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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
Jamie Madill20e005b2017-04-07 14:19:22 -040014#include "common/bitset_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050015#include "common/debug.h"
16#include "common/platform.h"
Olli Etuahod2551232017-10-26 20:03:33 +030017#include "common/string_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050018#include "common/utilities.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050019#include "compiler/translator/blocklayout.h"
Jamie Madilla2c74982016-12-12 11:20:42 -050020#include "libANGLE/Context.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040021#include "libANGLE/MemoryProgramCache.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050022#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill437d2662014-12-05 14:23:35 -050023#include "libANGLE/ResourceManager.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040024#include "libANGLE/Uniform.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040025#include "libANGLE/VaryingPacking.h"
jchen103fd614d2018-08-13 12:21:58 +080026#include "libANGLE/Version.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040027#include "libANGLE/features.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040028#include "libANGLE/histogram_macros.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040029#include "libANGLE/queryconversions.h"
30#include "libANGLE/renderer/GLImplFactory.h"
31#include "libANGLE/renderer/ProgramImpl.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040032#include "platform/Platform.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050033
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034namespace gl
35{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000036
Geoff Lang7dd2e102014-11-10 15:19:26 -050037namespace
38{
39
Jamie Madill62d31cb2015-09-11 13:25:51 -040040// This simplified cast function doesn't need to worry about advanced concepts like
41// depth range values, or casting to bool.
42template <typename DestT, typename SrcT>
43DestT UniformStateQueryCast(SrcT value);
44
45// From-Float-To-Integer Casts
46template <>
47GLint UniformStateQueryCast(GLfloat value)
48{
49 return clampCast<GLint>(roundf(value));
50}
51
52template <>
53GLuint UniformStateQueryCast(GLfloat value)
54{
55 return clampCast<GLuint>(roundf(value));
56}
57
58// From-Integer-to-Integer Casts
59template <>
60GLint UniformStateQueryCast(GLuint value)
61{
62 return clampCast<GLint>(value);
63}
64
65template <>
66GLuint UniformStateQueryCast(GLint value)
67{
68 return clampCast<GLuint>(value);
69}
70
71// From-Boolean-to-Anything Casts
72template <>
73GLfloat UniformStateQueryCast(GLboolean value)
74{
Geoff Lang92019432017-11-20 13:09:34 -050075 return (ConvertToBool(value) ? 1.0f : 0.0f);
Jamie Madill62d31cb2015-09-11 13:25:51 -040076}
77
78template <>
79GLint UniformStateQueryCast(GLboolean value)
80{
Geoff Lang92019432017-11-20 13:09:34 -050081 return (ConvertToBool(value) ? 1 : 0);
Jamie Madill62d31cb2015-09-11 13:25:51 -040082}
83
84template <>
85GLuint UniformStateQueryCast(GLboolean value)
86{
Geoff Lang92019432017-11-20 13:09:34 -050087 return (ConvertToBool(value) ? 1u : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -040088}
89
90// Default to static_cast
91template <typename DestT, typename SrcT>
92DestT UniformStateQueryCast(SrcT value)
93{
94 return static_cast<DestT>(value);
95}
96
97template <typename SrcT, typename DestT>
98void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components)
99{
100 for (int comp = 0; comp < components; ++comp)
101 {
102 // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint)
103 // Don't use SrcT stride directly since GLboolean has a stride of 1 byte.
104 size_t offset = comp * 4;
105 const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]);
106 dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer);
107 }
108}
109
jchen1015015f72017-03-16 13:54:21 +0800110template <typename VarT>
111GLuint GetResourceIndexFromName(const std::vector<VarT> &list, const std::string &name)
112{
Olli Etuahod2551232017-10-26 20:03:33 +0300113 std::string nameAsArrayName = name + "[0]";
jchen1015015f72017-03-16 13:54:21 +0800114 for (size_t index = 0; index < list.size(); index++)
115 {
116 const VarT &resource = list[index];
Olli Etuahod2551232017-10-26 20:03:33 +0300117 if (resource.name == name || (resource.isArray() && resource.name == nameAsArrayName))
jchen1015015f72017-03-16 13:54:21 +0800118 {
Olli Etuahod2551232017-10-26 20:03:33 +0300119 return static_cast<GLuint>(index);
jchen1015015f72017-03-16 13:54:21 +0800120 }
121 }
122
123 return GL_INVALID_INDEX;
124}
125
Olli Etuahod2551232017-10-26 20:03:33 +0300126template <typename VarT>
127GLint GetVariableLocation(const std::vector<VarT> &list,
128 const std::vector<VariableLocation> &locationList,
129 const std::string &name)
130{
131 size_t nameLengthWithoutArrayIndex;
132 unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
133
134 for (size_t location = 0u; location < locationList.size(); ++location)
135 {
136 const VariableLocation &variableLocation = locationList[location];
137 if (!variableLocation.used())
138 {
139 continue;
140 }
141
142 const VarT &variable = list[variableLocation.index];
143
144 if (angle::BeginsWith(variable.name, name))
145 {
146 if (name.length() == variable.name.length())
147 {
148 ASSERT(name == variable.name);
149 // GLES 3.1 November 2016 page 87.
150 // The string exactly matches the name of the active variable.
151 return static_cast<GLint>(location);
152 }
153 if (name.length() + 3u == variable.name.length() && variable.isArray())
154 {
155 ASSERT(name + "[0]" == variable.name);
156 // The string identifies the base name of an active array, where the string would
157 // exactly match the name of the variable if the suffix "[0]" were appended to the
158 // string.
159 return static_cast<GLint>(location);
160 }
161 }
Olli Etuaho1734e172017-10-27 15:30:27 +0300162 if (variable.isArray() && variableLocation.arrayIndex == arrayIndex &&
Olli Etuahod2551232017-10-26 20:03:33 +0300163 nameLengthWithoutArrayIndex + 3u == variable.name.length() &&
164 angle::BeginsWith(variable.name, name, nameLengthWithoutArrayIndex))
165 {
166 ASSERT(name.substr(0u, nameLengthWithoutArrayIndex) + "[0]" == variable.name);
167 // The string identifies an active element of the array, where the string ends with the
168 // concatenation of the "[" character, an integer (with no "+" sign, extra leading
169 // zeroes, or whitespace) identifying an array element, and the "]" character, the
170 // integer is less than the number of active elements of the array variable, and where
171 // the string would exactly match the enumerated name of the array if the decimal
172 // integer were replaced with zero.
173 return static_cast<GLint>(location);
174 }
175 }
176
177 return -1;
178}
179
jchen10fd7c3b52017-03-21 15:36:03 +0800180void CopyStringToBuffer(GLchar *buffer, const std::string &string, GLsizei bufSize, GLsizei *length)
181{
182 ASSERT(bufSize > 0);
183 strncpy(buffer, string.c_str(), bufSize);
184 buffer[bufSize - 1] = '\0';
185
186 if (length)
187 {
188 *length = static_cast<GLsizei>(strlen(buffer));
189 }
190}
191
jchen10a9042d32017-03-17 08:50:45 +0800192bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name)
193{
Olli Etuahoc8538042017-09-27 11:20:15 +0300194 std::vector<unsigned int> subscripts;
195 std::string baseName = ParseResourceName(name, &subscripts);
196 for (auto nameInSet : nameSet)
jchen10a9042d32017-03-17 08:50:45 +0800197 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300198 std::vector<unsigned int> arrayIndices;
199 std::string arrayName = ParseResourceName(nameInSet, &arrayIndices);
200 if (baseName == arrayName &&
201 (subscripts.empty() || arrayIndices.empty() || subscripts == arrayIndices))
jchen10a9042d32017-03-17 08:50:45 +0800202 {
203 return true;
204 }
205 }
206 return false;
207}
208
Jiawei Shao40786bd2018-04-18 13:58:57 +0800209std::string GetInterfaceBlockLimitName(ShaderType shaderType, sh::BlockType blockType)
210{
211 std::ostringstream stream;
212 stream << "GL_MAX_" << GetShaderTypeString(shaderType) << "_";
213
214 switch (blockType)
215 {
216 case sh::BlockType::BLOCK_UNIFORM:
217 stream << "UNIFORM_BUFFERS";
218 break;
219 case sh::BlockType::BLOCK_BUFFER:
220 stream << "SHADER_STORAGE_BLOCKS";
221 break;
222 default:
223 UNREACHABLE();
224 return "";
225 }
226
227 if (shaderType == ShaderType::Geometry)
228 {
229 stream << "_EXT";
230 }
231
232 return stream.str();
233}
234
235const char *GetInterfaceBlockTypeString(sh::BlockType blockType)
236{
237 switch (blockType)
238 {
239 case sh::BlockType::BLOCK_UNIFORM:
240 return "uniform block";
241 case sh::BlockType::BLOCK_BUFFER:
242 return "shader storage block";
243 default:
244 UNREACHABLE();
245 return "";
246 }
247}
248
249void LogInterfaceBlocksExceedLimit(InfoLog &infoLog,
250 ShaderType shaderType,
251 sh::BlockType blockType,
252 GLuint limit)
253{
254 infoLog << GetShaderTypeString(shaderType) << " shader "
255 << GetInterfaceBlockTypeString(blockType) << " count exceeds "
256 << GetInterfaceBlockLimitName(shaderType, blockType) << " (" << limit << ")";
257}
258
Jiawei Shao427071e2018-03-19 09:21:37 +0800259bool ValidateInterfaceBlocksCount(GLuint maxInterfaceBlocks,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800260 const std::vector<sh::InterfaceBlock> &interfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800261 ShaderType shaderType,
262 sh::BlockType blockType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800263 GLuint *combinedInterfaceBlocksCount,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800264 InfoLog &infoLog)
265{
266 GLuint blockCount = 0;
267 for (const sh::InterfaceBlock &block : interfaceBlocks)
268 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800269 if (IsActiveInterfaceBlock(block))
Jiajia Qin729b2c62017-08-14 09:36:11 +0800270 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800271 blockCount += std::max(block.arraySize, 1u);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800272 if (blockCount > maxInterfaceBlocks)
273 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800274 LogInterfaceBlocksExceedLimit(infoLog, shaderType, blockType, maxInterfaceBlocks);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800275 return false;
276 }
277 }
278 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800279
280 // [OpenGL ES 3.1] Chapter 7.6.2 Page 105:
281 // If a uniform block is used by multiple shader stages, each such use counts separately
282 // against this combined limit.
283 // [OpenGL ES 3.1] Chapter 7.8 Page 111:
284 // If a shader storage block in a program is referenced by multiple shaders, each such
285 // reference counts separately against this combined limit.
286 if (combinedInterfaceBlocksCount)
287 {
288 *combinedInterfaceBlocksCount += blockCount;
289 }
290
Jiajia Qin729b2c62017-08-14 09:36:11 +0800291 return true;
292}
293
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800294GLuint GetInterfaceBlockIndex(const std::vector<InterfaceBlock> &list, const std::string &name)
295{
296 std::vector<unsigned int> subscripts;
297 std::string baseName = ParseResourceName(name, &subscripts);
298
299 unsigned int numBlocks = static_cast<unsigned int>(list.size());
300 for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++)
301 {
302 const auto &block = list[blockIndex];
303 if (block.name == baseName)
304 {
305 const bool arrayElementZero =
306 (subscripts.empty() && (!block.isArray || block.arrayElement == 0));
307 const bool arrayElementMatches =
308 (subscripts.size() == 1 && subscripts[0] == block.arrayElement);
309 if (arrayElementMatches || arrayElementZero)
310 {
311 return blockIndex;
312 }
313 }
314 }
315
316 return GL_INVALID_INDEX;
317}
318
319void GetInterfaceBlockName(const GLuint index,
320 const std::vector<InterfaceBlock> &list,
321 GLsizei bufSize,
322 GLsizei *length,
323 GLchar *name)
324{
325 ASSERT(index < list.size());
326
327 const auto &block = list[index];
328
329 if (bufSize > 0)
330 {
331 std::string blockName = block.name;
332
333 if (block.isArray)
334 {
335 blockName += ArrayString(block.arrayElement);
336 }
337 CopyStringToBuffer(name, blockName, bufSize, length);
338 }
339}
340
jchen103fd614d2018-08-13 12:21:58 +0800341void InitUniformBlockLinker(const ProgramState &state, UniformBlockLinker *blockLinker)
Jamie Madillc9727f32017-11-07 12:37:07 -0500342{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800343 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500344 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800345 Shader *shader = state.getAttachedShader(shaderType);
346 if (shader)
347 {
jchen103fd614d2018-08-13 12:21:58 +0800348 blockLinker->addShaderBlocks(shaderType, &shader->getUniformBlocks());
Jiawei Shao385b3e02018-03-21 09:43:28 +0800349 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500350 }
351}
352
jchen103fd614d2018-08-13 12:21:58 +0800353void InitShaderStorageBlockLinker(const ProgramState &state, ShaderStorageBlockLinker *blockLinker)
Jamie Madillc9727f32017-11-07 12:37:07 -0500354{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800355 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500356 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800357 Shader *shader = state.getAttachedShader(shaderType);
358 if (shader != nullptr)
359 {
jchen103fd614d2018-08-13 12:21:58 +0800360 blockLinker->addShaderBlocks(shaderType, &shader->getShaderStorageBlocks());
Jiawei Shao385b3e02018-03-21 09:43:28 +0800361 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500362 }
363}
364
jchen108225e732017-11-14 16:29:03 +0800365// Find the matching varying or field by name.
366const sh::ShaderVariable *FindVaryingOrField(const ProgramMergedVaryings &varyings,
367 const std::string &name)
368{
369 const sh::ShaderVariable *var = nullptr;
370 for (const auto &ref : varyings)
371 {
372 const sh::Varying *varying = ref.second.get();
373 if (varying->name == name)
374 {
375 var = varying;
376 break;
377 }
378 var = FindShaderVarField(*varying, name);
379 if (var != nullptr)
380 {
381 break;
382 }
383 }
384 return var;
385}
386
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800387void AddParentPrefix(const std::string &parentName, std::string *mismatchedFieldName)
388{
389 ASSERT(mismatchedFieldName);
390 if (mismatchedFieldName->empty())
391 {
392 *mismatchedFieldName = parentName;
393 }
394 else
395 {
396 std::ostringstream stream;
397 stream << parentName << "." << *mismatchedFieldName;
398 *mismatchedFieldName = stream.str();
399 }
400}
401
402const char *GetLinkMismatchErrorString(LinkMismatchError linkError)
403{
404 switch (linkError)
405 {
406 case LinkMismatchError::TYPE_MISMATCH:
407 return "Type";
408 case LinkMismatchError::ARRAY_SIZE_MISMATCH:
409 return "Array size";
410 case LinkMismatchError::PRECISION_MISMATCH:
411 return "Precision";
412 case LinkMismatchError::STRUCT_NAME_MISMATCH:
413 return "Structure name";
414 case LinkMismatchError::FIELD_NUMBER_MISMATCH:
415 return "Field number";
416 case LinkMismatchError::FIELD_NAME_MISMATCH:
417 return "Field name";
418
419 case LinkMismatchError::INTERPOLATION_TYPE_MISMATCH:
420 return "Interpolation type";
421 case LinkMismatchError::INVARIANCE_MISMATCH:
422 return "Invariance";
423
424 case LinkMismatchError::BINDING_MISMATCH:
425 return "Binding layout qualifier";
426 case LinkMismatchError::LOCATION_MISMATCH:
427 return "Location layout qualifier";
428 case LinkMismatchError::OFFSET_MISMATCH:
429 return "Offset layout qualilfier";
430
431 case LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH:
432 return "Layout qualifier";
433 case LinkMismatchError::MATRIX_PACKING_MISMATCH:
434 return "Matrix Packing";
435 default:
436 UNREACHABLE();
437 return "";
438 }
439}
440
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800441LinkMismatchError LinkValidateInterfaceBlockFields(const sh::InterfaceBlockField &blockField1,
442 const sh::InterfaceBlockField &blockField2,
443 bool webglCompatibility,
444 std::string *mismatchedBlockFieldName)
445{
446 if (blockField1.name != blockField2.name)
447 {
448 return LinkMismatchError::FIELD_NAME_MISMATCH;
449 }
450
451 // If webgl, validate precision of UBO fields, otherwise don't. See Khronos bug 10287.
452 LinkMismatchError linkError = Program::LinkValidateVariablesBase(
453 blockField1, blockField2, webglCompatibility, true, mismatchedBlockFieldName);
454 if (linkError != LinkMismatchError::NO_MISMATCH)
455 {
456 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
457 return linkError;
458 }
459
460 if (blockField1.isRowMajorLayout != blockField2.isRowMajorLayout)
461 {
462 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
463 return LinkMismatchError::MATRIX_PACKING_MISMATCH;
464 }
465
466 return LinkMismatchError::NO_MISMATCH;
467}
468
469LinkMismatchError AreMatchingInterfaceBlocks(const sh::InterfaceBlock &interfaceBlock1,
470 const sh::InterfaceBlock &interfaceBlock2,
471 bool webglCompatibility,
472 std::string *mismatchedBlockFieldName)
473{
474 // validate blocks for the same member types
475 if (interfaceBlock1.fields.size() != interfaceBlock2.fields.size())
476 {
477 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
478 }
479 if (interfaceBlock1.arraySize != interfaceBlock2.arraySize)
480 {
481 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
482 }
483 if (interfaceBlock1.layout != interfaceBlock2.layout ||
484 interfaceBlock1.binding != interfaceBlock2.binding)
485 {
486 return LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH;
487 }
488 const unsigned int numBlockMembers = static_cast<unsigned int>(interfaceBlock1.fields.size());
489 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
490 {
491 const sh::InterfaceBlockField &member1 = interfaceBlock1.fields[blockMemberIndex];
492 const sh::InterfaceBlockField &member2 = interfaceBlock2.fields[blockMemberIndex];
493
494 LinkMismatchError linkError = LinkValidateInterfaceBlockFields(
495 member1, member2, webglCompatibility, mismatchedBlockFieldName);
496 if (linkError != LinkMismatchError::NO_MISMATCH)
497 {
498 return linkError;
499 }
500 }
501 return LinkMismatchError::NO_MISMATCH;
502}
503
Jiawei Shao40786bd2018-04-18 13:58:57 +0800504using ShaderInterfaceBlock = std::pair<ShaderType, const sh::InterfaceBlock *>;
505using InterfaceBlockMap = std::map<std::string, ShaderInterfaceBlock>;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800506
Jiawei Shao40786bd2018-04-18 13:58:57 +0800507void InitializeInterfaceBlockMap(const std::vector<sh::InterfaceBlock> &interfaceBlocks,
508 ShaderType shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800509 InterfaceBlockMap *linkedInterfaceBlocks)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800510{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800511 ASSERT(linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800512
513 for (const sh::InterfaceBlock &interfaceBlock : interfaceBlocks)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800514 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800515 (*linkedInterfaceBlocks)[interfaceBlock.name] = std::make_pair(shaderType, &interfaceBlock);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800516 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800517}
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800518
Jiawei Shao40786bd2018-04-18 13:58:57 +0800519bool ValidateGraphicsInterfaceBlocksPerShader(
520 const std::vector<sh::InterfaceBlock> &interfaceBlocksToLink,
521 ShaderType shaderType,
522 bool webglCompatibility,
523 InterfaceBlockMap *linkedBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800524 InfoLog &infoLog)
525{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800526 ASSERT(linkedBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800527
528 for (const sh::InterfaceBlock &block : interfaceBlocksToLink)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800529 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800530 const auto &entry = linkedBlocks->find(block.name);
531 if (entry != linkedBlocks->end())
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800532 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800533 const sh::InterfaceBlock &linkedBlock = *(entry->second.second);
534 std::string mismatchedStructFieldName;
535 LinkMismatchError linkError = AreMatchingInterfaceBlocks(
536 block, linkedBlock, webglCompatibility, &mismatchedStructFieldName);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800537 if (linkError != LinkMismatchError::NO_MISMATCH)
538 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800539 LogLinkMismatch(infoLog, block.name, GetInterfaceBlockTypeString(block.blockType),
540 linkError, mismatchedStructFieldName, entry->second.first,
541 shaderType);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800542 return false;
543 }
544 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800545 else
546 {
547 (*linkedBlocks)[block.name] = std::make_pair(shaderType, &block);
548 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800549 }
550
551 return true;
552}
553
Jiawei Shao54aafe52018-04-27 14:54:57 +0800554bool ValidateInterfaceBlocksMatch(
555 GLuint numShadersHasInterfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800556 const ShaderMap<const std::vector<sh::InterfaceBlock> *> &shaderInterfaceBlocks,
557 InfoLog &infoLog,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800558 bool webglCompatibility)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800559{
Jiawei Shao54aafe52018-04-27 14:54:57 +0800560 if (numShadersHasInterfaceBlocks < 2u)
561 {
562 return true;
563 }
564
565 ASSERT(!shaderInterfaceBlocks[ShaderType::Compute]);
566
Jiawei Shao40786bd2018-04-18 13:58:57 +0800567 // Check that interface blocks defined in the graphics shaders are identical
568
569 InterfaceBlockMap linkedInterfaceBlocks;
Jiawei Shao40786bd2018-04-18 13:58:57 +0800570
571 bool interfaceBlockMapInitialized = false;
572 for (ShaderType shaderType : kAllGraphicsShaderTypes)
573 {
574 if (!shaderInterfaceBlocks[shaderType])
575 {
576 continue;
577 }
578
579 if (!interfaceBlockMapInitialized)
580 {
581 InitializeInterfaceBlockMap(*shaderInterfaceBlocks[shaderType], shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800582 &linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800583 interfaceBlockMapInitialized = true;
584 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800585 else if (!ValidateGraphicsInterfaceBlocksPerShader(*shaderInterfaceBlocks[shaderType],
586 shaderType, webglCompatibility,
587 &linkedInterfaceBlocks, infoLog))
Jiawei Shao40786bd2018-04-18 13:58:57 +0800588 {
589 return false;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800590 }
591 }
592
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800593 return true;
594}
595
Jamie Madill62d31cb2015-09-11 13:25:51 -0400596} // anonymous namespace
597
jchen107ae70d82018-07-06 13:47:01 +0800598// Saves the linking context for later use in resolveLink().
