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apatrick@chromium.org144f2802012-07-12 01:42:34 +00001//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Context.cpp: Implements the gl::Context class, managing all GL state and performing
8// rendering operations. It is the GLES2 specific implementation of EGLContext.
9
10#include "libGLESv2/Context.h"
11
12#include <algorithm>
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000013#include <sstream>
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/main.h"
16#include "libGLESv2/mathutil.h"
17#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000018#include "libGLESv2/ResourceManager.h"
19#include "libGLESv2/Buffer.h"
20#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000021#include "libGLESv2/Framebuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Program.h"
23#include "libGLESv2/ProgramBinary.h"
24#include "libGLESv2/Query.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000025#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000026#include "libGLESv2/Shader.h"
27#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000028#include "libGLESv2/renderer/IndexDataManager.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029
30#undef near
31#undef far
32
33namespace gl
34{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000035static const char* makeStaticString(const std::string& str)
36{
37 static std::set<std::string> strings;
38 std::set<std::string>::iterator it = strings.find(str);
39 if (it != strings.end())
40 return it->c_str();
41
42 return strings.insert(str).first->c_str();
43}
44
daniel@transgaming.comdedd1a02012-11-28 20:57:11 +000045Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046{
47 ASSERT(robustAccess == false); // Unimplemented
48
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049 mFenceHandleAllocator.setBaseHandle(0);
50
51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
52
53 mState.depthClearValue = 1.0f;
54 mState.stencilClearValue = 0;
55
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000056 mState.rasterizer.cullFace = false;
57 mState.rasterizer.cullMode = GL_BACK;
58 mState.rasterizer.frontFace = GL_CCW;
59 mState.rasterizer.polygonOffsetFill = false;
60 mState.rasterizer.polygonOffsetFactor = 0.0f;
61 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000062 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000063 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000064 mState.scissor.x = 0;
65 mState.scissor.y = 0;
66 mState.scissor.width = 0;
67 mState.scissor.height = 0;
68
69 mState.blend.blend = false;
70 mState.blend.sourceBlendRGB = GL_ONE;
71 mState.blend.sourceBlendAlpha = GL_ONE;
72 mState.blend.destBlendRGB = GL_ZERO;
73 mState.blend.destBlendAlpha = GL_ZERO;
74 mState.blend.blendEquationRGB = GL_FUNC_ADD;
75 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
76 mState.blend.sampleAlphaToCoverage = false;
77 mState.blend.dither = true;
78
apatrick@chromium.org144f2802012-07-12 01:42:34 +000079 mState.blendColor.red = 0;
80 mState.blendColor.green = 0;
81 mState.blendColor.blue = 0;
82 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000083
84 mState.depthStencil.depthTest = false;
85 mState.depthStencil.depthFunc = GL_LESS;
86 mState.depthStencil.depthMask = true;
87 mState.depthStencil.stencilTest = false;
88 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000089 mState.depthStencil.stencilMask = -1;
90 mState.depthStencil.stencilWritemask = -1;
91 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000092 mState.depthStencil.stencilBackMask = - 1;
93 mState.depthStencil.stencilBackWritemask = -1;
94 mState.depthStencil.stencilFail = GL_KEEP;
95 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
96 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
97 mState.depthStencil.stencilBackFail = GL_KEEP;
98 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
99 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
100
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000101 mState.stencilRef = 0;
102 mState.stencilBackRef = 0;
103
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000104 mState.sampleCoverage = false;
105 mState.sampleCoverageValue = 1.0f;
106 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000107 mState.generateMipmapHint = GL_DONT_CARE;
108 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
109
110 mState.lineWidth = 1.0f;
111
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000112 mState.viewport.x = 0;
113 mState.viewport.y = 0;
114 mState.viewport.width = 0;
115 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000116 mState.zNear = 0.0f;
117 mState.zFar = 1.0f;
118
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000119 mState.blend.colorMaskRed = true;
120 mState.blend.colorMaskGreen = true;
121 mState.blend.colorMaskBlue = true;
122 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000123
124 if (shareContext != NULL)
125 {
126 mResourceManager = shareContext->mResourceManager;
127 mResourceManager->addRef();
128 }
129 else
130 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000131 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000132 }
133
134 // [OpenGL ES 2.0.24] section 3.7 page 83:
135 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
136 // and cube map texture state vectors respectively associated with them.
137 // In order that access to these initial textures not be lost, they are treated as texture
138 // objects all of whose names are 0.
139
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000140 mTexture2DZero.set(new Texture2D(mRenderer, 0));
141 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000142
143 mState.activeSampler = 0;
144 bindArrayBuffer(0);
145 bindElementArrayBuffer(0);
146 bindTextureCubeMap(0);
147 bindTexture2D(0);
148 bindReadFramebuffer(0);
149 bindDrawFramebuffer(0);
150 bindRenderbuffer(0);
151
152 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000153 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000154
155 mState.packAlignment = 4;
156 mState.unpackAlignment = 4;
157 mState.packReverseRowOrder = false;
158
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000159 mExtensionString = NULL;
160 mRendererString = NULL;
161
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000162 mInvalidEnum = false;
163 mInvalidValue = false;
164 mInvalidOperation = false;
165 mOutOfMemory = false;
166 mInvalidFramebufferOperation = false;
167
168 mHasBeenCurrent = false;
169 mContextLost = false;
170 mResetStatus = GL_NO_ERROR;
171 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
172 mRobustAccess = robustAccess;
173
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000174 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000175 mSupportsDXT1Textures = false;
176 mSupportsDXT3Textures = false;
177 mSupportsDXT5Textures = false;
178 mSupportsEventQueries = false;
179 mSupportsOcclusionQueries = false;
180 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000181}
182
183Context::~Context()
184{
185 if (mState.currentProgram != 0)
186 {
187 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
188 if (programObject)
189 {
190 programObject->release();
191 }
192 mState.currentProgram = 0;
193 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000194 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000195
196 while (!mFramebufferMap.empty())
197 {
198 deleteFramebuffer(mFramebufferMap.begin()->first);
199 }
200
201 while (!mFenceMap.empty())
202 {
203 deleteFence(mFenceMap.begin()->first);
204 }
205
206 while (!mQueryMap.empty())
207 {
208 deleteQuery(mQueryMap.begin()->first);
209 }
210
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000211 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
212 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000213 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000214 {
215 mState.samplerTexture[type][sampler].set(NULL);
216 }
217 }
218
219 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
220 {
221 mIncompleteTextures[type].set(NULL);
222 }
223
224 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
225 {
226 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
227 }
228
229 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
230 {
231 mState.activeQuery[i].set(NULL);
232 }
233
234 mState.arrayBuffer.set(NULL);
235 mState.elementArrayBuffer.set(NULL);
236 mState.renderbuffer.set(NULL);
237
238 mTexture2DZero.set(NULL);
239 mTextureCubeMapZero.set(NULL);
240
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000241 mResourceManager->release();
242}
243
daniel@transgaming.comad629872012-11-28 19:32:06 +0000244void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000245{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000246 if (!mHasBeenCurrent)
247 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000248 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000249 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000250 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
251 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
252 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000253
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000254 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000255 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000256 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
257 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
258 mMaxRenderbufferDimension = mMaxTextureDimension;
259 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000260 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000261 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
262 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000263
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000264 mSupportsEventQueries = mRenderer->getEventQuerySupport();
265 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000266 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000267 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
268 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
269 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
270 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
271 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
272 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
273 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
274 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000275 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000276 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000277
