daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 12 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 16 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 18 | #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL) |
| 19 | #define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3 |
| 20 | #endif |
| 21 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 22 | namespace gl |
| 23 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 24 | unsigned int Program::mCurrentSerial = 1; |
| 25 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 26 | std::string str(int i) |
| 27 | { |
| 28 | char buffer[20]; |
| 29 | sprintf(buffer, "%d", i); |
| 30 | return buffer; |
| 31 | } |
| 32 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 33 | Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 34 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 35 | int bytes = UniformTypeSize(type) * arraySize; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 36 | data = new unsigned char[bytes]; |
| 37 | memset(data, 0, bytes); |
| 38 | dirty = true; |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 39 | handlesSet = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 40 | } |
| 41 | |
| 42 | Uniform::~Uniform() |
| 43 | { |
| 44 | delete[] data; |
| 45 | } |
| 46 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 47 | UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index) |
| 48 | : name(name), element(element), index(index) |
| 49 | { |
| 50 | } |
| 51 | |
daniel@transgaming.com | 73a5db6 | 2010-10-15 17:58:13 +0000 | [diff] [blame] | 52 | Program::Program(ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle), mSerial(issueSerial()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 53 | { |
| 54 | mFragmentShader = NULL; |
| 55 | mVertexShader = NULL; |
| 56 | |
| 57 | mPixelExecutable = NULL; |
| 58 | mVertexExecutable = NULL; |
| 59 | mConstantTablePS = NULL; |
| 60 | mConstantTableVS = NULL; |
| 61 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 62 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 63 | mValidated = false; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 64 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 65 | unlink(); |
| 66 | |
| 67 | mDeleteStatus = false; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 68 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 69 | mRefCount = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 70 | } |
| 71 | |
| 72 | Program::~Program() |
| 73 | { |
| 74 | unlink(true); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 75 | |
| 76 | if (mVertexShader != NULL) |
| 77 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 78 | mVertexShader->release(); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 79 | } |
| 80 | |
| 81 | if (mFragmentShader != NULL) |
| 82 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 83 | mFragmentShader->release(); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 84 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 85 | } |
| 86 | |
| 87 | bool Program::attachShader(Shader *shader) |
| 88 | { |
| 89 | if (shader->getType() == GL_VERTEX_SHADER) |
| 90 | { |
| 91 | if (mVertexShader) |
| 92 | { |
| 93 | return false; |
| 94 | } |
| 95 | |
| 96 | mVertexShader = (VertexShader*)shader; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 97 | mVertexShader->addRef(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 98 | } |
| 99 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 100 | { |
| 101 | if (mFragmentShader) |
| 102 | { |
| 103 | return false; |
| 104 | } |
| 105 | |
| 106 | mFragmentShader = (FragmentShader*)shader; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 107 | mFragmentShader->addRef(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 108 | } |
| 109 | else UNREACHABLE(); |
| 110 | |
| 111 | return true; |
| 112 | } |
| 113 | |
| 114 | bool Program::detachShader(Shader *shader) |
| 115 | { |
| 116 | if (shader->getType() == GL_VERTEX_SHADER) |
| 117 | { |
| 118 | if (mVertexShader != shader) |
| 119 | { |
| 120 | return false; |
| 121 | } |
| 122 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 123 | mVertexShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 124 | mVertexShader = NULL; |
| 125 | } |
| 126 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 127 | { |
| 128 | if (mFragmentShader != shader) |
| 129 | { |
| 130 | return false; |
| 131 | } |
| 132 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 133 | mFragmentShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 134 | mFragmentShader = NULL; |
| 135 | } |
| 136 | else UNREACHABLE(); |
| 137 | |
| 138 | unlink(); |
| 139 | |
| 140 | return true; |
| 141 | } |
| 142 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 143 | int Program::getAttachedShadersCount() const |
| 144 | { |
| 145 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 146 | } |
| 147 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 148 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 149 | { |
| 150 | return mPixelExecutable; |
| 151 | } |
| 152 | |
| 153 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 154 | { |
| 155 | return mVertexExecutable; |
| 156 | } |
| 157 | |
| 158 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 159 | { |
| 160 | if (index < MAX_VERTEX_ATTRIBS) |
| 161 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 162 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 163 | { |
| 164 | mAttributeBinding[i].erase(name); |
| 165 | } |
| 166 | |
| 167 | mAttributeBinding[index].insert(name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 168 | } |
| 169 | } |
| 170 | |
| 171 | GLuint Program::getAttributeLocation(const char *name) |
| 172 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 173 | if (name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 174 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 175 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 176 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 177 | if (mLinkedAttribute[index].name == std::string(name)) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 178 | { |
| 179 | return index; |
| 180 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 181 | } |
| 182 | } |
| 183 | |
| 184 | return -1; |
| 185 | } |
| 186 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 187 | int Program::getSemanticIndex(int attributeIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 188 | { |
daniel@transgaming.com | 733ba93 | 2011-04-14 15:03:48 +0000 | [diff] [blame^] | 189 | ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); |
| 190 | |
| 191 | return mSemanticIndex[attributeIndex]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 192 | } |
| 193 | |
| 194 | // Returns the index of the texture unit corresponding to a Direct3D 9 sampler |
| 195 | // index referenced in the compiled HLSL shader |
| 196 | GLint Program::getSamplerMapping(unsigned int samplerIndex) |
| 197 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 198 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 199 | |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 200 | GLint logicalTextureUnit = -1; |
| 201 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 202 | if (mSamplers[samplerIndex].active) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 203 | { |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 204 | logicalTextureUnit = mSamplers[samplerIndex].logicalTextureUnit; |
| 205 | } |
| 206 | |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 207 | if (logicalTextureUnit >= 0 && logicalTextureUnit < MAX_TEXTURE_IMAGE_UNITS) |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 208 | { |
| 209 | return logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 210 | } |
| 211 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 212 | return -1; |
| 213 | } |
| 214 | |
| 215 | SamplerType Program::getSamplerType(unsigned int samplerIndex) |
| 216 | { |
| 217 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 218 | assert(mSamplers[samplerIndex].active); |
| 219 | |
| 220 | return mSamplers[samplerIndex].type; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 221 | } |
| 222 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 223 | GLint Program::getUniformLocation(const char *name, bool decorated) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 224 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 225 | std::string _name = decorated ? name : decorate(name); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 226 | int subscript = 0; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 227 | |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 228 | // Strip any trailing array operator and retrieve the subscript |
| 229 | size_t open = _name.find_last_of('['); |
| 230 | size_t close = _name.find_last_of(']'); |
| 231 | if (open != std::string::npos && close == _name.length() - 1) |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 232 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 233 | subscript = atoi(_name.substr(open + 1).c_str()); |
| 234 | _name.erase(open); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 235 | } |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 236 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 237 | unsigned int numUniforms = mUniformIndex.size(); |
| 238 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 239 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 240 | if (mUniformIndex[location].name == _name && |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 241 | mUniformIndex[location].element == subscript) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 242 | { |
| 243 | return location; |
| 244 | } |
| 245 | } |
| 246 | |
| 247 | return -1; |
| 248 | } |
| 249 | |
| 250 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 251 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 252 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 253 | { |
| 254 | return false; |
| 255 | } |
| 256 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 257 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 258 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 259 | |
| 260 | if (targetUniform->type == GL_FLOAT) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 261 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 262 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 263 | |
| 264 | if (arraySize == 1 && count > 1) |
| 265 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 266 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 267 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 268 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 269 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat), |
| 270 | v, sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 271 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 272 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 273 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 274 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 275 | |
| 276 | if (arraySize == 1 && count > 1) |
| 277 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 278 | |
| 279 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 280 | GLboolean *boolParams = new GLboolean[count]; |
| 281 | |
| 282 | for (int i = 0; i < count; ++i) |
| 283 | { |
| 284 | if (v[i] == 0.0f) |
| 285 | { |
| 286 | boolParams[i] = GL_FALSE; |
| 287 | } |
| 288 | else |
| 289 | { |
| 290 | boolParams[i] = GL_TRUE; |
| 291 | } |
| 292 | } |
| 293 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 294 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 295 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 296 | |
| 297 | delete [] boolParams; |
| 298 | } |
| 299 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 300 | { |
| 301 | return false; |
| 302 | } |
| 303 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 304 | return true; |
| 305 | } |
| 306 | |
| 307 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 308 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 309 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 310 | { |
| 311 | return false; |
| 312 | } |
| 313 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 314 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 315 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 316 | |
| 317 | if (targetUniform->type == GL_FLOAT_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 318 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 319 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 320 | |
| 321 | if (arraySize == 1 && count > 1) |
| 322 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 323 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 324 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 325 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 326 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 2, |
| 327 | v, 2 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 328 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 329 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 330 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 331 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 332 | |
| 333 | if (arraySize == 1 && count > 1) |
| 334 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 335 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 336 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
| 337 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 338 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 339 | |
| 340 | for (int i = 0; i < count * 2; ++i) |
| 341 | { |
| 342 | if (v[i] == 0.0f) |
| 343 | { |
