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apatrick@chromium.org144f2802012-07-12 01:42:34 +00001//
2// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Context.cpp: Implements the gl::Context class, managing all GL state and performing
8// rendering operations. It is the GLES2 specific implementation of EGLContext.
9
10#include "libGLESv2/Context.h"
11
12#include <algorithm>
13
14#include "libEGL/Display.h"
15
16#include "libGLESv2/main.h"
17#include "libGLESv2/mathutil.h"
18#include "libGLESv2/utilities.h"
daniel@transgaming.comd8e36562012-10-31 19:52:19 +000019#include "libGLESv2/renderer/renderer9_utils.h" // D3D9_REPLACE
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/ResourceManager.h"
21#include "libGLESv2/Buffer.h"
22#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000023#include "libGLESv2/Framebuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000024#include "libGLESv2/Program.h"
25#include "libGLESv2/ProgramBinary.h"
26#include "libGLESv2/Query.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000027#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000028#include "libGLESv2/Shader.h"
29#include "libGLESv2/Texture.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000030
31#undef near
32#undef far
33
34namespace gl
35{
daniel@transgaming.comdedd1a02012-11-28 20:57:11 +000036Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000037{
38 ASSERT(robustAccess == false); // Unimplemented
39
apatrick@chromium.org144f2802012-07-12 01:42:34 +000040 mFenceHandleAllocator.setBaseHandle(0);
41
42 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
43
44 mState.depthClearValue = 1.0f;
45 mState.stencilClearValue = 0;
46
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000047 mState.rasterizer.cullFace = false;
48 mState.rasterizer.cullMode = GL_BACK;
49 mState.rasterizer.frontFace = GL_CCW;
50 mState.rasterizer.polygonOffsetFill = false;
51 mState.rasterizer.polygonOffsetFactor = 0.0f;
52 mState.rasterizer.polygonOffsetUnits = 0.0f;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000053 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000054 mState.scissor.x = 0;
55 mState.scissor.y = 0;
56 mState.scissor.width = 0;
57 mState.scissor.height = 0;
58
59 mState.blend.blend = false;
60 mState.blend.sourceBlendRGB = GL_ONE;
61 mState.blend.sourceBlendAlpha = GL_ONE;
62 mState.blend.destBlendRGB = GL_ZERO;
63 mState.blend.destBlendAlpha = GL_ZERO;
64 mState.blend.blendEquationRGB = GL_FUNC_ADD;
65 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
66 mState.blend.sampleAlphaToCoverage = false;
67 mState.blend.dither = true;
68
apatrick@chromium.org144f2802012-07-12 01:42:34 +000069 mState.blendColor.red = 0;
70 mState.blendColor.green = 0;
71 mState.blendColor.blue = 0;
72 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000073
74 mState.depthStencil.depthTest = false;
75 mState.depthStencil.depthFunc = GL_LESS;
76 mState.depthStencil.depthMask = true;
77 mState.depthStencil.stencilTest = false;
78 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000079 mState.depthStencil.stencilMask = -1;
80 mState.depthStencil.stencilWritemask = -1;
81 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000082 mState.depthStencil.stencilBackMask = - 1;
83 mState.depthStencil.stencilBackWritemask = -1;
84 mState.depthStencil.stencilFail = GL_KEEP;
85 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
86 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
87 mState.depthStencil.stencilBackFail = GL_KEEP;
88 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
89 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
90
daniel@transgaming.com08c331d2012-11-28 19:38:39 +000091 mState.stencilRef = 0;
92 mState.stencilBackRef = 0;
93
apatrick@chromium.org144f2802012-07-12 01:42:34 +000094 mState.sampleCoverage = false;
95 mState.sampleCoverageValue = 1.0f;
96 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +000097 mState.generateMipmapHint = GL_DONT_CARE;
98 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
99
100 mState.lineWidth = 1.0f;
101
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000102 mState.viewport.x = 0;
103 mState.viewport.y = 0;
104 mState.viewport.width = 0;
105 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.zNear = 0.0f;
107 mState.zFar = 1.0f;
108
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000109 mState.blend.colorMaskRed = true;
110 mState.blend.colorMaskGreen = true;
111 mState.blend.colorMaskBlue = true;
112 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000113
114 if (shareContext != NULL)
115 {
116 mResourceManager = shareContext->mResourceManager;
117 mResourceManager->addRef();
118 }
119 else
120 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000121 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000122 }
123
124 // [OpenGL ES 2.0.24] section 3.7 page 83:
125 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
126 // and cube map texture state vectors respectively associated with them.
127 // In order that access to these initial textures not be lost, they are treated as texture
128 // objects all of whose names are 0.
129
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000130 mTexture2DZero.set(new Texture2D(mRenderer, 0));
131 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000132
133 mState.activeSampler = 0;
134 bindArrayBuffer(0);
135 bindElementArrayBuffer(0);
136 bindTextureCubeMap(0);
137 bindTexture2D(0);
138 bindReadFramebuffer(0);
139 bindDrawFramebuffer(0);
140 bindRenderbuffer(0);
141
142 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000143 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144
145 mState.packAlignment = 4;
146 mState.unpackAlignment = 4;
147 mState.packReverseRowOrder = false;
148
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000149 mInvalidEnum = false;
150 mInvalidValue = false;
151 mInvalidOperation = false;
152 mOutOfMemory = false;
153 mInvalidFramebufferOperation = false;
154
155 mHasBeenCurrent = false;
156 mContextLost = false;
157 mResetStatus = GL_NO_ERROR;
158 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
159 mRobustAccess = robustAccess;
160
161 mSupportsDXT1Textures = false;
162 mSupportsDXT3Textures = false;
163 mSupportsDXT5Textures = false;
164 mSupportsEventQueries = false;
165 mSupportsOcclusionQueries = false;
166 mNumCompressedTextureFormats = 0;
daniel@transgaming.comdedd1a02012-11-28 20:57:11 +0000167
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000168 markAllStateDirty();
169}
170
171Context::~Context()
172{
173 if (mState.currentProgram != 0)
174 {
175 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
176 if (programObject)
177 {
178 programObject->release();
179 }
180 mState.currentProgram = 0;
181 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000182 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000183
184 while (!mFramebufferMap.empty())
185 {
186 deleteFramebuffer(mFramebufferMap.begin()->first);
187 }
188
189 while (!mFenceMap.empty())
190 {
191 deleteFence(mFenceMap.begin()->first);
192 }
193
194 while (!mQueryMap.empty())
195 {
196 deleteQuery(mQueryMap.begin()->first);
197 }
198
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000199 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
200 {
201 for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++)
202 {
203 mState.samplerTexture[type][sampler].set(NULL);
204 }
205 }
206
207 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
208 {
209 mIncompleteTextures[type].set(NULL);
210 }
211
212 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
213 {
214 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
215 }
216
217 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
218 {
219 mState.activeQuery[i].set(NULL);
220 }
221
222 mState.arrayBuffer.set(NULL);
223 mState.elementArrayBuffer.set(NULL);
224 mState.renderbuffer.set(NULL);
225
226 mTexture2DZero.set(NULL);
227 mTextureCubeMapZero.set(NULL);
228
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000229 mResourceManager->release();
230}
231
daniel@transgaming.comad629872012-11-28 19:32:06 +0000232void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000233{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000234 if (!mHasBeenCurrent)
235 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000236 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000237 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000238 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
239 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
240 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000241
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000242 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000243 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
244 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
245 mMaxRenderbufferDimension = mMaxTextureDimension;
246 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000247 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000248 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
249 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000250
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000251 mSupportsEventQueries = mRenderer->getEventQuerySupport();
252 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
253 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
254 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
255 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
256 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
257 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
258 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
259 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
260 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000261 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000262
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000263 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000264
265 mNumCompressedTextureFormats = 0;
266 if (supportsDXT1Textures())
267 {
268 mNumCompressedTextureFormats += 2;
269 }
270 if (supportsDXT3Textures())
271 {
272 mNumCompressedTextureFormats += 1;
273 }
274 if (supportsDXT5Textures())
275 {
276 mNumCompressedTextureFormats += 1;
277 }
278
279 initExtensionString();
280 initRendererString();
281
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000282 mState.viewport.x = 0;
283 mState.viewport.y = 0;
284 mState.viewport.width = surface->getWidth();
285 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000286
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000287 mState.scissor.x = 0;
288 mState.scissor.y = 0;
289 mState.scissor.width = surface->getWidth();
290 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000291
292 mHasBeenCurrent = true;
293 }
294
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000295 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000296 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000297
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000298 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
299 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000300 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000301
302 setFramebufferZero(framebufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000303
304 markAllStateDirty();
305}
306
307// This function will set all of the state-related dirty flags, so that all state is set during next pre-draw.
