Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Framebuffer multiview tests: |
| 7 | // The tests modify and examine the multiview state. |
| 8 | // |
| 9 | |
| 10 | #include "test_utils/ANGLETest.h" |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 11 | #include "test_utils/gl_raii.h" |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 12 | |
| 13 | using namespace angle; |
| 14 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 15 | namespace |
| 16 | { |
| 17 | std::vector<GLenum> GetDrawBufferRange(size_t numColorAttachments) |
| 18 | { |
| 19 | std::vector<GLenum> drawBuffers(numColorAttachments); |
| 20 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 21 | for (size_t i = 0u; i < drawBuffers.size(); ++i) |
| 22 | { |
| 23 | drawBuffers[i] = static_cast<GLenum>(kBase + i); |
| 24 | } |
| 25 | return drawBuffers; |
| 26 | } |
| 27 | } // namespace |
| 28 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 29 | class FramebufferMultiviewTest : public ANGLETest |
| 30 | { |
| 31 | protected: |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 32 | FramebufferMultiviewTest() |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 33 | { |
| 34 | setWindowWidth(128); |
| 35 | setWindowHeight(128); |
| 36 | setWebGLCompatibilityEnabled(true); |
| 37 | } |
| 38 | |
| 39 | void SetUp() override |
| 40 | { |
| 41 | ANGLETest::SetUp(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 42 | glRequestExtensionANGLE = reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>( |
| 43 | eglGetProcAddress("glRequestExtensionANGLE")); |
| 44 | } |
| 45 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 46 | // Requests the ANGLE_multiview extension and returns true if the operation succeeds. |
| 47 | bool requestMultiviewExtension() |
| 48 | { |
| 49 | if (extensionRequestable("GL_ANGLE_multiview")) |
| 50 | { |
| 51 | glRequestExtensionANGLE("GL_ANGLE_multiview"); |
| 52 | } |
| 53 | |
| 54 | if (!extensionEnabled("GL_ANGLE_multiview")) |
| 55 | { |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 56 | return false; |
| 57 | } |
| 58 | return true; |
| 59 | } |
| 60 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 61 | PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE = nullptr; |
| 62 | }; |
| 63 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 64 | class FramebufferMultiviewSideBySideClearTest : public FramebufferMultiviewTest |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 65 | { |
| 66 | protected: |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 67 | FramebufferMultiviewSideBySideClearTest() {} |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 68 | |
| 69 | void initializeFBOs(size_t numColorBuffers, bool stencil, bool depth) |
| 70 | { |
| 71 | const std::vector<GLenum> &drawBuffers = GetDrawBufferRange(2); |
| 72 | |
| 73 | // Generate textures. |
| 74 | mColorTex.resize(numColorBuffers); |
| 75 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 76 | { |
| 77 | glBindTexture(GL_TEXTURE_2D, mColorTex[i]); |
| 78 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 79 | } |
| 80 | |
| 81 | if (stencil) |
| 82 | { |
| 83 | glBindTexture(GL_TEXTURE_2D, mStencilTex); |
| 84 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 4, 2, 0, GL_DEPTH_STENCIL, |
| 85 | GL_UNSIGNED_INT_24_8, nullptr); |
| 86 | } |
| 87 | else if (depth) |
| 88 | { |
| 89 | glBindTexture(GL_TEXTURE_2D, mDepthTex); |
| 90 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 4, 2, 0, GL_DEPTH_COMPONENT, |
| 91 | GL_FLOAT, nullptr); |
| 92 | } |
| 93 | |
| 94 | // Generate multiview fbo and attach textures. |
| 95 | const GLint kViewportOffsets[4] = {1, 0, 3, 0}; |
| 96 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 97 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 98 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 99 | { |
| 100 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, |
| 101 | static_cast<GLenum>(kBase + i), |
| 102 | mColorTex[i], 0, 2, &kViewportOffsets[0]); |
| 103 | } |
| 104 | |
| 105 | if (stencil) |
| 106 | { |
| 107 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, |
| 108 | GL_DEPTH_STENCIL_ATTACHMENT, mStencilTex, |
| 109 | 0, 2, &kViewportOffsets[0]); |
| 110 | } |
| 111 | else if (depth) |
| 112 | { |
| 113 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 114 | mDepthTex, 0, 2, &kViewportOffsets[0]); |
| 115 | } |
| 116 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 117 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 118 | // Generate non-multiview fbo and attach textures. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 119 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 120 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 121 | { |
| 122 | glFramebufferTexture2D(GL_FRAMEBUFFER, static_cast<GLenum>(kBase + i), GL_TEXTURE_2D, |
| 123 | mColorTex[i], 0); |
| 124 | } |
| 125 | if (stencil) |
| 126 | { |
| 127 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, |
| 128 | mStencilTex, 0); |
| 129 | } |
| 130 | else if (depth) |
| 131 | { |
| 132 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, mDepthTex, |
| 133 | 0); |
| 134 | } |
| 135 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 136 | |
| 137 | ASSERT_GL_NO_ERROR(); |
| 138 | } |
| 139 | |
| 140 | void checkAlternatingColumnsOfRedAndGreenInFBO() |
| 141 | { |
| 142 | // column 0 |
| 143 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 144 | EXPECT_PIXEL_COLOR_EQ(0, 1, GLColor::red); |
| 145 | |
| 146 | // column 1 |
| 147 | EXPECT_PIXEL_COLOR_EQ(1, 0, GLColor::green); |
| 148 | EXPECT_PIXEL_COLOR_EQ(1, 1, GLColor::green); |
| 149 | |
| 150 | // column 2 |
| 151 | EXPECT_PIXEL_COLOR_EQ(2, 0, GLColor::red); |
| 152 | EXPECT_PIXEL_COLOR_EQ(2, 1, GLColor::red); |
| 153 | |
| 154 | // column 3 |
| 155 | EXPECT_PIXEL_COLOR_EQ(3, 0, GLColor::green); |
| 156 | EXPECT_PIXEL_COLOR_EQ(3, 1, GLColor::green); |
| 157 | } |
| 158 | |
| 159 | GLFramebuffer mMultiviewFBO; |
| 160 | GLFramebuffer mNonMultiviewFBO; |
| 161 | std::vector<GLTexture> mColorTex; |
| 162 | GLTexture mDepthTex; |
| 163 | GLTexture mStencilTex; |
| 164 | }; |
| 165 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 166 | class FramebufferMultiviewLayeredClearTest : public FramebufferMultiviewTest |
| 167 | { |
| 168 | protected: |
| 169 | FramebufferMultiviewLayeredClearTest() {} |
| 170 | |
| 171 | void initializeFBOs(int width, |
| 172 | int height, |
| 173 | int numLayers, |
| 174 | int baseViewIndex, |
| 175 | int numViews, |
| 176 | int numColorAttachments, |
| 177 | bool stencil, |
| 178 | bool depth) |
| 179 | { |
| 180 | ASSERT(baseViewIndex + numViews <= numLayers); |
| 181 | |
| 182 | // Generate textures. |
| 183 | mColorTex.resize(numColorAttachments); |
| 184 | for (int i = 0; i < numColorAttachments; ++i) |
| 185 | { |
| 186 | glBindTexture(GL_TEXTURE_2D_ARRAY, mColorTex[i]); |
| 187 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, width, height, numLayers, 0, GL_RGBA, |
| 188 | GL_UNSIGNED_BYTE, nullptr); |
| 189 | } |
| 190 | |
| 191 | if (stencil) |
| 192 | { |
| 193 | glBindTexture(GL_TEXTURE_2D_ARRAY, mStencilTex); |
| 194 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH24_STENCIL8, width, height, numLayers, 0, |
| 195 | GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr); |
| 196 | } |
| 197 | else if (depth) |
| 198 | { |
| 199 | glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthTex); |
| 200 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT32F, width, height, numLayers, 0, |
| 201 | GL_DEPTH_COMPONENT, GL_FLOAT, nullptr); |
| 202 | } |
| 203 | |
| 204 | // Generate multiview FBO and attach textures. |
| 205 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 206 | for (int i = 0; i < numColorAttachments; ++i) |
| 207 | { |
