Jamie Madill | 60ec6ea | 2016-01-22 15:27:19 -0500 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // StateChangeTest: |
| 7 | // Specifically designed for an ANGLE implementation of GL, these tests validate that |
| 8 | // ANGLE's dirty bits systems don't get confused by certain sequences of state changes. |
| 9 | // |
| 10 | |
| 11 | #include "test_utils/ANGLETest.h" |
| 12 | |
| 13 | using namespace angle; |
| 14 | |
| 15 | namespace |
| 16 | { |
| 17 | |
| 18 | class StateChangeTest : public ANGLETest |
| 19 | { |
| 20 | protected: |
| 21 | StateChangeTest() : mFramebuffer(0) |
| 22 | { |
| 23 | setWindowWidth(64); |
| 24 | setWindowHeight(64); |
| 25 | setConfigRedBits(8); |
| 26 | setConfigGreenBits(8); |
| 27 | setConfigBlueBits(8); |
| 28 | setConfigAlphaBits(8); |
| 29 | |
| 30 | // Enable the no error extension to avoid syncing the FBO state on validation. |
| 31 | setNoErrorEnabled(true); |
| 32 | } |
| 33 | |
| 34 | void SetUp() override |
| 35 | { |
| 36 | ANGLETest::SetUp(); |
| 37 | |
| 38 | glGenFramebuffers(1, &mFramebuffer); |
| 39 | |
| 40 | mTextures.resize(2, 0); |
| 41 | glGenTextures(2, mTextures.data()); |
| 42 | |
| 43 | ASSERT_GL_NO_ERROR(); |
| 44 | } |
| 45 | |
| 46 | void TearDown() override |
| 47 | { |
| 48 | if (mFramebuffer != 0) |
| 49 | { |
| 50 | glDeleteFramebuffers(1, &mFramebuffer); |
| 51 | mFramebuffer = 0; |
| 52 | } |
| 53 | |
| 54 | if (!mTextures.empty()) |
| 55 | { |
| 56 | glDeleteTextures(static_cast<GLsizei>(mTextures.size()), mTextures.data()); |
| 57 | mTextures.clear(); |
| 58 | } |
| 59 | |
| 60 | ANGLETest::TearDown(); |
| 61 | } |
| 62 | |
| 63 | GLuint mFramebuffer; |
| 64 | std::vector<GLuint> mTextures; |
| 65 | }; |
| 66 | |
| 67 | class StateChangeTestES3 : public StateChangeTest |
| 68 | { |
| 69 | protected: |
| 70 | StateChangeTestES3() {} |
| 71 | }; |
| 72 | |
| 73 | } // anonymous namespace |
| 74 | |
| 75 | // Ensure that CopyTexImage2D syncs framebuffer changes. |
| 76 | TEST_P(StateChangeTest, CopyTexImage2DSync) |
| 77 | { |
Geoff Lang | 5103f4c | 2016-01-26 11:40:18 -0500 | [diff] [blame] | 78 | if (isAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 79 | { |
| 80 | // TODO(geofflang): Fix on Linux AMD drivers (http://anglebug.com/1291) |
| 81 | std::cout << "Test disabled on AMD OpenGL." << std::endl; |
| 82 | return; |
| 83 | } |
| 84 | |
Jamie Madill | 60ec6ea | 2016-01-22 15:27:19 -0500 | [diff] [blame] | 85 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 86 | |
| 87 | // Init first texture to red |
| 88 | glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| 89 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 90 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); |
| 91 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 92 | glClear(GL_COLOR_BUFFER_BIT); |
| 93 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 94 | |
| 95 | // Init second texture to green |
| 96 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| 97 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 98 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0); |
| 99 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 100 | glClear(GL_COLOR_BUFFER_BIT); |
| 101 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 102 | |
| 103 | // Copy in the red texture to the green one. |
| 104 | // CopyTexImage should sync the framebuffer attachment change. |
| 105 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); |
| 106 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 16, 16, 0); |
| 107 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0); |
| 108 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 109 | |
| 110 | ASSERT_GL_NO_ERROR(); |
| 111 | } |
| 112 | |
| 113 | // Ensure that CopyTexSubImage2D syncs framebuffer changes. |
| 114 | TEST_P(StateChangeTest, CopyTexSubImage2DSync) |
| 115 | { |
| 116 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 117 | |
