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Geoff Lang492a7e42014-11-05 13:27:06 -05001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Compiler.cpp: implements the gl::Compiler class.
8
9#include "libANGLE/Compiler.h"
Geoff Lang492a7e42014-11-05 13:27:06 -050010
11#include "common/debug.h"
Jamie Madill9082b982016-04-27 15:21:51 -040012#include "libANGLE/ContextState.h"
Jamie Madill83f349e2015-09-23 09:50:36 -040013#include "libANGLE/renderer/CompilerImpl.h"
Jamie Madill7aea7e02016-05-10 10:39:45 -040014#include "libANGLE/renderer/GLImplFactory.h"
Geoff Lang492a7e42014-11-05 13:27:06 -050015
16namespace gl
17{
18
Jamie Madill83f349e2015-09-23 09:50:36 -040019namespace
Geoff Lang492a7e42014-11-05 13:27:06 -050020{
Jamie Madill83f349e2015-09-23 09:50:36 -040021
Jamie Madillacb4b812016-11-07 13:50:29 -050022// Global count of active shader compiler handles. Needed to know when to call sh::Initialize and
23// sh::Finalize.
Jamie Madill83f349e2015-09-23 09:50:36 -040024size_t activeCompilerHandles = 0;
25
Bryan Bernhart87c182e2016-11-02 11:23:22 -070026ShShaderSpec SelectShaderSpec(GLint majorVersion, GLint minorVersion, bool isWebGL)
Martin Radev1be913c2016-07-11 17:59:16 +030027{
28 if (majorVersion >= 3)
29 {
30 if (minorVersion == 1)
31 {
Bryan Bernhart87c182e2016-11-02 11:23:22 -070032 return isWebGL ? SH_WEBGL3_SPEC : SH_GLES3_1_SPEC;
Martin Radev1be913c2016-07-11 17:59:16 +030033 }
34 else
35 {
Bryan Bernhart87c182e2016-11-02 11:23:22 -070036 return isWebGL ? SH_WEBGL2_SPEC : SH_GLES3_SPEC;
Martin Radev1be913c2016-07-11 17:59:16 +030037 }
38 }
Bryan Bernhart87c182e2016-11-02 11:23:22 -070039 return isWebGL ? SH_WEBGL_SPEC : SH_GLES2_SPEC;
Martin Radev1be913c2016-07-11 17:59:16 +030040}
41
Jamie Madill83f349e2015-09-23 09:50:36 -040042} // anonymous namespace
43
Jamie Madilldfde6ab2016-06-09 07:07:18 -070044Compiler::Compiler(rx::GLImplFactory *implFactory, const ContextState &state)
Jamie Madill83f349e2015-09-23 09:50:36 -040045 : mImplementation(implFactory->createCompiler()),
Bryan Bernhart87c182e2016-11-02 11:23:22 -070046 mSpec(SelectShaderSpec(state.getClientMajorVersion(),
47 state.getClientMinorVersion(),
48 state.getExtensions().webglCompatibility)),
Jamie Madill83f349e2015-09-23 09:50:36 -040049 mOutputType(mImplementation->getTranslatorOutputType()),
50 mResources(),
51 mFragmentCompiler(nullptr),
Martin Radev4c4c8e72016-08-04 12:25:34 +030052 mVertexCompiler(nullptr),
53 mComputeCompiler(nullptr)
Jamie Madill83f349e2015-09-23 09:50:36 -040054{
Martin Radev1be913c2016-07-11 17:59:16 +030055 ASSERT(state.getClientMajorVersion() == 2 || state.getClientMajorVersion() == 3);
Jamie Madill83f349e2015-09-23 09:50:36 -040056
Jamie Madilldfde6ab2016-06-09 07:07:18 -070057 const gl::Caps &caps = state.getCaps();
58 const gl::Extensions &extensions = state.getExtensions();
Jamie Madill83f349e2015-09-23 09:50:36 -040059
Jamie Madillacb4b812016-11-07 13:50:29 -050060 sh::InitBuiltInResources(&mResources);
Jamie Madill29f908b2016-07-19 23:21:01 +000061 mResources.MaxVertexAttribs = caps.maxVertexAttributes;
62 mResources.MaxVertexUniformVectors = caps.maxVertexUniformVectors;
63 mResources.MaxVaryingVectors = caps.maxVaryingVectors;
64 mResources.MaxVertexTextureImageUnits = caps.maxVertexTextureImageUnits;
65 mResources.MaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
66 mResources.MaxTextureImageUnits = caps.maxTextureImageUnits;
67 mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors;
68 mResources.MaxDrawBuffers = caps.maxDrawBuffers;
69 mResources.OES_standard_derivatives = extensions.standardDerivatives;
70 mResources.EXT_draw_buffers = extensions.drawBuffers;
71 mResources.EXT_shader_texture_lod = extensions.shaderTextureLOD;
Geoff Langb66a9092016-05-16 15:59:14 -040072 mResources.OES_EGL_image_external = extensions.eglImageExternal;
73 mResources.OES_EGL_image_external_essl3 = extensions.eglImageExternalEssl3;
Ian Ewellbda75592016-04-18 17:25:54 -040074 mResources.NV_EGL_stream_consumer_external = extensions.eglStreamConsumerExternal;
Corentin Wallez13c0dd42017-07-04 18:27:01 -040075 mResources.ARB_texture_rectangle = extensions.textureRectangle;
Jamie Madill83f349e2015-09-23 09:50:36 -040076 // TODO: use shader precision caps to determine if high precision is supported?
