daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 12 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 16 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 18 | namespace gl |
| 19 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 20 | Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 21 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 22 | int bytes = UniformTypeSize(type) * arraySize; |
| 23 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 24 | this->data = new unsigned char[bytes]; |
| 25 | memset(this->data, 0, bytes); |
| 26 | } |
| 27 | |
| 28 | Uniform::~Uniform() |
| 29 | { |
| 30 | delete[] data; |
| 31 | } |
| 32 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 33 | UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index) |
| 34 | : name(name), element(element), index(index) |
| 35 | { |
| 36 | } |
| 37 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 38 | Program::Program() |
| 39 | { |
| 40 | mFragmentShader = NULL; |
| 41 | mVertexShader = NULL; |
| 42 | |
| 43 | mPixelExecutable = NULL; |
| 44 | mVertexExecutable = NULL; |
| 45 | mConstantTablePS = NULL; |
| 46 | mConstantTableVS = NULL; |
| 47 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 48 | mPixelHLSL = NULL; |
| 49 | mVertexHLSL = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 50 | mInfoLog = NULL; |
| 51 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 52 | unlink(); |
| 53 | |
| 54 | mDeleteStatus = false; |
| 55 | } |
| 56 | |
| 57 | Program::~Program() |
| 58 | { |
| 59 | unlink(true); |
| 60 | } |
| 61 | |
| 62 | bool Program::attachShader(Shader *shader) |
| 63 | { |
| 64 | if (shader->getType() == GL_VERTEX_SHADER) |
| 65 | { |
| 66 | if (mVertexShader) |
| 67 | { |
| 68 | return false; |
| 69 | } |
| 70 | |
| 71 | mVertexShader = (VertexShader*)shader; |
| 72 | mVertexShader->attach(); |
| 73 | } |
| 74 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 75 | { |
| 76 | if (mFragmentShader) |
| 77 | { |
| 78 | return false; |
| 79 | } |
| 80 | |
| 81 | mFragmentShader = (FragmentShader*)shader; |
| 82 | mFragmentShader->attach(); |
| 83 | } |
| 84 | else UNREACHABLE(); |
| 85 | |
| 86 | return true; |
| 87 | } |
| 88 | |
| 89 | bool Program::detachShader(Shader *shader) |
| 90 | { |
| 91 | if (shader->getType() == GL_VERTEX_SHADER) |
| 92 | { |
| 93 | if (mVertexShader != shader) |
| 94 | { |
| 95 | return false; |
| 96 | } |
| 97 | |
| 98 | mVertexShader->detach(); |
| 99 | mVertexShader = NULL; |
| 100 | } |
| 101 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 102 | { |
| 103 | if (mFragmentShader != shader) |
| 104 | { |
| 105 | return false; |
| 106 | } |
| 107 | |
| 108 | mFragmentShader->detach(); |
| 109 | mFragmentShader = NULL; |
| 110 | } |
| 111 | else UNREACHABLE(); |
| 112 | |
| 113 | unlink(); |
| 114 | |
| 115 | return true; |
| 116 | } |
| 117 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 118 | int Program::getAttachedShadersCount() const |
| 119 | { |
| 120 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 121 | } |
| 122 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 123 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 124 | { |
| 125 | return mPixelExecutable; |
| 126 | } |
| 127 | |
| 128 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 129 | { |
| 130 | return mVertexExecutable; |
| 131 | } |
| 132 | |
| 133 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 134 | { |
| 135 | if (index < MAX_VERTEX_ATTRIBS) |
| 136 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 137 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 138 | { |
| 139 | mAttributeBinding[i].erase(name); |
| 140 | } |
| 141 | |
| 142 | mAttributeBinding[index].insert(name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 143 | } |
| 144 | } |
| 145 | |
| 146 | GLuint Program::getAttributeLocation(const char *name) |
| 147 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 148 | if (name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 149 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 150 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 151 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 152 | if (mLinkedAttribute[index].name == std::string(name)) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 153 | { |
| 154 | return index; |
| 155 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 156 | } |
| 157 | } |
| 158 | |
| 159 | return -1; |
| 160 | } |
| 161 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 162 | int Program::getSemanticIndex(int attributeIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 163 | { |
| 164 | if (attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS) |
| 165 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 166 | return mSemanticIndex[attributeIndex]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 167 | } |
| 168 | |
| 169 | return -1; |
| 170 | } |
| 171 | |
| 172 | // Returns the index of the texture unit corresponding to a Direct3D 9 sampler |
| 173 | // index referenced in the compiled HLSL shader |
| 174 | GLint Program::getSamplerMapping(unsigned int samplerIndex) |
| 175 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 176 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 177 | |
| 178 | if (mSamplers[samplerIndex].active) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 179 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 180 | return mSamplers[samplerIndex].logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 181 | } |
| 182 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 183 | return -1; |
| 184 | } |
| 185 | |
| 186 | SamplerType Program::getSamplerType(unsigned int samplerIndex) |
| 187 | { |
| 188 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 189 | assert(mSamplers[samplerIndex].active); |
| 190 | |
| 191 | return mSamplers[samplerIndex].type; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 192 | } |
| 193 | |
| 194 | GLint Program::getUniformLocation(const char *name) |
| 195 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 196 | std::string nameStr(name); |
| 197 | int subscript = 0; |
| 198 | size_t beginB = nameStr.find('['); |
| 199 | size_t endB = nameStr.find(']'); |
| 200 | if (beginB != std::string::npos && endB != std::string::npos) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 201 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 202 | std::string subscrStr = nameStr.substr(beginB + 1, beginB - endB - 1); |
| 203 | nameStr.erase(beginB); |
| 204 | subscript = atoi(subscrStr.c_str()); |
| 205 | } |
| 206 | |
| 207 | for (unsigned int location = 0; location < mUniformIndex.size(); location++) |
| 208 | { |
| 209 | if (mUniformIndex[location].name == decorate(nameStr) && |
| 210 | mUniformIndex[location].element == subscript) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 211 | { |
| 212 | return location; |
| 213 | } |
| 214 | } |
| 215 | |
| 216 | return -1; |
| 217 | } |
| 218 | |
| 219 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 220 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 221 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 222 | { |
| 223 | return false; |
| 224 | } |
| 225 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 226 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 227 | |
| 228 | if (targetUniform->type == GL_FLOAT) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 229 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 230 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 231 | |
| 232 | if (arraySize == 1 && count > 1) |
| 233 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 234 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 235 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 236 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 237 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat), |
| 238 | v, sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 239 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 240 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 241 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 242 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 243 | |
| 244 | if (arraySize == 1 && count > 1) |
| 245 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 246 | |
| 247 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 248 | GLboolean *boolParams = new GLboolean[count]; |
| 249 | |
| 250 | for (int i = 0; i < count; ++i) |
| 251 | { |
| 252 | if (v[i] == 0.0f) |
| 253 | { |
| 254 | boolParams[i] = GL_FALSE; |
| 255 | } |
| 256 | else |
| 257 | { |
| 258 | boolParams[i] = GL_TRUE; |
| 259 | } |
| 260 | } |
| 261 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 262 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 263 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 264 | |
| 265 | delete [] boolParams; |
| 266 | } |
| 267 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 268 | { |
| 269 | return false; |
| 270 | } |
| 271 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 272 | return true; |
| 273 | } |
| 274 | |
| 275 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 276 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 277 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 278 | { |
| 279 | return false; |
| 280 | } |
| 281 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 282 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 283 | |
| 284 | if (targetUniform->type == GL_FLOAT_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 285 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 286 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 287 | |