| 344 | boolParams[i] = GL_FALSE; |
| 345 | } |
| 346 | else |
| 347 | { |
| 348 | boolParams[i] = GL_TRUE; |
| 349 | } |
| 350 | } |
| 351 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 352 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 353 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 354 | |
| 355 | delete [] boolParams; |
| 356 | } |
| 357 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 358 | { |
| 359 | return false; |
| 360 | } |
| 361 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 362 | return true; |
| 363 | } |
| 364 | |
| 365 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 366 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 367 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 368 | { |
| 369 | return false; |
| 370 | } |
| 371 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 372 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 373 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 374 | |
| 375 | if (targetUniform->type == GL_FLOAT_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 376 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 377 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 378 | |
| 379 | if (arraySize == 1 && count > 1) |
| 380 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 381 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 382 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 383 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 384 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 3, |
| 385 | v, 3 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 386 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 387 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 388 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 389 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 390 | |
| 391 | if (arraySize == 1 && count > 1) |
| 392 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 393 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 394 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 395 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 396 | |
| 397 | for (int i = 0; i < count * 3; ++i) |
| 398 | { |
| 399 | if (v[i] == 0.0f) |
| 400 | { |
| 401 | boolParams[i] = GL_FALSE; |
| 402 | } |
| 403 | else |
| 404 | { |
| 405 | boolParams[i] = GL_TRUE; |
| 406 | } |
| 407 | } |
| 408 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 409 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 410 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 411 | |
| 412 | delete [] boolParams; |
| 413 | } |
| 414 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 415 | { |
| 416 | return false; |
| 417 | } |
| 418 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 419 | return true; |
| 420 | } |
| 421 | |
| 422 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 423 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 424 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 425 | { |
| 426 | return false; |
| 427 | } |
| 428 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 429 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 430 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 431 | |
| 432 | if (targetUniform->type == GL_FLOAT_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 433 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 434 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 435 | |
| 436 | if (arraySize == 1 && count > 1) |
| 437 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 438 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 439 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 440 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 441 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 442 | v, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 443 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 444 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 445 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 446 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 447 | |
| 448 | if (arraySize == 1 && count > 1) |
| 449 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 450 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 451 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 452 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 453 | |
| 454 | for (int i = 0; i < count * 4; ++i) |
| 455 | { |
| 456 | if (v[i] == 0.0f) |
| 457 | { |
| 458 | boolParams[i] = GL_FALSE; |
| 459 | } |
| 460 | else |
| 461 | { |
| 462 | boolParams[i] = GL_TRUE; |
| 463 | } |
| 464 | } |
| 465 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 466 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 467 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 468 | |
| 469 | delete [] boolParams; |
| 470 | } |
| 471 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 472 | { |
| 473 | return false; |
| 474 | } |
| 475 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 476 | return true; |
| 477 | } |
| 478 | |
| 479 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 480 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 481 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 482 | { |
| 483 | return false; |
| 484 | } |
| 485 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 486 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 487 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 488 | |
| 489 | if (targetUniform->type != GL_FLOAT_MAT2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 490 | { |
| 491 | return false; |
| 492 | } |
| 493 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 494 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 495 | |
| 496 | if (arraySize == 1 && count > 1) |
| 497 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 498 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 499 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 500 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 501 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 502 | value, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 503 | |
| 504 | return true; |
| 505 | } |
| 506 | |
| 507 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 508 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 509 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 510 | { |
| 511 | return false; |
| 512 | } |
| 513 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 514 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 515 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 516 | |
| 517 | if (targetUniform->type != GL_FLOAT_MAT3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 518 | { |
| 519 | return false; |
| 520 | } |
| 521 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 522 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 523 | |
| 524 | if (arraySize == 1 && count > 1) |
| 525 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 526 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 527 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 528 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 529 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 9, |
| 530 | value, 9 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 531 | |
| 532 | return true; |
| 533 | } |
| 534 | |
| 535 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 536 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 537 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 538 | { |
| 539 | return false; |
| 540 | } |
| 541 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 542 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 543 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 544 | |
| 545 | if (targetUniform->type != GL_FLOAT_MAT4) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 546 | { |
| 547 | return false; |
| 548 | } |
| 549 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 550 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 551 | |
| 552 | if (arraySize == 1 && count > 1) |
| 553 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 554 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 555 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 556 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 557 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16, |
| 558 | value, 16 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 559 | |
| 560 | return true; |
| 561 | } |
| 562 | |
| 563 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 564 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 565 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 566 | { |
| 567 | return false; |
| 568 | } |
| 569 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 570 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 571 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 572 | |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 573 | if (targetUniform->type == GL_INT || |
| 574 | targetUniform->type == GL_SAMPLER_2D || |
| 575 | targetUniform->type == GL_SAMPLER_CUBE) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 576 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 577 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 578 | |
| 579 | if (arraySize == 1 && count > 1) |
| 580 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 581 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 582 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 583 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 584 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint), |
| 585 | v, sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 586 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 587 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 588 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 589 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 590 | |
| 591 | if (arraySize == 1 && count > 1) |
| 592 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 593 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 594 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 595 | GLboolean *boolParams = new GLboolean[count]; |
| 596 | |
| 597 | for (int i = 0; i < count; ++i) |
| 598 | { |
| 599 | if (v[i] == 0) |
| 600 | { |
| 601 | boolParams[i] = GL_FALSE; |
| 602 | } |
| 603 | else |
| 604 | { |
| 605 | boolParams[i] = GL_TRUE; |
| 606 | } |
| 607 | } |
| 608 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 609 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 610 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 611 | |
| 612 | delete [] boolParams; |
| 613 | } |
| 614 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 615 | { |
| 616 | return false; |
| 617 | } |
| 618 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 619 | return true; |
| 620 | } |
| 621 | |
| 622 | bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 623 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 624 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 625 | { |
| 626 | return false; |
| 627 | } |
| 628 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 629 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 630 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 631 | |
| 632 | if (targetUniform->type == GL_INT_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 633 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 634 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 635 | |
| 636 | if (arraySize == 1 && count > 1) |
| 637 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 638 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 639 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 640 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 641 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2, |
| 642 | v, 2 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 643 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 644 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 645 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 646 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 647 | |
| 648 | if (arraySize == 1 && count > 1) |
| 649 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 650 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 651 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 652 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 653 | |
| 654 | for (int i = 0; i < count * 2; ++i) |
| 655 | { |
| 656 | if (v[i] == 0) |
| 657 | { |
| 658 | boolParams[i] = GL_FALSE; |
| 659 | } |
| 660 | else |
| 661 | { |
| 662 | boolParams[i] = GL_TRUE; |
| 663 | } |
| 664 | } |
| 665 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 666 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 667 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 668 | |
| 669 | delete [] boolParams; |
| 670 | } |
| 671 | else |
| 672 | { |
| 673 | return false; |
| 674 | } |
| 675 | |
| 676 | return true; |
| 677 | } |
| 678 | |
| 679 | bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 680 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 681 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 682 | { |
| 683 | return false; |
| 684 | } |
| 685 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 686 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 687 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 688 | |
| 689 | if (targetUniform->type == GL_INT_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 690 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 691 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 692 | |
| 693 | if (arraySize == 1 && count > 1) |
