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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/Buffer.h"
16#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000019#include "libGLESv2/Program.h"
20#include "libGLESv2/ProgramBinary.h"
21#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000024#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000026#include "libGLESv2/renderer/Renderer.h"
27
28#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029
30#undef near
31#undef far
32
33namespace gl
34{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000035static const char* makeStaticString(const std::string& str)
36{
37 static std::set<std::string> strings;
38 std::set<std::string>::iterator it = strings.find(str);
39 if (it != strings.end())
40 return it->c_str();
41
42 return strings.insert(str).first->c_str();
43}
44
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000045Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046{
47 ASSERT(robustAccess == false); // Unimplemented
48
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049 mFenceHandleAllocator.setBaseHandle(0);
50
51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
52
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000053 mClientVersion = clientVersion;
54
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055 mState.depthClearValue = 1.0f;
56 mState.stencilClearValue = 0;
57
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000058 mState.rasterizer.cullFace = false;
59 mState.rasterizer.cullMode = GL_BACK;
60 mState.rasterizer.frontFace = GL_CCW;
61 mState.rasterizer.polygonOffsetFill = false;
62 mState.rasterizer.polygonOffsetFactor = 0.0f;
63 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000064 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000065 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000066 mState.scissor.x = 0;
67 mState.scissor.y = 0;
68 mState.scissor.width = 0;
69 mState.scissor.height = 0;
70
71 mState.blend.blend = false;
72 mState.blend.sourceBlendRGB = GL_ONE;
73 mState.blend.sourceBlendAlpha = GL_ONE;
74 mState.blend.destBlendRGB = GL_ZERO;
75 mState.blend.destBlendAlpha = GL_ZERO;
76 mState.blend.blendEquationRGB = GL_FUNC_ADD;
77 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
78 mState.blend.sampleAlphaToCoverage = false;
79 mState.blend.dither = true;
80
apatrick@chromium.org144f2802012-07-12 01:42:34 +000081 mState.blendColor.red = 0;
82 mState.blendColor.green = 0;
83 mState.blendColor.blue = 0;
84 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000085
86 mState.depthStencil.depthTest = false;
87 mState.depthStencil.depthFunc = GL_LESS;
88 mState.depthStencil.depthMask = true;
89 mState.depthStencil.stencilTest = false;
90 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000091 mState.depthStencil.stencilMask = -1;
92 mState.depthStencil.stencilWritemask = -1;
93 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilBackMask = - 1;
95 mState.depthStencil.stencilBackWritemask = -1;
96 mState.depthStencil.stencilFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
98 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
99 mState.depthStencil.stencilBackFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
102
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000103 mState.stencilRef = 0;
104 mState.stencilBackRef = 0;
105
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.sampleCoverage = false;
107 mState.sampleCoverageValue = 1.0f;
108 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.generateMipmapHint = GL_DONT_CARE;
110 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
111
112 mState.lineWidth = 1.0f;
113
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000114 mState.viewport.x = 0;
115 mState.viewport.y = 0;
116 mState.viewport.width = 0;
117 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000118 mState.zNear = 0.0f;
119 mState.zFar = 1.0f;
120
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000121 mState.blend.colorMaskRed = true;
122 mState.blend.colorMaskGreen = true;
123 mState.blend.colorMaskBlue = true;
124 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125
126 if (shareContext != NULL)
127 {
128 mResourceManager = shareContext->mResourceManager;
129 mResourceManager->addRef();
130 }
131 else
132 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000133 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000134 }
135
136 // [OpenGL ES 2.0.24] section 3.7 page 83:
137 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
138 // and cube map texture state vectors respectively associated with them.
139 // In order that access to these initial textures not be lost, they are treated as texture
140 // objects all of whose names are 0.
141
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000142 mTexture2DZero.set(new Texture2D(mRenderer, 0));
143 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000144 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000145 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000146
147 mState.activeSampler = 0;
148 bindArrayBuffer(0);
149 bindElementArrayBuffer(0);
150 bindTextureCubeMap(0);
151 bindTexture2D(0);
152 bindReadFramebuffer(0);
153 bindDrawFramebuffer(0);
154 bindRenderbuffer(0);
155
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000156 bindGenericUniformBuffer(0);
157 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
158 {
159 bindIndexedUniformBuffer(0, i, 0, -1);
160 }
161
162 bindGenericTransformFeedbackBuffer(0);
163 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
164 {
165 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
166 }
167
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000168 bindCopyReadBuffer(0);
169 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000170 bindPixelPackBuffer(0);
171 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000172
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000173 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000174 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000175
176 mState.packAlignment = 4;
177 mState.unpackAlignment = 4;
178 mState.packReverseRowOrder = false;
179
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000180 mExtensionString = NULL;
181 mRendererString = NULL;
182
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000183 mInvalidEnum = false;
184 mInvalidValue = false;
185 mInvalidOperation = false;
186 mOutOfMemory = false;
187 mInvalidFramebufferOperation = false;
188
189 mHasBeenCurrent = false;
190 mContextLost = false;
191 mResetStatus = GL_NO_ERROR;
192 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
193 mRobustAccess = robustAccess;
194
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000195 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000196 mSupportsDXT1Textures = false;
197 mSupportsDXT3Textures = false;
198 mSupportsDXT5Textures = false;
199 mSupportsEventQueries = false;
200 mSupportsOcclusionQueries = false;
201 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000202}
203
204Context::~Context()
205{
206 if (mState.currentProgram != 0)
207 {
208 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
209 if (programObject)
210 {
211 programObject->release();
212 }
213 mState.currentProgram = 0;
214 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000215 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000216
217 while (!mFramebufferMap.empty())
218 {
219 deleteFramebuffer(mFramebufferMap.begin()->first);
220 }
221
222 while (!mFenceMap.empty())
223 {
224 deleteFence(mFenceMap.begin()->first);
225 }
226
227 while (!mQueryMap.empty())
228 {
229 deleteQuery(mQueryMap.begin()->first);
230 }
231
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000232 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
233 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000234 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000235 {
236 mState.samplerTexture[type][sampler].set(NULL);
237 }
238 }
239
240 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
241 {
242 mIncompleteTextures[type].set(NULL);
243 }
244
245 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
246 {
247 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
248 }
249
250 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
251 {
252 mState.activeQuery[i].set(NULL);
253 }
254
255 mState.arrayBuffer.set(NULL);
256 mState.elementArrayBuffer.set(NULL);
257 mState.renderbuffer.set(NULL);
258
259 mTexture2DZero.set(NULL);
260 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000261 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000262 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000263
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000264 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000265 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
266 {
267 mState.uniformBuffers[i].set(NULL);
268 }
269
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000270 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000271 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
272 {
273 mState.transformFeedbackBuffers[i].set(NULL);
274 }
275
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000276 mState.copyReadBuffer.set(NULL);
277 mState.copyWriteBuffer.set(NULL);
278
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000279 mState.pixelPackBuffer.set(NULL);
280 mState.pixelUnpackBuffer.set(NULL);
281
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000282 mResourceManager->release();
283}
284
daniel@transgaming.comad629872012-11-28 19:32:06 +0000285void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000286{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000287 if (!mHasBeenCurrent)
288 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000289 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000290 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000291 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
292 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
293 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000294
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000295 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000296 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
297 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
298 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
299 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
300 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000301 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000302 mMaxRenderbufferDimension = mMax2DTextureDimension;
303 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000304 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000305 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
306 "MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
307 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000308 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000309
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000310 mSupportsEventQueries = mRenderer->getEventQuerySupport();
311 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000312 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000313 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
314 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
315 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
316 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
317 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
318 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
319 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
320 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000321 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000322 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000323
324 mNumCompressedTextureFormats = 0;
325 if (supportsDXT1Textures())
326 {
327 mNumCompressedTextureFormats += 2;
328 }
329 if (supportsDXT3Textures())
330 {
331 mNumCompressedTextureFormats += 1;
332 }
333 if (supportsDXT5Textures())
334 {
335 mNumCompressedTextureFormats += 1;
336 }
337
338 initExtensionString();
339 initRendererString();
340
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000341 mState.viewport.x = 0;
342 mState.viewport.y = 0;
343 mState.viewport.width = surface->getWidth();
344 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000345
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000346 mState.scissor.x = 0;
347 mState.scissor.y = 0;
348 mState.scissor.width = surface->getWidth();
349 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000350
351 mHasBeenCurrent = true;
352 }
353
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000354 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000355 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000356
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000357 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
358 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000359 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000360
361 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000362
363 // Store the current client version in the renderer
364 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000365}
366
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000367// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000368void Context::markContextLost()
369{
370 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
371 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
372 mContextLost = true;
373}
374
375bool Context::isContextLost()
376{
377 return mContextLost;
378}
379
380void Context::setClearColor(float red, float green, float blue, float alpha)
381{
382 mState.colorClearValue.red = red;
383 mState.colorClearValue.green = green;
384 mState.colorClearValue.blue = blue;
385 mState.colorClearValue.alpha = alpha;
386}
387
388void Context::setClearDepth(float depth)
389{
390 mState.depthClearValue = depth;
391}
392
393void Context::setClearStencil(int stencil)
394{
395 mState.stencilClearValue = stencil;
396}
397
398void Context::setCullFace(bool enabled)
399{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000400 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000401}
402
403bool Context::isCullFaceEnabled() const