278 mNumCompressedTextureFormats = 0;
279 if (supportsDXT1Textures())
280 {
281 mNumCompressedTextureFormats += 2;
282 }
283 if (supportsDXT3Textures())
284 {
285 mNumCompressedTextureFormats += 1;
286 }
287 if (supportsDXT5Textures())
288 {
289 mNumCompressedTextureFormats += 1;
290 }
291
292 initExtensionString();
293 initRendererString();
294
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000295 mState.viewport.x = 0;
296 mState.viewport.y = 0;
297 mState.viewport.width = surface->getWidth();
298 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000299
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000300 mState.scissor.x = 0;
301 mState.scissor.y = 0;
302 mState.scissor.width = surface->getWidth();
303 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000304
305 mHasBeenCurrent = true;
306 }
307
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000308 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000309 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000310
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000311 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
312 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000313 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000314
315 setFramebufferZero(framebufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000316}
317
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000318// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000319void Context::markContextLost()
320{
321 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
322 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
323 mContextLost = true;
324}
325
326bool Context::isContextLost()
327{
328 return mContextLost;
329}
330
331void Context::setClearColor(float red, float green, float blue, float alpha)
332{
333 mState.colorClearValue.red = red;
334 mState.colorClearValue.green = green;
335 mState.colorClearValue.blue = blue;
336 mState.colorClearValue.alpha = alpha;
337}
338
339void Context::setClearDepth(float depth)
340{
341 mState.depthClearValue = depth;
342}
343
344void Context::setClearStencil(int stencil)
345{
346 mState.stencilClearValue = stencil;
347}
348
349void Context::setCullFace(bool enabled)
350{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000351 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000352}
353
354bool Context::isCullFaceEnabled() const
355{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000356 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000357}
358
359void Context::setCullMode(GLenum mode)
360{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000361 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000362}
363
364void Context::setFrontFace(GLenum front)
365{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000366 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000367}
368
369void Context::setDepthTest(bool enabled)
370{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000371 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000372}
373
374bool Context::isDepthTestEnabled() const
375{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000376 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000377}
378
379void Context::setDepthFunc(GLenum depthFunc)
380{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000381 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000382}
383
384void Context::setDepthRange(float zNear, float zFar)
385{
386 mState.zNear = zNear;
387 mState.zFar = zFar;
388}
389
390void Context::setBlend(bool enabled)
391{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000392 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000393}
394
395bool Context::isBlendEnabled() const
396{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000397 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000398}
399
400void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
401{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000402 mState.blend.sourceBlendRGB = sourceRGB;
403 mState.blend.destBlendRGB = destRGB;
404 mState.blend.sourceBlendAlpha = sourceAlpha;
405 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000406}
407
408void Context::setBlendColor(float red, float green, float blue, float alpha)
409{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000410 mState.blendColor.red = red;
411 mState.blendColor.green = green;
412 mState.blendColor.blue = blue;
413 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000414}
415
416void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
417{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000418 mState.blend.blendEquationRGB = rgbEquation;
419 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000420}
421
422void Context::setStencilTest(bool enabled)
423{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000424 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000425}
426
427bool Context::isStencilTestEnabled() const
428{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000429 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000430}
431
432void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
433{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000434 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000435 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000436 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000437}
438
439void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
440{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000441 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000442 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000443 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000444}
445
446void Context::setStencilWritemask(GLuint stencilWritemask)
447{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000448 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000449}
450
451void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
452{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000453 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000454}
455
456void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
457{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000458 mState.depthStencil.stencilFail = stencilFail;
459 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
460 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000461}
462
463void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
464{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000465 mState.depthStencil.stencilBackFail = stencilBackFail;
466 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
467 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470void Context::setPolygonOffsetFill(bool enabled)
471{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000472 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000473}
474
475bool Context::isPolygonOffsetFillEnabled() const
476{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000477 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000478}
479
480void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
481{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000482 mState.rasterizer.polygonOffsetFactor = factor;
483 mState.rasterizer.polygonOffsetUnits = units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000484}
485
486void Context::setSampleAlphaToCoverage(bool enabled)
487{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000488 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000489}
490
491bool Context::isSampleAlphaToCoverageEnabled() const
492{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000493 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000494}
495
496void Context::setSampleCoverage(bool enabled)
497{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000499}
500
501bool Context::isSampleCoverageEnabled() const
502{
503 return mState.sampleCoverage;
504}
505
506void Context::setSampleCoverageParams(GLclampf value, bool invert)
507{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000508 mState.sampleCoverageValue = value;
509 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000510}
511
512void Context::setScissorTest(bool enabled)
513{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000514 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000515}
516
517bool Context::isScissorTestEnabled() const
518{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000519 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000520}
521
522void Context::setDither(bool enabled)
523{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000524 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000525}
526
527bool Context::isDitherEnabled() const
528{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000529 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000530}
531
532void Context::setLineWidth(GLfloat width)
533{
534 mState.lineWidth = width;
535}
536
537void Context::setGenerateMipmapHint(GLenum hint)
538{
539 mState.generateMipmapHint = hint;
540}
541
542void Context::setFragmentShaderDerivativeHint(GLenum hint)
543{
544 mState.fragmentShaderDerivativeHint = hint;
545 // TODO: Propagate the hint to shader translator so we can write
546 // ddx, ddx_coarse, or ddx_fine depending on the hint.
547 // Ignore for now. It is valid for implementations to ignore hint.
548}
549
550void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
551{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000552 mState.viewport.x = x;
553 mState.viewport.y = y;
554 mState.viewport.width = width;
555 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000556}
557
558void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
559{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000560 mState.scissor.x = x;
561 mState.scissor.y = y;
562 mState.scissor.width = width;
563 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000564}
565
566void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
567{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000568 mState.blend.colorMaskRed = red;
569 mState.blend.colorMaskGreen = green;
570 mState.blend.colorMaskBlue = blue;
571 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000572}
573
574void Context::setDepthMask(bool mask)
575{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000576 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000577}
578
579void Context::setActiveSampler(unsigned int active)
580{
581 mState.activeSampler = active;
582}
583
584GLuint Context::getReadFramebufferHandle() const
585{
586 return mState.readFramebuffer;
