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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002//
Geoff Lang48dcae72014-02-05 16:28:24 -05003// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Program.cpp: Implements the gl::Program class. Implements GL program objects
9// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
10
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +000011#include "libGLESv2/BinaryStream.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000012#include "libGLESv2/ProgramBinary.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000013#include "libGLESv2/renderer/ShaderExecutable.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000014
15#include "common/debug.h"
apatrick@chromium.org90080e32012-07-09 22:15:33 +000016#include "common/version.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000017#include "common/utilities.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000018
19#include "libGLESv2/main.h"
20#include "libGLESv2/Shader.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000021#include "libGLESv2/Program.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000022#include "libGLESv2/renderer/Renderer.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000023#include "libGLESv2/renderer/VertexDataManager.h"
Nicolas Capense6050882013-07-08 10:43:10 -040024#include "libGLESv2/Context.h"
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +000025#include "libGLESv2/Buffer.h"
Jamie Madill5f562732014-02-14 16:41:24 -050026#include "libGLESv2/DynamicHLSL.h"
Jamie Madillc2141fb2013-08-30 13:21:08 -040027
daniel@transgaming.com88853c52012-12-20 20:56:40 +000028#undef near
29#undef far
30
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000031namespace gl
32{
shannonwoods@chromium.orgb4e07b82013-05-30 00:19:31 +000033
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +000034namespace
35{
36
Jamie Madill8ff21ae2014-02-04 16:04:05 -050037unsigned int ParseAndStripArrayIndex(std::string* name)
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +000038{
39 unsigned int subscript = GL_INVALID_INDEX;
40
41 // Strip any trailing array operator and retrieve the subscript
42 size_t open = name->find_last_of('[');
43 size_t close = name->find_last_of(']');
44 if (open != std::string::npos && close == name->length() - 1)
45 {
46 subscript = atoi(name->substr(open + 1).c_str());
47 name->erase(open);
48 }
49
50 return subscript;
51}
52
Jamie Madill834e8b72014-04-11 13:33:58 -040053void GetInputLayoutFromShader(const std::vector<gl::Attribute> &shaderAttributes, VertexFormat inputLayout[MAX_VERTEX_ATTRIBS])
Jamie Madillc5a83002014-02-14 16:41:25 -050054{
Jamie Madill3b7e2052014-03-17 09:47:43 -040055 size_t layoutIndex = 0;
Jamie Madillc5a83002014-02-14 16:41:25 -050056 for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
57 {
Jamie Madill3b7e2052014-03-17 09:47:43 -040058 ASSERT(layoutIndex < MAX_VERTEX_ATTRIBS);
59
Jamie Madill834e8b72014-04-11 13:33:58 -040060 const gl::Attribute &shaderAttr = shaderAttributes[attributeIndex];
Jamie Madillc5a83002014-02-14 16:41:25 -050061
62 if (shaderAttr.type != GL_NONE)
63 {
Jamie Madillac0a2672014-04-11 13:33:56 -040064 GLenum transposedType = TransposeMatrixType(shaderAttr.type);
65
66 for (size_t rowIndex = 0; static_cast<int>(rowIndex) < VariableRowCount(transposedType); rowIndex++, layoutIndex++)
Jamie Madill3b7e2052014-03-17 09:47:43 -040067 {
68 VertexFormat *defaultFormat = &inputLayout[layoutIndex];
69
Jamie Madillac0a2672014-04-11 13:33:56 -040070 defaultFormat->mType = UniformComponentType(transposedType);
Jamie Madill3b7e2052014-03-17 09:47:43 -040071 defaultFormat->mNormalized = false;
72 defaultFormat->mPureInteger = (defaultFormat->mType != GL_FLOAT); // note: inputs can not be bool
Jamie Madillac0a2672014-04-11 13:33:56 -040073 defaultFormat->mComponents = VariableColumnCount(transposedType);
Jamie Madill3b7e2052014-03-17 09:47:43 -040074 }
Jamie Madillc5a83002014-02-14 16:41:25 -050075 }
76 }
77}
78
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +000079}
80
Jamie Madill63491ea2013-06-06 11:56:45 -040081VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
daniel@transgaming.comdb019952012-12-20 21:13:32 +000082 : name(name), element(element), index(index)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000083{
84}
85
Jamie Madillc5a83002014-02-14 16:41:25 -050086ProgramBinary::VertexExecutable::VertexExecutable(rx::Renderer *const renderer,
87 const VertexFormat inputLayout[],
Jamie Madill7a29e4a2014-05-02 10:41:48 -040088 const GLenum signature[],
Jamie Madillc5a83002014-02-14 16:41:25 -050089 rx::ShaderExecutable *shaderExecutable)
90 : mShaderExecutable(shaderExecutable)
91{
92 for (size_t attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
93 {
94 mInputs[attributeIndex] = inputLayout[attributeIndex];
Jamie Madill7a29e4a2014-05-02 10:41:48 -040095 mSignature[attributeIndex] = signature[attributeIndex];
Jamie Madillc5a83002014-02-14 16:41:25 -050096 }
97}
98
Jamie Madill8b4f8f82014-03-26 14:01:58 -040099ProgramBinary::VertexExecutable::~VertexExecutable()
100{
101 delete mShaderExecutable;
102}
103
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400104bool ProgramBinary::VertexExecutable::matchesSignature(const GLenum signature[]) const
Jamie Madillc5a83002014-02-14 16:41:25 -0500105{
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400106 for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
Jamie Madillc5a83002014-02-14 16:41:25 -0500107 {
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400108 if (mSignature[attributeIndex] != signature[attributeIndex])
Jamie Madillc5a83002014-02-14 16:41:25 -0500109 {
110 return false;
111 }
112 }
113
114 return true;
115}
116
Geoff Lang48dcae72014-02-05 16:28:24 -0500117LinkedVarying::LinkedVarying()
118{
119}
120
121LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
122 unsigned int semanticIndex, unsigned int semanticIndexCount)
123 : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount)
124{
125}
126
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000127unsigned int ProgramBinary::mCurrentSerial = 1;
128
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500129ProgramBinary::ProgramBinary(rx::Renderer *renderer)
130 : RefCountObject(0),
131 mRenderer(renderer),
Jamie Madill5f562732014-02-14 16:41:24 -0500132 mDynamicHLSL(NULL),
Jamie Madillc5a83002014-02-14 16:41:25 -0500133 mVertexWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE),
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500134 mPixelExecutable(NULL),
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500135 mGeometryExecutable(NULL),
136 mUsedVertexSamplerRange(0),
137 mUsedPixelSamplerRange(0),
138 mUsesPointSize(false),
139 mShaderVersion(100),
140 mVertexUniformStorage(NULL),
141 mFragmentUniformStorage(NULL),
142 mValidated(false),
143 mSerial(issueSerial())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000144{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000145 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
146 {
147 mSemanticIndex[index] = -1;
148 }
149
150 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
151 {
152 mSamplersPS[index].active = false;
153 }
154
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000155 for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000156 {
157 mSamplersVS[index].active = false;
158 }
Jamie Madill5f562732014-02-14 16:41:24 -0500159
160 mDynamicHLSL = new DynamicHLSL(renderer);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000161}
162
163ProgramBinary::~ProgramBinary()
164{
Jamie Madillc5a83002014-02-14 16:41:25 -0500165 while (!mVertexExecutables.empty())
166 {
167 delete mVertexExecutables.back();
168 mVertexExecutables.pop_back();
169 }
170
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500171 SafeDelete(mGeometryExecutable);
Jamie Madillc5a83002014-02-14 16:41:25 -0500172 SafeDelete(mPixelExecutable);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000173
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000174 while (!mUniforms.empty())
175 {
176 delete mUniforms.back();
177 mUniforms.pop_back();
178 }
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +0000179
180 while (!mUniformBlocks.empty())
181 {
182 delete mUniformBlocks.back();
183 mUniformBlocks.pop_back();
184 }
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500185
186 SafeDelete(mVertexUniformStorage);
187 SafeDelete(mFragmentUniformStorage);
Jamie Madill5f562732014-02-14 16:41:24 -0500188 SafeDelete(mDynamicHLSL);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000189}
190
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000191unsigned int ProgramBinary::getSerial() const
192{
193 return mSerial;
194}
195
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000196int ProgramBinary::getShaderVersion() const
197{
198 return mShaderVersion;
199}
200
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000201unsigned int ProgramBinary::issueSerial()
202{
203 return mCurrentSerial++;
204}
205
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500206rx::ShaderExecutable *ProgramBinary::getPixelExecutable() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000207{
208 return mPixelExecutable;
209}
210
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400211rx::ShaderExecutable *ProgramBinary::getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS])
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000212{
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400213 GLenum signature[MAX_VERTEX_ATTRIBS];
214 mDynamicHLSL->getInputLayoutSignature(inputLayout, signature);
215
Jamie Madillc5a83002014-02-14 16:41:25 -0500216 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
217 {
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400218 if (mVertexExecutables[executableIndex]->matchesSignature(signature))
Jamie Madillc5a83002014-02-14 16:41:25 -0500219 {
220 return mVertexExecutables[executableIndex]->shaderExecutable();
221 }
222 }
223
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500224 // Generate new dynamic layout with attribute conversions
225 const std::string &layoutHLSL = mDynamicHLSL->generateInputLayoutHLSL(inputLayout, mShaderAttributes);
226
227 // Generate new shader source by replacing the attributes stub with the defined input layout
228 std::string vertexHLSL = mVertexHLSL;
229 size_t insertPos = vertexHLSL.find(DynamicHLSL::VERTEX_ATTRIBUTE_STUB_STRING);
230 vertexHLSL.replace(insertPos, DynamicHLSL::VERTEX_ATTRIBUTE_STUB_STRING.length(), layoutHLSL);
231
Jamie Madillc5a83002014-02-14 16:41:25 -0500232 // Generate new vertex executable
233 InfoLog tempInfoLog;
Geoff Lang48dcae72014-02-05 16:28:24 -0500234 rx::ShaderExecutable *vertexExecutable = mRenderer->compileToExecutable(tempInfoLog, vertexHLSL.c_str(),
235 rx::SHADER_VERTEX,
236 mTransformFeedbackLinkedVaryings,
237 (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS),
238 mVertexWorkarounds);
Jamie Madillc5a83002014-02-14 16:41:25 -0500239
240 if (!vertexExecutable)
241 {
242 std::vector<char> tempCharBuffer(tempInfoLog.getLength()+3);
243 tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]);
244 ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
245 }
246 else
247 {
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400248 mVertexExecutables.push_back(new VertexExecutable(mRenderer, inputLayout, signature, vertexExecutable));
Jamie Madillc5a83002014-02-14 16:41:25 -0500249 }
250
251 return vertexExecutable;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000252}
253
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500254rx::ShaderExecutable *ProgramBinary::getGeometryExecutable() const
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000255{
256 return mGeometryExecutable;
257}
258
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000259GLuint ProgramBinary::getAttributeLocation(const char *name)
260{
261 if (name)
262 {
263 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
264 {
265 if (mLinkedAttribute[index].name == std::string(name))
266 {
267 return index;
268 }
269 }
270 }
271
272 return -1;
273}
274
275int ProgramBinary::getSemanticIndex(int attributeIndex)
276{
277 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
278
279 return mSemanticIndex[attributeIndex];
280}
281
282// Returns one more than the highest sampler index used.
283GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
284{
285 switch (type)
286 {
287 case SAMPLER_PIXEL:
288 return mUsedPixelSamplerRange;
289 case SAMPLER_VERTEX:
290 return mUsedVertexSamplerRange;
291 default:
292 UNREACHABLE();
293 return 0;
294 }
295}
296
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000297bool ProgramBinary::usesPointSize() const
298{
299 return mUsesPointSize;
300}
301
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000302bool ProgramBinary::usesPointSpriteEmulation() const
303{
304 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
305}
306
307bool ProgramBinary::usesGeometryShader() const
308{
309 return usesPointSpriteEmulation();
310}
311
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000312// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
313// index (0-15 for the pixel shader and 0-3 for the vertex shader).
314GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
315{
316 GLint logicalTextureUnit = -1;
317
318 switch (type)
319 {
320 case SAMPLER_PIXEL:
321 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
322
323 if (mSamplersPS[samplerIndex].active)
324 {
325 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
326 }
327 break;
328 case SAMPLER_VERTEX:
329 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
330
331 if (mSamplersVS[samplerIndex].active)
332 {
333 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
334 }
335 break;
336 default: UNREACHABLE();
337 }
338
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000339 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000340 {
341 return logicalTextureUnit;
342 }
343
344 return -1;
345}
346
347// Returns the texture type for a given Direct3D 9 sampler type and
348// index (0-15 for the pixel shader and 0-3 for the vertex shader).
349TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
350{
351 switch (type)
352 {
353 case SAMPLER_PIXEL:
354 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
355 ASSERT(mSamplersPS[samplerIndex].active);
356 return mSamplersPS[samplerIndex].textureType;
357 case SAMPLER_VERTEX:
358 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
359 ASSERT(mSamplersVS[samplerIndex].active);
360 return mSamplersVS[samplerIndex].textureType;
361 default: UNREACHABLE();
362 }
363
364 return TEXTURE_2D;
365}
366
367GLint ProgramBinary::getUniformLocation(std::string name)
368{
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500369 unsigned int subscript = ParseAndStripArrayIndex(&name);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000370
371 unsigned int numUniforms = mUniformIndex.size();
372 for (unsigned int location = 0; location < numUniforms; location++)
373 {
shannonwoods@chromium.org0ee85f82013-05-30 00:05:47 +0000374 if (mUniformIndex[location].name == name)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000375 {
shannonwoods@chromium.org0ee85f82013-05-30 00:05:47 +0000376 const int index = mUniformIndex[location].index;
377 const bool isArray = mUniforms[index]->isArray();
378
379 if ((isArray && mUniformIndex[location].element == subscript) ||
380 (subscript == GL_INVALID_INDEX))
381 {
382 return location;
383 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000384 }
385 }
386
387 return -1;
388}
389
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +0000390GLuint ProgramBinary::getUniformIndex(std::string name)
391{
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500392 unsigned int subscript = ParseAndStripArrayIndex(&name);
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +0000393
394 // The app is not allowed to specify array indices other than 0 for arrays of basic types
395 if (subscript != 0 && subscript != GL_INVALID_INDEX)
396 {
397 return GL_INVALID_INDEX;
398 }
399
400 unsigned int numUniforms = mUniforms.size();
401 for (unsigned int index = 0; index < numUniforms; index++)
402 {
403 if (mUniforms[index]->name == name)
404 {
405 if (mUniforms[index]->isArray() || subscript == GL_INVALID_INDEX)
406 {
407 return index;
408 }
409 }
410 }
411
412 return GL_INVALID_INDEX;
413}
414
shannonwoods@chromium.org42766252013-05-30 00:07:12 +0000415GLuint ProgramBinary::getUniformBlockIndex(std::string name)
416{
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500417 unsigned int subscript = ParseAndStripArrayIndex(&name);
shannonwoods@chromium.org42766252013-05-30 00:07:12 +0000418
419 unsigned int numUniformBlocks = mUniformBlocks.size();
420 for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++)
421 {
422 const UniformBlock &uniformBlock = *mUniformBlocks[blockIndex];
423 if (uniformBlock.name == name)
424 {
425 const bool arrayElementZero = (subscript == GL_INVALID_INDEX && uniformBlock.elementIndex == 0);
426 if (subscript == uniformBlock.elementIndex || arrayElementZero)
427 {
428 return blockIndex;
429 }
430 }
431 }
432
433 return GL_INVALID_INDEX;
434}
435
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000436UniformBlock *ProgramBinary::getUniformBlockByIndex(GLuint blockIndex)
437{
438 ASSERT(blockIndex < mUniformBlocks.size());
439 return mUniformBlocks[blockIndex];
440}
441
Jamie Madilld1e78c92013-06-20 11:55:50 -0400442GLint ProgramBinary::getFragDataLocation(const char *name) const
443{
444 std::string baseName(name);
445 unsigned int arrayIndex;
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500446 arrayIndex = ParseAndStripArrayIndex(&baseName);
Jamie Madilld1e78c92013-06-20 11:55:50 -0400447
448 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
449 {
450 const VariableLocation &outputVariable = locationIt->second;
451
452 if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
453 {
454 return static_cast<GLint>(locationIt->first);
455 }
456 }
457
458 return -1;
459}
460
Geoff Lang48dcae72014-02-05 16:28:24 -0500461size_t ProgramBinary::getTransformFeedbackVaryingCount() const
462{
463 return mTransformFeedbackLinkedVaryings.size();
464}
465
466const LinkedVarying &ProgramBinary::getTransformFeedbackVarying(size_t idx) const
467{
468 return mTransformFeedbackLinkedVaryings[idx];
469}
470
471GLenum ProgramBinary::getTransformFeedbackBufferMode() const
472{
473 return mTransformFeedbackBufferMode;
474}
475
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000476template <typename T>
477bool ProgramBinary::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000478{
479 if (location < 0 || location >= (int)mUniformIndex.size())
480 {
481 return false;
482 }
483
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000484 const int components = UniformComponentCount(targetUniformType);
485 const GLenum targetBoolType = UniformBoolVectorType(targetUniformType);
486
Jamie Madill834e8b72014-04-11 13:33:58 -0400487 LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000488 targetUniform->dirty = true;
489
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000490 int elementCount = targetUniform->elementCount();
491
492 if (elementCount == 1 && count > 1)
493 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
494
495 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
496
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000497 if (targetUniform->type == targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000498 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000499 T *target = (T*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000500
501 for (int i = 0; i < count; i++)
502 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000503 for (int c = 0; c < components; c++)
504 {
505 target[c] = v[c];
506 }
507 for (int c = components; c < 4; c++)
508 {
509 target[c] = 0;
510 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000511 target += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000512 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000513 }
514 }
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000515 else if (targetUniform->type == targetBoolType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000516 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000517 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000518
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000519 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000520 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000521 for (int c = 0; c < components; c++)
522 {
523 boolParams[c] = (v[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
524 }
525 for (int c = components; c < 4; c++)
526 {
527 boolParams[c] = GL_FALSE;
528 }
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000529 boolParams += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000530 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000531 }
532 }
533 else
534 {
535 return false;
536 }
537
538 return true;
539}
540
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000541bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
542{
543 return setUniform(location, count, v, GL_FLOAT);
544}
545
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000546bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
547{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000548 return setUniform(location, count, v, GL_FLOAT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000549}
550
551bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
552{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000553 return setUniform(location, count, v, GL_FLOAT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000554}
555
556bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
557{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000558 return setUniform(location, count, v, GL_FLOAT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000559}
560
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000561template<typename T>
562void transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000563{
shannonwoods@chromium.org2c2b82b2013-05-30 00:15:12 +0000564 int copyWidth = std::min(targetHeight, srcWidth);
565 int copyHeight = std::min(targetWidth, srcHeight);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000566
567 for (int x = 0; x < copyWidth; x++)
568 {
569 for (int y = 0; y < copyHeight; y++)
570 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000571 target[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000572 }
573 }
574 // clear unfilled right side
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000575 for (int y = 0; y < copyWidth; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000576 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000577 for (int x = copyHeight; x < targetWidth; x++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000578 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000579 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000580 }
581 }
582 // clear unfilled bottom.
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000583 for (int y = copyWidth; y < targetHeight; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000584 {
585 for (int x = 0; x < targetWidth; x++)
586 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000587 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000588 }
589 }
590}
591
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000592template<typename T>
593void expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
594{
595 int copyWidth = std::min(targetWidth, srcWidth);
596 int copyHeight = std::min(targetHeight, srcHeight);
597
598 for (int y = 0; y < copyHeight; y++)
599 {
600 for (int x = 0; x < copyWidth; x++)
601 {
602 target[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
603 }
604 }
605 // clear unfilled right side
606 for (int y = 0; y < copyHeight; y++)
607 {
608 for (int x = copyWidth; x < targetWidth; x++)
609 {
610 target[y * targetWidth + x] = static_cast<T>(0);
611 }
612 }
613 // clear unfilled bottom.
614 for (int y = copyHeight; y < targetHeight; y++)
615 {
616 for (int x = 0; x < targetWidth; x++)
617 {
618 target[y * targetWidth + x] = static_cast<T>(0);
619 }
620 }
621}
622
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000623template <int cols, int rows>
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000624bool ProgramBinary::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000625{
626 if (location < 0 || location >= (int)mUniformIndex.size())
627 {
628 return false;
629 }
630
Jamie Madill834e8b72014-04-11 13:33:58 -0400631 LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000632 targetUniform->dirty = true;
633
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000634 if (targetUniform->type != targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000635 {
636 return false;
637 }
638
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000639 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000640
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000641 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000642 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
643
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000644 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
shannonwoods@chromium.org2c2b82b2013-05-30 00:15:12 +0000645 const unsigned int targetMatrixStride = (4 * rows);
646 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * targetMatrixStride);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000647
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000648 for (int i = 0; i < count; i++)
649 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000650 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
651 if (transpose == GL_FALSE)
652 {
653 transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols);
654 }
655 else
656 {
657 expandMatrix<GLfloat>(target, value, 4, rows, cols, rows);
658 }
shannonwoods@chromium.org2c2b82b2013-05-30 00:15:12 +0000659 target += targetMatrixStride;
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000660 value += cols * rows;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000661 }
662
663 return true;
664}
665
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000666bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000667{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000668 return setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000669}
670
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000671bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000672{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000673 return setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000674}
675
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000676bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000677{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000678 return setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000679}
680
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000681bool ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000682{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000683 return setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000684}
685
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000686bool ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000687{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000688 return setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000689}
690
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000691bool ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000692{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000693 return setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000694}
695
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000696bool ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000697{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000698 return setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000699}
700
