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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7#include "OutputHLSL.h"
8
daniel@transgaming.comb5875982010-04-15 20:44:53 +00009#include "UnfoldSelect.h"
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000010#include "common/debug.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011#include "InfoSink.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
13namespace sh
14{
daniel@transgaming.com950f9932010-04-13 03:26:14 +000015OutputHLSL::OutputHLSL(TParseContext &context) : TIntermTraverser(true, true, true), mContext(context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000016{
daniel@transgaming.comb5875982010-04-15 20:44:53 +000017 mUnfoldSelect = new UnfoldSelect(context, this);
18
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +000019 mUsesEqualMat2 = false;
20 mUsesEqualMat3 = false;
21 mUsesEqualMat4 = false;
22 mUsesEqualVec2 = false;
23 mUsesEqualVec3 = false;
24 mUsesEqualVec4 = false;
25 mUsesEqualIVec2 = false;
26 mUsesEqualIVec3 = false;
27 mUsesEqualIVec4 = false;
28 mUsesEqualBVec2 = false;
29 mUsesEqualBVec3 = false;
30 mUsesEqualBVec4 = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000031}
32
daniel@transgaming.comb5875982010-04-15 20:44:53 +000033OutputHLSL::~OutputHLSL()
34{
35 delete mUnfoldSelect;
36}
37
daniel@transgaming.com950f9932010-04-13 03:26:14 +000038void OutputHLSL::output()
39{
40 mContext.treeRoot->traverse(this); // Output the body first to determine what has to go in the header and footer
41 header();
42 footer();
43
44 mContext.infoSink.obj << mHeader.c_str();
45 mContext.infoSink.obj << mBody.c_str();
46 mContext.infoSink.obj << mFooter.c_str();
47}
48
daniel@transgaming.comb5875982010-04-15 20:44:53 +000049TInfoSinkBase &OutputHLSL::getBodyStream()
50{
51 return mBody;
52}
53
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000054void OutputHLSL::header()
55{
daniel@transgaming.com950f9932010-04-13 03:26:14 +000056 EShLanguage language = mContext.language;
57 TInfoSinkBase &out = mHeader;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000058
59 if (language == EShLangFragment)
60 {
61 TString uniforms;
62 TString varyingInput;
63 TString varyingGlobals;
64
daniel@transgaming.com950f9932010-04-13 03:26:14 +000065 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000066 int semanticIndex = 0;
67
68 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
69 {
70 const TSymbol *symbol = (*namedSymbol).second;
71 const TString &name = symbol->getName();
72
73 if (symbol->isVariable())
74 {
75 const TVariable *variable = static_cast<const TVariable*>(symbol);
76 const TType &type = variable->getType();
77 TQualifier qualifier = type.getQualifier();
78
79 if (qualifier == EvqUniform)
80 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +000081 uniforms += "uniform " + typeString(type) + " " + decorate(name) + arrayString(type) + ";\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000082 }
83 else if (qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
84 {
85 char semantic[100];
86 sprintf(semantic, " : TEXCOORD%d", semanticIndex);
87 semanticIndex += type.isArray() ? type.getArraySize() : 1;
88
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +000089 // Program linking depends on this exact format
daniel@transgaming.com72d0b522010-04-13 19:53:44 +000090 varyingInput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + semantic + ";\n";
91 varyingGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000092 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +000093 else if (qualifier == EvqGlobal || qualifier == EvqTemporary)
daniel@transgaming.comd25ab252010-03-30 03:36:26 +000094 {
95 // Globals are declared and intialized as an aggregate node
96 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +000097 else if (qualifier == EvqConst)
98 {
99 // Constants are repeated as literals where used
100 }
101 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000102 }
103 }
104
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000105 out << "uniform float4 gl_Window;\n"
106 "uniform float2 gl_Depth;\n"
daniel@transgaming.com5af64272010-04-15 20:45:12 +0000107 "uniform bool gl_PointsOrLines;\n"
108 "uniform bool gl_FrontCCW;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000109 "\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000110 out << uniforms;
daniel@transgaming.com86487c22010-03-11 19:41:43 +0000111 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000112 "struct PS_INPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000113 "{\n";
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000114 out << varyingInput;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000115 out << " float4 gl_FragCoord : TEXCOORD" << semanticIndex << ";\n";
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000116 out << " float vFace : VFACE;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000117 "};\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000118 "\n";
119 out << varyingGlobals;
120 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000121 "struct PS_OUTPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000122 "{\n"
123 " float4 gl_Color[1] : COLOR;\n"
124 "};\n"
125 "\n"
126 "static float4 gl_Color[1] = {float4(0, 0, 0, 0)};\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000127 "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n"
daniel@transgaming.comccad59f2010-03-26 04:08:39 +0000128 "static float2 gl_PointCoord = float2(0.5, 0.5);\n"
daniel@transgaming.com79b820b2010-03-16 05:48:57 +0000129 "static bool gl_FrontFacing = false;\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000130 "\n"
131 "float4 gl_texture2D(sampler2D s, float2 t)\n"
132 "{\n"
133 " return tex2D(s, t);\n"
134 "}\n"
135 "\n"
136 "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
137 "{\n"
138 " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n"
139 "}\n"
140 "float4 gl_texture2DBias(sampler2D s, float2 t, float bias)\n"
141 "{\n"
142 " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n"
143 "}\n"
144 "\n"
145 "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
146 "{\n"
147 " return texCUBE(s, t);\n"
148 "}\n"
149 "\n";
150 }
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000151 else // Vertex shader
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000152 {
153 TString uniforms;
154 TString attributeInput;
155 TString attributeGlobals;
156 TString varyingOutput;
157 TString varyingGlobals;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000158
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000159 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000160 int semanticIndex = 0;
161
162 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
163 {
164 const TSymbol *symbol = (*namedSymbol).second;
165 const TString &name = symbol->getName();
166
167 if (symbol->isVariable())
168 {
169 const TVariable *variable = static_cast<const TVariable*>(symbol);
170 const TType &type = variable->getType();
171 TQualifier qualifier = type.getQualifier();
172
173 if (qualifier == EvqUniform)
174 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000175 uniforms += "uniform " + typeString(type) + " " + decorate(name) + arrayString(type) + ";\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000176 }
177 else if (qualifier == EvqAttribute)
178 {
179 char semantic[100];
180 sprintf(semantic, " : TEXCOORD%d", semanticIndex);
181 semanticIndex += type.isArray() ? type.getArraySize() : 1;
182
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000183 attributeInput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + semantic + ";\n";
184 attributeGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000185 }
186 else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut)
187 {
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000188 // Program linking depends on this exact format
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000189 varyingOutput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + " : TEXCOORD0;\n"; // Actual semantic index assigned during link
190 varyingGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000191 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000192 else if (qualifier == EvqGlobal || qualifier == EvqTemporary)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000193 {