587}
588
589GLuint Context::getDrawFramebufferHandle() const
590{
591 return mState.drawFramebuffer;
592}
593
594GLuint Context::getRenderbufferHandle() const
595{
596 return mState.renderbuffer.id();
597}
598
599GLuint Context::getArrayBufferHandle() const
600{
601 return mState.arrayBuffer.id();
602}
603
604GLuint Context::getActiveQuery(GLenum target) const
605{
606 Query *queryObject = NULL;
607
608 switch (target)
609 {
610 case GL_ANY_SAMPLES_PASSED_EXT:
611 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
612 break;
613 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
614 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
615 break;
616 default:
617 ASSERT(false);
618 }
619
620 if (queryObject)
621 {
622 return queryObject->id();
623 }
624 else
625 {
626 return 0;
627 }
628}
629
630void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
631{
632 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
633}
634
635const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
636{
637 return mState.vertexAttribute[attribNum];
638}
639
640void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
641 GLsizei stride, const void *pointer)
642{
643 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
644 mState.vertexAttribute[attribNum].mSize = size;
645 mState.vertexAttribute[attribNum].mType = type;
646 mState.vertexAttribute[attribNum].mNormalized = normalized;
647 mState.vertexAttribute[attribNum].mStride = stride;
648 mState.vertexAttribute[attribNum].mPointer = pointer;
649}
650
651const void *Context::getVertexAttribPointer(unsigned int attribNum) const
652{
653 return mState.vertexAttribute[attribNum].mPointer;
654}
655
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000656void Context::setPackAlignment(GLint alignment)
657{
658 mState.packAlignment = alignment;
659}
660
661GLint Context::getPackAlignment() const
662{
663 return mState.packAlignment;
664}
665
666void Context::setUnpackAlignment(GLint alignment)
667{
668 mState.unpackAlignment = alignment;
669}
670
671GLint Context::getUnpackAlignment() const
672{
673 return mState.unpackAlignment;
674}
675
676void Context::setPackReverseRowOrder(bool reverseRowOrder)
677{
678 mState.packReverseRowOrder = reverseRowOrder;
679}
680
681bool Context::getPackReverseRowOrder() const
682{
683 return mState.packReverseRowOrder;
684}
685
686GLuint Context::createBuffer()
687{
688 return mResourceManager->createBuffer();
689}
690
691GLuint Context::createProgram()
692{
693 return mResourceManager->createProgram();
694}
695
696GLuint Context::createShader(GLenum type)
697{
698 return mResourceManager->createShader(type);
699}
700
701GLuint Context::createTexture()
702{
703 return mResourceManager->createTexture();
704}
705
706GLuint Context::createRenderbuffer()
707{
708 return mResourceManager->createRenderbuffer();
709}
710
711// Returns an unused framebuffer name
712GLuint Context::createFramebuffer()
713{
714 GLuint handle = mFramebufferHandleAllocator.allocate();
715
716 mFramebufferMap[handle] = NULL;
717
718 return handle;
719}
720
721GLuint Context::createFence()
722{
723 GLuint handle = mFenceHandleAllocator.allocate();
724
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000725 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000726
727 return handle;
728}
729
730// Returns an unused query name
731GLuint Context::createQuery()
732{
733 GLuint handle = mQueryHandleAllocator.allocate();
734
735 mQueryMap[handle] = NULL;
736
737 return handle;
738}
739
740void Context::deleteBuffer(GLuint buffer)
741{
742 if (mResourceManager->getBuffer(buffer))
743 {
744 detachBuffer(buffer);
745 }
746
747 mResourceManager->deleteBuffer(buffer);
748}
749
750void Context::deleteShader(GLuint shader)
751{
752 mResourceManager->deleteShader(shader);
753}
754
755void Context::deleteProgram(GLuint program)
756{
757 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000758}
759
760void Context::deleteTexture(GLuint texture)
761{
762 if (mResourceManager->getTexture(texture))
763 {
764 detachTexture(texture);
765 }
766
767 mResourceManager->deleteTexture(texture);
768}
769
770void Context::deleteRenderbuffer(GLuint renderbuffer)
771{
772 if (mResourceManager->getRenderbuffer(renderbuffer))
773 {
774 detachRenderbuffer(renderbuffer);
775 }
776
777 mResourceManager->deleteRenderbuffer(renderbuffer);
778}
779
780void Context::deleteFramebuffer(GLuint framebuffer)
781{
782 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
783
784 if (framebufferObject != mFramebufferMap.end())
785 {
786 detachFramebuffer(framebuffer);
787
788 mFramebufferHandleAllocator.release(framebufferObject->first);
789 delete framebufferObject->second;
790 mFramebufferMap.erase(framebufferObject);
791 }
792}
793
794void Context::deleteFence(GLuint fence)
795{
796 FenceMap::iterator fenceObject = mFenceMap.find(fence);
797
798 if (fenceObject != mFenceMap.end())
799 {
800 mFenceHandleAllocator.release(fenceObject->first);
801 delete fenceObject->second;
802 mFenceMap.erase(fenceObject);
803 }
804}
805
806void Context::deleteQuery(GLuint query)
807{
808 QueryMap::iterator queryObject = mQueryMap.find(query);
809 if (queryObject != mQueryMap.end())
810 {
811 mQueryHandleAllocator.release(queryObject->first);
812 if (queryObject->second)
813 {
814 queryObject->second->release();
815 }
816 mQueryMap.erase(queryObject);
817 }
818}
819
820Buffer *Context::getBuffer(GLuint handle)
821{
822 return mResourceManager->getBuffer(handle);
823}
824
825Shader *Context::getShader(GLuint handle)
826{
827 return mResourceManager->getShader(handle);
828}
829
830Program *Context::getProgram(GLuint handle)
831{
832 return mResourceManager->getProgram(handle);
833}
834
835Texture *Context::getTexture(GLuint handle)
836{
837 return mResourceManager->getTexture(handle);
838}
839
840Renderbuffer *Context::getRenderbuffer(GLuint handle)
841{
842 return mResourceManager->getRenderbuffer(handle);
843}
844
845Framebuffer *Context::getReadFramebuffer()
846{
847 return getFramebuffer(mState.readFramebuffer);
848}
849
850Framebuffer *Context::getDrawFramebuffer()
851{
852 return mBoundDrawFramebuffer;
853}
854
855void Context::bindArrayBuffer(unsigned int buffer)
856{
857 mResourceManager->checkBufferAllocation(buffer);
858
859 mState.arrayBuffer.set(getBuffer(buffer));
860}
861
862void Context::bindElementArrayBuffer(unsigned int buffer)
863{
864 mResourceManager->checkBufferAllocation(buffer);
865
866 mState.elementArrayBuffer.set(getBuffer(buffer));
867}
868
869void Context::bindTexture2D(GLuint texture)
870{
871 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
872
873 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
874}
875
876void Context::bindTextureCubeMap(GLuint texture)
877{
878 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
879
880 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
881}
882
883void Context::bindReadFramebuffer(GLuint framebuffer)
884{
885 if (!getFramebuffer(framebuffer))
886 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000887 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000888 }
889
890 mState.readFramebuffer = framebuffer;
891}
892
893void Context::bindDrawFramebuffer(GLuint framebuffer)
894{
895 if (!getFramebuffer(framebuffer))
896 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000897 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000898 }
899
900 mState.drawFramebuffer = framebuffer;
901
902 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
903}
904
905void Context::bindRenderbuffer(GLuint renderbuffer)
906{
907 mResourceManager->checkRenderbufferAllocation(renderbuffer);
908
909 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
910}
911
912void Context::useProgram(GLuint program)
913{
914 GLuint priorProgram = mState.currentProgram;
915 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
916
917 if (priorProgram != program)
918 {
919 Program *newProgram = mResourceManager->getProgram(program);
920 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000921 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000922
923 if (newProgram)
924 {
925 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000926 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000927 }
928
929 if (oldProgram)
930 {
931 oldProgram->release();
932 }
933 }
934}
935
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000936void Context::linkProgram(GLuint program)
937{
938 Program *programObject = mResourceManager->getProgram(program);
939
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000940 bool linked = programObject->link();
941
942 // if the current program was relinked successfully we
943 // need to install the new executables
944 if (linked && program == mState.currentProgram)
945 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000946 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000947 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000948}
949
950void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
951{
952 Program *programObject = mResourceManager->getProgram(program);
953
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000954 bool loaded = programObject->setProgramBinary(binary, length);
955
956 // if the current program was reloaded successfully we
957 // need to install the new executables
958 if (loaded && program == mState.currentProgram)
959 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000960 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000961 }
962
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000963}
964
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000965void Context::beginQuery(GLenum target, GLuint query)
966{
967 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
968 // of zero, if the active query object name for <target> is non-zero (for the
969 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
970 // the active query for either target is non-zero), if <id> is the name of an
971 // existing query object whose type does not match <target>, or if <id> is the
972 // active query object name for any query type, the error INVALID_OPERATION is
973 // generated.
974
975 // Ensure no other queries are active
976 // NOTE: If other queries than occlusion are supported, we will need to check
977 // separately that:
978 // a) The query ID passed is not the current active query for any target/type
979 // b) There are no active queries for the requested target (and in the case
980 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
981 // no query may be active for either if glBeginQuery targets either.
