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Jamie Madill9e54b5a2016-05-25 12:57:39 -04001//
2// Copyright 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// FramebufferVk.cpp:
7// Implements the class methods for FramebufferVk.
8//
9
10#include "libANGLE/renderer/vulkan/FramebufferVk.h"
11
Jamie Madill7b57b9d2017-01-13 09:33:38 -050012#include <vulkan/vulkan.h>
Jamie Madill231c7f52017-04-26 13:45:37 -040013#include <array>
Jamie Madill7b57b9d2017-01-13 09:33:38 -050014
Jamie Madill9e54b5a2016-05-25 12:57:39 -040015#include "common/debug.h"
Jamie Madill7b57b9d2017-01-13 09:33:38 -050016#include "image_util/imageformats.h"
Jamie Madillc564c072017-06-01 12:45:42 -040017#include "libANGLE/Context.h"
18#include "libANGLE/Display.h"
Jamie Madill7b57b9d2017-01-13 09:33:38 -050019#include "libANGLE/formatutils.h"
20#include "libANGLE/renderer/renderer_utils.h"
Jamie Madill1f46bc12018-02-20 16:09:43 -050021#include "libANGLE/renderer/vulkan/CommandGraph.h"
Jamie Madill7b57b9d2017-01-13 09:33:38 -050022#include "libANGLE/renderer/vulkan/ContextVk.h"
Jamie Madill5deea722017-02-16 10:44:46 -050023#include "libANGLE/renderer/vulkan/DisplayVk.h"
Jamie Madill7b57b9d2017-01-13 09:33:38 -050024#include "libANGLE/renderer/vulkan/RenderTargetVk.h"
25#include "libANGLE/renderer/vulkan/RendererVk.h"
26#include "libANGLE/renderer/vulkan/SurfaceVk.h"
Jamie Madill3c424b42018-01-19 12:35:09 -050027#include "libANGLE/renderer/vulkan/vk_format_utils.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040028
29namespace rx
30{
31
Jamie Madill7b57b9d2017-01-13 09:33:38 -050032namespace
33{
Jamie Madill66546be2018-03-08 09:47:20 -050034const gl::InternalFormat &GetReadAttachmentInfo(const gl::Context *context,
35 RenderTargetVk *renderTarget)
Jamie Madill7b57b9d2017-01-13 09:33:38 -050036{
Jamie Madill1d7be502017-10-29 18:06:50 -040037 GLenum implFormat = renderTarget->format->textureFormat().fboImplementationInternalFormat;
Jamie Madill66546be2018-03-08 09:47:20 -050038 return gl::GetSizedInternalFormatInfo(implFormat);
Jamie Madill7b57b9d2017-01-13 09:33:38 -050039}
Jamie Madill7b57b9d2017-01-13 09:33:38 -050040} // anonymous namespace
41
42// static
43FramebufferVk *FramebufferVk::CreateUserFBO(const gl::FramebufferState &state)
44{
45 return new FramebufferVk(state);
46}
47
48// static
49FramebufferVk *FramebufferVk::CreateDefaultFBO(const gl::FramebufferState &state,
50 WindowSurfaceVk *backbuffer)
51{
52 return new FramebufferVk(state, backbuffer);
53}
54
Jamie Madillab9f9c32017-01-17 17:47:34 -050055FramebufferVk::FramebufferVk(const gl::FramebufferState &state)
Jamie Madill49ac74b2017-12-21 14:42:33 -050056 : FramebufferImpl(state),
57 mBackbuffer(nullptr),
58 mRenderPassDesc(),
59 mFramebuffer(),
Jamie Madill47c8ea32018-01-03 18:27:59 -050060 mLastRenderNodeSerial()
Jamie Madill9e54b5a2016-05-25 12:57:39 -040061{
62}
63
Jamie Madill7b57b9d2017-01-13 09:33:38 -050064FramebufferVk::FramebufferVk(const gl::FramebufferState &state, WindowSurfaceVk *backbuffer)
Jamie Madill49ac74b2017-12-21 14:42:33 -050065 : FramebufferImpl(state),
66 mBackbuffer(backbuffer),
67 mRenderPassDesc(),
68 mFramebuffer(),
Jamie Madill47c8ea32018-01-03 18:27:59 -050069 mLastRenderNodeSerial()
Jamie Madill7b57b9d2017-01-13 09:33:38 -050070{
71}
72
Jamie Madill9e54b5a2016-05-25 12:57:39 -040073FramebufferVk::~FramebufferVk()
74{
75}
76
Jamie Madillc564c072017-06-01 12:45:42 -040077void FramebufferVk::destroy(const gl::Context *context)