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000194 // Globals are declared and intialized as an aggregate node
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000195 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000196 else if (qualifier == EvqConst)
197 {
198 // Constants are repeated as literals where used
199 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000200 else UNREACHABLE();
201 }
202 }
203
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000204 out << "uniform float2 gl_HalfPixelSize;\n"
205 "\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000206 out << uniforms;
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000207 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000208 "struct VS_INPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000209 "{\n";
210 out << attributeInput;
211 out << "};\n"
212 "\n";
213 out << attributeGlobals;
214 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000215 "struct VS_OUTPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000216 "{\n"
217 " float4 gl_Position : POSITION;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000218 " float gl_PointSize : PSIZE;\n"
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000219 " float4 gl_FragCoord : TEXCOORD0;\n"; // Actual semantic index assigned during link
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000220 out << varyingOutput;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000221 out << "};\n"
222 "\n"
223 "static float4 gl_Position = float4(0, 0, 0, 0);\n"
daniel@transgaming.comccad59f2010-03-26 04:08:39 +0000224 "static float gl_PointSize = float(1);\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000225 out << varyingGlobals;
226 out << "\n";
227 }
228
daniel@transgaming.com86487c22010-03-11 19:41:43 +0000229 out << "struct gl_DepthRangeParameters\n"
230 "{\n"
231 " float near;\n"
232 " float far;\n"
233 " float diff;\n"
234 "};\n"
235 "\n"
236 "uniform gl_DepthRangeParameters gl_DepthRange;\n"
237 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000238 "float vec1(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000239 "{\n"
240 " return x;\n"
241 "}\n"
242 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000243 "float vec1(float2 xy)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000244 "{\n"
245 " return xy[0];\n"
246 "}\n"
247 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000248 "float vec1(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000249 "{\n"
250 " return xyz[0];\n"
251 "}\n"
252 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000253 "float vec1(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000254 "{\n"
255 " return xyzw[0];\n"
256 "}\n"
257 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000258 "float2 vec2(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000259 "{\n"
260 " return float2(x, x);\n"
261 "}\n"
262 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000263 "float2 vec2(float x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000264 "{\n"
265 " return float2(x, y);\n"
266 "}\n"
267 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000268 "float2 vec2(float2 xy)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000269 "{\n"
270 " return xy;\n"
271 "}\n"
272 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000273 "float2 vec2(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000274 "{\n"
275 " return float2(xyz[0], xyz[1]);\n"
276 "}\n"
277 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000278 "float2 vec2(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000279 "{\n"
280 " return float2(xyzw[0], xyzw[1]);\n"
281 "}\n"
282 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000283 "float3 vec3(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000284 "{\n"
285 " return float3(x, x, x);\n"
286 "}\n"
287 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000288 "float3 vec3(float x, float y, float z)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000289 "{\n"
290 " return float3(x, y, z);\n"
291 "}\n"
292 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000293 "float3 vec3(float2 xy, float z)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000294 "{\n"
295 " return float3(xy[0], xy[1], z);\n"
296 "}\n"
297 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000298 "float3 vec3(float x, float2 yz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000299 "{\n"
300 " return float3(x, yz[0], yz[1]);\n"
301 "}\n"
302 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000303 "float3 vec3(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000304 "{\n"
305 " return xyz;\n"
306 "}\n"
307 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000308 "float3 vec3(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000309 "{\n"
310 " return float3(xyzw[0], xyzw[1], xyzw[2]);\n"
311 "}\n"
312 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000313 "float4 vec4(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000314 "{\n"
315 " return float4(x, x, x, x);\n"
316 "}\n"
317 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000318 "float4 vec4(float x, float y, float z, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000319 "{\n"
320 " return float4(x, y, z, w);\n"
321 "}\n"
322 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000323 "float4 vec4(float2 xy, float z, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000324 "{\n"
325 " return float4(xy[0], xy[1], z, w);\n"
326 "}\n"
327 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000328 "float4 vec4(float x, float2 yz, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000329 "{\n"
330 " return float4(x, yz[0], yz[1], w);\n"
331 "}\n"
332 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000333 "float4 vec4(float x, float y, float2 zw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000334 "{\n"
335 " return float4(x, y, zw[0], zw[1]);\n"
336 "}\n"
337 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000338 "float4 vec4(float2 xy, float2 zw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000339 "{\n"
340 " return float4(xy[0], xy[1], zw[0], zw[1]);\n"
341 "}\n"
342 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000343 "float4 vec4(float3 xyz, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000344 "{\n"
345 " return float4(xyz[0], xyz[1], xyz[2], w);\n"
346 "}\n"
347 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000348 "float4 vec4(float x, float3 yzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000349 "{\n"
350 " return float4(x, yzw[0], yzw[1], yzw[2]);\n"
351 "}\n"
352 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000353 "float4 vec4(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000354 "{\n"
355 " return xyzw;\n"
356 "}\n"
357 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000358 "bool xor(bool p, bool q)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000359 "{\n"
360 " return (p || q) && !(p && q);\n"
361 "}\n"
362 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000363 "float mod(float x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000364 "{\n"
365 " return x - y * floor(x / y);\n"
366 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000367 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000368 "float2 mod(float2 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000369 "{\n"
370 " return x - y * floor(x / y);\n"
371 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000372 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000373 "float3 mod(float3 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000374 "{\n"
375 " return x - y * floor(x / y);\n"
376 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000377 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000378 "float4 mod(float4 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000379 "{\n"
380 " return x - y * floor(x / y);\n"
381 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000382 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000383 "float faceforward(float N, float I, float Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000384 "{\n"
385 " if(dot(Nref, I) < 0)\n"
386 " {\n"
387 " return N;\n"
388 " }\n"
389 " else\n"
390 " {\n"