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000701bool ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000702{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000703 return setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000704}
705
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000706bool ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000707{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000708 return setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000709}
710
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000711bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
712{
713 if (location < 0 || location >= (int)mUniformIndex.size())
714 {
715 return false;
716 }
717
Jamie Madill834e8b72014-04-11 13:33:58 -0400718 LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000719 targetUniform->dirty = true;
720
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000721 int elementCount = targetUniform->elementCount();
722
723 if (elementCount == 1 && count > 1)
724 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
725
726 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
727
Nicolas Capense6050882013-07-08 10:43:10 -0400728 if (targetUniform->type == GL_INT || IsSampler(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000729 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000730 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000731
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000732 for (int i = 0; i < count; i++)
733 {
734 target[0] = v[0];
735 target[1] = 0;
736 target[2] = 0;
737 target[3] = 0;
738 target += 4;
739 v += 1;
740 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000741 }
742 else if (targetUniform->type == GL_BOOL)
743 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000744 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000745
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000746 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000747 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000748 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
749 boolParams[1] = GL_FALSE;
750 boolParams[2] = GL_FALSE;
751 boolParams[3] = GL_FALSE;
752 boolParams += 4;
753 v += 1;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000754 }
755 }
756 else
757 {
758 return false;
759 }
760
761 return true;
762}
763
764bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
765{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000766 return setUniform(location, count, v, GL_INT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000767}
768
769bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
770{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000771 return setUniform(location, count, v, GL_INT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000772}
773
774bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
775{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000776 return setUniform(location, count, v, GL_INT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000777}
778
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +0000779bool ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
780{
781 return setUniform(location, count, v, GL_UNSIGNED_INT);
782}
783
784bool ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
785{
786 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
787}
788
789bool ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
790{
791 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
792}
793
794bool ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
795{
796 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
797}
798
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000799template <typename T>
800bool ProgramBinary::getUniformv(GLint location, GLsizei *bufSize, T *params, GLenum uniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000801{
802 if (location < 0 || location >= (int)mUniformIndex.size())
803 {
804 return false;
805 }
806
Jamie Madill834e8b72014-04-11 13:33:58 -0400807 LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000808
809 // sized queries -- ensure the provided buffer is large enough
810 if (bufSize)
811 {
812 int requiredBytes = UniformExternalSize(targetUniform->type);
813 if (*bufSize < requiredBytes)
814 {
815 return false;
816 }
817 }
818
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000819 if (IsMatrixType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000820 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000821 const int rows = VariableRowCount(targetUniform->type);
822 const int cols = VariableColumnCount(targetUniform->type);
Jamie Madillf07558a2013-10-31 11:16:22 -0400823 transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, rows, cols, 4, rows);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000824 }
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000825 else if (uniformType == UniformComponentType(targetUniform->type))
826 {
827 unsigned int size = UniformComponentCount(targetUniform->type);
828 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T),
829 size * sizeof(T));
830 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000831 else
832 {
833 unsigned int size = UniformComponentCount(targetUniform->type);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000834 switch (UniformComponentType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000835 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000836 case GL_BOOL:
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000837 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000838 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000839
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000840 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000841 {
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000842 params[i] = (boolParams[i] == GL_FALSE) ? static_cast<T>(0) : static_cast<T>(1);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000843 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000844 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000845 break;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000846
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000847 case GL_FLOAT:
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000848 {
849 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
850
851 for (unsigned int i = 0; i < size; i++)
852 {
853 params[i] = static_cast<T>(floatParams[i]);
854 }
855 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000856 break;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000857
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000858 case GL_INT:
859 {
860 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
861
862 for (unsigned int i = 0; i < size; i++)
863 {
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000864 params[i] = static_cast<T>(intParams[i]);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000865 }
866 }
867 break;
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000868
869 case GL_UNSIGNED_INT:
870 {
871 GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000872
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000873 for (unsigned int i = 0; i < size; i++)
874 {
875 params[i] = static_cast<T>(uintParams[i]);
876 }
877 }
878 break;
879
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000880 default: UNREACHABLE();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000881 }
882 }
883
884 return true;
885}
886
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000887bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
888{
889 return getUniformv(location, bufSize, params, GL_FLOAT);
890}
891
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000892bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
893{
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000894 return getUniformv(location, bufSize, params, GL_INT);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000895}
896
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000897bool ProgramBinary::getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params)
898{
899 return getUniformv(location, bufSize, params, GL_UNSIGNED_INT);
900}
901
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000902void ProgramBinary::dirtyAllUniforms()
903{
904 unsigned int numUniforms = mUniforms.size();
905 for (unsigned int index = 0; index < numUniforms; index++)
906 {
907 mUniforms[index]->dirty = true;
908 }
909}
910
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000911// Applies all the uniforms set for this program object to the renderer
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000912void ProgramBinary::applyUniforms()
913{
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000914 // Retrieve sampler uniform values
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500915 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000916 {
Jamie Madill834e8b72014-04-11 13:33:58 -0400917 LinkedUniform *targetUniform = mUniforms[uniformIndex];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000918
919 if (targetUniform->dirty)
920 {
Nicolas Capense6050882013-07-08 10:43:10 -0400921 if (IsSampler(targetUniform->type))
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000922 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000923 int count = targetUniform->elementCount();
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000924 GLint (*v)[4] = (GLint(*)[4])targetUniform->data;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000925
shannonwoods@chromium.org38676dc2013-05-30 00:06:52 +0000926 if (targetUniform->isReferencedByFragmentShader())
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000927 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000928 unsigned int firstIndex = targetUniform->psRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000929
930 for (int i = 0; i < count; i++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000931 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000932 unsigned int samplerIndex = firstIndex + i;
933
934 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000935 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000936 ASSERT(mSamplersPS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000937 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000938 }
939 }
940 }
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000941
shannonwoods@chromium.org38676dc2013-05-30 00:06:52 +0000942 if (targetUniform->isReferencedByVertexShader())
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000943 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000944 unsigned int firstIndex = targetUniform->vsRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000945
946 for (int i = 0; i < count; i++)
947 {
948 unsigned int samplerIndex = firstIndex + i;
949
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000950 if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000951 {
952 ASSERT(mSamplersVS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000953 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000954 }
955 }
956 }
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000957 }
958 }
959 }
960
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500961 mRenderer->applyUniforms(*this);
962
963 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
964 {
965 mUniforms[uniformIndex]->dirty = false;
966 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000967}
968
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000969bool ProgramBinary::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers)
970{
971 const gl::Buffer *vertexUniformBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = {NULL};
972 const gl::Buffer *fragmentUniformBuffers[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS] = {NULL};
973
974 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
975 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
976
977 ASSERT(boundBuffers.size() == mUniformBlocks.size());
978
979 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); uniformBlockIndex++)
980 {
981 gl::UniformBlock *uniformBlock = getUniformBlockByIndex(uniformBlockIndex);
982 gl::Buffer *uniformBuffer = boundBuffers[uniformBlockIndex];
983
984 ASSERT(uniformBlock && uniformBuffer);
985
986 if (uniformBuffer->size() < uniformBlock->dataSize)
987 {
988 // undefined behaviour
989 return false;
990 }
991
992 ASSERT(uniformBlock->isReferencedByVertexShader() || uniformBlock->isReferencedByFragmentShader());
993
994 if (uniformBlock->isReferencedByVertexShader())
995 {
996 unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS;
997 ASSERT(vertexUniformBuffers[registerIndex] == NULL);
998 ASSERT(registerIndex < mRenderer->getMaxVertexShaderUniformBuffers());
999 vertexUniformBuffers[registerIndex] = uniformBuffer;
1000 }
1001
1002 if (uniformBlock->isReferencedByFragmentShader())
1003 {
1004 unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS;
1005 ASSERT(fragmentUniformBuffers[registerIndex] == NULL);
1006 ASSERT(registerIndex < mRenderer->getMaxFragmentShaderUniformBuffers());
1007 fragmentUniformBuffers[registerIndex] = uniformBuffer;
1008 }
1009 }
1010
1011 return mRenderer->setUniformBuffers(vertexUniformBuffers, fragmentUniformBuffers);
1012}
1013
Jamie Madill5f562732014-02-14 16:41:24 -05001014bool ProgramBinary::linkVaryings(InfoLog &infoLog, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001015{
Jamie Madill834e8b72014-04-11 13:33:58 -04001016 std::vector<gl::Varying> &fragmentVaryings = fragmentShader->getVaryings();
1017 std::vector<gl::Varying> &vertexVaryings = vertexShader->getVaryings();
Jamie Madill5f562732014-02-14 16:41:24 -05001018
1019 for (size_t fragVaryingIndex = 0; fragVaryingIndex < fragmentVaryings.size(); fragVaryingIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001020 {
Jamie Madill834e8b72014-04-11 13:33:58 -04001021 gl::Varying *input = &fragmentVaryings[fragVaryingIndex];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001022 bool matched = false;
1023
Jamie Madill5f562732014-02-14 16:41:24 -05001024 for (size_t vertVaryingIndex = 0; vertVaryingIndex < vertexVaryings.size(); vertVaryingIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001025 {
Jamie Madill834e8b72014-04-11 13:33:58 -04001026 gl::Varying *output = &vertexVaryings[vertVaryingIndex];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001027 if (output->name == input->name)
1028 {
Jamie Madill28167c62013-08-30 13:21:10 -04001029 if (!linkValidateVariables(infoLog, output->name, *input, *output))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001030 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001031 return false;
1032 }
1033
Jamie Madill139b9092013-08-30 13:21:06 -04001034 output->registerIndex = input->registerIndex;
1035 output->elementIndex = input->elementIndex;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001036
1037 matched = true;
1038 break;
1039 }
1040 }
1041
1042 if (!matched)
