blob: ba2a2b323947093b7b532a4bf59411184319c208 [file] [log] [blame]
Geoff Lang97073d12016-04-20 10:42:34 -07001//
2// Copyright 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// CopyTextureTest.cpp: Tests of the GL_CHROMIUM_copy_texture extension
8
9#include "test_utils/ANGLETest.h"
10
Geoff Lang4f0e0032017-05-01 16:04:35 -040011#include "test_utils/gl_raii.h"
12
Geoff Lang97073d12016-04-20 10:42:34 -070013namespace angle
14{
15
16class CopyTextureTest : public ANGLETest
17{
18 protected:
19 CopyTextureTest()
20 {
21 setWindowWidth(256);
22 setWindowHeight(256);
23 setConfigRedBits(8);
24 setConfigGreenBits(8);
25 setConfigBlueBits(8);
26 setConfigAlphaBits(8);
27 }
28
29 void SetUp() override
30 {
31 ANGLETest::SetUp();
32
33 glGenTextures(2, mTextures);
34 glBindTexture(GL_TEXTURE_2D, mTextures[1]);
35
36 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
37 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
38 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
39 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
40
41 glGenFramebuffers(1, &mFramebuffer);
42 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
43 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1],
44 0);
45
46 if (extensionEnabled("GL_CHROMIUM_copy_texture"))
47 {
48 glCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(
49 eglGetProcAddress("glCopyTextureCHROMIUM"));
50 glCopySubTextureCHROMIUM = reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(
51 eglGetProcAddress("glCopySubTextureCHROMIUM"));
52 }
53 }
54
55 void TearDown() override
56 {
57 glDeleteTextures(2, mTextures);
58 glDeleteFramebuffers(1, &mFramebuffer);
59
60 ANGLETest::TearDown();
61 }
62
63 bool checkExtensions() const
64 {
65 if (!extensionEnabled("GL_CHROMIUM_copy_texture"))
66 {
67 std::cout << "Test skipped because GL_CHROMIUM_copy_texture is not available."
68 << std::endl;
69 return false;
70 }
71
72 EXPECT_NE(nullptr, glCopyTextureCHROMIUM);
73 EXPECT_NE(nullptr, glCopySubTextureCHROMIUM);
74 return true;
75 }
76
77 GLuint mTextures[2] = {
78 0, 0,
79 };
80 GLuint mFramebuffer = 0;
81
82 PFNGLCOPYTEXTURECHROMIUMPROC glCopyTextureCHROMIUM = nullptr;
83 PFNGLCOPYSUBTEXTURECHROMIUMPROC glCopySubTextureCHROMIUM = nullptr;
84};
85
Geoff Lang4f0e0032017-05-01 16:04:35 -040086class CopyTextureTestES3 : public CopyTextureTest
87{
88};
89
Geoff Lang97073d12016-04-20 10:42:34 -070090// Test to ensure that the basic functionality of the extension works.
91TEST_P(CopyTextureTest, BasicCopyTexture)
92{
93 if (!checkExtensions())
94 {
95 return;
96 }
97
98 GLColor pixels = GLColor::red;
99
100 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
101 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &pixels);
102
Geoff Langfc72a072017-03-24 14:52:39 -0400103 glCopyTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, GL_RGBA,
104 GL_UNSIGNED_BYTE, false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700105
106 EXPECT_GL_NO_ERROR();
107
108 EXPECT_PIXEL_COLOR_EQ(0, 0, pixels);
109}
110
111// Test to ensure that the basic functionality of the extension works.
112TEST_P(CopyTextureTest, BasicCopySubTexture)
113{
114 if (!checkExtensions())
115 {
116 return;
117 }
118
119 GLColor pixels = GLColor::red;
120
121 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
122 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &pixels);
123
124 glBindTexture(GL_TEXTURE_2D, mTextures[1]);
125 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
126
Geoff Langfc72a072017-03-24 14:52:39 -0400127 glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, 0, 0, 0, 0, 1, 1,
128 false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700129
130 EXPECT_GL_NO_ERROR();
131
132 // Check that FB is complete.
133 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
134
135 EXPECT_PIXEL_COLOR_EQ(0, 0, pixels);
136
137 EXPECT_GL_NO_ERROR();
138}
139
140// Test that CopyTexture cannot redefine an immutable texture and CopySubTexture can copy data to
141// immutable textures
142TEST_P(CopyTextureTest, ImmutableTexture)
143{
144 if (!checkExtensions())
145 {
146 return;
147 }
148
149 if (getClientMajorVersion() < 3 &&
150 (!extensionEnabled("GL_EXT_texture_storage") || !extensionEnabled("GL_OES_rgb8_rgba8")))
151 {
152 std::cout
153 << "Test skipped due to missing ES3 or GL_EXT_texture_storage or GL_OES_rgb8_rgba8"
154 << std::endl;
155 return;
156 }
157
158 GLColor pixels = GLColor::red;
159
160 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
161 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1);
162 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixels);
163
164 glBindTexture(GL_TEXTURE_2D, mTextures[1]);
165 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1);
166 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0);
167 EXPECT_GL_NO_ERROR();
168
169 // Should generate an error when the texture is redefined
Geoff Langfc72a072017-03-24 14:52:39 -0400170 glCopyTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, GL_RGBA,
171 GL_UNSIGNED_BYTE, false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700172 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
173
174 // Should succeed when using CopySubTexture
Geoff Langfc72a072017-03-24 14:52:39 -0400175 glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, 0, 0, 0, 0, 1, 1,
176 false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700177 EXPECT_GL_NO_ERROR();
178
179 // Check that FB is complete.