404{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000405 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000406}
407
408void Context::setCullMode(GLenum mode)
409{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000410 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000411}
412
413void Context::setFrontFace(GLenum front)
414{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000415 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000416}
417
418void Context::setDepthTest(bool enabled)
419{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000420 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000421}
422
423bool Context::isDepthTestEnabled() const
424{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000425 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000426}
427
428void Context::setDepthFunc(GLenum depthFunc)
429{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000430 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000431}
432
433void Context::setDepthRange(float zNear, float zFar)
434{
435 mState.zNear = zNear;
436 mState.zFar = zFar;
437}
438
439void Context::setBlend(bool enabled)
440{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000441 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000442}
443
444bool Context::isBlendEnabled() const
445{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000446 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000447}
448
449void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
450{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000451 mState.blend.sourceBlendRGB = sourceRGB;
452 mState.blend.destBlendRGB = destRGB;
453 mState.blend.sourceBlendAlpha = sourceAlpha;
454 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000455}
456
457void Context::setBlendColor(float red, float green, float blue, float alpha)
458{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000459 mState.blendColor.red = red;
460 mState.blendColor.green = green;
461 mState.blendColor.blue = blue;
462 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000463}
464
465void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
466{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000467 mState.blend.blendEquationRGB = rgbEquation;
468 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000469}
470
471void Context::setStencilTest(bool enabled)
472{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000473 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000474}
475
476bool Context::isStencilTestEnabled() const
477{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000478 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000479}
480
481void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
482{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000483 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000484 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000485 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000486}
487
488void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
489{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000490 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000491 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000492 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000493}
494
495void Context::setStencilWritemask(GLuint stencilWritemask)
496{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000497 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000498}
499
500void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
501{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000502 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000503}
504
505void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
506{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000507 mState.depthStencil.stencilFail = stencilFail;
508 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
509 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000510}
511
512void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
513{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000514 mState.depthStencil.stencilBackFail = stencilBackFail;
515 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
516 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000517}
518
519void Context::setPolygonOffsetFill(bool enabled)
520{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000521 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000522}
523
524bool Context::isPolygonOffsetFillEnabled() const
525{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000526 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000527}
528
529void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
530{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000531 // An application can pass NaN values here, so handle this gracefully
532 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
533 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000534}
535
536void Context::setSampleAlphaToCoverage(bool enabled)
537{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000538 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000539}
540
541bool Context::isSampleAlphaToCoverageEnabled() const
542{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000543 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000544}
545
546void Context::setSampleCoverage(bool enabled)
547{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000548 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000549}
550
551bool Context::isSampleCoverageEnabled() const
552{
553 return mState.sampleCoverage;
554}
555
556void Context::setSampleCoverageParams(GLclampf value, bool invert)
557{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000558 mState.sampleCoverageValue = value;
559 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000560}
561
562void Context::setScissorTest(bool enabled)
563{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000564 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000565}
566
567bool Context::isScissorTestEnabled() const
568{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000569 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000570}
571
572void Context::setDither(bool enabled)
573{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000574 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000575}
576
577bool Context::isDitherEnabled() const
578{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000579 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000580}
581
582void Context::setLineWidth(GLfloat width)
583{
584 mState.lineWidth = width;
585}
586
587void Context::setGenerateMipmapHint(GLenum hint)
588{
589 mState.generateMipmapHint = hint;
590}
591
592void Context::setFragmentShaderDerivativeHint(GLenum hint)
593{
594 mState.fragmentShaderDerivativeHint = hint;
595 // TODO: Propagate the hint to shader translator so we can write
596 // ddx, ddx_coarse, or ddx_fine depending on the hint.
597 // Ignore for now. It is valid for implementations to ignore hint.
598}
599
600void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
601{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000602 mState.viewport.x = x;
603 mState.viewport.y = y;
604 mState.viewport.width = width;
605 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000606}
607
608void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
609{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000610 mState.scissor.x = x;
611 mState.scissor.y = y;
612 mState.scissor.width = width;
613 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000614}
615
616void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
617{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000618 mState.blend.colorMaskRed = red;
619 mState.blend.colorMaskGreen = green;
620 mState.blend.colorMaskBlue = blue;
621 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000622}
623
624void Context::setDepthMask(bool mask)
625{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000626 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000627}
628
629void Context::setActiveSampler(unsigned int active)
630{
631 mState.activeSampler = active;
632}
633
634GLuint Context::getReadFramebufferHandle() const
635{
636 return mState.readFramebuffer;
637}
638
639GLuint Context::getDrawFramebufferHandle() const
640{
641 return mState.drawFramebuffer;
642}
643
644GLuint Context::getRenderbufferHandle() const
645{
646 return mState.renderbuffer.id();
647}
648
649GLuint Context::getArrayBufferHandle() const
650{
651 return mState.arrayBuffer.id();
652}
653
654GLuint Context::getActiveQuery(GLenum target) const
655{
656 Query *queryObject = NULL;
657
658 switch (target)
659 {
660 case GL_ANY_SAMPLES_PASSED_EXT:
661 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
662 break;
663 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
664 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
665 break;
666 default:
667 ASSERT(false);
668 }
669
670 if (queryObject)
671 {
672 return queryObject->id();
673 }
674 else
675 {
676 return 0;
677 }
678}
679
680void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
681{
682 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
683}
684
685const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
686{
687 return mState.vertexAttribute[attribNum];
688}
689
690void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000691 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000692{
693 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
694 mState.vertexAttribute[attribNum].mSize = size;
695 mState.vertexAttribute[attribNum].mType = type;
696 mState.vertexAttribute[attribNum].mNormalized = normalized;
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000697 mState.vertexAttribute[attribNum].mPureInteger = pureInteger;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000698 mState.vertexAttribute[attribNum].mStride = stride;
699 mState.vertexAttribute[attribNum].mPointer = pointer;
700}
701
702const void *Context::getVertexAttribPointer(unsigned int attribNum) const
703{
704 return mState.vertexAttribute[attribNum].mPointer;
705}
706
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000707void Context::setPackAlignment(GLint alignment)
708{
709 mState.packAlignment = alignment;
710}
711
712GLint Context::getPackAlignment() const
713{
714 return mState.packAlignment;
715}
716
717void Context::setUnpackAlignment(GLint alignment)
718{
719 mState.unpackAlignment = alignment;
720}
721
722GLint Context::getUnpackAlignment() const
723{
724 return mState.unpackAlignment;
725}
726
727void Context::setPackReverseRowOrder(bool reverseRowOrder)
728{
729 mState.packReverseRowOrder = reverseRowOrder;
730}
731
732bool Context::getPackReverseRowOrder() const
733{
734 return mState.packReverseRowOrder;
735}
736
737GLuint Context::createBuffer()
738{
739 return mResourceManager->createBuffer();
740}
741
742GLuint Context::createProgram()
743{
744 return mResourceManager->createProgram();
745}
746
747GLuint Context::createShader(GLenum type)
748{
749 return mResourceManager->createShader(type);
750}
751
752GLuint Context::createTexture()
753{
754 return mResourceManager->createTexture();
755}
756
757GLuint Context::createRenderbuffer()
758{
759 return mResourceManager->createRenderbuffer();
760}
761
762// Returns an unused framebuffer name
763GLuint Context::createFramebuffer()
764{
765 GLuint handle = mFramebufferHandleAllocator.allocate();
766
767 mFramebufferMap[handle] = NULL;
768
769 return handle;
770}
771
772GLuint Context::createFence()
773{
774 GLuint handle = mFenceHandleAllocator.allocate();
775
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000776 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000777
778 return handle;
779}
780
781// Returns an unused query name
782GLuint Context::createQuery()
783{
784 GLuint handle = mQueryHandleAllocator.allocate();
785
786 mQueryMap[handle] = NULL;
787
788 return handle;
789}
790
791void Context::deleteBuffer(GLuint buffer)
792{
793 if (mResourceManager->getBuffer(buffer))
794 {
795 detachBuffer(buffer);
796 }
797
798 mResourceManager->deleteBuffer(buffer);
799}
800
801void Context::deleteShader(GLuint shader)
802{
803 mResourceManager->deleteShader(shader);
804}
805
806void Context::deleteProgram(GLuint program)
807{
808 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000809}
810
811void Context::deleteTexture(GLuint texture)
812{
813 if (mResourceManager->getTexture(texture))
814 {
815 detachTexture(texture);
816 }
817
818 mResourceManager->deleteTexture(texture);
819}
820
821void Context::deleteRenderbuffer(GLuint renderbuffer)
822{
823 if (mResourceManager->getRenderbuffer(renderbuffer))
824 {
825 detachRenderbuffer(renderbuffer);
826 }
827
828 mResourceManager->deleteRenderbuffer(renderbuffer);
829}
830
831void Context::deleteFramebuffer(GLuint framebuffer)
832{
833 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
834
835 if (framebufferObject != mFramebufferMap.end())
836 {
837 detachFramebuffer(framebuffer);
838
839 mFramebufferHandleAllocator.release(framebufferObject->first);
840 delete framebufferObject->second;
841 mFramebufferMap.erase(framebufferObject);
842 }
843}
844
845void Context::deleteFence(GLuint fence)
846{
847 FenceMap::iterator fenceObject = mFenceMap.find(fence);
848
849 if (fenceObject != mFenceMap.end())
850 {
851 mFenceHandleAllocator.release(fenceObject->first);
852 delete fenceObject->second;
853 mFenceMap.erase(fenceObject);
854 }
855}
856
857void Context::deleteQuery(GLuint query)
858{
859 QueryMap::iterator queryObject = mQueryMap.find(query);
860 if (queryObject != mQueryMap.end())
861 {
862 mQueryHandleAllocator.release(queryObject->first);
863 if (queryObject->second)
864 {
865 queryObject->second->release();
866 }
867 mQueryMap.erase(queryObject);
868 }
869}
870
871Buffer *Context::getBuffer(GLuint handle)
872{
873 return mResourceManager->getBuffer(handle);
874}
875
876Shader *Context::getShader(GLuint handle)
877{
878 return mResourceManager->getShader(handle);
879}
880
881Program *Context::getProgram(GLuint handle)
882{
883 return mResourceManager->getProgram(handle);
884}
885
886Texture *Context::getTexture(GLuint handle)
887{
888 return mResourceManager->getTexture(handle);
889}
890
891Renderbuffer *Context::getRenderbuffer(GLuint handle)
