apatrick@chromium.org | 9f300b0 | 2011-01-31 20:36:48 +0000 | [diff] [blame] | 1 | //
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| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
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| 3 | // Use of this source code is governed by a BSD-style license that can be
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| 4 | // found in the LICENSE file.
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| 5 | //
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| 6 |
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| 7 | // Texture.cpp: Implements the gl::Texture class and its derived classes
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| 8 | // Texture2D and TextureCubeMap. Implements GL texture objects and related
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| 9 | // functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
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| 10 |
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| 11 | #include "libGLESv2/Texture.h"
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| 12 |
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| 13 | #include <d3dx9tex.h>
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| 14 |
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| 15 | #include <algorithm>
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| 16 |
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| 17 | #include "common/debug.h"
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| 18 |
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| 19 | #include "libGLESv2/main.h"
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| 20 | #include "libGLESv2/mathutil.h"
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| 21 | #include "libGLESv2/utilities.h"
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| 22 | #include "libGLESv2/Blit.h"
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| 23 | #include "libGLESv2/Framebuffer.h"
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| 24 |
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| 25 | namespace gl
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| 26 | {
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| 27 |
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| 28 | Texture::Image::Image()
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| 29 | : width(0), height(0), dirty(false), surface(NULL), format(GL_NONE)
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| 30 | {
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| 31 | }
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| 32 |
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| 33 | Texture::Image::~Image()
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| 34 | {
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| 35 | if (surface) surface->Release();
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| 36 | }
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| 37 |
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| 38 | Texture::Texture(GLuint id) : RefCountObject(id)
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| 39 | {
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| 40 | mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
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| 41 | mMagFilter = GL_LINEAR;
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| 42 | mWrapS = GL_REPEAT;
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| 43 | mWrapT = GL_REPEAT;
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| 44 |
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| 45 | mWidth = 0;
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| 46 | mHeight = 0;
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| 47 |
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| 48 | mDirtyMetaData = true;
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| 49 | mDirty = true;
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| 50 | mIsRenderable = false;
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| 51 | mType = GL_UNSIGNED_BYTE;
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| 52 | mBaseTexture = NULL;
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| 53 | }
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| 54 |
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| 55 | Texture::~Texture()
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| 56 | {
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| 57 | }
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| 58 |
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| 59 | Blit *Texture::getBlitter()
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| 60 | {
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| 61 | Context *context = getContext();
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| 62 | return context->getBlitter();
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| 63 | }
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| 64 |
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| 65 | // Returns true on successful filter state update (valid enum parameter)
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| 66 | bool Texture::setMinFilter(GLenum filter)
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| 67 | {
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| 68 | switch (filter)
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| 69 | {
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| 70 | case GL_NEAREST:
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| 71 | case GL_LINEAR:
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| 72 | case GL_NEAREST_MIPMAP_NEAREST:
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| 73 | case GL_LINEAR_MIPMAP_NEAREST:
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| 74 | case GL_NEAREST_MIPMAP_LINEAR:
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| 75 | case GL_LINEAR_MIPMAP_LINEAR:
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| 76 | {
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| 77 | if (mMinFilter != filter)
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| 78 | {
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| 79 | mMinFilter = filter;
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| 80 | mDirty = true;
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| 81 | }
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| 82 | return true;
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| 83 | }
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| 84 | default:
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| 85 | return false;
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| 86 | }
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| 87 | }
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| 88 |
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| 89 | // Returns true on successful filter state update (valid enum parameter)
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| 90 | bool Texture::setMagFilter(GLenum filter)
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| 91 | {
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| 92 | switch (filter)
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| 93 | {
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| 94 | case GL_NEAREST:
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| 95 | case GL_LINEAR:
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| 96 | {
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| 97 | if (mMagFilter != filter)
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| 98 | {
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| 99 | mMagFilter = filter;
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| 100 | mDirty = true;
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| 101 | }
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| 102 | return true;
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| 103 | }
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| 104 | default:
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| 105 | return false;
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| 106 | }
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| 107 | }
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| 108 |
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| 109 | // Returns true on successful wrap state update (valid enum parameter)
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| 110 | bool Texture::setWrapS(GLenum wrap)
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| 111 | {
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| 112 | switch (wrap)
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| 113 | {
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| 114 | case GL_REPEAT:
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| 115 | case GL_CLAMP_TO_EDGE:
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| 116 | case GL_MIRRORED_REPEAT:
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| 117 | {
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| 118 | if (mWrapS != wrap)
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| 119 | {
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| 120 | mWrapS = wrap;
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| 121 | mDirty = true;
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| 122 | }
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| 123 | return true;
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| 124 | }
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| 125 | default:
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| 126 | return false;
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| 127 | }
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| 128 | }
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| 129 |
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| 130 | // Returns true on successful wrap state update (valid enum parameter)
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| 131 | bool Texture::setWrapT(GLenum wrap)
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| 132 | {
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| 133 | switch (wrap)
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| 134 | {
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| 135 | case GL_REPEAT:
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| 136 | case GL_CLAMP_TO_EDGE:
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| 137 | case GL_MIRRORED_REPEAT:
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| 138 | {
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| 139 | if (mWrapT != wrap)
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| 140 | {
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| 141 | mWrapT = wrap;
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| 142 | mDirty = true;
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| 143 | }
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| 144 | return true;
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| 145 | }
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| 146 | default:
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| 147 | return false;
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| 148 | }
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| 149 | }
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| 150 |
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| 151 | GLenum Texture::getMinFilter() const
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| 152 | {
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| 153 | return mMinFilter;
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| 154 | }
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| 155 |
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| 156 | GLenum Texture::getMagFilter() const
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| 157 | {
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| 158 | return mMagFilter;
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| 159 | }
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| 160 |
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| 161 | GLenum Texture::getWrapS() const
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| 162 | {
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| 163 | return mWrapS;
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| 164 | }
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| 165 |
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| 166 | GLenum Texture::getWrapT() const
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| 167 | {
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| 168 | return mWrapT;
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| 169 | }
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| 170 |
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| 171 | GLuint Texture::getWidth() const
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| 172 | {
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| 173 | return mWidth;
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| 174 | }
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| 175 |
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| 176 | GLuint Texture::getHeight() const
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| 177 | {
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| 178 | return mHeight;
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| 179 | }
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| 180 |
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| 181 | bool Texture::isFloatingPoint() const
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| 182 | {
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| 183 | return (mType == GL_FLOAT || mType == GL_HALF_FLOAT_OES);
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| 184 | }
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| 185 |
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| 186 | bool Texture::isRenderableFormat() const
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| 187 | {
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| 188 | D3DFORMAT format = getD3DFormat();
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| 189 |
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| 190 | switch(format)
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| 191 | {
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| 192 | case D3DFMT_L8:
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| 193 | case D3DFMT_A8L8:
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| 194 | case D3DFMT_DXT1:
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| 195 | return false;
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| 196 | case D3DFMT_A8R8G8B8:
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| 197 | case D3DFMT_X8R8G8B8:
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| 198 | case D3DFMT_A16B16G16R16F:
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| 199 | case D3DFMT_A32B32G32R32F:
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| 200 | return true;
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| 201 | default:
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| 202 | UNREACHABLE();
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| 203 | }
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| 204 |
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| 205 | return false;
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| 206 | }
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| 207 |
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| 208 | // Selects an internal Direct3D 9 format for storing an Image
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| 209 | D3DFORMAT Texture::selectFormat(GLenum format, GLenum type)
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| 210 | {
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| 211 | if (format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
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| 212 | format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
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| 213 | {
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| 214 | return D3DFMT_DXT1;
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| 215 | }
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| 216 | else if (type == GL_FLOAT)
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| 217 | {
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| 218 | return D3DFMT_A32B32G32R32F;
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| 219 | }
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| 220 | else if (type == GL_HALF_FLOAT_OES)
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| 221 | {
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| 222 | return D3DFMT_A16B16G16R16F;
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| 223 | }
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| 224 | else if (type == GL_UNSIGNED_BYTE)
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| 225 | {
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| 226 | if (format == GL_LUMINANCE && getContext()->supportsLuminanceTextures())
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| 227 | {
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| 228 | return D3DFMT_L8;
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| 229 | }
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| 230 | else if (format == GL_LUMINANCE_ALPHA && getContext()->supportsLuminanceAlphaTextures())
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| 231 | {
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| 232 | return D3DFMT_A8L8;
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| 233 | }
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| 234 | else if (format == GL_RGB)
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| 235 | {
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| 236 | return D3DFMT_X8R8G8B8;
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| 237 | }
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| 238 |
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| 239 | return D3DFMT_A8R8G8B8;
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| 240 | }
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| 241 |
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| 242 | return D3DFMT_A8R8G8B8;
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| 243 | }
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| 244 |
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| 245 | // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
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| 246 | // into the target pixel rectangle at output with outputPitch bytes in between each line.
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| 247 | void Texture::loadImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
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| 248 | GLint unpackAlignment, const void *input, size_t outputPitch, void *output, D3DSURFACE_DESC *description) const
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| 249 | {
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| 250 | GLsizei inputPitch = -ComputePitch(width, format, type, unpackAlignment);
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| 251 | input = ((char*)input) - inputPitch * (height - 1);
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| 252 |
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| 253 | switch (type)
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| 254 | {
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| 255 | case GL_UNSIGNED_BYTE:
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| 256 | switch (format)
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| 257 | {
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| 258 | case GL_ALPHA:
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| 259 | loadAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output);
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| 260 | break;
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| 261 | case GL_LUMINANCE:
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| 262 | loadLuminanceImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, description->Format == D3DFMT_L8);
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| 263 | break;
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| 264 | case GL_LUMINANCE_ALPHA:
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| 265 | loadLuminanceAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, description->Format == D3DFMT_A8L8);
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| 266 | break;
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| 267 | case GL_RGB:
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| 268 | loadRGBUByteImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output);
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| 269 | break;
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| 270 | case GL_RGBA:
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| 271 | loadRGBAUByteImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output);
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| 272 | break;
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| 273 | case GL_BGRA_EXT:
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| 274 | loadBGRAImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output);
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| 275 | break;
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| 276 | default: UNREACHABLE();
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| 277 | }
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| 278 | break;
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| 279 | case GL_UNSIGNED_SHORT_5_6_5:
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| 280 | switch (format)
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| 281 | {
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| 282 | case GL_RGB:
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| 283 | loadRGB565ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output);
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| 284 | break;
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| 285 | default: UNREACHABLE();
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| 286 | }
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| 287 | break;
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| 288 | case GL_UNSIGNED_SHORT_4_4_4_4:
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| 289 | switch (format)
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| 290 | {
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| 291 | case GL_RGBA:
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| 292 | loadRGBA4444ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output);
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| 293 | break;
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| 294 | default: UNREACHABLE();
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| 295 | }
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| 296 | break;
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| 297 | case GL_UNSIGNED_SHORT_5_5_5_1:
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| 298 | switch (format)
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| 299 | {
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| 300 | case GL_RGBA:
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| 301 | loadRGBA5551ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output);
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| 302 | break;
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| 303 | default: UNREACHABLE();
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| 304 | }
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| 305 | break;
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| 306 | case GL_FLOAT:
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| 307 | switch (format)
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| 308 | {
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| 309 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D
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| 310 | case GL_ALPHA:
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| 311 | loadAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output);
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| 312 | break;
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| 313 | case GL_LUMINANCE:
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| 314 | loadLuminanceFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output);
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| 315 | break;
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| 316 | case GL_LUMINANCE_ALPHA:
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| 317 | loadLuminanceAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output);
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| 318 | break;
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| 319 | case GL_RGB:
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| 320 | loadRGBFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output);
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| 321 | break;
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| 322 | case GL_RGBA:
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| 323 | loadRGBAFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output);
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| 324 | break;
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| 325 | default: UNREACHABLE();
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| 326 | }
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| 327 | break;
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| 328 | case GL_HALF_FLOAT_OES:
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| 329 | switch (format)
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| 330 | {
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| 331 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D
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| 332 | case GL_ALPHA:
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| 333 | loadAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output);
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| 334 | break;
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| 335 | case GL_LUMINANCE:
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| 336 | loadLuminanceHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output);
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| 337 | break;
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| 338 | case GL_LUMINANCE_ALPHA:
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| 339 | loadLuminanceAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output);
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| 340 | break;
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| 341 | case GL_RGB:
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| 342 | loadRGBHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output);
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| 343 | break;
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| 344 | case GL_RGBA:
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| 345 | loadRGBAHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output);
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| 346 | break;
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| 347 | default: UNREACHABLE();
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| 348 | }
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| 349 | break;
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| 350 | default: UNREACHABLE();
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| 351 | }
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| 352 | }
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| 353 |
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| 354 | void Texture::loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
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| 355 | int inputPitch, const void *input, size_t outputPitch, void *output) const
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| 356 | {
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| 357 | const unsigned char *source = NULL;
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| 358 | unsigned char *dest = NULL;
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| 359 |
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| 360 | for (int y = 0; y < height; y++)
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| 361 | {
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| 362 | source = static_cast<const unsigned char*>(input) + y * inputPitch;
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| 363 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4;
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| 364 | for (int x = 0; x < width; x++)
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| 365 | {
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| 366 | dest[4 * x + 0] = 0;
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| 367 | dest[4 * x + 1] = 0;
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| 368 | dest[4 * x + 2] = 0;
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| 369 | dest[4 * x + 3] = source[x];
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| 370 | }
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| 371 | }
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| 372 | }
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| 373 |
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| 374 | void Texture::loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
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| 375 | int inputPitch, const void *input, size_t outputPitch, void *output) const
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| 376 | {
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| 377 | const float *source = NULL;
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| 378 | float *dest = NULL;
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| 379 |
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| 380 | for (int y = 0; y < height; y++)
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| 381 | {
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| 382 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
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| 383 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16);
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| 384 | for (int x = 0; x < width; x++)
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| 385 | {
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| 386 | dest[4 * x + 0] = 0;
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| 387 | dest[4 * x + 1] = 0;
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| 388 | dest[4 * x + 2] = 0;
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| 389 | dest[4 * x + 3] = source[x];
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| 390 | }
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| 391 | }
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| 392 | }
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| 393 |
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| 394 | void Texture::loadAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
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| 395 | int inputPitch, const void *input, size_t outputPitch, void *output) const
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| 396 | {
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| 397 | const unsigned short *source = NULL;
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| 398 | unsigned short *dest = NULL;
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| 399 |
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| 400 | for (int y = 0; y < height; y++)
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| 401 | {
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| 402 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
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| 403 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8);
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| 404 | for (int x = 0; x < width; x++)
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| 405 | {
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| 406 | dest[4 * x + 0] = 0;
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| 407 | dest[4 * x + 1] = 0;
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| 408 | dest[4 * x + 2] = 0;
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| 409 | dest[4 * x + 3] = source[x];
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| 410 | }
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| 411 | }
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| 412 | }
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| 413 |
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| 414 | void Texture::loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
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| 415 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const
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| 416 | {
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| 417 | const int destBytesPerPixel = native? 1: 4;
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| 418 | const unsigned char *source = NULL;
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| 419 | unsigned char *dest = NULL;
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| 420 |
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| 421 | for (int y = 0; y < height; y++)
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| 422 | {
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| 423 | source = static_cast<const unsigned char*>(input) + y * inputPitch;
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| 424 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * destBytesPerPixel;
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| 425 |
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| 426 | if (!native) // BGRA8 destination format
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| 427 | {
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| 428 | for (int x = 0; x < width; x++)
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| 429 | {
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| 430 | dest[4 * x + 0] = source[x];
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| 431 | dest[4 * x + 1] = source[x];
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| 432 | dest[4 * x + 2] = source[x];
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| 433 | dest[4 * x + 3] = 0xFF;
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| 434 | }
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| 435 | }
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| 436 | else // L8 destination format
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| 437 | {
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| 438 | memcpy(dest, source, width);
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| 439 | }
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| 440 | }
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| 441 | }
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| 442 |
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| 443 | void Texture::loadLuminanceFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
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| 444 | int inputPitch, const void *input, size_t outputPitch, void *output) const
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| 445 | {
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| 446 | const float *source = NULL;
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| 447 | float *dest = NULL;
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| 448 |
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| 449 | for (int y = 0; y < height; y++)
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| 450 | {
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| 451 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
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| 452 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16);
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| 453 | for (int x = 0; x < width; x++)
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| 454 | {
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| 455 | dest[4 * x + 0] = source[x];
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| 456 | dest[4 * x + 1] = source[x];
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| 457 | dest[4 * x + 2] = source[x];
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| 458 | dest[4 * x + 3] = 1.0f;
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| 459 | }
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| 460 | }
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| 461 | }
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| 462 |
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| 463 | void Texture::loadLuminanceHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
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| 464 | int inputPitch, const void *input, size_t outputPitch, void *output) const
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| 465 | {
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| 466 | const unsigned short *source = NULL;
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| 467 | unsigned short *dest = NULL;
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| 468 |
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| 469 | for (int y = 0; y < height; y++)
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| 470 | {
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| 471 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
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| 472 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8);
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| 473 | for (int x = 0; x < width; x++)
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| 474 | {
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| 475 | dest[4 * x + 0] = source[x];
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| 476 | dest[4 * x + 1] = source[x];
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| 477 | dest[4 * x + 2] = source[x];
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| 478 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
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| 479 | }
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| 480 | }
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| 481 | }
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| 482 |
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| 483 | void Texture::loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
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| 484 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const
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| 485 | {
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| 486 | const int destBytesPerPixel = native? 2: 4;
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| 487 | const unsigned char *source = NULL;
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| 488 | unsigned char *dest = NULL;
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| 489 |
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| 490 | for (int y = 0; y < height; y++)
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| 491 | {
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| 492 | source = static_cast<const unsigned char*>(input) + y * inputPitch;
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| 493 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * destBytesPerPixel;
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| 494 |
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| 495 | if (!native) // BGRA8 destination format
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| 496 | {
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| 497 | for (int x = 0; x < width; x++)
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| 498 | {
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| 499 | dest[4 * x + 0] = source[2*x+0];
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| 500 | dest[4 * x + 1] = source[2*x+0];
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| 501 | dest[4 * x + 2] = source[2*x+0];
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| 502 | dest[4 * x + 3] = source[2*x+1];
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| 503 | }
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| 504 | }
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| 505 | else
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| 506 | {
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| 507 | memcpy(dest, source, width * 2);
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| 508 | }
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| 509 | }
|
| 510 | }
|
| 511 |
|
| 512 | void Texture::loadLuminanceAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
| 513 | int inputPitch, const void *input, size_t outputPitch, void *output) const
|
| 514 | {
|
| 515 | const float *source = NULL;
|
| 516 | float *dest = NULL;
|
| 517 |
|
| 518 | for (int y = 0; y < height; y++)
|
| 519 | {
|
| 520 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
|
| 521 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16);
|
| 522 | for (int x = 0; x < width; x++)
|
| 523 | {
|
| 524 | dest[4 * x + 0] = source[2*x+0];
|
| 525 | dest[4 * x + 1] = source[2*x+0];
|
| 526 | dest[4 * x + 2] = source[2*x+0];
|
| 527 | dest[4 * x + 3] = source[2*x+1];
|
| 528 | }
|
| 529 | }
|
| 530 | }
|
| 531 |
|
| 532 | void Texture::loadLuminanceAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
| 533 | int inputPitch, const void *input, size_t outputPitch, void *output) const
|
| 534 | {
|
| 535 | const unsigned short *source = NULL;
|
| 536 | unsigned short *dest = NULL;
|
| 537 |
|
| 538 | for (int y = 0; y < height; y++)
|
| 539 | {
|
| 540 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
|
| 541 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8);
|
| 542 | for (int x = 0; x < width; x++)
|
| 543 | {
|
| 544 | dest[4 * x + 0] = source[2*x+0];
|
| 545 | dest[4 * x + 1] = source[2*x+0];
|
| 546 | dest[4 * x + 2] = source[2*x+0];
|
| 547 | dest[4 * x + 3] = source[2*x+1];
|
| 548 | }
|
| 549 | }
|
| 550 | }
|
| 551 |
|
| 552 | void Texture::loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
| 553 | int inputPitch, const void *input, size_t outputPitch, void *output) const
|
| 554 | {
|
| 555 | const unsigned char *source = NULL;
|
| 556 | unsigned char *dest = NULL;
|
| 557 |
|
| 558 | for (int y = 0; y < height; y++)
|
| 559 | {
|
| 560 | source = static_cast<const unsigned char*>(input) + y * inputPitch;
|
| 561 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4;
|
| 562 | for (int x = 0; x < width; x++)
|
| 563 | {
|
| 564 | dest[4 * x + 0] = source[x * 3 + 2];
|
| 565 | dest[4 * x + 1] = source[x * 3 + 1];
|
| 566 | dest[4 * x + 2] = source[x * 3 + 0];
|
| 567 | dest[4 * x + 3] = 0xFF;
|
| 568 | }
|
| 569 | }
|
| 570 | }
|
| 571 |
|
| 572 | void Texture::loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
| 573 | int inputPitch, const void *input, size_t outputPitch, void *output) const
|
| 574 | {
|
| 575 | const unsigned short *source = NULL;
|
| 576 | unsigned char *dest = NULL;
|
| 577 |
|
| 578 | for (int y = 0; y < height; y++)
|
| 579 | {
|
| 580 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
|
| 581 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4;
|
| 582 | for (int x = 0; x < width; x++)
|
| 583 | {
|
| 584 | unsigned short rgba = source[x];
|
| 585 | dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2);
|
| 586 | dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9);
|
| 587 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
|
| 588 | dest[4 * x + 3] = 0xFF;
|
| 589 | }
|
| 590 | }
|
| 591 | }
|
| 592 |
|
| 593 | void Texture::loadRGBFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
| 594 | int inputPitch, const void *input, size_t outputPitch, void *output) const
|
| 595 | {
|
| 596 | const float *source = NULL;
|
| 597 | float *dest = NULL;
|
| 598 |
|
| 599 | for (int y = 0; y < height; y++)
|
| 600 | {
|
| 601 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
|
| 602 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16);
|
| 603 | for (int x = 0; x < width; x++)
|
| 604 | {
|
| 605 | dest[4 * x + 0] = source[x * 3 + 0];
|
| 606 | dest[4 * x + 1] = source[x * 3 + 1];
|
| 607 | dest[4 * x + 2] = source[x * 3 + 2];
|
| 608 | dest[4 * x + 3] = 1.0f;
|
| 609 | }
|
| 610 | }
|
| 611 | }
|
| 612 |
|
| 613 | void Texture::loadRGBHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
| 614 | int inputPitch, const void *input, size_t outputPitch, void *output) const
|
| 615 | {
|
| 616 | const unsigned short *source = NULL;
|
| 617 | unsigned short *dest = NULL;
|
| 618 |
|
| 619 | for (int y = 0; y < height; y++)
|
| 620 | {
|
| 621 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
|
| 622 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8);
|
| 623 | for (int x = 0; x < width; x++)
|
| 624 | {
|
| 625 | dest[4 * x + 0] = source[x * 3 + 0];
|
| 626 | dest[4 * x + 1] = source[x * 3 + 1];
|
| 627 | dest[4 * x + 2] = source[x * 3 + 2];
|
| 628 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
|
| 629 | }
|
| 630 | }
|
| 631 | }
|
| 632 |
|
| 633 | void Texture::loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
| 634 | int inputPitch, const void *input, size_t outputPitch, void *output) const
|
| 635 | {
|
| 636 | const unsigned char *source = NULL;
|
| 637 | unsigned char *dest = NULL;
|
| 638 |
|
| 639 | for (int y = 0; y < height; y++)
|
| 640 | {
|
| 641 | source = static_cast<const unsigned char*>(input) + y * inputPitch;
|
| 642 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4;
|
| 643 | for (int x = 0; x < width; x++)
|
| 644 | {
|
| 645 | dest[4 * x + 0] = source[x * 4 + 2];
|
| 646 | dest[4 * x + 1] = source[x * 4 + 1];
|
| 647 | dest[4 * x + 2] = source[x * 4 + 0];
|
| 648 | dest[4 * x + 3] = source[x * 4 + 3];
|
| 649 | }
|
| 650 | }
|
| 651 | }
|
| 652 |
|
| 653 | void Texture::loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
| 654 | int inputPitch, const void *input, size_t outputPitch, void *output) const
|
| 655 | {
|
| 656 | const unsigned short *source = NULL;
|
| 657 | unsigned char *dest = NULL;
|
| 658 |
|
| 659 | for (int y = 0; y < height; y++)
|
| 660 | {
|
| 661 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
|
| 662 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4;
|
| 663 | for (int x = 0; x < width; x++)
|
| 664 | {
|
| 665 | unsigned short rgba = source[x];
|
| 666 | dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
|
| 667 | dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
|
| 668 | dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
|
| 669 | dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
|
| 670 | }
|
| 671 | }
|
| 672 | }
|
| 673 |
|
| 674 | void Texture::loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
| 675 | int inputPitch, const void *input, size_t outputPitch, void *output) const
|
| 676 | {
|
| 677 | const unsigned short *source = NULL;
|
| 678 | unsigned char *dest = NULL;
|
| 679 |
|
| 680 | for (int y = 0; y < height; y++)
|
| 681 | {
|
| 682 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
|
| 683 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4;
|
| 684 | for (int x = 0; x < width; x++)
|
| 685 | {
|
| 686 | unsigned short rgba = source[x];
|
| 687 | dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
|
| 688 | dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
|
| 689 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
|
| 690 | dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
|
| 691 | }
|
| 692 | }
|
| 693 | }
|
| 694 |
|
| 695 | void Texture::loadRGBAFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
| 696 | int inputPitch, const void *input, size_t outputPitch, void *output) const
|
| 697 | {
|
| 698 | const float *source = NULL;
|
| 699 | float *dest = NULL;
|
| 700 |
|
| 701 | for (int y = 0; y < height; y++)
|
| 702 | {
|
| 703 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
|
| 704 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16);
|
| 705 | memcpy(dest, source, width * 16);
|
| 706 | }
|
| 707 | }
|
| 708 |
|
| 709 | void Texture::loadRGBAHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
| 710 | int inputPitch, const void *input, size_t outputPitch, void *output) const
|
| 711 | {
|
| 712 | const unsigned char *source = NULL;
|
| 713 | unsigned char *dest = NULL;
|
| 714 |
|
| 715 | for (int y = 0; y < height; y++)
|
| 716 | {
|
| 717 | source = static_cast<const unsigned char*>(input) + y * inputPitch;
|
| 718 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8;
|
| 719 | memcpy(dest, source, width * 8);
|
| 720 | }
|
| 721 | }
|
| 722 |
|
| 723 | void Texture::loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
| 724 | int inputPitch, const void *input, size_t outputPitch, void *output) const
|
| 725 | {
|
| 726 | const unsigned char *source = NULL;
|
| 727 | unsigned char *dest = NULL;
|
| 728 |
|
| 729 | for (int y = 0; y < height; y++)
|
| 730 | {
|
| 731 | source = static_cast<const unsigned char*>(input) + y * inputPitch;
|
| 732 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4;
|
| 733 | memcpy(dest, source, width*4);
|
| 734 | }
|
| 735 | }
|
| 736 |
|
| 737 | void Texture::loadCompressedImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
| 738 | int inputPitch, const void *input, size_t outputPitch, void *output) const
|
| 739 | {
|
| 740 | ASSERT(xoffset % 4 == 0);
|
| 741 | ASSERT(yoffset % 4 == 0);
|
| 742 | ASSERT(width % 4 == 0 || width == 2 || width == 1);
|
| 743 | ASSERT(inputPitch % 8 == 0);
|
| 744 | ASSERT(outputPitch % 8 == 0);
|
| 745 |
|
| 746 | const unsigned int *source = reinterpret_cast<const unsigned int*>(input);
|
| 747 | unsigned int *dest = reinterpret_cast<unsigned int*>(output);
|
| 748 |
|
| 749 | switch (height)
|
| 750 | {
|
| 751 | case 1:
|
| 752 | // Round width up in case it is 1.
