blob: f1cd2d41aba5cdd5a714d27fdfec53ceb42209b9 [file] [log] [blame]
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
Jamie Madill20e005b2017-04-07 14:19:22 -040014#include "common/bitset_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050015#include "common/debug.h"
16#include "common/platform.h"
Olli Etuahod2551232017-10-26 20:03:33 +030017#include "common/string_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050018#include "common/utilities.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050019#include "compiler/translator/blocklayout.h"
Jamie Madilla2c74982016-12-12 11:20:42 -050020#include "libANGLE/Context.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040021#include "libANGLE/MemoryProgramCache.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050022#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill437d2662014-12-05 14:23:35 -050023#include "libANGLE/ResourceManager.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040024#include "libANGLE/Uniform.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040025#include "libANGLE/VaryingPacking.h"
26#include "libANGLE/features.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040027#include "libANGLE/histogram_macros.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040028#include "libANGLE/queryconversions.h"
29#include "libANGLE/renderer/GLImplFactory.h"
30#include "libANGLE/renderer/ProgramImpl.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040031#include "platform/Platform.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050032
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000033namespace gl
34{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000035
Geoff Lang7dd2e102014-11-10 15:19:26 -050036namespace
37{
38
Jamie Madill62d31cb2015-09-11 13:25:51 -040039// This simplified cast function doesn't need to worry about advanced concepts like
40// depth range values, or casting to bool.
41template <typename DestT, typename SrcT>
42DestT UniformStateQueryCast(SrcT value);
43
44// From-Float-To-Integer Casts
45template <>
46GLint UniformStateQueryCast(GLfloat value)
47{
48 return clampCast<GLint>(roundf(value));
49}
50
51template <>
52GLuint UniformStateQueryCast(GLfloat value)
53{
54 return clampCast<GLuint>(roundf(value));
55}
56
57// From-Integer-to-Integer Casts
58template <>
59GLint UniformStateQueryCast(GLuint value)
60{
61 return clampCast<GLint>(value);
62}
63
64template <>
65GLuint UniformStateQueryCast(GLint value)
66{
67 return clampCast<GLuint>(value);
68}
69
70// From-Boolean-to-Anything Casts
71template <>
72GLfloat UniformStateQueryCast(GLboolean value)
73{
Geoff Lang92019432017-11-20 13:09:34 -050074 return (ConvertToBool(value) ? 1.0f : 0.0f);
Jamie Madill62d31cb2015-09-11 13:25:51 -040075}
76
77template <>
78GLint UniformStateQueryCast(GLboolean value)
79{
Geoff Lang92019432017-11-20 13:09:34 -050080 return (ConvertToBool(value) ? 1 : 0);
Jamie Madill62d31cb2015-09-11 13:25:51 -040081}
82
83template <>
84GLuint UniformStateQueryCast(GLboolean value)
85{
Geoff Lang92019432017-11-20 13:09:34 -050086 return (ConvertToBool(value) ? 1u : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -040087}
88
89// Default to static_cast
90template <typename DestT, typename SrcT>
91DestT UniformStateQueryCast(SrcT value)
92{
93 return static_cast<DestT>(value);
94}
95
96template <typename SrcT, typename DestT>
97void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components)
98{
99 for (int comp = 0; comp < components; ++comp)
100 {
101 // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint)
102 // Don't use SrcT stride directly since GLboolean has a stride of 1 byte.
103 size_t offset = comp * 4;
104 const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]);
105 dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer);
106 }
107}
108
jchen1015015f72017-03-16 13:54:21 +0800109template <typename VarT>
110GLuint GetResourceIndexFromName(const std::vector<VarT> &list, const std::string &name)
111{
Olli Etuahod2551232017-10-26 20:03:33 +0300112 std::string nameAsArrayName = name + "[0]";
jchen1015015f72017-03-16 13:54:21 +0800113 for (size_t index = 0; index < list.size(); index++)
114 {
115 const VarT &resource = list[index];
Olli Etuahod2551232017-10-26 20:03:33 +0300116 if (resource.name == name || (resource.isArray() && resource.name == nameAsArrayName))
jchen1015015f72017-03-16 13:54:21 +0800117 {
Olli Etuahod2551232017-10-26 20:03:33 +0300118 return static_cast<GLuint>(index);
jchen1015015f72017-03-16 13:54:21 +0800119 }
120 }
121
122 return GL_INVALID_INDEX;
123}
124
Olli Etuahod2551232017-10-26 20:03:33 +0300125template <typename VarT>
126GLint GetVariableLocation(const std::vector<VarT> &list,
127 const std::vector<VariableLocation> &locationList,
128 const std::string &name)
129{
130 size_t nameLengthWithoutArrayIndex;
131 unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
132
133 for (size_t location = 0u; location < locationList.size(); ++location)
134 {
135 const VariableLocation &variableLocation = locationList[location];
136 if (!variableLocation.used())
137 {
138 continue;
139 }
140
141 const VarT &variable = list[variableLocation.index];
142
143 if (angle::BeginsWith(variable.name, name))
144 {
145 if (name.length() == variable.name.length())
146 {
147 ASSERT(name == variable.name);
148 // GLES 3.1 November 2016 page 87.
149 // The string exactly matches the name of the active variable.
150 return static_cast<GLint>(location);
151 }
152 if (name.length() + 3u == variable.name.length() && variable.isArray())
153 {
154 ASSERT(name + "[0]" == variable.name);
155 // The string identifies the base name of an active array, where the string would
156 // exactly match the name of the variable if the suffix "[0]" were appended to the
157 // string.
158 return static_cast<GLint>(location);
159 }
160 }
Olli Etuaho1734e172017-10-27 15:30:27 +0300161 if (variable.isArray() && variableLocation.arrayIndex == arrayIndex &&
Olli Etuahod2551232017-10-26 20:03:33 +0300162 nameLengthWithoutArrayIndex + 3u == variable.name.length() &&
163 angle::BeginsWith(variable.name, name, nameLengthWithoutArrayIndex))
164 {
165 ASSERT(name.substr(0u, nameLengthWithoutArrayIndex) + "[0]" == variable.name);
166 // The string identifies an active element of the array, where the string ends with the
167 // concatenation of the "[" character, an integer (with no "+" sign, extra leading
168 // zeroes, or whitespace) identifying an array element, and the "]" character, the
169 // integer is less than the number of active elements of the array variable, and where
170 // the string would exactly match the enumerated name of the array if the decimal
171 // integer were replaced with zero.
172 return static_cast<GLint>(location);
173 }
174 }
175
176 return -1;
177}
178
jchen10fd7c3b52017-03-21 15:36:03 +0800179void CopyStringToBuffer(GLchar *buffer, const std::string &string, GLsizei bufSize, GLsizei *length)
180{
181 ASSERT(bufSize > 0);
182 strncpy(buffer, string.c_str(), bufSize);
183 buffer[bufSize - 1] = '\0';
184
185 if (length)
186 {
187 *length = static_cast<GLsizei>(strlen(buffer));
188 }
189}
190
jchen10a9042d32017-03-17 08:50:45 +0800191bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name)
192{
Olli Etuahoc8538042017-09-27 11:20:15 +0300193 std::vector<unsigned int> subscripts;
194 std::string baseName = ParseResourceName(name, &subscripts);
195 for (auto nameInSet : nameSet)
jchen10a9042d32017-03-17 08:50:45 +0800196 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300197 std::vector<unsigned int> arrayIndices;
198 std::string arrayName = ParseResourceName(nameInSet, &arrayIndices);
199 if (baseName == arrayName &&
200 (subscripts.empty() || arrayIndices.empty() || subscripts == arrayIndices))
jchen10a9042d32017-03-17 08:50:45 +0800201 {
202 return true;
203 }
204 }
205 return false;
206}
207
Jiawei Shao40786bd2018-04-18 13:58:57 +0800208std::string GetInterfaceBlockLimitName(ShaderType shaderType, sh::BlockType blockType)
209{
210 std::ostringstream stream;
211 stream << "GL_MAX_" << GetShaderTypeString(shaderType) << "_";
212
213 switch (blockType)
214 {
215 case sh::BlockType::BLOCK_UNIFORM:
216 stream << "UNIFORM_BUFFERS";
217 break;
218 case sh::BlockType::BLOCK_BUFFER:
219 stream << "SHADER_STORAGE_BLOCKS";
220 break;
221 default:
222 UNREACHABLE();
223 return "";
224 }
225
226 if (shaderType == ShaderType::Geometry)
227 {
228 stream << "_EXT";
229 }
230
231 return stream.str();
232}
233
234const char *GetInterfaceBlockTypeString(sh::BlockType blockType)
235{
236 switch (blockType)
237 {
238 case sh::BlockType::BLOCK_UNIFORM:
239 return "uniform block";
240 case sh::BlockType::BLOCK_BUFFER:
241 return "shader storage block";
242 default:
243 UNREACHABLE();
244 return "";
245 }
246}
247
248void LogInterfaceBlocksExceedLimit(InfoLog &infoLog,
249 ShaderType shaderType,
250 sh::BlockType blockType,
251 GLuint limit)
252{
253 infoLog << GetShaderTypeString(shaderType) << " shader "
254 << GetInterfaceBlockTypeString(blockType) << " count exceeds "
255 << GetInterfaceBlockLimitName(shaderType, blockType) << " (" << limit << ")";
256}
257
Jiawei Shao427071e2018-03-19 09:21:37 +0800258bool ValidateInterfaceBlocksCount(GLuint maxInterfaceBlocks,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800259 const std::vector<sh::InterfaceBlock> &interfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800260 ShaderType shaderType,
261 sh::BlockType blockType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800262 GLuint *combinedInterfaceBlocksCount,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800263 InfoLog &infoLog)
264{
265 GLuint blockCount = 0;
266 for (const sh::InterfaceBlock &block : interfaceBlocks)
267 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800268 if (IsActiveInterfaceBlock(block))
Jiajia Qin729b2c62017-08-14 09:36:11 +0800269 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800270 blockCount += std::max(block.arraySize, 1u);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800271 if (blockCount > maxInterfaceBlocks)
272 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800273 LogInterfaceBlocksExceedLimit(infoLog, shaderType, blockType, maxInterfaceBlocks);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800274 return false;
275 }
276 }
277 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800278
279 // [OpenGL ES 3.1] Chapter 7.6.2 Page 105:
280 // If a uniform block is used by multiple shader stages, each such use counts separately
281 // against this combined limit.
282 // [OpenGL ES 3.1] Chapter 7.8 Page 111:
283 // If a shader storage block in a program is referenced by multiple shaders, each such
284 // reference counts separately against this combined limit.
285 if (combinedInterfaceBlocksCount)
286 {
287 *combinedInterfaceBlocksCount += blockCount;
288 }
289
Jiajia Qin729b2c62017-08-14 09:36:11 +0800290 return true;
291}
292
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800293GLuint GetInterfaceBlockIndex(const std::vector<InterfaceBlock> &list, const std::string &name)
294{
295 std::vector<unsigned int> subscripts;
296 std::string baseName = ParseResourceName(name, &subscripts);
297
298 unsigned int numBlocks = static_cast<unsigned int>(list.size());
299 for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++)
300 {
301 const auto &block = list[blockIndex];
302 if (block.name == baseName)
303 {
304 const bool arrayElementZero =
305 (subscripts.empty() && (!block.isArray || block.arrayElement == 0));
306 const bool arrayElementMatches =
307 (subscripts.size() == 1 && subscripts[0] == block.arrayElement);
308 if (arrayElementMatches || arrayElementZero)
309 {
310 return blockIndex;
311 }
312 }
313 }
314
315 return GL_INVALID_INDEX;
316}
317
318void GetInterfaceBlockName(const GLuint index,
319 const std::vector<InterfaceBlock> &list,
320 GLsizei bufSize,
321 GLsizei *length,
322 GLchar *name)
323{
324 ASSERT(index < list.size());
325
326 const auto &block = list[index];
327
328 if (bufSize > 0)
329 {
330 std::string blockName = block.name;
331
332 if (block.isArray)
333 {
334 blockName += ArrayString(block.arrayElement);
335 }
336 CopyStringToBuffer(name, blockName, bufSize, length);
337 }
338}
339
Jamie Madillc9727f32017-11-07 12:37:07 -0500340void InitUniformBlockLinker(const gl::Context *context,
341 const ProgramState &state,
342 UniformBlockLinker *blockLinker)
343{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800344 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500345 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800346 Shader *shader = state.getAttachedShader(shaderType);
347 if (shader)
348 {
349 blockLinker->addShaderBlocks(shaderType, &shader->getUniformBlocks(context));
350 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500351 }
352}
353
354void InitShaderStorageBlockLinker(const gl::Context *context,
355 const ProgramState &state,
356 ShaderStorageBlockLinker *blockLinker)
357{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800358 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500359 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800360 Shader *shader = state.getAttachedShader(shaderType);
361 if (shader != nullptr)
362 {
363 blockLinker->addShaderBlocks(shaderType, &shader->getShaderStorageBlocks(context));
364 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500365 }
366}
367
jchen108225e732017-11-14 16:29:03 +0800368// Find the matching varying or field by name.
369const sh::ShaderVariable *FindVaryingOrField(const ProgramMergedVaryings &varyings,
370 const std::string &name)
371{
372 const sh::ShaderVariable *var = nullptr;
373 for (const auto &ref : varyings)
374 {
375 const sh::Varying *varying = ref.second.get();
376 if (varying->name == name)
377 {
378 var = varying;
379 break;
380 }
381 var = FindShaderVarField(*varying, name);
382 if (var != nullptr)
383 {
384 break;
385 }
386 }
387 return var;
388}
389
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800390void AddParentPrefix(const std::string &parentName, std::string *mismatchedFieldName)
391{
392 ASSERT(mismatchedFieldName);
393 if (mismatchedFieldName->empty())
394 {
395 *mismatchedFieldName = parentName;
396 }
397 else
398 {
399 std::ostringstream stream;
400 stream << parentName << "." << *mismatchedFieldName;
401 *mismatchedFieldName = stream.str();
402 }
403}
404
405const char *GetLinkMismatchErrorString(LinkMismatchError linkError)
406{
407 switch (linkError)
408 {
409 case LinkMismatchError::TYPE_MISMATCH:
410 return "Type";
411 case LinkMismatchError::ARRAY_SIZE_MISMATCH:
412 return "Array size";
413 case LinkMismatchError::PRECISION_MISMATCH:
414 return "Precision";
415 case LinkMismatchError::STRUCT_NAME_MISMATCH:
416 return "Structure name";
417 case LinkMismatchError::FIELD_NUMBER_MISMATCH:
418 return "Field number";
419 case LinkMismatchError::FIELD_NAME_MISMATCH:
420 return "Field name";
421
422 case LinkMismatchError::INTERPOLATION_TYPE_MISMATCH:
423 return "Interpolation type";
424 case LinkMismatchError::INVARIANCE_MISMATCH:
425 return "Invariance";
426
427 case LinkMismatchError::BINDING_MISMATCH:
428 return "Binding layout qualifier";
429 case LinkMismatchError::LOCATION_MISMATCH:
430 return "Location layout qualifier";
431 case LinkMismatchError::OFFSET_MISMATCH:
432 return "Offset layout qualilfier";
433
434 case LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH:
435 return "Layout qualifier";
436 case LinkMismatchError::MATRIX_PACKING_MISMATCH:
437 return "Matrix Packing";
438 default:
439 UNREACHABLE();
440 return "";
441 }
442}
443
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800444LinkMismatchError LinkValidateInterfaceBlockFields(const sh::InterfaceBlockField &blockField1,
445 const sh::InterfaceBlockField &blockField2,
446 bool webglCompatibility,
447 std::string *mismatchedBlockFieldName)
448{
449 if (blockField1.name != blockField2.name)
450 {
451 return LinkMismatchError::FIELD_NAME_MISMATCH;
452 }
453
454 // If webgl, validate precision of UBO fields, otherwise don't. See Khronos bug 10287.
455 LinkMismatchError linkError = Program::LinkValidateVariablesBase(
456 blockField1, blockField2, webglCompatibility, true, mismatchedBlockFieldName);
457 if (linkError != LinkMismatchError::NO_MISMATCH)
458 {
459 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
460 return linkError;
461 }
462
463 if (blockField1.isRowMajorLayout != blockField2.isRowMajorLayout)
464 {
465 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
466 return LinkMismatchError::MATRIX_PACKING_MISMATCH;
467 }
468
469 return LinkMismatchError::NO_MISMATCH;
470}
471
472LinkMismatchError AreMatchingInterfaceBlocks(const sh::InterfaceBlock &interfaceBlock1,
473 const sh::InterfaceBlock &interfaceBlock2,
474 bool webglCompatibility,
475 std::string *mismatchedBlockFieldName)
476{
477 // validate blocks for the same member types
478 if (interfaceBlock1.fields.size() != interfaceBlock2.fields.size())
479 {
480 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
481 }
482 if (interfaceBlock1.arraySize != interfaceBlock2.arraySize)
483 {
484 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
485 }
486 if (interfaceBlock1.layout != interfaceBlock2.layout ||
487 interfaceBlock1.binding != interfaceBlock2.binding)
488 {
489 return LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH;
490 }
491 const unsigned int numBlockMembers = static_cast<unsigned int>(interfaceBlock1.fields.size());
492 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
493 {
494 const sh::InterfaceBlockField &member1 = interfaceBlock1.fields[blockMemberIndex];
495 const sh::InterfaceBlockField &member2 = interfaceBlock2.fields[blockMemberIndex];
496
497 LinkMismatchError linkError = LinkValidateInterfaceBlockFields(
498 member1, member2, webglCompatibility, mismatchedBlockFieldName);
499 if (linkError != LinkMismatchError::NO_MISMATCH)
500 {
501 return linkError;
502 }
503 }
504 return LinkMismatchError::NO_MISMATCH;
505}
506
Jiawei Shao40786bd2018-04-18 13:58:57 +0800507using ShaderInterfaceBlock = std::pair<ShaderType, const sh::InterfaceBlock *>;
508using InterfaceBlockMap = std::map<std::string, ShaderInterfaceBlock>;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800509
Jiawei Shao40786bd2018-04-18 13:58:57 +0800510void InitializeInterfaceBlockMap(const std::vector<sh::InterfaceBlock> &interfaceBlocks,
511 ShaderType shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800512 InterfaceBlockMap *linkedInterfaceBlocks)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800513{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800514 ASSERT(linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800515
516 for (const sh::InterfaceBlock &interfaceBlock : interfaceBlocks)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800517 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800518 (*linkedInterfaceBlocks)[interfaceBlock.name] = std::make_pair(shaderType, &interfaceBlock);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800519 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800520}
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800521
Jiawei Shao40786bd2018-04-18 13:58:57 +0800522bool ValidateGraphicsInterfaceBlocksPerShader(
523 const std::vector<sh::InterfaceBlock> &interfaceBlocksToLink,
524 ShaderType shaderType,
525 bool webglCompatibility,
526 InterfaceBlockMap *linkedBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800527 InfoLog &infoLog)
528{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800529 ASSERT(linkedBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800530
531 for (const sh::InterfaceBlock &block : interfaceBlocksToLink)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800532 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800533 const auto &entry = linkedBlocks->find(block.name);
534 if (entry != linkedBlocks->end())
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800535 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800536 const sh::InterfaceBlock &linkedBlock = *(entry->second.second);
537 std::string mismatchedStructFieldName;
538 LinkMismatchError linkError = AreMatchingInterfaceBlocks(
539 block, linkedBlock, webglCompatibility, &mismatchedStructFieldName);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800540 if (linkError != LinkMismatchError::NO_MISMATCH)
541 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800542 LogLinkMismatch(infoLog, block.name, GetInterfaceBlockTypeString(block.blockType),
543 linkError, mismatchedStructFieldName, entry->second.first,
544 shaderType);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800545 return false;
546 }
547 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800548 else
549 {
550 (*linkedBlocks)[block.name] = std::make_pair(shaderType, &block);
551 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800552 }
553
554 return true;
555}
556
Jiawei Shao54aafe52018-04-27 14:54:57 +0800557bool ValidateInterfaceBlocksMatch(
558 GLuint numShadersHasInterfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800559 const ShaderMap<const std::vector<sh::InterfaceBlock> *> &shaderInterfaceBlocks,
560 InfoLog &infoLog,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800561 bool webglCompatibility)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800562{
Jiawei Shao54aafe52018-04-27 14:54:57 +0800563 if (numShadersHasInterfaceBlocks < 2u)
564 {
565 return true;
566 }
567
568 ASSERT(!shaderInterfaceBlocks[ShaderType::Compute]);
569
Jiawei Shao40786bd2018-04-18 13:58:57 +0800570 // Check that interface blocks defined in the graphics shaders are identical
571
572 InterfaceBlockMap linkedInterfaceBlocks;
Jiawei Shao40786bd2018-04-18 13:58:57 +0800573
574 bool interfaceBlockMapInitialized = false;
575 for (ShaderType shaderType : kAllGraphicsShaderTypes)
576 {
577 if (!shaderInterfaceBlocks[shaderType])
578 {
579 continue;
580 }
581
582 if (!interfaceBlockMapInitialized)
583 {
584 InitializeInterfaceBlockMap(*shaderInterfaceBlocks[shaderType], shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800585 &linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800586 interfaceBlockMapInitialized = true;
587 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800588 else if (!ValidateGraphicsInterfaceBlocksPerShader(*shaderInterfaceBlocks[shaderType],
589 shaderType, webglCompatibility,
590 &linkedInterfaceBlocks, infoLog))
Jiawei Shao40786bd2018-04-18 13:58:57 +0800591 {
592 return false;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800593 }
594 }
595
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800596 return true;
597}
598
Jamie Madill62d31cb2015-09-11 13:25:51 -0400599} // anonymous namespace
600
jchen107ae70d82018-07-06 13:47:01 +0800601// Saves the linking context for later use in resolveLink().