| 208 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, |
| 209 | static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i), |
| 210 | mColorTex[i], 0, baseViewIndex, numViews); |
| 211 | } |
| 212 | |
| 213 | if (stencil) |
| 214 | { |
| 215 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, |
| 216 | mStencilTex, 0, baseViewIndex, numViews); |
| 217 | } |
| 218 | else if (depth) |
| 219 | { |
| 220 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 221 | mDepthTex, 0, baseViewIndex, numViews); |
| 222 | } |
| 223 | |
| 224 | const auto &drawBuffers = GetDrawBufferRange(numColorAttachments); |
| 225 | glDrawBuffers(numColorAttachments, drawBuffers.data()); |
| 226 | |
| 227 | // Generate non-multiview FBOs and attach textures. |
| 228 | mNonMultiviewFBO.resize(numLayers); |
| 229 | for (int i = 0; i < numLayers; ++i) |
| 230 | { |
| 231 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 232 | for (int j = 0; j < numColorAttachments; ++j) |
| 233 | { |
| 234 | glFramebufferTextureLayer(GL_FRAMEBUFFER, |
| 235 | static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + j), |
| 236 | mColorTex[j], 0, i); |
| 237 | } |
| 238 | if (stencil) |
| 239 | { |
| 240 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, mStencilTex, |
| 241 | 0, i); |
| 242 | } |
| 243 | else if (depth) |
| 244 | { |
| 245 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTex, 0, i); |
| 246 | } |
| 247 | glDrawBuffers(numColorAttachments, drawBuffers.data()); |
| 248 | |
| 249 | glClearColor(1, 0, 0, 1); |
| 250 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 251 | } |
| 252 | |
| 253 | ASSERT_GL_NO_ERROR(); |
| 254 | } |
| 255 | |
| 256 | GLColor getLayerColor(size_t layer, GLenum attachment, GLint x, GLint y) |
| 257 | { |
| 258 | ASSERT(layer < mNonMultiviewFBO.size()); |
| 259 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[layer]); |
| 260 | glReadBuffer(attachment); |
| 261 | return angle::ReadColor(x, y); |
| 262 | } |
| 263 | |
| 264 | GLColor getLayerColor(size_t layer, GLenum attachment) |
| 265 | { |
| 266 | return getLayerColor(layer, attachment, 0, 0); |
| 267 | } |
| 268 | |
| 269 | GLFramebuffer mMultiviewFBO; |
| 270 | std::vector<GLFramebuffer> mNonMultiviewFBO; |
| 271 | std::vector<GLTexture> mColorTex; |
| 272 | GLTexture mDepthTex; |
| 273 | GLTexture mStencilTex; |
| 274 | }; |
| 275 | |
| 276 | // Test that the framebuffer tokens introduced by ANGLE_multiview can be used to query the |
| 277 | // framebuffer state and that their corresponding default values are correctly set. |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 278 | TEST_P(FramebufferMultiviewTest, DefaultState) |
| 279 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 280 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 281 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 282 | GLFramebuffer fbo; |
| 283 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 284 | |
| 285 | GLTexture tex; |
| 286 | glBindTexture(GL_TEXTURE_2D, tex); |
| 287 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 288 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 289 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 290 | GLint numViews = -1; |
| 291 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 292 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 293 | &numViews); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 294 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 295 | EXPECT_EQ(1, numViews); |
| 296 | |
| 297 | GLint baseViewIndex = -1; |
| 298 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 299 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 300 | &baseViewIndex); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 301 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 302 | EXPECT_EQ(0, baseViewIndex); |
| 303 | |
| 304 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 305 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 306 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 307 | &multiviewLayout); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 308 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 309 | EXPECT_EQ(GL_NONE, multiviewLayout); |
| 310 | |
| 311 | GLint viewportOffsets[2] = {-1, -1}; |
| 312 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 313 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 314 | &viewportOffsets[0]); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 315 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 316 | EXPECT_EQ(0, viewportOffsets[0]); |
| 317 | EXPECT_EQ(0, viewportOffsets[1]); |
| 318 | } |
| 319 | |
| 320 | // Test that without having the ANGLE_multiview extension, querying for the framebuffer state using |
| 321 | // the ANGLE_multiview tokens results in an INVALID_ENUM error. |
| 322 | TEST_P(FramebufferMultiviewTest, NegativeFramebufferStateQueries) |
| 323 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 324 | GLFramebuffer fbo; |
| 325 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 326 | |
| 327 | GLTexture tex; |
| 328 | glBindTexture(GL_TEXTURE_2D, tex); |
| 329 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 330 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 331 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 332 | GLint numViews = -1; |
| 333 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 334 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 335 | &numViews); |
| 336 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 337 | |
| 338 | GLint baseViewIndex = -1; |
| 339 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 340 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 341 | &baseViewIndex); |
| 342 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 343 | |
| 344 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 345 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 346 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 347 | &multiviewLayout); |
| 348 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 349 | |
| 350 | GLint viewportOffsets[2] = {-1, -1}; |
| 351 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 352 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 353 | &viewportOffsets[0]); |
| 354 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 355 | } |
| 356 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 357 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewSideBySideANGLE |
| 358 | // is called with invalid arguments. |
| 359 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewSideBySideArguments) |
| 360 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 361 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 362 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 363 | GLFramebuffer fbo; |
| 364 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 365 | |
| 366 | GLTexture tex; |
| 367 | glBindTexture(GL_TEXTURE_2D, tex); |
| 368 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 369 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 370 | // Negative offsets. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 371 | GLint viewportOffsets[2] = {-1}; |
| 372 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 373 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 374 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 375 | |
| 376 | // Negative number of views. |
| 377 | viewportOffsets[0] = 0; |
| 378 | viewportOffsets[1] = 0; |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 379 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, |
| 380 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 381 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 382 | } |
| 383 | |
| 384 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewLayeredANGLE is |