|
| 753 | for (int x = 0; x < (width + 1) / 2; x += 2)
|
| 754 | {
|
| 755 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified.
|
| 756 | dest[x] = source[x];
|
| 757 |
|
| 758 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors, the last 3 rows being unused. No flipping should occur.
|
| 759 | dest[x + 1] = source[x + 1];
|
| 760 | }
|
| 761 | break;
|
| 762 | case 2:
|
| 763 | // Round width up in case it is 1.
|
| 764 | for (int x = 0; x < (width + 1) / 2; x += 2)
|
| 765 | {
|
| 766 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified.
|
| 767 | dest[x] = source[x];
|
| 768 |
|
| 769 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors, the last 2 rows being unused. Only the top 2 rows should be flipped.
|
| 770 | dest[x + 1] = ((source[x + 1] << 8) & 0x0000FF00) |
|
| 771 | ((source[x + 1] >> 8) & 0x000000FF);
|
| 772 | }
|
| 773 | break;
|
| 774 | default:
|
| 775 | ASSERT(height % 4 == 0);
|
| 776 | for (int y = 0; y < height / 4; ++y)
|
| 777 | {
|
| 778 | const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch);
|
| 779 | unsigned int *dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8);
|
| 780 |
|
| 781 | // Round width up in case it is 1.
|
| 782 | for (int x = 0; x < (width + 1) / 2; x += 2)
|
| 783 | {
|
| 784 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified.
|
| 785 | dest[x] = source[x];
|
| 786 |
|
| 787 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors. All rows should be flipped.
|
| 788 | dest[x + 1] = (source[x + 1] >> 24) |
|
| 789 | ((source[x + 1] << 8) & 0x00FF0000) |
|
| 790 | ((source[x + 1] >> 8) & 0x0000FF00) |
|
| 791 | (source[x + 1] << 24);
|
| 792 | }
|
| 793 | }
|
| 794 | break;
|
| 795 | }
|
| 796 | }
|
| 797 |
|
| 798 | void Texture::createSurface(GLsizei width, GLsizei height, GLenum format, GLenum type, Image *img)
|
| 799 | {
|
| 800 | IDirect3DTexture9 *newTexture = NULL;
|
| 801 | IDirect3DSurface9 *newSurface = NULL;
|
| 802 |
|
| 803 | if (width != 0 && height != 0)
|
| 804 | {
|
| 805 | int levelToFetch = 0;
|
| 806 | GLsizei requestWidth = width;
|
| 807 | GLsizei requestHeight = height;
|
| 808 | if (IsCompressed(format) && (width % 4 != 0 || height % 4 != 0))
|
| 809 | {
|
| 810 | bool isMult4 = false;
|
| 811 | int upsampleCount = 0;
|
| 812 | while (!isMult4)
|
| 813 | {
|
| 814 | requestWidth <<= 1;
|
| 815 | requestHeight <<= 1;
|
| 816 | upsampleCount++;
|
| 817 | if (requestWidth % 4 == 0 && requestHeight % 4 == 0)
|
| 818 | {
|
| 819 | isMult4 = true;
|
| 820 | }
|
| 821 | }
|
| 822 | levelToFetch = upsampleCount;
|
| 823 | }
|
| 824 |
|
| 825 | HRESULT result = getDevice()->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, NULL, selectFormat(format, type),
|
| 826 | D3DPOOL_SYSTEMMEM, &newTexture, NULL);
|
| 827 |
|
| 828 | if (FAILED(result))
|
| 829 | {
|
| 830 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
|
| 831 | return error(GL_OUT_OF_MEMORY);
|
| 832 | }
|
| 833 |
|
| 834 | newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
|
| 835 | newTexture->Release();
|
| 836 | }
|
| 837 |
|
| 838 | if (img->surface) img->surface->Release();
|
| 839 | img->surface = newSurface;
|
| 840 |
|
| 841 | img->width = width;
|
| 842 | img->height = height;
|
| 843 | img->format = format;
|
| 844 | }
|
| 845 |
|
| 846 | void Texture::setImage(GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *img)
|
| 847 | {
|
| 848 | createSurface(width, height, format, type, img);
|
| 849 |
|
| 850 | if (pixels != NULL && img->surface != NULL)
|
| 851 | {
|
| 852 | D3DSURFACE_DESC description;
|
| 853 | img->surface->GetDesc(&description);
|
| 854 |
|
| 855 | D3DLOCKED_RECT locked;
|
| 856 | HRESULT result = img->surface->LockRect(&locked, NULL, 0);
|
| 857 |
|
| 858 | ASSERT(SUCCEEDED(result));
|
| 859 |
|
| 860 | if (SUCCEEDED(result))
|
| 861 | {
|
| 862 | loadImageData(0, 0, width, height, format, type, unpackAlignment, pixels, locked.Pitch, locked.pBits, &description);
|
| 863 | img->surface->UnlockRect();
|
| 864 | }
|
| 865 |
|
| 866 | img->dirty = true;
|
| 867 | }
|
| 868 |
|
| 869 | mDirtyMetaData = true;
|
| 870 | }
|
| 871 |
|
| 872 | void Texture::setCompressedImage(GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *img)
|
| 873 | {
|
| 874 | createSurface(width, height, format, GL_UNSIGNED_BYTE, img);
|
| 875 |
|
| 876 | if (pixels != NULL && img->surface != NULL)
|
| 877 | {
|
| 878 | D3DLOCKED_RECT locked;
|
| 879 | HRESULT result = img->surface->LockRect(&locked, NULL, 0);
|
| 880 |
|
| 881 | ASSERT(SUCCEEDED(result));
|
| 882 |
|
| 883 | if (SUCCEEDED(result))
|
| 884 | {
|
| 885 | int inputPitch = ComputeCompressedPitch(width, format);
|
| 886 | int inputSize = ComputeCompressedSize(width, height, format);
|
| 887 | loadCompressedImageData(0, 0, width, height, -inputPitch, static_cast<const char*>(pixels) + inputSize - inputPitch, locked.Pitch, locked.pBits);
|
| 888 | img->surface->UnlockRect();
|
| 889 | }
|
| 890 |
|
| 891 | img->dirty = true;
|
| 892 | }
|
| 893 |
|
| 894 | mDirtyMetaData = true;
|
| 895 | }
|
| 896 |
|
| 897 | bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *img)
|
| 898 | {
|
| 899 | if (width + xoffset > img->width || height + yoffset > img->height)
|
| 900 | {
|
| 901 | error(GL_INVALID_VALUE);
|
| 902 | return false;
|
| 903 | }
|
| 904 |
|
| 905 | if (!img->surface)
|
| 906 | {
|
| 907 | createSurface(img->width, img->height, format, type, img);
|
| 908 | }
|
| 909 |
|
| 910 | if (pixels != NULL && img->surface != NULL)
|
| 911 | {
|
| 912 | D3DSURFACE_DESC description;
|
| 913 | img->surface->GetDesc(&description);
|
| 914 |
|
| 915 | D3DLOCKED_RECT locked;
|
| 916 | HRESULT result = img->surface->LockRect(&locked, NULL, 0);
|
| 917 |
|
| 918 | ASSERT(SUCCEEDED(result));
|
| 919 |
|
| 920 | if (SUCCEEDED(result))
|
| 921 | {
|
| 922 | loadImageData(xoffset, transformPixelYOffset(yoffset, height, img->height), width, height, format, type, unpackAlignment, pixels, locked.Pitch, locked.pBits, &description);
|
| 923 | img->surface->UnlockRect();
|
| 924 | }
|
| 925 |
|
| 926 | img->dirty = true;
|
| 927 | }
|
| 928 |
|
| 929 | return true;
|
| 930 | }
|
| 931 |
|
| 932 | bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *img)
|
| 933 | {
|
| 934 | if (width + xoffset > img->width || height + yoffset > img->height)
|
| 935 | {
|
| 936 | error(GL_INVALID_VALUE);
|
| 937 | return false;
|
| 938 | }
|
| 939 |
|
| 940 | if (format != getFormat())
|
| 941 | {
|
| 942 | error(GL_INVALID_OPERATION);
|
| 943 | return false;
|
| 944 | }
|
| 945 |
|
| 946 | if (!img->surface)
|
| 947 | {
|
| 948 | createSurface(img->width, img->height, format, GL_UNSIGNED_BYTE, img);
|
| 949 | }
|
| 950 |
|
| 951 | if (pixels != NULL && img->surface != NULL)
|
| 952 | {
|
| 953 | RECT updateRegion;
|
| 954 | updateRegion.left = xoffset;
|
| 955 | updateRegion.right = xoffset + width;
|
| 956 | updateRegion.bottom = yoffset + height;
|
| 957 | updateRegion.top = yoffset;
|
| 958 |
|
| 959 | D3DLOCKED_RECT locked;
|
| 960 | HRESULT result = img->surface->LockRect(&locked, &updateRegion, 0);
|
| 961 |
|
| 962 | ASSERT(SUCCEEDED(result));
|
| 963 |
|
| 964 | if (SUCCEEDED(result))
|
| 965 | {
|
| 966 | int inputPitch = ComputeCompressedPitch(width, format);
|
| 967 | int inputSize = ComputeCompressedSize(width, height, format);
|
| 968 | loadCompressedImageData(xoffset, transformPixelYOffset(yoffset, height, img->height), width, height, -inputPitch, static_cast<const char*>(pixels) + inputSize - inputPitch, locked.Pitch, locked.pBits);
|
| 969 | img->surface->UnlockRect();
|
| 970 | }
|
| 971 |
|
| 972 | img->dirty = true;
|
| 973 | }
|
| 974 |
|
| 975 | return true;
|
| 976 | }
|
| 977 |
|
| 978 | // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats
|
| 979 | void Texture::copyNonRenderable(Image *image, GLenum internalFormat, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget)
|
| 980 | {
|
| 981 | IDirect3DDevice9 *device = getDevice();
|
| 982 | IDirect3DSurface9 *surface = NULL;
|
| 983 | D3DSURFACE_DESC description;
|
| 984 | renderTarget->GetDesc(&description);
|
| 985 |
|
| 986 | HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &surface, NULL);
|
| 987 |
|
| 988 | if (!SUCCEEDED(result))
|
| 989 | {
|
| 990 | ERR("Could not create matching destination surface.");
|
| 991 | return error(GL_OUT_OF_MEMORY);
|
| 992 | }
|
| 993 |
|