| 118 | // Init first texture to red |
| 119 | glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| 120 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 121 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); |
| 122 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 123 | glClear(GL_COLOR_BUFFER_BIT); |
| 124 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 125 | |
| 126 | // Init second texture to green |
| 127 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| 128 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 129 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0); |
| 130 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 131 | glClear(GL_COLOR_BUFFER_BIT); |
| 132 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 133 | |
| 134 | // Copy in the red texture to the green one. |
| 135 | // CopyTexImage should sync the framebuffer attachment change. |
| 136 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); |
| 137 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 16, 16); |
| 138 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0); |
| 139 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 140 | |
| 141 | ASSERT_GL_NO_ERROR(); |
| 142 | } |
| 143 | |
| 144 | // Ensure that CopyTexSubImage3D syncs framebuffer changes. |
| 145 | TEST_P(StateChangeTestES3, CopyTexSubImage3DSync) |
| 146 | { |
Jamie Madill | 60ec6ea | 2016-01-22 15:27:19 -0500 | [diff] [blame] | 147 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 148 | |
| 149 | // Init first texture to red |
| 150 | glBindTexture(GL_TEXTURE_3D, mTextures[0]); |
| 151 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 152 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTextures[0], 0, 0); |
| 153 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 154 | glClear(GL_COLOR_BUFFER_BIT); |
| 155 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 156 | |
| 157 | // Init second texture to green |
| 158 | glBindTexture(GL_TEXTURE_3D, mTextures[1]); |
| 159 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 160 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTextures[1], 0, 0); |
| 161 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 162 | glClear(GL_COLOR_BUFFER_BIT); |
| 163 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 164 | |
| 165 | // Copy in the red texture to the green one. |
| 166 | // CopyTexImage should sync the framebuffer attachment change. |
| 167 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTextures[0], 0, 0); |
| 168 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 16, 16); |
| 169 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTextures[1], 0, 0); |
| 170 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 171 | |
| 172 | ASSERT_GL_NO_ERROR(); |
| 173 | } |
| 174 | |
| 175 | // Ensure that BlitFramebuffer syncs framebuffer changes. |
| 176 | TEST_P(StateChangeTestES3, BlitFramebufferSync) |
| 177 | { |
| 178 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 179 | |
| 180 | // Init first texture to red |
| 181 | glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| 182 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 183 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); |
| 184 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 185 | glClear(GL_COLOR_BUFFER_BIT); |
| 186 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 187 | |
| 188 | // Init second texture to green |
| 189 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| 190 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 191 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0); |
| 192 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 193 | glClear(GL_COLOR_BUFFER_BIT); |
| 194 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 195 | |
| 196 | // Change to the red textures and blit. |
