daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 12 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 16 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 18 | namespace gl |
| 19 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 20 | unsigned int Program::mCurrentSerial = 1; |
| 21 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 22 | std::string str(int i) |
| 23 | { |
| 24 | char buffer[20]; |
| 25 | sprintf(buffer, "%d", i); |
| 26 | return buffer; |
| 27 | } |
| 28 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 29 | Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 30 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 31 | int bytes = UniformTypeSize(type) * arraySize; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 32 | data = new unsigned char[bytes]; |
| 33 | memset(data, 0, bytes); |
| 34 | dirty = true; |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 35 | handlesSet = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 36 | } |
| 37 | |
| 38 | Uniform::~Uniform() |
| 39 | { |
| 40 | delete[] data; |
| 41 | } |
| 42 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 43 | UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index) |
| 44 | : name(name), element(element), index(index) |
| 45 | { |
| 46 | } |
| 47 | |
daniel@transgaming.com | 73a5db6 | 2010-10-15 17:58:13 +0000 | [diff] [blame] | 48 | Program::Program(ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle), mSerial(issueSerial()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 49 | { |
| 50 | mFragmentShader = NULL; |
| 51 | mVertexShader = NULL; |
| 52 | |
| 53 | mPixelExecutable = NULL; |
| 54 | mVertexExecutable = NULL; |
| 55 | mConstantTablePS = NULL; |
| 56 | mConstantTableVS = NULL; |
| 57 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 58 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 59 | mValidated = false; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 60 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 61 | unlink(); |
| 62 | |
| 63 | mDeleteStatus = false; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 64 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 65 | mRefCount = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 66 | } |
| 67 | |
| 68 | Program::~Program() |
| 69 | { |
| 70 | unlink(true); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 71 | |
| 72 | if (mVertexShader != NULL) |
| 73 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 74 | mVertexShader->release(); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 75 | } |
| 76 | |
| 77 | if (mFragmentShader != NULL) |
| 78 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 79 | mFragmentShader->release(); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 80 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 81 | } |
| 82 | |
| 83 | bool Program::attachShader(Shader *shader) |
| 84 | { |
| 85 | if (shader->getType() == GL_VERTEX_SHADER) |
| 86 | { |
| 87 | if (mVertexShader) |
| 88 | { |
| 89 | return false; |
| 90 | } |
| 91 | |
| 92 | mVertexShader = (VertexShader*)shader; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 93 | mVertexShader->addRef(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 94 | } |
| 95 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 96 | { |
| 97 | if (mFragmentShader) |
| 98 | { |
| 99 | return false; |
| 100 | } |
| 101 | |
| 102 | mFragmentShader = (FragmentShader*)shader; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 103 | mFragmentShader->addRef(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 104 | } |
| 105 | else UNREACHABLE(); |
| 106 | |
| 107 | return true; |
| 108 | } |
| 109 | |
| 110 | bool Program::detachShader(Shader *shader) |
| 111 | { |
| 112 | if (shader->getType() == GL_VERTEX_SHADER) |
| 113 | { |
| 114 | if (mVertexShader != shader) |
| 115 | { |
| 116 | return false; |
| 117 | } |
| 118 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 119 | mVertexShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 120 | mVertexShader = NULL; |
| 121 | } |
| 122 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 123 | { |
| 124 | if (mFragmentShader != shader) |
| 125 | { |
| 126 | return false; |
| 127 | } |
| 128 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 129 | mFragmentShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 130 | mFragmentShader = NULL; |
| 131 | } |
| 132 | else UNREACHABLE(); |
| 133 | |
| 134 | unlink(); |
| 135 | |
| 136 | return true; |
| 137 | } |
| 138 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 139 | int Program::getAttachedShadersCount() const |
| 140 | { |
| 141 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 142 | } |
| 143 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 144 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 145 | { |
| 146 | return mPixelExecutable; |
| 147 | } |
| 148 | |
| 149 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 150 | { |
| 151 | return mVertexExecutable; |
| 152 | } |
| 153 | |
| 154 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 155 | { |
| 156 | if (index < MAX_VERTEX_ATTRIBS) |
| 157 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 158 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 159 | { |
| 160 | mAttributeBinding[i].erase(name); |
| 161 | } |
| 162 | |
| 163 | mAttributeBinding[index].insert(name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 164 | } |
| 165 | } |
| 166 | |
| 167 | GLuint Program::getAttributeLocation(const char *name) |
| 168 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 169 | if (name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 170 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 171 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 172 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 173 | if (mLinkedAttribute[index].name == std::string(name)) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 174 | { |
| 175 | return index; |
| 176 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 177 | } |
| 178 | } |
| 179 | |
| 180 | return -1; |
| 181 | } |
| 182 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 183 | int Program::getSemanticIndex(int attributeIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 184 | { |
| 185 | if (attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS) |
| 186 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 187 | return mSemanticIndex[attributeIndex]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 188 | } |
| 189 | |
| 190 | return -1; |
| 191 | } |
| 192 | |
| 193 | // Returns the index of the texture unit corresponding to a Direct3D 9 sampler |
| 194 | // index referenced in the compiled HLSL shader |
| 195 | GLint Program::getSamplerMapping(unsigned int samplerIndex) |
| 196 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 197 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 198 | |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 199 | GLint logicalTextureUnit = -1; |
| 200 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 201 | if (mSamplers[samplerIndex].active) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 202 | { |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 203 | logicalTextureUnit = mSamplers[samplerIndex].logicalTextureUnit; |
| 204 | } |
| 205 | |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 206 | if (logicalTextureUnit >= 0 && logicalTextureUnit < MAX_TEXTURE_IMAGE_UNITS) |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 207 | { |
| 208 | return logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 209 | } |
| 210 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 211 | return -1; |
| 212 | } |
| 213 | |
| 214 | SamplerType Program::getSamplerType(unsigned int samplerIndex) |
| 215 | { |
| 216 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 217 | assert(mSamplers[samplerIndex].active); |
| 218 | |
| 219 | return mSamplers[samplerIndex].type; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 220 | } |
| 221 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 222 | GLint Program::getUniformLocation(const char *name, bool decorated) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 223 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 224 | std::string _name = decorated ? name : decorate(name); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 225 | int subscript = 0; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 226 | |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 227 | // Strip any trailing array operator and retrieve the subscript |
| 228 | size_t open = _name.find_last_of('['); |
| 229 | size_t close = _name.find_last_of(']'); |
| 230 | if (open != std::string::npos && close == _name.length() - 1) |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 231 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 232 | subscript = atoi(_name.substr(open + 1).c_str()); |
| 233 | _name.erase(open); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 234 | } |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 235 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 236 | unsigned int numUniforms = mUniformIndex.size(); |
| 237 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 238 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 239 | if (mUniformIndex[location].name == _name && |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 240 | mUniformIndex[location].element == subscript) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 241 | { |
| 242 | return location; |
| 243 | } |
| 244 | } |
| 245 | |
| 246 | return -1; |
| 247 | } |
| 248 | |
| 249 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 250 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 251 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 252 | { |
| 253 | return false; |
| 254 | } |
| 255 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 256 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 257 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 258 | |
| 259 | if (targetUniform->type == GL_FLOAT) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 260 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 261 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 262 | |
| 263 | if (arraySize == 1 && count > 1) |
| 264 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 265 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 266 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 267 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 268 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat), |
| 269 | v, sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 270 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 271 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 272 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 273 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 274 | |
| 275 | if (arraySize == 1 && count > 1) |
| 276 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 277 | |
| 278 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 279 | GLboolean *boolParams = new GLboolean[count]; |
| 280 | |
| 281 | for (int i = 0; i < count; ++i) |
| 282 | { |
| 283 | if (v[i] == 0.0f) |
| 284 | { |
| 285 | boolParams[i] = GL_FALSE; |
| 286 | } |
| 287 | else |
| 288 | { |
| 289 | boolParams[i] = GL_TRUE; |
| 290 | } |
| 291 | } |
| 292 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 293 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 294 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 295 | |
| 296 | delete [] boolParams; |
| 297 | } |
| 298 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 299 | { |
| 300 | return false; |
| 301 | } |
| 302 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 303 | return true; |
| 304 | } |
| 305 | |
| 306 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 307 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 308 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 309 | { |
| 310 | return false; |
| 311 | } |
| 312 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 313 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 314 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 315 | |
| 316 | if (targetUniform->type == GL_FLOAT_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 317 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 318 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 319 | |
| 320 | if (arraySize == 1 && count > 1) |
| 321 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 322 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 323 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 324 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 325 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 2, |
| 326 | v, 2 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 327 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 328 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 329 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 330 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 331 | |
| 332 | if (arraySize == 1 && count > 1) |
| 333 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 334 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 335 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
| 336 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 337 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 338 | |
| 339 | for (int i = 0; i < count * 2; ++i) |
| 340 | { |
| 341 | if (v[i] == 0.0f) |