77 mResources.FragmentPrecisionHigh = 1;
78 mResources.EXT_frag_depth = extensions.fragDepth;
79
Martin Radev318f9aa2017-05-17 17:47:28 +030080 // OVR_multiview state
81 mResources.OVR_multiview = extensions.multiview;
82 mResources.MaxViewsOVR = extensions.maxViews;
83
Jamie Madill83f349e2015-09-23 09:50:36 -040084 // GLSL ES 3.0 constants
85 mResources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4;
86 mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4;
87 mResources.MinProgramTexelOffset = caps.minProgramTexelOffset;
88 mResources.MaxProgramTexelOffset = caps.maxProgramTexelOffset;
Martin Radeve93d24e2016-07-28 12:06:05 +030089
Olli Etuaho6ca2b652017-02-19 18:05:10 +000090 // GLSL ES 3.1 constants
Martin Radev84aa2dc2017-09-11 15:51:02 +030091 mResources.MaxProgramTextureGatherOffset = caps.maxProgramTextureGatherOffset;
92 mResources.MinProgramTextureGatherOffset = caps.minProgramTextureGatherOffset;
Martin Radeve93d24e2016-07-28 12:06:05 +030093 mResources.MaxImageUnits = caps.maxImageUnits;
94 mResources.MaxVertexImageUniforms = caps.maxVertexImageUniforms;
95 mResources.MaxFragmentImageUniforms = caps.maxFragmentImageUniforms;
96 mResources.MaxComputeImageUniforms = caps.maxComputeImageUniforms;
97 mResources.MaxCombinedImageUniforms = caps.maxCombinedImageUniforms;
98 mResources.MaxCombinedShaderOutputResources = caps.maxCombinedShaderOutputResources;
Olli Etuaho6ca2b652017-02-19 18:05:10 +000099 mResources.MaxUniformLocations = caps.maxUniformLocations;
Martin Radeve93d24e2016-07-28 12:06:05 +0300100
101 for (size_t index = 0u; index < 3u; ++index)
102 {
103 mResources.MaxComputeWorkGroupCount[index] = caps.maxComputeWorkGroupCount[index];
104 mResources.MaxComputeWorkGroupSize[index] = caps.maxComputeWorkGroupSize[index];
105 }
106
107 mResources.MaxComputeUniformComponents = caps.maxComputeUniformComponents;
108 mResources.MaxComputeTextureImageUnits = caps.maxComputeTextureImageUnits;
109
110 mResources.MaxComputeAtomicCounters = caps.maxComputeAtomicCounters;
111 mResources.MaxComputeAtomicCounterBuffers = caps.maxComputeAtomicCounterBuffers;
112
113 mResources.MaxVertexAtomicCounters = caps.maxVertexAtomicCounters;
114 mResources.MaxFragmentAtomicCounters = caps.maxFragmentAtomicCounters;
115 mResources.MaxCombinedAtomicCounters = caps.maxCombinedAtomicCounters;
116 mResources.MaxAtomicCounterBindings = caps.maxAtomicCounterBufferBindings;
117 mResources.MaxVertexAtomicCounterBuffers = caps.maxVertexAtomicCounterBuffers;
118 mResources.MaxFragmentAtomicCounterBuffers = caps.maxFragmentAtomicCounterBuffers;
119 mResources.MaxCombinedAtomicCounterBuffers = caps.maxCombinedAtomicCounterBuffers;
120 mResources.MaxAtomicCounterBufferSize = caps.maxAtomicCounterBufferSize;
Bryan Bernhart58806562017-01-05 13:09:31 -0800121
jchen10af713a22017-04-19 09:10:56 +0800122 mResources.MaxUniformBufferBindings = caps.maxUniformBufferBindings;
Jiajia Qin729b2c62017-08-14 09:36:11 +0800123 mResources.MaxShaderStorageBufferBindings = caps.maxShaderStorageBufferBindings;
jchen10af713a22017-04-19 09:10:56 +0800124
