Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Framebuffer multiview tests: |
| 7 | // The tests modify and examine the multiview state. |
| 8 | // |
| 9 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 10 | #include "test_utils/MultiviewTest.h" |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 11 | #include "test_utils/gl_raii.h" |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 12 | |
| 13 | using namespace angle; |
| 14 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 15 | namespace |
| 16 | { |
| 17 | std::vector<GLenum> GetDrawBufferRange(size_t numColorAttachments) |
| 18 | { |
| 19 | std::vector<GLenum> drawBuffers(numColorAttachments); |
| 20 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 21 | for (size_t i = 0u; i < drawBuffers.size(); ++i) |
| 22 | { |
| 23 | drawBuffers[i] = static_cast<GLenum>(kBase + i); |
| 24 | } |
| 25 | return drawBuffers; |
| 26 | } |
| 27 | } // namespace |
| 28 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 29 | // Base class for tests that care mostly about draw call validity and not rendering results. |
| 30 | class FramebufferMultiviewTest : public MultiviewTest |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 31 | { |
| 32 | protected: |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 33 | FramebufferMultiviewTest() : MultiviewTest() {} |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 34 | }; |
| 35 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 36 | class FramebufferMultiviewSideBySideClearTest : public FramebufferMultiviewTest |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 37 | { |
| 38 | protected: |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 39 | FramebufferMultiviewSideBySideClearTest() |
| 40 | : mMultiviewFBO(0u), mNonMultiviewFBO(0u), mDepthTex(0u), mDepthStencilTex(0u) |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 41 | {} |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 42 | |
| 43 | void TearDown() override |
| 44 | { |
| 45 | if (mMultiviewFBO != 0) |
| 46 | { |
| 47 | glDeleteFramebuffers(1, &mMultiviewFBO); |
| 48 | mMultiviewFBO = 0u; |
| 49 | } |
| 50 | if (mNonMultiviewFBO != 0) |
| 51 | { |
| 52 | glDeleteTextures(1, &mNonMultiviewFBO); |
| 53 | mNonMultiviewFBO = 0u; |
| 54 | } |
| 55 | if (!mColorTex.empty()) |
| 56 | { |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 57 | GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); |
| 58 | glDeleteTextures(textureCount, mColorTex.data()); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 59 | mColorTex.clear(); |
| 60 | } |
| 61 | if (mDepthStencilTex != 0u) |
| 62 | { |
| 63 | glDeleteTextures(1, &mDepthStencilTex); |
| 64 | mDepthStencilTex = 0u; |
| 65 | } |
| 66 | if (mDepthTex != 0u) |
| 67 | { |
| 68 | glDeleteTextures(1, &mDepthTex); |
| 69 | mDepthTex = 0u; |
| 70 | } |
| 71 | MultiviewTest::TearDown(); |
| 72 | } |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 73 | |
| 74 | void initializeFBOs(size_t numColorBuffers, bool stencil, bool depth) |
| 75 | { |
Yuly Novikov | 9f08862 | 2018-12-29 20:46:15 +0000 | [diff] [blame^] | 76 | ASSERT(mColorTex.empty() && mDepthStencilTex == 0u && mDepthTex == 0u); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 77 | const std::vector<GLenum> &drawBuffers = GetDrawBufferRange(numColorBuffers); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 78 | |
| 79 | // Generate textures. |
| 80 | mColorTex.resize(numColorBuffers); |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 81 | GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); |
| 82 | glGenTextures(textureCount, mColorTex.data()); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 83 | if (stencil) |
| 84 | { |
| 85 | glGenTextures(1, &mDepthStencilTex); |
| 86 | } |
| 87 | else if (depth) |
| 88 | { |
| 89 | glGenTextures(1, &mDepthTex); |
| 90 | } |
| 91 | |
Olli Etuaho | 2c8f084 | 2018-09-12 14:44:55 +0300 | [diff] [blame] | 92 | CreateMultiviewBackingTextures(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, 0, 2, 2, 2, |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 93 | mColorTex, mDepthTex, mDepthStencilTex); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 94 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 95 | glGenFramebuffers(1, &mMultiviewFBO); |
| 96 | glGenFramebuffers(1, &mNonMultiviewFBO); |
| 97 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 98 | // Generate multiview fbo and attach textures. |
| 99 | const GLint kViewportOffsets[4] = {1, 0, 3, 0}; |
| 100 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 101 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 102 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 103 | { |
| 104 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, |
| 105 | static_cast<GLenum>(kBase + i), |
| 106 | mColorTex[i], 0, 2, &kViewportOffsets[0]); |
| 107 | } |
| 108 | |
| 109 | if (stencil) |
| 110 | { |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 111 | glFramebufferTextureMultiviewSideBySideANGLE( |
| 112 | GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, mDepthStencilTex, 0, 2, |
| 113 | &kViewportOffsets[0]); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 114 | } |
| 115 | else if (depth) |
| 116 | { |
| 117 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 118 | mDepthTex, 0, 2, &kViewportOffsets[0]); |
| 119 | } |
| 120 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 121 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 122 | // Generate non-multiview fbo and attach textures. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 123 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 124 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 125 | { |
| 126 | glFramebufferTexture2D(GL_FRAMEBUFFER, static_cast<GLenum>(kBase + i), GL_TEXTURE_2D, |
| 127 | mColorTex[i], 0); |
| 128 | } |
| 129 | if (stencil) |
| 130 | { |
| 131 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 132 | mDepthStencilTex, 0); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 133 | } |
| 134 | else if (depth) |
| 135 | { |
| 136 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, mDepthTex, |
| 137 | 0); |
| 138 | } |
| 139 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 140 | |
| 141 | ASSERT_GL_NO_ERROR(); |
| 142 | } |
| 143 | |
| 144 | void checkAlternatingColumnsOfRedAndGreenInFBO() |
| 145 | { |
| 146 | // column 0 |
| 147 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 148 | EXPECT_PIXEL_COLOR_EQ(0, 1, GLColor::red); |
| 149 | |
| 150 | // column 1 |
| 151 | EXPECT_PIXEL_COLOR_EQ(1, 0, GLColor::green); |
| 152 | EXPECT_PIXEL_COLOR_EQ(1, 1, GLColor::green); |
| 153 | |
| 154 | // column 2 |
| 155 | EXPECT_PIXEL_COLOR_EQ(2, 0, GLColor::red); |
| 156 | EXPECT_PIXEL_COLOR_EQ(2, 1, GLColor::red); |
| 157 | |
| 158 | // column 3 |
| 159 | EXPECT_PIXEL_COLOR_EQ(3, 0, GLColor::green); |
| 160 | EXPECT_PIXEL_COLOR_EQ(3, 1, GLColor::green); |
| 161 | } |
| 162 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 163 | GLuint mMultiviewFBO; |
| 164 | GLuint mNonMultiviewFBO; |
| 165 | |
| 166 | private: |
| 167 | std::vector<GLuint> mColorTex; |
| 168 | GLuint mDepthTex; |
| 169 | GLuint mDepthStencilTex; |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 170 | }; |
| 171 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 172 | class FramebufferMultiviewLayeredClearTest : public FramebufferMultiviewTest |
| 173 | { |
| 174 | protected: |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 175 | FramebufferMultiviewLayeredClearTest() : mMultiviewFBO(0), mDepthTex(0), mDepthStencilTex(0) {} |
| 176 | |
| 177 | void TearDown() override |
| 178 | { |
| 179 | if (mMultiviewFBO != 0) |
| 180 | { |
| 181 | glDeleteFramebuffers(1, &mMultiviewFBO); |
| 182 | mMultiviewFBO = 0u; |
| 183 | } |
| 184 | if (!mNonMultiviewFBO.empty()) |
| 185 | { |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 186 | GLsizei textureCount = static_cast<GLsizei>(mNonMultiviewFBO.size()); |
| 187 | glDeleteTextures(textureCount, mNonMultiviewFBO.data()); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 188 | mNonMultiviewFBO.clear(); |
| 189 | } |
| 190 | if (!mColorTex.empty()) |
| 191 | { |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 192 | GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); |
| 193 | glDeleteTextures(textureCount, mColorTex.data()); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 194 | mColorTex.clear(); |
| 195 | } |
| 196 | if (mDepthStencilTex != 0u) |
| 197 | { |
| 198 | glDeleteTextures(1, &mDepthStencilTex); |
