daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.cpp: Implements the gl::Texture class and its derived classes |
| 8 | // Texture2D and TextureCubeMap. Implements GL texture objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 10 | |
| 11 | #include "libGLESv2/Texture.h" |
| 12 | |
| 13 | #include <d3dx9tex.h> |
| 14 | |
| 15 | #include <algorithm> |
| 16 | |
| 17 | #include "common/debug.h" |
| 18 | |
| 19 | #include "libGLESv2/main.h" |
| 20 | #include "libGLESv2/mathutil.h" |
| 21 | #include "libGLESv2/utilities.h" |
| 22 | #include "libGLESv2/Blit.h" |
| 23 | #include "libGLESv2/Framebuffer.h" |
| 24 | |
| 25 | namespace gl |
| 26 | { |
| 27 | |
| 28 | Texture::Image::Image() |
| 29 | : width(0), height(0), dirty(false), surface(NULL), format(GL_NONE) |
| 30 | { |
| 31 | } |
| 32 | |
| 33 | Texture::Image::~Image() |
| 34 | { |
| 35 | if (surface) surface->Release(); |
| 36 | } |
| 37 | |
| 38 | Texture::Texture(GLuint id) : RefCountObject(id) |
| 39 | { |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame^] | 40 | mWidth = 0; |
| 41 | mHeight = 0; |
| 42 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 43 | mMinFilter = GL_NEAREST_MIPMAP_LINEAR; |
| 44 | mMagFilter = GL_LINEAR; |
| 45 | mWrapS = GL_REPEAT; |
| 46 | mWrapT = GL_REPEAT; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame^] | 47 | mDirtyParameters = true; |
| 48 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 49 | mIsRenderable = false; |
| 50 | mType = GL_UNSIGNED_BYTE; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 51 | } |
| 52 | |
| 53 | Texture::~Texture() |
| 54 | { |
| 55 | } |
| 56 | |
| 57 | Blit *Texture::getBlitter() |
| 58 | { |
| 59 | Context *context = getContext(); |
| 60 | return context->getBlitter(); |
| 61 | } |
| 62 | |
| 63 | // Returns true on successful filter state update (valid enum parameter) |
| 64 | bool Texture::setMinFilter(GLenum filter) |
| 65 | { |
| 66 | switch (filter) |
| 67 | { |
| 68 | case GL_NEAREST: |
| 69 | case GL_LINEAR: |
| 70 | case GL_NEAREST_MIPMAP_NEAREST: |
| 71 | case GL_LINEAR_MIPMAP_NEAREST: |
| 72 | case GL_NEAREST_MIPMAP_LINEAR: |
| 73 | case GL_LINEAR_MIPMAP_LINEAR: |
| 74 | { |
| 75 | if (mMinFilter != filter) |
| 76 | { |
| 77 | mMinFilter = filter; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame^] | 78 | mDirtyParameters = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 79 | } |
| 80 | return true; |
| 81 | } |
| 82 | default: |
| 83 | return false; |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | // Returns true on successful filter state update (valid enum parameter) |
| 88 | bool Texture::setMagFilter(GLenum filter) |
| 89 | { |
| 90 | switch (filter) |
| 91 | { |
| 92 | case GL_NEAREST: |
| 93 | case GL_LINEAR: |
| 94 | { |
| 95 | if (mMagFilter != filter) |
| 96 | { |
| 97 | mMagFilter = filter; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame^] | 98 | mDirtyParameters = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 99 | } |
| 100 | return true; |
| 101 | } |
| 102 | default: |
| 103 | return false; |
| 104 | } |
| 105 | } |
| 106 | |
| 107 | // Returns true on successful wrap state update (valid enum parameter) |
| 108 | bool Texture::setWrapS(GLenum wrap) |
| 109 | { |
| 110 | switch (wrap) |
| 111 | { |
| 112 | case GL_REPEAT: |
| 113 | case GL_CLAMP_TO_EDGE: |
| 114 | case GL_MIRRORED_REPEAT: |
| 115 | { |
| 116 | if (mWrapS != wrap) |
| 117 | { |
| 118 | mWrapS = wrap; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame^] | 119 | mDirtyParameters = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 120 | } |
| 121 | return true; |
| 122 | } |
| 123 | default: |
| 124 | return false; |
| 125 | } |
| 126 | } |
| 127 | |
| 128 | // Returns true on successful wrap state update (valid enum parameter) |
| 129 | bool Texture::setWrapT(GLenum wrap) |
| 130 | { |
| 131 | switch (wrap) |
| 132 | { |
| 133 | case GL_REPEAT: |
| 134 | case GL_CLAMP_TO_EDGE: |
| 135 | case GL_MIRRORED_REPEAT: |
| 136 | { |
| 137 | if (mWrapT != wrap) |
| 138 | { |
| 139 | mWrapT = wrap; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame^] | 140 | mDirtyParameters = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 141 | } |
| 142 | return true; |
| 143 | } |
| 144 | default: |
| 145 | return false; |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | GLenum Texture::getMinFilter() const |
| 150 | { |
| 151 | return mMinFilter; |
| 152 | } |
| 153 | |
| 154 | GLenum Texture::getMagFilter() const |
| 155 | { |
| 156 | return mMagFilter; |
| 157 | } |
| 158 | |
| 159 | GLenum Texture::getWrapS() const |
| 160 | { |
| 161 | return mWrapS; |
| 162 | } |
| 163 | |
| 164 | GLenum Texture::getWrapT() const |
| 165 | { |
| 166 | return mWrapT; |
| 167 | } |
| 168 | |
| 169 | GLsizei Texture::getWidth() const |
| 170 | { |
| 171 | return mWidth; |
| 172 | } |
| 173 | |
| 174 | GLsizei Texture::getHeight() const |
| 175 | { |
| 176 | return mHeight; |
| 177 | } |
| 178 | |
| 179 | bool Texture::isFloatingPoint() const |
| 180 | { |
| 181 | return (mType == GL_FLOAT || mType == GL_HALF_FLOAT_OES); |
| 182 | } |
| 183 | |
| 184 | bool Texture::isRenderableFormat() const |
| 185 | { |
| 186 | D3DFORMAT format = getD3DFormat(); |
| 187 | |
| 188 | switch(format) |
| 189 | { |
| 190 | case D3DFMT_L8: |
| 191 | case D3DFMT_A8L8: |
| 192 | case D3DFMT_DXT1: |
| 193 | return false; |
| 194 | case D3DFMT_A8R8G8B8: |
| 195 | case D3DFMT_X8R8G8B8: |
| 196 | case D3DFMT_A16B16G16R16F: |
| 197 | case D3DFMT_A32B32G32R32F: |
| 198 | return true; |
| 199 | default: |
| 200 | UNREACHABLE(); |
| 201 | } |
| 202 | |
| 203 | return false; |
| 204 | } |
| 205 | |
| 206 | // Selects an internal Direct3D 9 format for storing an Image |
| 207 | D3DFORMAT Texture::selectFormat(GLenum format, GLenum type) |
| 208 | { |
| 209 | if (format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| 210 | format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) |
| 211 | { |
| 212 | return D3DFMT_DXT1; |
| 213 | } |
| 214 | else if (type == GL_FLOAT) |
| 215 | { |
| 216 | return D3DFMT_A32B32G32R32F; |
| 217 | } |
| 218 | else if (type == GL_HALF_FLOAT_OES) |
| 219 | { |
| 220 | return D3DFMT_A16B16G16R16F; |
| 221 | } |
| 222 | else if (type == GL_UNSIGNED_BYTE) |
| 223 | { |
| 224 | if (format == GL_LUMINANCE && getContext()->supportsLuminanceTextures()) |
| 225 | { |
| 226 | return D3DFMT_L8; |
| 227 | } |
| 228 | else if (format == GL_LUMINANCE_ALPHA && getContext()->supportsLuminanceAlphaTextures()) |
| 229 | { |
| 230 | return D3DFMT_A8L8; |
| 231 | } |
| 232 | else if (format == GL_RGB) |
| 233 | { |
| 234 | return D3DFMT_X8R8G8B8; |
| 235 | } |
| 236 | |
| 237 | return D3DFMT_A8R8G8B8; |
| 238 | } |
| 239 | |
| 240 | return D3DFMT_A8R8G8B8; |
| 241 | } |
| 242 | |
| 243 | // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input |
| 244 | // into the target pixel rectangle at output with outputPitch bytes in between each line. |
| 245 | void Texture::loadImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| 246 | GLint unpackAlignment, const void *input, size_t outputPitch, void *output, D3DSURFACE_DESC *description) const |
| 247 | { |
| 248 | GLsizei inputPitch = -ComputePitch(width, format, type, unpackAlignment); |
| 249 | input = ((char*)input) - inputPitch * (height - 1); |
| 250 | |
| 251 | switch (type) |
| 252 | { |
| 253 | case GL_UNSIGNED_BYTE: |
| 254 | switch (format) |
| 255 | { |
| 256 | case GL_ALPHA: |
| 257 | loadAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 258 | break; |
| 259 | case GL_LUMINANCE: |
| 260 | loadLuminanceImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, description->Format == D3DFMT_L8); |
| 261 | break; |
| 262 | case GL_LUMINANCE_ALPHA: |
| 263 | loadLuminanceAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, description->Format == D3DFMT_A8L8); |
| 264 | break; |
| 265 | case GL_RGB: |
| 266 | loadRGBUByteImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 267 | break; |
| 268 | case GL_RGBA: |
| 269 | loadRGBAUByteImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 270 | break; |
| 271 | case GL_BGRA_EXT: |
| 272 | loadBGRAImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 273 | break; |
| 274 | default: UNREACHABLE(); |
| 275 | } |
| 276 | break; |
| 277 | case GL_UNSIGNED_SHORT_5_6_5: |
| 278 | switch (format) |
| 279 | { |
| 280 | case GL_RGB: |
| 281 | loadRGB565ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 282 | break; |
| 283 | default: UNREACHABLE(); |
| 284 | } |
| 285 | break; |
| 286 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 287 | switch (format) |
| 288 | { |
| 289 | case GL_RGBA: |
| 290 | loadRGBA4444ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 291 | break; |
| 292 | default: UNREACHABLE(); |
| 293 | } |
| 294 | break; |
| 295 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 296 | switch (format) |
| 297 | { |
| 298 | case GL_RGBA: |
| 299 | loadRGBA5551ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 300 | break; |
| 301 | default: UNREACHABLE(); |
| 302 | } |
| 303 | break; |
| 304 | case GL_FLOAT: |
| 305 | switch (format) |
| 306 | { |
| 307 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 308 | case GL_ALPHA: |
| 309 | loadAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 310 | break; |
| 311 | case GL_LUMINANCE: |
| 312 | loadLuminanceFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 313 | break; |
| 314 | case GL_LUMINANCE_ALPHA: |
| 315 | loadLuminanceAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 316 | break; |
| 317 | case GL_RGB: |
| 318 | loadRGBFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 319 | break; |
| 320 | case GL_RGBA: |
| 321 | loadRGBAFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 322 | break; |
| 323 | default: UNREACHABLE(); |
| 324 | } |
| 325 | break; |
| 326 | case GL_HALF_FLOAT_OES: |
| 327 | switch (format) |
| 328 | { |
| 329 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 330 | case GL_ALPHA: |
| 331 | loadAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 332 | break; |
| 333 | case GL_LUMINANCE: |
| 334 | loadLuminanceHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 335 | break; |
| 336 | case GL_LUMINANCE_ALPHA: |