| 288 | if (arraySize == 1 && count > 1) |
| 289 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 290 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 291 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 292 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 293 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 2, |
| 294 | v, 2 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 295 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 296 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 297 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 298 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 299 | |
| 300 | if (arraySize == 1 && count > 1) |
| 301 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 302 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 303 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
| 304 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 305 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 306 | |
| 307 | for (int i = 0; i < count * 2; ++i) |
| 308 | { |
| 309 | if (v[i] == 0.0f) |
| 310 | { |
| 311 | boolParams[i] = GL_FALSE; |
| 312 | } |
| 313 | else |
| 314 | { |
| 315 | boolParams[i] = GL_TRUE; |
| 316 | } |
| 317 | } |
| 318 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 319 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 320 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 321 | |
| 322 | delete [] boolParams; |
| 323 | } |
| 324 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 325 | { |
| 326 | return false; |
| 327 | } |
| 328 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 329 | return true; |
| 330 | } |
| 331 | |
| 332 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 333 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 334 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 335 | { |
| 336 | return false; |
| 337 | } |
| 338 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 339 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 340 | |
| 341 | if (targetUniform->type == GL_FLOAT_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 342 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 343 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 344 | |
| 345 | if (arraySize == 1 && count > 1) |
| 346 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 347 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 348 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 349 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 350 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 3, |
| 351 | v, 3 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 352 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 353 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 354 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 355 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 356 | |
| 357 | if (arraySize == 1 && count > 1) |
| 358 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 359 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 360 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 361 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 362 | |
| 363 | for (int i = 0; i < count * 3; ++i) |
| 364 | { |
| 365 | if (v[i] == 0.0f) |
| 366 | { |
| 367 | boolParams[i] = GL_FALSE; |
| 368 | } |
| 369 | else |
| 370 | { |
| 371 | boolParams[i] = GL_TRUE; |
| 372 | } |
| 373 | } |
| 374 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 375 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 376 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 377 | |
| 378 | delete [] boolParams; |
| 379 | } |
| 380 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 381 | { |
| 382 | return false; |
| 383 | } |
| 384 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 385 | return true; |
| 386 | } |
| 387 | |
| 388 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 389 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 390 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 391 | { |
| 392 | return false; |
| 393 | } |
| 394 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 395 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 396 | |
| 397 | if (targetUniform->type == GL_FLOAT_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 398 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 399 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 400 | |
| 401 | if (arraySize == 1 && count > 1) |
| 402 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 403 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 404 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 405 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 406 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 407 | v, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 408 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 409 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 410 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 411 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 412 | |
| 413 | if (arraySize == 1 && count > 1) |
| 414 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 415 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 416 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 417 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 418 | |
| 419 | for (int i = 0; i < count * 4; ++i) |
| 420 | { |
| 421 | if (v[i] == 0.0f) |
| 422 | { |
| 423 | boolParams[i] = GL_FALSE; |
| 424 | } |
| 425 | else |
| 426 | { |
| 427 | boolParams[i] = GL_TRUE; |
| 428 | } |
| 429 | } |
| 430 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 431 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 432 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 433 | |
| 434 | delete [] boolParams; |
| 435 | } |
| 436 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 437 | { |
| 438 | return false; |
| 439 | } |
| 440 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 441 | return true; |
| 442 | } |
| 443 | |
| 444 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 445 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 446 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 447 | { |
| 448 | return false; |
| 449 | } |
| 450 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 451 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 452 | |
| 453 | if (targetUniform->type != GL_FLOAT_MAT2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 454 | { |
| 455 | return false; |
| 456 | } |
| 457 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 458 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 459 | |
| 460 | if (arraySize == 1 && count > 1) |
| 461 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 462 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 463 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 464 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 465 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 466 | value, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 467 | |
| 468 | return true; |
| 469 | } |
| 470 | |
| 471 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 472 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 473 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 474 | { |
| 475 | return false; |
| 476 | } |
| 477 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 478 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 479 | |
| 480 | if (targetUniform->type != GL_FLOAT_MAT3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 481 | { |
| 482 | return false; |
| 483 | } |
| 484 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 485 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 486 | |
| 487 | if (arraySize == 1 && count > 1) |
| 488 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 489 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 490 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 491 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 492 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 9, |
| 493 | value, 9 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 494 | |
| 495 | return true; |
| 496 | } |
| 497 | |
| 498 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 499 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 500 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 501 | { |
| 502 | return false; |
| 503 | } |
| 504 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 505 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 506 | |
| 507 | if (targetUniform->type != GL_FLOAT_MAT4) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 508 | { |
| 509 | return false; |
| 510 | } |
| 511 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 512 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 513 | |
| 514 | if (arraySize == 1 && count > 1) |
| 515 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 516 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 517 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 518 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 519 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16, |
| 520 | value, 16 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 521 | |
| 522 | return true; |
| 523 | } |
| 524 | |
| 525 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 526 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 527 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 528 | { |
| 529 | return false; |
| 530 | } |
| 531 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 532 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 533 | |