599struct Program::LinkingState
600{
601 const Context *context;
602 std::unique_ptr<ProgramLinkedResources> resources;
Shahbaz Youssefi9137ade2018-08-27 14:22:37 -0400603 egl::BlobCache::Key programHash;
jchen107ae70d82018-07-06 13:47:01 +0800604 std::unique_ptr<rx::LinkEvent> linkEvent;
605};
606
Jamie Madill4a3c2342015-10-08 12:58:45 -0400607const char *const g_fakepath = "C:\\fakepath";
608
Jamie Madill3c1da042017-11-27 18:33:40 -0500609// InfoLog implementation.
Jamie Madillb980c562018-11-27 11:34:27 -0500610InfoLog::InfoLog() {}
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000611
Jamie Madillb980c562018-11-27 11:34:27 -0500612InfoLog::~InfoLog() {}
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000613
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400614size_t InfoLog::getLength() const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000615{
Jamie Madill23176ce2017-07-31 14:14:33 -0400616 if (!mLazyStream)
617 {
618 return 0;
619 }
620
621 const std::string &logString = mLazyStream->str();
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400622 return logString.empty() ? 0 : logString.length() + 1;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000623}
624
Geoff Lange1a27752015-10-05 13:16:04 -0400625void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000626{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400627 size_t index = 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000628
629 if (bufSize > 0)
630 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400631 const std::string logString(str());
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400632
Jamie Madill23176ce2017-07-31 14:14:33 -0400633 if (!logString.empty())
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000634 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400635 index = std::min(static_cast<size_t>(bufSize) - 1, logString.length());
636 memcpy(infoLog, logString.c_str(), index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000637 }
638
639 infoLog[index] = '\0';
640 }
641
642 if (length)
643 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400644 *length = static_cast<GLsizei>(index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000645 }
646}
647
648// append a santized message to the program info log.
Sami Väisänen46eaa942016-06-29 10:26:37 +0300649// The D3D compiler includes a fake file path in some of the warning or error
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000650// messages, so lets remove all occurrences of this fake file path from the log.
651void InfoLog::appendSanitized(const char *message)
652{
Jamie Madill23176ce2017-07-31 14:14:33 -0400653 ensureInitialized();
654
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000655 std::string msg(message);
656
657 size_t found;
658 do
659 {
660 found = msg.find(g_fakepath);
661 if (found != std::string::npos)
662 {
663 msg.erase(found, strlen(g_fakepath));
664 }
Jamie Madill493f9572018-05-24 19:52:15 -0400665 } while (found != std::string::npos);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000666
Jamie Madill23176ce2017-07-31 14:14:33 -0400667 *mLazyStream << message << std::endl;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000668}
669
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000670void InfoLog::reset()
671{
Jiawei Shao02f15232017-12-27 10:10:28 +0800672 if (mLazyStream)
673 {
674 mLazyStream.reset(nullptr);
675 }
676}
677
678bool InfoLog::empty() const
679{
680 if (!mLazyStream)
681 {
682 return true;
683 }
684
685 return mLazyStream->rdbuf()->in_avail() == 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000686}
687
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800688void LogLinkMismatch(InfoLog &infoLog,
689 const std::string &variableName,
690 const char *variableType,
691 LinkMismatchError linkError,
692 const std::string &mismatchedStructOrBlockFieldName,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800693 ShaderType shaderType1,
694 ShaderType shaderType2)
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800695{
696 std::ostringstream stream;
697 stream << GetLinkMismatchErrorString(linkError) << "s of " << variableType << " '"
698 << variableName;
699
700 if (!mismatchedStructOrBlockFieldName.empty())
701 {
702 stream << "' member '" << variableName << "." << mismatchedStructOrBlockFieldName;
703 }
704
705 stream << "' differ between " << GetShaderTypeString(shaderType1) << " and "
706 << GetShaderTypeString(shaderType2) << " shaders.";
707
708 infoLog << stream.str();
709}
710
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800711bool IsActiveInterfaceBlock(const sh::InterfaceBlock &interfaceBlock)
712{
713 // Only 'packed' blocks are allowed to be considered inactive.
Olli Etuaho107c7242018-03-20 15:45:35 +0200714 return interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800715}
716
Jamie Madill3c1da042017-11-27 18:33:40 -0500717// VariableLocation implementation.
Jamie Madillb980c562018-11-27 11:34:27 -0500718VariableLocation::VariableLocation() : arrayIndex(0), index(kUnused), ignored(false) {}
Geoff Lang7dd2e102014-11-10 15:19:26 -0500719
Olli Etuahoc8538042017-09-27 11:20:15 +0300720VariableLocation::VariableLocation(unsigned int arrayIndex, unsigned int index)
Olli Etuaho1734e172017-10-27 15:30:27 +0300721 : arrayIndex(arrayIndex), index(index), ignored(false)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500722{
Olli Etuahoc8538042017-09-27 11:20:15 +0300723 ASSERT(arrayIndex != GL_INVALID_INDEX);
724}
725
Jamie Madill3c1da042017-11-27 18:33:40 -0500726// SamplerBindings implementation.
James Darpiniane4109f22018-12-13 16:25:53 -0800727SamplerBinding::SamplerBinding(TextureType textureTypeIn,
728 SamplerFormat formatIn,
729 size_t elementCount,
730 bool unreferenced)
731 : textureType(textureTypeIn),
732 format(formatIn),
733 boundTextureUnits(elementCount, 0),
734 unreferenced(unreferenced)
Jamie Madillb980c562018-11-27 11:34:27 -0500735{}
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500736
737SamplerBinding::SamplerBinding(const SamplerBinding &other) = default;
738
739SamplerBinding::~SamplerBinding() = default;
740
Jamie Madill3c1da042017-11-27 18:33:40 -0500741// ProgramBindings implementation.
Jamie Madillb980c562018-11-27 11:34:27 -0500742ProgramBindings::ProgramBindings() {}
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500743
Jamie Madillb980c562018-11-27 11:34:27 -0500744ProgramBindings::~ProgramBindings() {}
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500745
Jamie Madill3c1da042017-11-27 18:33:40 -0500746void ProgramBindings::bindLocation(GLuint index, const std::string &name)
Geoff Langd8605522016-04-13 10:19:12 -0400747{
748 mBindings[name] = index;
749}
750
Jamie Madill3c1da042017-11-27 18:33:40 -0500751int ProgramBindings::getBinding(const std::string &name) const
Geoff Langd8605522016-04-13 10:19:12 -0400752{
753 auto iter = mBindings.find(name);
754 return (iter != mBindings.end()) ? iter->second : -1;
755}
756
Jamie Madill3c1da042017-11-27 18:33:40 -0500757ProgramBindings::const_iterator ProgramBindings::begin() const
Geoff Langd8605522016-04-13 10:19:12 -0400758{
759 return mBindings.begin();
760}
761
Jamie Madill3c1da042017-11-27 18:33:40 -0500762ProgramBindings::const_iterator ProgramBindings::end() const
Geoff Langd8605522016-04-13 10:19:12 -0400763{
764 return mBindings.end();
765}
766
Jamie Madill3c1da042017-11-27 18:33:40 -0500767// ImageBinding implementation.
Jamie Madillb980c562018-11-27 11:34:27 -0500768ImageBinding::ImageBinding(size_t count) : boundImageUnits(count, 0), unreferenced(false) {}
Qin Jiajia47f6dd02018-08-10 13:36:32 +0800769ImageBinding::ImageBinding(GLuint imageUnit, size_t count, bool unreferenced)
770 : unreferenced(unreferenced)
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500771{
772 for (size_t index = 0; index < count; ++index)
773 {
774 boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
775 }
776}
777
778ImageBinding::ImageBinding(const ImageBinding &other) = default;
779
780ImageBinding::~ImageBinding() = default;
781
Jamie Madill3c1da042017-11-27 18:33:40 -0500782// ProgramState implementation.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400783ProgramState::ProgramState()
Geoff Lang70d0f492015-12-10 17:45:46 -0500784 : mLabel(),
Jiawei Shao016105b2018-04-12 16:38:31 +0800785 mAttachedShaders({}),
Geoff Langc5629752015-12-07 16:29:04 -0500786 mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS),
Jamie Madillbd159f02017-10-09 19:39:06 -0400787 mMaxActiveAttribLocation(0),
Jamie Madille7d84322017-01-10 18:21:59 -0500788 mSamplerUniformRange(0, 0),
jchen10eaef1e52017-06-13 10:44:11 +0800789 mImageUniformRange(0, 0),
790 mAtomicCounterUniformRange(0, 0),
Martin Radev7cf61662017-07-26 17:10:53 +0300791 mBinaryRetrieveableHint(false),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800792 mNumViews(-1),
793 // [GL_EXT_geometry_shader] Table 20.22
Jamie Madill493f9572018-05-24 19:52:15 -0400794 mGeometryShaderInputPrimitiveType(PrimitiveMode::Triangles),
795 mGeometryShaderOutputPrimitiveType(PrimitiveMode::TriangleStrip),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800796 mGeometryShaderInvocations(1),
Jamie Madill7e4eff12018-08-08 15:49:26 -0400797 mGeometryShaderMaxVertices(0),
Austin Eng1bf18ce2018-10-19 15:34:02 -0700798 mDrawIDLocation(-1),
Jamie Madill7e4eff12018-08-08 15:49:26 -0400799 mActiveSamplerRefCounts{}
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400800{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300801 mComputeShaderLocalSize.fill(1);
Jamie Madill7e4eff12018-08-08 15:49:26 -0400802 mActiveSamplerTypes.fill(TextureType::InvalidEnum);
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400803}
804
Jamie Madill48ef11b2016-04-27 15:21:52 -0400805ProgramState::~ProgramState()
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400806{
Jiawei Shao016105b2018-04-12 16:38:31 +0800807 ASSERT(!hasAttachedShader());
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400808}
809
Jamie Madill48ef11b2016-04-27 15:21:52 -0400810const std::string &ProgramState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -0500811{
812 return mLabel;
813}
814
Jiawei Shao385b3e02018-03-21 09:43:28 +0800815Shader *ProgramState::getAttachedShader(ShaderType shaderType) const
816{
Jiawei Shao016105b2018-04-12 16:38:31 +0800817 ASSERT(shaderType != ShaderType::InvalidEnum);
818 return mAttachedShaders[shaderType];
Jiawei Shao385b3e02018-03-21 09:43:28 +0800819}
820
Jamie Madille7d84322017-01-10 18:21:59 -0500821GLuint ProgramState::getUniformIndexFromName(const std::string &name) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400822{
jchen1015015f72017-03-16 13:54:21 +0800823 return GetResourceIndexFromName(mUniforms, name);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400824}
825
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800826GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const
827{
828 return GetResourceIndexFromName(mBufferVariables, name);
829}
830
Jamie Madille7d84322017-01-10 18:21:59 -0500831GLuint ProgramState::getUniformIndexFromLocation(GLint location) const
832{
833 ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformLocations.size());
834 return mUniformLocations[location].index;
835}
836
837Optional<GLuint> ProgramState::getSamplerIndex(GLint location) const
838{
839 GLuint index = getUniformIndexFromLocation(location);
840 if (!isSamplerUniformIndex(index))
841 {
842 return Optional<GLuint>::Invalid();
843 }
844
845 return getSamplerIndexFromUniformIndex(index);
846}
847
848bool ProgramState::isSamplerUniformIndex(GLuint index) const
849{
Jamie Madill982f6e02017-06-07 14:33:04 -0400850 return mSamplerUniformRange.contains(index);
Jamie Madille7d84322017-01-10 18:21:59 -0500851}
852
853GLuint ProgramState::getSamplerIndexFromUniformIndex(GLuint uniformIndex) const
854{
855 ASSERT(isSamplerUniformIndex(uniformIndex));
Jamie Madill982f6e02017-06-07 14:33:04 -0400856 return uniformIndex - mSamplerUniformRange.low();
Jamie Madille7d84322017-01-10 18:21:59 -0500857}
858
Qin Jiajia47f6dd02018-08-10 13:36:32 +0800859bool ProgramState::isImageUniformIndex(GLuint index) const
860{
861 return mImageUniformRange.contains(index);
862}
863
864GLuint ProgramState::getImageIndexFromUniformIndex(GLuint uniformIndex) const
865{
866 ASSERT(isImageUniformIndex(uniformIndex));
867 return uniformIndex - mImageUniformRange.low();
868}
869
Jamie Madill34ca4f52017-06-13 11:49:39 -0400870GLuint ProgramState::getAttributeLocation(const std::string &name) const
871{
872 for (const sh::Attribute &attribute : mAttributes)
873 {
874 if (attribute.name == name)
875 {
876 return attribute.location;
877 }
878 }
879
880 return static_cast<GLuint>(-1);
881}
882
Jiawei Shao016105b2018-04-12 16:38:31 +0800883bool ProgramState::hasAttachedShader() const
884{
885 for (const Shader *shader : mAttachedShaders)
886 {
887 if (shader)
888 {
889 return true;
890 }
891 }
892 return false;
893}
894
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500895Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle)
Jamie Madill48ef11b2016-04-27 15:21:52 -0400896 : mProgram(factory->createProgram(mState)),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400897 mValidated(false),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500898 mLinked(false),
jchen105055fba2018-08-17 09:57:07 +0800899 mLinkResolved(true),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500900 mDeleteStatus(false),
901 mRefCount(0),
902 mResourceManager(manager),
Jamie Madille7d84322017-01-10 18:21:59 -0500903 mHandle(handle)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500904{
905 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000906
Geoff Lang7dd2e102014-11-10 15:19:26 -0500907 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000908}
909
910Program::~Program()
911{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400912 ASSERT(!mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000913}
914
Jamie Madill4928b7c2017-06-20 12:57:39 -0400915void Program::onDestroy(const Context *context)
Jamie Madill6c1f6712017-02-14 19:08:04 -0500916{
Jamie Madill78bcd2b2018-10-16 15:05:20 -0400917 resolveLink(context);
Jiawei Shao016105b2018-04-12 16:38:31 +0800918 for (ShaderType shaderType : AllShaderTypes())
Jamie Madill6c1f6712017-02-14 19:08:04 -0500919 {
Jiawei Shao016105b2018-04-12 16:38:31 +0800920 if (mState.mAttachedShaders[shaderType])
921 {
922 mState.mAttachedShaders[shaderType]->release(context);
923 mState.mAttachedShaders[shaderType] = nullptr;
924 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800925 }
926
Jamie Madillf4a789f2018-10-18 16:56:20 -0400927 mProgram->destroy(context);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400928
Jiawei Shao016105b2018-04-12 16:38:31 +0800929 ASSERT(!mState.hasAttachedShader());
Jamie Madill4928b7c2017-06-20 12:57:39 -0400930 SafeDelete(mProgram);
931
932 delete this;
Jamie Madill6c1f6712017-02-14 19:08:04 -0500933}
jchen107ae70d82018-07-06 13:47:01 +0800934GLuint Program::id() const
935{
Jamie Madill44a6fbf2018-10-02 13:38:56 -0400936 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +0800937 return mHandle;
938}
Jamie Madill6c1f6712017-02-14 19:08:04 -0500939
Jamie Madille90d4ee2018-11-28 14:04:00 -0500940void Program::setLabel(const Context *context, const std::string &label)
Geoff Lang70d0f492015-12-10 17:45:46 -0500941{
Jamie Madill44a6fbf2018-10-02 13:38:56 -0400942 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -0400943 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500944}
945
946const std::string &Program::getLabel() const
947{
Jamie Madill44a6fbf2018-10-02 13:38:56 -0400948 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -0400949 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500950}
951
Jamie Madillef300b12016-10-07 15:12:09 -0400952void Program::attachShader(Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000953{
Jamie Madill44a6fbf2018-10-02 13:38:56 -0400954 ASSERT(mLinkResolved);
Jiawei Shao016105b2018-04-12 16:38:31 +0800955 ShaderType shaderType = shader->getType();
956 ASSERT(shaderType != ShaderType::InvalidEnum);
957
958 mState.mAttachedShaders[shaderType] = shader;
959 mState.mAttachedShaders[shaderType]->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000960}
961
Jamie Madillc1d770e2017-04-13 17:31:24 -0400962void Program::detachShader(const Context *context, Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000963{
Jamie Madill44a6fbf2018-10-02 13:38:56 -0400964 ASSERT(mLinkResolved);
Jiawei Shao016105b2018-04-12 16:38:31 +0800965 ShaderType shaderType = shader->getType();
966 ASSERT(shaderType != ShaderType::InvalidEnum);
967
968 ASSERT(mState.mAttachedShaders[shaderType] == shader);
969 shader->release(context);
970 mState.mAttachedShaders[shaderType] = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000971}
972
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000973int Program::getAttachedShadersCount() const
974{
Jamie Madill44a6fbf2018-10-02 13:38:56 -0400975 ASSERT(mLinkResolved);
Jiawei Shao016105b2018-04-12 16:38:31 +0800976 int numAttachedShaders = 0;
977 for (const Shader *shader : mState.mAttachedShaders)
978 {
979 if (shader)
980 {
981 ++numAttachedShaders;
982 }
983 }
984
985 return numAttachedShaders;
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000986}
987
Jiawei Shao385b3e02018-03-21 09:43:28 +0800988const Shader *Program::getAttachedShader(ShaderType shaderType) const
989{
Jamie Madill44a6fbf2018-10-02 13:38:56 -0400990 ASSERT(mLinkResolved);
Jiawei Shao385b3e02018-03-21 09:43:28 +0800991 return mState.getAttachedShader(shaderType);
992}
993
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000994void Program::bindAttributeLocation(GLuint index, const char *name)
995{
Jamie Madill44a6fbf2018-10-02 13:38:56 -0400996 ASSERT(mLinkResolved);
Geoff Langd8605522016-04-13 10:19:12 -0400997 mAttributeBindings.bindLocation(index, name);
998}
999
1000void Program::bindUniformLocation(GLuint index, const char *name)
1001{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001002 ASSERT(mLinkResolved);
Olli Etuahod2551232017-10-26 20:03:33 +03001003 mUniformLocationBindings.bindLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001004}
1005
Sami Väisänen46eaa942016-06-29 10:26:37 +03001006void Program::bindFragmentInputLocation(GLint index, const char *name)
1007{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001008 ASSERT(mLinkResolved);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001009 mFragmentInputBindings.bindLocation(index, name);
1010}
1011
Olli Etuaho0ca09752018-09-24 11:00:50 +03001012void Program::bindFragmentOutputLocation(GLuint index, const char *name)
1013{
1014 mFragmentOutputLocations.bindLocation(index, name);
1015}
1016
1017void Program::bindFragmentOutputIndex(GLuint index, const char *name)
1018{
1019 mFragmentOutputIndexes.bindLocation(index, name);
1020}
1021
jchen103fd614d2018-08-13 12:21:58 +08001022BindingInfo Program::getFragmentInputBindingInfo(GLint index) const
Sami Väisänen46eaa942016-06-29 10:26:37 +03001023{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001024 ASSERT(mLinkResolved);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001025 BindingInfo ret;
1026 ret.type = GL_NONE;
1027 ret.valid = false;
1028
Jiawei Shao385b3e02018-03-21 09:43:28 +08001029 Shader *fragmentShader = mState.getAttachedShader(ShaderType::Fragment);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001030 ASSERT(fragmentShader);
1031
1032 // Find the actual fragment shader varying we're interested in
jchen103fd614d2018-08-13 12:21:58 +08001033 const std::vector<sh::Varying> &inputs = fragmentShader->getInputVaryings();
Sami Väisänen46eaa942016-06-29 10:26:37 +03001034
1035 for (const auto &binding : mFragmentInputBindings)
1036 {
1037 if (binding.second != static_cast<GLuint>(index))
1038 continue;
1039
1040 ret.valid = true;
1041
Olli Etuahod2551232017-10-26 20:03:33 +03001042 size_t nameLengthWithoutArrayIndex;
1043 unsigned int arrayIndex = ParseArrayIndex(binding.first, &nameLengthWithoutArrayIndex);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001044
1045 for (const auto &in : inputs)
1046 {
Olli Etuahod2551232017-10-26 20:03:33 +03001047 if (in.name.length() == nameLengthWithoutArrayIndex &&
1048 angle::BeginsWith(in.name, binding.first, nameLengthWithoutArrayIndex))
Sami Väisänen46eaa942016-06-29 10:26:37 +03001049 {
1050 if (in.isArray())
1051 {
1052 // The client wants to bind either "name" or "name[0]".