| 337 | loadLuminanceAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 338 | break; |
| 339 | case GL_RGB: |
| 340 | loadRGBHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 341 | break; |
| 342 | case GL_RGBA: |
| 343 | loadRGBAHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 344 | break; |
| 345 | default: UNREACHABLE(); |
| 346 | } |
| 347 | break; |
| 348 | default: UNREACHABLE(); |
| 349 | } |
| 350 | } |
| 351 | |
| 352 | void Texture::loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 353 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 354 | { |
| 355 | const unsigned char *source = NULL; |
| 356 | unsigned char *dest = NULL; |
| 357 | |
| 358 | for (int y = 0; y < height; y++) |
| 359 | { |
| 360 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 361 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 362 | for (int x = 0; x < width; x++) |
| 363 | { |
| 364 | dest[4 * x + 0] = 0; |
| 365 | dest[4 * x + 1] = 0; |
| 366 | dest[4 * x + 2] = 0; |
| 367 | dest[4 * x + 3] = source[x]; |
| 368 | } |
| 369 | } |
| 370 | } |
| 371 | |
| 372 | void Texture::loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 373 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 374 | { |
| 375 | const float *source = NULL; |
| 376 | float *dest = NULL; |
| 377 | |
| 378 | for (int y = 0; y < height; y++) |
| 379 | { |
| 380 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 381 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 382 | for (int x = 0; x < width; x++) |
| 383 | { |
| 384 | dest[4 * x + 0] = 0; |
| 385 | dest[4 * x + 1] = 0; |
| 386 | dest[4 * x + 2] = 0; |
| 387 | dest[4 * x + 3] = source[x]; |
| 388 | } |
| 389 | } |
| 390 | } |
| 391 | |
| 392 | void Texture::loadAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 393 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 394 | { |
| 395 | const unsigned short *source = NULL; |
| 396 | unsigned short *dest = NULL; |
| 397 | |
| 398 | for (int y = 0; y < height; y++) |
| 399 | { |
| 400 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 401 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 402 | for (int x = 0; x < width; x++) |
| 403 | { |
| 404 | dest[4 * x + 0] = 0; |
| 405 | dest[4 * x + 1] = 0; |
| 406 | dest[4 * x + 2] = 0; |
| 407 | dest[4 * x + 3] = source[x]; |
| 408 | } |
| 409 | } |
| 410 | } |
| 411 | |
| 412 | void Texture::loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 413 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 414 | { |
| 415 | const int destBytesPerPixel = native? 1: 4; |
| 416 | const unsigned char *source = NULL; |
| 417 | unsigned char *dest = NULL; |
| 418 | |
| 419 | for (int y = 0; y < height; y++) |
| 420 | { |
| 421 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 422 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * destBytesPerPixel; |
| 423 | |
| 424 | if (!native) // BGRA8 destination format |
| 425 | { |
| 426 | for (int x = 0; x < width; x++) |
| 427 | { |
| 428 | dest[4 * x + 0] = source[x]; |
| 429 | dest[4 * x + 1] = source[x]; |
| 430 | dest[4 * x + 2] = source[x]; |
| 431 | dest[4 * x + 3] = 0xFF; |
| 432 | } |
| 433 | } |
| 434 | else // L8 destination format |
| 435 | { |
| 436 | memcpy(dest, source, width); |
| 437 | } |
| 438 | } |
| 439 | } |
| 440 | |
| 441 | void Texture::loadLuminanceFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 442 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 443 | { |
| 444 | const float *source = NULL; |
| 445 | float *dest = NULL; |
| 446 | |
| 447 | for (int y = 0; y < height; y++) |
| 448 | { |
| 449 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 450 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 451 | for (int x = 0; x < width; x++) |
| 452 | { |
| 453 | dest[4 * x + 0] = source[x]; |
| 454 | dest[4 * x + 1] = source[x]; |
| 455 | dest[4 * x + 2] = source[x]; |
| 456 | dest[4 * x + 3] = 1.0f; |
| 457 | } |
| 458 | } |
| 459 | } |
| 460 | |
| 461 | void Texture::loadLuminanceHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 462 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 463 | { |
| 464 | const unsigned short *source = NULL; |
| 465 | unsigned short *dest = NULL; |
| 466 | |
| 467 | for (int y = 0; y < height; y++) |
| 468 | { |
| 469 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 470 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 471 | for (int x = 0; x < width; x++) |
| 472 | { |
| 473 | dest[4 * x + 0] = source[x]; |
| 474 | dest[4 * x + 1] = source[x]; |
| 475 | dest[4 * x + 2] = source[x]; |
| 476 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 477 | } |
| 478 | } |
| 479 | } |
| 480 | |
| 481 | void Texture::loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 482 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 483 | { |
| 484 | const int destBytesPerPixel = native? 2: 4; |
| 485 | const unsigned char *source = NULL; |
| 486 | unsigned char *dest = NULL; |
| 487 | |
| 488 | for (int y = 0; y < height; y++) |
| 489 | { |
| 490 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 491 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * destBytesPerPixel; |
| 492 | |
| 493 | if (!native) // BGRA8 destination format |
| 494 | { |
| 495 | for (int x = 0; x < width; x++) |
| 496 | { |
| 497 | dest[4 * x + 0] = source[2*x+0]; |
| 498 | dest[4 * x + 1] = source[2*x+0]; |
| 499 | dest[4 * x + 2] = source[2*x+0]; |
| 500 | dest[4 * x + 3] = source[2*x+1]; |
| 501 | } |
| 502 | } |
| 503 | else |
| 504 | { |
| 505 | memcpy(dest, source, width * 2); |
| 506 | } |
| 507 | } |
| 508 | } |
| 509 | |
| 510 | void Texture::loadLuminanceAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 511 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 512 | { |
| 513 | const float *source = NULL; |
| 514 | float *dest = NULL; |
| 515 | |
| 516 | for (int y = 0; y < height; y++) |
| 517 | { |
| 518 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 519 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 520 | for (int x = 0; x < width; x++) |
| 521 | { |
| 522 | dest[4 * x + 0] = source[2*x+0]; |
| 523 | dest[4 * x + 1] = source[2*x+0]; |
| 524 | dest[4 * x + 2] = source[2*x+0]; |
| 525 | dest[4 * x + 3] = source[2*x+1]; |
| 526 | } |
| 527 | } |
| 528 | } |
| 529 | |
| 530 | void Texture::loadLuminanceAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 531 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 532 | { |
| 533 | const unsigned short *source = NULL; |
| 534 | unsigned short *dest = NULL; |
| 535 | |
| 536 | for (int y = 0; y < height; y++) |
| 537 | { |
| 538 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 539 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 540 | for (int x = 0; x < width; x++) |
| 541 | { |
| 542 | dest[4 * x + 0] = source[2*x+0]; |
| 543 | dest[4 * x + 1] = source[2*x+0]; |
| 544 | dest[4 * x + 2] = source[2*x+0]; |
| 545 | dest[4 * x + 3] = source[2*x+1]; |
| 546 | } |
| 547 | } |
| 548 | } |
| 549 | |
| 550 | void Texture::loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 551 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 552 | { |
| 553 | const unsigned char *source = NULL; |
| 554 | unsigned char *dest = NULL; |
| 555 | |
| 556 | for (int y = 0; y < height; y++) |
| 557 | { |
| 558 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 559 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 560 | for (int x = 0; x < width; x++) |
| 561 | { |
| 562 | dest[4 * x + 0] = source[x * 3 + 2]; |
| 563 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 564 | dest[4 * x + 2] = source[x * 3 + 0]; |
| 565 | dest[4 * x + 3] = 0xFF; |
| 566 | } |
| 567 | } |
| 568 | } |
| 569 | |
| 570 | void Texture::loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 571 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 572 | { |
| 573 | const unsigned short *source = NULL; |
| 574 | unsigned char *dest = NULL; |
| 575 | |
| 576 | for (int y = 0; y < height; y++) |
| 577 | { |
| 578 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 579 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 580 | for (int x = 0; x < width; x++) |
| 581 | { |
| 582 | unsigned short rgba = source[x]; |
| 583 | dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); |
| 584 | dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); |
| 585 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 586 | dest[4 * x + 3] = 0xFF; |
| 587 | } |
| 588 | } |
| 589 | } |
| 590 | |
| 591 | void Texture::loadRGBFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 592 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 593 | { |
| 594 | const float *source = NULL; |
| 595 | float *dest = NULL; |
| 596 | |
| 597 | for (int y = 0; y < height; y++) |
| 598 | { |
| 599 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 600 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 601 | for (int x = 0; x < width; x++) |
| 602 | { |
| 603 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 604 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 605 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 606 | dest[4 * x + 3] = 1.0f; |
| 607 | } |
| 608 | } |
| 609 | } |
| 610 | |
| 611 | void Texture::loadRGBHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 612 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 613 | { |
| 614 | const unsigned short *source = NULL; |
| 615 | unsigned short *dest = NULL; |
| 616 | |
| 617 | for (int y = 0; y < height; y++) |
| 618 | { |
| 619 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 620 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 621 | for (int x = 0; x < width; x++) |
| 622 | { |
| 623 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 624 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 625 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 626 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 627 | } |
| 628 | } |
| 629 | } |
| 630 | |
| 631 | void Texture::loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 632 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 633 | { |
| 634 | const unsigned char *source = NULL; |
| 635 | unsigned char *dest = NULL; |
| 636 | |
| 637 | for (int y = 0; y < height; y++) |
| 638 | { |
