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apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +000010#include "libGLESv2/BinaryStream.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000011#include "libGLESv2/ProgramBinary.h"
12
13#include "common/debug.h"
apatrick@chromium.org90080e32012-07-09 22:15:33 +000014#include "common/version.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000015
16#include "libGLESv2/main.h"
17#include "libGLESv2/Shader.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000018
19#include <string>
20
daniel@transgaming.com88853c52012-12-20 20:56:40 +000021#undef near
22#undef far
23
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000024namespace gl
25{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000026std::string str(int i)
27{
28 char buffer[20];
29 snprintf(buffer, sizeof(buffer), "%d", i);
30 return buffer;
31}
32
daniel@transgaming.comdb019952012-12-20 21:13:32 +000033UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index)
34 : name(name), element(element), index(index)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000035{
36}
37
daniel@transgaming.come87ca002012-07-24 18:30:43 +000038unsigned int ProgramBinary::mCurrentSerial = 1;
39
daniel@transgaming.com77fbf972012-11-28 21:02:55 +000040ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000041{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000042 mPixelExecutable = NULL;
43 mVertexExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000044
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000045 mValidated = false;
46
47 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
48 {
49 mSemanticIndex[index] = -1;
50 }
51
52 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
53 {
54 mSamplersPS[index].active = false;
55 }
56
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +000057 for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000058 {
59 mSamplersVS[index].active = false;
60 }
61
62 mUsedVertexSamplerRange = 0;
63 mUsedPixelSamplerRange = 0;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000064}
65
66ProgramBinary::~ProgramBinary()
67{
daniel@transgaming.com95892412012-11-28 20:59:09 +000068 delete mPixelExecutable;
69 delete mVertexExecutable;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000070
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000071 while (!mUniforms.empty())
72 {
73 delete mUniforms.back();
74 mUniforms.pop_back();
75 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000076}
77
daniel@transgaming.come87ca002012-07-24 18:30:43 +000078unsigned int ProgramBinary::getSerial() const
79{
80 return mSerial;
81}
82
83unsigned int ProgramBinary::issueSerial()
84{
85 return mCurrentSerial++;
86}
87
daniel@transgaming.com95892412012-11-28 20:59:09 +000088rx::ShaderExecutable *ProgramBinary::getPixelExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000089{
90 return mPixelExecutable;
91}
92
daniel@transgaming.com95892412012-11-28 20:59:09 +000093rx::ShaderExecutable *ProgramBinary::getVertexExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000094{
95 return mVertexExecutable;
96}
97
98GLuint ProgramBinary::getAttributeLocation(const char *name)
99{
100 if (name)
101 {
102 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
103 {
104 if (mLinkedAttribute[index].name == std::string(name))
105 {
106 return index;
107 }
108 }
109 }
110
111 return -1;
112}
113
114int ProgramBinary::getSemanticIndex(int attributeIndex)
115{
116 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
117
118 return mSemanticIndex[attributeIndex];
119}
120
121// Returns one more than the highest sampler index used.
122GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
123{
124 switch (type)
125 {
126 case SAMPLER_PIXEL:
127 return mUsedPixelSamplerRange;
128 case SAMPLER_VERTEX:
129 return mUsedVertexSamplerRange;
130 default:
131 UNREACHABLE();
132 return 0;
133 }
134}
135
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000136bool ProgramBinary::usesPointSize() const
137{
138 return mUsesPointSize;
139}
140
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000141// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
142// index (0-15 for the pixel shader and 0-3 for the vertex shader).
143GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
144{
145 GLint logicalTextureUnit = -1;
146
147 switch (type)
148 {
149 case SAMPLER_PIXEL:
150 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
151
152 if (mSamplersPS[samplerIndex].active)
153 {
154 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
155 }
156 break;
157 case SAMPLER_VERTEX:
158 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
159
160 if (mSamplersVS[samplerIndex].active)
161 {
162 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
163 }
164 break;
165 default: UNREACHABLE();
166 }
167
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000168 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000169 {
170 return logicalTextureUnit;
171 }
172
173 return -1;
174}
175
176// Returns the texture type for a given Direct3D 9 sampler type and
177// index (0-15 for the pixel shader and 0-3 for the vertex shader).
178TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
179{
180 switch (type)
181 {
182 case SAMPLER_PIXEL:
183 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
184 ASSERT(mSamplersPS[samplerIndex].active);
185 return mSamplersPS[samplerIndex].textureType;
186 case SAMPLER_VERTEX:
187 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
188 ASSERT(mSamplersVS[samplerIndex].active);
189 return mSamplersVS[samplerIndex].textureType;
190 default: UNREACHABLE();
191 }
192
193 return TEXTURE_2D;
194}
195
196GLint ProgramBinary::getUniformLocation(std::string name)
197{
198 unsigned int subscript = 0;
199
200 // Strip any trailing array operator and retrieve the subscript
201 size_t open = name.find_last_of('[');
202 size_t close = name.find_last_of(']');
203 if (open != std::string::npos && close == name.length() - 1)
204 {
205 subscript = atoi(name.substr(open + 1).c_str());
206 name.erase(open);
207 }
208
209 unsigned int numUniforms = mUniformIndex.size();
210 for (unsigned int location = 0; location < numUniforms; location++)
211 {
212 if (mUniformIndex[location].name == name &&
213 mUniformIndex[location].element == subscript)
214 {
215 return location;
216 }
217 }
218
219 return -1;
220}
221
222bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
223{
224 if (location < 0 || location >= (int)mUniformIndex.size())
225 {
226 return false;
227 }
228
229 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
230 targetUniform->dirty = true;
231
232 if (targetUniform->type == GL_FLOAT)
233 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000234 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000235
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000236 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000237 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
238
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000239 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000240
241 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
242
243 for (int i = 0; i < count; i++)
244 {
245 target[0] = v[0];
246 target[1] = 0;
247 target[2] = 0;
248 target[3] = 0;
249 target += 4;
250 v += 1;
251 }
252 }
253 else if (targetUniform->type == GL_BOOL)
254 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000255 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000256
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000257 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000258 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
259
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000260 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000261 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element;
262
263 for (int i = 0; i < count; ++i)
264 {
265 if (v[i] == 0.0f)
266 {
267 boolParams[i] = GL_FALSE;
268 }
269 else
270 {
271 boolParams[i] = GL_TRUE;
272 }
273 }
274 }
275 else
276 {
277 return false;
278 }
279
280 return true;
281}
282
283bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
284{
285 if (location < 0 || location >= (int)mUniformIndex.size())
286 {
287 return false;
288 }
289
290 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
291 targetUniform->dirty = true;
292
293 if (targetUniform->type == GL_FLOAT_VEC2)
294 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000295 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000296
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000297 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000298 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
299
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000300 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000301
302 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
303
304 for (int i = 0; i < count; i++)
305 {
306 target[0] = v[0];
307 target[1] = v[1];
308 target[2] = 0;
309 target[3] = 0;
310 target += 4;
311 v += 2;
312 }
313 }
314 else if (targetUniform->type == GL_BOOL_VEC2)