391 " return -N;\n"
392 " }\n"
393 "}\n"
394 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000395 "float2 faceforward(float2 N, float2 I, float2 Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000396 "{\n"
397 " if(dot(Nref, I) < 0)\n"
398 " {\n"
399 " return N;\n"
400 " }\n"
401 " else\n"
402 " {\n"
403 " return -N;\n"
404 " }\n"
405 "}\n"
406 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000407 "float3 faceforward(float3 N, float3 I, float3 Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000408 "{\n"
409 " if(dot(Nref, I) < 0)\n"
410 " {\n"
411 " return N;\n"
412 " }\n"
413 " else\n"
414 " {\n"
415 " return -N;\n"
416 " }\n"
417 "}\n"
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000418 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000419 "float4 faceforward(float4 N, float4 I, float4 Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000420 "{\n"
421 " if(dot(Nref, I) < 0)\n"
422 " {\n"
423 " return N;\n"
424 " }\n"
425 " else\n"
426 " {\n"
427 " return -N;\n"
428 " }\n"
429 "}\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000430 "\n";
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000431
432 if (mUsesEqualMat2)
433 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000434 out << "bool equal(float2x2 m, float2x2 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000435 "{\n"
436 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] &&\n"
437 " m[1][0] == n[1][0] && m[1][1] == n[1][1];\n"
438 "}\n";
439 }
440
441 if (mUsesEqualMat3)
442 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000443 out << "bool equal(float3x3 m, float3x3 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000444 "{\n"
445 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] &&\n"
446 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] &&\n"
447 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2];\n"
448 "}\n";
449 }
450
451 if (mUsesEqualMat4)
452 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000453 out << "bool equal(float4x4 m, float4x4 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000454 "{\n"
455 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] && m[0][3] == n[0][3] &&\n"
456 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] && m[1][3] == n[1][3] &&\n"
457 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2] && m[2][3] == n[2][3] &&\n"
458 " m[3][0] == n[3][0] && m[3][1] == n[3][1] && m[3][2] == n[3][2] && m[3][3] == n[3][3];\n"
459 "}\n";
460 }
461
462 if (mUsesEqualVec2)
463 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000464 out << "bool equal(float2 v, float2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000465 "{\n"
466 " return v.x == u.x && v.y == u.y;\n"
467 "}\n";
468 }
469
470 if (mUsesEqualVec3)
471 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000472 out << "bool equal(float3 v, float3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000473 "{\n"
474 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
475 "}\n";
476 }
477
478 if (mUsesEqualVec4)
479 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000480 out << "bool equal(float4 v, float4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000481 "{\n"
482 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
483 "}\n";
484 }
485
486 if (mUsesEqualIVec2)
487 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000488 out << "bool equal(int2 v, int2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000489 "{\n"
490 " return v.x == u.x && v.y == u.y;\n"
491 "}\n";
492 }
493
494 if (mUsesEqualIVec3)
495 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000496 out << "bool equal(int3 v, int3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000497 "{\n"
498 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
499 "}\n";
500 }
501
502 if (mUsesEqualIVec4)
503 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000504 out << "bool equal(int4 v, int4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000505 "{\n"
506 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
507 "}\n";
508 }
509
510 if (mUsesEqualBVec2)
511 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000512 out << "bool equal(bool2 v, bool2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000513 "{\n"
514 " return v.x == u.x && v.y == u.y;\n"
515 "}\n";
516 }
517
518 if (mUsesEqualBVec3)
519 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000520 out << "bool equal(bool3 v, bool3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000521 "{\n"
522 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
523 "}\n";
524 }
525
526 if (mUsesEqualBVec4)
527 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000528 out << "bool equal(bool4 v, bool4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000529 "{\n"
530 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
531 "}\n";
532 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000533}
534
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000535void OutputHLSL::footer()
536{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000537 EShLanguage language = mContext.language;
538 TInfoSinkBase &out = mFooter;
539 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000540
541 if (language == EShLangFragment)
542 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000543 out << "PS_OUTPUT main(PS_INPUT input)\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000544 "{\n"
545 " float rhw = 1.0 / input.gl_FragCoord.w;\n"
546 " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * gl_Window.x + gl_Window.z;\n"
547 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * gl_Window.y + gl_Window.w;\n"
548 " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * gl_Depth.x + gl_Depth.y;\n"
549 " gl_FragCoord.w = rhw;\n"
daniel@transgaming.com5af64272010-04-15 20:45:12 +0000550 " gl_FrontFacing = gl_PointsOrLines || (gl_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000551
552 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
553 {
554 const TSymbol *symbol = (*namedSymbol).second;
555 const TString &name = symbol->getName();
556
557 if (symbol->isVariable())
558 {
559 const TVariable *variable = static_cast<const TVariable*>(symbol);
560 const TType &type = variable->getType();
561 TQualifier qualifier = type.getQualifier();
562
563 if (qualifier == EvqVaryingIn)
564 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000565 out << " " + decorate(name) + " = input." + decorate(name) + ";\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000566 }
567 }
568 }
569
570 out << "\n"
571 " gl_main();\n"
572 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000573 " PS_OUTPUT output;\n"
574 " output.gl_Color[0] = gl_Color[0];\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000575 }
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000576 else // Vertex shader
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000577 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000578 out << "VS_OUTPUT main(VS_INPUT input)\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000579 "{\n";
580
581 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
582 {
583 const TSymbol *symbol = (*namedSymbol).second;
584 const TString &name = symbol->getName();
585
586 if (symbol->isVariable())
587 {
588 const TVariable *variable = static_cast<const TVariable*>(symbol);
589 const TType &type = variable->getType();
590 TQualifier qualifier = type.getQualifier();
591
592 if (qualifier == EvqAttribute)
593 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000594 out << " " + decorate(name) + " = input." + decorate(name) + ";\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000595 }
596 }
597 }
598
599 out << "\n"
600 " gl_main();\n"
601 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000602 " VS_OUTPUT output;\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000603 " output.gl_Position.x = gl_Position.x - gl_HalfPixelSize.x * gl_Position.w;\n"
604 " output.gl_Position.y = -(gl_Position.y - gl_HalfPixelSize.y * gl_Position.w);\n"
605 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
606 " output.gl_Position.w = gl_Position.w;\n"
607 " output.gl_PointSize = gl_PointSize;\n"
608 " output.gl_FragCoord = gl_Position;\n";
609
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000610 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000611
