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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Langcec35902014-04-16 10:52:36 -04002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Framebuffer.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040011
Jamie Madillcc86d642015-11-24 13:00:07 -050012#include "common/Optional.h"
Jamie Madill231c7f52017-04-26 13:45:37 -040013#include "common/bitset_utils.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040014#include "common/utilities.h"
15#include "libANGLE/Config.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050016#include "libANGLE/Context.h"
Jamie Madill6c1f6712017-02-14 19:08:04 -050017#include "libANGLE/Display.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050018#include "libANGLE/FramebufferAttachment.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040019#include "libANGLE/Renderbuffer.h"
20#include "libANGLE/Surface.h"
21#include "libANGLE/Texture.h"
Brandon Jones76746f92017-11-22 11:44:41 -080022#include "libANGLE/angletypes.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040023#include "libANGLE/formatutils.h"
Jamie Madill8415b5f2016-04-26 13:41:39 -040024#include "libANGLE/renderer/ContextImpl.h"
Geoff Langb5d8f232014-12-04 15:43:01 -050025#include "libANGLE/renderer/FramebufferImpl.h"
Jamie Madill7aea7e02016-05-10 10:39:45 -040026#include "libANGLE/renderer/GLImplFactory.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050027#include "libANGLE/renderer/RenderbufferImpl.h"
Corentin Wallez37c39792015-08-20 14:19:46 -040028#include "libANGLE/renderer/SurfaceImpl.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040029
Jamie Madill362876b2016-06-16 14:46:59 -040030using namespace angle;
31
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032namespace gl
33{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000034
Jamie Madilld1405e52015-03-05 15:41:39 -050035namespace
36{
Jamie Madill362876b2016-06-16 14:46:59 -040037
Martin Radev9bc9a322017-07-21 14:28:17 +030038bool CheckMultiviewStateMatchesForCompleteness(const FramebufferAttachment *firstAttachment,
39 const FramebufferAttachment *secondAttachment)
40{
41 ASSERT(firstAttachment && secondAttachment);
42 ASSERT(firstAttachment->isAttached() && secondAttachment->isAttached());
43
44 if (firstAttachment->getNumViews() != secondAttachment->getNumViews())
45 {
46 return false;
47 }
48 if (firstAttachment->getBaseViewIndex() != secondAttachment->getBaseViewIndex())
49 {
50 return false;
51 }
52 if (firstAttachment->getMultiviewLayout() != secondAttachment->getMultiviewLayout())
53 {
54 return false;
55 }
56 if (firstAttachment->getMultiviewViewportOffsets() !=
57 secondAttachment->getMultiviewViewportOffsets())
58 {
59 return false;
60 }
61 return true;
62}
63
Geoff Lang9f10b772017-05-16 15:51:03 -040064bool CheckAttachmentCompleteness(const Context *context, const FramebufferAttachment &attachment)
65{
66 ASSERT(attachment.isAttached());
67
68 const Extents &size = attachment.getSize();
69 if (size.width == 0 || size.height == 0)
70 {
71 return false;
72 }
73
74 const InternalFormat &format = *attachment.getFormat().info;
Yuly Novikovf15f8862018-06-04 18:59:41 -040075 if (attachment.type() == GL_RENDERBUFFER &&
76 !format.renderbufferSupport(context->getClientVersion(), context->getExtensions()))
77 {
78 return false;
79 }
80 if (attachment.type() == GL_TEXTURE &&
81 !format.textureAttachmentSupport(context->getClientVersion(), context->getExtensions()))
Geoff Lang9f10b772017-05-16 15:51:03 -040082 {
83 return false;
84 }
85
86 if (attachment.type() == GL_TEXTURE)
87 {
Jiawei Shaoa8802472018-05-28 11:17:47 +080088 // [EXT_geometry_shader] Section 9.4.1, "Framebuffer Completeness"
89 // If <image> is a three-dimensional texture or a two-dimensional array texture and the
90 // attachment is not layered, the selected layer is less than the depth or layer count,
91 // respectively, of the texture.
92 if (!attachment.isLayered())
Geoff Lang9f10b772017-05-16 15:51:03 -040093 {
Jiawei Shaoa8802472018-05-28 11:17:47 +080094 if (attachment.layer() >= size.depth)
95 {
96 return false;
97 }
98 }
99 // If <image> is a three-dimensional texture or a two-dimensional array texture and the
100 // attachment is layered, the depth or layer count, respectively, of the texture is less
101 // than or equal to the value of MAX_FRAMEBUFFER_LAYERS_EXT.
102 else
103 {
104 if (static_cast<GLuint>(size.depth) >= context->getCaps().maxFramebufferLayers)
105 {
106 return false;
107 }
Geoff Lang9f10b772017-05-16 15:51:03 -0400108 }
109
110 // ES3 specifies that cube map texture attachments must be cube complete.
111 // This language is missing from the ES2 spec, but we enforce it here because some
112 // desktop OpenGL drivers also enforce this validation.
113 // TODO(jmadill): Check if OpenGL ES2 drivers enforce cube completeness.
114 const Texture *texture = attachment.getTexture();
115 ASSERT(texture);
Corentin Wallez99d492c2018-02-27 15:17:10 -0500116 if (texture->getType() == TextureType::CubeMap &&
Geoff Lang9f10b772017-05-16 15:51:03 -0400117 !texture->getTextureState().isCubeComplete())
118 {
119 return false;
120 }
Geoff Lang857c09d2017-05-16 15:55:04 -0400121
122 if (!texture->getImmutableFormat())
123 {
124 GLuint attachmentMipLevel = static_cast<GLuint>(attachment.mipLevel());
125
126 // From the ES 3.0 spec, pg 213:
127 // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
128 // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture,
129 // then the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL must be in the
130 // range[levelbase, q], where levelbase is the value of TEXTURE_BASE_LEVEL and q is
131 // the effective maximum texture level defined in the Mipmapping discussion of
132 // section 3.8.10.4.
133 if (attachmentMipLevel < texture->getBaseLevel() ||
134 attachmentMipLevel > texture->getMipmapMaxLevel())
135 {
136 return false;
137 }
138
139 // Form the ES 3.0 spec, pg 213/214:
140 // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
141 // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture and
142 // the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL is not levelbase, then the
143 // texture must be mipmap complete, and if FRAMEBUFFER_ATTACHMENT_OBJECT_NAME names
144 // a cubemap texture, the texture must also be cube complete.
145 if (attachmentMipLevel != texture->getBaseLevel() && !texture->isMipmapComplete())
146 {
147 return false;
148 }
149 }
Geoff Lang9f10b772017-05-16 15:51:03 -0400150 }
151
152 return true;
153};
154
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400155bool CheckAttachmentSampleCompleteness(const Context *context,
156 const FramebufferAttachment &attachment,
157 bool colorAttachment,
158 Optional<int> *samples,
Geoff Lang92019432017-11-20 13:09:34 -0500159 Optional<bool> *fixedSampleLocations)
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400160{
161 ASSERT(attachment.isAttached());
162
163 if (attachment.type() == GL_TEXTURE)
164 {
165 const Texture *texture = attachment.getTexture();
166 ASSERT(texture);
167
168 const ImageIndex &attachmentImageIndex = attachment.getTextureImageIndex();
Jiawei Shaoa8802472018-05-28 11:17:47 +0800169 bool fixedSampleloc = texture->getAttachmentFixedSampleLocations(attachmentImageIndex);
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400170 if (fixedSampleLocations->valid() && fixedSampleloc != fixedSampleLocations->value())
171 {
172 return false;
173 }
174 else
175 {
176 *fixedSampleLocations = fixedSampleloc;
177 }
178 }
179
180 if (samples->valid())
181 {
182 if (attachment.getSamples() != samples->value())
183 {
184 if (colorAttachment)
185 {
186 // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
187 // all color attachments have the same number of samples for the FBO to be complete.
188 return false;
189 }
190 else
191 {
192 // CHROMIUM_framebuffer_mixed_samples allows a framebuffer to be considered complete
193 // when its depth or stencil samples are a multiple of the number of color samples.
194 if (!context->getExtensions().framebufferMixedSamples)
195 {
196 return false;
197 }
198
199 if ((attachment.getSamples() % std::max(samples->value(), 1)) != 0)
200 {
201 return false;
202 }
203 }
204 }
205 }
206 else
207 {
208 *samples = attachment.getSamples();
209 }
210
211 return true;
212}
213
Jamie Madill05b35b22017-10-03 09:01:44 -0400214// Needed to index into the attachment arrays/bitsets.
Jamie Madill682efdc2017-10-03 14:10:29 -0400215static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS) ==
Jamie Madilld4442552018-02-27 22:03:47 -0500216 Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX,
Jamie Madill05b35b22017-10-03 09:01:44 -0400217 "Framebuffer Dirty bit mismatch");
Jamie Madill682efdc2017-10-03 14:10:29 -0400218static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS) ==
Jamie Madilld4442552018-02-27 22:03:47 -0500219 Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT,
Jamie Madill05b35b22017-10-03 09:01:44 -0400220 "Framebuffer Dirty bit mismatch");
Jamie Madill682efdc2017-10-03 14:10:29 -0400221static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS + 1) ==
Jamie Madilld4442552018-02-27 22:03:47 -0500222 Framebuffer::DIRTY_BIT_STENCIL_ATTACHMENT,
Jamie Madill05b35b22017-10-03 09:01:44 -0400223 "Framebuffer Dirty bit mismatch");
224
225Error InitAttachment(const Context *context, FramebufferAttachment *attachment)
226{
227 ASSERT(attachment->isAttached());
228 if (attachment->initState() == InitState::MayNeedInit)
229 {
230 ANGLE_TRY(attachment->initializeContents(context));
231 }
232 return NoError();
233}
234
235bool IsColorMaskedOut(const BlendState &blend)
236{
237 return (!blend.colorMaskRed && !blend.colorMaskGreen && !blend.colorMaskBlue &&
238 !blend.colorMaskAlpha);
239}
240
241bool IsDepthMaskedOut(const DepthStencilState &depthStencil)
242{
243 return !depthStencil.depthMask;
244}
245
246bool IsStencilMaskedOut(const DepthStencilState &depthStencil)
247{
248 return ((depthStencil.stencilMask & depthStencil.stencilWritemask) == 0);
249}
250
251bool IsClearBufferMaskedOut(const Context *context, GLenum buffer)
252{
253 switch (buffer)
254 {
255 case GL_COLOR:
256 return IsColorMaskedOut(context->getGLState().getBlendState());
257 case GL_DEPTH:
258 return IsDepthMaskedOut(context->getGLState().getDepthStencilState());
259 case GL_STENCIL:
260 return IsStencilMaskedOut(context->getGLState().getDepthStencilState());
261 case GL_DEPTH_STENCIL:
262 return IsDepthMaskedOut(context->getGLState().getDepthStencilState()) &&
263 IsStencilMaskedOut(context->getGLState().getDepthStencilState());
264 default:
265 UNREACHABLE();
266 return true;
267 }
268}
269
Jamie Madill362876b2016-06-16 14:46:59 -0400270} // anonymous namespace
Jamie Madilld1405e52015-03-05 15:41:39 -0500271
Jamie Madill6f60d052017-02-22 15:20:11 -0500272// This constructor is only used for default framebuffers.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400273FramebufferState::FramebufferState()
Jamie Madill2274b652018-05-31 10:56:08 -0400274 : mId(0),
275 mLabel(),
Geoff Lang70d0f492015-12-10 17:45:46 -0500276 mColorAttachments(1),
Corentin Walleze7557742017-06-01 13:09:57 -0400277 mDrawBufferStates(1, GL_BACK),
Jamie Madill6f60d052017-02-22 15:20:11 -0500278 mReadBufferState(GL_BACK),
Brandon Jones76746f92017-11-22 11:44:41 -0800279 mDrawBufferTypeMask(),
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800280 mDefaultWidth(0),
281 mDefaultHeight(0),
282 mDefaultSamples(0),
Jamie Madilla02315b2017-02-23 14:14:47 -0500283 mDefaultFixedSampleLocations(GL_FALSE),
Jiawei Shaob1e91382018-05-17 14:33:55 +0800284 mDefaultLayers(0),
Jamie Madilla02315b2017-02-23 14:14:47 -0500285 mWebGLDepthStencilConsistent(true)
Corentin Wallez37c39792015-08-20 14:19:46 -0400286{
Geoff Langd90d3882017-03-21 10:49:54 -0400287 ASSERT(mDrawBufferStates.size() > 0);
Jamie Madilla4595b82017-01-11 17:36:34 -0500288 mEnabledDrawBuffers.set(0);
Corentin Wallez37c39792015-08-20 14:19:46 -0400289}
290
Jamie Madill2274b652018-05-31 10:56:08 -0400291FramebufferState::FramebufferState(const Caps &caps, GLuint id)
292 : mId(id),
293 mLabel(),
Geoff Lang70d0f492015-12-10 17:45:46 -0500294 mColorAttachments(caps.maxColorAttachments),
Jamie Madilld1405e52015-03-05 15:41:39 -0500295 mDrawBufferStates(caps.maxDrawBuffers, GL_NONE),
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800296 mReadBufferState(GL_COLOR_ATTACHMENT0_EXT),
Brandon Jones76746f92017-11-22 11:44:41 -0800297 mDrawBufferTypeMask(),
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800298 mDefaultWidth(0),
299 mDefaultHeight(0),
300 mDefaultSamples(0),
Jamie Madilla02315b2017-02-23 14:14:47 -0500301 mDefaultFixedSampleLocations(GL_FALSE),
Jiawei Shaob1e91382018-05-17 14:33:55 +0800302 mDefaultLayers(0),
Jamie Madilla02315b2017-02-23 14:14:47 -0500303 mWebGLDepthStencilConsistent(true)
Jamie Madilld1405e52015-03-05 15:41:39 -0500304{
Jamie Madill2274b652018-05-31 10:56:08 -0400305 ASSERT(mId != 0);
Geoff Langa15472a2015-08-11 11:48:03 -0400306 ASSERT(mDrawBufferStates.size() > 0);
Jamie Madilld1405e52015-03-05 15:41:39 -0500307 mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
308}
309
Jamie Madill48ef11b2016-04-27 15:21:52 -0400310FramebufferState::~FramebufferState()
Jamie Madilld1405e52015-03-05 15:41:39 -0500311{
Jamie Madilld1405e52015-03-05 15:41:39 -0500312}
313
Jamie Madill48ef11b2016-04-27 15:21:52 -0400314const std::string &FramebufferState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -0500315{
316 return mLabel;
317}
318
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800319const FramebufferAttachment *FramebufferState::getAttachment(const Context *context,
320 GLenum attachment) const
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400321{
322 if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
323 {
324 return getColorAttachment(attachment - GL_COLOR_ATTACHMENT0);
325 }
326
Bryan Bernhart (Intel Americas Inc)5f198102017-12-12 14:21:39 -0800327 // WebGL1 allows a developer to query for attachment parameters even when "inconsistant" (i.e.