308void Context::markAllStateDirty()
309{
310 for (int t = 0; t < MAX_TEXTURE_IMAGE_UNITS; t++)
311 {
312 mAppliedTextureSerialPS[t] = 0;
313 }
314
315 for (int t = 0; t < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; t++)
316 {
317 mAppliedTextureSerialVS[t] = 0;
318 }
319
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000320 mDxUniformsDirty = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000321}
322
323void Context::markDxUniformsDirty()
324{
325 mDxUniformsDirty = true;
326}
327
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000328// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000329void Context::markContextLost()
330{
331 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
332 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
333 mContextLost = true;
334}
335
336bool Context::isContextLost()
337{
338 return mContextLost;
339}
340
341void Context::setClearColor(float red, float green, float blue, float alpha)
342{
343 mState.colorClearValue.red = red;
344 mState.colorClearValue.green = green;
345 mState.colorClearValue.blue = blue;
346 mState.colorClearValue.alpha = alpha;
347}
348
349void Context::setClearDepth(float depth)
350{
351 mState.depthClearValue = depth;
352}
353
354void Context::setClearStencil(int stencil)
355{
356 mState.stencilClearValue = stencil;
357}
358
359void Context::setCullFace(bool enabled)
360{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000361 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000362}
363
364bool Context::isCullFaceEnabled() const
365{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000366 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000367}
368
369void Context::setCullMode(GLenum mode)
370{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000371 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000372}
373
374void Context::setFrontFace(GLenum front)
375{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000376 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000377}
378
379void Context::setDepthTest(bool enabled)
380{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000381 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000382}
383
384bool Context::isDepthTestEnabled() const
385{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000386 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000387}
388
389void Context::setDepthFunc(GLenum depthFunc)
390{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000391 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000392}
393
394void Context::setDepthRange(float zNear, float zFar)
395{
396 mState.zNear = zNear;
397 mState.zFar = zFar;
398}
399
400void Context::setBlend(bool enabled)
401{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000402 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000403}
404
405bool Context::isBlendEnabled() const
406{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000407 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000408}
409
410void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
411{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000412 mState.blend.sourceBlendRGB = sourceRGB;
413 mState.blend.destBlendRGB = destRGB;
414 mState.blend.sourceBlendAlpha = sourceAlpha;
415 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000416}
417
418void Context::setBlendColor(float red, float green, float blue, float alpha)
419{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000420 mState.blendColor.red = red;
421 mState.blendColor.green = green;
422 mState.blendColor.blue = blue;
423 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000424}
425
426void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
427{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000428 mState.blend.blendEquationRGB = rgbEquation;
429 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000430}
431
432void Context::setStencilTest(bool enabled)
433{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000434 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000435}
436
437bool Context::isStencilTestEnabled() const
438{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000439 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000440}
441
442void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
443{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000444 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000445 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000446 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000447}
448
449void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
450{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000451 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000452 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000453 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000454}
455
456void Context::setStencilWritemask(GLuint stencilWritemask)
457{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000458 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000459}
460
461void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
462{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000463 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000464}
465
466void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
467{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000468 mState.depthStencil.stencilFail = stencilFail;
469 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
470 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000471}
472
473void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
474{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000475 mState.depthStencil.stencilBackFail = stencilBackFail;
476 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
477 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000478}
479
480void Context::setPolygonOffsetFill(bool enabled)
481{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000482 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000483}
484
485bool Context::isPolygonOffsetFillEnabled() const
486{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000487 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000488}
489
490void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
491{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000492 mState.rasterizer.polygonOffsetFactor = factor;
493 mState.rasterizer.polygonOffsetUnits = units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000494}
495
496void Context::setSampleAlphaToCoverage(bool enabled)
497{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000499}
500
501bool Context::isSampleAlphaToCoverageEnabled() const
502{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000503 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000504}
505
506void Context::setSampleCoverage(bool enabled)
507{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000508 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000509}
510
511bool Context::isSampleCoverageEnabled() const
512{
513 return mState.sampleCoverage;
514}
515
516void Context::setSampleCoverageParams(GLclampf value, bool invert)
517{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000518 mState.sampleCoverageValue = value;
519 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000520}
521
522void Context::setScissorTest(bool enabled)
523{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000524 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000525}
526
527bool Context::isScissorTestEnabled() const
528{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000529 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000530}
531
532void Context::setDither(bool enabled)
533{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000534 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000535}
536
537bool Context::isDitherEnabled() const
538{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000539 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000540}
541
542void Context::setLineWidth(GLfloat width)
543{
544 mState.lineWidth = width;
545}
546
547void Context::setGenerateMipmapHint(GLenum hint)
548{
549 mState.generateMipmapHint = hint;
550}
551
552void Context::setFragmentShaderDerivativeHint(GLenum hint)
553{
554 mState.fragmentShaderDerivativeHint = hint;
555 // TODO: Propagate the hint to shader translator so we can write
556 // ddx, ddx_coarse, or ddx_fine depending on the hint.
557 // Ignore for now. It is valid for implementations to ignore hint.
558}
559
560void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
561{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000562 mState.viewport.x = x;
563 mState.viewport.y = y;
564 mState.viewport.width = width;
565 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000566}
567
568void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
569{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000570 mState.scissor.x = x;
571 mState.scissor.y = y;
572 mState.scissor.width = width;
573 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000574}
575
576void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
577{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000578 mState.blend.colorMaskRed = red;
579 mState.blend.colorMaskGreen = green;
580 mState.blend.colorMaskBlue = blue;
581 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000582}
583
584void Context::setDepthMask(bool mask)
585{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000586 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000587}
588
589void Context::setActiveSampler(unsigned int active)
590{
591 mState.activeSampler = active;
592}
593
594GLuint Context::getReadFramebufferHandle() const
595{
596 return mState.readFramebuffer;
597}
598
599GLuint Context::getDrawFramebufferHandle() const
600{
601 return mState.drawFramebuffer;
602}
603
604GLuint Context::getRenderbufferHandle() const
605{
606 return mState.renderbuffer.id();
607}
608
609GLuint Context::getArrayBufferHandle() const
610{
611 return mState.arrayBuffer.id();
612}
613
614GLuint Context::getActiveQuery(GLenum target) const
615{
616 Query *queryObject = NULL;
617
618 switch (target)
619 {
620 case GL_ANY_SAMPLES_PASSED_EXT:
621 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
622 break;
623 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
624 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
625 break;
626 default:
627 ASSERT(false);
628 }
629
630 if (queryObject)
631 {
632 return queryObject->id();
633 }
634 else
635 {
636 return 0;
637 }
638}
639
640void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
641{
642 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
643}
644
645const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
646{
647 return mState.vertexAttribute[attribNum];
648}
649
650void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
651 GLsizei stride, const void *pointer)
652{
653 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
654 mState.vertexAttribute[attribNum].mSize = size;
655 mState.vertexAttribute[attribNum].mType = type;
656 mState.vertexAttribute[attribNum].mNormalized = normalized;
657 mState.vertexAttribute[attribNum].mStride = stride;
658 mState.vertexAttribute[attribNum].mPointer = pointer;
659}
660
661const void *Context::getVertexAttribPointer(unsigned int attribNum) const
662{
663 return mState.vertexAttribute[attribNum].mPointer;
664}
665
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000666void Context::setPackAlignment(GLint alignment)
667{
668 mState.packAlignment = alignment;
669}
670
671GLint Context::getPackAlignment() const
672{
673 return mState.packAlignment;
674}
675
676void Context::setUnpackAlignment(GLint alignment)
677{
678 mState.unpackAlignment = alignment;
679}
680
681GLint Context::getUnpackAlignment() const
682{
683 return mState.unpackAlignment;
684}
685
686void Context::setPackReverseRowOrder(bool reverseRowOrder)
687{
688 mState.packReverseRowOrder = reverseRowOrder;
689}
690
691bool Context::getPackReverseRowOrder() const
692{
693 return mState.packReverseRowOrder;
694}
695
696GLuint Context::createBuffer()
697{
698 return mResourceManager->createBuffer();
699}
700
701GLuint Context::createProgram()
702{
703 return mResourceManager->createProgram();
704}
705
706GLuint Context::createShader(GLenum type)
707{
708 return mResourceManager->createShader(type);
709}
710
711GLuint Context::createTexture()
712{
713 return mResourceManager->createTexture();
714}
715
716GLuint Context::createRenderbuffer()
717{
718 return mResourceManager->createRenderbuffer();
719}
720
721// Returns an unused framebuffer name
722GLuint Context::createFramebuffer()
723{
724 GLuint handle = mFramebufferHandleAllocator.allocate();
725
726 mFramebufferMap[handle] = NULL;
727
728 return handle;
729}
730
731GLuint Context::createFence()
732{
733 GLuint handle = mFenceHandleAllocator.allocate();
734
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000735 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000736
737 return handle;
738}
739
740// Returns an unused query name
741GLuint Context::createQuery()
742{
743 GLuint handle = mQueryHandleAllocator.allocate();
744
745 mQueryMap[handle] = NULL;
746
747 return handle;
748}
749
750void Context::deleteBuffer(GLuint buffer)
751{
752 if (mResourceManager->getBuffer(buffer))
753 {
754 detachBuffer(buffer);
755 }
756
757 mResourceManager->deleteBuffer(buffer);
758}
759
760void Context::deleteShader(GLuint shader)
761{