| 342 | { |
| 343 | boolParams[i] = GL_FALSE; |
| 344 | } |
| 345 | else |
| 346 | { |
| 347 | boolParams[i] = GL_TRUE; |
| 348 | } |
| 349 | } |
| 350 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 351 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 352 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 353 | |
| 354 | delete [] boolParams; |
| 355 | } |
| 356 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 357 | { |
| 358 | return false; |
| 359 | } |
| 360 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 361 | return true; |
| 362 | } |
| 363 | |
| 364 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 365 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 366 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 367 | { |
| 368 | return false; |
| 369 | } |
| 370 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 371 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 372 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 373 | |
| 374 | if (targetUniform->type == GL_FLOAT_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 375 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 376 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 377 | |
| 378 | if (arraySize == 1 && count > 1) |
| 379 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 380 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 381 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 382 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 383 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 3, |
| 384 | v, 3 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 385 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 386 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 387 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 388 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 389 | |
| 390 | if (arraySize == 1 && count > 1) |
| 391 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 392 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 393 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 394 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 395 | |
| 396 | for (int i = 0; i < count * 3; ++i) |
| 397 | { |
| 398 | if (v[i] == 0.0f) |
| 399 | { |
| 400 | boolParams[i] = GL_FALSE; |
| 401 | } |
| 402 | else |
| 403 | { |
| 404 | boolParams[i] = GL_TRUE; |
| 405 | } |
| 406 | } |
| 407 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 408 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 409 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 410 | |
| 411 | delete [] boolParams; |
| 412 | } |
| 413 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 414 | { |
| 415 | return false; |
| 416 | } |
| 417 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 418 | return true; |
| 419 | } |
| 420 | |
| 421 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 422 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 423 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 424 | { |
| 425 | return false; |
| 426 | } |
| 427 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 428 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 429 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 430 | |
| 431 | if (targetUniform->type == GL_FLOAT_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 432 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 433 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 434 | |
| 435 | if (arraySize == 1 && count > 1) |
| 436 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 437 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 438 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 439 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 440 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 441 | v, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 442 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 443 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 444 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 445 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 446 | |
| 447 | if (arraySize == 1 && count > 1) |
| 448 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 449 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 450 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 451 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 452 | |
| 453 | for (int i = 0; i < count * 4; ++i) |
| 454 | { |
| 455 | if (v[i] == 0.0f) |
| 456 | { |
| 457 | boolParams[i] = GL_FALSE; |
| 458 | } |
| 459 | else |
| 460 | { |
| 461 | boolParams[i] = GL_TRUE; |
| 462 | } |
| 463 | } |
| 464 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 465 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 466 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 467 | |
| 468 | delete [] boolParams; |
| 469 | } |
| 470 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 471 | { |
| 472 | return false; |
| 473 | } |
| 474 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 475 | return true; |
| 476 | } |
| 477 | |
| 478 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 479 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 480 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 481 | { |
| 482 | return false; |
| 483 | } |
| 484 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 485 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 486 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 487 | |
| 488 | if (targetUniform->type != GL_FLOAT_MAT2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 489 | { |
| 490 | return false; |
| 491 | } |
| 492 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 493 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 494 | |
| 495 | if (arraySize == 1 && count > 1) |
| 496 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 497 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 498 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 499 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 500 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 501 | value, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 502 | |
| 503 | return true; |
| 504 | } |
| 505 | |
| 506 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 507 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 508 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 509 | { |
| 510 | return false; |
| 511 | } |
| 512 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 513 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 514 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 515 | |
| 516 | if (targetUniform->type != GL_FLOAT_MAT3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 517 | { |
| 518 | return false; |
| 519 | } |
| 520 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 521 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 522 | |
| 523 | if (arraySize == 1 && count > 1) |
| 524 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 525 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 526 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 527 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 528 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 9, |
| 529 | value, 9 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 530 | |
| 531 | return true; |
| 532 | } |
| 533 | |
| 534 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 535 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 536 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 537 | { |
| 538 | return false; |
| 539 | } |
| 540 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 541 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 542 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 543 | |
| 544 | if (targetUniform->type != GL_FLOAT_MAT4) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 545 | { |
| 546 | return false; |
| 547 | } |
| 548 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 549 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 550 | |
| 551 | if (arraySize == 1 && count > 1) |
| 552 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 553 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 554 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 555 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 556 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16, |
| 557 | value, 16 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 558 | |
| 559 | return true; |
| 560 | } |
| 561 | |
| 562 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 563 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 564 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 565 | { |
| 566 | return false; |
| 567 | } |
| 568 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 569 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 570 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 571 | |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 572 | if (targetUniform->type == GL_INT || |
| 573 | targetUniform->type == GL_SAMPLER_2D || |
| 574 | targetUniform->type == GL_SAMPLER_CUBE) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 575 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 576 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 577 | |
| 578 | if (arraySize == 1 && count > 1) |
| 579 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 580 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 581 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 582 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 583 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint), |
| 584 | v, sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 585 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 586 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 587 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 588 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 589 | |
| 590 | if (arraySize == 1 && count > 1) |
| 591 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 592 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 593 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 594 | GLboolean *boolParams = new GLboolean[count]; |
| 595 | |
| 596 | for (int i = 0; i < count; ++i) |
| 597 | { |
| 598 | if (v[i] == 0) |
| 599 | { |
| 600 | boolParams[i] = GL_FALSE; |
| 601 | } |
| 602 | else |
| 603 | { |
| 604 | boolParams[i] = GL_TRUE; |
| 605 | } |
| 606 | } |
| 607 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 608 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 609 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 610 | |
| 611 | delete [] boolParams; |
| 612 | } |
| 613 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 614 | { |
| 615 | return false; |
| 616 | } |
| 617 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 618 | return true; |
| 619 | } |
| 620 | |
| 621 | bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 622 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 623 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 624 | { |
| 625 | return false; |
| 626 | } |
| 627 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 628 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 629 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 630 | |
| 631 | if (targetUniform->type == GL_INT_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 632 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 633 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 634 | |
| 635 | if (arraySize == 1 && count > 1) |
| 636 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 637 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 638 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 639 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 640 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2, |
| 641 | v, 2 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 642 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 643 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 644 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 645 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 646 | |
| 647 | if (arraySize == 1 && count > 1) |
| 648 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 649 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 650 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 651 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 652 | |
| 653 | for (int i = 0; i < count * 2; ++i) |
| 654 | { |
| 655 | if (v[i] == 0) |
| 656 | { |
| 657 | boolParams[i] = GL_FALSE; |
| 658 | } |
| 659 | else |
| 660 | { |
| 661 | boolParams[i] = GL_TRUE; |
| 662 | } |
| 663 | } |
| 664 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 665 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 666 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 667 | |
| 668 | delete [] boolParams; |
| 669 | } |
| 670 | else |
| 671 | { |
| 672 | return false; |
| 673 | } |
| 674 | |
| 675 | return true; |
| 676 | } |
| 677 | |
| 678 | bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 679 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 680 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 681 | { |
| 682 | return false; |
| 683 | } |
| 684 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 685 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 686 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 687 | |