180 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
181
182 EXPECT_PIXEL_COLOR_EQ(0, 0, pixels);
183
184 EXPECT_GL_NO_ERROR();
185}
186
187// Test validation of internal formats in CopyTexture and CopySubTexture
188TEST_P(CopyTextureTest, InternalFormat)
189{
190 if (!checkExtensions())
191 {
192 return;
193 }
194
195 std::vector<GLint> sourceFormats;
196 sourceFormats.push_back(GL_ALPHA);
197 sourceFormats.push_back(GL_RGB);
198 sourceFormats.push_back(GL_RGBA);
199 sourceFormats.push_back(GL_LUMINANCE);
200 sourceFormats.push_back(GL_LUMINANCE_ALPHA);
201
202 std::vector<GLint> destFormats;
203 destFormats.push_back(GL_RGB);
204 destFormats.push_back(GL_RGBA);
205
206 if (extensionEnabled("GL_EXT_texture_format_BGRA8888"))
207 {
208 sourceFormats.push_back(GL_BGRA_EXT);
209 destFormats.push_back(GL_BGRA_EXT);
210 }
211
212 // Test with glCopyTexture
213 for (GLint sourceFormat : sourceFormats)
214 {
215 for (GLint destFormat : destFormats)
216 {
217 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
218 glTexImage2D(GL_TEXTURE_2D, 0, sourceFormat, 1, 1, 0, sourceFormat, GL_UNSIGNED_BYTE,
219 nullptr);
220 EXPECT_GL_NO_ERROR();
221
Geoff Langfc72a072017-03-24 14:52:39 -0400222 glCopyTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, destFormat,
223 GL_UNSIGNED_BYTE, false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700224
225 EXPECT_GL_NO_ERROR();
226 }
227 }
228
229 // Test with glCopySubTexture
230 for (GLint sourceFormat : sourceFormats)
231 {
232 for (GLint destFormat : destFormats)
233 {
234 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
235 glTexImage2D(GL_TEXTURE_2D, 0, sourceFormat, 1, 1, 0, sourceFormat, GL_UNSIGNED_BYTE,
236 nullptr);
237 EXPECT_GL_NO_ERROR();
238
239 glBindTexture(GL_TEXTURE_2D, mTextures[1]);
240 glTexImage2D(GL_TEXTURE_2D, 0, destFormat, 1, 1, 0, destFormat, GL_UNSIGNED_BYTE,
241 nullptr);
242 EXPECT_GL_NO_ERROR();
243
Geoff Langfc72a072017-03-24 14:52:39 -0400244 glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, 0, 0, 0, 0, 1,
245 1, false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700246
247 EXPECT_GL_NO_ERROR();
248 }
249 }
250}
251
Geoff Lang97073d12016-04-20 10:42:34 -0700252// Test to ensure that the destination texture is redefined if the properties are different.
253TEST_P(CopyTextureTest, RedefineDestinationTexture)
254{
255 if (!checkExtensions())
256 {
257 return;
258 }
259
260 GLColor pixels[4] = {GLColor::red, GLColor::red, GLColor::red, GLColor::red};
261
262 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
263 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
264
265 glBindTexture(GL_TEXTURE_2D, mTextures[1]);
266 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, 1, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
267 EXPECT_GL_NO_ERROR();
268
269 // GL_INVALID_OPERATION due to "intrinsic format" != "internal format".
270 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
271 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
272 // GL_INVALID_VALUE due to bad dimensions.
273 glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
274 EXPECT_GL_ERROR(GL_INVALID_VALUE);
275
276 // If the dest texture has different properties, glCopyTextureCHROMIUM()
277 // redefines them.
Geoff Langfc72a072017-03-24 14:52:39 -0400278 glCopyTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, GL_RGBA,
279 GL_UNSIGNED_BYTE, false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700280 EXPECT_GL_NO_ERROR();
281
282 // glTexSubImage2D() succeeds because mTextures[1] is redefined into 2x2
283 // dimension and GL_RGBA format.
284 glBindTexture(GL_TEXTURE_2D, mTextures[1]);
285 glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
286 EXPECT_GL_NO_ERROR();
287
288 // Check that FB is complete.