612 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
613 {
614 const TSymbol *symbol = (*namedSymbol).second;
615 const TString &name = symbol->getName();
616
617 if (symbol->isVariable())
618 {
619 const TVariable *variable = static_cast<const TVariable*>(symbol);
620 TQualifier qualifier = variable->getType().getQualifier();
621
622 if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut)
623 {
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000624 // Program linking depends on this exact format
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000625 out << " output." + decorate(name) + " = " + decorate(name) + ";\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000626 }
627 }
628 }
629 }
630
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000631 out << " return output;\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000632 "}\n";
633}
634
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000635void OutputHLSL::visitSymbol(TIntermSymbol *node)
636{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000637 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000638
639 TString name = node->getSymbol();
640
641 if (name == "gl_FragColor")
642 {
643 out << "gl_Color[0]";
644 }
645 else if (name == "gl_FragData")
646 {
647 out << "gl_Color";
648 }
649 else
650 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000651 out << decorate(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000652 }
653}
654
655bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
656{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000657 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000658
659 switch (node->getOp())
660 {
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000661 case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break;
662 case EOpInitialize: outputTriplet(visit, NULL, " = ", NULL); break;
663 case EOpAddAssign: outputTriplet(visit, "(", " += ", ")"); break;
664 case EOpSubAssign: outputTriplet(visit, "(", " -= ", ")"); break;
665 case EOpMulAssign: outputTriplet(visit, "(", " *= ", ")"); break;
666 case EOpVectorTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
667 case EOpMatrixTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
668 case EOpVectorTimesMatrixAssign:
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000669 if (visit == PreVisit)
670 {
671 out << "(";
672 }
673 else if (visit == InVisit)
674 {
675 out << " = mul(";
676 node->getLeft()->traverse(this);
677 out << ", transpose(";
678 }
679 else
680 {
681 out << "))";
682 }
683 break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000684 case EOpMatrixTimesMatrixAssign:
685 if (visit == PreVisit)
686 {
687 out << "(";
688 }
689 else if (visit == InVisit)
690 {
691 out << " = mul(";
692 node->getLeft()->traverse(this);
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000693 out << ", ";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000694 }
695 else
696 {
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000697 out << ")";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000698 }
699 break;
700 case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break;
701 case EOpIndexDirect: outputTriplet(visit, NULL, "[", "]"); break;
702 case EOpIndexIndirect: outputTriplet(visit, NULL, "[", "]"); break;
703 case EOpIndexDirectStruct: outputTriplet(visit, NULL, ".", NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000704 case EOpVectorSwizzle:
705 if (visit == InVisit)
706 {
707 out << ".";
708
709 TIntermAggregate *swizzle = node->getRight()->getAsAggregate();
710
711 if (swizzle)
712 {
713 TIntermSequence &sequence = swizzle->getSequence();
714
715 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
716 {
717 TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
718
719 if (element)
720 {
721 int i = element->getUnionArrayPointer()[0].getIConst();
722
723 switch (i)
724 {
725 case 0: out << "x"; break;
726 case 1: out << "y"; break;
727 case 2: out << "z"; break;
728 case 3: out << "w"; break;
729 default: UNREACHABLE();
730 }
731 }
732 else UNREACHABLE();
733 }
734 }
735 else UNREACHABLE();
736
737 return false; // Fully processed
738 }
739 break;
740 case EOpAdd: outputTriplet(visit, "(", " + ", ")"); break;
741 case EOpSub: outputTriplet(visit, "(", " - ", ")"); break;
742 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
743 case EOpDiv: outputTriplet(visit, "(", " / ", ")"); break;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000744 case EOpEqual:
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000745 case EOpNotEqual:
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000746 if (node->getLeft()->isScalar())
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000747 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000748 if (node->getOp() == EOpEqual)
749 {
750 outputTriplet(visit, "(", " == ", ")");
751 }
752 else
753 {
754 outputTriplet(visit, "(", " != ", ")");
755 }
756 }
757 else if (node->getLeft()->getBasicType() == EbtStruct)
758 {
759 if (node->getOp() == EOpEqual)
760 {
761 out << "(";
762 }
763 else
764 {
765 out << "!(";
766 }
767
768 const TTypeList *fields = node->getLeft()->getType().getStruct();
769
770 for (size_t i = 0; i < fields->size(); i++)
771 {
772 const TType *fieldType = (*fields)[i].type;
773
774 node->getLeft()->traverse(this);
775 out << "." + fieldType->getFieldName() + " == ";
776 node->getRight()->traverse(this);
777 out << "." + fieldType->getFieldName();
778
779 if (i < fields->size() - 1)
780 {
781 out << " && ";
782 }
783 }
784
785 out << ")";
786
787 return false;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000788 }
789 else
790 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000791 if (node->getLeft()->isMatrix())
792 {
793 switch (node->getLeft()->getSize())
794 {
795 case 2 * 2: mUsesEqualMat2 = true; break;
796 case 3 * 3: mUsesEqualMat3 = true; break;
797 case 4 * 4: mUsesEqualMat4 = true; break;
798 default: UNREACHABLE();
799 }
800 }
801 else if (node->getLeft()->isVector())
802 {
803 switch (node->getLeft()->getBasicType())
804 {
805 case EbtFloat:
806 switch (node->getLeft()->getSize())
807 {
808 case 2: mUsesEqualVec2 = true; break;
809 case 3: mUsesEqualVec3 = true; break;
810 case 4: mUsesEqualVec4 = true; break;
811 default: UNREACHABLE();
812 }
813 break;
814 case EbtInt:
815 switch (node->getLeft()->getSize())
816 {
817 case 2: mUsesEqualIVec2 = true; break;
818 case 3: mUsesEqualIVec3 = true; break;
819 case 4: mUsesEqualIVec4 = true; break;
820 default: UNREACHABLE();
821 }
822 break;
823 case EbtBool:
824 switch (node->getLeft()->getSize())
825 {
826 case 2: mUsesEqualBVec2 = true; break;
827 case 3: mUsesEqualBVec3 = true; break;
828 case 4: mUsesEqualBVec4 = true; break;
829 default: UNREACHABLE();
830 }
831 break;
832 default: UNREACHABLE();
833 }
834 }
835 else UNREACHABLE();
836
837 if (node->getOp() == EOpEqual)
838 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000839 outputTriplet(visit, "equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000840 }
841 else
842 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000843 outputTriplet(visit, "!equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000844 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000845 }
846 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000847 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
848 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
849 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
850 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
851 case EOpVectorTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000852 case EOpMatrixTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000853 case EOpVectorTimesMatrix: outputTriplet(visit, "mul(", ", transpose(", "))"); break;
854 case EOpMatrixTimesVector: outputTriplet(visit, "mul(transpose(", "), ", ")"); break;
855 case EOpMatrixTimesMatrix: outputTriplet(visit, "mul(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000856 case EOpLogicalOr: outputTriplet(visit, "(", " || ", ")"); break;
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000857 case EOpLogicalXor: outputTriplet(visit, "xor(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000858 case EOpLogicalAnd: outputTriplet(visit, "(", " && ", ")"); break;