1053 // GL ES 3.1 spec refers to active array names with language such as:
1054 // "if the string identifies the base name of an active array, where the
1055 // string would exactly match the name of the variable if the suffix "[0]"
1056 // were appended to the string".
Geoff Lang3f6a3982016-07-15 15:20:45 -04001057 if (arrayIndex == GL_INVALID_INDEX)
1058 arrayIndex = 0;
Sami Väisänen46eaa942016-06-29 10:26:37 +03001059
Corentin Wallez054f7ed2016-09-20 17:15:59 -04001060 ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]";
Sami Väisänen46eaa942016-06-29 10:26:37 +03001061 }
1062 else
1063 {
1064 ret.name = in.mappedName;
1065 }
1066 ret.type = in.type;
1067 return ret;
1068 }
1069 }
1070 }
1071
1072 return ret;
1073}
1074
jchen103fd614d2018-08-13 12:21:58 +08001075void Program::pathFragmentInputGen(GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +03001076 GLenum genMode,
1077 GLint components,
1078 const GLfloat *coeffs)
1079{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001080 ASSERT(mLinkResolved);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001081 // If the location is -1 then the command is silently ignored
1082 if (index == -1)
1083 return;
1084
jchen103fd614d2018-08-13 12:21:58 +08001085 const auto &binding = getFragmentInputBindingInfo(index);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001086
1087 // If the input doesn't exist then then the command is silently ignored
1088 // This could happen through optimization for example, the shader translator
1089 // decides that a variable is not actually being used and optimizes it away.
1090 if (binding.name.empty())
1091 return;
1092
1093 mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs);
1094}
1095
Martin Radev4c4c8e72016-08-04 12:25:34 +03001096// The attached shaders are checked for linking errors by matching up their variables.
1097// Uniform, input and output variables get collected.
1098// The code gets compiled into binaries.
Jamie Madillf4a789f2018-10-18 16:56:20 -04001099angle::Result Program::link(const Context *context)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001100{
jchen10a100d8f2018-12-29 16:39:55 +08001101 ASSERT(mLinkResolved);
Jamie Madillc3dc5d42018-12-30 12:12:04 -05001102 const auto &data = context->getState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001103
Jamie Madill6c58b062017-08-01 13:44:25 -04001104 auto *platform = ANGLEPlatformCurrent();
1105 double startTime = platform->currentTime(platform);
1106
Jamie Madill6c1f6712017-02-14 19:08:04 -05001107 unlink();
Jamie Madill6bc264a2018-03-31 15:36:05 -04001108 mInfoLog.reset();
1109
1110 // Validate we have properly attached shaders before checking the cache.
jchen103fd614d2018-08-13 12:21:58 +08001111 if (!linkValidateShaders(mInfoLog))
Jamie Madill6bc264a2018-03-31 15:36:05 -04001112 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001113 return angle::Result::Continue;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001114 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001115
Shahbaz Youssefi9137ade2018-08-27 14:22:37 -04001116 egl::BlobCache::Key programHash = {0};
Jamie Madillb980c562018-11-27 11:34:27 -05001117 MemoryProgramCache *cache = context->getMemoryProgramCache();
jchen107ae70d82018-07-06 13:47:01 +08001118
Jamie Madill32447362017-06-28 14:53:52 -04001119 if (cache)
1120 {
Jamie Madill785e8a02018-10-04 17:42:00 -04001121 angle::Result result = cache->getProgram(context, this, &mState, &programHash);
Jamie Madill7c985f52018-11-29 18:16:17 -05001122 mLinked = (result == angle::Result::Continue);
Jamie Madill785e8a02018-10-04 17:42:00 -04001123 ANGLE_TRY(result);
Jamie Madill32447362017-06-28 14:53:52 -04001124 }
1125
1126 if (mLinked)
1127 {
Jamie Madill6c58b062017-08-01 13:44:25 -04001128 double delta = platform->currentTime(platform) - startTime;
1129 int us = static_cast<int>(delta * 1000000.0);
1130 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheHitTimeUS", us);
Jamie Madill7c985f52018-11-29 18:16:17 -05001131 return angle::Result::Continue;
Jamie Madill32447362017-06-28 14:53:52 -04001132 }
1133
1134 // Cache load failed, fall through to normal linking.
1135 unlink();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001136
Jamie Madill6bc264a2018-03-31 15:36:05 -04001137 // Re-link shaders after the unlink call.
jchen103fd614d2018-08-13 12:21:58 +08001138 ASSERT(linkValidateShaders(mInfoLog));
Yuly Novikovcfa48d32016-06-15 22:14:36 -04001139
jchen107ae70d82018-07-06 13:47:01 +08001140 std::unique_ptr<ProgramLinkedResources> resources;
Jiawei Shao016105b2018-04-12 16:38:31 +08001141 if (mState.mAttachedShaders[ShaderType::Compute])
Jamie Madill437d2662014-12-05 14:23:35 -05001142 {
Jamie Madillab2bfa82019-01-15 19:06:47 -05001143 resources.reset(new ProgramLinkedResources(
1144 0, PackMode::ANGLE_RELAXED, &mState.mUniformBlocks, &mState.mUniforms,
1145 &mState.mShaderStorageBlocks, &mState.mBufferVariables, &mState.mAtomicCounterBuffers));
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001146
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001147 GLuint combinedImageUniforms = 0u;
jchen103fd614d2018-08-13 12:21:58 +08001148 if (!linkUniforms(context->getCaps(), mInfoLog, mUniformLocationBindings,
1149 &combinedImageUniforms, &resources->unusedUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001150 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001151 return angle::Result::Continue;
Martin Radev4c4c8e72016-08-04 12:25:34 +03001152 }
1153
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001154 GLuint combinedShaderStorageBlocks = 0u;
jchen103fd614d2018-08-13 12:21:58 +08001155 if (!linkInterfaceBlocks(context->getCaps(), context->getClientVersion(),
1156 context->getExtensions().webglCompatibility, mInfoLog,
1157 &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001158 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001159 return angle::Result::Continue;
Martin Radev4c4c8e72016-08-04 12:25:34 +03001160 }
1161
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001162 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
1163 // A link error will be generated if the sum of the number of active image uniforms used in
1164 // all shaders, the number of active shader storage blocks, and the number of active
1165 // fragment shader outputs exceeds the implementation-dependent value of
1166 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
1167 if (combinedImageUniforms + combinedShaderStorageBlocks >
1168 context->getCaps().maxCombinedShaderOutputResources)
1169 {
1170 mInfoLog
1171 << "The sum of the number of active image uniforms, active shader storage blocks "
1172 "and active fragment shader outputs exceeds "
1173 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
1174 << context->getCaps().maxCombinedShaderOutputResources << ")";
Jamie Madill7c985f52018-11-29 18:16:17 -05001175 return angle::Result::Continue;
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001176 }
1177
jchen103fd614d2018-08-13 12:21:58 +08001178 InitUniformBlockLinker(mState, &resources->uniformBlockLinker);
1179 InitShaderStorageBlockLinker(mState, &resources->shaderStorageBlockLinker);
Martin Radev4c4c8e72016-08-04 12:25:34 +03001180 }
1181 else
1182 {
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001183 // Map the varyings to the register file
1184 // In WebGL, we use a slightly different handling for packing variables.
1185 gl::PackMode packMode = PackMode::ANGLE_RELAXED;
1186 if (data.getLimitations().noFlexibleVaryingPacking)
1187 {
1188 // D3D9 pack mode is strictly more strict than WebGL, so takes priority.
1189 packMode = PackMode::ANGLE_NON_CONFORMANT_D3D9;
1190 }
1191 else if (data.getExtensions().webglCompatibility)
1192 {
1193 packMode = PackMode::WEBGL_STRICT;
1194 }
1195
Jamie Madillab2bfa82019-01-15 19:06:47 -05001196 resources.reset(new ProgramLinkedResources(
1197 data.getCaps().maxVaryingVectors, packMode, &mState.mUniformBlocks, &mState.mUniforms,
1198 &mState.mShaderStorageBlocks, &mState.mBufferVariables, &mState.mAtomicCounterBuffers));
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001199
jchen103fd614d2018-08-13 12:21:58 +08001200 if (!linkAttributes(context->getCaps(), mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001201 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001202 return angle::Result::Continue;
Martin Radev4c4c8e72016-08-04 12:25:34 +03001203 }
1204
jchen103fd614d2018-08-13 12:21:58 +08001205 if (!linkVaryings(mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001206 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001207 return angle::Result::Continue;
Martin Radev4c4c8e72016-08-04 12:25:34 +03001208 }
1209
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001210 GLuint combinedImageUniforms = 0u;
jchen103fd614d2018-08-13 12:21:58 +08001211 if (!linkUniforms(context->getCaps(), mInfoLog, mUniformLocationBindings,
1212 &combinedImageUniforms, &resources->unusedUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001213 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001214 return angle::Result::Continue;
Martin Radev4c4c8e72016-08-04 12:25:34 +03001215 }
1216
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001217 GLuint combinedShaderStorageBlocks = 0u;
jchen103fd614d2018-08-13 12:21:58 +08001218 if (!linkInterfaceBlocks(context->getCaps(), context->getClientVersion(),
1219 context->getExtensions().webglCompatibility, mInfoLog,
1220 &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001221 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001222 return angle::Result::Continue;
Martin Radev4c4c8e72016-08-04 12:25:34 +03001223 }
1224
jchen103fd614d2018-08-13 12:21:58 +08001225 if (!linkValidateGlobalNames(mInfoLog))
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04001226 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001227 return angle::Result::Continue;
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04001228 }
1229
Olli Etuaho0ca09752018-09-24 11:00:50 +03001230 if (!linkOutputVariables(context->getCaps(), context->getExtensions(),
1231 context->getClientVersion(), combinedImageUniforms,
1232 combinedShaderStorageBlocks))
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001233 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001234 return angle::Result::Continue;
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001235 }
1236
jchen103fd614d2018-08-13 12:21:58 +08001237 const auto &mergedVaryings = getMergedVaryings();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001238
Jiawei Shao016105b2018-04-12 16:38:31 +08001239 ASSERT(mState.mAttachedShaders[ShaderType::Vertex]);
jchen103fd614d2018-08-13 12:21:58 +08001240 mState.mNumViews = mState.mAttachedShaders[ShaderType::Vertex]->getNumViews();
Martin Radev7cf61662017-07-26 17:10:53 +03001241
jchen103fd614d2018-08-13 12:21:58 +08001242 InitUniformBlockLinker(mState, &resources->uniformBlockLinker);
1243 InitShaderStorageBlockLinker(mState, &resources->shaderStorageBlockLinker);
Jamie Madillc9727f32017-11-07 12:37:07 -05001244
jchen103fd614d2018-08-13 12:21:58 +08001245 if (!linkValidateTransformFeedback(context->getClientVersion(), mInfoLog, mergedVaryings,
1246 context->getCaps()))
Jamie Madill192745a2016-12-22 15:58:21 -05001247 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001248 return angle::Result::Continue;
Jamie Madill192745a2016-12-22 15:58:21 -05001249 }
1250
jchen107ae70d82018-07-06 13:47:01 +08001251 if (!resources->varyingPacking.collectAndPackUserVaryings(
jchen1085c93c42017-11-12 15:36:47 +08001252 mInfoLog, mergedVaryings, mState.getTransformFeedbackVaryingNames()))
Olli Etuaho39e78122017-08-29 14:34:22 +03001253 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001254 return angle::Result::Continue;
Olli Etuaho39e78122017-08-29 14:34:22 +03001255 }
1256
Martin Radev4c4c8e72016-08-04 12:25:34 +03001257 gatherTransformFeedbackVaryings(mergedVaryings);
Jamie Madill437d2662014-12-05 14:23:35 -05001258 }
1259
jchen107ae70d82018-07-06 13:47:01 +08001260 mLinkingState.reset(new LinkingState());
1261 mLinkingState->context = context;
1262 mLinkingState->programHash = programHash;
1263 mLinkingState->linkEvent = mProgram->link(context, *resources, mInfoLog);
1264 mLinkingState->resources = std::move(resources);
jchen105055fba2018-08-17 09:57:07 +08001265 mLinkResolved = false;
jchen107ae70d82018-07-06 13:47:01 +08001266
Jamie Madill7c985f52018-11-29 18:16:17 -05001267 return angle::Result::Continue;
jchen107ae70d82018-07-06 13:47:01 +08001268}
1269
1270bool Program::isLinking() const
1271{
1272 return (mLinkingState.get() && mLinkingState->linkEvent->isLinking());
1273}
1274
Jamie Madill785e8a02018-10-04 17:42:00 -04001275void Program::resolveLinkImpl(const Context *context)
jchen107ae70d82018-07-06 13:47:01 +08001276{
1277 ASSERT(mLinkingState.get());
1278
Jamie Madill785e8a02018-10-04 17:42:00 -04001279 angle::Result result = mLinkingState->linkEvent->wait(context);
1280
Jamie Madill7c985f52018-11-29 18:16:17 -05001281 mLinked = result == angle::Result::Continue;
jchen105055fba2018-08-17 09:57:07 +08001282 mLinkResolved = true;
jchen107ae70d82018-07-06 13:47:01 +08001283 auto linkingState = std::move(mLinkingState);
1284 if (!mLinked)
1285 {
1286 return;
1287 }
1288
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001289 initInterfaceBlockBindings();
Jamie Madillccdf74b2015-08-18 10:46:12 -04001290
Yunchao Heece12532017-11-21 15:50:21 +08001291 // According to GLES 3.0/3.1 spec for LinkProgram and UseProgram,
1292 // Only successfully linked program can replace the executables.
Yunchao He85072e82017-11-14 15:43:28 +08001293 ASSERT(mLinked);
1294 updateLinkedShaderStages();
1295
Jamie Madill54164b02017-08-28 15:17:37 -04001296 // Mark implementation-specific unreferenced uniforms as ignored.
Qin Jiajia47f6dd02018-08-10 13:36:32 +08001297 mProgram->markUnusedUniformLocations(&mState.mUniformLocations, &mState.mSamplerBindings,
1298 &mState.mImageBindings);
Jamie Madill54164b02017-08-28 15:17:37 -04001299
Jamie Madill7e4eff12018-08-08 15:49:26 -04001300 // Must be called after markUnusedUniformLocations.
1301 mState.updateActiveSamplers();
Qin Jiajia47f6dd02018-08-10 13:36:32 +08001302 mState.updateActiveImages();
Jamie Madill7e4eff12018-08-08 15:49:26 -04001303
1304 setUniformValuesFromBindingQualifiers();
1305
Austin Eng1bf18ce2018-10-19 15:34:02 -07001306 if (context->getExtensions().multiDraw)
1307 {
1308 mState.mDrawIDLocation = getUniformLocation("gl_DrawID");
1309 }
1310
Jamie Madill32447362017-06-28 14:53:52 -04001311 // Save to the program cache.