762 mResourceManager->deleteShader(shader);
763}
764
765void Context::deleteProgram(GLuint program)
766{
767 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000768}
769
770void Context::deleteTexture(GLuint texture)
771{
772 if (mResourceManager->getTexture(texture))
773 {
774 detachTexture(texture);
775 }
776
777 mResourceManager->deleteTexture(texture);
778}
779
780void Context::deleteRenderbuffer(GLuint renderbuffer)
781{
782 if (mResourceManager->getRenderbuffer(renderbuffer))
783 {
784 detachRenderbuffer(renderbuffer);
785 }
786
787 mResourceManager->deleteRenderbuffer(renderbuffer);
788}
789
790void Context::deleteFramebuffer(GLuint framebuffer)
791{
792 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
793
794 if (framebufferObject != mFramebufferMap.end())
795 {
796 detachFramebuffer(framebuffer);
797
798 mFramebufferHandleAllocator.release(framebufferObject->first);
799 delete framebufferObject->second;
800 mFramebufferMap.erase(framebufferObject);
801 }
802}
803
804void Context::deleteFence(GLuint fence)
805{
806 FenceMap::iterator fenceObject = mFenceMap.find(fence);
807
808 if (fenceObject != mFenceMap.end())
809 {
810 mFenceHandleAllocator.release(fenceObject->first);
811 delete fenceObject->second;
812 mFenceMap.erase(fenceObject);
813 }
814}
815
816void Context::deleteQuery(GLuint query)
817{
818 QueryMap::iterator queryObject = mQueryMap.find(query);
819 if (queryObject != mQueryMap.end())
820 {
821 mQueryHandleAllocator.release(queryObject->first);
822 if (queryObject->second)
823 {
824 queryObject->second->release();
825 }
826 mQueryMap.erase(queryObject);
827 }
828}
829
830Buffer *Context::getBuffer(GLuint handle)
831{
832 return mResourceManager->getBuffer(handle);
833}
834
835Shader *Context::getShader(GLuint handle)
836{
837 return mResourceManager->getShader(handle);
838}
839
840Program *Context::getProgram(GLuint handle)
841{
842 return mResourceManager->getProgram(handle);
843}
844
845Texture *Context::getTexture(GLuint handle)
846{
847 return mResourceManager->getTexture(handle);
848}
849
850Renderbuffer *Context::getRenderbuffer(GLuint handle)
851{
852 return mResourceManager->getRenderbuffer(handle);
853}
854
855Framebuffer *Context::getReadFramebuffer()
856{
857 return getFramebuffer(mState.readFramebuffer);
858}
859
860Framebuffer *Context::getDrawFramebuffer()
861{
862 return mBoundDrawFramebuffer;
863}
864
865void Context::bindArrayBuffer(unsigned int buffer)
866{
867 mResourceManager->checkBufferAllocation(buffer);
868
869 mState.arrayBuffer.set(getBuffer(buffer));
870}
871
872void Context::bindElementArrayBuffer(unsigned int buffer)
873{
874 mResourceManager->checkBufferAllocation(buffer);
875
876 mState.elementArrayBuffer.set(getBuffer(buffer));
877}
878
879void Context::bindTexture2D(GLuint texture)
880{
881 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
882
883 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
884}
885
886void Context::bindTextureCubeMap(GLuint texture)
887{
888 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
889
890 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
891}
892
893void Context::bindReadFramebuffer(GLuint framebuffer)
894{
895 if (!getFramebuffer(framebuffer))
896 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000897 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000898 }
899
900 mState.readFramebuffer = framebuffer;
901}
902
903void Context::bindDrawFramebuffer(GLuint framebuffer)
904{
905 if (!getFramebuffer(framebuffer))
906 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000907 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000908 }
909
910 mState.drawFramebuffer = framebuffer;
911
912 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
913}
914
915void Context::bindRenderbuffer(GLuint renderbuffer)
916{
917 mResourceManager->checkRenderbufferAllocation(renderbuffer);
918
919 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
920}
921
922void Context::useProgram(GLuint program)
923{
924 GLuint priorProgram = mState.currentProgram;
925 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
926
927 if (priorProgram != program)
928 {
929 Program *newProgram = mResourceManager->getProgram(program);
930 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000931 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000932 mDxUniformsDirty = true;
933
934 if (newProgram)
935 {
936 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000937 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000938 }
939
940 if (oldProgram)
941 {
942 oldProgram->release();
943 }
944 }
945}
946
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000947void Context::linkProgram(GLuint program)
948{
949 Program *programObject = mResourceManager->getProgram(program);
950
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000951 bool linked = programObject->link();
952
953 // if the current program was relinked successfully we
954 // need to install the new executables
955 if (linked && program == mState.currentProgram)
956 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000957 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000958 mDxUniformsDirty = true;
959 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000960}
961
962void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
963{
964 Program *programObject = mResourceManager->getProgram(program);
965
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000966 bool loaded = programObject->setProgramBinary(binary, length);
967
968 // if the current program was reloaded successfully we
969 // need to install the new executables
970 if (loaded && program == mState.currentProgram)
971 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000972 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000973 mDxUniformsDirty = true;
974 }
975
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000976}
977
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000978void Context::beginQuery(GLenum target, GLuint query)
979{
980 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
981 // of zero, if the active query object name for <target> is non-zero (for the
982 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
983 // the active query for either target is non-zero), if <id> is the name of an
984 // existing query object whose type does not match <target>, or if <id> is the
985 // active query object name for any query type, the error INVALID_OPERATION is
986 // generated.
987
988 // Ensure no other queries are active
989 // NOTE: If other queries than occlusion are supported, we will need to check
990 // separately that:
991 // a) The query ID passed is not the current active query for any target/type
992 // b) There are no active queries for the requested target (and in the case
993 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
994 // no query may be active for either if glBeginQuery targets either.
995 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
996 {
997 if (mState.activeQuery[i].get() != NULL)
998 {
999 return error(GL_INVALID_OPERATION);
1000 }
1001 }
1002
1003 QueryType qType;
1004 switch (target)
1005 {
1006 case GL_ANY_SAMPLES_PASSED_EXT:
1007 qType = QUERY_ANY_SAMPLES_PASSED;
1008 break;
1009 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1010 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1011 break;
1012 default:
1013 ASSERT(false);
1014 return;
1015 }
1016
1017 Query *queryObject = getQuery(query, true, target);
1018
1019 // check that name was obtained with glGenQueries
1020 if (!queryObject)
1021 {
1022 return error(GL_INVALID_OPERATION);
1023 }
1024
1025 // check for type mismatch
1026 if (queryObject->getType() != target)
1027 {
1028 return error(GL_INVALID_OPERATION);
1029 }
1030
1031 // set query as active for specified target
1032 mState.activeQuery[qType].set(queryObject);
1033
1034 // begin query
1035 queryObject->begin();
1036}
1037
1038void Context::endQuery(GLenum target)
1039{
1040 QueryType qType;
1041
1042 switch (target)
1043 {
1044 case GL_ANY_SAMPLES_PASSED_EXT:
1045 qType = QUERY_ANY_SAMPLES_PASSED;
1046 break;
1047 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1048 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1049 break;
1050 default:
1051 ASSERT(false);
1052 return;
1053 }
1054
1055 Query *queryObject = mState.activeQuery[qType].get();
1056
1057 if (queryObject == NULL)
1058 {
1059 return error(GL_INVALID_OPERATION);
1060 }
1061
1062 queryObject->end();
1063
1064 mState.activeQuery[qType].set(NULL);
1065}
1066
1067void Context::setFramebufferZero(Framebuffer *buffer)
1068{
1069 delete mFramebufferMap[0];
1070 mFramebufferMap[0] = buffer;
1071 if (mState.drawFramebuffer == 0)
1072 {
1073 mBoundDrawFramebuffer = buffer;
1074 }
1075}
1076
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001077void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001078{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001079 RenderbufferStorage *renderbuffer = NULL;
1080 switch (internalformat)
1081 {
1082 case GL_DEPTH_COMPONENT16:
1083 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1084 break;
1085 case GL_RGBA4:
1086 case GL_RGB5_A1:
1087 case GL_RGB565:
1088 case GL_RGB8_OES:
1089 case GL_RGBA8_OES:
1090 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1091 break;
1092 case GL_STENCIL_INDEX8:
1093 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1094 break;
1095 case GL_DEPTH24_STENCIL8_OES:
1096 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1097 break;
1098 default:
1099 UNREACHABLE(); return;
1100 }
1101
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001102 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1103 renderbufferObject->setStorage(renderbuffer);
1104}
1105
1106Framebuffer *Context::getFramebuffer(unsigned int handle)
1107{
1108 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1109
1110 if (framebuffer == mFramebufferMap.end())
1111 {
1112 return NULL;
1113 }
1114 else
1115 {
1116 return framebuffer->second;
1117 }
1118}
1119
1120Fence *Context::getFence(unsigned int handle)
1121{
1122 FenceMap::iterator fence = mFenceMap.find(handle);
1123
1124 if (fence == mFenceMap.end())
1125 {
1126 return NULL;
1127 }
1128 else
1129 {
1130 return fence->second;
1131 }
1132}
1133
1134Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1135{
1136 QueryMap::iterator query = mQueryMap.find(handle);
1137
1138 if (query == mQueryMap.end())
1139 {
1140 return NULL;
1141 }
1142 else
1143 {
1144 if (!query->second && create)
1145 {
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00001146 query->second = new Query(mRenderer, handle, type);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001147 query->second->addRef();
1148 }
1149 return query->second;
1150 }
1151}
1152
1153Buffer *Context::getArrayBuffer()
1154{
1155 return mState.arrayBuffer.get();
1156}
1157
1158Buffer *Context::getElementArrayBuffer()
1159{
1160 return mState.elementArrayBuffer.get();
1161}
1162
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001163ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001164{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001165 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001166}
1167
1168Texture2D *Context::getTexture2D()
1169{
1170 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1171}
1172
1173TextureCubeMap *Context::getTextureCubeMap()
1174{
1175 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1176}
1177
1178Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1179{
1180 GLuint texid = mState.samplerTexture[type][sampler].id();
1181
1182 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1183 {
1184 switch (type)
1185 {
1186 default: UNREACHABLE();
1187 case TEXTURE_2D: return mTexture2DZero.get();
1188 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1189 }
1190 }
1191
1192 return mState.samplerTexture[type][sampler].get();
1193}
1194
1195bool Context::getBooleanv(GLenum pname, GLboolean *params)
1196{
1197 switch (pname)
1198 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001199 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1200 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1201 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001202 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001203 params[0] = mState.blend.colorMaskRed;
1204 params[1] = mState.blend.colorMaskGreen;
1205 params[2] = mState.blend.colorMaskBlue;
1206 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001207 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001208 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1209 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1210 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1211 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001212 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001213 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1214 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1215 case GL_BLEND: *params = mState.blend.blend; break;
1216 case GL_DITHER: *params = mState.blend.dither; break;
1217 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001218 default:
1219 return false;
1220 }
1221
1222 return true;
1223}
1224
1225bool Context::getFloatv(GLenum pname, GLfloat *params)
1226{
1227 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1228 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1229 // GetIntegerv as its native query function. As it would require conversion in any
1230 // case, this should make no difference to the calling application.