859 default: UNREACHABLE();
860 }
861
862 return true;
863}
864
865bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
866{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000867 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000868
869 switch (node->getOp())
870 {
871 case EOpNegative: outputTriplet(visit, "(-", NULL, ")"); break;
872 case EOpVectorLogicalNot: outputTriplet(visit, "(!", NULL, ")"); break;
873 case EOpLogicalNot: outputTriplet(visit, "(!", NULL, ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000874 case EOpPostIncrement: outputTriplet(visit, "(", NULL, "++)"); break;
875 case EOpPostDecrement: outputTriplet(visit, "(", NULL, "--)"); break;
876 case EOpPreIncrement: outputTriplet(visit, "(++", NULL, ")"); break;
877 case EOpPreDecrement: outputTriplet(visit, "(--", NULL, ")"); break;
878 case EOpConvIntToBool:
879 case EOpConvFloatToBool:
880 switch (node->getOperand()->getType().getNominalSize())
881 {
882 case 1: outputTriplet(visit, "bool(", NULL, ")"); break;
883 case 2: outputTriplet(visit, "bool2(", NULL, ")"); break;
884 case 3: outputTriplet(visit, "bool3(", NULL, ")"); break;
885 case 4: outputTriplet(visit, "bool4(", NULL, ")"); break;
886 default: UNREACHABLE();
887 }
888 break;
889 case EOpConvBoolToFloat:
890 case EOpConvIntToFloat:
891 switch (node->getOperand()->getType().getNominalSize())
892 {
893 case 1: outputTriplet(visit, "float(", NULL, ")"); break;
894 case 2: outputTriplet(visit, "float2(", NULL, ")"); break;
895 case 3: outputTriplet(visit, "float3(", NULL, ")"); break;
896 case 4: outputTriplet(visit, "float4(", NULL, ")"); break;
897 default: UNREACHABLE();
898 }
899 break;
900 case EOpConvFloatToInt:
901 case EOpConvBoolToInt:
902 switch (node->getOperand()->getType().getNominalSize())
903 {
904 case 1: outputTriplet(visit, "int(", NULL, ")"); break;
905 case 2: outputTriplet(visit, "int2(", NULL, ")"); break;
906 case 3: outputTriplet(visit, "int3(", NULL, ")"); break;
907 case 4: outputTriplet(visit, "int4(", NULL, ")"); break;
908 default: UNREACHABLE();
909 }
910 break;
911 case EOpRadians: outputTriplet(visit, "radians(", NULL, ")"); break;
912 case EOpDegrees: outputTriplet(visit, "degrees(", NULL, ")"); break;
913 case EOpSin: outputTriplet(visit, "sin(", NULL, ")"); break;
914 case EOpCos: outputTriplet(visit, "cos(", NULL, ")"); break;
915 case EOpTan: outputTriplet(visit, "tan(", NULL, ")"); break;
916 case EOpAsin: outputTriplet(visit, "asin(", NULL, ")"); break;
917 case EOpAcos: outputTriplet(visit, "acos(", NULL, ")"); break;
918 case EOpAtan: outputTriplet(visit, "atan(", NULL, ")"); break;
919 case EOpExp: outputTriplet(visit, "exp(", NULL, ")"); break;
920 case EOpLog: outputTriplet(visit, "log(", NULL, ")"); break;
921 case EOpExp2: outputTriplet(visit, "exp2(", NULL, ")"); break;
922 case EOpLog2: outputTriplet(visit, "log2(", NULL, ")"); break;
923 case EOpSqrt: outputTriplet(visit, "sqrt(", NULL, ")"); break;
924 case EOpInverseSqrt: outputTriplet(visit, "rsqrt(", NULL, ")"); break;
925 case EOpAbs: outputTriplet(visit, "abs(", NULL, ")"); break;
926 case EOpSign: outputTriplet(visit, "sign(", NULL, ")"); break;
927 case EOpFloor: outputTriplet(visit, "floor(", NULL, ")"); break;
928 case EOpCeil: outputTriplet(visit, "ceil(", NULL, ")"); break;
929 case EOpFract: outputTriplet(visit, "frac(", NULL, ")"); break;
930 case EOpLength: outputTriplet(visit, "length(", NULL, ")"); break;
931 case EOpNormalize: outputTriplet(visit, "normalize(", NULL, ")"); break;
daniel@transgaming.com45d03582010-03-11 19:41:29 +0000932// case EOpDPdx: outputTriplet(visit, "ddx(", NULL, ")"); break;
933// case EOpDPdy: outputTriplet(visit, "ddy(", NULL, ")"); break;
934// case EOpFwidth: outputTriplet(visit, "fwidth(", NULL, ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000935 case EOpAny: outputTriplet(visit, "any(", NULL, ")"); break;
936 case EOpAll: outputTriplet(visit, "all(", NULL, ")"); break;
937 default: UNREACHABLE();
938 }
939
940 return true;
941}
942
943bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
944{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000945 EShLanguage language = mContext.language;
946 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000947
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000948 switch (node->getOp())
949 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000950 case EOpSequence:
951 {
952 for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++)
953 {
954 if (isSingleStatement(*sit))
955 {
956 mUnfoldSelect->traverse(*sit);
957 }
958
959 (*sit)->traverse(this);
960
961 out << ";\n";
962 }
963
964 return false;
965 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000966 case EOpDeclaration:
967 if (visit == PreVisit)
968 {
969 TIntermSequence &sequence = node->getSequence();
970 TIntermTyped *variable = sequence[0]->getAsTyped();
971 bool visit = true;
972
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000973 if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000974 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000975 if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000976 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000977 if (variable->getQualifier() == EvqGlobal)
978 {
979 out << "static ";
980 }
981
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000982 out << typeString(variable->getType()) + " ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000983
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000984 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000985 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000986 TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000987
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000988 if (symbol)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000989 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000990 symbol->traverse(this);
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000991 out << arrayString(symbol->getType());
daniel@transgaming.com7127f202010-04-15 20:45:22 +0000992 out << " = " + initializer(variable->getType());
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000993 }
994 else
995 {
996 (*sit)->traverse(this);
997 }
998
999 if (visit && this->inVisit)
1000 {
1001 if (*sit != sequence.back())
1002 {
1003 visit = this->visitAggregate(InVisit, node);
1004 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001005 }
1006 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001007
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001008 if (visit && this->postVisit)
1009 {
1010 this->visitAggregate(PostVisit, node);
1011 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001012 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001013 else if (variable->getAsSymbolNode() && variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
1014 {
1015 const TType &type = variable->getType();
1016 const TTypeList &fields = *type.getStruct();
1017
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001018 out << "struct " + decorate(type.getTypeName()) + "\n"
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001019 "{\n";
1020
1021 for (unsigned int i = 0; i < fields.size(); i++)
1022 {
1023 const TType &field = *fields[i].type;
1024
1025 out << " " + typeString(field) + " " + field.getFieldName() + ";\n";
1026 }
1027
1028 out << "};\n";
1029 }
1030 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001031 }
1032
1033 return false;
1034 }
1035 else if (visit == InVisit)
1036 {
1037 out << ", ";
1038 }
1039 break;
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001040 case EOpPrototype:
1041 if (visit == PreVisit)
1042 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001043 out << typeString(node->getType()) << " " << decorate(node->getName()) << "(";
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001044
1045 TIntermSequence &arguments = node->getSequence();
1046
1047 for (unsigned int i = 0; i < arguments.size(); i++)
1048 {
1049 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1050
1051 if (symbol)
1052 {
1053 out << argumentString(symbol);
1054
1055 if (i < arguments.size() - 1)
1056 {
1057 out << ", ";
1058 }
1059 }
1060 else UNREACHABLE();
1061 }
1062
1063 out << ");\n";
1064