289 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
290
291 EXPECT_PIXEL_COLOR_EQ(1, 1, pixels[3]);
292 EXPECT_GL_NO_ERROR();
293}
294
295// Test that invalid dimensions in CopySubTexture are validated
296TEST_P(CopyTextureTest, CopySubTextureDimension)
297{
298 if (!checkExtensions())
299 {
300 return;
301 }
302
303 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
304 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
305
306 glBindTexture(GL_TEXTURE_2D, mTextures[1]);
307 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
308
Geoff Langfc72a072017-03-24 14:52:39 -0400309 glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, 1, 1, 0, 0, 1, 1,
310 false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700311 EXPECT_GL_NO_ERROR();
312
313 // xoffset < 0
Geoff Langfc72a072017-03-24 14:52:39 -0400314 glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, -1, 1, 0, 0, 1, 1,
315 false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700316 EXPECT_GL_ERROR(GL_INVALID_VALUE);
317
318 // x < 0
Geoff Langfc72a072017-03-24 14:52:39 -0400319 glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, 1, 1, -1, 0, 1, 1,
320 false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700321 EXPECT_GL_ERROR(GL_INVALID_VALUE);
322
323 // xoffset + width > dest_width
Geoff Langfc72a072017-03-24 14:52:39 -0400324 glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, 2, 2, 0, 0, 2, 2,
325 false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700326 EXPECT_GL_ERROR(GL_INVALID_VALUE);
327
328 // x + width > source_width
Geoff Langfc72a072017-03-24 14:52:39 -0400329 glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, 0, 0, 1, 1, 2, 2,
330 false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700331 EXPECT_GL_ERROR(GL_INVALID_VALUE);
332}
333
334// Test that invalid IDs in CopyTexture are validated
335TEST_P(CopyTextureTest, CopyTextureInvalidTextureIds)
336{
337 if (!checkExtensions())
338 {
339 return;
340 }
341
342 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
343 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
344
345 glBindTexture(GL_TEXTURE_2D, mTextures[1]);
346 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
347
Geoff Langfc72a072017-03-24 14:52:39 -0400348 glCopyTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, 99993, 0, GL_RGBA, GL_UNSIGNED_BYTE,
349 false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700350 EXPECT_GL_ERROR(GL_INVALID_VALUE);
351
Geoff Langfc72a072017-03-24 14:52:39 -0400352 glCopyTextureCHROMIUM(99994, 0, GL_TEXTURE_2D, mTextures[1], 0, GL_RGBA, GL_UNSIGNED_BYTE,
353 false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700354 EXPECT_GL_ERROR(GL_INVALID_VALUE);
355
Geoff Langfc72a072017-03-24 14:52:39 -0400356 glCopyTextureCHROMIUM(99995, 0, GL_TEXTURE_2D, 99996, 0, GL_RGBA, GL_UNSIGNED_BYTE, false,
357 false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700358 EXPECT_GL_ERROR(GL_INVALID_VALUE);
359
Geoff Langfc72a072017-03-24 14:52:39 -0400360 glCopyTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, GL_RGBA,
361 GL_UNSIGNED_BYTE, false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700362 EXPECT_GL_NO_ERROR();
363}
364
365// Test that invalid IDs in CopySubTexture are validated
366TEST_P(CopyTextureTest, CopySubTextureInvalidTextureIds)
367{
368 if (!checkExtensions())
369 {
370 return;
371 }
372
373 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
374 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
375
376 glBindTexture(GL_TEXTURE_2D, mTextures[1]);
377 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
378
Geoff Langfc72a072017-03-24 14:52:39 -0400379 glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, 99993, 0, 1, 1, 0, 0, 1, 1, false,
380 false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700381 EXPECT_GL_ERROR(GL_INVALID_VALUE);
382
Geoff Langfc72a072017-03-24 14:52:39 -0400383 glCopySubTextureCHROMIUM(99994, 0, GL_TEXTURE_2D, mTextures[1], 0, 1, 1, 0, 0, 1, 1, false,
384 false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700385 EXPECT_GL_ERROR(GL_INVALID_VALUE);
386
Geoff Langfc72a072017-03-24 14:52:39 -0400387 glCopySubTextureCHROMIUM(99995, 0, GL_TEXTURE_2D, 99996, 0, 1, 1, 0, 0, 1, 1, false, false,
388 false);
Geoff Lang97073d12016-04-20 10:42:34 -0700389 EXPECT_GL_ERROR(GL_INVALID_VALUE);
390
Geoff Langfc72a072017-03-24 14:52:39 -0400391 glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, 1, 1, 0, 0, 1, 1,
392 false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700393 EXPECT_GL_NO_ERROR();
394}
395
396// Test that using an offset in CopySubTexture works correctly
397TEST_P(CopyTextureTest, CopySubTextureOffset)
398{
399 if (!checkExtensions())
400 {
401 return;
402 }
403
404 GLColor rgbaPixels[4 * 4] = {GLColor::red, GLColor::green, GLColor::blue, GLColor::black};
405 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
406 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
407
408 GLColor transparentPixels[4 * 4] = {GLColor::transparentBlack, GLColor::transparentBlack,
409 GLColor::transparentBlack, GLColor::transparentBlack};
410 glBindTexture(GL_TEXTURE_2D, mTextures[1]);
411 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, transparentPixels);
412
Geoff Langfc72a072017-03-24 14:52:39 -0400413 glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, 1, 1, 0, 0, 1, 1,
414 false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700415 EXPECT_GL_NO_ERROR();
Geoff Langfc72a072017-03-24 14:52:39 -0400416 glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, 1, 0, 1, 0, 1, 1,
417 false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700418 EXPECT_GL_NO_ERROR();
Geoff Langfc72a072017-03-24 14:52:39 -0400419 glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, 0, 1, 0, 1, 1, 1,
420 false, false, false);
Geoff Lang97073d12016-04-20 10:42:34 -0700421 EXPECT_GL_NO_ERROR();
422
423 // Check that FB is complete.