1043 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001044 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001045 return false;
1046 }
1047 }
1048
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001049 return true;
1050}
1051
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001052bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
1053{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001054 BinaryInputStream stream(binary, length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001055
1056 int format = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001057 stream.read(&format);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001058 if (format != GL_PROGRAM_BINARY_ANGLE)
1059 {
1060 infoLog.append("Invalid program binary format.");
1061 return false;
1062 }
1063
Jamie Madill049108d2013-11-19 10:41:49 -05001064 int majorVersion = 0;
1065 int minorVersion = 0;
1066 stream.read(&majorVersion);
1067 stream.read(&minorVersion);
Jamie Madill0aa84f62014-02-13 13:17:23 -05001068 if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
Jamie Madill049108d2013-11-19 10:41:49 -05001069 {
1070 infoLog.append("Invalid program binary version.");
1071 return false;
1072 }
1073
Jamie Madill0aa84f62014-02-13 13:17:23 -05001074 unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
1075 stream.read(commitString, ANGLE_COMMIT_HASH_SIZE);
1076 if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001077 {
1078 infoLog.append("Invalid program binary version.");
1079 return false;
1080 }
1081
shannonwoods@chromium.orgf97a0842013-05-30 00:10:33 +00001082 int compileFlags = 0;
1083 stream.read(&compileFlags);
1084 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
1085 {
1086 infoLog.append("Mismatched compilation flags.");
1087 return false;
1088 }
1089
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001090 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1091 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001092 stream.read(&mLinkedAttribute[i].type);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001093 std::string name;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001094 stream.read(&name);
1095 mLinkedAttribute[i].name = name;
Jamie Madill2c7d84a2014-02-14 16:41:26 -05001096 stream.read(&mShaderAttributes[i].type);
1097 stream.read(&mShaderAttributes[i].name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001098 stream.read(&mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001099 }
1100
Al Patrick3f2daa82013-08-07 12:58:57 -07001101 initAttributesByLayout();
1102
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001103 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1104 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001105 stream.read(&mSamplersPS[i].active);
1106 stream.read(&mSamplersPS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001107
1108 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001109 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001110 mSamplersPS[i].textureType = (TextureType) textureType;
1111 }
1112
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001113 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001114 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001115 stream.read(&mSamplersVS[i].active);
1116 stream.read(&mSamplersVS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001117
1118 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001119 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001120 mSamplersVS[i].textureType = (TextureType) textureType;
1121 }
1122
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001123 stream.read(&mUsedVertexSamplerRange);
1124 stream.read(&mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001125 stream.read(&mUsesPointSize);
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +00001126 stream.read(&mShaderVersion);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001127
shannon.woods@transgaming.com45886d62013-02-28 23:19:20 +00001128 size_t size;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001129 stream.read(&size);
1130 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001131 {
1132 infoLog.append("Invalid program binary.");
1133 return false;
1134 }
1135
1136 mUniforms.resize(size);
1137 for (unsigned int i = 0; i < size; ++i)
1138 {
1139 GLenum type;
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001140 GLenum precision;
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001141 std::string name;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001142 unsigned int arraySize;
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001143 int blockIndex;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001144
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001145 stream.read(&type);
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001146 stream.read(&precision);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001147 stream.read(&name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001148 stream.read(&arraySize);
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001149 stream.read(&blockIndex);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001150
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001151 int offset;
1152 int arrayStride;
1153 int matrixStride;
1154 bool isRowMajorMatrix;
1155
1156 stream.read(&offset);
1157 stream.read(&arrayStride);
1158 stream.read(&matrixStride);
1159 stream.read(&isRowMajorMatrix);
1160
Jamie Madill834e8b72014-04-11 13:33:58 -04001161 const gl::BlockMemberInfo blockInfo(offset, arrayStride, matrixStride, isRowMajorMatrix);
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001162
Jamie Madill834e8b72014-04-11 13:33:58 -04001163 mUniforms[i] = new LinkedUniform(type, precision, name, arraySize, blockIndex, blockInfo);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001164
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001165 stream.read(&mUniforms[i]->psRegisterIndex);
1166 stream.read(&mUniforms[i]->vsRegisterIndex);
1167 stream.read(&mUniforms[i]->registerCount);
Jamie Madill5b085dc2013-08-30 13:21:11 -04001168 stream.read(&mUniforms[i]->registerElement);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001169 }
1170
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001171 stream.read(&size);
1172 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001173 {
1174 infoLog.append("Invalid program binary.");
1175 return false;
1176 }
1177
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001178 mUniformBlocks.resize(size);
1179 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < size; ++uniformBlockIndex)
1180 {
1181 std::string name;
1182 unsigned int elementIndex;
1183 unsigned int dataSize;
1184
1185 stream.read(&name);
1186 stream.read(&elementIndex);
1187 stream.read(&dataSize);
1188
1189 mUniformBlocks[uniformBlockIndex] = new UniformBlock(name, elementIndex, dataSize);
1190
1191 UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
1192 stream.read(&uniformBlock.psRegisterIndex);
1193 stream.read(&uniformBlock.vsRegisterIndex);
1194
1195 size_t numMembers;
1196 stream.read(&numMembers);
1197 uniformBlock.memberUniformIndexes.resize(numMembers);
1198 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
1199 {
1200 stream.read(&uniformBlock.memberUniformIndexes[blockMemberIndex]);
1201 }
1202 }
1203
1204 stream.read(&size);
1205 if (stream.error())
1206 {
1207 infoLog.append("Invalid program binary.");
1208 return false;
1209 }
1210
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001211 mUniformIndex.resize(size);
1212 for (unsigned int i = 0; i < size; ++i)
1213 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001214 stream.read(&mUniformIndex[i].name);
1215 stream.read(&mUniformIndex[i].element);
1216 stream.read(&mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001217 }
1218
Geoff Lang48dcae72014-02-05 16:28:24 -05001219 stream.read(&mTransformFeedbackBufferMode);
1220 stream.read(&size);
1221 mTransformFeedbackLinkedVaryings.resize(size);
1222 for (size_t i = 0; i < mTransformFeedbackLinkedVaryings.size(); i++)
1223 {
1224 LinkedVarying &varying = mTransformFeedbackLinkedVaryings[i];
1225
1226 stream.read(&varying.name);
1227 stream.read(&varying.type);
1228 stream.read(&varying.size);
1229 stream.read(&varying.semanticName);
1230 stream.read(&varying.semanticIndex);
1231 stream.read(&varying.semanticIndexCount);
1232 }
1233
Jamie Madillc5a83002014-02-14 16:41:25 -05001234 stream.read(&mVertexHLSL);
1235 stream.read(&mVertexWorkarounds);
1236
1237 unsigned int vertexShaderCount;
1238 stream.read(&vertexShaderCount);
1239
1240 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++)
1241 {
Jamie Madill7a29e4a2014-05-02 10:41:48 -04001242 VertexFormat inputLayout[MAX_VERTEX_ATTRIBS];
Jamie Madillc5a83002014-02-14 16:41:25 -05001243
Jamie Madill7a29e4a2014-05-02 10:41:48 -04001244 for (size_t inputIndex = 0; inputIndex < MAX_VERTEX_ATTRIBS; inputIndex++)
Jamie Madillc5a83002014-02-14 16:41:25 -05001245 {
Jamie Madill7a29e4a2014-05-02 10:41:48 -04001246 VertexFormat *vertexInput = &inputLayout[inputIndex];
Jamie Madillc5a83002014-02-14 16:41:25 -05001247 stream.read(&vertexInput->mType);
1248 stream.read(&vertexInput->mNormalized);
1249 stream.read(&vertexInput->mComponents);
1250 stream.read(&vertexInput->mPureInteger);
1251 }
1252
1253 unsigned int vertexShaderSize;
1254 stream.read(&vertexShaderSize);
1255
1256 const char *vertexShaderFunction = (const char*) binary + stream.offset();
1257
1258 rx::ShaderExecutable *shaderExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
Geoff Lang48dcae72014-02-05 16:28:24 -05001259 vertexShaderSize, rx::SHADER_VERTEX,
1260 mTransformFeedbackLinkedVaryings,
1261 (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
Jamie Madillc5a83002014-02-14 16:41:25 -05001262 if (!shaderExecutable)
1263 {
1264 infoLog.append("Could not create vertex shader.");
1265 return false;
1266 }
1267
Jamie Madill7a29e4a2014-05-02 10:41:48 -04001268 // generated converted input layout
1269 GLenum signature[MAX_VERTEX_ATTRIBS];
1270 mDynamicHLSL->getInputLayoutSignature(inputLayout, signature);
1271
1272 // add new binary
1273 mVertexExecutables.push_back(new VertexExecutable(mRenderer, inputLayout, signature, shaderExecutable));
Jamie Madillc5a83002014-02-14 16:41:25 -05001274
1275 stream.skip(vertexShaderSize);
1276 }
1277
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001278 unsigned int pixelShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001279 stream.read(&pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001280
Jamie Madillc5a83002014-02-14 16:41:25 -05001281 const char *pixelShaderFunction = (const char*) binary + stream.offset();
1282 mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
Geoff Lang48dcae72014-02-05 16:28:24 -05001283 pixelShaderSize, rx::SHADER_PIXEL, mTransformFeedbackLinkedVaryings,
1284 (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
Jamie Madillc5a83002014-02-14 16:41:25 -05001285 if (!mPixelExecutable)
1286 {
1287 infoLog.append("Could not create pixel shader.");
1288 return false;
1289 }
1290 stream.skip(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001291
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001292 unsigned int geometryShaderSize;
1293 stream.read(&geometryShaderSize);
1294
Jamie Madillc5a83002014-02-14 16:41:25 -05001295 if (geometryShaderSize > 0)
1296 {
1297 const char *geometryShaderFunction = (const char*) binary + stream.offset();
1298 mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
Geoff Lang48dcae72014-02-05 16:28:24 -05001299 geometryShaderSize, rx::SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings,
1300 (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
Jamie Madillc5a83002014-02-14 16:41:25 -05001301 if (!mGeometryExecutable)
1302 {
1303 infoLog.append("Could not create geometry shader.");
1304 SafeDelete(mPixelExecutable);
1305 return false;
1306 }
1307 stream.skip(geometryShaderSize);
1308 }
1309
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001310 const char *ptr = (const char*) binary + stream.offset();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001311
daniel@transgaming.com36038542012-11-28 20:59:26 +00001312 const GUID *binaryIdentifier = (const GUID *) ptr;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001313 ptr += sizeof(GUID);
1314
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001315 GUID identifier = mRenderer->getAdapterIdentifier();
1316 if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001317 {
1318 infoLog.append("Invalid program binary.");
1319 return false;
1320 }
1321
Jamie Madill8ff21ae2014-02-04 16:04:05 -05001322 initializeUniformStorage();
1323
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001324 return true;
1325}
1326
1327bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
1328{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001329 BinaryOutputStream stream;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001330
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001331 stream.write(GL_PROGRAM_BINARY_ANGLE);
Jamie Madill0aa84f62014-02-13 13:17:23 -05001332 stream.write(ANGLE_MAJOR_VERSION);
1333 stream.write(ANGLE_MINOR_VERSION);
1334 stream.write(ANGLE_COMMIT_HASH, ANGLE_COMMIT_HASH_SIZE);
shannonwoods@chromium.orgf97a0842013-05-30 00:10:33 +00001335 stream.write(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001336
1337 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1338 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001339 stream.write(mLinkedAttribute[i].type);
1340 stream.write(mLinkedAttribute[i].name);
Jamie Madill2c7d84a2014-02-14 16:41:26 -05001341 stream.write(mShaderAttributes[i].type);
1342 stream.write(mShaderAttributes[i].name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001343 stream.write(mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001344 }
1345
1346 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1347 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001348 stream.write(mSamplersPS[i].active);
1349 stream.write(mSamplersPS[i].logicalTextureUnit);
1350 stream.write((int) mSamplersPS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001351 }
1352
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001353 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001354 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001355 stream.write(mSamplersVS[i].active);
1356 stream.write(mSamplersVS[i].logicalTextureUnit);
1357 stream.write((int) mSamplersVS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001358 }
1359
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001360 stream.write(mUsedVertexSamplerRange);
1361 stream.write(mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001362 stream.write(mUsesPointSize);
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +00001363 stream.write(mShaderVersion);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001364
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001365 stream.write(mUniforms.size());