| 534 | if (targetUniform->type == GL_INT) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 535 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 536 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 537 | |
| 538 | if (arraySize == 1 && count > 1) |
| 539 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 540 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 541 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 542 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 543 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint), |
| 544 | v, sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 545 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 546 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 547 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 548 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 549 | |
| 550 | if (arraySize == 1 && count > 1) |
| 551 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 552 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 553 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 554 | GLboolean *boolParams = new GLboolean[count]; |
| 555 | |
| 556 | for (int i = 0; i < count; ++i) |
| 557 | { |
| 558 | if (v[i] == 0) |
| 559 | { |
| 560 | boolParams[i] = GL_FALSE; |
| 561 | } |
| 562 | else |
| 563 | { |
| 564 | boolParams[i] = GL_TRUE; |
| 565 | } |
| 566 | } |
| 567 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 568 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 569 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 570 | |
| 571 | delete [] boolParams; |
| 572 | } |
| 573 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 574 | { |
| 575 | return false; |
| 576 | } |
| 577 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 578 | return true; |
| 579 | } |
| 580 | |
| 581 | bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 582 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 583 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 584 | { |
| 585 | return false; |
| 586 | } |
| 587 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 588 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 589 | |
| 590 | if (targetUniform->type == GL_INT_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 591 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 592 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 593 | |
| 594 | if (arraySize == 1 && count > 1) |
| 595 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 596 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 597 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 598 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 599 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2, |
| 600 | v, 2 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 601 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 602 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 603 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 604 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 605 | |
| 606 | if (arraySize == 1 && count > 1) |
| 607 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 608 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 609 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 610 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 611 | |
| 612 | for (int i = 0; i < count * 2; ++i) |
| 613 | { |
| 614 | if (v[i] == 0) |
| 615 | { |
| 616 | boolParams[i] = GL_FALSE; |
| 617 | } |
| 618 | else |
| 619 | { |
| 620 | boolParams[i] = GL_TRUE; |
| 621 | } |
| 622 | } |
| 623 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 624 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 625 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 626 | |
| 627 | delete [] boolParams; |
| 628 | } |
| 629 | else |
| 630 | { |
| 631 | return false; |
| 632 | } |
| 633 | |
| 634 | return true; |
| 635 | } |
| 636 | |
| 637 | bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 638 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 639 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 640 | { |
| 641 | return false; |
| 642 | } |
| 643 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 644 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 645 | |
| 646 | if (targetUniform->type == GL_INT_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 647 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 648 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 649 | |
| 650 | if (arraySize == 1 && count > 1) |
| 651 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 652 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 653 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 654 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 655 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3, |
| 656 | v, 3 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 657 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 658 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 659 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 660 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 661 | |
| 662 | if (arraySize == 1 && count > 1) |
| 663 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 664 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 665 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 666 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 667 | |
| 668 | for (int i = 0; i < count * 3; ++i) |
| 669 | { |
| 670 | if (v[i] == 0) |
| 671 | { |
| 672 | boolParams[i] = GL_FALSE; |
| 673 | } |
| 674 | else |
| 675 | { |
| 676 | boolParams[i] = GL_TRUE; |
| 677 | } |
| 678 | } |
| 679 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 680 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 681 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 682 | |
| 683 | delete [] boolParams; |
| 684 | } |
| 685 | else |
| 686 | { |
| 687 | return false; |
| 688 | } |
| 689 | |
| 690 | return true; |
| 691 | } |
| 692 | |
| 693 | bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 694 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 695 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 696 | { |
| 697 | return false; |
| 698 | } |
| 699 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 700 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 701 | |
| 702 | if (targetUniform->type == GL_INT_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 703 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 704 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 705 | |
| 706 | if (arraySize == 1 && count > 1) |
| 707 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 708 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 709 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 710 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 711 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4, |
| 712 | v, 4 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 713 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 714 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 715 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 716 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 717 | |
| 718 | if (arraySize == 1 && count > 1) |
| 719 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 720 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 721 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 722 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 723 | |
| 724 | for (int i = 0; i < count * 4; ++i) |
| 725 | { |
| 726 | if (v[i] == 0) |
| 727 | { |
| 728 | boolParams[i] = GL_FALSE; |
| 729 | } |
| 730 | else |
| 731 | { |
| 732 | boolParams[i] = GL_TRUE; |
| 733 | } |
| 734 | } |
| 735 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 736 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 737 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 738 | |
| 739 | delete [] boolParams; |
| 740 | } |
| 741 | else |
| 742 | { |
| 743 | return false; |
| 744 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 745 | |
| 746 | return true; |
| 747 | } |
| 748 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 749 | bool Program::getUniformfv(GLint location, GLfloat *params) |
| 750 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 751 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 752 | { |
| 753 | return false; |
| 754 | } |
| 755 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 756 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 757 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 758 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 759 | |
| 760 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 761 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 762 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 763 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 764 | GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 765 | |
| 766 | for (unsigned int i = 0; i < count; ++i) |
| 767 | { |
| 768 | params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f; |
| 769 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 770 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 771 | break; |
| 772 | case GL_FLOAT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 773 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLfloat), |
| 774 | count * sizeof(GLfloat)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 775 | break; |
| 776 | case GL_INT: |
| 777 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 778 | GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 779 | |