982 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
983 {
984 if (mState.activeQuery[i].get() != NULL)
985 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000986 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000987 }
988 }
989
990 QueryType qType;
991 switch (target)
992 {
993 case GL_ANY_SAMPLES_PASSED_EXT:
994 qType = QUERY_ANY_SAMPLES_PASSED;
995 break;
996 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
997 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
998 break;
999 default:
1000 ASSERT(false);
1001 return;
1002 }
1003
1004 Query *queryObject = getQuery(query, true, target);
1005
1006 // check that name was obtained with glGenQueries
1007 if (!queryObject)
1008 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001009 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001010 }
1011
1012 // check for type mismatch
1013 if (queryObject->getType() != target)
1014 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001015 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001016 }
1017
1018 // set query as active for specified target
1019 mState.activeQuery[qType].set(queryObject);
1020
1021 // begin query
1022 queryObject->begin();
1023}
1024
1025void Context::endQuery(GLenum target)
1026{
1027 QueryType qType;
1028
1029 switch (target)
1030 {
1031 case GL_ANY_SAMPLES_PASSED_EXT:
1032 qType = QUERY_ANY_SAMPLES_PASSED;
1033 break;
1034 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1035 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1036 break;
1037 default:
1038 ASSERT(false);
1039 return;
1040 }
1041
1042 Query *queryObject = mState.activeQuery[qType].get();
1043
1044 if (queryObject == NULL)
1045 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001046 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001047 }
1048
1049 queryObject->end();
1050
1051 mState.activeQuery[qType].set(NULL);
1052}
1053
1054void Context::setFramebufferZero(Framebuffer *buffer)
1055{
1056 delete mFramebufferMap[0];
1057 mFramebufferMap[0] = buffer;
1058 if (mState.drawFramebuffer == 0)
1059 {
1060 mBoundDrawFramebuffer = buffer;
1061 }
1062}
1063
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001064void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001065{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001066 RenderbufferStorage *renderbuffer = NULL;
1067 switch (internalformat)
1068 {
1069 case GL_DEPTH_COMPONENT16:
1070 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1071 break;
1072 case GL_RGBA4:
1073 case GL_RGB5_A1:
1074 case GL_RGB565:
1075 case GL_RGB8_OES:
1076 case GL_RGBA8_OES:
1077 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1078 break;
1079 case GL_STENCIL_INDEX8:
1080 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1081 break;
1082 case GL_DEPTH24_STENCIL8_OES:
1083 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1084 break;
1085 default:
1086 UNREACHABLE(); return;
1087 }
1088
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001089 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1090 renderbufferObject->setStorage(renderbuffer);
1091}
1092
1093Framebuffer *Context::getFramebuffer(unsigned int handle)
1094{
1095 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1096
1097 if (framebuffer == mFramebufferMap.end())
1098 {
1099 return NULL;
1100 }
1101 else
1102 {
1103 return framebuffer->second;
1104 }
1105}
1106
1107Fence *Context::getFence(unsigned int handle)
1108{
1109 FenceMap::iterator fence = mFenceMap.find(handle);
1110
1111 if (fence == mFenceMap.end())
1112 {
1113 return NULL;
1114 }
1115 else
1116 {
1117 return fence->second;
1118 }
1119}
1120
1121Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1122{
1123 QueryMap::iterator query = mQueryMap.find(handle);
1124
1125 if (query == mQueryMap.end())
1126 {
1127 return NULL;
1128 }
1129 else
1130 {
1131 if (!query->second && create)
1132 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001133 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001134 query->second->addRef();
1135 }
1136 return query->second;
1137 }
1138}
1139
1140Buffer *Context::getArrayBuffer()
1141{
1142 return mState.arrayBuffer.get();
1143}
1144
1145Buffer *Context::getElementArrayBuffer()
1146{
1147 return mState.elementArrayBuffer.get();
1148}
1149
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001150ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001151{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001152 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001153}
1154
1155Texture2D *Context::getTexture2D()
1156{
1157 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1158}
1159
1160TextureCubeMap *Context::getTextureCubeMap()
1161{
1162 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1163}
1164
1165Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1166{
1167 GLuint texid = mState.samplerTexture[type][sampler].id();
1168
1169 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1170 {
1171 switch (type)
1172 {
1173 default: UNREACHABLE();
1174 case TEXTURE_2D: return mTexture2DZero.get();
1175 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1176 }
1177 }
1178
1179 return mState.samplerTexture[type][sampler].get();
1180}
1181
1182bool Context::getBooleanv(GLenum pname, GLboolean *params)
1183{
1184 switch (pname)
1185 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001186 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1187 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1188 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001189 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001190 params[0] = mState.blend.colorMaskRed;
1191 params[1] = mState.blend.colorMaskGreen;
1192 params[2] = mState.blend.colorMaskBlue;
1193 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001194 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001195 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1196 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1197 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1198 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001199 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001200 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1201 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1202 case GL_BLEND: *params = mState.blend.blend; break;
1203 case GL_DITHER: *params = mState.blend.dither; break;
1204 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001205 default:
1206 return false;
1207 }
1208
1209 return true;
1210}
1211
1212bool Context::getFloatv(GLenum pname, GLfloat *params)
1213{
1214 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1215 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1216 // GetIntegerv as its native query function. As it would require conversion in any
1217 // case, this should make no difference to the calling application.
1218 switch (pname)
1219 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001220 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1221 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1222 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1223 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1224 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001225 case GL_ALIASED_LINE_WIDTH_RANGE:
1226 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1227 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1228 break;
1229 case GL_ALIASED_POINT_SIZE_RANGE:
1230 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1231 params[1] = getMaximumPointSize();
1232 break;
1233 case GL_DEPTH_RANGE:
1234 params[0] = mState.zNear;
1235 params[1] = mState.zFar;
1236 break;
1237 case GL_COLOR_CLEAR_VALUE:
1238 params[0] = mState.colorClearValue.red;
1239 params[1] = mState.colorClearValue.green;
1240 params[2] = mState.colorClearValue.blue;
1241 params[3] = mState.colorClearValue.alpha;
1242 break;
1243 case GL_BLEND_COLOR:
1244 params[0] = mState.blendColor.red;
1245 params[1] = mState.blendColor.green;
1246 params[2] = mState.blendColor.blue;
1247 params[3] = mState.blendColor.alpha;
1248 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001249 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1250 if (!supportsTextureFilterAnisotropy())
1251 {
1252 return false;
1253 }
1254 *params = mMaxTextureAnisotropy;
1255 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001256 default:
1257 return false;
1258 }
1259
1260 return true;
1261}
1262
1263bool Context::getIntegerv(GLenum pname, GLint *params)
1264{
1265 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1266 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1267 // GetIntegerv as its native query function. As it would require conversion in any
1268 // case, this should make no difference to the calling application. You may find it in
1269 // Context::getFloatv.
1270 switch (pname)
1271 {
1272 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001273 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001274 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1275 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001276 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001277 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001278 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001279 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1280 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1281 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1282 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1283 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1284 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1285 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1286 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1287 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1288 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1289 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1290 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1291 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1292 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1293 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1294 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001295 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001296 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001297 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1298 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001299 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001300 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1301 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1302 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1303 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1304 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1305 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1306 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1307 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1308 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1309 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1310 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1311 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1312 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1313 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1314 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1315 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001316 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1317 case GL_SUBPIXEL_BITS: *params = 4; break;
1318 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1319 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1320 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1321 params[0] = mNumCompressedTextureFormats;
1322 break;
1323 case GL_MAX_SAMPLES_ANGLE:
1324 {
1325 GLsizei maxSamples = getMaxSupportedSamples();
1326 if (maxSamples != 0)
1327 {
1328 *params = maxSamples;
1329 }
1330 else
1331 {
1332 return false;
1333 }
1334
1335 break;
1336 }
1337 case GL_SAMPLE_BUFFERS:
1338 case GL_SAMPLES:
1339 {
1340 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1341 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1342 {
1343 switch (pname)
1344 {
1345 case GL_SAMPLE_BUFFERS:
1346 if (framebuffer->getSamples() != 0)
1347 {
1348 *params = 1;
1349 }
1350 else
1351 {
1352 *params = 0;
1353 }
1354 break;
1355 case GL_SAMPLES:
1356 *params = framebuffer->getSamples();
1357 break;
1358 }
1359 }
1360 else
1361 {
1362 *params = 0;
1363 }
1364 }
1365 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001366 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1367 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1368 {
1369 GLenum format, type;
1370 if (getCurrentReadFormatType(&format, &type))
1371 {
1372 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1373 *params = format;
1374 else
1375 *params = type;
1376 }
1377 }
1378 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001379 case GL_MAX_VIEWPORT_DIMS:
1380 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001381 params[0] = mMaxViewportDimension;
1382 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001383 }
1384 break;
1385 case GL_COMPRESSED_TEXTURE_FORMATS:
1386 {
1387 if (supportsDXT1Textures())
1388 {
1389 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1390 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1391 }
1392 if (supportsDXT3Textures())
1393 {
1394 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1395 }
1396 if (supportsDXT5Textures())
1397 {
1398 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1399 }
1400 }
1401 break;
1402 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001403 params[0] = mState.viewport.x;
1404 params[1] = mState.viewport.y;
1405 params[2] = mState.viewport.width;
1406 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001407 break;
1408 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001409 params[0] = mState.scissor.x;
1410 params[1] = mState.scissor.y;
1411 params[2] = mState.scissor.width;
1412 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001413 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001414 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1415 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001416 case GL_RED_BITS:
1417 case GL_GREEN_BITS:
1418 case GL_BLUE_BITS:
1419 case GL_ALPHA_BITS:
1420 {
1421 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1422 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
1423
1424 if (colorbuffer)
1425 {
1426 switch (pname)
1427 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001428 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1429 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1430 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1431 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001432 }
1433 }
1434 else
1435 {
1436 *params = 0;
1437 }
1438 }
1439 break;
1440 case GL_DEPTH_BITS:
1441 {
1442 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1443 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1444
1445 if (depthbuffer)
1446 {
1447 *params = depthbuffer->getDepthSize();
1448 }
1449 else
1450 {
1451 *params = 0;
1452 }
1453 }
1454 break;
1455 case GL_STENCIL_BITS:
1456 {
1457 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1458 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1459
1460 if (stencilbuffer)
1461 {
1462 *params = stencilbuffer->getStencilSize();
1463 }
1464 else
1465 {
1466 *params = 0;
1467 }
1468 }
1469 break;
1470 case GL_TEXTURE_BINDING_2D:
1471 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001472 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001473 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001474 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001475 return false;
1476 }
1477
1478 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1479 }
1480 break;
1481 case GL_TEXTURE_BINDING_CUBE_MAP:
1482 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001483 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001484 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001485 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001486 return false;
1487 }
1488
1489 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1490 }
1491 break;
1492 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1493 *params = mResetStrategy;
1494 break;
1495 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1496 *params = 1;
1497 break;
1498 case GL_PROGRAM_BINARY_FORMATS_OES:
1499 *params = GL_PROGRAM_BINARY_ANGLE;
1500 break;
1501 default:
1502 return false;
1503 }
1504
1505 return true;
1506}
1507
1508bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1509{
1510 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1511 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1512 // to the fact that it is stored internally as a float, and so would require conversion
1513 // if returned from Context::getIntegerv. Since this conversion is already implemented
1514 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1515 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1516 // application.