| 688 | if (targetUniform->type == GL_INT_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 689 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 690 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 691 | |
| 692 | if (arraySize == 1 && count > 1) |
| 693 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 694 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 695 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 696 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 697 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3, |
| 698 | v, 3 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 699 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 700 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 701 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 702 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 703 | |
| 704 | if (arraySize == 1 && count > 1) |
| 705 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 706 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 707 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 708 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 709 | |
| 710 | for (int i = 0; i < count * 3; ++i) |
| 711 | { |
| 712 | if (v[i] == 0) |
| 713 | { |
| 714 | boolParams[i] = GL_FALSE; |
| 715 | } |
| 716 | else |
| 717 | { |
| 718 | boolParams[i] = GL_TRUE; |
| 719 | } |
| 720 | } |
| 721 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 722 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 723 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 724 | |
| 725 | delete [] boolParams; |
| 726 | } |
| 727 | else |
| 728 | { |
| 729 | return false; |
| 730 | } |
| 731 | |
| 732 | return true; |
| 733 | } |
| 734 | |
| 735 | bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 736 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 737 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 738 | { |
| 739 | return false; |
| 740 | } |
| 741 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 742 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 743 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 744 | |
| 745 | if (targetUniform->type == GL_INT_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 746 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 747 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 748 | |
| 749 | if (arraySize == 1 && count > 1) |
| 750 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 751 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 752 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 753 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 754 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4, |
| 755 | v, 4 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 756 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 757 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 758 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 759 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 760 | |
| 761 | if (arraySize == 1 && count > 1) |
| 762 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 763 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 764 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 765 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 766 | |
| 767 | for (int i = 0; i < count * 4; ++i) |
| 768 | { |
| 769 | if (v[i] == 0) |
| 770 | { |
| 771 | boolParams[i] = GL_FALSE; |
| 772 | } |
| 773 | else |
| 774 | { |
| 775 | boolParams[i] = GL_TRUE; |
| 776 | } |
| 777 | } |
| 778 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 779 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 780 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 781 | |
| 782 | delete [] boolParams; |
| 783 | } |
| 784 | else |
| 785 | { |
| 786 | return false; |
| 787 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 788 | |
| 789 | return true; |
| 790 | } |
| 791 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 792 | bool Program::getUniformfv(GLint location, GLfloat *params) |
| 793 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 794 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 795 | { |
| 796 | return false; |
| 797 | } |
| 798 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 799 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 800 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 801 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 802 | |
| 803 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 804 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 805 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 806 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 807 | GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 808 | |
| 809 | for (unsigned int i = 0; i < count; ++i) |
| 810 | { |
| 811 | params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f; |
| 812 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 813 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 814 | break; |
| 815 | case GL_FLOAT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 816 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLfloat), |
| 817 | count * sizeof(GLfloat)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 818 | break; |
| 819 | case GL_INT: |
| 820 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 821 | GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 822 | |
| 823 | for (unsigned int i = 0; i < count; ++i) |
| 824 | { |
| 825 | params[i] = (float)intParams[i]; |
| 826 | } |
| 827 | } |
| 828 | break; |
| 829 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 830 | } |
| 831 | |
| 832 | return true; |
| 833 | } |
| 834 | |
| 835 | bool Program::getUniformiv(GLint location, GLint *params) |
| 836 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 837 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 838 | { |
| 839 | return false; |
| 840 | } |
| 841 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 842 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 843 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 844 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 845 | |
| 846 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 847 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 848 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 849 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 850 | GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 851 | |
| 852 | for (unsigned int i = 0; i < count; ++i) |
| 853 | { |
| 854 | params[i] = (GLint)boolParams[i]; |
| 855 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 856 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 857 | break; |
| 858 | case GL_FLOAT: |
| 859 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 860 | GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 861 | |
| 862 | for (unsigned int i = 0; i < count; ++i) |
| 863 | { |
| 864 | params[i] = (GLint)floatParams[i]; |
| 865 | } |
| 866 | } |
| 867 | break; |
| 868 | case GL_INT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 869 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLint), |
| 870 | count * sizeof(GLint)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 871 | break; |
| 872 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 873 | } |
| 874 | |
| 875 | return true; |
| 876 | } |
| 877 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 878 | void Program::dirtyAllUniforms() |
| 879 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 880 | unsigned int numUniforms = mUniforms.size(); |
| 881 | for (unsigned int index = 0; index < numUniforms; index++) |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 882 | { |
| 883 | mUniforms[index]->dirty = true; |
| 884 | } |
| 885 | } |
| 886 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 887 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 888 | void Program::applyUniforms() |
| 889 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 890 | unsigned int numUniforms = mUniformIndex.size(); |
| 891 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 892 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 893 | if (mUniformIndex[location].element != 0) |
| 894 | { |
| 895 | continue; |
| 896 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 897 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 898 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 899 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 900 | if (targetUniform->dirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 901 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 902 | int arraySize = targetUniform->arraySize; |
| 903 | GLfloat *f = (GLfloat*)targetUniform->data; |
| 904 | GLint *i = (GLint*)targetUniform->data; |
| 905 | GLboolean *b = (GLboolean*)targetUniform->data; |
| 906 | |
| 907 | switch (targetUniform->type) |
| 908 | { |
| 909 | case GL_BOOL: applyUniform1bv(location, arraySize, b); break; |
| 910 | case GL_BOOL_VEC2: applyUniform2bv(location, arraySize, b); break; |
| 911 | case GL_BOOL_VEC3: applyUniform3bv(location, arraySize, b); break; |
| 912 | case GL_BOOL_VEC4: applyUniform4bv(location, arraySize, b); break; |
| 913 | case GL_FLOAT: applyUniform1fv(location, arraySize, f); break; |
| 914 | case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break; |
| 915 | case GL_FLOAT_VEC3: applyUniform3fv(location, arraySize, f); break; |
| 916 | case GL_FLOAT_VEC4: applyUniform4fv(location, arraySize, f); break; |
| 917 | case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break; |
| 918 | case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, arraySize, f); break; |
| 919 | case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, arraySize, f); break; |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 920 | case GL_SAMPLER_2D: |
| 921 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 922 | case GL_INT: applyUniform1iv(location, arraySize, i); break; |
| 923 | case GL_INT_VEC2: applyUniform2iv(location, arraySize, i); break; |
| 924 | case GL_INT_VEC3: applyUniform3iv(location, arraySize, i); break; |
| 925 | case GL_INT_VEC4: applyUniform4iv(location, arraySize, i); break; |
| 926 | default: |
| 927 | UNREACHABLE(); |
| 928 | } |
| 929 | |
| 930 | targetUniform->dirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 931 | } |
| 932 | } |
| 933 | } |
| 934 | |
| 935 | // Compiles the HLSL code of the attached shaders into executable binaries |
| 936 | ID3DXBuffer *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
| 937 | { |
| 938 | if (!hlsl) |
| 939 | { |
| 940 | return NULL; |
| 941 | } |
| 942 | |
| 943 | ID3DXBuffer *binary = NULL; |
| 944 | ID3DXBuffer *errorMessage = NULL; |
| 945 | |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 946 | DWORD result; |
| 947 | if (perfActive()) |
| 948 | { |
| 949 | DWORD flags = D3DXSHADER_DEBUG; |
| 950 | #ifndef NDEBUG |
| 951 | flags |= D3DXSHADER_SKIPOPTIMIZATION; |
| 952 | #endif |
| 953 | |
| 954 | std::string sourcePath = getTempPath(); |
| 955 | std::string sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl); |
| 956 | writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size()); |
| 957 | |
| 958 | result = D3DXCompileShader(sourceText.c_str(), sourceText.size(), NULL, NULL, "main", profile, flags, &binary, &errorMessage, constantTable); |
| 959 | } |
| 960 | else |
| 961 | { |
| 962 | result = D3DXCompileShader(hlsl, (UINT)strlen(hlsl), NULL, NULL, "main", profile, 0, &binary, &errorMessage, constantTable); |
| 963 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 964 | |
| 965 | if (SUCCEEDED(result)) |
| 966 | { |
| 967 | return binary; |
| 968 | } |
| 969 | |
| 970 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 971 | { |
| 972 | return error(GL_OUT_OF_MEMORY, (ID3DXBuffer*)NULL); |
| 973 | } |
| 974 | |
| 975 | if (errorMessage) |
| 976 | { |
| 977 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 978 | |
daniel@transgaming.com | 0df1687 | 2010-05-12 16:51:08 +0000 | [diff] [blame] | 979 | appendToInfoLog("%s\n", message); |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 980 | TRACE("\n%s", hlsl); |
| 981 | TRACE("\n%s", message); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 982 | } |
| 983 | |
| 984 | return NULL; |
| 985 | } |
| 986 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 987 | // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 |
| 988 | // Returns the number of used varying registers, or -1 if unsuccesful |
| 989 | int Program::packVaryings(const Varying *packing[][4]) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 990 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 991 | Context *context = getContext(); |
| 992 | const int maxVaryingVectors = context->getMaximumVaryingVectors(); |
| 993 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 994 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 995 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 996 | int n = VariableRowCount(varying->type) * varying->size; |
| 997 | int m = VariableColumnCount(varying->type); |
| 998 | bool success = false; |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 999 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1000 | if (m == 2 || m == 3 || m == 4) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1001 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1002 | for (int r = 0; r <= maxVaryingVectors - n && !success; r++) |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1003 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1004 | bool available = true; |
| 1005 | |