| 694 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 695 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 696 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 697 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 698 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3, |
| 699 | v, 3 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 700 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 701 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 702 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 703 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 704 | |
| 705 | if (arraySize == 1 && count > 1) |
| 706 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 707 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 708 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 709 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 710 | |
| 711 | for (int i = 0; i < count * 3; ++i) |
| 712 | { |
| 713 | if (v[i] == 0) |
| 714 | { |
| 715 | boolParams[i] = GL_FALSE; |
| 716 | } |
| 717 | else |
| 718 | { |
| 719 | boolParams[i] = GL_TRUE; |
| 720 | } |
| 721 | } |
| 722 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 723 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 724 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 725 | |
| 726 | delete [] boolParams; |
| 727 | } |
| 728 | else |
| 729 | { |
| 730 | return false; |
| 731 | } |
| 732 | |
| 733 | return true; |
| 734 | } |
| 735 | |
| 736 | bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 737 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 738 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 739 | { |
| 740 | return false; |
| 741 | } |
| 742 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 743 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 744 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 745 | |
| 746 | if (targetUniform->type == GL_INT_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 747 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 748 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 749 | |
| 750 | if (arraySize == 1 && count > 1) |
| 751 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 752 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 753 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 754 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 755 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4, |
| 756 | v, 4 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 757 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 758 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 759 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 760 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 761 | |
| 762 | if (arraySize == 1 && count > 1) |
| 763 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 764 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 765 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 766 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 767 | |
| 768 | for (int i = 0; i < count * 4; ++i) |
| 769 | { |
| 770 | if (v[i] == 0) |
| 771 | { |
| 772 | boolParams[i] = GL_FALSE; |
| 773 | } |
| 774 | else |
| 775 | { |
| 776 | boolParams[i] = GL_TRUE; |
| 777 | } |
| 778 | } |
| 779 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 780 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 781 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 782 | |
| 783 | delete [] boolParams; |
| 784 | } |
| 785 | else |
| 786 | { |
| 787 | return false; |
| 788 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 789 | |
| 790 | return true; |
| 791 | } |
| 792 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 793 | bool Program::getUniformfv(GLint location, GLfloat *params) |
| 794 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 795 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 796 | { |
| 797 | return false; |
| 798 | } |
| 799 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 800 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 801 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 802 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 803 | |
| 804 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 805 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 806 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 807 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 808 | GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 809 | |
| 810 | for (unsigned int i = 0; i < count; ++i) |
| 811 | { |
| 812 | params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f; |
| 813 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 814 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 815 | break; |
| 816 | case GL_FLOAT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 817 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLfloat), |
| 818 | count * sizeof(GLfloat)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 819 | break; |
| 820 | case GL_INT: |
| 821 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 822 | GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 823 | |
| 824 | for (unsigned int i = 0; i < count; ++i) |
| 825 | { |
| 826 | params[i] = (float)intParams[i]; |
| 827 | } |
| 828 | } |
| 829 | break; |
| 830 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 831 | } |
| 832 | |
| 833 | return true; |
| 834 | } |
| 835 | |
| 836 | bool Program::getUniformiv(GLint location, GLint *params) |
| 837 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 838 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 839 | { |
| 840 | return false; |
| 841 | } |
| 842 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 843 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 844 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 845 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 846 | |
| 847 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 848 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 849 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 850 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 851 | GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 852 | |
| 853 | for (unsigned int i = 0; i < count; ++i) |
| 854 | { |
| 855 | params[i] = (GLint)boolParams[i]; |
| 856 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 857 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 858 | break; |
| 859 | case GL_FLOAT: |
| 860 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 861 | GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 862 | |
| 863 | for (unsigned int i = 0; i < count; ++i) |
| 864 | { |
| 865 | params[i] = (GLint)floatParams[i]; |
| 866 | } |
| 867 | } |
| 868 | break; |
| 869 | case GL_INT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 870 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLint), |
| 871 | count * sizeof(GLint)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 872 | break; |
| 873 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 874 | } |
| 875 | |
| 876 | return true; |
| 877 | } |
| 878 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 879 | void Program::dirtyAllUniforms() |
| 880 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 881 | unsigned int numUniforms = mUniforms.size(); |
| 882 | for (unsigned int index = 0; index < numUniforms; index++) |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 883 | { |
| 884 | mUniforms[index]->dirty = true; |
| 885 | } |
| 886 | } |
| 887 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 888 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 889 | void Program::applyUniforms() |
| 890 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 891 | unsigned int numUniforms = mUniformIndex.size(); |
| 892 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 893 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 894 | if (mUniformIndex[location].element != 0) |
| 895 | { |
| 896 | continue; |
| 897 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 898 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 899 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 900 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 901 | if (targetUniform->dirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 902 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 903 | int arraySize = targetUniform->arraySize; |
| 904 | GLfloat *f = (GLfloat*)targetUniform->data; |
| 905 | GLint *i = (GLint*)targetUniform->data; |
| 906 | GLboolean *b = (GLboolean*)targetUniform->data; |
| 907 | |
| 908 | switch (targetUniform->type) |
| 909 | { |
| 910 | case GL_BOOL: applyUniform1bv(location, arraySize, b); break; |
| 911 | case GL_BOOL_VEC2: applyUniform2bv(location, arraySize, b); break; |
| 912 | case GL_BOOL_VEC3: applyUniform3bv(location, arraySize, b); break; |
| 913 | case GL_BOOL_VEC4: applyUniform4bv(location, arraySize, b); break; |
| 914 | case GL_FLOAT: applyUniform1fv(location, arraySize, f); break; |
| 915 | case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break; |
| 916 | case GL_FLOAT_VEC3: applyUniform3fv(location, arraySize, f); break; |
| 917 | case GL_FLOAT_VEC4: applyUniform4fv(location, arraySize, f); break; |
| 918 | case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break; |
| 919 | case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, arraySize, f); break; |
| 920 | case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, arraySize, f); break; |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 921 | case GL_SAMPLER_2D: |
| 922 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 923 | case GL_INT: applyUniform1iv(location, arraySize, i); break; |
| 924 | case GL_INT_VEC2: applyUniform2iv(location, arraySize, i); break; |
| 925 | case GL_INT_VEC3: applyUniform3iv(location, arraySize, i); break; |
| 926 | case GL_INT_VEC4: applyUniform4iv(location, arraySize, i); break; |
| 927 | default: |
| 928 | UNREACHABLE(); |
| 929 | } |
| 930 | |
| 931 | targetUniform->dirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 932 | } |
| 933 | } |
| 934 | } |
| 935 | |
| 936 | // Compiles the HLSL code of the attached shaders into executable binaries |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 937 | ID3D10Blob *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 938 | { |
| 939 | if (!hlsl) |
| 940 | { |
| 941 | return NULL; |
| 942 | } |
| 943 | |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 944 | DWORD result; |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 945 | UINT flags = 0; |
| 946 | std::string sourceText; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 947 | if (perfActive()) |
| 948 | { |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 949 | flags |= D3DCOMPILE_DEBUG; |
| 950 | #ifdef NDEBUG |
| 951 | flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL; |
| 952 | #else |
| 953 | flags |= D3DCOMPILE_SKIP_OPTIMIZATION; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 954 | #endif |
| 955 | |
| 956 | std::string sourcePath = getTempPath(); |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 957 | sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 958 | writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size()); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 959 | } |
| 960 | else |
| 961 | { |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 962 | flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL; |
| 963 | sourceText = hlsl; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 964 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 965 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 966 | ID3D10Blob *binary = NULL; |
| 967 | ID3D10Blob *errorMessage = NULL; |
| 968 | result = D3DCompile(hlsl, strlen(hlsl), NULL, NULL, NULL, "main", profile, flags, 0, &binary, &errorMessage); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 969 | |
| 970 | if (errorMessage) |
| 971 | { |
| 972 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 973 | |
daniel@transgaming.com | 0df1687 | 2010-05-12 16:51:08 +0000 | [diff] [blame] | 974 | appendToInfoLog("%s\n", message); |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 975 | TRACE("\n%s", hlsl); |
| 976 | TRACE("\n%s", message); |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 977 | |
| 978 | errorMessage->Release(); |
| 979 | errorMessage = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 980 | } |
| 981 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 982 | |
| 983 | if (FAILED(result)) |
| 984 | { |
| 985 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 986 | { |
| 987 | error(GL_OUT_OF_MEMORY); |
| 988 | } |
| 989 | |
| 990 | return NULL; |
| 991 | } |
| 992 | |
| 993 | result = D3DXGetShaderConstantTable(static_cast<const DWORD*>(binary->GetBufferPointer()), constantTable); |
| 994 | |
| 995 | if (FAILED(result)) |
| 996 | { |
| 997 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 998 | { |
| 999 | error(GL_OUT_OF_MEMORY); |
| 1000 | } |
| 1001 | |
| 1002 | binary->Release(); |
| 1003 | |
| 1004 | return NULL; |
| 1005 | } |
| 1006 | |
| 1007 | return binary; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1008 | } |
| 1009 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1010 | // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 |
| 1011 | // Returns the number of used varying registers, or -1 if unsuccesful |
| 1012 | int Program::packVaryings(const Varying *packing[][4]) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1013 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1014 | Context *context = getContext(); |
| 1015 | const int maxVaryingVectors = context->getMaximumVaryingVectors(); |