| 385 | // called with invalid arguments. |
| 386 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewLayeredArguments) |
| 387 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 388 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 389 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 390 | GLFramebuffer fbo; |
| 391 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 392 | |
| 393 | GLTexture tex; |
| 394 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 395 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 396 | ASSERT_GL_NO_ERROR(); |
| 397 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 398 | // Negative base view index. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 399 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 400 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 401 | |
| 402 | // baseViewIndex + numViews is greater than MAX_TEXTURE_LAYERS. |
| 403 | GLint maxTextureLayers = 0; |
| 404 | glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 405 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, |
| 406 | maxTextureLayers, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 407 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 408 | } |
| 409 | |
| 410 | // Test that an INVALID_OPERATION error is generated whenever the ANGLE_multiview extension is not |
| 411 | // available. |
| 412 | TEST_P(FramebufferMultiviewTest, ExtensionNotAvailableCheck) |
| 413 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 414 | GLFramebuffer fbo; |
| 415 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 416 | |
| 417 | GLTexture tex; |
| 418 | glBindTexture(GL_TEXTURE_2D, tex); |
| 419 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 420 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 421 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 422 | const GLint kViewportOffsets[2] = {0}; |
| 423 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 424 | &kViewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 425 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 426 | } |
| 427 | |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 428 | // Test that glFramebufferTextureMultiviewSideBySideANGLE modifies the internal multiview state. |
| 429 | TEST_P(FramebufferMultiviewTest, ModifySideBySideState) |
| 430 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 431 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 432 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 433 | GLFramebuffer fbo; |
| 434 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 435 | |
| 436 | GLTexture tex; |
| 437 | glBindTexture(GL_TEXTURE_2D, tex); |
| 438 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 439 | |
| 440 | const GLint kViewportOffsets[4] = {0, 0, 1, 2}; |
| 441 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 442 | &kViewportOffsets[0]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 443 | ASSERT_GL_NO_ERROR(); |
| 444 | |
| 445 | GLint numViews = -1; |
| 446 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 447 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 448 | &numViews); |
| 449 | ASSERT_GL_NO_ERROR(); |
| 450 | EXPECT_EQ(2, numViews); |
| 451 | |
| 452 | GLint baseViewIndex = -1; |
| 453 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 454 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 455 | &baseViewIndex); |
| 456 | ASSERT_GL_NO_ERROR(); |
| 457 | EXPECT_EQ(0, baseViewIndex); |
| 458 | |
| 459 | GLint multiviewLayout = GL_NONE; |
| 460 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 461 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 462 | &multiviewLayout); |
| 463 | ASSERT_GL_NO_ERROR(); |
| 464 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, multiviewLayout); |
| 465 | |
| 466 | GLint internalViewportOffsets[4] = {-1}; |
| 467 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 468 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 469 | &internalViewportOffsets[0]); |
| 470 | ASSERT_GL_NO_ERROR(); |
| 471 | for (size_t i = 0u; i < 4u; ++i) |
| 472 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 473 | EXPECT_EQ(kViewportOffsets[i], internalViewportOffsets[i]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 474 | } |
| 475 | } |
| 476 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 477 | // Test framebuffer completeness status of a side-by-side framebuffer with color and depth |
| 478 | // attachments. |
| 479 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsSideBySide) |
| 480 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 481 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 482 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 483 | GLFramebuffer fbo; |
| 484 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 485 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 486 | GLTexture tex; |
| 487 | glBindTexture(GL_TEXTURE_2D, tex); |
| 488 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 489 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 490 | const GLint kViewportOffsets[4] = {0, 0, 2, 0}; |
| 491 | const GLint kOtherViewportOffsets[4] = {2, 0, 4, 0}; |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 492 | |
| 493 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st or depth |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 494 | // attachment will be modified to change the framebuffer's status. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 495 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 496 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 497 | ASSERT_GL_NO_ERROR(); |
| 498 | |
| 499 | // Color attachment 1. |
| 500 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 501 | GLTexture otherTex; |
| 502 | glBindTexture(GL_TEXTURE_2D, otherTex); |
| 503 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 504 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 505 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 506 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 507 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 508 | ASSERT_GL_NO_ERROR(); |
| 509 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 510 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 511 | |
| 512 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 513 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 514 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 515 | ASSERT_GL_NO_ERROR(); |
| 516 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 517 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 518 | |
| 519 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 520 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, otherTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 521 | ASSERT_GL_NO_ERROR(); |
| 522 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 523 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 524 | |
| 525 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 526 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 527 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 528 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 529 | ASSERT_GL_NO_ERROR(); |
| 530 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 531 | |
| 532 | // Reset attachment 1 |
| 533 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 534 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 535 | } |
| 536 | |
| 537 | // Depth attachment. |
| 538 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 539 | GLTexture depthTex; |
| 540 | glBindTexture(GL_TEXTURE_2D, depthTex); |
| 541 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 542 | nullptr); |
| 543 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 544 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 545 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 546 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 547 | ASSERT_GL_NO_ERROR(); |
