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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050024#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050025#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050026#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Luc Ferron46bcea52018-05-31 09:48:36 -040029#include "libANGLE/renderer/renderer_utils.h"
Geoff Lang22072132014-11-20 15:15:01 -050030
Jamie Madill01074252016-11-28 15:55:51 -050031using namespace angle;
32
Brandon Jonesc9610c52014-08-25 17:02:59 -070033namespace rx
34{
35
Brandon Joneseb994362014-09-24 10:27:28 -070036namespace
37{
38
Jamie Madill4c19a8a2017-07-24 11:46:06 -040039void GetDefaultInputLayoutFromShader(const gl::Context *context,
40 gl::Shader *vertexShader,
41 gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070042{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040043 inputLayoutOut->clear();
44
Jamie Madillbd044ed2017-06-05 12:59:21 -040045 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070046 {
Brandon Joneseb994362014-09-24 10:27:28 -070047 if (shaderAttr.type != GL_NONE)
48 {
49 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
50
Jamie Madilld3dfda22015-07-06 08:28:49 -040051 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040052 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070053 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040054 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040055 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Xinghua Cao26143fd2017-11-01 18:19:05 +080056 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040057 gl::VertexFormatType defaultType =
58 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070059
Jamie Madill4c19a8a2017-07-24 11:46:06 -040060 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070061 }
62 }
63 }
64}
65
Jamie Madill4c19a8a2017-07-24 11:46:06 -040066void GetDefaultOutputLayoutFromShader(
67 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
68 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070069{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040070 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070071
Jamie Madillb4463142014-12-19 14:56:54 -050072 if (!shaderOutputVars.empty())
73 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040074 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
75 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050076 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040077}
Brandon Joneseb994362014-09-24 10:27:28 -070078
Jamie Madill04796cd2018-05-24 19:52:16 -040079gl::PrimitiveMode GetGeometryShaderTypeFromDrawMode(gl::PrimitiveMode drawMode)
Jamie Madill4e31ad52015-10-29 10:32:57 -040080{
81 switch (drawMode)
82 {
83 // Uses the point sprite geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040084 case gl::PrimitiveMode::Points:
Jamie Madill04796cd2018-05-24 19:52:16 -040085 return gl::PrimitiveMode::Points;
Jamie Madill4e31ad52015-10-29 10:32:57 -040086
87 // All line drawing uses the same geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040088 case gl::PrimitiveMode::Lines:
89 case gl::PrimitiveMode::LineStrip:
90 case gl::PrimitiveMode::LineLoop:
Jamie Madill04796cd2018-05-24 19:52:16 -040091 return gl::PrimitiveMode::Lines;
Jamie Madill4e31ad52015-10-29 10:32:57 -040092
93 // The triangle fan primitive is emulated with strips in D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -040094 case gl::PrimitiveMode::Triangles:
95 case gl::PrimitiveMode::TriangleFan:
Jamie Madill04796cd2018-05-24 19:52:16 -040096 return gl::PrimitiveMode::Triangles;
Jamie Madill4e31ad52015-10-29 10:32:57 -040097
98 // Special case for triangle strips.
Jamie Madill493f9572018-05-24 19:52:15 -040099 case gl::PrimitiveMode::TriangleStrip:
Jamie Madill04796cd2018-05-24 19:52:16 -0400100 return gl::PrimitiveMode::TriangleStrip;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400101
102 default:
103 UNREACHABLE();
Jamie Madill04796cd2018-05-24 19:52:16 -0400104 return gl::PrimitiveMode::InvalidEnum;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400105 }
106}
107
Jiawei Shao467c15f2018-04-24 15:04:26 +0800108bool HasFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
Jamie Madill192745a2016-12-22 15:58:21 -0500109{
110 // Note: this assumes nested structs can only be packed with one interpolation.
111 for (const auto &varying : varyings)
112 {
113 if (varying.interpolation == sh::INTERPOLATION_FLAT)
114 {
115 return true;
116 }
117 }
118
119 return false;
120}
121
Jiawei Shao467c15f2018-04-24 15:04:26 +0800122bool FindFlatInterpolationVaryingPerShader(const gl::Context *context, gl::Shader *shader)
123{
124 ASSERT(context && shader);
125 switch (shader->getType())
126 {
127 case gl::ShaderType::Vertex:
128 return HasFlatInterpolationVarying(shader->getOutputVaryings(context));
129 case gl::ShaderType::Fragment:
130 return HasFlatInterpolationVarying(shader->getInputVaryings(context));
131 case gl::ShaderType::Geometry:
132 return HasFlatInterpolationVarying(shader->getInputVaryings(context)) ||
133 HasFlatInterpolationVarying(shader->getOutputVaryings(context));
134 default:
135 UNREACHABLE();
136 return false;
137 }
138}
139
140bool FindFlatInterpolationVarying(const gl::Context *context,
141 const gl::ShaderMap<gl::Shader *> &shaders)
142{
143 ASSERT(context);
144
145 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
146 {
147 gl::Shader *shader = shaders[shaderType];
148 if (!shader)
149 {
150 continue;
151 }
152
153 if (FindFlatInterpolationVaryingPerShader(context, shader))
154 {
155 return true;
156 }
157 }
158
159 return false;
160}
161
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500162class UniformBlockInfo final : angle::NonCopyable
163{
164 public:
165 UniformBlockInfo() {}
166
167 void getShaderBlockInfo(const gl::Context *context, gl::Shader *shader);
168
169 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
170 bool getBlockMemberInfo(const std::string &name,
171 const std::string &mappedName,
172 sh::BlockMemberInfo *infoOut);
173
174 private:
175 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
176
177 std::map<std::string, size_t> mBlockSizes;
178 sh::BlockLayoutMap mBlockLayout;
179};
180
181void UniformBlockInfo::getShaderBlockInfo(const gl::Context *context, gl::Shader *shader)
182{
183 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
184 {
Olli Etuaho107c7242018-03-20 15:45:35 +0200185 if (!interfaceBlock.active && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500186 continue;
187
188 if (mBlockSizes.count(interfaceBlock.name) > 0)
189 continue;
190
191 size_t dataSize = getBlockInfo(interfaceBlock);
192 mBlockSizes[interfaceBlock.name] = dataSize;
193 }
194}
195
196size_t UniformBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
197{
Olli Etuaho107c7242018-03-20 15:45:35 +0200198 ASSERT(interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500199
200 // define member uniforms
201 sh::Std140BlockEncoder std140Encoder;
202 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
203 sh::BlockLayoutEncoder *encoder = nullptr;
204
205 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
206 {
207 encoder = &std140Encoder;
208 }
209 else
210 {
211 encoder = &hlslEncoder;
212 }
213
214 sh::GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
Olli Etuaho3de27032017-11-30 12:16:47 +0200215 &mBlockLayout);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500216
217 return encoder->getBlockSize();
218}
219
220bool UniformBlockInfo::getBlockSize(const std::string &name,
221 const std::string &mappedName,
222 size_t *sizeOut)
223{
224 size_t nameLengthWithoutArrayIndex;
225 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
226 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
227 auto sizeIter = mBlockSizes.find(baseName);
228 if (sizeIter == mBlockSizes.end())
229 {
230 *sizeOut = 0;
231 return false;
232 }
233
234 *sizeOut = sizeIter->second;
235 return true;
236};
237
238bool UniformBlockInfo::getBlockMemberInfo(const std::string &name,
239 const std::string &mappedName,
240 sh::BlockMemberInfo *infoOut)
241{
242 auto infoIter = mBlockLayout.find(name);
243 if (infoIter == mBlockLayout.end())
244 {
245 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
246 return false;
247 }
248
249 *infoOut = infoIter->second;
250 return true;
251};
Jamie Madillada9ecc2015-08-17 12:53:37 -0400252} // anonymous namespace
253
Jamie Madill28afae52015-11-09 15:07:57 -0500254// D3DUniform Implementation
255
Jamie Madill33bb7c42017-09-09 23:32:51 -0400256D3DUniform::D3DUniform(GLenum type,
Xinghua Cao26143fd2017-11-01 18:19:05 +0800257 HLSLRegisterType reg,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400258 const std::string &nameIn,
Olli Etuaho465835d2017-09-26 13:34:10 +0300259 const std::vector<unsigned int> &arraySizesIn,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400260 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400261 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400262 name(nameIn),
Olli Etuaho465835d2017-09-26 13:34:10 +0300263 arraySizes(arraySizesIn),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800264 mShaderData({}),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800265 regType(reg),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400266 registerCount(0),
267 registerElement(0)
268{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800269 mShaderRegisterIndexes.fill(GL_INVALID_INDEX);
270
Jamie Madill62d31cb2015-09-11 13:25:51 -0400271 // We use data storage for default block uniforms to cache values that are sent to D3D during
272 // rendering
273 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
274 if (defaultBlock)
275 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400276 // Use the row count as register count, will work for non-square matrices.
Olli Etuaho465835d2017-09-26 13:34:10 +0300277 registerCount = typeInfo.rowCount * getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400278 }
279}
280
281D3DUniform::~D3DUniform()
282{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400283}
284
Olli Etuaho465835d2017-09-26 13:34:10 +0300285unsigned int D3DUniform::getArraySizeProduct() const
286{
287 return gl::ArraySizeProduct(arraySizes);
288}
289
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400290const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
291{
Olli Etuaho465835d2017-09-26 13:34:10 +0300292 ASSERT((!isArray() && elementIndex == 0) ||
293 (isArray() && elementIndex < getArraySizeProduct()));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400294
295 if (isSampler())
296 {
297 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
298 }
299
Jamie Madill33bb7c42017-09-09 23:32:51 -0400300 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400301}
302
303bool D3DUniform::isSampler() const
304{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400305 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400306}
307
Xinghua Cao26143fd2017-11-01 18:19:05 +0800308bool D3DUniform::isImage() const
309{
310 return typeInfo.isImageType;
311}
312
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800313bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400314{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800315 return mShaderRegisterIndexes[shaderType] != GL_INVALID_INDEX;
Xinghua Caob1239382016-12-13 15:07:05 +0800316}
317
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400318const uint8_t *D3DUniform::firstNonNullData() const
319{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400320 if (!mSamplerData.empty())
321 {
322 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
323 }
324
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800325 for (gl::ShaderType shaderType : gl::AllShaderTypes())
326 {
327 if (mShaderData[shaderType])
328 {
329 return mShaderData[shaderType];
330 }
331 }
332
333 UNREACHABLE();
334 return nullptr;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400335}
336
Jamie Madill28afae52015-11-09 15:07:57 -0500337// D3DVarying Implementation
338
Jamie Madill9fc36822015-11-18 13:08:07 -0500339D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500340{
341}
342
Jamie Madill9fc36822015-11-18 13:08:07 -0500343D3DVarying::D3DVarying(const std::string &semanticNameIn,
344 unsigned int semanticIndexIn,
345 unsigned int componentCountIn,
346 unsigned int outputSlotIn)
347 : semanticName(semanticNameIn),
348 semanticIndex(semanticIndexIn),
349 componentCount(componentCountIn),
350 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500351{
352}
353
Jamie Madille39a3f02015-11-17 20:42:15 -0500354// ProgramD3DMetadata Implementation
355
Jamie Madillc9bde922016-07-24 17:58:50 -0400356ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800357 const gl::ShaderMap<const ShaderD3D *> &attachedShaders)
Jamie Madillc9bde922016-07-24 17:58:50 -0400358 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
359 mShaderModelSuffix(renderer->getShaderModelSuffix()),
360 mUsesInstancedPointSpriteEmulation(
361 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
362 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300363 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800364 mAttachedShaders(attachedShaders)
Jamie Madille39a3f02015-11-17 20:42:15 -0500365{
366}
367
368int ProgramD3DMetadata::getRendererMajorShaderModel() const
369{
370 return mRendererMajorShaderModel;
371}
372
Jamie Madill9082b982016-04-27 15:21:51 -0400373bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500374{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800375 return (mAttachedShaders[gl::ShaderType::Fragment]->usesFragColor() &&
376 mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets() &&
Corentin Wallezc084de12017-06-05 14:28:52 -0700377 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500378}
379
Jamie Madill48ef11b2016-04-27 15:21:52 -0400380bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500381{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800382 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500383}
384
385bool ProgramD3DMetadata::usesPointCoord() const
386{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800387 return mAttachedShaders[gl::ShaderType::Fragment]->usesPointCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500388}
389
390bool ProgramD3DMetadata::usesFragCoord() const
391{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800392 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500393}
394
395bool ProgramD3DMetadata::usesPointSize() const
396{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800397 return mAttachedShaders[gl::ShaderType::Vertex]->usesPointSize();
Jamie Madille39a3f02015-11-17 20:42:15 -0500398}
399
400bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
401{
Jamie Madillc9bde922016-07-24 17:58:50 -0400402 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
403 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500404}
405
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800406bool ProgramD3DMetadata::usesViewScale() const
407{
408 return mUsesViewScale;
409}
410
Martin Radev41ac68e2017-06-06 12:16:58 +0300411bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
412{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800413 return mAttachedShaders[gl::ShaderType::Vertex]->hasANGLEMultiviewEnabled();
Martin Radev41ac68e2017-06-06 12:16:58 +0300414}
415
416bool ProgramD3DMetadata::usesViewID() const
417{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800418 return mAttachedShaders[gl::ShaderType::Fragment]->usesViewID();
Martin Radev41ac68e2017-06-06 12:16:58 +0300419}
420
Martin Radevc1d4e552017-08-21 12:01:10 +0300421bool ProgramD3DMetadata::canSelectViewInVertexShader() const
422{
423 return mCanSelectViewInVertexShader;
424}
425
Jamie Madille39a3f02015-11-17 20:42:15 -0500426bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
427{
Jamie Madillc9bde922016-07-24 17:58:50 -0400428 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500429 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400430 // Even with a geometry shader, the app can render triangles or lines and reference
431 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
432 // simplicity, we always add this to the vertex shader when the fragment shader
433 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500434 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
435 usesInsertedPointCoordValue();
436}
437
438bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
439{
440 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
441 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
442 // the vertex shader in this case. This saves us 1 output vector.