jchen107ae70d82018-07-06 13:47:01 +08001312 auto *cache = linkingState->context->getMemoryProgramCache();
1313 if (cache &&
1314 (mState.mLinkedTransformFeedbackVaryings.empty() ||
1315 !linkingState->context->getWorkarounds().disableProgramCachingForTransformFeedback))
Jamie Madill32447362017-06-28 14:53:52 -04001316 {
jchen107ae70d82018-07-06 13:47:01 +08001317 cache->putProgram(linkingState->programHash, linkingState->context, this);
Jamie Madill32447362017-06-28 14:53:52 -04001318 }
apatrick@chromium.org9a30b092012-06-06 20:21:55 +00001319}
1320
Yunchao He85072e82017-11-14 15:43:28 +08001321void Program::updateLinkedShaderStages()
1322{
Yunchao Heece12532017-11-21 15:50:21 +08001323 mState.mLinkedShaderStages.reset();
1324
Jiawei Shao016105b2018-04-12 16:38:31 +08001325 for (const Shader *shader : mState.mAttachedShaders)
Yunchao He85072e82017-11-14 15:43:28 +08001326 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001327 if (shader)
1328 {
1329 mState.mLinkedShaderStages.set(shader->getType());
1330 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001331 }
Yunchao He85072e82017-11-14 15:43:28 +08001332}
1333
James Darpinian30b604d2018-03-12 17:26:57 -07001334void ProgramState::updateTransformFeedbackStrides()
1335{
1336 if (mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS)
1337 {
1338 mTransformFeedbackStrides.resize(1);
1339 size_t totalSize = 0;
1340 for (auto &varying : mLinkedTransformFeedbackVaryings)
1341 {
1342 totalSize += varying.size() * VariableExternalSize(varying.type);
1343 }
1344 mTransformFeedbackStrides[0] = static_cast<GLsizei>(totalSize);
1345 }
1346 else
1347 {
1348 mTransformFeedbackStrides.resize(mLinkedTransformFeedbackVaryings.size());
1349 for (size_t i = 0; i < mLinkedTransformFeedbackVaryings.size(); i++)
1350 {
1351 auto &varying = mLinkedTransformFeedbackVaryings[i];
1352 mTransformFeedbackStrides[i] =
1353 static_cast<GLsizei>(varying.size() * VariableExternalSize(varying.type));
1354 }
1355 }
1356}
1357
Jamie Madill7e4eff12018-08-08 15:49:26 -04001358void ProgramState::updateActiveSamplers()
1359{
James Darpiniane4109f22018-12-13 16:25:53 -08001360 mActiveSamplerRefCounts.fill(0);
1361
Jamie Madill7e4eff12018-08-08 15:49:26 -04001362 for (SamplerBinding &samplerBinding : mSamplerBindings)
1363 {
1364 if (samplerBinding.unreferenced)
1365 continue;
1366
1367 for (GLint textureUnit : samplerBinding.boundTextureUnits)
1368 {
James Darpiniane4109f22018-12-13 16:25:53 -08001369 if (++mActiveSamplerRefCounts[textureUnit] == 1)
1370 {
1371 mActiveSamplerTypes[textureUnit] = samplerBinding.textureType;
1372 mActiveSamplerFormats[textureUnit] = samplerBinding.format;
1373 }
1374 else
1375 {
1376 if (mActiveSamplerTypes[textureUnit] != samplerBinding.textureType)
1377 {
1378 mActiveSamplerTypes[textureUnit] = TextureType::InvalidEnum;
1379 }
1380 if (mActiveSamplerFormats[textureUnit] != samplerBinding.format)
1381 {
1382 mActiveSamplerFormats[textureUnit] = SamplerFormat::InvalidEnum;
1383 }
1384 }
Jamie Madill7e4eff12018-08-08 15:49:26 -04001385 mActiveSamplersMask.set(textureUnit);
1386 }
1387 }
1388}
1389
Qin Jiajia47f6dd02018-08-10 13:36:32 +08001390void ProgramState::updateActiveImages()
1391{
1392 for (ImageBinding &imageBinding : mImageBindings)
1393 {
1394 if (imageBinding.unreferenced)
1395 continue;
1396
1397 for (GLint imageUnit : imageBinding.boundImageUnits)
1398 {
1399 mActiveImagesMask.set(imageUnit);
1400 }
1401 }
1402}
1403
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +00001404// Returns the program object to an unlinked state, before re-linking, or at destruction
Jamie Madill6c1f6712017-02-14 19:08:04 -05001405void Program::unlink()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001406{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001407 mState.mAttributes.clear();
Brandon Jonesc405ae72017-12-06 14:15:03 -08001408 mState.mAttributesTypeMask.reset();
1409 mState.mAttributesMask.reset();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001410 mState.mActiveAttribLocationsMask.reset();
Jamie Madillbd159f02017-10-09 19:39:06 -04001411 mState.mMaxActiveAttribLocation = 0;
jchen10a9042d32017-03-17 08:50:45 +08001412 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001413 mState.mUniforms.clear();
1414 mState.mUniformLocations.clear();
1415 mState.mUniformBlocks.clear();
jchen107a20b972017-06-13 14:25:26 +08001416 mState.mActiveUniformBlockBindings.reset();
jchen10eaef1e52017-06-13 10:44:11 +08001417 mState.mAtomicCounterBuffers.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001418 mState.mOutputVariables.clear();
jchen1015015f72017-03-16 13:54:21 +08001419 mState.mOutputLocations.clear();
Geoff Lange0cff192017-05-30 13:04:56 -04001420 mState.mOutputVariableTypes.clear();
Brandon Jones76746f92017-11-22 11:44:41 -08001421 mState.mDrawBufferTypeMask.reset();
Corentin Walleze7557742017-06-01 13:09:57 -04001422 mState.mActiveOutputVariables.reset();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001423 mState.mComputeShaderLocalSize.fill(1);
Jamie Madille7d84322017-01-10 18:21:59 -05001424 mState.mSamplerBindings.clear();
jchen10eaef1e52017-06-13 10:44:11 +08001425 mState.mImageBindings.clear();
Qin Jiajia47f6dd02018-08-10 13:36:32 +08001426 mState.mActiveImagesMask.reset();
Jamie Madill493f9572018-05-24 19:52:15 -04001427 mState.mNumViews = -1;
1428 mState.mGeometryShaderInputPrimitiveType = PrimitiveMode::Triangles;
1429 mState.mGeometryShaderOutputPrimitiveType = PrimitiveMode::TriangleStrip;
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001430 mState.mGeometryShaderInvocations = 1;
1431 mState.mGeometryShaderMaxVertices = 0;
Austin Eng1bf18ce2018-10-19 15:34:02 -07001432 mState.mDrawIDLocation = -1;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001433
Geoff Lang7dd2e102014-11-10 15:19:26 -05001434 mValidated = false;
1435
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001436 mLinked = false;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001437 mInfoLog.reset();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001438}
1439
Jamie Madillf4a789f2018-10-18 16:56:20 -04001440angle::Result Program::loadBinary(const Context *context,
1441 GLenum binaryFormat,
1442 const void *binary,
1443 GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001444{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001445 ASSERT(mLinkResolved);
Jamie Madill6c1f6712017-02-14 19:08:04 -05001446 unlink();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001447
Geoff Lang7dd2e102014-11-10 15:19:26 -05001448#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
Jamie Madill7c985f52018-11-29 18:16:17 -05001449 return angle::Result::Continue;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001450#else
Geoff Langc46cc2f2015-10-01 17:16:20 -04001451 ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE);
1452 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001453 {
Jamie Madillf6113162015-05-07 11:49:21 -04001454 mInfoLog << "Invalid program binary format.";
Jamie Madill7c985f52018-11-29 18:16:17 -05001455 return angle::Result::Continue;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001456 }
1457
Jamie Madill4f86d052017-06-05 12:59:26 -04001458 const uint8_t *bytes = reinterpret_cast<const uint8_t *>(binary);
Jamie Madill785e8a02018-10-04 17:42:00 -04001459 angle::Result result =
1460 MemoryProgramCache::Deserialize(context, this, &mState, bytes, length, mInfoLog);
Jamie Madill7c985f52018-11-29 18:16:17 -05001461 mLinked = result == angle::Result::Continue;
Jamie Madill785e8a02018-10-04 17:42:00 -04001462 ANGLE_TRY(result);
Jamie Madill32447362017-06-28 14:53:52 -04001463
1464 // Currently we require the full shader text to compute the program hash.
Jamie Madill785e8a02018-10-04 17:42:00 -04001465 // We could also store the binary in the internal program cache.
Jamie Madill32447362017-06-28 14:53:52 -04001466
Jamie Madill70aeda42018-08-20 12:17:40 -04001467 for (size_t uniformBlockIndex = 0; uniformBlockIndex < mState.mUniformBlocks.size();
1468 ++uniformBlockIndex)
1469 {
1470 mDirtyBits.set(uniformBlockIndex);
1471 }
1472
Jamie Madill7c985f52018-11-29 18:16:17 -05001473 return angle::Result::Continue;
Jamie Madilla2c74982016-12-12 11:20:42 -05001474#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
Geoff Lang7dd2e102014-11-10 15:19:26 -05001475}
1476
Jamie Madillf4a789f2018-10-18 16:56:20 -04001477angle::Result Program::saveBinary(Context *context,
1478 GLenum *binaryFormat,
1479 void *binary,
1480 GLsizei bufSize,
1481 GLsizei *length) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001482{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001483 ASSERT(mLinkResolved);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001484 if (binaryFormat)
1485 {
Geoff Langc46cc2f2015-10-01 17:16:20 -04001486 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001487 }
1488
Jamie Madill4f86d052017-06-05 12:59:26 -04001489 angle::MemoryBuffer memoryBuf;
1490 MemoryProgramCache::Serialize(context, this, &memoryBuf);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001491
Jamie Madill4f86d052017-06-05 12:59:26 -04001492 GLsizei streamLength = static_cast<GLsizei>(memoryBuf.size());
1493 const uint8_t *streamState = memoryBuf.data();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001494
1495 if (streamLength > bufSize)
1496 {
1497 if (length)
1498 {
1499 *length = 0;
1500 }
1501
Jamie Madill493f9572018-05-24 19:52:15 -04001502 // TODO: This should be moved to the validation layer but computing the size of the binary
1503 // before saving it causes the save to happen twice. It may be possible to write the binary
1504 // to a separate buffer, validate sizes and then copy it.
Jamie Madillf4a789f2018-10-18 16:56:20 -04001505 ANGLE_CHECK(context, false, "Insufficient buffer size", GL_INVALID_OPERATION);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001506 }
1507
1508 if (binary)
1509 {
Jamie Madill493f9572018-05-24 19:52:15 -04001510 char *ptr = reinterpret_cast<char *>(binary);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001511
Jamie Madill48ef11b2016-04-27 15:21:52 -04001512 memcpy(ptr, streamState, streamLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001513 ptr += streamLength;
1514
1515 ASSERT(ptr - streamLength == binary);
1516 }
1517
1518 if (length)
1519 {
1520 *length = streamLength;
1521 }
1522
Jamie Madill7c985f52018-11-29 18:16:17 -05001523 return angle::Result::Continue;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001524}
1525
Jamie Madillf4a789f2018-10-18 16:56:20 -04001526GLint Program::getBinaryLength(Context *context) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001527{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001528 ASSERT(mLinkResolved);
Geoff Langb26ab822018-05-29 11:19:00 -04001529 if (!mLinked)
1530 {
1531 return 0;
1532 }
1533
Geoff Lang7dd2e102014-11-10 15:19:26 -05001534 GLint length;
Jamie Madillf4a789f2018-10-18 16:56:20 -04001535 angle::Result result =
1536 saveBinary(context, nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
Jamie Madill7c985f52018-11-29 18:16:17 -05001537 if (result != angle::Result::Continue)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001538 {
1539 return 0;
1540 }
1541
1542 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001543}
1544
Geoff Langc5629752015-12-07 16:29:04 -05001545void Program::setBinaryRetrievableHint(bool retrievable)
1546{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001547 ASSERT(mLinkResolved);
Geoff Langc5629752015-12-07 16:29:04 -05001548 // TODO(jmadill) : replace with dirty bits
1549 mProgram->setBinaryRetrievableHint(retrievable);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001550 mState.mBinaryRetrieveableHint = retrievable;
Geoff Langc5629752015-12-07 16:29:04 -05001551}
1552
1553bool Program::getBinaryRetrievableHint() const
1554{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001555 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001556 return mState.mBinaryRetrieveableHint;
Geoff Langc5629752015-12-07 16:29:04 -05001557}
1558
Yunchao He61afff12017-03-14 15:34:03 +08001559void Program::setSeparable(bool separable)
1560{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001561 ASSERT(mLinkResolved);
Yunchao He61afff12017-03-14 15:34:03 +08001562 // TODO(yunchao) : replace with dirty bits
1563 if (mState.mSeparable != separable)
1564 {
1565 mProgram->setSeparable(separable);
1566 mState.mSeparable = separable;
1567 }
1568}
1569
1570bool Program::isSeparable() const
1571{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001572 ASSERT(mLinkResolved);
Yunchao He61afff12017-03-14 15:34:03 +08001573 return mState.mSeparable;
1574}
1575
Jamie Madill956ab4d2018-10-10 16:13:03 -04001576void Program::deleteSelf(const Context *context)
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001577{
Jamie Madill956ab4d2018-10-10 16:13:03 -04001578 ASSERT(mRefCount == 0 && mDeleteStatus);
1579 mResourceManager->deleteProgram(context, mHandle);
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001580}
1581
1582unsigned int Program::getRefCount() const
1583{
1584 return mRefCount;
1585}
1586
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001587int Program::getInfoLogLength() const
1588{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001589 ASSERT(mLinkResolved);
Jamie Madill71c3b2c2015-05-07 11:49:20 -04001590 return static_cast<int>(mInfoLog.getLength());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001591}
1592
Geoff Lange1a27752015-10-05 13:16:04 -04001593void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001594{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001595 ASSERT(mLinkResolved);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001596 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001597}
1598
Geoff Lange1a27752015-10-05 13:16:04 -04001599void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001600{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001601 ASSERT(mLinkResolved);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001602 int total = 0;
1603
Jiawei Shao016105b2018-04-12 16:38:31 +08001604 for (const Shader *shader : mState.mAttachedShaders)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001605 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001606 if (shader && (total < maxCount))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001607 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001608 shaders[total] = shader->getHandle();
1609 ++total;
Jiawei Shao89be29a2017-11-06 14:36:45 +08001610 }
1611 }
1612
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001613 if (count)
1614 {
1615 *count = total;
1616 }
1617}
1618
Geoff Lange1a27752015-10-05 13:16:04 -04001619GLuint Program::getAttributeLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001620{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001621 ASSERT(mLinkResolved);
Jamie Madill34ca4f52017-06-13 11:49:39 -04001622 return mState.getAttributeLocation(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001623}
1624
Jamie Madill63805b42015-08-25 13:17:39 -04001625bool Program::isAttribLocationActive(size_t attribLocation) const
Jamie Madill56c6e3c2015-04-15 10:18:05 -04001626{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001627 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001628 ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size());
1629 return mState.mActiveAttribLocationsMask[attribLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001630}
1631
jchen10fd7c3b52017-03-21 15:36:03 +08001632void Program::getActiveAttribute(GLuint index,
1633 GLsizei bufsize,
1634 GLsizei *length,
1635 GLint *size,
1636 GLenum *type,
1637 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001638{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001639 ASSERT(mLinkResolved);
Jamie Madillc349ec02015-08-21 16:53:12 -04001640 if (!mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001641 {
1642 if (bufsize > 0)
1643 {
1644 name[0] = '\0';
1645 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001646
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001647 if (length)
1648 {
1649 *length = 0;
1650 }
1651
1652 *type = GL_NONE;
1653 *size = 1;
Jamie Madillc349ec02015-08-21 16:53:12 -04001654 return;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001655 }
Jamie Madillc349ec02015-08-21 16:53:12 -04001656
jchen1036e120e2017-03-14 14:53:58 +08001657 ASSERT(index < mState.mAttributes.size());
1658 const sh::Attribute &attrib = mState.mAttributes[index];
Jamie Madillc349ec02015-08-21 16:53:12 -04001659
1660 if (bufsize > 0)
1661 {
jchen10fd7c3b52017-03-21 15:36:03 +08001662 CopyStringToBuffer(name, attrib.name, bufsize, length);
Jamie Madillc349ec02015-08-21 16:53:12 -04001663 }
1664
1665 // Always a single 'type' instance
1666 *size = 1;
1667 *type = attrib.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001668}
1669
Geoff Lange1a27752015-10-05 13:16:04 -04001670GLint Program::getActiveAttributeCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001671{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001672 ASSERT(mLinkResolved);
Jamie Madillc349ec02015-08-21 16:53:12 -04001673 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001674 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001675 return 0;
1676 }
1677
jchen1036e120e2017-03-14 14:53:58 +08001678 return static_cast<GLint>(mState.mAttributes.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001679}
1680
Geoff Lange1a27752015-10-05 13:16:04 -04001681GLint Program::getActiveAttributeMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001682{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001683 ASSERT(mLinkResolved);
Jamie Madillc349ec02015-08-21 16:53:12 -04001684 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001685 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001686 return 0;
1687 }
1688
1689 size_t maxLength = 0;
1690
Jamie Madill48ef11b2016-04-27 15:21:52 -04001691 for (const sh::Attribute &attrib : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04001692 {
jchen1036e120e2017-03-14 14:53:58 +08001693 maxLength = std::max(attrib.name.length() + 1, maxLength);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001694 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001695
Jamie Madillc349ec02015-08-21 16:53:12 -04001696 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001697}
1698
jchen107ae70d82018-07-06 13:47:01 +08001699const std::vector<sh::Attribute> &Program::getAttributes() const
1700{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001701 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001702 return mState.mAttributes;
1703}
1704
jchen107ae70d82018-07-06 13:47:01 +08001705const std::vector<SamplerBinding> &Program::getSamplerBindings() const
1706{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001707 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001708 return mState.mSamplerBindings;
1709}
1710
jchen107ae70d82018-07-06 13:47:01 +08001711const sh::WorkGroupSize &Program::getComputeShaderLocalSize() const
1712{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001713 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001714 return mState.mComputeShaderLocalSize;
1715}
1716
1717PrimitiveMode Program::getGeometryShaderInputPrimitiveType() const
1718{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001719 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001720 return mState.mGeometryShaderInputPrimitiveType;
1721}
1722PrimitiveMode Program::getGeometryShaderOutputPrimitiveType() const
1723{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001724 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001725 return mState.mGeometryShaderOutputPrimitiveType;
1726}
1727GLint Program::getGeometryShaderInvocations() const
1728{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001729 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001730 return mState.mGeometryShaderInvocations;
1731}
1732GLint Program::getGeometryShaderMaxVertices() const
1733{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001734 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001735 return mState.mGeometryShaderMaxVertices;
1736}
1737
jchen1015015f72017-03-16 13:54:21 +08001738GLuint Program::getInputResourceIndex(const GLchar *name) const
1739{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001740 ASSERT(mLinkResolved);
Olli Etuahod2551232017-10-26 20:03:33 +03001741 return GetResourceIndexFromName(mState.mAttributes, std::string(name));
jchen1015015f72017-03-16 13:54:21 +08001742}
1743
1744GLuint Program::getOutputResourceIndex(const GLchar *name) const
1745{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001746 ASSERT(mLinkResolved);
jchen1015015f72017-03-16 13:54:21 +08001747 return GetResourceIndexFromName(mState.mOutputVariables, std::string(name));
1748}
1749
jchen10fd7c3b52017-03-21 15:36:03 +08001750size_t Program::getOutputResourceCount() const
1751{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001752 ASSERT(mLinkResolved);
jchen10fd7c3b52017-03-21 15:36:03 +08001753 return (mLinked ? mState.mOutputVariables.size() : 0);
1754}
1755
jchen107ae70d82018-07-06 13:47:01 +08001756const std::vector<GLenum> &Program::getOutputVariableTypes() const
1757{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001758 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001759 return mState.mOutputVariableTypes;
1760}
jchen107ae70d82018-07-06 13:47:01 +08001761
jchen10baf5d942017-08-28 20:45:48 +08001762template <typename T>
1763void Program::getResourceName(GLuint index,
1764 const std::vector<T> &resources,
1765 GLsizei bufSize,
1766 GLsizei *length,
1767 GLchar *name) const
jchen10fd7c3b52017-03-21 15:36:03 +08001768{
1769 if (length)
1770 {
1771 *length = 0;
1772 }
1773
1774 if (!mLinked)
1775 {
1776 if (bufSize > 0)
1777 {
1778 name[0] = '\0';
1779 }
1780 return;
1781 }
jchen10baf5d942017-08-28 20:45:48 +08001782 ASSERT(index < resources.size());
1783 const auto &resource = resources[index];
jchen10fd7c3b52017-03-21 15:36:03 +08001784
1785 if (bufSize > 0)
1786 {
Olli Etuahod2551232017-10-26 20:03:33 +03001787 CopyStringToBuffer(name, resource.name, bufSize, length);
jchen10fd7c3b52017-03-21 15:36:03 +08001788 }
1789}
1790
jchen10baf5d942017-08-28 20:45:48 +08001791void Program::getInputResourceName(GLuint index,
1792 GLsizei bufSize,
1793 GLsizei *length,
1794 GLchar *name) const
1795{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001796 ASSERT(mLinkResolved);
jchen10baf5d942017-08-28 20:45:48 +08001797 getResourceName(index, mState.mAttributes, bufSize, length, name);
1798}
1799
1800void Program::getOutputResourceName(GLuint index,
1801 GLsizei bufSize,
1802 GLsizei *length,
1803 GLchar *name) const
1804{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001805 ASSERT(mLinkResolved);
jchen10baf5d942017-08-28 20:45:48 +08001806 getResourceName(index, mState.mOutputVariables, bufSize, length, name);
1807}
1808
1809void Program::getUniformResourceName(GLuint index,
1810 GLsizei bufSize,
1811 GLsizei *length,
1812 GLchar *name) const
1813{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001814 ASSERT(mLinkResolved);
jchen10baf5d942017-08-28 20:45:48 +08001815 getResourceName(index, mState.mUniforms, bufSize, length, name);
1816}
1817
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001818void Program::getBufferVariableResourceName(GLuint index,
1819 GLsizei bufSize,
1820 GLsizei *length,
1821 GLchar *name) const
1822{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001823 ASSERT(mLinkResolved);
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001824 getResourceName(index, mState.mBufferVariables, bufSize, length, name);
1825}
1826
jchen10880683b2017-04-12 16:21:55 +08001827const sh::Attribute &Program::getInputResource(GLuint index) const
1828{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001829 ASSERT(mLinkResolved);
jchen10880683b2017-04-12 16:21:55 +08001830 ASSERT(index < mState.mAttributes.size());
1831 return mState.mAttributes[index];
1832}
1833
1834const sh::OutputVariable &Program::getOutputResource(GLuint index) const
1835{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001836 ASSERT(mLinkResolved);
jchen10880683b2017-04-12 16:21:55 +08001837 ASSERT(index < mState.mOutputVariables.size());
1838 return mState.mOutputVariables[index];
1839}
1840
jchen107ae70d82018-07-06 13:47:01 +08001841const ProgramBindings &Program::getAttributeBindings() const
1842{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001843 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001844 return mAttributeBindings;
1845}
1846const ProgramBindings &Program::getUniformLocationBindings() const
1847{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001848 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001849 return mUniformLocationBindings;
1850}
1851const ProgramBindings &Program::getFragmentInputBindings() const
1852{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001853 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001854 return mFragmentInputBindings;
1855}
1856
jchen107ae70d82018-07-06 13:47:01 +08001857ComponentTypeMask Program::getDrawBufferTypeMask() const
1858{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001859 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001860 return mState.mDrawBufferTypeMask;
1861}
1862ComponentTypeMask Program::getAttributesTypeMask() const
1863{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001864 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001865 return mState.mAttributesTypeMask;
1866}
1867AttributesMask Program::getAttributesMask() const
1868{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001869 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001870 return mState.mAttributesMask;
1871}
1872
1873const std::vector<GLsizei> &Program::getTransformFeedbackStrides() const
1874{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001875 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08001876 return mState.mTransformFeedbackStrides;
1877}
1878
Geoff Lang7dd2e102014-11-10 15:19:26 -05001879GLint Program::getFragDataLocation(const std::string &name) const
1880{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001881 ASSERT(mLinkResolved);
Olli Etuaho0ca09752018-09-24 11:00:50 +03001882 GLint primaryLocation =
1883 GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name);
1884 if (primaryLocation != -1)
1885 {
1886 return primaryLocation;
1887 }
1888 return GetVariableLocation(mState.mOutputVariables, mState.mSecondaryOutputLocations, name);
1889}
1890
1891GLint Program::getFragDataIndex(const std::string &name) const
1892{
1893 ASSERT(mLinkResolved);
1894 if (GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name) != -1)
1895 {
1896 return 0;
1897 }
1898 if (GetVariableLocation(mState.mOutputVariables, mState.mSecondaryOutputLocations, name) != -1)
1899 {
1900 return 1;
1901 }
1902 return -1;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001903}
1904
Geoff Lange1a27752015-10-05 13:16:04 -04001905void Program::getActiveUniform(GLuint index,
1906 GLsizei bufsize,
1907 GLsizei *length,
1908 GLint *size,
1909 GLenum *type,
1910 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001911{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001912 ASSERT(mLinkResolved);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001913 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001914 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001915 // index must be smaller than getActiveUniformCount()
Jamie Madill48ef11b2016-04-27 15:21:52 -04001916 ASSERT(index < mState.mUniforms.size());
1917 const LinkedUniform &uniform = mState.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001918
1919 if (bufsize > 0)
1920 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001921 std::string string = uniform.name;
jchen10fd7c3b52017-03-21 15:36:03 +08001922 CopyStringToBuffer(name, string, bufsize, length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001923 }
1924
Olli Etuaho465835d2017-09-26 13:34:10 +03001925 *size = clampCast<GLint>(uniform.getBasicTypeElementCount());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001926 *type = uniform.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001927 }
1928 else
1929 {
1930 if (bufsize > 0)
1931 {
1932 name[0] = '\0';
1933 }
1934
1935 if (length)
1936 {
1937 *length = 0;
1938 }
1939
1940 *size = 0;
1941 *type = GL_NONE;
1942 }
1943}
1944
Geoff Lange1a27752015-10-05 13:16:04 -04001945GLint Program::getActiveUniformCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001946{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001947 ASSERT(mLinkResolved);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001948 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001949 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001950 return static_cast<GLint>(mState.mUniforms.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001951 }
1952 else
1953 {
1954 return 0;
1955 }
1956}
1957
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001958size_t Program::getActiveBufferVariableCount() const
1959{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001960 ASSERT(mLinkResolved);
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001961 return mLinked ? mState.mBufferVariables.size() : 0;
1962}
1963
Geoff Lange1a27752015-10-05 13:16:04 -04001964GLint Program::getActiveUniformMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001965{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001966 ASSERT(mLinkResolved);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001967 size_t maxLength = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001968
1969 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001970 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001971 for (const LinkedUniform &uniform : mState.mUniforms)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001972 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001973 if (!uniform.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001974 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001975 size_t length = uniform.name.length() + 1u;
1976 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001977 {
1978 length += 3; // Counting in "[0]".