| 548 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 549 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 550 | |
| 551 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 552 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 553 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 554 | ASSERT_GL_NO_ERROR(); |
| 555 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 556 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 557 | |
| 558 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 559 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 560 | ASSERT_GL_NO_ERROR(); |
| 561 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 562 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 563 | |
| 564 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 565 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 566 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 567 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 568 | ASSERT_GL_NO_ERROR(); |
| 569 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 570 | } |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 571 | } |
| 572 | |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 573 | // Test that the active read framebuffer cannot be read from through glCopyTex* if it has multi-view |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 574 | // attachments with a side-by-side layout. |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 575 | TEST_P(FramebufferMultiviewTest, InvalidCopyTex) |
| 576 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 577 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 578 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 579 | GLFramebuffer fbo; |
| 580 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 581 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 582 | GLTexture tex; |
| 583 | glBindTexture(GL_TEXTURE_2D, tex); |
| 584 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 585 | |
| 586 | const GLint kViewportOffsets[2] = {0}; |
| 587 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 588 | &kViewportOffsets[0]); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 589 | ASSERT_GL_NO_ERROR(); |
| 590 | |
| 591 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 592 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 593 | GLTexture tex2; |
| 594 | glBindTexture(GL_TEXTURE_2D, tex2); |
| 595 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 596 | |
| 597 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 598 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 599 | |
| 600 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 601 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 602 | } |
| 603 | |
| 604 | // Test glCopyTexSubImage3D. |
| 605 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 606 | GLTexture tex2; |
| 607 | glBindTexture(GL_TEXTURE_3D, tex2); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 608 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 609 | |
| 610 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 611 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 612 | } |
| 613 | } |
| 614 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 615 | // Test that the active read framebuffer can be read with glCopyTex* if it only has one layered |
| 616 | // view. |
| 617 | TEST_P(FramebufferMultiviewTest, CopyTex) |
| 618 | { |
| 619 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 620 | |
| 621 | GLFramebuffer fbo; |
| 622 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 623 | |
| 624 | GLTexture tex; |
| 625 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 626 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 627 | |
| 628 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 629 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 630 | ASSERT_GL_NO_ERROR(); |
| 631 | |
| 632 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 633 | { |
| 634 | GLTexture tex2; |
| 635 | glBindTexture(GL_TEXTURE_2D, tex2); |
| 636 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 637 | |
| 638 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 639 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 640 | glClear(GL_COLOR_BUFFER_BIT); |
| 641 | |
| 642 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 643 | ASSERT_GL_NO_ERROR(); |
| 644 | |
| 645 | // Test texture contents. |
| 646 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 647 | draw2DTexturedQuad(0.0f, 1.0f, true); |
| 648 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 649 | |
| 650 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 651 | glClearColor(0.0f, 1.0f, 1.0f, 1.0f); |
| 652 | glClear(GL_COLOR_BUFFER_BIT); |
| 653 | |
| 654 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 655 | ASSERT_GL_NO_ERROR(); |
| 656 | |
| 657 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 658 | draw2DTexturedQuad(0.0f, 1.0f, true); |
| 659 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 660 | } |
| 661 | |
| 662 | // Test glCopyTexSubImage3D. |
| 663 | { |
| 664 | GLTexture tex2; |
| 665 | glBindTexture(GL_TEXTURE_3D, tex2); |
| 666 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 667 | |
| 668 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 669 | glClearColor(1.0f, 1.0f, 0.0f, 1.0f); |
| 670 | glClear(GL_COLOR_BUFFER_BIT); |
| 671 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 672 | ASSERT_GL_NO_ERROR(); |
| 673 | |
| 674 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 675 | draw3DTexturedQuad(0.0f, 1.0f, true, 0.0f); |
| 676 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow); |
| 677 | } |
| 678 | } |
| 679 | |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 680 | // Test that glBlitFramebuffer generates an invalid framebuffer operation when either the current |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 681 | // draw framebuffer, or current read framebuffer have multiview attachments with a side-by-side |
| 682 | // layout. |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 683 | TEST_P(FramebufferMultiviewTest, InvalidBlit) |
| 684 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 685 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 686 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 687 | GLFramebuffer fbo; |
| 688 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 689 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 690 | GLTexture tex; |
| 691 | glBindTexture(GL_TEXTURE_2D, tex); |
| 692 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 693 | |
| 694 | const GLint kViewportOffsets[2] = {0}; |
| 695 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 696 | &kViewportOffsets[0]); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 697 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 698 | ASSERT_GL_NO_ERROR(); |
| 699 | |
| 700 | // Blit with the active read framebuffer having multiview attachments. |
| 701 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 702 | glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 703 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 704 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 705 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 706 | } |
| 707 | |
| 708 | // Blit with the active draw framebuffer having multiview attachments. |
| 709 | { |
| 710 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 711 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 712 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 713 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 714 | } |
| 715 | } |