| 1016 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1017 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1018 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1019 | int n = VariableRowCount(varying->type) * varying->size; |
| 1020 | int m = VariableColumnCount(varying->type); |
| 1021 | bool success = false; |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1022 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1023 | if (m == 2 || m == 3 || m == 4) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1024 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1025 | for (int r = 0; r <= maxVaryingVectors - n && !success; r++) |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1026 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1027 | bool available = true; |
| 1028 | |
| 1029 | for (int y = 0; y < n && available; y++) |
| 1030 | { |
| 1031 | for (int x = 0; x < m && available; x++) |
| 1032 | { |
| 1033 | if (packing[r + y][x]) |
| 1034 | { |
| 1035 | available = false; |
| 1036 | } |
| 1037 | } |
| 1038 | } |
| 1039 | |
| 1040 | if (available) |
| 1041 | { |
| 1042 | varying->reg = r; |
| 1043 | varying->col = 0; |
| 1044 | |
| 1045 | for (int y = 0; y < n; y++) |
| 1046 | { |
| 1047 | for (int x = 0; x < m; x++) |
| 1048 | { |
| 1049 | packing[r + y][x] = &*varying; |
| 1050 | } |
| 1051 | } |
| 1052 | |
| 1053 | success = true; |
| 1054 | } |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1055 | } |
| 1056 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1057 | if (!success && m == 2) |
| 1058 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1059 | for (int r = maxVaryingVectors - n; r >= 0 && !success; r--) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1060 | { |
| 1061 | bool available = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1062 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1063 | for (int y = 0; y < n && available; y++) |
| 1064 | { |
| 1065 | for (int x = 2; x < 4 && available; x++) |
| 1066 | { |
| 1067 | if (packing[r + y][x]) |
| 1068 | { |
| 1069 | available = false; |
| 1070 | } |
| 1071 | } |
| 1072 | } |
| 1073 | |
| 1074 | if (available) |
| 1075 | { |
| 1076 | varying->reg = r; |
| 1077 | varying->col = 2; |
| 1078 | |
| 1079 | for (int y = 0; y < n; y++) |
| 1080 | { |
| 1081 | for (int x = 2; x < 4; x++) |
| 1082 | { |
| 1083 | packing[r + y][x] = &*varying; |
| 1084 | } |
| 1085 | } |
| 1086 | |
| 1087 | success = true; |
| 1088 | } |
| 1089 | } |
| 1090 | } |
| 1091 | } |
| 1092 | else if (m == 1) |
| 1093 | { |
| 1094 | int space[4] = {0}; |
| 1095 | |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1096 | for (int y = 0; y < maxVaryingVectors; y++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1097 | { |
| 1098 | for (int x = 0; x < 4; x++) |
| 1099 | { |
| 1100 | space[x] += packing[y][x] ? 0 : 1; |
| 1101 | } |
| 1102 | } |
| 1103 | |
| 1104 | int column = 0; |
| 1105 | |
| 1106 | for (int x = 0; x < 4; x++) |
| 1107 | { |
daniel@transgaming.com | 11dd5dd | 2011-02-11 13:28:14 +0000 | [diff] [blame] | 1108 | if (space[x] >= n && space[x] < space[column]) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1109 | { |
| 1110 | column = x; |
| 1111 | } |
| 1112 | } |
| 1113 | |
daniel@transgaming.com | 11dd5dd | 2011-02-11 13:28:14 +0000 | [diff] [blame] | 1114 | if (space[column] >= n) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1115 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1116 | for (int r = 0; r < maxVaryingVectors; r++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1117 | { |
| 1118 | if (!packing[r][column]) |
| 1119 | { |
| 1120 | varying->reg = r; |
| 1121 | |
| 1122 | for (int y = r; y < r + n; y++) |
| 1123 | { |
| 1124 | packing[y][column] = &*varying; |
| 1125 | } |
| 1126 | |
| 1127 | break; |
| 1128 | } |
| 1129 | } |
| 1130 | |
| 1131 | varying->col = column; |
| 1132 | |
| 1133 | success = true; |
| 1134 | } |
| 1135 | } |
| 1136 | else UNREACHABLE(); |
| 1137 | |
| 1138 | if (!success) |
| 1139 | { |
| 1140 | appendToInfoLog("Could not pack varying %s", varying->name.c_str()); |
| 1141 | |
| 1142 | return -1; |
| 1143 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1144 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1145 | |
| 1146 | // Return the number of used registers |
| 1147 | int registers = 0; |
| 1148 | |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1149 | for (int r = 0; r < maxVaryingVectors; r++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1150 | { |
| 1151 | if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3]) |
| 1152 | { |
| 1153 | registers++; |
| 1154 | } |
| 1155 | } |
| 1156 | |
| 1157 | return registers; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1158 | } |
| 1159 | |
| 1160 | bool Program::linkVaryings() |
| 1161 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1162 | if (mPixelHLSL.empty() || mVertexHLSL.empty()) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1163 | { |
| 1164 | return false; |
| 1165 | } |
| 1166 | |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1167 | // Reset the varying register assignments |
| 1168 | for (VaryingList::iterator fragVar = mFragmentShader->varyings.begin(); fragVar != mFragmentShader->varyings.end(); fragVar++) |
| 1169 | { |
| 1170 | fragVar->reg = -1; |
| 1171 | fragVar->col = -1; |
| 1172 | } |
| 1173 | |
| 1174 | for (VaryingList::iterator vtxVar = mVertexShader->varyings.begin(); vtxVar != mVertexShader->varyings.end(); vtxVar++) |
| 1175 | { |
| 1176 | vtxVar->reg = -1; |
| 1177 | vtxVar->col = -1; |
| 1178 | } |
| 1179 | |
| 1180 | // Map the varyings to the register file |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1181 | const Varying *packing[MAX_VARYING_VECTORS_SM3][4] = {NULL}; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1182 | int registers = packVaryings(packing); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1183 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1184 | if (registers < 0) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1185 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1186 | return false; |
| 1187 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1188 | |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1189 | // Write the HLSL input/output declarations |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1190 | Context *context = getContext(); |
| 1191 | const bool sm3 = context->supportsShaderModel3(); |
| 1192 | const int maxVaryingVectors = context->getMaximumVaryingVectors(); |
| 1193 | |
| 1194 | if (registers == maxVaryingVectors && mFragmentShader->mUsesFragCoord) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1195 | { |
| 1196 | appendToInfoLog("No varying registers left to support gl_FragCoord"); |
| 1197 | |
| 1198 | return false; |
| 1199 | } |
| 1200 | |
| 1201 | for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++) |
| 1202 | { |
| 1203 | bool matched = false; |
| 1204 | |
| 1205 | for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++) |
| 1206 | { |
| 1207 | if (output->name == input->name) |
| 1208 | { |
| 1209 | if (output->type != input->type || output->size != input->size) |
| 1210 | { |
| 1211 | appendToInfoLog("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str()); |
| 1212 | |
| 1213 | return false; |
| 1214 | } |
| 1215 | |
| 1216 | output->reg = input->reg; |
| 1217 | output->col = input->col; |
| 1218 | |
| 1219 | matched = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1220 | break; |
| 1221 | } |
| 1222 | } |
| 1223 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1224 | if (!matched) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1225 | { |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1226 | appendToInfoLog("Fragment varying %s does not match any vertex varying", input->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1227 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1228 | return false; |
| 1229 | } |
| 1230 | } |
| 1231 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1232 | std::string varyingSemantic = (sm3 ? "COLOR" : "TEXCOORD"); |
| 1233 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1234 | mVertexHLSL += "struct VS_INPUT\n" |
| 1235 | "{\n"; |
| 1236 | |
| 1237 | int semanticIndex = 0; |
| 1238 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1239 | { |
| 1240 | switch (attribute->type) |
| 1241 | { |
| 1242 | case GL_FLOAT: mVertexHLSL += " float "; break; |
| 1243 | case GL_FLOAT_VEC2: mVertexHLSL += " float2 "; break; |
| 1244 | case GL_FLOAT_VEC3: mVertexHLSL += " float3 "; break; |
| 1245 | case GL_FLOAT_VEC4: mVertexHLSL += " float4 "; break; |
| 1246 | case GL_FLOAT_MAT2: mVertexHLSL += " float2x2 "; break; |
| 1247 | case GL_FLOAT_MAT3: mVertexHLSL += " float3x3 "; break; |
| 1248 | case GL_FLOAT_MAT4: mVertexHLSL += " float4x4 "; break; |
| 1249 | default: UNREACHABLE(); |
| 1250 | } |
| 1251 | |
| 1252 | mVertexHLSL += decorate(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n"; |
| 1253 | |
| 1254 | semanticIndex += VariableRowCount(attribute->type); |
| 1255 | } |
| 1256 | |
| 1257 | mVertexHLSL += "};\n" |
| 1258 | "\n" |
| 1259 | "struct VS_OUTPUT\n" |
| 1260 | "{\n" |
| 1261 | " float4 gl_Position : POSITION;\n"; |
| 1262 | |
| 1263 | for (int r = 0; r < registers; r++) |
| 1264 | { |
| 1265 | int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1)); |
| 1266 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1267 | mVertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1268 | } |
| 1269 | |
| 1270 | if (mFragmentShader->mUsesFragCoord) |
| 1271 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1272 | mVertexHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
| 1273 | } |
| 1274 | |
| 1275 | if (mVertexShader->mUsesPointSize && sm3) |
| 1276 | { |
| 1277 | mVertexHLSL += " float gl_PointSize : PSIZE;\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1278 | } |
| 1279 | |
| 1280 | mVertexHLSL += "};\n" |
| 1281 | "\n" |
| 1282 | "VS_OUTPUT main(VS_INPUT input)\n" |
| 1283 | "{\n"; |
| 1284 | |
| 1285 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1286 | { |
| 1287 | mVertexHLSL += " " + decorate(attribute->name) + " = "; |
| 1288 | |
| 1289 | if (VariableRowCount(attribute->type) > 1) // Matrix |
| 1290 | { |
| 1291 | mVertexHLSL += "transpose"; |
| 1292 | } |
| 1293 | |
| 1294 | mVertexHLSL += "(input." + decorate(attribute->name) + ");\n"; |
| 1295 | } |
| 1296 | |
| 1297 | mVertexHLSL += "\n" |
| 1298 | " gl_main();\n" |
| 1299 | "\n" |
| 1300 | " VS_OUTPUT output;\n" |
| 1301 | " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1302 | " output.gl_Position.y = gl_Position.y - dx_HalfPixelSize.y * gl_Position.w;\n" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1303 | " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" |
| 1304 | " output.gl_Position.w = gl_Position.w;\n"; |
| 1305 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1306 | if (mVertexShader->mUsesPointSize && sm3) |
| 1307 | { |
| 1308 | mVertexHLSL += " output.gl_PointSize = clamp(gl_PointSize, 1.0, " + str((int)ALIASED_POINT_SIZE_RANGE_MAX_SM3) + ");\n"; |
| 1309 | } |
| 1310 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1311 | if (mFragmentShader->mUsesFragCoord) |
| 1312 | { |
| 1313 | mVertexHLSL += " output.gl_FragCoord = gl_Position;\n"; |
| 1314 | } |
| 1315 | |
| 1316 | for (VaryingList::iterator varying = mVertexShader->varyings.begin(); varying != mVertexShader->varyings.end(); varying++) |
| 1317 | { |
| 1318 | if (varying->reg >= 0) |
| 1319 | { |
| 1320 | for (int i = 0; i < varying->size; i++) |
| 1321 | { |
| 1322 | int rows = VariableRowCount(varying->type); |
| 1323 | |
| 1324 | for (int j = 0; j < rows; j++) |
| 1325 | { |
| 1326 | int r = varying->reg + i * rows + j; |
| 1327 | mVertexHLSL += " output.v" + str(r); |
| 1328 | |
| 1329 | bool sharedRegister = false; // Register used by multiple varyings |
| 1330 | |
| 1331 | for (int x = 0; x < 4; x++) |
| 1332 | { |
| 1333 | if (packing[r][x] && packing[r][x] != packing[r][0]) |
| 1334 | { |
| 1335 | sharedRegister = true; |
| 1336 | break; |
| 1337 | } |
| 1338 | } |
| 1339 | |
| 1340 | if(sharedRegister) |
| 1341 | { |
| 1342 | mVertexHLSL += "."; |
| 1343 | |
| 1344 | for (int x = 0; x < 4; x++) |
| 1345 | { |
| 1346 | if (packing[r][x] == &*varying) |
| 1347 | { |
| 1348 | switch(x) |
| 1349 | { |
| 1350 | case 0: mVertexHLSL += "x"; break; |
| 1351 | case 1: mVertexHLSL += "y"; break; |
| 1352 | case 2: mVertexHLSL += "z"; break; |
| 1353 | case 3: mVertexHLSL += "w"; break; |
| 1354 | } |
| 1355 | } |
| 1356 | } |
| 1357 | } |
| 1358 | |
| 1359 | mVertexHLSL += " = " + varying->name; |
| 1360 | |
| 1361 | if (varying->array) |
| 1362 | { |
| 1363 | mVertexHLSL += "[" + str(i) + "]"; |
| 1364 | } |
| 1365 | |
| 1366 | if (rows > 1) |
| 1367 | { |
| 1368 | mVertexHLSL += "[" + str(j) + "]"; |
| 1369 | } |
| 1370 | |
| 1371 | mVertexHLSL += ";\n"; |
| 1372 | } |
| 1373 | } |
| 1374 | } |
| 1375 | } |
| 1376 | |
| 1377 | mVertexHLSL += "\n" |
| 1378 | " return output;\n" |
| 1379 | "}\n"; |
| 1380 | |
| 1381 | mPixelHLSL += "struct PS_INPUT\n" |
| 1382 | "{\n"; |
| 1383 | |
| 1384 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1385 | { |
| 1386 | if (varying->reg >= 0) |
| 1387 | { |
| 1388 | for (int i = 0; i < varying->size; i++) |
| 1389 | { |
| 1390 | int rows = VariableRowCount(varying->type); |
| 1391 | for (int j = 0; j < rows; j++) |
| 1392 | { |
| 1393 | std::string n = str(varying->reg + i * rows + j); |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1394 | mPixelHLSL += " float4 v" + n + " : " + varyingSemantic + n + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1395 | } |
| 1396 | } |
| 1397 | } |
| 1398 | else UNREACHABLE(); |
| 1399 | } |
| 1400 | |