315 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000316 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000317
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000318 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000319 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
320
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000321 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000322
323 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 2;
324
325 for (int i = 0; i < count * 2; ++i)
326 {
327 if (v[i] == 0.0f)
328 {
329 boolParams[i] = GL_FALSE;
330 }
331 else
332 {
333 boolParams[i] = GL_TRUE;
334 }
335 }
336 }
337 else
338 {
339 return false;
340 }
341
342 return true;
343}
344
345bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
346{
347 if (location < 0 || location >= (int)mUniformIndex.size())
348 {
349 return false;
350 }
351
352 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
353 targetUniform->dirty = true;
354
355 if (targetUniform->type == GL_FLOAT_VEC3)
356 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000357 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000358
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000359 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000360 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
361
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000362 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000363
364 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
365
366 for (int i = 0; i < count; i++)
367 {
368 target[0] = v[0];
369 target[1] = v[1];
370 target[2] = v[2];
371 target[3] = 0;
372 target += 4;
373 v += 3;
374 }
375 }
376 else if (targetUniform->type == GL_BOOL_VEC3)
377 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000378 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000379
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000380 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000381 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
382
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000383 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000384 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 3;
385
386 for (int i = 0; i < count * 3; ++i)
387 {
388 if (v[i] == 0.0f)
389 {
390 boolParams[i] = GL_FALSE;
391 }
392 else
393 {
394 boolParams[i] = GL_TRUE;
395 }
396 }
397 }
398 else
399 {
400 return false;
401 }
402
403 return true;
404}
405
406bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
407{
408 if (location < 0 || location >= (int)mUniformIndex.size())
409 {
410 return false;
411 }
412
413 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
414 targetUniform->dirty = true;
415
416 if (targetUniform->type == GL_FLOAT_VEC4)
417 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000418 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000419
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000420 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000421 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
422
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000423 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000424
425 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4,
426 v, 4 * sizeof(GLfloat) * count);
427 }
428 else if (targetUniform->type == GL_BOOL_VEC4)
429 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000430 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000431
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000432 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000433 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
434
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000435 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000436 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 4;
437
438 for (int i = 0; i < count * 4; ++i)
439 {
440 if (v[i] == 0.0f)
441 {
442 boolParams[i] = GL_FALSE;
443 }
444 else
445 {
446 boolParams[i] = GL_TRUE;
447 }
448 }
449 }
450 else
451 {
452 return false;
453 }
454
455 return true;
456}
457
458template<typename T, int targetWidth, int targetHeight, int srcWidth, int srcHeight>
459void transposeMatrix(T *target, const GLfloat *value)
460{
461 int copyWidth = std::min(targetWidth, srcWidth);
462 int copyHeight = std::min(targetHeight, srcHeight);
463
464 for (int x = 0; x < copyWidth; x++)
465 {
466 for (int y = 0; y < copyHeight; y++)
467 {
468 target[x * targetWidth + y] = (T)value[y * srcWidth + x];
469 }
470 }
471 // clear unfilled right side
472 for (int y = 0; y < copyHeight; y++)
473 {
474 for (int x = srcWidth; x < targetWidth; x++)
475 {
476 target[y * targetWidth + x] = (T)0;
477 }
478 }
479 // clear unfilled bottom.
480 for (int y = srcHeight; y < targetHeight; y++)
481 {
482 for (int x = 0; x < targetWidth; x++)
483 {
484 target[y * targetWidth + x] = (T)0;
485 }
486 }
487}
488
489bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value)
490{
491 if (location < 0 || location >= (int)mUniformIndex.size())
492 {
493 return false;
494 }
495
496 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
497 targetUniform->dirty = true;
498
499 if (targetUniform->type != GL_FLOAT_MAT2)
500 {
501 return false;
502 }
503
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000504 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000505
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000506 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000507 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
508
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000509 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000510
511 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8;
512 for (int i = 0; i < count; i++)
513 {
514 transposeMatrix<GLfloat,4,2,2,2>(target, value);
515 target += 8;
516 value += 4;
517 }
518
519 return true;
520}
521
522bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value)
523{
524 if (location < 0 || location >= (int)mUniformIndex.size())
525 {
526 return false;
527 }
528
529 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
530 targetUniform->dirty = true;
531
532 if (targetUniform->type != GL_FLOAT_MAT3)
533 {
534 return false;
535 }
536
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000537 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000538
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000539 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000540 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
541
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000542 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000543
544 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12;
545 for (int i = 0; i < count; i++)
546 {
547 transposeMatrix<GLfloat,4,3,3,3>(target, value);
548 target += 12;
549 value += 9;
550 }
551
552 return true;
553}
554
555
556bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value)
557{
558 if (location < 0 || location >= (int)mUniformIndex.size())
559 {
560 return false;
561 }
562
563 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
564 targetUniform->dirty = true;
565
566 if (targetUniform->type != GL_FLOAT_MAT4)
567 {
568 return false;
569 }
570
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000571 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000572
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000573 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000574 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
575
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000576 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000577
578 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16);
579 for (int i = 0; i < count; i++)
580 {
581 transposeMatrix<GLfloat,4,4,4,4>(target, value);
582 target += 16;
583 value += 16;
584 }
585
586 return true;
587}
588
589bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
590{
591 if (location < 0 || location >= (int)mUniformIndex.size())
592 {
593 return false;
594 }
595
596 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
597 targetUniform->dirty = true;
598
599 if (targetUniform->type == GL_INT ||
600 targetUniform->type == GL_SAMPLER_2D ||
601 targetUniform->type == GL_SAMPLER_CUBE)
602 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000603 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000604
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000605 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000606 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
607
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000608 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000609
610 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint),
611 v, sizeof(GLint) * count);
612 }
613 else if (targetUniform->type == GL_BOOL)
614 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000615 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000616
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000617 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000618 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
619
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000620 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000621 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element;
