daniel@transgaming.com | 4a186ed | 2012-11-28 20:56:15 +0000 | [diff] [blame] | 1 | //
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| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
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| 3 | // Use of this source code is governed by a BSD-style license that can be
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| 4 | // found in the LICENSE file.
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| 5 | //
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| 6 |
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| 7 | // VertexDeclarationCache.cpp: Implements a helper class to construct and cache vertex declarations.
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| 8 |
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| 9 | #include "libGLESv2/ProgramBinary.h"
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| 10 | #include "libGLESv2/VertexDataManager.h"
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| 11 | #include "libGLESv2/renderer/VertexDeclarationCache.h"
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| 12 |
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| 13 | namespace rx
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| 14 | {
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| 15 |
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| 16 | VertexDeclarationCache::VertexDeclarationCache() : mMaxLru(0)
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| 17 | {
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| 18 | for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
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| 19 | {
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| 20 | mVertexDeclCache[i].vertexDeclaration = NULL;
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| 21 | mVertexDeclCache[i].lruCount = 0;
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| 22 | }
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| 23 |
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| 24 | for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
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| 25 | {
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| 26 | mAppliedVBs[i].serial = 0;
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| 27 | }
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| 28 |
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| 29 | mLastSetVDecl = NULL;
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| 30 | mInstancingEnabled = true;
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| 31 | }
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| 32 |
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| 33 | VertexDeclarationCache::~VertexDeclarationCache()
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| 34 | {
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| 35 | for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
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| 36 | {
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| 37 | if (mVertexDeclCache[i].vertexDeclaration)
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| 38 | {
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| 39 | mVertexDeclCache[i].vertexDeclaration->Release();
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| 40 | }
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| 41 | }
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| 42 | }
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| 43 |
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| 44 | GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, gl::TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw)
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| 45 | {
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| 46 | *repeatDraw = 1;
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| 47 |
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| 48 | int indexedAttribute = gl::MAX_VERTEX_ATTRIBS;
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| 49 | int instancedAttribute = gl::MAX_VERTEX_ATTRIBS;
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| 50 |
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| 51 | if (instances > 0)
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| 52 | {
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| 53 | // Find an indexed attribute to be mapped to D3D stream 0
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| 54 | for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
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| 55 | {
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| 56 | if (attributes[i].active)
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| 57 | {
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| 58 | if (indexedAttribute == gl::MAX_VERTEX_ATTRIBS)
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| 59 | {
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| 60 | if (attributes[i].divisor == 0)
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| 61 | {
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| 62 | indexedAttribute = i;
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| 63 | }
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| 64 | }
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| 65 | else if (instancedAttribute == gl::MAX_VERTEX_ATTRIBS)
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| 66 | {
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| 67 | if (attributes[i].divisor != 0)
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| 68 | {
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| 69 | instancedAttribute = i;
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| 70 | }
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| 71 | }
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| 72 | else break; // Found both an indexed and instanced attribute
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| 73 | }
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| 74 | }
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| 75 |
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| 76 | if (indexedAttribute == gl::MAX_VERTEX_ATTRIBS)
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| 77 | {
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| 78 | return GL_INVALID_OPERATION;
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| 79 | }
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| 80 | }
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| 81 |
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| 82 | D3DVERTEXELEMENT9 elements[gl::MAX_VERTEX_ATTRIBS + 1];
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| 83 | D3DVERTEXELEMENT9 *element = &elements[0];
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| 84 |
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| 85 | for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
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| 86 | {
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| 87 | if (attributes[i].active)
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| 88 | {
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| 89 | int stream = i;
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| 90 |
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| 91 | if (instances > 0)
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| 92 | {
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| 93 | // Due to a bug on ATI cards we can't enable instancing when none of the attributes are instanced.