602struct Program::LinkingState
603{
604 const Context *context;
605 std::unique_ptr<ProgramLinkedResources> resources;
606 ProgramHash programHash;
607 std::unique_ptr<rx::LinkEvent> linkEvent;
608};
609
Jamie Madill4a3c2342015-10-08 12:58:45 -0400610const char *const g_fakepath = "C:\\fakepath";
611
Jamie Madill3c1da042017-11-27 18:33:40 -0500612// InfoLog implementation.
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400613InfoLog::InfoLog()
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000614{
615}
616
617InfoLog::~InfoLog()
618{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000619}
620
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400621size_t InfoLog::getLength() const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000622{
Jamie Madill23176ce2017-07-31 14:14:33 -0400623 if (!mLazyStream)
624 {
625 return 0;
626 }
627
628 const std::string &logString = mLazyStream->str();
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400629 return logString.empty() ? 0 : logString.length() + 1;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000630}
631
Geoff Lange1a27752015-10-05 13:16:04 -0400632void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000633{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400634 size_t index = 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000635
636 if (bufSize > 0)
637 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400638 const std::string logString(str());
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400639
Jamie Madill23176ce2017-07-31 14:14:33 -0400640 if (!logString.empty())
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000641 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400642 index = std::min(static_cast<size_t>(bufSize) - 1, logString.length());
643 memcpy(infoLog, logString.c_str(), index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000644 }
645
646 infoLog[index] = '\0';
647 }
648
649 if (length)
650 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400651 *length = static_cast<GLsizei>(index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000652 }
653}
654
655// append a santized message to the program info log.
Sami Väisänen46eaa942016-06-29 10:26:37 +0300656// The D3D compiler includes a fake file path in some of the warning or error
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000657// messages, so lets remove all occurrences of this fake file path from the log.
658void InfoLog::appendSanitized(const char *message)
659{
Jamie Madill23176ce2017-07-31 14:14:33 -0400660 ensureInitialized();
661
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000662 std::string msg(message);
663
664 size_t found;
665 do
666 {
667 found = msg.find(g_fakepath);
668 if (found != std::string::npos)
669 {
670 msg.erase(found, strlen(g_fakepath));
671 }
Jamie Madill493f9572018-05-24 19:52:15 -0400672 } while (found != std::string::npos);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000673
Jamie Madill23176ce2017-07-31 14:14:33 -0400674 *mLazyStream << message << std::endl;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000675}
676
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000677void InfoLog::reset()
678{
Jiawei Shao02f15232017-12-27 10:10:28 +0800679 if (mLazyStream)
680 {
681 mLazyStream.reset(nullptr);
682 }
683}
684
685bool InfoLog::empty() const
686{
687 if (!mLazyStream)
688 {
689 return true;
690 }
691
692 return mLazyStream->rdbuf()->in_avail() == 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000693}
694
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800695void LogLinkMismatch(InfoLog &infoLog,
696 const std::string &variableName,
697 const char *variableType,
698 LinkMismatchError linkError,
699 const std::string &mismatchedStructOrBlockFieldName,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800700 ShaderType shaderType1,
701 ShaderType shaderType2)
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800702{
703 std::ostringstream stream;
704 stream << GetLinkMismatchErrorString(linkError) << "s of " << variableType << " '"
705 << variableName;
706
707 if (!mismatchedStructOrBlockFieldName.empty())
708 {
709 stream << "' member '" << variableName << "." << mismatchedStructOrBlockFieldName;
710 }
711
712 stream << "' differ between " << GetShaderTypeString(shaderType1) << " and "
713 << GetShaderTypeString(shaderType2) << " shaders.";
714
715 infoLog << stream.str();
716}
717
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800718bool IsActiveInterfaceBlock(const sh::InterfaceBlock &interfaceBlock)
719{
720 // Only 'packed' blocks are allowed to be considered inactive.
Olli Etuaho107c7242018-03-20 15:45:35 +0200721 return interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800722}
723
Jamie Madill3c1da042017-11-27 18:33:40 -0500724// VariableLocation implementation.
Olli Etuaho1734e172017-10-27 15:30:27 +0300725VariableLocation::VariableLocation() : arrayIndex(0), index(kUnused), ignored(false)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000726{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500727}
728
Olli Etuahoc8538042017-09-27 11:20:15 +0300729VariableLocation::VariableLocation(unsigned int arrayIndex, unsigned int index)
Olli Etuaho1734e172017-10-27 15:30:27 +0300730 : arrayIndex(arrayIndex), index(index), ignored(false)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500731{
Olli Etuahoc8538042017-09-27 11:20:15 +0300732 ASSERT(arrayIndex != GL_INVALID_INDEX);
733}
734
Jamie Madill3c1da042017-11-27 18:33:40 -0500735// SamplerBindings implementation.
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800736SamplerBinding::SamplerBinding(TextureType textureTypeIn, size_t elementCount, bool unreferenced)
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500737 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0), unreferenced(unreferenced)
738{
739}
740
741SamplerBinding::SamplerBinding(const SamplerBinding &other) = default;
742
743SamplerBinding::~SamplerBinding() = default;
744
Jamie Madill3c1da042017-11-27 18:33:40 -0500745// ProgramBindings implementation.
746ProgramBindings::ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500747{
748}
749
Jamie Madill3c1da042017-11-27 18:33:40 -0500750ProgramBindings::~ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500751{
752}
753
Jamie Madill3c1da042017-11-27 18:33:40 -0500754void ProgramBindings::bindLocation(GLuint index, const std::string &name)
Geoff Langd8605522016-04-13 10:19:12 -0400755{
756 mBindings[name] = index;
757}
758
Jamie Madill3c1da042017-11-27 18:33:40 -0500759int ProgramBindings::getBinding(const std::string &name) const
Geoff Langd8605522016-04-13 10:19:12 -0400760{
761 auto iter = mBindings.find(name);
762 return (iter != mBindings.end()) ? iter->second : -1;
763}
764
Jamie Madill3c1da042017-11-27 18:33:40 -0500765ProgramBindings::const_iterator ProgramBindings::begin() const
Geoff Langd8605522016-04-13 10:19:12 -0400766{
767 return mBindings.begin();
768}
769
Jamie Madill3c1da042017-11-27 18:33:40 -0500770ProgramBindings::const_iterator ProgramBindings::end() const
Geoff Langd8605522016-04-13 10:19:12 -0400771{
772 return mBindings.end();
773}
774
Jamie Madill3c1da042017-11-27 18:33:40 -0500775// ImageBinding implementation.
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500776ImageBinding::ImageBinding(size_t count) : boundImageUnits(count, 0)
777{
778}
779ImageBinding::ImageBinding(GLuint imageUnit, size_t count)
780{
781 for (size_t index = 0; index < count; ++index)
782 {
783 boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
784 }
785}
786
787ImageBinding::ImageBinding(const ImageBinding &other) = default;
788
789ImageBinding::~ImageBinding() = default;
790
Jamie Madill3c1da042017-11-27 18:33:40 -0500791// ProgramState implementation.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400792ProgramState::ProgramState()
Geoff Lang70d0f492015-12-10 17:45:46 -0500793 : mLabel(),
Jiawei Shao016105b2018-04-12 16:38:31 +0800794 mAttachedShaders({}),
Geoff Langc5629752015-12-07 16:29:04 -0500795 mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS),
Jamie Madillbd159f02017-10-09 19:39:06 -0400796 mMaxActiveAttribLocation(0),
Jamie Madille7d84322017-01-10 18:21:59 -0500797 mSamplerUniformRange(0, 0),
jchen10eaef1e52017-06-13 10:44:11 +0800798 mImageUniformRange(0, 0),
799 mAtomicCounterUniformRange(0, 0),
Martin Radev7cf61662017-07-26 17:10:53 +0300800 mBinaryRetrieveableHint(false),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800801 mNumViews(-1),
802 // [GL_EXT_geometry_shader] Table 20.22
Jamie Madill493f9572018-05-24 19:52:15 -0400803 mGeometryShaderInputPrimitiveType(PrimitiveMode::Triangles),
804 mGeometryShaderOutputPrimitiveType(PrimitiveMode::TriangleStrip),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800805 mGeometryShaderInvocations(1),
Jamie Madill7e4eff12018-08-08 15:49:26 -0400806 mGeometryShaderMaxVertices(0),
807 mActiveSamplerRefCounts{}
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400808{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300809 mComputeShaderLocalSize.fill(1);
Jamie Madill7e4eff12018-08-08 15:49:26 -0400810 mActiveSamplerTypes.fill(TextureType::InvalidEnum);
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400811}
812
Jamie Madill48ef11b2016-04-27 15:21:52 -0400813ProgramState::~ProgramState()
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400814{
Jiawei Shao016105b2018-04-12 16:38:31 +0800815 ASSERT(!hasAttachedShader());
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400816}
817
Jamie Madill48ef11b2016-04-27 15:21:52 -0400818const std::string &ProgramState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -0500819{
820 return mLabel;
821}
822
Jiawei Shao385b3e02018-03-21 09:43:28 +0800823Shader *ProgramState::getAttachedShader(ShaderType shaderType) const
824{
Jiawei Shao016105b2018-04-12 16:38:31 +0800825 ASSERT(shaderType != ShaderType::InvalidEnum);
826 return mAttachedShaders[shaderType];
Jiawei Shao385b3e02018-03-21 09:43:28 +0800827}
828
Jamie Madille7d84322017-01-10 18:21:59 -0500829GLuint ProgramState::getUniformIndexFromName(const std::string &name) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400830{
jchen1015015f72017-03-16 13:54:21 +0800831 return GetResourceIndexFromName(mUniforms, name);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400832}
833
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800834GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const
835{
836 return GetResourceIndexFromName(mBufferVariables, name);
837}
838
Jamie Madille7d84322017-01-10 18:21:59 -0500839GLuint ProgramState::getUniformIndexFromLocation(GLint location) const
840{
841 ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformLocations.size());
842 return mUniformLocations[location].index;
843}
844
845Optional<GLuint> ProgramState::getSamplerIndex(GLint location) const
846{
847 GLuint index = getUniformIndexFromLocation(location);
848 if (!isSamplerUniformIndex(index))
849 {
850 return Optional<GLuint>::Invalid();
851 }
852
853 return getSamplerIndexFromUniformIndex(index);
854}
855
856bool ProgramState::isSamplerUniformIndex(GLuint index) const
857{
Jamie Madill982f6e02017-06-07 14:33:04 -0400858 return mSamplerUniformRange.contains(index);
Jamie Madille7d84322017-01-10 18:21:59 -0500859}
860
861GLuint ProgramState::getSamplerIndexFromUniformIndex(GLuint uniformIndex) const
862{
863 ASSERT(isSamplerUniformIndex(uniformIndex));
Jamie Madill982f6e02017-06-07 14:33:04 -0400864 return uniformIndex - mSamplerUniformRange.low();
Jamie Madille7d84322017-01-10 18:21:59 -0500865}
866
Jamie Madill34ca4f52017-06-13 11:49:39 -0400867GLuint ProgramState::getAttributeLocation(const std::string &name) const
868{
869 for (const sh::Attribute &attribute : mAttributes)
870 {
871 if (attribute.name == name)
872 {
873 return attribute.location;
874 }
875 }
876
877 return static_cast<GLuint>(-1);
878}
879
Jiawei Shao016105b2018-04-12 16:38:31 +0800880bool ProgramState::hasAttachedShader() const
881{
882 for (const Shader *shader : mAttachedShaders)
883 {
884 if (shader)
885 {
886 return true;
887 }
888 }
889 return false;
890}
891
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500892Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle)
Jamie Madill48ef11b2016-04-27 15:21:52 -0400893 : mProgram(factory->createProgram(mState)),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400894 mValidated(false),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500895 mLinked(false),
896 mDeleteStatus(false),
897 mRefCount(0),
898 mResourceManager(manager),
Jamie Madille7d84322017-01-10 18:21:59 -0500899 mHandle(handle)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500900{
901 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000902
Geoff Lang7dd2e102014-11-10 15:19:26 -0500903 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000904}
905
906Program::~Program()
907{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400908 ASSERT(!mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000909}
910
Jamie Madill4928b7c2017-06-20 12:57:39 -0400911void Program::onDestroy(const Context *context)
Jamie Madill6c1f6712017-02-14 19:08:04 -0500912{
jchen107ae70d82018-07-06 13:47:01 +0800913 resolveLink();
Jiawei Shao016105b2018-04-12 16:38:31 +0800914 for (ShaderType shaderType : AllShaderTypes())
Jamie Madill6c1f6712017-02-14 19:08:04 -0500915 {
Jiawei Shao016105b2018-04-12 16:38:31 +0800916 if (mState.mAttachedShaders[shaderType])
917 {
918 mState.mAttachedShaders[shaderType]->release(context);
919 mState.mAttachedShaders[shaderType] = nullptr;
920 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800921 }
922
Jamie Madill21061022018-07-12 23:56:30 -0400923 // TODO(jmadill): Handle error in the Context. http://anglebug.com/2491
Jamie Madillb7d924a2018-03-10 11:16:54 -0500924 ANGLE_SWALLOW_ERR(mProgram->destroy(context));
Jamie Madill4928b7c2017-06-20 12:57:39 -0400925
Jiawei Shao016105b2018-04-12 16:38:31 +0800926 ASSERT(!mState.hasAttachedShader());
Jamie Madill4928b7c2017-06-20 12:57:39 -0400927 SafeDelete(mProgram);
928
929 delete this;
Jamie Madill6c1f6712017-02-14 19:08:04 -0500930}
jchen107ae70d82018-07-06 13:47:01 +0800931GLuint Program::id() const
932{
933 resolveLink();
934 return mHandle;
935}
Jamie Madill6c1f6712017-02-14 19:08:04 -0500936
Geoff Lang70d0f492015-12-10 17:45:46 -0500937void Program::setLabel(const std::string &label)
938{
jchen107ae70d82018-07-06 13:47:01 +0800939 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -0400940 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500941}
942
943const std::string &Program::getLabel() const
944{
jchen107ae70d82018-07-06 13:47:01 +0800945 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -0400946 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500947}
jchen107ae70d82018-07-06 13:47:01 +0800948rx::ProgramImpl *Program::getImplementation() const
949{
950 resolveLink();
951 return mProgram;
952}
Geoff Lang70d0f492015-12-10 17:45:46 -0500953
Jamie Madillef300b12016-10-07 15:12:09 -0400954void Program::attachShader(Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000955{
jchen107ae70d82018-07-06 13:47:01 +0800956 resolveLink();
Jiawei Shao016105b2018-04-12 16:38:31 +0800957 ShaderType shaderType = shader->getType();
958 ASSERT(shaderType != ShaderType::InvalidEnum);
959
960 mState.mAttachedShaders[shaderType] = shader;
961 mState.mAttachedShaders[shaderType]->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000962}
963
Jamie Madillc1d770e2017-04-13 17:31:24 -0400964void Program::detachShader(const Context *context, Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000965{
jchen107ae70d82018-07-06 13:47:01 +0800966 resolveLink();
Jiawei Shao016105b2018-04-12 16:38:31 +0800967 ShaderType shaderType = shader->getType();
968 ASSERT(shaderType != ShaderType::InvalidEnum);
969
970 ASSERT(mState.mAttachedShaders[shaderType] == shader);
971 shader->release(context);
972 mState.mAttachedShaders[shaderType] = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000973}
974
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000975int Program::getAttachedShadersCount() const
976{
jchen107ae70d82018-07-06 13:47:01 +0800977 resolveLink();
Jiawei Shao016105b2018-04-12 16:38:31 +0800978 int numAttachedShaders = 0;
979 for (const Shader *shader : mState.mAttachedShaders)
980 {
981 if (shader)
982 {
983 ++numAttachedShaders;
984 }
985 }
986
987 return numAttachedShaders;
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000988}
989
Jiawei Shao385b3e02018-03-21 09:43:28 +0800990const Shader *Program::getAttachedShader(ShaderType shaderType) const
991{
jchen107ae70d82018-07-06 13:47:01 +0800992 resolveLink();
Jiawei Shao385b3e02018-03-21 09:43:28 +0800993 return mState.getAttachedShader(shaderType);
994}
995
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000996void Program::bindAttributeLocation(GLuint index, const char *name)
997{
jchen107ae70d82018-07-06 13:47:01 +0800998 resolveLink();
Geoff Langd8605522016-04-13 10:19:12 -0400999 mAttributeBindings.bindLocation(index, name);
1000}
1001
1002void Program::bindUniformLocation(GLuint index, const char *name)
1003{
jchen107ae70d82018-07-06 13:47:01 +08001004 resolveLink();
Olli Etuahod2551232017-10-26 20:03:33 +03001005 mUniformLocationBindings.bindLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001006}
1007
Sami Väisänen46eaa942016-06-29 10:26:37 +03001008void Program::bindFragmentInputLocation(GLint index, const char *name)
1009{
jchen107ae70d82018-07-06 13:47:01 +08001010 resolveLink();
Sami Väisänen46eaa942016-06-29 10:26:37 +03001011 mFragmentInputBindings.bindLocation(index, name);
1012}
1013
Jamie Madillbd044ed2017-06-05 12:59:21 -04001014BindingInfo Program::getFragmentInputBindingInfo(const Context *context, GLint index) const
Sami Väisänen46eaa942016-06-29 10:26:37 +03001015{
jchen107ae70d82018-07-06 13:47:01 +08001016 resolveLink();
Sami Väisänen46eaa942016-06-29 10:26:37 +03001017 BindingInfo ret;
1018 ret.type = GL_NONE;
1019 ret.valid = false;
1020
Jiawei Shao385b3e02018-03-21 09:43:28 +08001021 Shader *fragmentShader = mState.getAttachedShader(ShaderType::Fragment);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001022 ASSERT(fragmentShader);
1023
1024 // Find the actual fragment shader varying we're interested in
Jiawei Shao3d404882017-10-16 13:30:48 +08001025 const std::vector<sh::Varying> &inputs = fragmentShader->getInputVaryings(context);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001026
1027 for (const auto &binding : mFragmentInputBindings)
1028 {
1029 if (binding.second != static_cast<GLuint>(index))
1030 continue;
1031
1032 ret.valid = true;
1033
Olli Etuahod2551232017-10-26 20:03:33 +03001034 size_t nameLengthWithoutArrayIndex;
1035 unsigned int arrayIndex = ParseArrayIndex(binding.first, &nameLengthWithoutArrayIndex);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001036
1037 for (const auto &in : inputs)
1038 {
Olli Etuahod2551232017-10-26 20:03:33 +03001039 if (in.name.length() == nameLengthWithoutArrayIndex &&
1040 angle::BeginsWith(in.name, binding.first, nameLengthWithoutArrayIndex))
Sami Väisänen46eaa942016-06-29 10:26:37 +03001041 {
1042 if (in.isArray())
1043 {
1044 // The client wants to bind either "name" or "name[0]".
1045 // GL ES 3.1 spec refers to active array names with language such as:
1046 // "if the string identifies the base name of an active array, where the
1047 // string would exactly match the name of the variable if the suffix "[0]"
1048 // were appended to the string".
Geoff Lang3f6a3982016-07-15 15:20:45 -04001049 if (arrayIndex == GL_INVALID_INDEX)
1050 arrayIndex = 0;
Sami Väisänen46eaa942016-06-29 10:26:37 +03001051
Corentin Wallez054f7ed2016-09-20 17:15:59 -04001052 ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]";
Sami Väisänen46eaa942016-06-29 10:26:37 +03001053 }
1054 else
1055 {
1056 ret.name = in.mappedName;
1057 }
1058 ret.type = in.type;
1059 return ret;
1060 }
1061 }
1062 }
1063
1064 return ret;
1065}
1066
Jamie Madillbd044ed2017-06-05 12:59:21 -04001067void Program::pathFragmentInputGen(const Context *context,
1068 GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +03001069 GLenum genMode,
1070 GLint components,
1071 const GLfloat *coeffs)
1072{
jchen107ae70d82018-07-06 13:47:01 +08001073 resolveLink();
Sami Väisänen46eaa942016-06-29 10:26:37 +03001074 // If the location is -1 then the command is silently ignored
1075 if (index == -1)
1076 return;
1077
Jamie Madillbd044ed2017-06-05 12:59:21 -04001078 const auto &binding = getFragmentInputBindingInfo(context, index);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001079
1080 // If the input doesn't exist then then the command is silently ignored
1081 // This could happen through optimization for example, the shader translator
1082 // decides that a variable is not actually being used and optimizes it away.