| 639 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 640 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 641 | for (int x = 0; x < width; x++) |
| 642 | { |
| 643 | dest[4 * x + 0] = source[x * 4 + 2]; |
| 644 | dest[4 * x + 1] = source[x * 4 + 1]; |
| 645 | dest[4 * x + 2] = source[x * 4 + 0]; |
| 646 | dest[4 * x + 3] = source[x * 4 + 3]; |
| 647 | } |
| 648 | } |
| 649 | } |
| 650 | |
| 651 | void Texture::loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 652 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 653 | { |
| 654 | const unsigned short *source = NULL; |
| 655 | unsigned char *dest = NULL; |
| 656 | |
| 657 | for (int y = 0; y < height; y++) |
| 658 | { |
| 659 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 660 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 661 | for (int x = 0; x < width; x++) |
| 662 | { |
| 663 | unsigned short rgba = source[x]; |
| 664 | dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); |
| 665 | dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); |
| 666 | dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); |
| 667 | dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); |
| 668 | } |
| 669 | } |
| 670 | } |
| 671 | |
| 672 | void Texture::loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 673 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 674 | { |
| 675 | const unsigned short *source = NULL; |
| 676 | unsigned char *dest = NULL; |
| 677 | |
| 678 | for (int y = 0; y < height; y++) |
| 679 | { |
| 680 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 681 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 682 | for (int x = 0; x < width; x++) |
| 683 | { |
| 684 | unsigned short rgba = source[x]; |
| 685 | dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); |
| 686 | dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); |
| 687 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 688 | dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; |
| 689 | } |
| 690 | } |
| 691 | } |
| 692 | |
| 693 | void Texture::loadRGBAFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 694 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 695 | { |
| 696 | const float *source = NULL; |
| 697 | float *dest = NULL; |
| 698 | |
| 699 | for (int y = 0; y < height; y++) |
| 700 | { |
| 701 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 702 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 703 | memcpy(dest, source, width * 16); |
| 704 | } |
| 705 | } |
| 706 | |
| 707 | void Texture::loadRGBAHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 708 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 709 | { |
| 710 | const unsigned char *source = NULL; |
| 711 | unsigned char *dest = NULL; |
| 712 | |
| 713 | for (int y = 0; y < height; y++) |
| 714 | { |
| 715 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 716 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8; |
| 717 | memcpy(dest, source, width * 8); |
| 718 | } |
| 719 | } |
| 720 | |
| 721 | void Texture::loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 722 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 723 | { |
| 724 | const unsigned char *source = NULL; |
| 725 | unsigned char *dest = NULL; |
| 726 | |
| 727 | for (int y = 0; y < height; y++) |
| 728 | { |
| 729 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 730 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 731 | memcpy(dest, source, width*4); |
| 732 | } |
| 733 | } |
| 734 | |
| 735 | void Texture::loadCompressedImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 736 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 737 | { |
| 738 | ASSERT(xoffset % 4 == 0); |
| 739 | ASSERT(yoffset % 4 == 0); |
| 740 | ASSERT(width % 4 == 0 || width == 2 || width == 1); |
| 741 | ASSERT(inputPitch % 8 == 0); |
| 742 | ASSERT(outputPitch % 8 == 0); |
| 743 | |
| 744 | const unsigned int *source = reinterpret_cast<const unsigned int*>(input); |
| 745 | unsigned int *dest = reinterpret_cast<unsigned int*>(output); |
| 746 | |
| 747 | switch (height) |
| 748 | { |
| 749 | case 1: |
| 750 | // Round width up in case it is 1. |
| 751 | for (int x = 0; x < (width + 1) / 2; x += 2) |
| 752 | { |
| 753 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified. |
| 754 | dest[x] = source[x]; |
| 755 | |
| 756 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors, the last 3 rows being unused. No flipping should occur. |
| 757 | dest[x + 1] = source[x + 1]; |
| 758 | } |
| 759 | break; |
| 760 | case 2: |
| 761 | // Round width up in case it is 1. |
| 762 | for (int x = 0; x < (width + 1) / 2; x += 2) |
| 763 | { |
| 764 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified. |
| 765 | dest[x] = source[x]; |
| 766 | |
| 767 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors, the last 2 rows being unused. Only the top 2 rows should be flipped. |
| 768 | dest[x + 1] = ((source[x + 1] << 8) & 0x0000FF00) | |
| 769 | ((source[x + 1] >> 8) & 0x000000FF); |
| 770 | } |
| 771 | break; |
| 772 | default: |
| 773 | ASSERT(height % 4 == 0); |
| 774 | for (int y = 0; y < height / 4; ++y) |
| 775 | { |
| 776 | const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 777 | unsigned int *dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 778 | |
| 779 | // Round width up in case it is 1. |
| 780 | for (int x = 0; x < (width + 1) / 2; x += 2) |
| 781 | { |
| 782 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified. |
| 783 | dest[x] = source[x]; |
| 784 | |
| 785 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors. All rows should be flipped. |
| 786 | dest[x + 1] = (source[x + 1] >> 24) | |
| 787 | ((source[x + 1] << 8) & 0x00FF0000) | |
| 788 | ((source[x + 1] >> 8) & 0x0000FF00) | |
| 789 | (source[x + 1] << 24); |
| 790 | } |
| 791 | } |
| 792 | break; |
| 793 | } |
| 794 | } |
| 795 | |
| 796 | void Texture::createSurface(GLsizei width, GLsizei height, GLenum format, GLenum type, Image *img) |
| 797 | { |
| 798 | IDirect3DTexture9 *newTexture = NULL; |
| 799 | IDirect3DSurface9 *newSurface = NULL; |
| 800 | |
| 801 | if (width != 0 && height != 0) |
| 802 | { |
| 803 | int levelToFetch = 0; |
| 804 | GLsizei requestWidth = width; |
| 805 | GLsizei requestHeight = height; |
| 806 | if (IsCompressed(format) && (width % 4 != 0 || height % 4 != 0)) |
| 807 | { |
| 808 | bool isMult4 = false; |
| 809 | int upsampleCount = 0; |
| 810 | while (!isMult4) |
| 811 | { |
| 812 | requestWidth <<= 1; |
| 813 | requestHeight <<= 1; |
| 814 | upsampleCount++; |
| 815 | if (requestWidth % 4 == 0 && requestHeight % 4 == 0) |
| 816 | { |
| 817 | isMult4 = true; |
| 818 | } |
| 819 | } |
| 820 | levelToFetch = upsampleCount; |
| 821 | } |
| 822 | |
| 823 | HRESULT result = getDevice()->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, NULL, selectFormat(format, type), |
| 824 | D3DPOOL_SYSTEMMEM, &newTexture, NULL); |
| 825 | |
| 826 | if (FAILED(result)) |
| 827 | { |
| 828 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 829 | return error(GL_OUT_OF_MEMORY); |
| 830 | } |
| 831 | |
| 832 | newTexture->GetSurfaceLevel(levelToFetch, &newSurface); |
| 833 | newTexture->Release(); |
| 834 | } |
| 835 | |
| 836 | if (img->surface) img->surface->Release(); |
| 837 | img->surface = newSurface; |
| 838 | |
| 839 | img->width = width; |
| 840 | img->height = height; |
| 841 | img->format = format; |
| 842 | } |
| 843 | |
| 844 | void Texture::setImage(GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *img) |
| 845 | { |
| 846 | createSurface(width, height, format, type, img); |
| 847 | |
| 848 | if (pixels != NULL && img->surface != NULL) |
| 849 | { |
| 850 | D3DSURFACE_DESC description; |
| 851 | img->surface->GetDesc(&description); |
| 852 | |
| 853 | D3DLOCKED_RECT locked; |
| 854 | HRESULT result = img->surface->LockRect(&locked, NULL, 0); |
| 855 | |
| 856 | ASSERT(SUCCEEDED(result)); |
| 857 | |
| 858 | if (SUCCEEDED(result)) |
| 859 | { |
| 860 | loadImageData(0, 0, width, height, format, type, unpackAlignment, pixels, locked.Pitch, locked.pBits, &description); |
| 861 | img->surface->UnlockRect(); |
| 862 | } |
| 863 | |
| 864 | img->dirty = true; |
| 865 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 866 | } |
| 867 | |
| 868 | void Texture::setCompressedImage(GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *img) |
| 869 | { |
| 870 | createSurface(width, height, format, GL_UNSIGNED_BYTE, img); |
| 871 | |
| 872 | if (pixels != NULL && img->surface != NULL) |
| 873 | { |
| 874 | D3DLOCKED_RECT locked; |
| 875 | HRESULT result = img->surface->LockRect(&locked, NULL, 0); |
| 876 | |
| 877 | ASSERT(SUCCEEDED(result)); |
| 878 | |
| 879 | if (SUCCEEDED(result)) |
| 880 | { |
| 881 | int inputPitch = ComputeCompressedPitch(width, format); |
| 882 | int inputSize = ComputeCompressedSize(width, height, format); |
| 883 | loadCompressedImageData(0, 0, width, height, -inputPitch, static_cast<const char*>(pixels) + inputSize - inputPitch, locked.Pitch, locked.pBits); |
| 884 | img->surface->UnlockRect(); |
| 885 | } |
| 886 | |
| 887 | img->dirty = true; |
| 888 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 889 | } |
| 890 | |
| 891 | bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *img) |
| 892 | { |
| 893 | if (width + xoffset > img->width || height + yoffset > img->height) |
| 894 | { |
| 895 | error(GL_INVALID_VALUE); |
| 896 | return false; |
| 897 | } |
| 898 | |
| 899 | if (!img->surface) |
| 900 | { |
| 901 | createSurface(img->width, img->height, format, type, img); |
| 902 | } |
| 903 | |
| 904 | if (pixels != NULL && img->surface != NULL) |
| 905 | { |
| 906 | D3DSURFACE_DESC description; |
| 907 | img->surface->GetDesc(&description); |
| 908 | |
| 909 | D3DLOCKED_RECT locked; |
| 910 | HRESULT result = img->surface->LockRect(&locked, NULL, 0); |
| 911 | |
| 912 | ASSERT(SUCCEEDED(result)); |
| 913 | |
| 914 | if (SUCCEEDED(result)) |
| 915 | { |
| 916 | loadImageData(xoffset, transformPixelYOffset(yoffset, height, img->height), width, height, format, type, unpackAlignment, pixels, locked.Pitch, locked.pBits, &description); |
| 917 | img->surface->UnlockRect(); |
| 918 | } |
| 919 | |