| 1006 | for (int y = 0; y < n && available; y++) |
| 1007 | { |
| 1008 | for (int x = 0; x < m && available; x++) |
| 1009 | { |
| 1010 | if (packing[r + y][x]) |
| 1011 | { |
| 1012 | available = false; |
| 1013 | } |
| 1014 | } |
| 1015 | } |
| 1016 | |
| 1017 | if (available) |
| 1018 | { |
| 1019 | varying->reg = r; |
| 1020 | varying->col = 0; |
| 1021 | |
| 1022 | for (int y = 0; y < n; y++) |
| 1023 | { |
| 1024 | for (int x = 0; x < m; x++) |
| 1025 | { |
| 1026 | packing[r + y][x] = &*varying; |
| 1027 | } |
| 1028 | } |
| 1029 | |
| 1030 | success = true; |
| 1031 | } |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1032 | } |
| 1033 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1034 | if (!success && m == 2) |
| 1035 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1036 | for (int r = maxVaryingVectors - n; r >= 0 && !success; r--) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1037 | { |
| 1038 | bool available = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1039 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1040 | for (int y = 0; y < n && available; y++) |
| 1041 | { |
| 1042 | for (int x = 2; x < 4 && available; x++) |
| 1043 | { |
| 1044 | if (packing[r + y][x]) |
| 1045 | { |
| 1046 | available = false; |
| 1047 | } |
| 1048 | } |
| 1049 | } |
| 1050 | |
| 1051 | if (available) |
| 1052 | { |
| 1053 | varying->reg = r; |
| 1054 | varying->col = 2; |
| 1055 | |
| 1056 | for (int y = 0; y < n; y++) |
| 1057 | { |
| 1058 | for (int x = 2; x < 4; x++) |
| 1059 | { |
| 1060 | packing[r + y][x] = &*varying; |
| 1061 | } |
| 1062 | } |
| 1063 | |
| 1064 | success = true; |
| 1065 | } |
| 1066 | } |
| 1067 | } |
| 1068 | } |
| 1069 | else if (m == 1) |
| 1070 | { |
| 1071 | int space[4] = {0}; |
| 1072 | |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1073 | for (int y = 0; y < maxVaryingVectors; y++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1074 | { |
| 1075 | for (int x = 0; x < 4; x++) |
| 1076 | { |
| 1077 | space[x] += packing[y][x] ? 0 : 1; |
| 1078 | } |
| 1079 | } |
| 1080 | |
| 1081 | int column = 0; |
| 1082 | |
| 1083 | for (int x = 0; x < 4; x++) |
| 1084 | { |
daniel@transgaming.com | 11dd5dd | 2011-02-11 13:28:14 +0000 | [diff] [blame] | 1085 | if (space[x] >= n && space[x] < space[column]) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1086 | { |
| 1087 | column = x; |
| 1088 | } |
| 1089 | } |
| 1090 | |
daniel@transgaming.com | 11dd5dd | 2011-02-11 13:28:14 +0000 | [diff] [blame] | 1091 | if (space[column] >= n) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1092 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1093 | for (int r = 0; r < maxVaryingVectors; r++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1094 | { |
| 1095 | if (!packing[r][column]) |
| 1096 | { |
| 1097 | varying->reg = r; |
| 1098 | |
| 1099 | for (int y = r; y < r + n; y++) |
| 1100 | { |
| 1101 | packing[y][column] = &*varying; |
| 1102 | } |
| 1103 | |
| 1104 | break; |
| 1105 | } |
| 1106 | } |
| 1107 | |
| 1108 | varying->col = column; |
| 1109 | |
| 1110 | success = true; |
| 1111 | } |
| 1112 | } |
| 1113 | else UNREACHABLE(); |
| 1114 | |
| 1115 | if (!success) |
| 1116 | { |
| 1117 | appendToInfoLog("Could not pack varying %s", varying->name.c_str()); |
| 1118 | |
| 1119 | return -1; |
| 1120 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1121 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1122 | |
| 1123 | // Return the number of used registers |
| 1124 | int registers = 0; |
| 1125 | |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1126 | for (int r = 0; r < maxVaryingVectors; r++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1127 | { |
| 1128 | if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3]) |
| 1129 | { |
| 1130 | registers++; |
| 1131 | } |
| 1132 | } |
| 1133 | |
| 1134 | return registers; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1135 | } |
| 1136 | |
| 1137 | bool Program::linkVaryings() |
| 1138 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1139 | if (mPixelHLSL.empty() || mVertexHLSL.empty()) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1140 | { |
| 1141 | return false; |
| 1142 | } |
| 1143 | |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1144 | // Reset the varying register assignments |
| 1145 | for (VaryingList::iterator fragVar = mFragmentShader->varyings.begin(); fragVar != mFragmentShader->varyings.end(); fragVar++) |
| 1146 | { |
| 1147 | fragVar->reg = -1; |
| 1148 | fragVar->col = -1; |
| 1149 | } |
| 1150 | |
| 1151 | for (VaryingList::iterator vtxVar = mVertexShader->varyings.begin(); vtxVar != mVertexShader->varyings.end(); vtxVar++) |
| 1152 | { |
| 1153 | vtxVar->reg = -1; |
| 1154 | vtxVar->col = -1; |
| 1155 | } |
| 1156 | |
| 1157 | // Map the varyings to the register file |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1158 | const Varying *packing[MAX_VARYING_VECTORS_SM3][4] = {NULL}; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1159 | int registers = packVaryings(packing); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1160 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1161 | if (registers < 0) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1162 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1163 | return false; |
| 1164 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1165 | |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1166 | // Write the HLSL input/output declarations |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1167 | Context *context = getContext(); |
| 1168 | const bool sm3 = context->supportsShaderModel3(); |
| 1169 | const int maxVaryingVectors = context->getMaximumVaryingVectors(); |
| 1170 | |
| 1171 | if (registers == maxVaryingVectors && mFragmentShader->mUsesFragCoord) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1172 | { |
| 1173 | appendToInfoLog("No varying registers left to support gl_FragCoord"); |
| 1174 | |
| 1175 | return false; |
| 1176 | } |
| 1177 | |
| 1178 | for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++) |
| 1179 | { |
| 1180 | bool matched = false; |
| 1181 | |
| 1182 | for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++) |
| 1183 | { |
| 1184 | if (output->name == input->name) |
| 1185 | { |
| 1186 | if (output->type != input->type || output->size != input->size) |
| 1187 | { |
| 1188 | appendToInfoLog("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str()); |
| 1189 | |
| 1190 | return false; |
| 1191 | } |
| 1192 | |
| 1193 | output->reg = input->reg; |
| 1194 | output->col = input->col; |
| 1195 | |
| 1196 | matched = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1197 | break; |
| 1198 | } |
| 1199 | } |
| 1200 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1201 | if (!matched) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1202 | { |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1203 | appendToInfoLog("Fragment varying %s does not match any vertex varying", input->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1204 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1205 | return false; |
| 1206 | } |
| 1207 | } |
| 1208 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1209 | std::string varyingSemantic = (sm3 ? "COLOR" : "TEXCOORD"); |
| 1210 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1211 | mVertexHLSL += "struct VS_INPUT\n" |
| 1212 | "{\n"; |
| 1213 | |
| 1214 | int semanticIndex = 0; |
| 1215 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1216 | { |
| 1217 | switch (attribute->type) |
| 1218 | { |
| 1219 | case GL_FLOAT: mVertexHLSL += " float "; break; |
| 1220 | case GL_FLOAT_VEC2: mVertexHLSL += " float2 "; break; |
| 1221 | case GL_FLOAT_VEC3: mVertexHLSL += " float3 "; break; |
| 1222 | case GL_FLOAT_VEC4: mVertexHLSL += " float4 "; break; |
| 1223 | case GL_FLOAT_MAT2: mVertexHLSL += " float2x2 "; break; |
| 1224 | case GL_FLOAT_MAT3: mVertexHLSL += " float3x3 "; break; |
| 1225 | case GL_FLOAT_MAT4: mVertexHLSL += " float4x4 "; break; |
| 1226 | default: UNREACHABLE(); |
| 1227 | } |
| 1228 | |
| 1229 | mVertexHLSL += decorate(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n"; |
| 1230 | |
| 1231 | semanticIndex += VariableRowCount(attribute->type); |
| 1232 | } |
| 1233 | |
| 1234 | mVertexHLSL += "};\n" |
| 1235 | "\n" |
| 1236 | "struct VS_OUTPUT\n" |
| 1237 | "{\n" |
| 1238 | " float4 gl_Position : POSITION;\n"; |
| 1239 | |
| 1240 | for (int r = 0; r < registers; r++) |
| 1241 | { |
| 1242 | int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1)); |
| 1243 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1244 | mVertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1245 | } |
| 1246 | |
| 1247 | if (mFragmentShader->mUsesFragCoord) |
| 1248 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1249 | mVertexHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
| 1250 | } |
| 1251 | |
| 1252 | if (mVertexShader->mUsesPointSize && sm3) |
| 1253 | { |
| 1254 | mVertexHLSL += " float gl_PointSize : PSIZE;\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1255 | } |
| 1256 | |
| 1257 | mVertexHLSL += "};\n" |
| 1258 | "\n" |
| 1259 | "VS_OUTPUT main(VS_INPUT input)\n" |
| 1260 | "{\n"; |
| 1261 | |
| 1262 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1263 | { |
| 1264 | mVertexHLSL += " " + decorate(attribute->name) + " = "; |
| 1265 | |
| 1266 | if (VariableRowCount(attribute->type) > 1) // Matrix |
| 1267 | { |
| 1268 | mVertexHLSL += "transpose"; |
| 1269 | } |
| 1270 | |
| 1271 | mVertexHLSL += "(input." + decorate(attribute->name) + ");\n"; |
| 1272 | } |
| 1273 | |
| 1274 | mVertexHLSL += "\n" |
| 1275 | " gl_main();\n" |
| 1276 | "\n" |
| 1277 | " VS_OUTPUT output;\n" |
| 1278 | " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1279 | " output.gl_Position.y = gl_Position.y - dx_HalfPixelSize.y * gl_Position.w;\n" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1280 | " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" |
| 1281 | " output.gl_Position.w = gl_Position.w;\n"; |
| 1282 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1283 | if (mVertexShader->mUsesPointSize && sm3) |
| 1284 | { |
| 1285 | mVertexHLSL += " output.gl_PointSize = clamp(gl_PointSize, 1.0, " + str((int)ALIASED_POINT_SIZE_RANGE_MAX_SM3) + ");\n"; |
| 1286 | } |
| 1287 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1288 | if (mFragmentShader->mUsesFragCoord) |
| 1289 | { |
| 1290 | mVertexHLSL += " output.gl_FragCoord = gl_Position;\n"; |
| 1291 | } |
| 1292 | |
| 1293 | for (VaryingList::iterator varying = mVertexShader->varyings.begin(); varying != mVertexShader->varyings.end(); varying++) |
| 1294 | { |
| 1295 | if (varying->reg >= 0) |
| 1296 | { |
| 1297 | for (int i = 0; i < varying->size; i++) |
| 1298 | { |
| 1299 | int rows = VariableRowCount(varying->type); |
| 1300 | |
| 1301 | for (int j = 0; j < rows; j++) |
| 1302 | { |
| 1303 | int r = varying->reg + i * rows + j; |
| 1304 | mVertexHLSL += " output.v" + str(r); |
| 1305 | |
| 1306 | bool sharedRegister = false; // Register used by multiple varyings |
| 1307 | |
| 1308 | for (int x = 0; x < 4; x++) |
| 1309 | { |
| 1310 | if (packing[r][x] && packing[r][x] != packing[r][0]) |
| 1311 | { |
| 1312 | sharedRegister = true; |
| 1313 | break; |
| 1314 | } |
| 1315 | } |
| 1316 | |
| 1317 | if(sharedRegister) |
| 1318 | { |
| 1319 | mVertexHLSL += "."; |
| 1320 | |
| 1321 | for (int x = 0; x < 4; x++) |
| 1322 | { |
| 1323 | if (packing[r][x] == &*varying) |
| 1324 | { |
| 1325 | switch(x) |
| 1326 | { |
| 1327 | case 0: mVertexHLSL += "x"; break; |
| 1328 | case 1: mVertexHLSL += "y"; break; |
| 1329 | case 2: mVertexHLSL += "z"; break; |
| 1330 | case 3: mVertexHLSL += "w"; break; |
| 1331 | } |
| 1332 | } |
| 1333 | } |
| 1334 | } |
| 1335 | |
| 1336 | mVertexHLSL += " = " + varying->name; |
| 1337 | |
| 1338 | if (varying->array) |
| 1339 | { |
| 1340 | mVertexHLSL += "[" + str(i) + "]"; |
| 1341 | } |
| 1342 | |
| 1343 | if (rows > 1) |
| 1344 | { |
| 1345 | mVertexHLSL += "[" + str(j) + "]"; |
| 1346 | } |
| 1347 | |
| 1348 | mVertexHLSL += ";\n"; |
| 1349 | } |
| 1350 | } |
| 1351 | } |
| 1352 | } |
| 1353 | |
| 1354 | mVertexHLSL += "\n" |
| 1355 | " return output;\n" |
| 1356 | "}\n"; |
| 1357 | |
| 1358 | mPixelHLSL += "struct PS_INPUT\n" |
| 1359 | "{\n"; |
| 1360 | |
| 1361 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1362 | { |
| 1363 | if (varying->reg >= 0) |
| 1364 | { |
| 1365 | for (int i = 0; i < varying->size; i++) |
| 1366 | { |
| 1367 | int rows = VariableRowCount(varying->type); |
| 1368 | for (int j = 0; j < rows; j++) |
| 1369 | { |
| 1370 | std::string n = str(varying->reg + i * rows + j); |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1371 | mPixelHLSL += " float4 v" + n + " : " + varyingSemantic + n + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1372 | } |
| 1373 | } |
| 1374 | } |
| 1375 | else UNREACHABLE(); |
| 1376 | } |
| 1377 | |
| 1378 | if (mFragmentShader->mUsesFragCoord) |
| 1379 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1380 | mPixelHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1381 | if (sm3) { |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 1382 | mPixelHLSL += " float2 dx_VPos : VPOS;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1383 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1384 | } |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1385 | |
| 1386 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1387 | { |