328 // multiple conflicting attachment points) and requires us to return the framebuffer attachment
329 // associated with WebGL.
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400330 switch (attachment)
331 {
332 case GL_COLOR:
333 case GL_BACK:
334 return getColorAttachment(0);
335 case GL_DEPTH:
336 case GL_DEPTH_ATTACHMENT:
Bryan Bernhart (Intel Americas Inc)5f198102017-12-12 14:21:39 -0800337 if (context->isWebGL1())
338 {
339 return getWebGLDepthAttachment();
340 }
341 else
342 {
343 return getDepthAttachment();
344 }
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400345 case GL_STENCIL:
346 case GL_STENCIL_ATTACHMENT:
Bryan Bernhart (Intel Americas Inc)5f198102017-12-12 14:21:39 -0800347 if (context->isWebGL1())
348 {
349 return getWebGLStencilAttachment();
350 }
351 else
352 {
353 return getStencilAttachment();
354 }
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400355 case GL_DEPTH_STENCIL:
356 case GL_DEPTH_STENCIL_ATTACHMENT:
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800357 if (context->isWebGL1())
358 {
359 return getWebGLDepthStencilAttachment();
360 }
361 else
362 {
363 return getDepthStencilAttachment();
364 }
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400365 default:
366 UNREACHABLE();
367 return nullptr;
368 }
369}
370
Jamie Madill05b35b22017-10-03 09:01:44 -0400371size_t FramebufferState::getReadIndex() const
Jamie Madill7147f012015-03-05 15:41:40 -0500372{
Jamie Madill231c7f52017-04-26 13:45:37 -0400373 ASSERT(mReadBufferState == GL_BACK ||
374 (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
375 size_t readIndex = (mReadBufferState == GL_BACK
376 ? 0
377 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
Jamie Madill7147f012015-03-05 15:41:40 -0500378 ASSERT(readIndex < mColorAttachments.size());
Jamie Madill05b35b22017-10-03 09:01:44 -0400379 return readIndex;
380}
381
382const FramebufferAttachment *FramebufferState::getReadAttachment() const
383{
384 if (mReadBufferState == GL_NONE)
385 {
386 return nullptr;
387 }
388 size_t readIndex = getReadIndex();
Jamie Madill2d06b732015-04-20 12:53:28 -0400389 return mColorAttachments[readIndex].isAttached() ? &mColorAttachments[readIndex] : nullptr;
Jamie Madill7147f012015-03-05 15:41:40 -0500390}
391
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500392const FramebufferAttachment *FramebufferState::getFirstNonNullAttachment() const
393{
394 auto *colorAttachment = getFirstColorAttachment();
395 if (colorAttachment)
396 {
397 return colorAttachment;
398 }
399 return getDepthOrStencilAttachment();
400}
401
Jamie Madill48ef11b2016-04-27 15:21:52 -0400402const FramebufferAttachment *FramebufferState::getFirstColorAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -0500403{
Jamie Madill2d06b732015-04-20 12:53:28 -0400404 for (const FramebufferAttachment &colorAttachment : mColorAttachments)
Jamie Madill7147f012015-03-05 15:41:40 -0500405 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400406 if (colorAttachment.isAttached())
Jamie Madill7147f012015-03-05 15:41:40 -0500407 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400408 return &colorAttachment;
Jamie Madill7147f012015-03-05 15:41:40 -0500409 }
410 }
411
412 return nullptr;
413}
414
Jamie Madill48ef11b2016-04-27 15:21:52 -0400415const FramebufferAttachment *FramebufferState::getDepthOrStencilAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -0500416{
Jamie Madill2d06b732015-04-20 12:53:28 -0400417 if (mDepthAttachment.isAttached())
418 {
419 return &mDepthAttachment;
420 }
421 if (mStencilAttachment.isAttached())
422 {
423 return &mStencilAttachment;
424 }
425 return nullptr;
Jamie Madill7147f012015-03-05 15:41:40 -0500426}
427
Corentin Wallezb1d0a2552016-12-19 16:15:54 -0500428const FramebufferAttachment *FramebufferState::getStencilOrDepthStencilAttachment() const
429{
430 if (mStencilAttachment.isAttached())
431 {
432 return &mStencilAttachment;
433 }
434 return getDepthStencilAttachment();
435}
436
Jamie Madill48ef11b2016-04-27 15:21:52 -0400437const FramebufferAttachment *FramebufferState::getColorAttachment(size_t colorAttachment) const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400438{
439 ASSERT(colorAttachment < mColorAttachments.size());
Jamie Madill231c7f52017-04-26 13:45:37 -0400440 return mColorAttachments[colorAttachment].isAttached() ? &mColorAttachments[colorAttachment]
441 : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400442}
443
Jamie Madill48ef11b2016-04-27 15:21:52 -0400444const FramebufferAttachment *FramebufferState::getDepthAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400445{
Jamie Madill2d06b732015-04-20 12:53:28 -0400446 return mDepthAttachment.isAttached() ? &mDepthAttachment : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400447}
448
Bryan Bernhart (Intel Americas Inc)5f198102017-12-12 14:21:39 -0800449const FramebufferAttachment *FramebufferState::getWebGLDepthAttachment() const
450{
451 return mWebGLDepthAttachment.isAttached() ? &mWebGLDepthAttachment : nullptr;
452}
453
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800454const FramebufferAttachment *FramebufferState::getWebGLDepthStencilAttachment() const
455{
456 return mWebGLDepthStencilAttachment.isAttached() ? &mWebGLDepthStencilAttachment : nullptr;
457}
458
Jamie Madill48ef11b2016-04-27 15:21:52 -0400459const FramebufferAttachment *FramebufferState::getStencilAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400460{
Jamie Madill2d06b732015-04-20 12:53:28 -0400461 return mStencilAttachment.isAttached() ? &mStencilAttachment : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400462}
463
Bryan Bernhart (Intel Americas Inc)5f198102017-12-12 14:21:39 -0800464const FramebufferAttachment *FramebufferState::getWebGLStencilAttachment() const
465{
466 return mWebGLStencilAttachment.isAttached() ? &mWebGLStencilAttachment : nullptr;
467}
468
Jamie Madill48ef11b2016-04-27 15:21:52 -0400469const FramebufferAttachment *FramebufferState::getDepthStencilAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400470{
471 // A valid depth-stencil attachment has the same resource bound to both the
472 // depth and stencil attachment points.
Jamie Madill2d06b732015-04-20 12:53:28 -0400473 if (mDepthAttachment.isAttached() && mStencilAttachment.isAttached() &&
Jamie Madill44f26482016-11-18 12:49:15 -0500474 mDepthAttachment == mStencilAttachment)
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400475 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400476 return &mDepthAttachment;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400477 }
478
479 return nullptr;
480}
481
Jamie Madill48ef11b2016-04-27 15:21:52 -0400482bool FramebufferState::attachmentsHaveSameDimensions() const
Jamie Madillcc86d642015-11-24 13:00:07 -0500483{
484 Optional<Extents> attachmentSize;
485
Jamie Madill231c7f52017-04-26 13:45:37 -0400486 auto hasMismatchedSize = [&attachmentSize](const FramebufferAttachment &attachment) {
Jamie Madillcc86d642015-11-24 13:00:07 -0500487 if (!attachment.isAttached())
488 {
489 return false;
490 }
491
492 if (!attachmentSize.valid())
493 {
494 attachmentSize = attachment.getSize();
495 return false;
496 }
497
Jeff Gilbert8f8edd62017-10-31 14:26:30 -0700498 const auto &prevSize = attachmentSize.value();
499 const auto &curSize = attachment.getSize();
500 return (curSize.width != prevSize.width || curSize.height != prevSize.height);
Jamie Madillcc86d642015-11-24 13:00:07 -0500501 };
502
503 for (const auto &attachment : mColorAttachments)
504 {
505 if (hasMismatchedSize(attachment))
506 {
507 return false;
508 }
509 }
510
511 if (hasMismatchedSize(mDepthAttachment))
512 {
513 return false;
514 }
515
516 return !hasMismatchedSize(mStencilAttachment);
517}
518
Luc Ferron5bdf8bd2018-06-20 09:51:37 -0400519bool FramebufferState::hasSeparateDepthAndStencilAttachments() const
520{
521 // if we have both a depth and stencil buffer, they must refer to the same object
522 // since we only support packed_depth_stencil and not separate depth and stencil
523 return (getDepthAttachment() != nullptr && getStencilAttachment() != nullptr &&
524 getDepthStencilAttachment() == nullptr);
525}
526
Jamie Madilld4442552018-02-27 22:03:47 -0500527const FramebufferAttachment *FramebufferState::getDrawBuffer(size_t drawBufferIdx) const
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400528{
529 ASSERT(drawBufferIdx < mDrawBufferStates.size());
530 if (mDrawBufferStates[drawBufferIdx] != GL_NONE)
531 {
532 // ES3 spec: "If the GL is bound to a draw framebuffer object, the ith buffer listed in bufs
533 // must be COLOR_ATTACHMENTi or NONE"
534 ASSERT(mDrawBufferStates[drawBufferIdx] == GL_COLOR_ATTACHMENT0 + drawBufferIdx ||
535 (drawBufferIdx == 0 && mDrawBufferStates[drawBufferIdx] == GL_BACK));
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800536
537 if (mDrawBufferStates[drawBufferIdx] == GL_BACK)
538 {
539 return getColorAttachment(0);
540 }
541 else
542 {
543 return getColorAttachment(mDrawBufferStates[drawBufferIdx] - GL_COLOR_ATTACHMENT0);
544 }
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400545 }
546 else
547 {
548 return nullptr;
549 }
550}
551
552size_t FramebufferState::getDrawBufferCount() const
553{
554 return mDrawBufferStates.size();
555}
556
Geoff Langb21e20d2016-07-19 15:35:41 -0400557bool FramebufferState::colorAttachmentsAreUniqueImages() const
558{
559 for (size_t firstAttachmentIdx = 0; firstAttachmentIdx < mColorAttachments.size();
560 firstAttachmentIdx++)
561 {
Jamie Madilld4442552018-02-27 22:03:47 -0500562 const FramebufferAttachment &firstAttachment = mColorAttachments[firstAttachmentIdx];
Geoff Langb21e20d2016-07-19 15:35:41 -0400563 if (!firstAttachment.isAttached())
564 {
565 continue;
566 }
567
568 for (size_t secondAttachmentIdx = firstAttachmentIdx + 1;
569 secondAttachmentIdx < mColorAttachments.size(); secondAttachmentIdx++)
570 {
Jamie Madilld4442552018-02-27 22:03:47 -0500571 const FramebufferAttachment &secondAttachment = mColorAttachments[secondAttachmentIdx];
Geoff Langb21e20d2016-07-19 15:35:41 -0400572 if (!secondAttachment.isAttached())
573 {
574 continue;
575 }
576
577 if (firstAttachment == secondAttachment)
578 {
579 return false;
580 }
581 }
582 }
583
584 return true;
585}
586
Jamie Madill9c335862017-07-18 11:51:38 -0400587bool FramebufferState::hasDepth() const
588{
589 return (mDepthAttachment.isAttached() && mDepthAttachment.getDepthSize() > 0);
590}
591
592bool FramebufferState::hasStencil() const
593{
594 return (mStencilAttachment.isAttached() && mStencilAttachment.getStencilSize() > 0);
595}
596
Martin Radev5c00d0d2017-08-07 10:06:59 +0300597GLsizei FramebufferState::getNumViews() const
598{
599 const FramebufferAttachment *attachment = getFirstNonNullAttachment();
600 if (attachment == nullptr)
601 {
602 return FramebufferAttachment::kDefaultNumViews;
603 }
604 return attachment->getNumViews();
605}
606
607const std::vector<Offset> *FramebufferState::getViewportOffsets() const
608{
609 const FramebufferAttachment *attachment = getFirstNonNullAttachment();
610 if (attachment == nullptr)
611 {
612 return nullptr;
613 }
614 return &attachment->getMultiviewViewportOffsets();
615}
616
617GLenum FramebufferState::getMultiviewLayout() const
618{
619 const FramebufferAttachment *attachment = getFirstNonNullAttachment();
620 if (attachment == nullptr)
621 {
622 return GL_NONE;
623 }
624 return attachment->getMultiviewLayout();
625}
626
Martin Radev4e619f52017-08-09 11:50:06 +0300627int FramebufferState::getBaseViewIndex() const
628{
629 const FramebufferAttachment *attachment = getFirstNonNullAttachment();
630 if (attachment == nullptr)
631 {
632 return GL_NONE;
633 }
634 return attachment->getBaseViewIndex();
635}
636
Jamie Madill05b35b22017-10-03 09:01:44 -0400637Box FramebufferState::getDimensions() const
638{
639 ASSERT(attachmentsHaveSameDimensions());
640 ASSERT(getFirstNonNullAttachment() != nullptr);
641 Extents extents = getFirstNonNullAttachment()->getSize();
642 return Box(0, 0, 0, extents.width, extents.height, extents.depth);
643}
644
Jamie Madill7aea7e02016-05-10 10:39:45 -0400645Framebuffer::Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id)
Jamie Madill2274b652018-05-31 10:56:08 -0400646 : mState(caps, id),
Jamie Madill362876b2016-06-16 14:46:59 -0400647 mImpl(factory->createFramebuffer(mState)),
Jamie Madill362876b2016-06-16 14:46:59 -0400648 mCachedStatus(),
649 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
650 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000651{
Corentin Wallez37c39792015-08-20 14:19:46 -0400652 ASSERT(mImpl != nullptr);
Jamie Madill362876b2016-06-16 14:46:59 -0400653 ASSERT(mState.mColorAttachments.size() == static_cast<size_t>(caps.maxColorAttachments));
654
Jamie Madill1e5499d2017-04-05 11:22:16 -0400655 for (uint32_t colorIndex = 0;
656 colorIndex < static_cast<uint32_t>(mState.mColorAttachments.size()); ++colorIndex)
Jamie Madill362876b2016-06-16 14:46:59 -0400657 {
Jamie Madill1e5499d2017-04-05 11:22:16 -0400658 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
Jamie Madill362876b2016-06-16 14:46:59 -0400659 }
Corentin Wallez37c39792015-08-20 14:19:46 -0400660}
661
Geoff Langbf7b95d2018-05-01 16:48:21 -0400662Framebuffer::Framebuffer(const Context *context, egl::Surface *surface)
Jamie Madill362876b2016-06-16 14:46:59 -0400663 : mState(),
Geoff Langbf7b95d2018-05-01 16:48:21 -0400664 mImpl(surface->getImplementation()->createDefaultFramebuffer(context, mState)),
Jamie Madill362876b2016-06-16 14:46:59 -0400665 mCachedStatus(GL_FRAMEBUFFER_COMPLETE),
666 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
667 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
Corentin Wallez37c39792015-08-20 14:19:46 -0400668{
Geoff Langda88add2014-12-01 10:22:01 -0500669 ASSERT(mImpl != nullptr);
Jamie Madill1e5499d2017-04-05 11:22:16 -0400670 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
Jamie Madill6f60d052017-02-22 15:20:11 -0500671
Geoff Langbf7b95d2018-05-01 16:48:21 -0400672 setAttachmentImpl(context, GL_FRAMEBUFFER_DEFAULT, GL_BACK, ImageIndex(), surface,
Jamie Madillcc129372018-04-12 09:13:18 -0400673 FramebufferAttachment::kDefaultNumViews,
Martin Radev5dae57b2017-07-14 16:15:55 +0300674 FramebufferAttachment::kDefaultBaseViewIndex,
675 FramebufferAttachment::kDefaultMultiviewLayout,
676 FramebufferAttachment::kDefaultViewportOffsets);
Jamie Madill6f60d052017-02-22 15:20:11 -0500677
678 if (surface->getConfig()->depthSize > 0)
679 {
Geoff Langbf7b95d2018-05-01 16:48:21 -0400680 setAttachmentImpl(context, GL_FRAMEBUFFER_DEFAULT, GL_DEPTH, ImageIndex(), surface,
Jamie Madillcc129372018-04-12 09:13:18 -0400681 FramebufferAttachment::kDefaultNumViews,
Jamie Madilld4442552018-02-27 22:03:47 -0500682 FramebufferAttachment::kDefaultBaseViewIndex,
683 FramebufferAttachment::kDefaultMultiviewLayout,
684 FramebufferAttachment::kDefaultViewportOffsets);
Jamie Madill6f60d052017-02-22 15:20:11 -0500685 }
686
687 if (surface->getConfig()->stencilSize > 0)
688 {
Geoff Langbf7b95d2018-05-01 16:48:21 -0400689 setAttachmentImpl(context, GL_FRAMEBUFFER_DEFAULT, GL_STENCIL, ImageIndex(), surface,
Jamie Madillcc129372018-04-12 09:13:18 -0400690 FramebufferAttachment::kDefaultNumViews,
691 FramebufferAttachment::kDefaultBaseViewIndex,
692 FramebufferAttachment::kDefaultMultiviewLayout,
693 FramebufferAttachment::kDefaultViewportOffsets);
Jamie Madill6f60d052017-02-22 15:20:11 -0500694 }