| 780 | for (unsigned int i = 0; i < count; ++i) |
| 781 | { |
| 782 | params[i] = (float)intParams[i]; |
| 783 | } |
| 784 | } |
| 785 | break; |
| 786 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 787 | } |
| 788 | |
| 789 | return true; |
| 790 | } |
| 791 | |
| 792 | bool Program::getUniformiv(GLint location, GLint *params) |
| 793 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 794 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 795 | { |
| 796 | return false; |
| 797 | } |
| 798 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 799 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 800 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 801 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 802 | |
| 803 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 804 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 805 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 806 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 807 | GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 808 | |
| 809 | for (unsigned int i = 0; i < count; ++i) |
| 810 | { |
| 811 | params[i] = (GLint)boolParams[i]; |
| 812 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 813 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 814 | break; |
| 815 | case GL_FLOAT: |
| 816 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 817 | GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 818 | |
| 819 | for (unsigned int i = 0; i < count; ++i) |
| 820 | { |
| 821 | params[i] = (GLint)floatParams[i]; |
| 822 | } |
| 823 | } |
| 824 | break; |
| 825 | case GL_INT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 826 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLint), |
| 827 | count * sizeof(GLint)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 828 | break; |
| 829 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 830 | } |
| 831 | |
| 832 | return true; |
| 833 | } |
| 834 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 835 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 836 | void Program::applyUniforms() |
| 837 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 838 | for (unsigned int location = 0; location < mUniformIndex.size(); location++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 839 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 840 | if (mUniformIndex[location].element != 0) |
| 841 | { |
| 842 | continue; |
| 843 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 844 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 845 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 846 | |
| 847 | int arraySize = targetUniform->arraySize; |
| 848 | GLfloat *f = (GLfloat*)targetUniform->data; |
| 849 | GLint *i = (GLint*)targetUniform->data; |
| 850 | GLboolean *b = (GLboolean*)targetUniform->data; |
| 851 | |
| 852 | switch (targetUniform->type) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 853 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 854 | case GL_BOOL: applyUniform1bv(location, arraySize, b); break; |
| 855 | case GL_BOOL_VEC2: applyUniform2bv(location, arraySize, b); break; |
| 856 | case GL_BOOL_VEC3: applyUniform3bv(location, arraySize, b); break; |
| 857 | case GL_BOOL_VEC4: applyUniform4bv(location, arraySize, b); break; |
| 858 | case GL_FLOAT: applyUniform1fv(location, arraySize, f); break; |
| 859 | case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break; |
| 860 | case GL_FLOAT_VEC3: applyUniform3fv(location, arraySize, f); break; |
| 861 | case GL_FLOAT_VEC4: applyUniform4fv(location, arraySize, f); break; |
| 862 | case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break; |
| 863 | case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, arraySize, f); break; |
| 864 | case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, arraySize, f); break; |
| 865 | case GL_INT: applyUniform1iv(location, arraySize, i); break; |
| 866 | case GL_INT_VEC2: applyUniform2iv(location, arraySize, i); break; |
| 867 | case GL_INT_VEC3: applyUniform3iv(location, arraySize, i); break; |
| 868 | case GL_INT_VEC4: applyUniform4iv(location, arraySize, i); break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 869 | default: |
| 870 | UNIMPLEMENTED(); // FIXME |
| 871 | UNREACHABLE(); |
| 872 | } |
| 873 | } |
| 874 | } |
| 875 | |
| 876 | // Compiles the HLSL code of the attached shaders into executable binaries |
| 877 | ID3DXBuffer *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
| 878 | { |
| 879 | if (!hlsl) |
| 880 | { |
| 881 | return NULL; |
| 882 | } |
| 883 | |
| 884 | ID3DXBuffer *binary = NULL; |
| 885 | ID3DXBuffer *errorMessage = NULL; |
| 886 | |
daniel@transgaming.com | cbbca00 | 2010-04-01 13:39:32 +0000 | [diff] [blame] | 887 | HRESULT result = D3DXCompileShader(hlsl, (UINT)strlen(hlsl), NULL, 0, "main", profile, 0, &binary, &errorMessage, constantTable); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 888 | |
| 889 | if (SUCCEEDED(result)) |
| 890 | { |
| 891 | return binary; |
| 892 | } |
| 893 | |
| 894 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 895 | { |
| 896 | return error(GL_OUT_OF_MEMORY, (ID3DXBuffer*)NULL); |
| 897 | } |
| 898 | |
| 899 | if (errorMessage) |
| 900 | { |
| 901 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 902 | |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 903 | TRACE("\n%s", hlsl); |
| 904 | TRACE("\n%s", message); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 905 | } |
| 906 | |
| 907 | return NULL; |
| 908 | } |
| 909 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 910 | void Program::parseVaryings(const char *structure, char *hlsl, VaryingArray &varyings) |
| 911 | { |
| 912 | char *input = strstr(hlsl, structure); |
| 913 | input += strlen(structure); |
| 914 | |
| 915 | while (input && *input != '}') |
| 916 | { |
| 917 | char varyingType[256]; |
| 918 | char varyingName[256]; |
| 919 | unsigned int semanticIndex; |
| 920 | int matches = sscanf(input, " %s %s : TEXCOORD%d;", varyingType, varyingName, &semanticIndex); |
| 921 | |
| 922 | if (matches == 3) |
| 923 | { |
| 924 | ASSERT(semanticIndex <= 9); // Single character |
| 925 | |
| 926 | varyings.push_back(Varying(varyingName, input)); |
| 927 | } |
| 928 | |
| 929 | input = strstr(input, ";"); |
| 930 | input += 2; |
| 931 | } |
| 932 | } |
| 933 | |
| 934 | bool Program::linkVaryings() |
| 935 | { |
| 936 | if (!mPixelHLSL || !mVertexHLSL) |
| 937 | { |
| 938 | return false; |
| 939 | } |
| 940 | |
| 941 | VaryingArray vertexVaryings; |
| 942 | VaryingArray pixelVaryings; |
| 943 | |
| 944 | parseVaryings("struct VS_OUTPUT\n{\n", mVertexHLSL, vertexVaryings); |
| 945 | parseVaryings("struct PS_INPUT\n{\n", mPixelHLSL, pixelVaryings); |
| 946 | |
| 947 | for (unsigned int out = 0; out < vertexVaryings.size(); out++) |
| 948 | { |
| 949 | unsigned int in; |
| 950 | for (in = 0; in < pixelVaryings.size(); in++) |
| 951 | { |
| 952 | if (vertexVaryings[out].name == pixelVaryings[in].name) |
| 953 | { |
| 954 | pixelVaryings[in].link = out; |
| 955 | vertexVaryings[out].link = in; |
| 956 | |
| 957 | break; |
| 958 | } |
| 959 | } |
| 960 | |
| 961 | if (in != pixelVaryings.size()) |
| 962 | { |
| 963 | // FIXME: Verify matching type and qualifiers |
| 964 | |
| 965 | char *outputSemantic = strstr(vertexVaryings[out].declaration, " : TEXCOORD"); |
| 966 | char *inputSemantic = strstr(pixelVaryings[in].declaration, " : TEXCOORD"); |
| 967 | outputSemantic[11] = inputSemantic[11]; |
| 968 | } |
| 969 | else |
| 970 | { |
| 971 | // Comment out the declaration and output assignment |
| 972 | vertexVaryings[out].declaration[0] = '/'; |
| 973 | vertexVaryings[out].declaration[1] = '/'; |
| 974 | |
| 975 | char outputString[256]; |
| 976 | sprintf(outputString, " output.%s = ", vertexVaryings[out].name.c_str()); |
| 977 | char *varyingOutput = strstr(mVertexHLSL, outputString); |
| 978 | |
| 979 | varyingOutput[0] = '/'; |
| 980 | varyingOutput[1] = '/'; |
| 981 | } |
| 982 | } |
| 983 | |
| 984 | // Verify that each pixel varying has been linked to a vertex varying |
| 985 | for (unsigned int in = 0; in < pixelVaryings.size(); in++) |
| 986 | { |
| 987 | if (pixelVaryings[in].link < 0) |
| 988 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 989 | appendToInfoLog("Pixel varying (%s) does not match any vertex varying", pixelVaryings[in].name); |
| 990 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 991 | return false; |
| 992 | } |
| 993 | } |
| 994 | |
| 995 | return true; |
| 996 | } |
| 997 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 998 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 999 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 1000 | // a list of uniforms |
| 1001 | void Program::link() |
| 1002 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1003 | unlink(); |
| 1004 | |
| 1005 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 1006 | { |
| 1007 | return; |
| 1008 | } |
| 1009 | |
| 1010 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 1011 | { |
| 1012 | return; |
| 1013 | } |
| 1014 | |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1015 | Context *context = getContext(); |
| 1016 | const char *vertexProfile = context->getVertexShaderProfile(); |
| 1017 | const char *pixelProfile = context->getPixelShaderProfile(); |
daniel@transgaming.com | debe259 | 2010-03-24 09:44:08 +0000 | [diff] [blame] | 1018 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1019 | const char *ps = mFragmentShader->getHLSL(); |