| 199 | mDepthStencilTex = 0u; |
| 200 | } |
| 201 | if (mDepthTex != 0u) |
| 202 | { |
| 203 | glDeleteTextures(1, &mDepthTex); |
| 204 | mDepthTex = 0u; |
| 205 | } |
| 206 | MultiviewTest::TearDown(); |
| 207 | } |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 208 | |
| 209 | void initializeFBOs(int width, |
| 210 | int height, |
| 211 | int numLayers, |
| 212 | int baseViewIndex, |
| 213 | int numViews, |
| 214 | int numColorAttachments, |
| 215 | bool stencil, |
| 216 | bool depth) |
| 217 | { |
Yuly Novikov | 9f08862 | 2018-12-29 20:46:15 +0000 | [diff] [blame^] | 218 | ASSERT(mColorTex.empty() && mDepthStencilTex == 0u && mDepthTex == 0u); |
| 219 | ASSERT(baseViewIndex + numViews <= numLayers); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 220 | |
| 221 | // Generate textures. |
| 222 | mColorTex.resize(numColorAttachments); |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 223 | GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); |
| 224 | glGenTextures(textureCount, mColorTex.data()); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 225 | if (stencil) |
| 226 | { |
| 227 | glGenTextures(1, &mDepthStencilTex); |
| 228 | } |
| 229 | else if (depth) |
| 230 | { |
| 231 | glGenTextures(1, &mDepthTex); |
| 232 | } |
| 233 | |
Olli Etuaho | 2c8f084 | 2018-09-12 14:44:55 +0300 | [diff] [blame] | 234 | CreateMultiviewBackingTextures(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, 0, width, height, |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 235 | numLayers, mColorTex, mDepthTex, mDepthStencilTex); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 236 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 237 | glGenFramebuffers(1, &mMultiviewFBO); |
| 238 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 239 | // Generate multiview FBO and attach textures. |
| 240 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 241 | AttachMultiviewTextures(GL_FRAMEBUFFER, GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, width, |
| 242 | numViews, baseViewIndex, mColorTex, mDepthTex, mDepthStencilTex); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 243 | |
| 244 | const auto &drawBuffers = GetDrawBufferRange(numColorAttachments); |
| 245 | glDrawBuffers(numColorAttachments, drawBuffers.data()); |
| 246 | |
| 247 | // Generate non-multiview FBOs and attach textures. |
| 248 | mNonMultiviewFBO.resize(numLayers); |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 249 | GLsizei framebufferCount = static_cast<GLsizei>(mNonMultiviewFBO.size()); |
| 250 | glGenFramebuffers(framebufferCount, mNonMultiviewFBO.data()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 251 | for (int i = 0; i < numLayers; ++i) |
| 252 | { |
| 253 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 254 | for (int j = 0; j < numColorAttachments; ++j) |
| 255 | { |
| 256 | glFramebufferTextureLayer(GL_FRAMEBUFFER, |
| 257 | static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + j), |
| 258 | mColorTex[j], 0, i); |
| 259 | } |
| 260 | if (stencil) |
| 261 | { |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 262 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, |
| 263 | mDepthStencilTex, 0, i); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 264 | } |
| 265 | else if (depth) |
| 266 | { |
| 267 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTex, 0, i); |
| 268 | } |
| 269 | glDrawBuffers(numColorAttachments, drawBuffers.data()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 270 | } |
| 271 | |
| 272 | ASSERT_GL_NO_ERROR(); |
| 273 | } |
| 274 | |
| 275 | GLColor getLayerColor(size_t layer, GLenum attachment, GLint x, GLint y) |
| 276 | { |
Yuly Novikov | 9f08862 | 2018-12-29 20:46:15 +0000 | [diff] [blame^] | 277 | ASSERT(layer < mNonMultiviewFBO.size()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 278 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[layer]); |
| 279 | glReadBuffer(attachment); |
| 280 | return angle::ReadColor(x, y); |
| 281 | } |
| 282 | |
| 283 | GLColor getLayerColor(size_t layer, GLenum attachment) |
| 284 | { |
| 285 | return getLayerColor(layer, attachment, 0, 0); |
| 286 | } |
| 287 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 288 | GLuint mMultiviewFBO; |
| 289 | std::vector<GLuint> mNonMultiviewFBO; |
| 290 | |
| 291 | private: |
| 292 | std::vector<GLuint> mColorTex; |
| 293 | GLuint mDepthTex; |
| 294 | GLuint mDepthStencilTex; |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 295 | }; |
| 296 | |
| 297 | // Test that the framebuffer tokens introduced by ANGLE_multiview can be used to query the |
| 298 | // framebuffer state and that their corresponding default values are correctly set. |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 299 | TEST_P(FramebufferMultiviewTest, DefaultState) |
| 300 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 301 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 302 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 303 | GLFramebuffer fbo; |
| 304 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 305 | |
| 306 | GLTexture tex; |
| 307 | glBindTexture(GL_TEXTURE_2D, tex); |
| 308 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 309 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 310 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 311 | GLint numViews = -1; |
| 312 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 313 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 314 | &numViews); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 315 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 316 | EXPECT_EQ(1, numViews); |
| 317 | |
| 318 | GLint baseViewIndex = -1; |
| 319 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 320 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 321 | &baseViewIndex); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 322 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 323 | EXPECT_EQ(0, baseViewIndex); |
| 324 | |
| 325 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 326 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 327 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 328 | &multiviewLayout); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 329 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 330 | EXPECT_EQ(GL_NONE, multiviewLayout); |
| 331 | |
| 332 | GLint viewportOffsets[2] = {-1, -1}; |
| 333 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 334 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 335 | &viewportOffsets[0]); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 336 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 337 | EXPECT_EQ(0, viewportOffsets[0]); |
| 338 | EXPECT_EQ(0, viewportOffsets[1]); |
| 339 | } |
| 340 | |
| 341 | // Test that without having the ANGLE_multiview extension, querying for the framebuffer state using |
| 342 | // the ANGLE_multiview tokens results in an INVALID_ENUM error. |
| 343 | TEST_P(FramebufferMultiviewTest, NegativeFramebufferStateQueries) |
| 344 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 345 | GLFramebuffer fbo; |
| 346 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 347 | |
| 348 | GLTexture tex; |
| 349 | glBindTexture(GL_TEXTURE_2D, tex); |
| 350 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 351 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 352 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 353 | GLint numViews = -1; |
| 354 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 355 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 356 | &numViews); |
| 357 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 358 | |
| 359 | GLint baseViewIndex = -1; |
| 360 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 361 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 362 | &baseViewIndex); |
| 363 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 364 | |
| 365 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 366 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 367 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 368 | &multiviewLayout); |
| 369 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 370 | |
| 371 | GLint viewportOffsets[2] = {-1, -1}; |
| 372 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 373 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 374 | &viewportOffsets[0]); |
| 375 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 376 | } |
| 377 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 378 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewSideBySideANGLE |
| 379 | // is called with invalid arguments. |
| 380 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewSideBySideArguments) |
| 381 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 382 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 383 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 384 | GLFramebuffer fbo; |
| 385 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 386 | |
| 387 | GLTexture tex; |
| 388 | glBindTexture(GL_TEXTURE_2D, tex); |
| 389 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 390 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 391 | // Negative offsets. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 392 | GLint viewportOffsets[2] = {-1}; |
| 393 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 394 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 395 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 396 | |
| 397 | // Negative number of views. |
| 398 | viewportOffsets[0] = 0; |
| 399 | viewportOffsets[1] = 0; |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 400 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, |
| 401 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 402 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 403 | } |
| 404 | |
| 405 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewLayeredANGLE is |
| 406 | // called with invalid arguments. |
| 407 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewLayeredArguments) |
| 408 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 409 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 410 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 411 | GLFramebuffer fbo; |
| 412 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 413 | |
| 414 | GLTexture tex; |
| 415 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 416 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 417 | ASSERT_GL_NO_ERROR(); |
| 418 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 419 | // Negative base view index. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 420 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 421 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 422 | |
| 423 | // baseViewIndex + numViews is greater than MAX_TEXTURE_LAYERS. |
| 424 | GLint maxTextureLayers = 0; |
| 425 | glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 426 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, |
| 427 | maxTextureLayers, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 428 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 429 | } |
| 430 | |
| 431 | // Test that an INVALID_OPERATION error is generated whenever the ANGLE_multiview extension is not |
| 432 | // available. |
| 433 | TEST_P(FramebufferMultiviewTest, ExtensionNotAvailableCheck) |
| 434 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 435 | GLFramebuffer fbo; |
| 436 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 437 | |
| 438 | GLTexture tex; |
| 439 | glBindTexture(GL_TEXTURE_2D, tex); |
| 440 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 441 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 442 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 443 | const GLint kViewportOffsets[2] = {0}; |
| 444 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 445 | &kViewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 446 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 447 | } |
| 448 | |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 449 | // Test that glFramebufferTextureMultiviewSideBySideANGLE modifies the internal multiview state. |
| 450 | TEST_P(FramebufferMultiviewTest, ModifySideBySideState) |
| 451 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 452 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 453 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 454 | GLFramebuffer fbo; |
| 455 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 456 | |
| 457 | GLTexture tex; |
| 458 | glBindTexture(GL_TEXTURE_2D, tex); |
| 459 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 460 | |
| 461 | const GLint kViewportOffsets[4] = {0, 0, 1, 2}; |
| 462 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 463 | &kViewportOffsets[0]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 464 | ASSERT_GL_NO_ERROR(); |
| 465 | |
| 466 | GLint numViews = -1; |
| 467 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 468 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 469 | &numViews); |
| 470 | ASSERT_GL_NO_ERROR(); |
| 471 | EXPECT_EQ(2, numViews); |
| 472 | |
| 473 | GLint baseViewIndex = -1; |
| 474 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 475 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 476 | &baseViewIndex); |
| 477 | ASSERT_GL_NO_ERROR(); |
| 478 | EXPECT_EQ(0, baseViewIndex); |
| 479 | |
| 480 | GLint multiviewLayout = GL_NONE; |
| 481 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 482 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 483 | &multiviewLayout); |
| 484 | ASSERT_GL_NO_ERROR(); |
| 485 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, multiviewLayout); |
| 486 | |
| 487 | GLint internalViewportOffsets[4] = {-1}; |
| 488 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 489 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 490 | &internalViewportOffsets[0]); |
| 491 | ASSERT_GL_NO_ERROR(); |
| 492 | for (size_t i = 0u; i < 4u; ++i) |
| 493 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 494 | EXPECT_EQ(kViewportOffsets[i], internalViewportOffsets[i]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 495 | } |
| 496 | } |
| 497 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 498 | // Test framebuffer completeness status of a side-by-side framebuffer with color and depth |
| 499 | // attachments. |
| 500 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsSideBySide) |
| 501 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 502 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 503 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 504 | GLFramebuffer fbo; |
| 505 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 506 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 507 | GLTexture tex; |
| 508 | glBindTexture(GL_TEXTURE_2D, tex); |
| 509 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 510 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 511 | const GLint kViewportOffsets[4] = {0, 0, 2, 0}; |
| 512 | const GLint kOtherViewportOffsets[4] = {2, 0, 4, 0}; |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 513 | |
| 514 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st or depth |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 515 | // attachment will be modified to change the framebuffer's status. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 516 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 517 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 518 | ASSERT_GL_NO_ERROR(); |
| 519 | |
| 520 | // Color attachment 1. |
| 521 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 522 | GLTexture otherTex; |
| 523 | glBindTexture(GL_TEXTURE_2D, otherTex); |
| 524 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 525 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 526 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 527 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 528 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 529 | ASSERT_GL_NO_ERROR(); |
| 530 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 531 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 532 | |
| 533 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 534 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 535 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 536 | ASSERT_GL_NO_ERROR(); |
| 537 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 538 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 539 | |
| 540 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 541 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, otherTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 542 | ASSERT_GL_NO_ERROR(); |
| 543 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 544 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 545 | |
| 546 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 547 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 548 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 549 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 550 | ASSERT_GL_NO_ERROR(); |