Brandon Jones76746f92017-11-22 11:44:41 -0800695 mState.mDrawBufferTypeMask.setIndex(getDrawbufferWriteType(0), 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000696}
697
Corentin Wallezccab69d2017-01-27 16:57:15 -0500698Framebuffer::Framebuffer(rx::GLImplFactory *factory)
699 : mState(),
700 mImpl(factory->createFramebuffer(mState)),
Corentin Wallezccab69d2017-01-27 16:57:15 -0500701 mCachedStatus(GL_FRAMEBUFFER_UNDEFINED_OES),
702 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
703 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
704{
Jamie Madill1e5499d2017-04-05 11:22:16 -0400705 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
Brandon Jones76746f92017-11-22 11:44:41 -0800706 mState.mDrawBufferTypeMask.setIndex(getDrawbufferWriteType(0), 0);
Corentin Wallezccab69d2017-01-27 16:57:15 -0500707}
708
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000709Framebuffer::~Framebuffer()
710{
Geoff Langda88add2014-12-01 10:22:01 -0500711 SafeDelete(mImpl);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000712}
713
Jamie Madill4928b7c2017-06-20 12:57:39 -0400714void Framebuffer::onDestroy(const Context *context)
Jamie Madill6c1f6712017-02-14 19:08:04 -0500715{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400716 for (auto &attachment : mState.mColorAttachments)
717 {
718 attachment.detach(context);
719 }
720 mState.mDepthAttachment.detach(context);
721 mState.mStencilAttachment.detach(context);
722 mState.mWebGLDepthAttachment.detach(context);
723 mState.mWebGLStencilAttachment.detach(context);
724 mState.mWebGLDepthStencilAttachment.detach(context);
725
Jamie Madillc564c072017-06-01 12:45:42 -0400726 mImpl->destroy(context);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500727}
728
Geoff Lang70d0f492015-12-10 17:45:46 -0500729void Framebuffer::setLabel(const std::string &label)
730{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400731 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500732}
733
734const std::string &Framebuffer::getLabel() const
735{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400736 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500737}
738
Jamie Madill8693bdb2017-09-02 15:32:14 -0400739bool Framebuffer::detachTexture(const Context *context, GLuint textureId)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000740{
Jamie Madill8693bdb2017-09-02 15:32:14 -0400741 return detachResourceById(context, GL_TEXTURE, textureId);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000742}
743
Jamie Madill8693bdb2017-09-02 15:32:14 -0400744bool Framebuffer::detachRenderbuffer(const Context *context, GLuint renderbufferId)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000745{
Jamie Madill8693bdb2017-09-02 15:32:14 -0400746 return detachResourceById(context, GL_RENDERBUFFER, renderbufferId);
Jamie Madilld1405e52015-03-05 15:41:39 -0500747}
Jamie Madille261b442014-06-25 12:42:21 -0400748
Jamie Madill8693bdb2017-09-02 15:32:14 -0400749bool Framebuffer::detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId)
Jamie Madilld1405e52015-03-05 15:41:39 -0500750{
Jamie Madill8693bdb2017-09-02 15:32:14 -0400751 bool found = false;
752
Jamie Madill362876b2016-06-16 14:46:59 -0400753 for (size_t colorIndex = 0; colorIndex < mState.mColorAttachments.size(); ++colorIndex)
Jamie Madilld1405e52015-03-05 15:41:39 -0500754 {
Jamie Madill8693bdb2017-09-02 15:32:14 -0400755 if (detachMatchingAttachment(context, &mState.mColorAttachments[colorIndex], resourceType,
756 resourceId, DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex))
757 {
758 found = true;
759 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000760 }
761
Jamie Madilla02315b2017-02-23 14:14:47 -0500762 if (context->isWebGL1())
763 {
764 const std::array<FramebufferAttachment *, 3> attachments = {
765 {&mState.mWebGLDepthStencilAttachment, &mState.mWebGLDepthAttachment,
766 &mState.mWebGLStencilAttachment}};
767 for (FramebufferAttachment *attachment : attachments)
768 {
769 if (attachment->isAttached() && attachment->type() == resourceType &&
770 attachment->id() == resourceId)
771 {
772 resetAttachment(context, attachment->getBinding());
Jamie Madill8693bdb2017-09-02 15:32:14 -0400773 found = true;
Jamie Madilla02315b2017-02-23 14:14:47 -0500774 }
775 }
776 }
777 else
778 {
Jamie Madill8693bdb2017-09-02 15:32:14 -0400779 if (detachMatchingAttachment(context, &mState.mDepthAttachment, resourceType, resourceId,
780 DIRTY_BIT_DEPTH_ATTACHMENT))
781 {
782 found = true;
783 }
784 if (detachMatchingAttachment(context, &mState.mStencilAttachment, resourceType, resourceId,
785 DIRTY_BIT_STENCIL_ATTACHMENT))
786 {
787 found = true;
788 }
Jamie Madilla02315b2017-02-23 14:14:47 -0500789 }
Jamie Madill8693bdb2017-09-02 15:32:14 -0400790
791 return found;
Jamie Madill362876b2016-06-16 14:46:59 -0400792}
793
Jamie Madill8693bdb2017-09-02 15:32:14 -0400794bool Framebuffer::detachMatchingAttachment(const Context *context,
Jamie Madill4928b7c2017-06-20 12:57:39 -0400795 FramebufferAttachment *attachment,
Jamie Madill362876b2016-06-16 14:46:59 -0400796 GLenum matchType,
797 GLuint matchId,
798 size_t dirtyBit)
799{
800 if (attachment->isAttached() && attachment->type() == matchType && attachment->id() == matchId)
801 {
Jamie Madill4928b7c2017-06-20 12:57:39 -0400802 attachment->detach(context);
Jamie Madill362876b2016-06-16 14:46:59 -0400803 mDirtyBits.set(dirtyBit);
Jamie Madill05b35b22017-10-03 09:01:44 -0400804 mState.mResourceNeedsInit.set(dirtyBit, false);
Jamie Madill8693bdb2017-09-02 15:32:14 -0400805 return true;
Jamie Madill362876b2016-06-16 14:46:59 -0400806 }
Jamie Madill8693bdb2017-09-02 15:32:14 -0400807
808 return false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000809}
810
Corentin Wallez37c39792015-08-20 14:19:46 -0400811const FramebufferAttachment *Framebuffer::getColorbuffer(size_t colorAttachment) const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000812{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400813 return mState.getColorAttachment(colorAttachment);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000814}
815
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400816const FramebufferAttachment *Framebuffer::getDepthbuffer() const
Geoff Lang646559f2013-08-15 11:08:15 -0400817{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400818 return mState.getDepthAttachment();
Geoff Lang646559f2013-08-15 11:08:15 -0400819}
820
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400821const FramebufferAttachment *Framebuffer::getStencilbuffer() const
822{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400823 return mState.getStencilAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400824}
825
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400826const FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
827{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400828 return mState.getDepthStencilAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400829}
830
831const FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
daniel@transgaming.comd2b47022012-11-28 19:40:10 +0000832{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400833 return mState.getDepthOrStencilAttachment();
daniel@transgaming.comd2b47022012-11-28 19:40:10 +0000834}
835
Corentin Wallezb1d0a2552016-12-19 16:15:54 -0500836const FramebufferAttachment *Framebuffer::getStencilOrDepthStencilAttachment() const
837{
838 return mState.getStencilOrDepthStencilAttachment();
839}
840
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400841const FramebufferAttachment *Framebuffer::getReadColorbuffer() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000842{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400843 return mState.getReadAttachment();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000844}
845
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000846GLenum Framebuffer::getReadColorbufferType() const
847{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400848 const FramebufferAttachment *readAttachment = mState.getReadAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400849 return (readAttachment != nullptr ? readAttachment->type() : GL_NONE);
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000850}
851
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400852const FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000853{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400854 return mState.getFirstColorAttachment();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000855}
856
Jamie Madill6dd06ea2017-07-19 13:47:55 -0400857const FramebufferAttachment *Framebuffer::getFirstNonNullAttachment() const
858{
859 return mState.getFirstNonNullAttachment();
860}
861
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800862const FramebufferAttachment *Framebuffer::getAttachment(const Context *context,
863 GLenum attachment) const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000864{
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800865 return mState.getAttachment(context, attachment);
Geoff Lang55ba29c2013-07-11 16:57:53 -0400866}
867
Geoff Langa15472a2015-08-11 11:48:03 -0400868size_t Framebuffer::getDrawbufferStateCount() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000869{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400870 return mState.mDrawBufferStates.size();
Geoff Langa15472a2015-08-11 11:48:03 -0400871}
872
873GLenum Framebuffer::getDrawBufferState(size_t drawBuffer) const
874{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400875 ASSERT(drawBuffer < mState.mDrawBufferStates.size());
876 return mState.mDrawBufferStates[drawBuffer];
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000877}
878
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500879const std::vector<GLenum> &Framebuffer::getDrawBufferStates() const
880{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400881 return mState.getDrawBufferStates();
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500882}
883
Geoff Lang164d54e2014-12-01 10:55:33 -0500884void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000885{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400886 auto &drawStates = mState.mDrawBufferStates;
Jamie Madilld1405e52015-03-05 15:41:39 -0500887
888 ASSERT(count <= drawStates.size());
889 std::copy(buffers, buffers + count, drawStates.begin());
890 std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE);
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500891 mDirtyBits.set(DIRTY_BIT_DRAW_BUFFERS);
Jamie Madilla4595b82017-01-11 17:36:34 -0500892
893 mState.mEnabledDrawBuffers.reset();
Brandon Jones76746f92017-11-22 11:44:41 -0800894 mState.mDrawBufferTypeMask.reset();
895
Jamie Madilla4595b82017-01-11 17:36:34 -0500896 for (size_t index = 0; index < count; ++index)
897 {
Brandon Jones76746f92017-11-22 11:44:41 -0800898 mState.mDrawBufferTypeMask.setIndex(getDrawbufferWriteType(index), index);
899
Jamie Madilla4595b82017-01-11 17:36:34 -0500900 if (drawStates[index] != GL_NONE && mState.mColorAttachments[index].isAttached())
901 {
902 mState.mEnabledDrawBuffers.set(index);
903 }
904 }
Geoff Lang9dd95802014-12-01 11:12:59 -0500905}
906
Geoff Langa15472a2015-08-11 11:48:03 -0400907const FramebufferAttachment *Framebuffer::getDrawBuffer(size_t drawBuffer) const
908{
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400909 return mState.getDrawBuffer(drawBuffer);
Geoff Langa15472a2015-08-11 11:48:03 -0400910}
911
Geoff Lange0cff192017-05-30 13:04:56 -0400912GLenum Framebuffer::getDrawbufferWriteType(size_t drawBuffer) const
913{
914 const FramebufferAttachment *attachment = mState.getDrawBuffer(drawBuffer);
915 if (attachment == nullptr)
916 {
917 return GL_NONE;
918 }
919
920 GLenum componentType = attachment->getFormat().info->componentType;
921 switch (componentType)
922 {
923 case GL_INT:
924 case GL_UNSIGNED_INT:
925 return componentType;
926
927 default:
928 return GL_FLOAT;
929 }
930}
931
Brandon Jonesc405ae72017-12-06 14:15:03 -0800932ComponentTypeMask Framebuffer::getDrawBufferTypeMask() const
Brandon Jones76746f92017-11-22 11:44:41 -0800933{
934 return mState.mDrawBufferTypeMask;
935}
936
937DrawBufferMask Framebuffer::getDrawBufferMask() const
938{
939 return mState.mEnabledDrawBuffers;
940}
941
Geoff Langa15472a2015-08-11 11:48:03 -0400942bool Framebuffer::hasEnabledDrawBuffer() const
943{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400944 for (size_t drawbufferIdx = 0; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
Geoff Langa15472a2015-08-11 11:48:03 -0400945 {
946 if (getDrawBuffer(drawbufferIdx) != nullptr)
947 {
948 return true;
949 }
950 }
951
952 return false;
953}
954
Geoff Lang9dd95802014-12-01 11:12:59 -0500955GLenum Framebuffer::getReadBufferState() const
956{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400957 return mState.mReadBufferState;
Geoff Lang9dd95802014-12-01 11:12:59 -0500958}
959
960void Framebuffer::setReadBuffer(GLenum buffer)
961{
Jamie Madillb885e572015-02-03 16:16:04 -0500962 ASSERT(buffer == GL_BACK || buffer == GL_NONE ||
963 (buffer >= GL_COLOR_ATTACHMENT0 &&
Jamie Madill48ef11b2016-04-27 15:21:52 -0400964 (buffer - GL_COLOR_ATTACHMENT0) < mState.mColorAttachments.size()));
965 mState.mReadBufferState = buffer;
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500966 mDirtyBits.set(DIRTY_BIT_READ_BUFFER);
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000967}
968
Corentin Wallez37c39792015-08-20 14:19:46 -0400969size_t Framebuffer::getNumColorBuffers() const
970{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400971 return mState.mColorAttachments.size();
Corentin Wallez37c39792015-08-20 14:19:46 -0400972}
973
Jamie Madill0df8fe42015-11-24 16:10:24 -0500974bool Framebuffer::hasDepth() const
975{
Jamie Madill9c335862017-07-18 11:51:38 -0400976 return mState.hasDepth();
Jamie Madill0df8fe42015-11-24 16:10:24 -0500977}
978
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000979bool Framebuffer::hasStencil() const
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000980{
Jamie Madill9c335862017-07-18 11:51:38 -0400981 return mState.hasStencil();
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000982}
983
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000984bool Framebuffer::usingExtendedDrawBuffers() const
985{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400986 for (size_t drawbufferIdx = 1; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000987 {
Geoff Langa15472a2015-08-11 11:48:03 -0400988 if (getDrawBuffer(drawbufferIdx) != nullptr)
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000989 {
990 return true;
991 }
992 }
993
994 return false;
995}
996
Geoff Lang9aded172017-04-05 11:07:56 -0400997void Framebuffer::invalidateCompletenessCache()
998{
Jamie Madill2274b652018-05-31 10:56:08 -0400999 if (mState.mId != 0)
Geoff Lang9aded172017-04-05 11:07:56 -04001000 {
1001 mCachedStatus.reset();
1002 }
1003}
1004
Jamie Madill427064d2018-04-13 16:20:34 -04001005GLenum Framebuffer::checkStatus(const Context *context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001006{
Corentin Wallezccab69d2017-01-27 16:57:15 -05001007 // The default framebuffer is always complete except when it is surfaceless in which
1008 // case it is always unsupported. We return early because the default framebuffer may
1009 // not be subject to the same rules as application FBOs. ie, it could have 0x0 size.