| 1020 | const char *vs = mVertexShader->getHLSL(); |
| 1021 | |
| 1022 | mPixelHLSL = new char[strlen(ps) + 1]; |
| 1023 | strcpy(mPixelHLSL, ps); |
| 1024 | mVertexHLSL = new char[strlen(vs) + 1]; |
| 1025 | strcpy(mVertexHLSL, vs); |
| 1026 | |
| 1027 | if (!linkVaryings()) |
| 1028 | { |
| 1029 | return; |
| 1030 | } |
| 1031 | |
| 1032 | ID3DXBuffer *vertexBinary = compileToBinary(mVertexHLSL, vertexProfile, &mConstantTableVS); |
| 1033 | ID3DXBuffer *pixelBinary = compileToBinary(mPixelHLSL, pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1034 | |
| 1035 | if (vertexBinary && pixelBinary) |
| 1036 | { |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1037 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1038 | HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 1039 | HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
| 1040 | |
| 1041 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 1042 | { |
| 1043 | return error(GL_OUT_OF_MEMORY); |
| 1044 | } |
| 1045 | |
| 1046 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1047 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1048 | vertexBinary->Release(); |
| 1049 | pixelBinary->Release(); |
| 1050 | vertexBinary = NULL; |
| 1051 | pixelBinary = NULL; |
| 1052 | |
| 1053 | if (mVertexExecutable && mPixelExecutable) |
| 1054 | { |
| 1055 | if (!linkAttributes()) |
| 1056 | { |
| 1057 | return; |
| 1058 | } |
| 1059 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1060 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1061 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1062 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1063 | } |
| 1064 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1065 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1066 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1067 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1068 | } |
| 1069 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1070 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1071 | } |
| 1072 | } |
| 1073 | } |
| 1074 | |
| 1075 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 1076 | bool Program::linkAttributes() |
| 1077 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1078 | // Link attributes that have a binding location |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1079 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 1080 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1081 | const Attribute &attribute = mVertexShader->getAttribute(attributeIndex); |
| 1082 | int location = getAttributeBinding(attribute.name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1083 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1084 | if (location != -1) // Set by glBindAttribLocation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1085 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1086 | if (!mLinkedAttribute[location].name.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1087 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1088 | // Multiple active attributes bound to the same location; not an error |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1089 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1090 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1091 | mLinkedAttribute[location] = attribute; |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1092 | } |
| 1093 | } |
| 1094 | |
| 1095 | // Link attributes that don't have a binding location |
| 1096 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS + 1; attributeIndex++) |
| 1097 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1098 | const Attribute &attribute = mVertexShader->getAttribute(attributeIndex); |
| 1099 | int location = getAttributeBinding(attribute.name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1100 | |
| 1101 | if (location == -1) // Not set by glBindAttribLocation |
| 1102 | { |
| 1103 | int availableIndex = 0; |
| 1104 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1105 | while (availableIndex < MAX_VERTEX_ATTRIBS && !mLinkedAttribute[availableIndex].name.empty()) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1106 | { |
| 1107 | availableIndex++; |
| 1108 | } |
| 1109 | |
| 1110 | if (availableIndex == MAX_VERTEX_ATTRIBS) |
| 1111 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1112 | appendToInfoLog("Too many active attributes (%s)", attribute.name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1113 | |
| 1114 | return false; // Fail to link |
| 1115 | } |
| 1116 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1117 | mLinkedAttribute[availableIndex] = attribute; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1118 | } |
| 1119 | } |
| 1120 | |
| 1121 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 1122 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1123 | mSemanticIndex[attributeIndex] = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1124 | } |
| 1125 | |
| 1126 | return true; |
| 1127 | } |
| 1128 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1129 | int Program::getAttributeBinding(const std::string &name) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1130 | { |
| 1131 | for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| 1132 | { |
| 1133 | if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| 1134 | { |
| 1135 | return location; |
| 1136 | } |
| 1137 | } |
| 1138 | |
| 1139 | return -1; |
| 1140 | } |
| 1141 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1142 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 1143 | { |
| 1144 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 1145 | D3DXCONSTANT_DESC constantDescription; |
| 1146 | UINT descriptionCount = 1; |
| 1147 | |
| 1148 | constantTable->GetDesc(&constantTableDescription); |
| 1149 | |
| 1150 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 1151 | { |
| 1152 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
| 1153 | constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 1154 | |
| 1155 | if (!defineUniform(constantHandle, constantDescription)) |
| 1156 | { |
| 1157 | return false; |
| 1158 | } |
| 1159 | } |
| 1160 | |
| 1161 | return true; |
| 1162 | } |
| 1163 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1164 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1165 | // Returns true if succesful (uniform not already defined) |
| 1166 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 1167 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1168 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1169 | { |
| 1170 | unsigned int samplerIndex = constantDescription.RegisterIndex; |
| 1171 | |
| 1172 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 1173 | |
| 1174 | mSamplers[samplerIndex].active = true; |
| 1175 | mSamplers[samplerIndex].type = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? SAMPLER_CUBE : SAMPLER_2D; |
| 1176 | mSamplers[samplerIndex].logicalTextureUnit = 0; |
| 1177 | } |
| 1178 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1179 | switch(constantDescription.Class) |
| 1180 | { |
| 1181 | case D3DXPC_STRUCT: |
| 1182 | { |
| 1183 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
| 1184 | { |
| 1185 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 1186 | |
| 1187 | D3DXCONSTANT_DESC fieldDescription; |
| 1188 | UINT descriptionCount = 1; |
| 1189 | |
| 1190 | mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 1191 | |
| 1192 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + ".")) |
| 1193 | { |
| 1194 | return false; |
| 1195 | } |
| 1196 | } |
| 1197 | |
| 1198 | return true; |
| 1199 | } |
| 1200 | case D3DXPC_SCALAR: |
| 1201 | case D3DXPC_VECTOR: |
| 1202 | case D3DXPC_MATRIX_COLUMNS: |
| 1203 | case D3DXPC_OBJECT: |
| 1204 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 1205 | default: |
| 1206 | UNREACHABLE(); |
| 1207 | return false; |
| 1208 | } |
| 1209 | } |
| 1210 | |
| 1211 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
| 1212 | { |
| 1213 | Uniform *uniform = createUniform(constantDescription, name); |
| 1214 | |
| 1215 | if(!uniform) |
| 1216 | { |
| 1217 | return false; |
| 1218 | } |
| 1219 | |
| 1220 | // Check if already defined |
| 1221 | GLint location = getUniformLocation(name.c_str()); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1222 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 1223 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1224 | if (location >= 0) |
| 1225 | { |
| 1226 | delete uniform; |
| 1227 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1228 | if (mUniforms[mUniformIndex[location].index]->type != type) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1229 | { |
| 1230 | return false; |
| 1231 | } |
| 1232 | else |
| 1233 | { |
| 1234 | return true; |
| 1235 | } |
| 1236 | } |
| 1237 | |
| 1238 | mUniforms.push_back(uniform); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1239 | unsigned int uniformIndex = mUniforms.size() - 1; |
| 1240 | |
| 1241 | for (unsigned int i = 0; i < uniform->arraySize; ++i) |
| 1242 | { |
| 1243 | mUniformIndex.push_back(UniformLocation(name, i, uniformIndex)); |
| 1244 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1245 | |
| 1246 | return true; |
| 1247 | } |
| 1248 | |
| 1249 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1250 | { |
| 1251 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 1252 | { |
| 1253 | switch (constantDescription.Type) |
| 1254 | { |
| 1255 | case D3DXPT_SAMPLER2D: |
| 1256 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1257 | switch (constantDescription.Columns) |