| 1388 | mPixelHLSL += " float2 gl_PointCoord : TEXCOORD0;\n"; |
| 1389 | } |
| 1390 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1391 | if (mFragmentShader->mUsesFrontFacing) |
| 1392 | { |
| 1393 | mPixelHLSL += " float vFace : VFACE;\n"; |
| 1394 | } |
| 1395 | |
| 1396 | mPixelHLSL += "};\n" |
| 1397 | "\n" |
| 1398 | "struct PS_OUTPUT\n" |
| 1399 | "{\n" |
| 1400 | " float4 gl_Color[1] : COLOR;\n" |
| 1401 | "};\n" |
| 1402 | "\n" |
| 1403 | "PS_OUTPUT main(PS_INPUT input)\n" |
| 1404 | "{\n"; |
| 1405 | |
| 1406 | if (mFragmentShader->mUsesFragCoord) |
| 1407 | { |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1408 | mPixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n"; |
| 1409 | if (sm3) { |
| 1410 | mPixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1411 | " gl_FragCoord.y = 2.0 * dx_Viewport.y - input.dx_VPos.y;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1412 | } else { |
| 1413 | mPixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Viewport.x + dx_Viewport.z;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1414 | " gl_FragCoord.y = -(input.gl_FragCoord.y * rhw) * dx_Viewport.y + dx_Viewport.w;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1415 | } |
| 1416 | mPixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_Depth.x + dx_Depth.y;\n" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1417 | " gl_FragCoord.w = rhw;\n"; |
| 1418 | } |
| 1419 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1420 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1421 | { |
apatrick@chromium.org | da4d049 | 2011-01-22 00:16:10 +0000 | [diff] [blame] | 1422 | mPixelHLSL += " gl_PointCoord = input.gl_PointCoord;\n"; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1423 | } |
| 1424 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1425 | if (mFragmentShader->mUsesFrontFacing) |
| 1426 | { |
| 1427 | mPixelHLSL += " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n"; |
| 1428 | } |
| 1429 | |
| 1430 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1431 | { |
| 1432 | if (varying->reg >= 0) |
| 1433 | { |
| 1434 | for (int i = 0; i < varying->size; i++) |
| 1435 | { |
| 1436 | int rows = VariableRowCount(varying->type); |
| 1437 | for (int j = 0; j < rows; j++) |
| 1438 | { |
| 1439 | std::string n = str(varying->reg + i * rows + j); |
| 1440 | mPixelHLSL += " " + varying->name; |
| 1441 | |
| 1442 | if (varying->array) |
| 1443 | { |
| 1444 | mPixelHLSL += "[" + str(i) + "]"; |
| 1445 | } |
| 1446 | |
| 1447 | if (rows > 1) |
| 1448 | { |
| 1449 | mPixelHLSL += "[" + str(j) + "]"; |
| 1450 | } |
| 1451 | |
| 1452 | mPixelHLSL += " = input.v" + n + ";\n"; |
| 1453 | } |
| 1454 | } |
| 1455 | } |
| 1456 | else UNREACHABLE(); |
| 1457 | } |
| 1458 | |
| 1459 | mPixelHLSL += "\n" |
| 1460 | " gl_main();\n" |
| 1461 | "\n" |
| 1462 | " PS_OUTPUT output;\n" |
| 1463 | " output.gl_Color[0] = gl_Color[0];\n" |
| 1464 | "\n" |
| 1465 | " return output;\n" |
| 1466 | "}\n"; |
| 1467 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1468 | return true; |
| 1469 | } |
| 1470 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1471 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 1472 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 1473 | // a list of uniforms |
| 1474 | void Program::link() |
| 1475 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1476 | unlink(); |
| 1477 | |
| 1478 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 1479 | { |
| 1480 | return; |
| 1481 | } |
| 1482 | |
| 1483 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 1484 | { |
| 1485 | return; |
| 1486 | } |
| 1487 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1488 | mPixelHLSL = mFragmentShader->getHLSL(); |
| 1489 | mVertexHLSL = mVertexShader->getHLSL(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1490 | |
| 1491 | if (!linkVaryings()) |
| 1492 | { |
| 1493 | return; |
| 1494 | } |
| 1495 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1496 | Context *context = getContext(); |
| 1497 | const char *vertexProfile = context->supportsShaderModel3() ? "vs_3_0" : "vs_2_0"; |
| 1498 | const char *pixelProfile = context->supportsShaderModel3() ? "ps_3_0" : "ps_2_0"; |
| 1499 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1500 | ID3DXBuffer *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS); |
| 1501 | ID3DXBuffer *pixelBinary = compileToBinary(mPixelHLSL.c_str(), pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1502 | |
| 1503 | if (vertexBinary && pixelBinary) |
| 1504 | { |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1505 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1506 | HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 1507 | HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
| 1508 | |
| 1509 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 1510 | { |
| 1511 | return error(GL_OUT_OF_MEMORY); |
| 1512 | } |
| 1513 | |
| 1514 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1515 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1516 | vertexBinary->Release(); |
| 1517 | pixelBinary->Release(); |
| 1518 | vertexBinary = NULL; |
| 1519 | pixelBinary = NULL; |
| 1520 | |
| 1521 | if (mVertexExecutable && mPixelExecutable) |
| 1522 | { |
| 1523 | if (!linkAttributes()) |
| 1524 | { |
| 1525 | return; |
| 1526 | } |
| 1527 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1528 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1529 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1530 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1531 | } |
| 1532 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1533 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1534 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1535 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1536 | } |
| 1537 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1538 | // these uniforms are searched as already-decorated because gl_ and dx_ |
| 1539 | // are reserved prefixes, and do not receive additional decoration |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 1540 | mDxDepthRangeLocation = getUniformLocation("dx_DepthRange", true); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1541 | mDxDepthLocation = getUniformLocation("dx_Depth", true); |
daniel@transgaming.com | 162267d | 2010-07-28 19:20:48 +0000 | [diff] [blame] | 1542 | mDxViewportLocation = getUniformLocation("dx_Viewport", true); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1543 | mDxHalfPixelSizeLocation = getUniformLocation("dx_HalfPixelSize", true); |
| 1544 | mDxFrontCCWLocation = getUniformLocation("dx_FrontCCW", true); |
| 1545 | mDxPointsOrLinesLocation = getUniformLocation("dx_PointsOrLines", true); |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1546 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1547 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1548 | } |
| 1549 | } |
| 1550 | } |
| 1551 | |
| 1552 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 1553 | bool Program::linkAttributes() |
| 1554 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1555 | unsigned int usedLocations = 0; |
| 1556 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1557 | // Link attributes that have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1558 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1559 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1560 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1561 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1562 | if (location != -1) // Set by glBindAttribLocation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1563 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1564 | if (!mLinkedAttribute[location].name.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1565 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1566 | // Multiple active attributes bound to the same location; not an error |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1567 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1568 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1569 | mLinkedAttribute[location] = *attribute; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1570 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1571 | int rows = VariableRowCount(attribute->type); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1572 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1573 | if (rows + location > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1574 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1575 | appendToInfoLog("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1576 | |
| 1577 | return false; |
| 1578 | } |
| 1579 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1580 | for (int i = 0; i < rows; i++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1581 | { |
| 1582 | usedLocations |= 1 << (location + i); |
| 1583 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1584 | } |
| 1585 | } |
| 1586 | |
| 1587 | // Link attributes that don't have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1588 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1589 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1590 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1591 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1592 | if (location == -1) // Not set by glBindAttribLocation |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1593 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1594 | int rows = VariableRowCount(attribute->type); |
| 1595 | int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1596 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1597 | if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1598 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1599 | appendToInfoLog("Too many active attributes (%s)", attribute->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1600 | |
| 1601 | return false; // Fail to link |
| 1602 | } |
| 1603 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1604 | mLinkedAttribute[availableIndex] = *attribute; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1605 | } |
| 1606 | } |
| 1607 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1608 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1609 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1610 | int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1611 | int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1612 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1613 | for (int r = 0; r < rows; r++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1614 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1615 | mSemanticIndex[attributeIndex++] = index++; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1616 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1617 | } |
| 1618 | |
| 1619 | return true; |
| 1620 | } |
| 1621 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1622 | int Program::getAttributeBinding(const std::string &name) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1623 | { |
| 1624 | for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| 1625 | { |
| 1626 | if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| 1627 | { |
| 1628 | return location; |
| 1629 | } |
| 1630 | } |
| 1631 | |
| 1632 | return -1; |
| 1633 | } |
| 1634 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1635 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 1636 | { |
| 1637 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 1638 | D3DXCONSTANT_DESC constantDescription; |
| 1639 | UINT descriptionCount = 1; |
| 1640 | |
| 1641 | constantTable->GetDesc(&constantTableDescription); |
| 1642 | |
| 1643 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 1644 | { |
| 1645 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
| 1646 | constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 1647 | |
| 1648 | if (!defineUniform(constantHandle, constantDescription)) |
| 1649 | { |
| 1650 | return false; |
| 1651 | } |
| 1652 | } |
| 1653 | |
| 1654 | return true; |
| 1655 | } |
| 1656 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1657 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1658 | // Returns true if succesful (uniform not already defined) |
| 1659 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 1660 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1661 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1662 | { |
daniel@transgaming.com | 41b2fbd | 2010-12-13 18:27:12 +0000 | [diff] [blame] | 1663 | for (unsigned int samplerIndex = constantDescription.RegisterIndex; samplerIndex < constantDescription.RegisterIndex + constantDescription.RegisterCount; samplerIndex++) |
| 1664 | { |
| 1665 | ASSERT(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1666 | |
daniel@transgaming.com | 41b2fbd | 2010-12-13 18:27:12 +0000 | [diff] [blame] | 1667 | mSamplers[samplerIndex].active = true; |
| 1668 | mSamplers[samplerIndex].type = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? SAMPLER_CUBE : SAMPLER_2D; |
| 1669 | mSamplers[samplerIndex].logicalTextureUnit = 0; |
daniel@transgaming.com | 41b2fbd | 2010-12-13 18:27:12 +0000 | [diff] [blame] | 1670 | } |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1671 | } |
| 1672 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1673 | switch(constantDescription.Class) |
| 1674 | { |
| 1675 | case D3DXPC_STRUCT: |