Jamie Madill2274b652018-05-31 10:56:08 -04001010 if (mState.mId == 0)
Geoff Lang528ce3c2014-12-01 10:44:07 -05001011 {
Corentin Wallezccab69d2017-01-27 16:57:15 -05001012 ASSERT(mCachedStatus.valid());
1013 ASSERT(mCachedStatus.value() == GL_FRAMEBUFFER_COMPLETE ||
1014 mCachedStatus.value() == GL_FRAMEBUFFER_UNDEFINED_OES);
Jamie Madill427064d2018-04-13 16:20:34 -04001015 return mCachedStatus.value();
Geoff Lang528ce3c2014-12-01 10:44:07 -05001016 }
1017
Jamie Madill362876b2016-06-16 14:46:59 -04001018 if (hasAnyDirtyBit() || !mCachedStatus.valid())
1019 {
Jamie Madille98b1b52018-03-08 09:47:23 -05001020 mCachedStatus = checkStatusWithGLFrontEnd(context);
1021
1022 if (mCachedStatus.value() == GL_FRAMEBUFFER_COMPLETE)
1023 {
Jamie Madill427064d2018-04-13 16:20:34 -04001024 Error err = syncState(context);
1025 if (err.isError())
1026 {
Jamie Madill6b873dd2018-07-12 23:56:30 -04001027 // TODO(jmadill): Remove when refactor complete. http://anglebug.com/2491
1028 const_cast<Context *>(context)->handleError(err);
Jamie Madill427064d2018-04-13 16:20:34 -04001029 return GetDefaultReturnValue<EntryPoint::CheckFramebufferStatus, GLenum>();
1030 }
Jamie Madille98b1b52018-03-08 09:47:23 -05001031 if (!mImpl->checkStatus(context))
1032 {
1033 mCachedStatus = GL_FRAMEBUFFER_UNSUPPORTED;
1034 }
1035 }
Jamie Madill362876b2016-06-16 14:46:59 -04001036 }
1037
Jamie Madill427064d2018-04-13 16:20:34 -04001038 return mCachedStatus.value();
Jamie Madill362876b2016-06-16 14:46:59 -04001039}
1040
Jamie Madille98b1b52018-03-08 09:47:23 -05001041GLenum Framebuffer::checkStatusWithGLFrontEnd(const Context *context)
Jamie Madill362876b2016-06-16 14:46:59 -04001042{
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001043 const ContextState &state = context->getContextState();
1044
Jamie Madill2274b652018-05-31 10:56:08 -04001045 ASSERT(mState.mId != 0);
Jamie Madill362876b2016-06-16 14:46:59 -04001046
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001047 bool hasAttachments = false;
1048 Optional<unsigned int> colorbufferSize;
1049 Optional<int> samples;
Geoff Lang92019432017-11-20 13:09:34 -05001050 Optional<bool> fixedSampleLocations;
JiangYizhou461d9a32017-01-04 16:37:26 +08001051 bool hasRenderbuffer = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001052
Martin Radev9bc9a322017-07-21 14:28:17 +03001053 const FramebufferAttachment *firstAttachment = getFirstNonNullAttachment();
1054
Jiawei Shaoa8802472018-05-28 11:17:47 +08001055 Optional<bool> isLayered;
1056 Optional<TextureType> colorAttachmentsTextureType;
1057
Jamie Madill48ef11b2016-04-27 15:21:52 -04001058 for (const FramebufferAttachment &colorAttachment : mState.mColorAttachments)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001059 {
Jamie Madill2d06b732015-04-20 12:53:28 -04001060 if (colorAttachment.isAttached())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001061 {
Geoff Lang9f10b772017-05-16 15:51:03 -04001062 if (!CheckAttachmentCompleteness(context, colorAttachment))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +00001063 {
1064 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1065 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001066
Geoff Lang677bb6f2017-04-05 12:40:40 -04001067 const InternalFormat &format = *colorAttachment.getFormat().info;
Geoff Lang677bb6f2017-04-05 12:40:40 -04001068 if (format.depthBits > 0 || format.stencilBits > 0)
1069 {
1070 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1071 }
1072
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001073 if (!CheckAttachmentSampleCompleteness(context, colorAttachment, true, &samples,
1074 &fixedSampleLocations))
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001075 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001076 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001077 }
1078
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001079 // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
1080 // in GLES 3.0, there is no such restriction
1081 if (state.getClientMajorVersion() < 3)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001082 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001083 if (colorbufferSize.valid())
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001084 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001085 if (format.pixelBytes != colorbufferSize.value())
shannon.woods%transgaming.com@gtempaccount.comc3471522013-04-13 03:34:52 +00001086 {
1087 return GL_FRAMEBUFFER_UNSUPPORTED;
1088 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001089 }
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001090 else
1091 {
1092 colorbufferSize = format.pixelBytes;
1093 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001094 }
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001095
Martin Radev9bc9a322017-07-21 14:28:17 +03001096 if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &colorAttachment))
1097 {
1098 return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
1099 }
1100
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001101 hasRenderbuffer = hasRenderbuffer || (colorAttachment.type() == GL_RENDERBUFFER);
Jiawei Shaoa8802472018-05-28 11:17:47 +08001102
1103 if (!hasAttachments)
1104 {
1105 isLayered = colorAttachment.isLayered();
1106 if (isLayered.value())
1107 {
1108 colorAttachmentsTextureType = colorAttachment.getTextureImageIndex().getType();
1109 }
1110 hasAttachments = true;
1111 }
1112 else
1113 {
1114 // [EXT_geometry_shader] section 9.4.1, "Framebuffer Completeness"
1115 // If any framebuffer attachment is layered, all populated attachments
1116 // must be layered. Additionally, all populated color attachments must
1117 // be from textures of the same target. {FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT }
1118 ASSERT(isLayered.valid());
1119 if (isLayered.value() != colorAttachment.isLayered())
1120 {
1121 return GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT;
1122 }
1123 else if (isLayered.value())
1124 {
1125 ASSERT(colorAttachmentsTextureType.valid());
1126 if (colorAttachmentsTextureType.value() !=
1127 colorAttachment.getTextureImageIndex().getType())
1128 {
1129 return GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT;
1130 }
1131 }
1132 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001133 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001134 }
1135
Jamie Madill48ef11b2016-04-27 15:21:52 -04001136 const FramebufferAttachment &depthAttachment = mState.mDepthAttachment;
Jamie Madill2d06b732015-04-20 12:53:28 -04001137 if (depthAttachment.isAttached())
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001138 {
Geoff Lang9f10b772017-05-16 15:51:03 -04001139 if (!CheckAttachmentCompleteness(context, depthAttachment))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001140 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001141 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001142 }
1143
Geoff Lang677bb6f2017-04-05 12:40:40 -04001144 const InternalFormat &format = *depthAttachment.getFormat().info;
Geoff Lang677bb6f2017-04-05 12:40:40 -04001145 if (format.depthBits == 0)
1146 {
1147 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +00001148 }
1149
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001150 if (!CheckAttachmentSampleCompleteness(context, depthAttachment, false, &samples,
1151 &fixedSampleLocations))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001152 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001153 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001154 }
Sami Väisänena797e062016-05-12 15:23:40 +03001155
Martin Radev9bc9a322017-07-21 14:28:17 +03001156 if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &depthAttachment))
1157 {
1158 return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
1159 }
1160
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001161 hasRenderbuffer = hasRenderbuffer || (depthAttachment.type() == GL_RENDERBUFFER);
Jiawei Shaoa8802472018-05-28 11:17:47 +08001162
1163 if (!hasAttachments)
1164 {
1165 isLayered = depthAttachment.isLayered();
1166 hasAttachments = true;
1167 }
1168 else
1169 {
1170 // [EXT_geometry_shader] section 9.4.1, "Framebuffer Completeness"
1171 // If any framebuffer attachment is layered, all populated attachments
1172 // must be layered. {FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT }
1173 ASSERT(isLayered.valid());
1174 if (isLayered.value() != depthAttachment.isLayered())
1175 {
1176 return GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT;
1177 }
1178 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001179 }
1180
Jamie Madill48ef11b2016-04-27 15:21:52 -04001181 const FramebufferAttachment &stencilAttachment = mState.mStencilAttachment;
Jamie Madill2d06b732015-04-20 12:53:28 -04001182 if (stencilAttachment.isAttached())
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001183 {
Geoff Lang9f10b772017-05-16 15:51:03 -04001184 if (!CheckAttachmentCompleteness(context, stencilAttachment))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001185 {
1186 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1187 }
1188
Geoff Lang677bb6f2017-04-05 12:40:40 -04001189 const InternalFormat &format = *stencilAttachment.getFormat().info;
Geoff Lang677bb6f2017-04-05 12:40:40 -04001190 if (format.stencilBits == 0)
1191 {
1192 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +00001193 }
1194
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001195 if (!CheckAttachmentSampleCompleteness(context, stencilAttachment, false, &samples,
1196 &fixedSampleLocations))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001197 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001198 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001199 }
Corentin Wallez086d59a2016-04-29 09:06:49 -04001200
Martin Radev9bc9a322017-07-21 14:28:17 +03001201 if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &stencilAttachment))
1202 {
1203 return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
1204 }
1205
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001206 hasRenderbuffer = hasRenderbuffer || (stencilAttachment.type() == GL_RENDERBUFFER);
Jiawei Shaoa8802472018-05-28 11:17:47 +08001207
1208 if (!hasAttachments)
1209 {
1210 hasAttachments = true;
1211 }
1212 else
1213 {
1214 // [EXT_geometry_shader] section 9.4.1, "Framebuffer Completeness"
1215 // If any framebuffer attachment is layered, all populated attachments
1216 // must be layered.
1217 // {FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT }
1218 ASSERT(isLayered.valid());
1219 if (isLayered.value() != stencilAttachment.isLayered())
1220 {
1221 return GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT;
1222 }
1223 }
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001224 }
1225
1226 // Starting from ES 3.0 stencil and depth, if present, should be the same image
1227 if (state.getClientMajorVersion() >= 3 && depthAttachment.isAttached() &&
1228 stencilAttachment.isAttached() && stencilAttachment != depthAttachment)
1229 {
1230 return GL_FRAMEBUFFER_UNSUPPORTED;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001231 }
1232
Jamie Madilla02315b2017-02-23 14:14:47 -05001233 // Special additional validation for WebGL 1 DEPTH/STENCIL/DEPTH_STENCIL.