622
623 for (int i = 0; i < count; ++i)
624 {
625 if (v[i] == 0)
626 {
627 boolParams[i] = GL_FALSE;
628 }
629 else
630 {
631 boolParams[i] = GL_TRUE;
632 }
633 }
634 }
635 else
636 {
637 return false;
638 }
639
640 return true;
641}
642
643bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
644{
645 if (location < 0 || location >= (int)mUniformIndex.size())
646 {
647 return false;
648 }
649
650 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
651 targetUniform->dirty = true;
652
653 if (targetUniform->type == GL_INT_VEC2)
654 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000655 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000656
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000657 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000658 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
659
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000660 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000661
662 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2,
663 v, 2 * sizeof(GLint) * count);
664 }
665 else if (targetUniform->type == GL_BOOL_VEC2)
666 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000667 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000668
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000669 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000670 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
671
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000672 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000673 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 2;
674
675 for (int i = 0; i < count * 2; ++i)
676 {
677 if (v[i] == 0)
678 {
679 boolParams[i] = GL_FALSE;
680 }
681 else
682 {
683 boolParams[i] = GL_TRUE;
684 }
685 }
686 }
687 else
688 {
689 return false;
690 }
691
692 return true;
693}
694
695bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
696{
697 if (location < 0 || location >= (int)mUniformIndex.size())
698 {
699 return false;
700 }
701
702 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
703 targetUniform->dirty = true;
704
705 if (targetUniform->type == GL_INT_VEC3)
706 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000707 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000708
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000709 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000710 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
711
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000712 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000713
714 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3,
715 v, 3 * sizeof(GLint) * count);
716 }
717 else if (targetUniform->type == GL_BOOL_VEC3)
718 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000719 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000720
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000721 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000722 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
723
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000724 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000725 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 3;
726
727 for (int i = 0; i < count * 3; ++i)
728 {
729 if (v[i] == 0)
730 {
731 boolParams[i] = GL_FALSE;
732 }
733 else
734 {
735 boolParams[i] = GL_TRUE;
736 }
737 }
738 }
739 else
740 {
741 return false;
742 }
743
744 return true;
745}
746
747bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
748{
749 if (location < 0 || location >= (int)mUniformIndex.size())
750 {
751 return false;
752 }
753
754 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
755 targetUniform->dirty = true;
756
757 if (targetUniform->type == GL_INT_VEC4)
758 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000759 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000760
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000761 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000762 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
763
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000764 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000765
766 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4,
767 v, 4 * sizeof(GLint) * count);
768 }
769 else if (targetUniform->type == GL_BOOL_VEC4)
770 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000771 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000772
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000773 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000774 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
775
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000776 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000777 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 4;
778
779 for (int i = 0; i < count * 4; ++i)
780 {
781 if (v[i] == 0)
782 {
783 boolParams[i] = GL_FALSE;
784 }
785 else
786 {
787 boolParams[i] = GL_TRUE;
788 }
789 }
790 }
791 else
792 {
793 return false;
794 }
795
796 return true;
797}
798
799bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
800{
801 if (location < 0 || location >= (int)mUniformIndex.size())
802 {
803 return false;
804 }
805
806 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
807
808 // sized queries -- ensure the provided buffer is large enough
809 if (bufSize)
810 {
811 int requiredBytes = UniformExternalSize(targetUniform->type);
812 if (*bufSize < requiredBytes)
813 {
814 return false;
815 }
816 }
817
818 switch (targetUniform->type)
819 {
820 case GL_FLOAT_MAT2:
821 transposeMatrix<GLfloat,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
822 break;
823 case GL_FLOAT_MAT3:
824 transposeMatrix<GLfloat,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
825 break;
826 case GL_FLOAT_MAT4:
827 transposeMatrix<GLfloat,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
828 break;
829 default:
830 {
831 unsigned int count = UniformExternalComponentCount(targetUniform->type);
832 unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
833
834 switch (UniformComponentType(targetUniform->type))
835 {
836 case GL_BOOL:
837 {
838 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * internalCount;
839
840 for (unsigned int i = 0; i < count; ++i)
841 {
842 params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f;
843 }
844 }
845 break;
846 case GL_FLOAT:
847 memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLfloat),
848 count * sizeof(GLfloat));
849 break;
850 case GL_INT:
851 {
852 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * internalCount;
853
854 for (unsigned int i = 0; i < count; ++i)
855 {
856 params[i] = (float)intParams[i];
857 }
858 }
859 break;
860 default: UNREACHABLE();
861 }
862 }
863 }
864
865 return true;
866}
867
868bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
869{
870 if (location < 0 || location >= (int)mUniformIndex.size())
871 {
872 return false;
873 }
874
875 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
876
877 // sized queries -- ensure the provided buffer is large enough
878 if (bufSize)
879 {
880 int requiredBytes = UniformExternalSize(targetUniform->type);
881 if (*bufSize < requiredBytes)
882 {
883 return false;
884 }
885 }
886
887 switch (targetUniform->type)
888 {
889 case GL_FLOAT_MAT2:
890 {
891 transposeMatrix<GLint,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
892 }
893 break;
894 case GL_FLOAT_MAT3:
895 {
896 transposeMatrix<GLint,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
897 }
898 break;
899 case GL_FLOAT_MAT4:
900 {
901 transposeMatrix<GLint,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
902 }
903 break;
904 default:
905 {
906 unsigned int count = UniformExternalComponentCount(targetUniform->type);
907 unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
908
909 switch (UniformComponentType(targetUniform->type))
910 {
911 case GL_BOOL:
912 {
913 GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * internalCount;
914
915 for (unsigned int i = 0; i < count; ++i)
916 {
917 params[i] = (GLint)boolParams[i];
918 }
919 }
920 break;
921 case GL_FLOAT:
922 {
923 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * internalCount;
924
925 for (unsigned int i = 0; i < count; ++i)
926 {
927 params[i] = (GLint)floatParams[i];
928 }
929 }
930 break;
931 case GL_INT:
932 memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLint),
933 count * sizeof(GLint));
934 break;
935 default: UNREACHABLE();
936 }
937 }
938 }
939
940 return true;
941}
942
943void ProgramBinary::dirtyAllUniforms()
944{
945 unsigned int numUniforms = mUniforms.size();
946 for (unsigned int index = 0; index < numUniforms; index++)
947 {
948 mUniforms[index]->dirty = true;
949 }
950}
951
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000952// Applies all the uniforms set for this program object to the renderer
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000953void ProgramBinary::applyUniforms()
954{
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000955 // Retrieve sampler uniform values
956 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub)
