daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Renderer.h: Defines a back-end specific class that hides the details of the |
| 8 | // implementation-specific renderer. |
| 9 | |
| 10 | #ifndef LIBGLESV2_RENDERER_RENDERER_H_ |
| 11 | #define LIBGLESV2_RENDERER_RENDERER_H_ |
| 12 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 13 | #define GL_APICALL |
| 14 | #include <GLES2/gl2.h> |
| 15 | #include <GLES2/gl2ext.h> |
| 16 | #define EGLAPI |
| 17 | #include <EGL/egl.h> |
| 18 | |
daniel@transgaming.com | ba0570e | 2012-10-31 18:07:39 +0000 | [diff] [blame] | 19 | #include "libGLESv2/Texture.h" |
daniel@transgaming.com | ef19da5 | 2012-11-28 19:35:08 +0000 | [diff] [blame] | 20 | #include "libGLESv2/angletypes.h" |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 21 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 22 | const int versionWindowsVista = MAKEWORD(0x00, 0x06); |
| 23 | const int versionWindows7 = MAKEWORD(0x01, 0x06); |
| 24 | |
| 25 | // Return the version of the operating system in a format suitable for ordering |
| 26 | // comparison. |
| 27 | inline int getComparableOSVersion() |
| 28 | { |
| 29 | DWORD version = GetVersion(); |
| 30 | int majorVersion = LOBYTE(LOWORD(version)); |
| 31 | int minorVersion = HIBYTE(LOWORD(version)); |
| 32 | return MAKEWORD(minorVersion, majorVersion); |
| 33 | } |
| 34 | |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 35 | namespace egl |
| 36 | { |
| 37 | class Display; |
| 38 | } |
| 39 | |
daniel@transgaming.com | 83e80ee | 2012-11-28 19:40:53 +0000 | [diff] [blame^] | 40 | namespace gl |
| 41 | { |
| 42 | class ProgramBinary; |
| 43 | } |
| 44 | |
daniel@transgaming.com | 31b13e1 | 2012-11-28 19:34:30 +0000 | [diff] [blame] | 45 | namespace rx |
daniel@transgaming.com | 1d80eee | 2012-11-28 19:33:31 +0000 | [diff] [blame] | 46 | { |
| 47 | class TextureStorage2D; |
| 48 | class TextureStorageCubeMap; |
daniel@transgaming.com | de8a7ff | 2012-11-28 19:34:13 +0000 | [diff] [blame] | 49 | class Blit; |
| 50 | |
daniel@transgaming.com | 3281f97 | 2012-10-31 18:38:51 +0000 | [diff] [blame] | 51 | struct ConfigDesc |
| 52 | { |
| 53 | GLenum renderTargetFormat; |
| 54 | GLenum depthStencilFormat; |
| 55 | GLint multiSample; |
| 56 | bool fastConfig; |
| 57 | }; |
| 58 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 59 | class Renderer |
| 60 | { |
| 61 | public: |
daniel@transgaming.com | 4f0af57 | 2012-10-31 19:55:46 +0000 | [diff] [blame] | 62 | explicit Renderer(egl::Display *display) : mDisplay(display) {}; |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 63 | virtual ~Renderer() {}; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 64 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 65 | virtual EGLint initialize() = 0; |
| 66 | virtual bool resetDevice() = 0; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 67 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 68 | virtual int generateConfigs(ConfigDesc **configDescList) = 0; |
| 69 | virtual void deleteConfigs(ConfigDesc *configDescList) = 0; |
daniel@transgaming.com | 3281f97 | 2012-10-31 18:38:51 +0000 | [diff] [blame] | 70 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 71 | virtual void startScene() = 0; |
| 72 | virtual void endScene() = 0; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 73 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 74 | virtual void sync(bool block) = 0; |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 75 | |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 76 | virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0; |
| 77 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 78 | virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0; |
| 79 | virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 80 | |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 81 | virtual void setRasterizerState(const gl::RasterizerState &rasterState, unsigned int depthSize) = 0; |
| 82 | virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor, |
| 83 | unsigned int sampleMask) = 0; |
daniel@transgaming.com | 08c331d | 2012-11-28 19:38:39 +0000 | [diff] [blame] | 84 | virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, |
| 85 | int stencilBackRef, bool frontFaceCCW, unsigned int stencilSize) = 0; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 86 | |
| 87 | virtual void setScissorRectangle(const gl::Rectangle& scissor, unsigned int renderTargetWidth, |
| 88 | unsigned int renderTargetHeight) = 0; |
daniel@transgaming.com | 83e80ee | 2012-11-28 19:40:53 +0000 | [diff] [blame^] | 89 | virtual bool setViewport(const gl::Rectangle& viewport, float zNear, float zFar, |
| 90 | unsigned int renderTargetWidth, unsigned int renderTargetHeight, |