1234 if (state.isWebGL1())
1235 {
1236 if (!mState.mWebGLDepthStencilConsistent)
1237 {
1238 return GL_FRAMEBUFFER_UNSUPPORTED;
1239 }
1240
1241 if (mState.mWebGLDepthStencilAttachment.isAttached())
1242 {
1243 if (mState.mWebGLDepthStencilAttachment.getDepthSize() == 0 ||
1244 mState.mWebGLDepthStencilAttachment.getStencilSize() == 0)
1245 {
1246 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1247 }
Martin Radev9bc9a322017-07-21 14:28:17 +03001248
1249 if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment,
1250 &mState.mWebGLDepthStencilAttachment))
1251 {
1252 return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
1253 }
Jamie Madilla02315b2017-02-23 14:14:47 -05001254 }
1255 else if (mState.mStencilAttachment.isAttached() &&
1256 mState.mStencilAttachment.getDepthSize() > 0)
1257 {
1258 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1259 }
1260 else if (mState.mDepthAttachment.isAttached() &&
1261 mState.mDepthAttachment.getStencilSize() > 0)
1262 {
1263 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1264 }
1265 }
1266
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001267 // ES3.1(section 9.4) requires that if no image is attached to the framebuffer, and either the
1268 // value of the framebuffer's FRAMEBUFFER_DEFAULT_WIDTH or FRAMEBUFFER_DEFAULT_HEIGHT parameters
1269 // is zero, the framebuffer is considered incomplete.
JiangYizhou461d9a32017-01-04 16:37:26 +08001270 GLint defaultWidth = mState.getDefaultWidth();
1271 GLint defaultHeight = mState.getDefaultHeight();
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001272 if (!hasAttachments && (defaultWidth == 0 || defaultHeight == 0))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +00001273 {
1274 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00001275 }
1276
Geoff Langa0e0aeb2017-04-12 15:06:29 -04001277 // In ES 2.0 and WebGL, all color attachments must have the same width and height.
Jamie Madillcc86d642015-11-24 13:00:07 -05001278 // In ES 3.0, there is no such restriction.
Geoff Langa0e0aeb2017-04-12 15:06:29 -04001279 if ((state.getClientMajorVersion() < 3 || state.getExtensions().webglCompatibility) &&
1280 !mState.attachmentsHaveSameDimensions())
Jamie Madillcc86d642015-11-24 13:00:07 -05001281 {
1282 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
1283 }
1284
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001285 // ES3.1(section 9.4) requires that if the attached images are a mix of renderbuffers and
1286 // textures, the value of TEXTURE_FIXED_SAMPLE_LOCATIONS must be TRUE for all attached textures.
JiangYizhou461d9a32017-01-04 16:37:26 +08001287 if (fixedSampleLocations.valid() && hasRenderbuffer && !fixedSampleLocations.value())
1288 {
1289 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1290 }
1291
Kenneth Russellce8602a2017-10-03 18:23:08 -07001292 // The WebGL conformance tests implicitly define that all framebuffer
1293 // attachments must be unique. For example, the same level of a texture can
1294 // not be attached to two different color attachments.
1295 if (state.getExtensions().webglCompatibility)
1296 {
1297 if (!mState.colorAttachmentsAreUniqueImages())
1298 {
1299 return GL_FRAMEBUFFER_UNSUPPORTED;
1300 }
1301 }
1302
Jamie Madillcc86d642015-11-24 13:00:07 -05001303 return GL_FRAMEBUFFER_COMPLETE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001304}
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001305
Jamie Madill4928b7c2017-06-20 12:57:39 -04001306Error Framebuffer::discard(const Context *context, size_t count, const GLenum *attachments)
Austin Kinross08332632015-05-05 13:35:47 -07001307{
Jamie Madill05b35b22017-10-03 09:01:44 -04001308 // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
1309 // can be no-ops, so we should probably do that to ensure consistency.
1310 // TODO(jmadill): WebGL behaviour, and robust resource init behaviour without WebGL.
1311
Jamie Madill4928b7c2017-06-20 12:57:39 -04001312 return mImpl->discard(context, count, attachments);
Austin Kinross08332632015-05-05 13:35:47 -07001313}
1314
Jamie Madill4928b7c2017-06-20 12:57:39 -04001315Error Framebuffer::invalidate(const Context *context, size_t count, const GLenum *attachments)
Jamie Madill2d96b9e2014-08-29 15:46:47 -04001316{
Jamie Madill05b35b22017-10-03 09:01:44 -04001317 // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
1318 // can be no-ops, so we should probably do that to ensure consistency.
1319 // TODO(jmadill): WebGL behaviour, and robust resource init behaviour without WebGL.
1320
Jamie Madill4928b7c2017-06-20 12:57:39 -04001321 return mImpl->invalidate(context, count, attachments);
Jamie Madill2d96b9e2014-08-29 15:46:47 -04001322}
1323
Jamie Madill05b35b22017-10-03 09:01:44 -04001324bool Framebuffer::partialClearNeedsInit(const Context *context,
1325 bool color,
1326 bool depth,
1327 bool stencil)
1328{
1329 const auto &glState = context->getGLState();
1330
1331 if (!glState.isRobustResourceInitEnabled())
1332 {
1333 return false;
1334 }
1335
1336 // Scissors can affect clearing.
1337 // TODO(jmadill): Check for complete scissor overlap.
1338 if (glState.isScissorTestEnabled())
1339 {
1340 return true;
1341 }
1342
1343 // If colors masked, we must clear before we clear. Do a simple check.
1344 // TODO(jmadill): Filter out unused color channels from the test.
1345 if (color)
1346 {
1347 const auto &blend = glState.getBlendState();
1348 if (!(blend.colorMaskRed && blend.colorMaskGreen && blend.colorMaskBlue &&
1349 blend.colorMaskAlpha))
1350 {
1351 return true;
1352 }
1353 }
1354
1355 const auto &depthStencil = glState.getDepthStencilState();
Yuly Novikov21edf3d2018-07-23 16:44:16 -04001356 if (stencil && (depthStencil.stencilMask != depthStencil.stencilWritemask ||
1357 depthStencil.stencilBackMask != depthStencil.stencilBackWritemask))
Jamie Madill05b35b22017-10-03 09:01:44 -04001358 {
1359 return true;
1360 }
1361
1362 return false;
1363}
1364
Jamie Madill4928b7c2017-06-20 12:57:39 -04001365Error Framebuffer::invalidateSub(const Context *context,
1366 size_t count,
1367 const GLenum *attachments,
Jamie Madilld4442552018-02-27 22:03:47 -05001368 const Rectangle &area)
Jamie Madill400a4412014-08-29 15:46:45 -04001369{
Jamie Madill05b35b22017-10-03 09:01:44 -04001370 // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
1371 // can be no-ops, so we should probably do that to ensure consistency.
1372 // TODO(jmadill): Make a invalidate no-op in WebGL 2.0.
1373
Jamie Madill4928b7c2017-06-20 12:57:39 -04001374 return mImpl->invalidateSub(context, count, attachments, area);
Jamie Madill400a4412014-08-29 15:46:45 -04001375}
1376
Jamie Madilld4442552018-02-27 22:03:47 -05001377Error Framebuffer::clear(const Context *context, GLbitfield mask)
Geoff Langb04dc822014-12-01 12:02:02 -05001378{
Jamie Madill05b35b22017-10-03 09:01:44 -04001379 const auto &glState = context->getGLState();
1380 if (glState.isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -05001381 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001382 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -05001383 }
1384
Jamie Madill05b35b22017-10-03 09:01:44 -04001385 ANGLE_TRY(mImpl->clear(context, mask));
1386
Jamie Madill05b35b22017-10-03 09:01:44 -04001387 return NoError();
Geoff Langb04dc822014-12-01 12:02:02 -05001388}
1389
Jamie Madilld4442552018-02-27 22:03:47 -05001390Error Framebuffer::clearBufferfv(const Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -04001391 GLenum buffer,
1392 GLint drawbuffer,
1393 const GLfloat *values)
Geoff Langb04dc822014-12-01 12:02:02 -05001394{
Jamie Madill05b35b22017-10-03 09:01:44 -04001395 if (context->getGLState().isRasterizerDiscardEnabled() ||
1396 IsClearBufferMaskedOut(context, buffer))
Jamie Madill984ef412015-11-24 16:10:21 -05001397 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001398 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -05001399 }
1400
Jamie Madill05b35b22017-10-03 09:01:44 -04001401 ANGLE_TRY(mImpl->clearBufferfv(context, buffer, drawbuffer, values));
1402
Jamie Madill05b35b22017-10-03 09:01:44 -04001403 return NoError();
Geoff Langb04dc822014-12-01 12:02:02 -05001404}
1405
Jamie Madilld4442552018-02-27 22:03:47 -05001406Error Framebuffer::clearBufferuiv(const Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -04001407 GLenum buffer,
1408 GLint drawbuffer,
1409 const GLuint *values)
Geoff Langb04dc822014-12-01 12:02:02 -05001410{
Jamie Madill05b35b22017-10-03 09:01:44 -04001411 if (context->getGLState().isRasterizerDiscardEnabled() ||
1412 IsClearBufferMaskedOut(context, buffer))
Jamie Madill984ef412015-11-24 16:10:21 -05001413 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001414 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -05001415 }
1416
Jamie Madill05b35b22017-10-03 09:01:44 -04001417 ANGLE_TRY(mImpl->clearBufferuiv(context, buffer, drawbuffer, values));
1418
Jamie Madill05b35b22017-10-03 09:01:44 -04001419 return NoError();
Geoff Langb04dc822014-12-01 12:02:02 -05001420}
1421
Jamie Madilld4442552018-02-27 22:03:47 -05001422Error Framebuffer::clearBufferiv(const Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -04001423 GLenum buffer,
1424 GLint drawbuffer,
1425 const GLint *values)
Geoff Langb04dc822014-12-01 12:02:02 -05001426{
Jamie Madill05b35b22017-10-03 09:01:44 -04001427 if (context->getGLState().isRasterizerDiscardEnabled() ||
1428 IsClearBufferMaskedOut(context, buffer))
Jamie Madill984ef412015-11-24 16:10:21 -05001429 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001430 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -05001431 }
1432
Jamie Madill05b35b22017-10-03 09:01:44 -04001433 ANGLE_TRY(mImpl->clearBufferiv(context, buffer, drawbuffer, values));
1434
Jamie Madill05b35b22017-10-03 09:01:44 -04001435 return NoError();
Geoff Langb04dc822014-12-01 12:02:02 -05001436}
1437
Jamie Madilld4442552018-02-27 22:03:47 -05001438Error Framebuffer::clearBufferfi(const Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -04001439 GLenum buffer,
1440 GLint drawbuffer,
1441 GLfloat depth,
1442 GLint stencil)
Geoff Langb04dc822014-12-01 12:02:02 -05001443{
Jamie Madill05b35b22017-10-03 09:01:44 -04001444 if (context->getGLState().isRasterizerDiscardEnabled() ||
1445 IsClearBufferMaskedOut(context, buffer))
Jamie Madill984ef412015-11-24 16:10:21 -05001446 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001447 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -05001448 }
1449
Jamie Madill05b35b22017-10-03 09:01:44 -04001450 ANGLE_TRY(mImpl->clearBufferfi(context, buffer, drawbuffer, depth, stencil));
1451
Jamie Madill05b35b22017-10-03 09:01:44 -04001452 return NoError();
Geoff Langb04dc822014-12-01 12:02:02 -05001453}
1454
Jamie Madill690c8eb2018-03-12 15:20:03 -04001455Error Framebuffer::getImplementationColorReadFormat(const Context *context, GLenum *formatOut)
Geoff Langbce529e2014-12-01 12:48:41 -05001456{
Jamie Madill690c8eb2018-03-12 15:20:03 -04001457 ANGLE_TRY(syncState(context));
1458 *formatOut = mImpl->getImplementationColorReadFormat(context);
1459 return NoError();
Geoff Langbce529e2014-12-01 12:48:41 -05001460}
1461
Jamie Madill690c8eb2018-03-12 15:20:03 -04001462Error Framebuffer::getImplementationColorReadType(const Context *context, GLenum *typeOut)
Geoff Langbce529e2014-12-01 12:48:41 -05001463{
Jamie Madill690c8eb2018-03-12 15:20:03 -04001464 ANGLE_TRY(syncState(context));
1465 *typeOut = mImpl->getImplementationColorReadType(context);
1466 return NoError();
Geoff Langbce529e2014-12-01 12:48:41 -05001467}
1468
Jamie Madilld4442552018-02-27 22:03:47 -05001469Error Framebuffer::readPixels(const Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -05001470 const Rectangle &area,
Jamie Madill1b94d432015-08-07 13:23:23 -04001471 GLenum format,
1472 GLenum type,
Jamie Madill05b35b22017-10-03 09:01:44 -04001473 void *pixels)
Geoff Langbce529e2014-12-01 12:48:41 -05001474{
Jamie Madill05b35b22017-10-03 09:01:44 -04001475 ANGLE_TRY(ensureReadAttachmentInitialized(context, GL_COLOR_BUFFER_BIT));
Jamie Madill362876b2016-06-16 14:46:59 -04001476 ANGLE_TRY(mImpl->readPixels(context, area, format, type, pixels));
Geoff Lang520c4ae2015-05-05 13:12:36 -04001477
Jamie Madilld4442552018-02-27 22:03:47 -05001478 Buffer *unpackBuffer = context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
Geoff Lang520c4ae2015-05-05 13:12:36 -04001479 if (unpackBuffer)
1480 {
Jamie Madill09463932018-04-04 05:26:59 -04001481 unpackBuffer->onPixelPack(context);
Geoff Lang520c4ae2015-05-05 13:12:36 -04001482 }
1483
Jamie Madill362876b2016-06-16 14:46:59 -04001484 return NoError();
Geoff Langbce529e2014-12-01 12:48:41 -05001485}
1486
Jamie Madilld4442552018-02-27 22:03:47 -05001487Error Framebuffer::blit(const Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -05001488 const Rectangle &sourceArea,
1489 const Rectangle &destArea,
Geoff Lang242468f2015-09-24 14:15:41 -04001490 GLbitfield mask,
Jamie Madill8415b5f2016-04-26 13:41:39 -04001491 GLenum filter)
Geoff Lang54bd5a42014-12-01 12:51:04 -05001492{
He Yunchao6be602d2016-12-22 14:33:07 +08001493 GLbitfield blitMask = mask;
1494
1495 // Note that blitting is called against draw framebuffer.