424 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
425
426 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::transparentBlack);
427 EXPECT_PIXEL_COLOR_EQ(1, 1, GLColor::red);
428 EXPECT_PIXEL_COLOR_EQ(1, 0, GLColor::green);
429 EXPECT_PIXEL_COLOR_EQ(0, 1, GLColor::blue);
430 EXPECT_GL_NO_ERROR();
431}
432
433// Test that flipping the Y component works correctly
434TEST_P(CopyTextureTest, FlipY)
435{
436 if (!checkExtensions())
437 {
438 return;
439 }
440
441 GLColor rgbaPixels[4] = {GLColor(255u, 255u, 255u, 255u), GLColor(127u, 127u, 127u, 127u),
442 GLColor(63u, 63u, 63u, 127u), GLColor(255u, 255u, 255u, 0u)};
443
444 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
445 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
446
Geoff Langfc72a072017-03-24 14:52:39 -0400447 glCopyTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, GL_RGBA,
448 GL_UNSIGNED_BYTE, GL_TRUE, GL_FALSE, GL_FALSE);
Geoff Lang97073d12016-04-20 10:42:34 -0700449 EXPECT_GL_NO_ERROR();
450
451 // Check that FB is complete.
452 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
453
454 EXPECT_PIXEL_COLOR_EQ(0, 0, rgbaPixels[2]);
455 EXPECT_PIXEL_COLOR_EQ(1, 0, rgbaPixels[3]);
456 EXPECT_PIXEL_COLOR_EQ(0, 1, rgbaPixels[0]);
457 EXPECT_PIXEL_COLOR_EQ(1, 1, rgbaPixels[1]);
458 EXPECT_GL_NO_ERROR();
459}
460
461// Test that premultipying the alpha on copy works correctly
462TEST_P(CopyTextureTest, PremultiplyAlpha)
463{
464 if (!checkExtensions())
465 {
466 return;
467 }
468
469 GLColor rgbaPixels[4] = {GLColor(255u, 255u, 255u, 255u), GLColor(255u, 255u, 255u, 127u),
470 GLColor(127u, 127u, 127u, 127u), GLColor(255u, 255u, 255u, 0u)};
471
472 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
473 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
474
Geoff Langfc72a072017-03-24 14:52:39 -0400475 glCopyTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, GL_RGBA,
476 GL_UNSIGNED_BYTE, GL_FALSE, GL_TRUE, GL_FALSE);
Geoff Lang97073d12016-04-20 10:42:34 -0700477 EXPECT_GL_NO_ERROR();
478
479 // Check that FB is complete.
480 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
481
482 EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(255, 255, 255, 255), 1.0);
483 EXPECT_PIXEL_COLOR_NEAR(1, 0, GLColor(127, 127, 127, 127), 1.0);
484 EXPECT_PIXEL_COLOR_NEAR(0, 1, GLColor(63, 63, 63, 127), 1.0);
485 EXPECT_PIXEL_COLOR_NEAR(1, 1, GLColor(0, 0, 0, 0), 1.0);
486 EXPECT_GL_NO_ERROR();
487}
488
489// Test that unmultipying the alpha on copy works correctly
490TEST_P(CopyTextureTest, UnmultiplyAlpha)
491{
492 if (!checkExtensions())
493 {
494 return;
495 }
496
497 GLColor rgbaPixels[4] = {GLColor(255u, 255u, 255u, 255u), GLColor(127u, 127u, 127u, 127u),
498 GLColor(63u, 63u, 63u, 127u), GLColor(255u, 255u, 255u, 0u)};
499
500 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
501 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
502
Geoff Langfc72a072017-03-24 14:52:39 -0400503 glCopyTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, GL_RGBA,
504 GL_UNSIGNED_BYTE, GL_FALSE, GL_FALSE, GL_TRUE);
Geoff Lang97073d12016-04-20 10:42:34 -0700505 EXPECT_GL_NO_ERROR();
506
507 // Check that FB is complete.
508 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
509
510 EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(255, 255, 255, 255), 1.0);
511 EXPECT_PIXEL_COLOR_NEAR(1, 0, GLColor(255, 255, 255, 127), 1.0);
512 EXPECT_PIXEL_COLOR_NEAR(0, 1, GLColor(127, 127, 127, 127), 1.0);
513 EXPECT_PIXEL_COLOR_NEAR(1, 1, GLColor(255, 255, 255, 0), 1.0);
514 EXPECT_GL_NO_ERROR();
515}
516
517// Test that unmultipying and premultiplying the alpha is the same as doing neither
Corentin Wallez133a2ec2016-11-17 16:28:03 -0500518TEST_P(CopyTextureTest, UnmultiplyAndPremultiplyAlpha)
Geoff Lang97073d12016-04-20 10:42:34 -0700519{
520 if (!checkExtensions())
521 {
522 return;
523 }
524
525 GLColor rgbaPixels[4] = {GLColor(255u, 255u, 255u, 255u), GLColor(127u, 127u, 127u, 127u),
526 GLColor(63u, 63u, 63u, 127u), GLColor(255u, 255u, 255u, 0u)};
527
528 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
529 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
530
Geoff Langfc72a072017-03-24 14:52:39 -0400531 glCopyTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, GL_RGBA,
532 GL_UNSIGNED_BYTE, GL_FALSE, GL_TRUE, GL_TRUE);
Geoff Lang97073d12016-04-20 10:42:34 -0700533 EXPECT_GL_NO_ERROR();
534
535 // Check that FB is complete.