| 994 | result = device->GetRenderTargetData(renderTarget, surface);
|
| 995 |
|
| 996 | if (!SUCCEEDED(result))
|
| 997 | {
|
| 998 | ERR("GetRenderTargetData unexpectedly failed.");
|
| 999 | surface->Release();
|
| 1000 | return error(GL_OUT_OF_MEMORY);
|
| 1001 | }
|
| 1002 |
|
| 1003 | D3DLOCKED_RECT sourceLock = {0};
|
| 1004 | RECT sourceRect = transformPixelRect(x, y, width, height, description.Height);
|
| 1005 | result = surface->LockRect(&sourceLock, &sourceRect, 0);
|
| 1006 |
|
| 1007 | if (FAILED(result))
|
| 1008 | {
|
| 1009 | ERR("Failed to lock the source surface (rectangle might be invalid).");
|
| 1010 | surface->UnlockRect();
|
| 1011 | surface->Release();
|
| 1012 | return error(GL_OUT_OF_MEMORY);
|
| 1013 | }
|
| 1014 |
|
| 1015 | if (!image->surface)
|
| 1016 | {
|
| 1017 | createSurface(width, height, internalFormat, mType, image);
|
| 1018 | }
|
| 1019 |
|
| 1020 | if (image->surface == NULL)
|
| 1021 | {
|
| 1022 | ERR("Failed to create an image surface.");
|
| 1023 | surface->UnlockRect();
|
| 1024 | surface->Release();
|
| 1025 | return error(GL_OUT_OF_MEMORY);
|
| 1026 | }
|
| 1027 |
|
| 1028 | D3DLOCKED_RECT destLock = {0};
|
| 1029 | int destYOffset = transformPixelYOffset(yoffset, height, image->height);
|
| 1030 | RECT destRect = {xoffset, destYOffset, xoffset + width, destYOffset + height};
|
| 1031 | result = image->surface->LockRect(&destLock, &destRect, 0);
|
| 1032 |
|
| 1033 | if (FAILED(result))
|
| 1034 | {
|
| 1035 | ERR("Failed to lock the destination surface (rectangle might be invalid).");
|
| 1036 | surface->UnlockRect();
|
| 1037 | surface->Release();
|
| 1038 | return error(GL_OUT_OF_MEMORY);
|
| 1039 | }
|
| 1040 |
|
| 1041 | if (destLock.pBits && sourceLock.pBits)
|
| 1042 | {
|
| 1043 | unsigned char *source = (unsigned char*)sourceLock.pBits;
|
| 1044 | unsigned char *dest = (unsigned char*)destLock.pBits;
|
| 1045 |
|
| 1046 | switch (description.Format)
|
| 1047 | {
|
| 1048 | case D3DFMT_X8R8G8B8:
|
| 1049 | case D3DFMT_A8R8G8B8:
|
| 1050 | switch(getD3DFormat())
|
| 1051 | {
|
| 1052 | case D3DFMT_L8:
|
| 1053 | for(int y = 0; y < height; y++)
|
| 1054 | {
|
| 1055 | for(int x = 0; x < width; x++)
|
| 1056 | {
|
| 1057 | dest[x] = source[x * 4 + 2];
|
| 1058 | }
|
| 1059 |
|
| 1060 | source += sourceLock.Pitch;
|
| 1061 | dest += destLock.Pitch;
|
| 1062 | }
|
| 1063 | break;
|
| 1064 | case D3DFMT_A8L8:
|
| 1065 | for(int y = 0; y < height; y++)
|
| 1066 | {
|
| 1067 | for(int x = 0; x < width; x++)
|
| 1068 | {
|
| 1069 | dest[x * 2 + 0] = source[x * 4 + 2];
|
| 1070 | dest[x * 2 + 1] = source[x * 4 + 3];
|
| 1071 | }
|
| 1072 |
|
| 1073 | source += sourceLock.Pitch;
|
| 1074 | dest += destLock.Pitch;
|
| 1075 | }
|
| 1076 | break;
|
| 1077 | default:
|
| 1078 | UNREACHABLE();
|
| 1079 | }
|
| 1080 | break;
|
| 1081 | case D3DFMT_R5G6B5:
|
| 1082 | switch(getD3DFormat())
|
| 1083 | {
|
| 1084 | case D3DFMT_L8:
|
| 1085 | for(int y = 0; y < height; y++)
|
| 1086 | {
|
| 1087 | for(int x = 0; x < width; x++)
|
| 1088 | {
|
| 1089 | unsigned char red = source[x * 2 + 1] & 0xF8;
|
| 1090 | dest[x] = red | (red >> 5);
|
| 1091 | }
|
| 1092 |
|
| 1093 | source += sourceLock.Pitch;
|
| 1094 | dest += destLock.Pitch;
|
| 1095 | }
|
| 1096 | break;
|
| 1097 | default:
|
| 1098 | UNREACHABLE();
|
| 1099 | }
|
| 1100 | break;
|
| 1101 | case D3DFMT_A1R5G5B5:
|
| 1102 | switch(getD3DFormat())
|
| 1103 | {
|
| 1104 | case D3DFMT_L8:
|
| 1105 | for(int y = 0; y < height; y++)
|
| 1106 | {
|
| 1107 | for(int x = 0; x < width; x++)
|
| 1108 | {
|
| 1109 | unsigned char red = source[x * 2 + 1] & 0x7C;
|
| 1110 | dest[x] = (red << 1) | (red >> 4);
|
| 1111 | }
|
| 1112 |
|
| 1113 | source += sourceLock.Pitch;
|
| 1114 | dest += destLock.Pitch;
|
| 1115 | }
|
| 1116 | break;
|
| 1117 | case D3DFMT_A8L8:
|
| 1118 | for(int y = 0; y < height; y++)
|
| 1119 | {
|
| 1120 | for(int x = 0; x < width; x++)
|
| 1121 | {
|
| 1122 | unsigned char red = source[x * 2 + 1] & 0x7C;
|
| 1123 | dest[x * 2 + 0] = (red << 1) | (red >> 4);
|
| 1124 | dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7;
|
| 1125 | }
|
| 1126 |
|
| 1127 | source += sourceLock.Pitch;
|
| 1128 | dest += destLock.Pitch;
|
| 1129 | }
|
| 1130 | break;
|
| 1131 | default:
|
| 1132 | UNREACHABLE();
|
| 1133 | }
|
| 1134 | break;
|
| 1135 | default:
|
| 1136 | UNREACHABLE();
|
| 1137 | }
|
| 1138 |
|
| 1139 | image->dirty = true;
|
| 1140 | mDirtyMetaData = true;
|
| 1141 | }
|
| 1142 |
|
| 1143 | image->surface->UnlockRect();
|
| 1144 | surface->UnlockRect();
|
| 1145 | surface->Release();
|
| 1146 | }
|
| 1147 |
|
| 1148 | D3DFORMAT Texture::getD3DFormat() const
|
| 1149 | {
|
| 1150 | return selectFormat(getFormat(), mType);
|
| 1151 | }
|
| 1152 |
|
| 1153 | IDirect3DBaseTexture9 *Texture::getTexture()
|
| 1154 | {
|
| 1155 | if (!isComplete())
|
| 1156 | {
|
| 1157 | return NULL;
|
| 1158 | }
|
| 1159 |
|
| 1160 | if (mDirtyMetaData)
|
| 1161 | {
|
| 1162 | mBaseTexture = createTexture();
|
| 1163 | mIsRenderable = false;
|
| 1164 | }
|
| 1165 |
|
| 1166 | if (mDirtyMetaData || dirtyImageData())
|
| 1167 | {
|
| 1168 | updateTexture();
|
| 1169 | }
|
| 1170 |
|
| 1171 | mDirtyMetaData = false;
|
| 1172 | ASSERT(!dirtyImageData());
|
| 1173 |
|
| 1174 | return mBaseTexture;
|
| 1175 | }
|
| 1176 |
|
| 1177 | bool Texture::isDirty() const
|
| 1178 | {
|
| 1179 | return (mDirty || mDirtyMetaData || dirtyImageData());
|
| 1180 | }
|
| 1181 |
|
| 1182 | // Returns the top-level texture surface as a render target
|
| 1183 | void Texture::needRenderTarget()
|
| 1184 | {
|
| 1185 | if (!mIsRenderable)
|
| 1186 | {
|
| 1187 | mBaseTexture = convertToRenderTarget();
|
| 1188 | mIsRenderable = true;
|
| 1189 | }
|
| 1190 |
|
| 1191 | if (dirtyImageData())
|
| 1192 | {
|
| 1193 | updateTexture();
|
| 1194 | }
|
| 1195 |
|
| 1196 | mDirtyMetaData = false;
|
| 1197 | }
|
| 1198 |
|
| 1199 | void Texture::dropTexture()
|
| 1200 | {
|
| 1201 | if (mBaseTexture)
|
| 1202 | {
|
| 1203 | mBaseTexture = NULL;
|
| 1204 | }
|
| 1205 |
|
| 1206 | mIsRenderable = false;
|
| 1207 | }
|
| 1208 |
|
| 1209 | void Texture::pushTexture(IDirect3DBaseTexture9 *newTexture, bool renderable)
|
| 1210 | {
|
| 1211 | mBaseTexture = newTexture;
|
| 1212 | mDirtyMetaData = false;
|
| 1213 | mIsRenderable = renderable;
|
| 1214 | mDirty = true;
|
| 1215 | }
|
| 1216 |
|
| 1217 |
|
| 1218 | GLint Texture::creationLevels(GLsizei width, GLsizei height, GLint maxlevel) const
|
| 1219 | {
|
| 1220 | if (isPow2(width) && isPow2(height))
|
| 1221 | {
|
| 1222 | return maxlevel;
|
| 1223 | }
|
| 1224 | else
|
| 1225 | {
|
| 1226 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
|
| 1227 | return 1;
|
| 1228 | }
|
| 1229 | }
|
| 1230 |
|
| 1231 | GLint Texture::creationLevels(GLsizei size, GLint maxlevel) const
|
| 1232 | {
|
| 1233 | return creationLevels(size, size, maxlevel);
|
| 1234 | }
|
| 1235 |
|
| 1236 | int Texture::levelCount() const
|
| 1237 | {
|
| 1238 | return mBaseTexture ? mBaseTexture->GetLevelCount() : 0;
|
| 1239 | }
|
| 1240 |
|
| 1241 | bool Texture::isRenderable() const
|
| 1242 | {
|
| 1243 | return mIsRenderable;
|
| 1244 | }
|
| 1245 |
|
| 1246 | Texture2D::Texture2D(GLuint id) : Texture(id)
|
| 1247 | {
|
| 1248 | mTexture = NULL;
|
| 1249 | }
|
| 1250 |
|
| 1251 | Texture2D::~Texture2D()
|
| 1252 | {
|
| 1253 | mColorbufferProxy.set(NULL);
|
| 1254 |
|
| 1255 | if (mTexture)
|
| 1256 | {
|
| 1257 | mTexture->Release();
|
| 1258 | mTexture = NULL;
|
| 1259 | }
|
| 1260 | }
|
| 1261 |
|
| 1262 | GLenum Texture2D::getTarget() const
|
| 1263 | {
|
| 1264 | return GL_TEXTURE_2D;
|
| 1265 | }
|
| 1266 |
|
| 1267 | GLenum Texture2D::getFormat() const
|
| 1268 | {
|
| 1269 | return mImageArray[0].format;
|
| 1270 | }
|
| 1271 |
|
| 1272 | // While OpenGL doesn't check texture consistency until draw-time, D3D9 requires a complete texture
|
| 1273 | // for render-to-texture (such as CopyTexImage). We have no way of keeping individual inconsistent levels.
|
| 1274 | // Call this when a particular level of the texture must be defined with a specific format, width and height.
|
| 1275 | //
|
| 1276 | // Returns true if the existing texture was unsuitable and had to be destroyed. If so, it will also set
|
| 1277 | // a new height and width for the texture by working backwards from the given width and height.