Jamie Madill5deea722017-02-16 10:44:46 -050078{
Jamie Madille1f3ad42017-10-28 23:00:42 -040079 RendererVk *renderer = vk::GetImpl(context)->getRenderer();
Jamie Madill5deea722017-02-16 10:44:46 -050080
Jamie Madill526543c2017-10-28 10:59:16 -040081 renderer->releaseResource(*this, &mFramebuffer);
Jamie Madill5deea722017-02-16 10:44:46 -050082}
83
Jamie Madillc564c072017-06-01 12:45:42 -040084void FramebufferVk::destroyDefault(const egl::Display *display)
Jamie Madill5deea722017-02-16 10:44:46 -050085{
Jamie Madille1f3ad42017-10-28 23:00:42 -040086 VkDevice device = vk::GetImpl(display)->getRenderer()->getDevice();
Jamie Madill5deea722017-02-16 10:44:46 -050087
Jamie Madill5deea722017-02-16 10:44:46 -050088 mFramebuffer.destroy(device);
89}
90
Jamie Madill4928b7c2017-06-20 12:57:39 -040091gl::Error FramebufferVk::discard(const gl::Context *context,
92 size_t count,
93 const GLenum *attachments)
Jamie Madill9e54b5a2016-05-25 12:57:39 -040094{
95 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -050096 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -040097}
98
Jamie Madill4928b7c2017-06-20 12:57:39 -040099gl::Error FramebufferVk::invalidate(const gl::Context *context,
100 size_t count,
101 const GLenum *attachments)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400102{
103 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500104 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400105}
106
Jamie Madill4928b7c2017-06-20 12:57:39 -0400107gl::Error FramebufferVk::invalidateSub(const gl::Context *context,
108 size_t count,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400109 const GLenum *attachments,
110 const gl::Rectangle &area)
111{
112 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500113 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400114}
115
Jamie Madillc564c072017-06-01 12:45:42 -0400116gl::Error FramebufferVk::clear(const gl::Context *context, GLbitfield mask)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400117{
Jamie Madill0cec82a2018-03-14 09:21:07 -0400118 ContextVk *contextVk = vk::GetImpl(context);
119 RendererVk *renderer = contextVk->getRenderer();
120 Serial currentSerial = renderer->getCurrentQueueSerial();
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500121
Jamie Madill0cec82a2018-03-14 09:21:07 -0400122 // This command buffer is only started once.
123 vk::CommandBuffer *commandBuffer = nullptr;
124 vk::CommandGraphNode *writingNode = nullptr;
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500125
Jamie Madill0cec82a2018-03-14 09:21:07 -0400126 const gl::FramebufferAttachment *depthAttachment = mState.getDepthAttachment();
127 bool clearDepth = (depthAttachment && (mask & GL_DEPTH_BUFFER_BIT) != 0);
128 ASSERT(!clearDepth || depthAttachment->isAttached());
129
130 const gl::FramebufferAttachment *stencilAttachment = mState.getStencilAttachment();
131 bool clearStencil = (stencilAttachment && (mask & GL_STENCIL_BUFFER_BIT) != 0);
132 ASSERT(!clearStencil || stencilAttachment->isAttached());
133
134 // Depth/stencil clear.
135 if (clearDepth || clearStencil)
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500136 {
Jamie Madill0cec82a2018-03-14 09:21:07 -0400137 ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
138 writingNode = getCurrentWritingNode(currentSerial);
139
140 const VkClearDepthStencilValue &clearDepthStencilValue =
141 contextVk->getClearDepthStencilValue().depthStencil;
142
143 // We only support packed depth/stencil, not separate.