| 1258 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1259 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1260 | default: UNREACHABLE(); |
| 1261 | } |
| 1262 | break; |
| 1263 | case D3DXPT_BOOL: |
| 1264 | switch (constantDescription.Columns) |
| 1265 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1266 | case 1: return new Uniform(GL_BOOL, name, constantDescription.Elements); |
| 1267 | case 2: return new Uniform(GL_BOOL_VEC2, name, constantDescription.Elements); |
| 1268 | case 3: return new Uniform(GL_BOOL_VEC3, name, constantDescription.Elements); |
| 1269 | case 4: return new Uniform(GL_BOOL_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1270 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1271 | } |
| 1272 | break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1273 | case D3DXPT_INT: |
| 1274 | switch (constantDescription.Columns) |
| 1275 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1276 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
| 1277 | case 2: return new Uniform(GL_INT_VEC2, name, constantDescription.Elements); |
| 1278 | case 3: return new Uniform(GL_INT_VEC3, name, constantDescription.Elements); |
| 1279 | case 4: return new Uniform(GL_INT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1280 | default: UNREACHABLE(); |
| 1281 | } |
| 1282 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1283 | case D3DXPT_FLOAT: |
| 1284 | switch (constantDescription.Columns) |
| 1285 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1286 | case 1: return new Uniform(GL_FLOAT, name, constantDescription.Elements); |
| 1287 | case 2: return new Uniform(GL_FLOAT_VEC2, name, constantDescription.Elements); |
| 1288 | case 3: return new Uniform(GL_FLOAT_VEC3, name, constantDescription.Elements); |
| 1289 | case 4: return new Uniform(GL_FLOAT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1290 | default: UNREACHABLE(); |
| 1291 | } |
| 1292 | break; |
| 1293 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1294 | UNREACHABLE(); |
| 1295 | } |
| 1296 | } |
| 1297 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 1298 | { |
| 1299 | switch (constantDescription.Type) |
| 1300 | { |
| 1301 | case D3DXPT_FLOAT: |
| 1302 | switch (constantDescription.Rows) |
| 1303 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1304 | case 2: return new Uniform(GL_FLOAT_MAT2, name, constantDescription.Elements); |
| 1305 | case 3: return new Uniform(GL_FLOAT_MAT3, name, constantDescription.Elements); |
| 1306 | case 4: return new Uniform(GL_FLOAT_MAT4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1307 | default: UNREACHABLE(); |
| 1308 | } |
| 1309 | break; |
| 1310 | default: UNREACHABLE(); |
| 1311 | } |
| 1312 | } |
| 1313 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1314 | |
| 1315 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1316 | } |
| 1317 | |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1318 | // This methods needs to match OutputHLSL::decorate |
| 1319 | std::string Program::decorate(const std::string &string) |
| 1320 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1321 | if (string.substr(0, 3) != "gl_" && string.substr(0, 3) != "dx_") |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1322 | { |
| 1323 | return "_" + string; |
| 1324 | } |
| 1325 | else |
| 1326 | { |
| 1327 | return string; |
| 1328 | } |
| 1329 | } |
| 1330 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1331 | bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v) |
| 1332 | { |
| 1333 | BOOL *vector = new BOOL[count]; |
| 1334 | for (int i = 0; i < count; i++) |
| 1335 | { |
| 1336 | if (v[i] == GL_FALSE) |
| 1337 | vector[i] = 0; |
| 1338 | else |
| 1339 | vector[i] = 1; |
| 1340 | } |
| 1341 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1342 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1343 | |
| 1344 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1345 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1346 | IDirect3DDevice9 *device = getDevice(); |
| 1347 | |
| 1348 | if (constantPS) |
| 1349 | { |
| 1350 | mConstantTablePS->SetBoolArray(device, constantPS, vector, count); |
| 1351 | } |
| 1352 | |
| 1353 | if (constantVS) |
| 1354 | { |
| 1355 | mConstantTableVS->SetBoolArray(device, constantVS, vector, count); |
| 1356 | } |
| 1357 | |
| 1358 | delete [] vector; |
| 1359 | |
| 1360 | return true; |
| 1361 | } |
| 1362 | |
| 1363 | bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v) |
| 1364 | { |
| 1365 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1366 | |
| 1367 | for (int i = 0; i < count; i++) |
| 1368 | { |
| 1369 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1370 | (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0); |
| 1371 | |
| 1372 | v += 2; |
| 1373 | } |
| 1374 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1375 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1376 | |
| 1377 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1378 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1379 | IDirect3DDevice9 *device = getDevice(); |
| 1380 | |
| 1381 | if (constantPS) |
| 1382 | { |
| 1383 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1384 | } |
| 1385 | |
| 1386 | if (constantVS) |
| 1387 | { |
| 1388 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1389 | } |
| 1390 | |
| 1391 | delete[] vector; |
| 1392 | |
| 1393 | return true; |
| 1394 | } |
| 1395 | |
| 1396 | bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v) |
| 1397 | { |
| 1398 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1399 | |
| 1400 | for (int i = 0; i < count; i++) |
| 1401 | { |
| 1402 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1403 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1404 | (v[2] == GL_FALSE ? 0.0f : 1.0f), 0); |
| 1405 | |
| 1406 | v += 3; |
| 1407 | } |
| 1408 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1409 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1410 | |
| 1411 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1412 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1413 | IDirect3DDevice9 *device = getDevice(); |
| 1414 | |
| 1415 | if (constantPS) |
| 1416 | { |
| 1417 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1418 | } |
| 1419 | |
| 1420 | if (constantVS) |
| 1421 | { |
| 1422 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1423 | } |
| 1424 | |
| 1425 | delete[] vector; |
| 1426 | |
| 1427 | return true; |
| 1428 | } |
| 1429 | |
| 1430 | bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v) |
| 1431 | { |
| 1432 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1433 | |
| 1434 | for (int i = 0; i < count; i++) |
| 1435 | { |
| 1436 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1437 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1438 | (v[2] == GL_FALSE ? 0.0f : 1.0f), |
| 1439 | (v[3] == GL_FALSE ? 0.0f : 1.0f)); |
| 1440 | |
| 1441 | v += 3; |
| 1442 | } |
| 1443 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1444 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1445 | |
| 1446 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1447 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1448 | IDirect3DDevice9 *device = getDevice(); |
| 1449 | |
| 1450 | if (constantPS) |
| 1451 | { |
| 1452 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1453 | } |
| 1454 | |
| 1455 | if (constantVS) |
| 1456 | { |
| 1457 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1458 | } |
| 1459 | |
| 1460 | delete [] vector; |
| 1461 | |
| 1462 | return true; |
| 1463 | } |
| 1464 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1465 | bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| 1466 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1467 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1468 | |
| 1469 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1470 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1471 | IDirect3DDevice9 *device = getDevice(); |
| 1472 | |
| 1473 | if (constantPS) |
| 1474 | { |
| 1475 | mConstantTablePS->SetFloatArray(device, constantPS, v, count); |
| 1476 | } |
| 1477 | |
| 1478 | if (constantVS) |
| 1479 | { |
| 1480 | mConstantTableVS->SetFloatArray(device, constantVS, v, count); |
| 1481 | } |
| 1482 | |
| 1483 | return true; |
| 1484 | } |
| 1485 | |
| 1486 | bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 1487 | { |
| 1488 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1489 | |
| 1490 | for (int i = 0; i < count; i++) |
| 1491 | { |
| 1492 | vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0); |
| 1493 | |
| 1494 | v += 2; |
| 1495 | } |
| 1496 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1497 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1498 | |
| 1499 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1500 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1501 | IDirect3DDevice9 *device = getDevice(); |
| 1502 | |
| 1503 | if (constantPS) |
| 1504 | { |
| 1505 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1506 | } |
| 1507 | |
| 1508 | if (constantVS) |
| 1509 | { |
| 1510 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1511 | } |
| 1512 | |
| 1513 | delete[] vector; |
| 1514 | |
| 1515 | return true; |
| 1516 | } |
| 1517 | |
| 1518 | bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 1519 | { |
| 1520 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1521 | |
| 1522 | for (int i = 0; i < count; i++) |
| 1523 | { |
| 1524 | vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0); |
| 1525 | |
| 1526 | v += 3; |
| 1527 | } |