892{
893 return mResourceManager->getRenderbuffer(handle);
894}
895
896Framebuffer *Context::getReadFramebuffer()
897{
898 return getFramebuffer(mState.readFramebuffer);
899}
900
901Framebuffer *Context::getDrawFramebuffer()
902{
903 return mBoundDrawFramebuffer;
904}
905
906void Context::bindArrayBuffer(unsigned int buffer)
907{
908 mResourceManager->checkBufferAllocation(buffer);
909
910 mState.arrayBuffer.set(getBuffer(buffer));
911}
912
913void Context::bindElementArrayBuffer(unsigned int buffer)
914{
915 mResourceManager->checkBufferAllocation(buffer);
916
917 mState.elementArrayBuffer.set(getBuffer(buffer));
918}
919
920void Context::bindTexture2D(GLuint texture)
921{
922 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
923
924 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
925}
926
927void Context::bindTextureCubeMap(GLuint texture)
928{
929 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
930
931 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
932}
933
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000934void Context::bindTexture3D(GLuint texture)
935{
936 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
937
938 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
939}
940
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000941void Context::bindTexture2DArray(GLuint texture)
942{
943 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
944
945 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
946}
947
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000948void Context::bindReadFramebuffer(GLuint framebuffer)
949{
950 if (!getFramebuffer(framebuffer))
951 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000952 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000953 }
954
955 mState.readFramebuffer = framebuffer;
956}
957
958void Context::bindDrawFramebuffer(GLuint framebuffer)
959{
960 if (!getFramebuffer(framebuffer))
961 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000962 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000963 }
964
965 mState.drawFramebuffer = framebuffer;
966
967 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
968}
969
970void Context::bindRenderbuffer(GLuint renderbuffer)
971{
972 mResourceManager->checkRenderbufferAllocation(renderbuffer);
973
974 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
975}
976
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000977void Context::bindGenericUniformBuffer(GLuint buffer)
978{
979 mResourceManager->checkBufferAllocation(buffer);
980
981 mState.genericUniformBuffer.set(getBuffer(buffer));
982}
983
984void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000985{
986 mResourceManager->checkBufferAllocation(buffer);
987
988 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
989}
990
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000991void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
992{
993 mResourceManager->checkBufferAllocation(buffer);
994
995 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
996}
997
998void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000999{
1000 mResourceManager->checkBufferAllocation(buffer);
1001
1002 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1003}
1004
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001005void Context::bindCopyReadBuffer(GLuint buffer)
1006{
1007 mResourceManager->checkBufferAllocation(buffer);
1008
1009 mState.copyReadBuffer.set(getBuffer(buffer));
1010}
1011
1012void Context::bindCopyWriteBuffer(GLuint buffer)
1013{
1014 mResourceManager->checkBufferAllocation(buffer);
1015
1016 mState.copyWriteBuffer.set(getBuffer(buffer));
1017}
1018
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001019void Context::bindPixelPackBuffer(GLuint buffer)
1020{
1021 mResourceManager->checkBufferAllocation(buffer);
1022
1023 mState.pixelPackBuffer.set(getBuffer(buffer));
1024}
1025
1026void Context::bindPixelUnpackBuffer(GLuint buffer)
1027{
1028 mResourceManager->checkBufferAllocation(buffer);
1029
1030 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1031}
1032
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001033void Context::useProgram(GLuint program)
1034{
1035 GLuint priorProgram = mState.currentProgram;
1036 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1037
1038 if (priorProgram != program)
1039 {
1040 Program *newProgram = mResourceManager->getProgram(program);
1041 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001042 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001043
1044 if (newProgram)
1045 {
1046 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001047 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001048 }
1049
1050 if (oldProgram)
1051 {
1052 oldProgram->release();
1053 }
1054 }
1055}
1056
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001057void Context::linkProgram(GLuint program)
1058{
1059 Program *programObject = mResourceManager->getProgram(program);
1060
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001061 bool linked = programObject->link();
1062
1063 // if the current program was relinked successfully we
1064 // need to install the new executables
1065 if (linked && program == mState.currentProgram)
1066 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001067 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001068 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001069}
1070
1071void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1072{
1073 Program *programObject = mResourceManager->getProgram(program);
1074
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001075 bool loaded = programObject->setProgramBinary(binary, length);
1076
1077 // if the current program was reloaded successfully we
1078 // need to install the new executables
1079 if (loaded && program == mState.currentProgram)
1080 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001081 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001082 }
1083
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001084}
1085
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001086void Context::beginQuery(GLenum target, GLuint query)
1087{
1088 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1089 // of zero, if the active query object name for <target> is non-zero (for the
1090 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1091 // the active query for either target is non-zero), if <id> is the name of an
1092 // existing query object whose type does not match <target>, or if <id> is the
1093 // active query object name for any query type, the error INVALID_OPERATION is
1094 // generated.
1095
1096 // Ensure no other queries are active
1097 // NOTE: If other queries than occlusion are supported, we will need to check
1098 // separately that:
1099 // a) The query ID passed is not the current active query for any target/type
1100 // b) There are no active queries for the requested target (and in the case
1101 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1102 // no query may be active for either if glBeginQuery targets either.
1103 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1104 {
1105 if (mState.activeQuery[i].get() != NULL)
1106 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001107 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001108 }
1109 }
1110
1111 QueryType qType;
1112 switch (target)
1113 {
1114 case GL_ANY_SAMPLES_PASSED_EXT:
1115 qType = QUERY_ANY_SAMPLES_PASSED;
1116 break;
1117 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1118 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1119 break;
1120 default:
1121 ASSERT(false);
1122 return;
1123 }
1124
1125 Query *queryObject = getQuery(query, true, target);
1126
1127 // check that name was obtained with glGenQueries
1128 if (!queryObject)
1129 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001130 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001131 }
1132
1133 // check for type mismatch
1134 if (queryObject->getType() != target)
1135 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001136 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001137 }
1138
1139 // set query as active for specified target
1140 mState.activeQuery[qType].set(queryObject);
1141
1142 // begin query
1143 queryObject->begin();
1144}
1145
1146void Context::endQuery(GLenum target)
1147{
1148 QueryType qType;
1149
1150 switch (target)
1151 {
1152 case GL_ANY_SAMPLES_PASSED_EXT:
1153 qType = QUERY_ANY_SAMPLES_PASSED;
1154 break;
1155 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1156 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1157 break;
1158 default:
1159 ASSERT(false);
1160 return;
1161 }
1162
1163 Query *queryObject = mState.activeQuery[qType].get();
1164
1165 if (queryObject == NULL)
1166 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001167 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001168 }
1169
1170 queryObject->end();
1171
1172 mState.activeQuery[qType].set(NULL);
1173}
1174
1175void Context::setFramebufferZero(Framebuffer *buffer)
1176{
1177 delete mFramebufferMap[0];
1178 mFramebufferMap[0] = buffer;
1179 if (mState.drawFramebuffer == 0)
1180 {
1181 mBoundDrawFramebuffer = buffer;
1182 }
1183}
1184
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001185void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001186{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001187 RenderbufferStorage *renderbuffer = NULL;
1188 switch (internalformat)
1189 {
1190 case GL_DEPTH_COMPONENT16:
1191 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1192 break;
1193 case GL_RGBA4:
1194 case GL_RGB5_A1:
1195 case GL_RGB565:
1196 case GL_RGB8_OES:
1197 case GL_RGBA8_OES:
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00001198 case GL_SRGB8_ALPHA8:
1199 case GL_RGB10_A2:
1200 case GL_RG8:
1201 case GL_R8:
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001202 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1203 break;
1204 case GL_STENCIL_INDEX8:
1205 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1206 break;
1207 case GL_DEPTH24_STENCIL8_OES:
1208 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1209 break;
1210 default:
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00001211 UNIMPLEMENTED(); // TODO: Remaining ES3 formats
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001212 UNREACHABLE(); return;
1213 }
1214
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001215 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1216 renderbufferObject->setStorage(renderbuffer);
1217}
1218
1219Framebuffer *Context::getFramebuffer(unsigned int handle)
1220{
1221 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1222
1223 if (framebuffer == mFramebufferMap.end())
1224 {
1225 return NULL;
1226 }
1227 else
1228 {
1229 return framebuffer->second;
1230 }
1231}
1232
1233Fence *Context::getFence(unsigned int handle)
1234{
1235 FenceMap::iterator fence = mFenceMap.find(handle);
1236
1237 if (fence == mFenceMap.end())
1238 {
1239 return NULL;
1240 }
1241 else
1242 {
1243 return fence->second;
1244 }
1245}
1246
1247Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1248{
1249 QueryMap::iterator query = mQueryMap.find(handle);
1250
1251 if (query == mQueryMap.end())
1252 {
1253 return NULL;
1254 }
1255 else
1256 {
1257 if (!query->second && create)
1258 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001259 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001260 query->second->addRef();
1261 }
1262 return query->second;
1263 }
1264}
1265
1266Buffer *Context::getArrayBuffer()
1267{
1268 return mState.arrayBuffer.get();
1269}
1270
1271Buffer *Context::getElementArrayBuffer()
1272{
1273 return mState.elementArrayBuffer.get();
1274}
1275
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001276ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001277{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001278 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001279}
1280
1281Texture2D *Context::getTexture2D()
1282{
1283 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1284}
1285
1286TextureCubeMap *Context::getTextureCubeMap()
1287{
1288 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1289}
1290
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001291Texture3D *Context::getTexture3D()
1292{
1293 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1294}
1295
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001296Texture2DArray *Context::getTexture2DArray()
1297{
1298 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1299}
1300
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001301Buffer *Context::getGenericUniformBuffer()
1302{
1303 return mState.genericUniformBuffer.get();
1304}
1305
1306Buffer *Context::getGenericTransformFeedbackBuffer()
1307{
1308 return mState.genericTransformFeedbackBuffer.get();
1309}
1310
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001311Buffer *Context::getCopyReadBuffer()
1312{
1313 return mState.copyReadBuffer.get();
1314}
1315
1316Buffer *Context::getCopyWriteBuffer()
1317{
1318 return mState.copyWriteBuffer.get();
1319}
1320
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001321Buffer *Context::getPixelPackBuffer()
1322{
1323 return mState.pixelPackBuffer.get();
1324}
1325
1326Buffer *Context::getPixelUnpackBuffer()
1327{
1328 return mState.pixelUnpackBuffer.get();
1329}
1330
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001331Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1332{
1333 GLuint texid = mState.samplerTexture[type][sampler].id();
1334
1335 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1336 {
1337 switch (type)
1338 {
1339 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001340 case TEXTURE_2D: return mTexture2DZero.get();
1341 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1342 case TEXTURE_3D: return mTexture3DZero.get();
1343 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001344 }
1345 }
1346
1347 return mState.samplerTexture[type][sampler].get();
1348}
1349
1350bool Context::getBooleanv(GLenum pname, GLboolean *params)
1351{
1352 switch (pname)
1353 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001354 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1355 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1356 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001357 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001358 params[0] = mState.blend.colorMaskRed;