144 ASSERT(!(clearDepth && clearStencil) || mState.getDepthStencilAttachment());
145
Luc Ferrone6a40d02018-03-22 10:30:57 -0400146 const VkImageAspectFlags aspectFlags =
147 (depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : 0) |
148 (stencilAttachment ? VK_IMAGE_ASPECT_STENCIL_BIT : 0);
Jamie Madill0cec82a2018-03-14 09:21:07 -0400149
150 RenderTargetVk *renderTarget = mRenderTargetCache.getDepthStencil();
151 renderTarget->resource->onWriteResource(writingNode, currentSerial);
152 renderTarget->image->changeLayoutWithStages(
153 aspectFlags, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
154 VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer);
155
156 commandBuffer->clearSingleDepthStencilImage(*renderTarget->image, aspectFlags,
157 clearDepthStencilValue);
158
159 if ((mask & GL_COLOR_BUFFER_BIT) == 0)
160 {
161 return gl::NoError();
162 }
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500163 }
164
Luc Ferron5242d5b2018-02-15 07:14:35 -0500165 if (context->getGLState().isScissorTestEnabled())
166 {
167 // With scissor test enabled, we clear very differently and we don't need to access
168 // the image inside each attachment we can just use clearCmdAttachments with our
169 // scissor region instead.
170 ANGLE_TRY(clearColorAttachmentsWithScissorRegion(context));
171 return gl::NoError();
172 }
173
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500174 const auto *attachment = mState.getFirstNonNullAttachment();
175 ASSERT(attachment && attachment->isAttached());
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500176
Jamie Madill0cec82a2018-03-14 09:21:07 -0400177 if (!commandBuffer)
178 {
179 ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
180 writingNode = getCurrentWritingNode(currentSerial);
181 }
Jamie Madillefb5a5c2018-01-29 15:56:59 -0500182
Jamie Madill66546be2018-03-08 09:47:20 -0500183 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
184 const auto &colorRenderTargets = mRenderTargetCache.getColors();
185 for (size_t colorIndex : mState.getEnabledDrawBuffers())
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500186 {
Jamie Madill66546be2018-03-08 09:47:20 -0500187 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex];
188 ASSERT(colorRenderTarget);
Jamie Madill0cec82a2018-03-14 09:21:07 -0400189 colorRenderTarget->resource->onWriteResource(writingNode, currentSerial);
Jamie Madill47c8ea32018-01-03 18:27:59 -0500190
Jamie Madill66546be2018-03-08 09:47:20 -0500191 colorRenderTarget->image->changeLayoutWithStages(
192 VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
193 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer);
Jamie Madillefb5a5c2018-01-29 15:56:59 -0500194
Jamie Madill66546be2018-03-08 09:47:20 -0500195 commandBuffer->clearSingleColorImage(*colorRenderTarget->image,
196 contextVk->getClearColorValue().color);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500197 }
198
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500199 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400200}
201
Jamie Madillc564c072017-06-01 12:45:42 -0400202gl::Error FramebufferVk::clearBufferfv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400203 GLenum buffer,
204 GLint drawbuffer,
205 const GLfloat *values)
206{
207 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500208 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400209}
210
Jamie Madillc564c072017-06-01 12:45:42 -0400211gl::Error FramebufferVk::clearBufferuiv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400212 GLenum buffer,
213 GLint drawbuffer,
214 const GLuint *values)
215{
216 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500217 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400218}
219
Jamie Madillc564c072017-06-01 12:45:42 -0400220gl::Error FramebufferVk::clearBufferiv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400221 GLenum buffer,
222 GLint drawbuffer,
223 const GLint *values)
224{
225 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500226 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400227}
228
Jamie Madillc564c072017-06-01 12:45:42 -0400229gl::Error FramebufferVk::clearBufferfi(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400230 GLenum buffer,
231 GLint drawbuffer,
232 GLfloat depth,
233 GLint stencil)
234{
235 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500236 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400237}
238
Jamie Madill4928b7c2017-06-20 12:57:39 -0400239GLenum FramebufferVk::getImplementationColorReadFormat(const gl::Context *context) const