1231 switch (pname)
1232 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001233 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1234 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1235 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1236 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1237 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001238 case GL_ALIASED_LINE_WIDTH_RANGE:
1239 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1240 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1241 break;
1242 case GL_ALIASED_POINT_SIZE_RANGE:
1243 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1244 params[1] = getMaximumPointSize();
1245 break;
1246 case GL_DEPTH_RANGE:
1247 params[0] = mState.zNear;
1248 params[1] = mState.zFar;
1249 break;
1250 case GL_COLOR_CLEAR_VALUE:
1251 params[0] = mState.colorClearValue.red;
1252 params[1] = mState.colorClearValue.green;
1253 params[2] = mState.colorClearValue.blue;
1254 params[3] = mState.colorClearValue.alpha;
1255 break;
1256 case GL_BLEND_COLOR:
1257 params[0] = mState.blendColor.red;
1258 params[1] = mState.blendColor.green;
1259 params[2] = mState.blendColor.blue;
1260 params[3] = mState.blendColor.alpha;
1261 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001262 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1263 if (!supportsTextureFilterAnisotropy())
1264 {
1265 return false;
1266 }
1267 *params = mMaxTextureAnisotropy;
1268 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001269 default:
1270 return false;
1271 }
1272
1273 return true;
1274}
1275
1276bool Context::getIntegerv(GLenum pname, GLint *params)
1277{
1278 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1279 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1280 // GetIntegerv as its native query function. As it would require conversion in any
1281 // case, this should make no difference to the calling application. You may find it in
1282 // Context::getFloatv.
1283 switch (pname)
1284 {
1285 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1286 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl::MAX_VERTEX_UNIFORM_VECTORS; break;
1287 case GL_MAX_VARYING_VECTORS: *params = getMaximumVaryingVectors(); break;
1288 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = getMaximumCombinedTextureImageUnits(); break;
1289 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = getMaximumVertexTextureImageUnits(); break;
1290 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1291 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = getMaximumFragmentUniformVectors(); break;
1292 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1293 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1294 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1295 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1296 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1297 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1298 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1299 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1300 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1301 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1302 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1303 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1304 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1305 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1306 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1307 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001308 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001309 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001310 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1311 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001312 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001313 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1314 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1315 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1316 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1317 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1318 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1319 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1320 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1321 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1322 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1323 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1324 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1325 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1326 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1327 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1328 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001329 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1330 case GL_SUBPIXEL_BITS: *params = 4; break;
1331 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1332 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1333 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1334 params[0] = mNumCompressedTextureFormats;
1335 break;
1336 case GL_MAX_SAMPLES_ANGLE:
1337 {
1338 GLsizei maxSamples = getMaxSupportedSamples();
1339 if (maxSamples != 0)
1340 {
1341 *params = maxSamples;
1342 }
1343 else
1344 {
1345 return false;
1346 }
1347
1348 break;
1349 }
1350 case GL_SAMPLE_BUFFERS:
1351 case GL_SAMPLES:
1352 {
1353 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1354 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1355 {
1356 switch (pname)
1357 {
1358 case GL_SAMPLE_BUFFERS:
1359 if (framebuffer->getSamples() != 0)
1360 {
1361 *params = 1;
1362 }
1363 else
1364 {
1365 *params = 0;
1366 }
1367 break;
1368 case GL_SAMPLES:
1369 *params = framebuffer->getSamples();
1370 break;
1371 }
1372 }
1373 else
1374 {
1375 *params = 0;
1376 }
1377 }
1378 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001379 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1380 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1381 {
1382 GLenum format, type;
1383 if (getCurrentReadFormatType(&format, &type))
1384 {
1385 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1386 *params = format;
1387 else
1388 *params = type;
1389 }
1390 }
1391 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001392 case GL_MAX_VIEWPORT_DIMS:
1393 {
1394 int maxDimension = std::max(getMaximumRenderbufferDimension(), getMaximumTextureDimension());
1395 params[0] = maxDimension;
1396 params[1] = maxDimension;
1397 }
1398 break;
1399 case GL_COMPRESSED_TEXTURE_FORMATS:
1400 {
1401 if (supportsDXT1Textures())
1402 {
1403 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1404 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1405 }
1406 if (supportsDXT3Textures())
1407 {
1408 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1409 }
1410 if (supportsDXT5Textures())
1411 {
1412 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1413 }
1414 }
1415 break;
1416 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001417 params[0] = mState.viewport.x;
1418 params[1] = mState.viewport.y;
1419 params[2] = mState.viewport.width;
1420 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001421 break;
1422 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001423 params[0] = mState.scissor.x;
1424 params[1] = mState.scissor.y;
1425 params[2] = mState.scissor.width;
1426 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001427 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001428 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1429 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001430 case GL_RED_BITS:
1431 case GL_GREEN_BITS:
1432 case GL_BLUE_BITS:
1433 case GL_ALPHA_BITS:
1434 {
1435 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1436 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
1437
1438 if (colorbuffer)
1439 {
1440 switch (pname)
1441 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001442 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1443 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1444 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1445 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001446 }
1447 }
1448 else
1449 {
1450 *params = 0;
1451 }
1452 }
1453 break;
1454 case GL_DEPTH_BITS:
1455 {
1456 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1457 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1458
1459 if (depthbuffer)
1460 {
1461 *params = depthbuffer->getDepthSize();
1462 }
1463 else
1464 {
1465 *params = 0;
1466 }
1467 }
1468 break;
1469 case GL_STENCIL_BITS:
1470 {
1471 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1472 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1473
1474 if (stencilbuffer)
1475 {
1476 *params = stencilbuffer->getStencilSize();
1477 }
1478 else
1479 {
1480 *params = 0;
1481 }
1482 }
1483 break;
1484 case GL_TEXTURE_BINDING_2D:
1485 {
daniel@transgaming.come3e826d2012-11-28 19:42:35 +00001486 if (mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001487 {
1488 error(GL_INVALID_OPERATION);
1489 return false;
1490 }
1491
1492 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1493 }
1494 break;
1495 case GL_TEXTURE_BINDING_CUBE_MAP:
1496 {
daniel@transgaming.come3e826d2012-11-28 19:42:35 +00001497 if (mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001498 {
1499 error(GL_INVALID_OPERATION);
1500 return false;
1501 }
1502
1503 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1504 }
1505 break;
1506 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1507 *params = mResetStrategy;
1508 break;
1509 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1510 *params = 1;
1511 break;
1512 case GL_PROGRAM_BINARY_FORMATS_OES:
1513 *params = GL_PROGRAM_BINARY_ANGLE;
1514 break;
1515 default:
1516 return false;
1517 }
1518
1519 return true;
1520}
1521
1522bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1523{
1524 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1525 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1526 // to the fact that it is stored internally as a float, and so would require conversion
1527 // if returned from Context::getIntegerv. Since this conversion is already implemented
1528 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1529 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1530 // application.