1517 switch (pname)
1518 {
1519 case GL_COMPRESSED_TEXTURE_FORMATS:
1520 {
1521 *type = GL_INT;
1522 *numParams = mNumCompressedTextureFormats;
1523 }
1524 break;
1525 case GL_SHADER_BINARY_FORMATS:
1526 {
1527 *type = GL_INT;
1528 *numParams = 0;
1529 }
1530 break;
1531 case GL_MAX_VERTEX_ATTRIBS:
1532 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1533 case GL_MAX_VARYING_VECTORS:
1534 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1535 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1536 case GL_MAX_TEXTURE_IMAGE_UNITS:
1537 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1538 case GL_MAX_RENDERBUFFER_SIZE:
1539 case GL_NUM_SHADER_BINARY_FORMATS:
1540 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1541 case GL_ARRAY_BUFFER_BINDING:
1542 case GL_FRAMEBUFFER_BINDING:
1543 case GL_RENDERBUFFER_BINDING:
1544 case GL_CURRENT_PROGRAM:
1545 case GL_PACK_ALIGNMENT:
1546 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1547 case GL_UNPACK_ALIGNMENT:
1548 case GL_GENERATE_MIPMAP_HINT:
1549 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1550 case GL_RED_BITS:
1551 case GL_GREEN_BITS:
1552 case GL_BLUE_BITS:
1553 case GL_ALPHA_BITS:
1554 case GL_DEPTH_BITS:
1555 case GL_STENCIL_BITS:
1556 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1557 case GL_CULL_FACE_MODE:
1558 case GL_FRONT_FACE:
1559 case GL_ACTIVE_TEXTURE:
1560 case GL_STENCIL_FUNC:
1561 case GL_STENCIL_VALUE_MASK:
1562 case GL_STENCIL_REF:
1563 case GL_STENCIL_FAIL:
1564 case GL_STENCIL_PASS_DEPTH_FAIL:
1565 case GL_STENCIL_PASS_DEPTH_PASS:
1566 case GL_STENCIL_BACK_FUNC:
1567 case GL_STENCIL_BACK_VALUE_MASK:
1568 case GL_STENCIL_BACK_REF:
1569 case GL_STENCIL_BACK_FAIL:
1570 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1571 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1572 case GL_DEPTH_FUNC:
1573 case GL_BLEND_SRC_RGB:
1574 case GL_BLEND_SRC_ALPHA:
1575 case GL_BLEND_DST_RGB:
1576 case GL_BLEND_DST_ALPHA:
1577 case GL_BLEND_EQUATION_RGB:
1578 case GL_BLEND_EQUATION_ALPHA:
1579 case GL_STENCIL_WRITEMASK:
1580 case GL_STENCIL_BACK_WRITEMASK:
1581 case GL_STENCIL_CLEAR_VALUE:
1582 case GL_SUBPIXEL_BITS:
1583 case GL_MAX_TEXTURE_SIZE:
1584 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1585 case GL_SAMPLE_BUFFERS:
1586 case GL_SAMPLES:
1587 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1588 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1589 case GL_TEXTURE_BINDING_2D:
1590 case GL_TEXTURE_BINDING_CUBE_MAP:
1591 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1592 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1593 case GL_PROGRAM_BINARY_FORMATS_OES:
1594 {
1595 *type = GL_INT;
1596 *numParams = 1;
1597 }
1598 break;
1599 case GL_MAX_SAMPLES_ANGLE:
1600 {
1601 if (getMaxSupportedSamples() != 0)
1602 {
1603 *type = GL_INT;
1604 *numParams = 1;
1605 }
1606 else
1607 {
1608 return false;
1609 }
1610 }
1611 break;
1612 case GL_MAX_VIEWPORT_DIMS:
1613 {
1614 *type = GL_INT;
1615 *numParams = 2;
1616 }
1617 break;
1618 case GL_VIEWPORT:
1619 case GL_SCISSOR_BOX:
1620 {
1621 *type = GL_INT;
1622 *numParams = 4;
1623 }
1624 break;
1625 case GL_SHADER_COMPILER:
1626 case GL_SAMPLE_COVERAGE_INVERT:
1627 case GL_DEPTH_WRITEMASK:
1628 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1629 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1630 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1631 case GL_SAMPLE_COVERAGE:
1632 case GL_SCISSOR_TEST:
1633 case GL_STENCIL_TEST:
1634 case GL_DEPTH_TEST:
1635 case GL_BLEND:
1636 case GL_DITHER:
1637 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1638 {
1639 *type = GL_BOOL;
1640 *numParams = 1;
1641 }
1642 break;
1643 case GL_COLOR_WRITEMASK:
1644 {
1645 *type = GL_BOOL;
1646 *numParams = 4;
1647 }
1648 break;
1649 case GL_POLYGON_OFFSET_FACTOR:
1650 case GL_POLYGON_OFFSET_UNITS:
1651 case GL_SAMPLE_COVERAGE_VALUE:
1652 case GL_DEPTH_CLEAR_VALUE:
1653 case GL_LINE_WIDTH:
1654 {
1655 *type = GL_FLOAT;
1656 *numParams = 1;
1657 }
1658 break;
1659 case GL_ALIASED_LINE_WIDTH_RANGE:
1660 case GL_ALIASED_POINT_SIZE_RANGE:
1661 case GL_DEPTH_RANGE:
1662 {
1663 *type = GL_FLOAT;
1664 *numParams = 2;
1665 }
1666 break;
1667 case GL_COLOR_CLEAR_VALUE:
1668 case GL_BLEND_COLOR:
1669 {
1670 *type = GL_FLOAT;
1671 *numParams = 4;
1672 }
1673 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001674 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1675 if (!supportsTextureFilterAnisotropy())
1676 {
1677 return false;
1678 }
1679 *type = GL_FLOAT;
1680 *numParams = 1;
1681 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001682 default:
1683 return false;
1684 }
1685
1686 return true;
1687}
1688
1689// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001690// scissor rectangle to the renderer
1691bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001692{
1693 Framebuffer *framebufferObject = getDrawFramebuffer();
1694
1695 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1696 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001697 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001698 }
1699
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001700 mRenderer->applyRenderTarget(framebufferObject);
1701
daniel@transgaming.com12985182012-12-20 20:56:31 +00001702 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001703 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001704 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001705 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001706 }
1707
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001708 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001709
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001710 return true;
1711}
1712
1713// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1714void Context::applyState(GLenum drawMode)
1715{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001716 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1717 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001718
1719 unsigned int mask = 0;
1720 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001721 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001722 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001723 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001724 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001725 float threshold = 0.5f;
1726
1727 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001728 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001729 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001730
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001731 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001732 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001733 threshold += 1.0f;
1734 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001735 }
1736 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001737 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001738
1739 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001740 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001741 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001742 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001743 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001744 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001745 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001746 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001747 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001748 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1749
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001750 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001751 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001752}
1753
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001754// Applies the shaders and shader constants to the Direct3D 9 device
1755void Context::applyShaders()
1756{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001757 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001758
daniel@transgaming.come4991412012-12-20 20:55:34 +00001759 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001760
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001761 programBinary->applyUniforms();
1762}
1763
1764// Applies the textures and sampler states to the Direct3D 9 device
1765void Context::applyTextures()
1766{
1767 applyTextures(SAMPLER_PIXEL);
1768
1769 if (mSupportsVertexTexture)
1770 {
1771 applyTextures(SAMPLER_VERTEX);
1772 }
1773}
1774
1775// For each Direct3D 9 sampler of either the pixel or vertex stage,
1776// looks up the corresponding OpenGL texture image unit and texture type,
1777// and sets the texture and its addressing/filtering state (or NULL when inactive).