1359 params[1] = mState.blend.colorMaskGreen;
1360 params[2] = mState.blend.colorMaskBlue;
1361 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001362 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001363 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1364 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1365 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1366 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001367 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001368 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1369 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1370 case GL_BLEND: *params = mState.blend.blend; break;
1371 case GL_DITHER: *params = mState.blend.dither; break;
1372 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001373 default:
1374 return false;
1375 }
1376
1377 return true;
1378}
1379
1380bool Context::getFloatv(GLenum pname, GLfloat *params)
1381{
1382 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1383 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1384 // GetIntegerv as its native query function. As it would require conversion in any
1385 // case, this should make no difference to the calling application.
1386 switch (pname)
1387 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001388 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1389 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1390 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1391 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1392 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001393 case GL_ALIASED_LINE_WIDTH_RANGE:
1394 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1395 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1396 break;
1397 case GL_ALIASED_POINT_SIZE_RANGE:
1398 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1399 params[1] = getMaximumPointSize();
1400 break;
1401 case GL_DEPTH_RANGE:
1402 params[0] = mState.zNear;
1403 params[1] = mState.zFar;
1404 break;
1405 case GL_COLOR_CLEAR_VALUE:
1406 params[0] = mState.colorClearValue.red;
1407 params[1] = mState.colorClearValue.green;
1408 params[2] = mState.colorClearValue.blue;
1409 params[3] = mState.colorClearValue.alpha;
1410 break;
1411 case GL_BLEND_COLOR:
1412 params[0] = mState.blendColor.red;
1413 params[1] = mState.blendColor.green;
1414 params[2] = mState.blendColor.blue;
1415 params[3] = mState.blendColor.alpha;
1416 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001417 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1418 if (!supportsTextureFilterAnisotropy())
1419 {
1420 return false;
1421 }
1422 *params = mMaxTextureAnisotropy;
1423 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001424 default:
1425 return false;
1426 }
1427
1428 return true;
1429}
1430
1431bool Context::getIntegerv(GLenum pname, GLint *params)
1432{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001433 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1434 {
1435 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1436
1437 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1438 {
1439 // return true to stop further operation in the parent call
1440 return gl::error(GL_INVALID_OPERATION, true);
1441 }
1442
1443 Framebuffer *framebuffer = getDrawFramebuffer();
1444
1445 *params = framebuffer->getDrawBufferState(colorAttachment);
1446 return true;
1447 }
1448
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001449 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1450 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1451 // GetIntegerv as its native query function. As it would require conversion in any
1452 // case, this should make no difference to the calling application. You may find it in
1453 // Context::getFloatv.
1454 switch (pname)
1455 {
1456 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001457 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001458 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1459 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001460 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001461 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001462 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001463 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001464 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001465 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001466 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1467 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1468 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1469 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1470 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1471 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1472 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1473 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1474 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1475 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1476 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1477 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1478 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1479 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1480 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001481 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001482 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001483 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1484 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001485 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001486 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1487 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1488 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1489 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1490 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1491 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1492 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1493 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1494 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1495 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1496 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1497 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1498 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1499 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1500 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1501 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00001502 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1503 case GL_SUBPIXEL_BITS: *params = 4; break;
1504 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1505 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1506 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1507 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1508 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1509 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001510 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1511 params[0] = mNumCompressedTextureFormats;
1512 break;
1513 case GL_MAX_SAMPLES_ANGLE:
1514 {
1515 GLsizei maxSamples = getMaxSupportedSamples();
1516 if (maxSamples != 0)
1517 {
1518 *params = maxSamples;
1519 }
1520 else
1521 {
1522 return false;
1523 }
1524
1525 break;
1526 }
1527 case GL_SAMPLE_BUFFERS:
1528 case GL_SAMPLES:
1529 {
1530 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1531 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1532 {
1533 switch (pname)
1534 {
1535 case GL_SAMPLE_BUFFERS:
1536 if (framebuffer->getSamples() != 0)
1537 {
1538 *params = 1;
1539 }
1540 else
1541 {
1542 *params = 0;
1543 }
1544 break;
1545 case GL_SAMPLES:
1546 *params = framebuffer->getSamples();
1547 break;
1548 }
1549 }
1550 else
1551 {
1552 *params = 0;
1553 }
1554 }
1555 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001556 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1557 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1558 {
1559 GLenum format, type;
1560 if (getCurrentReadFormatType(&format, &type))
1561 {
1562 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1563 *params = format;
1564 else
1565 *params = type;
1566 }
1567 }
1568 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001569 case GL_MAX_VIEWPORT_DIMS:
1570 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001571 params[0] = mMaxViewportDimension;
1572 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001573 }
1574 break;
1575 case GL_COMPRESSED_TEXTURE_FORMATS:
1576 {
1577 if (supportsDXT1Textures())
1578 {
1579 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1580 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1581 }
1582 if (supportsDXT3Textures())
1583 {
1584 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1585 }
1586 if (supportsDXT5Textures())
1587 {
1588 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1589 }
1590 }
1591 break;
1592 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001593 params[0] = mState.viewport.x;
1594 params[1] = mState.viewport.y;
1595 params[2] = mState.viewport.width;
1596 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001597 break;
1598 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001599 params[0] = mState.scissor.x;
1600 params[1] = mState.scissor.y;
1601 params[2] = mState.scissor.width;
1602 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001603 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001604 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1605 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001606 case GL_RED_BITS:
1607 case GL_GREEN_BITS:
1608 case GL_BLUE_BITS:
1609 case GL_ALPHA_BITS:
1610 {
1611 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001612 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001613
1614 if (colorbuffer)
1615 {
1616 switch (pname)
1617 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001618 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1619 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1620 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1621 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001622 }
1623 }
1624 else
1625 {
1626 *params = 0;
1627 }
1628 }
1629 break;
1630 case GL_DEPTH_BITS:
1631 {
1632 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1633 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1634
1635 if (depthbuffer)
1636 {
1637 *params = depthbuffer->getDepthSize();
1638 }
1639 else
1640 {
1641 *params = 0;
1642 }
1643 }
1644 break;
1645 case GL_STENCIL_BITS:
1646 {
1647 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1648 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1649
1650 if (stencilbuffer)
1651 {
1652 *params = stencilbuffer->getStencilSize();
1653 }
1654 else
1655 {
1656 *params = 0;
1657 }
1658 }
1659 break;
1660 case GL_TEXTURE_BINDING_2D:
1661 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001662 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001663 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001664 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001665 return false;
1666 }
1667
1668 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1669 }
1670 break;
1671 case GL_TEXTURE_BINDING_CUBE_MAP:
1672 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001673 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001674 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001675 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001676 return false;
1677 }
1678
1679 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1680 }
1681 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001682 case GL_TEXTURE_BINDING_3D:
1683 {
1684 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1685 {
1686 gl::error(GL_INVALID_OPERATION);
1687 return false;
1688 }
1689
1690 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1691 }
1692 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001693 case GL_TEXTURE_BINDING_2D_ARRAY:
1694 {
1695 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1696 {
1697 gl::error(GL_INVALID_OPERATION);
1698 return false;
1699 }
1700
1701 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1702 }
1703 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001704 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1705 *params = mResetStrategy;
1706 break;
1707 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1708 *params = 1;
1709 break;
1710 case GL_PROGRAM_BINARY_FORMATS_OES:
1711 *params = GL_PROGRAM_BINARY_ANGLE;
1712 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001713 case GL_UNIFORM_BUFFER_BINDING:
1714 *params = mState.genericUniformBuffer.id();
1715 break;
1716 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1717 *params = mState.genericTransformFeedbackBuffer.id();
1718 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001719 case GL_COPY_READ_BUFFER_BINDING:
1720 *params = mState.copyReadBuffer.id();
1721 break;
1722 case GL_COPY_WRITE_BUFFER_BINDING:
1723 *params = mState.copyWriteBuffer.id();
1724 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001725 case GL_PIXEL_PACK_BUFFER_BINDING:
1726 *params = mState.pixelPackBuffer.id();
1727 break;
1728 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1729 *params = mState.pixelUnpackBuffer.id();
1730 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001731 default:
1732 return false;
1733 }
1734
1735 return true;
1736}
1737
1738bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1739{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001740 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1741 {
1742 *type = GL_INT;
1743 *numParams = 1;
1744 return true;
1745 }
1746
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001747 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1748 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1749 // to the fact that it is stored internally as a float, and so would require conversion
1750 // if returned from Context::getIntegerv. Since this conversion is already implemented
1751 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1752 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1753 // application.