| 1676 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1677 | for (unsigned int arrayIndex = 0; arrayIndex < constantDescription.Elements; arrayIndex++) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1678 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1679 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1680 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1681 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 1682 | |
| 1683 | D3DXCONSTANT_DESC fieldDescription; |
| 1684 | UINT descriptionCount = 1; |
| 1685 | |
| 1686 | mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 1687 | |
| 1688 | std::string structIndex = (constantDescription.Elements > 1) ? ("[" + str(arrayIndex) + "]") : ""; |
| 1689 | |
| 1690 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + structIndex + ".")) |
| 1691 | { |
| 1692 | return false; |
| 1693 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1694 | } |
| 1695 | } |
| 1696 | |
| 1697 | return true; |
| 1698 | } |
| 1699 | case D3DXPC_SCALAR: |
| 1700 | case D3DXPC_VECTOR: |
| 1701 | case D3DXPC_MATRIX_COLUMNS: |
| 1702 | case D3DXPC_OBJECT: |
| 1703 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 1704 | default: |
| 1705 | UNREACHABLE(); |
| 1706 | return false; |
| 1707 | } |
| 1708 | } |
| 1709 | |
| 1710 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
| 1711 | { |
| 1712 | Uniform *uniform = createUniform(constantDescription, name); |
| 1713 | |
| 1714 | if(!uniform) |
| 1715 | { |
| 1716 | return false; |
| 1717 | } |
| 1718 | |
| 1719 | // Check if already defined |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1720 | GLint location = getUniformLocation(name.c_str(), true); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1721 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 1722 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1723 | if (location >= 0) |
| 1724 | { |
| 1725 | delete uniform; |
| 1726 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1727 | if (mUniforms[mUniformIndex[location].index]->type != type) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1728 | { |
| 1729 | return false; |
| 1730 | } |
| 1731 | else |
| 1732 | { |
| 1733 | return true; |
| 1734 | } |
| 1735 | } |
| 1736 | |
| 1737 | mUniforms.push_back(uniform); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1738 | unsigned int uniformIndex = mUniforms.size() - 1; |
| 1739 | |
| 1740 | for (unsigned int i = 0; i < uniform->arraySize; ++i) |
| 1741 | { |
| 1742 | mUniformIndex.push_back(UniformLocation(name, i, uniformIndex)); |
| 1743 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1744 | |
| 1745 | return true; |
| 1746 | } |
| 1747 | |
| 1748 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1749 | { |
| 1750 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 1751 | { |
| 1752 | switch (constantDescription.Type) |
| 1753 | { |
| 1754 | case D3DXPT_SAMPLER2D: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 1755 | switch (constantDescription.Columns) |
| 1756 | { |
| 1757 | case 1: return new Uniform(GL_SAMPLER_2D, name, constantDescription.Elements); |
| 1758 | default: UNREACHABLE(); |
| 1759 | } |
| 1760 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1761 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1762 | switch (constantDescription.Columns) |
| 1763 | { |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 1764 | case 1: return new Uniform(GL_SAMPLER_CUBE, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1765 | default: UNREACHABLE(); |
| 1766 | } |
| 1767 | break; |
| 1768 | case D3DXPT_BOOL: |
| 1769 | switch (constantDescription.Columns) |
| 1770 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1771 | case 1: return new Uniform(GL_BOOL, name, constantDescription.Elements); |
| 1772 | case 2: return new Uniform(GL_BOOL_VEC2, name, constantDescription.Elements); |
| 1773 | case 3: return new Uniform(GL_BOOL_VEC3, name, constantDescription.Elements); |
| 1774 | case 4: return new Uniform(GL_BOOL_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1775 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1776 | } |
| 1777 | break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1778 | case D3DXPT_INT: |
| 1779 | switch (constantDescription.Columns) |
| 1780 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1781 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
| 1782 | case 2: return new Uniform(GL_INT_VEC2, name, constantDescription.Elements); |
| 1783 | case 3: return new Uniform(GL_INT_VEC3, name, constantDescription.Elements); |
| 1784 | case 4: return new Uniform(GL_INT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1785 | default: UNREACHABLE(); |
| 1786 | } |
| 1787 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1788 | case D3DXPT_FLOAT: |
| 1789 | switch (constantDescription.Columns) |
| 1790 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1791 | case 1: return new Uniform(GL_FLOAT, name, constantDescription.Elements); |
| 1792 | case 2: return new Uniform(GL_FLOAT_VEC2, name, constantDescription.Elements); |
| 1793 | case 3: return new Uniform(GL_FLOAT_VEC3, name, constantDescription.Elements); |
| 1794 | case 4: return new Uniform(GL_FLOAT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1795 | default: UNREACHABLE(); |
| 1796 | } |
| 1797 | break; |
| 1798 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1799 | UNREACHABLE(); |
| 1800 | } |
| 1801 | } |
| 1802 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 1803 | { |
| 1804 | switch (constantDescription.Type) |
| 1805 | { |
| 1806 | case D3DXPT_FLOAT: |
| 1807 | switch (constantDescription.Rows) |
| 1808 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1809 | case 2: return new Uniform(GL_FLOAT_MAT2, name, constantDescription.Elements); |
| 1810 | case 3: return new Uniform(GL_FLOAT_MAT3, name, constantDescription.Elements); |
| 1811 | case 4: return new Uniform(GL_FLOAT_MAT4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1812 | default: UNREACHABLE(); |
| 1813 | } |
| 1814 | break; |
| 1815 | default: UNREACHABLE(); |
| 1816 | } |
| 1817 | } |
| 1818 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1819 | |
| 1820 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1821 | } |
| 1822 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1823 | // This method needs to match OutputHLSL::decorate |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1824 | std::string Program::decorate(const std::string &string) |
| 1825 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1826 | if (string.substr(0, 3) != "gl_" && string.substr(0, 3) != "dx_") |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1827 | { |
| 1828 | return "_" + string; |
| 1829 | } |
| 1830 | else |
| 1831 | { |
| 1832 | return string; |
| 1833 | } |
| 1834 | } |
| 1835 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1836 | std::string Program::undecorate(const std::string &string) |
| 1837 | { |
| 1838 | if (string.substr(0, 1) == "_") |
| 1839 | { |
| 1840 | return string.substr(1); |
| 1841 | } |
| 1842 | else |
| 1843 | { |
| 1844 | return string; |
| 1845 | } |
| 1846 | } |
| 1847 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1848 | bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v) |
| 1849 | { |
| 1850 | BOOL *vector = new BOOL[count]; |
| 1851 | for (int i = 0; i < count; i++) |
| 1852 | { |
| 1853 | if (v[i] == GL_FALSE) |
| 1854 | vector[i] = 0; |
| 1855 | else |
| 1856 | vector[i] = 1; |
| 1857 | } |
| 1858 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1859 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1860 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1861 | D3DXHANDLE constantPS; |
| 1862 | D3DXHANDLE constantVS; |
| 1863 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
| 1864 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1865 | IDirect3DDevice9 *device = getDevice(); |
| 1866 | |
| 1867 | if (constantPS) |
| 1868 | { |
| 1869 | mConstantTablePS->SetBoolArray(device, constantPS, vector, count); |
| 1870 | } |
| 1871 | |
| 1872 | if (constantVS) |
| 1873 | { |
| 1874 | mConstantTableVS->SetBoolArray(device, constantVS, vector, count); |
| 1875 | } |
| 1876 | |
| 1877 | delete [] vector; |
| 1878 | |
| 1879 | return true; |
| 1880 | } |
| 1881 | |
| 1882 | bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v) |
| 1883 | { |
| 1884 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1885 | |
| 1886 | for (int i = 0; i < count; i++) |
| 1887 | { |
| 1888 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1889 | (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0); |
| 1890 | |
| 1891 | v += 2; |
| 1892 | } |
| 1893 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1894 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1895 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1896 | D3DXHANDLE constantPS; |
| 1897 | D3DXHANDLE constantVS; |
| 1898 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1899 | IDirect3DDevice9 *device = getDevice(); |
| 1900 | |
| 1901 | if (constantPS) |
| 1902 | { |
| 1903 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1904 | } |
| 1905 | |
| 1906 | if (constantVS) |
| 1907 | { |
| 1908 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1909 | } |
| 1910 | |
| 1911 | delete[] vector; |
| 1912 | |
| 1913 | return true; |
| 1914 | } |
| 1915 | |
| 1916 | bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v) |
| 1917 | { |
| 1918 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1919 | |
| 1920 | for (int i = 0; i < count; i++) |
| 1921 | { |
| 1922 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1923 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1924 | (v[2] == GL_FALSE ? 0.0f : 1.0f), 0); |
| 1925 | |
| 1926 | v += 3; |
| 1927 | } |
| 1928 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1929 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1930 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1931 | D3DXHANDLE constantPS; |
| 1932 | D3DXHANDLE constantVS; |
| 1933 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1934 | IDirect3DDevice9 *device = getDevice(); |
| 1935 | |
| 1936 | if (constantPS) |
| 1937 | { |
| 1938 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1939 | } |
| 1940 | |
| 1941 | if (constantVS) |
| 1942 | { |
| 1943 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1944 | } |
| 1945 | |
| 1946 | delete[] vector; |
| 1947 | |
| 1948 | return true; |
| 1949 | } |
| 1950 | |
| 1951 | bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v) |
| 1952 | { |
| 1953 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1954 | |
| 1955 | for (int i = 0; i < count; i++) |
| 1956 | { |
| 1957 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1958 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1959 | (v[2] == GL_FALSE ? 0.0f : 1.0f), |
| 1960 | (v[3] == GL_FALSE ? 0.0f : 1.0f)); |
| 1961 | |
| 1962 | v += 3; |
| 1963 | } |
| 1964 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1965 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1966 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1967 | D3DXHANDLE constantPS; |
| 1968 | D3DXHANDLE constantVS; |
| 1969 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1970 | IDirect3DDevice9 *device = getDevice(); |
| 1971 | |
| 1972 | if (constantPS) |
| 1973 | { |
| 1974 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1975 | } |
| 1976 | |
| 1977 | if (constantVS) |
| 1978 | { |
| 1979 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1980 | } |
| 1981 | |
| 1982 | delete [] vector; |
| 1983 | |
| 1984 | return true; |
| 1985 | } |
| 1986 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1987 | bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| 1988 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1989 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1990 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1991 | D3DXHANDLE constantPS; |
| 1992 | D3DXHANDLE constantVS; |
| 1993 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1994 | IDirect3DDevice9 *device = getDevice(); |
| 1995 | |
| 1996 | if (constantPS) |
| 1997 | { |
| 1998 | mConstantTablePS->SetFloatArray(device, constantPS, v, count); |
| 1999 | } |
| 2000 | |
| 2001 | if (constantVS) |
| 2002 | { |
| 2003 | mConstantTableVS->SetFloatArray(device, constantVS, v, count); |
| 2004 | } |
| 2005 | |
| 2006 | return true; |
| 2007 | } |
| 2008 | |
| 2009 | bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 2010 | { |
| 2011 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2012 | |
| 2013 | for (int i = 0; i < count; i++) |
| 2014 | { |
| 2015 | vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0); |
| 2016 | |
| 2017 | v += 2; |
| 2018 | } |
| 2019 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2020 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2021 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2022 | D3DXHANDLE constantPS; |
| 2023 | D3DXHANDLE constantVS; |
| 2024 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2025 | IDirect3DDevice9 *device = getDevice(); |
| 2026 | |
| 2027 | if (constantPS) |
| 2028 | { |
| 2029 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2030 | } |
| 2031 | |
| 2032 | if (constantVS) |
| 2033 | { |
| 2034 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2035 | } |
| 2036 | |
| 2037 | delete[] vector; |
| 2038 | |
| 2039 | return true; |
| 2040 | } |
| 2041 | |
| 2042 | bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 2043 | { |
| 2044 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2045 | |