| 197 | // BlitFramebuffer should sync the framebuffer attachment change. |
| 198 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 199 | glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], |
| 200 | 0); |
| 201 | glBlitFramebuffer(0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 202 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
| 203 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 204 | |
| 205 | ASSERT_GL_NO_ERROR(); |
| 206 | } |
| 207 | |
| 208 | // Ensure that ReadBuffer and DrawBuffers sync framebuffer changes. |
| 209 | TEST_P(StateChangeTestES3, ReadBufferAndDrawBuffersSync) |
| 210 | { |
| 211 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 212 | |
| 213 | // Initialize two FBO attachments |
| 214 | glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| 215 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 216 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); |
| 217 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| 218 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 219 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[1], 0); |
| 220 | |
| 221 | // Clear first attachment to red |
| 222 | GLenum bufs1[] = {GL_COLOR_ATTACHMENT0, GL_NONE}; |
| 223 | glDrawBuffers(2, bufs1); |
| 224 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 225 | glClear(GL_COLOR_BUFFER_BIT); |
| 226 | |
| 227 | // Clear second texture to green |
| 228 | GLenum bufs2[] = {GL_NONE, GL_COLOR_ATTACHMENT1}; |
| 229 | glDrawBuffers(2, bufs2); |
| 230 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 231 | glClear(GL_COLOR_BUFFER_BIT); |
| 232 | |
| 233 | // Verify first attachment is red and second is green |
| 234 | glReadBuffer(GL_COLOR_ATTACHMENT1); |
| 235 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 236 | |
| 237 | glReadBuffer(GL_COLOR_ATTACHMENT0); |
| 238 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 239 | |
| 240 | ASSERT_GL_NO_ERROR(); |
| 241 | } |
| 242 | |
Jamie Madill | 1fbc59f | 2016-02-24 15:25:51 -0500 | [diff] [blame] | 243 | class StateChangeRenderTest : public StateChangeTest |
| 244 | { |
| 245 | protected: |
| 246 | StateChangeRenderTest() : mProgram(0), mRenderbuffer(0) {} |
| 247 | |
| 248 | void SetUp() override |
| 249 | { |
| 250 | StateChangeTest::SetUp(); |
| 251 | |
| 252 | const std::string vertexShaderSource = |
| 253 | "attribute vec2 position;\n" |
| 254 | "void main() {\n" |
| 255 | " gl_Position = vec4(position, 0, 1);\n" |
| 256 | "}"; |
| 257 | const std::string fragmentShaderSource = |
| 258 | "uniform highp vec4 uniformColor;\n" |
| 259 | "void main() {\n" |
| 260 | " gl_FragColor = uniformColor;\n" |
| 261 | "}"; |
| 262 | |
| 263 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 264 | ASSERT_NE(0u, mProgram); |
| 265 | |
| 266 | glGenRenderbuffers(1, &mRenderbuffer); |
| 267 | } |
| 268 | |
| 269 | void TearDown() override |
| 270 | { |
| 271 | glDeleteProgram(mProgram); |
| 272 | glDeleteRenderbuffers(1, &mRenderbuffer); |
| 273 | |
| 274 | StateChangeTest::TearDown(); |
| 275 | } |
| 276 | |
| 277 | void setUniformColor(const GLColor &color) |
| 278 | { |
| 279 | glUseProgram(mProgram); |
| 280 | const Vector4 &normalizedColor = color.toNormalizedVector(); |
| 281 | GLint uniformLocation = glGetUniformLocation(mProgram, "uniformColor"); |
| 282 | ASSERT_NE(-1, uniformLocation); |
| 283 | glUniform4fv(uniformLocation, 1, normalizedColor.data()); |
| 284 | } |
| 285 | |
| 286 | GLuint mProgram; |
| 287 | GLuint mRenderbuffer; |
| 288 | }; |
| 289 | |
| 290 | // Test that re-creating a currently attached texture works as expected. |
| 291 | TEST_P(StateChangeRenderTest, RecreateTexture) |
| 292 | { |
| 293 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 294 | |
| 295 | glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| 296 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 297 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); |