|
| 1278 | bool Texture2D::redefineTexture(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum type)
|
| 1279 | {
|
| 1280 | bool widthOkay = (mWidth >> level == width);
|
| 1281 | bool heightOkay = (mHeight >> level == height);
|
| 1282 |
|
| 1283 | bool sizeOkay = ((widthOkay && heightOkay)
|
| 1284 | || (widthOkay && mHeight >> level == 0 && height == 1)
|
| 1285 | || (heightOkay && mWidth >> level == 0 && width == 1));
|
| 1286 |
|
| 1287 | bool typeOkay = (type == mType);
|
| 1288 |
|
| 1289 | bool textureOkay = (sizeOkay && typeOkay && internalFormat == mImageArray[0].format);
|
| 1290 |
|
| 1291 | if (!textureOkay)
|
| 1292 | {
|
| 1293 | TRACE("Redefining 2D texture (%d, 0x%04X, %d, %d => 0x%04X, %d, %d).", level,
|
| 1294 | mImageArray[0].format, mWidth, mHeight,
|
| 1295 | internalFormat, width, height);
|
| 1296 |
|
| 1297 | // Purge all the levels and the texture.
|
| 1298 |
|
| 1299 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
|
| 1300 | {
|
| 1301 | if (mImageArray[i].surface != NULL)
|
| 1302 | {
|
| 1303 | mImageArray[i].dirty = false;
|
| 1304 |
|
| 1305 | mImageArray[i].surface->Release();
|
| 1306 | mImageArray[i].surface = NULL;
|
| 1307 | }
|
| 1308 | }
|
| 1309 |
|
| 1310 | if (mTexture != NULL)
|
| 1311 | {
|
| 1312 | mTexture->Release();
|
| 1313 | mTexture = NULL;
|
| 1314 | dropTexture();
|
| 1315 | }
|
| 1316 |
|
| 1317 | mWidth = width << level;
|
| 1318 | mHeight = height << level;
|
| 1319 | mImageArray[0].format = internalFormat;
|
| 1320 | mType = type;
|
| 1321 | }
|
| 1322 |
|
| 1323 | return !textureOkay;
|
| 1324 | }
|
| 1325 |
|
| 1326 | void Texture2D::setImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
|
| 1327 | {
|
| 1328 | redefineTexture(level, internalFormat, width, height, type);
|
| 1329 |
|
| 1330 | Texture::setImage(width, height, format, type, unpackAlignment, pixels, &mImageArray[level]);
|
| 1331 | }
|
| 1332 |
|
| 1333 | void Texture2D::setCompressedImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
|
| 1334 | {
|
| 1335 | redefineTexture(level, internalFormat, width, height, GL_UNSIGNED_BYTE);
|
| 1336 |
|
| 1337 | Texture::setCompressedImage(width, height, internalFormat, imageSize, pixels, &mImageArray[level]);
|
| 1338 | }
|
| 1339 |
|
| 1340 | void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
|
| 1341 | {
|
| 1342 | ASSERT(mImageArray[level].surface != NULL);
|
| 1343 |
|
| 1344 | if (level < levelCount())
|
| 1345 | {
|
| 1346 | IDirect3DSurface9 *destLevel = NULL;
|
| 1347 | HRESULT result = mTexture->GetSurfaceLevel(level, &destLevel);
|
| 1348 |
|
| 1349 | ASSERT(SUCCEEDED(result));
|
| 1350 |
|
| 1351 | if (SUCCEEDED(result))
|
| 1352 | {
|
| 1353 | Image *img = &mImageArray[level];
|
| 1354 |
|
| 1355 | RECT sourceRect = transformPixelRect(xoffset, yoffset, width, height, img->height);;
|
| 1356 |
|
| 1357 | POINT destPoint;
|
| 1358 | destPoint.x = sourceRect.left;
|
| 1359 | destPoint.y = sourceRect.top;
|
| 1360 |
|
| 1361 | result = getDevice()->UpdateSurface(img->surface, &sourceRect, destLevel, &destPoint);
|
| 1362 | ASSERT(SUCCEEDED(result));
|
| 1363 |
|
| 1364 | destLevel->Release();
|
| 1365 |
|
| 1366 | img->dirty = false;
|
| 1367 | }
|
| 1368 | }
|
| 1369 | }
|
| 1370 |
|
| 1371 | void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
|
| 1372 | {
|
| 1373 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[level]))
|
| 1374 | {
|
| 1375 | commitRect(level, xoffset, yoffset, width, height);
|
| 1376 | }
|
| 1377 | }
|
| 1378 |
|
| 1379 | void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
|
| 1380 | {
|
| 1381 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[level]))
|
| 1382 | {
|
| 1383 | commitRect(level, xoffset, yoffset, width, height);
|
| 1384 | }
|
| 1385 | }
|
| 1386 |
|
| 1387 | void Texture2D::copyImage(GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
|
| 1388 | {
|
| 1389 | IDirect3DSurface9 *renderTarget = source->getRenderTarget();
|
| 1390 |
|
| 1391 | if (!renderTarget)
|
| 1392 | {
|
| 1393 | ERR("Failed to retrieve the render target.");
|
| 1394 | return error(GL_OUT_OF_MEMORY);
|
| 1395 | }
|
| 1396 |
|
| 1397 | bool redefined = redefineTexture(level, internalFormat, width, height, mType);
|
| 1398 |
|
| 1399 | if (!isRenderableFormat())
|
| 1400 | {
|
| 1401 | copyNonRenderable(&mImageArray[level], internalFormat, 0, 0, x, y, width, height, renderTarget);
|
| 1402 | }
|
| 1403 | else
|
| 1404 | {
|
| 1405 | if (redefined)
|
| 1406 | {
|
| 1407 | convertToRenderTarget();
|
| 1408 | pushTexture(mTexture, true);
|
| 1409 | }
|
| 1410 | else
|
| 1411 | {
|
| 1412 | needRenderTarget();
|
| 1413 | }
|
| 1414 |
|
| 1415 | if (width != 0 && height != 0 && level < levelCount())
|
| 1416 | {
|
| 1417 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight());
|
| 1418 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth());
|
| 1419 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight());
|
| 1420 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth());
|
| 1421 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight());
|
| 1422 |
|
| 1423 | IDirect3DSurface9 *dest;
|
| 1424 | HRESULT hr = mTexture->GetSurfaceLevel(level, &dest);
|
| 1425 |
|
| 1426 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, internalFormat, 0, 0, dest);
|
| 1427 | dest->Release();
|
| 1428 | }
|
| 1429 | }
|
| 1430 |
|
| 1431 | mImageArray[level].width = width;
|
| 1432 | mImageArray[level].height = height;
|
| 1433 | mImageArray[level].format = internalFormat;
|
| 1434 | }
|
| 1435 |
|
| 1436 | void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
|
| 1437 | {
|
| 1438 | if (xoffset + width > mImageArray[level].width || yoffset + height > mImageArray[level].height)
|
| 1439 | {
|
| 1440 | return error(GL_INVALID_VALUE);
|
| 1441 | }
|
| 1442 |
|
| 1443 | IDirect3DSurface9 *renderTarget = source->getRenderTarget();
|
| 1444 |
|
| 1445 | if (!renderTarget)
|
| 1446 | {
|
| 1447 | ERR("Failed to retrieve the render target.");
|
| 1448 | return error(GL_OUT_OF_MEMORY);
|
| 1449 | }
|
| 1450 |
|
| 1451 | bool redefined = redefineTexture(0, mImageArray[0].format, mImageArray[0].width, mImageArray[0].height, mType);
|
| 1452 |
|
| 1453 | if (!isRenderableFormat())
|
| 1454 | {
|
| 1455 | copyNonRenderable(&mImageArray[level], getFormat(), xoffset, yoffset, x, y, width, height, renderTarget);
|
| 1456 | }
|
| 1457 | else
|
| 1458 | {
|
| 1459 | if (redefined)
|
| 1460 | {
|
| 1461 | convertToRenderTarget();
|
| 1462 | pushTexture(mTexture, true);
|
| 1463 | }
|
| 1464 | else
|
| 1465 | {
|
| 1466 | needRenderTarget();
|
| 1467 | }
|
| 1468 |
|
| 1469 | if (level < levelCount())
|
| 1470 | {
|
| 1471 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight());
|
| 1472 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth());
|
| 1473 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight());
|
| 1474 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth());
|
| 1475 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight());
|
| 1476 |
|
| 1477 | GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[level].height);
|
| 1478 |
|
| 1479 | IDirect3DSurface9 *dest;
|
| 1480 | HRESULT hr = mTexture->GetSurfaceLevel(level, &dest);
|
| 1481 |
|
| 1482 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, mImageArray[0].format, xoffset, destYOffset, dest);
|
| 1483 | dest->Release();
|
| 1484 | }
|
| 1485 | }
|
| 1486 | }
|
| 1487 |
|
| 1488 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
|
| 1489 | bool Texture2D::isComplete() const
|
| 1490 | {
|
| 1491 | GLsizei width = mImageArray[0].width;
|
| 1492 | GLsizei height = mImageArray[0].height;
|
| 1493 |
|
| 1494 | if (width <= 0 || height <= 0)
|
| 1495 | {
|
| 1496 | return false;
|
| 1497 | }
|
| 1498 |
|
| 1499 | bool mipmapping = false;
|
| 1500 |
|
| 1501 | switch (mMinFilter)
|
| 1502 | {
|
| 1503 | case GL_NEAREST:
|
| 1504 | case GL_LINEAR:
|
| 1505 | mipmapping = false;
|
| 1506 | break;
|
| 1507 | case GL_NEAREST_MIPMAP_NEAREST:
|
| 1508 | case GL_LINEAR_MIPMAP_NEAREST:
|
| 1509 | case GL_NEAREST_MIPMAP_LINEAR:
|
| 1510 | case GL_LINEAR_MIPMAP_LINEAR:
|
| 1511 | mipmapping = true;
|
| 1512 | break;
|
| 1513 | default: UNREACHABLE();
|
| 1514 | }
|
| 1515 |
|
| 1516 | if ((getFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) ||
|
| 1517 | (getFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatLinearFilter()))
|
| 1518 | {
|
| 1519 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST))
|
| 1520 | {
|
| 1521 | return false;
|
| 1522 | }
|
| 1523 | }
|
| 1524 |
|
| 1525 |
|
| 1526 | if ((getWrapS() != GL_CLAMP_TO_EDGE && !isPow2(width))
|
| 1527 | || (getWrapT() != GL_CLAMP_TO_EDGE && !isPow2(height)))
|
| 1528 | {
|
| 1529 | return false;
|
| 1530 | }
|
| 1531 |
|
| 1532 | if (mipmapping)
|
| 1533 | {
|
| 1534 | if (!isPow2(width) || !isPow2(height))
|
| 1535 | {
|
| 1536 | return false;
|
| 1537 | }
|
| 1538 |
|
| 1539 | int q = log2(std::max(width, height));
|
| 1540 |
|
| 1541 | for (int level = 1; level <= q; level++)
|
| 1542 | {
|
| 1543 | if (mImageArray[level].format != mImageArray[0].format)
|
| 1544 | {
|
| 1545 | return false;
|
| 1546 | }
|
| 1547 |
|
| 1548 | if (mImageArray[level].width != std::max(1, width >> level))
|
| 1549 | {
|
| 1550 | return false;
|
| 1551 | }
|
| 1552 |
|
| 1553 | if (mImageArray[level].height != std::max(1, height >> level))
|
| 1554 | {
|
| 1555 | return false;
|
| 1556 | }
|
| 1557 | }
|
| 1558 | }
|
| 1559 |
|
| 1560 | return true;
|
| 1561 | }
|
| 1562 |
|
| 1563 | bool Texture2D::isCompressed() const
|
| 1564 | {
|
| 1565 | return IsCompressed(getFormat());
|
| 1566 | }
|
| 1567 |
|
| 1568 | // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one
|
| 1569 | IDirect3DBaseTexture9 *Texture2D::createTexture()
|
| 1570 | {
|
| 1571 | IDirect3DTexture9 *texture;
|
| 1572 |
|
| 1573 | IDirect3DDevice9 *device = getDevice();
|
| 1574 | D3DFORMAT format = selectFormat(mImageArray[0].format, mType);
|
| 1575 |