957 {
958 Uniform *targetUniform = *ub;
959
960 if (targetUniform->dirty)
961 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000962 if (targetUniform->type == GL_SAMPLER_2D ||
963 targetUniform->type == GL_SAMPLER_CUBE)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000964 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000965 int count = targetUniform->elementCount();
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000966 GLint *v = (GLint*)targetUniform->data;
967
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000968 if (targetUniform->psRegisterIndex >= 0)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000969 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000970 unsigned int firstIndex = targetUniform->psRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000971
972 for (int i = 0; i < count; i++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000973 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000974 unsigned int samplerIndex = firstIndex + i;
975
976 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000977 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000978 ASSERT(mSamplersPS[samplerIndex].active);
979 mSamplersPS[samplerIndex].logicalTextureUnit = v[i];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000980 }
981 }
982 }
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000983
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000984 if (targetUniform->vsRegisterIndex >= 0)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000985 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000986 unsigned int firstIndex = targetUniform->vsRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000987
988 for (int i = 0; i < count; i++)
989 {
990 unsigned int samplerIndex = firstIndex + i;
991
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000992 if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000993 {
994 ASSERT(mSamplersVS[samplerIndex].active);
995 mSamplersVS[samplerIndex].logicalTextureUnit = v[i];
996 }
997 }
998 }
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000999 }
1000 }
1001 }
1002
shannon.woods@transgaming.com358e88d2013-01-25 21:53:11 +00001003 mRenderer->applyUniforms(this, &mUniforms);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001004}
1005
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001006// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
1007// Returns the number of used varying registers, or -1 if unsuccesful
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001008int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001009{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001010 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001011
1012 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1013 {
1014 int n = VariableRowCount(varying->type) * varying->size;
1015 int m = VariableColumnCount(varying->type);
1016 bool success = false;
1017
1018 if (m == 2 || m == 3 || m == 4)
1019 {
1020 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
1021 {
1022 bool available = true;
1023
1024 for (int y = 0; y < n && available; y++)
1025 {
1026 for (int x = 0; x < m && available; x++)
1027 {
1028 if (packing[r + y][x])
1029 {
1030 available = false;
1031 }
1032 }
1033 }
1034
1035 if (available)
1036 {
1037 varying->reg = r;
1038 varying->col = 0;
1039
1040 for (int y = 0; y < n; y++)
1041 {
1042 for (int x = 0; x < m; x++)
1043 {
1044 packing[r + y][x] = &*varying;
1045 }
1046 }
1047
1048 success = true;
1049 }
1050 }
1051
1052 if (!success && m == 2)
1053 {
1054 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
1055 {
1056 bool available = true;
1057
1058 for (int y = 0; y < n && available; y++)
1059 {
1060 for (int x = 2; x < 4 && available; x++)
1061 {
1062 if (packing[r + y][x])
1063 {
1064 available = false;
1065 }
1066 }
1067 }
1068
1069 if (available)
1070 {
1071 varying->reg = r;
1072 varying->col = 2;
1073
1074 for (int y = 0; y < n; y++)
1075 {
1076 for (int x = 2; x < 4; x++)
1077 {
1078 packing[r + y][x] = &*varying;
1079 }
1080 }
1081
1082 success = true;
1083 }
1084 }
1085 }
1086 }
1087 else if (m == 1)
1088 {
1089 int space[4] = {0};
1090
1091 for (int y = 0; y < maxVaryingVectors; y++)
1092 {
1093 for (int x = 0; x < 4; x++)
1094 {
1095 space[x] += packing[y][x] ? 0 : 1;
1096 }
1097 }
1098
1099 int column = 0;
1100
1101 for (int x = 0; x < 4; x++)
1102 {
1103 if (space[x] >= n && space[x] < space[column])
1104 {
1105 column = x;
1106 }
1107 }
1108
1109 if (space[column] >= n)
1110 {
1111 for (int r = 0; r < maxVaryingVectors; r++)
1112 {
1113 if (!packing[r][column])
1114 {
1115 varying->reg = r;
1116
1117 for (int y = r; y < r + n; y++)
1118 {
1119 packing[y][column] = &*varying;
1120 }
1121
1122 break;
1123 }
1124 }
1125
1126 varying->col = column;
1127
1128 success = true;
1129 }
1130 }
1131 else UNREACHABLE();
1132
1133 if (!success)
1134 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001135 infoLog.append("Could not pack varying %s", varying->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001136
1137 return -1;
1138 }
1139 }
1140
1141 // Return the number of used registers
1142 int registers = 0;
1143
1144 for (int r = 0; r < maxVaryingVectors; r++)
1145 {
1146 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
1147 {
1148 registers++;
1149 }
1150 }
1151
1152 return registers;
1153}
1154
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001155bool ProgramBinary::linkVaryings(InfoLog &infoLog, std::string& pixelHLSL, std::string& vertexHLSL, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001156{
1157 if (pixelHLSL.empty() || vertexHLSL.empty())
1158 {
1159 return false;
1160 }
1161
1162 // Reset the varying register assignments
1163 for (VaryingList::iterator fragVar = fragmentShader->mVaryings.begin(); fragVar != fragmentShader->mVaryings.end(); fragVar++)
1164 {
1165 fragVar->reg = -1;
1166 fragVar->col = -1;
1167 }
1168
1169 for (VaryingList::iterator vtxVar = vertexShader->mVaryings.begin(); vtxVar != vertexShader->mVaryings.end(); vtxVar++)
1170 {
1171 vtxVar->reg = -1;
1172 vtxVar->col = -1;
1173 }
1174
1175 // Map the varyings to the register file
shannon.woods@transgaming.com28d268e2013-01-25 21:54:26 +00001176 const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001177 int registers = packVaryings(infoLog, packing, fragmentShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001178
1179 if (registers < 0)
1180 {
1181 return false;
1182 }
1183
1184 // Write the HLSL input/output declarations
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001185 const int shaderModel = mRenderer->getMajorShaderModel();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001186 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001187
1188 if (registers == maxVaryingVectors && fragmentShader->mUsesFragCoord)
1189 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001190 infoLog.append("No varying registers left to support gl_FragCoord");
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001191
1192 return false;
1193 }
1194
1195 for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++)
1196 {
1197 bool matched = false;
1198
1199 for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVaryings.end(); output++)
1200 {
1201 if (output->name == input->name)
1202 {
1203 if (output->type != input->type || output->size != input->size)
1204 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001205 infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001206
1207 return false;
1208 }
1209
1210 output->reg = input->reg;
1211 output->col = input->col;
1212
1213 matched = true;
1214 break;
1215 }
1216 }
1217
1218 if (!matched)
1219 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001220 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001221
1222 return false;
1223 }
1224 }
1225
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001226 mUsesPointSize = vertexShader->mUsesPointSize;
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001227 std::string varyingSemantic = (mUsesPointSize && shaderModel >= 3) ? "COLOR" : "TEXCOORD";
1228 std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR";
1229 std::string positionSemantic = (shaderModel >= 4) ? "SV_POSITION" : "POSITION";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001230
1231 vertexHLSL += "struct VS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001232 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001233
1234 int semanticIndex = 0;
1235 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1236 {
1237 switch (attribute->type)
1238 {
1239 case GL_FLOAT: vertexHLSL += " float "; break;
1240 case GL_FLOAT_VEC2: vertexHLSL += " float2 "; break;
1241 case GL_FLOAT_VEC3: vertexHLSL += " float3 "; break;
1242 case GL_FLOAT_VEC4: vertexHLSL += " float4 "; break;
1243 case GL_FLOAT_MAT2: vertexHLSL += " float2x2 "; break;
1244 case GL_FLOAT_MAT3: vertexHLSL += " float3x3 "; break;
1245 case GL_FLOAT_MAT4: vertexHLSL += " float4x4 "; break;
1246 default: UNREACHABLE();
1247 }
1248
1249 vertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
1250
1251 semanticIndex += VariableRowCount(attribute->type);
1252 }