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400240{
Jamie Madill66546be2018-03-08 09:47:20 -0500241 return GetReadAttachmentInfo(context, mRenderTargetCache.getColorRead(mState)).format;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400242}
243
Jamie Madill4928b7c2017-06-20 12:57:39 -0400244GLenum FramebufferVk::getImplementationColorReadType(const gl::Context *context) const
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400245{
Jamie Madill66546be2018-03-08 09:47:20 -0500246 return GetReadAttachmentInfo(context, mRenderTargetCache.getColorRead(mState)).type;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400247}
248
Jamie Madillc564c072017-06-01 12:45:42 -0400249gl::Error FramebufferVk::readPixels(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400250 const gl::Rectangle &area,
251 GLenum format,
252 GLenum type,
Jamie Madilld4826152017-09-21 11:18:59 -0400253 void *pixels)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400254{
Jamie Madill66546be2018-03-08 09:47:20 -0500255 const gl::State &glState = context->getGLState();
Jamie Madille1f3ad42017-10-28 23:00:42 -0400256 ContextVk *contextVk = vk::GetImpl(context);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500257 RendererVk *renderer = contextVk->getRenderer();
Jamie Madill5deea722017-02-16 10:44:46 -0500258 VkDevice device = renderer->getDevice();
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500259
Jamie Madill66546be2018-03-08 09:47:20 -0500260 RenderTargetVk *renderTarget = mRenderTargetCache.getColorRead(mState);
261 ASSERT(renderTarget);
262
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500263 vk::Image *readImage = renderTarget->image;
Jamie Madill93edca12018-03-30 10:43:18 -0400264 vk::ImageHelper stagingImage;
265 ANGLE_TRY(stagingImage.init2DStaging(
266 device, renderer->getMemoryProperties(), *renderTarget->format,
267 gl::Extents(area.width, area.height, 1), vk::StagingUsage::Read));
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500268
Jamie Madill49ac74b2017-12-21 14:42:33 -0500269 vk::CommandBuffer *commandBuffer = nullptr;
Jamie Madill1f46bc12018-02-20 16:09:43 -0500270 ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
Jamie Madilld4826152017-09-21 11:18:59 -0400271
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500272 stagingImage.getImage().changeLayoutTop(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL,
273 commandBuffer);
274
Jamie Madilld33c77c2017-11-09 13:08:30 -0500275 readImage->changeLayoutWithStages(
276 VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
277 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer);
Jamie Madill815a6c92017-10-21 14:33:04 -0400278
279 VkImageCopy region;
280 region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
281 region.srcSubresource.mipLevel = 0;
282 region.srcSubresource.baseArrayLayer = 0;
283 region.srcSubresource.layerCount = 1;
284 region.srcOffset.x = area.x;
285 region.srcOffset.y = area.y;
286 region.srcOffset.z = 0;
287 region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
288 region.dstSubresource.mipLevel = 0;
289 region.dstSubresource.baseArrayLayer = 0;
290 region.dstSubresource.layerCount = 1;
291 region.dstOffset.x = 0;
292 region.dstOffset.y = 0;
293 region.dstOffset.z = 0;
294 region.extent.width = area.width;
295 region.extent.height = area.height;
296 region.extent.depth = 1;
297
298 commandBuffer->copyImage(*readImage, stagingImage.getImage(), 1, &region);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500299
Jamie Madill49ac74b2017-12-21 14:42:33 -0500300 // Triggers a full finish.
301 // TODO(jmadill): Don't block on asynchronous readback.
302 ANGLE_TRY(renderer->finish(context));
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500303
304 // TODO(jmadill): parameters
305 uint8_t *mapPointer = nullptr;
Jamie Madill93edca12018-03-30 10:43:18 -0400306 ANGLE_TRY(stagingImage.getDeviceMemory().map(device, 0, stagingImage.getAllocatedMemorySize(),
307 0, &mapPointer));
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500308
Jamie Madill93edca12018-03-30 10:43:18 -0400309 const angle::Format &angleFormat = renderTarget->format->textureFormat();
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500310
311 // TODO(jmadill): Use pixel bytes from the ANGLE format directly.
Geoff Langca271392017-04-05 12:30:00 -0400312 const auto &glFormat = gl::GetSizedInternalFormatInfo(angleFormat.glInternalFormat);
Luc Ferron60284222018-03-20 16:01:44 -0400313 int outputPitch = glFormat.pixelBytes * area.width;
314
315 // Get the staging image pitch and use it to pack the pixels later.