443 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
444}
445
446bool ProgramD3DMetadata::usesSystemValuePointSize() const
447{
448 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
449}
450
451bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
452{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800453 return mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets();
Jamie Madille39a3f02015-11-17 20:42:15 -0500454}
455
456GLint ProgramD3DMetadata::getMajorShaderVersion() const
457{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800458 return mAttachedShaders[gl::ShaderType::Vertex]->getData().getShaderVersion();
Jamie Madille39a3f02015-11-17 20:42:15 -0500459}
460
461const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
462{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800463 return mAttachedShaders[gl::ShaderType::Fragment];
Jamie Madille39a3f02015-11-17 20:42:15 -0500464}
465
Jamie Madill28afae52015-11-09 15:07:57 -0500466// ProgramD3D Implementation
467
Jamie Madilld3dfda22015-07-06 08:28:49 -0400468ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
469 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500470 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400471 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700472{
Brandon Joneseb994362014-09-24 10:27:28 -0700473}
474
475ProgramD3D::VertexExecutable::~VertexExecutable()
476{
477 SafeDelete(mShaderExecutable);
478}
479
Jamie Madilld3dfda22015-07-06 08:28:49 -0400480// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500481ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
482 GLenum type)
483{
484 switch (type)
485 {
486 case GL_INT:
487 return HLSLAttribType::SIGNED_INT;
488 case GL_UNSIGNED_INT:
489 return HLSLAttribType::UNSIGNED_INT;
490 case GL_SIGNED_NORMALIZED:
491 case GL_UNSIGNED_NORMALIZED:
492 case GL_FLOAT:
493 return HLSLAttribType::FLOAT;
494 default:
495 UNREACHABLE();
496 return HLSLAttribType::FLOAT;
497 }
498}
499
500// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400501void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
502 const gl::InputLayout &inputLayout,
503 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700504{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500505 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400506
507 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700508 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400509 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500510 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
511 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400512
Jamie Madillbdec2f42016-03-02 16:35:32 -0500513 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
514 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
515 continue;
516
Xinghua Cao26143fd2017-11-01 18:19:05 +0800517 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500518 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700519 }
Brandon Joneseb994362014-09-24 10:27:28 -0700520}
521
Jamie Madilld3dfda22015-07-06 08:28:49 -0400522bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
523{
Jamie Madillbd136f92015-08-10 14:51:37 -0400524 size_t limit = std::max(mSignature.size(), signature.size());
525 for (size_t index = 0; index < limit; ++index)
526 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500527 // treat undefined indexes as FLOAT
528 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
529 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400530 if (a != b)
531 return false;
532 }
533
534 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400535}
536
537ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
538 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400539 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700540{
541}
542
543ProgramD3D::PixelExecutable::~PixelExecutable()
544{
545 SafeDelete(mShaderExecutable);
546}
547
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800548ProgramD3D::Sampler::Sampler()
549 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700550{
551}
552
Xinghua Cao26143fd2017-11-01 18:19:05 +0800553ProgramD3D::Image::Image() : active(false), logicalImageUnit(0)
554{
555}
556
Geoff Lang7dd2e102014-11-10 15:19:26 -0500557unsigned int ProgramD3D::mCurrentSerial = 1;
558
Jamie Madill48ef11b2016-04-27 15:21:52 -0400559ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
560 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700561 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800562 mDynamicHLSL(nullptr),
Xinghua Caob1239382016-12-13 15:07:05 +0800563 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700564 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400565 mUsesFlatInterpolation(false),
Jiawei Shao467c15f2018-04-24 15:04:26 +0800566 mUsedShaderSamplerRanges({}),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700567 mDirtySamplerMapping(true),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800568 mUsedComputeImageRange(0),
569 mUsedComputeReadonlyImageRange(0),
Jiawei Shao3dd8d2912018-03-30 09:39:09 +0800570 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700571{
Brandon Joneseb994362014-09-24 10:27:28 -0700572 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700573}
574
575ProgramD3D::~ProgramD3D()
576{
577 reset();
578 SafeDelete(mDynamicHLSL);
579}
580
Brandon Jones44151a92014-09-10 11:32:25 -0700581bool ProgramD3D::usesPointSpriteEmulation() const
582{
583 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
584}
585
Martin Radev41ac68e2017-06-06 12:16:58 +0300586bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
587{
588 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
589}
590
Jamie Madill493f9572018-05-24 19:52:15 -0400591bool ProgramD3D::usesGeometryShader(gl::PrimitiveMode drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700592{
Martin Radevc1d4e552017-08-21 12:01:10 +0300593 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300594 {
595 return true;
596 }
Jamie Madill493f9572018-05-24 19:52:15 -0400597 if (drawMode != gl::PrimitiveMode::Points)
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400598 {
599 return mUsesFlatInterpolation;
600 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300601 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800602}
603
604bool ProgramD3D::usesInstancedPointSpriteEmulation() const
605{
606 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700607}
608
Xinghua Cao37584b32017-12-01 11:04:03 +0800609GLint ProgramD3D::getSamplerMapping(gl::ShaderType type,
Jamie Madill334d6152015-10-22 14:00:28 -0400610 unsigned int samplerIndex,
611 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700612{
613 GLint logicalTextureUnit = -1;
614
Jiawei Shao467c15f2018-04-24 15:04:26 +0800615 ASSERT(type != gl::ShaderType::InvalidEnum);
616
Jiawei Shao54aafe52018-04-27 14:54:57 +0800617 ASSERT(samplerIndex < caps.maxShaderTextureImageUnits[type]);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800618
619 const auto &samplers = mShaderSamplers[type];
620 if (samplerIndex < samplers.size() && samplers[samplerIndex].active)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700621 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800622 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700623 }
624
Jamie Madill334d6152015-10-22 14:00:28 -0400625 if (logicalTextureUnit >= 0 &&
626 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700627 {
628 return logicalTextureUnit;
629 }
630
631 return -1;
632}
633
634// Returns the texture type for a given Direct3D 9 sampler type and
635// index (0-15 for the pixel shader and 0-3 for the vertex shader).
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800636gl::TextureType ProgramD3D::getSamplerTextureType(gl::ShaderType type,
637 unsigned int samplerIndex) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700638{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800639 ASSERT(type != gl::ShaderType::InvalidEnum);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700640
Jiawei Shao467c15f2018-04-24 15:04:26 +0800641 const auto &samplers = mShaderSamplers[type];
642 ASSERT(samplerIndex < samplers.size());
643 ASSERT(samplers[samplerIndex].active);
644
645 return samplers[samplerIndex].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700646}
647
Xinghua Cao37584b32017-12-01 11:04:03 +0800648GLuint ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700649{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800650 ASSERT(type != gl::ShaderType::InvalidEnum);
651 return mUsedShaderSamplerRanges[type];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700652}
653
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400654ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700655{
656 if (!mDirtySamplerMapping)
657 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400658 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700659 }
660
661 mDirtySamplerMapping = false;
662
663 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400664 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700665 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400666 if (!d3dUniform->isSampler())
667 continue;
668
Olli Etuaho465835d2017-09-26 13:34:10 +0300669 int count = d3dUniform->getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400670
Jiawei Shao467c15f2018-04-24 15:04:26 +0800671 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700672 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800673 if (!d3dUniform->isReferencedByShader(shaderType))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700674 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800675 continue;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400676 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700677
Jiawei Shao467c15f2018-04-24 15:04:26 +0800678 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400679
Jiawei Shao467c15f2018-04-24 15:04:26 +0800680 std::vector<Sampler> &samplers = mShaderSamplers[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400681 for (int i = 0; i < count; i++)
682 {
683 unsigned int samplerIndex = firstIndex + i;
684
Jiawei Shao467c15f2018-04-24 15:04:26 +0800685 if (samplerIndex < samplers.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700686 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800687 ASSERT(samplers[samplerIndex].active);
688 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800689 }
690 }
691 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700692 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400693
694 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700695}
696
Xinghua Cao26143fd2017-11-01 18:19:05 +0800697GLint ProgramD3D::getImageMapping(gl::ShaderType type,
698 unsigned int imageIndex,
699 bool readonly,
700 const gl::Caps &caps) const
701{
702 GLint logicalImageUnit = -1;
703 ASSERT(imageIndex < caps.maxImageUnits);
704 switch (type)
705 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800706 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800707 if (readonly && imageIndex < mReadonlyImagesCS.size() &&
708 mReadonlyImagesCS[imageIndex].active)
709 {
710 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit;
711 }
712 else if (imageIndex < mImagesCS.size() && mImagesCS[imageIndex].active)
713 {
714 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit;
715 }
716 break;
717 // TODO(xinghua.cao@intel.com): add image mapping for vertex shader and pixel shader.
718 default:
719 UNREACHABLE();
720 }
721
722 if (logicalImageUnit >= 0 && logicalImageUnit < static_cast<GLint>(caps.maxImageUnits))
723 {
724 return logicalImageUnit;
725 }
726
727 return -1;
728}
729
730GLuint ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const
731{
732 switch (type)
733 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800734 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800735 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange;
736 // TODO(xinghua.cao@intel.com): add image range of vertex shader and pixel shader.
737 default:
738 UNREACHABLE();
739 return 0u;
740 }
741}
742
Jamie Madill9cf9e872017-06-05 12:59:25 -0400743gl::LinkResult ProgramD3D::load(const gl::Context *context,
744 gl::InfoLog &infoLog,
745 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700746{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500747 // TODO(jmadill): Use Renderer from contextImpl.