Olli Etuahoab918822017-07-14 17:03:42 +0300125 // Needed by point size clamping workaround
126 mResources.MaxPointSize = caps.maxAliasedPointSize;
127
Bryan Bernhart58806562017-01-05 13:09:31 -0800128 if (state.getClientMajorVersion() == 2 && !extensions.drawBuffers)
129 {
130 mResources.MaxDrawBuffers = 1;
131 }
Geoff Lang492a7e42014-11-05 13:27:06 -0500132}
133
134Compiler::~Compiler()
135{
Jamie Madill83f349e2015-09-23 09:50:36 -0400136 if (mFragmentCompiler)
137 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500138 sh::Destruct(mFragmentCompiler);
Jamie Madill83f349e2015-09-23 09:50:36 -0400139 mFragmentCompiler = nullptr;
140
141 ASSERT(activeCompilerHandles > 0);
142 activeCompilerHandles--;
143 }
144
145 if (mVertexCompiler)
146 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500147 sh::Destruct(mVertexCompiler);
Jamie Madill83f349e2015-09-23 09:50:36 -0400148 mVertexCompiler = nullptr;
149
150 ASSERT(activeCompilerHandles > 0);
151 activeCompilerHandles--;
152 }
153
Martin Radev4c4c8e72016-08-04 12:25:34 +0300154 if (mComputeCompiler)
155 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500156 sh::Destruct(mComputeCompiler);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300157 mComputeCompiler = nullptr;
158
159 ASSERT(activeCompilerHandles > 0);
160 activeCompilerHandles--;
161 }
162
Jamie Madill83f349e2015-09-23 09:50:36 -0400163 if (activeCompilerHandles == 0)
164 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500165 sh::Finalize();
Jamie Madill83f349e2015-09-23 09:50:36 -0400166 }
167
Jamie Madill71c88b32017-09-14 22:20:29 -0400168 ANGLE_SWALLOW_ERR(mImplementation->release());
Geoff Lang492a7e42014-11-05 13:27:06 -0500169}
170
Jamie Madill83f349e2015-09-23 09:50:36 -0400171ShHandle Compiler::getCompilerHandle(GLenum type)
Geoff Lang492a7e42014-11-05 13:27:06 -0500172{
Jamie Madill83f349e2015-09-23 09:50:36 -0400173 ShHandle *compiler = nullptr;
174 switch (type)
175 {
176 case GL_VERTEX_SHADER:
177 compiler = &mVertexCompiler;
178 break;
179
180 case GL_FRAGMENT_SHADER:
181 compiler = &mFragmentCompiler;
182 break;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300183 case GL_COMPUTE_SHADER:
184 compiler = &mComputeCompiler;
185 break;
Jamie Madill83f349e2015-09-23 09:50:36 -0400186 default:
187 UNREACHABLE();
188 return nullptr;
189 }
190
191 if (!(*compiler))
192 {
193 if (activeCompilerHandles == 0)
194 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500195 sh::Initialize();
Jamie Madill83f349e2015-09-23 09:50:36 -0400196 }
197
Jamie Madillacb4b812016-11-07 13:50:29 -0500198 *compiler = sh::ConstructCompiler(type, mSpec, mOutputType, &mResources);
Jamie Madille794cd82017-01-13 17:29:51 -0500199 ASSERT(*compiler);
Jamie Madill83f349e2015-09-23 09:50:36 -0400200 activeCompilerHandles++;
201 }
202
203 return *compiler;
Geoff Lang492a7e42014-11-05 13:27:06 -0500204}
205
Jamie Madill32447362017-06-28 14:53:52 -0400206const std::string &Compiler::getBuiltinResourcesString(GLenum type)
207{
208 return sh::GetBuiltInResourcesString(getCompilerHandle(type));
209}
210
Jamie Madill83f349e2015-09-23 09:50:36 -0400211} // namespace gl