1083 if (binding.name.empty())
1084 return;
1085
1086 mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs);
1087}
1088
Martin Radev4c4c8e72016-08-04 12:25:34 +03001089// The attached shaders are checked for linking errors by matching up their variables.
1090// Uniform, input and output variables get collected.
1091// The code gets compiled into binaries.
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001092Error Program::link(const gl::Context *context)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001093{
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001094 const auto &data = context->getContextState();
1095
Jamie Madill6c58b062017-08-01 13:44:25 -04001096 auto *platform = ANGLEPlatformCurrent();
1097 double startTime = platform->currentTime(platform);
1098
Jamie Madill6c1f6712017-02-14 19:08:04 -05001099 unlink();
Jamie Madill6bc264a2018-03-31 15:36:05 -04001100 mInfoLog.reset();
1101
1102 // Validate we have properly attached shaders before checking the cache.
1103 if (!linkValidateShaders(context, mInfoLog))
1104 {
1105 return NoError();
1106 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001107
jchen107ae70d82018-07-06 13:47:01 +08001108 ProgramHash programHash = {0};
Jamie Madill6bc264a2018-03-31 15:36:05 -04001109 MemoryProgramCache *cache = context->getMemoryProgramCache();
jchen107ae70d82018-07-06 13:47:01 +08001110
Jamie Madill32447362017-06-28 14:53:52 -04001111 if (cache)
1112 {
1113 ANGLE_TRY_RESULT(cache->getProgram(context, this, &mState, &programHash), mLinked);
Jamie Madill6c58b062017-08-01 13:44:25 -04001114 ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess", mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001115 }
1116
1117 if (mLinked)
1118 {
Jamie Madill6c58b062017-08-01 13:44:25 -04001119 double delta = platform->currentTime(platform) - startTime;
1120 int us = static_cast<int>(delta * 1000000.0);
1121 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheHitTimeUS", us);
Jamie Madill32447362017-06-28 14:53:52 -04001122 return NoError();
1123 }
1124
1125 // Cache load failed, fall through to normal linking.
1126 unlink();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001127
Jamie Madill6bc264a2018-03-31 15:36:05 -04001128 // Re-link shaders after the unlink call.
1129 ASSERT(linkValidateShaders(context, mInfoLog));
Yuly Novikovcfa48d32016-06-15 22:14:36 -04001130
jchen107ae70d82018-07-06 13:47:01 +08001131 std::unique_ptr<ProgramLinkedResources> resources;
Jiawei Shao016105b2018-04-12 16:38:31 +08001132 if (mState.mAttachedShaders[ShaderType::Compute])
Jamie Madill437d2662014-12-05 14:23:35 -05001133 {
jchen107ae70d82018-07-06 13:47:01 +08001134 resources.reset(
1135 new ProgramLinkedResources{{0, PackMode::ANGLE_RELAXED},
1136 {&mState.mUniformBlocks, &mState.mUniforms},
1137 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
1138 {&mState.mAtomicCounterBuffers},
1139 {}});
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001140
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001141 GLuint combinedImageUniforms = 0u;
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001142 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings, &combinedImageUniforms,
jchen107ae70d82018-07-06 13:47:01 +08001143 &resources->unusedUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001144 {
1145 return NoError();
1146 }
1147
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001148 GLuint combinedShaderStorageBlocks = 0u;
1149 if (!linkInterfaceBlocks(context, mInfoLog, &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001150 {
1151 return NoError();
1152 }
1153
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001154 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
1155 // A link error will be generated if the sum of the number of active image uniforms used in
1156 // all shaders, the number of active shader storage blocks, and the number of active
1157 // fragment shader outputs exceeds the implementation-dependent value of
1158 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
1159 if (combinedImageUniforms + combinedShaderStorageBlocks >
1160 context->getCaps().maxCombinedShaderOutputResources)
1161 {
1162 mInfoLog
1163 << "The sum of the number of active image uniforms, active shader storage blocks "
1164 "and active fragment shader outputs exceeds "
1165 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
1166 << context->getCaps().maxCombinedShaderOutputResources << ")";
1167 return NoError();
1168 }
1169
jchen107ae70d82018-07-06 13:47:01 +08001170 InitUniformBlockLinker(context, mState, &resources->uniformBlockLinker);
1171 InitShaderStorageBlockLinker(context, mState, &resources->shaderStorageBlockLinker);
Martin Radev4c4c8e72016-08-04 12:25:34 +03001172 }
1173 else
1174 {
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001175 // Map the varyings to the register file
1176 // In WebGL, we use a slightly different handling for packing variables.
1177 gl::PackMode packMode = PackMode::ANGLE_RELAXED;
1178 if (data.getLimitations().noFlexibleVaryingPacking)
1179 {
1180 // D3D9 pack mode is strictly more strict than WebGL, so takes priority.
1181 packMode = PackMode::ANGLE_NON_CONFORMANT_D3D9;
1182 }
1183 else if (data.getExtensions().webglCompatibility)
1184 {
1185 packMode = PackMode::WEBGL_STRICT;
1186 }
1187
jchen107ae70d82018-07-06 13:47:01 +08001188 resources.reset(
1189 new ProgramLinkedResources{{data.getCaps().maxVaryingVectors, packMode},
1190 {&mState.mUniformBlocks, &mState.mUniforms},
1191 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
1192 {&mState.mAtomicCounterBuffers},
1193 {}});
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001194
Jamie Madillbd044ed2017-06-05 12:59:21 -04001195 if (!linkAttributes(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001196 {
1197 return NoError();
1198 }
1199
Jamie Madillbd044ed2017-06-05 12:59:21 -04001200 if (!linkVaryings(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001201 {
1202 return NoError();
1203 }
1204
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001205 GLuint combinedImageUniforms = 0u;
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001206 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings, &combinedImageUniforms,
jchen107ae70d82018-07-06 13:47:01 +08001207 &resources->unusedUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001208 {
1209 return NoError();
1210 }
1211
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001212 GLuint combinedShaderStorageBlocks = 0u;
1213 if (!linkInterfaceBlocks(context, mInfoLog, &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001214 {
1215 return NoError();
1216 }
1217
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04001218 if (!linkValidateGlobalNames(context, mInfoLog))
1219 {
1220 return NoError();
1221 }
1222
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001223 if (!linkOutputVariables(context, combinedImageUniforms, combinedShaderStorageBlocks))
1224 {
1225 return NoError();
1226 }
1227
Jamie Madillbd044ed2017-06-05 12:59:21 -04001228 const auto &mergedVaryings = getMergedVaryings(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +03001229
Jiawei Shao016105b2018-04-12 16:38:31 +08001230 ASSERT(mState.mAttachedShaders[ShaderType::Vertex]);
1231 mState.mNumViews = mState.mAttachedShaders[ShaderType::Vertex]->getNumViews(context);
Martin Radev7cf61662017-07-26 17:10:53 +03001232
jchen107ae70d82018-07-06 13:47:01 +08001233 InitUniformBlockLinker(context, mState, &resources->uniformBlockLinker);
1234 InitShaderStorageBlockLinker(context, mState, &resources->shaderStorageBlockLinker);
Jamie Madillc9727f32017-11-07 12:37:07 -05001235
Jiawei Shao73618602017-12-20 15:47:15 +08001236 if (!linkValidateTransformFeedback(context, mInfoLog, mergedVaryings, context->getCaps()))
Jamie Madill192745a2016-12-22 15:58:21 -05001237 {
1238 return NoError();
1239 }
1240
jchen107ae70d82018-07-06 13:47:01 +08001241 if (!resources->varyingPacking.collectAndPackUserVaryings(
jchen1085c93c42017-11-12 15:36:47 +08001242 mInfoLog, mergedVaryings, mState.getTransformFeedbackVaryingNames()))
Olli Etuaho39e78122017-08-29 14:34:22 +03001243 {
1244 return NoError();
1245 }
1246
Martin Radev4c4c8e72016-08-04 12:25:34 +03001247 gatherTransformFeedbackVaryings(mergedVaryings);
Jamie Madill437d2662014-12-05 14:23:35 -05001248 }
1249
jchen107ae70d82018-07-06 13:47:01 +08001250 mLinkingState.reset(new LinkingState());
1251 mLinkingState->context = context;
1252 mLinkingState->programHash = programHash;
1253 mLinkingState->linkEvent = mProgram->link(context, *resources, mInfoLog);
1254 mLinkingState->resources = std::move(resources);
1255
1256 return NoError();
1257}
1258
1259bool Program::isLinking() const
1260{
1261 return (mLinkingState.get() && mLinkingState->linkEvent->isLinking());
1262}
1263
1264bool Program::isLinked() const
1265{
1266 resolveLink();
1267 return mLinked;
1268}
1269
1270void Program::resolveLink() const
1271{
1272 if (mLinkingState.get())
1273 {
1274 return const_cast<Program *>(this)->resolveLinkImpl();
1275 }
1276}
1277
1278void Program::resolveLinkImpl()
1279{
1280 ASSERT(mLinkingState.get());
1281
1282 mLinked = mLinkingState->linkEvent->wait();
1283 auto linkingState = std::move(mLinkingState);
1284 if (!mLinked)
1285 {
1286 return;
1287 }
1288
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001289 initInterfaceBlockBindings();
Jamie Madillccdf74b2015-08-18 10:46:12 -04001290
Yunchao Heece12532017-11-21 15:50:21 +08001291 // According to GLES 3.0/3.1 spec for LinkProgram and UseProgram,
1292 // Only successfully linked program can replace the executables.
Yunchao He85072e82017-11-14 15:43:28 +08001293 ASSERT(mLinked);
1294 updateLinkedShaderStages();
1295
Jamie Madill54164b02017-08-28 15:17:37 -04001296 // Mark implementation-specific unreferenced uniforms as ignored.
Jamie Madillfb997ec2017-09-20 15:44:27 -04001297 mProgram->markUnusedUniformLocations(&mState.mUniformLocations, &mState.mSamplerBindings);
Jamie Madill54164b02017-08-28 15:17:37 -04001298
Jamie Madill7e4eff12018-08-08 15:49:26 -04001299 // Must be called after markUnusedUniformLocations.
1300 mState.updateActiveSamplers();
1301
1302 setUniformValuesFromBindingQualifiers();
1303
Jamie Madill32447362017-06-28 14:53:52 -04001304 // Save to the program cache.
jchen107ae70d82018-07-06 13:47:01 +08001305 auto *cache = linkingState->context->getMemoryProgramCache();
1306 if (cache &&
1307 (mState.mLinkedTransformFeedbackVaryings.empty() ||
1308 !linkingState->context->getWorkarounds().disableProgramCachingForTransformFeedback))
Jamie Madill32447362017-06-28 14:53:52 -04001309 {
jchen107ae70d82018-07-06 13:47:01 +08001310 cache->putProgram(linkingState->programHash, linkingState->context, this);
Jamie Madill32447362017-06-28 14:53:52 -04001311 }
apatrick@chromium.org9a30b092012-06-06 20:21:55 +00001312}
1313
Yunchao He85072e82017-11-14 15:43:28 +08001314void Program::updateLinkedShaderStages()
1315{
Yunchao Heece12532017-11-21 15:50:21 +08001316 mState.mLinkedShaderStages.reset();
1317
Jiawei Shao016105b2018-04-12 16:38:31 +08001318 for (const Shader *shader : mState.mAttachedShaders)
Yunchao He85072e82017-11-14 15:43:28 +08001319 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001320 if (shader)
1321 {
1322 mState.mLinkedShaderStages.set(shader->getType());
1323 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001324 }
Yunchao He85072e82017-11-14 15:43:28 +08001325}
1326
James Darpinian30b604d2018-03-12 17:26:57 -07001327void ProgramState::updateTransformFeedbackStrides()
1328{
1329 if (mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS)
1330 {
1331 mTransformFeedbackStrides.resize(1);
1332 size_t totalSize = 0;
1333 for (auto &varying : mLinkedTransformFeedbackVaryings)
1334 {
1335 totalSize += varying.size() * VariableExternalSize(varying.type);
1336 }
1337 mTransformFeedbackStrides[0] = static_cast<GLsizei>(totalSize);
1338 }
1339 else
1340 {
1341 mTransformFeedbackStrides.resize(mLinkedTransformFeedbackVaryings.size());
1342 for (size_t i = 0; i < mLinkedTransformFeedbackVaryings.size(); i++)
1343 {
1344 auto &varying = mLinkedTransformFeedbackVaryings[i];
1345 mTransformFeedbackStrides[i] =
1346 static_cast<GLsizei>(varying.size() * VariableExternalSize(varying.type));
1347 }
1348 }
1349}
1350
Jamie Madill7e4eff12018-08-08 15:49:26 -04001351void ProgramState::updateActiveSamplers()
1352{
1353 for (SamplerBinding &samplerBinding : mSamplerBindings)
1354 {
1355 if (samplerBinding.unreferenced)
1356 continue;
1357
1358 for (GLint textureUnit : samplerBinding.boundTextureUnits)
1359 {
1360 mActiveSamplerRefCounts[textureUnit]++;
1361 mActiveSamplerTypes[textureUnit] = getSamplerUniformTextureType(textureUnit);
1362 mActiveSamplersMask.set(textureUnit);
1363 }
1364 }
1365}
1366
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +00001367// Returns the program object to an unlinked state, before re-linking, or at destruction
Jamie Madill6c1f6712017-02-14 19:08:04 -05001368void Program::unlink()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001369{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001370 mState.mAttributes.clear();
Brandon Jonesc405ae72017-12-06 14:15:03 -08001371 mState.mAttributesTypeMask.reset();
1372 mState.mAttributesMask.reset();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001373 mState.mActiveAttribLocationsMask.reset();
Jamie Madillbd159f02017-10-09 19:39:06 -04001374 mState.mMaxActiveAttribLocation = 0;
jchen10a9042d32017-03-17 08:50:45 +08001375 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001376 mState.mUniforms.clear();
1377 mState.mUniformLocations.clear();
1378 mState.mUniformBlocks.clear();
jchen107a20b972017-06-13 14:25:26 +08001379 mState.mActiveUniformBlockBindings.reset();
jchen10eaef1e52017-06-13 10:44:11 +08001380 mState.mAtomicCounterBuffers.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001381 mState.mOutputVariables.clear();
jchen1015015f72017-03-16 13:54:21 +08001382 mState.mOutputLocations.clear();
Geoff Lange0cff192017-05-30 13:04:56 -04001383 mState.mOutputVariableTypes.clear();
Brandon Jones76746f92017-11-22 11:44:41 -08001384 mState.mDrawBufferTypeMask.reset();
Corentin Walleze7557742017-06-01 13:09:57 -04001385 mState.mActiveOutputVariables.reset();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001386 mState.mComputeShaderLocalSize.fill(1);
Jamie Madille7d84322017-01-10 18:21:59 -05001387 mState.mSamplerBindings.clear();
jchen10eaef1e52017-06-13 10:44:11 +08001388 mState.mImageBindings.clear();
Jamie Madill493f9572018-05-24 19:52:15 -04001389 mState.mNumViews = -1;
1390 mState.mGeometryShaderInputPrimitiveType = PrimitiveMode::Triangles;
1391 mState.mGeometryShaderOutputPrimitiveType = PrimitiveMode::TriangleStrip;
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001392 mState.mGeometryShaderInvocations = 1;
1393 mState.mGeometryShaderMaxVertices = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001394
Geoff Lang7dd2e102014-11-10 15:19:26 -05001395 mValidated = false;
1396
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001397 mLinked = false;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001398 mInfoLog.reset();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001399}
1400
Jamie Madilla2c74982016-12-12 11:20:42 -05001401Error Program::loadBinary(const Context *context,
1402 GLenum binaryFormat,
1403 const void *binary,
1404 GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001405{
jchen107ae70d82018-07-06 13:47:01 +08001406 resolveLink();
Jamie Madill6c1f6712017-02-14 19:08:04 -05001407 unlink();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001408
Geoff Lang7dd2e102014-11-10 15:19:26 -05001409#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
He Yunchaoacd18982017-01-04 10:46:42 +08001410 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001411#else
Geoff Langc46cc2f2015-10-01 17:16:20 -04001412 ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE);
1413 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001414 {
Jamie Madillf6113162015-05-07 11:49:21 -04001415 mInfoLog << "Invalid program binary format.";
He Yunchaoacd18982017-01-04 10:46:42 +08001416 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001417 }
1418
Jamie Madill4f86d052017-06-05 12:59:26 -04001419 const uint8_t *bytes = reinterpret_cast<const uint8_t *>(binary);
1420 ANGLE_TRY_RESULT(
1421 MemoryProgramCache::Deserialize(context, this, &mState, bytes, length, mInfoLog), mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001422
1423 // Currently we require the full shader text to compute the program hash.
1424 // TODO(jmadill): Store the binary in the internal program cache.
1425
Jamie Madillb0a838b2016-11-13 20:02:12 -05001426 return NoError();
Jamie Madilla2c74982016-12-12 11:20:42 -05001427#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
Geoff Lang7dd2e102014-11-10 15:19:26 -05001428}
1429
Jamie Madilla2c74982016-12-12 11:20:42 -05001430Error Program::saveBinary(const Context *context,
1431 GLenum *binaryFormat,
1432 void *binary,
1433 GLsizei bufSize,
1434 GLsizei *length) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001435{
jchen107ae70d82018-07-06 13:47:01 +08001436 resolveLink();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001437 if (binaryFormat)
1438 {
Geoff Langc46cc2f2015-10-01 17:16:20 -04001439 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001440 }
1441
Jamie Madill4f86d052017-06-05 12:59:26 -04001442 angle::MemoryBuffer memoryBuf;
1443 MemoryProgramCache::Serialize(context, this, &memoryBuf);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001444
Jamie Madill4f86d052017-06-05 12:59:26 -04001445 GLsizei streamLength = static_cast<GLsizei>(memoryBuf.size());
1446 const uint8_t *streamState = memoryBuf.data();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001447
1448 if (streamLength > bufSize)
1449 {
1450 if (length)
1451 {
1452 *length = 0;
1453 }
1454
Jamie Madill493f9572018-05-24 19:52:15 -04001455 // TODO: This should be moved to the validation layer but computing the size of the binary
1456 // before saving it causes the save to happen twice. It may be possible to write the binary
1457 // to a separate buffer, validate sizes and then copy it.