1496 // See the code in gl::Context::blitFramebuffer.
1497 if ((mask & GL_COLOR_BUFFER_BIT) && !hasEnabledDrawBuffer())
1498 {
1499 blitMask &= ~GL_COLOR_BUFFER_BIT;
1500 }
1501
1502 if ((mask & GL_STENCIL_BUFFER_BIT) && mState.getStencilAttachment() == nullptr)
1503 {
1504 blitMask &= ~GL_STENCIL_BUFFER_BIT;
1505 }
1506
1507 if ((mask & GL_DEPTH_BUFFER_BIT) && mState.getDepthAttachment() == nullptr)
1508 {
1509 blitMask &= ~GL_DEPTH_BUFFER_BIT;
1510 }
1511
1512 if (!blitMask)
1513 {
1514 return NoError();
1515 }
1516
Jamie Madill05b35b22017-10-03 09:01:44 -04001517 auto *sourceFBO = context->getGLState().getReadFramebuffer();
1518 ANGLE_TRY(sourceFBO->ensureReadAttachmentInitialized(context, blitMask));
1519
1520 // TODO(jmadill): Only clear if not the full FBO dimensions, and only specified bitmask.
1521 ANGLE_TRY(ensureDrawAttachmentsInitialized(context));
1522
He Yunchao6be602d2016-12-22 14:33:07 +08001523 return mImpl->blit(context, sourceArea, destArea, blitMask, filter);
Geoff Lang54bd5a42014-12-01 12:51:04 -05001524}
1525
Luc Ferronbf6dc372018-06-28 15:24:19 -04001526bool Framebuffer::isDefault() const
1527{
1528 return id() == 0;
1529}
1530
Jamie Madill427064d2018-04-13 16:20:34 -04001531int Framebuffer::getSamples(const Context *context)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001532{
Jamie Madill427064d2018-04-13 16:20:34 -04001533 return (isComplete(context) ? getCachedSamples(context) : 0);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001534}
1535
Jamie Madill9c335862017-07-18 11:51:38 -04001536int Framebuffer::getCachedSamples(const Context *context)
1537{
Jamie Madill5b772312018-03-08 20:28:32 -05001538 ASSERT(mCachedStatus.valid() && mCachedStatus.value() == GL_FRAMEBUFFER_COMPLETE);
1539
Jamie Madill9c335862017-07-18 11:51:38 -04001540 // For a complete framebuffer, all attachments must have the same sample count.
1541 // In this case return the first nonzero sample size.
1542 const auto *firstNonNullAttachment = mState.getFirstNonNullAttachment();
1543 if (firstNonNullAttachment)
1544 {
1545 ASSERT(firstNonNullAttachment->isAttached());
1546 return firstNonNullAttachment->getSamples();
1547 }
1548
1549 // No attachments found.
1550 return 0;
1551}
1552
Geoff Lang13455072018-05-09 11:24:43 -04001553Error Framebuffer::getSamplePosition(const Context *context, size_t index, GLfloat *xy) const
Corentin Wallezccab69d2017-01-27 16:57:15 -05001554{
Geoff Lang13455072018-05-09 11:24:43 -04001555 ANGLE_TRY(mImpl->getSamplePosition(context, index, xy));
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001556 return NoError();
Corentin Wallezccab69d2017-01-27 16:57:15 -05001557}
1558
Jamie Madille261b442014-06-25 12:42:21 -04001559bool Framebuffer::hasValidDepthStencil() const
1560{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001561 return mState.getDepthStencilAttachment() != nullptr;
Jamie Madille261b442014-06-25 12:42:21 -04001562}
1563
Jamie Madilla02315b2017-02-23 14:14:47 -05001564void Framebuffer::setAttachment(const Context *context,
1565 GLenum type,
Jamie Madill2d06b732015-04-20 12:53:28 -04001566 GLenum binding,
1567 const ImageIndex &textureIndex,
1568 FramebufferAttachmentObject *resource)
Geoff Langab75a052014-10-15 12:56:37 -04001569{
Martin Radev5dae57b2017-07-14 16:15:55 +03001570 setAttachment(context, type, binding, textureIndex, resource,
1571 FramebufferAttachment::kDefaultNumViews,
1572 FramebufferAttachment::kDefaultBaseViewIndex,
1573 FramebufferAttachment::kDefaultMultiviewLayout,
1574 FramebufferAttachment::kDefaultViewportOffsets);
1575}
1576
1577void Framebuffer::setAttachment(const Context *context,
1578 GLenum type,
1579 GLenum binding,
1580 const ImageIndex &textureIndex,
1581 FramebufferAttachmentObject *resource,
1582 GLsizei numViews,
1583 GLuint baseViewIndex,
1584 GLenum multiviewLayout,
1585 const GLint *viewportOffsets)
1586{
Jamie Madilla02315b2017-02-23 14:14:47 -05001587 // Context may be null in unit tests.
1588 if (!context || !context->isWebGL1())
1589 {
Martin Radev5dae57b2017-07-14 16:15:55 +03001590 setAttachmentImpl(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
1591 multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001592 return;
1593 }
1594
1595 switch (binding)
1596 {
1597 case GL_DEPTH_STENCIL:
1598 case GL_DEPTH_STENCIL_ATTACHMENT:
Jamie Madill4928b7c2017-06-20 12:57:39 -04001599 mState.mWebGLDepthStencilAttachment.attach(context, type, binding, textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +03001600 resource, numViews, baseViewIndex,
1601 multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001602 break;
1603 case GL_DEPTH:
1604 case GL_DEPTH_ATTACHMENT:
Martin Radev5dae57b2017-07-14 16:15:55 +03001605 mState.mWebGLDepthAttachment.attach(context, type, binding, textureIndex, resource,
1606 numViews, baseViewIndex, multiviewLayout,
1607 viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001608 break;
1609 case GL_STENCIL:
1610 case GL_STENCIL_ATTACHMENT:
Martin Radev5dae57b2017-07-14 16:15:55 +03001611 mState.mWebGLStencilAttachment.attach(context, type, binding, textureIndex, resource,
1612 numViews, baseViewIndex, multiviewLayout,
1613 viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001614 break;
1615 default:
Martin Radev5dae57b2017-07-14 16:15:55 +03001616 setAttachmentImpl(context, type, binding, textureIndex, resource, numViews,
1617 baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001618 return;
1619 }
1620
Martin Radev5dae57b2017-07-14 16:15:55 +03001621 commitWebGL1DepthStencilIfConsistent(context, numViews, baseViewIndex, multiviewLayout,
1622 viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001623}
1624
Martin Radev82ef7742017-08-08 17:44:58 +03001625void Framebuffer::setAttachmentMultiviewLayered(const Context *context,
1626 GLenum type,
1627 GLenum binding,
1628 const ImageIndex &textureIndex,
1629 FramebufferAttachmentObject *resource,
1630 GLsizei numViews,
1631 GLint baseViewIndex)
1632{
1633 setAttachment(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
1634 GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE,
1635 FramebufferAttachment::kDefaultViewportOffsets);
1636}
1637
Martin Radev5dae57b2017-07-14 16:15:55 +03001638void Framebuffer::setAttachmentMultiviewSideBySide(const Context *context,
1639 GLenum type,
1640 GLenum binding,
1641 const ImageIndex &textureIndex,
1642 FramebufferAttachmentObject *resource,
1643 GLsizei numViews,
1644 const GLint *viewportOffsets)
1645{
1646 setAttachment(context, type, binding, textureIndex, resource, numViews,
1647 FramebufferAttachment::kDefaultBaseViewIndex,
1648 GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, viewportOffsets);
1649}
1650
1651void Framebuffer::commitWebGL1DepthStencilIfConsistent(const Context *context,
1652 GLsizei numViews,
1653 GLuint baseViewIndex,
1654 GLenum multiviewLayout,
1655 const GLint *viewportOffsets)
Jamie Madilla02315b2017-02-23 14:14:47 -05001656{
1657 int count = 0;
1658
1659 std::array<FramebufferAttachment *, 3> attachments = {{&mState.mWebGLDepthStencilAttachment,
1660 &mState.mWebGLDepthAttachment,
1661 &mState.mWebGLStencilAttachment}};
1662 for (FramebufferAttachment *attachment : attachments)
1663 {
1664 if (attachment->isAttached())
1665 {
1666 count++;
1667 }
1668 }
1669
1670 mState.mWebGLDepthStencilConsistent = (count <= 1);
1671 if (!mState.mWebGLDepthStencilConsistent)
1672 {
1673 // Inconsistent.
1674 return;
1675 }
1676
Geoff Lange466c552017-03-17 15:24:12 -04001677 auto getImageIndexIfTextureAttachment = [](const FramebufferAttachment &attachment) {
1678 if (attachment.type() == GL_TEXTURE)
1679 {
1680 return attachment.getTextureImageIndex();
1681 }
1682 else
1683 {
Jamie Madillcc129372018-04-12 09:13:18 -04001684 return ImageIndex();
Geoff Lange466c552017-03-17 15:24:12 -04001685 }
1686 };
1687
Jamie Madilla02315b2017-02-23 14:14:47 -05001688 if (mState.mWebGLDepthAttachment.isAttached())
1689 {
1690 const auto &depth = mState.mWebGLDepthAttachment;
Jamie Madill4928b7c2017-06-20 12:57:39 -04001691 setAttachmentImpl(context, depth.type(), GL_DEPTH_ATTACHMENT,
Martin Radev5dae57b2017-07-14 16:15:55 +03001692 getImageIndexIfTextureAttachment(depth), depth.getResource(), numViews,
1693 baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madillcc129372018-04-12 09:13:18 -04001694 setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex(), nullptr, numViews,
1695 baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001696 }
1697 else if (mState.mWebGLStencilAttachment.isAttached())
1698 {
1699 const auto &stencil = mState.mWebGLStencilAttachment;
Jamie Madillcc129372018-04-12 09:13:18 -04001700 setAttachmentImpl(context, GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex(), nullptr, numViews,
1701 baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madill4928b7c2017-06-20 12:57:39 -04001702 setAttachmentImpl(context, stencil.type(), GL_STENCIL_ATTACHMENT,
Martin Radev5dae57b2017-07-14 16:15:55 +03001703 getImageIndexIfTextureAttachment(stencil), stencil.getResource(),
1704 numViews, baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001705 }
1706 else if (mState.mWebGLDepthStencilAttachment.isAttached())
1707 {
1708 const auto &depthStencil = mState.mWebGLDepthStencilAttachment;
Jamie Madill4928b7c2017-06-20 12:57:39 -04001709 setAttachmentImpl(context, depthStencil.type(), GL_DEPTH_ATTACHMENT,
Geoff Lange466c552017-03-17 15:24:12 -04001710 getImageIndexIfTextureAttachment(depthStencil),
Martin Radev5dae57b2017-07-14 16:15:55 +03001711 depthStencil.getResource(), numViews, baseViewIndex, multiviewLayout,
1712 viewportOffsets);
Jamie Madill4928b7c2017-06-20 12:57:39 -04001713 setAttachmentImpl(context, depthStencil.type(), GL_STENCIL_ATTACHMENT,
Geoff Lange466c552017-03-17 15:24:12 -04001714 getImageIndexIfTextureAttachment(depthStencil),
Martin Radev5dae57b2017-07-14 16:15:55 +03001715 depthStencil.getResource(), numViews, baseViewIndex, multiviewLayout,
1716 viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001717 }
1718 else
1719 {
Jamie Madillcc129372018-04-12 09:13:18 -04001720 setAttachmentImpl(context, GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex(), nullptr, numViews,
1721 baseViewIndex, multiviewLayout, viewportOffsets);
1722 setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex(), nullptr, numViews,
1723 baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001724 }
1725}
1726
Jamie Madill4928b7c2017-06-20 12:57:39 -04001727void Framebuffer::setAttachmentImpl(const Context *context,
1728 GLenum type,
Jamie Madilla02315b2017-02-23 14:14:47 -05001729 GLenum binding,
1730 const ImageIndex &textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +03001731 FramebufferAttachmentObject *resource,
1732 GLsizei numViews,
1733 GLuint baseViewIndex,
1734 GLenum multiviewLayout,
1735 const GLint *viewportOffsets)
Jamie Madilla02315b2017-02-23 14:14:47 -05001736{
Jamie Madilla02315b2017-02-23 14:14:47 -05001737 switch (binding)
1738 {
Jamie Madillb8126692017-04-05 11:22:17 -04001739 case GL_DEPTH_STENCIL:
1740 case GL_DEPTH_STENCIL_ATTACHMENT:
1741 {
1742 // ensure this is a legitimate depth+stencil format
1743 FramebufferAttachmentObject *attachmentObj = resource;
1744 if (resource)
1745 {
Jamie Madill4fd95d52017-04-05 11:22:18 -04001746 const Format &format = resource->getAttachmentFormat(binding, textureIndex);
Jamie Madillb8126692017-04-05 11:22:17 -04001747 if (format.info->depthBits == 0 || format.info->stencilBits == 0)
1748 {
1749 // Attaching nullptr detaches the current attachment.