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| 94 | if (instancedAttribute == gl::MAX_VERTEX_ATTRIBS)
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| 95 | {
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| 96 | *repeatDraw = instances;
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| 97 | }
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| 98 | else
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| 99 | {
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| 100 | if (i == indexedAttribute)
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| 101 | {
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| 102 | stream = 0;
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| 103 | }
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| 104 | else if (i == 0)
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| 105 | {
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| 106 | stream = indexedAttribute;
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| 107 | }
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| 108 |
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| 109 | UINT frequency = 1;
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| 110 |
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| 111 | if (attributes[i].divisor == 0)
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| 112 | {
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| 113 | frequency = D3DSTREAMSOURCE_INDEXEDDATA | instances;
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| 114 | }
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| 115 | else
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| 116 | {
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| 117 | frequency = D3DSTREAMSOURCE_INSTANCEDATA | attributes[i].divisor;
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| 118 | }
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| 119 |
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| 120 | device->SetStreamSourceFreq(stream, frequency);
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| 121 | mInstancingEnabled = true;
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| 122 | }
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| 123 | }
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| 124 |
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| 125 | if (mAppliedVBs[stream].serial != attributes[i].serial ||
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| 126 | mAppliedVBs[stream].stride != attributes[i].stride ||
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| 127 | mAppliedVBs[stream].offset != attributes[i].offset)
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| 128 | {
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| 129 | device->SetStreamSource(stream, attributes[i].vertexBuffer, attributes[i].offset, attributes[i].stride);
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| 130 | mAppliedVBs[stream].serial = attributes[i].serial;
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| 131 | mAppliedVBs[stream].stride = attributes[i].stride;
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| 132 | mAppliedVBs[stream].offset = attributes[i].offset;
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| 133 | }
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| 134 |
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| 135 | element->Stream = stream;
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| 136 | element->Offset = 0;
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| 137 | element->Type = attributes[i].type;
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| 138 | element->Method = D3DDECLMETHOD_DEFAULT;
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| 139 | element->Usage = D3DDECLUSAGE_TEXCOORD;
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| 140 | element->UsageIndex = programBinary->getSemanticIndex(i);
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| 141 | element++;
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| 142 | }
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| 143 | }
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| 144 |
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| 145 | if (instances == 0 || instancedAttribute == gl::MAX_VERTEX_ATTRIBS)
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| 146 | {
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| 147 | if (mInstancingEnabled)
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| 148 | {
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| 149 | for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
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| 150 | {
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| 151 | device->SetStreamSourceFreq(i, 1);
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| 152 | }
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| 153 |
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| 154 | mInstancingEnabled = false;
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| 155 | }
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| 156 | }
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| 157 |
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| 158 | static const D3DVERTEXELEMENT9 end = D3DDECL_END();
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| 159 | *(element++) = end;
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| 160 |
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| 161 | for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
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| 162 | {
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| 163 | VertexDeclCacheEntry *entry = &mVertexDeclCache[i];
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| 164 | if (memcmp(entry->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9)) == 0 && entry->vertexDeclaration)
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| 165 | {
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| 166 | entry->lruCount = ++mMaxLru;
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| 167 | if(entry->vertexDeclaration != mLastSetVDecl)
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| 168 | {
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| 169 | device->SetVertexDeclaration(entry->vertexDeclaration);
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| 170 | mLastSetVDecl = entry->vertexDeclaration;
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| 171 | }
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| 172 |
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| 173 | return GL_NO_ERROR;
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| 174 | }
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| 175 | }
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| 176 |
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| 177 | VertexDeclCacheEntry *lastCache = mVertexDeclCache;
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| 178 |
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| 179 | for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
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| 180 | {
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| 181 | if (mVertexDeclCache[i].lruCount < lastCache->lruCount)
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| 182 | {
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| 183 | lastCache = &mVertexDeclCache[i];
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| 184 | }
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| 185 | }
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| 186 |
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| 187 | if (lastCache->vertexDeclaration != NULL)
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| 188 | {
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| 189 | lastCache->vertexDeclaration->Release();
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| 190 | lastCache->vertexDeclaration = NULL;
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| 191 | // mLastSetVDecl is set to the replacement, so we don't have to worry
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| 192 | // about it.
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| 193 | }
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| 194 |
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| 195 | memcpy(lastCache->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9));
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| 196 | device->CreateVertexDeclaration(elements, &lastCache->vertexDeclaration);
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| 197 | device->SetVertexDeclaration(lastCache->vertexDeclaration);
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| 198 | mLastSetVDecl = lastCache->vertexDeclaration;
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| 199 | lastCache->lruCount = ++mMaxLru;
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| 200 |
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| 201 | return GL_NO_ERROR;
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| 202 | }
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| 203 |
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| 204 | void VertexDeclarationCache::markStateDirty()
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| 205 | {
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| 206 | for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
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| 207 | {
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| 208 | mAppliedVBs[i].serial = 0;
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| 209 | }
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| 210 |
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| 211 | mLastSetVDecl = NULL;
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| 212 | mInstancingEnabled = true; // Forces it to be disabled when not used
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| 213 | }
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| 214 |
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| 215 | }
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