536 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
537
538 EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(255, 255, 255, 255), 1.0);
539 EXPECT_PIXEL_COLOR_NEAR(1, 0, GLColor(127, 127, 127, 127), 1.0);
540 EXPECT_PIXEL_COLOR_NEAR(0, 1, GLColor(63, 63, 63, 127), 1.0);
541 EXPECT_PIXEL_COLOR_NEAR(1, 1, GLColor(255, 255, 255, 0), 1.0);
542 EXPECT_GL_NO_ERROR();
543}
544
Corentin Wallez133a2ec2016-11-17 16:28:03 -0500545// Test to ensure that CopyTexture works with LUMINANCE_ALPHA texture
546TEST_P(CopyTextureTest, LuminanceAlpha)
547{
548 if (!checkExtensions())
549 {
550 return;
551 }
552
553 uint8_t originalPixels[] = {163u, 67u};
554 GLColor expectedPixels(163u, 163u, 163u, 67u);
555
556 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
557 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 1, 1, 0, GL_LUMINANCE_ALPHA,
558 GL_UNSIGNED_BYTE, &originalPixels);
559
Geoff Langfc72a072017-03-24 14:52:39 -0400560 glCopyTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, GL_RGBA,
561 GL_UNSIGNED_BYTE, false, false, false);
Corentin Wallez133a2ec2016-11-17 16:28:03 -0500562
563 EXPECT_GL_NO_ERROR();
564
565 EXPECT_PIXEL_COLOR_EQ(0, 0, expectedPixels);
566}
567
568// Test to ensure that CopyTexture works with LUMINANCE texture
569TEST_P(CopyTextureTest, Luminance)
570{
571 if (!checkExtensions())
572 {
573 return;
574 }
575
576 uint8_t originalPixels[] = {57u};
577 GLColor expectedPixels(57u, 57u, 57u, 255u);
578
579 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
580 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE,
581 &originalPixels);
582
Geoff Langfc72a072017-03-24 14:52:39 -0400583 glCopyTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, GL_RGBA,
584 GL_UNSIGNED_BYTE, false, false, false);
Corentin Wallez133a2ec2016-11-17 16:28:03 -0500585
586 EXPECT_GL_NO_ERROR();
587
588 EXPECT_PIXEL_COLOR_EQ(0, 0, expectedPixels);
589}
590
591// Test to ensure that CopyTexture works with ALPHA texture
592TEST_P(CopyTextureTest, Alpha)
593{
594 if (!checkExtensions())
595 {
596 return;
597 }
598
599 uint8_t originalPixels[] = {77u};
600 GLColor expectedPixels(0u, 0u, 0u, 77u);
601
602 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
603 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 1, 1, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &originalPixels);
604
Geoff Langfc72a072017-03-24 14:52:39 -0400605 glCopyTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, mTextures[1], 0, GL_RGBA,
606 GL_UNSIGNED_BYTE, false, false, false);
Corentin Wallez133a2ec2016-11-17 16:28:03 -0500607
608 EXPECT_GL_NO_ERROR();
609
610 EXPECT_PIXEL_COLOR_EQ(0, 0, expectedPixels);
611}
612
Geoff Lang4f0e0032017-05-01 16:04:35 -0400613// Test that copying to cube maps works
614TEST_P(CopyTextureTest, CubeMapTarget)
615{
616 if (!checkExtensions())
617 {
618 return;
619 }
620
621 GLColor pixels = GLColor::red;
622
623 GLTexture textures[2];
624
625 glBindTexture(GL_TEXTURE_2D, textures[0]);
626 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &pixels);
627
628 glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]);
629 for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
630 face++)
631 {
632 glTexImage2D(face, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
633 }
634
635 glCopySubTextureCHROMIUM(textures[0], 0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, textures[1], 0, 0, 0,
636 0, 0, 1, 1, false, false, false);
637
638 EXPECT_GL_NO_ERROR();
639
640 GLFramebuffer fbo;
641 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
642 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
643 textures[1], 0);
644
645 // Check that FB is complete.
646 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
647
648 EXPECT_PIXEL_COLOR_EQ(0, 0, pixels);
649
650 EXPECT_GL_NO_ERROR();
651}
652
653// Test that copying to non-zero mipmaps works
654TEST_P(CopyTextureTestES3, CopyToMipmap)
655{
656 if (!checkExtensions())
657 {
658 return;
659 }
660
661 if (IsOSX() && IsIntel())
662 {
663 std::cout << "Test skipped on Mac Intel." << std::endl;
664 return;
665 }
666
667 GLColor pixels = GLColor::red;
668
669 GLTexture textures[2];
670
671 const GLint sourceLevel = 1;
672 const GLint destLevel = 2;
673
674 glBindTexture(GL_TEXTURE_2D, textures[0]);
675 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
676 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &pixels);
677
678 glBindTexture(GL_TEXTURE_2D, textures[1]);
679 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
680 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
681 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
682
683 glCopySubTextureCHROMIUM(textures[0], sourceLevel, GL_TEXTURE_2D, textures[1], destLevel, 0, 0,
684 0, 0, 1, 1, false, false, false);
685
686 EXPECT_GL_NO_ERROR();
687
688 GLFramebuffer fbo;
689 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
690 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[1],
691 destLevel);
692
693 // Check that FB is complete.