Jamie Madillc5a83002014-02-14 16:41:25 -05001366 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001367 {
Jamie Madill834e8b72014-04-11 13:33:58 -04001368 const LinkedUniform &uniform = *mUniforms[uniformIndex];
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001369
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001370 stream.write(uniform.type);
1371 stream.write(uniform.precision);
1372 stream.write(uniform.name);
1373 stream.write(uniform.arraySize);
1374 stream.write(uniform.blockIndex);
1375
1376 stream.write(uniform.blockInfo.offset);
1377 stream.write(uniform.blockInfo.arrayStride);
1378 stream.write(uniform.blockInfo.matrixStride);
1379 stream.write(uniform.blockInfo.isRowMajorMatrix);
1380
1381 stream.write(uniform.psRegisterIndex);
1382 stream.write(uniform.vsRegisterIndex);
1383 stream.write(uniform.registerCount);
Jamie Madill5b085dc2013-08-30 13:21:11 -04001384 stream.write(uniform.registerElement);
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001385 }
1386
1387 stream.write(mUniformBlocks.size());
Jamie Madillc5a83002014-02-14 16:41:25 -05001388 for (size_t uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); ++uniformBlockIndex)
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001389 {
1390 const UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
1391
1392 stream.write(uniformBlock.name);
1393 stream.write(uniformBlock.elementIndex);
1394 stream.write(uniformBlock.dataSize);
1395
1396 stream.write(uniformBlock.memberUniformIndexes.size());
1397 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
1398 {
1399 stream.write(uniformBlock.memberUniformIndexes[blockMemberIndex]);
1400 }
1401
1402 stream.write(uniformBlock.psRegisterIndex);
1403 stream.write(uniformBlock.vsRegisterIndex);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001404 }
1405
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001406 stream.write(mUniformIndex.size());
Jamie Madillc5a83002014-02-14 16:41:25 -05001407 for (size_t i = 0; i < mUniformIndex.size(); ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001408 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001409 stream.write(mUniformIndex[i].name);
1410 stream.write(mUniformIndex[i].element);
1411 stream.write(mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001412 }
1413
Geoff Lang48dcae72014-02-05 16:28:24 -05001414 stream.write(mTransformFeedbackBufferMode);
1415 stream.write(mTransformFeedbackLinkedVaryings.size());
1416 for (size_t i = 0; i < mTransformFeedbackLinkedVaryings.size(); i++)
1417 {
1418 const LinkedVarying &varying = mTransformFeedbackLinkedVaryings[i];
1419
1420 stream.write(varying.name);
1421 stream.write(varying.type);
1422 stream.write(varying.size);
1423 stream.write(varying.semanticName);
1424 stream.write(varying.semanticIndex);
1425 stream.write(varying.semanticIndexCount);
1426 }
1427
Jamie Madillc5a83002014-02-14 16:41:25 -05001428 stream.write(mVertexHLSL);
1429 stream.write(mVertexWorkarounds);
1430
Jamie Madillc5a83002014-02-14 16:41:25 -05001431 stream.write(mVertexExecutables.size());
1432 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); vertexExecutableIndex++)
1433 {
1434 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex];
1435
1436 for (size_t inputIndex = 0; inputIndex < gl::MAX_VERTEX_ATTRIBS; inputIndex++)
1437 {
1438 const VertexFormat &vertexInput = vertexExecutable->inputs()[inputIndex];
1439 stream.write(vertexInput.mType);
1440 stream.write(vertexInput.mNormalized);
1441 stream.write(vertexInput.mComponents);
1442 stream.write(vertexInput.mPureInteger);
1443 }
1444
1445 UINT vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1446 stream.write(vertexShaderSize);
1447
1448 unsigned char *vertexBlob = static_cast<unsigned char *>(vertexExecutable->shaderExecutable()->getFunction());
1449 stream.write(vertexBlob, vertexShaderSize);
1450 }
1451
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001452 UINT pixelShaderSize = mPixelExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001453 stream.write(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001454
Jamie Madillc5a83002014-02-14 16:41:25 -05001455 unsigned char *pixelBlob = static_cast<unsigned char *>(mPixelExecutable->getFunction());
1456 stream.write(pixelBlob, pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001457
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001458 UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
1459 stream.write(geometryShaderSize);
1460
Jamie Madillc5a83002014-02-14 16:41:25 -05001461 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
1462 {
1463 unsigned char *geometryBlob = static_cast<unsigned char *>(mGeometryExecutable->getFunction());
1464 stream.write(geometryBlob, geometryShaderSize);
1465 }
1466
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001467 GUID identifier = mRenderer->getAdapterIdentifier();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001468
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001469 GLsizei streamLength = stream.length();
1470 const void *streamData = stream.data();
1471
Jamie Madillc5a83002014-02-14 16:41:25 -05001472 GLsizei totalLength = streamLength + sizeof(GUID);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001473 if (totalLength > bufSize)
1474 {
1475 if (length)
1476 {
1477 *length = 0;
1478 }
1479
1480 return false;
1481 }
1482
1483 if (binary)
1484 {
1485 char *ptr = (char*) binary;
1486
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001487 memcpy(ptr, streamData, streamLength);
1488 ptr += streamLength;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001489
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001490 memcpy(ptr, &identifier, sizeof(GUID));
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001491 ptr += sizeof(GUID);
1492
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001493 ASSERT(ptr - totalLength == binary);
1494 }
1495
1496 if (length)
1497 {
1498 *length = totalLength;
1499 }
1500
1501 return true;
1502}
1503
1504GLint ProgramBinary::getLength()
1505{
1506 GLint length;
1507 if (save(NULL, INT_MAX, &length))
1508 {
1509 return length;
1510 }
1511 else
1512 {
1513 return 0;
1514 }
1515}
1516
Geoff Lang48dcae72014-02-05 16:28:24 -05001517bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader,
1518 const std::vector<std::string>& transformFeedbackVaryings, GLenum transformFeedbackBufferMode)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001519{
1520 if (!fragmentShader || !fragmentShader->isCompiled())
1521 {
1522 return false;
1523 }
1524
1525 if (!vertexShader || !vertexShader->isCompiled())
1526 {
1527 return false;
1528 }
1529
Geoff Lang48dcae72014-02-05 16:28:24 -05001530 mTransformFeedbackLinkedVaryings.clear();
1531 mTransformFeedbackBufferMode = transformFeedbackBufferMode;
1532
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +00001533 mShaderVersion = vertexShader->getShaderVersion();
1534
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001535 std::string pixelHLSL = fragmentShader->getHLSL();
Jamie Madillc5a83002014-02-14 16:41:25 -05001536 mVertexHLSL = vertexShader->getHLSL();
1537 mVertexWorkarounds = vertexShader->getD3DWorkarounds();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001538
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001539 // Map the varyings to the register file
Jamie Madill834e8b72014-04-11 13:33:58 -04001540 const gl::ShaderVariable *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
Geoff Lang48dcae72014-02-05 16:28:24 -05001541 int registers = mDynamicHLSL->packVaryings(infoLog, packing, fragmentShader, vertexShader, transformFeedbackVaryings);
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001542
1543 if (registers < 0)
1544 {
1545 return false;
1546 }
1547
Jamie Madill5f562732014-02-14 16:41:24 -05001548 if (!linkVaryings(infoLog, fragmentShader, vertexShader))
1549 {
1550 return false;
1551 }
1552
1553 mUsesPointSize = vertexShader->usesPointSize();
Geoff Lang48dcae72014-02-05 16:28:24 -05001554 std::vector<LinkedVarying> linkedVaryings;
Jamie Madillc5a83002014-02-14 16:41:25 -05001555 if (!mDynamicHLSL->generateShaderLinkHLSL(infoLog, registers, packing, pixelHLSL, mVertexHLSL,
Geoff Lang48dcae72014-02-05 16:28:24 -05001556 fragmentShader, vertexShader, transformFeedbackVaryings,
1557 &linkedVaryings, &mOutputVariables))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001558 {
1559 return false;
1560 }
1561
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001562 bool success = true;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001563
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001564 if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader))
1565 {
1566 success = false;
1567 }
1568
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001569 if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001570 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001571 success = false;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001572 }
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001573
shannonwoods@chromium.org03299882013-05-30 00:05:26 +00001574 // special case for gl_DepthRange, the only built-in uniform (also a struct)
Jamie Madill5f562732014-02-14 16:41:24 -05001575 if (vertexShader->usesDepthRange() || fragmentShader->usesDepthRange())
shannonwoods@chromium.org03299882013-05-30 00:05:26 +00001576 {
Geoff Langcc14f102014-05-05 17:00:40 -04001577 mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, gl::BlockMemberInfo::getDefaultBlockInfo()));
1578 mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, gl::BlockMemberInfo::getDefaultBlockInfo()));
1579 mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, gl::BlockMemberInfo::getDefaultBlockInfo()));
shannonwoods@chromium.org03299882013-05-30 00:05:26 +00001580 }
1581
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00001582 if (!linkUniformBlocks(infoLog, vertexShader->getInterfaceBlocks(), fragmentShader->getInterfaceBlocks()))
1583 {
1584 success = false;
1585 }
1586
Geoff Lang48dcae72014-02-05 16:28:24 -05001587 if (!gatherTransformFeedbackLinkedVaryings(infoLog, linkedVaryings, transformFeedbackVaryings,
1588 transformFeedbackBufferMode, &mTransformFeedbackLinkedVaryings))
1589 {
1590 success = false;
1591 }
1592
Jamie Madilld1ac3c92013-06-25 10:40:30 -04001593 if (success)
1594 {
Jamie Madillc5a83002014-02-14 16:41:25 -05001595 VertexFormat defaultInputLayout[MAX_VERTEX_ATTRIBS];
1596 GetInputLayoutFromShader(vertexShader->activeAttributes(), defaultInputLayout);
1597
1598 rx::ShaderExecutable *defaultVertexExecutable = getVertexExecutableForInputLayout(defaultInputLayout);
Geoff Lang48dcae72014-02-05 16:28:24 -05001599 mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL,
1600 mTransformFeedbackLinkedVaryings,
1601 (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS),
1602 fragmentShader->getD3DWorkarounds());
Jamie Madilld1ac3c92013-06-25 10:40:30 -04001603
1604 if (usesGeometryShader())
1605 {
Jamie Madill5f562732014-02-14 16:41:24 -05001606 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader);
Geoff Lang48dcae72014-02-05 16:28:24 -05001607 mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY,
1608 mTransformFeedbackLinkedVaryings,
1609 (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS),
1610 rx::ANGLE_D3D_WORKAROUND_NONE);
Jamie Madilld1ac3c92013-06-25 10:40:30 -04001611 }
1612
Jamie Madillc5a83002014-02-14 16:41:25 -05001613 if (!defaultVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
Jamie Madilld1ac3c92013-06-25 10:40:30 -04001614 {
1615 infoLog.append("Failed to create D3D shaders.");
1616 success = false;
1617
Jamie Madillc5a83002014-02-14 16:41:25 -05001618 while (!mVertexExecutables.empty())
1619 {
1620 delete mVertexExecutables.back();
1621 mVertexExecutables.pop_back();
1622 }
1623
1624 SafeDelete(mGeometryExecutable);
1625 SafeDelete(mPixelExecutable);
Geoff Lang48dcae72014-02-05 16:28:24 -05001626
1627 mTransformFeedbackLinkedVaryings.clear();
Jamie Madilld1ac3c92013-06-25 10:40:30 -04001628 }
1629 }
1630
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001631 return success;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001632}
1633
1634// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001635bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001636{
1637 unsigned int usedLocations = 0;
Jamie Madill834e8b72014-04-11 13:33:58 -04001638 const std::vector<gl::Attribute> &activeAttributes = vertexShader->activeAttributes();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001639
1640 // Link attributes that have a binding location
Jamie Madilldefb6742013-06-20 11:55:51 -04001641 for (unsigned int attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001642 {
Jamie Madill834e8b72014-04-11 13:33:58 -04001643 const gl::Attribute &attribute = activeAttributes[attributeIndex];
Jamie Madilleba4eff2013-06-20 11:55:51 -04001644 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001645
Jamie Madill2c7d84a2014-02-14 16:41:26 -05001646 mShaderAttributes[attributeIndex] = attribute;
1647
Jamie Madilleba4eff2013-06-20 11:55:51 -04001648 if (location != -1) // Set by glBindAttribLocation or by location layout qualifier
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001649 {
Jamie Madilleba4eff2013-06-20 11:55:51 -04001650 const int rows = AttributeRegisterCount(attribute.type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001651
1652 if (rows + location > MAX_VERTEX_ATTRIBS)
1653 {
Jamie Madilldefb6742013-06-20 11:55:51 -04001654 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001655
1656 return false;
1657 }
1658
Jamie Madilleba4eff2013-06-20 11:55:51 -04001659 for (int row = 0; row < rows; row++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001660 {
Jamie Madilleba4eff2013-06-20 11:55:51 -04001661 const int rowLocation = location + row;
Jamie Madill834e8b72014-04-11 13:33:58 -04001662 gl::ShaderVariable &linkedAttribute = mLinkedAttribute[rowLocation];
Jamie Madilleba4eff2013-06-20 11:55:51 -04001663
1664 // In GLSL 3.00, attribute aliasing produces a link error
1665 // In GLSL 1.00, attribute aliasing is allowed
1666 if (mShaderVersion >= 300)
1667 {
1668 if (!linkedAttribute.name.empty())
1669 {
1670 infoLog.append("Attribute '%s' aliases attribute '%s' at location %d", attribute.name.c_str(), linkedAttribute.name.c_str(), rowLocation);
1671 return false;
1672 }
1673 }
1674
1675 linkedAttribute = attribute;
1676 usedLocations |= 1 << rowLocation;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001677 }
1678 }
1679 }
1680
1681 // Link attributes that don't have a binding location
Jamie Madilldefb6742013-06-20 11:55:51 -04001682 for (unsigned int attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001683 {
Jamie Madill834e8b72014-04-11 13:33:58 -04001684 const gl::Attribute &attribute = activeAttributes[attributeIndex];
Jamie Madilleba4eff2013-06-20 11:55:51 -04001685 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001686