1065 return false;
1066 }
1067 break;
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001068 case EOpComma: outputTriplet(visit, NULL, ", ", NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001069 case EOpFunction:
1070 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001071 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001072
1073 if (visit == PreVisit)
1074 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001075 out << typeString(node->getType()) << " ";
1076
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001077 if (name == "main")
1078 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001079 out << "gl_main(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001080 }
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001081 else
1082 {
1083 out << decorate(name) << "(";
1084 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001085
1086 TIntermSequence &sequence = node->getSequence();
1087 TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence();
1088
1089 for (unsigned int i = 0; i < arguments.size(); i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001090 {
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001091 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001092
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001093 if (symbol)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001094 {
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001095 out << argumentString(symbol);
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001096
1097 if (i < arguments.size() - 1)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001098 {
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001099 out << ", ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001100 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001101 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001102 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001103 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001104
1105 sequence.erase(sequence.begin());
1106
1107 out << ")\n"
1108 "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001109 }
1110 else if (visit == PostVisit)
1111 {
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001112 out << "}\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001113 }
1114 }
1115 break;
1116 case EOpFunctionCall:
1117 {
1118 if (visit == PreVisit)
1119 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001120 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001121
1122 if (node->isUserDefined())
1123 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001124 out << decorate(name) << "(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001125 }
1126 else
1127 {
1128 if (name == "texture2D")
1129 {
1130 if (node->getSequence().size() == 2)
1131 {
1132 out << "gl_texture2D(";
1133 }
1134 else if (node->getSequence().size() == 3)
1135 {
1136 out << "gl_texture2DBias(";
1137 }
1138 else UNREACHABLE();
1139 }
1140 else if (name == "texture2DProj")
1141 {
1142 out << "gl_texture2DProj(";
1143 }
1144 else if (name == "texture2DLod")
1145 {
1146 out << "gl_texture2DLod(";
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001147 UNIMPLEMENTED(); // Requires the vertex shader texture sampling extension
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001148 }
1149 else if (name == "texture2DProjLod")
1150 {
1151 out << "gl_texture2DProjLod(";
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001152 UNIMPLEMENTED(); // Requires the vertex shader texture sampling extension
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001153 }
1154 else if (name == "textureCube")
1155 {
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001156 out << "gl_textureCube(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001157 }
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001158 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001159 }
1160 }
1161 else if (visit == InVisit)
1162 {
1163 out << ", ";
1164 }
1165 else
1166 {
1167 out << ")";
1168 }
1169 }
1170 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001171 case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
1172 case EOpConstructFloat: outputTriplet(visit, "vec1(", NULL, ")"); break;
1173 case EOpConstructVec2: outputTriplet(visit, "vec2(", ", ", ")"); break;
1174 case EOpConstructVec3: outputTriplet(visit, "vec3(", ", ", ")"); break;
1175 case EOpConstructVec4: outputTriplet(visit, "vec4(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001176 case EOpConstructBool: UNIMPLEMENTED(); /* FIXME */ out << "Construct bool"; break;
1177 case EOpConstructBVec2: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec2"; break;
1178 case EOpConstructBVec3: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec3"; break;
1179 case EOpConstructBVec4: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec4"; break;
1180 case EOpConstructInt: UNIMPLEMENTED(); /* FIXME */ out << "Construct int"; break;
1181 case EOpConstructIVec2: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec2"; break;
1182 case EOpConstructIVec3: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec3"; break;
1183 case EOpConstructIVec4: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec4"; break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001184 case EOpConstructMat2: outputTriplet(visit, "float2x2(", ", ", ")"); break;
1185 case EOpConstructMat3: outputTriplet(visit, "float3x3(", ", ", ")"); break;
1186 case EOpConstructMat4: outputTriplet(visit, "float4x4(", ", ", ")"); break;
1187 case EOpConstructStruct: outputTriplet(visit, "{", ", ", "}"); break;
1188 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
1189 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
1190 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
1191 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
1192 case EOpVectorEqual: outputTriplet(visit, "(", " == ", ")"); break;
1193 case EOpVectorNotEqual: outputTriplet(visit, "(", " != ", ")"); break;
daniel@transgaming.com3c010c02010-04-13 19:53:47 +00001194 case EOpMod: outputTriplet(visit, "mod(", ", ", ")"); break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001195 case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001196 case EOpAtan:
1197 if (node->getSequence().size() == 1)
1198 {
1199 outputTriplet(visit, "atan(", ", ", ")");
1200 }
1201 else if (node->getSequence().size() == 2)
1202 {
1203 outputTriplet(visit, "atan2(", ", ", ")");
1204 }
1205 else UNREACHABLE();
1206 break;
1207 case EOpMin: outputTriplet(visit, "min(", ", ", ")"); break;
1208 case EOpMax: outputTriplet(visit, "max(", ", ", ")"); break;
1209 case EOpClamp: outputTriplet(visit, "clamp(", ", ", ")"); break;
1210 case EOpMix: outputTriplet(visit, "lerp(", ", ", ")"); break;
1211 case EOpStep: outputTriplet(visit, "step(", ", ", ")"); break;
1212 case EOpSmoothStep: outputTriplet(visit, "smoothstep(", ", ", ")"); break;
1213 case EOpDistance: outputTriplet(visit, "distance(", ", ", ")"); break;
1214 case EOpDot: outputTriplet(visit, "dot(", ", ", ")"); break;
1215 case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break;
daniel@transgaming.com680553b2010-03-08 21:30:52 +00001216 case EOpFaceForward: outputTriplet(visit, "faceforward(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001217 case EOpReflect: outputTriplet(visit, "reflect(", ", ", ")"); break;
1218 case EOpRefract: outputTriplet(visit, "refract(", ", ", ")"); break;
1219 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001220 default: UNREACHABLE();
1221 }
1222
1223 return true;
1224}
1225
1226bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
1227{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001228 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001229
alokp@chromium.org60fe4072010-03-29 20:58:29 +00001230 if (node->usesTernaryOperator())
1231 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001232 out << "t" << mUnfoldSelect->getTemporaryIndex();
alokp@chromium.org60fe4072010-03-29 20:58:29 +00001233 }
1234 else // if/else statement
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001235 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001236 mUnfoldSelect->traverse(node->getCondition());
1237
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001238 out << "if(";