1778void Context::applyTextures(SamplerType type)
1779{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001780 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001781
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001782 // Range of Direct3D samplers of given sampler type
1783 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001784 int samplerRange = programBinary->getUsedSamplerRange(type);
1785
1786 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1787 {
1788 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001789
1790 if (textureUnit != -1)
1791 {
1792 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001793 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001794
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001795 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001796 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001797 SamplerState samplerState;
1798 texture->getSamplerState(&samplerState);
1799 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001800
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001801 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001802
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001803 texture->resetDirty();
1804 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001805 else
1806 {
1807 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
1808 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001809 }
1810 else
1811 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001812 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001813 }
1814 }
1815
1816 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1817 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001818 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001819 }
1820}
1821
1822void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1823 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1824{
1825 Framebuffer *framebuffer = getReadFramebuffer();
1826
1827 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1828 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001829 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001830 }
1831
1832 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1833 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001834 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001835 }
1836
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001837 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001838 // sized query sanity check
1839 if (bufSize)
1840 {
1841 int requiredSize = outputPitch * height;
1842 if (requiredSize > *bufSize)
1843 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001844 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001845 }
1846 }
1847
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001848 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001849}
1850
1851void Context::clear(GLbitfield mask)
1852{
1853 Framebuffer *framebufferObject = getDrawFramebuffer();
1854
1855 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1856 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001857 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001858 }
1859
1860 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001861 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001862
1863 if (mask & GL_COLOR_BUFFER_BIT)
1864 {
1865 mask &= ~GL_COLOR_BUFFER_BIT;
1866
1867 if (framebufferObject->getColorbufferType() != GL_NONE)
1868 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001869 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001870 }
1871 }
1872
1873 if (mask & GL_DEPTH_BUFFER_BIT)
1874 {
1875 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001876 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001877 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001878 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001879 }
1880 }
1881
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001882 if (mask & GL_STENCIL_BUFFER_BIT)
1883 {
1884 mask &= ~GL_STENCIL_BUFFER_BIT;
1885 if (framebufferObject->getStencilbufferType() != GL_NONE)
1886 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001887 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001888 if (!depthStencil)
1889 {
1890 ERR("Depth stencil pointer unexpectedly null.");
1891 return;
1892 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001893
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001894 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001895 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001896 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001897 }
1898 }
1899 }
1900
1901 if (mask != 0)
1902 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001903 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001904 }
1905
daniel@transgaming.com12985182012-12-20 20:56:31 +00001906 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001907 {
1908 return;
1909 }
1910
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001911 ClearParameters clearParams;
1912 clearParams.mask = finalMask;
1913 clearParams.colorClearValue = mState.colorClearValue;
1914 clearParams.colorMaskRed = mState.blend.colorMaskRed;
1915 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
1916 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
1917 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
1918 clearParams.depthClearValue = mState.depthClearValue;
1919 clearParams.stencilClearValue = mState.stencilClearValue;
1920 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00001921
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001922 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001923}
1924
1925void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
1926{
1927 if (!mState.currentProgram)
1928 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001929 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001930 }
1931
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001932 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001933 {
1934 return;
1935 }
1936
daniel@transgaming.com12985182012-12-20 20:56:31 +00001937 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001938 {
1939 return;
1940 }
1941
1942 applyState(mode);
1943
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001944 ProgramBinary *programBinary = getCurrentProgramBinary();
1945
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001946 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001947 if (err != GL_NO_ERROR)
1948 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001949 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001950 }
1951
1952 applyShaders();
1953 applyTextures();
1954
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001955 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001956 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001957 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001958 }
1959
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001960 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001961 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001962 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001963 }
1964}
1965
1966void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
1967{
1968 if (!mState.currentProgram)
1969 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001970 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001971 }
1972
1973 if (!indices && !mState.elementArrayBuffer)
1974 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001975 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001976 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001977
1978 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001979 {
1980 return;
1981 }
1982
daniel@transgaming.com12985182012-12-20 20:56:31 +00001983 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001984 {
1985 return;
1986 }
1987
1988 applyState(mode);
1989
daniel@transgaming.com31240482012-11-28 21:06:41 +00001990 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001991 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001992 if (err != GL_NO_ERROR)
1993 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001994 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001995 }
1996
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001997 ProgramBinary *programBinary = getCurrentProgramBinary();
1998
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001999 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002000 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002001 if (err != GL_NO_ERROR)
2002 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002003 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002004 }
2005
2006 applyShaders();
2007 applyTextures();
2008
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002009 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002010 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002011 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002012 }
2013
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002014 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002015 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002016 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002017 }
2018}
2019
2020// Implements glFlush when block is false, glFinish when block is true
2021void Context::sync(bool block)
2022{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002023 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002024}
2025
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002026void Context::recordInvalidEnum()
2027{
2028 mInvalidEnum = true;
2029}
2030
2031void Context::recordInvalidValue()
2032{
2033 mInvalidValue = true;
2034}
2035
2036void Context::recordInvalidOperation()
2037{
2038 mInvalidOperation = true;
2039}
2040
2041void Context::recordOutOfMemory()
2042{
2043 mOutOfMemory = true;
2044}
2045
2046void Context::recordInvalidFramebufferOperation()
2047{
2048 mInvalidFramebufferOperation = true;
2049}
2050
2051// Get one of the recorded errors and clear its flag, if any.
2052// [OpenGL ES 2.0.24] section 2.5 page 13.
2053GLenum Context::getError()
2054{
2055 if (mInvalidEnum)
2056 {
2057 mInvalidEnum = false;
2058
2059 return GL_INVALID_ENUM;
2060 }
2061
2062 if (mInvalidValue)
2063 {
2064 mInvalidValue = false;
2065
2066 return GL_INVALID_VALUE;
2067 }
2068
2069 if (mInvalidOperation)
2070 {
2071 mInvalidOperation = false;
2072
2073 return GL_INVALID_OPERATION;
2074 }
2075
2076 if (mOutOfMemory)
2077 {
2078 mOutOfMemory = false;
2079
2080 return GL_OUT_OF_MEMORY;
2081 }
2082