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001458 return InternalError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001459 }
1460
1461 if (binary)
1462 {
Jamie Madill493f9572018-05-24 19:52:15 -04001463 char *ptr = reinterpret_cast<char *>(binary);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001464
Jamie Madill48ef11b2016-04-27 15:21:52 -04001465 memcpy(ptr, streamState, streamLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001466 ptr += streamLength;
1467
1468 ASSERT(ptr - streamLength == binary);
1469 }
1470
1471 if (length)
1472 {
1473 *length = streamLength;
1474 }
1475
He Yunchaoacd18982017-01-04 10:46:42 +08001476 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001477}
1478
Jamie Madillffe00c02017-06-27 16:26:55 -04001479GLint Program::getBinaryLength(const Context *context) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001480{
jchen107ae70d82018-07-06 13:47:01 +08001481 resolveLink();
Geoff Langb26ab822018-05-29 11:19:00 -04001482 if (!mLinked)
1483 {
1484 return 0;
1485 }
1486
Geoff Lang7dd2e102014-11-10 15:19:26 -05001487 GLint length;
Jamie Madillffe00c02017-06-27 16:26:55 -04001488 Error error = saveBinary(context, nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001489 if (error.isError())
1490 {
1491 return 0;
1492 }
1493
1494 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001495}
1496
Geoff Langc5629752015-12-07 16:29:04 -05001497void Program::setBinaryRetrievableHint(bool retrievable)
1498{
jchen107ae70d82018-07-06 13:47:01 +08001499 resolveLink();
Geoff Langc5629752015-12-07 16:29:04 -05001500 // TODO(jmadill) : replace with dirty bits
1501 mProgram->setBinaryRetrievableHint(retrievable);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001502 mState.mBinaryRetrieveableHint = retrievable;
Geoff Langc5629752015-12-07 16:29:04 -05001503}
1504
1505bool Program::getBinaryRetrievableHint() const
1506{
jchen107ae70d82018-07-06 13:47:01 +08001507 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001508 return mState.mBinaryRetrieveableHint;
Geoff Langc5629752015-12-07 16:29:04 -05001509}
1510
Yunchao He61afff12017-03-14 15:34:03 +08001511void Program::setSeparable(bool separable)
1512{
jchen107ae70d82018-07-06 13:47:01 +08001513 resolveLink();
Yunchao He61afff12017-03-14 15:34:03 +08001514 // TODO(yunchao) : replace with dirty bits
1515 if (mState.mSeparable != separable)
1516 {
1517 mProgram->setSeparable(separable);
1518 mState.mSeparable = separable;
1519 }
1520}
1521
1522bool Program::isSeparable() const
1523{
jchen107ae70d82018-07-06 13:47:01 +08001524 resolveLink();
Yunchao He61afff12017-03-14 15:34:03 +08001525 return mState.mSeparable;
1526}
1527
Jamie Madill6c1f6712017-02-14 19:08:04 -05001528void Program::release(const Context *context)
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001529{
jchen107ae70d82018-07-06 13:47:01 +08001530 resolveLink();
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001531 mRefCount--;
1532
1533 if (mRefCount == 0 && mDeleteStatus)
1534 {
Jamie Madill6c1f6712017-02-14 19:08:04 -05001535 mResourceManager->deleteProgram(context, mHandle);
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001536 }
1537}
1538
1539void Program::addRef()
1540{
jchen107ae70d82018-07-06 13:47:01 +08001541 resolveLink();
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001542 mRefCount++;
1543}
1544
1545unsigned int Program::getRefCount() const
1546{
1547 return mRefCount;
1548}
1549
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001550int Program::getInfoLogLength() const
1551{
jchen107ae70d82018-07-06 13:47:01 +08001552 resolveLink();
Jamie Madill71c3b2c2015-05-07 11:49:20 -04001553 return static_cast<int>(mInfoLog.getLength());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001554}
1555
Geoff Lange1a27752015-10-05 13:16:04 -04001556void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001557{
jchen107ae70d82018-07-06 13:47:01 +08001558 resolveLink();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001559 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001560}
1561
Geoff Lange1a27752015-10-05 13:16:04 -04001562void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001563{
jchen107ae70d82018-07-06 13:47:01 +08001564 resolveLink();
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001565 int total = 0;
1566
Jiawei Shao016105b2018-04-12 16:38:31 +08001567 for (const Shader *shader : mState.mAttachedShaders)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001568 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001569 if (shader && (total < maxCount))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001570 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001571 shaders[total] = shader->getHandle();
1572 ++total;
Jiawei Shao89be29a2017-11-06 14:36:45 +08001573 }
1574 }
1575
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001576 if (count)
1577 {
1578 *count = total;
1579 }
1580}
1581
Geoff Lange1a27752015-10-05 13:16:04 -04001582GLuint Program::getAttributeLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001583{
jchen107ae70d82018-07-06 13:47:01 +08001584 resolveLink();
Jamie Madill34ca4f52017-06-13 11:49:39 -04001585 return mState.getAttributeLocation(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001586}
1587
Jamie Madill63805b42015-08-25 13:17:39 -04001588bool Program::isAttribLocationActive(size_t attribLocation) const
Jamie Madill56c6e3c2015-04-15 10:18:05 -04001589{
jchen107ae70d82018-07-06 13:47:01 +08001590 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001591 ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size());
1592 return mState.mActiveAttribLocationsMask[attribLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001593}
1594
jchen10fd7c3b52017-03-21 15:36:03 +08001595void Program::getActiveAttribute(GLuint index,
1596 GLsizei bufsize,
1597 GLsizei *length,
1598 GLint *size,
1599 GLenum *type,
1600 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001601{
jchen107ae70d82018-07-06 13:47:01 +08001602 resolveLink();
Jamie Madillc349ec02015-08-21 16:53:12 -04001603 if (!mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001604 {
1605 if (bufsize > 0)
1606 {
1607 name[0] = '\0';
1608 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001609
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001610 if (length)
1611 {
1612 *length = 0;
1613 }
1614
1615 *type = GL_NONE;
1616 *size = 1;
Jamie Madillc349ec02015-08-21 16:53:12 -04001617 return;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001618 }
Jamie Madillc349ec02015-08-21 16:53:12 -04001619
jchen1036e120e2017-03-14 14:53:58 +08001620 ASSERT(index < mState.mAttributes.size());
1621 const sh::Attribute &attrib = mState.mAttributes[index];
Jamie Madillc349ec02015-08-21 16:53:12 -04001622
1623 if (bufsize > 0)
1624 {
jchen10fd7c3b52017-03-21 15:36:03 +08001625 CopyStringToBuffer(name, attrib.name, bufsize, length);
Jamie Madillc349ec02015-08-21 16:53:12 -04001626 }
1627
1628 // Always a single 'type' instance
1629 *size = 1;
1630 *type = attrib.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001631}
1632
Geoff Lange1a27752015-10-05 13:16:04 -04001633GLint Program::getActiveAttributeCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001634{
jchen107ae70d82018-07-06 13:47:01 +08001635 resolveLink();
Jamie Madillc349ec02015-08-21 16:53:12 -04001636 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001637 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001638 return 0;
1639 }
1640
jchen1036e120e2017-03-14 14:53:58 +08001641 return static_cast<GLint>(mState.mAttributes.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001642}
1643
Geoff Lange1a27752015-10-05 13:16:04 -04001644GLint Program::getActiveAttributeMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001645{
jchen107ae70d82018-07-06 13:47:01 +08001646 resolveLink();
Jamie Madillc349ec02015-08-21 16:53:12 -04001647 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001648 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001649 return 0;
1650 }
1651
1652 size_t maxLength = 0;
1653
Jamie Madill48ef11b2016-04-27 15:21:52 -04001654 for (const sh::Attribute &attrib : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04001655 {
jchen1036e120e2017-03-14 14:53:58 +08001656 maxLength = std::max(attrib.name.length() + 1, maxLength);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001657 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001658
Jamie Madillc349ec02015-08-21 16:53:12 -04001659 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001660}
1661
jchen107ae70d82018-07-06 13:47:01 +08001662const std::vector<sh::Attribute> &Program::getAttributes() const
1663{
1664 resolveLink();
1665 return mState.mAttributes;
1666}
1667
1668const AttributesMask &Program::getActiveAttribLocationsMask() const
1669{
1670 resolveLink();
1671 return mState.mActiveAttribLocationsMask;
1672}
1673
1674const std::vector<SamplerBinding> &Program::getSamplerBindings() const
1675{
1676 resolveLink();
1677 return mState.mSamplerBindings;
1678}
1679
1680const std::vector<ImageBinding> &Program::getImageBindings() const
1681{
1682 resolveLink();
1683 return mState.mImageBindings;
1684}
1685const sh::WorkGroupSize &Program::getComputeShaderLocalSize() const
1686{
1687 resolveLink();
1688 return mState.mComputeShaderLocalSize;
1689}
1690
1691PrimitiveMode Program::getGeometryShaderInputPrimitiveType() const
1692{
1693 resolveLink();
1694 return mState.mGeometryShaderInputPrimitiveType;
1695}
1696PrimitiveMode Program::getGeometryShaderOutputPrimitiveType() const
1697{
1698 resolveLink();
1699 return mState.mGeometryShaderOutputPrimitiveType;
1700}
1701GLint Program::getGeometryShaderInvocations() const
1702{
1703 resolveLink();
1704 return mState.mGeometryShaderInvocations;
1705}
1706GLint Program::getGeometryShaderMaxVertices() const
1707{
1708 resolveLink();
1709 return mState.mGeometryShaderMaxVertices;
1710}
1711
1712const ProgramState &Program::getState() const
1713{
1714 resolveLink();
1715 return mState;
1716}
1717
jchen1015015f72017-03-16 13:54:21 +08001718GLuint Program::getInputResourceIndex(const GLchar *name) const
1719{
jchen107ae70d82018-07-06 13:47:01 +08001720 resolveLink();
Olli Etuahod2551232017-10-26 20:03:33 +03001721 return GetResourceIndexFromName(mState.mAttributes, std::string(name));
jchen1015015f72017-03-16 13:54:21 +08001722}
1723
1724GLuint Program::getOutputResourceIndex(const GLchar *name) const
1725{
jchen107ae70d82018-07-06 13:47:01 +08001726 resolveLink();
jchen1015015f72017-03-16 13:54:21 +08001727 return GetResourceIndexFromName(mState.mOutputVariables, std::string(name));
1728}
1729
jchen10fd7c3b52017-03-21 15:36:03 +08001730size_t Program::getOutputResourceCount() const
1731{
jchen107ae70d82018-07-06 13:47:01 +08001732 resolveLink();
jchen10fd7c3b52017-03-21 15:36:03 +08001733 return (mLinked ? mState.mOutputVariables.size() : 0);
1734}
1735
jchen107ae70d82018-07-06 13:47:01 +08001736const std::vector<GLenum> &Program::getOutputVariableTypes() const
1737{
1738 resolveLink();
1739 return mState.mOutputVariableTypes;
1740}
1741DrawBufferMask Program::getActiveOutputVariables() const
1742{
1743 resolveLink();
1744 return mState.mActiveOutputVariables;
1745}
1746
jchen10baf5d942017-08-28 20:45:48 +08001747template <typename T>
1748void Program::getResourceName(GLuint index,
1749 const std::vector<T> &resources,
1750 GLsizei bufSize,
1751 GLsizei *length,
1752 GLchar *name) const
jchen10fd7c3b52017-03-21 15:36:03 +08001753{
1754 if (length)
1755 {
1756 *length = 0;
1757 }
1758
1759 if (!mLinked)
1760 {
1761 if (bufSize > 0)
1762 {
1763 name[0] = '\0';
1764 }
1765 return;
1766 }
jchen10baf5d942017-08-28 20:45:48 +08001767 ASSERT(index < resources.size());
1768 const auto &resource = resources[index];
jchen10fd7c3b52017-03-21 15:36:03 +08001769
1770 if (bufSize > 0)
1771 {
Olli Etuahod2551232017-10-26 20:03:33 +03001772 CopyStringToBuffer(name, resource.name, bufSize, length);
jchen10fd7c3b52017-03-21 15:36:03 +08001773 }
1774}
1775
jchen10baf5d942017-08-28 20:45:48 +08001776void Program::getInputResourceName(GLuint index,
1777 GLsizei bufSize,
1778 GLsizei *length,
1779 GLchar *name) const
1780{
jchen107ae70d82018-07-06 13:47:01 +08001781 resolveLink();
jchen10baf5d942017-08-28 20:45:48 +08001782 getResourceName(index, mState.mAttributes, bufSize, length, name);
1783}
1784
1785void Program::getOutputResourceName(GLuint index,
1786 GLsizei bufSize,
1787 GLsizei *length,
1788 GLchar *name) const
1789{
jchen107ae70d82018-07-06 13:47:01 +08001790 resolveLink();
jchen10baf5d942017-08-28 20:45:48 +08001791 getResourceName(index, mState.mOutputVariables, bufSize, length, name);
1792}
1793
1794void Program::getUniformResourceName(GLuint index,
1795 GLsizei bufSize,
1796 GLsizei *length,
1797 GLchar *name) const
1798{
jchen107ae70d82018-07-06 13:47:01 +08001799 resolveLink();
jchen10baf5d942017-08-28 20:45:48 +08001800 getResourceName(index, mState.mUniforms, bufSize, length, name);
1801}
1802
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001803void Program::getBufferVariableResourceName(GLuint index,
1804 GLsizei bufSize,
1805 GLsizei *length,
1806 GLchar *name) const
1807{
jchen107ae70d82018-07-06 13:47:01 +08001808 resolveLink();
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001809 getResourceName(index, mState.mBufferVariables, bufSize, length, name);
1810}
1811
jchen10880683b2017-04-12 16:21:55 +08001812const sh::Attribute &Program::getInputResource(GLuint index) const
1813{
jchen107ae70d82018-07-06 13:47:01 +08001814 resolveLink();
jchen10880683b2017-04-12 16:21:55 +08001815 ASSERT(index < mState.mAttributes.size());
1816 return mState.mAttributes[index];
1817}
1818
1819const sh::OutputVariable &Program::getOutputResource(GLuint index) const
1820{
jchen107ae70d82018-07-06 13:47:01 +08001821 resolveLink();
jchen10880683b2017-04-12 16:21:55 +08001822 ASSERT(index < mState.mOutputVariables.size());
1823 return mState.mOutputVariables[index];
1824}
1825
jchen107ae70d82018-07-06 13:47:01 +08001826const ProgramBindings &Program::getAttributeBindings() const
1827{
1828 resolveLink();
1829 return mAttributeBindings;
1830}
1831const ProgramBindings &Program::getUniformLocationBindings() const
1832{
1833 resolveLink();
1834 return mUniformLocationBindings;
1835}
1836const ProgramBindings &Program::getFragmentInputBindings() const
1837{
1838 resolveLink();
1839 return mFragmentInputBindings;
1840}
1841
1842int Program::getNumViews() const
1843{
1844 resolveLink();
1845 return mState.getNumViews();
1846}
1847bool Program::usesMultiview() const
1848{
1849 resolveLink();
1850 return mState.usesMultiview();
1851}
1852
1853ComponentTypeMask Program::getDrawBufferTypeMask() const
1854{
1855 resolveLink();
1856 return mState.mDrawBufferTypeMask;
1857}
1858ComponentTypeMask Program::getAttributesTypeMask() const
1859{
1860 resolveLink();
1861 return mState.mAttributesTypeMask;
1862}
1863AttributesMask Program::getAttributesMask() const
1864{
1865 resolveLink();
1866 return mState.mAttributesMask;
1867}
1868
1869const std::vector<GLsizei> &Program::getTransformFeedbackStrides() const
1870{
1871 resolveLink();
1872 return mState.mTransformFeedbackStrides;
1873}
1874
Geoff Lang7dd2e102014-11-10 15:19:26 -05001875GLint Program::getFragDataLocation(const std::string &name) const
1876{
jchen107ae70d82018-07-06 13:47:01 +08001877 resolveLink();
Olli Etuahod2551232017-10-26 20:03:33 +03001878 return GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001879}
1880
Geoff Lange1a27752015-10-05 13:16:04 -04001881void Program::getActiveUniform(GLuint index,
1882 GLsizei bufsize,
1883 GLsizei *length,
1884 GLint *size,
1885 GLenum *type,
1886 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001887{
jchen107ae70d82018-07-06 13:47:01 +08001888 resolveLink();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001889 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001890 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001891 // index must be smaller than getActiveUniformCount()
Jamie Madill48ef11b2016-04-27 15:21:52 -04001892 ASSERT(index < mState.mUniforms.size());
1893 const LinkedUniform &uniform = mState.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001894
1895 if (bufsize > 0)
1896 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001897 std::string string = uniform.name;
jchen10fd7c3b52017-03-21 15:36:03 +08001898 CopyStringToBuffer(name, string, bufsize, length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001899 }
1900
Olli Etuaho465835d2017-09-26 13:34:10 +03001901 *size = clampCast<GLint>(uniform.getBasicTypeElementCount());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001902 *type = uniform.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001903 }
1904 else
1905 {
1906 if (bufsize > 0)
1907 {
1908 name[0] = '\0';
1909 }
1910
1911 if (length)
1912 {
1913 *length = 0;
1914 }
1915
1916 *size = 0;
1917 *type = GL_NONE;
1918 }
1919}
1920
Geoff Lange1a27752015-10-05 13:16:04 -04001921GLint Program::getActiveUniformCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001922{
jchen107ae70d82018-07-06 13:47:01 +08001923 resolveLink();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001924 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001925 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001926 return static_cast<GLint>(mState.mUniforms.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001927 }
1928 else
1929 {
1930 return 0;
1931 }
1932}
1933
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001934size_t Program::getActiveBufferVariableCount() const
1935{
jchen107ae70d82018-07-06 13:47:01 +08001936 resolveLink();
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001937 return mLinked ? mState.mBufferVariables.size() : 0;
1938}
1939
Geoff Lange1a27752015-10-05 13:16:04 -04001940GLint Program::getActiveUniformMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001941{
jchen107ae70d82018-07-06 13:47:01 +08001942 resolveLink();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001943 size_t maxLength = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001944
1945 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001946 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001947 for (const LinkedUniform &uniform : mState.mUniforms)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001948 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001949 if (!uniform.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001950 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001951 size_t length = uniform.name.length() + 1u;
1952 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001953 {
1954 length += 3; // Counting in "[0]".