1754 switch (pname)
1755 {
1756 case GL_COMPRESSED_TEXTURE_FORMATS:
1757 {
1758 *type = GL_INT;
1759 *numParams = mNumCompressedTextureFormats;
1760 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001761 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001762 case GL_SHADER_BINARY_FORMATS:
1763 {
1764 *type = GL_INT;
1765 *numParams = 0;
1766 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001767 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001768 case GL_MAX_VERTEX_ATTRIBS:
1769 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1770 case GL_MAX_VARYING_VECTORS:
1771 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1772 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1773 case GL_MAX_TEXTURE_IMAGE_UNITS:
1774 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1775 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001776 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001777 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001778 case GL_NUM_SHADER_BINARY_FORMATS:
1779 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1780 case GL_ARRAY_BUFFER_BINDING:
1781 case GL_FRAMEBUFFER_BINDING:
1782 case GL_RENDERBUFFER_BINDING:
1783 case GL_CURRENT_PROGRAM:
1784 case GL_PACK_ALIGNMENT:
1785 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1786 case GL_UNPACK_ALIGNMENT:
1787 case GL_GENERATE_MIPMAP_HINT:
1788 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1789 case GL_RED_BITS:
1790 case GL_GREEN_BITS:
1791 case GL_BLUE_BITS:
1792 case GL_ALPHA_BITS:
1793 case GL_DEPTH_BITS:
1794 case GL_STENCIL_BITS:
1795 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1796 case GL_CULL_FACE_MODE:
1797 case GL_FRONT_FACE:
1798 case GL_ACTIVE_TEXTURE:
1799 case GL_STENCIL_FUNC:
1800 case GL_STENCIL_VALUE_MASK:
1801 case GL_STENCIL_REF:
1802 case GL_STENCIL_FAIL:
1803 case GL_STENCIL_PASS_DEPTH_FAIL:
1804 case GL_STENCIL_PASS_DEPTH_PASS:
1805 case GL_STENCIL_BACK_FUNC:
1806 case GL_STENCIL_BACK_VALUE_MASK:
1807 case GL_STENCIL_BACK_REF:
1808 case GL_STENCIL_BACK_FAIL:
1809 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1810 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1811 case GL_DEPTH_FUNC:
1812 case GL_BLEND_SRC_RGB:
1813 case GL_BLEND_SRC_ALPHA:
1814 case GL_BLEND_DST_RGB:
1815 case GL_BLEND_DST_ALPHA:
1816 case GL_BLEND_EQUATION_RGB:
1817 case GL_BLEND_EQUATION_ALPHA:
1818 case GL_STENCIL_WRITEMASK:
1819 case GL_STENCIL_BACK_WRITEMASK:
1820 case GL_STENCIL_CLEAR_VALUE:
1821 case GL_SUBPIXEL_BITS:
1822 case GL_MAX_TEXTURE_SIZE:
1823 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1824 case GL_SAMPLE_BUFFERS:
1825 case GL_SAMPLES:
1826 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1827 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1828 case GL_TEXTURE_BINDING_2D:
1829 case GL_TEXTURE_BINDING_CUBE_MAP:
1830 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1831 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1832 case GL_PROGRAM_BINARY_FORMATS_OES:
1833 {
1834 *type = GL_INT;
1835 *numParams = 1;
1836 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001837 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001838 case GL_MAX_SAMPLES_ANGLE:
1839 {
1840 if (getMaxSupportedSamples() != 0)
1841 {
1842 *type = GL_INT;
1843 *numParams = 1;
1844 }
1845 else
1846 {
1847 return false;
1848 }
1849 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001850 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001851 case GL_MAX_VIEWPORT_DIMS:
1852 {
1853 *type = GL_INT;
1854 *numParams = 2;
1855 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001856 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001857 case GL_VIEWPORT:
1858 case GL_SCISSOR_BOX:
1859 {
1860 *type = GL_INT;
1861 *numParams = 4;
1862 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001863 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001864 case GL_SHADER_COMPILER:
1865 case GL_SAMPLE_COVERAGE_INVERT:
1866 case GL_DEPTH_WRITEMASK:
1867 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1868 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1869 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1870 case GL_SAMPLE_COVERAGE:
1871 case GL_SCISSOR_TEST:
1872 case GL_STENCIL_TEST:
1873 case GL_DEPTH_TEST:
1874 case GL_BLEND:
1875 case GL_DITHER:
1876 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1877 {
1878 *type = GL_BOOL;
1879 *numParams = 1;
1880 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001881 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001882 case GL_COLOR_WRITEMASK:
1883 {
1884 *type = GL_BOOL;
1885 *numParams = 4;
1886 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001887 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001888 case GL_POLYGON_OFFSET_FACTOR:
1889 case GL_POLYGON_OFFSET_UNITS:
1890 case GL_SAMPLE_COVERAGE_VALUE:
1891 case GL_DEPTH_CLEAR_VALUE:
1892 case GL_LINE_WIDTH:
1893 {
1894 *type = GL_FLOAT;
1895 *numParams = 1;
1896 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001897 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001898 case GL_ALIASED_LINE_WIDTH_RANGE:
1899 case GL_ALIASED_POINT_SIZE_RANGE:
1900 case GL_DEPTH_RANGE:
1901 {
1902 *type = GL_FLOAT;
1903 *numParams = 2;
1904 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001905 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001906 case GL_COLOR_CLEAR_VALUE:
1907 case GL_BLEND_COLOR:
1908 {
1909 *type = GL_FLOAT;
1910 *numParams = 4;
1911 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001912 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001913 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1914 if (!supportsTextureFilterAnisotropy())
1915 {
1916 return false;
1917 }
1918 *type = GL_FLOAT;
1919 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001920 return true;
1921 }
1922
1923 if (mClientVersion < 3)
1924 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001925 return false;
1926 }
1927
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001928 // Check for ES3.0+ parameter names
1929 switch (pname)
1930 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00001931 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
1932 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001933 case GL_UNIFORM_BUFFER_BINDING:
1934 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001935 case GL_COPY_READ_BUFFER_BINDING:
1936 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001937 case GL_PIXEL_PACK_BUFFER_BINDING:
1938 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001939 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001940 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00001941 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00001942 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001943 {
1944 *type = GL_INT;
1945 *numParams = 1;
1946 }
1947 return true;
1948 }
1949
1950 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001951}
1952
1953// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001954// scissor rectangle to the renderer
1955bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001956{
1957 Framebuffer *framebufferObject = getDrawFramebuffer();
1958
1959 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1960 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001961 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001962 }
1963
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001964 mRenderer->applyRenderTarget(framebufferObject);
1965
daniel@transgaming.com12985182012-12-20 20:56:31 +00001966 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001967 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001968 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001969 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001970 }
1971
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001972 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001973
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001974 return true;
1975}
1976
1977// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1978void Context::applyState(GLenum drawMode)
1979{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001980 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1981 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001982
1983 unsigned int mask = 0;
1984 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001985 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001986 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001987 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001988 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001989 float threshold = 0.5f;
1990
1991 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001992 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001993 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001994
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001995 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001996 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001997 threshold += 1.0f;
1998 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001999 }
2000 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002001 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002002
2003 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002004 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002005 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002006 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002007 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002008 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002009 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002010 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002011 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002012 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2013
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002014 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002015 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002016}
2017
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002018// Applies the shaders and shader constants to the Direct3D 9 device
2019void Context::applyShaders()
2020{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002021 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002022
daniel@transgaming.come4991412012-12-20 20:55:34 +00002023 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002024
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002025 programBinary->applyUniforms();
2026}
2027
2028// Applies the textures and sampler states to the Direct3D 9 device
2029void Context::applyTextures()
2030{
2031 applyTextures(SAMPLER_PIXEL);
2032
2033 if (mSupportsVertexTexture)
2034 {
2035 applyTextures(SAMPLER_VERTEX);
2036 }
2037}
2038
2039// For each Direct3D 9 sampler of either the pixel or vertex stage,
2040// looks up the corresponding OpenGL texture image unit and texture type,
2041// and sets the texture and its addressing/filtering state (or NULL when inactive).