2083 if (mInvalidFramebufferOperation)
2084 {
2085 mInvalidFramebufferOperation = false;
2086
2087 return GL_INVALID_FRAMEBUFFER_OPERATION;
2088 }
2089
2090 return GL_NO_ERROR;
2091}
2092
2093GLenum Context::getResetStatus()
2094{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002095 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002096 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002097 // mResetStatus will be set by the markContextLost callback
2098 // in the case a notification is sent
2099 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002100 }
2101
2102 GLenum status = mResetStatus;
2103
2104 if (mResetStatus != GL_NO_ERROR)
2105 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002106 ASSERT(mContextLost);
2107
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002108 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002109 {
2110 mResetStatus = GL_NO_ERROR;
2111 }
2112 }
2113
2114 return status;
2115}
2116
2117bool Context::isResetNotificationEnabled()
2118{
2119 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2120}
2121
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002122int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002123{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002124 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002125}
2126
2127float Context::getMaximumPointSize() const
2128{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002129 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002130}
2131
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002132unsigned int Context::getMaximumCombinedTextureImageUnits() const
2133{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002134 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002135}
2136
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002137int Context::getMaxSupportedSamples() const
2138{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002139 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002140}
2141
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002142bool Context::supportsEventQueries() const
2143{
2144 return mSupportsEventQueries;
2145}
2146
2147bool Context::supportsOcclusionQueries() const
2148{
2149 return mSupportsOcclusionQueries;
2150}
2151
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002152bool Context::supportsBGRATextures() const
2153{
2154 return mSupportsBGRATextures;
2155}
2156
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002157bool Context::supportsDXT1Textures() const
2158{
2159 return mSupportsDXT1Textures;
2160}
2161
2162bool Context::supportsDXT3Textures() const
2163{
2164 return mSupportsDXT3Textures;
2165}
2166
2167bool Context::supportsDXT5Textures() const
2168{
2169 return mSupportsDXT5Textures;
2170}
2171
2172bool Context::supportsFloat32Textures() const
2173{
2174 return mSupportsFloat32Textures;
2175}
2176
2177bool Context::supportsFloat32LinearFilter() const
2178{
2179 return mSupportsFloat32LinearFilter;
2180}
2181
2182bool Context::supportsFloat32RenderableTextures() const
2183{
2184 return mSupportsFloat32RenderableTextures;
2185}
2186
2187bool Context::supportsFloat16Textures() const
2188{
2189 return mSupportsFloat16Textures;
2190}
2191
2192bool Context::supportsFloat16LinearFilter() const
2193{
2194 return mSupportsFloat16LinearFilter;
2195}
2196
2197bool Context::supportsFloat16RenderableTextures() const
2198{
2199 return mSupportsFloat16RenderableTextures;
2200}
2201
2202int Context::getMaximumRenderbufferDimension() const
2203{
2204 return mMaxRenderbufferDimension;
2205}
2206
2207int Context::getMaximumTextureDimension() const
2208{
2209 return mMaxTextureDimension;
2210}
2211
2212int Context::getMaximumCubeTextureDimension() const
2213{
2214 return mMaxCubeTextureDimension;
2215}
2216
2217int Context::getMaximumTextureLevel() const
2218{
2219 return mMaxTextureLevel;
2220}
2221
2222bool Context::supportsLuminanceTextures() const
2223{
2224 return mSupportsLuminanceTextures;
2225}
2226
2227bool Context::supportsLuminanceAlphaTextures() const
2228{
2229 return mSupportsLuminanceAlphaTextures;
2230}
2231
2232bool Context::supportsDepthTextures() const
2233{
2234 return mSupportsDepthTextures;
2235}
2236
2237bool Context::supports32bitIndices() const
2238{
2239 return mSupports32bitIndices;
2240}
2241
2242bool Context::supportsNonPower2Texture() const
2243{
2244 return mSupportsNonPower2Texture;
2245}
2246
2247bool Context::supportsInstancing() const
2248{
2249 return mSupportsInstancing;
2250}
2251
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002252bool Context::supportsTextureFilterAnisotropy() const
2253{
2254 return mSupportsTextureFilterAnisotropy;
2255}
2256
2257float Context::getTextureMaxAnisotropy() const
2258{
2259 return mMaxTextureAnisotropy;
2260}
2261
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002262bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2263{
2264 Framebuffer *framebuffer = getReadFramebuffer();
2265 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2266 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002267 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002268 }
2269
2270 Renderbuffer *renderbuffer = framebuffer->getColorbuffer();
2271 if (!renderbuffer)
2272 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002273 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002274 }
2275
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002276 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2277 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002278
2279 return true;
2280}
2281
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002282void Context::detachBuffer(GLuint buffer)
2283{
2284 // [OpenGL ES 2.0.24] section 2.9 page 22:
2285 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2286 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2287
2288 if (mState.arrayBuffer.id() == buffer)
2289 {
2290 mState.arrayBuffer.set(NULL);
2291 }
2292
2293 if (mState.elementArrayBuffer.id() == buffer)
2294 {
2295 mState.elementArrayBuffer.set(NULL);
2296 }
2297
2298 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2299 {
2300 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2301 {
2302 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2303 }
2304 }
2305}
2306
2307void Context::detachTexture(GLuint texture)
2308{
2309 // [OpenGL ES 2.0.24] section 3.8 page 84:
2310 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2311 // rebound to texture object zero
2312
2313 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2314 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002315 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002316 {
2317 if (mState.samplerTexture[type][sampler].id() == texture)
2318 {
2319 mState.samplerTexture[type][sampler].set(NULL);
2320 }
2321 }
2322 }
2323
2324 // [OpenGL ES 2.0.24] section 4.4 page 112:
2325 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2326 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2327 // image was attached in the currently bound framebuffer.
2328
2329 Framebuffer *readFramebuffer = getReadFramebuffer();
2330 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2331
2332 if (readFramebuffer)
2333 {
2334 readFramebuffer->detachTexture(texture);
2335 }
2336
2337 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2338 {
2339 drawFramebuffer->detachTexture(texture);
2340 }
2341}
2342
2343void Context::detachFramebuffer(GLuint framebuffer)
2344{
2345 // [OpenGL ES 2.0.24] section 4.4 page 107:
2346 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2347 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2348
2349 if (mState.readFramebuffer == framebuffer)
2350 {
2351 bindReadFramebuffer(0);
2352 }
2353
2354 if (mState.drawFramebuffer == framebuffer)
2355 {
2356 bindDrawFramebuffer(0);
2357 }
2358}
2359
2360void Context::detachRenderbuffer(GLuint renderbuffer)
2361{
2362 // [OpenGL ES 2.0.24] section 4.4 page 109:
2363 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2364 // had been executed with the target RENDERBUFFER and name of zero.
2365
2366 if (mState.renderbuffer.id() == renderbuffer)
2367 {
2368 bindRenderbuffer(0);
2369 }
2370
2371 // [OpenGL ES 2.0.24] section 4.4 page 111:
2372 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2373 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2374 // point to which this image was attached in the currently bound framebuffer.
2375
2376 Framebuffer *readFramebuffer = getReadFramebuffer();
2377 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2378
2379 if (readFramebuffer)
2380 {
2381 readFramebuffer->detachRenderbuffer(renderbuffer);
2382 }
2383
2384 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2385 {
2386 drawFramebuffer->detachRenderbuffer(renderbuffer);
2387 }
2388}
2389
2390Texture *Context::getIncompleteTexture(TextureType type)
2391{
2392 Texture *t = mIncompleteTextures[type].get();
2393
2394 if (t == NULL)
2395 {
2396 static const GLubyte color[] = { 0, 0, 0, 255 };
2397
2398 switch (type)
2399 {
2400 default:
2401 UNREACHABLE();
2402 // default falls through to TEXTURE_2D
2403
2404 case TEXTURE_2D:
2405 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002406 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002407 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2408 t = incomplete2d;
2409 }
2410 break;
2411
2412 case TEXTURE_CUBE:
2413 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002414 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002415
2416 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2417 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2418 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2419 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2420 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2421 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2422
2423 t = incompleteCube;
2424 }
2425 break;
2426 }
2427
2428 mIncompleteTextures[type].set(t);
2429 }
2430
2431 return t;
2432}
2433
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002434bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002435{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002436 if (drawMode == GL_POINTS)
2437 {
2438 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2439 // which affects varying interpolation. Since the value of gl_PointSize is
2440 // undefined when not written, just skip drawing to avoid unexpected results.
2441 if (!getCurrentProgramBinary()->usesPointSize())
2442 {
2443 // This is stictly speaking not an error, but developers should be
2444 // notified of risking undefined behavior.