1239
1240 node->getCondition()->traverse(this);
1241
1242 out << ")\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001243 "{\n";
1244
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001245 node->getTrueBlock()->traverse(this);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001246
1247 out << ";}\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001248
1249 if (node->getFalseBlock())
1250 {
1251 out << "else\n"
1252 "{\n";
1253
1254 node->getFalseBlock()->traverse(this);
1255
1256 out << ";}\n";
1257 }
1258 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001259
1260 return false;
1261}
1262
1263void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
1264{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001265 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001266
alokp@chromium.orgdd037b22010-03-30 18:47:20 +00001267 const TType &type = node->getType();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001268
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001269 if (type.isField())
1270 {
1271 out << type.getFieldName();
1272 }
1273 else
1274 {
1275 int size = type.getObjectSize();
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001276
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001277 if (type.getBasicType() == EbtStruct)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001278 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001279 out << "{";
1280 }
1281 else
1282 {
1283 bool matrix = type.isMatrix();
1284 TBasicType elementType = node->getUnionArrayPointer()[0].getType();
1285
1286 switch (elementType)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001287 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001288 case EbtBool:
1289 if (!matrix)
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001290 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001291 switch (size)
1292 {
1293 case 1: out << "bool("; break;
1294 case 2: out << "bool2("; break;
1295 case 3: out << "bool3("; break;
1296 case 4: out << "bool4("; break;
1297 default: UNREACHABLE();
1298 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001299 }
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001300 else UNREACHABLE();
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001301 break;
1302 case EbtFloat:
1303 if (!matrix)
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001304 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001305 switch (size)
1306 {
1307 case 1: out << "float("; break;
1308 case 2: out << "float2("; break;
1309 case 3: out << "float3("; break;
1310 case 4: out << "float4("; break;
1311 default: UNREACHABLE();
1312 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001313 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001314 else
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001315 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001316 switch (size)
1317 {
1318 case 4: out << "float2x2("; break;
1319 case 9: out << "float3x3("; break;
1320 case 16: out << "float4x4("; break;
1321 default: UNREACHABLE();
1322 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001323 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001324 break;
1325 case EbtInt:
1326 if (!matrix)
1327 {
1328 switch (size)
1329 {
1330 case 1: out << "int("; break;
1331 case 2: out << "int2("; break;
1332 case 3: out << "int3("; break;
1333 case 4: out << "int4("; break;
1334 default: UNREACHABLE();
1335 }
1336 }
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001337 else UNREACHABLE();
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001338 break;
1339 default:
1340 UNIMPLEMENTED(); // FIXME
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001341 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001342 }
1343
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001344 for (int i = 0; i < size; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001345 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001346 switch (node->getUnionArrayPointer()[i].getType())
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001347 {
1348 case EbtBool:
1349 if (node->getUnionArrayPointer()[i].getBConst())
1350 {
1351 out << "true";
1352 }
1353 else
1354 {
1355 out << "false";
1356 }
1357 break;
1358 case EbtFloat:
1359 out << node->getUnionArrayPointer()[i].getFConst();
1360 break;
1361 case EbtInt:
1362 out << node->getUnionArrayPointer()[i].getIConst();
1363 break;
1364 default:
1365 UNIMPLEMENTED(); // FIXME
1366 }
1367
1368 if (i != size - 1)
1369 {
1370 out << ", ";
1371 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001372 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001373
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001374 if (type.getBasicType() == EbtStruct)
1375 {
1376 out << "}";
1377 }
1378 else
1379 {
1380 out << ")";
1381 }
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001382 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001383}
1384
1385bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
1386{
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001387 if (handleExcessiveLoop(node))
1388 {
1389 return false;
1390 }
1391
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001392 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001393
1394 if (!node->testFirst())
1395 {
1396 out << "do\n"
1397 "{\n";
1398 }
1399 else
1400 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001401 if (node->getInit())
1402 {
1403 mUnfoldSelect->traverse(node->getInit());
1404 }
1405
1406 if (node->getTest())
1407 {
1408 mUnfoldSelect->traverse(node->getTest());
1409 }
1410
1411 if (node->getTerminal())
1412 {
1413 mUnfoldSelect->traverse(node->getTerminal());
1414 }
1415
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001416 out << "for(";
1417
1418 if (node->getInit())
1419 {
1420 node->getInit()->traverse(this);
1421 }
1422
1423 out << "; ";
1424
1425 if (node->getTest())
1426 {
1427 node->getTest()->traverse(this);
1428 }
1429
1430 out << "; ";
1431
1432 if (node->getTerminal())
1433 {
1434 node->getTerminal()->traverse(this);
1435 }
1436
1437 out << ")\n"
1438 "{\n";
1439 }
1440
1441 if (node->getBody())
1442 {
1443 node->getBody()->traverse(this);
1444 }
1445
1446 out << "}\n";
1447
1448 if (!node->testFirst())
1449 {
1450 out << "while(\n";
1451
1452 node->getTest()->traverse(this);
1453
1454 out << ")";
1455 }
1456
1457 out << ";\n";
1458
1459 return false;
1460}
1461
1462bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
1463{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001464 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001465
1466 switch (node->getFlowOp())
1467 {
daniel@transgaming.comf67f82e2010-03-17 03:58:54 +00001468 case EOpKill: outputTriplet(visit, "discard", NULL, NULL); break;
1469 case EOpBreak: outputTriplet(visit, "break", NULL, NULL); break;
1470 case EOpContinue: outputTriplet(visit, "continue", NULL, NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001471 case EOpReturn:
1472 if (visit == PreVisit)
1473 {
1474 if (node->getExpression())
1475 {
1476 out << "return ";
1477 }
1478 else
1479 {
1480 out << "return;\n";
1481 }
1482 }
1483 else if (visit == PostVisit)
1484 {
1485 out << ";\n";
1486 }
1487 break;
1488 default: UNREACHABLE();
1489 }
1490
1491 return true;
1492}
1493
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001494bool OutputHLSL::isSingleStatement(TIntermNode *node)
1495{
1496 TIntermAggregate *aggregate = node->getAsAggregate();
1497
1498 if (aggregate)
1499 {
1500 if (aggregate->getOp() == EOpSequence)
1501 {
1502 return false;
1503 }
1504 else
1505 {
1506 for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++)
1507 {
1508 if (!isSingleStatement(*sit))
1509 {
1510 return false;
1511 }
1512 }
1513
1514 return true;
1515 }
1516 }
1517
1518 return true;
1519}
1520
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001521// Handle loops with more than 255 iterations (unsupported by D3D9) by splitting them
1522bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
1523{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001524 TInfoSinkBase &out = mBody;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001525
1526 // Parse loops of the form:
1527 // for(int index = initial; index [comparator] limit; index += increment)