1955 }
1956 maxLength = std::max(length, maxLength);
1957 }
1958 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001959 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001960
Jamie Madill62d31cb2015-09-11 13:25:51 -04001961 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001962}
1963
Geoff Lang7dd2e102014-11-10 15:19:26 -05001964bool Program::isValidUniformLocation(GLint location) const
1965{
jchen107ae70d82018-07-06 13:47:01 +08001966 resolveLink();
Jamie Madille2e406c2016-06-02 13:04:10 -04001967 ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size()));
Jamie Madill48ef11b2016-04-27 15:21:52 -04001968 return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() &&
Jamie Madillfb997ec2017-09-20 15:44:27 -04001969 mState.mUniformLocations[static_cast<size_t>(location)].used());
Geoff Langd8605522016-04-13 10:19:12 -04001970}
1971
Jamie Madill62d31cb2015-09-11 13:25:51 -04001972const LinkedUniform &Program::getUniformByLocation(GLint location) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001973{
jchen107ae70d82018-07-06 13:47:01 +08001974 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001975 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
Jamie Madille7d84322017-01-10 18:21:59 -05001976 return mState.mUniforms[mState.getUniformIndexFromLocation(location)];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001977}
1978
Jamie Madillac4e9c32017-01-13 14:07:12 -05001979const VariableLocation &Program::getUniformLocation(GLint location) const
1980{
jchen107ae70d82018-07-06 13:47:01 +08001981 resolveLink();
Jamie Madillac4e9c32017-01-13 14:07:12 -05001982 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
1983 return mState.mUniformLocations[location];
1984}
1985
jchen107ae70d82018-07-06 13:47:01 +08001986const std::vector<VariableLocation> &Program::getUniformLocations() const
1987{
1988 resolveLink();
1989 return mState.mUniformLocations;
1990}
1991const LinkedUniform &Program::getUniformByIndex(GLuint index) const
1992{
1993 resolveLink();
1994 ASSERT(index < static_cast<size_t>(mState.mUniforms.size()));
1995 return mState.mUniforms[index];
1996}
1997
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001998const BufferVariable &Program::getBufferVariableByIndex(GLuint index) const
1999{
jchen107ae70d82018-07-06 13:47:01 +08002000 resolveLink();
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002001 ASSERT(index < static_cast<size_t>(mState.mBufferVariables.size()));
2002 return mState.mBufferVariables[index];
2003}
2004
Jamie Madill62d31cb2015-09-11 13:25:51 -04002005GLint Program::getUniformLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002006{
jchen107ae70d82018-07-06 13:47:01 +08002007 resolveLink();
Olli Etuahod2551232017-10-26 20:03:33 +03002008 return GetVariableLocation(mState.mUniforms, mState.mUniformLocations, name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002009}
2010
Jamie Madill62d31cb2015-09-11 13:25:51 -04002011GLuint Program::getUniformIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002012{
jchen107ae70d82018-07-06 13:47:01 +08002013 resolveLink();
Jamie Madille7d84322017-01-10 18:21:59 -05002014 return mState.getUniformIndexFromName(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002015}
2016
2017void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
2018{
jchen107ae70d82018-07-06 13:47:01 +08002019 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002020 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2021 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002022 mProgram->setUniform1fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002023}
2024
2025void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
2026{
jchen107ae70d82018-07-06 13:47:01 +08002027 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002028 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2029 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002030 mProgram->setUniform2fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002031}
2032
2033void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
2034{
jchen107ae70d82018-07-06 13:47:01 +08002035 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002036 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2037 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002038 mProgram->setUniform3fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002039}
2040
2041void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
2042{
jchen107ae70d82018-07-06 13:47:01 +08002043 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002044 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2045 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002046 mProgram->setUniform4fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002047}
2048
Jamie Madill81c2e252017-09-09 23:32:46 -04002049Program::SetUniformResult Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002050{
jchen107ae70d82018-07-06 13:47:01 +08002051 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002052 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2053 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
2054
Jamie Madill81c2e252017-09-09 23:32:46 -04002055 mProgram->setUniform1iv(location, clampedCount, v);
2056
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002057 if (mState.isSamplerUniformIndex(locationInfo.index))
2058 {
2059 updateSamplerUniform(locationInfo, clampedCount, v);
Jamie Madill81c2e252017-09-09 23:32:46 -04002060 return SetUniformResult::SamplerChanged;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002061 }
2062
Jamie Madill81c2e252017-09-09 23:32:46 -04002063 return SetUniformResult::NoSamplerChange;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002064}
2065
2066void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
2067{
jchen107ae70d82018-07-06 13:47:01 +08002068 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002069 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2070 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002071 mProgram->setUniform2iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002072}
2073
2074void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
2075{
jchen107ae70d82018-07-06 13:47:01 +08002076 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002077 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2078 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002079 mProgram->setUniform3iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002080}
2081
2082void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
2083{
jchen107ae70d82018-07-06 13:47:01 +08002084 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002085 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2086 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002087 mProgram->setUniform4iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002088}
2089
2090void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
2091{
jchen107ae70d82018-07-06 13:47:01 +08002092 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002093 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2094 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002095 mProgram->setUniform1uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002096}
2097
2098void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
2099{
jchen107ae70d82018-07-06 13:47:01 +08002100 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002101 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2102 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002103 mProgram->setUniform2uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002104}
2105
2106void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
2107{
jchen107ae70d82018-07-06 13:47:01 +08002108 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002109 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2110 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002111 mProgram->setUniform3uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002112}
2113
2114void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2115{
jchen107ae70d82018-07-06 13:47:01 +08002116 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002117 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2118 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002119 mProgram->setUniform4uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002120}
2121
Jamie Madill493f9572018-05-24 19:52:15 -04002122void Program::setUniformMatrix2fv(GLint location,
2123 GLsizei count,
2124 GLboolean transpose,
2125 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002126{
jchen107ae70d82018-07-06 13:47:01 +08002127 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002128 GLsizei clampedCount = clampMatrixUniformCount<2, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002129 mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002130}
2131
Jamie Madill493f9572018-05-24 19:52:15 -04002132void Program::setUniformMatrix3fv(GLint location,
2133 GLsizei count,
2134 GLboolean transpose,
2135 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002136{
jchen107ae70d82018-07-06 13:47:01 +08002137 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002138 GLsizei clampedCount = clampMatrixUniformCount<3, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002139 mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002140}
2141
Jamie Madill493f9572018-05-24 19:52:15 -04002142void Program::setUniformMatrix4fv(GLint location,
2143 GLsizei count,
2144 GLboolean transpose,
2145 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002146{
jchen107ae70d82018-07-06 13:47:01 +08002147 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002148 GLsizei clampedCount = clampMatrixUniformCount<4, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002149 mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002150}
2151
Jamie Madill493f9572018-05-24 19:52:15 -04002152void Program::setUniformMatrix2x3fv(GLint location,
2153 GLsizei count,
2154 GLboolean transpose,
2155 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002156{
jchen107ae70d82018-07-06 13:47:01 +08002157 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002158 GLsizei clampedCount = clampMatrixUniformCount<2, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002159 mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002160}
2161
Jamie Madill493f9572018-05-24 19:52:15 -04002162void Program::setUniformMatrix2x4fv(GLint location,
2163 GLsizei count,
2164 GLboolean transpose,
2165 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002166{
jchen107ae70d82018-07-06 13:47:01 +08002167 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002168 GLsizei clampedCount = clampMatrixUniformCount<2, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002169 mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002170}
2171
Jamie Madill493f9572018-05-24 19:52:15 -04002172void Program::setUniformMatrix3x2fv(GLint location,
2173 GLsizei count,
2174 GLboolean transpose,
2175 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002176{
jchen107ae70d82018-07-06 13:47:01 +08002177 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002178 GLsizei clampedCount = clampMatrixUniformCount<3, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002179 mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002180}
2181
Jamie Madill493f9572018-05-24 19:52:15 -04002182void Program::setUniformMatrix3x4fv(GLint location,
2183 GLsizei count,
2184 GLboolean transpose,
2185 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002186{
jchen107ae70d82018-07-06 13:47:01 +08002187 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002188 GLsizei clampedCount = clampMatrixUniformCount<3, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002189 mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002190}
2191
Jamie Madill493f9572018-05-24 19:52:15 -04002192void Program::setUniformMatrix4x2fv(GLint location,
2193 GLsizei count,
2194 GLboolean transpose,
2195 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002196{
jchen107ae70d82018-07-06 13:47:01 +08002197 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002198 GLsizei clampedCount = clampMatrixUniformCount<4, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002199 mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002200}
2201
Jamie Madill493f9572018-05-24 19:52:15 -04002202void Program::setUniformMatrix4x3fv(GLint location,
2203 GLsizei count,
2204 GLboolean transpose,
2205 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002206{
jchen107ae70d82018-07-06 13:47:01 +08002207 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002208 GLsizei clampedCount = clampMatrixUniformCount<4, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002209 mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002210}
2211
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002212GLuint Program::getSamplerUniformBinding(const VariableLocation &uniformLocation) const
2213{
jchen107ae70d82018-07-06 13:47:01 +08002214 resolveLink();
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002215 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(uniformLocation.index);
2216 const std::vector<GLuint> &boundTextureUnits =
2217 mState.mSamplerBindings[samplerIndex].boundTextureUnits;
2218 return boundTextureUnits[uniformLocation.arrayIndex];
2219}
2220
Jamie Madill54164b02017-08-28 15:17:37 -04002221void Program::getUniformfv(const Context *context, GLint location, GLfloat *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002222{
jchen107ae70d82018-07-06 13:47:01 +08002223 resolveLink();
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002224 const VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2225 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index];
Jamie Madill54164b02017-08-28 15:17:37 -04002226
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002227 if (uniform.isSampler())
2228 {
2229 *v = static_cast<GLfloat>(getSamplerUniformBinding(uniformLocation));
2230 return;
2231 }
2232
2233 const GLenum nativeType = gl::VariableComponentType(uniform.type);
Jamie Madill54164b02017-08-28 15:17:37 -04002234 if (nativeType == GL_FLOAT)
2235 {
2236 mProgram->getUniformfv(context, location, v);
2237 }
2238 else
2239 {
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002240 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type));
Jamie Madill54164b02017-08-28 15:17:37 -04002241 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002242}
2243
Jamie Madill54164b02017-08-28 15:17:37 -04002244void Program::getUniformiv(const Context *context, GLint location, GLint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002245{
jchen107ae70d82018-07-06 13:47:01 +08002246 resolveLink();
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002247 const VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2248 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index];
Jamie Madill54164b02017-08-28 15:17:37 -04002249
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002250 if (uniform.isSampler())
2251 {
2252 *v = static_cast<GLint>(getSamplerUniformBinding(uniformLocation));
2253 return;
2254 }
2255
2256 const GLenum nativeType = gl::VariableComponentType(uniform.type);
Jamie Madill54164b02017-08-28 15:17:37 -04002257 if (nativeType == GL_INT || nativeType == GL_BOOL)
2258 {
2259 mProgram->getUniformiv(context, location, v);
2260 }
2261 else
2262 {
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002263 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type));
Jamie Madill54164b02017-08-28 15:17:37 -04002264 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002265}
2266
Jamie Madill54164b02017-08-28 15:17:37 -04002267void Program::getUniformuiv(const Context *context, GLint location, GLuint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002268{
jchen107ae70d82018-07-06 13:47:01 +08002269 resolveLink();
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002270 const VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2271 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index];
Jamie Madill54164b02017-08-28 15:17:37 -04002272
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002273 if (uniform.isSampler())
2274 {
2275 *v = getSamplerUniformBinding(uniformLocation);
2276 return;
2277 }
2278
2279 const GLenum nativeType = VariableComponentType(uniform.type);
Jamie Madill54164b02017-08-28 15:17:37 -04002280 if (nativeType == GL_UNSIGNED_INT)
2281 {
2282 mProgram->getUniformuiv(context, location, v);
2283 }
2284 else
2285 {
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002286 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type));
Jamie Madill54164b02017-08-28 15:17:37 -04002287 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002288}
2289
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002290void Program::flagForDeletion()
2291{
jchen107ae70d82018-07-06 13:47:01 +08002292 resolveLink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002293 mDeleteStatus = true;
2294}
2295
2296bool Program::isFlaggedForDeletion() const
2297{
jchen107ae70d82018-07-06 13:47:01 +08002298 resolveLink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002299 return mDeleteStatus;
2300}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002301
Brandon Jones43a53e22014-08-28 16:23:22 -07002302void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002303{
jchen107ae70d82018-07-06 13:47:01 +08002304 resolveLink();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002305 mInfoLog.reset();
2306
Geoff Lang7dd2e102014-11-10 15:19:26 -05002307 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002308 {
Geoff Lang92019432017-11-20 13:09:34 -05002309 mValidated = ConvertToBool(mProgram->validate(caps, &mInfoLog));
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002310 }
2311 else
2312 {
Jamie Madillf6113162015-05-07 11:49:21 -04002313 mInfoLog << "Program has not been successfully linked.";
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002314 }
2315}
2316
Jamie Madillcc73f242018-08-01 11:34:48 -04002317bool Program::validateSamplersImpl(InfoLog *infoLog, const Caps &caps)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002318{
jchen107ae70d82018-07-06 13:47:01 +08002319 resolveLink();
2320
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002321 // if any two active samplers in a program are of different types, but refer to the same
2322 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2323 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
Jamie Madill7e4eff12018-08-08 15:49:26 -04002324 for (size_t textureUnit : mState.mActiveSamplersMask)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002325 {
Jamie Madill7e4eff12018-08-08 15:49:26 -04002326 if (mState.mActiveSamplerTypes[textureUnit] == TextureType::InvalidEnum)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002327 {
Jamie Madill7e4eff12018-08-08 15:49:26 -04002328 if (infoLog)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002329 {
Jamie Madill7e4eff12018-08-08 15:49:26 -04002330 (*infoLog) << "Samplers of conflicting types refer to the same texture "
2331 "image unit ("
2332 << textureUnit << ").";
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002333 }
2334
Jamie Madill7e4eff12018-08-08 15:49:26 -04002335 mCachedValidateSamplersResult = false;
2336 return false;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002337 }
2338 }
2339
2340 mCachedValidateSamplersResult = true;
2341 return true;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002342}
2343
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002344bool Program::isValidated() const
2345{
jchen107ae70d82018-07-06 13:47:01 +08002346 resolveLink();
Geoff Lang7dd2e102014-11-10 15:19:26 -05002347 return mValidated;
2348}
2349
jchen1058f67be2017-10-27 08:59:27 +08002350GLuint Program::getActiveAtomicCounterBufferCount() const
2351{
jchen107ae70d82018-07-06 13:47:01 +08002352 resolveLink();
jchen1058f67be2017-10-27 08:59:27 +08002353 return static_cast<GLuint>(mState.mAtomicCounterBuffers.size());
2354}
2355
Jiajia Qin729b2c62017-08-14 09:36:11 +08002356GLuint Program::getActiveShaderStorageBlockCount() const
2357{
jchen107ae70d82018-07-06 13:47:01 +08002358 resolveLink();
Jiajia Qin729b2c62017-08-14 09:36:11 +08002359 return static_cast<GLuint>(mState.mShaderStorageBlocks.size());
2360}
2361
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002362void Program::getActiveUniformBlockName(const GLuint blockIndex,
2363 GLsizei bufSize,
2364 GLsizei *length,
2365 GLchar *blockName) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002366{
jchen107ae70d82018-07-06 13:47:01 +08002367 resolveLink();
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002368 GetInterfaceBlockName(blockIndex, mState.mUniformBlocks, bufSize, length, blockName);
2369}
Geoff Lang7dd2e102014-11-10 15:19:26 -05002370
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002371void Program::getActiveShaderStorageBlockName(const GLuint blockIndex,
2372 GLsizei bufSize,
2373 GLsizei *length,
2374 GLchar *blockName) const
2375{
jchen107ae70d82018-07-06 13:47:01 +08002376 resolveLink();
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002377 GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002378}
2379
Qin Jiajia9bf55522018-01-29 13:56:23 +08002380template <typename T>
2381GLint Program::getActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002382{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002383 int maxLength = 0;
2384
2385 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002386 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002387 for (const T &resource : resources)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002388 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002389 if (!resource.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002390 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002391 int length = static_cast<int>(resource.nameWithArrayIndex().length());
jchen10af713a22017-04-19 09:10:56 +08002392 maxLength = std::max(length + 1, maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002393 }
2394 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002395 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002396
2397 return maxLength;
2398}
2399
Qin Jiajia9bf55522018-01-29 13:56:23 +08002400GLint Program::getActiveUniformBlockMaxNameLength() const
2401{
jchen107ae70d82018-07-06 13:47:01 +08002402 resolveLink();
Qin Jiajia9bf55522018-01-29 13:56:23 +08002403 return getActiveInterfaceBlockMaxNameLength(mState.mUniformBlocks);
2404}
2405
2406GLint Program::getActiveShaderStorageBlockMaxNameLength() const
2407{
jchen107ae70d82018-07-06 13:47:01 +08002408 resolveLink();
Qin Jiajia9bf55522018-01-29 13:56:23 +08002409 return getActiveInterfaceBlockMaxNameLength(mState.mShaderStorageBlocks);
2410}
2411
Geoff Lange1a27752015-10-05 13:16:04 -04002412GLuint Program::getUniformBlockIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002413{
jchen107ae70d82018-07-06 13:47:01 +08002414 resolveLink();
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002415 return GetInterfaceBlockIndex(mState.mUniformBlocks, name);
2416}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002417
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002418GLuint Program::getShaderStorageBlockIndex(const std::string &name) const
2419{
jchen107ae70d82018-07-06 13:47:01 +08002420 resolveLink();
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002421 return GetInterfaceBlockIndex(mState.mShaderStorageBlocks, name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002422}
2423
Jiajia Qin729b2c62017-08-14 09:36:11 +08002424const InterfaceBlock &Program::getUniformBlockByIndex(GLuint index) const
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002425{
jchen107ae70d82018-07-06 13:47:01 +08002426 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002427 ASSERT(index < static_cast<GLuint>(mState.mUniformBlocks.size()));
2428 return mState.mUniformBlocks[index];
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002429}
2430
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002431const InterfaceBlock &Program::getShaderStorageBlockByIndex(GLuint index) const
2432{
jchen107ae70d82018-07-06 13:47:01 +08002433 resolveLink();
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002434 ASSERT(index < static_cast<GLuint>(mState.mShaderStorageBlocks.size()));
2435 return mState.mShaderStorageBlocks[index];
2436}
2437
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002438void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2439{
jchen107ae70d82018-07-06 13:47:01 +08002440 resolveLink();
jchen107a20b972017-06-13 14:25:26 +08002441 mState.mUniformBlocks[uniformBlockIndex].binding = uniformBlockBinding;
Jamie Madilla7d12dc2016-12-13 15:08:19 -05002442 mState.mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlockBinding != 0);
Geoff Lang5d124a62015-09-15 13:03:27 -04002443 mProgram->setUniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002444}
2445
2446GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
2447{
jchen107ae70d82018-07-06 13:47:01 +08002448 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002449 return mState.getUniformBlockBinding(uniformBlockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002450}
2451
Jiajia Qin729b2c62017-08-14 09:36:11 +08002452GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const
2453{
jchen107ae70d82018-07-06 13:47:01 +08002454 resolveLink();
Jiajia Qin729b2c62017-08-14 09:36:11 +08002455 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex);
2456}
2457
Jamie Madill493f9572018-05-24 19:52:15 -04002458void Program::setTransformFeedbackVaryings(GLsizei count,
2459 const GLchar *const *varyings,
2460 GLenum bufferMode)
Geoff Lang48dcae72014-02-05 16:28:24 -05002461{
jchen107ae70d82018-07-06 13:47:01 +08002462 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002463 mState.mTransformFeedbackVaryingNames.resize(count);
Geoff Lang48dcae72014-02-05 16:28:24 -05002464 for (GLsizei i = 0; i < count; i++)
2465 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04002466 mState.mTransformFeedbackVaryingNames[i] = varyings[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05002467 }
2468
Jamie Madill48ef11b2016-04-27 15:21:52 -04002469 mState.mTransformFeedbackBufferMode = bufferMode;
Geoff Lang48dcae72014-02-05 16:28:24 -05002470}
2471
Jamie Madill493f9572018-05-24 19:52:15 -04002472void Program::getTransformFeedbackVarying(GLuint index,
2473 GLsizei bufSize,
2474 GLsizei *length,
2475 GLsizei *size,
2476 GLenum *type,
2477 GLchar *name) const
Geoff Lang48dcae72014-02-05 16:28:24 -05002478{
jchen107ae70d82018-07-06 13:47:01 +08002479 resolveLink();
Geoff Lang7dd2e102014-11-10 15:19:26 -05002480 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002481 {
jchen10a9042d32017-03-17 08:50:45 +08002482 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2483 const auto &var = mState.mLinkedTransformFeedbackVaryings[index];
2484 std::string varName = var.nameWithArrayIndex();
2485 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varName.length()));
Geoff Lang48dcae72014-02-05 16:28:24 -05002486 if (length)
2487 {
2488 *length = lastNameIdx;
2489 }
2490 if (size)
2491 {
jchen10a9042d32017-03-17 08:50:45 +08002492 *size = var.size();
Geoff Lang48dcae72014-02-05 16:28:24 -05002493 }
2494 if (type)
2495 {
jchen10a9042d32017-03-17 08:50:45 +08002496 *type = var.type;
Geoff Lang48dcae72014-02-05 16:28:24 -05002497 }
2498 if (name)
2499 {
jchen10a9042d32017-03-17 08:50:45 +08002500 memcpy(name, varName.c_str(), lastNameIdx);
Geoff Lang48dcae72014-02-05 16:28:24 -05002501 name[lastNameIdx] = '\0';
2502 }
2503 }
2504}
2505
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002506GLsizei Program::getTransformFeedbackVaryingCount() const
2507{
jchen107ae70d82018-07-06 13:47:01 +08002508 resolveLink();
Geoff Lang7dd2e102014-11-10 15:19:26 -05002509 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002510 {
jchen10a9042d32017-03-17 08:50:45 +08002511 return static_cast<GLsizei>(mState.mLinkedTransformFeedbackVaryings.size());
Geoff Lang48dcae72014-02-05 16:28:24 -05002512 }
2513 else
2514 {
2515 return 0;
2516 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002517}
2518
2519GLsizei Program::getTransformFeedbackVaryingMaxLength() const
2520{
jchen107ae70d82018-07-06 13:47:01 +08002521 resolveLink();
Geoff Lang7dd2e102014-11-10 15:19:26 -05002522 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002523 {
2524 GLsizei maxSize = 0;
jchen10a9042d32017-03-17 08:50:45 +08002525 for (const auto &var : mState.mLinkedTransformFeedbackVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -05002526 {
jchen10a9042d32017-03-17 08:50:45 +08002527 maxSize =
2528 std::max(maxSize, static_cast<GLsizei>(var.nameWithArrayIndex().length() + 1));
Geoff Lang48dcae72014-02-05 16:28:24 -05002529 }
2530
2531 return maxSize;
2532 }
2533 else
2534 {
2535 return 0;
2536 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002537}
2538
2539GLenum Program::getTransformFeedbackBufferMode() const
2540{
jchen107ae70d82018-07-06 13:47:01 +08002541 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002542 return mState.mTransformFeedbackBufferMode;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002543}
2544
Jiawei Shao73618602017-12-20 15:47:15 +08002545bool Program::linkValidateShaders(const Context *context, InfoLog &infoLog)
2546{
Jiawei Shao016105b2018-04-12 16:38:31 +08002547 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
2548 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
2549 Shader *computeShader = mState.mAttachedShaders[ShaderType::Compute];
2550 Shader *geometryShader = mState.mAttachedShaders[ShaderType::Geometry];
Jiawei Shao73618602017-12-20 15:47:15 +08002551
Jamie Madill493f9572018-05-24 19:52:15 -04002552 bool isComputeShaderAttached = (computeShader != nullptr);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002553 bool isGraphicsShaderAttached =
2554 (vertexShader != nullptr || fragmentShader != nullptr || geometryShader != nullptr);
Jiawei Shao73618602017-12-20 15:47:15 +08002555 // Check whether we both have a compute and non-compute shaders attached.
2556 // If there are of both types attached, then linking should fail.
2557 // OpenGL ES 3.10, 7.3 Program Objects, under LinkProgram
2558 if (isComputeShaderAttached == true && isGraphicsShaderAttached == true)
2559 {
2560 infoLog << "Both compute and graphics shaders are attached to the same program.";
2561 return false;
2562 }
2563
2564 if (computeShader)
2565 {
2566 if (!computeShader->isCompiled(context))
2567 {
2568 infoLog << "Attached compute shader is not compiled.";
2569 return false;
2570 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002571 ASSERT(computeShader->getType() == ShaderType::Compute);
Jiawei Shao73618602017-12-20 15:47:15 +08002572
2573 mState.mComputeShaderLocalSize = computeShader->getWorkGroupSize(context);
2574
2575 // GLSL ES 3.10, 4.4.1.1 Compute Shader Inputs
2576 // If the work group size is not specified, a link time error should occur.