| 920 | img->dirty = true; |
| 921 | } |
| 922 | |
| 923 | return true; |
| 924 | } |
| 925 | |
| 926 | bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *img) |
| 927 | { |
| 928 | if (width + xoffset > img->width || height + yoffset > img->height) |
| 929 | { |
| 930 | error(GL_INVALID_VALUE); |
| 931 | return false; |
| 932 | } |
| 933 | |
| 934 | if (format != getInternalFormat()) |
| 935 | { |
| 936 | error(GL_INVALID_OPERATION); |
| 937 | return false; |
| 938 | } |
| 939 | |
| 940 | if (!img->surface) |
| 941 | { |
| 942 | createSurface(img->width, img->height, format, GL_UNSIGNED_BYTE, img); |
| 943 | } |
| 944 | |
| 945 | if (pixels != NULL && img->surface != NULL) |
| 946 | { |
| 947 | RECT updateRegion; |
| 948 | updateRegion.left = xoffset; |
| 949 | updateRegion.right = xoffset + width; |
| 950 | updateRegion.bottom = yoffset + height; |
| 951 | updateRegion.top = yoffset; |
| 952 | |
| 953 | D3DLOCKED_RECT locked; |
| 954 | HRESULT result = img->surface->LockRect(&locked, &updateRegion, 0); |
| 955 | |
| 956 | ASSERT(SUCCEEDED(result)); |
| 957 | |
| 958 | if (SUCCEEDED(result)) |
| 959 | { |
| 960 | int inputPitch = ComputeCompressedPitch(width, format); |
| 961 | int inputSize = ComputeCompressedSize(width, height, format); |
| 962 | loadCompressedImageData(xoffset, transformPixelYOffset(yoffset, height, img->height), width, height, -inputPitch, static_cast<const char*>(pixels) + inputSize - inputPitch, locked.Pitch, locked.pBits); |
| 963 | img->surface->UnlockRect(); |
| 964 | } |
| 965 | |
| 966 | img->dirty = true; |
| 967 | } |
| 968 | |
| 969 | return true; |
| 970 | } |
| 971 | |
| 972 | // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats |
| 973 | void Texture::copyNonRenderable(Image *image, GLenum internalFormat, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget) |
| 974 | { |
| 975 | IDirect3DDevice9 *device = getDevice(); |
| 976 | IDirect3DSurface9 *surface = NULL; |
| 977 | D3DSURFACE_DESC description; |
| 978 | renderTarget->GetDesc(&description); |
| 979 | |
| 980 | HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &surface, NULL); |
| 981 | |
| 982 | if (!SUCCEEDED(result)) |
| 983 | { |
| 984 | ERR("Could not create matching destination surface."); |
| 985 | return error(GL_OUT_OF_MEMORY); |
| 986 | } |
| 987 | |
| 988 | result = device->GetRenderTargetData(renderTarget, surface); |
| 989 | |
| 990 | if (!SUCCEEDED(result)) |
| 991 | { |
| 992 | ERR("GetRenderTargetData unexpectedly failed."); |
| 993 | surface->Release(); |
| 994 | return error(GL_OUT_OF_MEMORY); |
| 995 | } |
| 996 | |
| 997 | D3DLOCKED_RECT sourceLock = {0}; |
| 998 | RECT sourceRect = transformPixelRect(x, y, width, height, description.Height); |
| 999 | result = surface->LockRect(&sourceLock, &sourceRect, 0); |
| 1000 | |
| 1001 | if (FAILED(result)) |
| 1002 | { |
| 1003 | ERR("Failed to lock the source surface (rectangle might be invalid)."); |
| 1004 | surface->UnlockRect(); |
| 1005 | surface->Release(); |
| 1006 | return error(GL_OUT_OF_MEMORY); |
| 1007 | } |
| 1008 | |
| 1009 | if (!image->surface) |
| 1010 | { |
| 1011 | createSurface(width, height, internalFormat, mType, image); |
| 1012 | } |
| 1013 | |
| 1014 | if (image->surface == NULL) |
| 1015 | { |
| 1016 | ERR("Failed to create an image surface."); |
| 1017 | surface->UnlockRect(); |
| 1018 | surface->Release(); |
| 1019 | return error(GL_OUT_OF_MEMORY); |
| 1020 | } |
| 1021 | |
| 1022 | D3DLOCKED_RECT destLock = {0}; |
| 1023 | int destYOffset = transformPixelYOffset(yoffset, height, image->height); |
| 1024 | RECT destRect = {xoffset, destYOffset, xoffset + width, destYOffset + height}; |
| 1025 | result = image->surface->LockRect(&destLock, &destRect, 0); |
| 1026 | |
| 1027 | if (FAILED(result)) |
| 1028 | { |
| 1029 | ERR("Failed to lock the destination surface (rectangle might be invalid)."); |
| 1030 | surface->UnlockRect(); |
| 1031 | surface->Release(); |
| 1032 | return error(GL_OUT_OF_MEMORY); |
| 1033 | } |
| 1034 | |
| 1035 | if (destLock.pBits && sourceLock.pBits) |
| 1036 | { |
| 1037 | unsigned char *source = (unsigned char*)sourceLock.pBits; |
| 1038 | unsigned char *dest = (unsigned char*)destLock.pBits; |
| 1039 | |
| 1040 | switch (description.Format) |
| 1041 | { |
| 1042 | case D3DFMT_X8R8G8B8: |
| 1043 | case D3DFMT_A8R8G8B8: |
| 1044 | switch(getD3DFormat()) |
| 1045 | { |
| 1046 | case D3DFMT_L8: |
| 1047 | for(int y = 0; y < height; y++) |
| 1048 | { |
| 1049 | for(int x = 0; x < width; x++) |
| 1050 | { |
| 1051 | dest[x] = source[x * 4 + 2]; |
| 1052 | } |
| 1053 | |
| 1054 | source += sourceLock.Pitch; |
| 1055 | dest += destLock.Pitch; |
| 1056 | } |
| 1057 | break; |
| 1058 | case D3DFMT_A8L8: |
| 1059 | for(int y = 0; y < height; y++) |
| 1060 | { |
| 1061 | for(int x = 0; x < width; x++) |
| 1062 | { |
| 1063 | dest[x * 2 + 0] = source[x * 4 + 2]; |
| 1064 | dest[x * 2 + 1] = source[x * 4 + 3]; |
| 1065 | } |
| 1066 | |
| 1067 | source += sourceLock.Pitch; |
| 1068 | dest += destLock.Pitch; |
| 1069 | } |
| 1070 | break; |
| 1071 | default: |
| 1072 | UNREACHABLE(); |
| 1073 | } |
| 1074 | break; |
| 1075 | case D3DFMT_R5G6B5: |
| 1076 | switch(getD3DFormat()) |
| 1077 | { |
| 1078 | case D3DFMT_L8: |
| 1079 | for(int y = 0; y < height; y++) |
| 1080 | { |
| 1081 | for(int x = 0; x < width; x++) |
| 1082 | { |
| 1083 | unsigned char red = source[x * 2 + 1] & 0xF8; |
| 1084 | dest[x] = red | (red >> 5); |
| 1085 | } |
| 1086 | |
| 1087 | source += sourceLock.Pitch; |
| 1088 | dest += destLock.Pitch; |
| 1089 | } |
| 1090 | break; |
| 1091 | default: |
| 1092 | UNREACHABLE(); |
| 1093 | } |
| 1094 | break; |
| 1095 | case D3DFMT_A1R5G5B5: |
| 1096 | switch(getD3DFormat()) |
| 1097 | { |
| 1098 | case D3DFMT_L8: |
| 1099 | for(int y = 0; y < height; y++) |
| 1100 | { |
| 1101 | for(int x = 0; x < width; x++) |
| 1102 | { |
| 1103 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 1104 | dest[x] = (red << 1) | (red >> 4); |
| 1105 | } |
| 1106 | |
| 1107 | source += sourceLock.Pitch; |
| 1108 | dest += destLock.Pitch; |
| 1109 | } |
| 1110 | break; |
| 1111 | case D3DFMT_A8L8: |
| 1112 | for(int y = 0; y < height; y++) |
| 1113 | { |
| 1114 | for(int x = 0; x < width; x++) |
| 1115 | { |
| 1116 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 1117 | dest[x * 2 + 0] = (red << 1) | (red >> 4); |
| 1118 | dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7; |
| 1119 | } |
| 1120 | |
| 1121 | source += sourceLock.Pitch; |
| 1122 | dest += destLock.Pitch; |
| 1123 | } |
| 1124 | break; |
| 1125 | default: |
| 1126 | UNREACHABLE(); |
| 1127 | } |
| 1128 | break; |
| 1129 | default: |
| 1130 | UNREACHABLE(); |
| 1131 | } |
| 1132 | |
| 1133 | image->dirty = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1134 | } |
| 1135 | |
| 1136 | image->surface->UnlockRect(); |
| 1137 | surface->UnlockRect(); |
| 1138 | surface->Release(); |
| 1139 | } |
| 1140 | |
| 1141 | D3DFORMAT Texture::getD3DFormat() const |
| 1142 | { |
| 1143 | return selectFormat(getInternalFormat(), mType); |
| 1144 | } |
| 1145 | |
| 1146 | IDirect3DBaseTexture9 *Texture::getTexture() |
| 1147 | { |
| 1148 | if (!isComplete()) |
| 1149 | { |
| 1150 | return NULL; |
| 1151 | } |
| 1152 | |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame^] | 1153 | if (!getBaseTexture()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1154 | { |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1155 | createTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1156 | } |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame^] | 1157 | |
| 1158 | if (dirtyImageData()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1159 | { |
| 1160 | updateTexture(); |
| 1161 | } |
| 1162 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1163 | ASSERT(!dirtyImageData()); |
| 1164 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1165 | return getBaseTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1166 | } |
| 1167 | |
| 1168 | bool Texture::isDirty() const |
| 1169 | { |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame^] | 1170 | return true;//(mDirty || mDirtyMetaData || dirtyImageData()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1171 | } |
| 1172 | |
| 1173 | // Returns the top-level texture surface as a render target |
| 1174 | void Texture::needRenderTarget() |
| 1175 | { |
| 1176 | if (!mIsRenderable) |
| 1177 | { |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1178 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1179 | } |
| 1180 | |
| 1181 | if (dirtyImageData()) |
| 1182 | { |
| 1183 | updateTexture(); |
| 1184 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1185 | } |
| 1186 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1187 | GLint Texture::creationLevels(GLsizei width, GLsizei height, GLint maxlevel) const |
| 1188 | { |
| 1189 | if (isPow2(width) && isPow2(height)) |
| 1190 | { |
| 1191 | return maxlevel; |
| 1192 | } |
| 1193 | else |
| 1194 | { |
| 1195 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| 1196 | return 1; |
| 1197 | } |
| 1198 | } |
| 1199 | |
| 1200 | GLint Texture::creationLevels(GLsizei size, GLint maxlevel) const |
| 1201 | { |
| 1202 | return creationLevels(size, size, maxlevel); |
| 1203 | } |
| 1204 | |
| 1205 | int Texture::levelCount() const |
| 1206 | { |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1207 | return getBaseTexture() ? getBaseTexture()->GetLevelCount() : 0; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1208 | } |
| 1209 | |
| 1210 | Texture2D::Texture2D(GLuint id) : Texture(id) |
| 1211 | { |
| 1212 | mTexture = NULL; |
| 1213 | } |
| 1214 | |
| 1215 | Texture2D::~Texture2D() |
| 1216 | { |
| 1217 | mColorbufferProxy.set(NULL); |
| 1218 | |
| 1219 | if (mTexture) |
| 1220 | { |
| 1221 | mTexture->Release(); |
| 1222 | mTexture = NULL; |
| 1223 | } |
| 1224 | } |
| 1225 | |
| 1226 | GLenum Texture2D::getTarget() const |
| 1227 | { |
| 1228 | return GL_TEXTURE_2D; |
| 1229 | } |
| 1230 | |
| 1231 | GLenum Texture2D::getInternalFormat() const |
| 1232 | { |
| 1233 | return mImageArray[0].format; |
| 1234 | } |
| 1235 | |
| 1236 | // While OpenGL doesn't check texture consistency until draw-time, D3D9 requires a complete texture |