1750 attachmentObj = nullptr;
1751 }
1752 }
1753
Jamie Madill4928b7c2017-06-20 12:57:39 -04001754 updateAttachment(context, &mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
Jamie Madillb8126692017-04-05 11:22:17 -04001755 &mDirtyDepthAttachmentBinding, type, binding, textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +03001756 attachmentObj, numViews, baseViewIndex, multiviewLayout,
1757 viewportOffsets);
Jamie Madill4928b7c2017-06-20 12:57:39 -04001758 updateAttachment(context, &mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
Jamie Madillb8126692017-04-05 11:22:17 -04001759 &mDirtyStencilAttachmentBinding, type, binding, textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +03001760 attachmentObj, numViews, baseViewIndex, multiviewLayout,
1761 viewportOffsets);
Jamie Madill42975642017-10-12 12:31:51 -04001762 break;
Jamie Madillb8126692017-04-05 11:22:17 -04001763 }
1764
Jamie Madilla02315b2017-02-23 14:14:47 -05001765 case GL_DEPTH:
1766 case GL_DEPTH_ATTACHMENT:
Jamie Madill4928b7c2017-06-20 12:57:39 -04001767 updateAttachment(context, &mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
Martin Radev5dae57b2017-07-14 16:15:55 +03001768 &mDirtyDepthAttachmentBinding, type, binding, textureIndex, resource,
1769 numViews, baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madill2d06b732015-04-20 12:53:28 -04001770 break;
Jamie Madillb8126692017-04-05 11:22:17 -04001771
Jamie Madilla02315b2017-02-23 14:14:47 -05001772 case GL_STENCIL:
1773 case GL_STENCIL_ATTACHMENT:
Jamie Madill4928b7c2017-06-20 12:57:39 -04001774 updateAttachment(context, &mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
Martin Radev5dae57b2017-07-14 16:15:55 +03001775 &mDirtyStencilAttachmentBinding, type, binding, textureIndex, resource,
1776 numViews, baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001777 break;
Jamie Madillb8126692017-04-05 11:22:17 -04001778
Jamie Madilla02315b2017-02-23 14:14:47 -05001779 case GL_BACK:
Geoff Lang8170eab2017-09-21 13:59:04 -04001780 updateAttachment(context, &mState.mColorAttachments[0], DIRTY_BIT_COLOR_ATTACHMENT_0,
1781 &mDirtyColorAttachmentBindings[0], type, binding, textureIndex,
1782 resource, numViews, baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001783 break;
Jamie Madillb8126692017-04-05 11:22:17 -04001784
Jamie Madilla02315b2017-02-23 14:14:47 -05001785 default:
1786 {
1787 size_t colorIndex = binding - GL_COLOR_ATTACHMENT0;
1788 ASSERT(colorIndex < mState.mColorAttachments.size());
Jamie Madillb8126692017-04-05 11:22:17 -04001789 size_t dirtyBit = DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex;
Jamie Madill4928b7c2017-06-20 12:57:39 -04001790 updateAttachment(context, &mState.mColorAttachments[colorIndex], dirtyBit,
Jamie Madillb8126692017-04-05 11:22:17 -04001791 &mDirtyColorAttachmentBindings[colorIndex], type, binding,
Martin Radev5dae57b2017-07-14 16:15:55 +03001792 textureIndex, resource, numViews, baseViewIndex, multiviewLayout,
1793 viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001794
Corentin Walleze7557742017-06-01 13:09:57 -04001795 // TODO(jmadill): ASSERT instead of checking the attachment exists in
1796 // formsRenderingFeedbackLoopWith
Jamie Madilla02315b2017-02-23 14:14:47 -05001797 bool enabled = (type != GL_NONE && getDrawBufferState(colorIndex) != GL_NONE);
1798 mState.mEnabledDrawBuffers.set(colorIndex, enabled);
Brandon Jones76746f92017-11-22 11:44:41 -08001799 mState.mDrawBufferTypeMask.setIndex(getDrawbufferWriteType(colorIndex), colorIndex);
Jamie Madill2d06b732015-04-20 12:53:28 -04001800 }
Jamie Madilla02315b2017-02-23 14:14:47 -05001801 break;
Geoff Langab75a052014-10-15 12:56:37 -04001802 }
Jamie Madill42975642017-10-12 12:31:51 -04001803
1804 mAttachedTextures.reset();
Geoff Langab75a052014-10-15 12:56:37 -04001805}
1806
Jamie Madill4928b7c2017-06-20 12:57:39 -04001807void Framebuffer::updateAttachment(const Context *context,
1808 FramebufferAttachment *attachment,
Jamie Madillb8126692017-04-05 11:22:17 -04001809 size_t dirtyBit,
Jamie Madilld4442552018-02-27 22:03:47 -05001810 angle::ObserverBinding *onDirtyBinding,
Jamie Madillb8126692017-04-05 11:22:17 -04001811 GLenum type,
1812 GLenum binding,
1813 const ImageIndex &textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +03001814 FramebufferAttachmentObject *resource,
1815 GLsizei numViews,
1816 GLuint baseViewIndex,
1817 GLenum multiviewLayout,
1818 const GLint *viewportOffsets)
Jamie Madillb8126692017-04-05 11:22:17 -04001819{
Martin Radev5dae57b2017-07-14 16:15:55 +03001820 attachment->attach(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
1821 multiviewLayout, viewportOffsets);
Jamie Madillb8126692017-04-05 11:22:17 -04001822 mDirtyBits.set(dirtyBit);
Jamie Madill05b35b22017-10-03 09:01:44 -04001823 mState.mResourceNeedsInit.set(dirtyBit, attachment->initState() == InitState::MayNeedInit);
Jamie Madill888081d2018-02-27 00:24:46 -05001824 onDirtyBinding->bind(resource ? resource->getSubject() : nullptr);
Jamie Madille98b1b52018-03-08 09:47:23 -05001825
1826 invalidateCompletenessCache();
Jamie Madillb8126692017-04-05 11:22:17 -04001827}
1828
Jamie Madilla02315b2017-02-23 14:14:47 -05001829void Framebuffer::resetAttachment(const Context *context, GLenum binding)
Jamie Madill2d06b732015-04-20 12:53:28 -04001830{
Jamie Madillcc129372018-04-12 09:13:18 -04001831 setAttachment(context, GL_NONE, binding, ImageIndex(), nullptr);
Jamie Madill2d06b732015-04-20 12:53:28 -04001832}
1833
Jamie Madill19fa1c62018-03-08 09:47:21 -05001834Error Framebuffer::syncState(const Context *context)
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001835{
1836 if (mDirtyBits.any())
1837 {
Jamie Madill888081d2018-02-27 00:24:46 -05001838 mDirtyBitsGuard = mDirtyBits;
Jamie Madill19fa1c62018-03-08 09:47:21 -05001839 ANGLE_TRY(mImpl->syncState(context, mDirtyBits));
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001840 mDirtyBits.reset();
Jamie Madill888081d2018-02-27 00:24:46 -05001841 mDirtyBitsGuard.reset();
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001842 }
Jamie Madill19fa1c62018-03-08 09:47:21 -05001843 return NoError();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001844}
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001845
Jamie Madilld4442552018-02-27 22:03:47 -05001846void Framebuffer::onSubjectStateChange(const Context *context,
1847 angle::SubjectIndex index,
1848 angle::SubjectMessage message)
Jamie Madill51f40ec2016-06-15 14:06:00 -04001849{
Jamie Madill888081d2018-02-27 00:24:46 -05001850 if (message == angle::SubjectMessage::DEPENDENT_DIRTY_BITS)
1851 {
1852 ASSERT(!mDirtyBitsGuard.valid() || mDirtyBitsGuard.value().test(index));
1853 mDirtyBits.set(index);
1854 context->getGLState().setFramebufferDirty(this);
1855 return;
1856 }
1857
Geoff Lang8170eab2017-09-21 13:59:04 -04001858 // Only reset the cached status if this is not the default framebuffer. The default framebuffer
1859 // will still use this channel to mark itself dirty.
Jamie Madill2274b652018-05-31 10:56:08 -04001860 if (mState.mId != 0)
Geoff Lang8170eab2017-09-21 13:59:04 -04001861 {
1862 // TOOD(jmadill): Make this only update individual attachments to do less work.
1863 mCachedStatus.reset();
1864 }
Jamie Madill05b35b22017-10-03 09:01:44 -04001865
Jamie Madilld4442552018-02-27 22:03:47 -05001866 FramebufferAttachment *attachment = getAttachmentFromSubjectIndex(index);
1867
Jamie Madill05b35b22017-10-03 09:01:44 -04001868 // Mark the appropriate init flag.
Jamie Madilld4442552018-02-27 22:03:47 -05001869 mState.mResourceNeedsInit.set(index, attachment->initState() == InitState::MayNeedInit);
1870}
1871
1872FramebufferAttachment *Framebuffer::getAttachmentFromSubjectIndex(angle::SubjectIndex index)
1873{
1874 switch (index)
1875 {
1876 case DIRTY_BIT_DEPTH_ATTACHMENT:
1877 return &mState.mDepthAttachment;
1878 case DIRTY_BIT_STENCIL_ATTACHMENT:
1879 return &mState.mStencilAttachment;
1880 default:
1881 size_t colorIndex = (index - DIRTY_BIT_COLOR_ATTACHMENT_0);
1882 ASSERT(colorIndex < mState.mColorAttachments.size());
1883 return &mState.mColorAttachments[colorIndex];
1884 }
Jamie Madill51f40ec2016-06-15 14:06:00 -04001885}
1886
Jamie Madill427064d2018-04-13 16:20:34 -04001887bool Framebuffer::isComplete(const Context *context)
Jamie Madill51f40ec2016-06-15 14:06:00 -04001888{
Jamie Madill427064d2018-04-13 16:20:34 -04001889 return (checkStatus(context) == GL_FRAMEBUFFER_COMPLETE);
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001890}
1891
Jamie Madilla4595b82017-01-11 17:36:34 -05001892bool Framebuffer::formsRenderingFeedbackLoopWith(const State &state) const
1893{
1894 const Program *program = state.getProgram();
1895
1896 // TODO(jmadill): Default framebuffer feedback loops.
Jamie Madill2274b652018-05-31 10:56:08 -04001897 if (mState.mId == 0)
Jamie Madilla4595b82017-01-11 17:36:34 -05001898 {
1899 return false;
1900 }
1901
1902 // The bitset will skip inactive draw buffers.
Jamie Madill6de51852017-04-12 09:53:01 -04001903 for (size_t drawIndex : mState.mEnabledDrawBuffers)
Jamie Madilla4595b82017-01-11 17:36:34 -05001904 {
Jamie Madill5aca1932017-07-21 12:22:01 -04001905 const FramebufferAttachment &attachment = mState.mColorAttachments[drawIndex];
1906 ASSERT(attachment.isAttached());
1907 if (attachment.type() == GL_TEXTURE)
Jamie Madilla4595b82017-01-11 17:36:34 -05001908 {
1909 // Validate the feedback loop.
Jamie Madill5aca1932017-07-21 12:22:01 -04001910 if (program->samplesFromTexture(state, attachment.id()))
Jamie Madilla4595b82017-01-11 17:36:34 -05001911 {
1912 return true;
1913 }
1914 }
1915 }
1916
Jamie Madill1d37bc52017-02-02 19:59:58 -05001917 // Validate depth-stencil feedback loop.
1918 const auto &dsState = state.getDepthStencilState();
1919
1920 // We can skip the feedback loop checks if depth/stencil is masked out or disabled.
1921 const FramebufferAttachment *depth = getDepthbuffer();
1922 if (depth && depth->type() == GL_TEXTURE && dsState.depthTest && dsState.depthMask)
1923 {
1924 if (program->samplesFromTexture(state, depth->id()))
1925 {
1926 return true;
1927 }
1928 }
1929
Jamie Madill1d37bc52017-02-02 19:59:58 -05001930 const FramebufferAttachment *stencil = getStencilbuffer();
Ken Russellb9f92502018-01-27 19:00:26 -08001931 if (dsState.stencilTest && stencil)
Jamie Madill1d37bc52017-02-02 19:59:58 -05001932 {
Ken Russellb9f92502018-01-27 19:00:26 -08001933 GLuint stencilSize = stencil->getStencilSize();
1934 ASSERT(stencilSize <= 8);
1935 GLuint maxStencilValue = (1 << stencilSize) - 1;
1936 // We assume the front and back masks are the same for WebGL.
1937 ASSERT((dsState.stencilBackWritemask & maxStencilValue) ==
1938 (dsState.stencilWritemask & maxStencilValue));
1939 if (stencil->type() == GL_TEXTURE && dsState.stencilWritemask != 0)
Jamie Madill1d37bc52017-02-02 19:59:58 -05001940 {
Ken Russellb9f92502018-01-27 19:00:26 -08001941 // Skip the feedback loop check if depth/stencil point to the same resource.
1942 if (!depth || *stencil != *depth)
Jamie Madill1d37bc52017-02-02 19:59:58 -05001943 {
Ken Russellb9f92502018-01-27 19:00:26 -08001944 if (program->samplesFromTexture(state, stencil->id()))
1945 {
1946 return true;
1947 }
Jamie Madill1d37bc52017-02-02 19:59:58 -05001948 }
1949 }
1950 }
1951
Jamie Madilla4595b82017-01-11 17:36:34 -05001952 return false;
1953}
1954
Jamie Madillfd3dd432017-02-02 19:59:59 -05001955bool Framebuffer::formsCopyingFeedbackLoopWith(GLuint copyTextureID,
1956 GLint copyTextureLevel,
1957 GLint copyTextureLayer) const
Jamie Madillf695a3a2017-01-11 17:36:35 -05001958{
Jamie Madill2274b652018-05-31 10:56:08 -04001959 if (mState.mId == 0)
Jamie Madillf695a3a2017-01-11 17:36:35 -05001960 {
1961 // It seems impossible to form a texture copying feedback loop with the default FBO.
1962 return false;
1963 }
1964
1965 const FramebufferAttachment *readAttachment = getReadColorbuffer();
1966 ASSERT(readAttachment);
1967
1968 if (readAttachment->isTextureWithId(copyTextureID))
1969 {
Jamie Madillfd3dd432017-02-02 19:59:59 -05001970 const auto &imageIndex = readAttachment->getTextureImageIndex();
Jamie Madillcc129372018-04-12 09:13:18 -04001971 if (imageIndex.getLevelIndex() == copyTextureLevel)
Jamie Madillf695a3a2017-01-11 17:36:35 -05001972 {
Jamie Madillfd3dd432017-02-02 19:59:59 -05001973 // Check 3D/Array texture layers.