2042void Context::applyTextures(SamplerType type)
2043{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002044 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002045
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002046 // Range of Direct3D samplers of given sampler type
2047 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002048 int samplerRange = programBinary->getUsedSamplerRange(type);
2049
2050 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2051 {
2052 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002053
2054 if (textureUnit != -1)
2055 {
2056 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002057 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002058
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002059 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002060 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002061 SamplerState samplerState;
2062 texture->getSamplerState(&samplerState);
2063 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002064
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002065 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002066
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002067 texture->resetDirty();
2068 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002069 else
2070 {
2071 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2072 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002073 }
2074 else
2075 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002076 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002077 }
2078 }
2079
2080 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2081 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002082 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002083 }
2084}
2085
2086void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2087 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2088{
2089 Framebuffer *framebuffer = getReadFramebuffer();
2090
2091 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2092 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002093 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002094 }
2095
2096 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2097 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002098 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002099 }
2100
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +00002101 GLsizei outputPitch = ComputeRowPitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002102 // sized query sanity check
2103 if (bufSize)
2104 {
2105 int requiredSize = outputPitch * height;
2106 if (requiredSize > *bufSize)
2107 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002108 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002109 }
2110 }
2111
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002112 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002113}
2114
2115void Context::clear(GLbitfield mask)
2116{
2117 Framebuffer *framebufferObject = getDrawFramebuffer();
2118
2119 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2120 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002121 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002122 }
2123
2124 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002125 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002126
2127 if (mask & GL_COLOR_BUFFER_BIT)
2128 {
2129 mask &= ~GL_COLOR_BUFFER_BIT;
2130
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002131 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002132 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002133 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002134 }
2135 }
2136
2137 if (mask & GL_DEPTH_BUFFER_BIT)
2138 {
2139 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002140 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002141 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002142 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002143 }
2144 }
2145
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002146 if (mask & GL_STENCIL_BUFFER_BIT)
2147 {
2148 mask &= ~GL_STENCIL_BUFFER_BIT;
2149 if (framebufferObject->getStencilbufferType() != GL_NONE)
2150 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002151 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002152 if (!depthStencil)
2153 {
2154 ERR("Depth stencil pointer unexpectedly null.");
2155 return;
2156 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002157
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00002158 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002159 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002160 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002161 }
2162 }
2163 }
2164
2165 if (mask != 0)
2166 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002167 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002168 }
2169
daniel@transgaming.com12985182012-12-20 20:56:31 +00002170 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002171 {
2172 return;
2173 }
2174
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002175 ClearParameters clearParams;
2176 clearParams.mask = finalMask;
2177 clearParams.colorClearValue = mState.colorClearValue;
2178 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2179 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2180 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2181 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2182 clearParams.depthClearValue = mState.depthClearValue;
2183 clearParams.stencilClearValue = mState.stencilClearValue;
2184 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002185
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002186 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002187}
2188
2189void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2190{
2191 if (!mState.currentProgram)
2192 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002193 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002194 }
2195
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002196 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002197 {
2198 return;
2199 }
2200
daniel@transgaming.com12985182012-12-20 20:56:31 +00002201 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002202 {
2203 return;
2204 }
2205
2206 applyState(mode);
2207
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002208 ProgramBinary *programBinary = getCurrentProgramBinary();
2209
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002210 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002211 if (err != GL_NO_ERROR)
2212 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002213 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002214 }
2215
2216 applyShaders();
2217 applyTextures();
2218
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002219 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002220 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002221 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002222 }
2223
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002224 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002225 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002226 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002227 }
2228}
2229
2230void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2231{
2232 if (!mState.currentProgram)
2233 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002234 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002235 }
2236
2237 if (!indices && !mState.elementArrayBuffer)
2238 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002239 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002240 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002241
2242 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002243 {
2244 return;
2245 }
2246
daniel@transgaming.com12985182012-12-20 20:56:31 +00002247 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002248 {
2249 return;
2250 }
2251
2252 applyState(mode);
2253
daniel@transgaming.com31240482012-11-28 21:06:41 +00002254 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002255 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002256 if (err != GL_NO_ERROR)
2257 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002258 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002259 }
2260
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002261 ProgramBinary *programBinary = getCurrentProgramBinary();
2262
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002263 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002264 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002265 if (err != GL_NO_ERROR)
2266 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002267 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002268 }
2269
2270 applyShaders();
2271 applyTextures();
2272
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002273 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002274 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002275 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002276 }
2277
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002278 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002279 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002280 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002281 }
2282}
2283
2284// Implements glFlush when block is false, glFinish when block is true
2285void Context::sync(bool block)
2286{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002287 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002288}
2289
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002290void Context::recordInvalidEnum()
2291{
2292 mInvalidEnum = true;
2293}
2294
2295void Context::recordInvalidValue()
2296{
2297 mInvalidValue = true;
2298}
2299
2300void Context::recordInvalidOperation()
2301{
2302 mInvalidOperation = true;
2303}
2304
2305void Context::recordOutOfMemory()
2306{
2307 mOutOfMemory = true;
2308}
2309
2310void Context::recordInvalidFramebufferOperation()
2311{
2312 mInvalidFramebufferOperation = true;
2313}
2314
2315// Get one of the recorded errors and clear its flag, if any.
2316// [OpenGL ES 2.0.24] section 2.5 page 13.
2317GLenum Context::getError()
2318{
2319 if (mInvalidEnum)
2320 {
2321 mInvalidEnum = false;
2322
2323 return GL_INVALID_ENUM;
2324 }
2325
2326 if (mInvalidValue)
2327 {
2328 mInvalidValue = false;
2329
2330 return GL_INVALID_VALUE;
2331 }
2332
2333 if (mInvalidOperation)
2334 {
2335 mInvalidOperation = false;
2336
2337 return GL_INVALID_OPERATION;
2338 }
2339
2340 if (mOutOfMemory)
2341 {
2342 mOutOfMemory = false;
2343
2344 return GL_OUT_OF_MEMORY;
2345 }
2346
2347 if (mInvalidFramebufferOperation)
2348 {
2349 mInvalidFramebufferOperation = false;
2350
2351 return GL_INVALID_FRAMEBUFFER_OPERATION;
2352 }
2353
2354 return GL_NO_ERROR;
2355}
2356
2357GLenum Context::getResetStatus()
2358{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002359 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002360 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002361 // mResetStatus will be set by the markContextLost callback
2362 // in the case a notification is sent
2363 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002364 }
2365
2366 GLenum status = mResetStatus;
2367
2368 if (mResetStatus != GL_NO_ERROR)
2369 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002370 ASSERT(mContextLost);
2371
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002372 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002373 {
2374 mResetStatus = GL_NO_ERROR;
2375 }
2376 }
2377
2378 return status;
2379}
2380
2381bool Context::isResetNotificationEnabled()
2382{
2383 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2384}
2385
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002386int Context::getClientVersion() const
2387{
2388 return mClientVersion;
2389}
2390
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002391int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002392{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002393 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002394}
2395
2396float Context::getMaximumPointSize() const
2397{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002398 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002399}
2400
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002401unsigned int Context::getMaximumCombinedTextureImageUnits() const
2402{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002403 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002404}
2405
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002406unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2407{
2408 return mRenderer->getMaxVertexShaderUniformBuffers() +
2409 mRenderer->getMaxFragmentShaderUniformBuffers();
2410}
2411
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002412int Context::getMaxSupportedSamples() const
2413{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002414 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002415}
2416
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002417unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2418{
2419 return mRenderer->getMaxTransformFeedbackBuffers();
2420}
2421
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002422GLintptr Context::getUniformBufferOffsetAlignment() const
2423{
2424 // setting a large alignment forces uniform buffers to bind with zero offset
2425 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2426}
2427
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002428unsigned int Context::getMaximumRenderTargets() const
2429{
2430 return mRenderer->getMaxRenderTargets();
2431}
2432
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002433bool Context::supportsEventQueries() const
2434{
2435 return mSupportsEventQueries;
2436}
2437
2438bool Context::supportsOcclusionQueries() const
2439{
2440 return mSupportsOcclusionQueries;
2441}
2442
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002443bool Context::supportsBGRATextures() const
2444{
2445 return mSupportsBGRATextures;
2446}
2447
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002448bool Context::supportsDXT1Textures() const
2449{
2450 return mSupportsDXT1Textures;
2451}
2452
2453bool Context::supportsDXT3Textures() const
2454{
2455 return mSupportsDXT3Textures;
2456}
2457