| 1528 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1529 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1530 | |
| 1531 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1532 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1533 | IDirect3DDevice9 *device = getDevice(); |
| 1534 | |
| 1535 | if (constantPS) |
| 1536 | { |
| 1537 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1538 | } |
| 1539 | |
| 1540 | if (constantVS) |
| 1541 | { |
| 1542 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1543 | } |
| 1544 | |
| 1545 | delete[] vector; |
| 1546 | |
| 1547 | return true; |
| 1548 | } |
| 1549 | |
| 1550 | bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 1551 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1552 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1553 | |
| 1554 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1555 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1556 | IDirect3DDevice9 *device = getDevice(); |
| 1557 | |
| 1558 | if (constantPS) |
| 1559 | { |
| 1560 | mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count); |
| 1561 | } |
| 1562 | |
| 1563 | if (constantVS) |
| 1564 | { |
| 1565 | mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count); |
| 1566 | } |
| 1567 | |
| 1568 | return true; |
| 1569 | } |
| 1570 | |
| 1571 | bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 1572 | { |
| 1573 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1574 | |
| 1575 | for (int i = 0; i < count; i++) |
| 1576 | { |
| 1577 | matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0, |
| 1578 | value[1], value[3], 0, 0, |
| 1579 | 0, 0, 1, 0, |
| 1580 | 0, 0, 0, 1); |
| 1581 | |
| 1582 | value += 4; |
| 1583 | } |
| 1584 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1585 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1586 | |
| 1587 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1588 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1589 | IDirect3DDevice9 *device = getDevice(); |
| 1590 | |
| 1591 | if (constantPS) |
| 1592 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1593 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1594 | } |
| 1595 | |
| 1596 | if (constantVS) |
| 1597 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1598 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1599 | } |
| 1600 | |
| 1601 | delete[] matrix; |
| 1602 | |
| 1603 | return true; |
| 1604 | } |
| 1605 | |
| 1606 | bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 1607 | { |
| 1608 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1609 | |
| 1610 | for (int i = 0; i < count; i++) |
| 1611 | { |
| 1612 | matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0, |
| 1613 | value[1], value[4], value[7], 0, |
| 1614 | value[2], value[5], value[8], 0, |
| 1615 | 0, 0, 0, 1); |
| 1616 | |
| 1617 | value += 9; |
| 1618 | } |
| 1619 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1620 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1621 | |
| 1622 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1623 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1624 | IDirect3DDevice9 *device = getDevice(); |
| 1625 | |
| 1626 | if (constantPS) |
| 1627 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1628 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1629 | } |
| 1630 | |
| 1631 | if (constantVS) |
| 1632 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1633 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1634 | } |
| 1635 | |
| 1636 | delete[] matrix; |
| 1637 | |
| 1638 | return true; |
| 1639 | } |
| 1640 | |
| 1641 | bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 1642 | { |
| 1643 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1644 | |
| 1645 | for (int i = 0; i < count; i++) |
| 1646 | { |
| 1647 | matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12], |
| 1648 | value[1], value[5], value[9], value[13], |
| 1649 | value[2], value[6], value[10], value[14], |
| 1650 | value[3], value[7], value[11], value[15]); |
| 1651 | |
| 1652 | value += 16; |
| 1653 | } |
| 1654 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1655 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1656 | |
| 1657 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1658 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1659 | IDirect3DDevice9 *device = getDevice(); |
| 1660 | |
| 1661 | if (constantPS) |
| 1662 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1663 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1664 | } |
| 1665 | |
| 1666 | if (constantVS) |
| 1667 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1668 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1669 | } |
| 1670 | |
| 1671 | delete[] matrix; |
| 1672 | |
| 1673 | return true; |
| 1674 | } |
| 1675 | |
| 1676 | bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 1677 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1678 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1679 | |
| 1680 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1681 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1682 | IDirect3DDevice9 *device = getDevice(); |
| 1683 | |
| 1684 | if (constantPS) |
| 1685 | { |
| 1686 | D3DXCONSTANT_DESC constantDescription; |
| 1687 | UINT descriptionCount = 1; |
| 1688 | HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount); |
| 1689 | |
daniel@transgaming.com | 2884b78 | 2010-03-08 21:30:48 +0000 | [diff] [blame] | 1690 | if (FAILED(result)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1691 | { |
| 1692 | return false; |
| 1693 | } |
| 1694 | |
| 1695 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1696 | { |
| 1697 | unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS); |
| 1698 | |
| 1699 | for (unsigned int samplerIndex = firstIndex; samplerIndex < firstIndex + count; samplerIndex++) |
| 1700 | { |
| 1701 | GLint mappedSampler = v[0]; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1702 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1703 | if (mappedSampler >= 0 && mappedSampler < MAX_TEXTURE_IMAGE_UNITS) |
| 1704 | { |
| 1705 | if (samplerIndex >= 0 && samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
| 1706 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1707 | ASSERT(mSamplers[samplerIndex].active); |
| 1708 | mSamplers[samplerIndex].logicalTextureUnit = mappedSampler; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1709 | } |
| 1710 | } |
| 1711 | } |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1712 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1713 | return true; |
| 1714 | } |
| 1715 | } |
| 1716 | |
| 1717 | if (constantPS) |
| 1718 | { |
| 1719 | mConstantTablePS->SetIntArray(device, constantPS, v, count); |
| 1720 | } |
| 1721 | |
| 1722 | if (constantVS) |
| 1723 | { |
| 1724 | mConstantTableVS->SetIntArray(device, constantVS, v, count); |
| 1725 | } |
| 1726 | |
| 1727 | return true; |
| 1728 | } |
| 1729 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1730 | bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 1731 | { |
| 1732 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1733 | |
| 1734 | for (int i = 0; i < count; i++) |
| 1735 | { |
| 1736 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0); |
| 1737 | |
| 1738 | v += 2; |
| 1739 | } |
| 1740 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1741 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1742 | |
| 1743 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1744 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1745 | IDirect3DDevice9 *device = getDevice(); |
| 1746 | |
| 1747 | if (constantPS) |
| 1748 | { |
| 1749 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1750 | } |
| 1751 | |
| 1752 | if (constantVS) |
| 1753 | { |
| 1754 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1755 | } |
| 1756 | |
| 1757 | delete[] vector; |
| 1758 | |
| 1759 | return true; |
| 1760 | } |
| 1761 | |
| 1762 | bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 1763 | { |
| 1764 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1765 | |
| 1766 | for (int i = 0; i < count; i++) |
| 1767 | { |
| 1768 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0); |
| 1769 | |
| 1770 | v += 3; |
| 1771 | } |
| 1772 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1773 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1774 | |
| 1775 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1776 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1777 | IDirect3DDevice9 *device = getDevice(); |
| 1778 | |
| 1779 | if (constantPS) |
| 1780 | { |
| 1781 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1782 | } |
| 1783 | |
| 1784 | if (constantVS) |
| 1785 | { |
| 1786 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1787 | } |
| 1788 | |
| 1789 | delete[] vector; |
| 1790 | |
| 1791 | return true; |
| 1792 | } |
| 1793 | |
| 1794 | bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 1795 | { |
| 1796 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1797 | |
| 1798 | for (int i = 0; i < count; i++) |
| 1799 | { |
| 1800 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]); |
| 1801 | |
| 1802 | v += 4; |
| 1803 | } |
| 1804 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1805 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1806 | |
| 1807 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1808 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1809 | IDirect3DDevice9 *device = getDevice(); |
| 1810 | |
| 1811 | if (constantPS) |
| 1812 | { |
| 1813 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1814 | } |
| 1815 | |