1253
1254 vertexHLSL += "};\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001255 "\n"
1256 "struct VS_OUTPUT\n"
1257 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001258
1259 for (int r = 0; r < registers; r++)
1260 {
1261 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1262
1263 vertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
1264 }
1265
1266 if (fragmentShader->mUsesFragCoord)
1267 {
1268 vertexHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n";
1269 }
1270
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001271 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001272 {
1273 vertexHLSL += " float gl_PointSize : PSIZE;\n";
1274 }
1275
daniel@transgaming.com9c4a6252013-01-11 04:07:18 +00001276 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n"
1277 "};\n"
1278 "\n"
1279 "VS_OUTPUT main(VS_INPUT input)\n"
1280 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001281
1282 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1283 {
1284 vertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
1285
1286 if (VariableRowCount(attribute->type) > 1) // Matrix
1287 {
1288 vertexHLSL += "transpose";
1289 }
1290
1291 vertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
1292 }
1293
1294 vertexHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001295 " gl_main();\n"
1296 "\n"
1297 " VS_OUTPUT output;\n"
1298 " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n"
1299 " output.gl_Position.y = -(gl_Position.y + dx_HalfPixelSize.y * gl_Position.w);\n"
1300 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1301 " output.gl_Position.w = gl_Position.w;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001302
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001303 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001304 {
daniel@transgaming.com13be3e42012-07-04 19:16:24 +00001305 vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001306 }
1307
1308 if (fragmentShader->mUsesFragCoord)
1309 {
1310 vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1311 }
1312
1313 for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVaryings.end(); varying++)
1314 {
1315 if (varying->reg >= 0)
1316 {
1317 for (int i = 0; i < varying->size; i++)
1318 {
1319 int rows = VariableRowCount(varying->type);
1320
1321 for (int j = 0; j < rows; j++)
1322 {
1323 int r = varying->reg + i * rows + j;
1324 vertexHLSL += " output.v" + str(r);
1325
1326 bool sharedRegister = false; // Register used by multiple varyings
1327
1328 for (int x = 0; x < 4; x++)
1329 {
1330 if (packing[r][x] && packing[r][x] != packing[r][0])
1331 {
1332 sharedRegister = true;
1333 break;
1334 }
1335 }
1336
1337 if(sharedRegister)
1338 {
1339 vertexHLSL += ".";
1340
1341 for (int x = 0; x < 4; x++)
1342 {
1343 if (packing[r][x] == &*varying)
1344 {
1345 switch(x)
1346 {
1347 case 0: vertexHLSL += "x"; break;
1348 case 1: vertexHLSL += "y"; break;
1349 case 2: vertexHLSL += "z"; break;
1350 case 3: vertexHLSL += "w"; break;
1351 }
1352 }
1353 }
1354 }
1355
1356 vertexHLSL += " = " + varying->name;
1357
1358 if (varying->array)
1359 {
1360 vertexHLSL += "[" + str(i) + "]";
1361 }
1362
1363 if (rows > 1)
1364 {
1365 vertexHLSL += "[" + str(j) + "]";
1366 }
1367
1368 vertexHLSL += ";\n";
1369 }
1370 }
1371 }
1372 }
1373
1374 vertexHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001375 " return output;\n"
1376 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001377
1378 pixelHLSL += "struct PS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001379 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001380
1381 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1382 {
1383 if (varying->reg >= 0)
1384 {
1385 for (int i = 0; i < varying->size; i++)
1386 {
1387 int rows = VariableRowCount(varying->type);
1388 for (int j = 0; j < rows; j++)
1389 {
1390 std::string n = str(varying->reg + i * rows + j);
daniel@transgaming.com00c0d152013-01-11 04:07:23 +00001391 pixelHLSL += " float" + str(VariableColumnCount(varying->type)) + " v" + n + " : " + varyingSemantic + n + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001392 }
1393 }
1394 }
1395 else UNREACHABLE();
1396 }
1397
1398 if (fragmentShader->mUsesFragCoord)
1399 {
1400 pixelHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n";
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001401
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001402 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001403 {
1404 pixelHLSL += " float4 dx_VPos : SV_Position;\n";
1405 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001406 else if (shaderModel >= 3)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001407 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001408 pixelHLSL += " float2 dx_VPos : VPOS;\n";
1409 }
1410 }
1411
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001412 if (fragmentShader->mUsesPointCoord && shaderModel == 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001413 {
1414 pixelHLSL += " float2 gl_PointCoord : TEXCOORD0;\n";
1415 }
1416
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001417 pixelHLSL += "};\n"
1418 "\n"
1419 "struct PS_OUTPUT\n"
1420 "{\n"
1421 " float4 gl_Color[1] : " + targetSemantic + ";\n"
1422 "};\n"
1423 "\n";
1424
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001425 if (fragmentShader->mUsesFrontFacing)
1426 {
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001427 if (shaderModel >= 4)
1428 {
1429 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
1430 "{\n";
1431 }
1432 else
1433 {
1434 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
1435 "{\n";
1436 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001437 }
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001438 else
1439 {
1440 pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n"
1441 "{\n";
1442 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001443
1444 if (fragmentShader->mUsesFragCoord)
1445 {
1446 pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
1447
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001448 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001449 {
1450 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n"
1451 " gl_FragCoord.y = input.dx_VPos.y;\n";
1452 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001453 else if (shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001454 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001455 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001456 " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001457 }
1458 else
1459 {
1460 // dx_Coord contains the viewport width/2, height/2, center.x and center.y. See Context::applyRenderTarget()
1461 pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Coord.x + dx_Coord.z;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001462 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_Coord.y + dx_Coord.w;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001463 }
1464
daniel@transgaming.com12985182012-12-20 20:56:31 +00001465 pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001466 " gl_FragCoord.w = rhw;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001467 }
1468
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001469 if (fragmentShader->mUsesPointCoord && shaderModel == 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001470 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001471 pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
1472 pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001473 }
1474
1475 if (fragmentShader->mUsesFrontFacing)
1476 {
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001477 if (shaderModel <= 3)
1478 {
1479 pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
1480 }
1481 else
1482 {
1483 pixelHLSL += " gl_FrontFacing = isFrontFace;\n";
1484 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001485 }
1486
1487 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1488 {
1489 if (varying->reg >= 0)
1490 {
1491 for (int i = 0; i < varying->size; i++)
1492 {
1493 int rows = VariableRowCount(varying->type);
1494 for (int j = 0; j < rows; j++)
1495 {
1496 std::string n = str(varying->reg + i * rows + j);
1497 pixelHLSL += " " + varying->name;
1498
1499 if (varying->array)
1500 {
1501 pixelHLSL += "[" + str(i) + "]";
1502 }
1503
1504 if (rows > 1)
1505 {
1506 pixelHLSL += "[" + str(j) + "]";
1507 }
1508
daniel@transgaming.comf5a2ae52012-12-20 20:52:03 +00001509 switch (VariableColumnCount(varying->type))
1510 {
1511 case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
1512 case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
1513 case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
1514 case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
1515 default: UNREACHABLE();
1516 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001517 }
1518 }
1519 }
1520 else UNREACHABLE();
1521 }
1522
1523 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001524 " gl_main();\n"
1525 "\n"
1526 " PS_OUTPUT output;\n"
1527 " output.gl_Color[0] = gl_Color[0];\n"
1528 "\n"
1529 " return output;\n"
1530 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001531