Jamie Madilleba4eff2013-06-20 11:55:51 -04001687 if (location == -1) // Not set by glBindAttribLocation or by location layout qualifier
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001688 {
Jamie Madilldefb6742013-06-20 11:55:51 -04001689 int rows = AttributeRegisterCount(attribute.type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001690 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1691
1692 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1693 {
Jamie Madilldefb6742013-06-20 11:55:51 -04001694 infoLog.append("Too many active attributes (%s)", attribute.name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001695
1696 return false; // Fail to link
1697 }
1698
Jamie Madilldefb6742013-06-20 11:55:51 -04001699 mLinkedAttribute[availableIndex] = attribute;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001700 }
1701 }
1702
1703 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1704 {
1705 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
Jamie Madillbb22e502013-06-20 11:55:51 -04001706 int rows = AttributeRegisterCount(mLinkedAttribute[attributeIndex].type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001707
1708 for (int r = 0; r < rows; r++)
1709 {
1710 mSemanticIndex[attributeIndex++] = index++;
1711 }
1712 }
1713
Al Patrick3f2daa82013-08-07 12:58:57 -07001714 initAttributesByLayout();
1715
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001716 return true;
1717}
1718
Jamie Madill834e8b72014-04-11 13:33:58 -04001719bool ProgramBinary::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const gl::ShaderVariable &vertexVariable, const gl::ShaderVariable &fragmentVariable, bool validatePrecision)
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001720{
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001721 if (vertexVariable.type != fragmentVariable.type)
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001722 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001723 infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str());
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001724 return false;
1725 }
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001726 if (vertexVariable.arraySize != fragmentVariable.arraySize)
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001727 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001728 infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str());
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001729 return false;
1730 }
Jamie Madill28167c62013-08-30 13:21:10 -04001731 if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001732 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001733 infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str());
Jamie Madill010fffa2013-06-20 11:55:53 -04001734 return false;
1735 }
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001736
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001737 return true;
1738}
1739
1740template <class ShaderVarType>
1741bool ProgramBinary::linkValidateFields(InfoLog &infoLog, const std::string &varName, const ShaderVarType &vertexVar, const ShaderVarType &fragmentVar)
1742{
1743 if (vertexVar.fields.size() != fragmentVar.fields.size())
1744 {
1745 infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", varName.c_str());
1746 return false;
1747 }
1748 const unsigned int numMembers = vertexVar.fields.size();
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001749 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
1750 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001751 const ShaderVarType &vertexMember = vertexVar.fields[memberIndex];
1752 const ShaderVarType &fragmentMember = fragmentVar.fields[memberIndex];
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001753
1754 if (vertexMember.name != fragmentMember.name)
1755 {
Jamie Madill28167c62013-08-30 13:21:10 -04001756 infoLog.append("Name mismatch for field '%d' of %s: (in vertex: '%s', in fragment: '%s')",
1757 memberIndex, varName.c_str(), vertexMember.name.c_str(), fragmentMember.name.c_str());
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001758 return false;
1759 }
1760
Jamie Madill28167c62013-08-30 13:21:10 -04001761 const std::string memberName = varName.substr(0, varName.length()-1) + "." + vertexVar.name + "'";
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001762 if (!linkValidateVariables(infoLog, memberName, vertexMember, fragmentMember))
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001763 {
1764 return false;
1765 }
1766 }
1767
1768 return true;
1769}
1770
Jamie Madill834e8b72014-04-11 13:33:58 -04001771bool ProgramBinary::linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const gl::Uniform &vertexUniform, const gl::Uniform &fragmentUniform)
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001772{
Jamie Madill28167c62013-08-30 13:21:10 -04001773 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001774 {
1775 return false;
1776 }
1777
Jamie Madill834e8b72014-04-11 13:33:58 -04001778 if (!linkValidateFields<gl::Uniform>(infoLog, uniformName, vertexUniform, fragmentUniform))
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001779 {
1780 return false;
1781 }
1782
1783 return true;
1784}
1785
Jamie Madill834e8b72014-04-11 13:33:58 -04001786bool ProgramBinary::linkValidateVariables(InfoLog &infoLog, const std::string &varyingName, const gl::Varying &vertexVarying, const gl::Varying &fragmentVarying)
Jamie Madill28167c62013-08-30 13:21:10 -04001787{
1788 if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
1789 {
1790 return false;
1791 }
1792
1793 if (vertexVarying.interpolation != fragmentVarying.interpolation)
1794 {
1795 infoLog.append("Interpolation types for %s differ between vertex and fragment shaders", varyingName.c_str());
1796 return false;
1797 }
1798
Jamie Madill834e8b72014-04-11 13:33:58 -04001799 if (!linkValidateFields<gl::Varying>(infoLog, varyingName, vertexVarying, fragmentVarying))
Jamie Madill28167c62013-08-30 13:21:10 -04001800 {
1801 return false;
1802 }
1803
1804 return true;
1805}
1806
Jamie Madill834e8b72014-04-11 13:33:58 -04001807bool ProgramBinary::linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const gl::InterfaceBlockField &vertexUniform, const gl::InterfaceBlockField &fragmentUniform)
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001808{
Jamie Madill28167c62013-08-30 13:21:10 -04001809 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001810 {
1811 return false;
1812 }
1813
1814 if (vertexUniform.isRowMajorMatrix != fragmentUniform.isRowMajorMatrix)
1815 {
1816 infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str());
1817 return false;
1818 }
1819
Jamie Madill834e8b72014-04-11 13:33:58 -04001820 if (!linkValidateFields<gl::InterfaceBlockField>(infoLog, uniformName, vertexUniform, fragmentUniform))
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001821 {
1822 return false;
1823 }
1824
1825 return true;
1826}
1827
Jamie Madill834e8b72014-04-11 13:33:58 -04001828bool ProgramBinary::linkUniforms(InfoLog &infoLog, const std::vector<gl::Uniform> &vertexUniforms, const std::vector<gl::Uniform> &fragmentUniforms)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001829{
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001830 // Check that uniforms defined in the vertex and fragment shaders are identical
Jamie Madill834e8b72014-04-11 13:33:58 -04001831 typedef std::map<std::string, const gl::Uniform*> UniformMap;
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001832 UniformMap linkedUniforms;
1833
1834 for (unsigned int vertexUniformIndex = 0; vertexUniformIndex < vertexUniforms.size(); vertexUniformIndex++)
1835 {
Jamie Madill834e8b72014-04-11 13:33:58 -04001836 const gl::Uniform &vertexUniform = vertexUniforms[vertexUniformIndex];
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001837 linkedUniforms[vertexUniform.name] = &vertexUniform;
1838 }
1839
1840 for (unsigned int fragmentUniformIndex = 0; fragmentUniformIndex < fragmentUniforms.size(); fragmentUniformIndex++)
1841 {
Jamie Madill834e8b72014-04-11 13:33:58 -04001842 const gl::Uniform &fragmentUniform = fragmentUniforms[fragmentUniformIndex];
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001843 UniformMap::const_iterator entry = linkedUniforms.find(fragmentUniform.name);
1844 if (entry != linkedUniforms.end())
1845 {
Jamie Madill834e8b72014-04-11 13:33:58 -04001846 const gl::Uniform &vertexUniform = *entry->second;
Jamie Madill28167c62013-08-30 13:21:10 -04001847 const std::string &uniformName = "uniform '" + vertexUniform.name + "'";
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001848 if (!linkValidateVariables(infoLog, uniformName, vertexUniform, fragmentUniform))
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001849 {
1850 return false;
1851 }
1852 }
1853 }
1854
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00001855 for (unsigned int uniformIndex = 0; uniformIndex < vertexUniforms.size(); uniformIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001856 {
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00001857 if (!defineUniform(GL_VERTEX_SHADER, vertexUniforms[uniformIndex], infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001858 {
1859 return false;
1860 }
1861 }
1862
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00001863 for (unsigned int uniformIndex = 0; uniformIndex < fragmentUniforms.size(); uniformIndex++)
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001864 {
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00001865 if (!defineUniform(GL_FRAGMENT_SHADER, fragmentUniforms[uniformIndex], infoLog))
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001866 {
1867 return false;
1868 }
1869 }
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001870
Jamie Madill8ff21ae2014-02-04 16:04:05 -05001871 initializeUniformStorage();
1872
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001873 return true;
1874}
1875
Jamie Madill834e8b72014-04-11 13:33:58 -04001876int totalRegisterCount(const gl::Uniform &uniform)
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001877{
1878 int registerCount = 0;
1879
1880 if (!uniform.fields.empty())
1881 {
1882 for (unsigned int fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
1883 {
1884 registerCount += totalRegisterCount(uniform.fields[fieldIndex]);
1885 }
1886 }
1887 else
1888 {
1889 registerCount = 1;
1890 }
1891
1892 return (uniform.arraySize > 0) ? uniform.arraySize * registerCount : registerCount;
1893}
1894
Nicolas Capens43e8ba82013-07-09 10:35:15 -04001895TextureType ProgramBinary::getTextureType(GLenum samplerType, InfoLog &infoLog)
1896{
1897 switch(samplerType)
1898 {
1899 case GL_SAMPLER_2D:
1900 case GL_INT_SAMPLER_2D:
1901 case GL_UNSIGNED_INT_SAMPLER_2D:
Nicolas Capenscb127d32013-07-15 17:26:18 -04001902 case GL_SAMPLER_2D_SHADOW:
Nicolas Capens43e8ba82013-07-09 10:35:15 -04001903 return TEXTURE_2D;
1904 case GL_SAMPLER_3D:
1905 case GL_INT_SAMPLER_3D:
1906 case GL_UNSIGNED_INT_SAMPLER_3D:
1907 return TEXTURE_3D;
1908 case GL_SAMPLER_CUBE:
Nicolas Capenscb127d32013-07-15 17:26:18 -04001909 case GL_SAMPLER_CUBE_SHADOW:
Nicolas Capens43e8ba82013-07-09 10:35:15 -04001910 return TEXTURE_CUBE;
1911 case GL_INT_SAMPLER_CUBE:
1912 case GL_UNSIGNED_INT_SAMPLER_CUBE:
Nicolas Capens43e8ba82013-07-09 10:35:15 -04001913 return TEXTURE_CUBE;
1914 case GL_SAMPLER_2D_ARRAY:
1915 case GL_INT_SAMPLER_2D_ARRAY:
1916 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
Nicolas Capenscb127d32013-07-15 17:26:18 -04001917 case GL_SAMPLER_2D_ARRAY_SHADOW:
Nicolas Capens43e8ba82013-07-09 10:35:15 -04001918 return TEXTURE_2D_ARRAY;
1919 default: UNREACHABLE();
1920 }
1921
1922 return TEXTURE_2D;
1923}
1924
Jamie Madill834e8b72014-04-11 13:33:58 -04001925bool ProgramBinary::defineUniform(GLenum shader, const gl::Uniform &constant, InfoLog &infoLog)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001926{
Jamie Madillfcef3362013-11-13 19:37:19 -05001927 if (constant.isStruct())
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001928 {
1929 if (constant.arraySize > 0)
1930 {
1931 unsigned int elementRegisterIndex = constant.registerIndex;
1932
1933 for (unsigned int elementIndex = 0; elementIndex < constant.arraySize; elementIndex++)
1934 {
1935 for (size_t fieldIndex = 0; fieldIndex < constant.fields.size(); fieldIndex++)
1936 {
Jamie Madill834e8b72014-04-11 13:33:58 -04001937 const gl::Uniform &field = constant.fields[fieldIndex];
Jamie Madill5f562732014-02-14 16:41:24 -05001938 const std::string &uniformName = constant.name + ArrayString(elementIndex) + "." + field.name;
Jamie Madill834e8b72014-04-11 13:33:58 -04001939 gl::Uniform fieldUniform(field.type, field.precision, uniformName.c_str(), field.arraySize,
Jamie Madillfcef3362013-11-13 19:37:19 -05001940 elementRegisterIndex, field.elementIndex);
1941
1942 fieldUniform.fields = field.fields;
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001943 if (!defineUniform(shader, fieldUniform, infoLog))
1944 {
1945 return false;
1946 }
1947 elementRegisterIndex += totalRegisterCount(field);
1948 }
1949 }
1950 }
1951 else
1952 {
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001953 for (size_t fieldIndex = 0; fieldIndex < constant.fields.size(); fieldIndex++)
1954 {
Jamie Madill834e8b72014-04-11 13:33:58 -04001955 const gl::Uniform &field = constant.fields[fieldIndex];
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001956 const std::string &uniformName = constant.name + "." + field.name;
1957
Jamie Madill834e8b72014-04-11 13:33:58 -04001958 gl::Uniform fieldUniform(field.type, field.precision, uniformName.c_str(), field.arraySize,
Jamie Madill56093782013-08-30 13:21:11 -04001959 field.registerIndex, field.elementIndex);
1960
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001961 fieldUniform.fields = field.fields;
1962
1963 if (!defineUniform(shader, fieldUniform, infoLog))
1964 {
1965 return false;
1966 }
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001967 }
1968 }
1969
1970 return true;
1971 }
1972
Nicolas Capense6050882013-07-08 10:43:10 -04001973 if (IsSampler(constant.type))
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001974 {
1975 unsigned int samplerIndex = constant.registerIndex;
1976
1977 do
1978 {
1979 if (shader == GL_VERTEX_SHADER)
1980 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001981 if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits())
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001982 {
1983 mSamplersVS[samplerIndex].active = true;
Nicolas Capens43e8ba82013-07-09 10:35:15 -04001984 mSamplersVS[samplerIndex].textureType = getTextureType(constant.type, infoLog);
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001985 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
1986 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
1987 }
1988 else
1989 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001990 infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits());