748
Jamie Madill62d31cb2015-09-11 13:25:51 -0400749 reset();
750
Jamie Madill334d6152015-10-22 14:00:28 -0400751 DeviceIdentifier binaryDeviceIdentifier = {0};
752 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
753 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700754
755 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
756 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
757 {
758 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500759 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700760 }
761
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500762 int compileFlags = stream->readInt<int>();
763 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
764 {
Jamie Madillf6113162015-05-07 11:49:21 -0400765 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500766 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500767 }
768
Jamie Madill8047c0d2016-03-07 13:02:12 -0500769 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400770 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500771 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400772 }
773
Jiawei Shao467c15f2018-04-24 15:04:26 +0800774 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700775 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800776 const unsigned int samplerCount = stream->readInt<unsigned int>();
777 for (unsigned int i = 0; i < samplerCount; ++i)
778 {
779 Sampler sampler;
780 stream->readBool(&sampler.active);
781 stream->readInt(&sampler.logicalTextureUnit);
782 stream->readEnum(&sampler.textureType);
783 mShaderSamplers[shaderType].push_back(sampler);
784 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700785
Jiawei Shao467c15f2018-04-24 15:04:26 +0800786 stream->readInt(&mUsedShaderSamplerRanges[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +0800787 }
788
Xinghua Cao26143fd2017-11-01 18:19:05 +0800789 const unsigned int csImageCount = stream->readInt<unsigned int>();
790 for (unsigned int i = 0; i < csImageCount; ++i)
791 {
792 Image image;
793 stream->readBool(&image.active);
794 stream->readInt(&image.logicalImageUnit);
795 mImagesCS.push_back(image);
796 }
797
798 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>();
799 for (unsigned int i = 0; i < csReadonlyImageCount; ++i)
800 {
801 Image image;
802 stream->readBool(&image.active);
803 stream->readInt(&image.logicalImageUnit);
804 mReadonlyImagesCS.push_back(image);
805 }
806
Xinghua Cao26143fd2017-11-01 18:19:05 +0800807 stream->readInt(&mUsedComputeImageRange);
808 stream->readInt(&mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700809
810 const unsigned int uniformCount = stream->readInt<unsigned int>();
811 if (stream->error())
812 {
Jamie Madillf6113162015-05-07 11:49:21 -0400813 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500814 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700815 }
816
Jamie Madill48ef11b2016-04-27 15:21:52 -0400817 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400818 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700819 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
820 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400821 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700822
Jamie Madill62d31cb2015-09-11 13:25:51 -0400823 D3DUniform *d3dUniform =
Xinghua Cao26143fd2017-11-01 18:19:05 +0800824 new D3DUniform(linkedUniform.type, HLSLRegisterType::None, linkedUniform.name,
825 linkedUniform.arraySizes, linkedUniform.isInDefaultBlock());
826 stream->readInt<HLSLRegisterType>(&d3dUniform->regType);
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800827 for (gl::ShaderType shaderType : gl::AllShaderTypes())
828 {
829 stream->readInt(&d3dUniform->mShaderRegisterIndexes[shaderType]);
830 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400831 stream->readInt(&d3dUniform->registerCount);
832 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700833
Jamie Madill62d31cb2015-09-11 13:25:51 -0400834 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700835 }
836
Jamie Madill4a3c2342015-10-08 12:58:45 -0400837 const unsigned int blockCount = stream->readInt<unsigned int>();
838 if (stream->error())
839 {
840 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500841 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400842 }
843
844 ASSERT(mD3DUniformBlocks.empty());
845 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
846 {
847 D3DUniformBlock uniformBlock;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800848 for (gl::ShaderType shaderType : gl::AllShaderTypes())
849 {
850 stream->readInt(&uniformBlock.mShaderRegisterIndexes[shaderType]);
851 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400852 mD3DUniformBlocks.push_back(uniformBlock);
853 }
854
Jamie Madill9fc36822015-11-18 13:08:07 -0500855 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
856 mStreamOutVaryings.resize(streamOutVaryingCount);
857 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700858 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500859 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700860
Jamie Madill28afae52015-11-09 15:07:57 -0500861 stream->readString(&varying->semanticName);
862 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500863 stream->readInt(&varying->componentCount);
864 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700865 }
866
Jiawei Shao467c15f2018-04-24 15:04:26 +0800867 for (gl::ShaderType shaderType : gl::AllShaderTypes())
868 {
869 stream->readString(&mShaderHLSL[shaderType]);
870 stream->readBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
871 sizeof(angle::CompilerWorkaroundsD3D));
872 }
873
Brandon Jones22502d52014-08-29 16:58:36 -0700874 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300875 stream->readBool(&mHasANGLEMultiviewEnabled);
876 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700877 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400878 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700879
880 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
881 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400882 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
883 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700884 {
885 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
886 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
887 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
888 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
889 }
890
Jamie Madill4e31ad52015-10-29 10:32:57 -0400891 stream->readString(&mGeometryShaderPreamble);
892
Jamie Madill334d6152015-10-22 14:00:28 -0400893 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700894
Jamie Madillb0a838b2016-11-13 20:02:12 -0500895 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
896
Brandon Joneseb994362014-09-24 10:27:28 -0700897 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400898 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
899 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700900 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400901 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400902 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700903
Jamie Madilld3dfda22015-07-06 08:28:49 -0400904 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700905 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400906 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700907 }
908
Jamie Madill334d6152015-10-22 14:00:28 -0400909 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700910 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400911
Jamie Madillada9ecc2015-08-17 12:53:37 -0400912 ShaderExecutableD3D *shaderExecutable = nullptr;
913
Jamie Madillb1565902018-07-27 08:12:48 -0400914 ANGLE_TRY(mRenderer->loadExecutable(context, vertexShaderFunction, vertexShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800915 gl::ShaderType::Vertex, mStreamOutVaryings,
916 separateAttribs, &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400917
Brandon Joneseb994362014-09-24 10:27:28 -0700918 if (!shaderExecutable)
919 {
Jamie Madillf6113162015-05-07 11:49:21 -0400920 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500921 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700922 }
923
924 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400925 VertexExecutable::Signature signature;
926 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700927
928 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800929 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
930 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700931
932 stream->skip(vertexShaderSize);
933 }
934
935 const size_t pixelShaderCount = stream->readInt<unsigned int>();
936 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
937 {
938 const size_t outputCount = stream->readInt<unsigned int>();
939 std::vector<GLenum> outputs(outputCount);
940 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
941 {
942 stream->readInt(&outputs[outputIndex]);
943 }
944
Jamie Madill334d6152015-10-22 14:00:28 -0400945 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700946 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400947 ShaderExecutableD3D *shaderExecutable = nullptr;
948
Jamie Madillb1565902018-07-27 08:12:48 -0400949 ANGLE_TRY(mRenderer->loadExecutable(context, pixelShaderFunction, pixelShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800950 gl::ShaderType::Fragment, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800951 separateAttribs, &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700952
953 if (!shaderExecutable)
954 {
Jamie Madillf6113162015-05-07 11:49:21 -0400955 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500956 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700957 }
958
959 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800960 mPixelExecutables.push_back(
961 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700962
963 stream->skip(pixelShaderSize);
964 }
965
Jamie Madill04796cd2018-05-24 19:52:16 -0400966 for (auto &geometryExe : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -0700967 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400968 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
969 if (geometryShaderSize == 0)
970 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400971 continue;
972 }
973
Brandon Joneseb994362014-09-24 10:27:28 -0700974 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400975
Xinghua Caob1239382016-12-13 15:07:05 +0800976 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -0400977 ANGLE_TRY(mRenderer->loadExecutable(context, geometryShaderFunction, geometryShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800978 gl::ShaderType::Geometry, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800979 separateAttribs, &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700980
Xinghua Caob1239382016-12-13 15:07:05 +0800981 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700982 {
Jamie Madillf6113162015-05-07 11:49:21 -0400983 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500984 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700985 }
Xinghua Caob1239382016-12-13 15:07:05 +0800986
Jamie Madill04796cd2018-05-24 19:52:16 -0400987 geometryExe.reset(geometryExecutable);
Xinghua Caob1239382016-12-13 15:07:05 +0800988
Brandon Joneseb994362014-09-24 10:27:28 -0700989 stream->skip(geometryShaderSize);
990 }
991
Xinghua Caob1239382016-12-13 15:07:05 +0800992 unsigned int computeShaderSize = stream->readInt<unsigned int>();
993 if (computeShaderSize > 0)
994 {
995 const unsigned char *computeShaderFunction = binary + stream->offset();
996
997 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -0400998 ANGLE_TRY(mRenderer->loadExecutable(context, computeShaderFunction, computeShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800999 gl::ShaderType::Compute, std::vector<D3DVarying>(),
1000 false, &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001001
1002 if (!computeExecutable)
1003 {
1004 infoLog << "Could not create compute shader.";
1005 return false;
1006 }
1007
1008 mComputeExecutable.reset(computeExecutable);
1009 }
1010
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001011 initializeUniformStorage(mState.getLinkedShaderStages());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001012
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001013 dirtyAllUniforms();
1014
Jamie Madillb0a838b2016-11-13 20:02:12 -05001015 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001016}
1017
Jamie Madill27a60632017-06-30 15:12:01 -04001018void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001019{
Austin Kinross137b1512015-06-17 16:14:53 -07001020 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001021 // When we load the binary again later, we can validate the device identifier before trying to
1022 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001023 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001024 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1025 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001026
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001027 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1028
Jamie Madill8047c0d2016-03-07 13:02:12 -05001029 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001030 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001031 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001032 }
1033
Jiawei Shao467c15f2018-04-24 15:04:26 +08001034 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001035 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08001036 stream->writeInt(mShaderSamplers[shaderType].size());
1037 for (unsigned int i = 0; i < mShaderSamplers[shaderType].size(); ++i)
1038 {
1039 stream->writeInt(mShaderSamplers[shaderType][i].active);
1040 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit);
1041 stream->writeEnum(mShaderSamplers[shaderType][i].textureType);
1042 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001043
Jiawei Shao467c15f2018-04-24 15:04:26 +08001044 stream->writeInt(mUsedShaderSamplerRanges[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001045 }
1046
Xinghua Cao26143fd2017-11-01 18:19:05 +08001047 stream->writeInt(mImagesCS.size());
1048 for (unsigned int i = 0; i < mImagesCS.size(); ++i)
1049 {
1050 stream->writeInt(mImagesCS[i].active);
1051 stream->writeInt(mImagesCS[i].logicalImageUnit);
1052 }
1053
1054 stream->writeInt(mReadonlyImagesCS.size());
1055 for (unsigned int i = 0; i < mReadonlyImagesCS.size(); ++i)
1056 {
1057 stream->writeInt(mReadonlyImagesCS[i].active);
1058 stream->writeInt(mReadonlyImagesCS[i].logicalImageUnit);
1059 }
1060
Xinghua Cao26143fd2017-11-01 18:19:05 +08001061 stream->writeInt(mUsedComputeImageRange);
1062 stream->writeInt(mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001063
Jamie Madill62d31cb2015-09-11 13:25:51 -04001064 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001065 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001066 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001067 // Type, name and arraySize are redundant, so aren't stored in the binary.