2577 if (!mState.mComputeShaderLocalSize.isDeclared())
2578 {
2579 infoLog << "Work group size is not specified.";
2580 return false;
2581 }
2582 }
2583 else
2584 {
2585 if (!fragmentShader || !fragmentShader->isCompiled(context))
2586 {
2587 infoLog << "No compiled fragment shader when at least one graphics shader is attached.";
2588 return false;
2589 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002590 ASSERT(fragmentShader->getType() == ShaderType::Fragment);
Jiawei Shao73618602017-12-20 15:47:15 +08002591
2592 if (!vertexShader || !vertexShader->isCompiled(context))
2593 {
2594 infoLog << "No compiled vertex shader when at least one graphics shader is attached.";
2595 return false;
2596 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002597 ASSERT(vertexShader->getType() == ShaderType::Vertex);
Jiawei Shao73618602017-12-20 15:47:15 +08002598
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002599 int vertexShaderVersion = vertexShader->getShaderVersion(context);
2600 if (fragmentShader->getShaderVersion(context) != vertexShaderVersion)
Jiawei Shao73618602017-12-20 15:47:15 +08002601 {
2602 infoLog << "Fragment shader version does not match vertex shader version.";
2603 return false;
2604 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002605
2606 if (geometryShader)
2607 {
2608 // [GL_EXT_geometry_shader] Chapter 7
2609 // Linking can fail for a variety of reasons as specified in the OpenGL ES Shading
2610 // Language Specification, as well as any of the following reasons:
2611 // * One or more of the shader objects attached to <program> are not compiled
2612 // successfully.
2613 // * The shaders do not use the same shader language version.
2614 // * <program> contains objects to form a geometry shader, and
2615 // - <program> is not separable and contains no objects to form a vertex shader; or
2616 // - the input primitive type, output primitive type, or maximum output vertex count
2617 // is not specified in the compiled geometry shader object.
2618 if (!geometryShader->isCompiled(context))
2619 {
2620 infoLog << "The attached geometry shader isn't compiled.";
2621 return false;
2622 }
2623
2624 if (geometryShader->getShaderVersion(context) != vertexShaderVersion)
2625 {
2626 mInfoLog << "Geometry shader version does not match vertex shader version.";
2627 return false;
2628 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002629 ASSERT(geometryShader->getType() == ShaderType::Geometry);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002630
Jamie Madill493f9572018-05-24 19:52:15 -04002631 Optional<PrimitiveMode> inputPrimitive =
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002632 geometryShader->getGeometryShaderInputPrimitiveType(context);
2633 if (!inputPrimitive.valid())
2634 {
2635 mInfoLog << "Input primitive type is not specified in the geometry shader.";
2636 return false;
2637 }
2638
Jamie Madill493f9572018-05-24 19:52:15 -04002639 Optional<PrimitiveMode> outputPrimitive =
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002640 geometryShader->getGeometryShaderOutputPrimitiveType(context);
2641 if (!outputPrimitive.valid())
2642 {
2643 mInfoLog << "Output primitive type is not specified in the geometry shader.";
2644 return false;
2645 }
2646
2647 Optional<GLint> maxVertices = geometryShader->getGeometryShaderMaxVertices(context);
2648 if (!maxVertices.valid())
2649 {
2650 mInfoLog << "'max_vertices' is not specified in the geometry shader.";
2651 return false;
2652 }
2653
2654 mState.mGeometryShaderInputPrimitiveType = inputPrimitive.value();
2655 mState.mGeometryShaderOutputPrimitiveType = outputPrimitive.value();
2656 mState.mGeometryShaderMaxVertices = maxVertices.value();
2657 mState.mGeometryShaderInvocations =
2658 geometryShader->getGeometryShaderInvocations(context);
2659 }
Jiawei Shao73618602017-12-20 15:47:15 +08002660 }
2661
2662 return true;
2663}
2664
jchen10910a3da2017-11-15 09:40:11 +08002665GLuint Program::getTransformFeedbackVaryingResourceIndex(const GLchar *name) const
2666{
jchen107ae70d82018-07-06 13:47:01 +08002667 resolveLink();
jchen10910a3da2017-11-15 09:40:11 +08002668 for (GLuint tfIndex = 0; tfIndex < mState.mLinkedTransformFeedbackVaryings.size(); ++tfIndex)
2669 {
2670 const auto &tf = mState.mLinkedTransformFeedbackVaryings[tfIndex];
2671 if (tf.nameWithArrayIndex() == name)
2672 {
2673 return tfIndex;
2674 }
2675 }
2676 return GL_INVALID_INDEX;
2677}
2678
2679const TransformFeedbackVarying &Program::getTransformFeedbackVaryingResource(GLuint index) const
2680{
jchen107ae70d82018-07-06 13:47:01 +08002681 resolveLink();
jchen10910a3da2017-11-15 09:40:11 +08002682 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2683 return mState.mLinkedTransformFeedbackVaryings[index];
2684}
2685
Jamie Madillbd044ed2017-06-05 12:59:21 -04002686bool Program::linkVaryings(const Context *context, InfoLog &infoLog) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002687{
Jiawei Shao016105b2018-04-12 16:38:31 +08002688 Shader *previousShader = nullptr;
2689 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002690 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002691 Shader *currentShader = mState.mAttachedShaders[shaderType];
2692 if (!currentShader)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002693 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002694 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002695 }
Jiawei Shao016105b2018-04-12 16:38:31 +08002696
2697 if (previousShader)
2698 {
2699 if (!linkValidateShaderInterfaceMatching(context, previousShader, currentShader,
2700 infoLog))
2701 {
2702 return false;
2703 }
2704 }
2705 previousShader = currentShader;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002706 }
2707
2708 if (!linkValidateBuiltInVaryings(context, infoLog))
2709 {
2710 return false;
2711 }
2712
2713 if (!linkValidateFragmentInputBindings(context, infoLog))
2714 {
2715 return false;
2716 }
2717
2718 return true;
2719}
2720
2721// [OpenGL ES 3.1] Chapter 7.4.1 "Shader Interface Matchining" Page 91
2722// TODO(jiawei.shao@intel.com): add validation on input/output blocks matching
2723bool Program::linkValidateShaderInterfaceMatching(const Context *context,
2724 gl::Shader *generatingShader,
2725 gl::Shader *consumingShader,
2726 gl::InfoLog &infoLog) const
2727{
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002728 ASSERT(generatingShader->getShaderVersion(context) ==
2729 consumingShader->getShaderVersion(context));
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002730
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002731 const std::vector<sh::Varying> &outputVaryings = generatingShader->getOutputVaryings(context);
2732 const std::vector<sh::Varying> &inputVaryings = consumingShader->getInputVaryings(context);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002733
Jiawei Shao385b3e02018-03-21 09:43:28 +08002734 bool validateGeometryShaderInputs = consumingShader->getType() == ShaderType::Geometry;
Sami Väisänen46eaa942016-06-29 10:26:37 +03002735
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002736 for (const sh::Varying &input : inputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002737 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05002738 bool matched = false;
2739
2740 // Built-in varyings obey special rules
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002741 if (input.isBuiltIn())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002742 {
2743 continue;
2744 }
2745
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002746 for (const sh::Varying &output : outputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002747 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002748 if (input.name == output.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002749 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002750 ASSERT(!output.isBuiltIn());
2751
2752 std::string mismatchedStructFieldName;
2753 LinkMismatchError linkError =
2754 LinkValidateVaryings(output, input, generatingShader->getShaderVersion(context),
Jiawei Shaod063aff2018-02-22 10:19:09 +08002755 validateGeometryShaderInputs, &mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002756 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002757 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002758 LogLinkMismatch(infoLog, input.name, "varying", linkError,
2759 mismatchedStructFieldName, generatingShader->getType(),
2760 consumingShader->getType());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002761 return false;
2762 }
2763
Geoff Lang7dd2e102014-11-10 15:19:26 -05002764 matched = true;
2765 break;
2766 }
2767 }
2768
Olli Etuaho107c7242018-03-20 15:45:35 +02002769 // We permit unmatched, unreferenced varyings. Note that this specifically depends on
2770 // whether the input is statically used - a statically used input should fail this test even
2771 // if it is not active. GLSL ES 3.00.6 section 4.3.10.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002772 if (!matched && input.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002773 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002774 infoLog << GetShaderTypeString(consumingShader->getType()) << " varying " << input.name
2775 << " does not match any " << GetShaderTypeString(generatingShader->getType())
2776 << " varying";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002777 return false;
2778 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08002779 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002780
Jiawei Shaod063aff2018-02-22 10:19:09 +08002781 // TODO(jmadill): verify no unmatched output varyings?
Sami Väisänen46eaa942016-06-29 10:26:37 +03002782
Jiawei Shaod063aff2018-02-22 10:19:09 +08002783 return true;
2784}
2785
2786bool Program::linkValidateFragmentInputBindings(const Context *context, gl::InfoLog &infoLog) const
2787{
Jiawei Shao016105b2018-04-12 16:38:31 +08002788 ASSERT(mState.mAttachedShaders[ShaderType::Fragment]);
Jiawei Shaod063aff2018-02-22 10:19:09 +08002789
2790 std::map<GLuint, std::string> staticFragmentInputLocations;
2791
2792 const std::vector<sh::Varying> &fragmentInputVaryings =
Jiawei Shao016105b2018-04-12 16:38:31 +08002793 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings(context);
Jiawei Shaod063aff2018-02-22 10:19:09 +08002794 for (const sh::Varying &input : fragmentInputVaryings)
2795 {
2796 if (input.isBuiltIn() || !input.staticUse)
2797 {
Sami Väisänen46eaa942016-06-29 10:26:37 +03002798 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002799 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002800
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002801 const auto inputBinding = mFragmentInputBindings.getBinding(input.name);
Sami Väisänen46eaa942016-06-29 10:26:37 +03002802 if (inputBinding == -1)
2803 continue;
2804
2805 const auto it = staticFragmentInputLocations.find(inputBinding);
2806 if (it == std::end(staticFragmentInputLocations))
2807 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002808 staticFragmentInputLocations.insert(std::make_pair(inputBinding, input.name));
Sami Väisänen46eaa942016-06-29 10:26:37 +03002809 }
2810 else
2811 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002812 infoLog << "Binding for fragment input " << input.name << " conflicts with "
Sami Väisänen46eaa942016-06-29 10:26:37 +03002813 << it->second;
2814 return false;
2815 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002816 }
2817
2818 return true;
2819}
2820
Jamie Madillbd044ed2017-06-05 12:59:21 -04002821bool Program::linkUniforms(const Context *context,
2822 InfoLog &infoLog,
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002823 const ProgramBindings &uniformLocationBindings,
Luc Ferrone17b5ba2018-06-04 14:28:58 -04002824 GLuint *combinedImageUniformsCount,
2825 std::vector<UnusedUniform> *unusedUniforms)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002826{
Olli Etuahob78707c2017-03-09 15:03:11 +00002827 UniformLinker linker(mState);
Jamie Madillbd044ed2017-06-05 12:59:21 -04002828 if (!linker.link(context, infoLog, uniformLocationBindings))
Jamie Madill62d31cb2015-09-11 13:25:51 -04002829 {
2830 return false;
2831 }
2832
Luc Ferrone17b5ba2018-06-04 14:28:58 -04002833 linker.getResults(&mState.mUniforms, unusedUniforms, &mState.mUniformLocations);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002834
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002835 linkSamplerAndImageBindings(combinedImageUniformsCount);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002836
jchen10eaef1e52017-06-13 10:44:11 +08002837 if (!linkAtomicCounterBuffers())
2838 {
2839 return false;
2840 }
2841
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002842 return true;
2843}
2844
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002845void Program::linkSamplerAndImageBindings(GLuint *combinedImageUniforms)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002846{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002847 ASSERT(combinedImageUniforms);
2848
Jamie Madill982f6e02017-06-07 14:33:04 -04002849 unsigned int high = static_cast<unsigned int>(mState.mUniforms.size());
2850 unsigned int low = high;
2851
jchen10eaef1e52017-06-13 10:44:11 +08002852 for (auto counterIter = mState.mUniforms.rbegin();
2853 counterIter != mState.mUniforms.rend() && counterIter->isAtomicCounter(); ++counterIter)
2854 {
2855 --low;
2856 }
2857
2858 mState.mAtomicCounterUniformRange = RangeUI(low, high);
2859
2860 high = low;
2861
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002862 for (auto imageIter = mState.mUniforms.rbegin();
2863 imageIter != mState.mUniforms.rend() && imageIter->isImage(); ++imageIter)
2864 {
2865 --low;
2866 }
2867
2868 mState.mImageUniformRange = RangeUI(low, high);
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002869 *combinedImageUniforms = 0u;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002870 // If uniform is a image type, insert it into the mImageBindings array.
2871 for (unsigned int imageIndex : mState.mImageUniformRange)
2872 {
Xinghua Cao0328b572017-06-26 15:51:36 +08002873 // ES3.1 (section 7.6.1) and GLSL ES3.1 (section 4.4.5), Uniform*i{v} commands
2874 // cannot load values into a uniform defined as an image. if declare without a
2875 // binding qualifier, any uniform image variable (include all elements of
2876 // unbound image array) shoud be bound to unit zero.
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002877 auto &imageUniform = mState.mUniforms[imageIndex];
2878 if (imageUniform.binding == -1)
2879 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002880 mState.mImageBindings.emplace_back(
2881 ImageBinding(imageUniform.getBasicTypeElementCount()));
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002882 }
Xinghua Cao0328b572017-06-26 15:51:36 +08002883 else
2884 {
2885 mState.mImageBindings.emplace_back(
Olli Etuaho465835d2017-09-26 13:34:10 +03002886 ImageBinding(imageUniform.binding, imageUniform.getBasicTypeElementCount()));
Xinghua Cao0328b572017-06-26 15:51:36 +08002887 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002888
2889 GLuint arraySize = imageUniform.isArray() ? imageUniform.arraySizes[0] : 1u;
2890 *combinedImageUniforms += imageUniform.activeShaderCount() * arraySize;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002891 }
2892
2893 high = low;
2894
2895 for (auto samplerIter = mState.mUniforms.rbegin() + mState.mImageUniformRange.length();
Jamie Madill982f6e02017-06-07 14:33:04 -04002896 samplerIter != mState.mUniforms.rend() && samplerIter->isSampler(); ++samplerIter)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002897 {
Jamie Madill982f6e02017-06-07 14:33:04 -04002898 --low;
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002899 }
Jamie Madill982f6e02017-06-07 14:33:04 -04002900
2901 mState.mSamplerUniformRange = RangeUI(low, high);
2902
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002903 // If uniform is a sampler type, insert it into the mSamplerBindings array.
Jamie Madill982f6e02017-06-07 14:33:04 -04002904 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002905 {
2906 const auto &samplerUniform = mState.mUniforms[samplerIndex];
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002907 TextureType textureType = SamplerTypeToTextureType(samplerUniform.type);
Jamie Madill7e4eff12018-08-08 15:49:26 -04002908 unsigned int elementCount = samplerUniform.getBasicTypeElementCount();
2909 mState.mSamplerBindings.emplace_back(textureType, elementCount, false);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002910 }
2911}
2912
jchen10eaef1e52017-06-13 10:44:11 +08002913bool Program::linkAtomicCounterBuffers()
2914{
2915 for (unsigned int index : mState.mAtomicCounterUniformRange)
2916 {
Jamie Madill493f9572018-05-24 19:52:15 -04002917 auto &uniform = mState.mUniforms[index];
Jiajia Qin94f1e892017-11-20 12:14:32 +08002918 uniform.blockInfo.offset = uniform.offset;
2919 uniform.blockInfo.arrayStride = (uniform.isArray() ? 4 : 0);
2920 uniform.blockInfo.matrixStride = 0;
2921 uniform.blockInfo.isRowMajorMatrix = false;
2922
Jamie Madill493f9572018-05-24 19:52:15 -04002923 bool found = false;
jchen10eaef1e52017-06-13 10:44:11 +08002924 for (unsigned int bufferIndex = 0; bufferIndex < mState.mAtomicCounterBuffers.size();
2925 ++bufferIndex)
2926 {
2927 auto &buffer = mState.mAtomicCounterBuffers[bufferIndex];
2928 if (buffer.binding == uniform.binding)
2929 {
2930 buffer.memberIndexes.push_back(index);
2931 uniform.bufferIndex = bufferIndex;
2932 found = true;
jchen1058f67be2017-10-27 08:59:27 +08002933 buffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002934 break;
2935 }
2936 }
2937 if (!found)
2938 {
2939 AtomicCounterBuffer atomicCounterBuffer;
2940 atomicCounterBuffer.binding = uniform.binding;
2941 atomicCounterBuffer.memberIndexes.push_back(index);
jchen1058f67be2017-10-27 08:59:27 +08002942 atomicCounterBuffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002943 mState.mAtomicCounterBuffers.push_back(atomicCounterBuffer);
2944 uniform.bufferIndex = static_cast<int>(mState.mAtomicCounterBuffers.size() - 1);
2945 }
2946 }
2947 // TODO(jie.a.chen@intel.com): Count each atomic counter buffer to validate against
Jiawei Shao0d88ec92018-02-27 16:25:31 +08002948 // gl_Max[Vertex|Fragment|Compute|Geometry|Combined]AtomicCounterBuffers.
jchen10eaef1e52017-06-13 10:44:11 +08002949
2950 return true;
2951}
2952
Jamie Madilleb979bf2016-11-15 12:28:46 -05002953// Assigns locations to all attributes from the bindings and program locations.
Jamie Madillbd044ed2017-06-05 12:59:21 -04002954bool Program::linkAttributes(const Context *context, InfoLog &infoLog)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002955{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002956 const ContextState &data = context->getContextState();
Jiawei Shao385b3e02018-03-21 09:43:28 +08002957 Shader *vertexShader = mState.getAttachedShader(ShaderType::Vertex);
Jamie Madilleb979bf2016-11-15 12:28:46 -05002958
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002959 int shaderVersion = vertexShader->getShaderVersion(context);
2960
Geoff Lang7dd2e102014-11-10 15:19:26 -05002961 unsigned int usedLocations = 0;
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002962 if (shaderVersion >= 300)
2963 {
2964 // In GLSL ES 3.00.6, aliasing checks should be done with all declared attributes - see GLSL
2965 // ES 3.00.6 section 12.46. Inactive attributes will be pruned after aliasing checks.
2966 mState.mAttributes = vertexShader->getAllAttributes(context);
2967 }
2968 else
2969 {
2970 // In GLSL ES 1.00.17 we only do aliasing checks for active attributes.
2971 mState.mAttributes = vertexShader->getActiveAttributes(context);
2972 }
Jamie Madill493f9572018-05-24 19:52:15 -04002973 GLuint maxAttribs = data.getCaps().maxVertexAttributes;
Jamie Madill3da79b72015-04-27 11:09:17 -04002974
2975 // TODO(jmadill): handle aliasing robustly
Jamie Madill48ef11b2016-04-27 15:21:52 -04002976 if (mState.mAttributes.size() > maxAttribs)
Jamie Madill3da79b72015-04-27 11:09:17 -04002977 {
Jamie Madillf6113162015-05-07 11:49:21 -04002978 infoLog << "Too many vertex attributes.";
Jamie Madill3da79b72015-04-27 11:09:17 -04002979 return false;
2980 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002981
Jamie Madilldfde6ab2016-06-09 07:07:18 -07002982 std::vector<sh::Attribute *> usedAttribMap(maxAttribs, nullptr);
Jamie Madill4e107222015-08-24 14:12:17 +00002983
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002984 // Assign locations to attributes that have a binding location and check for attribute aliasing.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002985 for (sh::Attribute &attribute : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04002986 {
Olli Etuahod2551232017-10-26 20:03:33 +03002987 // GLSL ES 3.10 January 2016 section 4.3.4: Vertex shader inputs can't be arrays or
2988 // structures, so we don't need to worry about adjusting their names or generating entries
2989 // for each member/element (unlike uniforms for example).
2990 ASSERT(!attribute.isArray() && !attribute.isStruct());
2991
Jamie Madilleb979bf2016-11-15 12:28:46 -05002992 int bindingLocation = mAttributeBindings.getBinding(attribute.name);
Jamie Madillc349ec02015-08-21 16:53:12 -04002993 if (attribute.location == -1 && bindingLocation != -1)
Jamie Madill2d773182015-08-18 10:27:28 -04002994 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002995 attribute.location = bindingLocation;
2996 }
2997
2998 if (attribute.location != -1)
2999 {
3000 // Location is set by glBindAttribLocation or by location layout qualifier
Jamie Madill63805b42015-08-25 13:17:39 -04003001 const int regs = VariableRegisterCount(attribute.type);
Geoff Lang7dd2e102014-11-10 15:19:26 -05003002
Jamie Madill63805b42015-08-25 13:17:39 -04003003 if (static_cast<GLuint>(regs + attribute.location) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003004 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003005 infoLog << "Attribute (" << attribute.name << ") at location " << attribute.location
3006 << " is too big to fit";
Geoff Lang7dd2e102014-11-10 15:19:26 -05003007
3008 return false;
3009 }
3010
Jamie Madill63805b42015-08-25 13:17:39 -04003011 for (int reg = 0; reg < regs; reg++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003012 {
Jamie Madill63805b42015-08-25 13:17:39 -04003013 const int regLocation = attribute.location + reg;
3014 sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05003015
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003016 // In GLSL ES 3.00.6 and in WebGL, attribute aliasing produces a link error.