| 1401 | if (mFragmentShader->mUsesFragCoord) |
| 1402 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1403 | mPixelHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1404 | if (sm3) { |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 1405 | mPixelHLSL += " float2 dx_VPos : VPOS;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1406 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1407 | } |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1408 | |
| 1409 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1410 | { |
| 1411 | mPixelHLSL += " float2 gl_PointCoord : TEXCOORD0;\n"; |
| 1412 | } |
| 1413 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1414 | if (mFragmentShader->mUsesFrontFacing) |
| 1415 | { |
| 1416 | mPixelHLSL += " float vFace : VFACE;\n"; |
| 1417 | } |
| 1418 | |
| 1419 | mPixelHLSL += "};\n" |
| 1420 | "\n" |
| 1421 | "struct PS_OUTPUT\n" |
| 1422 | "{\n" |
| 1423 | " float4 gl_Color[1] : COLOR;\n" |
| 1424 | "};\n" |
| 1425 | "\n" |
| 1426 | "PS_OUTPUT main(PS_INPUT input)\n" |
| 1427 | "{\n"; |
| 1428 | |
| 1429 | if (mFragmentShader->mUsesFragCoord) |
| 1430 | { |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1431 | mPixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n"; |
| 1432 | if (sm3) { |
| 1433 | mPixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1434 | " gl_FragCoord.y = 2.0 * dx_Viewport.y - input.dx_VPos.y;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1435 | } else { |
| 1436 | mPixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Viewport.x + dx_Viewport.z;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1437 | " gl_FragCoord.y = -(input.gl_FragCoord.y * rhw) * dx_Viewport.y + dx_Viewport.w;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1438 | } |
| 1439 | mPixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_Depth.x + dx_Depth.y;\n" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1440 | " gl_FragCoord.w = rhw;\n"; |
| 1441 | } |
| 1442 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1443 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1444 | { |
apatrick@chromium.org | da4d049 | 2011-01-22 00:16:10 +0000 | [diff] [blame] | 1445 | mPixelHLSL += " gl_PointCoord = input.gl_PointCoord;\n"; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1446 | } |
| 1447 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1448 | if (mFragmentShader->mUsesFrontFacing) |
| 1449 | { |
| 1450 | mPixelHLSL += " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n"; |
| 1451 | } |
| 1452 | |
| 1453 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1454 | { |
| 1455 | if (varying->reg >= 0) |
| 1456 | { |
| 1457 | for (int i = 0; i < varying->size; i++) |
| 1458 | { |
| 1459 | int rows = VariableRowCount(varying->type); |
| 1460 | for (int j = 0; j < rows; j++) |
| 1461 | { |
| 1462 | std::string n = str(varying->reg + i * rows + j); |
| 1463 | mPixelHLSL += " " + varying->name; |
| 1464 | |
| 1465 | if (varying->array) |
| 1466 | { |
| 1467 | mPixelHLSL += "[" + str(i) + "]"; |
| 1468 | } |
| 1469 | |
| 1470 | if (rows > 1) |
| 1471 | { |
| 1472 | mPixelHLSL += "[" + str(j) + "]"; |
| 1473 | } |
| 1474 | |
| 1475 | mPixelHLSL += " = input.v" + n + ";\n"; |
| 1476 | } |
| 1477 | } |
| 1478 | } |
| 1479 | else UNREACHABLE(); |
| 1480 | } |
| 1481 | |
| 1482 | mPixelHLSL += "\n" |
| 1483 | " gl_main();\n" |
| 1484 | "\n" |
| 1485 | " PS_OUTPUT output;\n" |
| 1486 | " output.gl_Color[0] = gl_Color[0];\n" |
| 1487 | "\n" |
| 1488 | " return output;\n" |
| 1489 | "}\n"; |
| 1490 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1491 | return true; |
| 1492 | } |
| 1493 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1494 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 1495 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 1496 | // a list of uniforms |
| 1497 | void Program::link() |
| 1498 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1499 | unlink(); |
| 1500 | |
| 1501 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 1502 | { |
| 1503 | return; |
| 1504 | } |
| 1505 | |
| 1506 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 1507 | { |
| 1508 | return; |
| 1509 | } |
| 1510 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1511 | mPixelHLSL = mFragmentShader->getHLSL(); |
| 1512 | mVertexHLSL = mVertexShader->getHLSL(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1513 | |
| 1514 | if (!linkVaryings()) |
| 1515 | { |
| 1516 | return; |
| 1517 | } |
| 1518 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1519 | Context *context = getContext(); |
| 1520 | const char *vertexProfile = context->supportsShaderModel3() ? "vs_3_0" : "vs_2_0"; |
| 1521 | const char *pixelProfile = context->supportsShaderModel3() ? "ps_3_0" : "ps_2_0"; |
| 1522 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1523 | ID3D10Blob *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS); |
| 1524 | ID3D10Blob *pixelBinary = compileToBinary(mPixelHLSL.c_str(), pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1525 | |
| 1526 | if (vertexBinary && pixelBinary) |
| 1527 | { |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1528 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1529 | HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 1530 | HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
| 1531 | |
| 1532 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 1533 | { |
| 1534 | return error(GL_OUT_OF_MEMORY); |
| 1535 | } |
| 1536 | |
| 1537 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1538 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1539 | vertexBinary->Release(); |
| 1540 | pixelBinary->Release(); |
| 1541 | vertexBinary = NULL; |
| 1542 | pixelBinary = NULL; |
| 1543 | |
| 1544 | if (mVertexExecutable && mPixelExecutable) |
| 1545 | { |
| 1546 | if (!linkAttributes()) |
| 1547 | { |
| 1548 | return; |
| 1549 | } |
| 1550 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1551 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1552 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1553 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1554 | } |
| 1555 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1556 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1557 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1558 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1559 | } |
| 1560 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1561 | // these uniforms are searched as already-decorated because gl_ and dx_ |
| 1562 | // are reserved prefixes, and do not receive additional decoration |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 1563 | mDxDepthRangeLocation = getUniformLocation("dx_DepthRange", true); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1564 | mDxDepthLocation = getUniformLocation("dx_Depth", true); |
daniel@transgaming.com | 162267d | 2010-07-28 19:20:48 +0000 | [diff] [blame] | 1565 | mDxViewportLocation = getUniformLocation("dx_Viewport", true); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1566 | mDxHalfPixelSizeLocation = getUniformLocation("dx_HalfPixelSize", true); |
| 1567 | mDxFrontCCWLocation = getUniformLocation("dx_FrontCCW", true); |
| 1568 | mDxPointsOrLinesLocation = getUniformLocation("dx_PointsOrLines", true); |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1569 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1570 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1571 | } |
| 1572 | } |
| 1573 | } |
| 1574 | |
| 1575 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 1576 | bool Program::linkAttributes() |
| 1577 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1578 | unsigned int usedLocations = 0; |
| 1579 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1580 | // Link attributes that have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1581 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1582 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1583 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1584 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1585 | if (location != -1) // Set by glBindAttribLocation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1586 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1587 | if (!mLinkedAttribute[location].name.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1588 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1589 | // Multiple active attributes bound to the same location; not an error |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1590 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1591 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1592 | mLinkedAttribute[location] = *attribute; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1593 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1594 | int rows = VariableRowCount(attribute->type); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1595 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1596 | if (rows + location > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1597 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1598 | appendToInfoLog("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1599 | |
| 1600 | return false; |
| 1601 | } |
| 1602 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1603 | for (int i = 0; i < rows; i++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1604 | { |
| 1605 | usedLocations |= 1 << (location + i); |
| 1606 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1607 | } |
| 1608 | } |
| 1609 | |
| 1610 | // Link attributes that don't have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1611 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1612 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1613 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1614 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1615 | if (location == -1) // Not set by glBindAttribLocation |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1616 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1617 | int rows = VariableRowCount(attribute->type); |
| 1618 | int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1619 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1620 | if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1621 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1622 | appendToInfoLog("Too many active attributes (%s)", attribute->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1623 | |
| 1624 | return false; // Fail to link |
| 1625 | } |
| 1626 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1627 | mLinkedAttribute[availableIndex] = *attribute; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1628 | } |
| 1629 | } |
| 1630 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1631 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1632 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1633 | int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1634 | int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1635 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1636 | for (int r = 0; r < rows; r++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1637 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1638 | mSemanticIndex[attributeIndex++] = index++; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1639 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1640 | } |
| 1641 | |
| 1642 | return true; |
| 1643 | } |
| 1644 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1645 | int Program::getAttributeBinding(const std::string &name) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1646 | { |
| 1647 | for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| 1648 | { |
| 1649 | if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| 1650 | { |
| 1651 | return location; |
| 1652 | } |
| 1653 | } |
| 1654 | |
| 1655 | return -1; |
| 1656 | } |
| 1657 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1658 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 1659 | { |
| 1660 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 1661 | D3DXCONSTANT_DESC constantDescription; |
| 1662 | UINT descriptionCount = 1; |
| 1663 | |
| 1664 | constantTable->GetDesc(&constantTableDescription); |
| 1665 | |
| 1666 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 1667 | { |
| 1668 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
| 1669 | constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 1670 | |
| 1671 | if (!defineUniform(constantHandle, constantDescription)) |
| 1672 | { |
| 1673 | return false; |
| 1674 | } |
| 1675 | } |
| 1676 | |
| 1677 | return true; |
| 1678 | } |
| 1679 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1680 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1681 | // Returns true if succesful (uniform not already defined) |
| 1682 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 1683 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1684 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1685 | { |
daniel@transgaming.com | 41b2fbd | 2010-12-13 18:27:12 +0000 | [diff] [blame] | 1686 | for (unsigned int samplerIndex = constantDescription.RegisterIndex; samplerIndex < constantDescription.RegisterIndex + constantDescription.RegisterCount; samplerIndex++) |
| 1687 | { |
| 1688 | ASSERT(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1689 | |
daniel@transgaming.com | 41b2fbd | 2010-12-13 18:27:12 +0000 | [diff] [blame] | 1690 | mSamplers[samplerIndex].active = true; |
| 1691 | mSamplers[samplerIndex].type = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? SAMPLER_CUBE : SAMPLER_2D; |
| 1692 | mSamplers[samplerIndex].logicalTextureUnit = 0; |