1528 TIntermSymbol *index = NULL;
1529 TOperator comparator = EOpNull;
1530 int initial = 0;
1531 int limit = 0;
1532 int increment = 0;
1533
1534 // Parse index name and intial value
1535 if (node->getInit())
1536 {
1537 TIntermAggregate *init = node->getInit()->getAsAggregate();
1538
1539 if (init)
1540 {
1541 TIntermSequence &sequence = init->getSequence();
1542 TIntermTyped *variable = sequence[0]->getAsTyped();
1543
1544 if (variable && variable->getQualifier() == EvqTemporary)
1545 {
1546 TIntermBinary *assign = variable->getAsBinaryNode();
1547
1548 if (assign->getOp() == EOpInitialize)
1549 {
1550 TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
1551 TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion();
1552
1553 if (symbol && constant)
1554 {
1555 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1556 {
1557 index = symbol;
1558 initial = constant->getUnionArrayPointer()[0].getIConst();
1559 }
1560 }
1561 }
1562 }
1563 }
1564 }
1565
1566 // Parse comparator and limit value
1567 if (index != NULL && node->getTest())
1568 {
1569 TIntermBinary *test = node->getTest()->getAsBinaryNode();
1570
1571 if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
1572 {
1573 TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
1574
1575 if (constant)
1576 {
1577 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1578 {
1579 comparator = test->getOp();
1580 limit = constant->getUnionArrayPointer()[0].getIConst();
1581 }
1582 }
1583 }
1584 }
1585
1586 // Parse increment
1587 if (index != NULL && comparator != EOpNull && node->getTerminal())
1588 {
1589 TIntermBinary *binaryTerminal = node->getTerminal()->getAsBinaryNode();
1590 TIntermUnary *unaryTerminal = node->getTerminal()->getAsUnaryNode();
1591
1592 if (binaryTerminal)
1593 {
1594 TOperator op = binaryTerminal->getOp();
1595 TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion();
1596
1597 if (constant)
1598 {
1599 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1600 {
1601 int value = constant->getUnionArrayPointer()[0].getIConst();
1602
1603 switch (op)
1604 {
1605 case EOpAddAssign: increment = value; break;
1606 case EOpSubAssign: increment = -value; break;
1607 default: UNIMPLEMENTED();
1608 }
1609 }
1610 }
1611 }
1612 else if (unaryTerminal)
1613 {
1614 TOperator op = unaryTerminal->getOp();
1615
1616 switch (op)
1617 {
1618 case EOpPostIncrement: increment = 1; break;
1619 case EOpPostDecrement: increment = -1; break;
1620 case EOpPreIncrement: increment = 1; break;
1621 case EOpPreDecrement: increment = -1; break;
1622 default: UNIMPLEMENTED();
1623 }
1624 }
1625 }
1626
1627 if (index != NULL && comparator != EOpNull && increment != 0)
1628 {
1629 if (comparator == EOpLessThanEqual)
1630 {
1631 comparator = EOpLessThan;
1632 limit += 1;
1633 }
1634
1635 if (comparator == EOpLessThan)
1636 {
1637 int iterations = (limit - initial + 1) / increment;
1638
1639 if (iterations <= 255)
1640 {
1641 return false; // Not an excessive loop
1642 }
1643
1644 while (iterations > 0)
1645 {
1646 int remainder = (limit - initial + 1) % increment;
alokp@chromium.org47c058c2010-04-13 15:30:05 +00001647 int clampedLimit = initial + increment * std::min(255, iterations) - 1 - remainder;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001648
1649 // for(int index = initial; index < clampedLimit; index += increment)
1650
1651 out << "for(int ";
1652 index->traverse(this);
1653 out << " = ";
1654 out << initial;
1655
1656 out << "; ";
1657 index->traverse(this);
1658 out << " < ";
1659 out << clampedLimit;
1660
1661 out << "; ";
1662 index->traverse(this);
1663 out << " += ";
1664 out << increment;
1665 out << ")\n"
1666 "{\n";
1667
1668 if (node->getBody())
1669 {
1670 node->getBody()->traverse(this);
1671 }
1672
1673 out << "}\n";
1674
1675 initial += 255 * increment;
1676 iterations -= 255;
1677 }
1678
1679 return true;
1680 }
1681 else UNIMPLEMENTED();
1682 }
1683
1684 return false; // Not handled as an excessive loop
1685}
1686
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001687void OutputHLSL::outputTriplet(Visit visit, const char *preString, const char *inString, const char *postString)
1688{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001689 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001690
1691 if (visit == PreVisit && preString)
1692 {
1693 out << preString;
1694 }
1695 else if (visit == InVisit && inString)
1696 {
1697 out << inString;
1698 }
1699 else if (visit == PostVisit && postString)
1700 {
1701 out << postString;
1702 }
1703}
1704
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001705TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
1706{
1707 TQualifier qualifier = symbol->getQualifier();
1708 const TType &type = symbol->getType();
1709 const TString &name = symbol->getSymbol();
1710
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001711 return qualifierString(qualifier) + " " + typeString(type) + " " + decorate(name) + arrayString(type);
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001712}
1713
1714TString OutputHLSL::qualifierString(TQualifier qualifier)
1715{
1716 switch(qualifier)
1717 {
1718 case EvqIn: return "in";
1719 case EvqOut: return "out";
1720 case EvqInOut: return "inout";
1721 case EvqConstReadOnly: return "const";
1722 default: UNREACHABLE();
1723 }
1724
1725 return "";
1726}
1727
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001728TString OutputHLSL::typeString(const TType &type)
1729{
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001730 if (type.getBasicType() == EbtStruct)
1731 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001732 return decorate(type.getTypeName());
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001733 }
1734 else if (type.isMatrix())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001735 {
1736 switch (type.getNominalSize())
1737 {
1738 case 2: return "float2x2";
1739 case 3: return "float3x3";
1740 case 4: return "float4x4";
1741 }
1742 }
1743 else
1744 {
1745 switch (type.getBasicType())
1746 {
1747 case EbtFloat:
1748 switch (type.getNominalSize())
1749 {
1750 case 1: return "float";
1751 case 2: return "float2";
1752 case 3: return "float3";
1753 case 4: return "float4";
1754 }
1755 case EbtInt:
1756 switch (type.getNominalSize())
1757 {
1758 case 1: return "int";
1759 case 2: return "int2";
1760 case 3: return "int3";
1761 case 4: return "int4";
1762 }
1763 case EbtBool:
1764 switch (type.getNominalSize())
1765 {
1766 case 1: return "bool";
1767 case 2: return "bool2";
1768 case 3: return "bool3";
1769 case 4: return "bool4";
1770 }
1771 case EbtVoid:
1772 return "void";
1773 case EbtSampler2D:
1774 return "sampler2D";
1775 case EbtSamplerCube:
1776 return "samplerCUBE";
1777 }
1778 }
1779
1780 UNIMPLEMENTED(); // FIXME
1781 return "<unknown type>";
1782}
1783
1784TString OutputHLSL::arrayString(const TType &type)
1785{
1786 if (!type.isArray())
1787 {
1788 return "";
1789 }
1790
1791 char buffer[100];
1792 sprintf(buffer, "[%d]", type.getArraySize());
1793
1794 return buffer;
1795}
1796
1797TString OutputHLSL::initializer(const TType &type)
1798{
1799 TString string;
1800
1801 int arraySize = type.isArray() ? type.getArraySize() : 1;
1802
1803 if (type.isArray())
1804 {
1805 string += "{";
1806 }
1807
1808 for (int element = 0; element < arraySize; element++)
1809 {
1810 string += typeString(type) + "(";
1811
daniel@transgaming.com7127f202010-04-15 20:45:22 +00001812 for (int component = 0; component < type.getInstanceSize(); component++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001813 {
1814 string += "0";
1815
daniel@transgaming.com7127f202010-04-15 20:45:22 +00001816 if (component < type.getInstanceSize() - 1)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001817 {
1818 string += ", ";
1819 }
1820 }
1821
1822 string += ")";
1823
1824 if (element < arraySize - 1)
1825 {
1826 string += ", ";
1827 }
1828 }
1829
1830 if (type.isArray())
1831 {
1832 string += "}";
1833 }
1834
1835 return string;
1836}
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001837
1838TString OutputHLSL::decorate(const TString &string)
1839{
1840 if (string.substr(0, 3) != "gl_")
1841 {
1842 return "_" + string;
1843 }
1844 else
1845 {
1846 return string;
1847 }
1848}
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001849}