| 2046 | for (int i = 0; i < count; i++) |
| 2047 | { |
| 2048 | vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0); |
| 2049 | |
| 2050 | v += 3; |
| 2051 | } |
| 2052 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2053 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2054 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2055 | D3DXHANDLE constantPS; |
| 2056 | D3DXHANDLE constantVS; |
| 2057 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2058 | IDirect3DDevice9 *device = getDevice(); |
| 2059 | |
| 2060 | if (constantPS) |
| 2061 | { |
| 2062 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2063 | } |
| 2064 | |
| 2065 | if (constantVS) |
| 2066 | { |
| 2067 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2068 | } |
| 2069 | |
| 2070 | delete[] vector; |
| 2071 | |
| 2072 | return true; |
| 2073 | } |
| 2074 | |
| 2075 | bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 2076 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2077 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2078 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2079 | D3DXHANDLE constantPS; |
| 2080 | D3DXHANDLE constantVS; |
| 2081 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2082 | IDirect3DDevice9 *device = getDevice(); |
| 2083 | |
| 2084 | if (constantPS) |
| 2085 | { |
| 2086 | mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count); |
| 2087 | } |
| 2088 | |
| 2089 | if (constantVS) |
| 2090 | { |
| 2091 | mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count); |
| 2092 | } |
| 2093 | |
| 2094 | return true; |
| 2095 | } |
| 2096 | |
| 2097 | bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 2098 | { |
| 2099 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2100 | |
| 2101 | for (int i = 0; i < count; i++) |
| 2102 | { |
| 2103 | matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0, |
| 2104 | value[1], value[3], 0, 0, |
| 2105 | 0, 0, 1, 0, |
| 2106 | 0, 0, 0, 1); |
| 2107 | |
| 2108 | value += 4; |
| 2109 | } |
| 2110 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2111 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2112 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2113 | D3DXHANDLE constantPS; |
| 2114 | D3DXHANDLE constantVS; |
| 2115 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2116 | IDirect3DDevice9 *device = getDevice(); |
| 2117 | |
| 2118 | if (constantPS) |
| 2119 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2120 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2121 | } |
| 2122 | |
| 2123 | if (constantVS) |
| 2124 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2125 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2126 | } |
| 2127 | |
| 2128 | delete[] matrix; |
| 2129 | |
| 2130 | return true; |
| 2131 | } |
| 2132 | |
| 2133 | bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 2134 | { |
| 2135 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2136 | |
| 2137 | for (int i = 0; i < count; i++) |
| 2138 | { |
| 2139 | matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0, |
| 2140 | value[1], value[4], value[7], 0, |
| 2141 | value[2], value[5], value[8], 0, |
| 2142 | 0, 0, 0, 1); |
| 2143 | |
| 2144 | value += 9; |
| 2145 | } |
| 2146 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2147 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2148 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2149 | D3DXHANDLE constantPS; |
| 2150 | D3DXHANDLE constantVS; |
| 2151 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2152 | IDirect3DDevice9 *device = getDevice(); |
| 2153 | |
| 2154 | if (constantPS) |
| 2155 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2156 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2157 | } |
| 2158 | |
| 2159 | if (constantVS) |
| 2160 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2161 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2162 | } |
| 2163 | |
| 2164 | delete[] matrix; |
| 2165 | |
| 2166 | return true; |
| 2167 | } |
| 2168 | |
| 2169 | bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 2170 | { |
| 2171 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2172 | |
| 2173 | for (int i = 0; i < count; i++) |
| 2174 | { |
| 2175 | matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12], |
| 2176 | value[1], value[5], value[9], value[13], |
| 2177 | value[2], value[6], value[10], value[14], |
| 2178 | value[3], value[7], value[11], value[15]); |
| 2179 | |
| 2180 | value += 16; |
| 2181 | } |
| 2182 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2183 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2184 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2185 | D3DXHANDLE constantPS; |
| 2186 | D3DXHANDLE constantVS; |
| 2187 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2188 | IDirect3DDevice9 *device = getDevice(); |
| 2189 | |
| 2190 | if (constantPS) |
| 2191 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2192 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2193 | } |
| 2194 | |
| 2195 | if (constantVS) |
| 2196 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2197 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2198 | } |
| 2199 | |
| 2200 | delete[] matrix; |
| 2201 | |
| 2202 | return true; |
| 2203 | } |
| 2204 | |
| 2205 | bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 2206 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2207 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2208 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2209 | D3DXHANDLE constantPS; |
| 2210 | D3DXHANDLE constantVS; |
| 2211 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2212 | IDirect3DDevice9 *device = getDevice(); |
| 2213 | |
| 2214 | if (constantPS) |
| 2215 | { |
| 2216 | D3DXCONSTANT_DESC constantDescription; |
| 2217 | UINT descriptionCount = 1; |
| 2218 | HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount); |
| 2219 | |
daniel@transgaming.com | 2884b78 | 2010-03-08 21:30:48 +0000 | [diff] [blame] | 2220 | if (FAILED(result)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2221 | { |
| 2222 | return false; |
| 2223 | } |
| 2224 | |
| 2225 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 2226 | { |
| 2227 | unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS); |
| 2228 | |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2229 | for (int i = 0; i < count; i++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2230 | { |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2231 | unsigned int samplerIndex = firstIndex + i; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2232 | |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2233 | if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2234 | { |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 2235 | ASSERT(mSamplers[samplerIndex].active); |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2236 | mSamplers[samplerIndex].logicalTextureUnit = v[i]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2237 | } |
| 2238 | } |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2239 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2240 | return true; |
| 2241 | } |
| 2242 | } |
| 2243 | |
| 2244 | if (constantPS) |
| 2245 | { |
| 2246 | mConstantTablePS->SetIntArray(device, constantPS, v, count); |
| 2247 | } |
| 2248 | |
| 2249 | if (constantVS) |
| 2250 | { |
| 2251 | mConstantTableVS->SetIntArray(device, constantVS, v, count); |
| 2252 | } |
| 2253 | |
| 2254 | return true; |
| 2255 | } |
| 2256 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2257 | bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 2258 | { |
| 2259 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2260 | |
| 2261 | for (int i = 0; i < count; i++) |
| 2262 | { |
| 2263 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0); |
| 2264 | |
| 2265 | v += 2; |
| 2266 | } |
| 2267 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2268 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2269 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2270 | D3DXHANDLE constantPS; |
| 2271 | D3DXHANDLE constantVS; |
| 2272 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2273 | IDirect3DDevice9 *device = getDevice(); |
| 2274 | |
| 2275 | if (constantPS) |
| 2276 | { |
| 2277 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2278 | } |
| 2279 | |
| 2280 | if (constantVS) |
| 2281 | { |
| 2282 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2283 | } |
| 2284 | |
| 2285 | delete[] vector; |
| 2286 | |
| 2287 | return true; |
| 2288 | } |
| 2289 | |
| 2290 | bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 2291 | { |
| 2292 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2293 | |
| 2294 | for (int i = 0; i < count; i++) |
| 2295 | { |
| 2296 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0); |
| 2297 | |
| 2298 | v += 3; |
| 2299 | } |
| 2300 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2301 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2302 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2303 | D3DXHANDLE constantPS; |
| 2304 | D3DXHANDLE constantVS; |
| 2305 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2306 | IDirect3DDevice9 *device = getDevice(); |
| 2307 | |
| 2308 | if (constantPS) |
| 2309 | { |
| 2310 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2311 | } |
| 2312 | |
| 2313 | if (constantVS) |
| 2314 | { |
| 2315 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2316 | } |
| 2317 | |
| 2318 | delete[] vector; |
| 2319 | |
| 2320 | return true; |
| 2321 | } |
| 2322 | |
| 2323 | bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 2324 | { |
| 2325 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2326 | |
| 2327 | for (int i = 0; i < count; i++) |
| 2328 | { |
| 2329 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]); |
| 2330 | |
| 2331 | v += 4; |
| 2332 | } |
| 2333 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2334 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2335 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2336 | D3DXHANDLE constantPS; |
| 2337 | D3DXHANDLE constantVS; |
| 2338 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2339 | IDirect3DDevice9 *device = getDevice(); |
| 2340 | |
| 2341 | if (constantPS) |
| 2342 | { |
| 2343 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2344 | } |
| 2345 | |
| 2346 | if (constantVS) |
| 2347 | { |
| 2348 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2349 | } |
| 2350 | |
| 2351 | delete [] vector; |
| 2352 | |
| 2353 | return true; |
| 2354 | } |
| 2355 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2356 | void Program::appendToInfoLog(const char *format, ...) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2357 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2358 | if (!format) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2359 | { |
| 2360 | return; |
| 2361 | } |
| 2362 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2363 | char info[1024]; |
| 2364 | |
| 2365 | va_list vararg; |
| 2366 | va_start(vararg, format); |
| 2367 | vsnprintf(info, sizeof(info), format, vararg); |
| 2368 | va_end(vararg); |
| 2369 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2370 | size_t infoLength = strlen(info); |
| 2371 | |
| 2372 | if (!mInfoLog) |
| 2373 | { |
| 2374 | mInfoLog = new char[infoLength + 1]; |
| 2375 | strcpy(mInfoLog, info); |
| 2376 | } |
| 2377 | else |
| 2378 | { |
| 2379 | size_t logLength = strlen(mInfoLog); |
| 2380 | char *newLog = new char[logLength + infoLength + 1]; |
| 2381 | strcpy(newLog, mInfoLog); |
| 2382 | strcpy(newLog + logLength, info); |
| 2383 | |
| 2384 | delete[] mInfoLog; |
| 2385 | mInfoLog = newLog; |
| 2386 | } |
| 2387 | } |
| 2388 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2389 | void Program::resetInfoLog() |
| 2390 | { |
| 2391 | if (mInfoLog) |
| 2392 | { |
| 2393 | delete [] mInfoLog; |
daniel@transgaming.com | 6a20d10 | 2010-08-31 13:54:27 +0000 | [diff] [blame] | 2394 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2395 | } |
| 2396 | } |
| 2397 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2398 | // Returns the program object to an unlinked state, after detaching a shader, before re-linking, or at destruction |
| 2399 | void Program::unlink(bool destroy) |
| 2400 | { |
| 2401 | if (destroy) // Object being destructed |
| 2402 | { |
| 2403 | if (mFragmentShader) |
| 2404 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2405 | mFragmentShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2406 | mFragmentShader = NULL; |
| 2407 | } |
| 2408 | |
| 2409 | if (mVertexShader) |
| 2410 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2411 | mVertexShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2412 | mVertexShader = NULL; |
| 2413 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2414 | } |
| 2415 | |
| 2416 | if (mPixelExecutable) |
| 2417 | { |
| 2418 | mPixelExecutable->Release(); |
| 2419 | mPixelExecutable = NULL; |
| 2420 | } |
| 2421 | |
| 2422 | if (mVertexExecutable) |
| 2423 | { |
| 2424 | mVertexExecutable->Release(); |
| 2425 | mVertexExecutable = NULL; |
| 2426 | } |
| 2427 | |
| 2428 | if (mConstantTablePS) |
| 2429 | { |
| 2430 | mConstantTablePS->Release(); |
| 2431 | mConstantTablePS = NULL; |
| 2432 | } |
| 2433 | |
| 2434 | if (mConstantTableVS) |
| 2435 | { |
| 2436 | mConstantTableVS->Release(); |
| 2437 | mConstantTableVS = NULL; |
| 2438 | } |
| 2439 | |