| 716 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 717 | // Test that glBlitFramebuffer succeeds if the current read framebuffer has just one layered view. |
| 718 | TEST_P(FramebufferMultiviewTest, Blit) |
| 719 | { |
| 720 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 721 | |
| 722 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 723 | glClear(GL_COLOR_BUFFER_BIT); |
| 724 | |
| 725 | GLFramebuffer fbo; |
| 726 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 727 | |
| 728 | GLTexture tex; |
| 729 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 730 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 731 | |
| 732 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 733 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 734 | ASSERT_GL_NO_ERROR(); |
| 735 | |
| 736 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 737 | glClear(GL_COLOR_BUFFER_BIT); |
| 738 | |
| 739 | glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
| 740 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 741 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 742 | ASSERT_GL_NO_ERROR(); |
| 743 | |
| 744 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
| 745 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 746 | } |
| 747 | |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 748 | // Test that glReadPixels generates an invalid framebuffer operation error if the current read |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 749 | // framebuffer has a side-by-side multi-view layout. |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 750 | TEST_P(FramebufferMultiviewTest, InvalidReadPixels) |
| 751 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 752 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 753 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 754 | GLFramebuffer fbo; |
| 755 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 756 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 757 | GLTexture tex; |
| 758 | glBindTexture(GL_TEXTURE_2D, tex); |
| 759 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 760 | |
| 761 | const GLint kViewportOffsets[2] = {0}; |
| 762 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 763 | &kViewportOffsets[0]); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 764 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 765 | ASSERT_GL_NO_ERROR(); |
| 766 | |
| 767 | GLColor pixelColor; |
| 768 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 769 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 770 | } |
| 771 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 772 | // Test that glReadPixels succeeds from a layered multiview framebuffer with just one view. |
| 773 | TEST_P(FramebufferMultiviewTest, ReadPixels) |
| 774 | { |
| 775 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 776 | |
| 777 | GLFramebuffer fbo; |
| 778 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 779 | |
| 780 | GLTexture tex; |
| 781 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 782 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 783 | |
| 784 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 785 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 786 | ASSERT_GL_NO_ERROR(); |
| 787 | |
| 788 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 789 | glClear(GL_COLOR_BUFFER_BIT); |
| 790 | |
| 791 | GLColor pixelColor; |
| 792 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 793 | ASSERT_GL_NO_ERROR(); |
| 794 | EXPECT_COLOR_NEAR(GLColor::green, pixelColor, 2); |
| 795 | } |
| 796 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 797 | // Test that glClear clears only the contents of each view if the scissor test is enabled. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 798 | TEST_P(FramebufferMultiviewSideBySideClearTest, ColorBufferClear) |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 799 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 800 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 801 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 802 | initializeFBOs(1, false, false); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 803 | |
| 804 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 805 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 806 | glClearColor(1, 0, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 807 | glClear(GL_COLOR_BUFFER_BIT); |
| 808 | |
| 809 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 810 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 811 | glViewport(0, 0, 1, 2); |
| 812 | glScissor(0, 0, 1, 2); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 813 | glEnable(GL_SCISSOR_TEST); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 814 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 815 | glClearColor(0, 1, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 816 | glClear(GL_COLOR_BUFFER_BIT); |
| 817 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 818 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 819 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 820 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 821 | } |
| 822 | |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 823 | // Test that glFramebufferTextureMultiviewLayeredANGLE modifies the internal multiview state. |
| 824 | TEST_P(FramebufferMultiviewTest, ModifyLayeredState) |
| 825 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 826 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 827 | |
| 828 | GLFramebuffer multiviewFBO; |
| 829 | glBindFramebuffer(GL_FRAMEBUFFER, multiviewFBO); |
| 830 | |
| 831 | GLTexture tex; |
| 832 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 833 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 834 | ASSERT_GL_NO_ERROR(); |
| 835 | |
| 836 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, 2); |
| 837 | ASSERT_GL_NO_ERROR(); |
| 838 | |
| 839 | GLint numViews = -1; |
| 840 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 841 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 842 | &numViews); |
| 843 | ASSERT_GL_NO_ERROR(); |
| 844 | EXPECT_EQ(2, numViews); |
| 845 | |
| 846 | GLint baseViewIndex = -1; |
| 847 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 848 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 849 | &baseViewIndex); |
| 850 | ASSERT_GL_NO_ERROR(); |
| 851 | EXPECT_EQ(1, baseViewIndex); |
| 852 | |
| 853 | GLint multiviewLayout = GL_NONE; |
| 854 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 855 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 856 | &multiviewLayout); |
| 857 | ASSERT_GL_NO_ERROR(); |
| 858 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, multiviewLayout); |
| 859 | |
| 860 | GLint internalViewportOffsets[2] = {-1}; |
| 861 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 862 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 863 | &internalViewportOffsets[0]); |
| 864 | ASSERT_GL_NO_ERROR(); |
| 865 | EXPECT_EQ(0, internalViewportOffsets[0]); |
| 866 | EXPECT_EQ(0, internalViewportOffsets[1]); |
| 867 | } |
| 868 | |
| 869 | // Test framebuffer completeness status of a layered framebuffer with color attachments. |
| 870 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsLayered) |
| 871 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 872 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 873 | |
| 874 | GLFramebuffer fbo; |
| 875 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 876 | |
| 877 | GLTexture tex; |
| 878 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 879 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 880 | |
| 881 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st color |
| 882 | // attachment will be modified to change the framebuffer's status. |
| 883 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 2); |