| 551 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 552 | |
| 553 | // Reset attachment 1 |
| 554 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 555 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 556 | } |
| 557 | |
| 558 | // Depth attachment. |
| 559 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 560 | GLTexture depthTex; |
| 561 | glBindTexture(GL_TEXTURE_2D, depthTex); |
| 562 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 563 | nullptr); |
| 564 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 565 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 566 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 567 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 568 | ASSERT_GL_NO_ERROR(); |
| 569 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 570 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 571 | |
| 572 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 573 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 574 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 575 | ASSERT_GL_NO_ERROR(); |
| 576 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 577 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 578 | |
| 579 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 580 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 581 | ASSERT_GL_NO_ERROR(); |
| 582 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 583 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 584 | |
| 585 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 586 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 587 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 588 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 589 | ASSERT_GL_NO_ERROR(); |
| 590 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 591 | } |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 592 | } |
| 593 | |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 594 | // Test that the active read framebuffer cannot be read from through glCopyTex* if it has multi-view |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 595 | // attachments with a side-by-side layout. |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 596 | TEST_P(FramebufferMultiviewTest, InvalidCopyTex) |
| 597 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 598 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 599 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 600 | GLFramebuffer fbo; |
| 601 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 602 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 603 | GLTexture tex; |
| 604 | glBindTexture(GL_TEXTURE_2D, tex); |
| 605 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 606 | |
| 607 | const GLint kViewportOffsets[2] = {0}; |
| 608 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 609 | &kViewportOffsets[0]); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 610 | ASSERT_GL_NO_ERROR(); |
| 611 | |
| 612 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 613 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 614 | GLTexture tex2; |
| 615 | glBindTexture(GL_TEXTURE_2D, tex2); |
| 616 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 617 | |
| 618 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 619 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 620 | |
| 621 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 622 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 623 | } |
| 624 | |
| 625 | // Test glCopyTexSubImage3D. |
| 626 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 627 | GLTexture tex2; |
| 628 | glBindTexture(GL_TEXTURE_3D, tex2); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 629 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 630 | |
| 631 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 632 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 633 | } |
| 634 | } |
| 635 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 636 | // Test that the active read framebuffer can be read with glCopyTex* if it only has one layered |
| 637 | // view. |
| 638 | TEST_P(FramebufferMultiviewTest, CopyTex) |
| 639 | { |
| 640 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 641 | |
| 642 | GLFramebuffer fbo; |
| 643 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 644 | |
| 645 | GLTexture tex; |
| 646 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 647 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 648 | |
| 649 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 650 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 651 | ASSERT_GL_NO_ERROR(); |
| 652 | |
| 653 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 654 | { |
| 655 | GLTexture tex2; |
| 656 | glBindTexture(GL_TEXTURE_2D, tex2); |
| 657 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 658 | |
| 659 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 660 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 661 | glClear(GL_COLOR_BUFFER_BIT); |
| 662 | |
| 663 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 664 | ASSERT_GL_NO_ERROR(); |
| 665 | |
| 666 | // Test texture contents. |
| 667 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 668 | draw2DTexturedQuad(0.0f, 1.0f, true); |
| 669 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 670 | |
| 671 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 672 | glClearColor(0.0f, 1.0f, 1.0f, 1.0f); |
| 673 | glClear(GL_COLOR_BUFFER_BIT); |
| 674 | |
| 675 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 676 | ASSERT_GL_NO_ERROR(); |
| 677 | |
| 678 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 679 | draw2DTexturedQuad(0.0f, 1.0f, true); |
| 680 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 681 | } |
| 682 | |
| 683 | // Test glCopyTexSubImage3D. |
| 684 | { |
| 685 | GLTexture tex2; |
| 686 | glBindTexture(GL_TEXTURE_3D, tex2); |
| 687 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 688 | |
| 689 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 690 | glClearColor(1.0f, 1.0f, 0.0f, 1.0f); |
| 691 | glClear(GL_COLOR_BUFFER_BIT); |
| 692 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 693 | ASSERT_GL_NO_ERROR(); |
| 694 | |
| 695 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 696 | draw3DTexturedQuad(0.0f, 1.0f, true, 0.0f); |
| 697 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow); |
| 698 | } |
| 699 | } |
| 700 | |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 701 | // Test that glBlitFramebuffer generates an invalid framebuffer operation when either the current |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 702 | // draw framebuffer, or current read framebuffer have multiview attachments with a side-by-side |
| 703 | // layout. |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 704 | TEST_P(FramebufferMultiviewTest, InvalidBlit) |
| 705 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 706 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 707 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 708 | GLFramebuffer fbo; |
| 709 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 710 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 711 | GLTexture tex; |
| 712 | glBindTexture(GL_TEXTURE_2D, tex); |
| 713 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 714 | |
| 715 | const GLint kViewportOffsets[2] = {0}; |
| 716 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 717 | &kViewportOffsets[0]); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 718 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 719 | ASSERT_GL_NO_ERROR(); |
| 720 | |
| 721 | // Blit with the active read framebuffer having multiview attachments. |
| 722 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 723 | glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 724 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 725 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 726 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 727 | } |
| 728 | |
| 729 | // Blit with the active draw framebuffer having multiview attachments. |
| 730 | { |
| 731 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 732 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 733 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 734 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 735 | } |
| 736 | } |
| 737 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 738 | // Test that glBlitFramebuffer succeeds if the current read framebuffer has just one layered view. |
| 739 | TEST_P(FramebufferMultiviewTest, Blit) |
