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JiangYizhoubddc46b2016-12-09 09:50:51 +08001//
2// Copyright 2017 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// TextureMultisampleTest: Tests of multisampled texture
8
9#include "test_utils/ANGLETest.h"
10#include "test_utils/gl_raii.h"
11
12using namespace angle;
13
14namespace
15{
16
17class TextureMultisampleTest : public ANGLETest
18{
19 protected:
20 TextureMultisampleTest()
21 {
22 setWindowWidth(64);
23 setWindowHeight(64);
24 setConfigRedBits(8);
25 setConfigGreenBits(8);
26 setConfigBlueBits(8);
27 setConfigAlphaBits(8);
28 }
29
30 void SetUp() override
31 {
32 ANGLETest::SetUp();
33
34 glGenFramebuffers(1, &mFramebuffer);
35 glGenTextures(1, &mTexture);
36
37 ASSERT_GL_NO_ERROR();
38 }
39
40 void TearDown() override
41 {
42 glDeleteFramebuffers(1, &mFramebuffer);
43 mFramebuffer = 0;
44 glDeleteTextures(1, &mTexture);
45 mTexture = 0;
46
47 ANGLETest::TearDown();
48 }
49
50 GLuint mFramebuffer = 0;
51 GLuint mTexture = 0;
52};
53
54class TextureMultisampleTestES31 : public TextureMultisampleTest
55{
56 protected:
57 TextureMultisampleTestES31() : TextureMultisampleTest() {}
58};
59
60// Tests that if es version < 3.1, GL_TEXTURE_2D_MULTISAMPLE is not supported in
61// GetInternalformativ.
62TEST_P(TextureMultisampleTest, MultisampleTargetGetInternalFormativBase)
63{
64 GLint maxSamples = 0;
65 glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamples);
66 if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1)
67 {
68 ASSERT_GL_ERROR(GL_INVALID_OPERATION);
69 }
70 else
71 {
72 ASSERT_GL_NO_ERROR();
73 }
74}
75
76// Tests that if es version < 3.1, GL_TEXTURE_2D_MULTISAMPLE is not supported in
77// FramebufferTexture2D.
78TEST_P(TextureMultisampleTest, MultisampleTargetFramebufferTexture2D)
79{
80 GLint samples = 1;
81 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture);
82 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 64, 64, GL_FALSE);
83 if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1)
84 {
85 ASSERT_GL_ERROR(GL_INVALID_ENUM);
86 }
87 else
88 {
89 ASSERT_GL_NO_ERROR();
90 }
91
92 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
93 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE,
94 mTexture, 0);
95 if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1)
96 {
97 ASSERT_GL_ERROR(GL_INVALID_OPERATION);
98 }
99 else
100 {
101 ASSERT_GL_NO_ERROR();
102 }
103}
104
105// Tests basic functionality of glTexStorage2DMultisample.
106TEST_P(TextureMultisampleTestES31, ValidateTextureStorageMultisampleParameters)
107{
108 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture);
109 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE);
JiangYizhou461d9a32017-01-04 16:37:26 +0800110 ASSERT_GL_NO_ERROR();
111
JiangYizhoubddc46b2016-12-09 09:50:51 +0800112 GLint params = 0;
113 glGetTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_IMMUTABLE_FORMAT, &params);
114 EXPECT_EQ(1, params);
115
116 glTexStorage2DMultisample(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1, GL_FALSE);
117 ASSERT_GL_ERROR(GL_INVALID_ENUM);
118
119 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_FALSE);
120 ASSERT_GL_ERROR(GL_INVALID_VALUE);
121
122 GLint maxSize = 0;
123 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize);
124 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, maxSize + 1, 1, GL_FALSE);
125 ASSERT_GL_ERROR(GL_INVALID_VALUE);
126
127 GLint maxSamples = 0;
128 glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamples);
129 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxSamples + 1, GL_RGBA8, 1, 1, GL_FALSE);
130 ASSERT_GL_ERROR(GL_INVALID_OPERATION);
131
132 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_RGBA8, 1, 1, GL_FALSE);
133 ASSERT_GL_ERROR(GL_INVALID_VALUE);
134
135 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA, 0, 0, GL_FALSE);
136 ASSERT_GL_ERROR(GL_INVALID_VALUE);
137
138 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
139 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE);
140 ASSERT_GL_ERROR(GL_INVALID_OPERATION);
141}
142
143ANGLE_INSTANTIATE_TEST(TextureMultisampleTest,
JiangYizhou34bc3152017-03-29 14:56:01 +0800144 ES31_D3D11(),
JiangYizhoubddc46b2016-12-09 09:50:51 +0800145 ES3_OPENGL(),
146 ES3_OPENGLES(),
147 ES31_OPENGL(),
148 ES31_OPENGLES());
JiangYizhou34bc3152017-03-29 14:56:01 +0800149ANGLE_INSTANTIATE_TEST(TextureMultisampleTestES31, ES31_D3D11(), ES31_OPENGL(), ES31_OPENGLES());
JiangYizhoubddc46b2016-12-09 09:50:51 +0800150}