1531 switch (pname)
1532 {
1533 case GL_COMPRESSED_TEXTURE_FORMATS:
1534 {
1535 *type = GL_INT;
1536 *numParams = mNumCompressedTextureFormats;
1537 }
1538 break;
1539 case GL_SHADER_BINARY_FORMATS:
1540 {
1541 *type = GL_INT;
1542 *numParams = 0;
1543 }
1544 break;
1545 case GL_MAX_VERTEX_ATTRIBS:
1546 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1547 case GL_MAX_VARYING_VECTORS:
1548 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1549 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1550 case GL_MAX_TEXTURE_IMAGE_UNITS:
1551 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1552 case GL_MAX_RENDERBUFFER_SIZE:
1553 case GL_NUM_SHADER_BINARY_FORMATS:
1554 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1555 case GL_ARRAY_BUFFER_BINDING:
1556 case GL_FRAMEBUFFER_BINDING:
1557 case GL_RENDERBUFFER_BINDING:
1558 case GL_CURRENT_PROGRAM:
1559 case GL_PACK_ALIGNMENT:
1560 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1561 case GL_UNPACK_ALIGNMENT:
1562 case GL_GENERATE_MIPMAP_HINT:
1563 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1564 case GL_RED_BITS:
1565 case GL_GREEN_BITS:
1566 case GL_BLUE_BITS:
1567 case GL_ALPHA_BITS:
1568 case GL_DEPTH_BITS:
1569 case GL_STENCIL_BITS:
1570 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1571 case GL_CULL_FACE_MODE:
1572 case GL_FRONT_FACE:
1573 case GL_ACTIVE_TEXTURE:
1574 case GL_STENCIL_FUNC:
1575 case GL_STENCIL_VALUE_MASK:
1576 case GL_STENCIL_REF:
1577 case GL_STENCIL_FAIL:
1578 case GL_STENCIL_PASS_DEPTH_FAIL:
1579 case GL_STENCIL_PASS_DEPTH_PASS:
1580 case GL_STENCIL_BACK_FUNC:
1581 case GL_STENCIL_BACK_VALUE_MASK:
1582 case GL_STENCIL_BACK_REF:
1583 case GL_STENCIL_BACK_FAIL:
1584 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1585 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1586 case GL_DEPTH_FUNC:
1587 case GL_BLEND_SRC_RGB:
1588 case GL_BLEND_SRC_ALPHA:
1589 case GL_BLEND_DST_RGB:
1590 case GL_BLEND_DST_ALPHA:
1591 case GL_BLEND_EQUATION_RGB:
1592 case GL_BLEND_EQUATION_ALPHA:
1593 case GL_STENCIL_WRITEMASK:
1594 case GL_STENCIL_BACK_WRITEMASK:
1595 case GL_STENCIL_CLEAR_VALUE:
1596 case GL_SUBPIXEL_BITS:
1597 case GL_MAX_TEXTURE_SIZE:
1598 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1599 case GL_SAMPLE_BUFFERS:
1600 case GL_SAMPLES:
1601 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1602 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1603 case GL_TEXTURE_BINDING_2D:
1604 case GL_TEXTURE_BINDING_CUBE_MAP:
1605 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1606 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1607 case GL_PROGRAM_BINARY_FORMATS_OES:
1608 {
1609 *type = GL_INT;
1610 *numParams = 1;
1611 }
1612 break;
1613 case GL_MAX_SAMPLES_ANGLE:
1614 {
1615 if (getMaxSupportedSamples() != 0)
1616 {
1617 *type = GL_INT;
1618 *numParams = 1;
1619 }
1620 else
1621 {
1622 return false;
1623 }
1624 }
1625 break;
1626 case GL_MAX_VIEWPORT_DIMS:
1627 {
1628 *type = GL_INT;
1629 *numParams = 2;
1630 }
1631 break;
1632 case GL_VIEWPORT:
1633 case GL_SCISSOR_BOX:
1634 {
1635 *type = GL_INT;
1636 *numParams = 4;
1637 }
1638 break;
1639 case GL_SHADER_COMPILER:
1640 case GL_SAMPLE_COVERAGE_INVERT:
1641 case GL_DEPTH_WRITEMASK:
1642 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1643 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1644 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1645 case GL_SAMPLE_COVERAGE:
1646 case GL_SCISSOR_TEST:
1647 case GL_STENCIL_TEST:
1648 case GL_DEPTH_TEST:
1649 case GL_BLEND:
1650 case GL_DITHER:
1651 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1652 {
1653 *type = GL_BOOL;
1654 *numParams = 1;
1655 }
1656 break;
1657 case GL_COLOR_WRITEMASK:
1658 {
1659 *type = GL_BOOL;
1660 *numParams = 4;
1661 }
1662 break;
1663 case GL_POLYGON_OFFSET_FACTOR:
1664 case GL_POLYGON_OFFSET_UNITS:
1665 case GL_SAMPLE_COVERAGE_VALUE:
1666 case GL_DEPTH_CLEAR_VALUE:
1667 case GL_LINE_WIDTH:
1668 {
1669 *type = GL_FLOAT;
1670 *numParams = 1;
1671 }
1672 break;
1673 case GL_ALIASED_LINE_WIDTH_RANGE:
1674 case GL_ALIASED_POINT_SIZE_RANGE:
1675 case GL_DEPTH_RANGE:
1676 {
1677 *type = GL_FLOAT;
1678 *numParams = 2;
1679 }
1680 break;
1681 case GL_COLOR_CLEAR_VALUE:
1682 case GL_BLEND_COLOR:
1683 {
1684 *type = GL_FLOAT;
1685 *numParams = 4;
1686 }
1687 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001688 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1689 if (!supportsTextureFilterAnisotropy())
1690 {
1691 return false;
1692 }
1693 *type = GL_FLOAT;
1694 *numParams = 1;
1695 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001696 default:
1697 return false;
1698 }
1699
1700 return true;
1701}
1702
1703// Applies the render target surface, depth stencil surface, viewport rectangle and
1704// scissor rectangle to the Direct3D 9 device
1705bool Context::applyRenderTarget(bool ignoreViewport)
1706{
1707 Framebuffer *framebufferObject = getDrawFramebuffer();
1708
1709 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1710 {
1711 return error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
1712 }
1713
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001714 mRenderer->applyRenderTarget(framebufferObject);
1715
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001716 ProgramBinary *programBinary = mState.currentProgram ? getCurrentProgramBinary() : NULL;
daniel@transgaming.com4c4ce232012-11-28 21:01:40 +00001717 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, ignoreViewport,
1718 programBinary, mDxUniformsDirty))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001719 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001720 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001721 }
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001722 mDxUniformsDirty = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001723
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001724 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001725
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001726 return true;
1727}
1728
1729// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1730void Context::applyState(GLenum drawMode)
1731{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001732 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001733
1734 Framebuffer *framebufferObject = getDrawFramebuffer();
1735
1736 GLint frontCCW = programBinary->getDxFrontCCWLocation();
daniel@transgaming.com73868582012-12-20 20:56:10 +00001737 GLfloat ccw = !isTriangleMode(drawMode) ? 0.0f : (mState.rasterizer.frontFace == GL_CCW ? 1.0f : -1.0f);
1738 programBinary->setUniform1fv(frontCCW, 1, &ccw);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001739
daniel@transgaming.com237bc7e2012-11-28 21:01:06 +00001740 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001741
1742 unsigned int mask = 0;
1743 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001744 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001745 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001746 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001747 float threshold = 0.5f;
1748
1749 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001750 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001751 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001752
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001753 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001754 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001755 threshold += 1.0f;
1756 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001757 }
1758 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001759 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001760
1761 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001762 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001763 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001764 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001765 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001766 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001767 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001768 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001769 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001770 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1771
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001772 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001773 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001774}
1775
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001776// Applies the shaders and shader constants to the Direct3D 9 device
1777void Context::applyShaders()
1778{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001779 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001780
daniel@transgaming.come4991412012-12-20 20:55:34 +00001781 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001782
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001783 programBinary->applyUniforms();
1784}
1785
1786// Applies the textures and sampler states to the Direct3D 9 device
1787void Context::applyTextures()
1788{
1789 applyTextures(SAMPLER_PIXEL);
1790
1791 if (mSupportsVertexTexture)
1792 {
1793 applyTextures(SAMPLER_VERTEX);
1794 }
1795}
1796
1797// For each Direct3D 9 sampler of either the pixel or vertex stage,
1798// looks up the corresponding OpenGL texture image unit and texture type,
1799// and sets the texture and its addressing/filtering state (or NULL when inactive).