| 740 | { |
| 741 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 742 | |
| 743 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 744 | glClear(GL_COLOR_BUFFER_BIT); |
| 745 | |
| 746 | GLFramebuffer fbo; |
| 747 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 748 | |
| 749 | GLTexture tex; |
| 750 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 751 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 752 | |
| 753 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 754 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 755 | ASSERT_GL_NO_ERROR(); |
| 756 | |
| 757 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 758 | glClear(GL_COLOR_BUFFER_BIT); |
| 759 | |
| 760 | glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
| 761 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 762 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 763 | ASSERT_GL_NO_ERROR(); |
| 764 | |
| 765 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
| 766 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 767 | } |
| 768 | |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 769 | // Test that glReadPixels generates an invalid framebuffer operation error if the current read |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 770 | // framebuffer has a side-by-side multi-view layout. |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 771 | TEST_P(FramebufferMultiviewTest, InvalidReadPixels) |
| 772 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 773 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 774 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 775 | GLFramebuffer fbo; |
| 776 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 777 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 778 | GLTexture tex; |
| 779 | glBindTexture(GL_TEXTURE_2D, tex); |
| 780 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 781 | |
| 782 | const GLint kViewportOffsets[2] = {0}; |
| 783 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 784 | &kViewportOffsets[0]); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 785 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 786 | ASSERT_GL_NO_ERROR(); |
| 787 | |
| 788 | GLColor pixelColor; |
| 789 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 790 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 791 | } |
| 792 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 793 | // Test that glReadPixels succeeds from a layered multiview framebuffer with just one view. |
| 794 | TEST_P(FramebufferMultiviewTest, ReadPixels) |
| 795 | { |
| 796 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 797 | |
| 798 | GLFramebuffer fbo; |
| 799 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 800 | |
| 801 | GLTexture tex; |
| 802 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 803 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 804 | |
| 805 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 806 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 807 | ASSERT_GL_NO_ERROR(); |
| 808 | |
| 809 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 810 | glClear(GL_COLOR_BUFFER_BIT); |
| 811 | |
| 812 | GLColor pixelColor; |
| 813 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 814 | ASSERT_GL_NO_ERROR(); |
| 815 | EXPECT_COLOR_NEAR(GLColor::green, pixelColor, 2); |
| 816 | } |
| 817 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 818 | // Test that glClear clears only the contents of each view if the scissor test is enabled. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 819 | TEST_P(FramebufferMultiviewSideBySideClearTest, ColorBufferClear) |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 820 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 821 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 822 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 823 | initializeFBOs(1, false, false); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 824 | |
| 825 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 826 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 827 | glClearColor(1, 0, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 828 | glClear(GL_COLOR_BUFFER_BIT); |
| 829 | |
| 830 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 831 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 832 | glViewport(0, 0, 1, 2); |
| 833 | glScissor(0, 0, 1, 2); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 834 | glEnable(GL_SCISSOR_TEST); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 835 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 836 | glClearColor(0, 1, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 837 | glClear(GL_COLOR_BUFFER_BIT); |
| 838 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 839 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 840 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 841 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 842 | } |
| 843 | |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 844 | // Test that glFramebufferTextureMultiviewLayeredANGLE modifies the internal multiview state. |
| 845 | TEST_P(FramebufferMultiviewTest, ModifyLayeredState) |
| 846 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 847 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 848 | |
| 849 | GLFramebuffer multiviewFBO; |
| 850 | glBindFramebuffer(GL_FRAMEBUFFER, multiviewFBO); |
| 851 | |
| 852 | GLTexture tex; |
| 853 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 854 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 855 | ASSERT_GL_NO_ERROR(); |
| 856 | |
| 857 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, 2); |
| 858 | ASSERT_GL_NO_ERROR(); |
| 859 | |
| 860 | GLint numViews = -1; |
| 861 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 862 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 863 | &numViews); |
| 864 | ASSERT_GL_NO_ERROR(); |
| 865 | EXPECT_EQ(2, numViews); |
| 866 | |
| 867 | GLint baseViewIndex = -1; |
| 868 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 869 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 870 | &baseViewIndex); |
| 871 | ASSERT_GL_NO_ERROR(); |
| 872 | EXPECT_EQ(1, baseViewIndex); |
| 873 | |
| 874 | GLint multiviewLayout = GL_NONE; |
| 875 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 876 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 877 | &multiviewLayout); |
| 878 | ASSERT_GL_NO_ERROR(); |
| 879 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, multiviewLayout); |
| 880 | |
| 881 | GLint internalViewportOffsets[2] = {-1}; |
| 882 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 883 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 884 | &internalViewportOffsets[0]); |
| 885 | ASSERT_GL_NO_ERROR(); |
| 886 | EXPECT_EQ(0, internalViewportOffsets[0]); |
| 887 | EXPECT_EQ(0, internalViewportOffsets[1]); |
| 888 | } |
| 889 | |
| 890 | // Test framebuffer completeness status of a layered framebuffer with color attachments. |
| 891 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsLayered) |
| 892 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 893 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 894 | |
| 895 | GLFramebuffer fbo; |
| 896 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 897 | |
| 898 | GLTexture tex; |
| 899 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 900 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 901 | |
| 902 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st color |
| 903 | // attachment will be modified to change the framebuffer's status. |
| 904 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 2); |
| 905 | ASSERT_GL_NO_ERROR(); |
| 906 | |
| 907 | GLTexture otherTexLayered; |
| 908 | glBindTexture(GL_TEXTURE_2D_ARRAY, otherTexLayered); |
| 909 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 910 | |
| 911 | // Test framebuffer completeness when the base view index differs. |
| 912 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 913 | 0, 1, 2); |
| 914 | ASSERT_GL_NO_ERROR(); |
| 915 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 916 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 917 | |
| 918 | // Test framebuffer completeness when the 1st attachment has a side-by-side layout. |
| 919 | const int kViewportOffsets[4] = {0, 0, 0, 0}; |
| 920 | GLTexture otherTex2D; |
| 921 | glBindTexture(GL_TEXTURE_2D, otherTex2D); |
| 922 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 923 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex2D, |