|
| 1576 | HRESULT result = device->CreateTexture(mWidth, mHeight, creationLevels(mWidth, mHeight, 0), 0, format, D3DPOOL_DEFAULT, &texture, NULL);
|
| 1577 |
|
| 1578 | if (FAILED(result))
|
| 1579 | {
|
| 1580 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
|
| 1581 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL);
|
| 1582 | }
|
| 1583 |
|
| 1584 | if (mTexture) mTexture->Release();
|
| 1585 | mTexture = texture;
|
| 1586 | return texture;
|
| 1587 | }
|
| 1588 |
|
| 1589 | void Texture2D::updateTexture()
|
| 1590 | {
|
| 1591 | IDirect3DDevice9 *device = getDevice();
|
| 1592 |
|
| 1593 | int levels = levelCount();
|
| 1594 |
|
| 1595 | for (int level = 0; level < levels; level++)
|
| 1596 | {
|
| 1597 | if (mImageArray[level].dirty)
|
| 1598 | {
|
| 1599 | IDirect3DSurface9 *levelSurface = NULL;
|
| 1600 | HRESULT result = mTexture->GetSurfaceLevel(level, &levelSurface);
|
| 1601 |
|
| 1602 | ASSERT(SUCCEEDED(result));
|
| 1603 |
|
| 1604 | if (SUCCEEDED(result))
|
| 1605 | {
|
| 1606 | result = device->UpdateSurface(mImageArray[level].surface, NULL, levelSurface, NULL);
|
| 1607 | ASSERT(SUCCEEDED(result));
|
| 1608 |
|
| 1609 | levelSurface->Release();
|
| 1610 |
|
| 1611 | mImageArray[level].dirty = false;
|
| 1612 | }
|
| 1613 | }
|
| 1614 | }
|
| 1615 | }
|
| 1616 |
|
| 1617 | IDirect3DBaseTexture9 *Texture2D::convertToRenderTarget()
|
| 1618 | {
|
| 1619 | IDirect3DTexture9 *texture = NULL;
|
| 1620 |
|
| 1621 | if (mWidth != 0 && mHeight != 0)
|
| 1622 | {
|
| 1623 | egl::Display *display = getDisplay();
|
| 1624 | IDirect3DDevice9 *device = getDevice();
|
| 1625 | D3DFORMAT format = selectFormat(mImageArray[0].format, mType);
|
| 1626 |
|
| 1627 | HRESULT result = device->CreateTexture(mWidth, mHeight, creationLevels(mWidth, mHeight, 0), D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL);
|
| 1628 |
|
| 1629 | if (FAILED(result))
|
| 1630 | {
|
| 1631 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
|
| 1632 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL);
|
| 1633 | }
|
| 1634 |
|
| 1635 | if (mTexture != NULL)
|
| 1636 | {
|
| 1637 | int levels = levelCount();
|
| 1638 | for (int i = 0; i < levels; i++)
|
| 1639 | {
|
| 1640 | IDirect3DSurface9 *source;
|
| 1641 | result = mTexture->GetSurfaceLevel(i, &source);
|
| 1642 |
|
| 1643 | if (FAILED(result))
|
| 1644 | {
|
| 1645 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
|
| 1646 |
|
| 1647 | texture->Release();
|
| 1648 |
|
| 1649 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL);
|
| 1650 | }
|
| 1651 |
|
| 1652 | IDirect3DSurface9 *dest;
|
| 1653 | result = texture->GetSurfaceLevel(i, &dest);
|
| 1654 |
|
| 1655 | if (FAILED(result))
|
| 1656 | {
|
| 1657 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
|
| 1658 |
|
| 1659 | texture->Release();
|
| 1660 | source->Release();
|
| 1661 |
|
| 1662 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL);
|
| 1663 | }
|
| 1664 |
|
| 1665 | display->endScene();
|
| 1666 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE);
|
| 1667 |
|
| 1668 | if (FAILED(result))
|
| 1669 | {
|
| 1670 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
|
| 1671 |
|
| 1672 | texture->Release();
|
| 1673 | source->Release();
|
| 1674 | dest->Release();
|
| 1675 |
|
| 1676 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL);
|
| 1677 | }
|
| 1678 |
|
| 1679 | source->Release();
|
| 1680 | dest->Release();
|
| 1681 | }
|
| 1682 | }
|
| 1683 | }
|
| 1684 |
|
| 1685 | if (mTexture != NULL)
|
| 1686 | {
|
| 1687 | mTexture->Release();
|
| 1688 | }
|
| 1689 |
|
| 1690 | mTexture = texture;
|
| 1691 | return mTexture;
|
| 1692 | }
|
| 1693 |
|
| 1694 | bool Texture2D::dirtyImageData() const
|
| 1695 | {
|
| 1696 | int q = log2(std::max(mWidth, mHeight));
|
| 1697 |
|
| 1698 | for (int i = 0; i <= q; i++)
|
| 1699 | {
|
| 1700 | if (mImageArray[i].dirty) return true;
|
| 1701 | }
|
| 1702 |
|
| 1703 | return false;
|
| 1704 | }
|
| 1705 |
|
| 1706 | void Texture2D::generateMipmaps()
|
| 1707 | {
|
| 1708 | if (!isPow2(mImageArray[0].width) || !isPow2(mImageArray[0].height))
|
| 1709 | {
|
| 1710 | return error(GL_INVALID_OPERATION);
|
| 1711 | }
|
| 1712 |
|
| 1713 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
|
| 1714 | unsigned int q = log2(std::max(mWidth, mHeight));
|
| 1715 | for (unsigned int i = 1; i <= q; i++)
|
| 1716 | {
|
| 1717 | if (mImageArray[i].surface != NULL)
|
| 1718 | {
|
| 1719 | mImageArray[i].surface->Release();
|
| 1720 | mImageArray[i].surface = NULL;
|
| 1721 | }
|
| 1722 |
|
| 1723 | mImageArray[i].dirty = false;
|
| 1724 |
|
| 1725 | mImageArray[i].format = mImageArray[0].format;
|
| 1726 | mImageArray[i].width = std::max(mImageArray[0].width >> i, 1);
|
| 1727 | mImageArray[i].height = std::max(mImageArray[0].height >> i, 1);
|
| 1728 | }
|
| 1729 |
|
| 1730 | if (isRenderable())
|
| 1731 | {
|
| 1732 | if (mTexture == NULL)
|
| 1733 | {
|
| 1734 | ERR(" failed because mTexture was null.");
|
| 1735 | return;
|
| 1736 | }
|
| 1737 |
|
| 1738 | for (unsigned int i = 1; i <= q; i++)
|
| 1739 | {
|
| 1740 | IDirect3DSurface9 *upper = NULL;
|
| 1741 | IDirect3DSurface9 *lower = NULL;
|
| 1742 |
|
| 1743 | mTexture->GetSurfaceLevel(i-1, &upper);
|
| 1744 | mTexture->GetSurfaceLevel(i, &lower);
|
| 1745 |
|
| 1746 | if (upper != NULL && lower != NULL)
|
| 1747 | {
|
| 1748 | getBlitter()->boxFilter(upper, lower);
|
| 1749 | }
|
| 1750 |
|
| 1751 | if (upper != NULL) upper->Release();
|
| 1752 | if (lower != NULL) lower->Release();
|
| 1753 | }
|
| 1754 | }
|
| 1755 | else
|
| 1756 | {
|
| 1757 | for (unsigned int i = 1; i <= q; i++)
|
| 1758 | {
|
| 1759 | createSurface(mImageArray[i].width, mImageArray[i].height, mImageArray[i].format, mType, &mImageArray[i]);
|
| 1760 | if (mImageArray[i].surface == NULL)
|
| 1761 | {
|
| 1762 | return error(GL_OUT_OF_MEMORY);
|
| 1763 | }
|
| 1764 |
|
| 1765 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[i].surface, NULL, NULL, mImageArray[i - 1].surface, NULL, NULL, D3DX_FILTER_BOX, 0)))
|
| 1766 | {
|
| 1767 | ERR(" failed to load filter %d to %d.", i - 1, i);
|
| 1768 | }
|
| 1769 |
|
| 1770 | mImageArray[i].dirty = true;
|
| 1771 | }
|
| 1772 |
|
| 1773 | mDirtyMetaData = true;
|
| 1774 | }
|
| 1775 | }
|
| 1776 |
|
| 1777 | Renderbuffer *Texture2D::getColorbuffer(GLenum target)
|
| 1778 | {
|
| 1779 | if (target != GL_TEXTURE_2D)
|
| 1780 | {
|
| 1781 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
|
| 1782 | }
|
| 1783 |
|
| 1784 | if (mColorbufferProxy.get() == NULL)
|
| 1785 | {
|
| 1786 | mColorbufferProxy.set(new Renderbuffer(id(), new TextureColorbufferProxy(this, target)));
|
| 1787 | }
|
| 1788 |
|
| 1789 | return mColorbufferProxy.get();
|
| 1790 | }
|
| 1791 |
|
| 1792 | IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target)
|
| 1793 | {
|
| 1794 | ASSERT(target == GL_TEXTURE_2D);
|
| 1795 |
|
| 1796 | needRenderTarget();
|
| 1797 |
|
| 1798 | if (mTexture == NULL)
|
| 1799 | {
|
| 1800 | return NULL;
|
| 1801 | }
|
| 1802 |
|
| 1803 | IDirect3DSurface9 *renderTarget = NULL;
|
| 1804 | mTexture->GetSurfaceLevel(0, &renderTarget);
|
| 1805 |
|
| 1806 | return renderTarget;
|
| 1807 | }
|
| 1808 |
|
| 1809 | TextureCubeMap::TextureCubeMap(GLuint id) : Texture(id)
|
| 1810 | {
|
| 1811 | mTexture = NULL;
|
| 1812 | }
|
| 1813 |
|
| 1814 | TextureCubeMap::~TextureCubeMap()
|
| 1815 | {
|
| 1816 | for (int i = 0; i < 6; i++)
|
| 1817 | {
|
| 1818 | mFaceProxies[i].set(NULL);
|
| 1819 | }
|
| 1820 |
|
| 1821 | if (mTexture)
|
| 1822 | {
|
| 1823 | mTexture->Release();
|
| 1824 | mTexture = NULL;
|
| 1825 | }
|
| 1826 | }
|
| 1827 |
|
| 1828 | GLenum TextureCubeMap::getTarget() const
|
| 1829 | {
|
| 1830 | return GL_TEXTURE_CUBE_MAP;
|
| 1831 | }
|
| 1832 |
|
| 1833 | GLenum TextureCubeMap::getFormat() const
|
| 1834 | {
|
| 1835 | return mImageArray[0][0].format;
|
| 1836 | }
|
| 1837 |
|
| 1838 | void TextureCubeMap::setImagePosX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
|
| 1839 | {
|
| 1840 | setImage(0, level, internalFormat, width, height, format, type, unpackAlignment, pixels);
|
| 1841 | }
|
| 1842 |
|
| 1843 | void TextureCubeMap::setImageNegX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
|
| 1844 | {
|
| 1845 | setImage(1, level, internalFormat, width, height, format, type, unpackAlignment, pixels);
|
| 1846 | }
|
| 1847 |
|
| 1848 | void TextureCubeMap::setImagePosY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
|
| 1849 | {
|
| 1850 | setImage(2, level, internalFormat, width, height, format, type, unpackAlignment, pixels);
|
| 1851 | }
|
| 1852 |
|
| 1853 | void TextureCubeMap::setImageNegY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
|
| 1854 | {
|
| 1855 | setImage(3, level, internalFormat, width, height, format, type, unpackAlignment, pixels);
|
| 1856 | }
|
| 1857 |
|
| 1858 | void TextureCubeMap::setImagePosZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
|
| 1859 | {
|
| 1860 | setImage(4, level, internalFormat, width, height, format, type, unpackAlignment, pixels);
|
| 1861 | }
|
| 1862 |
|
| 1863 | void TextureCubeMap::setImageNegZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
|
| 1864 | {
|
| 1865 | setImage(5, level, internalFormat, width, height, format, type, unpackAlignment, pixels);
|
| 1866 | }
|
| 1867 |
|
| 1868 | void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
|
| 1869 | {
|
| 1870 | redefineTexture(level, internalFormat, width);
|
| 1871 |
|
| 1872 | Texture::setCompressedImage(width, height, internalFormat, imageSize, pixels, &mImageArray[faceIndex(face)][level]);
|
| 1873 | }
|
| 1874 |
|
| 1875 | void TextureCubeMap::commitRect(GLenum faceTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
|
| 1876 | {
|
| 1877 | int face = faceIndex(faceTarget);
|
| 1878 | ASSERT(mImageArray[face][level].surface != NULL);
|
| 1879 |
|
| 1880 | if (level < levelCount())
|
| 1881 | {
|
| 1882 | IDirect3DSurface9 *destLevel = getCubeMapSurface(faceTarget, level);