2458bool Context::supportsDXT5Textures() const
2459{
2460 return mSupportsDXT5Textures;
2461}
2462
2463bool Context::supportsFloat32Textures() const
2464{
2465 return mSupportsFloat32Textures;
2466}
2467
2468bool Context::supportsFloat32LinearFilter() const
2469{
2470 return mSupportsFloat32LinearFilter;
2471}
2472
2473bool Context::supportsFloat32RenderableTextures() const
2474{
2475 return mSupportsFloat32RenderableTextures;
2476}
2477
2478bool Context::supportsFloat16Textures() const
2479{
2480 return mSupportsFloat16Textures;
2481}
2482
2483bool Context::supportsFloat16LinearFilter() const
2484{
2485 return mSupportsFloat16LinearFilter;
2486}
2487
2488bool Context::supportsFloat16RenderableTextures() const
2489{
2490 return mSupportsFloat16RenderableTextures;
2491}
2492
2493int Context::getMaximumRenderbufferDimension() const
2494{
2495 return mMaxRenderbufferDimension;
2496}
2497
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002498int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002499{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002500 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002501}
2502
2503int Context::getMaximumCubeTextureDimension() const
2504{
2505 return mMaxCubeTextureDimension;
2506}
2507
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002508int Context::getMaximum3DTextureDimension() const
2509{
2510 return mMax3DTextureDimension;
2511}
2512
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002513int Context::getMaximum2DArrayTextureLayers() const
2514{
2515 return mMax2DArrayTextureLayers;
2516}
2517
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002518int Context::getMaximumTextureLevel() const
2519{
2520 return mMaxTextureLevel;
2521}
2522
2523bool Context::supportsLuminanceTextures() const
2524{
2525 return mSupportsLuminanceTextures;
2526}
2527
2528bool Context::supportsLuminanceAlphaTextures() const
2529{
2530 return mSupportsLuminanceAlphaTextures;
2531}
2532
2533bool Context::supportsDepthTextures() const
2534{
2535 return mSupportsDepthTextures;
2536}
2537
2538bool Context::supports32bitIndices() const
2539{
2540 return mSupports32bitIndices;
2541}
2542
2543bool Context::supportsNonPower2Texture() const
2544{
2545 return mSupportsNonPower2Texture;
2546}
2547
2548bool Context::supportsInstancing() const
2549{
2550 return mSupportsInstancing;
2551}
2552
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002553bool Context::supportsTextureFilterAnisotropy() const
2554{
2555 return mSupportsTextureFilterAnisotropy;
2556}
2557
2558float Context::getTextureMaxAnisotropy() const
2559{
2560 return mMaxTextureAnisotropy;
2561}
2562
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002563bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2564{
2565 Framebuffer *framebuffer = getReadFramebuffer();
2566 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2567 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002568 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002569 }
2570
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002571 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002572 if (!renderbuffer)
2573 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002574 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002575 }
2576
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002577 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2578 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002579
2580 return true;
2581}
2582
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002583void Context::detachBuffer(GLuint buffer)
2584{
2585 // [OpenGL ES 2.0.24] section 2.9 page 22:
2586 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2587 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2588
2589 if (mState.arrayBuffer.id() == buffer)
2590 {
2591 mState.arrayBuffer.set(NULL);
2592 }
2593
2594 if (mState.elementArrayBuffer.id() == buffer)
2595 {
2596 mState.elementArrayBuffer.set(NULL);
2597 }
2598
2599 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2600 {
2601 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2602 {
2603 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2604 }
2605 }
2606}
2607
2608void Context::detachTexture(GLuint texture)
2609{
2610 // [OpenGL ES 2.0.24] section 3.8 page 84:
2611 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2612 // rebound to texture object zero
2613
2614 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2615 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002616 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002617 {
2618 if (mState.samplerTexture[type][sampler].id() == texture)
2619 {
2620 mState.samplerTexture[type][sampler].set(NULL);
2621 }
2622 }
2623 }
2624
2625 // [OpenGL ES 2.0.24] section 4.4 page 112:
2626 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2627 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2628 // image was attached in the currently bound framebuffer.
2629
2630 Framebuffer *readFramebuffer = getReadFramebuffer();
2631 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2632
2633 if (readFramebuffer)
2634 {
2635 readFramebuffer->detachTexture(texture);
2636 }
2637
2638 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2639 {
2640 drawFramebuffer->detachTexture(texture);
2641 }
2642}
2643
2644void Context::detachFramebuffer(GLuint framebuffer)
2645{
2646 // [OpenGL ES 2.0.24] section 4.4 page 107:
2647 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2648 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2649
2650 if (mState.readFramebuffer == framebuffer)
2651 {
2652 bindReadFramebuffer(0);
2653 }
2654
2655 if (mState.drawFramebuffer == framebuffer)
2656 {
2657 bindDrawFramebuffer(0);
2658 }
2659}
2660
2661void Context::detachRenderbuffer(GLuint renderbuffer)
2662{
2663 // [OpenGL ES 2.0.24] section 4.4 page 109:
2664 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2665 // had been executed with the target RENDERBUFFER and name of zero.
2666
2667 if (mState.renderbuffer.id() == renderbuffer)
2668 {
2669 bindRenderbuffer(0);
2670 }
2671
2672 // [OpenGL ES 2.0.24] section 4.4 page 111:
2673 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2674 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2675 // point to which this image was attached in the currently bound framebuffer.
2676
2677 Framebuffer *readFramebuffer = getReadFramebuffer();
2678 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2679
2680 if (readFramebuffer)
2681 {
2682 readFramebuffer->detachRenderbuffer(renderbuffer);
2683 }
2684
2685 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2686 {
2687 drawFramebuffer->detachRenderbuffer(renderbuffer);
2688 }
2689}
2690
2691Texture *Context::getIncompleteTexture(TextureType type)
2692{
2693 Texture *t = mIncompleteTextures[type].get();
2694
2695 if (t == NULL)
2696 {
2697 static const GLubyte color[] = { 0, 0, 0, 255 };
2698
2699 switch (type)
2700 {
2701 default:
2702 UNREACHABLE();
2703 // default falls through to TEXTURE_2D
2704
2705 case TEXTURE_2D:
2706 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002707 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002708 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2709 t = incomplete2d;
2710 }
2711 break;
2712
2713 case TEXTURE_CUBE:
2714 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002715 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002716
2717 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2718 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2719 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2720 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2721 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2722 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2723
2724 t = incompleteCube;
2725 }
2726 break;
2727 }
2728
2729 mIncompleteTextures[type].set(t);
2730 }
2731
2732 return t;
2733}
2734
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002735bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002736{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002737 if (drawMode == GL_POINTS)
2738 {
2739 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2740 // which affects varying interpolation. Since the value of gl_PointSize is
2741 // undefined when not written, just skip drawing to avoid unexpected results.
2742 if (!getCurrentProgramBinary()->usesPointSize())
2743 {
2744 // This is stictly speaking not an error, but developers should be
2745 // notified of risking undefined behavior.
2746 ERR("Point rendering without writing to gl_PointSize.");
2747
2748 return true;
2749 }
2750 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002751 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002752 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002753 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002754 {
2755 return true;
2756 }
2757 }
2758
2759 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002760}
2761
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002762void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002763{
2764 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2765
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00002766 mState.vertexAttribute[index].mCurrentValue.FloatValues[0] = values[0];
2767 mState.vertexAttribute[index].mCurrentValue.FloatValues[1] = values[1];
2768 mState.vertexAttribute[index].mCurrentValue.FloatValues[2] = values[2];
2769 mState.vertexAttribute[index].mCurrentValue.FloatValues[3] = values[3];
2770 mState.vertexAttribute[index].mCurrentValue.Type = GL_FLOAT;
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002771 mState.vertexAttribute[index].mPureInteger = false;
2772}
2773
2774void Context::setVertexAttribu(GLuint index, const GLuint values[4])
2775{
2776 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2777
2778 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[0] = values[0];
2779 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[1] = values[1];
2780 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[2] = values[2];
2781 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[3] = values[3];
2782 mState.vertexAttribute[index].mCurrentValue.Type = GL_UNSIGNED_INT;
2783 mState.vertexAttribute[index].mPureInteger = true;
2784}
2785
2786void Context::setVertexAttribi(GLuint index, const GLint values[4])
2787{
2788 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2789
2790 mState.vertexAttribute[index].mCurrentValue.IntValues[0] = values[0];
2791 mState.vertexAttribute[index].mCurrentValue.IntValues[1] = values[1];
2792 mState.vertexAttribute[index].mCurrentValue.IntValues[2] = values[2];
2793 mState.vertexAttribute[index].mCurrentValue.IntValues[3] = values[3];
2794 mState.vertexAttribute[index].mCurrentValue.Type = GL_INT;
2795 mState.vertexAttribute[index].mPureInteger = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002796}
2797
2798void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2799{
2800 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2801
2802 mState.vertexAttribute[index].mDivisor = divisor;
2803}
2804
2805// keep list sorted in following order
2806// OES extensions
2807// EXT extensions
2808// Vendor extensions
2809void Context::initExtensionString()
2810{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002811 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002812
2813 // OES extensions
2814 if (supports32bitIndices())
2815 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002816 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002817 }
2818
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002819 extensionString += "GL_OES_packed_depth_stencil ";
2820 extensionString += "GL_OES_get_program_binary ";
2821 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002822 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002823 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002824 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002825 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002826
2827 if (supportsFloat16Textures())
2828 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002829 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002830 }
2831 if (supportsFloat16LinearFilter())
2832 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002833 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002834 }
2835 if (supportsFloat32Textures())
2836 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002837 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002838 }
2839 if (supportsFloat32LinearFilter())
2840 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002841 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002842 }
2843
2844 if (supportsNonPower2Texture())
2845 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002846 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002847 }
2848
2849 // Multi-vendor (EXT) extensions
2850 if (supportsOcclusionQueries())
2851 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002852 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002853 }
2854
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002855 extensionString += "GL_EXT_read_format_bgra ";
2856 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002857
2858 if (supportsDXT1Textures())
2859 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002860 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002861 }
2862
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002863 if (supportsTextureFilterAnisotropy())
2864 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002865 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002866 }
2867
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002868 if (supportsBGRATextures())
2869 {
2870 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2871 }
2872
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +00002873 if (mRenderer->getMaxRenderTargets() > 1)
2874 {
2875 extensionString += "GL_EXT_draw_buffers ";
2876 }
2877
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002878 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002879
2880 // ANGLE-specific extensions
2881 if (supportsDepthTextures())
2882 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002883 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002884 }
2885