| 91 | gl::ProgramBinary *currentProgram, bool forceSetUniforms) = 0; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 92 | |
| 93 | virtual void applyRenderTarget(gl::Framebuffer *frameBuffer) = 0; |
| 94 | |
daniel@transgaming.com | d084c62 | 2012-11-28 19:36:05 +0000 | [diff] [blame] | 95 | virtual void clear(GLbitfield mask, const gl::Color &colorClear, float depthClear, int stencilClear, |
| 96 | gl::Framebuffer *frameBuffer) = 0; |
| 97 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 98 | // lost device |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 99 | virtual void markDeviceLost() = 0; |
| 100 | virtual bool isDeviceLost() = 0; |
| 101 | virtual bool testDeviceLost(bool notify) = 0; |
| 102 | virtual bool testDeviceResettable() = 0; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 103 | |
| 104 | // Renderer capabilities |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 105 | virtual DWORD getAdapterVendor() const = 0; |
| 106 | virtual const char *getAdapterDescription() const = 0; |
| 107 | virtual GUID getAdapterIdentifier() const = 0; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 108 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 109 | virtual bool getDXT1TextureSupport() = 0; |
| 110 | virtual bool getDXT3TextureSupport() = 0; |
| 111 | virtual bool getDXT5TextureSupport() = 0; |
| 112 | virtual bool getEventQuerySupport() = 0; |
| 113 | virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable) = 0; |
| 114 | virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable) = 0; |
| 115 | virtual bool getLuminanceTextureSupport() = 0; |
| 116 | virtual bool getLuminanceAlphaTextureSupport() = 0; |
| 117 | virtual bool getVertexTextureSupport() const = 0; |
| 118 | virtual bool getNonPower2TextureSupport() const = 0; |
| 119 | virtual bool getDepthTextureSupport() const = 0; |
| 120 | virtual bool getOcclusionQuerySupport() const = 0; |
| 121 | virtual bool getInstancingSupport() const = 0; |
| 122 | virtual bool getTextureFilterAnisotropySupport() const = 0; |
| 123 | virtual float getTextureMaxAnisotropy() const = 0; |
| 124 | virtual bool getShareHandleSupport() const = 0; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 125 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 126 | virtual bool getShaderModel3Support() const = 0; |
| 127 | virtual float getMaxPointSize() const = 0; |
| 128 | virtual int getMaxTextureWidth() const = 0; |
| 129 | virtual int getMaxTextureHeight() const = 0; |
| 130 | virtual bool get32BitIndexSupport() const = 0; |
| 131 | virtual int getMinSwapInterval() const = 0; |
| 132 | virtual int getMaxSwapInterval() const = 0; |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 133 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 134 | virtual GLsizei getMaxSupportedSamples() const = 0; |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 135 | |
daniel@transgaming.com | 31b13e1 | 2012-11-28 19:34:30 +0000 | [diff] [blame] | 136 | virtual bool copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source) = 0; |
| 137 | virtual bool copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source) = 0; |
daniel@transgaming.com | 1d80eee | 2012-11-28 19:33:31 +0000 | [diff] [blame] | 138 | |
daniel@transgaming.com | 3838088 | 2012-11-28 19:36:39 +0000 | [diff] [blame] | 139 | virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, |
| 140 | GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level) = 0; |
| 141 | virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, |
| 142 | GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level) = 0; |
daniel@transgaming.com | de8a7ff | 2012-11-28 19:34:13 +0000 | [diff] [blame] | 143 | |
daniel@transgaming.com | 6c87217 | 2012-11-28 19:39:33 +0000 | [diff] [blame] | 144 | virtual bool blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect, |
| 145 | bool blitRenderTarget, bool blitDepthStencil) = 0; |
| 146 | virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| 147 | GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0; |
| 148 | |
| 149 | virtual bool setRenderTarget(gl::Renderbuffer *renderbuffer) = 0; |
| 150 | virtual bool setDepthStencil(gl::Renderbuffer *renderbuffer) = 0; |
| 151 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 152 | protected: |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 153 | egl::Display *mDisplay; |
daniel@transgaming.com | 4f0af57 | 2012-10-31 19:55:46 +0000 | [diff] [blame] | 154 | |
| 155 | private: |
| 156 | DISALLOW_COPY_AND_ASSIGN(Renderer); |
| 157 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 158 | }; |
| 159 | |
| 160 | } |
| 161 | #endif // LIBGLESV2_RENDERER_RENDERER_H_ |