| 924 | 0, 2, kViewportOffsets); |
| 925 | ASSERT_GL_NO_ERROR(); |
| 926 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 927 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 928 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 929 | // Test framebuffer completeness when the 1st attachment has a non-multiview layout. |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 930 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0); |
| 931 | ASSERT_GL_NO_ERROR(); |
| 932 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 933 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 934 | |
| 935 | // Test that framebuffer is complete when the number of views, base view index and layouts are |
| 936 | // the same. |
| 937 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 938 | 0, 0, 2); |
| 939 | ASSERT_GL_NO_ERROR(); |
| 940 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 941 | } |
| 942 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 943 | // Test that glClear clears all of the contents if the scissor test is disabled. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 944 | TEST_P(FramebufferMultiviewSideBySideClearTest, ClearWithDisabledScissorTest) |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 945 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 946 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 947 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 948 | initializeFBOs(1, false, false); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 949 | |
| 950 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 951 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 952 | glClearColor(0, 0, 0, 1); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 953 | glClear(GL_COLOR_BUFFER_BIT); |
| 954 | |
| 955 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 956 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 957 | glViewport(0, 0, 1, 2); |
| 958 | glScissor(0, 0, 1, 2); |
| 959 | |
| 960 | glClearColor(1, 0, 0, 1); |
| 961 | glClear(GL_COLOR_BUFFER_BIT); |
| 962 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 963 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 964 | |
| 965 | for (int i = 0; i < 4; ++i) |
| 966 | { |
| 967 | for (int j = 0; j < 2; ++j) |
| 968 | { |
| 969 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 970 | } |
| 971 | } |
| 972 | } |
| 973 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 974 | // Test that glClear clears the depth buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 975 | TEST_P(FramebufferMultiviewSideBySideClearTest, DepthBufferClear) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 976 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 977 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 978 | |
| 979 | // Create program to draw a quad. |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 980 | constexpr char kVS[] = |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 981 | "#version 300 es\n" |
| 982 | "in vec3 vPos;\n" |
| 983 | "void main(){\n" |
| 984 | " gl_Position = vec4(vPos, 1.);\n" |
| 985 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 986 | constexpr char kFS[] = |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 987 | "#version 300 es\n" |
| 988 | "precision mediump float;\n" |
| 989 | "uniform vec3 uCol;\n" |
| 990 | "out vec4 col;\n" |
| 991 | "void main(){\n" |
| 992 | " col = vec4(uCol,1.);\n" |
| 993 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 994 | ANGLE_GL_PROGRAM(program, kVS, kFS); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 995 | glUseProgram(program); |
| 996 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 997 | |
| 998 | initializeFBOs(1, false, true); |
| 999 | glEnable(GL_DEPTH_TEST); |
| 1000 | |
| 1001 | // Clear the contents of the texture. |
| 1002 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1003 | glClearColor(0, 0, 0, 0); |
| 1004 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 1005 | |
| 1006 | // Dirty the depth and color buffers. |
| 1007 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 1008 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1009 | |
| 1010 | // Switch to the multi-view framebuffer and clear only the rectangles covered by the views. |
| 1011 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1012 | glViewport(0, 0, 1, 2); |
| 1013 | glScissor(0, 0, 1, 2); |
| 1014 | glEnable(GL_SCISSOR_TEST); |
| 1015 | glClear(GL_DEPTH_BUFFER_BIT); |
| 1016 | |
| 1017 | // Draw a fullscreen quad to fill the cleared regions. |
| 1018 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1019 | glViewport(0, 0, 4, 2); |
| 1020 | glScissor(0, 0, 4, 2); |
| 1021 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1022 | drawQuad(program, "vPos", 0.5f, 1.0f, true); |
| 1023 | |
| 1024 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1025 | } |
| 1026 | |
| 1027 | // Test that glClear clears the stencil buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1028 | TEST_P(FramebufferMultiviewSideBySideClearTest, StencilBufferClear) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1029 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1030 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1031 | |
| 1032 | // Create program to draw a quad. |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1033 | constexpr char kVS[] = |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1034 | "#version 300 es\n" |
| 1035 | "in vec3 vPos;\n" |
| 1036 | "void main(){\n" |
| 1037 | " gl_Position = vec4(vPos, 1.);\n" |
| 1038 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1039 | constexpr char kFS[] = |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1040 | "#version 300 es\n" |
| 1041 | "precision mediump float;\n" |
| 1042 | "uniform vec3 uCol;\n" |
| 1043 | "out vec4 col;\n" |
| 1044 | "void main(){\n" |
| 1045 | " col = vec4(uCol,1.);\n" |
| 1046 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1047 | ANGLE_GL_PROGRAM(program, kVS, kFS); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1048 | glUseProgram(program); |
| 1049 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1050 | |
| 1051 | initializeFBOs(1, true, false); |
| 1052 | glEnable(GL_STENCIL_TEST); |
| 1053 | glDisable(GL_DEPTH_TEST); |
| 1054 | |
| 1055 | // Set clear values and clear the whole framebuffer. |
| 1056 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1057 | glClearColor(0, 0, 0, 0); |
| 1058 | glClearStencil(0); |
| 1059 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1060 | |
| 1061 | // Update stencil test to always replace the stencil value with 0xFF. |
| 1062 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1063 | glStencilFunc(GL_ALWAYS, 0xFF, 0); |
| 1064 | |
| 1065 | // Draw a quad which covers the whole texture. |
| 1066 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 1067 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1068 | |
| 1069 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1070 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1071 | glViewport(0, 0, 1, 2); |
| 1072 | glScissor(0, 0, 1, 2); |
| 1073 | glEnable(GL_SCISSOR_TEST); |
| 1074 | glClear(GL_STENCIL_BUFFER_BIT); |
| 1075 | |
| 1076 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1077 | // the test. |
| 1078 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1079 | glViewport(0, 0, 4, 2); |
| 1080 | glScissor(0, 0, 4, 2); |
| 1081 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1082 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1083 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1084 | |
| 1085 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1086 | } |
| 1087 | |
| 1088 | // Test that glClearBufferf clears the color buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1089 | TEST_P(FramebufferMultiviewSideBySideClearTest, ClearBufferF) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1090 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1091 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1092 | |
| 1093 | initializeFBOs(2, false, false); |
| 1094 | |
| 1095 | // Clear the contents of the texture. |
| 1096 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1097 | glClearColor(1, 0, 0, 1); |
| 1098 | glClear(GL_COLOR_BUFFER_BIT); |
| 1099 | |
| 1100 | // Bind and specify viewport/scissor dimensions for each view. |
| 1101 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1102 | glViewport(0, 0, 1, 2); |
| 1103 | glScissor(0, 0, 1, 2); |
| 1104 | glEnable(GL_SCISSOR_TEST); |
| 1105 | |