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002886 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002887 if (getMaxSupportedSamples() != 0)
2888 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002889 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002890 }
2891
2892 if (supportsInstancing())
2893 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002894 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002895 }
2896
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002897 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002898
2899 if (supportsDXT3Textures())
2900 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002901 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002902 }
2903 if (supportsDXT5Textures())
2904 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002905 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002906 }
2907
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002908 extensionString += "GL_ANGLE_texture_usage ";
2909 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002910
2911 // Other vendor-specific extensions
2912 if (supportsEventQueries())
2913 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002914 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002915 }
2916
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002917 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002918 if (end != std::string::npos)
2919 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002920 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002921 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002922
2923 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002924}
2925
2926const char *Context::getExtensionString() const
2927{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002928 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002929}
2930
2931void Context::initRendererString()
2932{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002933 std::ostringstream rendererString;
2934 rendererString << "ANGLE (";
2935 rendererString << mRenderer->getRendererDescription();
2936 rendererString << ")";
2937
2938 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002939}
2940
2941const char *Context::getRendererString() const
2942{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002943 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002944}
2945
2946void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2947 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2948 GLbitfield mask)
2949{
2950 Framebuffer *readFramebuffer = getReadFramebuffer();
2951 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2952
2953 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2954 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2955 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002956 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002957 }
2958
2959 if (drawFramebuffer->getSamples() != 0)
2960 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002961 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002962 }
2963
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002964 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00002965 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002966
2967 if (drawColorBuffer == NULL)
2968 {
2969 ERR("Draw buffers formats don't match, which is not supported in this implementation of BlitFramebufferANGLE");
2970 return gl::error(GL_INVALID_OPERATION);
2971 }
2972
2973 int readBufferWidth = readColorBuffer->getWidth();
2974 int readBufferHeight = readColorBuffer->getHeight();
2975 int drawBufferWidth = drawColorBuffer->getWidth();
2976 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002977
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002978 Rectangle sourceRect;
2979 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002980
2981 if (srcX0 < srcX1)
2982 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002983 sourceRect.x = srcX0;
2984 destRect.x = dstX0;
2985 sourceRect.width = srcX1 - srcX0;
2986 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002987 }
2988 else
2989 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002990 sourceRect.x = srcX1;
2991 destRect.x = dstX1;
2992 sourceRect.width = srcX0 - srcX1;
2993 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002994 }
2995
2996 if (srcY0 < srcY1)
2997 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002998 sourceRect.height = srcY1 - srcY0;
2999 destRect.height = dstY1 - dstY0;
3000 sourceRect.y = srcY0;
3001 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003002 }
3003 else
3004 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003005 sourceRect.height = srcY0 - srcY1;
3006 destRect.height = dstY0 - srcY1;
3007 sourceRect.y = srcY1;
3008 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003009 }
3010
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003011 Rectangle sourceScissoredRect = sourceRect;
3012 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003013
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00003014 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003015 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003016 // Only write to parts of the destination framebuffer which pass the scissor test.
3017 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003018 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003019 int xDiff = mState.scissor.x - destRect.x;
3020 destScissoredRect.x = mState.scissor.x;
3021 destScissoredRect.width -= xDiff;
3022 sourceScissoredRect.x += xDiff;
3023 sourceScissoredRect.width -= xDiff;
3024
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003025 }
3026
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003027 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003028 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003029 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
3030 destScissoredRect.width -= xDiff;
3031 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003032 }
3033
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003034 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003035 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003036 int yDiff = mState.scissor.y - destRect.y;
3037 destScissoredRect.y = mState.scissor.y;
3038 destScissoredRect.height -= yDiff;
3039 sourceScissoredRect.y += yDiff;
3040 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003041 }
3042
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003043 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003044 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003045 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
3046 destScissoredRect.height -= yDiff;
3047 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003048 }
3049 }
3050
3051 bool blitRenderTarget = false;
3052 bool blitDepthStencil = false;
3053
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003054 Rectangle sourceTrimmedRect = sourceScissoredRect;
3055 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003056
3057 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
3058 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003059 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003060 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003061 int xDiff = 0 - sourceTrimmedRect.x;
3062 sourceTrimmedRect.x = 0;
3063 sourceTrimmedRect.width -= xDiff;
3064 destTrimmedRect.x += xDiff;
3065 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003066 }
3067
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003068 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003069 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003070 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
3071 sourceTrimmedRect.width -= xDiff;
3072 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003073 }
3074
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003075 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003076 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003077 int yDiff = 0 - sourceTrimmedRect.y;
3078 sourceTrimmedRect.y = 0;
3079 sourceTrimmedRect.height -= yDiff;
3080 destTrimmedRect.y += yDiff;
3081 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003082 }
3083
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003084 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003085 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003086 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3087 sourceTrimmedRect.height -= yDiff;
3088 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003089 }
3090
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003091 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003092 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003093 int xDiff = 0 - destTrimmedRect.x;
3094 destTrimmedRect.x = 0;
3095 destTrimmedRect.width -= xDiff;
3096 sourceTrimmedRect.x += xDiff;
3097 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003098 }
3099
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003100 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003101 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003102 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3103 destTrimmedRect.width -= xDiff;
3104 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003105 }
3106
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003107 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003108 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003109 int yDiff = 0 - destTrimmedRect.y;
3110 destTrimmedRect.y = 0;
3111 destTrimmedRect.height -= yDiff;
3112 sourceTrimmedRect.y += yDiff;
3113 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003114 }
3115
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003116 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003117 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003118 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3119 destTrimmedRect.height -= yDiff;
3120 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003121 }
3122
3123 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003124 if (sourceTrimmedRect.height < readBufferHeight ||
3125 sourceTrimmedRect.width < readBufferWidth ||
3126 destTrimmedRect.height < drawBufferHeight ||
3127 destTrimmedRect.width < drawBufferWidth ||
3128 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003129 {
3130 partialBufferCopy = true;
3131 }
3132
3133 if (mask & GL_COLOR_BUFFER_BIT)
3134 {
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003135 const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
3136 const bool validReadType = (readColorbufferType == GL_TEXTURE_2D) || (readColorbufferType == GL_RENDERBUFFER);
3137 bool validDrawType = true;
3138 bool validDrawFormat = true;
3139
3140 for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
3141 {
3142 if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
3143 {
3144 if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D &&
3145 drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER)
3146 {
3147 validDrawType = false;
3148 }
3149
3150 if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat())
3151 {
3152 validDrawFormat = false;
3153 }
3154 }
3155 }
3156
3157 if (!validReadType || !validDrawType || !validDrawFormat)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003158 {
3159 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003160 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003161 }
3162
3163 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
3164 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003165 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003166 }
3167
3168 blitRenderTarget = true;
3169
3170 }
3171
3172 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
3173 {
3174 Renderbuffer *readDSBuffer = NULL;
3175 Renderbuffer *drawDSBuffer = NULL;
3176
3177 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
3178 // both a depth and stencil buffer, it will be the same buffer.
3179
3180 if (mask & GL_DEPTH_BUFFER_BIT)
3181 {
3182 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3183 {
3184 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003185 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003186 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003187 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003188 }
3189
3190 blitDepthStencil = true;
3191 readDSBuffer = readFramebuffer->getDepthbuffer();
3192 drawDSBuffer = drawFramebuffer->getDepthbuffer();
3193 }
3194 }
3195
3196 if (mask & GL_STENCIL_BUFFER_BIT)
3197 {
3198 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3199 {
3200 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003201 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003203 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003204 }
3205
3206 blitDepthStencil = true;
3207 readDSBuffer = readFramebuffer->getStencilbuffer();
3208 drawDSBuffer = drawFramebuffer->getStencilbuffer();
3209 }
3210 }
3211
3212 if (partialBufferCopy)
3213 {
3214 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003215 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003216 }
3217
3218 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
3219 (readDSBuffer && readDSBuffer->getSamples() != 0))
3220 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003221 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003222 }
3223 }
3224
3225 if (blitRenderTarget || blitDepthStencil)
3226 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00003227 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003228 }
3229}
3230
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003231}
3232
3233extern "C"
3234{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003235gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003236{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003237 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003238}
3239
3240void glDestroyContext(gl::Context *context)
3241{
3242 delete context;
3243
3244 if (context == gl::getContext())
3245 {
3246 gl::makeCurrent(NULL, NULL, NULL);
3247 }
3248}
3249
3250void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3251{
3252 gl::makeCurrent(context, display, surface);
3253}
3254
3255gl::Context *glGetCurrentContext()
3256{
3257 return gl::getContext();
3258}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003259
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003260}