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001991 return false;
1992 }
1993 }
1994 else if (shader == GL_FRAGMENT_SHADER)
1995 {
1996 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
1997 {
1998 mSamplersPS[samplerIndex].active = true;
Nicolas Capens43e8ba82013-07-09 10:35:15 -04001999 mSamplersPS[samplerIndex].textureType = getTextureType(constant.type, infoLog);
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002000 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
2001 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
2002 }
2003 else
2004 {
2005 infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
2006 return false;
2007 }
2008 }
2009 else UNREACHABLE();
2010
2011 samplerIndex++;
2012 }
2013 while (samplerIndex < constant.registerIndex + constant.arraySize);
2014 }
2015
Jamie Madill834e8b72014-04-11 13:33:58 -04002016 LinkedUniform *uniform = NULL;
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002017 GLint location = getUniformLocation(constant.name);
2018
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00002019 if (location >= 0) // Previously defined, type and precision must match
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002020 {
2021 uniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002022 }
2023 else
2024 {
Geoff Langcc14f102014-05-05 17:00:40 -04002025 uniform = new LinkedUniform(constant.type, constant.precision, constant.name, constant.arraySize, -1, gl::BlockMemberInfo::getDefaultBlockInfo());
Jamie Madill56093782013-08-30 13:21:11 -04002026 uniform->registerElement = constant.elementIndex;
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002027 }
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002028
2029 if (!uniform)
2030 {
2031 return false;
2032 }
2033
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002034 if (shader == GL_FRAGMENT_SHADER)
2035 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002036 uniform->psRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002037 }
2038 else if (shader == GL_VERTEX_SHADER)
2039 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002040 uniform->vsRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002041 }
2042 else UNREACHABLE();
2043
2044 if (location >= 0)
2045 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002046 return uniform->type == constant.type;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002047 }
2048
2049 mUniforms.push_back(uniform);
2050 unsigned int uniformIndex = mUniforms.size() - 1;
2051
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002052 for (unsigned int arrayElementIndex = 0; arrayElementIndex < uniform->elementCount(); arrayElementIndex++)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002053 {
Jamie Madill63491ea2013-06-06 11:56:45 -04002054 mUniformIndex.push_back(VariableLocation(uniform->name, arrayElementIndex, uniformIndex));
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002055 }
2056
shannon.woods@transgaming.comd8136cb2013-02-28 23:14:44 +00002057 if (shader == GL_VERTEX_SHADER)
2058 {
2059 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedVertexUniformVectors() + mRenderer->getMaxVertexUniformVectors())
2060 {
2061 infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", mRenderer->getMaxVertexUniformVectors());
2062 return false;
2063 }
2064 }
2065 else if (shader == GL_FRAGMENT_SHADER)
2066 {
2067 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors())
2068 {
2069 infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors());
2070 return false;
2071 }
2072 }
2073 else UNREACHABLE();
2074
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002075 return true;
2076}
2077
Jamie Madill834e8b72014-04-11 13:33:58 -04002078bool ProgramBinary::areMatchingInterfaceBlocks(InfoLog &infoLog, const gl::InterfaceBlock &vertexInterfaceBlock, const gl::InterfaceBlock &fragmentInterfaceBlock)
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002079{
2080 const char* blockName = vertexInterfaceBlock.name.c_str();
2081
2082 // validate blocks for the same member types
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002083 if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002084 {
2085 infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
2086 return false;
2087 }
2088
2089 if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
2090 {
2091 infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
2092 return false;
2093 }
2094
Jamie Madill9060a4e2013-08-12 16:22:57 -07002095 if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
2096 {
2097 infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName);
2098 return false;
2099 }
2100
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002101 const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size();
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002102 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
2103 {
Jamie Madill834e8b72014-04-11 13:33:58 -04002104 const gl::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
2105 const gl::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002106
2107 if (vertexMember.name != fragmentMember.name)
2108 {
Jamie Madill28167c62013-08-30 13:21:10 -04002109 infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')",
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002110 blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
2111 return false;
2112 }
2113
Jamie Madill28167c62013-08-30 13:21:10 -04002114 std::string uniformName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002115 if (!linkValidateVariables(infoLog, uniformName, vertexMember, fragmentMember))
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002116 {
2117 return false;
2118 }
2119 }
2120
2121 return true;
2122}
2123
Jamie Madill834e8b72014-04-11 13:33:58 -04002124bool ProgramBinary::linkUniformBlocks(InfoLog &infoLog, const std::vector<gl::InterfaceBlock> &vertexInterfaceBlocks,
2125 const std::vector<gl::InterfaceBlock> &fragmentInterfaceBlocks)
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002126{
2127 // Check that interface blocks defined in the vertex and fragment shaders are identical
Jamie Madill834e8b72014-04-11 13:33:58 -04002128 typedef std::map<std::string, const gl::InterfaceBlock*> UniformBlockMap;
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002129 UniformBlockMap linkedUniformBlocks;
2130
2131 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
2132 {
Jamie Madill834e8b72014-04-11 13:33:58 -04002133 const gl::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002134 linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
2135 }
2136
2137 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
2138 {
Jamie Madill834e8b72014-04-11 13:33:58 -04002139 const gl::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002140 UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
2141 if (entry != linkedUniformBlocks.end())
2142 {
Jamie Madill834e8b72014-04-11 13:33:58 -04002143 const gl::InterfaceBlock &vertexInterfaceBlock = *entry->second;
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002144 if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
2145 {
2146 return false;
2147 }
2148 }
2149 }
2150
2151 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
2152 {
2153 if (!defineUniformBlock(infoLog, GL_VERTEX_SHADER, vertexInterfaceBlocks[blockIndex]))
2154 {
2155 return false;
2156 }
2157 }
2158
2159 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
2160 {
2161 if (!defineUniformBlock(infoLog, GL_FRAGMENT_SHADER, fragmentInterfaceBlocks[blockIndex]))
2162 {
2163 return false;
2164 }
2165 }
2166
2167 return true;
2168}
2169
Geoff Lang48dcae72014-02-05 16:28:24 -05002170bool ProgramBinary::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
2171 const std::vector<std::string> &transformFeedbackVaryingNames,
2172 GLenum transformFeedbackBufferMode,
2173 std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings) const
2174{
2175 size_t totalComponents = 0;
2176 const size_t maxSeparateComponents = mRenderer->getMaxTransformFeedbackSeparateComponents();
2177 const size_t maxInterleavedComponents = mRenderer->getMaxTransformFeedbackInterleavedComponents();
2178
2179 // Gather the linked varyings that are used for transform feedback, they should all exist.
2180 outTransformFeedbackLinkedVaryings->clear();
2181 for (size_t i = 0; i < transformFeedbackVaryingNames.size(); i++)
2182 {
2183 bool found = false;
2184 for (size_t j = 0; j < linkedVaryings.size(); j++)
2185 {
2186 if (transformFeedbackVaryingNames[i] == linkedVaryings[j].name)
2187 {
2188 for (size_t k = 0; k < outTransformFeedbackLinkedVaryings->size(); k++)
2189 {
2190 if (outTransformFeedbackLinkedVaryings->at(k).name == linkedVaryings[j].name)
2191 {
2192 infoLog.append("Two transform feedback varyings specify the same output variable (%s).", linkedVaryings[j].name.c_str());
2193 return false;
2194 }
2195 }
2196
2197 size_t componentCount = linkedVaryings[j].semanticIndexCount * 4;
2198 if (transformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
2199 componentCount > maxSeparateComponents)
2200 {
2201 infoLog.append("Transform feedback varying's %s components (%u) exceed the maximum separate components (%u).",
2202 linkedVaryings[j].name.c_str(), componentCount, maxSeparateComponents);
2203 return false;
2204 }
2205
2206 totalComponents += componentCount;
2207
2208 outTransformFeedbackLinkedVaryings->push_back(linkedVaryings[j]);
2209 found = true;
2210 break;
2211 }
2212 }
2213
2214 // All transform feedback varyings are expected to exist since packVaryings checks for them.
2215 ASSERT(found);
2216 }
2217
2218 if (transformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && totalComponents > maxInterleavedComponents)
2219 {
2220 infoLog.append("Transform feedback varying total components (%u) exceed the maximum interleaved components (%u).",
2221 totalComponents, maxInterleavedComponents);
2222 return false;
2223 }
2224
2225 return true;
2226}
2227
Jamie Madill834e8b72014-04-11 13:33:58 -04002228void ProgramBinary::defineUniformBlockMembers(const std::vector<gl::InterfaceBlockField> &fields, const std::string &prefix, int blockIndex, BlockInfoItr *blockInfoItr, std::vector<unsigned int> *blockUniformIndexes)
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002229{
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002230 for (unsigned int uniformIndex = 0; uniformIndex < fields.size(); uniformIndex++)
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002231 {
Jamie Madill834e8b72014-04-11 13:33:58 -04002232 const gl::InterfaceBlockField &field = fields[uniformIndex];
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002233 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002234
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002235 if (!field.fields.empty())
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002236 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002237 if (field.arraySize > 0)
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002238 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002239 for (unsigned int arrayElement = 0; arrayElement < field.arraySize; arrayElement++)
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002240 {
Jamie Madill5f562732014-02-14 16:41:24 -05002241 const std::string uniformElementName = fieldName + ArrayString(arrayElement);
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002242 defineUniformBlockMembers(field.fields, uniformElementName, blockIndex, blockInfoItr, blockUniformIndexes);
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002243 }
2244 }
2245 else
2246 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002247 defineUniformBlockMembers(field.fields, fieldName, blockIndex, blockInfoItr, blockUniformIndexes);
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002248 }
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002249 }
2250 else
2251 {
Jamie Madill834e8b72014-04-11 13:33:58 -04002252 LinkedUniform *newUniform = new LinkedUniform(field.type, field.precision, fieldName, field.arraySize,
2253 blockIndex, **blockInfoItr);
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002254
2255 // add to uniform list, but not index, since uniform block uniforms have no location
2256 blockUniformIndexes->push_back(mUniforms.size());
2257 mUniforms.push_back(newUniform);
2258 (*blockInfoItr)++;
2259 }
2260 }
2261}
2262
Jamie Madill834e8b72014-04-11 13:33:58 -04002263bool ProgramBinary::defineUniformBlock(InfoLog &infoLog, GLenum shader, const gl::InterfaceBlock &interfaceBlock)
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002264{
2265 // create uniform block entries if they do not exist
2266 if (getUniformBlockIndex(interfaceBlock.name) == GL_INVALID_INDEX)
2267 {
2268 std::vector<unsigned int> blockUniformIndexes;
2269 const unsigned int blockIndex = mUniformBlocks.size();
2270
2271 // define member uniforms
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002272 BlockInfoItr blockInfoItr = interfaceBlock.blockInfo.cbegin();
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002273 defineUniformBlockMembers(interfaceBlock.fields, "", blockIndex, &blockInfoItr, &blockUniformIndexes);
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002274
2275 // create all the uniform blocks
2276 if (interfaceBlock.arraySize > 0)
2277 {
2278 for (unsigned int uniformBlockElement = 0; uniformBlockElement < interfaceBlock.arraySize; uniformBlockElement++)
2279 {
2280 gl::UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, uniformBlockElement, interfaceBlock.dataSize);
2281 newUniformBlock->memberUniformIndexes = blockUniformIndexes;
2282 mUniformBlocks.push_back(newUniformBlock);
2283 }
2284 }
2285 else
2286 {
2287 gl::UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, GL_INVALID_INDEX, interfaceBlock.dataSize);
2288 newUniformBlock->memberUniformIndexes = blockUniformIndexes;
2289 mUniformBlocks.push_back(newUniformBlock);
2290 }
2291 }
2292
2293 // Assign registers to the uniform blocks
2294 const GLuint blockIndex = getUniformBlockIndex(interfaceBlock.name);
2295 const unsigned int elementCount = std::max(1u, interfaceBlock.arraySize);
2296 ASSERT(blockIndex != GL_INVALID_INDEX);
2297 ASSERT(blockIndex + elementCount <= mUniformBlocks.size());
2298
2299 for (unsigned int uniformBlockElement = 0; uniformBlockElement < elementCount; uniformBlockElement++)
2300 {
2301 gl::UniformBlock *uniformBlock = mUniformBlocks[blockIndex + uniformBlockElement];
2302 ASSERT(uniformBlock->name == interfaceBlock.name);
2303
2304 if (!assignUniformBlockRegister(infoLog, uniformBlock, shader, interfaceBlock.registerIndex + uniformBlockElement))
2305 {
2306 return false;
2307 }
2308 }
2309
2310 return true;
2311}
2312
2313bool ProgramBinary::assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex)
2314{
2315 if (shader == GL_VERTEX_SHADER)
2316 {
2317 uniformBlock->vsRegisterIndex = registerIndex;