| 1106 | float kClearValues[4] = {0.f, 1.f, 0.f, 1.f}; |
| 1107 | glClearBufferfv(GL_COLOR, 1, kClearValues); |
| 1108 | |
| 1109 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1110 | |
| 1111 | // Check that glClearBufferfv has not modified the 0th color attachment. |
| 1112 | glReadBuffer(GL_COLOR_ATTACHMENT0); |
| 1113 | for (int i = 0; i < 4; ++i) |
| 1114 | { |
| 1115 | for (int j = 0; j < 2; ++j) |
| 1116 | { |
| 1117 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 1118 | } |
| 1119 | } |
| 1120 | |
| 1121 | // Check that glClearBufferfv has correctly modified the 1th color attachment. |
| 1122 | glReadBuffer(GL_COLOR_ATTACHMENT1); |
| 1123 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1124 | } |
| 1125 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1126 | // Test that glClear clears the contents of the color buffer for only the attached layers to a |
| 1127 | // layered FBO. |
| 1128 | TEST_P(FramebufferMultiviewLayeredClearTest, ColorBufferClear) |
| 1129 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1130 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1131 | |
| 1132 | initializeFBOs(1, 1, 4, 1, 2, 1, false, false); |
| 1133 | |
| 1134 | // Bind and specify viewport/scissor dimensions for each view. |
| 1135 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1136 | |
| 1137 | glClearColor(0, 1, 0, 1); |
| 1138 | glClear(GL_COLOR_BUFFER_BIT); |
| 1139 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1140 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1141 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1142 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1143 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1144 | } |
| 1145 | |
| 1146 | // Test that glClearBufferfv can be used to clear individual color buffers of a layered FBO. |
| 1147 | TEST_P(FramebufferMultiviewLayeredClearTest, ClearIndividualColorBuffer) |
| 1148 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1149 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1150 | |
| 1151 | initializeFBOs(1, 1, 4, 1, 2, 2, false, false); |
| 1152 | |
| 1153 | for (int i = 0; i < 2; ++i) |
| 1154 | { |
| 1155 | for (int layer = 0; layer < 4; ++layer) |
| 1156 | { |
| 1157 | GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1158 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(layer, colorAttachment)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1159 | } |
| 1160 | } |
| 1161 | |
| 1162 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1163 | |
| 1164 | float clearValues0[4] = {0.f, 0.f, 1.f, 1.f}; |
| 1165 | glClearBufferfv(GL_COLOR, 0, clearValues0); |
| 1166 | |
| 1167 | float clearValues1[4] = {0.f, 1.f, 0.f, 1.f}; |
| 1168 | glClearBufferfv(GL_COLOR, 1, clearValues1); |
| 1169 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1170 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1171 | EXPECT_EQ(GLColor::blue, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1172 | EXPECT_EQ(GLColor::blue, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1173 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1174 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1175 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT1)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1176 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); |
| 1177 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1178 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT1)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1179 | } |
| 1180 | |
| 1181 | // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers |
| 1182 | // to a layered FBO. |
| 1183 | TEST_P(FramebufferMultiviewLayeredClearTest, ClearBufferfi) |
| 1184 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1185 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1186 | |
| 1187 | // Create program to draw a quad. |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1188 | constexpr char kVS[] = |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1189 | "#version 300 es\n" |
| 1190 | "in vec3 vPos;\n" |
| 1191 | "void main(){\n" |
| 1192 | " gl_Position = vec4(vPos, 1.);\n" |
| 1193 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1194 | constexpr char kFS[] = |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1195 | "#version 300 es\n" |
| 1196 | "precision mediump float;\n" |
| 1197 | "uniform vec3 uCol;\n" |
| 1198 | "out vec4 col;\n" |
| 1199 | "void main(){\n" |
| 1200 | " col = vec4(uCol,1.);\n" |
| 1201 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1202 | ANGLE_GL_PROGRAM(program, kVS, kFS); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1203 | glUseProgram(program); |
| 1204 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1205 | |
| 1206 | initializeFBOs(1, 1, 4, 1, 2, 1, true, false); |
| 1207 | glEnable(GL_STENCIL_TEST); |
| 1208 | glDisable(GL_DEPTH_TEST); |
| 1209 | |
| 1210 | // Set clear values. |
| 1211 | glClearColor(1, 0, 0, 1); |
| 1212 | glClearStencil(0xFF); |
| 1213 | |
| 1214 | // Clear the color and stencil buffers of each layer. |
| 1215 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1216 | { |
| 1217 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1218 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1219 | } |
| 1220 | |
| 1221 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1222 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1223 | glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); |
| 1224 | |
| 1225 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1226 | // the test. |
| 1227 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1228 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1229 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1230 | { |
| 1231 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1232 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1233 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1234 | } |
| 1235 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1236 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1237 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1238 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1239 | } |
| 1240 | |
| 1241 | // Test that glClear does not clear the content of a detached texture. |
| 1242 | TEST_P(FramebufferMultiviewLayeredClearTest, UnmodifiedDetachedTexture) |
| 1243 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1244 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1245 | |
| 1246 | initializeFBOs(1, 1, 4, 1, 2, 2, false, false); |
| 1247 | |
| 1248 | // Clear all attachments. |
| 1249 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1250 | glClearColor(0, 1, 0, 1); |
| 1251 | glClear(GL_COLOR_BUFFER_BIT); |
| 1252 | |
| 1253 | for (int i = 0; i < 2; ++i) |
| 1254 | { |
| 1255 | GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1256 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, colorAttachment)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1257 | EXPECT_EQ(GLColor::green, getLayerColor(1, colorAttachment)); |
| 1258 | EXPECT_EQ(GLColor::green, getLayerColor(2, colorAttachment)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1259 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, colorAttachment)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1260 | } |
| 1261 | |
| 1262 | // Detach and clear again. |
| 1263 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1264 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, 2); |
| 1265 | glClearColor(1, 1, 0, 1); |
| 1266 | glClear(GL_COLOR_BUFFER_BIT); |
| 1267 | |
| 1268 | // Check that color attachment 0 is modified. |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1269 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1270 | EXPECT_EQ(GLColor::yellow, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1271 | EXPECT_EQ(GLColor::yellow, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1272 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1273 | |
| 1274 | // Check that color attachment 1 is unmodified. |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1275 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT1)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1276 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); |
| 1277 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1278 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT1)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1279 | } |
| 1280 | |
| 1281 | // Test that glClear clears only the contents within the scissor rectangle of the attached layers. |