daniel@transgaming.com | 41b2fbd | 2010-12-13 18:27:12 +0000 | [diff] [blame] | 1693 | } |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1694 | } |
| 1695 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1696 | switch(constantDescription.Class) |
| 1697 | { |
| 1698 | case D3DXPC_STRUCT: |
| 1699 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1700 | for (unsigned int arrayIndex = 0; arrayIndex < constantDescription.Elements; arrayIndex++) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1701 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1702 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1703 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1704 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 1705 | |
| 1706 | D3DXCONSTANT_DESC fieldDescription; |
| 1707 | UINT descriptionCount = 1; |
| 1708 | |
| 1709 | mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 1710 | |
| 1711 | std::string structIndex = (constantDescription.Elements > 1) ? ("[" + str(arrayIndex) + "]") : ""; |
| 1712 | |
| 1713 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + structIndex + ".")) |
| 1714 | { |
| 1715 | return false; |
| 1716 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1717 | } |
| 1718 | } |
| 1719 | |
| 1720 | return true; |
| 1721 | } |
| 1722 | case D3DXPC_SCALAR: |
| 1723 | case D3DXPC_VECTOR: |
| 1724 | case D3DXPC_MATRIX_COLUMNS: |
| 1725 | case D3DXPC_OBJECT: |
| 1726 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 1727 | default: |
| 1728 | UNREACHABLE(); |
| 1729 | return false; |
| 1730 | } |
| 1731 | } |
| 1732 | |
| 1733 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
| 1734 | { |
| 1735 | Uniform *uniform = createUniform(constantDescription, name); |
| 1736 | |
| 1737 | if(!uniform) |
| 1738 | { |
| 1739 | return false; |
| 1740 | } |
| 1741 | |
| 1742 | // Check if already defined |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1743 | GLint location = getUniformLocation(name.c_str(), true); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1744 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 1745 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1746 | if (location >= 0) |
| 1747 | { |
| 1748 | delete uniform; |
| 1749 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1750 | if (mUniforms[mUniformIndex[location].index]->type != type) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1751 | { |
| 1752 | return false; |
| 1753 | } |
| 1754 | else |
| 1755 | { |
| 1756 | return true; |
| 1757 | } |
| 1758 | } |
| 1759 | |
| 1760 | mUniforms.push_back(uniform); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1761 | unsigned int uniformIndex = mUniforms.size() - 1; |
| 1762 | |
| 1763 | for (unsigned int i = 0; i < uniform->arraySize; ++i) |
| 1764 | { |
| 1765 | mUniformIndex.push_back(UniformLocation(name, i, uniformIndex)); |
| 1766 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1767 | |
| 1768 | return true; |
| 1769 | } |
| 1770 | |
| 1771 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1772 | { |
| 1773 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 1774 | { |
| 1775 | switch (constantDescription.Type) |
| 1776 | { |
| 1777 | case D3DXPT_SAMPLER2D: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 1778 | switch (constantDescription.Columns) |
| 1779 | { |
| 1780 | case 1: return new Uniform(GL_SAMPLER_2D, name, constantDescription.Elements); |
| 1781 | default: UNREACHABLE(); |
| 1782 | } |
| 1783 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1784 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1785 | switch (constantDescription.Columns) |
| 1786 | { |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 1787 | case 1: return new Uniform(GL_SAMPLER_CUBE, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1788 | default: UNREACHABLE(); |
| 1789 | } |
| 1790 | break; |
| 1791 | case D3DXPT_BOOL: |
| 1792 | switch (constantDescription.Columns) |
| 1793 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1794 | case 1: return new Uniform(GL_BOOL, name, constantDescription.Elements); |
| 1795 | case 2: return new Uniform(GL_BOOL_VEC2, name, constantDescription.Elements); |
| 1796 | case 3: return new Uniform(GL_BOOL_VEC3, name, constantDescription.Elements); |
| 1797 | case 4: return new Uniform(GL_BOOL_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1798 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1799 | } |
| 1800 | break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1801 | case D3DXPT_INT: |
| 1802 | switch (constantDescription.Columns) |
| 1803 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1804 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
| 1805 | case 2: return new Uniform(GL_INT_VEC2, name, constantDescription.Elements); |
| 1806 | case 3: return new Uniform(GL_INT_VEC3, name, constantDescription.Elements); |
| 1807 | case 4: return new Uniform(GL_INT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1808 | default: UNREACHABLE(); |
| 1809 | } |
| 1810 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1811 | case D3DXPT_FLOAT: |
| 1812 | switch (constantDescription.Columns) |
| 1813 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1814 | case 1: return new Uniform(GL_FLOAT, name, constantDescription.Elements); |
| 1815 | case 2: return new Uniform(GL_FLOAT_VEC2, name, constantDescription.Elements); |
| 1816 | case 3: return new Uniform(GL_FLOAT_VEC3, name, constantDescription.Elements); |
| 1817 | case 4: return new Uniform(GL_FLOAT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1818 | default: UNREACHABLE(); |
| 1819 | } |
| 1820 | break; |
| 1821 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1822 | UNREACHABLE(); |
| 1823 | } |
| 1824 | } |
| 1825 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 1826 | { |
| 1827 | switch (constantDescription.Type) |
| 1828 | { |
| 1829 | case D3DXPT_FLOAT: |
| 1830 | switch (constantDescription.Rows) |
| 1831 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1832 | case 2: return new Uniform(GL_FLOAT_MAT2, name, constantDescription.Elements); |
| 1833 | case 3: return new Uniform(GL_FLOAT_MAT3, name, constantDescription.Elements); |
| 1834 | case 4: return new Uniform(GL_FLOAT_MAT4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1835 | default: UNREACHABLE(); |
| 1836 | } |
| 1837 | break; |
| 1838 | default: UNREACHABLE(); |
| 1839 | } |
| 1840 | } |
| 1841 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1842 | |
| 1843 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1844 | } |
| 1845 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1846 | // This method needs to match OutputHLSL::decorate |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1847 | std::string Program::decorate(const std::string &string) |
| 1848 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1849 | if (string.substr(0, 3) != "gl_" && string.substr(0, 3) != "dx_") |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1850 | { |
| 1851 | return "_" + string; |
| 1852 | } |
| 1853 | else |
| 1854 | { |
| 1855 | return string; |
| 1856 | } |
| 1857 | } |
| 1858 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1859 | std::string Program::undecorate(const std::string &string) |
| 1860 | { |
| 1861 | if (string.substr(0, 1) == "_") |
| 1862 | { |
| 1863 | return string.substr(1); |
| 1864 | } |
| 1865 | else |
| 1866 | { |
| 1867 | return string; |
| 1868 | } |
| 1869 | } |
| 1870 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1871 | bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v) |
| 1872 | { |
| 1873 | BOOL *vector = new BOOL[count]; |
| 1874 | for (int i = 0; i < count; i++) |
| 1875 | { |
| 1876 | if (v[i] == GL_FALSE) |
| 1877 | vector[i] = 0; |
| 1878 | else |
| 1879 | vector[i] = 1; |
| 1880 | } |
| 1881 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1882 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1883 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1884 | D3DXHANDLE constantPS; |
| 1885 | D3DXHANDLE constantVS; |
| 1886 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
| 1887 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1888 | IDirect3DDevice9 *device = getDevice(); |
| 1889 | |
| 1890 | if (constantPS) |
| 1891 | { |
| 1892 | mConstantTablePS->SetBoolArray(device, constantPS, vector, count); |
| 1893 | } |
| 1894 | |
| 1895 | if (constantVS) |
| 1896 | { |
| 1897 | mConstantTableVS->SetBoolArray(device, constantVS, vector, count); |
| 1898 | } |
| 1899 | |
| 1900 | delete [] vector; |
| 1901 | |
| 1902 | return true; |
| 1903 | } |
| 1904 | |
| 1905 | bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v) |
| 1906 | { |
| 1907 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1908 | |
| 1909 | for (int i = 0; i < count; i++) |
| 1910 | { |
| 1911 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1912 | (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0); |
| 1913 | |
| 1914 | v += 2; |
| 1915 | } |
| 1916 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1917 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1918 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1919 | D3DXHANDLE constantPS; |
| 1920 | D3DXHANDLE constantVS; |
| 1921 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1922 | IDirect3DDevice9 *device = getDevice(); |
| 1923 | |
| 1924 | if (constantPS) |
| 1925 | { |
| 1926 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1927 | } |
| 1928 | |
| 1929 | if (constantVS) |
| 1930 | { |
| 1931 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1932 | } |
| 1933 | |
| 1934 | delete[] vector; |
| 1935 | |
| 1936 | return true; |
| 1937 | } |
| 1938 | |
| 1939 | bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v) |
| 1940 | { |
| 1941 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1942 | |
| 1943 | for (int i = 0; i < count; i++) |
| 1944 | { |
| 1945 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1946 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1947 | (v[2] == GL_FALSE ? 0.0f : 1.0f), 0); |
| 1948 | |
| 1949 | v += 3; |
| 1950 | } |
| 1951 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1952 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1953 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1954 | D3DXHANDLE constantPS; |
| 1955 | D3DXHANDLE constantVS; |
| 1956 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1957 | IDirect3DDevice9 *device = getDevice(); |
| 1958 | |
| 1959 | if (constantPS) |
| 1960 | { |
| 1961 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1962 | } |
| 1963 | |
| 1964 | if (constantVS) |
| 1965 | { |
| 1966 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1967 | } |
| 1968 | |
| 1969 | delete[] vector; |
| 1970 | |
| 1971 | return true; |
| 1972 | } |
| 1973 | |
| 1974 | bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v) |
| 1975 | { |
| 1976 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1977 | |
| 1978 | for (int i = 0; i < count; i++) |
| 1979 | { |
| 1980 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1981 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1982 | (v[2] == GL_FALSE ? 0.0f : 1.0f), |
| 1983 | (v[3] == GL_FALSE ? 0.0f : 1.0f)); |
| 1984 | |
| 1985 | v += 3; |
| 1986 | } |
| 1987 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1988 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1989 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1990 | D3DXHANDLE constantPS; |
| 1991 | D3DXHANDLE constantVS; |
| 1992 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1993 | IDirect3DDevice9 *device = getDevice(); |
| 1994 | |
| 1995 | if (constantPS) |
| 1996 | { |
| 1997 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1998 | } |
| 1999 | |
| 2000 | if (constantVS) |
| 2001 | { |
| 2002 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2003 | } |
| 2004 | |
| 2005 | delete [] vector; |
| 2006 | |
| 2007 | return true; |
| 2008 | } |
| 2009 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2010 | bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| 2011 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2012 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2013 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2014 | D3DXHANDLE constantPS; |
| 2015 | D3DXHANDLE constantVS; |
| 2016 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2017 | IDirect3DDevice9 *device = getDevice(); |
| 2018 | |
| 2019 | if (constantPS) |
| 2020 | { |
| 2021 | mConstantTablePS->SetFloatArray(device, constantPS, v, count); |
| 2022 | } |
| 2023 | |
| 2024 | if (constantVS) |
| 2025 | { |
| 2026 | mConstantTableVS->SetFloatArray(device, constantVS, v, count); |
| 2027 | } |
| 2028 | |
| 2029 | return true; |
| 2030 | } |
| 2031 | |
| 2032 | bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 2033 | { |
| 2034 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2035 | |
| 2036 | for (int i = 0; i < count; i++) |
| 2037 | { |
| 2038 | vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0); |
| 2039 | |
| 2040 | v += 2; |
| 2041 | } |
| 2042 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2043 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2044 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2045 | D3DXHANDLE constantPS; |
| 2046 | D3DXHANDLE constantVS; |
| 2047 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2048 | IDirect3DDevice9 *device = getDevice(); |
| 2049 | |
| 2050 | if (constantPS) |
| 2051 | { |
| 2052 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2053 | } |
| 2054 | |
| 2055 | if (constantVS) |
| 2056 | { |
| 2057 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2058 | } |
| 2059 | |
| 2060 | delete[] vector; |
| 2061 | |
| 2062 | return true; |
| 2063 | } |
| 2064 | |