| 884 | ASSERT_GL_NO_ERROR(); |
| 885 | |
| 886 | GLTexture otherTexLayered; |
| 887 | glBindTexture(GL_TEXTURE_2D_ARRAY, otherTexLayered); |
| 888 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 889 | |
| 890 | // Test framebuffer completeness when the base view index differs. |
| 891 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 892 | 0, 1, 2); |
| 893 | ASSERT_GL_NO_ERROR(); |
| 894 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 895 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 896 | |
| 897 | // Test framebuffer completeness when the 1st attachment has a side-by-side layout. |
| 898 | const int kViewportOffsets[4] = {0, 0, 0, 0}; |
| 899 | GLTexture otherTex2D; |
| 900 | glBindTexture(GL_TEXTURE_2D, otherTex2D); |
| 901 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 902 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex2D, |
| 903 | 0, 2, kViewportOffsets); |
| 904 | ASSERT_GL_NO_ERROR(); |
| 905 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 906 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 907 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 908 | // Test framebuffer completeness when the 1st attachment has a non-multiview layout. |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 909 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0); |
| 910 | ASSERT_GL_NO_ERROR(); |
| 911 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 912 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 913 | |
| 914 | // Test that framebuffer is complete when the number of views, base view index and layouts are |
| 915 | // the same. |
| 916 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 917 | 0, 0, 2); |
| 918 | ASSERT_GL_NO_ERROR(); |
| 919 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 920 | } |
| 921 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 922 | // Test that glClear clears all of the contents if the scissor test is disabled. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 923 | TEST_P(FramebufferMultiviewSideBySideClearTest, ClearWithDisabledScissorTest) |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 924 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 925 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 926 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 927 | initializeFBOs(1, false, false); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 928 | |
| 929 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 930 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 931 | glClearColor(0, 0, 0, 1); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 932 | glClear(GL_COLOR_BUFFER_BIT); |
| 933 | |
| 934 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 935 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 936 | glViewport(0, 0, 1, 2); |
| 937 | glScissor(0, 0, 1, 2); |
| 938 | |
| 939 | glClearColor(1, 0, 0, 1); |
| 940 | glClear(GL_COLOR_BUFFER_BIT); |
| 941 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 942 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 943 | |
| 944 | for (int i = 0; i < 4; ++i) |
| 945 | { |
| 946 | for (int j = 0; j < 2; ++j) |
| 947 | { |
| 948 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 949 | } |
| 950 | } |
| 951 | } |
| 952 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 953 | // Test that glClear clears the depth buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 954 | TEST_P(FramebufferMultiviewSideBySideClearTest, DepthBufferClear) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 955 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 956 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 957 | |
| 958 | // Create program to draw a quad. |
| 959 | const std::string &vs = |
| 960 | "#version 300 es\n" |
| 961 | "in vec3 vPos;\n" |
| 962 | "void main(){\n" |
| 963 | " gl_Position = vec4(vPos, 1.);\n" |
| 964 | "}\n"; |
| 965 | const std::string &fs = |
| 966 | "#version 300 es\n" |
| 967 | "precision mediump float;\n" |
| 968 | "uniform vec3 uCol;\n" |
| 969 | "out vec4 col;\n" |
| 970 | "void main(){\n" |
| 971 | " col = vec4(uCol,1.);\n" |
| 972 | "}\n"; |
| 973 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 974 | glUseProgram(program); |
| 975 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 976 | |
| 977 | initializeFBOs(1, false, true); |
| 978 | glEnable(GL_DEPTH_TEST); |
| 979 | |
| 980 | // Clear the contents of the texture. |
| 981 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 982 | glClearColor(0, 0, 0, 0); |
| 983 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 984 | |
| 985 | // Dirty the depth and color buffers. |
| 986 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 987 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 988 | |
| 989 | // Switch to the multi-view framebuffer and clear only the rectangles covered by the views. |
| 990 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 991 | glViewport(0, 0, 1, 2); |
| 992 | glScissor(0, 0, 1, 2); |
| 993 | glEnable(GL_SCISSOR_TEST); |
| 994 | glClear(GL_DEPTH_BUFFER_BIT); |
| 995 | |
| 996 | // Draw a fullscreen quad to fill the cleared regions. |
| 997 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 998 | glViewport(0, 0, 4, 2); |
| 999 | glScissor(0, 0, 4, 2); |
| 1000 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1001 | drawQuad(program, "vPos", 0.5f, 1.0f, true); |
| 1002 | |
| 1003 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1004 | } |
| 1005 | |
| 1006 | // Test that glClear clears the stencil buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1007 | TEST_P(FramebufferMultiviewSideBySideClearTest, StencilBufferClear) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1008 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 1009 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1010 | |
| 1011 | // Create program to draw a quad. |
| 1012 | const std::string &vs = |
| 1013 | "#version 300 es\n" |
| 1014 | "in vec3 vPos;\n" |
| 1015 | "void main(){\n" |
| 1016 | " gl_Position = vec4(vPos, 1.);\n" |
| 1017 | "}\n"; |
| 1018 | const std::string &fs = |
| 1019 | "#version 300 es\n" |
| 1020 | "precision mediump float;\n" |
| 1021 | "uniform vec3 uCol;\n" |
| 1022 | "out vec4 col;\n" |
| 1023 | "void main(){\n" |
| 1024 | " col = vec4(uCol,1.);\n" |
| 1025 | "}\n"; |
| 1026 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 1027 | glUseProgram(program); |
| 1028 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1029 | |
| 1030 | initializeFBOs(1, true, false); |
| 1031 | glEnable(GL_STENCIL_TEST); |
| 1032 | glDisable(GL_DEPTH_TEST); |
| 1033 | |
| 1034 | // Set clear values and clear the whole framebuffer. |
| 1035 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1036 | glClearColor(0, 0, 0, 0); |
| 1037 | glClearStencil(0); |
| 1038 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1039 | |
| 1040 | // Update stencil test to always replace the stencil value with 0xFF. |
| 1041 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1042 | glStencilFunc(GL_ALWAYS, 0xFF, 0); |
| 1043 | |
| 1044 | // Draw a quad which covers the whole texture. |
| 1045 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 1046 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1047 | |
| 1048 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1049 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1050 | glViewport(0, 0, 1, 2); |
| 1051 | glScissor(0, 0, 1, 2); |
| 1052 | glEnable(GL_SCISSOR_TEST); |
| 1053 | glClear(GL_STENCIL_BUFFER_BIT); |
| 1054 | |
| 1055 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1056 | // the test. |
| 1057 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1058 | glViewport(0, 0, 4, 2); |
| 1059 | glScissor(0, 0, 4, 2); |