694 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
695
696 EXPECT_PIXEL_COLOR_EQ(0, 0, pixels);
697
698 EXPECT_GL_NO_ERROR();
699}
700
701// Test the newly added ES3 unorm formats
702TEST_P(CopyTextureTestES3, ES3UnormFormats)
703{
704 if (!checkExtensions())
705 {
706 return;
707 }
708
709 auto testOutput = [this](GLuint texture, const GLColor &expectedColor) {
710 const std::string vs =
711 "#version 300 es\n"
712 "in vec4 position;\n"
713 "out vec2 texcoord;\n"
714 "void main()\n"
715 "{\n"
716 " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
717 " texcoord = (position.xy * 0.5) + 0.5;\n"
718 "}\n";
719
720 const std::string fs =
721 "#version 300 es\n"
722 "precision mediump float;\n"
723 "uniform sampler2D tex;\n"
724 "in vec2 texcoord;\n"
725 "out vec4 color;\n"
726 "void main()\n"
727 "{\n"
728 " color = texture(tex, texcoord);\n"
729 "}\n";
730
731 ANGLE_GL_PROGRAM(program, vs, fs);
732 glUseProgram(program);
733
734 GLRenderbuffer rbo;
735 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
736 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1);
737
738 GLFramebuffer fbo;
739 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
740 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
741
742 glActiveTexture(GL_TEXTURE0);
743 glBindTexture(GL_TEXTURE_2D, texture);
744 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
745 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
746 glUniform1i(glGetUniformLocation(program.get(), "tex"), 0);
747
748 drawQuad(program, "position", 0.5f, 1.0f, true);
749
750 EXPECT_PIXEL_COLOR_NEAR(0, 0, expectedColor, 1.0);
751 };
752
753 auto testCopyCombination = [this, testOutput](GLenum sourceInternalFormat, GLenum sourceFormat,
754 GLenum sourceType, const GLColor &sourceColor,
755 GLenum destInternalFormat, GLenum destType,
756 bool flipY, bool premultiplyAlpha,
757 bool unmultiplyAlpha,
758 const GLColor &expectedColor) {
759
760 GLTexture sourceTexture;
761 glBindTexture(GL_TEXTURE_2D, sourceTexture);
762 glTexImage2D(GL_TEXTURE_2D, 0, sourceInternalFormat, 1, 1, 0, sourceFormat, sourceType,
763 &sourceColor);
764
765 GLTexture destTexture;
766 glBindTexture(GL_TEXTURE_2D, destTexture);
767
768 glCopyTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTexture, 0, destInternalFormat,
769 destType, flipY, premultiplyAlpha, unmultiplyAlpha);
770 ASSERT_GL_NO_ERROR();
771
772 testOutput(destTexture, expectedColor);
773 };
774
775 // New LUMA source formats
776 testCopyCombination(GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, GLColor(128, 0, 0, 0), GL_RGB,
777 GL_UNSIGNED_BYTE, false, false, false, GLColor(128, 128, 128, 255));
778 testCopyCombination(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
779 GLColor(128, 64, 0, 0), GL_RGB, GL_UNSIGNED_BYTE, false, false, false,
780 GLColor(128, 128, 128, 255));
781 testCopyCombination(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
782 GLColor(128, 64, 0, 0), GL_RGB, GL_UNSIGNED_BYTE, false, true, false,
783 GLColor(32, 32, 32, 255));
784 testCopyCombination(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
785 GLColor(128, 128, 0, 0), GL_RGB, GL_UNSIGNED_BYTE, false, false, true,
786 GLColor(255, 255, 255, 255));
787 testCopyCombination(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, GLColor(128, 0, 0, 0), GL_RGBA,
788 GL_UNSIGNED_BYTE, false, false, false, GLColor(0, 0, 0, 128));
789 testCopyCombination(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, GLColor(128, 0, 0, 0), GL_RGBA,
790 GL_UNSIGNED_BYTE, false, false, true, GLColor(0, 0, 0, 128));
791 testCopyCombination(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, GLColor(128, 0, 0, 0), GL_RGBA,
792 GL_UNSIGNED_BYTE, false, true, false, GLColor(0, 0, 0, 128));
793
794 // New sRGB dest formats
795 if (IsOpenGLES())
796 {
797 std::cout << "Skipping GL_SRGB and GL_SRGB_ALPHA because it is not implemented yet."