| 1237 | // for render-to-texture (such as CopyTexImage). We have no way of keeping individual inconsistent levels. |
| 1238 | // Call this when a particular level of the texture must be defined with a specific format, width and height. |
| 1239 | // |
| 1240 | // Returns true if the existing texture was unsuitable and had to be destroyed. If so, it will also set |
| 1241 | // a new height and width for the texture by working backwards from the given width and height. |
| 1242 | bool Texture2D::redefineTexture(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum type) |
| 1243 | { |
| 1244 | bool widthOkay = (mWidth >> level == width); |
| 1245 | bool heightOkay = (mHeight >> level == height); |
| 1246 | |
| 1247 | bool sizeOkay = ((widthOkay && heightOkay) |
| 1248 | || (widthOkay && mHeight >> level == 0 && height == 1) |
| 1249 | || (heightOkay && mWidth >> level == 0 && width == 1)); |
| 1250 | |
| 1251 | bool typeOkay = (type == mType); |
| 1252 | |
| 1253 | bool textureOkay = (sizeOkay && typeOkay && internalFormat == mImageArray[0].format); |
| 1254 | |
| 1255 | if (!textureOkay) |
| 1256 | { |
| 1257 | TRACE("Redefining 2D texture (%d, 0x%04X, %d, %d => 0x%04X, %d, %d).", level, |
| 1258 | mImageArray[0].format, mWidth, mHeight, |
| 1259 | internalFormat, width, height); |
| 1260 | |
| 1261 | // Purge all the levels and the texture. |
| 1262 | |
| 1263 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 1264 | { |
| 1265 | if (mImageArray[i].surface != NULL) |
| 1266 | { |
| 1267 | mImageArray[i].dirty = false; |
| 1268 | |
| 1269 | mImageArray[i].surface->Release(); |
| 1270 | mImageArray[i].surface = NULL; |
| 1271 | } |
| 1272 | } |
| 1273 | |
| 1274 | if (mTexture != NULL) |
| 1275 | { |
| 1276 | mTexture->Release(); |
| 1277 | mTexture = NULL; |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1278 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1279 | } |
| 1280 | |
| 1281 | mWidth = width << level; |
| 1282 | mHeight = height << level; |
| 1283 | mImageArray[0].format = internalFormat; |
| 1284 | mType = type; |
| 1285 | } |
| 1286 | |
| 1287 | return !textureOkay; |
| 1288 | } |
| 1289 | |
| 1290 | void Texture2D::setImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1291 | { |
| 1292 | redefineTexture(level, internalFormat, width, height, type); |
| 1293 | |
| 1294 | Texture::setImage(width, height, format, type, unpackAlignment, pixels, &mImageArray[level]); |
| 1295 | } |
| 1296 | |
| 1297 | void Texture2D::setCompressedImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
| 1298 | { |
| 1299 | redefineTexture(level, internalFormat, width, height, GL_UNSIGNED_BYTE); |
| 1300 | |
| 1301 | Texture::setCompressedImage(width, height, internalFormat, imageSize, pixels, &mImageArray[level]); |
| 1302 | } |
| 1303 | |
| 1304 | void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1305 | { |
| 1306 | ASSERT(mImageArray[level].surface != NULL); |
| 1307 | |
| 1308 | if (level < levelCount()) |
| 1309 | { |
| 1310 | IDirect3DSurface9 *destLevel = NULL; |
| 1311 | HRESULT result = mTexture->GetSurfaceLevel(level, &destLevel); |
| 1312 | |
| 1313 | ASSERT(SUCCEEDED(result)); |
| 1314 | |
| 1315 | if (SUCCEEDED(result)) |
| 1316 | { |
| 1317 | Image *img = &mImageArray[level]; |
| 1318 | |
| 1319 | RECT sourceRect = transformPixelRect(xoffset, yoffset, width, height, img->height);; |
| 1320 | |
| 1321 | POINT destPoint; |
| 1322 | destPoint.x = sourceRect.left; |
| 1323 | destPoint.y = sourceRect.top; |
| 1324 | |
| 1325 | result = getDevice()->UpdateSurface(img->surface, &sourceRect, destLevel, &destPoint); |
| 1326 | ASSERT(SUCCEEDED(result)); |
| 1327 | |
| 1328 | destLevel->Release(); |
| 1329 | |
| 1330 | img->dirty = false; |
| 1331 | } |
| 1332 | } |
| 1333 | } |
| 1334 | |
| 1335 | void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1336 | { |
| 1337 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[level])) |
| 1338 | { |
| 1339 | commitRect(level, xoffset, yoffset, width, height); |
| 1340 | } |
| 1341 | } |
| 1342 | |
| 1343 | void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 1344 | { |
| 1345 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[level])) |
| 1346 | { |
| 1347 | commitRect(level, xoffset, yoffset, width, height); |
| 1348 | } |
| 1349 | } |
| 1350 | |
| 1351 | void Texture2D::copyImage(GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 1352 | { |
| 1353 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1354 | |
| 1355 | if (!renderTarget) |
| 1356 | { |
| 1357 | ERR("Failed to retrieve the render target."); |
| 1358 | return error(GL_OUT_OF_MEMORY); |
| 1359 | } |
| 1360 | |
| 1361 | bool redefined = redefineTexture(level, internalFormat, width, height, mType); |
| 1362 | |
| 1363 | if (!isRenderableFormat()) |
| 1364 | { |
| 1365 | copyNonRenderable(&mImageArray[level], internalFormat, 0, 0, x, y, width, height, renderTarget); |
| 1366 | } |
| 1367 | else |
| 1368 | { |
| 1369 | if (redefined) |
| 1370 | { |
| 1371 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1372 | } |
| 1373 | else |
| 1374 | { |
| 1375 | needRenderTarget(); |
| 1376 | } |
| 1377 | |
| 1378 | if (width != 0 && height != 0 && level < levelCount()) |
| 1379 | { |
| 1380 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 1381 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 1382 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 1383 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 1384 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 1385 | |
| 1386 | IDirect3DSurface9 *dest; |
| 1387 | HRESULT hr = mTexture->GetSurfaceLevel(level, &dest); |
| 1388 | |
| 1389 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, internalFormat, 0, 0, dest); |
| 1390 | dest->Release(); |
| 1391 | } |
| 1392 | } |
| 1393 | |
| 1394 | mImageArray[level].width = width; |
| 1395 | mImageArray[level].height = height; |
| 1396 | mImageArray[level].format = internalFormat; |
| 1397 | } |
| 1398 | |
| 1399 | void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 1400 | { |
| 1401 | if (xoffset + width > mImageArray[level].width || yoffset + height > mImageArray[level].height) |
| 1402 | { |
| 1403 | return error(GL_INVALID_VALUE); |
| 1404 | } |
| 1405 | |
| 1406 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1407 | |
| 1408 | if (!renderTarget) |
| 1409 | { |
| 1410 | ERR("Failed to retrieve the render target."); |
| 1411 | return error(GL_OUT_OF_MEMORY); |
| 1412 | } |
| 1413 | |
| 1414 | bool redefined = redefineTexture(0, mImageArray[0].format, mImageArray[0].width, mImageArray[0].height, mType); |
| 1415 | |
| 1416 | if (!isRenderableFormat()) |
| 1417 | { |
| 1418 | copyNonRenderable(&mImageArray[level], getInternalFormat(), xoffset, yoffset, x, y, width, height, renderTarget); |
| 1419 | } |
| 1420 | else |
| 1421 | { |
| 1422 | if (redefined) |
| 1423 | { |
| 1424 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1425 | } |
| 1426 | else |
| 1427 | { |
| 1428 | needRenderTarget(); |
| 1429 | } |
| 1430 | |
| 1431 | if (level < levelCount()) |
| 1432 | { |
| 1433 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 1434 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 1435 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 1436 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 1437 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 1438 | |
| 1439 | GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[level].height); |
| 1440 | |
| 1441 | IDirect3DSurface9 *dest; |
| 1442 | HRESULT hr = mTexture->GetSurfaceLevel(level, &dest); |
| 1443 | |
| 1444 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, mImageArray[0].format, xoffset, destYOffset, dest); |
| 1445 | dest->Release(); |
| 1446 | } |
| 1447 | } |
| 1448 | } |
| 1449 | |
| 1450 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 1451 | bool Texture2D::isComplete() const |
| 1452 | { |
| 1453 | GLsizei width = mImageArray[0].width; |
| 1454 | GLsizei height = mImageArray[0].height; |
| 1455 | |
| 1456 | if (width <= 0 || height <= 0) |
| 1457 | { |
| 1458 | return false; |
| 1459 | } |
| 1460 | |
| 1461 | bool mipmapping = false; |
| 1462 | |
| 1463 | switch (mMinFilter) |
| 1464 | { |
| 1465 | case GL_NEAREST: |
| 1466 | case GL_LINEAR: |
| 1467 | mipmapping = false; |
| 1468 | break; |
| 1469 | case GL_NEAREST_MIPMAP_NEAREST: |
| 1470 | case GL_LINEAR_MIPMAP_NEAREST: |
| 1471 | case GL_NEAREST_MIPMAP_LINEAR: |
| 1472 | case GL_LINEAR_MIPMAP_LINEAR: |
| 1473 | mipmapping = true; |
| 1474 | break; |
| 1475 | default: UNREACHABLE(); |
| 1476 | } |
| 1477 | |
| 1478 | if ((getInternalFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) || |
| 1479 | (getInternalFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatLinearFilter())) |
| 1480 | { |
| 1481 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 1482 | { |
| 1483 | return false; |
| 1484 | } |
| 1485 | } |
| 1486 | |
| 1487 | |
| 1488 | if ((getWrapS() != GL_CLAMP_TO_EDGE && !isPow2(width)) |
| 1489 | || (getWrapT() != GL_CLAMP_TO_EDGE && !isPow2(height))) |
| 1490 | { |
| 1491 | return false; |
| 1492 | } |
| 1493 | |
| 1494 | if (mipmapping) |
| 1495 | { |
| 1496 | if (!isPow2(width) || !isPow2(height)) |
| 1497 | { |
| 1498 | return false; |
| 1499 | } |
| 1500 | |
| 1501 | int q = log2(std::max(width, height)); |
| 1502 | |
| 1503 | for (int level = 1; level <= q; level++) |
| 1504 | { |
| 1505 | if (mImageArray[level].format != mImageArray[0].format) |
| 1506 | { |
| 1507 | return false; |
| 1508 | } |
| 1509 | |
| 1510 | if (mImageArray[level].width != std::max(1, width >> level)) |
| 1511 | { |
| 1512 | return false; |
| 1513 | } |
| 1514 | |
| 1515 | if (mImageArray[level].height != std::max(1, height >> level)) |
| 1516 | { |
| 1517 | return false; |
| 1518 | } |
| 1519 | } |
| 1520 | } |
| 1521 | |
| 1522 | return true; |
| 1523 | } |
| 1524 | |
| 1525 | bool Texture2D::isCompressed() const |
| 1526 | { |
| 1527 | return IsCompressed(getInternalFormat()); |
| 1528 | } |
| 1529 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1530 | IDirect3DBaseTexture9 *Texture2D::getBaseTexture() const |
| 1531 | { |
| 1532 | return mTexture; |
| 1533 | } |