Xinghua Cao26143fd2017-11-01 18:19:05 +08001068 stream->writeInt(static_cast<unsigned int>(uniform->regType));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001069 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1070 {
1071 stream->writeIntOrNegOne(uniform->mShaderRegisterIndexes[shaderType]);
1072 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001073 stream->writeInt(uniform->registerCount);
1074 stream->writeInt(uniform->registerElement);
1075 }
1076
1077 stream->writeInt(mD3DUniformBlocks.size());
1078 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1079 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001080 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1081 {
1082 stream->writeIntOrNegOne(uniformBlock.mShaderRegisterIndexes[shaderType]);
1083 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001084 }
1085
Jamie Madill9fc36822015-11-18 13:08:07 -05001086 stream->writeInt(mStreamOutVaryings.size());
1087 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001088 {
Brandon Joneseb994362014-09-24 10:27:28 -07001089 stream->writeString(varying.semanticName);
1090 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001091 stream->writeInt(varying.componentCount);
1092 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001093 }
1094
Jiawei Shao467c15f2018-04-24 15:04:26 +08001095 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1096 {
1097 stream->writeString(mShaderHLSL[shaderType]);
1098 stream->writeBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
1099 sizeof(angle::CompilerWorkaroundsD3D));
1100 }
1101
Brandon Jones22502d52014-08-29 16:58:36 -07001102 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001103 stream->writeInt(mHasANGLEMultiviewEnabled);
1104 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001105 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001106 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001107
Brandon Joneseb994362014-09-24 10:27:28 -07001108 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001109 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001110 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1111 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001112 {
Brandon Joneseb994362014-09-24 10:27:28 -07001113 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001114 stream->writeInt(variable.type);
1115 stream->writeString(variable.name);
1116 stream->writeString(variable.source);
1117 stream->writeInt(variable.outputIndex);
1118 }
1119
Jamie Madill4e31ad52015-10-29 10:32:57 -04001120 stream->writeString(mGeometryShaderPreamble);
1121
Brandon Joneseb994362014-09-24 10:27:28 -07001122 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001123 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1124 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001125 {
Xinghua Caob1239382016-12-13 15:07:05 +08001126 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001127
Jamie Madilld3dfda22015-07-06 08:28:49 -04001128 const auto &inputLayout = vertexExecutable->inputs();
1129 stream->writeInt(inputLayout.size());
1130
1131 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001132 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001133 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001134 }
1135
1136 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1137 stream->writeInt(vertexShaderSize);
1138
1139 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1140 stream->writeBytes(vertexBlob, vertexShaderSize);
1141 }
1142
1143 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001144 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1145 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001146 {
Xinghua Caob1239382016-12-13 15:07:05 +08001147 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001148
1149 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1150 stream->writeInt(outputs.size());
1151 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1152 {
1153 stream->writeInt(outputs[outputIndex]);
1154 }
1155
1156 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1157 stream->writeInt(pixelShaderSize);
1158
1159 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1160 stream->writeBytes(pixelBlob, pixelShaderSize);
1161 }
1162
Xinghua Caob1239382016-12-13 15:07:05 +08001163 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001164 {
Xinghua Caob1239382016-12-13 15:07:05 +08001165 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001166 {
1167 stream->writeInt(0);
1168 continue;
1169 }
1170
Xinghua Caob1239382016-12-13 15:07:05 +08001171 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001172 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001173 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1174 }
1175
1176 if (mComputeExecutable)
1177 {
1178 size_t computeShaderSize = mComputeExecutable->getLength();
1179 stream->writeInt(computeShaderSize);
1180 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1181 }
1182 else
1183 {
1184 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001185 }
Brandon Jones22502d52014-08-29 16:58:36 -07001186}
1187
Geoff Langc5629752015-12-07 16:29:04 -05001188void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1189{
1190}
1191
Yunchao He61afff12017-03-14 15:34:03 +08001192void ProgramD3D::setSeparable(bool /* separable */)
1193{
1194}
1195
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001196angle::Result ProgramD3D::getPixelExecutableForCachedOutputLayout(
1197 const gl::Context *context,
1198 ShaderExecutableD3D **outExecutable,
1199 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001200{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001201 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001202 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001203 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001204 return angle::Result::Continue();
Brandon Joneseb994362014-09-24 10:27:28 -07001205 }
1206
Jamie Madill334d6152015-10-22 14:00:28 -04001207 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001208 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth,
1209 mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001210
1211 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001212 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001213
1214 gl::InfoLog tempInfoLog;
1215 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1216
Jamie Madill01074252016-11-28 15:55:51 -05001217 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001218 context, *currentInfoLog, finalPixelHLSL, gl::ShaderType::Fragment, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001219 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1220 mShaderWorkarounds[gl::ShaderType::Fragment], &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001221
Jamie Madill97399232014-12-23 12:31:15 -05001222 if (pixelExecutable)
1223 {
Xinghua Caob1239382016-12-13 15:07:05 +08001224 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001225 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001226 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001227 }
1228 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001229 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001230 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1231 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001232 }
Brandon Jones22502d52014-08-29 16:58:36 -07001233
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001234 *outExecutable = pixelExecutable;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001235 return angle::Result::Continue();
Brandon Jones22502d52014-08-29 16:58:36 -07001236}
1237
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001238angle::Result ProgramD3D::getVertexExecutableForCachedInputLayout(
1239 const gl::Context *context,
1240 ShaderExecutableD3D **outExectuable,
1241 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001242{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001243 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001244 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001245 *outExectuable =
1246 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001247 return angle::Result::Continue();
Brandon Joneseb994362014-09-24 10:27:28 -07001248 }
1249
Brandon Jones22502d52014-08-29 16:58:36 -07001250 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001251 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001252 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001253
1254 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001255 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001256
1257 gl::InfoLog tempInfoLog;
1258 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1259
Jamie Madill01074252016-11-28 15:55:51 -05001260 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001261 context, *currentInfoLog, finalVertexHLSL, gl::ShaderType::Vertex, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001262 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1263 mShaderWorkarounds[gl::ShaderType::Vertex], &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001264
Jamie Madill97399232014-12-23 12:31:15 -05001265 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001266 {
Xinghua Caob1239382016-12-13 15:07:05 +08001267 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001268 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001269 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001270 }
Jamie Madill97399232014-12-23 12:31:15 -05001271 else if (!infoLog)
1272 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001273 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1274 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001275 }
Brandon Jones22502d52014-08-29 16:58:36 -07001276
Geoff Langb543aff2014-09-30 14:52:54 -04001277 *outExectuable = vertexExecutable;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001278 return angle::Result::Continue();
Brandon Jones22502d52014-08-29 16:58:36 -07001279}
1280
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001281angle::Result ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Context *context,
1282 gl::PrimitiveMode drawMode,
1283 ShaderExecutableD3D **outExecutable,
1284 gl::InfoLog *infoLog)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001285{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001286 if (outExecutable)
1287 {
1288 *outExecutable = nullptr;
1289 }
1290
Austin Kinross88829e82016-01-12 13:04:41 -08001291 // Return a null shader if the current rendering doesn't use a geometry shader
1292 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001293 {
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001294 return angle::Result::Continue();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001295 }
1296
Jamie Madill04796cd2018-05-24 19:52:16 -04001297 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001298
Xinghua Caob1239382016-12-13 15:07:05 +08001299 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001300 {
1301 if (outExecutable)
1302 {
Xinghua Caob1239382016-12-13 15:07:05 +08001303 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001304 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001305 return angle::Result::Continue();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001306 }
1307
1308 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001309 context, geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001310 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1311 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001312
1313 gl::InfoLog tempInfoLog;
1314 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1315
Xinghua Caob1239382016-12-13 15:07:05 +08001316 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001317 angle::Result result = mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001318 context, *currentInfoLog, geometryHLSL, gl::ShaderType::Geometry, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001319 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001320 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001321
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001322 if (!infoLog && result == angle::Result::Stop())
Jamie Madill4e31ad52015-10-29 10:32:57 -04001323 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001324 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1325 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001326 }
1327
Xinghua Caob1239382016-12-13 15:07:05 +08001328 if (geometryExecutable != nullptr)
1329 {
1330 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1331 }
1332
Jamie Madill4e31ad52015-10-29 10:32:57 -04001333 if (outExecutable)
1334 {
Xinghua Caob1239382016-12-13 15:07:05 +08001335 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001336 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001337 return result;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001338}
1339
Jamie Madill01074252016-11-28 15:55:51 -05001340class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001341{
Jamie Madill01074252016-11-28 15:55:51 -05001342 public:
Jamie Madillb1565902018-07-27 08:12:48 -04001343 GetExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001344 : mProgram(program),
1345 mResult(angle::Result::Continue()),
1346 mInfoLog(),
1347 mExecutable(nullptr),
1348 mContext(context)
Brandon Joneseb994362014-09-24 10:27:28 -07001349 {
Brandon Joneseb994362014-09-24 10:27:28 -07001350 }
1351
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001352 virtual angle::Result run() = 0;
Jamie Madill01074252016-11-28 15:55:51 -05001353
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001354 void operator()() override { mResult = run(); }
Jamie Madill01074252016-11-28 15:55:51 -05001355
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001356 angle::Result getResult() const { return mResult; }
Jamie Madill01074252016-11-28 15:55:51 -05001357 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001358 ShaderExecutableD3D *getExecutable() { return mExecutable; }
Jamie Madill01074252016-11-28 15:55:51 -05001359
1360 protected:
1361 ProgramD3D *mProgram;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001362 angle::Result mResult;
Jamie Madill01074252016-11-28 15:55:51 -05001363 gl::InfoLog mInfoLog;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001364 ShaderExecutableD3D *mExecutable;
Jamie Madillb1565902018-07-27 08:12:48 -04001365 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001366};
1367
1368class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1369{
1370 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001371 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillb1565902018-07-27 08:12:48 -04001372 : GetExecutableTask(program, context)
Jamie Madillbd044ed2017-06-05 12:59:21 -04001373 {
1374 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001375 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001376 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001377 mProgram->updateCachedInputLayoutFromShader(mContext);
Jamie Madill01074252016-11-28 15:55:51 -05001378
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001379 ANGLE_TRY(
1380 mProgram->getVertexExecutableForCachedInputLayout(mContext, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001381
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001382 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001383 }
1384};
1385
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001386void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
1387{
Jiawei Shao385b3e02018-03-21 09:43:28 +08001388 GetDefaultInputLayoutFromShader(context, mState.getAttachedShader(gl::ShaderType::Vertex),
1389 &mCachedInputLayout);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001390 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001391 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001392}
1393
Jamie Madill01074252016-11-28 15:55:51 -05001394class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1395{
1396 public:
Jamie Madillb1565902018-07-27 08:12:48 -04001397 GetPixelExecutableTask(ProgramD3D *program, const gl::Context *context)
1398 : GetExecutableTask(program, context)
1399 {
1400 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001401 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001402 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001403 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001404
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001405 ANGLE_TRY(
1406 mProgram->getPixelExecutableForCachedOutputLayout(mContext, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001407
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001408 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001409 }
1410};
1411
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001412void ProgramD3D::updateCachedOutputLayoutFromShader()
1413{
1414 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001415 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001416}
1417
Jamie Madill01074252016-11-28 15:55:51 -05001418class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1419{
1420 public:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001421 GetGeometryExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillb1565902018-07-27 08:12:48 -04001422 : GetExecutableTask(program, context)
Jamie Madill01074252016-11-28 15:55:51 -05001423 {
1424 }
1425
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001426 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001427 {
1428 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1429 // D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -04001430 if (mProgram->usesGeometryShader(gl::PrimitiveMode::Points))
Jamie Madill01074252016-11-28 15:55:51 -05001431 {
Jamie Madill493f9572018-05-24 19:52:15 -04001432 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001433 mContext, gl::PrimitiveMode::Points, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001434 }
1435
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001436 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001437 }
Jamie Madill01074252016-11-28 15:55:51 -05001438};
1439
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001440angle::Result ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
Xinghua Cao73badc02017-03-29 19:14:53 +08001441{
1442 if (outExecutable)
1443 {
1444 *outExecutable = mComputeExecutable.get();
1445 }
1446
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001447 return angle::Result::Continue();
Xinghua Cao73badc02017-03-29 19:14:53 +08001448}
1449
jchen107ae70d82018-07-06 13:47:01 +08001450// The LinkEvent implementation for linking a rendering(VS, FS, GS) program.