| 1060 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1061 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1062 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1063 | |
| 1064 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1065 | } |
| 1066 | |
| 1067 | // Test that glClearBufferf clears the color buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1068 | TEST_P(FramebufferMultiviewSideBySideClearTest, ClearBufferF) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1069 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 1070 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1071 | |
| 1072 | initializeFBOs(2, false, false); |
| 1073 | |
| 1074 | // Clear the contents of the texture. |
| 1075 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1076 | glClearColor(1, 0, 0, 1); |
| 1077 | glClear(GL_COLOR_BUFFER_BIT); |
| 1078 | |
| 1079 | // Bind and specify viewport/scissor dimensions for each view. |
| 1080 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1081 | glViewport(0, 0, 1, 2); |
| 1082 | glScissor(0, 0, 1, 2); |
| 1083 | glEnable(GL_SCISSOR_TEST); |
| 1084 | |
| 1085 | float kClearValues[4] = {0.f, 1.f, 0.f, 1.f}; |
| 1086 | glClearBufferfv(GL_COLOR, 1, kClearValues); |
| 1087 | |
| 1088 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1089 | |
| 1090 | // Check that glClearBufferfv has not modified the 0th color attachment. |
| 1091 | glReadBuffer(GL_COLOR_ATTACHMENT0); |
| 1092 | for (int i = 0; i < 4; ++i) |
| 1093 | { |
| 1094 | for (int j = 0; j < 2; ++j) |
| 1095 | { |
| 1096 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 1097 | } |
| 1098 | } |
| 1099 | |
| 1100 | // Check that glClearBufferfv has correctly modified the 1th color attachment. |
| 1101 | glReadBuffer(GL_COLOR_ATTACHMENT1); |
| 1102 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1103 | } |
| 1104 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1105 | // Test that glClear clears the contents of the color buffer for only the attached layers to a |
| 1106 | // layered FBO. |
| 1107 | TEST_P(FramebufferMultiviewLayeredClearTest, ColorBufferClear) |
| 1108 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 1109 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1110 | |
| 1111 | initializeFBOs(1, 1, 4, 1, 2, 1, false, false); |
| 1112 | |
| 1113 | // Bind and specify viewport/scissor dimensions for each view. |
| 1114 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1115 | |
| 1116 | glClearColor(0, 1, 0, 1); |
| 1117 | glClear(GL_COLOR_BUFFER_BIT); |
| 1118 | |
| 1119 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1120 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1121 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1122 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1123 | } |
| 1124 | |
| 1125 | // Test that glClearBufferfv can be used to clear individual color buffers of a layered FBO. |
| 1126 | TEST_P(FramebufferMultiviewLayeredClearTest, ClearIndividualColorBuffer) |
| 1127 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 1128 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1129 | |
| 1130 | initializeFBOs(1, 1, 4, 1, 2, 2, false, false); |
| 1131 | |
| 1132 | for (int i = 0; i < 2; ++i) |
| 1133 | { |
| 1134 | for (int layer = 0; layer < 4; ++layer) |
| 1135 | { |
| 1136 | GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); |
| 1137 | EXPECT_EQ(GLColor::red, getLayerColor(layer, colorAttachment)); |
| 1138 | } |
| 1139 | } |
| 1140 | |
| 1141 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1142 | |
| 1143 | float clearValues0[4] = {0.f, 0.f, 1.f, 1.f}; |
| 1144 | glClearBufferfv(GL_COLOR, 0, clearValues0); |
| 1145 | |
| 1146 | float clearValues1[4] = {0.f, 1.f, 0.f, 1.f}; |
| 1147 | glClearBufferfv(GL_COLOR, 1, clearValues1); |
| 1148 | |
| 1149 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1150 | EXPECT_EQ(GLColor::blue, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1151 | EXPECT_EQ(GLColor::blue, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1152 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1153 | |
| 1154 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT1)); |
| 1155 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); |
| 1156 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); |
| 1157 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT1)); |
| 1158 | } |
| 1159 | |
| 1160 | // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers |
| 1161 | // to a layered FBO. |
| 1162 | TEST_P(FramebufferMultiviewLayeredClearTest, ClearBufferfi) |
| 1163 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 1164 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1165 | |
| 1166 | // Create program to draw a quad. |
| 1167 | const std::string &vs = |
| 1168 | "#version 300 es\n" |
| 1169 | "in vec3 vPos;\n" |
| 1170 | "void main(){\n" |
| 1171 | " gl_Position = vec4(vPos, 1.);\n" |
| 1172 | "}\n"; |
| 1173 | const std::string &fs = |
| 1174 | "#version 300 es\n" |
| 1175 | "precision mediump float;\n" |
| 1176 | "uniform vec3 uCol;\n" |
| 1177 | "out vec4 col;\n" |
| 1178 | "void main(){\n" |
| 1179 | " col = vec4(uCol,1.);\n" |
| 1180 | "}\n"; |
| 1181 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 1182 | glUseProgram(program); |
| 1183 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1184 | |
| 1185 | initializeFBOs(1, 1, 4, 1, 2, 1, true, false); |
| 1186 | glEnable(GL_STENCIL_TEST); |
| 1187 | glDisable(GL_DEPTH_TEST); |
| 1188 | |
| 1189 | // Set clear values. |
| 1190 | glClearColor(1, 0, 0, 1); |
| 1191 | glClearStencil(0xFF); |
| 1192 | |
| 1193 | // Clear the color and stencil buffers of each layer. |
| 1194 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1195 | { |
| 1196 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1197 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1198 | } |
| 1199 | |
| 1200 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1201 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1202 | glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); |
| 1203 | |
| 1204 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1205 | // the test. |
| 1206 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1207 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1208 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1209 | { |
| 1210 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1211 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1212 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1213 | } |
| 1214 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1215 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1216 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1217 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1218 | } |
| 1219 | |
| 1220 | // Test that glClear does not clear the content of a detached texture. |
| 1221 | TEST_P(FramebufferMultiviewLayeredClearTest, UnmodifiedDetachedTexture) |
| 1222 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 1223 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1224 | |
| 1225 | initializeFBOs(1, 1, 4, 1, 2, 2, false, false); |
| 1226 | |
| 1227 | // Clear all attachments. |
| 1228 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1229 | glClearColor(0, 1, 0, 1); |
| 1230 | glClear(GL_COLOR_BUFFER_BIT); |
| 1231 | |
| 1232 | for (int i = 0; i < 2; ++i) |
| 1233 | { |
| 1234 | GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); |
| 1235 | EXPECT_EQ(GLColor::red, getLayerColor(0, colorAttachment)); |
| 1236 | EXPECT_EQ(GLColor::green, getLayerColor(1, colorAttachment)); |
| 1237 | EXPECT_EQ(GLColor::green, getLayerColor(2, colorAttachment)); |
| 1238 | EXPECT_EQ(GLColor::red, getLayerColor(3, colorAttachment)); |
| 1239 | } |
| 1240 | |
| 1241 | // Detach and clear again. |