1979 }
1980 maxLength = std::max(length, maxLength);
1981 }
1982 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001983 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001984
Jamie Madill62d31cb2015-09-11 13:25:51 -04001985 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001986}
1987
Geoff Lang7dd2e102014-11-10 15:19:26 -05001988bool Program::isValidUniformLocation(GLint location) const
1989{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001990 ASSERT(mLinkResolved);
Jamie Madille2e406c2016-06-02 13:04:10 -04001991 ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size()));
Jamie Madill48ef11b2016-04-27 15:21:52 -04001992 return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() &&
Jamie Madillfb997ec2017-09-20 15:44:27 -04001993 mState.mUniformLocations[static_cast<size_t>(location)].used());
Geoff Langd8605522016-04-13 10:19:12 -04001994}
1995
Jamie Madill62d31cb2015-09-11 13:25:51 -04001996const LinkedUniform &Program::getUniformByLocation(GLint location) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001997{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04001998 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001999 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
Jamie Madille7d84322017-01-10 18:21:59 -05002000 return mState.mUniforms[mState.getUniformIndexFromLocation(location)];
Geoff Lang7dd2e102014-11-10 15:19:26 -05002001}
2002
Jamie Madillac4e9c32017-01-13 14:07:12 -05002003const VariableLocation &Program::getUniformLocation(GLint location) const
2004{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002005 ASSERT(mLinkResolved);
Jamie Madillac4e9c32017-01-13 14:07:12 -05002006 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
2007 return mState.mUniformLocations[location];
2008}
2009
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002010const BufferVariable &Program::getBufferVariableByIndex(GLuint index) const
2011{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002012 ASSERT(mLinkResolved);
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002013 ASSERT(index < static_cast<size_t>(mState.mBufferVariables.size()));
2014 return mState.mBufferVariables[index];
2015}
2016
Jamie Madill62d31cb2015-09-11 13:25:51 -04002017GLint Program::getUniformLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002018{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002019 ASSERT(mLinkResolved);
Olli Etuahod2551232017-10-26 20:03:33 +03002020 return GetVariableLocation(mState.mUniforms, mState.mUniformLocations, name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002021}
2022
Jamie Madill62d31cb2015-09-11 13:25:51 -04002023GLuint Program::getUniformIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002024{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002025 ASSERT(mLinkResolved);
Jamie Madille7d84322017-01-10 18:21:59 -05002026 return mState.getUniformIndexFromName(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002027}
2028
2029void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
2030{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002031 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002032 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2033 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002034 mProgram->setUniform1fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002035}
2036
2037void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
2038{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002039 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002040 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2041 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002042 mProgram->setUniform2fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002043}
2044
2045void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
2046{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002047 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002048 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2049 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002050 mProgram->setUniform3fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002051}
2052
2053void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
2054{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002055 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002056 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2057 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002058 mProgram->setUniform4fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002059}
2060
Jamie Madille3e680c2018-12-03 17:49:08 -05002061void Program::setUniform1iv(Context *context, GLint location, GLsizei count, const GLint *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002062{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002063 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002064 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2065 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
2066
Jamie Madill81c2e252017-09-09 23:32:46 -04002067 mProgram->setUniform1iv(location, clampedCount, v);
2068
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002069 if (mState.isSamplerUniformIndex(locationInfo.index))
2070 {
Jamie Madille3e680c2018-12-03 17:49:08 -05002071 updateSamplerUniform(context, locationInfo, clampedCount, v);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002072 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002073}
2074
2075void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
2076{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002077 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002078 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2079 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002080 mProgram->setUniform2iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002081}
2082
2083void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
2084{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002085 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002086 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2087 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002088 mProgram->setUniform3iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002089}
2090
2091void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
2092{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002093 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002094 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2095 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002096 mProgram->setUniform4iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002097}
2098
2099void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
2100{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002101 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002102 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2103 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002104 mProgram->setUniform1uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002105}
2106
2107void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
2108{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002109 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002110 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2111 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002112 mProgram->setUniform2uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002113}
2114
2115void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
2116{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002117 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002118 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2119 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002120 mProgram->setUniform3uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002121}
2122
2123void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2124{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002125 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002126 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2127 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002128 mProgram->setUniform4uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002129}
2130
Jamie Madill493f9572018-05-24 19:52:15 -04002131void Program::setUniformMatrix2fv(GLint location,
2132 GLsizei count,
2133 GLboolean transpose,
2134 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002135{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002136 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002137 GLsizei clampedCount = clampMatrixUniformCount<2, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002138 mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002139}
2140
Jamie Madill493f9572018-05-24 19:52:15 -04002141void Program::setUniformMatrix3fv(GLint location,
2142 GLsizei count,
2143 GLboolean transpose,
2144 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002145{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002146 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002147 GLsizei clampedCount = clampMatrixUniformCount<3, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002148 mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002149}
2150
Jamie Madill493f9572018-05-24 19:52:15 -04002151void Program::setUniformMatrix4fv(GLint location,
2152 GLsizei count,
2153 GLboolean transpose,
2154 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002155{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002156 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002157 GLsizei clampedCount = clampMatrixUniformCount<4, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002158 mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002159}
2160
Jamie Madill493f9572018-05-24 19:52:15 -04002161void Program::setUniformMatrix2x3fv(GLint location,
2162 GLsizei count,
2163 GLboolean transpose,
2164 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002165{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002166 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002167 GLsizei clampedCount = clampMatrixUniformCount<2, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002168 mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002169}
2170
Jamie Madill493f9572018-05-24 19:52:15 -04002171void Program::setUniformMatrix2x4fv(GLint location,
2172 GLsizei count,
2173 GLboolean transpose,
2174 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002175{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002176 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002177 GLsizei clampedCount = clampMatrixUniformCount<2, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002178 mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002179}
2180
Jamie Madill493f9572018-05-24 19:52:15 -04002181void Program::setUniformMatrix3x2fv(GLint location,
2182 GLsizei count,
2183 GLboolean transpose,
2184 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002185{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002186 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002187 GLsizei clampedCount = clampMatrixUniformCount<3, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002188 mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002189}
2190
Jamie Madill493f9572018-05-24 19:52:15 -04002191void Program::setUniformMatrix3x4fv(GLint location,
2192 GLsizei count,
2193 GLboolean transpose,
2194 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002195{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002196 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002197 GLsizei clampedCount = clampMatrixUniformCount<3, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002198 mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002199}
2200
Jamie Madill493f9572018-05-24 19:52:15 -04002201void Program::setUniformMatrix4x2fv(GLint location,
2202 GLsizei count,
2203 GLboolean transpose,
2204 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002205{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002206 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002207 GLsizei clampedCount = clampMatrixUniformCount<4, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002208 mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002209}
2210
Jamie Madill493f9572018-05-24 19:52:15 -04002211void Program::setUniformMatrix4x3fv(GLint location,
2212 GLsizei count,
2213 GLboolean transpose,
2214 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002215{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002216 ASSERT(mLinkResolved);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002217 GLsizei clampedCount = clampMatrixUniformCount<4, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002218 mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002219}
2220
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002221GLuint Program::getSamplerUniformBinding(const VariableLocation &uniformLocation) const
2222{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002223 ASSERT(mLinkResolved);
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002224 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(uniformLocation.index);
2225 const std::vector<GLuint> &boundTextureUnits =
2226 mState.mSamplerBindings[samplerIndex].boundTextureUnits;
2227 return boundTextureUnits[uniformLocation.arrayIndex];
2228}
2229
Jamie Madill54164b02017-08-28 15:17:37 -04002230void Program::getUniformfv(const Context *context, GLint location, GLfloat *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002231{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002232 ASSERT(mLinkResolved);
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002233 const VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2234 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index];
Jamie Madill54164b02017-08-28 15:17:37 -04002235
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002236 if (uniform.isSampler())
2237 {
2238 *v = static_cast<GLfloat>(getSamplerUniformBinding(uniformLocation));
2239 return;
2240 }
2241
2242 const GLenum nativeType = gl::VariableComponentType(uniform.type);
Jamie Madill54164b02017-08-28 15:17:37 -04002243 if (nativeType == GL_FLOAT)
2244 {
2245 mProgram->getUniformfv(context, location, v);
2246 }
2247 else
2248 {
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002249 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type));
Jamie Madill54164b02017-08-28 15:17:37 -04002250 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002251}
2252
Jamie Madill54164b02017-08-28 15:17:37 -04002253void Program::getUniformiv(const Context *context, GLint location, GLint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002254{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002255 ASSERT(mLinkResolved);
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002256 const VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2257 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index];
Jamie Madill54164b02017-08-28 15:17:37 -04002258
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002259 if (uniform.isSampler())
2260 {
2261 *v = static_cast<GLint>(getSamplerUniformBinding(uniformLocation));
2262 return;
2263 }
2264
2265 const GLenum nativeType = gl::VariableComponentType(uniform.type);
Jamie Madill54164b02017-08-28 15:17:37 -04002266 if (nativeType == GL_INT || nativeType == GL_BOOL)
2267 {
2268 mProgram->getUniformiv(context, location, v);
2269 }
2270 else
2271 {
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002272 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type));
Jamie Madill54164b02017-08-28 15:17:37 -04002273 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002274}
2275
Jamie Madill54164b02017-08-28 15:17:37 -04002276void Program::getUniformuiv(const Context *context, GLint location, GLuint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002277{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002278 ASSERT(mLinkResolved);
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002279 const VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2280 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index];
Jamie Madill54164b02017-08-28 15:17:37 -04002281
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002282 if (uniform.isSampler())
2283 {
2284 *v = getSamplerUniformBinding(uniformLocation);
2285 return;
2286 }
2287
2288 const GLenum nativeType = VariableComponentType(uniform.type);
Jamie Madill54164b02017-08-28 15:17:37 -04002289 if (nativeType == GL_UNSIGNED_INT)
2290 {
2291 mProgram->getUniformuiv(context, location, v);
2292 }
2293 else
2294 {
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002295 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type));
Jamie Madill54164b02017-08-28 15:17:37 -04002296 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002297}
2298
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002299void Program::flagForDeletion()
2300{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002301 ASSERT(mLinkResolved);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002302 mDeleteStatus = true;
2303}
2304
2305bool Program::isFlaggedForDeletion() const
2306{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002307 ASSERT(mLinkResolved);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002308 return mDeleteStatus;
2309}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002310
Brandon Jones43a53e22014-08-28 16:23:22 -07002311void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002312{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002313 ASSERT(mLinkResolved);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002314 mInfoLog.reset();
2315
Geoff Lang7dd2e102014-11-10 15:19:26 -05002316 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002317 {
Geoff Lang92019432017-11-20 13:09:34 -05002318 mValidated = ConvertToBool(mProgram->validate(caps, &mInfoLog));
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002319 }
2320 else
2321 {
Jamie Madillf6113162015-05-07 11:49:21 -04002322 mInfoLog << "Program has not been successfully linked.";
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002323 }
2324}
2325
Jamie Madillcc73f242018-08-01 11:34:48 -04002326bool Program::validateSamplersImpl(InfoLog *infoLog, const Caps &caps)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002327{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002328 ASSERT(mLinkResolved);
jchen107ae70d82018-07-06 13:47:01 +08002329
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002330 // if any two active samplers in a program are of different types, but refer to the same
2331 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2332 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
Jamie Madill7e4eff12018-08-08 15:49:26 -04002333 for (size_t textureUnit : mState.mActiveSamplersMask)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002334 {
Jamie Madill7e4eff12018-08-08 15:49:26 -04002335 if (mState.mActiveSamplerTypes[textureUnit] == TextureType::InvalidEnum)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002336 {
Jamie Madill7e4eff12018-08-08 15:49:26 -04002337 if (infoLog)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002338 {
Jamie Madill7e4eff12018-08-08 15:49:26 -04002339 (*infoLog) << "Samplers of conflicting types refer to the same texture "
2340 "image unit ("
2341 << textureUnit << ").";
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002342 }
2343
Jamie Madill7e4eff12018-08-08 15:49:26 -04002344 mCachedValidateSamplersResult = false;
2345 return false;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002346 }
2347 }
2348
2349 mCachedValidateSamplersResult = true;
2350 return true;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002351}
2352
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002353bool Program::isValidated() const
2354{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002355 ASSERT(mLinkResolved);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002356 return mValidated;
2357}
2358
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002359void Program::getActiveUniformBlockName(const GLuint blockIndex,
2360 GLsizei bufSize,
2361 GLsizei *length,
2362 GLchar *blockName) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002363{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002364 ASSERT(mLinkResolved);
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002365 GetInterfaceBlockName(blockIndex, mState.mUniformBlocks, bufSize, length, blockName);
2366}
Geoff Lang7dd2e102014-11-10 15:19:26 -05002367
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002368void Program::getActiveShaderStorageBlockName(const GLuint blockIndex,
2369 GLsizei bufSize,
2370 GLsizei *length,
2371 GLchar *blockName) const
2372{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002373 ASSERT(mLinkResolved);
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002374 GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002375}
2376
Qin Jiajia9bf55522018-01-29 13:56:23 +08002377template <typename T>
2378GLint Program::getActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002379{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002380 int maxLength = 0;
2381
2382 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002383 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002384 for (const T &resource : resources)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002385 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002386 if (!resource.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002387 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002388 int length = static_cast<int>(resource.nameWithArrayIndex().length());
jchen10af713a22017-04-19 09:10:56 +08002389 maxLength = std::max(length + 1, maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002390 }
2391 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002392 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002393
2394 return maxLength;
2395}
2396
Qin Jiajia9bf55522018-01-29 13:56:23 +08002397GLint Program::getActiveUniformBlockMaxNameLength() const
2398{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002399 ASSERT(mLinkResolved);
Qin Jiajia9bf55522018-01-29 13:56:23 +08002400 return getActiveInterfaceBlockMaxNameLength(mState.mUniformBlocks);
2401}
2402
2403GLint Program::getActiveShaderStorageBlockMaxNameLength() const
2404{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002405 ASSERT(mLinkResolved);
Qin Jiajia9bf55522018-01-29 13:56:23 +08002406 return getActiveInterfaceBlockMaxNameLength(mState.mShaderStorageBlocks);
2407}
2408
Geoff Lange1a27752015-10-05 13:16:04 -04002409GLuint Program::getUniformBlockIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002410{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002411 ASSERT(mLinkResolved);
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002412 return GetInterfaceBlockIndex(mState.mUniformBlocks, name);
2413}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002414
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002415GLuint Program::getShaderStorageBlockIndex(const std::string &name) const
2416{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002417 ASSERT(mLinkResolved);
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002418 return GetInterfaceBlockIndex(mState.mShaderStorageBlocks, name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002419}
2420
Jiajia Qin729b2c62017-08-14 09:36:11 +08002421const InterfaceBlock &Program::getUniformBlockByIndex(GLuint index) const
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002422{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002423 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -04002424 ASSERT(index < static_cast<GLuint>(mState.mUniformBlocks.size()));
2425 return mState.mUniformBlocks[index];
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002426}
2427
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002428const InterfaceBlock &Program::getShaderStorageBlockByIndex(GLuint index) const
2429{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002430 ASSERT(mLinkResolved);
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002431 ASSERT(index < static_cast<GLuint>(mState.mShaderStorageBlocks.size()));
2432 return mState.mShaderStorageBlocks[index];
2433}
2434
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002435void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2436{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002437 ASSERT(mLinkResolved);
jchen107a20b972017-06-13 14:25:26 +08002438 mState.mUniformBlocks[uniformBlockIndex].binding = uniformBlockBinding;
Jamie Madilla7d12dc2016-12-13 15:08:19 -05002439 mState.mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlockBinding != 0);
Jamie Madill70aeda42018-08-20 12:17:40 -04002440 mDirtyBits.set(DIRTY_BIT_UNIFORM_BLOCK_BINDING_0 + uniformBlockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002441}
2442
2443GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
2444{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002445 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -04002446 return mState.getUniformBlockBinding(uniformBlockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002447}
2448
Jiajia Qin729b2c62017-08-14 09:36:11 +08002449GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const
2450{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002451 ASSERT(mLinkResolved);
Jiajia Qin729b2c62017-08-14 09:36:11 +08002452 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex);
2453}
2454
Jamie Madill493f9572018-05-24 19:52:15 -04002455void Program::setTransformFeedbackVaryings(GLsizei count,
2456 const GLchar *const *varyings,
2457 GLenum bufferMode)
Geoff Lang48dcae72014-02-05 16:28:24 -05002458{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002459 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -04002460 mState.mTransformFeedbackVaryingNames.resize(count);
Geoff Lang48dcae72014-02-05 16:28:24 -05002461 for (GLsizei i = 0; i < count; i++)
2462 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04002463 mState.mTransformFeedbackVaryingNames[i] = varyings[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05002464 }
2465
Jamie Madill48ef11b2016-04-27 15:21:52 -04002466 mState.mTransformFeedbackBufferMode = bufferMode;
Geoff Lang48dcae72014-02-05 16:28:24 -05002467}
2468
Jamie Madill493f9572018-05-24 19:52:15 -04002469void Program::getTransformFeedbackVarying(GLuint index,
2470 GLsizei bufSize,
2471 GLsizei *length,
2472 GLsizei *size,
2473 GLenum *type,
2474 GLchar *name) const
Geoff Lang48dcae72014-02-05 16:28:24 -05002475{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002476 ASSERT(mLinkResolved);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002477 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002478 {
jchen10a9042d32017-03-17 08:50:45 +08002479 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2480 const auto &var = mState.mLinkedTransformFeedbackVaryings[index];
2481 std::string varName = var.nameWithArrayIndex();
2482 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varName.length()));
Geoff Lang48dcae72014-02-05 16:28:24 -05002483 if (length)
2484 {
2485 *length = lastNameIdx;
2486 }
2487 if (size)
2488 {
jchen10a9042d32017-03-17 08:50:45 +08002489 *size = var.size();
Geoff Lang48dcae72014-02-05 16:28:24 -05002490 }
2491 if (type)
2492 {
jchen10a9042d32017-03-17 08:50:45 +08002493 *type = var.type;
Geoff Lang48dcae72014-02-05 16:28:24 -05002494 }
2495 if (name)
2496 {
jchen10a9042d32017-03-17 08:50:45 +08002497 memcpy(name, varName.c_str(), lastNameIdx);
Geoff Lang48dcae72014-02-05 16:28:24 -05002498 name[lastNameIdx] = '\0';
2499 }
2500 }
2501}
2502
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002503GLsizei Program::getTransformFeedbackVaryingCount() const
2504{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002505 ASSERT(mLinkResolved);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002506 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002507 {
jchen10a9042d32017-03-17 08:50:45 +08002508 return static_cast<GLsizei>(mState.mLinkedTransformFeedbackVaryings.size());
Geoff Lang48dcae72014-02-05 16:28:24 -05002509 }
2510 else
2511 {
2512 return 0;
2513 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002514}
2515
2516GLsizei Program::getTransformFeedbackVaryingMaxLength() const
2517{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002518 ASSERT(mLinkResolved);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002519 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002520 {
2521 GLsizei maxSize = 0;
jchen10a9042d32017-03-17 08:50:45 +08002522 for (const auto &var : mState.mLinkedTransformFeedbackVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -05002523 {
jchen10a9042d32017-03-17 08:50:45 +08002524 maxSize =
2525 std::max(maxSize, static_cast<GLsizei>(var.nameWithArrayIndex().length() + 1));
Geoff Lang48dcae72014-02-05 16:28:24 -05002526 }
2527
2528 return maxSize;
2529 }
2530 else
2531 {
2532 return 0;
2533 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002534}
2535
2536GLenum Program::getTransformFeedbackBufferMode() const
2537{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002538 ASSERT(mLinkResolved);
Jamie Madill48ef11b2016-04-27 15:21:52 -04002539 return mState.mTransformFeedbackBufferMode;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002540}
2541
jchen103fd614d2018-08-13 12:21:58 +08002542bool Program::linkValidateShaders(InfoLog &infoLog)
Jiawei Shao73618602017-12-20 15:47:15 +08002543{
Jiawei Shao016105b2018-04-12 16:38:31 +08002544 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
2545 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
2546 Shader *computeShader = mState.mAttachedShaders[ShaderType::Compute];
2547 Shader *geometryShader = mState.mAttachedShaders[ShaderType::Geometry];
Jiawei Shao73618602017-12-20 15:47:15 +08002548
Jamie Madill493f9572018-05-24 19:52:15 -04002549 bool isComputeShaderAttached = (computeShader != nullptr);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002550 bool isGraphicsShaderAttached =
2551 (vertexShader != nullptr || fragmentShader != nullptr || geometryShader != nullptr);
Jiawei Shao73618602017-12-20 15:47:15 +08002552 // Check whether we both have a compute and non-compute shaders attached.