1451class ProgramD3D::GraphicsProgramLinkEvent final : public LinkEvent
1452{
1453 public:
1454 GraphicsProgramLinkEvent(gl::InfoLog &infoLog,
1455 std::shared_ptr<WorkerThreadPool> workerPool,
1456 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> vertexTask,
1457 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> pixelTask,
1458 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> geometryTask,
1459 bool useGS,
1460 const ShaderD3D *vertexShader,
1461 const ShaderD3D *fragmentShader)
1462 : mInfoLog(infoLog),
1463 mWorkerPool(workerPool),
1464 mVertexTask(vertexTask),
1465 mPixelTask(pixelTask),
1466 mGeometryTask(geometryTask),
1467 mWaitEvents(
1468 {{std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mVertexTask)),
1469 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mPixelTask)),
1470 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mGeometryTask))}}),
1471 mUseGS(useGS),
1472 mVertexShader(vertexShader),
1473 mFragmentShader(fragmentShader)
1474 {
1475 }
1476
1477 bool wait() override
1478 {
1479 WaitableEvent::WaitMany(&mWaitEvents);
1480
1481 if (!checkTask(mVertexTask.get()) || !checkTask(mPixelTask.get()) ||
1482 !checkTask(mGeometryTask.get()))
1483 {
1484 return false;
1485 }
1486
1487 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable();
1488 ShaderExecutableD3D *defaultPixelExecutable = mPixelTask->getExecutable();
1489 ShaderExecutableD3D *pointGS = mGeometryTask->getExecutable();
1490
1491 if (mUseGS && pointGS)
1492 {
1493 // Geometry shaders are currently only used internally, so there is no corresponding
1494 // shader object at the interface level. For now the geometry shader debug info is
1495 // prepended to the vertex shader.
1496 mVertexShader->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
1497 mVertexShader->appendDebugInfo(pointGS->getDebugInfo());
1498 mVertexShader->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1499 }
1500
1501 if (defaultVertexExecutable)
1502 {
1503 mVertexShader->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1504 }
1505
1506 if (defaultPixelExecutable)
1507 {
1508 mFragmentShader->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1509 }
1510
1511 bool isLinked = (defaultVertexExecutable && defaultPixelExecutable && (!mUseGS || pointGS));
1512 if (!isLinked)
1513 {
1514 mInfoLog << "Failed to create D3D Shaders";
1515 }
1516 return isLinked;
1517 }
1518
1519 bool isLinking() override
1520 {
1521 for (auto &event : mWaitEvents)
1522 {
1523 if (!event->isReady())
1524 {
1525 return true;
1526 }
1527 }
1528 return false;
1529 }
1530
1531 private:
1532 bool checkTask(ProgramD3D::GetExecutableTask *task)
1533 {
1534 if (!task->getInfoLog().empty())
1535 {
1536 mInfoLog << task->getInfoLog().str();
1537 }
1538 auto result = task->getResult();
1539 if (result.isError())
1540 {
1541 return false;
1542 }
1543 return true;
1544 }
1545
1546 gl::InfoLog &mInfoLog;
1547 std::shared_ptr<WorkerThreadPool> mWorkerPool;
1548 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> mVertexTask;
1549 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> mPixelTask;
1550 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> mGeometryTask;
1551 std::array<std::shared_ptr<WaitableEvent>, 3> mWaitEvents;
1552 bool mUseGS;
1553 const ShaderD3D *mVertexShader;
1554 const ShaderD3D *mFragmentShader;
1555};
1556
1557std::unique_ptr<LinkEvent> ProgramD3D::compileProgramExecutables(const gl::Context *context,
1558 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001559{
1560 // Ensure the compiler is initialized to avoid race conditions.
jchen107ae70d82018-07-06 13:47:01 +08001561 gl::Error result = mRenderer->ensureHLSLCompilerInitialized(context);
1562 if (result.isError())
Jiawei Shao02f15232017-12-27 10:10:28 +08001563 {
jchen107ae70d82018-07-06 13:47:01 +08001564 return std::make_unique<LinkEventDone>(result);
Jiawei Shao02f15232017-12-27 10:10:28 +08001565 }
Jamie Madill01074252016-11-28 15:55:51 -05001566
jchen107ae70d82018-07-06 13:47:01 +08001567 auto vertexTask = std::make_shared<GetVertexExecutableTask>(this, context);
1568 auto pixelTask = std::make_shared<GetPixelExecutableTask>(this, context);
1569 auto geometryTask = std::make_shared<GetGeometryExecutableTask>(this, context);
1570 bool useGS = usesGeometryShader(gl::PrimitiveMode::Points);
Jiawei Shao385b3e02018-03-21 09:43:28 +08001571 const ShaderD3D *vertexShaderD3D =
1572 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Vertex));
jchen107ae70d82018-07-06 13:47:01 +08001573 const ShaderD3D *fragmentShaderD3D =
1574 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Fragment));
Jamie Madill847638a2015-11-20 13:01:41 -05001575
jchen107ae70d82018-07-06 13:47:01 +08001576 return std::make_unique<GraphicsProgramLinkEvent>(infoLog, context->getWorkerThreadPool(),
1577 vertexTask, pixelTask, geometryTask, useGS,
1578 vertexShaderD3D, fragmentShaderD3D);
Brandon Jones18bd4102014-09-22 14:21:44 -07001579}
1580
Jamie Madill9cf9e872017-06-05 12:59:25 -04001581gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1582 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001583{
1584 // Ensure the compiler is initialized to avoid race conditions.
Jamie Madillb1565902018-07-27 08:12:48 -04001585 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized(context));
Xinghua Caob1239382016-12-13 15:07:05 +08001586
Jiawei Shao203b26f2018-07-25 10:30:43 +08001587 gl::Shader *computeShaderGL = mState.getAttachedShader(gl::ShaderType::Compute);
1588 ASSERT(computeShaderGL);
1589 std::string computeShader = computeShaderGL->getTranslatedSource(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001590
1591 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -04001592 ANGLE_TRY(mRenderer->compileToExecutable(
1593 context, infoLog, computeShader, gl::ShaderType::Compute, std::vector<D3DVarying>(), false,
1594 angle::CompilerWorkaroundsD3D(), &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001595
1596 if (computeExecutable == nullptr)
1597 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001598 ERR() << "Error compiling dynamic compute executable:" << std::endl
1599 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001600 }
1601 else
1602 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001603 const ShaderD3D *computeShaderD3D =
1604 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Caob1239382016-12-13 15:07:05 +08001605 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1606 mComputeExecutable.reset(computeExecutable);
1607 }
1608
1609 return mComputeExecutable.get() != nullptr;
1610}
1611
jchen107ae70d82018-07-06 13:47:01 +08001612std::unique_ptr<LinkEvent> ProgramD3D::link(const gl::Context *context,
1613 const gl::ProgramLinkedResources &resources,
1614 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001615{
Jamie Madillc564c072017-06-01 12:45:42 -04001616 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001617
Jamie Madill62d31cb2015-09-11 13:25:51 -04001618 reset();
1619
Jiawei Shao385b3e02018-03-21 09:43:28 +08001620 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08001621 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001622 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08001623 mShaderSamplers[gl::ShaderType::Compute].resize(
1624 data.getCaps().maxShaderTextureImageUnits[gl::ShaderType::Compute]);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001625 mImagesCS.resize(data.getCaps().maxImageUnits);
1626 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits);
Xinghua Caob1239382016-12-13 15:07:05 +08001627
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001628 mShaderUniformsDirty.set(gl::ShaderType::Compute);
Jamie Madillbd044ed2017-06-05 12:59:21 -04001629 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001630
jchen107ae70d82018-07-06 13:47:01 +08001631 linkResources(context, resources);
1632
Jamie Madill9cf9e872017-06-05 12:59:25 -04001633 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001634 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001635 {
Xinghua Caob1239382016-12-13 15:07:05 +08001636 infoLog << result.getError().getMessage();
Xinghua Caob1239382016-12-13 15:07:05 +08001637 }
1638 else if (!result.getResult())
1639 {
1640 infoLog << "Failed to create D3D compute shader.";
Xinghua Caob1239382016-12-13 15:07:05 +08001641 }
jchen107ae70d82018-07-06 13:47:01 +08001642 return std::make_unique<LinkEventDone>(result);
Xinghua Caob1239382016-12-13 15:07:05 +08001643 }
1644 else
1645 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001646 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
Jiawei Shao467c15f2018-04-24 15:04:26 +08001647 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
1648 {
1649 if (mState.getAttachedShader(shaderType))
1650 {
1651 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
Xinghua Caob1239382016-12-13 15:07:05 +08001652
Jiawei Shao467c15f2018-04-24 15:04:26 +08001653 mShaderSamplers[shaderType].resize(
Jiawei Shao54aafe52018-04-27 14:54:57 +08001654 data.getCaps().maxShaderTextureImageUnits[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001655
Jiawei Shao467c15f2018-04-24 15:04:26 +08001656 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]);
1657
1658 mShaderUniformsDirty.set(shaderType);
1659 }
1660 }
Xinghua Caob1239382016-12-13 15:07:05 +08001661
1662 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1663 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001664 if (shadersD3D[gl::ShaderType::Fragment]->usesFrontFacing())
Xinghua Caob1239382016-12-13 15:07:05 +08001665 {
1666 infoLog << "The current renderer doesn't support gl_FrontFacing";
jchen107ae70d82018-07-06 13:47:01 +08001667 return std::make_unique<LinkEventDone>(false);
Xinghua Caob1239382016-12-13 15:07:05 +08001668 }
1669 }
1670
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001671 ProgramD3DMetadata metadata(mRenderer, shadersD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001672 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001673
Jamie Madillc9727f32017-11-07 12:37:07 -05001674 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, resources.varyingPacking,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001675 builtins, &mShaderHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001676
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001677 mUsesPointSize = shadersD3D[gl::ShaderType::Vertex]->usesPointSize();
Xinghua Caob1239382016-12-13 15:07:05 +08001678 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001679 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001680 mUsesViewID = metadata.usesViewID();
1681 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001682
1683 // Cache if we use flat shading
Jiawei Shao467c15f2018-04-24 15:04:26 +08001684 mUsesFlatInterpolation = FindFlatInterpolationVarying(context, mState.getAttachedShaders());
Xinghua Caob1239382016-12-13 15:07:05 +08001685
1686 if (mRenderer->getMajorShaderModel() >= 4)
1687 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001688 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001689 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001690 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001691 }
1692
Jamie Madillbd044ed2017-06-05 12:59:21 -04001693 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001694
Jamie Madillbd044ed2017-06-05 12:59:21 -04001695 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001696
Jiawei Shao385b3e02018-03-21 09:43:28 +08001697 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::ShaderType::Vertex]);
Xinghua Caob1239382016-12-13 15:07:05 +08001698
jchen107ae70d82018-07-06 13:47:01 +08001699 linkResources(context, resources);
1700
1701 return compileProgramExecutables(context, infoLog);
Austin Kinross02df7962015-07-01 10:03:42 -07001702 }
Brandon Jones22502d52014-08-29 16:58:36 -07001703}
1704
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001705GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001706{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001707 // TODO(jmadill): Do something useful here?
1708 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001709}
1710
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001711void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001712{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001713 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001714 {
1715 return;
1716 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001717
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001718 ASSERT(mD3DUniformBlocks.empty());
1719
Jamie Madill62d31cb2015-09-11 13:25:51 -04001720 // Assign registers and update sizes.