1532 return true;
1533}
1534
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001535bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
1536{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001537 BinaryInputStream stream(binary, length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001538
1539 int format = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001540 stream.read(&format);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001541 if (format != GL_PROGRAM_BINARY_ANGLE)
1542 {
1543 infoLog.append("Invalid program binary format.");
1544 return false;
1545 }
1546
1547 int version = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001548 stream.read(&version);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001549 if (version != VERSION_DWORD)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001550 {
1551 infoLog.append("Invalid program binary version.");
1552 return false;
1553 }
1554
1555 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1556 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001557 stream.read(&mLinkedAttribute[i].type);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001558 std::string name;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001559 stream.read(&name);
1560 mLinkedAttribute[i].name = name;
1561 stream.read(&mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001562 }
1563
1564 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1565 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001566 stream.read(&mSamplersPS[i].active);
1567 stream.read(&mSamplersPS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001568
1569 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001570 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001571 mSamplersPS[i].textureType = (TextureType) textureType;
1572 }
1573
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001574 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001575 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001576 stream.read(&mSamplersVS[i].active);
1577 stream.read(&mSamplersVS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001578
1579 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001580 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001581 mSamplersVS[i].textureType = (TextureType) textureType;
1582 }
1583
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001584 stream.read(&mUsedVertexSamplerRange);
1585 stream.read(&mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001586 stream.read(&mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001587
1588 unsigned int size;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001589 stream.read(&size);
1590 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001591 {
1592 infoLog.append("Invalid program binary.");
1593 return false;
1594 }
1595
1596 mUniforms.resize(size);
1597 for (unsigned int i = 0; i < size; ++i)
1598 {
1599 GLenum type;
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001600 std::string name;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001601 unsigned int arraySize;
1602
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001603 stream.read(&type);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001604 stream.read(&name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001605 stream.read(&arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001606
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001607 mUniforms[i] = new Uniform(type, name, arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001608
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001609 stream.read(&mUniforms[i]->psRegisterIndex);
1610 stream.read(&mUniforms[i]->vsRegisterIndex);
1611 stream.read(&mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001612 }
1613
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001614 stream.read(&size);
1615 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001616 {
1617 infoLog.append("Invalid program binary.");
1618 return false;
1619 }
1620
1621 mUniformIndex.resize(size);
1622 for (unsigned int i = 0; i < size; ++i)
1623 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001624 stream.read(&mUniformIndex[i].name);
1625 stream.read(&mUniformIndex[i].element);
1626 stream.read(&mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001627 }
1628
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001629 unsigned int pixelShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001630 stream.read(&pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001631
1632 unsigned int vertexShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001633 stream.read(&vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001634
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001635 const char *ptr = (const char*) binary + stream.offset();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001636
daniel@transgaming.com36038542012-11-28 20:59:26 +00001637 const GUID *binaryIdentifier = (const GUID *) ptr;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001638 ptr += sizeof(GUID);
1639
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001640 GUID identifier = mRenderer->getAdapterIdentifier();
1641 if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001642 {
1643 infoLog.append("Invalid program binary.");
1644 return false;
1645 }
1646
1647 const char *pixelShaderFunction = ptr;
1648 ptr += pixelShaderSize;
1649
1650 const char *vertexShaderFunction = ptr;
1651 ptr += vertexShaderSize;
1652
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001653 mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
daniel@transgaming.com2275f912012-12-20 21:13:22 +00001654 pixelShaderSize, GL_FRAGMENT_SHADER);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001655 if (!mPixelExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001656 {
1657 infoLog.append("Could not create pixel shader.");
1658 return false;
1659 }
1660
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001661 mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
daniel@transgaming.com2275f912012-12-20 21:13:22 +00001662 vertexShaderSize, GL_VERTEX_SHADER);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001663 if (!mVertexExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001664 {
1665 infoLog.append("Could not create vertex shader.");
daniel@transgaming.com95892412012-11-28 20:59:09 +00001666 delete mPixelExecutable;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001667 mPixelExecutable = NULL;
1668 return false;
1669 }
1670
1671 return true;
1672}
1673
1674bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
1675{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001676 BinaryOutputStream stream;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001677
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001678 stream.write(GL_PROGRAM_BINARY_ANGLE);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001679 stream.write(VERSION_DWORD);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001680
1681 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1682 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001683 stream.write(mLinkedAttribute[i].type);
1684 stream.write(mLinkedAttribute[i].name);
1685 stream.write(mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001686 }
1687
1688 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1689 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001690 stream.write(mSamplersPS[i].active);
1691 stream.write(mSamplersPS[i].logicalTextureUnit);
1692 stream.write((int) mSamplersPS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001693 }
1694
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001695 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001696 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001697 stream.write(mSamplersVS[i].active);
1698 stream.write(mSamplersVS[i].logicalTextureUnit);
1699 stream.write((int) mSamplersVS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001700 }
1701
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001702 stream.write(mUsedVertexSamplerRange);
1703 stream.write(mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001704 stream.write(mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001705
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001706 stream.write(mUniforms.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001707 for (unsigned int i = 0; i < mUniforms.size(); ++i)
1708 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001709 stream.write(mUniforms[i]->type);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001710 stream.write(mUniforms[i]->name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001711 stream.write(mUniforms[i]->arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001712
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001713 stream.write(mUniforms[i]->psRegisterIndex);
1714 stream.write(mUniforms[i]->vsRegisterIndex);
1715 stream.write(mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001716 }
1717
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001718 stream.write(mUniformIndex.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001719 for (unsigned int i = 0; i < mUniformIndex.size(); ++i)