1800void Context::applyTextures(SamplerType type)
1801{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001802 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001803
1804 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; // Range of Direct3D 9 samplers of given sampler type
1805 unsigned int *appliedTextureSerial = (type == SAMPLER_PIXEL) ? mAppliedTextureSerialPS : mAppliedTextureSerialVS;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001806 int samplerRange = programBinary->getUsedSamplerRange(type);
1807
1808 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1809 {
1810 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001811
1812 if (textureUnit != -1)
1813 {
1814 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
1815
1816 Texture *texture = getSamplerTexture(textureUnit, textureType);
1817 unsigned int texSerial = texture->getTextureSerial();
1818
1819 if (appliedTextureSerial[samplerIndex] != texSerial || texture->hasDirtyParameters() || texture->hasDirtyImages())
1820 {
daniel@transgaming.coma734f272012-10-31 18:07:48 +00001821 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001822 {
1823 if (appliedTextureSerial[samplerIndex] != texSerial || texture->hasDirtyParameters())
1824 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +00001825 SamplerState samplerState;
1826 texture->getSamplerState(&samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001827
daniel@transgaming.comba0570e2012-10-31 18:07:39 +00001828 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001829 }
1830
1831 if (appliedTextureSerial[samplerIndex] != texSerial || texture->hasDirtyImages())
1832 {
daniel@transgaming.coma734f272012-10-31 18:07:48 +00001833 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001834 }
1835 }
1836 else
1837 {
daniel@transgaming.coma734f272012-10-31 18:07:48 +00001838 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001839 }
1840
1841 appliedTextureSerial[samplerIndex] = texSerial;
1842 texture->resetDirty();
1843 }
1844 }
1845 else
1846 {
1847 if (appliedTextureSerial[samplerIndex] != 0)
1848 {
daniel@transgaming.coma734f272012-10-31 18:07:48 +00001849 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001850 appliedTextureSerial[samplerIndex] = 0;
1851 }
1852 }
1853 }
1854
1855 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1856 {
1857 if (appliedTextureSerial[samplerIndex] != 0)
1858 {
daniel@transgaming.coma734f272012-10-31 18:07:48 +00001859 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001860 appliedTextureSerial[samplerIndex] = 0;
1861 }
1862 }
1863}
1864
1865void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1866 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1867{
1868 Framebuffer *framebuffer = getReadFramebuffer();
1869
1870 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1871 {
1872 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1873 }
1874
1875 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1876 {
1877 return error(GL_INVALID_OPERATION);
1878 }
1879
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001880 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001881 // sized query sanity check
1882 if (bufSize)
1883 {
1884 int requiredSize = outputPitch * height;
1885 if (requiredSize > *bufSize)
1886 {
1887 return error(GL_INVALID_OPERATION);
1888 }
1889 }
1890
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001891 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001892}
1893
1894void Context::clear(GLbitfield mask)
1895{
1896 Framebuffer *framebufferObject = getDrawFramebuffer();
1897
1898 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1899 {
1900 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1901 }
1902
1903 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001904 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001905
1906 if (mask & GL_COLOR_BUFFER_BIT)
1907 {
1908 mask &= ~GL_COLOR_BUFFER_BIT;
1909
1910 if (framebufferObject->getColorbufferType() != GL_NONE)
1911 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001912 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001913 }
1914 }
1915
1916 if (mask & GL_DEPTH_BUFFER_BIT)
1917 {
1918 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001919 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001920 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001921 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001922 }
1923 }
1924
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001925 if (mask & GL_STENCIL_BUFFER_BIT)
1926 {
1927 mask &= ~GL_STENCIL_BUFFER_BIT;
1928 if (framebufferObject->getStencilbufferType() != GL_NONE)
1929 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001930 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001931 if (!depthStencil)
1932 {
1933 ERR("Depth stencil pointer unexpectedly null.");
1934 return;
1935 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001936
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001937 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001938 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001939 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001940 }
1941 }
1942 }
1943
1944 if (mask != 0)
1945 {
1946 return error(GL_INVALID_VALUE);
1947 }
1948
1949 if (!applyRenderTarget(true)) // Clips the clear to the scissor rectangle but not the viewport
1950 {
1951 return;
1952 }
1953
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001954 ClearParameters clearParams;
1955 clearParams.mask = finalMask;
1956 clearParams.colorClearValue = mState.colorClearValue;
1957 clearParams.colorMaskRed = mState.blend.colorMaskRed;
1958 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
1959 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
1960 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
1961 clearParams.depthClearValue = mState.depthClearValue;
1962 clearParams.stencilClearValue = mState.stencilClearValue;
1963 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00001964
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001965 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001966}
1967
1968void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
1969{
1970 if (!mState.currentProgram)
1971 {
1972 return error(GL_INVALID_OPERATION);
1973 }
1974
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001975 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001976 {
1977 return;
1978 }
1979
1980 if (!applyRenderTarget(false))
1981 {
1982 return;
1983 }
1984
1985 applyState(mode);
1986
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001987 ProgramBinary *programBinary = getCurrentProgramBinary();
1988
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001989 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001990 if (err != GL_NO_ERROR)
1991 {
1992 return error(err);
1993 }
1994
1995 applyShaders();
1996 applyTextures();
1997
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001998 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001999 {
2000 return error(GL_INVALID_OPERATION);
2001 }
2002
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002003 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002004 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002005 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002006 }
2007}
2008
2009void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2010{
2011 if (!mState.currentProgram)
2012 {
2013 return error(GL_INVALID_OPERATION);
2014 }
2015
2016 if (!indices && !mState.elementArrayBuffer)
2017 {
2018 return error(GL_INVALID_OPERATION);
2019 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002020
2021 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002022 {
2023 return;
2024 }
2025
2026 if (!applyRenderTarget(false))
2027 {
2028 return;
2029 }
2030
2031 applyState(mode);
2032
daniel@transgaming.com31240482012-11-28 21:06:41 +00002033 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002034 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002035 if (err != GL_NO_ERROR)
2036 {
2037 return error(err);
2038 }
2039
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002040 ProgramBinary *programBinary = getCurrentProgramBinary();
2041
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002042 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002043 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002044 if (err != GL_NO_ERROR)
2045 {
2046 return error(err);
2047 }
2048
2049 applyShaders();
2050 applyTextures();
2051
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002052 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002053 {
2054 return error(GL_INVALID_OPERATION);
2055 }
2056
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002057 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002058 {
daniel@transgaming.com97400dd2012-11-28 20:57:00 +00002059 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002060 }
2061}
2062
2063// Implements glFlush when block is false, glFinish when block is true
2064void Context::sync(bool block)
2065{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002066 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002067}
2068
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002069void Context::recordInvalidEnum()
2070{
2071 mInvalidEnum = true;
2072}
2073
2074void Context::recordInvalidValue()
2075{
2076 mInvalidValue = true;
2077}
2078
2079void Context::recordInvalidOperation()
2080{
2081 mInvalidOperation = true;
2082}
2083
2084void Context::recordOutOfMemory()
2085{
2086 mOutOfMemory = true;
2087}
2088
2089void Context::recordInvalidFramebufferOperation()
2090{
2091 mInvalidFramebufferOperation = true;
2092}
2093
2094// Get one of the recorded errors and clear its flag, if any.
2095// [OpenGL ES 2.0.24] section 2.5 page 13.
2096GLenum Context::getError()
2097{
2098 if (mInvalidEnum)
2099 {
2100 mInvalidEnum = false;
2101
2102 return GL_INVALID_ENUM;
2103 }
2104
2105 if (mInvalidValue)
2106 {
2107 mInvalidValue = false;
2108
2109 return GL_INVALID_VALUE;
2110 }
2111
2112 if (mInvalidOperation)
2113 {
2114 mInvalidOperation = false;
2115
2116 return GL_INVALID_OPERATION;
2117 }
2118
2119 if (mOutOfMemory)
2120 {
2121 mOutOfMemory = false;
2122
2123 return GL_OUT_OF_MEMORY;
2124 }
2125
2126 if (mInvalidFramebufferOperation)
2127 {
2128 mInvalidFramebufferOperation = false;
2129
2130 return GL_INVALID_FRAMEBUFFER_OPERATION;
2131 }
2132
2133 return GL_NO_ERROR;
2134}
2135
2136GLenum Context::getResetStatus()
2137{
2138 if (mResetStatus == GL_NO_ERROR)
2139 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002140 // mResetStatus will be set by the markContextLost callback
2141 // in the case a notification is sent
2142 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002143 }
2144
2145 GLenum status = mResetStatus;
2146
2147 if (mResetStatus != GL_NO_ERROR)
2148 {
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002149 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002150 {
2151 mResetStatus = GL_NO_ERROR;
2152 }
2153 }
2154
2155 return status;
2156}
2157
2158bool Context::isResetNotificationEnabled()
2159{
2160 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2161}
2162
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002163int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002164{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002165 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002166}
2167
2168float Context::getMaximumPointSize() const
2169{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002170 return mMajorShaderModel >= 3 ? mMaximumPointSize : ALIASED_POINT_SIZE_RANGE_MAX_SM2;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002171}
2172
2173int Context::getMaximumVaryingVectors() const
2174{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002175 return mMajorShaderModel >= 3 ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002176}
2177
2178unsigned int Context::getMaximumVertexTextureImageUnits() const
2179{
2180 return mSupportsVertexTexture ? MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF : 0;
2181}
2182
2183unsigned int Context::getMaximumCombinedTextureImageUnits() const
2184{
2185 return MAX_TEXTURE_IMAGE_UNITS + getMaximumVertexTextureImageUnits();
2186}
2187
2188int Context::getMaximumFragmentUniformVectors() const