| 1242 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1243 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, 2); |
| 1244 | glClearColor(1, 1, 0, 1); |
| 1245 | glClear(GL_COLOR_BUFFER_BIT); |
| 1246 | |
| 1247 | // Check that color attachment 0 is modified. |
| 1248 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1249 | EXPECT_EQ(GLColor::yellow, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1250 | EXPECT_EQ(GLColor::yellow, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1251 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1252 | |
| 1253 | // Check that color attachment 1 is unmodified. |
| 1254 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT1)); |
| 1255 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); |
| 1256 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); |
| 1257 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT1)); |
| 1258 | } |
| 1259 | |
| 1260 | // Test that glClear clears only the contents within the scissor rectangle of the attached layers. |
| 1261 | TEST_P(FramebufferMultiviewLayeredClearTest, ScissoredClear) |
| 1262 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 1263 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1264 | |
| 1265 | initializeFBOs(2, 1, 4, 1, 2, 1, false, false); |
| 1266 | |
| 1267 | // Bind and specify viewport/scissor dimensions for each view. |
| 1268 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1269 | |
| 1270 | glEnable(GL_SCISSOR_TEST); |
| 1271 | glScissor(1, 0, 1, 1); |
| 1272 | glClearColor(0, 1, 0, 1); |
| 1273 | glClear(GL_COLOR_BUFFER_BIT); |
| 1274 | |
| 1275 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1276 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1277 | |
| 1278 | EXPECT_EQ(GLColor::red, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1279 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1280 | |
| 1281 | EXPECT_EQ(GLColor::red, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1282 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1283 | |
| 1284 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1285 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1286 | } |
| 1287 | |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1288 | // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers |
| 1289 | // to a layered FBO. |
| 1290 | TEST_P(FramebufferMultiviewLayeredClearTest, ScissoredClearBufferfi) |
| 1291 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 1292 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1293 | |
| 1294 | // Create program to draw a quad. |
| 1295 | const std::string &vs = |
| 1296 | "#version 300 es\n" |
| 1297 | "in vec3 vPos;\n" |
| 1298 | "void main(){\n" |
| 1299 | " gl_Position = vec4(vPos, 1.);\n" |
| 1300 | "}\n"; |
| 1301 | const std::string &fs = |
| 1302 | "#version 300 es\n" |
| 1303 | "precision mediump float;\n" |
| 1304 | "uniform vec3 uCol;\n" |
| 1305 | "out vec4 col;\n" |
| 1306 | "void main(){\n" |
| 1307 | " col = vec4(uCol,1.);\n" |
| 1308 | "}\n"; |
| 1309 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 1310 | glUseProgram(program); |
| 1311 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1312 | |
| 1313 | initializeFBOs(1, 2, 4, 1, 2, 1, true, false); |
| 1314 | glEnable(GL_STENCIL_TEST); |
| 1315 | glDisable(GL_DEPTH_TEST); |
| 1316 | |
| 1317 | // Set clear values. |
| 1318 | glClearColor(1, 0, 0, 1); |
| 1319 | glClearStencil(0xFF); |
| 1320 | |
| 1321 | // Clear the color and stencil buffers of each layer. |
| 1322 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1323 | { |
| 1324 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1325 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1326 | } |
| 1327 | |
| 1328 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1329 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1330 | glEnable(GL_SCISSOR_TEST); |
| 1331 | glScissor(0, 0, 1, 1); |
| 1332 | glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); |
| 1333 | glDisable(GL_SCISSOR_TEST); |
| 1334 | |
| 1335 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1336 | // the test. |
| 1337 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1338 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1339 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1340 | { |
| 1341 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1342 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1343 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1344 | } |
| 1345 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1346 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1347 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1348 | EXPECT_EQ(GLColor::red, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1349 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1350 | EXPECT_EQ(GLColor::red, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1351 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1352 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1353 | } |
| 1354 | |
Martin Radev | 14b2126 | 2017-08-25 13:54:37 +0300 | [diff] [blame] | 1355 | // Test that detaching an attachment does not generate an error whenever the multi-view related |
| 1356 | // arguments are invalid. |
| 1357 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewArgumentsOnDetach) |
| 1358 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 1359 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 14b2126 | 2017-08-25 13:54:37 +0300 | [diff] [blame] | 1360 | |
| 1361 | GLFramebuffer fbo; |
| 1362 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1363 | |
| 1364 | // Invalid base view index. |
| 1365 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, -1, 1); |
| 1366 | EXPECT_GL_NO_ERROR(); |
| 1367 | |
| 1368 | // Invalid number of views. |
| 1369 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0, 0); |
| 1370 | EXPECT_GL_NO_ERROR(); |
| 1371 | |
| 1372 | // Invalid number of views. |
| 1373 | const GLint kValidViewportOffsets[2] = {0, 0}; |
| 1374 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0, |
| 1375 | kValidViewportOffsets); |
| 1376 | EXPECT_GL_NO_ERROR(); |
| 1377 | |
| 1378 | // Invalid viewport offsets. |
| 1379 | const GLint kInvalidViewportOffsets[2] = {-1, -1}; |
| 1380 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 1, |
| 1381 | kInvalidViewportOffsets); |
| 1382 | EXPECT_GL_NO_ERROR(); |
| 1383 | } |
| 1384 | |
Martin Radev | 61e710b | 2017-09-05 11:59:52 +0300 | [diff] [blame] | 1385 | // Test that glClear clears the contents of the color buffer whenever all layers of a 2D texture |
| 1386 | // array are attached. The test is added because a special fast code path is used for this case. |
| 1387 | TEST_P(FramebufferMultiviewLayeredClearTest, ColorBufferClearAllLayersAttached) |
| 1388 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 1389 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 61e710b | 2017-09-05 11:59:52 +0300 | [diff] [blame] | 1390 | |
| 1391 | initializeFBOs(1, 1, 2, 0, 2, 1, false, false); |
| 1392 | |
| 1393 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1394 | glClearColor(0, 1, 0, 1); |
| 1395 | glClear(GL_COLOR_BUFFER_BIT); |
| 1396 | |
| 1397 | EXPECT_EQ(GLColor::green, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1398 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1399 | } |
| 1400 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame^] | 1401 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewTest, ES3_OPENGL(), ES3_D3D11()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1402 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewSideBySideClearTest, ES3_OPENGL(), ES3_D3D11()); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1403 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewLayeredClearTest, ES3_OPENGL(), ES3_D3D11()); |