1720 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001721 stream.write(mUniformIndex[i].name);
1722 stream.write(mUniformIndex[i].element);
1723 stream.write(mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001724 }
1725
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001726 UINT pixelShaderSize = mPixelExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001727 stream.write(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001728
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001729 UINT vertexShaderSize = mVertexExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001730 stream.write(vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001731
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001732 GUID identifier = mRenderer->getAdapterIdentifier();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001733
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001734 GLsizei streamLength = stream.length();
1735 const void *streamData = stream.data();
1736
1737 GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001738 if (totalLength > bufSize)
1739 {
1740 if (length)
1741 {
1742 *length = 0;
1743 }
1744
1745 return false;
1746 }
1747
1748 if (binary)
1749 {
1750 char *ptr = (char*) binary;
1751
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001752 memcpy(ptr, streamData, streamLength);
1753 ptr += streamLength;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001754
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001755 memcpy(ptr, &identifier, sizeof(GUID));
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001756 ptr += sizeof(GUID);
1757
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001758 memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001759 ptr += pixelShaderSize;
1760
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001761 memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001762 ptr += vertexShaderSize;
1763
1764 ASSERT(ptr - totalLength == binary);
1765 }
1766
1767 if (length)
1768 {
1769 *length = totalLength;
1770 }
1771
1772 return true;
1773}
1774
1775GLint ProgramBinary::getLength()
1776{
1777 GLint length;
1778 if (save(NULL, INT_MAX, &length))
1779 {
1780 return length;
1781 }
1782 else
1783 {
1784 return 0;
1785 }
1786}
1787
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001788bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001789{
1790 if (!fragmentShader || !fragmentShader->isCompiled())
1791 {
1792 return false;
1793 }
1794
1795 if (!vertexShader || !vertexShader->isCompiled())
1796 {
1797 return false;
1798 }
1799
1800 std::string pixelHLSL = fragmentShader->getHLSL();
1801 std::string vertexHLSL = vertexShader->getHLSL();
1802
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001803 if (!linkVaryings(infoLog, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001804 {
1805 return false;
1806 }
1807
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001808 bool success = true;
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001809 mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), GL_VERTEX_SHADER);
1810 mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), GL_FRAGMENT_SHADER);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001811
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001812 if (!mVertexExecutable || !mPixelExecutable)
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001813 {
daniel@transgaming.com95892412012-11-28 20:59:09 +00001814 infoLog.append("Failed to create D3D shaders.");
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001815 success = false;
daniel@transgaming.com95892412012-11-28 20:59:09 +00001816
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001817 delete mVertexExecutable;
1818 mVertexExecutable = NULL;
1819 delete mPixelExecutable;
1820 mPixelExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001821 }
1822
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001823 if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader))
1824 {
1825 success = false;
1826 }
1827
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001828 if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001829 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001830 success = false;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001831 }
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001832
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001833 return success;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001834}
1835
1836// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001837bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001838{
1839 unsigned int usedLocations = 0;
1840
1841 // Link attributes that have a binding location
1842 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1843 {
1844 int location = attributeBindings.getAttributeBinding(attribute->name);
1845
1846 if (location != -1) // Set by glBindAttribLocation
1847 {
1848 if (!mLinkedAttribute[location].name.empty())
1849 {
1850 // Multiple active attributes bound to the same location; not an error
1851 }
1852
1853 mLinkedAttribute[location] = *attribute;
1854
1855 int rows = VariableRowCount(attribute->type);
1856
1857 if (rows + location > MAX_VERTEX_ATTRIBS)
1858 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001859 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001860
1861 return false;
1862 }
1863
1864 for (int i = 0; i < rows; i++)
1865 {
1866 usedLocations |= 1 << (location + i);
1867 }
1868 }
1869 }
1870
1871 // Link attributes that don't have a binding location
1872 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1873 {
1874 int location = attributeBindings.getAttributeBinding(attribute->name);
1875
1876 if (location == -1) // Not set by glBindAttribLocation
1877 {
1878 int rows = VariableRowCount(attribute->type);
1879 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1880
1881 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1882 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001883 infoLog.append("Too many active attributes (%s)", attribute->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001884
1885 return false; // Fail to link
1886 }
1887
1888 mLinkedAttribute[availableIndex] = *attribute;
1889 }
1890 }
1891
1892 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1893 {
1894 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
1895 int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1);
1896
1897 for (int r = 0; r < rows; r++)
1898 {
1899 mSemanticIndex[attributeIndex++] = index++;
1900 }
1901 }
1902
1903 return true;
1904}
1905
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001906bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001907{
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001908 for (sh::ActiveUniforms::const_iterator uniform = vertexUniforms.begin(); uniform != vertexUniforms.end(); uniform++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001909 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001910 if (!defineUniform(GL_VERTEX_SHADER, *uniform, infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001911 {
1912 return false;
1913 }
1914 }
1915
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001916 for (sh::ActiveUniforms::const_iterator uniform = fragmentUniforms.begin(); uniform != fragmentUniforms.end(); uniform++)
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001917 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001918 if (!defineUniform(GL_FRAGMENT_SHADER, *uniform, infoLog))
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001919 {
1920 return false;
1921 }
1922 }
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001923
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001924 return true;
1925}
1926
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001927bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001928{
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001929 if (constant.type == GL_SAMPLER_2D ||
1930 constant.type == GL_SAMPLER_CUBE)
1931 {
1932 unsigned int samplerIndex = constant.registerIndex;
1933
1934 do
1935 {
1936 if (shader == GL_VERTEX_SHADER)
1937 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001938 if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits())
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001939 {
1940 mSamplersVS[samplerIndex].active = true;
1941 mSamplersVS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1942 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
1943 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
1944 }
1945 else
1946 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001947 infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits());
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001948 return false;
1949 }
1950 }
1951 else if (shader == GL_FRAGMENT_SHADER)
1952 {
1953 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
1954 {
1955 mSamplersPS[samplerIndex].active = true;
1956 mSamplersPS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1957 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