798 << std::endl;
799 }
800 else
801 {
802 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_SRGB,
803 GL_UNSIGNED_BYTE, false, false, false, GLColor(128, 64, 32, 255));
804 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_SRGB,
805 GL_UNSIGNED_BYTE, false, true, false, GLColor(64, 32, 16, 255));
806 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
807 GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, false, false, false,
808 GLColor(128, 64, 32, 128));
809 }
810}
811
812// Test the newly added ES3 float formats
813TEST_P(CopyTextureTestES3, ES3FloatFormats)
814{
815 if (!checkExtensions())
816 {
817 return;
818 }
819
820 if (!extensionEnabled("GL_EXT_color_buffer_float"))
821 {
822 std::cout << "Test skipped due to missing GL_EXT_color_buffer_float." << std::endl;
823 return;
824 }
825
826 auto testOutput = [this](GLuint texture, const GLColor32F &expectedColor) {
827 const std::string vs =
828 "#version 300 es\n"
829 "in vec4 position;\n"
830 "out vec2 texcoord;\n"
831 "void main()\n"
832 "{\n"
833 " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
834 " texcoord = (position.xy * 0.5) + 0.5;\n"
835 "}\n";
836
837 const std::string fs =
838 "#version 300 es\n"
839 "precision mediump float;\n"
840 "uniform sampler2D tex;\n"
841 "in vec2 texcoord;\n"
842 "out vec4 color;\n"
843 "void main()\n"
844 "{\n"
845 " color = texture(tex, texcoord);\n"
846 "}\n";
847
848 ANGLE_GL_PROGRAM(program, vs, fs);
849 glUseProgram(program);
850
851 GLRenderbuffer rbo;
852 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
853 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F, 1, 1);
854
855 GLFramebuffer fbo;
856 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
857 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
858
859 glActiveTexture(GL_TEXTURE0);
860 glBindTexture(GL_TEXTURE_2D, texture);
861 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
862 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
863 glUniform1i(glGetUniformLocation(program.get(), "tex"), 0);
864
865 drawQuad(program, "position", 0.5f, 1.0f, true);
866
867 EXPECT_PIXEL_COLOR32F_NEAR(0, 0, expectedColor, 0.05);
868 };
869
870 auto testCopyCombination = [this, testOutput](GLenum sourceInternalFormat, GLenum sourceFormat,
871 GLenum sourceType, const GLColor &sourceColor,
872 GLenum destInternalFormat, GLenum destType,
873 bool flipY, bool premultiplyAlpha,
874 bool unmultiplyAlpha,
875 const GLColor32F &expectedColor) {
876
877 GLTexture sourceTexture;
878 glBindTexture(GL_TEXTURE_2D, sourceTexture);
879 glTexImage2D(GL_TEXTURE_2D, 0, sourceInternalFormat, 1, 1, 0, sourceFormat, sourceType,
880 &sourceColor);
881
882 GLTexture destTexture;
883 glBindTexture(GL_TEXTURE_2D, destTexture);
884
885 glCopyTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTexture, 0, destInternalFormat,
886 destType, flipY, premultiplyAlpha, unmultiplyAlpha);
887 ASSERT_GL_NO_ERROR();
888
889 testOutput(destTexture, expectedColor);
890 };
891
892 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGBA32F,
893 GL_FLOAT, false, false, false, GLColor32F(0.5f, 0.25f, 0.125f, 0.5f));
894 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGBA32F,
895 GL_FLOAT, false, true, false, GLColor32F(0.25f, 0.125f, 0.0625f, 0.5f));
896 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGBA32F,
897 GL_FLOAT, false, false, true, GLColor32F(1.0f, 0.5f, 0.25f, 0.5f));
898
899 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_R16F,
900 GL_FLOAT, false, false, false, GLColor32F(0.5f, 0.0f, 0.0f, 1.0f));
901 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_R16F,
902 GL_FLOAT, false, true, false, GLColor32F(0.25f, 0.0f, 0.0f, 1.0f));
903 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_R16F,
904 GL_FLOAT, false, false, true, GLColor32F(1.0f, 0.0f, 0.0f, 1.0f));
905
906 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RG16F,
907 GL_FLOAT, false, false, false, GLColor32F(0.5f, 0.25f, 0.0f, 1.0f));
908 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RG16F,
909 GL_FLOAT, false, true, false, GLColor32F(0.25f, 0.125f, 0.0f, 1.0f));
910 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RG16F,
911 GL_FLOAT, false, false, true, GLColor32F(1.0f, 0.5f, 0.0f, 1.0f));
912
913 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB16F,
914 GL_FLOAT, false, false, false, GLColor32F(0.5f, 0.25f, 0.125f, 1.0f));
915 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB16F,
916 GL_FLOAT, false, true, false, GLColor32F(0.25f, 0.125f, 0.0625f, 1.0f));
917 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB16F,
918 GL_FLOAT, false, false, true, GLColor32F(1.0f, 0.5f, 0.25f, 1.0f));
919
920 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
921 GL_R11F_G11F_B10F, GL_FLOAT, false, false, false,
922 GLColor32F(0.5f, 0.25f, 0.125f, 1.0f));
923 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
924 GL_R11F_G11F_B10F, GL_FLOAT, false, true, false,
925 GLColor32F(0.25f, 0.125f, 0.0625f, 1.0f));
926 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
927 GL_R11F_G11F_B10F, GL_FLOAT, false, false, true,
928 GLColor32F(1.0f, 0.5f, 0.25f, 1.0f));
929
930 if (IsD3D11() || IsOpenGL() || IsOpenGLES())
931 {
932 std::cout << "Skipping GL_RGB9_E5 because it is not implemented yet." << std::endl;
933 }
934 else
935 {
936 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
937 GL_RGB9_E5, GL_FLOAT, false, false, false,
938 GLColor32F(0.5f, 0.25f, 0.125f, 1.0f));
939 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
940 GL_RGB9_E5, GL_FLOAT, false, true, false,
941 GLColor32F(0.25f, 0.125f, 0.0625f, 1.0f));
942 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
943 GL_RGB9_E5, GL_FLOAT, false, false, true,
944 GLColor32F(1.0f, 0.5f, 0.25f, 1.0f));
945 }
946}
947
948// Test the newly added ES3 unsigned integer formats
949TEST_P(CopyTextureTestES3, ES3UintFormats)
950{
951 if (!checkExtensions())
952 {
953 return;
954 }
955
956 if (IsOpenGL() || IsOpenGLES())
957 {
958 std::cout << "Test on OpenGL and OpenGLES because not all formats are implemented yet."