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001721 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1722 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1723 {
1724 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1725 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001726
Jiajia Qin729b2c62017-08-14 09:36:11 +08001727 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001728 {
1729 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1730
Jamie Madill4a3c2342015-10-08 12:58:45 -04001731 D3DUniformBlock d3dUniformBlock;
1732
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001733 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001734 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001735 if (uniformBlock.isActive(shaderType))
1736 {
1737 ASSERT(shadersD3D[shaderType]);
1738 unsigned int baseRegister =
1739 shadersD3D[shaderType]->getUniformBlockRegister(uniformBlock.name);
1740 d3dUniformBlock.mShaderRegisterIndexes[shaderType] =
1741 baseRegister + uniformBlockElement;
1742 }
Xinghua Caob1239382016-12-13 15:07:05 +08001743 }
1744
Jamie Madill4a3c2342015-10-08 12:58:45 -04001745 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001746 }
1747}
1748
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001749void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001750{
1751 // Compute total default block size
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001752 gl::ShaderMap<unsigned int> shaderRegisters = {};
Jamie Madill62d31cb2015-09-11 13:25:51 -04001753 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001754 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001755 if (d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001756 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001757 continue;
1758 }
1759
Jiawei Shao0661eb82018-06-13 10:51:54 +08001760 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001761 {
1762 if (d3dUniform->isReferencedByShader(shaderType))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001763 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001764 shaderRegisters[shaderType] = std::max(
1765 shaderRegisters[shaderType],
1766 d3dUniform->mShaderRegisterIndexes[shaderType] + d3dUniform->registerCount);
Xinghua Caob1239382016-12-13 15:07:05 +08001767 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001768 }
1769 }
1770
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001771 // We only reset uniform storages for the shader stages available in the program (attached
1772 // shaders in ProgramD3D::link() and linkedShaderStages in ProgramD3D::load()).
Jiawei Shao0661eb82018-06-13 10:51:54 +08001773 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001774 {
Jiawei Shao0661eb82018-06-13 10:51:54 +08001775 mShaderUniformStorages[shaderType].reset(
1776 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001777 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001778
1779 // Iterate the uniforms again to assign data pointers to default block uniforms.
1780 for (D3DUniform *d3dUniform : mD3DUniforms)
1781 {
1782 if (d3dUniform->isSampler())
1783 {
Olli Etuaho465835d2017-09-26 13:34:10 +03001784 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001785 continue;
1786 }
1787
Jiawei Shao0661eb82018-06-13 10:51:54 +08001788 for (gl::ShaderType shaderType : availableShaderStages)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001789 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001790 if (d3dUniform->isReferencedByShader(shaderType))
1791 {
1792 d3dUniform->mShaderData[shaderType] =
1793 mShaderUniformStorages[shaderType]->getDataPointer(
1794 d3dUniform->mShaderRegisterIndexes[shaderType],
1795 d3dUniform->registerElement);
1796 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001797 }
1798 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001799}
1800
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001801void ProgramD3D::updateUniformBufferCache(
1802 const gl::Caps &caps,
1803 const gl::ShaderMap<unsigned int> &reservedShaderRegisterIndexes)
Brandon Jones18bd4102014-09-22 14:21:44 -07001804{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001805 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001806 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001807 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001808 }
1809
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001810 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1811 {
1812 mShaderUBOCaches[shaderType].clear();
1813 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001814
Jamie Madill4a3c2342015-10-08 12:58:45 -04001815 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001816 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001817 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001818 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001819 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001820
Brandon Jones18bd4102014-09-22 14:21:44 -07001821 // Unnecessary to apply an unreferenced standard or shared UBO
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001822 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones18bd4102014-09-22 14:21:44 -07001823 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001824 if (!uniformBlock.activeInShader(shaderType))
1825 {
1826 continue;
1827 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001828
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001829 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType] -
1830 reservedShaderRegisterIndexes[shaderType];
Jiawei Shao54aafe52018-04-27 14:54:57 +08001831 ASSERT(registerIndex < caps.maxShaderUniformBlocks[shaderType]);
Jamie Madill03260fa2015-06-22 13:57:22 -04001832
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001833 std::vector<int> &shaderUBOcache = mShaderUBOCaches[shaderType];
1834 if (shaderUBOcache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001835 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001836 shaderUBOcache.resize(registerIndex + 1, -1);
Jamie Madill03260fa2015-06-22 13:57:22 -04001837 }
1838
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001839 ASSERT(shaderUBOcache[registerIndex] == -1);
1840 shaderUBOcache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001841 }
1842 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001843}
Brandon Jones18bd4102014-09-22 14:21:44 -07001844
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001845const std::vector<GLint> &ProgramD3D::getShaderUniformBufferCache(gl::ShaderType shaderType) const
Jamie Madilld63961d2017-09-12 15:22:57 -04001846{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001847 return mShaderUBOCaches[shaderType];
Brandon Jones18bd4102014-09-22 14:21:44 -07001848}
1849
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001850void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001851{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001852 mShaderUniformsDirty = mState.getLinkedShaderStages();
Jamie Madill4148fd72017-09-14 15:46:20 -04001853}
1854
1855void ProgramD3D::markUniformsClean()
1856{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001857 mShaderUniformsDirty.reset();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001858}
1859
Jamie Madill334d6152015-10-22 14:00:28 -04001860void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001861{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001862 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001863}
1864
1865void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1866{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001867 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001868}
1869
1870void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1871{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001872 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001873}
1874
1875void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1876{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001877 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001878}
1879
Jamie Madill334d6152015-10-22 14:00:28 -04001880void ProgramD3D::setUniformMatrix2fv(GLint location,
1881 GLsizei count,
1882 GLboolean transpose,
1883 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001884{
Luc Ferron46bcea52018-05-31 09:48:36 -04001885 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001886}
1887
Jamie Madill334d6152015-10-22 14:00:28 -04001888void ProgramD3D::setUniformMatrix3fv(GLint location,
1889 GLsizei count,
1890 GLboolean transpose,
1891 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001892{
Luc Ferron46bcea52018-05-31 09:48:36 -04001893 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001894}
1895
Jamie Madill334d6152015-10-22 14:00:28 -04001896void ProgramD3D::setUniformMatrix4fv(GLint location,
1897 GLsizei count,
1898 GLboolean transpose,
1899 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001900{
Luc Ferron46bcea52018-05-31 09:48:36 -04001901 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001902}
1903
Jamie Madill334d6152015-10-22 14:00:28 -04001904void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1905 GLsizei count,
1906 GLboolean transpose,
1907 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001908{
Luc Ferron46bcea52018-05-31 09:48:36 -04001909 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001910}
1911
Jamie Madill334d6152015-10-22 14:00:28 -04001912void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1913 GLsizei count,
1914 GLboolean transpose,
1915 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001916{
Luc Ferron46bcea52018-05-31 09:48:36 -04001917 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001918}
1919
Jamie Madill334d6152015-10-22 14:00:28 -04001920void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1921 GLsizei count,
1922 GLboolean transpose,
1923 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001924{
Luc Ferron46bcea52018-05-31 09:48:36 -04001925 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001926}
1927
Jamie Madill334d6152015-10-22 14:00:28 -04001928void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1929 GLsizei count,
1930 GLboolean transpose,
1931 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001932{
Luc Ferron46bcea52018-05-31 09:48:36 -04001933 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001934}
1935
Jamie Madill334d6152015-10-22 14:00:28 -04001936void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1937 GLsizei count,
1938 GLboolean transpose,
1939 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001940{
Luc Ferron46bcea52018-05-31 09:48:36 -04001941 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001942}
1943
Jamie Madill334d6152015-10-22 14:00:28 -04001944void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1945 GLsizei count,
1946 GLboolean transpose,
1947 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001948{
Luc Ferron46bcea52018-05-31 09:48:36 -04001949 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001950}
1951
1952void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1953{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001954 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001955}
1956
1957void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1958{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001959 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001960}
1961
1962void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1963{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001964 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001965}
1966
1967void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1968{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001969 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001970}
1971
1972void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1973{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001974 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001975}
1976
1977void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1978{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001979 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001980}
1981
1982void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1983{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001984 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001985}
1986
1987void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1988{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001989 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001990}
1991
Jamie Madillf4141212017-12-12 15:08:07 -05001992void ProgramD3D::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04001993{
Jamie Madillf4141212017-12-12 15:08:07 -05001994 mRenderer->onDirtyUniformBlockBinding(uniformBlockIndex);
Geoff Lang5d124a62015-09-15 13:03:27 -04001995}
1996
Jamie Madillbd044ed2017-06-05 12:59:21 -04001997void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001998{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001999 D3DUniformMap uniformMap;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002000
2001 gl::ShaderBitSet attachedShaders;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002002 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill417df922017-01-12 09:23:07 -05002003 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002004 gl::Shader *shader = mState.getAttachedShader(shaderType);
2005 if (shader)
Jamie Madillfb536032015-09-11 13:19:49 -04002006 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002007 for (const sh::Uniform &uniform : shader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08002008 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002009 if (uniform.active)
2010 {
2011 defineUniformBase(shader, uniform, &uniformMap);
2012 }
Xinghua Caob1239382016-12-13 15:07:05 +08002013 }
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002014
2015 attachedShaders.set(shader->getType());
Jamie Madillfb536032015-09-11 13:19:49 -04002016 }
2017 }
2018
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002019 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002020 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002021 {
2022 if (!glUniform.isInDefaultBlock())
2023 continue;
2024
Olli Etuahod2551232017-10-26 20:03:33 +03002025 std::string name = glUniform.name;
2026 if (glUniform.isArray())
2027 {
2028 // In the program state, array uniform names include [0] as in the program resource
2029 // spec. Here we don't include it.
2030 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
2031 // layer.
2032 ASSERT(angle::EndsWith(name, "[0]"));
2033 name.resize(name.length() - 3);
2034 }
2035 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002036 ASSERT(mapEntry != uniformMap.end());
2037 mD3DUniforms.push_back(mapEntry->second);
2038 }
2039
Jamie Madill62d31cb2015-09-11 13:25:51 -04002040 assignAllSamplerRegisters();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002041 assignAllImageRegisters();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002042 initializeUniformStorage(attachedShaders);
Jamie Madillfb536032015-09-11 13:19:49 -04002043}
2044
Jamie Madill91445bc2015-09-23 16:47:53 -04002045void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002046 const sh::Uniform &uniform,
2047 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002048{
Xinghua Cao26143fd2017-11-01 18:19:05 +08002049 // Samplers get their registers assigned in assignAllSamplerRegisters, and images get their
2050 // registers assigned in assignAllImageRegisters.
2051 if (gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002052 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002053 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture, nullptr,
2054 uniformMap);
2055 return;
2056 }
2057 else if (gl::IsImageType(uniform.type))
2058 {
2059 if (uniform.readonly)
2060 {
2061 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture,
2062 nullptr, uniformMap);
2063 }
2064 else
2065 {
2066 defineUniform(shader->getType(), uniform, uniform.name,
2067 HLSLRegisterType::UnorderedAccessView, nullptr, uniformMap);
2068 }
2069 mImageBindingMap[uniform.name] = uniform.binding;
2070 return;
2071 }
2072 else if (uniform.isBuiltIn())
2073 {
2074 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, nullptr,
2075 uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002076 return;
2077 }
2078
Jamie Madill91445bc2015-09-23 16:47:53 -04002079 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
Jamie Madill91445bc2015-09-23 16:47:53 -04002080 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002081 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002082 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002083 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002084
Xinghua Cao26143fd2017-11-01 18:19:05 +08002085 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, &encoder,
2086 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002087}
2088
Jamie Madill62d31cb2015-09-11 13:25:51 -04002089D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2090{
2091 for (D3DUniform *d3dUniform : mD3DUniforms)
2092 {
2093 if (d3dUniform->name == name)
2094 {
2095 return d3dUniform;
2096 }
2097 }
2098
2099 return nullptr;
2100}
2101
Jiawei Shao385b3e02018-03-21 09:43:28 +08002102void ProgramD3D::defineStructUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002103 const std::vector<sh::ShaderVariable> &fields,
2104 const std::string &namePrefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002105 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002106 sh::HLSLBlockEncoder *encoder,
2107 D3DUniformMap *uniformMap)
2108{
2109 if (encoder)
2110 encoder->enterAggregateType();
2111
2112 for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
2113 {
2114 const sh::ShaderVariable &field = fields[fieldIndex];
2115 const std::string &fieldFullName = (namePrefix + "." + field.name);
2116
2117 // Samplers get their registers assigned in assignAllSamplerRegisters.