| 1534 | |
| 1535 | // Constructs a Direct3D 9 texture resource from the texture images |
| 1536 | void Texture2D::createTexture() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1537 | { |
| 1538 | IDirect3DTexture9 *texture; |
| 1539 | |
| 1540 | IDirect3DDevice9 *device = getDevice(); |
| 1541 | D3DFORMAT format = selectFormat(mImageArray[0].format, mType); |
| 1542 | |
| 1543 | HRESULT result = device->CreateTexture(mWidth, mHeight, creationLevels(mWidth, mHeight, 0), 0, format, D3DPOOL_DEFAULT, &texture, NULL); |
| 1544 | |
| 1545 | if (FAILED(result)) |
| 1546 | { |
| 1547 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1548 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1549 | } |
| 1550 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1551 | if (mTexture) |
| 1552 | { |
| 1553 | mTexture->Release(); |
| 1554 | } |
| 1555 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1556 | mTexture = texture; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame^] | 1557 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1558 | } |
| 1559 | |
| 1560 | void Texture2D::updateTexture() |
| 1561 | { |
| 1562 | IDirect3DDevice9 *device = getDevice(); |
| 1563 | |
| 1564 | int levels = levelCount(); |
| 1565 | |
| 1566 | for (int level = 0; level < levels; level++) |
| 1567 | { |
| 1568 | if (mImageArray[level].dirty) |
| 1569 | { |
| 1570 | IDirect3DSurface9 *levelSurface = NULL; |
| 1571 | HRESULT result = mTexture->GetSurfaceLevel(level, &levelSurface); |
| 1572 | |
| 1573 | ASSERT(SUCCEEDED(result)); |
| 1574 | |
| 1575 | if (SUCCEEDED(result)) |
| 1576 | { |
| 1577 | result = device->UpdateSurface(mImageArray[level].surface, NULL, levelSurface, NULL); |
| 1578 | ASSERT(SUCCEEDED(result)); |
| 1579 | |
| 1580 | levelSurface->Release(); |
| 1581 | |
| 1582 | mImageArray[level].dirty = false; |
| 1583 | } |
| 1584 | } |
| 1585 | } |
| 1586 | } |
| 1587 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1588 | void Texture2D::convertToRenderTarget() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1589 | { |
| 1590 | IDirect3DTexture9 *texture = NULL; |
| 1591 | |
| 1592 | if (mWidth != 0 && mHeight != 0) |
| 1593 | { |
| 1594 | egl::Display *display = getDisplay(); |
| 1595 | IDirect3DDevice9 *device = getDevice(); |
| 1596 | D3DFORMAT format = selectFormat(mImageArray[0].format, mType); |
| 1597 | |
| 1598 | HRESULT result = device->CreateTexture(mWidth, mHeight, creationLevels(mWidth, mHeight, 0), D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL); |
| 1599 | |
| 1600 | if (FAILED(result)) |
| 1601 | { |
| 1602 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1603 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1604 | } |
| 1605 | |
| 1606 | if (mTexture != NULL) |
| 1607 | { |
| 1608 | int levels = levelCount(); |
| 1609 | for (int i = 0; i < levels; i++) |
| 1610 | { |
| 1611 | IDirect3DSurface9 *source; |
| 1612 | result = mTexture->GetSurfaceLevel(i, &source); |
| 1613 | |
| 1614 | if (FAILED(result)) |
| 1615 | { |
| 1616 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1617 | |
| 1618 | texture->Release(); |
| 1619 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1620 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1621 | } |
| 1622 | |
| 1623 | IDirect3DSurface9 *dest; |
| 1624 | result = texture->GetSurfaceLevel(i, &dest); |
| 1625 | |
| 1626 | if (FAILED(result)) |
| 1627 | { |
| 1628 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1629 | |
| 1630 | texture->Release(); |
| 1631 | source->Release(); |
| 1632 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1633 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1634 | } |
| 1635 | |
| 1636 | display->endScene(); |
| 1637 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
| 1638 | |
| 1639 | if (FAILED(result)) |
| 1640 | { |
| 1641 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1642 | |
| 1643 | texture->Release(); |
| 1644 | source->Release(); |
| 1645 | dest->Release(); |
| 1646 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1647 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1648 | } |
| 1649 | |
| 1650 | source->Release(); |
| 1651 | dest->Release(); |
| 1652 | } |
| 1653 | } |
| 1654 | } |
| 1655 | |
| 1656 | if (mTexture != NULL) |
| 1657 | { |
| 1658 | mTexture->Release(); |
| 1659 | } |
| 1660 | |
| 1661 | mTexture = texture; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame^] | 1662 | mIsRenderable = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1663 | } |
| 1664 | |
| 1665 | bool Texture2D::dirtyImageData() const |
| 1666 | { |
| 1667 | int q = log2(std::max(mWidth, mHeight)); |
| 1668 | |
| 1669 | for (int i = 0; i <= q; i++) |
| 1670 | { |
| 1671 | if (mImageArray[i].dirty) return true; |
| 1672 | } |
| 1673 | |
| 1674 | return false; |
| 1675 | } |
| 1676 | |
| 1677 | void Texture2D::generateMipmaps() |
| 1678 | { |
| 1679 | if (!isPow2(mImageArray[0].width) || !isPow2(mImageArray[0].height)) |
| 1680 | { |
| 1681 | return error(GL_INVALID_OPERATION); |
| 1682 | } |
| 1683 | |
| 1684 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 1685 | unsigned int q = log2(std::max(mWidth, mHeight)); |
| 1686 | for (unsigned int i = 1; i <= q; i++) |
| 1687 | { |
| 1688 | if (mImageArray[i].surface != NULL) |
| 1689 | { |
| 1690 | mImageArray[i].surface->Release(); |
| 1691 | mImageArray[i].surface = NULL; |
| 1692 | } |
| 1693 | |
| 1694 | mImageArray[i].dirty = false; |
| 1695 | |
| 1696 | mImageArray[i].format = mImageArray[0].format; |
| 1697 | mImageArray[i].width = std::max(mImageArray[0].width >> i, 1); |
| 1698 | mImageArray[i].height = std::max(mImageArray[0].height >> i, 1); |
| 1699 | } |
| 1700 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1701 | if (mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1702 | { |
| 1703 | if (mTexture == NULL) |
| 1704 | { |
| 1705 | ERR(" failed because mTexture was null."); |
| 1706 | return; |
| 1707 | } |
| 1708 | |
| 1709 | for (unsigned int i = 1; i <= q; i++) |
| 1710 | { |
| 1711 | IDirect3DSurface9 *upper = NULL; |
| 1712 | IDirect3DSurface9 *lower = NULL; |
| 1713 | |
| 1714 | mTexture->GetSurfaceLevel(i-1, &upper); |
| 1715 | mTexture->GetSurfaceLevel(i, &lower); |
| 1716 | |
| 1717 | if (upper != NULL && lower != NULL) |
| 1718 | { |
| 1719 | getBlitter()->boxFilter(upper, lower); |
| 1720 | } |
| 1721 | |
| 1722 | if (upper != NULL) upper->Release(); |
| 1723 | if (lower != NULL) lower->Release(); |
| 1724 | } |
| 1725 | } |
| 1726 | else |
| 1727 | { |
| 1728 | for (unsigned int i = 1; i <= q; i++) |
| 1729 | { |
| 1730 | createSurface(mImageArray[i].width, mImageArray[i].height, mImageArray[i].format, mType, &mImageArray[i]); |
| 1731 | if (mImageArray[i].surface == NULL) |
| 1732 | { |
| 1733 | return error(GL_OUT_OF_MEMORY); |
| 1734 | } |
| 1735 | |
| 1736 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[i].surface, NULL, NULL, mImageArray[i - 1].surface, NULL, NULL, D3DX_FILTER_BOX, 0))) |
| 1737 | { |
| 1738 | ERR(" failed to load filter %d to %d.", i - 1, i); |
| 1739 | } |
| 1740 | |
| 1741 | mImageArray[i].dirty = true; |
| 1742 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1743 | } |
| 1744 | } |
| 1745 | |
| 1746 | Renderbuffer *Texture2D::getRenderbuffer(GLenum target) |
| 1747 | { |
| 1748 | if (target != GL_TEXTURE_2D) |
| 1749 | { |
| 1750 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 1751 | } |
| 1752 | |
| 1753 | if (mColorbufferProxy.get() == NULL) |
| 1754 | { |
| 1755 | mColorbufferProxy.set(new Renderbuffer(id(), new Colorbuffer(this, target))); |
| 1756 | } |
| 1757 | |
| 1758 | return mColorbufferProxy.get(); |
| 1759 | } |
| 1760 | |
| 1761 | IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target) |
| 1762 | { |
| 1763 | ASSERT(target == GL_TEXTURE_2D); |
| 1764 | |
| 1765 | needRenderTarget(); |
| 1766 | |
| 1767 | if (mTexture == NULL) |
| 1768 | { |
| 1769 | return NULL; |
| 1770 | } |
| 1771 | |
| 1772 | IDirect3DSurface9 *renderTarget = NULL; |
| 1773 | mTexture->GetSurfaceLevel(0, &renderTarget); |
| 1774 | |
| 1775 | return renderTarget; |
| 1776 | } |
| 1777 | |
| 1778 | TextureCubeMap::TextureCubeMap(GLuint id) : Texture(id) |
| 1779 | { |
| 1780 | mTexture = NULL; |
| 1781 | } |
| 1782 | |
| 1783 | TextureCubeMap::~TextureCubeMap() |
| 1784 | { |
| 1785 | for (int i = 0; i < 6; i++) |
| 1786 | { |
| 1787 | mFaceProxies[i].set(NULL); |
| 1788 | } |
| 1789 | |
| 1790 | if (mTexture) |
| 1791 | { |
| 1792 | mTexture->Release(); |
| 1793 | mTexture = NULL; |
| 1794 | } |
| 1795 | } |
| 1796 | |
| 1797 | GLenum TextureCubeMap::getTarget() const |
| 1798 | { |
| 1799 | return GL_TEXTURE_CUBE_MAP; |
| 1800 | } |
| 1801 | |
| 1802 | GLenum TextureCubeMap::getInternalFormat() const |
| 1803 | { |
| 1804 | return mImageArray[0][0].format; |
| 1805 | } |
| 1806 | |
| 1807 | void TextureCubeMap::setImagePosX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1808 | { |
| 1809 | setImage(0, level, internalFormat, width, height, format, type, unpackAlignment, pixels); |
| 1810 | } |
| 1811 | |
| 1812 | void TextureCubeMap::setImageNegX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1813 | { |
| 1814 | setImage(1, level, internalFormat, width, height, format, type, unpackAlignment, pixels); |
| 1815 | } |
| 1816 | |
| 1817 | void TextureCubeMap::setImagePosY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1818 | { |
| 1819 | setImage(2, level, internalFormat, width, height, format, type, unpackAlignment, pixels); |
| 1820 | } |
| 1821 | |
| 1822 | void TextureCubeMap::setImageNegY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1823 | { |
| 1824 | setImage(3, level, internalFormat, width, height, format, type, unpackAlignment, pixels); |
| 1825 | } |
| 1826 | |
| 1827 | void TextureCubeMap::setImagePosZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1828 | { |
| 1829 | setImage(4, level, internalFormat, width, height, format, type, unpackAlignment, pixels); |
| 1830 | } |
| 1831 | |
| 1832 | void TextureCubeMap::setImageNegZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1833 | { |
| 1834 | setImage(5, level, internalFormat, width, height, format, type, unpackAlignment, pixels); |
| 1835 | } |