959 << std::endl;
960 return;
961 }
962
963 using GLColor32U = std::tuple<GLuint, GLuint, GLuint, GLuint>;
964
965 auto testOutput = [this](GLuint texture, const GLColor32U &expectedColor) {
966 const std::string vs =
967 "#version 300 es\n"
968 "in vec4 position;\n"
969 "out vec2 texcoord;\n"
970 "void main()\n"
971 "{\n"
972 " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
973 " texcoord = (position.xy * 0.5) + 0.5;\n"
974 "}\n";
975
976 std::string fs =
977 "#version 300 es\n"
978 "precision mediump float;\n"
979 "precision mediump usampler2D;\n"
980 "in vec2 texcoord;\n"
981 "uniform usampler2D tex;\n"
982 "out uvec4 color;\n"
983 "void main()\n"
984 "{\n"
985 " color = texture(tex, texcoord);\n"
986 "}\n";
987
988 ANGLE_GL_PROGRAM(program, vs, fs);
989 glUseProgram(program);
990
991 GLRenderbuffer rbo;
992 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
993 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8UI, 1, 1);
994
995 GLFramebuffer fbo;
996 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
997 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
998
999 glActiveTexture(GL_TEXTURE0);
1000 glBindTexture(GL_TEXTURE_2D, texture);
1001 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1002 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1003 glUniform1i(glGetUniformLocation(program.get(), "tex"), 0);
1004
1005 drawQuad(program, "position", 0.5f, 1.0f, true);
1006 ASSERT_GL_NO_ERROR();
1007
1008 GLuint pixel[4] = {0};
1009 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, pixel);
1010 ASSERT_GL_NO_ERROR();
1011 EXPECT_NEAR(std::get<0>(expectedColor), pixel[0], 1);
1012 EXPECT_NEAR(std::get<1>(expectedColor), pixel[1], 1);
1013 EXPECT_NEAR(std::get<2>(expectedColor), pixel[2], 1);
1014 EXPECT_NEAR(std::get<3>(expectedColor), pixel[3], 1);
1015 };
1016
1017 auto testCopyCombination = [this, testOutput](GLenum sourceInternalFormat, GLenum sourceFormat,
1018 GLenum sourceType, const GLColor &sourceColor,
1019 GLenum destInternalFormat, GLenum destType,
1020 bool flipY, bool premultiplyAlpha,
1021 bool unmultiplyAlpha,
1022 const GLColor32U &expectedColor) {
1023
1024 GLTexture sourceTexture;
1025 glBindTexture(GL_TEXTURE_2D, sourceTexture);
1026 glTexImage2D(GL_TEXTURE_2D, 0, sourceInternalFormat, 1, 1, 0, sourceFormat, sourceType,
1027 &sourceColor);
1028
1029 GLTexture destTexture;
1030 glBindTexture(GL_TEXTURE_2D, destTexture);
1031
1032 glCopyTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTexture, 0, destInternalFormat,
1033 destType, flipY, premultiplyAlpha, unmultiplyAlpha);
1034 ASSERT_GL_NO_ERROR();
1035
1036 testOutput(destTexture, expectedColor);
1037 };
1038
1039 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGBA8UI,
1040 GL_UNSIGNED_BYTE, false, false, false, GLColor32U(128, 64, 32, 128));
1041 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGBA8UI,
1042 GL_UNSIGNED_BYTE, false, true, false, GLColor32U(64, 32, 16, 128));
1043 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGBA8UI,
1044 GL_UNSIGNED_BYTE, false, false, true, GLColor32U(255, 128, 64, 128));
1045
1046 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB8UI,
1047 GL_UNSIGNED_BYTE, false, false, false, GLColor32U(128, 64, 32, 1));
1048 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB8UI,
1049 GL_UNSIGNED_BYTE, false, true, false, GLColor32U(64, 32, 16, 1));
1050 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB8UI,
1051 GL_UNSIGNED_BYTE, false, false, true, GLColor32U(255, 128, 64, 1));
1052
1053 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RG8UI,
1054 GL_UNSIGNED_BYTE, false, false, false, GLColor32U(128, 64, 0, 1));
1055 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RG8UI,
1056 GL_UNSIGNED_BYTE, false, true, false, GLColor32U(64, 32, 0, 1));
1057 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RG8UI,
1058 GL_UNSIGNED_BYTE, false, false, true, GLColor32U(255, 128, 0, 1));
1059
1060 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_R8UI,
1061 GL_UNSIGNED_BYTE, false, false, false, GLColor32U(128, 0, 0, 1));
1062 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_R8UI,
1063 GL_UNSIGNED_BYTE, false, true, false, GLColor32U(64, 0, 0, 1));
1064 testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(120, 64, 32, 128), GL_R8UI,
1065 GL_UNSIGNED_BYTE, false, false, true, GLColor32U(240, 0, 0, 1));
1066}
1067
Geoff Lang97073d12016-04-20 10:42:34 -07001068// Use this to select which configurations (e.g. which renderer, which GLES major version) these
1069// tests should be run against.
1070ANGLE_INSTANTIATE_TEST(CopyTextureTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES());
Geoff Lang4f0e0032017-05-01 16:04:35 -04001071ANGLE_INSTANTIATE_TEST(CopyTextureTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
Geoff Lang97073d12016-04-20 10:42:34 -07001072
1073} // namespace angle