|
| 1883 | ASSERT(destLevel != NULL);
|
| 1884 |
|
| 1885 | if (destLevel != NULL)
|
| 1886 | {
|
| 1887 | Image *img = &mImageArray[face][level];
|
| 1888 |
|
| 1889 | RECT sourceRect = transformPixelRect(xoffset, yoffset, width, height, img->height);;
|
| 1890 |
|
| 1891 | POINT destPoint;
|
| 1892 | destPoint.x = sourceRect.left;
|
| 1893 | destPoint.y = sourceRect.top;
|
| 1894 |
|
| 1895 | HRESULT result = getDevice()->UpdateSurface(img->surface, &sourceRect, destLevel, &destPoint);
|
| 1896 | ASSERT(SUCCEEDED(result));
|
| 1897 |
|
| 1898 | destLevel->Release();
|
| 1899 |
|
| 1900 | img->dirty = false;
|
| 1901 | }
|
| 1902 | }
|
| 1903 | }
|
| 1904 |
|
| 1905 | void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
|
| 1906 | {
|
| 1907 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level]))
|
| 1908 | {
|
| 1909 | commitRect(target, level, xoffset, yoffset, width, height);
|
| 1910 | }
|
| 1911 | }
|
| 1912 |
|
| 1913 | void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
|
| 1914 | {
|
| 1915 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level]))
|
| 1916 | {
|
| 1917 | commitRect(target, level, xoffset, yoffset, width, height);
|
| 1918 | }
|
| 1919 | }
|
| 1920 |
|
| 1921 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
|
| 1922 | bool TextureCubeMap::isComplete() const
|
| 1923 | {
|
| 1924 | int size = mImageArray[0][0].width;
|
| 1925 |
|
| 1926 | if (size <= 0)
|
| 1927 | {
|
| 1928 | return false;
|
| 1929 | }
|
| 1930 |
|
| 1931 | bool mipmapping;
|
| 1932 |
|
| 1933 | switch (mMinFilter)
|
| 1934 | {
|
| 1935 | case GL_NEAREST:
|
| 1936 | case GL_LINEAR:
|
| 1937 | mipmapping = false;
|
| 1938 | break;
|
| 1939 | case GL_NEAREST_MIPMAP_NEAREST:
|
| 1940 | case GL_LINEAR_MIPMAP_NEAREST:
|
| 1941 | case GL_NEAREST_MIPMAP_LINEAR:
|
| 1942 | case GL_LINEAR_MIPMAP_LINEAR:
|
| 1943 | mipmapping = true;
|
| 1944 | break;
|
| 1945 | default: UNREACHABLE();
|
| 1946 | }
|
| 1947 |
|
| 1948 | for (int face = 0; face < 6; face++)
|
| 1949 | {
|
| 1950 | if (mImageArray[face][0].width != size || mImageArray[face][0].height != size)
|
| 1951 | {
|
| 1952 | return false;
|
| 1953 | }
|
| 1954 | }
|
| 1955 |
|
| 1956 | if ((getFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) ||
|
| 1957 | (getFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatLinearFilter()))
|
| 1958 | {
|
| 1959 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST))
|
| 1960 | {
|
| 1961 | return false;
|
| 1962 | }
|
| 1963 | }
|
| 1964 |
|
| 1965 | if (mipmapping)
|
| 1966 | {
|
| 1967 | if (!isPow2(size) && (getWrapS() != GL_CLAMP_TO_EDGE || getWrapT() != GL_CLAMP_TO_EDGE))
|
| 1968 | {
|
| 1969 | return false;
|
| 1970 | }
|
| 1971 |
|
| 1972 | int q = log2(size);
|
| 1973 |
|
| 1974 | for (int face = 0; face < 6; face++)
|
| 1975 | {
|
| 1976 | for (int level = 1; level <= q; level++)
|
| 1977 | {
|
| 1978 | if (mImageArray[face][level].format != mImageArray[0][0].format)
|
| 1979 | {
|
| 1980 | return false;
|
| 1981 | }
|
| 1982 |
|
| 1983 | if (mImageArray[face][level].width != std::max(1, size >> level))
|
| 1984 | {
|
| 1985 | return false;
|
| 1986 | }
|
| 1987 |
|
| 1988 | ASSERT(mImageArray[face][level].height == mImageArray[face][level].width);
|
| 1989 | }
|
| 1990 | }
|
| 1991 | }
|
| 1992 |
|
| 1993 | return true;
|
| 1994 | }
|
| 1995 |
|
| 1996 | bool TextureCubeMap::isCompressed() const
|
| 1997 | {
|
| 1998 | return IsCompressed(getFormat());
|
| 1999 | }
|
| 2000 |
|
| 2001 | // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one
|
| 2002 | IDirect3DBaseTexture9 *TextureCubeMap::createTexture()
|
| 2003 | {
|
| 2004 | IDirect3DDevice9 *device = getDevice();
|
| 2005 | D3DFORMAT format = selectFormat(mImageArray[0][0].format, mType);
|
| 2006 |
|
| 2007 | IDirect3DCubeTexture9 *texture;
|
| 2008 |
|
| 2009 | HRESULT result = device->CreateCubeTexture(mWidth, creationLevels(mWidth, 0), 0, format, D3DPOOL_DEFAULT, &texture, NULL);
|
| 2010 |
|
| 2011 | if (FAILED(result))
|
| 2012 | {
|
| 2013 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
|
| 2014 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL);
|
| 2015 | }
|
| 2016 |
|
| 2017 | if (mTexture) mTexture->Release();
|
| 2018 |
|
| 2019 | mTexture = texture;
|
| 2020 | return mTexture;
|
| 2021 | }
|
| 2022 |
|
| 2023 | void TextureCubeMap::updateTexture()
|
| 2024 | {
|
| 2025 | IDirect3DDevice9 *device = getDevice();
|
| 2026 |
|
| 2027 | for (int face = 0; face < 6; face++)
|
| 2028 | {
|
| 2029 | int levels = levelCount();
|
| 2030 | for (int level = 0; level < levels; level++)
|
| 2031 | {
|
| 2032 | Image *img = &mImageArray[face][level];
|
| 2033 |
|
| 2034 | if (img->dirty)
|
| 2035 | {
|
| 2036 | IDirect3DSurface9 *levelSurface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
|
| 2037 | ASSERT(levelSurface != NULL);
|
| 2038 |
|
| 2039 | if (levelSurface != NULL)
|
| 2040 | {
|
| 2041 | HRESULT result = device->UpdateSurface(img->surface, NULL, levelSurface, NULL);
|
| 2042 | ASSERT(SUCCEEDED(result));
|
| 2043 |
|
| 2044 | levelSurface->Release();
|
| 2045 |
|
| 2046 | img->dirty = false;
|
| 2047 | }
|
| 2048 | }
|
| 2049 | }
|
| 2050 | }
|
| 2051 | }
|
| 2052 |
|
| 2053 | IDirect3DBaseTexture9 *TextureCubeMap::convertToRenderTarget()
|
| 2054 | {
|
| 2055 | IDirect3DCubeTexture9 *texture = NULL;
|
| 2056 |
|
| 2057 | if (mWidth != 0)
|
| 2058 | {
|
| 2059 | egl::Display *display = getDisplay();
|
| 2060 | IDirect3DDevice9 *device = getDevice();
|
| 2061 | D3DFORMAT format = selectFormat(mImageArray[0][0].format, mType);
|
| 2062 |
|
| 2063 | HRESULT result = device->CreateCubeTexture(mWidth, creationLevels(mWidth, 0), D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL);
|
| 2064 |
|
| 2065 | if (FAILED(result))
|
| 2066 | {
|
| 2067 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
|
| 2068 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL);
|
| 2069 | }
|
| 2070 |
|
| 2071 | if (mTexture != NULL)
|
| 2072 | {
|
| 2073 | int levels = levelCount();
|
| 2074 | for (int f = 0; f < 6; f++)
|
| 2075 | {
|
| 2076 | for (int i = 0; i < levels; i++)
|
| 2077 | {
|
| 2078 | IDirect3DSurface9 *source;
|
| 2079 | result = mTexture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i, &source);
|
| 2080 |
|
| 2081 | if (FAILED(result))
|
| 2082 | {
|
| 2083 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
|
| 2084 |
|
| 2085 | texture->Release();
|
| 2086 |
|
| 2087 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL);
|
| 2088 | }
|
| 2089 |
|
| 2090 | IDirect3DSurface9 *dest;
|
| 2091 | result = texture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i, &dest);
|
| 2092 |
|
| 2093 | if (FAILED(result))
|
| 2094 | {
|
| 2095 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
|
| 2096 |
|
| 2097 | texture->Release();
|
| 2098 | source->Release();
|
| 2099 |
|
| 2100 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL);
|
| 2101 | }
|
| 2102 |
|
| 2103 | display->endScene();
|
| 2104 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE);
|
| 2105 |
|
| 2106 | if (FAILED(result))
|
| 2107 | {
|
| 2108 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
|
| 2109 |
|
| 2110 | texture->Release();
|
| 2111 | source->Release();
|
| 2112 | dest->Release();
|
| 2113 |
|
| 2114 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL);
|
| 2115 | }
|
| 2116 | }
|
| 2117 | }
|
| 2118 | }
|
| 2119 | }
|
| 2120 |
|
| 2121 | if (mTexture != NULL)
|
| 2122 | {
|
| 2123 | mTexture->Release();
|
| 2124 | }
|
| 2125 |
|
| 2126 | mTexture = texture;
|
| 2127 | return mTexture;
|
| 2128 | }
|
| 2129 |
|
| 2130 | void TextureCubeMap::setImage(int face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
|
| 2131 | {
|
| 2132 | redefineTexture(level, internalFormat, width);
|
| 2133 |
|
| 2134 | Texture::setImage(width, height, format, type, unpackAlignment, pixels, &mImageArray[face][level]);
|
| 2135 | }
|
| 2136 |
|
| 2137 | unsigned int TextureCubeMap::faceIndex(GLenum face)
|
| 2138 | {
|
| 2139 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
|
| 2140 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
|
| 2141 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
|
| 2142 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
|
| 2143 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
|
| 2144 |
|
| 2145 | return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
|
| 2146 | }
|
| 2147 |
|
| 2148 | bool TextureCubeMap::dirtyImageData() const
|
| 2149 | {
|
| 2150 | int q = log2(mWidth);
|
| 2151 |
|
| 2152 | for (int f = 0; f < 6; f++)
|
| 2153 | {
|
| 2154 | for (int i = 0; i <= q; i++)
|
| 2155 | {
|
| 2156 | if (mImageArray[f][i].dirty) return true;
|
| 2157 | }
|
| 2158 | }
|
| 2159 |
|
| 2160 | return false;
|
| 2161 | }
|
| 2162 |
|
| 2163 | // While OpenGL doesn't check texture consistency until draw-time, D3D9 requires a complete texture
|
| 2164 | // for render-to-texture (such as CopyTexImage). We have no way of keeping individual inconsistent levels & faces.
|
| 2165 | // Call this when a particular level of the texture must be defined with a specific format, width and height.
|
| 2166 | //
|
| 2167 | // Returns true if the existing texture was unsuitable had to be destroyed. If so, it will also set
|
| 2168 | // a new size for the texture by working backwards from the given size.
|
| 2169 | bool TextureCubeMap::redefineTexture(GLint level, GLenum internalFormat, GLsizei width)
|
| 2170 | {
|
| 2171 | // Are these settings compatible with level 0?
|
| 2172 | bool sizeOkay = (mImageArray[0][0].width >> level == width);
|
| 2173 |
|
| 2174 | bool textureOkay = (sizeOkay && internalFormat == mImageArray[0][0].format);
|
| 2175 |
|
| 2176 | if (!textureOkay)
|
| 2177 | {
|
| 2178 | TRACE("Redefining cube texture (%d, 0x%04X, %d => 0x%04X, %d).", level,
|
| 2179 | mImageArray[0][0].format, mImageArray[0][0].width,
|
| 2180 | internalFormat, width);
|
| 2181 |
|
| 2182 | // Purge all the levels and the texture.