316 VkSubresourceLayout subresourceLayout;
317 stagingImage.getImage().getSubresourceLayout(device, VK_IMAGE_ASPECT_COLOR_BIT, 0, 0,
318 &subresourceLayout);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500319
320 PackPixelsParams params;
321 params.area = area;
322 params.format = format;
323 params.type = type;
Luc Ferron60284222018-03-20 16:01:44 -0400324 params.outputPitch = outputPitch;
Corentin Wallez336129f2017-10-17 15:55:40 -0400325 params.packBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelPack);
Corentin Wallezcda6af12017-10-30 19:20:37 -0400326 params.pack = glState.getPackState();
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500327
Luc Ferron60284222018-03-20 16:01:44 -0400328 PackPixels(params, angleFormat, static_cast<int>(subresourceLayout.rowPitch), mapPointer,
329 reinterpret_cast<uint8_t *>(pixels));
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500330
Jamie Madill5deea722017-02-16 10:44:46 -0500331 stagingImage.getDeviceMemory().unmap(device);
Jamie Madille88ec8e2017-10-31 17:18:14 -0400332 renderer->releaseObject(renderer->getCurrentQueueSerial(), &stagingImage);
Jamie Madillf651c772017-02-21 15:03:51 -0500333
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500334 return vk::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400335}
336
Jamie Madillc564c072017-06-01 12:45:42 -0400337gl::Error FramebufferVk::blit(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400338 const gl::Rectangle &sourceArea,
339 const gl::Rectangle &destArea,
340 GLbitfield mask,
341 GLenum filter)
342{
343 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500344 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400345}
346
Kenneth Russellce8602a2017-10-03 18:23:08 -0700347bool FramebufferVk::checkStatus(const gl::Context *context) const
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400348{
Jamie Madillb79e7bb2017-10-24 13:55:50 -0400349 return true;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400350}
351
Jamie Madill19fa1c62018-03-08 09:47:21 -0500352gl::Error FramebufferVk::syncState(const gl::Context *context,
353 const gl::Framebuffer::DirtyBits &dirtyBits)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400354{
Jamie Madille1f3ad42017-10-28 23:00:42 -0400355 ContextVk *contextVk = vk::GetImpl(context);
Jamie Madill7bd16662017-10-28 19:40:50 -0400356 RendererVk *renderer = contextVk->getRenderer();
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400357
358 ASSERT(dirtyBits.any());
Jamie Madill19fa1c62018-03-08 09:47:21 -0500359 ANGLE_TRY(mRenderTargetCache.update(context, mState, dirtyBits));
Jamie Madill66546be2018-03-08 09:47:20 -0500360
Jamie Madill9f2a8612017-11-30 12:43:09 -0500361 mRenderPassDesc.reset();
Jamie Madill7bd16662017-10-28 19:40:50 -0400362 renderer->releaseResource(*this, &mFramebuffer);
Jamie Madill49ac74b2017-12-21 14:42:33 -0500363
364 // Trigger a new set of secondary commands next time we render to this FBO,.
Jamie Madill47c8ea32018-01-03 18:27:59 -0500365 mLastRenderNodeSerial = Serial();
Jamie Madill72106562017-03-24 14:18:50 -0400366
Jamie Madill72106562017-03-24 14:18:50 -0400367 contextVk->invalidateCurrentPipeline();
Jamie Madill19fa1c62018-03-08 09:47:21 -0500368
369 return gl::NoError();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500370}
371
Jamie Madill9f2a8612017-11-30 12:43:09 -0500372const vk::RenderPassDesc &FramebufferVk::getRenderPassDesc(const gl::Context *context)
Jamie Madillab9f9c32017-01-17 17:47:34 -0500373{
Jamie Madill9f2a8612017-11-30 12:43:09 -0500374 if (mRenderPassDesc.valid())
Jamie Madillab9f9c32017-01-17 17:47:34 -0500375 {
Jamie Madill9f2a8612017-11-30 12:43:09 -0500376 return mRenderPassDesc.value();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500377 }
378
Jamie Madill0b684ce2017-11-23 12:57:39 -0500379 vk::RenderPassDesc desc;