| 2440 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 2441 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2442 | mLinkedAttribute[index].name.clear(); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2443 | mSemanticIndex[index] = -1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2444 | } |
| 2445 | |
| 2446 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 2447 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2448 | mSamplers[index].active = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2449 | } |
| 2450 | |
| 2451 | while (!mUniforms.empty()) |
| 2452 | { |
| 2453 | delete mUniforms.back(); |
| 2454 | mUniforms.pop_back(); |
| 2455 | } |
| 2456 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2457 | mDxDepthRangeLocation = -1; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2458 | mDxDepthLocation = -1; |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2459 | mDxViewportLocation = -1; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2460 | mDxHalfPixelSizeLocation = -1; |
| 2461 | mDxFrontCCWLocation = -1; |
| 2462 | mDxPointsOrLinesLocation = -1; |
| 2463 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2464 | mUniformIndex.clear(); |
| 2465 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 2466 | mPixelHLSL.clear(); |
| 2467 | mVertexHLSL.clear(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 2468 | |
| 2469 | delete[] mInfoLog; |
| 2470 | mInfoLog = NULL; |
| 2471 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2472 | mLinked = false; |
| 2473 | } |
| 2474 | |
| 2475 | bool Program::isLinked() |
| 2476 | { |
| 2477 | return mLinked; |
| 2478 | } |
| 2479 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2480 | bool Program::isValidated() const |
| 2481 | { |
| 2482 | return mValidated; |
| 2483 | } |
| 2484 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2485 | void Program::release() |
| 2486 | { |
| 2487 | mRefCount--; |
| 2488 | |
| 2489 | if (mRefCount == 0 && mDeleteStatus) |
| 2490 | { |
| 2491 | mResourceManager->deleteProgram(mHandle); |
| 2492 | } |
| 2493 | } |
| 2494 | |
| 2495 | void Program::addRef() |
| 2496 | { |
| 2497 | mRefCount++; |
| 2498 | } |
| 2499 | |
| 2500 | unsigned int Program::getRefCount() const |
| 2501 | { |
| 2502 | return mRefCount; |
| 2503 | } |
| 2504 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2505 | unsigned int Program::getSerial() const |
| 2506 | { |
| 2507 | return mSerial; |
| 2508 | } |
| 2509 | |
| 2510 | unsigned int Program::issueSerial() |
| 2511 | { |
| 2512 | return mCurrentSerial++; |
| 2513 | } |
| 2514 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2515 | int Program::getInfoLogLength() const |
| 2516 | { |
| 2517 | if (!mInfoLog) |
| 2518 | { |
| 2519 | return 0; |
| 2520 | } |
| 2521 | else |
| 2522 | { |
| 2523 | return strlen(mInfoLog) + 1; |
| 2524 | } |
| 2525 | } |
| 2526 | |
| 2527 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 2528 | { |
| 2529 | int index = 0; |
| 2530 | |
| 2531 | if (mInfoLog) |
| 2532 | { |
| 2533 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 2534 | { |
| 2535 | infoLog[index] = mInfoLog[index]; |
| 2536 | index++; |
| 2537 | } |
| 2538 | } |
| 2539 | |
| 2540 | if (bufSize) |
| 2541 | { |
| 2542 | infoLog[index] = '\0'; |
| 2543 | } |
| 2544 | |
| 2545 | if (length) |
| 2546 | { |
| 2547 | *length = index; |
| 2548 | } |
| 2549 | } |
| 2550 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2551 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 2552 | { |
| 2553 | int total = 0; |
| 2554 | |
| 2555 | if (mVertexShader) |
| 2556 | { |
| 2557 | if (total < maxCount) |
| 2558 | { |
| 2559 | shaders[total] = mVertexShader->getHandle(); |
| 2560 | } |
| 2561 | |
| 2562 | total++; |
| 2563 | } |
| 2564 | |
| 2565 | if (mFragmentShader) |
| 2566 | { |
| 2567 | if (total < maxCount) |
| 2568 | { |
| 2569 | shaders[total] = mFragmentShader->getHandle(); |
| 2570 | } |
| 2571 | |
| 2572 | total++; |
| 2573 | } |
| 2574 | |
| 2575 | if (count) |
| 2576 | { |
| 2577 | *count = total; |
| 2578 | } |
| 2579 | } |
| 2580 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2581 | void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2582 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2583 | // Skip over inactive attributes |
| 2584 | unsigned int activeAttribute = 0; |
| 2585 | unsigned int attribute; |
| 2586 | for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2587 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2588 | if (mLinkedAttribute[attribute].name.empty()) |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2589 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2590 | continue; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2591 | } |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2592 | |
| 2593 | if (activeAttribute == index) |
| 2594 | { |
| 2595 | break; |
| 2596 | } |
| 2597 | |
| 2598 | activeAttribute++; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2599 | } |
| 2600 | |
| 2601 | if (bufsize > 0) |
| 2602 | { |
| 2603 | const char *string = mLinkedAttribute[attribute].name.c_str(); |
| 2604 | |
| 2605 | strncpy(name, string, bufsize); |
| 2606 | name[bufsize - 1] = '\0'; |
| 2607 | |
| 2608 | if (length) |
| 2609 | { |
| 2610 | *length = strlen(name); |
| 2611 | } |
| 2612 | } |
| 2613 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2614 | *size = 1; // Always a single 'type' instance |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2615 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2616 | *type = mLinkedAttribute[attribute].type; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2617 | } |
| 2618 | |
| 2619 | GLint Program::getActiveAttributeCount() |
| 2620 | { |
| 2621 | int count = 0; |
| 2622 | |
| 2623 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2624 | { |
| 2625 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2626 | { |
| 2627 | count++; |
| 2628 | } |
| 2629 | } |
| 2630 | |
| 2631 | return count; |
| 2632 | } |
| 2633 | |
| 2634 | GLint Program::getActiveAttributeMaxLength() |
| 2635 | { |
| 2636 | int maxLength = 0; |
| 2637 | |
| 2638 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2639 | { |
| 2640 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2641 | { |
| 2642 | maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); |
| 2643 | } |
| 2644 | } |
| 2645 | |
| 2646 | return maxLength; |
| 2647 | } |
| 2648 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2649 | void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2650 | { |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2651 | // Skip over internal uniforms |
| 2652 | unsigned int activeUniform = 0; |
| 2653 | unsigned int uniform; |
| 2654 | for (uniform = 0; uniform < mUniforms.size(); uniform++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2655 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2656 | if (mUniforms[uniform]->name.substr(0, 3) == "dx_") |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2657 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2658 | continue; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2659 | } |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2660 | |
| 2661 | if (activeUniform == index) |
| 2662 | { |
| 2663 | break; |
| 2664 | } |
| 2665 | |
| 2666 | activeUniform++; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2667 | } |
| 2668 | |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2669 | ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount() |
| 2670 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2671 | if (bufsize > 0) |
| 2672 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2673 | std::string string = undecorate(mUniforms[uniform]->name); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2674 | |
daniel@transgaming.com | f314015 | 2010-04-29 03:38:50 +0000 | [diff] [blame] | 2675 | if (mUniforms[uniform]->arraySize != 1) |
| 2676 | { |
| 2677 | string += "[0]"; |
| 2678 | } |
| 2679 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2680 | strncpy(name, string.c_str(), bufsize); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2681 | name[bufsize - 1] = '\0'; |
| 2682 | |
| 2683 | if (length) |
| 2684 | { |
| 2685 | *length = strlen(name); |
| 2686 | } |
| 2687 | } |
| 2688 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2689 | *size = mUniforms[uniform]->arraySize; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2690 | |
| 2691 | *type = mUniforms[uniform]->type; |
| 2692 | } |
| 2693 | |
| 2694 | GLint Program::getActiveUniformCount() |
| 2695 | { |
| 2696 | int count = 0; |
| 2697 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2698 | unsigned int numUniforms = mUniforms.size(); |
| 2699 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2700 | { |
| 2701 | if (mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2702 | { |
| 2703 | count++; |
| 2704 | } |
| 2705 | } |
| 2706 | |
| 2707 | return count; |
| 2708 | } |
| 2709 | |
| 2710 | GLint Program::getActiveUniformMaxLength() |
| 2711 | { |
| 2712 | int maxLength = 0; |
| 2713 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2714 | unsigned int numUniforms = mUniforms.size(); |
| 2715 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2716 | { |
| 2717 | if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2718 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2719 | maxLength = std::max((int)(undecorate(mUniforms[uniformIndex]->name).length() + 1), maxLength); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2720 | } |
| 2721 | } |
| 2722 | |
| 2723 | return maxLength; |
| 2724 | } |
| 2725 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2726 | void Program::flagForDeletion() |
| 2727 | { |
| 2728 | mDeleteStatus = true; |
| 2729 | } |
| 2730 | |
| 2731 | bool Program::isFlaggedForDeletion() const |
| 2732 | { |
| 2733 | return mDeleteStatus; |
| 2734 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2735 | |
| 2736 | void Program::validate() |
| 2737 | { |
| 2738 | resetInfoLog(); |
| 2739 | |
| 2740 | if (!isLinked()) |
| 2741 | { |
| 2742 | appendToInfoLog("Program has not been successfully linked."); |
| 2743 | mValidated = false; |
| 2744 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2745 | else |
| 2746 | { |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2747 | applyUniforms(); |
| 2748 | if (!validateSamplers()) |
| 2749 | { |
| 2750 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit."); |
| 2751 | mValidated = false; |
| 2752 | } |
| 2753 | else |
| 2754 | { |
| 2755 | mValidated = true; |
| 2756 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2757 | } |
| 2758 | } |
| 2759 | |
| 2760 | bool Program::validateSamplers() const |
| 2761 | { |
| 2762 | // if any two active samplers in a program are of different types, but refer to the same |
| 2763 | // texture image unit, and this is the current program, then ValidateProgram will fail, and |
| 2764 | // DrawArrays and DrawElements will issue the INVALID_OPERATION error. |
| 2765 | std::map<int, SamplerType> samplerMap; |
| 2766 | for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) |
| 2767 | { |
| 2768 | if (mSamplers[i].active) |
| 2769 | { |
| 2770 | if (samplerMap.find(mSamplers[i].logicalTextureUnit) != samplerMap.end()) |
| 2771 | { |
| 2772 | if (mSamplers[i].type != samplerMap[mSamplers[i].logicalTextureUnit]) |
| 2773 | return false; |
| 2774 | } |
| 2775 | else |
| 2776 | { |
| 2777 | samplerMap[mSamplers[i].logicalTextureUnit] = mSamplers[i].type; |
| 2778 | } |
| 2779 | } |
| 2780 | } |
| 2781 | |
| 2782 | return true; |
| 2783 | } |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2784 | |
| 2785 | void Program::getConstantHandles(Uniform *targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS) |
| 2786 | { |
| 2787 | if (!targetUniform->handlesSet) |
| 2788 | { |
| 2789 | targetUniform->psHandle = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 2790 | targetUniform->vsHandle = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
| 2791 | targetUniform->handlesSet = true; |
| 2792 | } |
| 2793 | |
| 2794 | *constantPS = targetUniform->psHandle; |
| 2795 | *constantVS = targetUniform->vsHandle; |
| 2796 | } |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2797 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2798 | GLint Program::getDxDepthRangeLocation() const |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2799 | { |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2800 | return mDxDepthRangeLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2801 | } |
| 2802 | |
| 2803 | GLint Program::getDxDepthLocation() const |
| 2804 | { |
| 2805 | return mDxDepthLocation; |
| 2806 | } |
| 2807 | |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2808 | GLint Program::getDxViewportLocation() const |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2809 | { |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2810 | return mDxViewportLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2811 | } |
| 2812 | |
| 2813 | GLint Program::getDxHalfPixelSizeLocation() const |
| 2814 | { |
| 2815 | return mDxHalfPixelSizeLocation; |
| 2816 | } |
| 2817 | |
| 2818 | GLint Program::getDxFrontCCWLocation() const |
| 2819 | { |
| 2820 | return mDxFrontCCWLocation; |
| 2821 | } |
| 2822 | |
| 2823 | GLint Program::getDxPointsOrLinesLocation() const |
| 2824 | { |
| 2825 | return mDxPointsOrLinesLocation; |
| 2826 | } |
| 2827 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2828 | } |