|
| 2183 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
|
| 2184 | {
|
| 2185 | for (int f = 0; f < 6; f++)
|
| 2186 | {
|
| 2187 | if (mImageArray[f][i].surface != NULL)
|
| 2188 | {
|
| 2189 | mImageArray[f][i].dirty = false;
|
| 2190 |
|
| 2191 | mImageArray[f][i].surface->Release();
|
| 2192 | mImageArray[f][i].surface = NULL;
|
| 2193 | }
|
| 2194 | }
|
| 2195 | }
|
| 2196 |
|
| 2197 | if (mTexture != NULL)
|
| 2198 | {
|
| 2199 | mTexture->Release();
|
| 2200 | mTexture = NULL;
|
| 2201 | dropTexture();
|
| 2202 | }
|
| 2203 |
|
| 2204 | mWidth = width << level;
|
| 2205 | mImageArray[0][0].width = width << level;
|
| 2206 | mHeight = width << level;
|
| 2207 | mImageArray[0][0].height = width << level;
|
| 2208 |
|
| 2209 | mImageArray[0][0].format = internalFormat;
|
| 2210 | }
|
| 2211 |
|
| 2212 | return !textureOkay;
|
| 2213 | }
|
| 2214 |
|
| 2215 | void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
|
| 2216 | {
|
| 2217 | IDirect3DSurface9 *renderTarget = source->getRenderTarget();
|
| 2218 |
|
| 2219 | if (!renderTarget)
|
| 2220 | {
|
| 2221 | ERR("Failed to retrieve the render target.");
|
| 2222 | return error(GL_OUT_OF_MEMORY);
|
| 2223 | }
|
| 2224 |
|
| 2225 | unsigned int faceindex = faceIndex(target);
|
| 2226 | bool redefined = redefineTexture(level, internalFormat, width);
|
| 2227 |
|
| 2228 | if (!isRenderableFormat())
|
| 2229 | {
|
| 2230 | copyNonRenderable(&mImageArray[faceindex][level], internalFormat, 0, 0, x, y, width, height, renderTarget);
|
| 2231 | }
|
| 2232 | else
|
| 2233 | {
|
| 2234 | if (redefined)
|
| 2235 | {
|
| 2236 | convertToRenderTarget();
|
| 2237 | pushTexture(mTexture, true);
|
| 2238 | }
|
| 2239 | else
|
| 2240 | {
|
| 2241 | needRenderTarget();
|
| 2242 | }
|
| 2243 |
|
| 2244 | ASSERT(width == height);
|
| 2245 |
|
| 2246 | if (width > 0 && level < levelCount())
|
| 2247 | {
|
| 2248 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight());
|
| 2249 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth());
|
| 2250 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight());
|
| 2251 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth());
|
| 2252 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight());
|
| 2253 |
|
| 2254 | IDirect3DSurface9 *dest = getCubeMapSurface(target, level);
|
| 2255 |
|
| 2256 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, internalFormat, 0, 0, dest);
|
| 2257 | dest->Release();
|
| 2258 | }
|
| 2259 | }
|
| 2260 |
|
| 2261 | mImageArray[faceindex][level].width = width;
|
| 2262 | mImageArray[faceindex][level].height = height;
|
| 2263 | mImageArray[faceindex][level].format = internalFormat;
|
| 2264 | }
|
| 2265 |
|
| 2266 | IDirect3DSurface9 *TextureCubeMap::getCubeMapSurface(GLenum face, unsigned int level)
|
| 2267 | {
|
| 2268 | if (mTexture == NULL)
|
| 2269 | {
|
| 2270 | UNREACHABLE();
|
| 2271 | return NULL;
|
| 2272 | }
|
| 2273 |
|
| 2274 | IDirect3DSurface9 *surface = NULL;
|
| 2275 |
|
| 2276 | HRESULT hr = mTexture->GetCubeMapSurface(es2dx::ConvertCubeFace(face), level, &surface);
|
| 2277 |
|
| 2278 | return (SUCCEEDED(hr)) ? surface : NULL;
|
| 2279 | }
|
| 2280 |
|
| 2281 | void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
|
| 2282 | {
|
| 2283 | GLsizei size = mImageArray[faceIndex(target)][level].width;
|
| 2284 |
|
| 2285 | if (xoffset + width > size || yoffset + height > size)
|
| 2286 | {
|
| 2287 | return error(GL_INVALID_VALUE);
|
| 2288 | }
|
| 2289 |
|
| 2290 | IDirect3DSurface9 *renderTarget = source->getRenderTarget();
|
| 2291 |
|
| 2292 | if (!renderTarget)
|
| 2293 | {
|
| 2294 | ERR("Failed to retrieve the render target.");
|
| 2295 | return error(GL_OUT_OF_MEMORY);
|
| 2296 | }
|
| 2297 |
|
| 2298 | unsigned int faceindex = faceIndex(target);
|
| 2299 | bool redefined = redefineTexture(0, mImageArray[0][0].format, mImageArray[0][0].width);
|
| 2300 |
|
| 2301 | if (!isRenderableFormat())
|
| 2302 | {
|
| 2303 | copyNonRenderable(&mImageArray[faceindex][level], getFormat(), 0, 0, x, y, width, height, renderTarget);
|
| 2304 | }
|
| 2305 | else
|
| 2306 | {
|
| 2307 | if (redefined)
|
| 2308 | {
|
| 2309 | convertToRenderTarget();
|
| 2310 | pushTexture(mTexture, true);
|
| 2311 | }
|
| 2312 | else
|
| 2313 | {
|
| 2314 | needRenderTarget();
|
| 2315 | }
|
| 2316 |
|
| 2317 | if (level < levelCount())
|
| 2318 | {
|
| 2319 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight());
|
| 2320 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth());
|
| 2321 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight());
|
| 2322 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth());
|
| 2323 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight());
|
| 2324 |
|
| 2325 | GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[faceindex][level].width);
|
| 2326 |
|
| 2327 | IDirect3DSurface9 *dest = getCubeMapSurface(target, level);
|
| 2328 |
|
| 2329 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, mImageArray[0][0].format, xoffset, destYOffset, dest);
|
| 2330 | dest->Release();
|
| 2331 | }
|
| 2332 | }
|
| 2333 | }
|
| 2334 |
|
| 2335 | bool TextureCubeMap::isCubeComplete() const
|
| 2336 | {
|
| 2337 | if (mImageArray[0][0].width == 0)
|
| 2338 | {
|
| 2339 | return false;
|
| 2340 | }
|
| 2341 |
|
| 2342 | for (unsigned int f = 1; f < 6; f++)
|
| 2343 | {
|
| 2344 | if (mImageArray[f][0].width != mImageArray[0][0].width
|
| 2345 | || mImageArray[f][0].format != mImageArray[0][0].format)
|
| 2346 | {
|
| 2347 | return false;
|
| 2348 | }
|
| 2349 | }
|
| 2350 |
|
| 2351 | return true;
|
| 2352 | }
|
| 2353 |
|
| 2354 | void TextureCubeMap::generateMipmaps()
|
| 2355 | {
|
| 2356 | if (!isPow2(mImageArray[0][0].width) || !isCubeComplete())
|
| 2357 | {
|
| 2358 | return error(GL_INVALID_OPERATION);
|
| 2359 | }
|
| 2360 |
|
| 2361 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
|
| 2362 | unsigned int q = log2(mImageArray[0][0].width);
|
| 2363 | for (unsigned int f = 0; f < 6; f++)
|
| 2364 | {
|
| 2365 | for (unsigned int i = 1; i <= q; i++)
|
| 2366 | {
|
| 2367 | if (mImageArray[f][i].surface != NULL)
|
| 2368 | {
|
| 2369 | mImageArray[f][i].surface->Release();
|
| 2370 | mImageArray[f][i].surface = NULL;
|
| 2371 | }
|
| 2372 |
|
| 2373 | mImageArray[f][i].dirty = false;
|
| 2374 |
|
| 2375 | mImageArray[f][i].format = mImageArray[f][0].format;
|
| 2376 | mImageArray[f][i].width = std::max(mImageArray[f][0].width >> i, 1);
|
| 2377 | mImageArray[f][i].height = mImageArray[f][i].width;
|
| 2378 | }
|
| 2379 | }
|
| 2380 |
|
| 2381 | if (isRenderable())
|
| 2382 | {
|
| 2383 | if (mTexture == NULL)
|
| 2384 | {
|
| 2385 | return;
|
| 2386 | }
|
| 2387 |
|
| 2388 | for (unsigned int f = 0; f < 6; f++)
|
| 2389 | {
|
| 2390 | for (unsigned int i = 1; i <= q; i++)
|
| 2391 | {
|
| 2392 | IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i-1);
|
| 2393 | IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i);
|
| 2394 |
|
| 2395 | if (upper != NULL && lower != NULL)
|
| 2396 | {
|
| 2397 | getBlitter()->boxFilter(upper, lower);
|
| 2398 | }
|
| 2399 |
|
| 2400 | if (upper != NULL) upper->Release();
|
| 2401 | if (lower != NULL) lower->Release();
|
| 2402 | }
|
| 2403 | }
|
| 2404 | }
|
| 2405 | else
|
| 2406 | {
|
| 2407 | for (unsigned int f = 0; f < 6; f++)
|
| 2408 | {
|
| 2409 | for (unsigned int i = 1; i <= q; i++)
|
| 2410 | {
|
| 2411 | createSurface(mImageArray[f][i].width, mImageArray[f][i].height, mImageArray[f][i].format, mType, &mImageArray[f][i]);
|
| 2412 | if (mImageArray[f][i].surface == NULL)
|
| 2413 | {
|
| 2414 | return error(GL_OUT_OF_MEMORY);
|
| 2415 | }
|
| 2416 |
|
| 2417 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[f][i].surface, NULL, NULL, mImageArray[f][i - 1].surface, NULL, NULL, D3DX_FILTER_BOX, 0)))
|
| 2418 | {
|
| 2419 | ERR(" failed to load filter %d to %d.", i - 1, i);
|
| 2420 | }
|
| 2421 |
|
| 2422 | mImageArray[f][i].dirty = true;
|
| 2423 | }
|
| 2424 | }
|
| 2425 |
|
| 2426 | mDirtyMetaData = true;
|
| 2427 | }
|
| 2428 | }
|
| 2429 |
|
| 2430 | Renderbuffer *TextureCubeMap::getColorbuffer(GLenum target)
|
| 2431 | {
|
| 2432 | if (!IsCubemapTextureTarget(target))
|
| 2433 | {
|
| 2434 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
|
| 2435 | }
|
| 2436 |
|
| 2437 | unsigned int face = faceIndex(target);
|
| 2438 |
|
| 2439 | if (mFaceProxies[face].get() == NULL)
|
| 2440 | {
|
| 2441 | mFaceProxies[face].set(new Renderbuffer(id(), new TextureColorbufferProxy(this, target)));
|
| 2442 | }
|
| 2443 |
|
| 2444 | return mFaceProxies[face].get();
|
| 2445 | }
|
| 2446 |
|
| 2447 | IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target)
|
| 2448 | {
|
| 2449 | ASSERT(IsCubemapTextureTarget(target));
|
| 2450 |
|
| 2451 | needRenderTarget();
|
| 2452 |
|
| 2453 | if (mTexture == NULL)
|
| 2454 | {
|
| 2455 | return NULL;
|
| 2456 | }
|
| 2457 |
|
| 2458 | IDirect3DSurface9 *renderTarget = NULL;
|
| 2459 | mTexture->GetCubeMapSurface(es2dx::ConvertCubeFace(target), 0, &renderTarget);
|
| 2460 |
|
| 2461 | return renderTarget;
|
| 2462 | }
|
| 2463 |
|
| 2464 | Texture::TextureColorbufferProxy::TextureColorbufferProxy(Texture *texture, GLenum target)
|
| 2465 | : Colorbuffer(texture), mTexture(texture), mTarget(target)
|
| 2466 | {
|
| 2467 | ASSERT(IsTextureTarget(target));
|
| 2468 | }
|
| 2469 |
|
| 2470 | void Texture::TextureColorbufferProxy::addRef() const
|
| 2471 | {
|
| 2472 | mTexture->addRef();
|
| 2473 | }
|
| 2474 |
|
| 2475 | void Texture::TextureColorbufferProxy::release() const
|
| 2476 | {
|
| 2477 | mTexture->release();
|
| 2478 | }
|
| 2479 |
|
| 2480 | IDirect3DSurface9 *Texture::TextureColorbufferProxy::getRenderTarget()
|
| 2481 | {
|
| 2482 | if (mRenderTarget) mRenderTarget->Release();
|
| 2483 |
|
| 2484 | mRenderTarget = mTexture->getRenderTarget(mTarget);
|
| 2485 |
|
| 2486 | return mRenderTarget;
|
| 2487 | }
|
| 2488 |
|
| 2489 | int Texture::TextureColorbufferProxy::getWidth() const
|
| 2490 | {
|
| 2491 | return mTexture->getWidth();
|
| 2492 | }
|
| 2493 |
|
| 2494 | int Texture::TextureColorbufferProxy::getHeight() const
|
| 2495 | {
|
| 2496 | return mTexture->getHeight();
|
| 2497 | }
|
| 2498 |
|
| 2499 | GLenum Texture::TextureColorbufferProxy::getFormat() const
|
| 2500 | {
|
| 2501 | return mTexture->getFormat();
|
| 2502 | }
|
| 2503 |
|
| 2504 | bool Texture::TextureColorbufferProxy::isFloatingPoint() const
|
| 2505 | {
|
| 2506 | return mTexture->isFloatingPoint();
|
| 2507 | }
|
| 2508 |
|
| 2509 | }
|