| 1836 | |
| 1837 | void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
| 1838 | { |
| 1839 | redefineTexture(level, internalFormat, width); |
| 1840 | |
| 1841 | Texture::setCompressedImage(width, height, internalFormat, imageSize, pixels, &mImageArray[faceIndex(face)][level]); |
| 1842 | } |
| 1843 | |
| 1844 | void TextureCubeMap::commitRect(GLenum faceTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1845 | { |
| 1846 | int face = faceIndex(faceTarget); |
| 1847 | ASSERT(mImageArray[face][level].surface != NULL); |
| 1848 | |
| 1849 | if (level < levelCount()) |
| 1850 | { |
| 1851 | IDirect3DSurface9 *destLevel = getCubeMapSurface(faceTarget, level); |
| 1852 | ASSERT(destLevel != NULL); |
| 1853 | |
| 1854 | if (destLevel != NULL) |
| 1855 | { |
| 1856 | Image *img = &mImageArray[face][level]; |
| 1857 | |
| 1858 | RECT sourceRect = transformPixelRect(xoffset, yoffset, width, height, img->height);; |
| 1859 | |
| 1860 | POINT destPoint; |
| 1861 | destPoint.x = sourceRect.left; |
| 1862 | destPoint.y = sourceRect.top; |
| 1863 | |
| 1864 | HRESULT result = getDevice()->UpdateSurface(img->surface, &sourceRect, destLevel, &destPoint); |
| 1865 | ASSERT(SUCCEEDED(result)); |
| 1866 | |
| 1867 | destLevel->Release(); |
| 1868 | |
| 1869 | img->dirty = false; |
| 1870 | } |
| 1871 | } |
| 1872 | } |
| 1873 | |
| 1874 | void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1875 | { |
| 1876 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level])) |
| 1877 | { |
| 1878 | commitRect(target, level, xoffset, yoffset, width, height); |
| 1879 | } |
| 1880 | } |
| 1881 | |
| 1882 | void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 1883 | { |
| 1884 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level])) |
| 1885 | { |
| 1886 | commitRect(target, level, xoffset, yoffset, width, height); |
| 1887 | } |
| 1888 | } |
| 1889 | |
| 1890 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 1891 | bool TextureCubeMap::isComplete() const |
| 1892 | { |
| 1893 | int size = mImageArray[0][0].width; |
| 1894 | |
| 1895 | if (size <= 0) |
| 1896 | { |
| 1897 | return false; |
| 1898 | } |
| 1899 | |
| 1900 | bool mipmapping; |
| 1901 | |
| 1902 | switch (mMinFilter) |
| 1903 | { |
| 1904 | case GL_NEAREST: |
| 1905 | case GL_LINEAR: |
| 1906 | mipmapping = false; |
| 1907 | break; |
| 1908 | case GL_NEAREST_MIPMAP_NEAREST: |
| 1909 | case GL_LINEAR_MIPMAP_NEAREST: |
| 1910 | case GL_NEAREST_MIPMAP_LINEAR: |
| 1911 | case GL_LINEAR_MIPMAP_LINEAR: |
| 1912 | mipmapping = true; |
| 1913 | break; |
| 1914 | default: UNREACHABLE(); |
| 1915 | } |
| 1916 | |
| 1917 | for (int face = 0; face < 6; face++) |
| 1918 | { |
| 1919 | if (mImageArray[face][0].width != size || mImageArray[face][0].height != size) |
| 1920 | { |
| 1921 | return false; |
| 1922 | } |
| 1923 | } |
| 1924 | |
| 1925 | if ((getInternalFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) || |
| 1926 | (getInternalFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatLinearFilter())) |
| 1927 | { |
| 1928 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 1929 | { |
| 1930 | return false; |
| 1931 | } |
| 1932 | } |
| 1933 | |
| 1934 | if (mipmapping) |
| 1935 | { |
| 1936 | if (!isPow2(size) && (getWrapS() != GL_CLAMP_TO_EDGE || getWrapT() != GL_CLAMP_TO_EDGE)) |
| 1937 | { |
| 1938 | return false; |
| 1939 | } |
| 1940 | |
| 1941 | int q = log2(size); |
| 1942 | |
| 1943 | for (int face = 0; face < 6; face++) |
| 1944 | { |
| 1945 | for (int level = 1; level <= q; level++) |
| 1946 | { |
| 1947 | if (mImageArray[face][level].format != mImageArray[0][0].format) |
| 1948 | { |
| 1949 | return false; |
| 1950 | } |
| 1951 | |
| 1952 | if (mImageArray[face][level].width != std::max(1, size >> level)) |
| 1953 | { |
| 1954 | return false; |
| 1955 | } |
| 1956 | |
| 1957 | ASSERT(mImageArray[face][level].height == mImageArray[face][level].width); |
| 1958 | } |
| 1959 | } |
| 1960 | } |
| 1961 | |
| 1962 | return true; |
| 1963 | } |
| 1964 | |
| 1965 | bool TextureCubeMap::isCompressed() const |
| 1966 | { |
| 1967 | return IsCompressed(getInternalFormat()); |
| 1968 | } |
| 1969 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1970 | IDirect3DBaseTexture9 *TextureCubeMap::getBaseTexture() const |
| 1971 | { |
| 1972 | return mTexture; |
| 1973 | } |
| 1974 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1975 | // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1976 | void TextureCubeMap::createTexture() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1977 | { |
| 1978 | IDirect3DDevice9 *device = getDevice(); |
| 1979 | D3DFORMAT format = selectFormat(mImageArray[0][0].format, mType); |
| 1980 | |
| 1981 | IDirect3DCubeTexture9 *texture; |
| 1982 | |
| 1983 | HRESULT result = device->CreateCubeTexture(mWidth, creationLevels(mWidth, 0), 0, format, D3DPOOL_DEFAULT, &texture, NULL); |
| 1984 | |
| 1985 | if (FAILED(result)) |
| 1986 | { |
| 1987 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1988 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1989 | } |
| 1990 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1991 | if (mTexture) |
| 1992 | { |
| 1993 | mTexture->Release(); |
| 1994 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1995 | |
| 1996 | mTexture = texture; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame^] | 1997 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1998 | } |
| 1999 | |
| 2000 | void TextureCubeMap::updateTexture() |
| 2001 | { |
| 2002 | IDirect3DDevice9 *device = getDevice(); |
| 2003 | |
| 2004 | for (int face = 0; face < 6; face++) |
| 2005 | { |
| 2006 | int levels = levelCount(); |
| 2007 | for (int level = 0; level < levels; level++) |
| 2008 | { |
| 2009 | Image *img = &mImageArray[face][level]; |
| 2010 | |
| 2011 | if (img->dirty) |
| 2012 | { |
| 2013 | IDirect3DSurface9 *levelSurface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level); |
| 2014 | ASSERT(levelSurface != NULL); |
| 2015 | |
| 2016 | if (levelSurface != NULL) |
| 2017 | { |
| 2018 | HRESULT result = device->UpdateSurface(img->surface, NULL, levelSurface, NULL); |
| 2019 | ASSERT(SUCCEEDED(result)); |
| 2020 | |
| 2021 | levelSurface->Release(); |
| 2022 | |
| 2023 | img->dirty = false; |
| 2024 | } |
| 2025 | } |
| 2026 | } |
| 2027 | } |
| 2028 | } |
| 2029 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2030 | void TextureCubeMap::convertToRenderTarget() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2031 | { |
| 2032 | IDirect3DCubeTexture9 *texture = NULL; |
| 2033 | |
| 2034 | if (mWidth != 0) |
| 2035 | { |
| 2036 | egl::Display *display = getDisplay(); |
| 2037 | IDirect3DDevice9 *device = getDevice(); |
| 2038 | D3DFORMAT format = selectFormat(mImageArray[0][0].format, mType); |
| 2039 | |
| 2040 | HRESULT result = device->CreateCubeTexture(mWidth, creationLevels(mWidth, 0), D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL); |
| 2041 | |
| 2042 | if (FAILED(result)) |
| 2043 | { |
| 2044 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2045 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2046 | } |
| 2047 | |
| 2048 | if (mTexture != NULL) |
| 2049 | { |
| 2050 | int levels = levelCount(); |
| 2051 | for (int f = 0; f < 6; f++) |
| 2052 | { |
| 2053 | for (int i = 0; i < levels; i++) |
| 2054 | { |
| 2055 | IDirect3DSurface9 *source; |
| 2056 | result = mTexture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i, &source); |
| 2057 | |
| 2058 | if (FAILED(result)) |
| 2059 | { |
| 2060 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2061 | |
| 2062 | texture->Release(); |
| 2063 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2064 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2065 | } |
| 2066 | |
| 2067 | IDirect3DSurface9 *dest; |
| 2068 | result = texture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i, &dest); |
| 2069 | |
| 2070 | if (FAILED(result)) |
| 2071 | { |
| 2072 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2073 | |
| 2074 | texture->Release(); |
| 2075 | source->Release(); |
| 2076 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2077 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2078 | } |
| 2079 | |
| 2080 | display->endScene(); |
| 2081 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
| 2082 | |
| 2083 | if (FAILED(result)) |
| 2084 | { |
| 2085 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2086 | |
| 2087 | texture->Release(); |
| 2088 | source->Release(); |
| 2089 | dest->Release(); |
| 2090 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2091 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2092 | } |
| 2093 | } |
| 2094 | } |
| 2095 | } |
| 2096 | } |
| 2097 | |
| 2098 | if (mTexture != NULL) |
| 2099 | { |
| 2100 | mTexture->Release(); |
| 2101 | } |
| 2102 | |
| 2103 | mTexture = texture; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame^] | 2104 | mIsRenderable = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2105 | } |
| 2106 | |
| 2107 | void TextureCubeMap::setImage(int face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 2108 | { |
| 2109 | redefineTexture(level, internalFormat, width); |
| 2110 | |
| 2111 | Texture::setImage(width, height, format, type, unpackAlignment, pixels, &mImageArray[face][level]); |
| 2112 | } |
| 2113 | |
| 2114 | unsigned int TextureCubeMap::faceIndex(GLenum face) |
| 2115 | { |
| 2116 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
| 2117 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
| 2118 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
| 2119 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
| 2120 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
| 2121 | |
| 2122 | return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| 2123 | } |
| 2124 | |
| 2125 | bool TextureCubeMap::dirtyImageData() const |
| 2126 | { |
| 2127 | int q = log2(mWidth); |
| 2128 | |
| 2129 | for (int f = 0; f < 6; f++) |
| 2130 | { |
| 2131 | for (int i = 0; i <= q; i++) |
| 2132 | { |
| 2133 | if (mImageArray[f][i].dirty) return true; |
| 2134 | } |
| 2135 | } |
| 2136 | |
| 2137 | return false; |
| 2138 | } |
| 2139 | |
| 2140 | // While OpenGL doesn't check texture consistency until draw-time, D3D9 requires a complete texture |