Jamie Madillab9f9c32017-01-17 17:47:34 -0500380
Jamie Madill66546be2018-03-08 09:47:20 -0500381 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
382 const auto &colorRenderTargets = mRenderTargetCache.getColors();
383 for (size_t colorIndex : mState.getEnabledDrawBuffers())
Jamie Madillab9f9c32017-01-17 17:47:34 -0500384 {
Jamie Madill66546be2018-03-08 09:47:20 -0500385 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex];
386 ASSERT(colorRenderTarget);
387 desc.packColorAttachment(*colorRenderTarget->format, colorRenderTarget->samples);
Jamie Madillab9f9c32017-01-17 17:47:34 -0500388 }
389
Jamie Madill66546be2018-03-08 09:47:20 -0500390 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil();
391 if (depthStencilRenderTarget)
Jamie Madillab9f9c32017-01-17 17:47:34 -0500392 {
Jamie Madill66546be2018-03-08 09:47:20 -0500393 desc.packDepthStencilAttachment(*depthStencilRenderTarget->format,
394 depthStencilRenderTarget->samples);
Jamie Madillab9f9c32017-01-17 17:47:34 -0500395 }
396
Jamie Madill9f2a8612017-11-30 12:43:09 -0500397 mRenderPassDesc = desc;
398 return mRenderPassDesc.value();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500399}
400
Jamie Madill4928b7c2017-06-20 12:57:39 -0400401gl::ErrorOrResult<vk::Framebuffer *> FramebufferVk::getFramebuffer(const gl::Context *context,
Jamie Madill9f2a8612017-11-30 12:43:09 -0500402 RendererVk *rendererVk)
Jamie Madillab9f9c32017-01-17 17:47:34 -0500403{
404 // If we've already created our cached Framebuffer, return it.
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400405 if (mFramebuffer.valid())
Jamie Madillab9f9c32017-01-17 17:47:34 -0500406 {
407 return &mFramebuffer;
408 }
409
Jamie Madill9f2a8612017-11-30 12:43:09 -0500410 const vk::RenderPassDesc &desc = getRenderPassDesc(context);
411
Jamie Madillab9f9c32017-01-17 17:47:34 -0500412 vk::RenderPass *renderPass = nullptr;
Jamie Madill9f2a8612017-11-30 12:43:09 -0500413 ANGLE_TRY(rendererVk->getCompatibleRenderPass(desc, &renderPass));
Jamie Madillab9f9c32017-01-17 17:47:34 -0500414
415 // If we've a Framebuffer provided by a Surface (default FBO/backbuffer), query it.
Jamie Madill9f2a8612017-11-30 12:43:09 -0500416 VkDevice device = rendererVk->getDevice();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500417 if (mBackbuffer)
418 {
419 return mBackbuffer->getCurrentFramebuffer(device, *renderPass);
420 }
421
422 // Gather VkImageViews over all FBO attachments, also size of attached region.
423 std::vector<VkImageView> attachments;
424 gl::Extents attachmentsSize;
425
Jamie Madill66546be2018-03-08 09:47:20 -0500426 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
427 const auto &colorRenderTargets = mRenderTargetCache.getColors();
428 for (size_t colorIndex : mState.getEnabledDrawBuffers())
Jamie Madillab9f9c32017-01-17 17:47:34 -0500429 {
Jamie Madill66546be2018-03-08 09:47:20 -0500430 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex];
431 ASSERT(colorRenderTarget);
432 attachments.push_back(colorRenderTarget->imageView->getHandle());
Jamie Madillab9f9c32017-01-17 17:47:34 -0500433
Jamie Madill66546be2018-03-08 09:47:20 -0500434 ASSERT(attachmentsSize.empty() || attachmentsSize == colorRenderTarget->extents);
435 attachmentsSize = colorRenderTarget->extents;
Jamie Madillab9f9c32017-01-17 17:47:34 -0500436 }
437
Jamie Madill66546be2018-03-08 09:47:20 -0500438 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil();
439 if (depthStencilRenderTarget)
Jamie Madillab9f9c32017-01-17 17:47:34 -0500440 {
Jamie Madill66546be2018-03-08 09:47:20 -0500441 attachments.push_back(depthStencilRenderTarget->imageView->getHandle());
Jamie Madillab9f9c32017-01-17 17:47:34 -0500442
Jamie Madill66546be2018-03-08 09:47:20 -0500443 ASSERT(attachmentsSize.empty() || attachmentsSize == depthStencilRenderTarget->extents);
444 attachmentsSize = depthStencilRenderTarget->extents;