Jamie Madillcc129372018-04-12 09:13:18 -04001974 return !imageIndex.hasLayer() || copyTextureLayer == ImageIndex::kEntireLevel ||
1975 imageIndex.getLayerIndex() == copyTextureLayer;
Jamie Madillf695a3a2017-01-11 17:36:35 -05001976 }
1977 }
1978 return false;
1979}
1980
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001981GLint Framebuffer::getDefaultWidth() const
1982{
1983 return mState.getDefaultWidth();
1984}
1985
1986GLint Framebuffer::getDefaultHeight() const
1987{
1988 return mState.getDefaultHeight();
1989}
1990
1991GLint Framebuffer::getDefaultSamples() const
1992{
1993 return mState.getDefaultSamples();
1994}
1995
Geoff Lang92019432017-11-20 13:09:34 -05001996bool Framebuffer::getDefaultFixedSampleLocations() const
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001997{
1998 return mState.getDefaultFixedSampleLocations();
1999}
2000
Jiawei Shaob1e91382018-05-17 14:33:55 +08002001GLint Framebuffer::getDefaultLayers() const
2002{
2003 return mState.getDefaultLayers();
2004}
2005
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08002006void Framebuffer::setDefaultWidth(GLint defaultWidth)
2007{
2008 mState.mDefaultWidth = defaultWidth;
2009 mDirtyBits.set(DIRTY_BIT_DEFAULT_WIDTH);
Jamie Madille98b1b52018-03-08 09:47:23 -05002010 invalidateCompletenessCache();
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08002011}
2012
2013void Framebuffer::setDefaultHeight(GLint defaultHeight)
2014{
2015 mState.mDefaultHeight = defaultHeight;
2016 mDirtyBits.set(DIRTY_BIT_DEFAULT_HEIGHT);
Jamie Madille98b1b52018-03-08 09:47:23 -05002017 invalidateCompletenessCache();
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08002018}
2019
2020void Framebuffer::setDefaultSamples(GLint defaultSamples)
2021{
2022 mState.mDefaultSamples = defaultSamples;
2023 mDirtyBits.set(DIRTY_BIT_DEFAULT_SAMPLES);
Jamie Madille98b1b52018-03-08 09:47:23 -05002024 invalidateCompletenessCache();
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08002025}
2026
Geoff Lang92019432017-11-20 13:09:34 -05002027void Framebuffer::setDefaultFixedSampleLocations(bool defaultFixedSampleLocations)
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08002028{
2029 mState.mDefaultFixedSampleLocations = defaultFixedSampleLocations;
2030 mDirtyBits.set(DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS);
Jamie Madille98b1b52018-03-08 09:47:23 -05002031 invalidateCompletenessCache();
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08002032}
2033
Jiawei Shaob1e91382018-05-17 14:33:55 +08002034void Framebuffer::setDefaultLayers(GLint defaultLayers)
2035{
2036 mState.mDefaultLayers = defaultLayers;
2037 mDirtyBits.set(DIRTY_BIT_DEFAULT_LAYERS);
2038}
2039
Martin Radev14a26ae2017-07-24 15:56:29 +03002040GLsizei Framebuffer::getNumViews() const
2041{
Martin Radev5c00d0d2017-08-07 10:06:59 +03002042 return mState.getNumViews();
Martin Radev14a26ae2017-07-24 15:56:29 +03002043}
2044
Martin Radev4e619f52017-08-09 11:50:06 +03002045GLint Framebuffer::getBaseViewIndex() const
2046{
2047 return mState.getBaseViewIndex();
2048}
2049
Martin Radev878c8b12017-07-28 09:51:04 +03002050const std::vector<Offset> *Framebuffer::getViewportOffsets() const
2051{
Martin Radev5c00d0d2017-08-07 10:06:59 +03002052 return mState.getViewportOffsets();
Martin Radev878c8b12017-07-28 09:51:04 +03002053}
2054
2055GLenum Framebuffer::getMultiviewLayout() const
2056{
Martin Radev5c00d0d2017-08-07 10:06:59 +03002057 return mState.getMultiviewLayout();
Martin Radev878c8b12017-07-28 09:51:04 +03002058}
2059
Geoff Langd4fff502017-09-22 11:28:28 -04002060Error Framebuffer::ensureClearAttachmentsInitialized(const Context *context, GLbitfield mask)
2061{
2062 const auto &glState = context->getGLState();
2063 if (!context->isRobustResourceInitEnabled() || glState.isRasterizerDiscardEnabled())
2064 {
2065 return NoError();
2066 }
2067
Geoff Langa36483f2018-03-09 16:11:21 -05002068 const BlendState &blend = glState.getBlendState();
2069 const DepthStencilState &depthStencil = glState.getDepthStencilState();
Geoff Langd4fff502017-09-22 11:28:28 -04002070
2071 bool color = (mask & GL_COLOR_BUFFER_BIT) != 0 && !IsColorMaskedOut(blend);
2072 bool depth = (mask & GL_DEPTH_BUFFER_BIT) != 0 && !IsDepthMaskedOut(depthStencil);
2073 bool stencil = (mask & GL_STENCIL_BUFFER_BIT) != 0 && !IsStencilMaskedOut(depthStencil);
2074
2075 if (!color && !depth && !stencil)
2076 {
2077 return NoError();
2078 }
2079
2080 if (partialClearNeedsInit(context, color, depth, stencil))
2081 {
2082 ANGLE_TRY(ensureDrawAttachmentsInitialized(context));
2083 }
2084
2085 // If the impl encounters an error during a a full (non-partial) clear, the attachments will
2086 // still be marked initialized. This simplifies design, allowing this method to be called before
2087 // the clear.
2088 markDrawAttachmentsInitialized(color, depth, stencil);
2089
2090 return NoError();
2091}
2092
2093Error Framebuffer::ensureClearBufferAttachmentsInitialized(const Context *context,
2094 GLenum buffer,
2095 GLint drawbuffer)
2096{
2097 if (!context->isRobustResourceInitEnabled() ||
2098 context->getGLState().isRasterizerDiscardEnabled() ||
2099 IsClearBufferMaskedOut(context, buffer))
2100 {
2101 return NoError();
2102 }
2103
2104 if (partialBufferClearNeedsInit(context, buffer))
2105 {
2106 ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
2107 }
2108
2109 // If the impl encounters an error during a a full (non-partial) clear, the attachments will
2110 // still be marked initialized. This simplifies design, allowing this method to be called before
2111 // the clear.
2112 markBufferInitialized(buffer, drawbuffer);
2113
2114 return NoError();
2115}
2116
Jamie Madill05b35b22017-10-03 09:01:44 -04002117Error Framebuffer::ensureDrawAttachmentsInitialized(const Context *context)
2118{
2119 if (!context->isRobustResourceInitEnabled())
2120 {
2121 return NoError();
2122 }
2123
2124 // Note: we don't actually filter by the draw attachment enum. Just init everything.
2125 for (size_t bit : mState.mResourceNeedsInit)
2126 {
2127 switch (bit)
2128 {
2129 case DIRTY_BIT_DEPTH_ATTACHMENT:
2130 ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
2131 break;
2132 case DIRTY_BIT_STENCIL_ATTACHMENT:
2133 ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
2134 break;
2135 default:
2136 ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[bit]));
2137 break;
2138 }
2139 }
2140
2141 mState.mResourceNeedsInit.reset();
2142 return NoError();
2143}
2144
2145Error Framebuffer::ensureReadAttachmentInitialized(const Context *context, GLbitfield blitMask)
2146{
2147 if (!context->isRobustResourceInitEnabled() || mState.mResourceNeedsInit.none())
2148 {
2149 return NoError();
2150 }
2151
2152 if ((blitMask & GL_COLOR_BUFFER_BIT) != 0 && mState.mReadBufferState != GL_NONE)
2153 {
2154 size_t readIndex = mState.getReadIndex();
2155 if (mState.mResourceNeedsInit[readIndex])
2156 {
2157 ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[readIndex]));
2158 mState.mResourceNeedsInit.reset(readIndex);
2159 }
2160 }
2161
2162 if ((blitMask & GL_DEPTH_BUFFER_BIT) != 0 && hasDepth())
2163 {
2164 if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
2165 {
2166 ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
2167 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2168 }
2169 }
2170
2171 if ((blitMask & GL_STENCIL_BUFFER_BIT) != 0 && hasStencil())
2172 {
2173 if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
2174 {
2175 ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
2176 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2177 }
2178 }
2179
2180 return NoError();
2181}
2182
2183void Framebuffer::markDrawAttachmentsInitialized(bool color, bool depth, bool stencil)
2184{
2185 // Mark attachments as initialized.
2186 if (color)
2187 {
2188 for (auto colorIndex : mState.mEnabledDrawBuffers)
2189 {
2190 auto &colorAttachment = mState.mColorAttachments[colorIndex];
2191 ASSERT(colorAttachment.isAttached());
2192 colorAttachment.setInitState(InitState::Initialized);
2193 mState.mResourceNeedsInit.reset(colorIndex);
2194 }
2195 }
2196
2197 if (depth && mState.mDepthAttachment.isAttached())
2198 {
2199 mState.mDepthAttachment.setInitState(InitState::Initialized);
2200 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2201 }
2202
2203 if (stencil && mState.mStencilAttachment.isAttached())
2204 {
2205 mState.mStencilAttachment.setInitState(InitState::Initialized);
2206 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2207 }
2208}
2209
2210void Framebuffer::markBufferInitialized(GLenum bufferType, GLint bufferIndex)
2211{
2212 switch (bufferType)
2213 {
2214 case GL_COLOR:
2215 {
2216 ASSERT(bufferIndex < static_cast<GLint>(mState.mColorAttachments.size()));
2217 if (mState.mColorAttachments[bufferIndex].isAttached())
2218 {
2219 mState.mColorAttachments[bufferIndex].setInitState(InitState::Initialized);
2220 mState.mResourceNeedsInit.reset(bufferIndex);
2221 }
2222 break;
2223 }
2224 case GL_DEPTH:
2225 {
2226 if (mState.mDepthAttachment.isAttached())
2227 {
2228 mState.mDepthAttachment.setInitState(InitState::Initialized);
2229 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2230 }
2231 break;
2232 }
2233 case GL_STENCIL:
2234 {
2235 if (mState.mStencilAttachment.isAttached())
2236 {
2237 mState.mStencilAttachment.setInitState(InitState::Initialized);
2238 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2239 }
2240 break;
2241 }
2242 case GL_DEPTH_STENCIL:
2243 {
2244 if (mState.mDepthAttachment.isAttached())
2245 {
2246 mState.mDepthAttachment.setInitState(InitState::Initialized);
2247 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2248 }
2249 if (mState.mStencilAttachment.isAttached())
2250 {
2251 mState.mStencilAttachment.setInitState(InitState::Initialized);
2252 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2253 }
2254 break;
2255 }
2256 default:
2257 UNREACHABLE();
2258 break;
2259 }
2260}
2261
2262Box Framebuffer::getDimensions() const
2263{
2264 return mState.getDimensions();
2265}
2266
2267Error Framebuffer::ensureBufferInitialized(const Context *context,
2268 GLenum bufferType,
2269 GLint bufferIndex)
2270{
2271 ASSERT(context->isRobustResourceInitEnabled());
2272
2273 if (mState.mResourceNeedsInit.none())
2274 {
2275 return NoError();
2276 }
2277
2278 switch (bufferType)
2279 {
2280 case GL_COLOR:
2281 {
2282 ASSERT(bufferIndex < static_cast<GLint>(mState.mColorAttachments.size()));
2283 if (mState.mResourceNeedsInit[bufferIndex])
2284 {
2285 ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[bufferIndex]));
2286 mState.mResourceNeedsInit.reset(bufferIndex);
2287 }
2288 break;
2289 }
2290 case GL_DEPTH:
2291 {
2292 if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
2293 {
2294 ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
2295 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2296 }
2297 break;
2298 }
2299 case GL_STENCIL:
2300 {
2301 if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
2302 {
2303 ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
2304 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2305 }
2306 break;
2307 }
2308 case GL_DEPTH_STENCIL:
2309 {
2310 if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
2311 {
2312 ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
2313 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2314 }
2315 if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
2316 {
2317 ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
2318 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2319 }
2320 break;
2321 }
2322 default:
2323 UNREACHABLE();
2324 break;
2325 }
2326
2327 return NoError();
2328}
2329
2330bool Framebuffer::partialBufferClearNeedsInit(const Context *context, GLenum bufferType)
2331{
2332 if (!context->isRobustResourceInitEnabled() || mState.mResourceNeedsInit.none())
2333 {
2334 return false;
2335 }
2336
2337 switch (bufferType)
2338 {
2339 case GL_COLOR:
2340 return partialClearNeedsInit(context, true, false, false);
2341 case GL_DEPTH:
2342 return partialClearNeedsInit(context, false, true, false);
2343 case GL_STENCIL:
2344 return partialClearNeedsInit(context, false, false, true);
2345 case GL_DEPTH_STENCIL:
2346 return partialClearNeedsInit(context, false, true, true);
2347 default:
2348 UNREACHABLE();
2349 return false;
2350 }
2351}
2352
Jamie Madill42975642017-10-12 12:31:51 -04002353bool Framebuffer::hasTextureAttachment(const Texture *texture) const
2354{
2355 if (!mAttachedTextures.valid())
2356 {
2357 std::set<const FramebufferAttachmentObject *> attachedTextures;
2358
2359 for (const auto &colorAttachment : mState.mColorAttachments)
2360 {
2361 if (colorAttachment.isAttached() && colorAttachment.type() == GL_TEXTURE)
2362 {
2363 attachedTextures.insert(colorAttachment.getResource());
2364 }
2365 }
2366
2367 if (mState.mDepthAttachment.isAttached() && mState.mDepthAttachment.type() == GL_TEXTURE)
2368 {
2369 attachedTextures.insert(mState.mDepthAttachment.getResource());
2370 }
2371
2372 if (mState.mStencilAttachment.isAttached() &&
2373 mState.mStencilAttachment.type() == GL_TEXTURE)
2374 {
2375 attachedTextures.insert(mState.mStencilAttachment.getResource());
2376 }
2377
2378 mAttachedTextures = std::move(attachedTextures);
2379 }
2380
2381 return (mAttachedTextures.value().count(texture) > 0);
2382}
2383
Jamie Madill60ec6ea2016-01-22 15:27:19 -05002384} // namespace gl