| 2065 | bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 2066 | { |
| 2067 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2068 | |
| 2069 | for (int i = 0; i < count; i++) |
| 2070 | { |
| 2071 | vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0); |
| 2072 | |
| 2073 | v += 3; |
| 2074 | } |
| 2075 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2076 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2077 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2078 | D3DXHANDLE constantPS; |
| 2079 | D3DXHANDLE constantVS; |
| 2080 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2081 | IDirect3DDevice9 *device = getDevice(); |
| 2082 | |
| 2083 | if (constantPS) |
| 2084 | { |
| 2085 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2086 | } |
| 2087 | |
| 2088 | if (constantVS) |
| 2089 | { |
| 2090 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2091 | } |
| 2092 | |
| 2093 | delete[] vector; |
| 2094 | |
| 2095 | return true; |
| 2096 | } |
| 2097 | |
| 2098 | bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 2099 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2100 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2101 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2102 | D3DXHANDLE constantPS; |
| 2103 | D3DXHANDLE constantVS; |
| 2104 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2105 | IDirect3DDevice9 *device = getDevice(); |
| 2106 | |
| 2107 | if (constantPS) |
| 2108 | { |
| 2109 | mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count); |
| 2110 | } |
| 2111 | |
| 2112 | if (constantVS) |
| 2113 | { |
| 2114 | mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count); |
| 2115 | } |
| 2116 | |
| 2117 | return true; |
| 2118 | } |
| 2119 | |
| 2120 | bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 2121 | { |
| 2122 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2123 | |
| 2124 | for (int i = 0; i < count; i++) |
| 2125 | { |
| 2126 | matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0, |
| 2127 | value[1], value[3], 0, 0, |
| 2128 | 0, 0, 1, 0, |
| 2129 | 0, 0, 0, 1); |
| 2130 | |
| 2131 | value += 4; |
| 2132 | } |
| 2133 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2134 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2135 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2136 | D3DXHANDLE constantPS; |
| 2137 | D3DXHANDLE constantVS; |
| 2138 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2139 | IDirect3DDevice9 *device = getDevice(); |
| 2140 | |
| 2141 | if (constantPS) |
| 2142 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2143 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2144 | } |
| 2145 | |
| 2146 | if (constantVS) |
| 2147 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2148 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2149 | } |
| 2150 | |
| 2151 | delete[] matrix; |
| 2152 | |
| 2153 | return true; |
| 2154 | } |
| 2155 | |
| 2156 | bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 2157 | { |
| 2158 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2159 | |
| 2160 | for (int i = 0; i < count; i++) |
| 2161 | { |
| 2162 | matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0, |
| 2163 | value[1], value[4], value[7], 0, |
| 2164 | value[2], value[5], value[8], 0, |
| 2165 | 0, 0, 0, 1); |
| 2166 | |
| 2167 | value += 9; |
| 2168 | } |
| 2169 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2170 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2171 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2172 | D3DXHANDLE constantPS; |
| 2173 | D3DXHANDLE constantVS; |
| 2174 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2175 | IDirect3DDevice9 *device = getDevice(); |
| 2176 | |
| 2177 | if (constantPS) |
| 2178 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2179 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2180 | } |
| 2181 | |
| 2182 | if (constantVS) |
| 2183 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2184 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2185 | } |
| 2186 | |
| 2187 | delete[] matrix; |
| 2188 | |
| 2189 | return true; |
| 2190 | } |
| 2191 | |
| 2192 | bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 2193 | { |
| 2194 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2195 | |
| 2196 | for (int i = 0; i < count; i++) |
| 2197 | { |
| 2198 | matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12], |
| 2199 | value[1], value[5], value[9], value[13], |
| 2200 | value[2], value[6], value[10], value[14], |
| 2201 | value[3], value[7], value[11], value[15]); |
| 2202 | |
| 2203 | value += 16; |
| 2204 | } |
| 2205 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2206 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2207 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2208 | D3DXHANDLE constantPS; |
| 2209 | D3DXHANDLE constantVS; |
| 2210 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2211 | IDirect3DDevice9 *device = getDevice(); |
| 2212 | |
| 2213 | if (constantPS) |
| 2214 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2215 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2216 | } |
| 2217 | |
| 2218 | if (constantVS) |
| 2219 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2220 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2221 | } |
| 2222 | |
| 2223 | delete[] matrix; |
| 2224 | |
| 2225 | return true; |
| 2226 | } |
| 2227 | |
| 2228 | bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 2229 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2230 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2231 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2232 | D3DXHANDLE constantPS; |
| 2233 | D3DXHANDLE constantVS; |
| 2234 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2235 | IDirect3DDevice9 *device = getDevice(); |
| 2236 | |
| 2237 | if (constantPS) |
| 2238 | { |
| 2239 | D3DXCONSTANT_DESC constantDescription; |
| 2240 | UINT descriptionCount = 1; |
| 2241 | HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount); |
| 2242 | |
daniel@transgaming.com | 2884b78 | 2010-03-08 21:30:48 +0000 | [diff] [blame] | 2243 | if (FAILED(result)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2244 | { |
| 2245 | return false; |
| 2246 | } |
| 2247 | |
| 2248 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 2249 | { |
| 2250 | unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS); |
| 2251 | |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2252 | for (int i = 0; i < count; i++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2253 | { |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2254 | unsigned int samplerIndex = firstIndex + i; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2255 | |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2256 | if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2257 | { |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 2258 | ASSERT(mSamplers[samplerIndex].active); |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2259 | mSamplers[samplerIndex].logicalTextureUnit = v[i]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2260 | } |
| 2261 | } |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2262 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2263 | return true; |
| 2264 | } |
| 2265 | } |
| 2266 | |
| 2267 | if (constantPS) |
| 2268 | { |
| 2269 | mConstantTablePS->SetIntArray(device, constantPS, v, count); |
| 2270 | } |
| 2271 | |
| 2272 | if (constantVS) |
| 2273 | { |
| 2274 | mConstantTableVS->SetIntArray(device, constantVS, v, count); |
| 2275 | } |
| 2276 | |
| 2277 | return true; |
| 2278 | } |
| 2279 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2280 | bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 2281 | { |
| 2282 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2283 | |
| 2284 | for (int i = 0; i < count; i++) |
| 2285 | { |
| 2286 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0); |
| 2287 | |
| 2288 | v += 2; |
| 2289 | } |
| 2290 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2291 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2292 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2293 | D3DXHANDLE constantPS; |
| 2294 | D3DXHANDLE constantVS; |
| 2295 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2296 | IDirect3DDevice9 *device = getDevice(); |
| 2297 | |
| 2298 | if (constantPS) |
| 2299 | { |
| 2300 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2301 | } |
| 2302 | |
| 2303 | if (constantVS) |
| 2304 | { |
| 2305 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2306 | } |
| 2307 | |
| 2308 | delete[] vector; |
| 2309 | |
| 2310 | return true; |
| 2311 | } |
| 2312 | |
| 2313 | bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 2314 | { |
| 2315 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2316 | |
| 2317 | for (int i = 0; i < count; i++) |
| 2318 | { |
| 2319 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0); |
| 2320 | |
| 2321 | v += 3; |
| 2322 | } |
| 2323 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2324 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2325 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2326 | D3DXHANDLE constantPS; |
| 2327 | D3DXHANDLE constantVS; |
| 2328 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2329 | IDirect3DDevice9 *device = getDevice(); |
| 2330 | |
| 2331 | if (constantPS) |
| 2332 | { |
| 2333 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2334 | } |
| 2335 | |
| 2336 | if (constantVS) |
| 2337 | { |
| 2338 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2339 | } |
| 2340 | |
| 2341 | delete[] vector; |
| 2342 | |
| 2343 | return true; |
| 2344 | } |
| 2345 | |
| 2346 | bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 2347 | { |
| 2348 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2349 | |
| 2350 | for (int i = 0; i < count; i++) |
| 2351 | { |
| 2352 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]); |
| 2353 | |
| 2354 | v += 4; |
| 2355 | } |
| 2356 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2357 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2358 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2359 | D3DXHANDLE constantPS; |
| 2360 | D3DXHANDLE constantVS; |
| 2361 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2362 | IDirect3DDevice9 *device = getDevice(); |
| 2363 | |
| 2364 | if (constantPS) |
| 2365 | { |
| 2366 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2367 | } |
| 2368 | |
| 2369 | if (constantVS) |
| 2370 | { |
| 2371 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2372 | } |
| 2373 | |
| 2374 | delete [] vector; |
| 2375 | |
| 2376 | return true; |
| 2377 | } |
| 2378 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2379 | void Program::appendToInfoLog(const char *format, ...) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2380 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2381 | if (!format) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2382 | { |
| 2383 | return; |
| 2384 | } |
| 2385 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2386 | char info[1024]; |
| 2387 | |
| 2388 | va_list vararg; |
| 2389 | va_start(vararg, format); |
| 2390 | vsnprintf(info, sizeof(info), format, vararg); |
| 2391 | va_end(vararg); |
| 2392 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2393 | size_t infoLength = strlen(info); |
| 2394 | |
| 2395 | if (!mInfoLog) |
| 2396 | { |
| 2397 | mInfoLog = new char[infoLength + 1]; |
| 2398 | strcpy(mInfoLog, info); |
| 2399 | } |
| 2400 | else |
| 2401 | { |
| 2402 | size_t logLength = strlen(mInfoLog); |
| 2403 | char *newLog = new char[logLength + infoLength + 1]; |
| 2404 | strcpy(newLog, mInfoLog); |
| 2405 | strcpy(newLog + logLength, info); |
| 2406 | |
| 2407 | delete[] mInfoLog; |
| 2408 | mInfoLog = newLog; |
| 2409 | } |
| 2410 | } |
| 2411 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2412 | void Program::resetInfoLog() |
| 2413 | { |
| 2414 | if (mInfoLog) |
| 2415 | { |
| 2416 | delete [] mInfoLog; |
daniel@transgaming.com | 6a20d10 | 2010-08-31 13:54:27 +0000 | [diff] [blame] | 2417 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2418 | } |
| 2419 | } |
| 2420 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2421 | // Returns the program object to an unlinked state, after detaching a shader, before re-linking, or at destruction |
| 2422 | void Program::unlink(bool destroy) |
| 2423 | { |
| 2424 | if (destroy) // Object being destructed |
| 2425 | { |
| 2426 | if (mFragmentShader) |
| 2427 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2428 | mFragmentShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2429 | mFragmentShader = NULL; |
| 2430 | } |
| 2431 | |
| 2432 | if (mVertexShader) |
| 2433 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2434 | mVertexShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2435 | mVertexShader = NULL; |
| 2436 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2437 | } |
| 2438 | |
| 2439 | if (mPixelExecutable) |
| 2440 | { |
| 2441 | mPixelExecutable->Release(); |
| 2442 | mPixelExecutable = NULL; |
| 2443 | } |
| 2444 | |
| 2445 | if (mVertexExecutable) |
| 2446 | { |
| 2447 | mVertexExecutable->Release(); |
| 2448 | mVertexExecutable = NULL; |
| 2449 | } |
| 2450 | |
| 2451 | if (mConstantTablePS) |
| 2452 | { |
| 2453 | mConstantTablePS->Release(); |
| 2454 | mConstantTablePS = NULL; |
| 2455 | } |
| 2456 | |
| 2457 | if (mConstantTableVS) |
| 2458 | { |
| 2459 | mConstantTableVS->Release(); |
| 2460 | mConstantTableVS = NULL; |
| 2461 | } |
| 2462 | |