2553 // If there are of both types attached, then linking should fail.
2554 // OpenGL ES 3.10, 7.3 Program Objects, under LinkProgram
2555 if (isComputeShaderAttached == true && isGraphicsShaderAttached == true)
2556 {
2557 infoLog << "Both compute and graphics shaders are attached to the same program.";
2558 return false;
2559 }
2560
2561 if (computeShader)
2562 {
jchen103fd614d2018-08-13 12:21:58 +08002563 if (!computeShader->isCompiled())
Jiawei Shao73618602017-12-20 15:47:15 +08002564 {
2565 infoLog << "Attached compute shader is not compiled.";
2566 return false;
2567 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002568 ASSERT(computeShader->getType() == ShaderType::Compute);
Jiawei Shao73618602017-12-20 15:47:15 +08002569
jchen103fd614d2018-08-13 12:21:58 +08002570 mState.mComputeShaderLocalSize = computeShader->getWorkGroupSize();
Jiawei Shao73618602017-12-20 15:47:15 +08002571
2572 // GLSL ES 3.10, 4.4.1.1 Compute Shader Inputs
2573 // If the work group size is not specified, a link time error should occur.
2574 if (!mState.mComputeShaderLocalSize.isDeclared())
2575 {
2576 infoLog << "Work group size is not specified.";
2577 return false;
2578 }
2579 }
2580 else
2581 {
jchen103fd614d2018-08-13 12:21:58 +08002582 if (!fragmentShader || !fragmentShader->isCompiled())
Jiawei Shao73618602017-12-20 15:47:15 +08002583 {
2584 infoLog << "No compiled fragment shader when at least one graphics shader is attached.";
2585 return false;
2586 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002587 ASSERT(fragmentShader->getType() == ShaderType::Fragment);
Jiawei Shao73618602017-12-20 15:47:15 +08002588
jchen103fd614d2018-08-13 12:21:58 +08002589 if (!vertexShader || !vertexShader->isCompiled())
Jiawei Shao73618602017-12-20 15:47:15 +08002590 {
2591 infoLog << "No compiled vertex shader when at least one graphics shader is attached.";
2592 return false;
2593 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002594 ASSERT(vertexShader->getType() == ShaderType::Vertex);
Jiawei Shao73618602017-12-20 15:47:15 +08002595
jchen103fd614d2018-08-13 12:21:58 +08002596 int vertexShaderVersion = vertexShader->getShaderVersion();
2597 if (fragmentShader->getShaderVersion() != vertexShaderVersion)
Jiawei Shao73618602017-12-20 15:47:15 +08002598 {
2599 infoLog << "Fragment shader version does not match vertex shader version.";
2600 return false;
2601 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002602
2603 if (geometryShader)
2604 {
2605 // [GL_EXT_geometry_shader] Chapter 7
2606 // Linking can fail for a variety of reasons as specified in the OpenGL ES Shading
2607 // Language Specification, as well as any of the following reasons:
2608 // * One or more of the shader objects attached to <program> are not compiled
2609 // successfully.
2610 // * The shaders do not use the same shader language version.
2611 // * <program> contains objects to form a geometry shader, and
2612 // - <program> is not separable and contains no objects to form a vertex shader; or
2613 // - the input primitive type, output primitive type, or maximum output vertex count
2614 // is not specified in the compiled geometry shader object.
jchen103fd614d2018-08-13 12:21:58 +08002615 if (!geometryShader->isCompiled())
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002616 {
2617 infoLog << "The attached geometry shader isn't compiled.";
2618 return false;
2619 }
2620
jchen103fd614d2018-08-13 12:21:58 +08002621 if (geometryShader->getShaderVersion() != vertexShaderVersion)
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002622 {
2623 mInfoLog << "Geometry shader version does not match vertex shader version.";
2624 return false;
2625 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002626 ASSERT(geometryShader->getType() == ShaderType::Geometry);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002627
Jamie Madill493f9572018-05-24 19:52:15 -04002628 Optional<PrimitiveMode> inputPrimitive =
jchen103fd614d2018-08-13 12:21:58 +08002629 geometryShader->getGeometryShaderInputPrimitiveType();
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002630 if (!inputPrimitive.valid())
2631 {
2632 mInfoLog << "Input primitive type is not specified in the geometry shader.";
2633 return false;
2634 }
2635
Jamie Madill493f9572018-05-24 19:52:15 -04002636 Optional<PrimitiveMode> outputPrimitive =
jchen103fd614d2018-08-13 12:21:58 +08002637 geometryShader->getGeometryShaderOutputPrimitiveType();
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002638 if (!outputPrimitive.valid())
2639 {
2640 mInfoLog << "Output primitive type is not specified in the geometry shader.";
2641 return false;
2642 }
2643
jchen103fd614d2018-08-13 12:21:58 +08002644 Optional<GLint> maxVertices = geometryShader->getGeometryShaderMaxVertices();
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002645 if (!maxVertices.valid())
2646 {
2647 mInfoLog << "'max_vertices' is not specified in the geometry shader.";
2648 return false;
2649 }
2650
2651 mState.mGeometryShaderInputPrimitiveType = inputPrimitive.value();
2652 mState.mGeometryShaderOutputPrimitiveType = outputPrimitive.value();
2653 mState.mGeometryShaderMaxVertices = maxVertices.value();
jchen103fd614d2018-08-13 12:21:58 +08002654 mState.mGeometryShaderInvocations = geometryShader->getGeometryShaderInvocations();
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002655 }
Jiawei Shao73618602017-12-20 15:47:15 +08002656 }
2657
2658 return true;
2659}
2660
jchen10910a3da2017-11-15 09:40:11 +08002661GLuint Program::getTransformFeedbackVaryingResourceIndex(const GLchar *name) const
2662{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002663 ASSERT(mLinkResolved);
jchen10910a3da2017-11-15 09:40:11 +08002664 for (GLuint tfIndex = 0; tfIndex < mState.mLinkedTransformFeedbackVaryings.size(); ++tfIndex)
2665 {
2666 const auto &tf = mState.mLinkedTransformFeedbackVaryings[tfIndex];
2667 if (tf.nameWithArrayIndex() == name)
2668 {
2669 return tfIndex;
2670 }
2671 }
2672 return GL_INVALID_INDEX;
2673}
2674
2675const TransformFeedbackVarying &Program::getTransformFeedbackVaryingResource(GLuint index) const
2676{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04002677 ASSERT(mLinkResolved);
jchen10910a3da2017-11-15 09:40:11 +08002678 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2679 return mState.mLinkedTransformFeedbackVaryings[index];
2680}
2681
Austin Eng1bf18ce2018-10-19 15:34:02 -07002682bool Program::hasDrawIDUniform() const
2683{
2684 ASSERT(mLinkResolved);
2685 return mState.mDrawIDLocation >= 0;
2686}
2687
2688void Program::setDrawIDUniform(GLint drawid)
2689{
2690 ASSERT(mLinkResolved);
2691 ASSERT(mState.mDrawIDLocation >= 0);
2692 mProgram->setUniform1iv(mState.mDrawIDLocation, 1, &drawid);
2693}
2694
jchen103fd614d2018-08-13 12:21:58 +08002695bool Program::linkVaryings(InfoLog &infoLog) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002696{
Jiawei Shao016105b2018-04-12 16:38:31 +08002697 Shader *previousShader = nullptr;
2698 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002699 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002700 Shader *currentShader = mState.mAttachedShaders[shaderType];
2701 if (!currentShader)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002702 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002703 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002704 }
Jiawei Shao016105b2018-04-12 16:38:31 +08002705
2706 if (previousShader)
2707 {
jchen103fd614d2018-08-13 12:21:58 +08002708 if (!linkValidateShaderInterfaceMatching(previousShader, currentShader, infoLog))
Jiawei Shao016105b2018-04-12 16:38:31 +08002709 {
2710 return false;
2711 }
2712 }
2713 previousShader = currentShader;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002714 }
2715
jchen103fd614d2018-08-13 12:21:58 +08002716 if (!linkValidateBuiltInVaryings(infoLog))
Jiawei Shaod063aff2018-02-22 10:19:09 +08002717 {
2718 return false;
2719 }
2720
jchen103fd614d2018-08-13 12:21:58 +08002721 if (!linkValidateFragmentInputBindings(infoLog))
Jiawei Shaod063aff2018-02-22 10:19:09 +08002722 {
2723 return false;
2724 }
2725
2726 return true;
2727}
2728
2729// [OpenGL ES 3.1] Chapter 7.4.1 "Shader Interface Matchining" Page 91
2730// TODO(jiawei.shao@intel.com): add validation on input/output blocks matching
jchen103fd614d2018-08-13 12:21:58 +08002731bool Program::linkValidateShaderInterfaceMatching(gl::Shader *generatingShader,
Jiawei Shaod063aff2018-02-22 10:19:09 +08002732 gl::Shader *consumingShader,
2733 gl::InfoLog &infoLog) const
2734{
jchen103fd614d2018-08-13 12:21:58 +08002735 ASSERT(generatingShader->getShaderVersion() == consumingShader->getShaderVersion());
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002736
jchen103fd614d2018-08-13 12:21:58 +08002737 const std::vector<sh::Varying> &outputVaryings = generatingShader->getOutputVaryings();
2738 const std::vector<sh::Varying> &inputVaryings = consumingShader->getInputVaryings();
Geoff Lang7dd2e102014-11-10 15:19:26 -05002739
Jiawei Shao385b3e02018-03-21 09:43:28 +08002740 bool validateGeometryShaderInputs = consumingShader->getType() == ShaderType::Geometry;
Sami Väisänen46eaa942016-06-29 10:26:37 +03002741
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002742 for (const sh::Varying &input : inputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002743 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05002744 bool matched = false;
2745
2746 // Built-in varyings obey special rules
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002747 if (input.isBuiltIn())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002748 {
2749 continue;
2750 }
2751
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002752 for (const sh::Varying &output : outputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002753 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002754 if (input.name == output.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002755 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002756 ASSERT(!output.isBuiltIn());
2757
2758 std::string mismatchedStructFieldName;
2759 LinkMismatchError linkError =
jchen103fd614d2018-08-13 12:21:58 +08002760 LinkValidateVaryings(output, input, generatingShader->getShaderVersion(),
Jiawei Shaod063aff2018-02-22 10:19:09 +08002761 validateGeometryShaderInputs, &mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002762 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002763 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002764 LogLinkMismatch(infoLog, input.name, "varying", linkError,
2765 mismatchedStructFieldName, generatingShader->getType(),
2766 consumingShader->getType());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002767 return false;
2768 }
2769
Geoff Lang7dd2e102014-11-10 15:19:26 -05002770 matched = true;
2771 break;
2772 }
2773 }
2774
Olli Etuaho107c7242018-03-20 15:45:35 +02002775 // We permit unmatched, unreferenced varyings. Note that this specifically depends on
2776 // whether the input is statically used - a statically used input should fail this test even
2777 // if it is not active. GLSL ES 3.00.6 section 4.3.10.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002778 if (!matched && input.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002779 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002780 infoLog << GetShaderTypeString(consumingShader->getType()) << " varying " << input.name
2781 << " does not match any " << GetShaderTypeString(generatingShader->getType())
2782 << " varying";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002783 return false;
2784 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08002785 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002786
Jiawei Shaod063aff2018-02-22 10:19:09 +08002787 // TODO(jmadill): verify no unmatched output varyings?
Sami Väisänen46eaa942016-06-29 10:26:37 +03002788
Jiawei Shaod063aff2018-02-22 10:19:09 +08002789 return true;
2790}
2791
jchen103fd614d2018-08-13 12:21:58 +08002792bool Program::linkValidateFragmentInputBindings(gl::InfoLog &infoLog) const
Jiawei Shaod063aff2018-02-22 10:19:09 +08002793{
Jiawei Shao016105b2018-04-12 16:38:31 +08002794 ASSERT(mState.mAttachedShaders[ShaderType::Fragment]);
Jiawei Shaod063aff2018-02-22 10:19:09 +08002795
2796 std::map<GLuint, std::string> staticFragmentInputLocations;
2797
2798 const std::vector<sh::Varying> &fragmentInputVaryings =
jchen103fd614d2018-08-13 12:21:58 +08002799 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings();
Jiawei Shaod063aff2018-02-22 10:19:09 +08002800 for (const sh::Varying &input : fragmentInputVaryings)
2801 {
2802 if (input.isBuiltIn() || !input.staticUse)
2803 {
Sami Väisänen46eaa942016-06-29 10:26:37 +03002804 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002805 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002806
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002807 const auto inputBinding = mFragmentInputBindings.getBinding(input.name);
Sami Väisänen46eaa942016-06-29 10:26:37 +03002808 if (inputBinding == -1)
2809 continue;
2810
2811 const auto it = staticFragmentInputLocations.find(inputBinding);
2812 if (it == std::end(staticFragmentInputLocations))
2813 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002814 staticFragmentInputLocations.insert(std::make_pair(inputBinding, input.name));
Sami Väisänen46eaa942016-06-29 10:26:37 +03002815 }
2816 else
2817 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002818 infoLog << "Binding for fragment input " << input.name << " conflicts with "
Sami Väisänen46eaa942016-06-29 10:26:37 +03002819 << it->second;
2820 return false;
2821 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002822 }
2823
2824 return true;
2825}
2826
jchen103fd614d2018-08-13 12:21:58 +08002827bool Program::linkUniforms(const Caps &caps,
Jamie Madillbd044ed2017-06-05 12:59:21 -04002828 InfoLog &infoLog,
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002829 const ProgramBindings &uniformLocationBindings,
Luc Ferrone17b5ba2018-06-04 14:28:58 -04002830 GLuint *combinedImageUniformsCount,
2831 std::vector<UnusedUniform> *unusedUniforms)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002832{
Olli Etuahob78707c2017-03-09 15:03:11 +00002833 UniformLinker linker(mState);
jchen103fd614d2018-08-13 12:21:58 +08002834 if (!linker.link(caps, infoLog, uniformLocationBindings))
Jamie Madill62d31cb2015-09-11 13:25:51 -04002835 {
2836 return false;
2837 }
2838
Luc Ferrone17b5ba2018-06-04 14:28:58 -04002839 linker.getResults(&mState.mUniforms, unusedUniforms, &mState.mUniformLocations);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002840
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002841 linkSamplerAndImageBindings(combinedImageUniformsCount);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002842
jchen10eaef1e52017-06-13 10:44:11 +08002843 if (!linkAtomicCounterBuffers())
2844 {
2845 return false;
2846 }
2847
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002848 return true;
2849}
2850
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002851void Program::linkSamplerAndImageBindings(GLuint *combinedImageUniforms)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002852{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002853 ASSERT(combinedImageUniforms);
2854
Jamie Madill982f6e02017-06-07 14:33:04 -04002855 unsigned int high = static_cast<unsigned int>(mState.mUniforms.size());
2856 unsigned int low = high;
2857
jchen10eaef1e52017-06-13 10:44:11 +08002858 for (auto counterIter = mState.mUniforms.rbegin();
2859 counterIter != mState.mUniforms.rend() && counterIter->isAtomicCounter(); ++counterIter)
2860 {
2861 --low;
2862 }
2863
2864 mState.mAtomicCounterUniformRange = RangeUI(low, high);
2865
2866 high = low;
2867
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002868 for (auto imageIter = mState.mUniforms.rbegin();
2869 imageIter != mState.mUniforms.rend() && imageIter->isImage(); ++imageIter)
2870 {
2871 --low;
2872 }
2873
2874 mState.mImageUniformRange = RangeUI(low, high);
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002875 *combinedImageUniforms = 0u;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002876 // If uniform is a image type, insert it into the mImageBindings array.