2118 // Also they couldn't use the same encoder as the rest of the struct, since they are
2119 // extracted out of the struct by the shader translator.
2120 if (gl::IsSamplerType(field.type))
2121 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002122 defineUniform(shaderType, field, fieldFullName, regType, nullptr, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002123 }
2124 else
2125 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002126 defineUniform(shaderType, field, fieldFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002127 }
2128 }
2129
2130 if (encoder)
2131 encoder->exitAggregateType();
2132}
2133
Jiawei Shao385b3e02018-03-21 09:43:28 +08002134void ProgramD3D::defineArrayOfStructsUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002135 const sh::ShaderVariable &uniform,
2136 unsigned int arrayNestingIndex,
2137 const std::string &prefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002138 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002139 sh::HLSLBlockEncoder *encoder,
2140 D3DUniformMap *uniformMap)
2141{
2142 // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
2143 // innermost.
2144 const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
2145 for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
2146 {
2147 const std::string &elementString = prefix + ArrayString(arrayElement);
2148 if (arrayNestingIndex + 1u < uniform.arraySizes.size())
2149 {
2150 defineArrayOfStructsUniformFields(shaderType, uniform, arrayNestingIndex + 1u,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002151 elementString, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002152 }
2153 else
2154 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002155 defineStructUniformFields(shaderType, uniform.fields, elementString, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002156 uniformMap);
2157 }
2158 }
2159}
2160
Jiawei Shao385b3e02018-03-21 09:43:28 +08002161void ProgramD3D::defineArrayUniformElements(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002162 const sh::ShaderVariable &uniform,
2163 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002164 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002165 sh::HLSLBlockEncoder *encoder,
2166 D3DUniformMap *uniformMap)
2167{
2168 if (encoder)
2169 encoder->enterAggregateType();
2170
2171 sh::ShaderVariable uniformElement = uniform;
2172 uniformElement.arraySizes.pop_back();
2173 for (unsigned int arrayIndex = 0u; arrayIndex < uniform.getOutermostArraySize(); ++arrayIndex)
2174 {
2175 std::string elementFullName = fullName + ArrayString(arrayIndex);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002176 defineUniform(shaderType, uniformElement, elementFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002177 }
2178
2179 if (encoder)
2180 encoder->exitAggregateType();
2181}
2182
Jiawei Shao385b3e02018-03-21 09:43:28 +08002183void ProgramD3D::defineUniform(gl::ShaderType shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002184 const sh::ShaderVariable &uniform,
2185 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002186 const HLSLRegisterType regType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002187 sh::HLSLBlockEncoder *encoder,
2188 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002189{
2190 if (uniform.isStruct())
2191 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002192 if (uniform.isArray())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002193 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002194 defineArrayOfStructsUniformFields(shaderType, uniform, 0u, fullName, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002195 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002196 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002197 else
2198 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002199 defineStructUniformFields(shaderType, uniform.fields, fullName, regType, encoder,
2200 uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002201 }
2202 return;
2203 }
2204 if (uniform.isArrayOfArrays())
2205 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002206 defineArrayUniformElements(shaderType, uniform, fullName, regType, encoder, uniformMap);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002207 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002208 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002209
2210 // Not a struct. Arrays are treated as aggregate types.
2211 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002212 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002213 encoder->enterAggregateType();
2214 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002215
Jamie Madill62d31cb2015-09-11 13:25:51 -04002216 // Advance the uniform offset, to track registers allocation for structs
2217 sh::BlockMemberInfo blockInfo =
Olli Etuaho465835d2017-09-26 13:34:10 +03002218 encoder ? encoder->encodeType(uniform.type, uniform.arraySizes, false)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002219 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002220
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002221 auto uniformMapEntry = uniformMap->find(fullName);
2222 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002223
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002224 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002225 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002226 d3dUniform = uniformMapEntry->second;
2227 }
2228 else
2229 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002230 d3dUniform = new D3DUniform(uniform.type, regType, fullName, uniform.arraySizes, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002231 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002232 }
2233
2234 if (encoder)
2235 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002236 d3dUniform->registerElement =
2237 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002238 unsigned int reg =
2239 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jiawei Shao385b3e02018-03-21 09:43:28 +08002240
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002241 ASSERT(shaderType != gl::ShaderType::InvalidEnum);
2242 d3dUniform->mShaderRegisterIndexes[shaderType] = reg;
Jamie Madillfb536032015-09-11 13:19:49 -04002243
2244 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002245 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002246 {
2247 encoder->exitAggregateType();
2248 }
2249 }
2250}
2251
Jamie Madill134f93d2017-08-31 17:11:00 -04002252// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002253template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002254void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002255 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002256 const T *v,
2257 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002258 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002259{
Jamie Madill493f9572018-05-24 19:52:15 -04002260 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2261 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002262 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002263
Jamie Madill33bb7c42017-09-09 23:32:51 -04002264 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002265 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002266 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002267 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002268
Jamie Madill33bb7c42017-09-09 23:32:51 -04002269 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002270 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002271 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002272 }
2273 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002274 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002275 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002276 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002277 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002278
Jamie Madill134f93d2017-08-31 17:11:00 -04002279 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002280 {
Jamie Madill334d6152015-10-22 14:00:28 -04002281 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002282 const T *source = v + (i * components);
2283
2284 for (int c = 0; c < components; c++)
2285 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002286 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002287 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002288 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002289 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002290}
2291
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002292template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002293void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002294{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002295 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2296 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2297
Jamie Madill33bb7c42017-09-09 23:32:51 -04002298 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002299 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002300 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002301 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002302 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002303 if (memcmp(dest, v, size) != 0)
2304 {
2305 memcpy(dest, v, size);
2306 mDirtySamplerMapping = true;
2307 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002308 return;
2309 }
2310
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002311 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002312 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002313 if (targetUniform->mShaderData[shaderType])
2314 {
2315 setUniformImpl(locationInfo, count, v, targetUniform->mShaderData[shaderType],
2316 uniformType);
2317 mShaderUniformsDirty.set(shaderType);
2318 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002319 }
2320}
2321
2322template <int cols, int rows>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002323void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2324 GLsizei countIn,
2325 GLboolean transpose,
Luc Ferron46bcea52018-05-31 09:48:36 -04002326 const GLfloat *value)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002327{
2328 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Luc Ferron46bcea52018-05-31 09:48:36 -04002329 const gl::VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2330 unsigned int arrayElementOffset = uniformLocation.arrayIndex;
2331 unsigned int elementCount = targetUniform->getArraySizeProduct();
2332
2333 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2334 transpose = !transpose;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002335
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002336 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002337 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002338 if (targetUniform->mShaderData[shaderType])
Jamie Madill80823cc2017-09-14 15:46:21 -04002339 {
Luc Ferron46bcea52018-05-31 09:48:36 -04002340 if (SetFloatUniformMatrix<cols, rows>(arrayElementOffset, elementCount, countIn,
2341 transpose, value,
2342 targetUniform->mShaderData[shaderType]))
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002343 {
2344 mShaderUniformsDirty.set(shaderType);
2345 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002346 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002347 }
2348}
2349
Jamie Madill62d31cb2015-09-11 13:25:51 -04002350void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002351{
Olli Etuaho465835d2017-09-26 13:34:10 +03002352 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002353 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002354 if (mD3DUniforms[uniformIndex]->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002355 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002356 assignSamplerRegisters(uniformIndex);
Jamie Madillfb536032015-09-11 13:19:49 -04002357 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002358 }
2359}
2360
Olli Etuaho465835d2017-09-26 13:34:10 +03002361void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
Jamie Madillfb536032015-09-11 13:19:49 -04002362{
Olli Etuaho465835d2017-09-26 13:34:10 +03002363 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002364 ASSERT(d3dUniform->isSampler());
Olli Etuaho465835d2017-09-26 13:34:10 +03002365 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2366 // mD3DUniforms. However, the sampler register info is stored in the shader only for the
2367 // outermost array.
2368 std::vector<unsigned int> subscripts;
2369 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2370 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2371 d3dUniform->getArraySizeProduct();
2372
Jiawei Shao467c15f2018-04-24 15:04:26 +08002373 bool hasUniform = false;
2374 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillfb536032015-09-11 13:19:49 -04002375 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002376 if (!mState.getAttachedShader(shaderType))
Xinghua Caob1239382016-12-13 15:07:05 +08002377 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002378 continue;
Xinghua Caob1239382016-12-13 15:07:05 +08002379 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002380
2381 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
2382 if (shaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002383 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002384 d3dUniform->mShaderRegisterIndexes[shaderType] =
2385 shaderD3D->getUniformRegister(baseName) + registerOffset;
2386 ASSERT(d3dUniform->mShaderRegisterIndexes[shaderType] != GL_INVALID_VALUE);
2387
2388 AssignSamplers(d3dUniform->mShaderRegisterIndexes[shaderType], d3dUniform->typeInfo,
2389 d3dUniform->getArraySizeProduct(), mShaderSamplers[shaderType],
2390 &mUsedShaderSamplerRanges[shaderType]);
2391 hasUniform = true;
Xinghua Caob1239382016-12-13 15:07:05 +08002392 }
Jamie Madillfb536032015-09-11 13:19:49 -04002393 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002394
2395 ASSERT(hasUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002396}
2397
Jamie Madill62d31cb2015-09-11 13:25:51 -04002398// static
2399void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002400 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002401 unsigned int samplerCount,
2402 std::vector<Sampler> &outSamplers,
2403 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002404{
2405 unsigned int samplerIndex = startSamplerIndex;
2406
2407 do
2408 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002409 ASSERT(samplerIndex < outSamplers.size());
2410 Sampler *sampler = &outSamplers[samplerIndex];
2411 sampler->active = true;
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002412 sampler->textureType = gl::FromGLenum<gl::TextureType>(typeInfo.textureType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002413 sampler->logicalTextureUnit = 0;
2414 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002415 samplerIndex++;
2416 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002417}
2418
Xinghua Cao26143fd2017-11-01 18:19:05 +08002419void ProgramD3D::assignAllImageRegisters()
2420{
2421 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
2422 {
2423 if (mD3DUniforms[uniformIndex]->isImage())
2424 {
2425 assignImageRegisters(uniformIndex);
2426 }
2427 }
2428}
2429
2430void ProgramD3D::assignImageRegisters(size_t uniformIndex)
2431{
2432 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
2433 ASSERT(d3dUniform->isImage());
2434 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2435 // mD3DUniforms. However, the image register info is stored in the shader only for the
2436 // outermost array.
2437 std::vector<unsigned int> subscripts;
2438 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2439 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2440 d3dUniform->getArraySizeProduct();
2441
Jiawei Shao385b3e02018-03-21 09:43:28 +08002442 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002443 if (computeShader)
2444 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002445 const ShaderD3D *computeShaderD3D =
2446 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Cao26143fd2017-11-01 18:19:05 +08002447 ASSERT(computeShaderD3D->hasUniform(baseName));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002448 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] =
Xinghua Cao26143fd2017-11-01 18:19:05 +08002449 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002450 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] != GL_INVALID_INDEX);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002451 auto bindingIter = mImageBindingMap.find(baseName);
2452 ASSERT(bindingIter != mImageBindingMap.end());
2453 if (d3dUniform->regType == HLSLRegisterType::Texture)
2454 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002455 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2456 bindingIter->second, d3dUniform->getArraySizeProduct(), mReadonlyImagesCS,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002457 &mUsedComputeReadonlyImageRange);
2458 }
2459 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView)
2460 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002461 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2462 bindingIter->second, d3dUniform->getArraySizeProduct(), mImagesCS,
2463 &mUsedComputeImageRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002464 }
2465 else
2466 {
2467 UNREACHABLE();
2468 }
2469 }
2470 else
2471 {
2472 // TODO(xinghua.cao@intel.com): Implement image variables in vertex shader and pixel shader.