Jamie Madillab9f9c32017-01-17 17:47:34 -0500445 }
446
447 ASSERT(!attachments.empty());
448
449 VkFramebufferCreateInfo framebufferInfo;
450
451 framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
452 framebufferInfo.pNext = nullptr;
453 framebufferInfo.flags = 0;
Jamie Madill9f2a8612017-11-30 12:43:09 -0500454 framebufferInfo.renderPass = renderPass->getHandle();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500455 framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
456 framebufferInfo.pAttachments = attachments.data();
457 framebufferInfo.width = static_cast<uint32_t>(attachmentsSize.width);
458 framebufferInfo.height = static_cast<uint32_t>(attachmentsSize.height);
459 framebufferInfo.layers = 1;
460
Jamie Madill25301b62017-10-28 20:59:31 -0400461 ANGLE_TRY(mFramebuffer.init(device, framebufferInfo));
Jamie Madill5deea722017-02-16 10:44:46 -0500462
Jamie Madillab9f9c32017-01-17 17:47:34 -0500463 return &mFramebuffer;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400464}
465
Luc Ferron5242d5b2018-02-15 07:14:35 -0500466gl::Error FramebufferVk::clearColorAttachmentsWithScissorRegion(const gl::Context *context)
467{
468 ContextVk *contextVk = vk::GetImpl(context);
469 RendererVk *renderer = contextVk->getRenderer();
470
471 // This command can only happen inside a render pass, so obtain one if its already happening
472 // or create a new one if not.
473 vk::CommandGraphNode *node = nullptr;
474 vk::CommandBuffer *commandBuffer = nullptr;
475 ANGLE_TRY(getCommandGraphNodeForDraw(context, &node));
476 if (node->getInsideRenderPassCommands()->valid())
477 {
478 commandBuffer = node->getInsideRenderPassCommands();
479 }
480 else
481 {
482 ANGLE_TRY(node->beginInsideRenderPassRecording(renderer, &commandBuffer));
483 }
484
485 const std::vector<gl::FramebufferAttachment> &colorAttachments = mState.getColorAttachments();
486 gl::AttachmentArray<VkClearAttachment> clearAttachments;
487 int clearAttachmentIndex = 0;
488 for (auto colorIndex : mState.getEnabledDrawBuffers())
489 {
490 VkClearAttachment &clearAttachment = clearAttachments[clearAttachmentIndex];
491 clearAttachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
492 clearAttachment.colorAttachment = static_cast<uint32_t>(colorIndex);
493 clearAttachment.clearValue = contextVk->getClearColorValue();
494 ++clearAttachmentIndex;
495 }
496
497 // We assume for now that we always need to clear only 1 layer starting at the
498 // baseArrayLayer 0, this might need to change depending how we'll implement
499 // cube maps, 3d textures and array textures.
500 VkClearRect clearRect;
501 clearRect.baseArrayLayer = 0;
502 clearRect.layerCount = 1;
503 clearRect.rect = contextVk->getScissor();
504
505 commandBuffer->clearAttachments(static_cast<uint32_t>(colorAttachments.size()),
506 clearAttachments.data(), 1, &clearRect);
507 return gl::NoError();
508}
509
JiangYizhoubddc46b2016-12-09 09:50:51 +0800510gl::Error FramebufferVk::getSamplePosition(size_t index, GLfloat *xy) const
511{
512 UNIMPLEMENTED();
513 return gl::InternalError() << "getSamplePosition is unimplemented.";
514}
515
Jamie Madille4c5a232018-03-02 21:00:31 -0500516gl::Error FramebufferVk::getCommandGraphNodeForDraw(const gl::Context *context,
517 vk::CommandGraphNode **nodeOut)
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500518{
Jamie Madill49ac74b2017-12-21 14:42:33 -0500519 ContextVk *contextVk = vk::GetImpl(context);
520 RendererVk *renderer = contextVk->getRenderer();
521 Serial currentSerial = renderer->getCurrentQueueSerial();
Jamie Madillbef918c2017-12-13 13:11:30 -0500522
Jamie Madill1f46bc12018-02-20 16:09:43 -0500523 if (hasCurrentWritingNode(currentSerial) && mLastRenderNodeSerial == currentSerial)
Jamie Madill4c26fc22017-02-24 11:04:10 -0500524 {
Jamie Madill1f46bc12018-02-20 16:09:43 -0500525 *nodeOut = getCurrentWritingNode(currentSerial);