2445 ERR("Point rendering without writing to gl_PointSize.");
2446
2447 return true;
2448 }
2449 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002450 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002451 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002452 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002453 {
2454 return true;
2455 }
2456 }
2457
2458 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002459}
2460
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002461void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2462{
2463 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2464
2465 mState.vertexAttribute[index].mCurrentValue[0] = values[0];
2466 mState.vertexAttribute[index].mCurrentValue[1] = values[1];
2467 mState.vertexAttribute[index].mCurrentValue[2] = values[2];
2468 mState.vertexAttribute[index].mCurrentValue[3] = values[3];
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002469}
2470
2471void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2472{
2473 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2474
2475 mState.vertexAttribute[index].mDivisor = divisor;
2476}
2477
2478// keep list sorted in following order
2479// OES extensions
2480// EXT extensions
2481// Vendor extensions
2482void Context::initExtensionString()
2483{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002484 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002485
2486 // OES extensions
2487 if (supports32bitIndices())
2488 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002489 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002490 }
2491
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002492 extensionString += "GL_OES_packed_depth_stencil ";
2493 extensionString += "GL_OES_get_program_binary ";
2494 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002495 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002496 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002497 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002498 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002499
2500 if (supportsFloat16Textures())
2501 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002502 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002503 }
2504 if (supportsFloat16LinearFilter())
2505 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002506 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002507 }
2508 if (supportsFloat32Textures())
2509 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002510 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002511 }
2512 if (supportsFloat32LinearFilter())
2513 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002514 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002515 }
2516
2517 if (supportsNonPower2Texture())
2518 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002519 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002520 }
2521
2522 // Multi-vendor (EXT) extensions
2523 if (supportsOcclusionQueries())
2524 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002525 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002526 }
2527
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002528 extensionString += "GL_EXT_read_format_bgra ";
2529 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002530
2531 if (supportsDXT1Textures())
2532 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002533 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002534 }
2535
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002536 if (supportsTextureFilterAnisotropy())
2537 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002538 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002539 }
2540
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002541 if (supportsBGRATextures())
2542 {
2543 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2544 }
2545
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002546 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002547
2548 // ANGLE-specific extensions
2549 if (supportsDepthTextures())
2550 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002551 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002552 }
2553
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002554 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002555 if (getMaxSupportedSamples() != 0)
2556 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002557 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002558 }
2559
2560 if (supportsInstancing())
2561 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002562 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002563 }
2564
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002565 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002566
2567 if (supportsDXT3Textures())
2568 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002569 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002570 }
2571 if (supportsDXT5Textures())
2572 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002573 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002574 }
2575
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002576 extensionString += "GL_ANGLE_texture_usage ";
2577 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002578
2579 // Other vendor-specific extensions
2580 if (supportsEventQueries())
2581 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002582 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002583 }
2584
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002585 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002586 if (end != std::string::npos)
2587 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002588 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002589 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002590
2591 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002592}
2593
2594const char *Context::getExtensionString() const
2595{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002596 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002597}
2598
2599void Context::initRendererString()
2600{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002601 std::ostringstream rendererString;
2602 rendererString << "ANGLE (";
2603 rendererString << mRenderer->getRendererDescription();
2604 rendererString << ")";
2605
2606 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002607}
2608
2609const char *Context::getRendererString() const
2610{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002611 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002612}
2613
2614void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2615 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2616 GLbitfield mask)
2617{
2618 Framebuffer *readFramebuffer = getReadFramebuffer();
2619 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2620
2621 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2622 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2623 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002624 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002625 }
2626
2627 if (drawFramebuffer->getSamples() != 0)
2628 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002629 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002630 }
2631
2632 int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth();
2633 int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight();
2634 int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth();
2635 int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight();
2636
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002637 Rectangle sourceRect;
2638 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002639
2640 if (srcX0 < srcX1)
2641 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002642 sourceRect.x = srcX0;
2643 destRect.x = dstX0;
2644 sourceRect.width = srcX1 - srcX0;
2645 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002646 }
2647 else
2648 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002649 sourceRect.x = srcX1;
2650 destRect.x = dstX1;
2651 sourceRect.width = srcX0 - srcX1;
2652 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002653 }
2654
2655 if (srcY0 < srcY1)
2656 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002657 sourceRect.height = srcY1 - srcY0;
2658 destRect.height = dstY1 - dstY0;
2659 sourceRect.y = srcY0;
2660 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002661 }
2662 else
2663 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002664 sourceRect.height = srcY0 - srcY1;
2665 destRect.height = dstY0 - srcY1;
2666 sourceRect.y = srcY1;
2667 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002668 }
2669
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002670 Rectangle sourceScissoredRect = sourceRect;
2671 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002672
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002673 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002674 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002675 // Only write to parts of the destination framebuffer which pass the scissor test.
2676 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002677 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002678 int xDiff = mState.scissor.x - destRect.x;
2679 destScissoredRect.x = mState.scissor.x;
2680 destScissoredRect.width -= xDiff;
2681 sourceScissoredRect.x += xDiff;
2682 sourceScissoredRect.width -= xDiff;
2683
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002684 }
2685
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002686 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002687 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002688 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2689 destScissoredRect.width -= xDiff;
2690 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002691 }
2692
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002693 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002694 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002695 int yDiff = mState.scissor.y - destRect.y;
2696 destScissoredRect.y = mState.scissor.y;
2697 destScissoredRect.height -= yDiff;
2698 sourceScissoredRect.y += yDiff;
2699 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002700 }
2701
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002702 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002703 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002704 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2705 destScissoredRect.height -= yDiff;
2706 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002707 }
2708 }
2709
2710 bool blitRenderTarget = false;
2711 bool blitDepthStencil = false;
2712
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002713 Rectangle sourceTrimmedRect = sourceScissoredRect;
2714 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002715
2716 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2717 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002718 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002719 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002720 int xDiff = 0 - sourceTrimmedRect.x;
2721 sourceTrimmedRect.x = 0;
2722 sourceTrimmedRect.width -= xDiff;
2723 destTrimmedRect.x += xDiff;
2724 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002725 }
2726
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002727 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002728 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002729 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2730 sourceTrimmedRect.width -= xDiff;
2731 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002732 }
2733
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002734 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002735 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002736 int yDiff = 0 - sourceTrimmedRect.y;
2737 sourceTrimmedRect.y = 0;
2738 sourceTrimmedRect.height -= yDiff;
2739 destTrimmedRect.y += yDiff;
2740 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002741 }
2742
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002743 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002744 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002745 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2746 sourceTrimmedRect.height -= yDiff;
2747 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002748 }
2749
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002750 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002751 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002752 int xDiff = 0 - destTrimmedRect.x;
2753 destTrimmedRect.x = 0;
2754 destTrimmedRect.width -= xDiff;
2755 sourceTrimmedRect.x += xDiff;
2756 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002757 }
2758
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002759 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002760 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002761 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2762 destTrimmedRect.width -= xDiff;
2763 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002764 }
2765
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002766 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002767 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002768 int yDiff = 0 - destTrimmedRect.y;
2769 destTrimmedRect.y = 0;
2770 destTrimmedRect.height -= yDiff;
2771 sourceTrimmedRect.y += yDiff;
2772 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002773 }
2774
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002775 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002776 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002777 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2778 destTrimmedRect.height -= yDiff;
2779 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002780 }
2781
2782 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002783 if (sourceTrimmedRect.height < readBufferHeight ||
2784 sourceTrimmedRect.width < readBufferWidth ||
2785 destTrimmedRect.height < drawBufferHeight ||
2786 destTrimmedRect.width < drawBufferWidth ||
2787 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002788 {
2789 partialBufferCopy = true;
2790 }
2791
2792 if (mask & GL_COLOR_BUFFER_BIT)
2793 {
2794 const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2795 readFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2796 const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2797 drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2798 if (!validReadType || !validDrawType ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002799 readFramebuffer->getColorbuffer()->getActualFormat() != drawFramebuffer->getColorbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002800 {
2801 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002802 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002803 }
2804
2805 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2806 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002807 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002808 }
2809
2810 blitRenderTarget = true;
2811
2812 }
2813
2814 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2815 {
2816 Renderbuffer *readDSBuffer = NULL;
2817 Renderbuffer *drawDSBuffer = NULL;
2818
2819 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2820 // both a depth and stencil buffer, it will be the same buffer.
2821
2822 if (mask & GL_DEPTH_BUFFER_BIT)
2823 {
2824 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2825 {
2826 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002827 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002828 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002829 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002830 }
2831
2832 blitDepthStencil = true;
2833 readDSBuffer = readFramebuffer->getDepthbuffer();
2834 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2835 }
2836 }
2837
2838 if (mask & GL_STENCIL_BUFFER_BIT)
2839 {
2840 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2841 {
2842 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002843 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002844 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002845 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002846 }
2847
2848 blitDepthStencil = true;
2849 readDSBuffer = readFramebuffer->getStencilbuffer();
2850 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2851 }
2852 }
2853
2854 if (partialBufferCopy)
2855 {
2856 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002857 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002858 }
2859
2860 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2861 (readDSBuffer && readDSBuffer->getSamples() != 0))
2862 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002863 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002864 }
2865 }
2866
2867 if (blitRenderTarget || blitDepthStencil)
2868 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00002869 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002870 }
2871}
2872
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002873}
2874
2875extern "C"
2876{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002877gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002878{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002879 return new gl::Context(shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002880}
2881
2882void glDestroyContext(gl::Context *context)
2883{
2884 delete context;
2885
2886 if (context == gl::getContext())
2887 {
2888 gl::makeCurrent(NULL, NULL, NULL);
2889 }
2890}
2891
2892void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
2893{
2894 gl::makeCurrent(context, display, surface);
2895}
2896
2897gl::Context *glGetCurrentContext()
2898{
2899 return gl::getContext();
2900}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002901
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002902}