2473 UNIMPLEMENTED();
2474 }
2475}
2476
2477// static
2478void ProgramD3D::AssignImages(unsigned int startImageIndex,
2479 int startLogicalImageUnit,
2480 unsigned int imageCount,
2481 std::vector<Image> &outImages,
2482 GLuint *outUsedRange)
2483{
2484 unsigned int imageIndex = startImageIndex;
2485 // If declare without a binding qualifier, any uniform image variable (include all elements of
2486 // unbound image array) shoud be bound to unit zero.
2487 if (startLogicalImageUnit == -1)
2488 {
2489 ASSERT(imageIndex < outImages.size());
2490 Image *image = &outImages[imageIndex];
2491 image->active = true;
2492 image->logicalImageUnit = 0;
2493 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2494 return;
2495 }
2496
2497 unsigned int logcalImageUnit = startLogicalImageUnit;
2498 do
2499 {
2500 ASSERT(imageIndex < outImages.size());
2501 Image *image = &outImages[imageIndex];
2502 image->active = true;
2503 image->logicalImageUnit = logcalImageUnit;
2504 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2505 imageIndex++;
2506 logcalImageUnit++;
2507 } while (imageIndex < startImageIndex + imageCount);
2508}
2509
Brandon Jonesc9610c52014-08-25 17:02:59 -07002510void ProgramD3D::reset()
2511{
Xinghua Caob1239382016-12-13 15:07:05 +08002512 mVertexExecutables.clear();
2513 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002514
Xinghua Caob1239382016-12-13 15:07:05 +08002515 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002516 {
Xinghua Caob1239382016-12-13 15:07:05 +08002517 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002518 }
Brandon Joneseb994362014-09-24 10:27:28 -07002519
Xinghua Caob1239382016-12-13 15:07:05 +08002520 mComputeExecutable.reset(nullptr);
2521
Jiawei Shao467c15f2018-04-24 15:04:26 +08002522 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2523 {
2524 mShaderHLSL[shaderType].clear();
2525 mShaderWorkarounds[shaderType] = CompilerWorkaroundsD3D();
2526 }
Brandon Jones22502d52014-08-29 16:58:36 -07002527
Xinghua Cao26143fd2017-11-01 18:19:05 +08002528 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002529 mHasANGLEMultiviewEnabled = false;
2530 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002531 mPixelShaderKey.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002532 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002533 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002534
Jamie Madill62d31cb2015-09-11 13:25:51 -04002535 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002536 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002537
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002538 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2539 {
2540 mShaderUniformStorages[shaderType].reset();
Jiawei Shao467c15f2018-04-24 15:04:26 +08002541 mShaderSamplers[shaderType].clear();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002542 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002543
Xinghua Cao26143fd2017-11-01 18:19:05 +08002544 mImagesCS.clear();
2545 mReadonlyImagesCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002546
Jiawei Shao467c15f2018-04-24 15:04:26 +08002547 mUsedShaderSamplerRanges.fill(0);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002548 mDirtySamplerMapping = true;
2549 mUsedComputeImageRange = 0;
2550 mUsedComputeReadonlyImageRange = 0;
Jamie Madill437d2662014-12-05 14:23:35 -05002551
Jamie Madill8047c0d2016-03-07 13:02:12 -05002552 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002553
Jamie Madill9fc36822015-11-18 13:08:07 -05002554 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002555
2556 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002557
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002558 markUniformsClean();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002559
2560 mCachedPixelExecutableIndex.reset();
2561 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002562}
2563
Geoff Lang7dd2e102014-11-10 15:19:26 -05002564unsigned int ProgramD3D::getSerial() const
2565{
2566 return mSerial;
2567}
2568
2569unsigned int ProgramD3D::issueSerial()
2570{
2571 return mCurrentSerial++;
2572}
2573
Jamie Madillbd044ed2017-06-05 12:59:21 -04002574void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002575{
Jiawei Shao385b3e02018-03-21 09:43:28 +08002576 gl::Shader *vertexShader = mState.getAttachedShader(gl::ShaderType::Vertex);
Jamie Madill63805b42015-08-25 13:17:39 -04002577 ASSERT(vertexShader != nullptr);
2578
2579 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002580 int semanticIndex = 0;
2581 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
Jamie Madill63805b42015-08-25 13:17:39 -04002582 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002583 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002584 GLuint location = mState.getAttributeLocation(attribute.name);
2585 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002586
Jamie Madill8047c0d2016-03-07 13:02:12 -05002587 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002588 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002589 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002590 }
2591 }
Jamie Madill437d2662014-12-05 14:23:35 -05002592}
2593
Jamie Madilla779b612017-07-24 11:46:05 -04002594void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002595{
Jamie Madilla779b612017-07-24 11:46:05 -04002596 if (mCurrentVertexArrayStateSerial == associatedSerial)
2597 {
2598 return;
2599 }
2600
2601 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002602 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002603
Jamie Madilld3dfda22015-07-06 08:28:49 -04002604 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002605
Jamie Madill6de51852017-04-12 09:53:01 -04002606 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002607 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002608 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002609
Jamie Madill8047c0d2016-03-07 13:02:12 -05002610 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002611 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002612 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002613 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002614 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002615 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002616 mCachedInputLayout[d3dSemantic] =
2617 GetVertexFormatType(vertexAttributes[locationIndex],
2618 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002619 }
2620 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002621
2622 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002623
2624 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002625}
2626
2627void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2628 const gl::Framebuffer *framebuffer)
2629{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002630 mPixelShaderOutputLayoutCache.clear();
2631
2632 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2633 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2634
2635 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2636 {
2637 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2638
2639 if (colorbuffer)
2640 {
2641 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2642 : colorbuffer->getBinding();
2643 mPixelShaderOutputLayoutCache.push_back(binding);
2644 }
2645 else
2646 {
2647 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2648 }
2649 }
2650
2651 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002652}
2653
Jamie Madill192745a2016-12-22 15:58:21 -05002654void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2655 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002656{
Jamie Madill9fc36822015-11-18 13:08:07 -05002657 const std::string &varyingSemantic =
2658 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2659
Jamie Madillccdf74b2015-08-18 10:46:12 -04002660 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002661 mStreamOutVaryings.clear();
2662
Jamie Madill48ef11b2016-04-27 15:21:52 -04002663 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002664 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2665 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002666 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002667 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2668 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002669 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002670 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002671 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002672 mStreamOutVaryings.emplace_back(builtins.glPosition.semantic,
2673 builtins.glPosition.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002674 }
2675 }
2676 else if (tfVaryingName == "gl_FragCoord")
2677 {
2678 if (builtins.glFragCoord.enabled)
2679 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002680 mStreamOutVaryings.emplace_back(builtins.glFragCoord.semantic,
2681 builtins.glFragCoord.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002682 }
2683 }
2684 else if (tfVaryingName == "gl_PointSize")
2685 {
2686 if (builtins.glPointSize.enabled)
2687 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002688 mStreamOutVaryings.emplace_back("PSIZE", 0, 1, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002689 }
2690 }
2691 else
2692 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002693 const auto &registerInfos = varyingPacking.getRegisterList();
2694 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex)
Jamie Madill9fc36822015-11-18 13:08:07 -05002695 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002696 const auto &registerInfo = registerInfos[registerIndex];
Jamie Madill55c25d02015-11-18 13:08:08 -05002697 const auto &varying = *registerInfo.packedVarying->varying;
2698 GLenum transposedType = gl::TransposeMatrixType(varying.type);
jchen108225e732017-11-14 16:29:03 +08002699 int componentCount = gl::VariableColumnCount(transposedType);
2700 ASSERT(!varying.isBuiltIn() && !varying.isStruct());
Jamie Madill55c25d02015-11-18 13:08:08 -05002701
Jamie Madill9fc36822015-11-18 13:08:07 -05002702 // There can be more than one register assigned to a particular varying, and each
2703 // register needs its own stream out entry.
jchen108225e732017-11-14 16:29:03 +08002704 if (registerInfo.tfVaryingName() == tfVaryingName)
Jamie Madill9fc36822015-11-18 13:08:07 -05002705 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002706 mStreamOutVaryings.emplace_back(varyingSemantic, registerIndex, componentCount,
2707 outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002708 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002709 }
2710 }
2711 }
2712}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002713
2714D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2715{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002716 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002717}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002718
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002719const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2720{
2721 return mD3DUniforms[mState.getUniformLocations()[location].index];
2722}
2723
Sami Väisänen46eaa942016-06-29 10:26:37 +03002724void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2725 GLenum genMode,
2726 GLint components,
2727 const GLfloat *coeffs)
2728{
2729 UNREACHABLE();
2730}
2731
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002732bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2733{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002734 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002735}
2736
Jamie Madill493f9572018-05-24 19:52:15 -04002737bool ProgramD3D::hasGeometryExecutableForPrimitiveType(gl::PrimitiveMode drawMode)
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002738{
2739 if (!usesGeometryShader(drawMode))
2740 {
2741 // No shader necessary mean we have the required (null) executable.
2742 return true;
2743 }
2744
Jamie Madill04796cd2018-05-24 19:52:16 -04002745 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002746 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2747}
2748
2749bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2750{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002751 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002752}
2753
Jamie Madill54164b02017-08-28 15:17:37 -04002754template <typename DestT>
2755void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2756{
2757 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2758 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2759
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002760 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002761 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002762
2763 if (gl::IsMatrixType(uniform.type))
2764 {
Luc Ferron48cdc2e2018-05-31 09:58:34 -04002765 GetMatrixUniform(uniform.type, dataOut, reinterpret_cast<const DestT *>(srcPointer), true);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002766 }
2767 else
2768 {
2769 memcpy(dataOut, srcPointer, uniform.getElementSize());
2770 }
Jamie Madill54164b02017-08-28 15:17:37 -04002771}
2772
2773void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2774{
2775 getUniformInternal(location, params);
2776}
2777
2778void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2779{
2780 getUniformInternal(location, params);
2781}
2782
2783void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2784{
2785 getUniformInternal(location, params);
2786}
2787
Jamie Madill0e7f1732017-09-09 23:32:50 -04002788void ProgramD3D::updateCachedVertexExecutableIndex()
2789{
2790 mCachedVertexExecutableIndex.reset();
2791 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2792 {
2793 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2794 {
2795 mCachedVertexExecutableIndex = executableIndex;
2796 break;
2797 }
2798 }
2799}
2800
2801void ProgramD3D::updateCachedPixelExecutableIndex()
2802{
2803 mCachedPixelExecutableIndex.reset();
2804 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2805 {
2806 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2807 {
2808 mCachedPixelExecutableIndex = executableIndex;
2809 break;
2810 }
2811 }
2812}
2813
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002814void ProgramD3D::linkResources(const gl::Context *context,
2815 const gl::ProgramLinkedResources &resources)
2816{
2817 UniformBlockInfo uniformBlockInfo;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002818 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002819 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002820 gl::Shader *shader = mState.getAttachedShader(shaderType);
2821 if (shader)
2822 {
2823 uniformBlockInfo.getShaderBlockInfo(context, shader);
2824 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002825 }
2826
2827 // Gather interface block info.
2828 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
2829 const std::string &mappedName, size_t *sizeOut) {
2830 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
2831 };
2832
2833 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
2834 const std::string &mappedName,
2835 sh::BlockMemberInfo *infoOut) {
2836 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2837 };
2838
2839 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
2840 initializeUniformBlocks();
2841
2842 // TODO(jiajia.qin@intel.com): Determine correct shader storage block info.
2843 auto getShaderStorageBlockSize = [](const std::string &name, const std::string &mappedName,
2844 size_t *sizeOut) {
2845 *sizeOut = 0;
2846 return true;
2847 };
2848
2849 auto getShaderStorageBlockMemberInfo =
2850 [](const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut) {
2851 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2852 return true;
2853 };
2854
2855 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
2856 getShaderStorageBlockMemberInfo);
2857}
2858
Jamie Madill8047c0d2016-03-07 13:02:12 -05002859} // namespace rx