Jamie Madill49ac74b2017-12-21 14:42:33 -0500526 ASSERT((*nodeOut)->getInsideRenderPassCommands()->valid());
527 return gl::NoError();
Jamie Madill4c26fc22017-02-24 11:04:10 -0500528 }
529
Jamie Madill1f46bc12018-02-20 16:09:43 -0500530 vk::CommandGraphNode *node = getNewWritingNode(renderer);
Jamie Madill4c26fc22017-02-24 11:04:10 -0500531
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500532 vk::Framebuffer *framebuffer = nullptr;
Jamie Madill49ac74b2017-12-21 14:42:33 -0500533 ANGLE_TRY_RESULT(getFramebuffer(context, renderer), framebuffer);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500534
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500535 std::vector<VkClearValue> attachmentClearValues;
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500536
Jamie Madille4c5a232018-03-02 21:00:31 -0500537 vk::CommandBuffer *commandBuffer = nullptr;
538 ANGLE_TRY(node->beginOutsideRenderPassRecording(renderer->getDevice(),
539 renderer->getCommandPool(), &commandBuffer));
540
Jamie Madill49ac74b2017-12-21 14:42:33 -0500541 // Initialize RenderPass info.
Jamie Madill66546be2018-03-08 09:47:20 -0500542 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
543 const auto &colorRenderTargets = mRenderTargetCache.getColors();
544 for (size_t colorIndex : mState.getEnabledDrawBuffers())
Jamie Madill4c26fc22017-02-24 11:04:10 -0500545 {
Jamie Madill66546be2018-03-08 09:47:20 -0500546 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex];
547 ASSERT(colorRenderTarget);
Jamie Madill49ac74b2017-12-21 14:42:33 -0500548
Jamie Madille4c5a232018-03-02 21:00:31 -0500549 // TODO(jmadill): Use automatic layout transition. http://anglebug.com/2361
Jamie Madill66546be2018-03-08 09:47:20 -0500550 colorRenderTarget->image->changeLayoutWithStages(
551 VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
552 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
553 commandBuffer);
554 node->appendColorRenderTarget(currentSerial, colorRenderTarget);
555 attachmentClearValues.emplace_back(contextVk->getClearColorValue());
556 }
557
558 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil();
559 if (depthStencilRenderTarget)
560 {
561 // TODO(jmadill): Use automatic layout transition. http://anglebug.com/2361
562 const angle::Format &format = depthStencilRenderTarget->format->textureFormat();
Jamie Madille4c5a232018-03-02 21:00:31 -0500563 VkImageAspectFlags aspectFlags = (format.depthBits > 0 ? VK_IMAGE_ASPECT_DEPTH_BIT : 0) |
564 (format.stencilBits > 0 ? VK_IMAGE_ASPECT_STENCIL_BIT : 0);
565
Jamie Madill66546be2018-03-08 09:47:20 -0500566 depthStencilRenderTarget->image->changeLayoutWithStages(
Jamie Madille4c5a232018-03-02 21:00:31 -0500567 aspectFlags, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
568 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
569 commandBuffer);
Jamie Madill66546be2018-03-08 09:47:20 -0500570 node->appendDepthStencilRenderTarget(currentSerial, depthStencilRenderTarget);
Jamie Madillf4d693c2018-02-14 16:38:16 -0500571 attachmentClearValues.emplace_back(contextVk->getClearDepthStencilValue());
Jamie Madill49ac74b2017-12-21 14:42:33 -0500572 }
573
Jamie Madillf4d693c2018-02-14 16:38:16 -0500574 // Hard-code RenderPass to clear the first render target to the current clear value.
575 // TODO(jmadill): Proper clear value implementation. http://anglebug.com/2361
576 const gl::State &glState = context->getGLState();
577 node->storeRenderPassInfo(*framebuffer, glState.getViewport(), attachmentClearValues);
Jamie Madill47c8ea32018-01-03 18:27:59 -0500578 mLastRenderNodeSerial = currentSerial;
Jamie Madill49ac74b2017-12-21 14:42:33 -0500579
580 *nodeOut = node;
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500581 return gl::NoError();
582}
583
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400584} // namespace rx