3017 // In non-WebGL GLSL ES 1.00.17, attribute aliasing is allowed with some
3018 // restrictions - see GLSL ES 1.00.17 section 2.10.4, but ANGLE currently has a bug.
Jamie Madillc349ec02015-08-21 16:53:12 -04003019 if (linkedAttribute)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003020 {
Jamie Madillc349ec02015-08-21 16:53:12 -04003021 // TODO(jmadill): fix aliasing on ES2
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003022 // if (shaderVersion >= 300 && !webgl)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003023 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04003024 infoLog << "Attribute '" << attribute.name << "' aliases attribute '"
Jamie Madill63805b42015-08-25 13:17:39 -04003025 << linkedAttribute->name << "' at location " << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003026 return false;
3027 }
3028 }
Jamie Madillc349ec02015-08-21 16:53:12 -04003029 else
3030 {
Jamie Madill63805b42015-08-25 13:17:39 -04003031 usedAttribMap[regLocation] = &attribute;
Jamie Madillc349ec02015-08-21 16:53:12 -04003032 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003033
Jamie Madill63805b42015-08-25 13:17:39 -04003034 usedLocations |= 1 << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003035 }
3036 }
3037 }
3038
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003039 // Assign locations to attributes that don't have a binding location.
Jamie Madill48ef11b2016-04-27 15:21:52 -04003040 for (sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003041 {
Jamie Madillc349ec02015-08-21 16:53:12 -04003042 // Not set by glBindAttribLocation or by location layout qualifier
3043 if (attribute.location == -1)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003044 {
Jamie Madill63805b42015-08-25 13:17:39 -04003045 int regs = VariableRegisterCount(attribute.type);
3046 int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs);
Geoff Lang7dd2e102014-11-10 15:19:26 -05003047
Jamie Madill63805b42015-08-25 13:17:39 -04003048 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003049 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003050 infoLog << "Too many attributes (" << attribute.name << ")";
Jamie Madillc349ec02015-08-21 16:53:12 -04003051 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003052 }
3053
Jamie Madillc349ec02015-08-21 16:53:12 -04003054 attribute.location = availableIndex;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003055 }
3056 }
3057
Brandon Jonesc405ae72017-12-06 14:15:03 -08003058 ASSERT(mState.mAttributesTypeMask.none());
3059 ASSERT(mState.mAttributesMask.none());
3060
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003061 // Prune inactive attributes. This step is only needed on shaderVersion >= 300 since on earlier
3062 // shader versions we're only processing active attributes to begin with.
3063 if (shaderVersion >= 300)
3064 {
3065 for (auto attributeIter = mState.mAttributes.begin();
3066 attributeIter != mState.mAttributes.end();)
3067 {
3068 if (attributeIter->active)
3069 {
3070 ++attributeIter;
3071 }
3072 else
3073 {
3074 attributeIter = mState.mAttributes.erase(attributeIter);
3075 }
3076 }
3077 }
3078
Jamie Madill48ef11b2016-04-27 15:21:52 -04003079 for (const sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003080 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003081 ASSERT(attribute.active);
Jamie Madill63805b42015-08-25 13:17:39 -04003082 ASSERT(attribute.location != -1);
Jamie Madillbd159f02017-10-09 19:39:06 -04003083 unsigned int regs = static_cast<unsigned int>(VariableRegisterCount(attribute.type));
Jamie Madillc349ec02015-08-21 16:53:12 -04003084
Jamie Madillbd159f02017-10-09 19:39:06 -04003085 for (unsigned int r = 0; r < regs; r++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003086 {
Jamie Madillbd159f02017-10-09 19:39:06 -04003087 unsigned int location = static_cast<unsigned int>(attribute.location) + r;
3088 mState.mActiveAttribLocationsMask.set(location);
3089 mState.mMaxActiveAttribLocation =
3090 std::max(mState.mMaxActiveAttribLocation, location + 1);
Brandon Jonesc405ae72017-12-06 14:15:03 -08003091
3092 // gl_VertexID and gl_InstanceID are active attributes but don't have a bound attribute.
3093 if (!attribute.isBuiltIn())
3094 {
3095 mState.mAttributesTypeMask.setIndex(VariableComponentType(attribute.type),
3096 location);
3097 mState.mAttributesMask.set(location);
3098 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003099 }
3100 }
3101
Geoff Lang7dd2e102014-11-10 15:19:26 -05003102 return true;
3103}
3104
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003105bool Program::linkInterfaceBlocks(const Context *context,
3106 InfoLog &infoLog,
3107 GLuint *combinedShaderStorageBlocksCount)
Martin Radev4c4c8e72016-08-04 12:25:34 +03003108{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003109 ASSERT(combinedShaderStorageBlocksCount);
3110
Jamie Madillbd044ed2017-06-05 12:59:21 -04003111 const auto &caps = context->getCaps();
3112
Jiawei Shao54aafe52018-04-27 14:54:57 +08003113 GLuint combinedUniformBlocksCount = 0u;
3114 GLuint numShadersHasUniformBlocks = 0u;
3115 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderUniformBlocks = {};
3116 for (ShaderType shaderType : AllShaderTypes())
Martin Radev4c4c8e72016-08-04 12:25:34 +03003117 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08003118 Shader *shader = mState.mAttachedShaders[shaderType];
3119 if (!shader)
3120 {
3121 continue;
3122 }
Martin Radev4c4c8e72016-08-04 12:25:34 +03003123
Jiawei Shao54aafe52018-04-27 14:54:57 +08003124 const auto &uniformBlocks = shader->getUniformBlocks(context);
3125 if (!uniformBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08003126 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08003127 if (!ValidateInterfaceBlocksCount(
3128 caps.maxShaderUniformBlocks[shaderType], uniformBlocks, shaderType,
3129 sh::BlockType::BLOCK_UNIFORM, &combinedUniformBlocksCount, infoLog))
3130 {
3131 return false;
3132 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08003133
Jiawei Shao54aafe52018-04-27 14:54:57 +08003134 allShaderUniformBlocks[shaderType] = &uniformBlocks;
3135 ++numShadersHasUniformBlocks;
3136 }
Jiawei Shao427071e2018-03-19 09:21:37 +08003137 }
3138
Jiawei Shaobb3255b2018-04-27 09:45:18 +08003139 if (combinedUniformBlocksCount > caps.maxCombinedUniformBlocks)
3140 {
3141 infoLog << "The sum of the number of active uniform blocks exceeds "
3142 "MAX_COMBINED_UNIFORM_BLOCKS ("
3143 << caps.maxCombinedUniformBlocks << ").";
3144 return false;
3145 }
3146
Jamie Madillbd044ed2017-06-05 12:59:21 -04003147 bool webglCompatibility = context->getExtensions().webglCompatibility;
Jiawei Shao54aafe52018-04-27 14:54:57 +08003148 if (!ValidateInterfaceBlocksMatch(numShadersHasUniformBlocks, allShaderUniformBlocks, infoLog,
3149 webglCompatibility))
Martin Radev4c4c8e72016-08-04 12:25:34 +03003150 {
3151 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003152 }
Jamie Madille473dee2015-08-18 14:49:01 -04003153
Jiajia Qin729b2c62017-08-14 09:36:11 +08003154 if (context->getClientVersion() >= Version(3, 1))
3155 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08003156 *combinedShaderStorageBlocksCount = 0u;
3157 GLuint numShadersHasShaderStorageBlocks = 0u;
3158 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderStorageBlocks = {};
3159 for (ShaderType shaderType : AllShaderTypes())
Jiajia Qin729b2c62017-08-14 09:36:11 +08003160 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08003161 Shader *shader = mState.mAttachedShaders[shaderType];
3162 if (!shader)
3163 {
3164 continue;
3165 }
Jiajia Qin729b2c62017-08-14 09:36:11 +08003166
Jiawei Shao40786bd2018-04-18 13:58:57 +08003167 const auto &shaderStorageBlocks = shader->getShaderStorageBlocks(context);
Jiawei Shao54aafe52018-04-27 14:54:57 +08003168 if (!shaderStorageBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08003169 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08003170 if (!ValidateInterfaceBlocksCount(
3171 caps.maxShaderStorageBlocks[shaderType], shaderStorageBlocks, shaderType,
3172 sh::BlockType::BLOCK_BUFFER, combinedShaderStorageBlocksCount, infoLog))
3173 {
3174 return false;
3175 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08003176
Jiawei Shao54aafe52018-04-27 14:54:57 +08003177 allShaderStorageBlocks[shaderType] = &shaderStorageBlocks;
3178 ++numShadersHasShaderStorageBlocks;
3179 }
Jiawei Shao427071e2018-03-19 09:21:37 +08003180 }
3181
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003182 if (*combinedShaderStorageBlocksCount > caps.maxCombinedShaderStorageBlocks)
Jiawei Shaobb3255b2018-04-27 09:45:18 +08003183 {
3184 infoLog << "The sum of the number of active shader storage blocks exceeds "
3185 "MAX_COMBINED_SHADER_STORAGE_BLOCKS ("
3186 << caps.maxCombinedShaderStorageBlocks << ").";
3187 return false;
3188 }
3189
Jiawei Shao54aafe52018-04-27 14:54:57 +08003190 if (!ValidateInterfaceBlocksMatch(numShadersHasShaderStorageBlocks, allShaderStorageBlocks,
3191 infoLog, webglCompatibility))
Jiajia Qin729b2c62017-08-14 09:36:11 +08003192 {
3193 return false;
3194 }
3195 }
Jiawei Shao54aafe52018-04-27 14:54:57 +08003196
Geoff Lang7dd2e102014-11-10 15:19:26 -05003197 return true;
3198}
3199
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003200LinkMismatchError Program::LinkValidateVariablesBase(const sh::ShaderVariable &variable1,
3201 const sh::ShaderVariable &variable2,
3202 bool validatePrecision,
Jiawei Shaod063aff2018-02-22 10:19:09 +08003203 bool validateArraySize,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003204 std::string *mismatchedStructOrBlockMemberName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003205{
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003206 if (variable1.type != variable2.type)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003207 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003208 return LinkMismatchError::TYPE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003209 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08003210 if (validateArraySize && variable1.arraySizes != variable2.arraySizes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003211 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003212 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003213 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003214 if (validatePrecision && variable1.precision != variable2.precision)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003215 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003216 return LinkMismatchError::PRECISION_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003217 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003218 if (variable1.structName != variable2.structName)
Geoff Langbb1e7502017-06-05 16:40:09 -04003219 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003220 return LinkMismatchError::STRUCT_NAME_MISMATCH;
Geoff Langbb1e7502017-06-05 16:40:09 -04003221 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003222
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003223 if (variable1.fields.size() != variable2.fields.size())
Geoff Lang7dd2e102014-11-10 15:19:26 -05003224 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003225 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003226 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003227 const unsigned int numMembers = static_cast<unsigned int>(variable1.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05003228 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
3229 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003230 const sh::ShaderVariable &member1 = variable1.fields[memberIndex];
3231 const sh::ShaderVariable &member2 = variable2.fields[memberIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05003232
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003233 if (member1.name != member2.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003234 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003235 return LinkMismatchError::FIELD_NAME_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003236 }
3237
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003238 LinkMismatchError linkErrorOnField = LinkValidateVariablesBase(
Jiawei Shaod063aff2018-02-22 10:19:09 +08003239 member1, member2, validatePrecision, true, mismatchedStructOrBlockMemberName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003240 if (linkErrorOnField != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003241 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003242 AddParentPrefix(member1.name, mismatchedStructOrBlockMemberName);
3243 return linkErrorOnField;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003244 }
3245 }
3246
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003247 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003248}
3249
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003250LinkMismatchError Program::LinkValidateVaryings(const sh::Varying &outputVarying,
3251 const sh::Varying &inputVarying,
3252 int shaderVersion,
Jiawei Shaod063aff2018-02-22 10:19:09 +08003253 bool validateGeometryShaderInputVarying,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003254 std::string *mismatchedStructFieldName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003255{
Jiawei Shaod063aff2018-02-22 10:19:09 +08003256 if (validateGeometryShaderInputVarying)
3257 {
3258 // [GL_EXT_geometry_shader] Section 11.1gs.4.3:
3259 // The OpenGL ES Shading Language doesn't support multi-dimensional arrays as shader inputs
3260 // or outputs.
3261 ASSERT(inputVarying.arraySizes.size() == 1u);
3262
3263 // Geometry shader input varyings are not treated as arrays, so a vertex array output
3264 // varying cannot match a geometry shader input varying.
3265 // [GL_EXT_geometry_shader] Section 7.4.1:
3266 // Geometry shader per-vertex input variables and blocks are required to be declared as
3267 // arrays, with each element representing input or output values for a single vertex of a
3268 // multi-vertex primitive. For the purposes of interface matching, such variables and blocks
3269 // are treated as though they were not declared as arrays.
3270 if (outputVarying.isArray())
3271 {
3272 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
3273 }
3274 }
3275
3276 // Skip the validation on the array sizes between a vertex output varying and a geometry input
3277 // varying as it has been done before.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003278 LinkMismatchError linkError =
Jiawei Shaod063aff2018-02-22 10:19:09 +08003279 LinkValidateVariablesBase(outputVarying, inputVarying, false,
3280 !validateGeometryShaderInputVarying, mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003281 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003282 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003283 return linkError;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003284 }
3285
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003286 if (!sh::InterpolationTypesMatch(outputVarying.interpolation, inputVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05003287 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003288 return LinkMismatchError::INTERPOLATION_TYPE_MISMATCH;
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003289 }
3290
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003291 if (shaderVersion == 100 && outputVarying.isInvariant != inputVarying.isInvariant)
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003292 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003293 return LinkMismatchError::INVARIANCE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003294 }
3295
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003296 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003297}
3298
Jamie Madillbd044ed2017-06-05 12:59:21 -04003299bool Program::linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const
Yuly Novikov817232e2017-02-22 18:36:10 -05003300{
Jiawei Shao016105b2018-04-12 16:38:31 +08003301 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
3302 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
Jiawei Shao3d404882017-10-16 13:30:48 +08003303 const auto &vertexVaryings = vertexShader->getOutputVaryings(context);
3304 const auto &fragmentVaryings = fragmentShader->getInputVaryings(context);
Jamie Madillbd044ed2017-06-05 12:59:21 -04003305 int shaderVersion = vertexShader->getShaderVersion(context);
Yuly Novikov817232e2017-02-22 18:36:10 -05003306
3307 if (shaderVersion != 100)
3308 {
3309 // Only ESSL 1.0 has restrictions on matching input and output invariance
3310 return true;
3311 }
3312
3313 bool glPositionIsInvariant = false;
3314 bool glPointSizeIsInvariant = false;
3315 bool glFragCoordIsInvariant = false;
3316 bool glPointCoordIsInvariant = false;
3317
3318 for (const sh::Varying &varying : vertexVaryings)
3319 {
3320 if (!varying.isBuiltIn())
3321 {
3322 continue;
3323 }
3324 if (varying.name.compare("gl_Position") == 0)
3325 {
3326 glPositionIsInvariant = varying.isInvariant;
3327 }
3328 else if (varying.name.compare("gl_PointSize") == 0)
3329 {
3330 glPointSizeIsInvariant = varying.isInvariant;
3331 }
3332 }
3333
3334 for (const sh::Varying &varying : fragmentVaryings)
3335 {
3336 if (!varying.isBuiltIn())
3337 {
3338 continue;
3339 }
3340 if (varying.name.compare("gl_FragCoord") == 0)
3341 {
3342 glFragCoordIsInvariant = varying.isInvariant;
3343 }
3344 else if (varying.name.compare("gl_PointCoord") == 0)
3345 {
3346 glPointCoordIsInvariant = varying.isInvariant;
3347 }
3348 }
3349
3350 // There is some ambiguity in ESSL 1.00.17 paragraph 4.6.4 interpretation,
3351 // for example, https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13842.
3352 // Not requiring invariance to match is supported by:
3353 // dEQP, WebGL CTS, Nexus 5X GLES
3354 if (glFragCoordIsInvariant && !glPositionIsInvariant)
3355 {
3356 infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is "
3357 "declared invariant.";
3358 return false;
3359 }
3360 if (glPointCoordIsInvariant && !glPointSizeIsInvariant)
3361 {
3362 infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is "
3363 "declared invariant.";
3364 return false;
3365 }
3366
3367 return true;
3368}
3369
jchen10a9042d32017-03-17 08:50:45 +08003370bool Program::linkValidateTransformFeedback(const gl::Context *context,
3371 InfoLog &infoLog,
Jamie Madill3c1da042017-11-27 18:33:40 -05003372 const ProgramMergedVaryings &varyings,
Jamie Madillccdf74b2015-08-18 10:46:12 -04003373 const Caps &caps) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05003374{
Geoff Lang7dd2e102014-11-10 15:19:26 -05003375
jchen108225e732017-11-14 16:29:03 +08003376 // Validate the tf names regardless of the actual program varyings.
Jamie Madillccdf74b2015-08-18 10:46:12 -04003377 std::set<std::string> uniqueNames;
Jamie Madill48ef11b2016-04-27 15:21:52 -04003378 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003379 {
jchen10a9042d32017-03-17 08:50:45 +08003380 if (context->getClientVersion() < Version(3, 1) &&
3381 tfVaryingName.find('[') != std::string::npos)
Jamie Madill89bb70e2015-08-31 14:18:39 -04003382 {
Geoff Lang1a683462015-09-29 15:09:59 -04003383 infoLog << "Capture of array elements is undefined and not supported.";
Jamie Madill89bb70e2015-08-31 14:18:39 -04003384 return false;
3385 }
jchen108225e732017-11-14 16:29:03 +08003386 if (context->getClientVersion() >= Version(3, 1))
3387 {
3388 if (IncludeSameArrayElement(uniqueNames, tfVaryingName))
3389 {
3390 infoLog << "Two transform feedback varyings include the same array element ("
3391 << tfVaryingName << ").";
3392 return false;
3393 }
3394 }
3395 else
3396 {
3397 if (uniqueNames.count(tfVaryingName) > 0)
3398 {
3399 infoLog << "Two transform feedback varyings specify the same output variable ("
3400 << tfVaryingName << ").";
3401 return false;
3402 }
3403 }
3404 uniqueNames.insert(tfVaryingName);
3405 }
3406
3407 // Validate against program varyings.
3408 size_t totalComponents = 0;
3409 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
3410 {
3411 std::vector<unsigned int> subscripts;
3412 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
3413
3414 const sh::ShaderVariable *var = FindVaryingOrField(varyings, baseName);
3415 if (var == nullptr)
jchen1085c93c42017-11-12 15:36:47 +08003416 {
3417 infoLog << "Transform feedback varying " << tfVaryingName
3418 << " does not exist in the vertex shader.";
3419 return false;
3420 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003421
jchen108225e732017-11-14 16:29:03 +08003422 // Validate the matching variable.
3423 if (var->isStruct())
3424 {
3425 infoLog << "Struct cannot be captured directly (" << baseName << ").";
3426 return false;
3427 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003428
jchen108225e732017-11-14 16:29:03 +08003429 size_t elementCount = 0;
3430 size_t componentCount = 0;
3431
3432 if (var->isArray())
3433 {
3434 if (context->getClientVersion() < Version(3, 1))
3435 {
3436 infoLog << "Capture of arrays is undefined and not supported.";
3437 return false;
3438 }
3439
3440 // GLSL ES 3.10 section 4.3.6: A vertex output can't be an array of arrays.