2318 unsigned int maximumBlocks = mRenderer->getMaxVertexShaderUniformBuffers();
2319
2320 if (registerIndex - mRenderer->getReservedVertexUniformBuffers() >= maximumBlocks)
2321 {
2322 infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", maximumBlocks);
2323 return false;
2324 }
2325 }
2326 else if (shader == GL_FRAGMENT_SHADER)
2327 {
2328 uniformBlock->psRegisterIndex = registerIndex;
2329 unsigned int maximumBlocks = mRenderer->getMaxFragmentShaderUniformBuffers();
2330
2331 if (registerIndex - mRenderer->getReservedFragmentUniformBuffers() >= maximumBlocks)
2332 {
Jamie Madill6fb09f62013-06-21 09:15:31 -04002333 infoLog.append("Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (%u)", maximumBlocks);
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002334 return false;
2335 }
2336 }
2337 else UNREACHABLE();
2338
2339 return true;
2340}
2341
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002342bool ProgramBinary::isValidated() const
2343{
2344 return mValidated;
2345}
2346
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002347void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002348{
2349 // Skip over inactive attributes
2350 unsigned int activeAttribute = 0;
2351 unsigned int attribute;
2352 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2353 {
2354 if (mLinkedAttribute[attribute].name.empty())
2355 {
2356 continue;
2357 }
2358
2359 if (activeAttribute == index)
2360 {
2361 break;
2362 }
2363
2364 activeAttribute++;
2365 }
2366
2367 if (bufsize > 0)
2368 {
2369 const char *string = mLinkedAttribute[attribute].name.c_str();
2370
2371 strncpy(name, string, bufsize);
2372 name[bufsize - 1] = '\0';
2373
2374 if (length)
2375 {
2376 *length = strlen(name);
2377 }
2378 }
2379
2380 *size = 1; // Always a single 'type' instance
2381
2382 *type = mLinkedAttribute[attribute].type;
2383}
2384
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002385GLint ProgramBinary::getActiveAttributeCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002386{
2387 int count = 0;
2388
2389 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2390 {
2391 if (!mLinkedAttribute[attributeIndex].name.empty())
2392 {
2393 count++;
2394 }
2395 }
2396
2397 return count;
2398}
2399
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002400GLint ProgramBinary::getActiveAttributeMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002401{
2402 int maxLength = 0;
2403
2404 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2405 {
2406 if (!mLinkedAttribute[attributeIndex].name.empty())
2407 {
2408 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2409 }
2410 }
2411
2412 return maxLength;
2413}
2414
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002415void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002416{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002417 ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002418
2419 if (bufsize > 0)
2420 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002421 std::string string = mUniforms[index]->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002422
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002423 if (mUniforms[index]->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002424 {
2425 string += "[0]";
2426 }
2427
2428 strncpy(name, string.c_str(), bufsize);
2429 name[bufsize - 1] = '\0';
2430
2431 if (length)
2432 {
2433 *length = strlen(name);
2434 }
2435 }
2436
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002437 *size = mUniforms[index]->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002438
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002439 *type = mUniforms[index]->type;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002440}
2441
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002442GLint ProgramBinary::getActiveUniformCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002443{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002444 return mUniforms.size();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002445}
2446
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002447GLint ProgramBinary::getActiveUniformMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002448{
2449 int maxLength = 0;
2450
2451 unsigned int numUniforms = mUniforms.size();
2452 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
2453 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002454 if (!mUniforms[uniformIndex]->name.empty())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002455 {
2456 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2457 if (mUniforms[uniformIndex]->isArray())
2458 {
2459 length += 3; // Counting in "[0]".
2460 }
2461 maxLength = std::max(length, maxLength);
2462 }
2463 }
2464
2465 return maxLength;
2466}
2467
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00002468GLint ProgramBinary::getActiveUniformi(GLuint index, GLenum pname) const
2469{
Jamie Madill834e8b72014-04-11 13:33:58 -04002470 const gl::LinkedUniform& uniform = *mUniforms[index];
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00002471
2472 switch (pname)
2473 {
2474 case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
2475 case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
shannonwoods@chromium.orgb1dc1b62013-05-30 00:15:43 +00002476 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00002477 case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00002478
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00002479 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
2480 case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
2481 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
2482 case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00002483
2484 default:
2485 UNREACHABLE();
2486 break;
2487 }
2488 return 0;
2489}
2490
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +00002491void ProgramBinary::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
2492{
2493 ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
2494
2495 const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
2496
2497 if (bufSize > 0)
2498 {
2499 std::string string = uniformBlock.name;
2500
2501 if (uniformBlock.isArrayElement())
2502 {
Jamie Madill5f562732014-02-14 16:41:24 -05002503 string += ArrayString(uniformBlock.elementIndex);
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +00002504 }
2505
2506 strncpy(uniformBlockName, string.c_str(), bufSize);
2507 uniformBlockName[bufSize - 1] = '\0';
2508
2509 if (length)
2510 {
2511 *length = strlen(uniformBlockName);
2512 }
2513 }
2514}
2515
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +00002516void ProgramBinary::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
2517{
2518 ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
2519
2520 const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
2521
2522 switch (pname)
2523 {
2524 case GL_UNIFORM_BLOCK_DATA_SIZE:
2525 *params = static_cast<GLint>(uniformBlock.dataSize);
2526 break;
2527 case GL_UNIFORM_BLOCK_NAME_LENGTH:
shannonwoods@chromium.org932cc6b2013-05-30 00:15:37 +00002528 *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0));
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +00002529 break;
2530 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
2531 *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
2532 break;
2533 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
2534 {
2535 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
2536 {
2537 params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
2538 }
2539 }
2540 break;
2541 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
2542 *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader());
2543 break;
2544 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
2545 *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader());
2546 break;
2547 default: UNREACHABLE();
2548 }
2549}
2550
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002551GLuint ProgramBinary::getActiveUniformBlockCount() const
2552{
2553 return mUniformBlocks.size();
2554}
2555
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002556GLuint ProgramBinary::getActiveUniformBlockMaxLength() const
2557{
2558 unsigned int maxLength = 0;
2559
2560 unsigned int numUniformBlocks = mUniformBlocks.size();
2561 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
2562 {
2563 const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
2564 if (!uniformBlock.name.empty())
2565 {
2566 const unsigned int length = uniformBlock.name.length() + 1;
2567
2568 // Counting in "[0]".
2569 const unsigned int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0);
2570
2571 maxLength = std::max(length + arrayLength, maxLength);
2572 }
2573 }
2574
2575 return maxLength;
2576}
2577
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002578void ProgramBinary::validate(InfoLog &infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002579{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002580 applyUniforms();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002581 if (!validateSamplers(&infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002582 {
2583 mValidated = false;
2584 }
2585 else
2586 {
2587 mValidated = true;
2588 }
2589}
2590
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002591bool ProgramBinary::validateSamplers(InfoLog *infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002592{
2593 // if any two active samplers in a program are of different types, but refer to the same
2594 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2595 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
2596
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002597 const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002598 TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002599
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002600 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002601 {
2602 textureUnitType[i] = TEXTURE_UNKNOWN;
2603 }
2604
2605 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
2606 {
2607 if (mSamplersPS[i].active)
2608 {
2609 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
2610
2611 if (unit >= maxCombinedTextureImageUnits)
2612 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002613 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002614 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002615 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002616 }
2617
2618 return false;
2619 }
2620
2621 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2622 {
2623 if (mSamplersPS[i].textureType != textureUnitType[unit])
2624 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002625 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002626 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002627 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002628 }
2629
2630 return false;
2631 }
2632 }
2633 else
2634 {
2635 textureUnitType[unit] = mSamplersPS[i].textureType;
2636 }
2637 }
2638 }
2639
2640 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
2641 {
2642 if (mSamplersVS[i].active)
2643 {
2644 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
2645
2646 if (unit >= maxCombinedTextureImageUnits)
2647 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002648 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002649 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002650 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002651 }
2652
2653 return false;
2654 }
2655
2656 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2657 {
2658 if (mSamplersVS[i].textureType != textureUnitType[unit])
2659 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002660 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002661 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002662 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002663 }
2664
2665 return false;
2666 }
2667 }
2668 else
2669 {
2670 textureUnitType[unit] = mSamplersVS[i].textureType;
2671 }
2672 }
2673 }
2674
2675 return true;
2676}
2677
apatrick@chromium.org90080e32012-07-09 22:15:33 +00002678ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
2679{
2680}
2681
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002682struct AttributeSorter
2683{
2684 AttributeSorter(const int (&semanticIndices)[MAX_VERTEX_ATTRIBS])
2685 : originalIndices(semanticIndices)
2686 {
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002687 }
2688
2689 bool operator()(int a, int b)
2690 {
Jamie Madill03181ab2013-12-18 12:56:06 -05002691 if (originalIndices[a] == -1) return false;
2692 if (originalIndices[b] == -1) return true;
2693 return (originalIndices[a] < originalIndices[b]);
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002694 }
2695
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002696 const int (&originalIndices)[MAX_VERTEX_ATTRIBS];
2697};
2698
Al Patrick3f2daa82013-08-07 12:58:57 -07002699void ProgramBinary::initAttributesByLayout()
2700{
2701 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2702 {
2703 mAttributesByLayout[i] = i;
2704 }
2705
2706 std::sort(&mAttributesByLayout[0], &mAttributesByLayout[MAX_VERTEX_ATTRIBS], AttributeSorter(mSemanticIndex));
2707}
2708
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002709void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const
2710{
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002711 rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS];
2712
2713 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2714 {
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002715 oldTranslatedAttributes[i] = attributes[i];
2716 }
2717
2718 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2719 {
Al Patrick3f2daa82013-08-07 12:58:57 -07002720 int oldIndex = mAttributesByLayout[i];
2721 sortedSemanticIndices[i] = mSemanticIndex[oldIndex];
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002722 attributes[i] = oldTranslatedAttributes[oldIndex];
2723 }
2724}
2725
Jamie Madill8ff21ae2014-02-04 16:04:05 -05002726void ProgramBinary::initializeUniformStorage()
2727{
2728 // Compute total default block size
2729 unsigned int vertexRegisters = 0;
2730 unsigned int fragmentRegisters = 0;
2731 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
2732 {
Jamie Madill834e8b72014-04-11 13:33:58 -04002733 const LinkedUniform &uniform = *mUniforms[uniformIndex];
Jamie Madill8ff21ae2014-02-04 16:04:05 -05002734
2735 if (!IsSampler(uniform.type))
2736 {
2737 if (uniform.isReferencedByVertexShader())
2738 {
2739 vertexRegisters = std::max(vertexRegisters, uniform.vsRegisterIndex + uniform.registerCount);
2740 }
2741 if (uniform.isReferencedByFragmentShader())
2742 {
2743 fragmentRegisters = std::max(fragmentRegisters, uniform.psRegisterIndex + uniform.registerCount);
2744 }
2745 }
2746 }
2747
2748 mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u);
2749 mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u);
2750}
2751
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002752}