| 1282 | TEST_P(FramebufferMultiviewLayeredClearTest, ScissoredClear) |
| 1283 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1284 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1285 | |
| 1286 | initializeFBOs(2, 1, 4, 1, 2, 1, false, false); |
| 1287 | |
| 1288 | // Bind and specify viewport/scissor dimensions for each view. |
| 1289 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1290 | |
| 1291 | glEnable(GL_SCISSOR_TEST); |
| 1292 | glScissor(1, 0, 1, 1); |
| 1293 | glClearColor(0, 1, 0, 1); |
| 1294 | glClear(GL_COLOR_BUFFER_BIT); |
| 1295 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1296 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1297 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0, 1, 0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1298 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1299 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1300 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1301 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1302 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1303 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1304 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1305 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1306 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0, 1, 0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1307 | } |
| 1308 | |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1309 | // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers |
| 1310 | // to a layered FBO. |
| 1311 | TEST_P(FramebufferMultiviewLayeredClearTest, ScissoredClearBufferfi) |
| 1312 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1313 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1314 | |
| 1315 | // Create program to draw a quad. |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1316 | constexpr char kVS[] = |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1317 | "#version 300 es\n" |
| 1318 | "in vec3 vPos;\n" |
| 1319 | "void main(){\n" |
| 1320 | " gl_Position = vec4(vPos, 1.);\n" |
| 1321 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1322 | constexpr char kFS[] = |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1323 | "#version 300 es\n" |
| 1324 | "precision mediump float;\n" |
| 1325 | "uniform vec3 uCol;\n" |
| 1326 | "out vec4 col;\n" |
| 1327 | "void main(){\n" |
| 1328 | " col = vec4(uCol,1.);\n" |
| 1329 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1330 | ANGLE_GL_PROGRAM(program, kVS, kFS); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1331 | glUseProgram(program); |
| 1332 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1333 | |
| 1334 | initializeFBOs(1, 2, 4, 1, 2, 1, true, false); |
| 1335 | glEnable(GL_STENCIL_TEST); |
| 1336 | glDisable(GL_DEPTH_TEST); |
| 1337 | |
| 1338 | // Set clear values. |
| 1339 | glClearColor(1, 0, 0, 1); |
| 1340 | glClearStencil(0xFF); |
| 1341 | |
| 1342 | // Clear the color and stencil buffers of each layer. |
| 1343 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1344 | { |
| 1345 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1346 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1347 | } |
| 1348 | |
| 1349 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1350 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1351 | glEnable(GL_SCISSOR_TEST); |
| 1352 | glScissor(0, 0, 1, 1); |
| 1353 | glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); |
| 1354 | glDisable(GL_SCISSOR_TEST); |
| 1355 | |
| 1356 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1357 | // the test. |
| 1358 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1359 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1360 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1361 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1362 | { |
| 1363 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1364 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1365 | } |
| 1366 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1367 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1368 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1369 | EXPECT_EQ(GLColor::red, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1370 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1371 | EXPECT_EQ(GLColor::red, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1372 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1373 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1374 | } |
| 1375 | |
Martin Radev | 14b2126 | 2017-08-25 13:54:37 +0300 | [diff] [blame] | 1376 | // Test that detaching an attachment does not generate an error whenever the multi-view related |
| 1377 | // arguments are invalid. |
| 1378 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewArgumentsOnDetach) |
| 1379 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1380 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 14b2126 | 2017-08-25 13:54:37 +0300 | [diff] [blame] | 1381 | |
| 1382 | GLFramebuffer fbo; |
| 1383 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1384 | |
| 1385 | // Invalid base view index. |
| 1386 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, -1, 1); |
| 1387 | EXPECT_GL_NO_ERROR(); |
| 1388 | |
| 1389 | // Invalid number of views. |
| 1390 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0, 0); |
| 1391 | EXPECT_GL_NO_ERROR(); |
| 1392 | |
| 1393 | // Invalid number of views. |
| 1394 | const GLint kValidViewportOffsets[2] = {0, 0}; |
| 1395 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0, |
| 1396 | kValidViewportOffsets); |
| 1397 | EXPECT_GL_NO_ERROR(); |
| 1398 | |
| 1399 | // Invalid viewport offsets. |
| 1400 | const GLint kInvalidViewportOffsets[2] = {-1, -1}; |
| 1401 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 1, |
| 1402 | kInvalidViewportOffsets); |
| 1403 | EXPECT_GL_NO_ERROR(); |
| 1404 | } |
| 1405 | |
Martin Radev | 61e710b | 2017-09-05 11:59:52 +0300 | [diff] [blame] | 1406 | // Test that glClear clears the contents of the color buffer whenever all layers of a 2D texture |
| 1407 | // array are attached. The test is added because a special fast code path is used for this case. |
| 1408 | TEST_P(FramebufferMultiviewLayeredClearTest, ColorBufferClearAllLayersAttached) |
| 1409 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1410 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 61e710b | 2017-09-05 11:59:52 +0300 | [diff] [blame] | 1411 | |
| 1412 | initializeFBOs(1, 1, 2, 0, 2, 1, false, false); |
| 1413 | |
| 1414 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1415 | glClearColor(0, 1, 0, 1); |
| 1416 | glClear(GL_COLOR_BUFFER_BIT); |
| 1417 | |
| 1418 | EXPECT_EQ(GLColor::green, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1419 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1420 | } |
| 1421 | |
Olli Etuaho | 2c8f084 | 2018-09-12 14:44:55 +0300 | [diff] [blame] | 1422 | // Test that attaching a multisampled texture array is not possible if all the required extensions |
| 1423 | // are not enabled. |
| 1424 | TEST_P(FramebufferMultiviewTest, NegativeMultisampledFramebufferTest) |
| 1425 | { |
| 1426 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 1427 | |
| 1428 | ANGLE_SKIP_TEST_IF(!ensureExtensionEnabled("GL_OES_texture_storage_multisample_2d_array")); |
| 1429 | |
| 1430 | // We don't enable ANGLE_multiview_multisample |
| 1431 | |
| 1432 | GLTexture multisampleTexture; |
| 1433 | glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, multisampleTexture); |
| 1434 | |
| 1435 | GLFramebuffer fbo; |
| 1436 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1437 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 1438 | multisampleTexture, 0, 0, 2); |
| 1439 | // From the extension spec: "An INVALID_OPERATION error is generated if texture is not zero, and |
| 1440 | // does not name an existing texture object of type TEXTURE_2D_ARRAY." |
| 1441 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1442 | } |
| 1443 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 1444 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewTest, VertexShaderOpenGL(3, 0), GeomShaderD3D11(3, 0)); |
| 1445 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewSideBySideClearTest, |
| 1446 | VertexShaderOpenGL(3, 0), |
| 1447 | GeomShaderD3D11(3, 0)); |
| 1448 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewLayeredClearTest, |
| 1449 | VertexShaderOpenGL(3, 0), |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1450 | GeomShaderD3D11(3, 0)); |