2189{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002190 return mMajorShaderModel >= 3 ? MAX_FRAGMENT_UNIFORM_VECTORS_SM3 : MAX_FRAGMENT_UNIFORM_VECTORS_SM2;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002191}
2192
2193int Context::getMaxSupportedSamples() const
2194{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002195 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002196}
2197
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002198bool Context::supportsEventQueries() const
2199{
2200 return mSupportsEventQueries;
2201}
2202
2203bool Context::supportsOcclusionQueries() const
2204{
2205 return mSupportsOcclusionQueries;
2206}
2207
2208bool Context::supportsDXT1Textures() const
2209{
2210 return mSupportsDXT1Textures;
2211}
2212
2213bool Context::supportsDXT3Textures() const
2214{
2215 return mSupportsDXT3Textures;
2216}
2217
2218bool Context::supportsDXT5Textures() const
2219{
2220 return mSupportsDXT5Textures;
2221}
2222
2223bool Context::supportsFloat32Textures() const
2224{
2225 return mSupportsFloat32Textures;
2226}
2227
2228bool Context::supportsFloat32LinearFilter() const
2229{
2230 return mSupportsFloat32LinearFilter;
2231}
2232
2233bool Context::supportsFloat32RenderableTextures() const
2234{
2235 return mSupportsFloat32RenderableTextures;
2236}
2237
2238bool Context::supportsFloat16Textures() const
2239{
2240 return mSupportsFloat16Textures;
2241}
2242
2243bool Context::supportsFloat16LinearFilter() const
2244{
2245 return mSupportsFloat16LinearFilter;
2246}
2247
2248bool Context::supportsFloat16RenderableTextures() const
2249{
2250 return mSupportsFloat16RenderableTextures;
2251}
2252
2253int Context::getMaximumRenderbufferDimension() const
2254{
2255 return mMaxRenderbufferDimension;
2256}
2257
2258int Context::getMaximumTextureDimension() const
2259{
2260 return mMaxTextureDimension;
2261}
2262
2263int Context::getMaximumCubeTextureDimension() const
2264{
2265 return mMaxCubeTextureDimension;
2266}
2267
2268int Context::getMaximumTextureLevel() const
2269{
2270 return mMaxTextureLevel;
2271}
2272
2273bool Context::supportsLuminanceTextures() const
2274{
2275 return mSupportsLuminanceTextures;
2276}
2277
2278bool Context::supportsLuminanceAlphaTextures() const
2279{
2280 return mSupportsLuminanceAlphaTextures;
2281}
2282
2283bool Context::supportsDepthTextures() const
2284{
2285 return mSupportsDepthTextures;
2286}
2287
2288bool Context::supports32bitIndices() const
2289{
2290 return mSupports32bitIndices;
2291}
2292
2293bool Context::supportsNonPower2Texture() const
2294{
2295 return mSupportsNonPower2Texture;
2296}
2297
2298bool Context::supportsInstancing() const
2299{
2300 return mSupportsInstancing;
2301}
2302
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002303bool Context::supportsTextureFilterAnisotropy() const
2304{
2305 return mSupportsTextureFilterAnisotropy;
2306}
2307
2308float Context::getTextureMaxAnisotropy() const
2309{
2310 return mMaxTextureAnisotropy;
2311}
2312
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002313bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2314{
2315 Framebuffer *framebuffer = getReadFramebuffer();
2316 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2317 {
2318 return error(GL_INVALID_OPERATION, false);
2319 }
2320
2321 Renderbuffer *renderbuffer = framebuffer->getColorbuffer();
2322 if (!renderbuffer)
2323 {
2324 return error(GL_INVALID_OPERATION, false);
2325 }
2326
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002327 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2328 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002329
2330 return true;
2331}
2332
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002333void Context::detachBuffer(GLuint buffer)
2334{
2335 // [OpenGL ES 2.0.24] section 2.9 page 22:
2336 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2337 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2338
2339 if (mState.arrayBuffer.id() == buffer)
2340 {
2341 mState.arrayBuffer.set(NULL);
2342 }
2343
2344 if (mState.elementArrayBuffer.id() == buffer)
2345 {
2346 mState.elementArrayBuffer.set(NULL);
2347 }
2348
2349 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2350 {
2351 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2352 {
2353 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2354 }
2355 }
2356}
2357
2358void Context::detachTexture(GLuint texture)
2359{
2360 // [OpenGL ES 2.0.24] section 3.8 page 84:
2361 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2362 // rebound to texture object zero
2363
2364 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2365 {
2366 for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++)
2367 {
2368 if (mState.samplerTexture[type][sampler].id() == texture)
2369 {
2370 mState.samplerTexture[type][sampler].set(NULL);
2371 }
2372 }
2373 }
2374
2375 // [OpenGL ES 2.0.24] section 4.4 page 112:
2376 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2377 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2378 // image was attached in the currently bound framebuffer.
2379
2380 Framebuffer *readFramebuffer = getReadFramebuffer();
2381 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2382
2383 if (readFramebuffer)
2384 {
2385 readFramebuffer->detachTexture(texture);
2386 }
2387
2388 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2389 {
2390 drawFramebuffer->detachTexture(texture);
2391 }
2392}
2393
2394void Context::detachFramebuffer(GLuint framebuffer)
2395{
2396 // [OpenGL ES 2.0.24] section 4.4 page 107:
2397 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2398 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2399
2400 if (mState.readFramebuffer == framebuffer)
2401 {
2402 bindReadFramebuffer(0);
2403 }
2404
2405 if (mState.drawFramebuffer == framebuffer)
2406 {
2407 bindDrawFramebuffer(0);
2408 }
2409}
2410
2411void Context::detachRenderbuffer(GLuint renderbuffer)
2412{
2413 // [OpenGL ES 2.0.24] section 4.4 page 109:
2414 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2415 // had been executed with the target RENDERBUFFER and name of zero.
2416
2417 if (mState.renderbuffer.id() == renderbuffer)
2418 {
2419 bindRenderbuffer(0);
2420 }
2421
2422 // [OpenGL ES 2.0.24] section 4.4 page 111:
2423 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2424 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2425 // point to which this image was attached in the currently bound framebuffer.
2426
2427 Framebuffer *readFramebuffer = getReadFramebuffer();
2428 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2429
2430 if (readFramebuffer)
2431 {
2432 readFramebuffer->detachRenderbuffer(renderbuffer);
2433 }
2434
2435 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2436 {
2437 drawFramebuffer->detachRenderbuffer(renderbuffer);
2438 }
2439}
2440
2441Texture *Context::getIncompleteTexture(TextureType type)
2442{
2443 Texture *t = mIncompleteTextures[type].get();
2444
2445 if (t == NULL)
2446 {
2447 static const GLubyte color[] = { 0, 0, 0, 255 };
2448
2449 switch (type)
2450 {
2451 default:
2452 UNREACHABLE();
2453 // default falls through to TEXTURE_2D
2454
2455 case TEXTURE_2D:
2456 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002457 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002458 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2459 t = incomplete2d;
2460 }
2461 break;
2462
2463 case TEXTURE_CUBE:
2464 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002465 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002466
2467 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2468 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2469 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2470 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2471 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2472 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2473
2474 t = incompleteCube;
2475 }
2476 break;
2477 }
2478
2479 mIncompleteTextures[type].set(t);
2480 }
2481
2482 return t;
2483}
2484
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002485bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002486{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002487 if (drawMode == GL_POINTS)
2488 {
2489 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2490 // which affects varying interpolation. Since the value of gl_PointSize is
2491 // undefined when not written, just skip drawing to avoid unexpected results.
2492 if (!getCurrentProgramBinary()->usesPointSize())
2493 {
2494 // This is stictly speaking not an error, but developers should be
2495 // notified of risking undefined behavior.
2496 ERR("Point rendering without writing to gl_PointSize.");
2497
2498 return true;
2499 }
2500 }
2501 else if (isTriangleMode(drawMode))
2502 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002503 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002504 {
2505 return true;
2506 }
2507 }
2508
2509 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002510}
2511
2512bool Context::isTriangleMode(GLenum drawMode)
2513{
2514 switch (drawMode)
2515 {
2516 case GL_TRIANGLES:
2517 case GL_TRIANGLE_FAN:
2518 case GL_TRIANGLE_STRIP:
2519 return true;
2520 case GL_POINTS:
2521 case GL_LINES:
2522 case GL_LINE_LOOP:
2523 case GL_LINE_STRIP:
2524 return false;
2525 default: UNREACHABLE();
2526 }
2527
2528 return false;
2529}
2530
2531void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2532{
2533 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2534
2535 mState.vertexAttribute[index].mCurrentValue[0] = values[0];
2536 mState.vertexAttribute[index].mCurrentValue[1] = values[1];
2537 mState.vertexAttribute[index].mCurrentValue[2] = values[2];
2538 mState.vertexAttribute[index].mCurrentValue[3] = values[3];
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002539}
2540
2541void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2542{
2543 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2544
2545 mState.vertexAttribute[index].mDivisor = divisor;
2546}
2547
2548// keep list sorted in following order
2549// OES extensions
2550// EXT extensions
2551// Vendor extensions
2552void Context::initExtensionString()
2553{
2554 mExtensionString = "";
2555
2556 // OES extensions
2557 if (supports32bitIndices())
2558 {
2559 mExtensionString += "GL_OES_element_index_uint ";
2560 }
2561
2562 mExtensionString += "GL_OES_packed_depth_stencil ";
2563 mExtensionString += "GL_OES_get_program_binary ";
2564 mExtensionString += "GL_OES_rgb8_rgba8 ";
2565 mExtensionString += "GL_OES_standard_derivatives ";
2566
2567 if (supportsFloat16Textures())
2568 {
2569 mExtensionString += "GL_OES_texture_half_float ";
2570 }
2571 if (supportsFloat16LinearFilter())
2572 {
2573 mExtensionString += "GL_OES_texture_half_float_linear ";
2574 }
2575 if (supportsFloat32Textures())
2576 {
2577 mExtensionString += "GL_OES_texture_float ";
2578 }
2579 if (supportsFloat32LinearFilter())
2580 {
2581 mExtensionString += "GL_OES_texture_float_linear ";
2582 }
2583
2584 if (supportsNonPower2Texture())
2585 {
2586 mExtensionString += "GL_OES_texture_npot ";
2587 }
2588
2589 // Multi-vendor (EXT) extensions
2590 if (supportsOcclusionQueries())
2591 {
2592 mExtensionString += "GL_EXT_occlusion_query_boolean ";
2593 }
2594
2595 mExtensionString += "GL_EXT_read_format_bgra ";
2596 mExtensionString += "GL_EXT_robustness ";
2597
2598 if (supportsDXT1Textures())
2599 {
2600 mExtensionString += "GL_EXT_texture_compression_dxt1 ";
2601 }
2602
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002603 if (supportsTextureFilterAnisotropy())
2604 {
2605 mExtensionString += "GL_EXT_texture_filter_anisotropic ";
2606 }
2607
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002608 mExtensionString += "GL_EXT_texture_format_BGRA8888 ";
2609 mExtensionString += "GL_EXT_texture_storage ";
2610
2611 // ANGLE-specific extensions
2612 if (supportsDepthTextures())
2613 {
2614 mExtensionString += "GL_ANGLE_depth_texture ";
2615 }
2616
2617 mExtensionString += "GL_ANGLE_framebuffer_blit ";
2618 if (getMaxSupportedSamples() != 0)
2619 {
2620 mExtensionString += "GL_ANGLE_framebuffer_multisample ";
2621 }
2622
2623 if (supportsInstancing())
2624 {
2625 mExtensionString += "GL_ANGLE_instanced_arrays ";
2626 }
2627
2628 mExtensionString += "GL_ANGLE_pack_reverse_row_order ";