| 1816 | if (constantVS) |
| 1817 | { |
| 1818 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1819 | } |
| 1820 | |
| 1821 | delete [] vector; |
| 1822 | |
| 1823 | return true; |
| 1824 | } |
| 1825 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1826 | void Program::appendToInfoLog(const char *format, ...) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1827 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1828 | if (!format) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1829 | { |
| 1830 | return; |
| 1831 | } |
| 1832 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1833 | char info[1024]; |
| 1834 | |
| 1835 | va_list vararg; |
| 1836 | va_start(vararg, format); |
| 1837 | vsnprintf(info, sizeof(info), format, vararg); |
| 1838 | va_end(vararg); |
| 1839 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1840 | size_t infoLength = strlen(info); |
| 1841 | |
| 1842 | if (!mInfoLog) |
| 1843 | { |
| 1844 | mInfoLog = new char[infoLength + 1]; |
| 1845 | strcpy(mInfoLog, info); |
| 1846 | } |
| 1847 | else |
| 1848 | { |
| 1849 | size_t logLength = strlen(mInfoLog); |
| 1850 | char *newLog = new char[logLength + infoLength + 1]; |
| 1851 | strcpy(newLog, mInfoLog); |
| 1852 | strcpy(newLog + logLength, info); |
| 1853 | |
| 1854 | delete[] mInfoLog; |
| 1855 | mInfoLog = newLog; |
| 1856 | } |
| 1857 | } |
| 1858 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1859 | // Returns the program object to an unlinked state, after detaching a shader, before re-linking, or at destruction |
| 1860 | void Program::unlink(bool destroy) |
| 1861 | { |
| 1862 | if (destroy) // Object being destructed |
| 1863 | { |
| 1864 | if (mFragmentShader) |
| 1865 | { |
| 1866 | mFragmentShader->detach(); |
| 1867 | mFragmentShader = NULL; |
| 1868 | } |
| 1869 | |
| 1870 | if (mVertexShader) |
| 1871 | { |
| 1872 | mVertexShader->detach(); |
| 1873 | mVertexShader = NULL; |
| 1874 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1875 | } |
| 1876 | |
| 1877 | if (mPixelExecutable) |
| 1878 | { |
| 1879 | mPixelExecutable->Release(); |
| 1880 | mPixelExecutable = NULL; |
| 1881 | } |
| 1882 | |
| 1883 | if (mVertexExecutable) |
| 1884 | { |
| 1885 | mVertexExecutable->Release(); |
| 1886 | mVertexExecutable = NULL; |
| 1887 | } |
| 1888 | |
| 1889 | if (mConstantTablePS) |
| 1890 | { |
| 1891 | mConstantTablePS->Release(); |
| 1892 | mConstantTablePS = NULL; |
| 1893 | } |
| 1894 | |
| 1895 | if (mConstantTableVS) |
| 1896 | { |
| 1897 | mConstantTableVS->Release(); |
| 1898 | mConstantTableVS = NULL; |
| 1899 | } |
| 1900 | |
| 1901 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 1902 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1903 | mLinkedAttribute[index].name.clear(); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1904 | mSemanticIndex[index] = -1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1905 | } |
| 1906 | |
| 1907 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 1908 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1909 | mSamplers[index].active = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1910 | } |
| 1911 | |
| 1912 | while (!mUniforms.empty()) |
| 1913 | { |
| 1914 | delete mUniforms.back(); |
| 1915 | mUniforms.pop_back(); |
| 1916 | } |
| 1917 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame^] | 1918 | mUniformIndex.clear(); |
| 1919 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1920 | delete[] mPixelHLSL; |
| 1921 | mPixelHLSL = NULL; |
| 1922 | |
| 1923 | delete[] mVertexHLSL; |
| 1924 | mVertexHLSL = NULL; |
| 1925 | |
| 1926 | delete[] mInfoLog; |
| 1927 | mInfoLog = NULL; |
| 1928 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1929 | mLinked = false; |
| 1930 | } |
| 1931 | |
| 1932 | bool Program::isLinked() |
| 1933 | { |
| 1934 | return mLinked; |
| 1935 | } |
| 1936 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1937 | int Program::getInfoLogLength() const |
| 1938 | { |
| 1939 | if (!mInfoLog) |
| 1940 | { |
| 1941 | return 0; |
| 1942 | } |
| 1943 | else |
| 1944 | { |
| 1945 | return strlen(mInfoLog) + 1; |
| 1946 | } |
| 1947 | } |
| 1948 | |
| 1949 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 1950 | { |
| 1951 | int index = 0; |
| 1952 | |
| 1953 | if (mInfoLog) |
| 1954 | { |
| 1955 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 1956 | { |
| 1957 | infoLog[index] = mInfoLog[index]; |
| 1958 | index++; |
| 1959 | } |
| 1960 | } |
| 1961 | |
| 1962 | if (bufSize) |
| 1963 | { |
| 1964 | infoLog[index] = '\0'; |
| 1965 | } |
| 1966 | |
| 1967 | if (length) |
| 1968 | { |
| 1969 | *length = index; |
| 1970 | } |
| 1971 | } |
| 1972 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 1973 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 1974 | { |
| 1975 | int total = 0; |
| 1976 | |
| 1977 | if (mVertexShader) |
| 1978 | { |
| 1979 | if (total < maxCount) |
| 1980 | { |
| 1981 | shaders[total] = mVertexShader->getHandle(); |
| 1982 | } |
| 1983 | |
| 1984 | total++; |
| 1985 | } |
| 1986 | |
| 1987 | if (mFragmentShader) |
| 1988 | { |
| 1989 | if (total < maxCount) |
| 1990 | { |
| 1991 | shaders[total] = mFragmentShader->getHandle(); |
| 1992 | } |
| 1993 | |
| 1994 | total++; |
| 1995 | } |
| 1996 | |
| 1997 | if (count) |
| 1998 | { |
| 1999 | *count = total; |
| 2000 | } |
| 2001 | } |
| 2002 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2003 | void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2004 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2005 | unsigned int attribute = 0; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2006 | for (unsigned int i = 0; i < index; i++) |
| 2007 | { |
| 2008 | do |
| 2009 | { |
| 2010 | attribute++; |
| 2011 | |
| 2012 | ASSERT(attribute < MAX_VERTEX_ATTRIBS); // index must be smaller than getActiveAttributeCount() |
| 2013 | } |
| 2014 | while (mLinkedAttribute[attribute].name.empty()); |
| 2015 | } |
| 2016 | |
| 2017 | if (bufsize > 0) |
| 2018 | { |
| 2019 | const char *string = mLinkedAttribute[attribute].name.c_str(); |
| 2020 | |
| 2021 | strncpy(name, string, bufsize); |
| 2022 | name[bufsize - 1] = '\0'; |
| 2023 | |
| 2024 | if (length) |
| 2025 | { |
| 2026 | *length = strlen(name); |
| 2027 | } |
| 2028 | } |
| 2029 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2030 | *size = 1; // Always a single 'type' instance |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2031 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2032 | *type = mLinkedAttribute[attribute].type; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2033 | } |
| 2034 | |
| 2035 | GLint Program::getActiveAttributeCount() |
| 2036 | { |
| 2037 | int count = 0; |
| 2038 | |
| 2039 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2040 | { |
| 2041 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2042 | { |
| 2043 | count++; |
| 2044 | } |
| 2045 | } |
| 2046 | |
| 2047 | return count; |
| 2048 | } |
| 2049 | |
| 2050 | GLint Program::getActiveAttributeMaxLength() |
| 2051 | { |
| 2052 | int maxLength = 0; |
| 2053 | |
| 2054 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2055 | { |
| 2056 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2057 | { |
| 2058 | maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); |
| 2059 | } |
| 2060 | } |
| 2061 | |
| 2062 | return maxLength; |
| 2063 | } |
| 2064 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2065 | void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2066 | { |
| 2067 | unsigned int uniform = 0; |
| 2068 | for (unsigned int i = 0; i < index; i++) |
| 2069 | { |
| 2070 | do |
| 2071 | { |
| 2072 | uniform++; |
| 2073 | |
| 2074 | ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount() |
| 2075 | } |
| 2076 | while (mUniforms[uniform]->name.substr(0, 3) == "dx_"); |
| 2077 | } |
| 2078 | |
| 2079 | if (bufsize > 0) |
| 2080 | { |
| 2081 | const char *string = mUniforms[uniform]->name.c_str(); |
| 2082 | |
| 2083 | if(string[0] == '_') // Undecorate |
| 2084 | { |
| 2085 | string++; |
| 2086 | } |
| 2087 | |
| 2088 | strncpy(name, string, bufsize); |
| 2089 | name[bufsize - 1] = '\0'; |
| 2090 | |
| 2091 | if (length) |
| 2092 | { |
| 2093 | *length = strlen(name); |
| 2094 | } |
| 2095 | } |
| 2096 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2097 | *size = mUniforms[uniform]->arraySize; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2098 | |
| 2099 | *type = mUniforms[uniform]->type; |
| 2100 | } |
| 2101 | |
| 2102 | GLint Program::getActiveUniformCount() |
| 2103 | { |
| 2104 | int count = 0; |
| 2105 | |
| 2106 | for (unsigned int uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) |
| 2107 | { |
| 2108 | if (mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2109 | { |
| 2110 | count++; |
| 2111 | } |
| 2112 | } |
| 2113 | |
| 2114 | return count; |
| 2115 | } |
| 2116 | |
| 2117 | GLint Program::getActiveUniformMaxLength() |
| 2118 | { |
| 2119 | int maxLength = 0; |
| 2120 | |
| 2121 | for (unsigned int uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) |
| 2122 | { |
| 2123 | if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2124 | { |
| 2125 | maxLength = std::max((int)(mUniforms[uniformIndex]->name.length() + 1), maxLength); |
| 2126 | } |
| 2127 | } |
| 2128 | |
| 2129 | return maxLength; |
| 2130 | } |
| 2131 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2132 | void Program::flagForDeletion() |
| 2133 | { |
| 2134 | mDeleteStatus = true; |
| 2135 | } |
| 2136 | |
| 2137 | bool Program::isFlaggedForDeletion() const |
| 2138 | { |
| 2139 | return mDeleteStatus; |
| 2140 | } |
| 2141 | } |