| 2141 | // for render-to-texture (such as CopyTexImage). We have no way of keeping individual inconsistent levels & faces. |
| 2142 | // Call this when a particular level of the texture must be defined with a specific format, width and height. |
| 2143 | // |
| 2144 | // Returns true if the existing texture was unsuitable had to be destroyed. If so, it will also set |
| 2145 | // a new size for the texture by working backwards from the given size. |
| 2146 | bool TextureCubeMap::redefineTexture(GLint level, GLenum internalFormat, GLsizei width) |
| 2147 | { |
| 2148 | // Are these settings compatible with level 0? |
| 2149 | bool sizeOkay = (mImageArray[0][0].width >> level == width); |
| 2150 | |
| 2151 | bool textureOkay = (sizeOkay && internalFormat == mImageArray[0][0].format); |
| 2152 | |
| 2153 | if (!textureOkay) |
| 2154 | { |
| 2155 | TRACE("Redefining cube texture (%d, 0x%04X, %d => 0x%04X, %d).", level, |
| 2156 | mImageArray[0][0].format, mImageArray[0][0].width, |
| 2157 | internalFormat, width); |
| 2158 | |
| 2159 | // Purge all the levels and the texture. |
| 2160 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 2161 | { |
| 2162 | for (int f = 0; f < 6; f++) |
| 2163 | { |
| 2164 | if (mImageArray[f][i].surface != NULL) |
| 2165 | { |
| 2166 | mImageArray[f][i].dirty = false; |
| 2167 | |
| 2168 | mImageArray[f][i].surface->Release(); |
| 2169 | mImageArray[f][i].surface = NULL; |
| 2170 | } |
| 2171 | } |
| 2172 | } |
| 2173 | |
| 2174 | if (mTexture != NULL) |
| 2175 | { |
| 2176 | mTexture->Release(); |
| 2177 | mTexture = NULL; |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2178 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2179 | } |
| 2180 | |
| 2181 | mWidth = width << level; |
| 2182 | mImageArray[0][0].width = width << level; |
| 2183 | mHeight = width << level; |
| 2184 | mImageArray[0][0].height = width << level; |
| 2185 | |
| 2186 | mImageArray[0][0].format = internalFormat; |
| 2187 | } |
| 2188 | |
| 2189 | return !textureOkay; |
| 2190 | } |
| 2191 | |
| 2192 | void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 2193 | { |
| 2194 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 2195 | |
| 2196 | if (!renderTarget) |
| 2197 | { |
| 2198 | ERR("Failed to retrieve the render target."); |
| 2199 | return error(GL_OUT_OF_MEMORY); |
| 2200 | } |
| 2201 | |
| 2202 | unsigned int faceindex = faceIndex(target); |
| 2203 | bool redefined = redefineTexture(level, internalFormat, width); |
| 2204 | |
| 2205 | if (!isRenderableFormat()) |
| 2206 | { |
| 2207 | copyNonRenderable(&mImageArray[faceindex][level], internalFormat, 0, 0, x, y, width, height, renderTarget); |
| 2208 | } |
| 2209 | else |
| 2210 | { |
| 2211 | if (redefined) |
| 2212 | { |
| 2213 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2214 | } |
| 2215 | else |
| 2216 | { |
| 2217 | needRenderTarget(); |
| 2218 | } |
| 2219 | |
| 2220 | ASSERT(width == height); |
| 2221 | |
| 2222 | if (width > 0 && level < levelCount()) |
| 2223 | { |
| 2224 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 2225 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 2226 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 2227 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 2228 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 2229 | |
| 2230 | IDirect3DSurface9 *dest = getCubeMapSurface(target, level); |
| 2231 | |
| 2232 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, internalFormat, 0, 0, dest); |
| 2233 | dest->Release(); |
| 2234 | } |
| 2235 | } |
| 2236 | |
| 2237 | mImageArray[faceindex][level].width = width; |
| 2238 | mImageArray[faceindex][level].height = height; |
| 2239 | mImageArray[faceindex][level].format = internalFormat; |
| 2240 | } |
| 2241 | |
| 2242 | IDirect3DSurface9 *TextureCubeMap::getCubeMapSurface(GLenum face, unsigned int level) |
| 2243 | { |
| 2244 | if (mTexture == NULL) |
| 2245 | { |
| 2246 | UNREACHABLE(); |
| 2247 | return NULL; |
| 2248 | } |
| 2249 | |
| 2250 | IDirect3DSurface9 *surface = NULL; |
| 2251 | |
| 2252 | HRESULT hr = mTexture->GetCubeMapSurface(es2dx::ConvertCubeFace(face), level, &surface); |
| 2253 | |
| 2254 | return (SUCCEEDED(hr)) ? surface : NULL; |
| 2255 | } |
| 2256 | |
| 2257 | void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 2258 | { |
| 2259 | GLsizei size = mImageArray[faceIndex(target)][level].width; |
| 2260 | |
| 2261 | if (xoffset + width > size || yoffset + height > size) |
| 2262 | { |
| 2263 | return error(GL_INVALID_VALUE); |
| 2264 | } |
| 2265 | |
| 2266 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 2267 | |
| 2268 | if (!renderTarget) |
| 2269 | { |
| 2270 | ERR("Failed to retrieve the render target."); |
| 2271 | return error(GL_OUT_OF_MEMORY); |
| 2272 | } |
| 2273 | |
| 2274 | unsigned int faceindex = faceIndex(target); |
| 2275 | bool redefined = redefineTexture(0, mImageArray[0][0].format, mImageArray[0][0].width); |
| 2276 | |
| 2277 | if (!isRenderableFormat()) |
| 2278 | { |
| 2279 | copyNonRenderable(&mImageArray[faceindex][level], getInternalFormat(), 0, 0, x, y, width, height, renderTarget); |
| 2280 | } |
| 2281 | else |
| 2282 | { |
| 2283 | if (redefined) |
| 2284 | { |
| 2285 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2286 | } |
| 2287 | else |
| 2288 | { |
| 2289 | needRenderTarget(); |
| 2290 | } |
| 2291 | |
| 2292 | if (level < levelCount()) |
| 2293 | { |
| 2294 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 2295 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 2296 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 2297 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 2298 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 2299 | |
| 2300 | GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[faceindex][level].width); |
| 2301 | |
| 2302 | IDirect3DSurface9 *dest = getCubeMapSurface(target, level); |
| 2303 | |
| 2304 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, mImageArray[0][0].format, xoffset, destYOffset, dest); |
| 2305 | dest->Release(); |
| 2306 | } |
| 2307 | } |
| 2308 | } |
| 2309 | |
| 2310 | bool TextureCubeMap::isCubeComplete() const |
| 2311 | { |
| 2312 | if (mImageArray[0][0].width == 0) |
| 2313 | { |
| 2314 | return false; |
| 2315 | } |
| 2316 | |
| 2317 | for (unsigned int f = 1; f < 6; f++) |
| 2318 | { |
| 2319 | if (mImageArray[f][0].width != mImageArray[0][0].width |
| 2320 | || mImageArray[f][0].format != mImageArray[0][0].format) |
| 2321 | { |
| 2322 | return false; |
| 2323 | } |
| 2324 | } |
| 2325 | |
| 2326 | return true; |
| 2327 | } |
| 2328 | |
| 2329 | void TextureCubeMap::generateMipmaps() |
| 2330 | { |
| 2331 | if (!isPow2(mImageArray[0][0].width) || !isCubeComplete()) |
| 2332 | { |
| 2333 | return error(GL_INVALID_OPERATION); |
| 2334 | } |
| 2335 | |
| 2336 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 2337 | unsigned int q = log2(mImageArray[0][0].width); |
| 2338 | for (unsigned int f = 0; f < 6; f++) |
| 2339 | { |
| 2340 | for (unsigned int i = 1; i <= q; i++) |
| 2341 | { |
| 2342 | if (mImageArray[f][i].surface != NULL) |
| 2343 | { |
| 2344 | mImageArray[f][i].surface->Release(); |
| 2345 | mImageArray[f][i].surface = NULL; |
| 2346 | } |
| 2347 | |
| 2348 | mImageArray[f][i].dirty = false; |
| 2349 | |
| 2350 | mImageArray[f][i].format = mImageArray[f][0].format; |
| 2351 | mImageArray[f][i].width = std::max(mImageArray[f][0].width >> i, 1); |
| 2352 | mImageArray[f][i].height = mImageArray[f][i].width; |
| 2353 | } |
| 2354 | } |
| 2355 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2356 | if (mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2357 | { |
| 2358 | if (mTexture == NULL) |
| 2359 | { |
| 2360 | return; |
| 2361 | } |
| 2362 | |
| 2363 | for (unsigned int f = 0; f < 6; f++) |
| 2364 | { |
| 2365 | for (unsigned int i = 1; i <= q; i++) |
| 2366 | { |
| 2367 | IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i-1); |
| 2368 | IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i); |
| 2369 | |
| 2370 | if (upper != NULL && lower != NULL) |
| 2371 | { |
| 2372 | getBlitter()->boxFilter(upper, lower); |
| 2373 | } |
| 2374 | |
| 2375 | if (upper != NULL) upper->Release(); |
| 2376 | if (lower != NULL) lower->Release(); |
| 2377 | } |
| 2378 | } |
| 2379 | } |
| 2380 | else |
| 2381 | { |
| 2382 | for (unsigned int f = 0; f < 6; f++) |
| 2383 | { |
| 2384 | for (unsigned int i = 1; i <= q; i++) |
| 2385 | { |
| 2386 | createSurface(mImageArray[f][i].width, mImageArray[f][i].height, mImageArray[f][i].format, mType, &mImageArray[f][i]); |
| 2387 | if (mImageArray[f][i].surface == NULL) |
| 2388 | { |
| 2389 | return error(GL_OUT_OF_MEMORY); |
| 2390 | } |
| 2391 | |
| 2392 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[f][i].surface, NULL, NULL, mImageArray[f][i - 1].surface, NULL, NULL, D3DX_FILTER_BOX, 0))) |
| 2393 | { |
| 2394 | ERR(" failed to load filter %d to %d.", i - 1, i); |
| 2395 | } |
| 2396 | |
| 2397 | mImageArray[f][i].dirty = true; |
| 2398 | } |
| 2399 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2400 | } |
| 2401 | } |
| 2402 | |
| 2403 | Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target) |
| 2404 | { |
| 2405 | if (!IsCubemapTextureTarget(target)) |
| 2406 | { |
| 2407 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 2408 | } |
| 2409 | |
| 2410 | unsigned int face = faceIndex(target); |
| 2411 | |
| 2412 | if (mFaceProxies[face].get() == NULL) |
| 2413 | { |
| 2414 | mFaceProxies[face].set(new Renderbuffer(id(), new Colorbuffer(this, target))); |
| 2415 | } |
| 2416 | |
| 2417 | return mFaceProxies[face].get(); |
| 2418 | } |
| 2419 | |
| 2420 | IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target) |
| 2421 | { |
| 2422 | ASSERT(IsCubemapTextureTarget(target)); |
| 2423 | |
| 2424 | needRenderTarget(); |
| 2425 | |
| 2426 | if (mTexture == NULL) |
| 2427 | { |
| 2428 | return NULL; |
| 2429 | } |
| 2430 | |
| 2431 | IDirect3DSurface9 *renderTarget = NULL; |
| 2432 | mTexture->GetCubeMapSurface(es2dx::ConvertCubeFace(target), 0, &renderTarget); |
| 2433 | |
| 2434 | return renderTarget; |
| 2435 | } |
| 2436 | |
| 2437 | } |