3441 ASSERT(!var->isArrayOfArrays());
3442
3443 if (!subscripts.empty() && subscripts[0] >= var->getOutermostArraySize())
3444 {
3445 infoLog << "Cannot capture outbound array element '" << tfVaryingName << "'.";
3446 return false;
3447 }
3448 elementCount = (subscripts.empty() ? var->getOutermostArraySize() : 1);
3449 }
3450 else
3451 {
3452 if (!subscripts.empty())
3453 {
3454 infoLog << "Varying '" << baseName
3455 << "' is not an array to be captured by element.";
3456 return false;
3457 }
3458 elementCount = 1;
3459 }
3460
3461 // TODO(jmadill): Investigate implementation limits on D3D11
3462 componentCount = VariableComponentCount(var->type) * elementCount;
3463 if (mState.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
3464 componentCount > caps.maxTransformFeedbackSeparateComponents)
3465 {
3466 infoLog << "Transform feedback varying " << tfVaryingName << " components ("
3467 << componentCount << ") exceed the maximum separate components ("
3468 << caps.maxTransformFeedbackSeparateComponents << ").";
3469 return false;
3470 }
3471
3472 totalComponents += componentCount;
3473 if (mState.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
3474 totalComponents > caps.maxTransformFeedbackInterleavedComponents)
3475 {
3476 infoLog << "Transform feedback varying total components (" << totalComponents
3477 << ") exceed the maximum interleaved components ("
3478 << caps.maxTransformFeedbackInterleavedComponents << ").";
3479 return false;
3480 }
3481 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003482 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05003483}
3484
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003485bool Program::linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const
3486{
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003487 const std::vector<sh::Attribute> &attributes =
Jiawei Shao016105b2018-04-12 16:38:31 +08003488 mState.mAttachedShaders[ShaderType::Vertex]->getActiveAttributes(context);
3489
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003490 for (const auto &attrib : attributes)
3491 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003492 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003493 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003494 Shader *shader = mState.mAttachedShaders[shaderType];
3495 if (!shader)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003496 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003497 continue;
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003498 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003499
3500 const std::vector<sh::Uniform> &uniforms = shader->getUniforms(context);
3501 for (const auto &uniform : uniforms)
Jiawei Shao0d88ec92018-02-27 16:25:31 +08003502 {
3503 if (uniform.name == attrib.name)
3504 {
3505 infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
3506 return false;
3507 }
3508 }
3509 }
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003510 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003511
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003512 return true;
3513}
3514
Jamie Madill3c1da042017-11-27 18:33:40 -05003515void Program::gatherTransformFeedbackVaryings(const ProgramMergedVaryings &varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003516{
3517 // Gather the linked varyings that are used for transform feedback, they should all exist.
jchen10a9042d32017-03-17 08:50:45 +08003518 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04003519 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003520 {
Olli Etuahoc8538042017-09-27 11:20:15 +03003521 std::vector<unsigned int> subscripts;
3522 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
jchen10a9042d32017-03-17 08:50:45 +08003523 size_t subscript = GL_INVALID_INDEX;
Olli Etuahoc8538042017-09-27 11:20:15 +03003524 if (!subscripts.empty())
3525 {
3526 subscript = subscripts.back();
3527 }
Jamie Madill192745a2016-12-22 15:58:21 -05003528 for (const auto &ref : varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003529 {
Jamie Madill192745a2016-12-22 15:58:21 -05003530 const sh::Varying *varying = ref.second.get();
jchen10a9042d32017-03-17 08:50:45 +08003531 if (baseName == varying->name)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003532 {
jchen10a9042d32017-03-17 08:50:45 +08003533 mState.mLinkedTransformFeedbackVaryings.emplace_back(
3534 *varying, static_cast<GLuint>(subscript));
Jamie Madillccdf74b2015-08-18 10:46:12 -04003535 break;
3536 }
jchen108225e732017-11-14 16:29:03 +08003537 else if (varying->isStruct())
3538 {
3539 const auto *field = FindShaderVarField(*varying, tfVaryingName);
3540 if (field != nullptr)
3541 {
3542 mState.mLinkedTransformFeedbackVaryings.emplace_back(*field, *varying);
3543 break;
3544 }
3545 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04003546 }
3547 }
James Darpinian30b604d2018-03-12 17:26:57 -07003548 mState.updateTransformFeedbackStrides();
Jamie Madillccdf74b2015-08-18 10:46:12 -04003549}
3550
Jamie Madill3c1da042017-11-27 18:33:40 -05003551ProgramMergedVaryings Program::getMergedVaryings(const Context *context) const
Jamie Madillccdf74b2015-08-18 10:46:12 -04003552{
Jamie Madill3c1da042017-11-27 18:33:40 -05003553 ProgramMergedVaryings merged;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003554
Jiawei Shao016105b2018-04-12 16:38:31 +08003555 for (const sh::Varying &varying :
3556 mState.mAttachedShaders[ShaderType::Vertex]->getOutputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04003557 {
Jamie Madill192745a2016-12-22 15:58:21 -05003558 merged[varying.name].vertex = &varying;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003559 }
3560
Jiawei Shao016105b2018-04-12 16:38:31 +08003561 for (const sh::Varying &varying :
3562 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04003563 {
Jamie Madill192745a2016-12-22 15:58:21 -05003564 merged[varying.name].fragment = &varying;
3565 }
3566
3567 return merged;
3568}
3569
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003570bool Program::linkOutputVariables(const Context *context,
3571 GLuint combinedImageUniformsCount,
3572 GLuint combinedShaderStorageBlocksCount)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003573{
Jiawei Shao016105b2018-04-12 16:38:31 +08003574 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003575 ASSERT(fragmentShader != nullptr);
3576
Geoff Lange0cff192017-05-30 13:04:56 -04003577 ASSERT(mState.mOutputVariableTypes.empty());
Corentin Walleze7557742017-06-01 13:09:57 -04003578 ASSERT(mState.mActiveOutputVariables.none());
Brandon Jones76746f92017-11-22 11:44:41 -08003579 ASSERT(mState.mDrawBufferTypeMask.none());
Geoff Lange0cff192017-05-30 13:04:56 -04003580
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003581 const auto &outputVariables = fragmentShader->getActiveOutputVariables(context);
Geoff Lange0cff192017-05-30 13:04:56 -04003582 // Gather output variable types
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003583 for (const auto &outputVariable : outputVariables)
Geoff Lange0cff192017-05-30 13:04:56 -04003584 {
3585 if (outputVariable.isBuiltIn() && outputVariable.name != "gl_FragColor" &&
3586 outputVariable.name != "gl_FragData")
3587 {
3588 continue;
3589 }
3590
3591 unsigned int baseLocation =
3592 (outputVariable.location == -1 ? 0u
3593 : static_cast<unsigned int>(outputVariable.location));
Olli Etuaho465835d2017-09-26 13:34:10 +03003594
3595 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3596 // structures, so we may use getBasicTypeElementCount().
3597 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3598 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Geoff Lange0cff192017-05-30 13:04:56 -04003599 {
3600 const unsigned int location = baseLocation + elementIndex;
3601 if (location >= mState.mOutputVariableTypes.size())
3602 {
3603 mState.mOutputVariableTypes.resize(location + 1, GL_NONE);
3604 }
Corentin Walleze7557742017-06-01 13:09:57 -04003605 ASSERT(location < mState.mActiveOutputVariables.size());
3606 mState.mActiveOutputVariables.set(location);
Geoff Lange0cff192017-05-30 13:04:56 -04003607 mState.mOutputVariableTypes[location] = VariableComponentType(outputVariable.type);
Brandon Jones76746f92017-11-22 11:44:41 -08003608 mState.mDrawBufferTypeMask.setIndex(mState.mOutputVariableTypes[location], location);
Geoff Lange0cff192017-05-30 13:04:56 -04003609 }
3610 }
3611
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003612 if (context->getClientVersion() >= ES_3_1)
3613 {
3614 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
3615 // A link error will be generated if the sum of the number of active image uniforms used in
3616 // all shaders, the number of active shader storage blocks, and the number of active
3617 // fragment shader outputs exceeds the implementation-dependent value of
3618 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
3619 if (combinedImageUniformsCount + combinedShaderStorageBlocksCount +
3620 mState.mActiveOutputVariables.count() >
3621 context->getCaps().maxCombinedShaderOutputResources)
3622 {
3623 mInfoLog
3624 << "The sum of the number of active image uniforms, active shader storage blocks "
3625 "and active fragment shader outputs exceeds "
3626 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
3627 << context->getCaps().maxCombinedShaderOutputResources << ")";
3628 return false;
3629 }
3630 }
3631
Jamie Madill80a6fc02015-08-21 16:53:16 -04003632 // Skip this step for GLES2 shaders.
Jamie Madillbd044ed2017-06-05 12:59:21 -04003633 if (fragmentShader->getShaderVersion(context) == 100)
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003634 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003635
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003636 mState.mOutputVariables = outputVariables;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003637 // TODO(jmadill): any caps validation here?
3638
jchen1015015f72017-03-16 13:54:21 +08003639 for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size();
Jamie Madill80a6fc02015-08-21 16:53:16 -04003640 outputVariableIndex++)
3641 {
jchen1015015f72017-03-16 13:54:21 +08003642 const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003643
Olli Etuahod2551232017-10-26 20:03:33 +03003644 if (outputVariable.isArray())
3645 {
3646 // We're following the GLES 3.1 November 2016 spec section 7.3.1.1 Naming Active
3647 // Resources and including [0] at the end of array variable names.
3648 mState.mOutputVariables[outputVariableIndex].name += "[0]";
3649 mState.mOutputVariables[outputVariableIndex].mappedName += "[0]";
3650 }
3651
Jamie Madill80a6fc02015-08-21 16:53:16 -04003652 // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
3653 if (outputVariable.isBuiltIn())
3654 continue;
3655
3656 // Since multiple output locations must be specified, use 0 for non-specified locations.
Olli Etuahod2551232017-10-26 20:03:33 +03003657 unsigned int baseLocation =
3658 (outputVariable.location == -1 ? 0u
3659 : static_cast<unsigned int>(outputVariable.location));
Jamie Madill80a6fc02015-08-21 16:53:16 -04003660
Olli Etuaho465835d2017-09-26 13:34:10 +03003661 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3662 // structures, so we may use getBasicTypeElementCount().
3663 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3664 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003665 {
Olli Etuahod2551232017-10-26 20:03:33 +03003666 const unsigned int location = baseLocation + elementIndex;
3667 if (location >= mState.mOutputLocations.size())
3668 {
3669 mState.mOutputLocations.resize(location + 1);
3670 }
3671 ASSERT(!mState.mOutputLocations.at(location).used());
Olli Etuahoc8538042017-09-27 11:20:15 +03003672 if (outputVariable.isArray())
3673 {
3674 mState.mOutputLocations[location] =
3675 VariableLocation(elementIndex, outputVariableIndex);
3676 }
3677 else
3678 {
3679 VariableLocation locationInfo;
3680 locationInfo.index = outputVariableIndex;
3681 mState.mOutputLocations[location] = locationInfo;
3682 }
Jamie Madill80a6fc02015-08-21 16:53:16 -04003683 }
3684 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003685
3686 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003687}
Jamie Madill62d31cb2015-09-11 13:25:51 -04003688
Olli Etuaho48fed632017-03-16 12:05:30 +00003689void Program::setUniformValuesFromBindingQualifiers()
3690{
Jamie Madill982f6e02017-06-07 14:33:04 -04003691 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho48fed632017-03-16 12:05:30 +00003692 {
3693 const auto &samplerUniform = mState.mUniforms[samplerIndex];
3694 if (samplerUniform.binding != -1)
3695 {
Olli Etuahod2551232017-10-26 20:03:33 +03003696 GLint location = getUniformLocation(samplerUniform.name);
Olli Etuaho48fed632017-03-16 12:05:30 +00003697 ASSERT(location != -1);
3698 std::vector<GLint> boundTextureUnits;
Olli Etuaho465835d2017-09-26 13:34:10 +03003699 for (unsigned int elementIndex = 0;
3700 elementIndex < samplerUniform.getBasicTypeElementCount(); ++elementIndex)
Olli Etuaho48fed632017-03-16 12:05:30 +00003701 {
3702 boundTextureUnits.push_back(samplerUniform.binding + elementIndex);
3703 }
3704 setUniform1iv(location, static_cast<GLsizei>(boundTextureUnits.size()),
3705 boundTextureUnits.data());
3706 }
3707 }
3708}
3709
Jamie Madill6db1c2e2017-11-08 09:17:40 -05003710void Program::initInterfaceBlockBindings()
Jamie Madill62d31cb2015-09-11 13:25:51 -04003711{
jchen10af713a22017-04-19 09:10:56 +08003712 // Set initial bindings from shader.
3713 for (unsigned int blockIndex = 0; blockIndex < mState.mUniformBlocks.size(); blockIndex++)
3714 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08003715 InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex];
jchen10af713a22017-04-19 09:10:56 +08003716 bindUniformBlock(blockIndex, uniformBlock.binding);
3717 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003718}
3719
Jamie Madille7d84322017-01-10 18:21:59 -05003720void Program::updateSamplerUniform(const VariableLocation &locationInfo,
Jamie Madille7d84322017-01-10 18:21:59 -05003721 GLsizei clampedCount,
3722 const GLint *v)
3723{
Jamie Madill81c2e252017-09-09 23:32:46 -04003724 ASSERT(mState.isSamplerUniformIndex(locationInfo.index));
3725 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index);
Jamie Madill7e4eff12018-08-08 15:49:26 -04003726 SamplerBinding &samplerBinding = mState.mSamplerBindings[samplerIndex];
3727 std::vector<GLuint> &boundTextureUnits = samplerBinding.boundTextureUnits;
Jamie Madille7d84322017-01-10 18:21:59 -05003728
Jamie Madill7e4eff12018-08-08 15:49:26 -04003729 if (samplerBinding.unreferenced)
3730 return;
3731
3732 // Update the sampler uniforms.
3733 for (GLsizei arrayIndex = 0; arrayIndex < clampedCount; ++arrayIndex)
3734 {
3735 GLint oldSamplerIndex = boundTextureUnits[arrayIndex + locationInfo.arrayIndex];
3736 GLint newSamplerIndex = v[arrayIndex];
3737
3738 if (oldSamplerIndex == newSamplerIndex)
3739 continue;
3740
3741 boundTextureUnits[arrayIndex + locationInfo.arrayIndex] = newSamplerIndex;
3742
3743 // Update the reference counts.
3744 uint32_t &oldRefCount = mState.mActiveSamplerRefCounts[oldSamplerIndex];
3745 uint32_t &newRefCount = mState.mActiveSamplerRefCounts[newSamplerIndex];
3746 ASSERT(oldRefCount > 0);
3747 ASSERT(newRefCount < std::numeric_limits<uint32_t>::max());
3748 oldRefCount--;
3749 newRefCount++;
3750
3751 // Check for binding type change.
3752 TextureType &newSamplerType = mState.mActiveSamplerTypes[newSamplerIndex];
3753 TextureType &oldSamplerType = mState.mActiveSamplerTypes[oldSamplerIndex];
3754
3755 if (newRefCount == 1)
3756 {
3757 newSamplerType = samplerBinding.textureType;
3758 mState.mActiveSamplersMask.set(newSamplerIndex);
3759 }
3760 else if (newSamplerType != samplerBinding.textureType)
3761 {
3762 // Conflict detected. Ensure we reset it properly.
3763 newSamplerType = TextureType::InvalidEnum;
3764 }
3765
3766 // Unset previously active sampler.
3767 if (oldRefCount == 0)
3768 {
3769 oldSamplerType = TextureType::InvalidEnum;
3770 mState.mActiveSamplersMask.reset(oldSamplerIndex);
3771 }
3772 else if (oldSamplerType == TextureType::InvalidEnum)
3773 {
3774 // Previous conflict. Check if this new change fixed the conflict.
3775 oldSamplerType = mState.getSamplerUniformTextureType(oldSamplerIndex);
3776 }
3777 }
Jamie Madilld68248b2017-09-11 14:34:14 -04003778
3779 // Invalidate the validation cache.
Jamie Madill81c2e252017-09-09 23:32:46 -04003780 mCachedValidateSamplersResult.reset();
Jamie Madille7d84322017-01-10 18:21:59 -05003781}
3782
Jamie Madill7e4eff12018-08-08 15:49:26 -04003783TextureType ProgramState::getSamplerUniformTextureType(size_t textureUnitIndex) const
3784{
3785 TextureType foundType = TextureType::InvalidEnum;
3786
3787 for (const SamplerBinding &binding : mSamplerBindings)
3788 {
3789 if (binding.unreferenced)
3790 continue;
3791
3792 // A conflict exists if samplers of different types are sourced by the same texture unit.
3793 // We need to check all bound textures to detect this error case.
3794 for (GLuint textureUnit : binding.boundTextureUnits)
3795 {
3796 if (textureUnit == textureUnitIndex)
3797 {
3798 if (foundType == TextureType::InvalidEnum)
3799 {
3800 foundType = binding.textureType;
3801 }
3802 else if (foundType != binding.textureType)
3803 {
3804 return TextureType::InvalidEnum;
3805 }
3806 }
3807 }
3808 }
3809
3810 return foundType;
3811}
3812
Jamie Madille7d84322017-01-10 18:21:59 -05003813template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003814GLsizei Program::clampUniformCount(const VariableLocation &locationInfo,
3815 GLsizei count,
3816 int vectorSize,
Jamie Madille7d84322017-01-10 18:21:59 -05003817 const T *v)
3818{
Jamie Madill134f93d2017-08-31 17:11:00 -04003819 if (count == 1)
3820 return 1;
3821
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003822 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04003823
Corentin Wallez15ac5342016-11-03 17:06:39 -04003824 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3825 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003826 unsigned int remainingElements =
3827 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003828 GLsizei maxElementCount =
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003829 static_cast<GLsizei>(remainingElements * linkedUniform.getElementComponents());
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003830
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003831 if (count * vectorSize > maxElementCount)
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003832 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003833 return maxElementCount / vectorSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003834 }
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003835
3836 return count;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003837}
3838
3839template <size_t cols, size_t rows, typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003840GLsizei Program::clampMatrixUniformCount(GLint location,
3841 GLsizei count,
3842 GLboolean transpose,
3843 const T *v)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003844{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003845 const VariableLocation &locationInfo = mState.mUniformLocations[location];
3846
Jamie Madill62d31cb2015-09-11 13:25:51 -04003847 if (!transpose)
3848 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003849 return clampUniformCount(locationInfo, count, cols * rows, v);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003850 }
3851
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003852 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Corentin Wallez15ac5342016-11-03 17:06:39 -04003853
3854 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3855 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003856 unsigned int remainingElements =
3857 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003858 return std::min(count, static_cast<GLsizei>(remainingElements));
Jamie Madill62d31cb2015-09-11 13:25:51 -04003859}
3860
Jamie Madill54164b02017-08-28 15:17:37 -04003861// Driver differences mean that doing the uniform value cast ourselves gives consistent results.
3862// EG: on NVIDIA drivers, it was observed that getUniformi for MAX_INT+1 returned MIN_INT.
Jamie Madill62d31cb2015-09-11 13:25:51 -04003863template <typename DestT>
Jamie Madill54164b02017-08-28 15:17:37 -04003864void Program::getUniformInternal(const Context *context,
3865 DestT *dataOut,
3866 GLint location,
3867 GLenum nativeType,
3868 int components) const
Jamie Madill62d31cb2015-09-11 13:25:51 -04003869{
Jamie Madill54164b02017-08-28 15:17:37 -04003870 switch (nativeType)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003871 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04003872 case GL_BOOL:
Jamie Madill54164b02017-08-28 15:17:37 -04003873 {
3874 GLint tempValue[16] = {0};
3875 mProgram->getUniformiv(context, location, tempValue);
3876 UniformStateQueryCastLoop<GLboolean>(
3877 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003878 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003879 }
3880 case GL_INT:
3881 {
3882 GLint tempValue[16] = {0};
3883 mProgram->getUniformiv(context, location, tempValue);
3884 UniformStateQueryCastLoop<GLint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3885 components);
3886 break;
3887 }
3888 case GL_UNSIGNED_INT:
3889 {
3890 GLuint tempValue[16] = {0};
3891 mProgram->getUniformuiv(context, location, tempValue);
3892 UniformStateQueryCastLoop<GLuint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3893 components);
3894 break;
3895 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003896 case GL_FLOAT:
Jamie Madill54164b02017-08-28 15:17:37 -04003897 {
3898 GLfloat tempValue[16] = {0};
3899 mProgram->getUniformfv(context, location, tempValue);
3900 UniformStateQueryCastLoop<GLfloat>(
3901 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003902 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003903 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003904 default:
3905 UNREACHABLE();
Jamie Madill54164b02017-08-28 15:17:37 -04003906 break;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003907 }
3908}
Jamie Madilla4595b82017-01-11 17:36:34 -05003909
3910bool Program::samplesFromTexture(const gl::State &state, GLuint textureID) const
3911{
jchen107ae70d82018-07-06 13:47:01 +08003912 resolveLink();
Jamie Madilla4595b82017-01-11 17:36:34 -05003913 // Must be called after samplers are validated.
3914 ASSERT(mCachedValidateSamplersResult.valid() && mCachedValidateSamplersResult.value());
3915
3916 for (const auto &binding : mState.mSamplerBindings)
3917 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08003918 TextureType textureType = binding.textureType;
Jamie Madilla4595b82017-01-11 17:36:34 -05003919 for (const auto &unit : binding.boundTextureUnits)
3920 {
3921 GLenum programTextureID = state.getSamplerTextureId(unit, textureType);
3922 if (programTextureID == textureID)
3923 {
3924 // TODO(jmadill): Check for appropriate overlap.
3925 return true;
3926 }
3927 }
3928 }
3929
3930 return false;
3931}
3932
Jamie Madilla2c74982016-12-12 11:20:42 -05003933} // namespace gl