| 298 | |
| 299 | // Draw with red to the FBO. |
| 300 | GLColor red(255, 0, 0, 255); |
| 301 | setUniformColor(red); |
| 302 | drawQuad(mProgram, "position", 0.5f); |
| 303 | EXPECT_PIXEL_COLOR_EQ(0, 0, red); |
| 304 | |
| 305 | // Recreate the texture with green. |
| 306 | GLColor green(0, 255, 0, 255); |
| 307 | std::vector<GLColor> greenPixels(32 * 32, green); |
| 308 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 309 | greenPixels.data()); |
| 310 | EXPECT_PIXEL_COLOR_EQ(0, 0, green); |
| 311 | |
| 312 | // Verify drawing blue gives blue. This covers the FBO sync with D3D dirty bits. |
| 313 | GLColor blue(0, 0, 255, 255); |
| 314 | setUniformColor(blue); |
| 315 | drawQuad(mProgram, "position", 0.5f); |
| 316 | EXPECT_PIXEL_COLOR_EQ(0, 0, blue); |
| 317 | |
| 318 | EXPECT_GL_NO_ERROR(); |
| 319 | } |
| 320 | |
| 321 | // Test that re-creating a currently attached renderbuffer works as expected. |
| 322 | TEST_P(StateChangeRenderTest, RecreateRenderbuffer) |
| 323 | { |
| 324 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 325 | |
| 326 | glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); |
| 327 | glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 16, 16); |
| 328 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mRenderbuffer); |
| 329 | |
| 330 | // Draw with red to the FBO. |
| 331 | GLColor red(255, 0, 0, 255); |
| 332 | setUniformColor(red); |
| 333 | drawQuad(mProgram, "position", 0.5f); |
| 334 | EXPECT_PIXEL_COLOR_EQ(0, 0, red); |
| 335 | |
| 336 | // Recreate the renderbuffer and clear to green. |
| 337 | glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 32, 32); |
| 338 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 339 | glClear(GL_COLOR_BUFFER_BIT); |
| 340 | GLColor green(0, 255, 0, 255); |
| 341 | EXPECT_PIXEL_COLOR_EQ(0, 0, green); |
| 342 | |
| 343 | // Verify drawing blue gives blue. This covers the FBO sync with D3D dirty bits. |
| 344 | GLColor blue(0, 0, 255, 255); |
| 345 | setUniformColor(blue); |
| 346 | drawQuad(mProgram, "position", 0.5f); |
| 347 | EXPECT_PIXEL_COLOR_EQ(0, 0, blue); |
| 348 | |
| 349 | EXPECT_GL_NO_ERROR(); |
| 350 | } |
| 351 | |
| 352 | // Test that recreating a texture with GenerateMipmaps signals the FBO is dirty. |
| 353 | TEST_P(StateChangeRenderTest, GenerateMipmap) |
| 354 | { |
| 355 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 356 | |
| 357 | glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| 358 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 359 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 360 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 361 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); |
| 362 | |
| 363 | // Draw once to set the RenderTarget in D3D11 |
| 364 | GLColor red(255, 0, 0, 255); |
| 365 | setUniformColor(red); |
| 366 | drawQuad(mProgram, "position", 0.5f); |
| 367 | EXPECT_PIXEL_COLOR_EQ(0, 0, red); |
| 368 | |
| 369 | // This will trigger the texture to be re-created on FL9_3. |
| 370 | glGenerateMipmap(GL_TEXTURE_2D); |
| 371 | |
| 372 | // Now ensure we don't have a stale render target. |
| 373 | GLColor blue(0, 0, 255, 255); |
| 374 | setUniformColor(blue); |
| 375 | drawQuad(mProgram, "position", 0.5f); |
| 376 | EXPECT_PIXEL_COLOR_EQ(0, 0, blue); |
| 377 | |
| 378 | EXPECT_GL_NO_ERROR(); |
| 379 | } |
| 380 | |
Jamie Madill | 60ec6ea | 2016-01-22 15:27:19 -0500 | [diff] [blame] | 381 | ANGLE_INSTANTIATE_TEST(StateChangeTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL()); |
Jamie Madill | 1fbc59f | 2016-02-24 15:25:51 -0500 | [diff] [blame] | 382 | ANGLE_INSTANTIATE_TEST(StateChangeRenderTest, |
| 383 | ES2_D3D9(), |
| 384 | ES2_D3D11(), |
| 385 | ES2_OPENGL(), |
| 386 | ES2_D3D11_FL9_3()); |
Jamie Madill | 60ec6ea | 2016-01-22 15:27:19 -0500 | [diff] [blame] | 387 | ANGLE_INSTANTIATE_TEST(StateChangeTestES3, ES3_D3D11(), ES3_OPENGL()); |