2877 for (unsigned int imageIndex : mState.mImageUniformRange)
2878 {
Xinghua Cao0328b572017-06-26 15:51:36 +08002879 // ES3.1 (section 7.6.1) and GLSL ES3.1 (section 4.4.5), Uniform*i{v} commands
2880 // cannot load values into a uniform defined as an image. if declare without a
2881 // binding qualifier, any uniform image variable (include all elements of
2882 // unbound image array) shoud be bound to unit zero.
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002883 auto &imageUniform = mState.mUniforms[imageIndex];
2884 if (imageUniform.binding == -1)
2885 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002886 mState.mImageBindings.emplace_back(
2887 ImageBinding(imageUniform.getBasicTypeElementCount()));
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002888 }
Xinghua Cao0328b572017-06-26 15:51:36 +08002889 else
2890 {
2891 mState.mImageBindings.emplace_back(
Qin Jiajia47f6dd02018-08-10 13:36:32 +08002892 ImageBinding(imageUniform.binding, imageUniform.getBasicTypeElementCount(), false));
Xinghua Cao0328b572017-06-26 15:51:36 +08002893 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002894
2895 GLuint arraySize = imageUniform.isArray() ? imageUniform.arraySizes[0] : 1u;
2896 *combinedImageUniforms += imageUniform.activeShaderCount() * arraySize;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002897 }
2898
2899 high = low;
2900
2901 for (auto samplerIter = mState.mUniforms.rbegin() + mState.mImageUniformRange.length();
Jamie Madill982f6e02017-06-07 14:33:04 -04002902 samplerIter != mState.mUniforms.rend() && samplerIter->isSampler(); ++samplerIter)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002903 {
Jamie Madill982f6e02017-06-07 14:33:04 -04002904 --low;
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002905 }
Jamie Madill982f6e02017-06-07 14:33:04 -04002906
2907 mState.mSamplerUniformRange = RangeUI(low, high);
2908
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002909 // If uniform is a sampler type, insert it into the mSamplerBindings array.
Jamie Madill982f6e02017-06-07 14:33:04 -04002910 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002911 {
2912 const auto &samplerUniform = mState.mUniforms[samplerIndex];
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002913 TextureType textureType = SamplerTypeToTextureType(samplerUniform.type);
Jamie Madill7e4eff12018-08-08 15:49:26 -04002914 unsigned int elementCount = samplerUniform.getBasicTypeElementCount();
James Darpiniane4109f22018-12-13 16:25:53 -08002915 SamplerFormat format = samplerUniform.typeInfo->samplerFormat;
2916 mState.mSamplerBindings.emplace_back(textureType, format, elementCount, false);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002917 }
2918}
2919
jchen10eaef1e52017-06-13 10:44:11 +08002920bool Program::linkAtomicCounterBuffers()
2921{
2922 for (unsigned int index : mState.mAtomicCounterUniformRange)
2923 {
Jamie Madill493f9572018-05-24 19:52:15 -04002924 auto &uniform = mState.mUniforms[index];
Jiajia Qin94f1e892017-11-20 12:14:32 +08002925 uniform.blockInfo.offset = uniform.offset;
2926 uniform.blockInfo.arrayStride = (uniform.isArray() ? 4 : 0);
2927 uniform.blockInfo.matrixStride = 0;
2928 uniform.blockInfo.isRowMajorMatrix = false;
2929
Jamie Madill493f9572018-05-24 19:52:15 -04002930 bool found = false;
jchen10eaef1e52017-06-13 10:44:11 +08002931 for (unsigned int bufferIndex = 0; bufferIndex < mState.mAtomicCounterBuffers.size();
2932 ++bufferIndex)
2933 {
2934 auto &buffer = mState.mAtomicCounterBuffers[bufferIndex];
2935 if (buffer.binding == uniform.binding)
2936 {
2937 buffer.memberIndexes.push_back(index);
2938 uniform.bufferIndex = bufferIndex;
2939 found = true;
jchen1058f67be2017-10-27 08:59:27 +08002940 buffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002941 break;
2942 }
2943 }
2944 if (!found)
2945 {
2946 AtomicCounterBuffer atomicCounterBuffer;
2947 atomicCounterBuffer.binding = uniform.binding;
2948 atomicCounterBuffer.memberIndexes.push_back(index);
jchen1058f67be2017-10-27 08:59:27 +08002949 atomicCounterBuffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002950 mState.mAtomicCounterBuffers.push_back(atomicCounterBuffer);
2951 uniform.bufferIndex = static_cast<int>(mState.mAtomicCounterBuffers.size() - 1);
2952 }
2953 }
2954 // TODO(jie.a.chen@intel.com): Count each atomic counter buffer to validate against
Jiawei Shao0d88ec92018-02-27 16:25:31 +08002955 // gl_Max[Vertex|Fragment|Compute|Geometry|Combined]AtomicCounterBuffers.
jchen10eaef1e52017-06-13 10:44:11 +08002956
2957 return true;
2958}
2959
Jamie Madilleb979bf2016-11-15 12:28:46 -05002960// Assigns locations to all attributes from the bindings and program locations.
jchen103fd614d2018-08-13 12:21:58 +08002961bool Program::linkAttributes(const Caps &caps, InfoLog &infoLog)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002962{
Jamie Madillb980c562018-11-27 11:34:27 -05002963 Shader *vertexShader = mState.getAttachedShader(ShaderType::Vertex);
Jamie Madilleb979bf2016-11-15 12:28:46 -05002964
jchen103fd614d2018-08-13 12:21:58 +08002965 int shaderVersion = vertexShader->getShaderVersion();
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002966
Geoff Lang7dd2e102014-11-10 15:19:26 -05002967 unsigned int usedLocations = 0;
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002968 if (shaderVersion >= 300)
2969 {
2970 // In GLSL ES 3.00.6, aliasing checks should be done with all declared attributes - see GLSL
2971 // ES 3.00.6 section 12.46. Inactive attributes will be pruned after aliasing checks.
jchen103fd614d2018-08-13 12:21:58 +08002972 mState.mAttributes = vertexShader->getAllAttributes();
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002973 }
2974 else
2975 {
2976 // In GLSL ES 1.00.17 we only do aliasing checks for active attributes.
jchen103fd614d2018-08-13 12:21:58 +08002977 mState.mAttributes = vertexShader->getActiveAttributes();
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002978 }
jchen103fd614d2018-08-13 12:21:58 +08002979 GLuint maxAttribs = caps.maxVertexAttributes;
Jamie Madill3da79b72015-04-27 11:09:17 -04002980
2981 // TODO(jmadill): handle aliasing robustly
Jamie Madill48ef11b2016-04-27 15:21:52 -04002982 if (mState.mAttributes.size() > maxAttribs)
Jamie Madill3da79b72015-04-27 11:09:17 -04002983 {
Jamie Madillf6113162015-05-07 11:49:21 -04002984 infoLog << "Too many vertex attributes.";
Jamie Madill3da79b72015-04-27 11:09:17 -04002985 return false;
2986 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002987
Jamie Madilldfde6ab2016-06-09 07:07:18 -07002988 std::vector<sh::Attribute *> usedAttribMap(maxAttribs, nullptr);
Jamie Madill4e107222015-08-24 14:12:17 +00002989
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002990 // Assign locations to attributes that have a binding location and check for attribute aliasing.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002991 for (sh::Attribute &attribute : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04002992 {
Olli Etuahod2551232017-10-26 20:03:33 +03002993 // GLSL ES 3.10 January 2016 section 4.3.4: Vertex shader inputs can't be arrays or
2994 // structures, so we don't need to worry about adjusting their names or generating entries
2995 // for each member/element (unlike uniforms for example).
2996 ASSERT(!attribute.isArray() && !attribute.isStruct());
2997
Jamie Madilleb979bf2016-11-15 12:28:46 -05002998 int bindingLocation = mAttributeBindings.getBinding(attribute.name);
Jamie Madillc349ec02015-08-21 16:53:12 -04002999 if (attribute.location == -1 && bindingLocation != -1)
Jamie Madill2d773182015-08-18 10:27:28 -04003000 {
Jamie Madillc349ec02015-08-21 16:53:12 -04003001 attribute.location = bindingLocation;
3002 }
3003
3004 if (attribute.location != -1)
3005 {
3006 // Location is set by glBindAttribLocation or by location layout qualifier
Jamie Madill63805b42015-08-25 13:17:39 -04003007 const int regs = VariableRegisterCount(attribute.type);
Geoff Lang7dd2e102014-11-10 15:19:26 -05003008
Jamie Madill63805b42015-08-25 13:17:39 -04003009 if (static_cast<GLuint>(regs + attribute.location) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003010 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003011 infoLog << "Attribute (" << attribute.name << ") at location " << attribute.location
3012 << " is too big to fit";
Geoff Lang7dd2e102014-11-10 15:19:26 -05003013
3014 return false;
3015 }
3016
Jamie Madill63805b42015-08-25 13:17:39 -04003017 for (int reg = 0; reg < regs; reg++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003018 {
Jamie Madill63805b42015-08-25 13:17:39 -04003019 const int regLocation = attribute.location + reg;
3020 sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05003021
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003022 // In GLSL ES 3.00.6 and in WebGL, attribute aliasing produces a link error.
3023 // In non-WebGL GLSL ES 1.00.17, attribute aliasing is allowed with some
3024 // restrictions - see GLSL ES 1.00.17 section 2.10.4, but ANGLE currently has a bug.
Jamie Madillc349ec02015-08-21 16:53:12 -04003025 if (linkedAttribute)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003026 {
Jamie Madillc349ec02015-08-21 16:53:12 -04003027 // TODO(jmadill): fix aliasing on ES2
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003028 // if (shaderVersion >= 300 && !webgl)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003029 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04003030 infoLog << "Attribute '" << attribute.name << "' aliases attribute '"
Jamie Madill63805b42015-08-25 13:17:39 -04003031 << linkedAttribute->name << "' at location " << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003032 return false;
3033 }
3034 }
Jamie Madillc349ec02015-08-21 16:53:12 -04003035 else
3036 {
Jamie Madill63805b42015-08-25 13:17:39 -04003037 usedAttribMap[regLocation] = &attribute;
Jamie Madillc349ec02015-08-21 16:53:12 -04003038 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003039
Jamie Madill63805b42015-08-25 13:17:39 -04003040 usedLocations |= 1 << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003041 }
3042 }
3043 }
3044
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003045 // Assign locations to attributes that don't have a binding location.
Jamie Madill48ef11b2016-04-27 15:21:52 -04003046 for (sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003047 {
Jamie Madillc349ec02015-08-21 16:53:12 -04003048 // Not set by glBindAttribLocation or by location layout qualifier
3049 if (attribute.location == -1)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003050 {
Jamie Madill63805b42015-08-25 13:17:39 -04003051 int regs = VariableRegisterCount(attribute.type);
3052 int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs);
Geoff Lang7dd2e102014-11-10 15:19:26 -05003053
Jamie Madill63805b42015-08-25 13:17:39 -04003054 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003055 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003056 infoLog << "Too many attributes (" << attribute.name << ")";
Jamie Madillc349ec02015-08-21 16:53:12 -04003057 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003058 }
3059
Jamie Madillc349ec02015-08-21 16:53:12 -04003060 attribute.location = availableIndex;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003061 }
3062 }
3063
Brandon Jonesc405ae72017-12-06 14:15:03 -08003064 ASSERT(mState.mAttributesTypeMask.none());
3065 ASSERT(mState.mAttributesMask.none());
3066
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003067 // Prune inactive attributes. This step is only needed on shaderVersion >= 300 since on earlier
3068 // shader versions we're only processing active attributes to begin with.
3069 if (shaderVersion >= 300)
3070 {
3071 for (auto attributeIter = mState.mAttributes.begin();
3072 attributeIter != mState.mAttributes.end();)
3073 {
3074 if (attributeIter->active)
3075 {
3076 ++attributeIter;
3077 }
3078 else
3079 {
3080 attributeIter = mState.mAttributes.erase(attributeIter);
3081 }
3082 }
3083 }
3084
Jamie Madill48ef11b2016-04-27 15:21:52 -04003085 for (const sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003086 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003087 ASSERT(attribute.active);
Jamie Madill63805b42015-08-25 13:17:39 -04003088 ASSERT(attribute.location != -1);
Jamie Madillbd159f02017-10-09 19:39:06 -04003089 unsigned int regs = static_cast<unsigned int>(VariableRegisterCount(attribute.type));
Jamie Madillc349ec02015-08-21 16:53:12 -04003090
Jamie Madillbd159f02017-10-09 19:39:06 -04003091 for (unsigned int r = 0; r < regs; r++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003092 {
Jamie Madillbd159f02017-10-09 19:39:06 -04003093 unsigned int location = static_cast<unsigned int>(attribute.location) + r;
3094 mState.mActiveAttribLocationsMask.set(location);
3095 mState.mMaxActiveAttribLocation =
3096 std::max(mState.mMaxActiveAttribLocation, location + 1);
Brandon Jonesc405ae72017-12-06 14:15:03 -08003097
3098 // gl_VertexID and gl_InstanceID are active attributes but don't have a bound attribute.
3099 if (!attribute.isBuiltIn())
3100 {
Jamie Madill6e18a232019-01-16 13:27:14 -05003101 ComponentType componentType =
3102 GLenumToComponentType(VariableComponentType(attribute.type));
3103
3104 SetComponentTypeMask(componentType, location, &mState.mAttributesTypeMask);
Brandon Jonesc405ae72017-12-06 14:15:03 -08003105 mState.mAttributesMask.set(location);
3106 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003107 }
3108 }
3109
Geoff Lang7dd2e102014-11-10 15:19:26 -05003110 return true;
3111}
3112
jchen103fd614d2018-08-13 12:21:58 +08003113bool Program::linkInterfaceBlocks(const Caps &caps,
3114 const Version &version,
3115 bool webglCompatibility,
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003116 InfoLog &infoLog,
3117 GLuint *combinedShaderStorageBlocksCount)
Martin Radev4c4c8e72016-08-04 12:25:34 +03003118{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003119 ASSERT(combinedShaderStorageBlocksCount);
3120
Jiawei Shao54aafe52018-04-27 14:54:57 +08003121 GLuint combinedUniformBlocksCount = 0u;
3122 GLuint numShadersHasUniformBlocks = 0u;
3123 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderUniformBlocks = {};
3124 for (ShaderType shaderType : AllShaderTypes())
Martin Radev4c4c8e72016-08-04 12:25:34 +03003125 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08003126 Shader *shader = mState.mAttachedShaders[shaderType];
3127 if (!shader)
3128 {
3129 continue;
3130 }
Martin Radev4c4c8e72016-08-04 12:25:34 +03003131
jchen103fd614d2018-08-13 12:21:58 +08003132 const auto &uniformBlocks = shader->getUniformBlocks();
Jiawei Shao54aafe52018-04-27 14:54:57 +08003133 if (!uniformBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08003134 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08003135 if (!ValidateInterfaceBlocksCount(
3136 caps.maxShaderUniformBlocks[shaderType], uniformBlocks, shaderType,
3137 sh::BlockType::BLOCK_UNIFORM, &combinedUniformBlocksCount, infoLog))
3138 {
3139 return false;
3140 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08003141
Jiawei Shao54aafe52018-04-27 14:54:57 +08003142 allShaderUniformBlocks[shaderType] = &uniformBlocks;
3143 ++numShadersHasUniformBlocks;
3144 }
Jiawei Shao427071e2018-03-19 09:21:37 +08003145 }
3146
Jiawei Shaobb3255b2018-04-27 09:45:18 +08003147 if (combinedUniformBlocksCount > caps.maxCombinedUniformBlocks)
3148 {
3149 infoLog << "The sum of the number of active uniform blocks exceeds "
3150 "MAX_COMBINED_UNIFORM_BLOCKS ("
3151 << caps.maxCombinedUniformBlocks << ").";
3152 return false;
3153 }
3154
Jiawei Shao54aafe52018-04-27 14:54:57 +08003155 if (!ValidateInterfaceBlocksMatch(numShadersHasUniformBlocks, allShaderUniformBlocks, infoLog,
3156 webglCompatibility))
Martin Radev4c4c8e72016-08-04 12:25:34 +03003157 {
3158 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003159 }
Jamie Madille473dee2015-08-18 14:49:01 -04003160
jchen103fd614d2018-08-13 12:21:58 +08003161 if (version >= Version(3, 1))
Jiajia Qin729b2c62017-08-14 09:36:11 +08003162 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08003163 *combinedShaderStorageBlocksCount = 0u;
3164 GLuint numShadersHasShaderStorageBlocks = 0u;
3165 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderStorageBlocks = {};
3166 for (ShaderType shaderType : AllShaderTypes())
Jiajia Qin729b2c62017-08-14 09:36:11 +08003167 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08003168 Shader *shader = mState.mAttachedShaders[shaderType];
3169 if (!shader)
3170 {
3171 continue;
3172 }
Jiajia Qin729b2c62017-08-14 09:36:11 +08003173
jchen103fd614d2018-08-13 12:21:58 +08003174 const auto &shaderStorageBlocks = shader->getShaderStorageBlocks();
Jiawei Shao54aafe52018-04-27 14:54:57 +08003175 if (!shaderStorageBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08003176 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08003177 if (!ValidateInterfaceBlocksCount(
3178 caps.maxShaderStorageBlocks[shaderType], shaderStorageBlocks, shaderType,
3179 sh::BlockType::BLOCK_BUFFER, combinedShaderStorageBlocksCount, infoLog))
3180 {
3181 return false;
3182 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08003183
Jiawei Shao54aafe52018-04-27 14:54:57 +08003184 allShaderStorageBlocks[shaderType] = &shaderStorageBlocks;
3185 ++numShadersHasShaderStorageBlocks;
3186 }
Jiawei Shao427071e2018-03-19 09:21:37 +08003187 }
3188
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003189 if (*combinedShaderStorageBlocksCount > caps.maxCombinedShaderStorageBlocks)
Jiawei Shaobb3255b2018-04-27 09:45:18 +08003190 {
3191 infoLog << "The sum of the number of active shader storage blocks exceeds "
3192 "MAX_COMBINED_SHADER_STORAGE_BLOCKS ("
3193 << caps.maxCombinedShaderStorageBlocks << ").";
3194 return false;
3195 }
3196
Jiawei Shao54aafe52018-04-27 14:54:57 +08003197 if (!ValidateInterfaceBlocksMatch(numShadersHasShaderStorageBlocks, allShaderStorageBlocks,
3198 infoLog, webglCompatibility))
Jiajia Qin729b2c62017-08-14 09:36:11 +08003199 {
3200 return false;
3201 }
3202 }
Jiawei Shao54aafe52018-04-27 14:54:57 +08003203
Geoff Lang7dd2e102014-11-10 15:19:26 -05003204 return true;
3205}
3206
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003207LinkMismatchError Program::LinkValidateVariablesBase(const sh::ShaderVariable &variable1,
3208 const sh::ShaderVariable &variable2,
3209 bool validatePrecision,
Jiawei Shaod063aff2018-02-22 10:19:09 +08003210 bool validateArraySize,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003211 std::string *mismatchedStructOrBlockMemberName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003212{
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003213 if (variable1.type != variable2.type)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003214 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003215 return LinkMismatchError::TYPE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003216 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08003217 if (validateArraySize && variable1.arraySizes != variable2.arraySizes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003218 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003219 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003220 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003221 if (validatePrecision && variable1.precision != variable2.precision)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003222 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003223 return LinkMismatchError::PRECISION_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003224 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003225 if (variable1.structName != variable2.structName)
Geoff Langbb1e7502017-06-05 16:40:09 -04003226 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003227 return LinkMismatchError::STRUCT_NAME_MISMATCH;
Geoff Langbb1e7502017-06-05 16:40:09 -04003228 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003229
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003230 if (variable1.fields.size() != variable2.fields.size())
Geoff Lang7dd2e102014-11-10 15:19:26 -05003231 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003232 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003233 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003234 const unsigned int numMembers = static_cast<unsigned int>(variable1.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05003235 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
3236 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003237 const sh::ShaderVariable &member1 = variable1.fields[memberIndex];
3238 const sh::ShaderVariable &member2 = variable2.fields[memberIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05003239
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003240 if (member1.name != member2.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003241 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003242 return LinkMismatchError::FIELD_NAME_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003243 }
3244
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003245 LinkMismatchError linkErrorOnField = LinkValidateVariablesBase(
Jiawei Shaod063aff2018-02-22 10:19:09 +08003246 member1, member2, validatePrecision, true, mismatchedStructOrBlockMemberName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003247 if (linkErrorOnField != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003248 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003249 AddParentPrefix(member1.name, mismatchedStructOrBlockMemberName);
3250 return linkErrorOnField;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003251 }
3252 }
3253
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003254 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003255}
3256
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003257LinkMismatchError Program::LinkValidateVaryings(const sh::Varying &outputVarying,
3258 const sh::Varying &inputVarying,
3259 int shaderVersion,
Jiawei Shaod063aff2018-02-22 10:19:09 +08003260 bool validateGeometryShaderInputVarying,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003261 std::string *mismatchedStructFieldName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003262{
Jiawei Shaod063aff2018-02-22 10:19:09 +08003263 if (validateGeometryShaderInputVarying)
3264 {
3265 // [GL_EXT_geometry_shader] Section 11.1gs.4.3:
3266 // The OpenGL ES Shading Language doesn't support multi-dimensional arrays as shader inputs
3267 // or outputs.