1958 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
1959 }
1960 else
1961 {
1962 infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
1963 return false;
1964 }
1965 }
1966 else UNREACHABLE();
1967
1968 samplerIndex++;
1969 }
1970 while (samplerIndex < constant.registerIndex + constant.arraySize);
1971 }
1972
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001973 Uniform *uniform = NULL;
1974 GLint location = getUniformLocation(constant.name);
1975
1976 if (location >= 0) // Previously defined, types must match
1977 {
1978 uniform = mUniforms[mUniformIndex[location].index];
1979
1980 if (uniform->type != constant.type)
1981 {
1982 return false;
1983 }
1984 }
1985 else
1986 {
1987 uniform = new Uniform(constant.type, constant.name, constant.arraySize);
1988 }
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001989
1990 if (!uniform)
1991 {
1992 return false;
1993 }
1994
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001995 if (shader == GL_FRAGMENT_SHADER)
1996 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001997 uniform->psRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001998 }
1999 else if (shader == GL_VERTEX_SHADER)
2000 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002001 uniform->vsRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002002 }
2003 else UNREACHABLE();
2004
2005 if (location >= 0)
2006 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002007 return uniform->type == constant.type;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002008 }
2009
2010 mUniforms.push_back(uniform);
2011 unsigned int uniformIndex = mUniforms.size() - 1;
2012
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002013 for (unsigned int i = 0; i < uniform->elementCount(); i++)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002014 {
2015 mUniformIndex.push_back(UniformLocation(constant.name, i, uniformIndex));
2016 }
2017
2018 return true;
2019}
2020
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002021// This method needs to match OutputHLSL::decorate
2022std::string ProgramBinary::decorateAttribute(const std::string &name)
2023{
2024 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
2025 {
2026 return "_" + name;
2027 }
2028
2029 return name;
2030}
2031
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002032bool ProgramBinary::isValidated() const
2033{
2034 return mValidated;
2035}
2036
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002037void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2038{
2039 // Skip over inactive attributes
2040 unsigned int activeAttribute = 0;
2041 unsigned int attribute;
2042 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2043 {
2044 if (mLinkedAttribute[attribute].name.empty())
2045 {
2046 continue;
2047 }
2048
2049 if (activeAttribute == index)
2050 {
2051 break;
2052 }
2053
2054 activeAttribute++;
2055 }
2056
2057 if (bufsize > 0)
2058 {
2059 const char *string = mLinkedAttribute[attribute].name.c_str();
2060
2061 strncpy(name, string, bufsize);
2062 name[bufsize - 1] = '\0';
2063
2064 if (length)
2065 {
2066 *length = strlen(name);
2067 }
2068 }
2069
2070 *size = 1; // Always a single 'type' instance
2071
2072 *type = mLinkedAttribute[attribute].type;
2073}
2074
2075GLint ProgramBinary::getActiveAttributeCount()
2076{
2077 int count = 0;
2078
2079 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2080 {
2081 if (!mLinkedAttribute[attributeIndex].name.empty())
2082 {
2083 count++;
2084 }
2085 }
2086
2087 return count;
2088}
2089
2090GLint ProgramBinary::getActiveAttributeMaxLength()
2091{
2092 int maxLength = 0;
2093
2094 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2095 {
2096 if (!mLinkedAttribute[attributeIndex].name.empty())
2097 {
2098 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2099 }
2100 }
2101
2102 return maxLength;
2103}
2104
2105void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2106{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002107 ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002108
2109 if (bufsize > 0)
2110 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002111 std::string string = mUniforms[index]->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002112
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002113 if (mUniforms[index]->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002114 {
2115 string += "[0]";
2116 }
2117
2118 strncpy(name, string.c_str(), bufsize);
2119 name[bufsize - 1] = '\0';
2120
2121 if (length)
2122 {
2123 *length = strlen(name);
2124 }
2125 }
2126
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002127 *size = mUniforms[index]->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002128
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002129 *type = mUniforms[index]->type;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002130}
2131
2132GLint ProgramBinary::getActiveUniformCount()
2133{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002134 return mUniforms.size();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002135}
2136
2137GLint ProgramBinary::getActiveUniformMaxLength()
2138{
2139 int maxLength = 0;
2140
2141 unsigned int numUniforms = mUniforms.size();
2142 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
2143 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002144 if (!mUniforms[uniformIndex]->name.empty())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002145 {
2146 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2147 if (mUniforms[uniformIndex]->isArray())
2148 {
2149 length += 3; // Counting in "[0]".
2150 }
2151 maxLength = std::max(length, maxLength);
2152 }
2153 }
2154
2155 return maxLength;
2156}
2157
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002158void ProgramBinary::validate(InfoLog &infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002159{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002160 applyUniforms();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002161 if (!validateSamplers(&infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002162 {
2163 mValidated = false;
2164 }
2165 else
2166 {
2167 mValidated = true;
2168 }
2169}
2170
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002171bool ProgramBinary::validateSamplers(InfoLog *infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002172{
2173 // if any two active samplers in a program are of different types, but refer to the same
2174 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2175 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
2176
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002177 const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002178 TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002179
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002180 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002181 {
2182 textureUnitType[i] = TEXTURE_UNKNOWN;
2183 }
2184
2185 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
2186 {
2187 if (mSamplersPS[i].active)
2188 {
2189 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
2190
2191 if (unit >= maxCombinedTextureImageUnits)
2192 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002193 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002194 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002195 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002196 }
2197
2198 return false;
2199 }
2200
2201 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2202 {
2203 if (mSamplersPS[i].textureType != textureUnitType[unit])
2204 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002205 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002206 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002207 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002208 }
2209
2210 return false;
2211 }
2212 }
2213 else
2214 {
2215 textureUnitType[unit] = mSamplersPS[i].textureType;
2216 }
2217 }
2218 }
2219
2220 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
2221 {
2222 if (mSamplersVS[i].active)
2223 {
2224 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
2225
2226 if (unit >= maxCombinedTextureImageUnits)
2227 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002228 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002229 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002230 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002231 }
2232
2233 return false;
2234 }
2235
2236 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2237 {
2238 if (mSamplersVS[i].textureType != textureUnitType[unit])
2239 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002240 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002241 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002242 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002243 }
2244
2245 return false;
2246 }
2247 }
2248 else
2249 {
2250 textureUnitType[unit] = mSamplersVS[i].textureType;
2251 }
2252 }
2253 }
2254
2255 return true;
2256}
2257
apatrick@chromium.org90080e32012-07-09 22:15:33 +00002258ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
2259{
2260}
2261
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002262}