| 2463 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 2464 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2465 | mLinkedAttribute[index].name.clear(); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2466 | mSemanticIndex[index] = -1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2467 | } |
| 2468 | |
| 2469 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 2470 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2471 | mSamplers[index].active = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2472 | } |
| 2473 | |
| 2474 | while (!mUniforms.empty()) |
| 2475 | { |
| 2476 | delete mUniforms.back(); |
| 2477 | mUniforms.pop_back(); |
| 2478 | } |
| 2479 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2480 | mDxDepthRangeLocation = -1; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2481 | mDxDepthLocation = -1; |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2482 | mDxViewportLocation = -1; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2483 | mDxHalfPixelSizeLocation = -1; |
| 2484 | mDxFrontCCWLocation = -1; |
| 2485 | mDxPointsOrLinesLocation = -1; |
| 2486 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2487 | mUniformIndex.clear(); |
| 2488 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 2489 | mPixelHLSL.clear(); |
| 2490 | mVertexHLSL.clear(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 2491 | |
| 2492 | delete[] mInfoLog; |
| 2493 | mInfoLog = NULL; |
| 2494 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2495 | mLinked = false; |
| 2496 | } |
| 2497 | |
| 2498 | bool Program::isLinked() |
| 2499 | { |
| 2500 | return mLinked; |
| 2501 | } |
| 2502 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2503 | bool Program::isValidated() const |
| 2504 | { |
| 2505 | return mValidated; |
| 2506 | } |
| 2507 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2508 | void Program::release() |
| 2509 | { |
| 2510 | mRefCount--; |
| 2511 | |
| 2512 | if (mRefCount == 0 && mDeleteStatus) |
| 2513 | { |
| 2514 | mResourceManager->deleteProgram(mHandle); |
| 2515 | } |
| 2516 | } |
| 2517 | |
| 2518 | void Program::addRef() |
| 2519 | { |
| 2520 | mRefCount++; |
| 2521 | } |
| 2522 | |
| 2523 | unsigned int Program::getRefCount() const |
| 2524 | { |
| 2525 | return mRefCount; |
| 2526 | } |
| 2527 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2528 | unsigned int Program::getSerial() const |
| 2529 | { |
| 2530 | return mSerial; |
| 2531 | } |
| 2532 | |
| 2533 | unsigned int Program::issueSerial() |
| 2534 | { |
| 2535 | return mCurrentSerial++; |
| 2536 | } |
| 2537 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2538 | int Program::getInfoLogLength() const |
| 2539 | { |
| 2540 | if (!mInfoLog) |
| 2541 | { |
| 2542 | return 0; |
| 2543 | } |
| 2544 | else |
| 2545 | { |
| 2546 | return strlen(mInfoLog) + 1; |
| 2547 | } |
| 2548 | } |
| 2549 | |
| 2550 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 2551 | { |
| 2552 | int index = 0; |
| 2553 | |
| 2554 | if (mInfoLog) |
| 2555 | { |
| 2556 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 2557 | { |
| 2558 | infoLog[index] = mInfoLog[index]; |
| 2559 | index++; |
| 2560 | } |
| 2561 | } |
| 2562 | |
| 2563 | if (bufSize) |
| 2564 | { |
| 2565 | infoLog[index] = '\0'; |
| 2566 | } |
| 2567 | |
| 2568 | if (length) |
| 2569 | { |
| 2570 | *length = index; |
| 2571 | } |
| 2572 | } |
| 2573 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2574 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 2575 | { |
| 2576 | int total = 0; |
| 2577 | |
| 2578 | if (mVertexShader) |
| 2579 | { |
| 2580 | if (total < maxCount) |
| 2581 | { |
| 2582 | shaders[total] = mVertexShader->getHandle(); |
| 2583 | } |
| 2584 | |
| 2585 | total++; |
| 2586 | } |
| 2587 | |
| 2588 | if (mFragmentShader) |
| 2589 | { |
| 2590 | if (total < maxCount) |
| 2591 | { |
| 2592 | shaders[total] = mFragmentShader->getHandle(); |
| 2593 | } |
| 2594 | |
| 2595 | total++; |
| 2596 | } |
| 2597 | |
| 2598 | if (count) |
| 2599 | { |
| 2600 | *count = total; |
| 2601 | } |
| 2602 | } |
| 2603 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2604 | void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2605 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2606 | // Skip over inactive attributes |
| 2607 | unsigned int activeAttribute = 0; |
| 2608 | unsigned int attribute; |
| 2609 | for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2610 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2611 | if (mLinkedAttribute[attribute].name.empty()) |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2612 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2613 | continue; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2614 | } |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2615 | |
| 2616 | if (activeAttribute == index) |
| 2617 | { |
| 2618 | break; |
| 2619 | } |
| 2620 | |
| 2621 | activeAttribute++; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2622 | } |
| 2623 | |
| 2624 | if (bufsize > 0) |
| 2625 | { |
| 2626 | const char *string = mLinkedAttribute[attribute].name.c_str(); |
| 2627 | |
| 2628 | strncpy(name, string, bufsize); |
| 2629 | name[bufsize - 1] = '\0'; |
| 2630 | |
| 2631 | if (length) |
| 2632 | { |
| 2633 | *length = strlen(name); |
| 2634 | } |
| 2635 | } |
| 2636 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2637 | *size = 1; // Always a single 'type' instance |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2638 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2639 | *type = mLinkedAttribute[attribute].type; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2640 | } |
| 2641 | |
| 2642 | GLint Program::getActiveAttributeCount() |
| 2643 | { |
| 2644 | int count = 0; |
| 2645 | |
| 2646 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2647 | { |
| 2648 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2649 | { |
| 2650 | count++; |
| 2651 | } |
| 2652 | } |
| 2653 | |
| 2654 | return count; |
| 2655 | } |
| 2656 | |
| 2657 | GLint Program::getActiveAttributeMaxLength() |
| 2658 | { |
| 2659 | int maxLength = 0; |
| 2660 | |
| 2661 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2662 | { |
| 2663 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2664 | { |
| 2665 | maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); |
| 2666 | } |
| 2667 | } |
| 2668 | |
| 2669 | return maxLength; |
| 2670 | } |
| 2671 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2672 | void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2673 | { |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2674 | // Skip over internal uniforms |
| 2675 | unsigned int activeUniform = 0; |
| 2676 | unsigned int uniform; |
| 2677 | for (uniform = 0; uniform < mUniforms.size(); uniform++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2678 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2679 | if (mUniforms[uniform]->name.substr(0, 3) == "dx_") |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2680 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2681 | continue; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2682 | } |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2683 | |
| 2684 | if (activeUniform == index) |
| 2685 | { |
| 2686 | break; |
| 2687 | } |
| 2688 | |
| 2689 | activeUniform++; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2690 | } |
| 2691 | |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2692 | ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount() |
| 2693 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2694 | if (bufsize > 0) |
| 2695 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2696 | std::string string = undecorate(mUniforms[uniform]->name); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2697 | |
daniel@transgaming.com | f314015 | 2010-04-29 03:38:50 +0000 | [diff] [blame] | 2698 | if (mUniforms[uniform]->arraySize != 1) |
| 2699 | { |
| 2700 | string += "[0]"; |
| 2701 | } |
| 2702 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2703 | strncpy(name, string.c_str(), bufsize); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2704 | name[bufsize - 1] = '\0'; |
| 2705 | |
| 2706 | if (length) |
| 2707 | { |
| 2708 | *length = strlen(name); |
| 2709 | } |
| 2710 | } |
| 2711 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2712 | *size = mUniforms[uniform]->arraySize; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2713 | |
| 2714 | *type = mUniforms[uniform]->type; |
| 2715 | } |
| 2716 | |
| 2717 | GLint Program::getActiveUniformCount() |
| 2718 | { |
| 2719 | int count = 0; |
| 2720 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2721 | unsigned int numUniforms = mUniforms.size(); |
| 2722 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2723 | { |
| 2724 | if (mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2725 | { |
| 2726 | count++; |
| 2727 | } |
| 2728 | } |
| 2729 | |
| 2730 | return count; |
| 2731 | } |
| 2732 | |
| 2733 | GLint Program::getActiveUniformMaxLength() |
| 2734 | { |
| 2735 | int maxLength = 0; |
| 2736 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2737 | unsigned int numUniforms = mUniforms.size(); |
| 2738 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2739 | { |
| 2740 | if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2741 | { |
zmo@google.com | 53d73e0 | 2011-03-24 21:27:57 +0000 | [diff] [blame] | 2742 | int length = (int)(undecorate(mUniforms[uniformIndex]->name).length() + 1); |
zmo@google.com | 2a5645f | 2011-03-24 21:36:51 +0000 | [diff] [blame] | 2743 | if (mUniforms[uniformIndex]->arraySize != 1) |
zmo@google.com | 53d73e0 | 2011-03-24 21:27:57 +0000 | [diff] [blame] | 2744 | { |
| 2745 | length += 3; // Counting in "[0]". |
| 2746 | } |
| 2747 | maxLength = std::max(length, maxLength); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2748 | } |
| 2749 | } |
| 2750 | |
| 2751 | return maxLength; |
| 2752 | } |
| 2753 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2754 | void Program::flagForDeletion() |
| 2755 | { |
| 2756 | mDeleteStatus = true; |
| 2757 | } |
| 2758 | |
| 2759 | bool Program::isFlaggedForDeletion() const |
| 2760 | { |
| 2761 | return mDeleteStatus; |
| 2762 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2763 | |
| 2764 | void Program::validate() |
| 2765 | { |
| 2766 | resetInfoLog(); |
| 2767 | |
| 2768 | if (!isLinked()) |
| 2769 | { |
| 2770 | appendToInfoLog("Program has not been successfully linked."); |
| 2771 | mValidated = false; |
| 2772 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2773 | else |
| 2774 | { |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2775 | applyUniforms(); |
| 2776 | if (!validateSamplers()) |
| 2777 | { |
| 2778 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit."); |
| 2779 | mValidated = false; |
| 2780 | } |
| 2781 | else |
| 2782 | { |
| 2783 | mValidated = true; |
| 2784 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2785 | } |
| 2786 | } |
| 2787 | |
| 2788 | bool Program::validateSamplers() const |
| 2789 | { |
| 2790 | // if any two active samplers in a program are of different types, but refer to the same |
| 2791 | // texture image unit, and this is the current program, then ValidateProgram will fail, and |
| 2792 | // DrawArrays and DrawElements will issue the INVALID_OPERATION error. |
| 2793 | std::map<int, SamplerType> samplerMap; |
| 2794 | for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) |
| 2795 | { |
| 2796 | if (mSamplers[i].active) |
| 2797 | { |
| 2798 | if (samplerMap.find(mSamplers[i].logicalTextureUnit) != samplerMap.end()) |
| 2799 | { |
| 2800 | if (mSamplers[i].type != samplerMap[mSamplers[i].logicalTextureUnit]) |
| 2801 | return false; |
| 2802 | } |
| 2803 | else |
| 2804 | { |
| 2805 | samplerMap[mSamplers[i].logicalTextureUnit] = mSamplers[i].type; |
| 2806 | } |
| 2807 | } |
| 2808 | } |
| 2809 | |
| 2810 | return true; |
| 2811 | } |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2812 | |
| 2813 | void Program::getConstantHandles(Uniform *targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS) |
| 2814 | { |
| 2815 | if (!targetUniform->handlesSet) |
| 2816 | { |
| 2817 | targetUniform->psHandle = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 2818 | targetUniform->vsHandle = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
| 2819 | targetUniform->handlesSet = true; |
| 2820 | } |
| 2821 | |
| 2822 | *constantPS = targetUniform->psHandle; |
| 2823 | *constantVS = targetUniform->vsHandle; |
| 2824 | } |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2825 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2826 | GLint Program::getDxDepthRangeLocation() const |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2827 | { |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2828 | return mDxDepthRangeLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2829 | } |
| 2830 | |
| 2831 | GLint Program::getDxDepthLocation() const |
| 2832 | { |
| 2833 | return mDxDepthLocation; |
| 2834 | } |
| 2835 | |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2836 | GLint Program::getDxViewportLocation() const |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2837 | { |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2838 | return mDxViewportLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2839 | } |
| 2840 | |
| 2841 | GLint Program::getDxHalfPixelSizeLocation() const |
| 2842 | { |
| 2843 | return mDxHalfPixelSizeLocation; |
| 2844 | } |
| 2845 | |
| 2846 | GLint Program::getDxFrontCCWLocation() const |
| 2847 | { |
| 2848 | return mDxFrontCCWLocation; |
| 2849 | } |
| 2850 | |
| 2851 | GLint Program::getDxPointsOrLinesLocation() const |
| 2852 | { |
| 2853 | return mDxPointsOrLinesLocation; |
| 2854 | } |
| 2855 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2856 | } |