blob: 7beaaeb0d294329f082f45985985b41cbb67088a [file] [log] [blame]
daniel@transgaming.com4a186ed2012-11-28 20:56:15 +00001//
2// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// VertexDeclarationCache.cpp: Implements a helper class to construct and cache vertex declarations.
8
9#include "libGLESv2/ProgramBinary.h"
10#include "libGLESv2/VertexDataManager.h"
11#include "libGLESv2/renderer/VertexDeclarationCache.h"
12
13namespace rx
14{
15
16VertexDeclarationCache::VertexDeclarationCache() : mMaxLru(0)
17{
18 for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
19 {
20 mVertexDeclCache[i].vertexDeclaration = NULL;
21 mVertexDeclCache[i].lruCount = 0;
22 }
23
24 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
25 {
26 mAppliedVBs[i].serial = 0;
27 }
28
29 mLastSetVDecl = NULL;
30 mInstancingEnabled = true;
31}
32
33VertexDeclarationCache::~VertexDeclarationCache()
34{
35 for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
36 {
37 if (mVertexDeclCache[i].vertexDeclaration)
38 {
39 mVertexDeclCache[i].vertexDeclaration->Release();
40 }
41 }
42}
43
44GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, gl::TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw)
45{
46 *repeatDraw = 1;
47
48 int indexedAttribute = gl::MAX_VERTEX_ATTRIBS;
49 int instancedAttribute = gl::MAX_VERTEX_ATTRIBS;
50
51 if (instances > 0)
52 {
53 // Find an indexed attribute to be mapped to D3D stream 0
54 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
55 {
56 if (attributes[i].active)
57 {
58 if (indexedAttribute == gl::MAX_VERTEX_ATTRIBS)
59 {
60 if (attributes[i].divisor == 0)
61 {
62 indexedAttribute = i;
63 }
64 }
65 else if (instancedAttribute == gl::MAX_VERTEX_ATTRIBS)
66 {
67 if (attributes[i].divisor != 0)
68 {
69 instancedAttribute = i;
70 }
71 }
72 else break; // Found both an indexed and instanced attribute
73 }
74 }
75
76 if (indexedAttribute == gl::MAX_VERTEX_ATTRIBS)
77 {
78 return GL_INVALID_OPERATION;
79 }
80 }
81
82 D3DVERTEXELEMENT9 elements[gl::MAX_VERTEX_ATTRIBS + 1];
83 D3DVERTEXELEMENT9 *element = &elements[0];
84
85 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
86 {
87 if (attributes[i].active)
88 {
89 int stream = i;
90
91 if (instances > 0)
92 {
93 // Due to a bug on ATI cards we can't enable instancing when none of the attributes are instanced.
94 if (instancedAttribute == gl::MAX_VERTEX_ATTRIBS)
95 {
96 *repeatDraw = instances;
97 }
98 else
99 {
100 if (i == indexedAttribute)
101 {
102 stream = 0;
103 }
104 else if (i == 0)
105 {
106 stream = indexedAttribute;
107 }
108
109 UINT frequency = 1;
110
111 if (attributes[i].divisor == 0)
112 {
113 frequency = D3DSTREAMSOURCE_INDEXEDDATA | instances;
114 }
115 else
116 {
117 frequency = D3DSTREAMSOURCE_INSTANCEDATA | attributes[i].divisor;
118 }
119
120 device->SetStreamSourceFreq(stream, frequency);
121 mInstancingEnabled = true;
122 }
123 }
124
125 if (mAppliedVBs[stream].serial != attributes[i].serial ||
126 mAppliedVBs[stream].stride != attributes[i].stride ||
127 mAppliedVBs[stream].offset != attributes[i].offset)
128 {
129 device->SetStreamSource(stream, attributes[i].vertexBuffer, attributes[i].offset, attributes[i].stride);
130 mAppliedVBs[stream].serial = attributes[i].serial;
131 mAppliedVBs[stream].stride = attributes[i].stride;
132 mAppliedVBs[stream].offset = attributes[i].offset;
133 }
134
135 element->Stream = stream;
136 element->Offset = 0;
137 element->Type = attributes[i].type;
138 element->Method = D3DDECLMETHOD_DEFAULT;
139 element->Usage = D3DDECLUSAGE_TEXCOORD;
140 element->UsageIndex = programBinary->getSemanticIndex(i);
141 element++;
142 }
143 }
144
145 if (instances == 0 || instancedAttribute == gl::MAX_VERTEX_ATTRIBS)
146 {
147 if (mInstancingEnabled)
148 {
149 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
150 {
151 device->SetStreamSourceFreq(i, 1);
152 }
153
154 mInstancingEnabled = false;
155 }
156 }
157
158 static const D3DVERTEXELEMENT9 end = D3DDECL_END();
159 *(element++) = end;
160
161 for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
162 {
163 VertexDeclCacheEntry *entry = &mVertexDeclCache[i];
164 if (memcmp(entry->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9)) == 0 && entry->vertexDeclaration)
165 {
166 entry->lruCount = ++mMaxLru;
167 if(entry->vertexDeclaration != mLastSetVDecl)
168 {
169 device->SetVertexDeclaration(entry->vertexDeclaration);
170 mLastSetVDecl = entry->vertexDeclaration;
171 }
172
173 return GL_NO_ERROR;
174 }
175 }
176
177 VertexDeclCacheEntry *lastCache = mVertexDeclCache;
178
179 for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
180 {
181 if (mVertexDeclCache[i].lruCount < lastCache->lruCount)
182 {
183 lastCache = &mVertexDeclCache[i];
184 }
185 }
186
187 if (lastCache->vertexDeclaration != NULL)
188 {
189 lastCache->vertexDeclaration->Release();
190 lastCache->vertexDeclaration = NULL;
191 // mLastSetVDecl is set to the replacement, so we don't have to worry
192 // about it.
193 }
194
195 memcpy(lastCache->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9));
196 device->CreateVertexDeclaration(elements, &lastCache->vertexDeclaration);
197 device->SetVertexDeclaration(lastCache->vertexDeclaration);
198 mLastSetVDecl = lastCache->vertexDeclaration;
199 lastCache->lruCount = ++mMaxLru;
200
201 return GL_NO_ERROR;
202}
203
204void VertexDeclarationCache::markStateDirty()
205{
206 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
207 {
208 mAppliedVBs[i].serial = 0;
209 }
210
211 mLastSetVDecl = NULL;
212 mInstancingEnabled = true; // Forces it to be disabled when not used
213}
214
215}