2629
2630 if (supportsDXT3Textures())
2631 {
2632 mExtensionString += "GL_ANGLE_texture_compression_dxt3 ";
2633 }
2634 if (supportsDXT5Textures())
2635 {
2636 mExtensionString += "GL_ANGLE_texture_compression_dxt5 ";
2637 }
2638
2639 mExtensionString += "GL_ANGLE_texture_usage ";
2640 mExtensionString += "GL_ANGLE_translated_shader_source ";
2641
2642 // Other vendor-specific extensions
2643 if (supportsEventQueries())
2644 {
2645 mExtensionString += "GL_NV_fence ";
2646 }
2647
2648 std::string::size_type end = mExtensionString.find_last_not_of(' ');
2649 if (end != std::string::npos)
2650 {
2651 mExtensionString.resize(end+1);
2652 }
2653}
2654
2655const char *Context::getExtensionString() const
2656{
2657 return mExtensionString.c_str();
2658}
2659
2660void Context::initRendererString()
2661{
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002662 mRendererString = "ANGLE (";
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00002663 mRendererString += mRenderer->getAdapterDescription();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002664 mRendererString += ")";
2665}
2666
2667const char *Context::getRendererString() const
2668{
2669 return mRendererString.c_str();
2670}
2671
2672void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2673 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2674 GLbitfield mask)
2675{
2676 Framebuffer *readFramebuffer = getReadFramebuffer();
2677 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2678
2679 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2680 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2681 {
2682 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
2683 }
2684
2685 if (drawFramebuffer->getSamples() != 0)
2686 {
2687 return error(GL_INVALID_OPERATION);
2688 }
2689
2690 int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth();
2691 int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight();
2692 int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth();
2693 int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight();
2694
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002695 Rectangle sourceRect;
2696 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002697
2698 if (srcX0 < srcX1)
2699 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002700 sourceRect.x = srcX0;
2701 destRect.x = dstX0;
2702 sourceRect.width = srcX1 - srcX0;
2703 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002704 }
2705 else
2706 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002707 sourceRect.x = srcX1;
2708 destRect.x = dstX1;
2709 sourceRect.width = srcX0 - srcX1;
2710 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002711 }
2712
2713 if (srcY0 < srcY1)
2714 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002715 sourceRect.height = srcY1 - srcY0;
2716 destRect.height = dstY1 - dstY0;
2717 sourceRect.y = srcY0;
2718 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002719 }
2720 else
2721 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002722 sourceRect.height = srcY0 - srcY1;
2723 destRect.height = dstY0 - srcY1;
2724 sourceRect.y = srcY1;
2725 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002726 }
2727
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002728 Rectangle sourceScissoredRect = sourceRect;
2729 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002730
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002731 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002732 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002733 // Only write to parts of the destination framebuffer which pass the scissor test.
2734 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002735 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002736 int xDiff = mState.scissor.x - destRect.x;
2737 destScissoredRect.x = mState.scissor.x;
2738 destScissoredRect.width -= xDiff;
2739 sourceScissoredRect.x += xDiff;
2740 sourceScissoredRect.width -= xDiff;
2741
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002742 }
2743
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002744 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002745 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002746 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2747 destScissoredRect.width -= xDiff;
2748 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002749 }
2750
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002751 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002752 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002753 int yDiff = mState.scissor.y - destRect.y;
2754 destScissoredRect.y = mState.scissor.y;
2755 destScissoredRect.height -= yDiff;
2756 sourceScissoredRect.y += yDiff;
2757 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002758 }
2759
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002760 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002761 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002762 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2763 destScissoredRect.height -= yDiff;
2764 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002765 }
2766 }
2767
2768 bool blitRenderTarget = false;
2769 bool blitDepthStencil = false;
2770
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002771 Rectangle sourceTrimmedRect = sourceScissoredRect;
2772 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002773
2774 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2775 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002776 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002777 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002778 int xDiff = 0 - sourceTrimmedRect.x;
2779 sourceTrimmedRect.x = 0;
2780 sourceTrimmedRect.width -= xDiff;
2781 destTrimmedRect.x += xDiff;
2782 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002783 }
2784
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002785 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002786 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002787 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2788 sourceTrimmedRect.width -= xDiff;
2789 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002790 }
2791
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002792 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002793 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002794 int yDiff = 0 - sourceTrimmedRect.y;
2795 sourceTrimmedRect.y = 0;
2796 sourceTrimmedRect.height -= yDiff;
2797 destTrimmedRect.y += yDiff;
2798 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002799 }
2800
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002801 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002802 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002803 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2804 sourceTrimmedRect.height -= yDiff;
2805 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002806 }
2807
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002808 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002809 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002810 int xDiff = 0 - destTrimmedRect.x;
2811 destTrimmedRect.x = 0;
2812 destTrimmedRect.width -= xDiff;
2813 sourceTrimmedRect.x += xDiff;
2814 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002815 }
2816
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002817 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002818 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002819 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2820 destTrimmedRect.width -= xDiff;
2821 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002822 }
2823
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002824 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002825 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002826 int yDiff = 0 - destTrimmedRect.y;
2827 destTrimmedRect.y = 0;
2828 destTrimmedRect.height -= yDiff;
2829 sourceTrimmedRect.y += yDiff;
2830 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002831 }
2832
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002833 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002834 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002835 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2836 destTrimmedRect.height -= yDiff;
2837 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002838 }
2839
2840 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002841 if (sourceTrimmedRect.height < readBufferHeight ||
2842 sourceTrimmedRect.width < readBufferWidth ||
2843 destTrimmedRect.height < drawBufferHeight ||
2844 destTrimmedRect.width < drawBufferWidth ||
2845 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002846 {
2847 partialBufferCopy = true;
2848 }
2849
2850 if (mask & GL_COLOR_BUFFER_BIT)
2851 {
2852 const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2853 readFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2854 const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2855 drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2856 if (!validReadType || !validDrawType ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002857 readFramebuffer->getColorbuffer()->getActualFormat() != drawFramebuffer->getColorbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002858 {
2859 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
2860 return error(GL_INVALID_OPERATION);
2861 }
2862
2863 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2864 {
2865 return error(GL_INVALID_OPERATION);
2866 }
2867
2868 blitRenderTarget = true;
2869
2870 }
2871
2872 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2873 {
2874 Renderbuffer *readDSBuffer = NULL;
2875 Renderbuffer *drawDSBuffer = NULL;
2876
2877 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2878 // both a depth and stencil buffer, it will be the same buffer.
2879
2880 if (mask & GL_DEPTH_BUFFER_BIT)
2881 {
2882 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2883 {
2884 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002885 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002886 {
2887 return error(GL_INVALID_OPERATION);
2888 }
2889
2890 blitDepthStencil = true;
2891 readDSBuffer = readFramebuffer->getDepthbuffer();
2892 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2893 }
2894 }
2895
2896 if (mask & GL_STENCIL_BUFFER_BIT)
2897 {
2898 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2899 {
2900 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002901 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002902 {
2903 return error(GL_INVALID_OPERATION);
2904 }
2905
2906 blitDepthStencil = true;
2907 readDSBuffer = readFramebuffer->getStencilbuffer();
2908 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2909 }
2910 }
2911
2912 if (partialBufferCopy)
2913 {
2914 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
2915 return error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
2916 }
2917
2918 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2919 (readDSBuffer && readDSBuffer->getSamples() != 0))
2920 {
2921 return error(GL_INVALID_OPERATION);
2922 }
2923 }
2924
2925 if (blitRenderTarget || blitDepthStencil)
2926 {
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002927 mRenderer->blitRect(readFramebuffer, &sourceTrimmedRect, drawFramebuffer, &destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002928 }
2929}
2930
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002931}
2932
2933extern "C"
2934{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002935gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002936{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002937 return new gl::Context(shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002938}
2939
2940void glDestroyContext(gl::Context *context)
2941{
2942 delete context;
2943
2944 if (context == gl::getContext())
2945 {
2946 gl::makeCurrent(NULL, NULL, NULL);
2947 }
2948}
2949
2950void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
2951{
2952 gl::makeCurrent(context, display, surface);
2953}
2954
2955gl::Context *glGetCurrentContext()
2956{
2957 return gl::getContext();
2958}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002959
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002960}