3268 ASSERT(inputVarying.arraySizes.size() == 1u);
3269
3270 // Geometry shader input varyings are not treated as arrays, so a vertex array output
3271 // varying cannot match a geometry shader input varying.
3272 // [GL_EXT_geometry_shader] Section 7.4.1:
3273 // Geometry shader per-vertex input variables and blocks are required to be declared as
3274 // arrays, with each element representing input or output values for a single vertex of a
3275 // multi-vertex primitive. For the purposes of interface matching, such variables and blocks
3276 // are treated as though they were not declared as arrays.
3277 if (outputVarying.isArray())
3278 {
3279 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
3280 }
3281 }
3282
3283 // Skip the validation on the array sizes between a vertex output varying and a geometry input
3284 // varying as it has been done before.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003285 LinkMismatchError linkError =
Jiawei Shaod063aff2018-02-22 10:19:09 +08003286 LinkValidateVariablesBase(outputVarying, inputVarying, false,
3287 !validateGeometryShaderInputVarying, mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003288 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003289 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003290 return linkError;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003291 }
3292
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003293 if (!sh::InterpolationTypesMatch(outputVarying.interpolation, inputVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05003294 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003295 return LinkMismatchError::INTERPOLATION_TYPE_MISMATCH;
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003296 }
3297
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003298 if (shaderVersion == 100 && outputVarying.isInvariant != inputVarying.isInvariant)
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003299 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003300 return LinkMismatchError::INVARIANCE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003301 }
3302
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003303 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003304}
3305
jchen103fd614d2018-08-13 12:21:58 +08003306bool Program::linkValidateBuiltInVaryings(InfoLog &infoLog) const
Yuly Novikov817232e2017-02-22 18:36:10 -05003307{
Jiawei Shao016105b2018-04-12 16:38:31 +08003308 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
3309 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
jchen103fd614d2018-08-13 12:21:58 +08003310 const auto &vertexVaryings = vertexShader->getOutputVaryings();
3311 const auto &fragmentVaryings = fragmentShader->getInputVaryings();
3312 int shaderVersion = vertexShader->getShaderVersion();
Yuly Novikov817232e2017-02-22 18:36:10 -05003313
3314 if (shaderVersion != 100)
3315 {
3316 // Only ESSL 1.0 has restrictions on matching input and output invariance
3317 return true;
3318 }
3319
3320 bool glPositionIsInvariant = false;
3321 bool glPointSizeIsInvariant = false;
3322 bool glFragCoordIsInvariant = false;
3323 bool glPointCoordIsInvariant = false;
3324
3325 for (const sh::Varying &varying : vertexVaryings)
3326 {
3327 if (!varying.isBuiltIn())
3328 {
3329 continue;
3330 }
3331 if (varying.name.compare("gl_Position") == 0)
3332 {
3333 glPositionIsInvariant = varying.isInvariant;
3334 }
3335 else if (varying.name.compare("gl_PointSize") == 0)
3336 {
3337 glPointSizeIsInvariant = varying.isInvariant;
3338 }
3339 }
3340
3341 for (const sh::Varying &varying : fragmentVaryings)
3342 {
3343 if (!varying.isBuiltIn())
3344 {
3345 continue;
3346 }
3347 if (varying.name.compare("gl_FragCoord") == 0)
3348 {
3349 glFragCoordIsInvariant = varying.isInvariant;
3350 }
3351 else if (varying.name.compare("gl_PointCoord") == 0)
3352 {
3353 glPointCoordIsInvariant = varying.isInvariant;
3354 }
3355 }
3356
3357 // There is some ambiguity in ESSL 1.00.17 paragraph 4.6.4 interpretation,
3358 // for example, https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13842.
3359 // Not requiring invariance to match is supported by:
3360 // dEQP, WebGL CTS, Nexus 5X GLES
3361 if (glFragCoordIsInvariant && !glPositionIsInvariant)
3362 {
3363 infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is "
3364 "declared invariant.";
3365 return false;
3366 }
3367 if (glPointCoordIsInvariant && !glPointSizeIsInvariant)
3368 {
3369 infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is "
3370 "declared invariant.";
3371 return false;
3372 }
3373
3374 return true;
3375}
3376
jchen103fd614d2018-08-13 12:21:58 +08003377bool Program::linkValidateTransformFeedback(const Version &version,
jchen10a9042d32017-03-17 08:50:45 +08003378 InfoLog &infoLog,
Jamie Madill3c1da042017-11-27 18:33:40 -05003379 const ProgramMergedVaryings &varyings,
Jamie Madillccdf74b2015-08-18 10:46:12 -04003380 const Caps &caps) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05003381{
Geoff Lang7dd2e102014-11-10 15:19:26 -05003382
jchen108225e732017-11-14 16:29:03 +08003383 // Validate the tf names regardless of the actual program varyings.
Jamie Madillccdf74b2015-08-18 10:46:12 -04003384 std::set<std::string> uniqueNames;
Jamie Madill48ef11b2016-04-27 15:21:52 -04003385 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003386 {
jchen103fd614d2018-08-13 12:21:58 +08003387 if (version < Version(3, 1) && tfVaryingName.find('[') != std::string::npos)
Jamie Madill89bb70e2015-08-31 14:18:39 -04003388 {
Geoff Lang1a683462015-09-29 15:09:59 -04003389 infoLog << "Capture of array elements is undefined and not supported.";
Jamie Madill89bb70e2015-08-31 14:18:39 -04003390 return false;
3391 }
jchen103fd614d2018-08-13 12:21:58 +08003392 if (version >= Version(3, 1))
jchen108225e732017-11-14 16:29:03 +08003393 {
3394 if (IncludeSameArrayElement(uniqueNames, tfVaryingName))
3395 {
3396 infoLog << "Two transform feedback varyings include the same array element ("
3397 << tfVaryingName << ").";
3398 return false;
3399 }
3400 }
3401 else
3402 {
3403 if (uniqueNames.count(tfVaryingName) > 0)
3404 {
3405 infoLog << "Two transform feedback varyings specify the same output variable ("
3406 << tfVaryingName << ").";
3407 return false;
3408 }
3409 }
3410 uniqueNames.insert(tfVaryingName);
3411 }
3412
3413 // Validate against program varyings.
3414 size_t totalComponents = 0;
3415 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
3416 {
3417 std::vector<unsigned int> subscripts;
3418 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
3419
3420 const sh::ShaderVariable *var = FindVaryingOrField(varyings, baseName);
3421 if (var == nullptr)
jchen1085c93c42017-11-12 15:36:47 +08003422 {
3423 infoLog << "Transform feedback varying " << tfVaryingName
3424 << " does not exist in the vertex shader.";
3425 return false;
3426 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003427
jchen108225e732017-11-14 16:29:03 +08003428 // Validate the matching variable.
3429 if (var->isStruct())
3430 {
3431 infoLog << "Struct cannot be captured directly (" << baseName << ").";
3432 return false;
3433 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003434
jchen108225e732017-11-14 16:29:03 +08003435 size_t elementCount = 0;
3436 size_t componentCount = 0;
3437
3438 if (var->isArray())
3439 {
jchen103fd614d2018-08-13 12:21:58 +08003440 if (version < Version(3, 1))
jchen108225e732017-11-14 16:29:03 +08003441 {
3442 infoLog << "Capture of arrays is undefined and not supported.";
3443 return false;
3444 }
3445
3446 // GLSL ES 3.10 section 4.3.6: A vertex output can't be an array of arrays.
3447 ASSERT(!var->isArrayOfArrays());
3448
3449 if (!subscripts.empty() && subscripts[0] >= var->getOutermostArraySize())
3450 {
3451 infoLog << "Cannot capture outbound array element '" << tfVaryingName << "'.";
3452 return false;
3453 }
3454 elementCount = (subscripts.empty() ? var->getOutermostArraySize() : 1);
3455 }
3456 else
3457 {
3458 if (!subscripts.empty())
3459 {
3460 infoLog << "Varying '" << baseName
3461 << "' is not an array to be captured by element.";
3462 return false;
3463 }
3464 elementCount = 1;
3465 }
3466
3467 // TODO(jmadill): Investigate implementation limits on D3D11
3468 componentCount = VariableComponentCount(var->type) * elementCount;
3469 if (mState.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
3470 componentCount > caps.maxTransformFeedbackSeparateComponents)
3471 {
3472 infoLog << "Transform feedback varying " << tfVaryingName << " components ("
3473 << componentCount << ") exceed the maximum separate components ("
3474 << caps.maxTransformFeedbackSeparateComponents << ").";
3475 return false;
3476 }
3477
3478 totalComponents += componentCount;
3479 if (mState.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
3480 totalComponents > caps.maxTransformFeedbackInterleavedComponents)
3481 {
3482 infoLog << "Transform feedback varying total components (" << totalComponents
3483 << ") exceed the maximum interleaved components ("
3484 << caps.maxTransformFeedbackInterleavedComponents << ").";
3485 return false;
3486 }
3487 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003488 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05003489}
3490
jchen103fd614d2018-08-13 12:21:58 +08003491bool Program::linkValidateGlobalNames(InfoLog &infoLog) const
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003492{
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003493 const std::vector<sh::Attribute> &attributes =
jchen103fd614d2018-08-13 12:21:58 +08003494 mState.mAttachedShaders[ShaderType::Vertex]->getActiveAttributes();
Jiawei Shao016105b2018-04-12 16:38:31 +08003495
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003496 for (const auto &attrib : attributes)
3497 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003498 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003499 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003500 Shader *shader = mState.mAttachedShaders[shaderType];
3501 if (!shader)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003502 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003503 continue;
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003504 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003505
jchen103fd614d2018-08-13 12:21:58 +08003506 const std::vector<sh::Uniform> &uniforms = shader->getUniforms();
Jiawei Shao016105b2018-04-12 16:38:31 +08003507 for (const auto &uniform : uniforms)
Jiawei Shao0d88ec92018-02-27 16:25:31 +08003508 {
3509 if (uniform.name == attrib.name)
3510 {
3511 infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
3512 return false;
3513 }
3514 }
3515 }
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003516 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003517
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003518 return true;
3519}
3520
Jamie Madill3c1da042017-11-27 18:33:40 -05003521void Program::gatherTransformFeedbackVaryings(const ProgramMergedVaryings &varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003522{
3523 // Gather the linked varyings that are used for transform feedback, they should all exist.
jchen10a9042d32017-03-17 08:50:45 +08003524 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04003525 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003526 {
Olli Etuahoc8538042017-09-27 11:20:15 +03003527 std::vector<unsigned int> subscripts;
3528 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
jchen10a9042d32017-03-17 08:50:45 +08003529 size_t subscript = GL_INVALID_INDEX;
Olli Etuahoc8538042017-09-27 11:20:15 +03003530 if (!subscripts.empty())
3531 {
3532 subscript = subscripts.back();
3533 }
Jamie Madill192745a2016-12-22 15:58:21 -05003534 for (const auto &ref : varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003535 {
Jamie Madill192745a2016-12-22 15:58:21 -05003536 const sh::Varying *varying = ref.second.get();
jchen10a9042d32017-03-17 08:50:45 +08003537 if (baseName == varying->name)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003538 {
jchen10a9042d32017-03-17 08:50:45 +08003539 mState.mLinkedTransformFeedbackVaryings.emplace_back(
3540 *varying, static_cast<GLuint>(subscript));
Jamie Madillccdf74b2015-08-18 10:46:12 -04003541 break;
3542 }
jchen108225e732017-11-14 16:29:03 +08003543 else if (varying->isStruct())
3544 {
3545 const auto *field = FindShaderVarField(*varying, tfVaryingName);
3546 if (field != nullptr)
3547 {
3548 mState.mLinkedTransformFeedbackVaryings.emplace_back(*field, *varying);
3549 break;
3550 }
3551 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04003552 }
3553 }
James Darpinian30b604d2018-03-12 17:26:57 -07003554 mState.updateTransformFeedbackStrides();
Jamie Madillccdf74b2015-08-18 10:46:12 -04003555}
3556
jchen103fd614d2018-08-13 12:21:58 +08003557ProgramMergedVaryings Program::getMergedVaryings() const
Jamie Madillccdf74b2015-08-18 10:46:12 -04003558{
Jamie Madill3c1da042017-11-27 18:33:40 -05003559 ProgramMergedVaryings merged;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003560
Jiawei Shao016105b2018-04-12 16:38:31 +08003561 for (const sh::Varying &varying :
jchen103fd614d2018-08-13 12:21:58 +08003562 mState.mAttachedShaders[ShaderType::Vertex]->getOutputVaryings())
Jamie Madillccdf74b2015-08-18 10:46:12 -04003563 {
Jamie Madill192745a2016-12-22 15:58:21 -05003564 merged[varying.name].vertex = &varying;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003565 }
3566
Jiawei Shao016105b2018-04-12 16:38:31 +08003567 for (const sh::Varying &varying :
jchen103fd614d2018-08-13 12:21:58 +08003568 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings())
Jamie Madillccdf74b2015-08-18 10:46:12 -04003569 {
Jamie Madill192745a2016-12-22 15:58:21 -05003570 merged[varying.name].fragment = &varying;
3571 }
3572
3573 return merged;
3574}
3575
Olli Etuaho0ca09752018-09-24 11:00:50 +03003576bool CompareOutputVariable(const sh::OutputVariable &a, const sh::OutputVariable &b)
3577{
3578 return a.getArraySizeProduct() > b.getArraySizeProduct();
3579}
3580
3581int Program::getOutputLocationForLink(const sh::OutputVariable &outputVariable) const
3582{
3583 if (outputVariable.location != -1)
3584 {
3585 return outputVariable.location;
3586 }
3587 int apiLocation = mFragmentOutputLocations.getBinding(outputVariable.name);
3588 if (apiLocation != -1)
3589 {
3590 return apiLocation;
3591 }
3592 return -1;
3593}
3594
3595bool Program::isOutputSecondaryForLink(const sh::OutputVariable &outputVariable) const
3596{
3597 if (outputVariable.index != -1)
3598 {
3599 ASSERT(outputVariable.index == 0 || outputVariable.index == 1);
3600 return (outputVariable.index == 1);
3601 }
3602 int apiIndex = mFragmentOutputIndexes.getBinding(outputVariable.name);
3603 if (apiIndex != -1)
3604 {
3605 // Index layout qualifier from the shader takes precedence, so the index from the API is
3606 // checked only if the index was not set in the shader. This is not specified in the EXT
3607 // spec, but is specified in desktop OpenGL specs.
3608 return (apiIndex == 1);
3609 }
3610 // EXT_blend_func_extended: Outputs get index 0 by default.
3611 return false;
3612}
3613
jchen103fd614d2018-08-13 12:21:58 +08003614bool Program::linkOutputVariables(const Caps &caps,
Olli Etuaho0ca09752018-09-24 11:00:50 +03003615 const Extensions &extensions,
jchen103fd614d2018-08-13 12:21:58 +08003616 const Version &version,
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003617 GLuint combinedImageUniformsCount,
3618 GLuint combinedShaderStorageBlocksCount)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003619{
Jiawei Shao016105b2018-04-12 16:38:31 +08003620 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003621 ASSERT(fragmentShader != nullptr);
3622
Geoff Lange0cff192017-05-30 13:04:56 -04003623 ASSERT(mState.mOutputVariableTypes.empty());
Corentin Walleze7557742017-06-01 13:09:57 -04003624 ASSERT(mState.mActiveOutputVariables.none());
Brandon Jones76746f92017-11-22 11:44:41 -08003625 ASSERT(mState.mDrawBufferTypeMask.none());
Geoff Lange0cff192017-05-30 13:04:56 -04003626
jchen103fd614d2018-08-13 12:21:58 +08003627 const auto &outputVariables = fragmentShader->getActiveOutputVariables();
Geoff Lange0cff192017-05-30 13:04:56 -04003628 // Gather output variable types
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003629 for (const auto &outputVariable : outputVariables)
Geoff Lange0cff192017-05-30 13:04:56 -04003630 {
3631 if (outputVariable.isBuiltIn() && outputVariable.name != "gl_FragColor" &&
3632 outputVariable.name != "gl_FragData")
3633 {
3634 continue;
3635 }
3636
3637 unsigned int baseLocation =
3638 (outputVariable.location == -1 ? 0u
3639 : static_cast<unsigned int>(outputVariable.location));
Olli Etuaho465835d2017-09-26 13:34:10 +03003640
3641 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3642 // structures, so we may use getBasicTypeElementCount().
3643 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3644 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Geoff Lange0cff192017-05-30 13:04:56 -04003645 {
3646 const unsigned int location = baseLocation + elementIndex;
3647 if (location >= mState.mOutputVariableTypes.size())
3648 {
3649 mState.mOutputVariableTypes.resize(location + 1, GL_NONE);
3650 }
Corentin Walleze7557742017-06-01 13:09:57 -04003651 ASSERT(location < mState.mActiveOutputVariables.size());
3652 mState.mActiveOutputVariables.set(location);
Geoff Lange0cff192017-05-30 13:04:56 -04003653 mState.mOutputVariableTypes[location] = VariableComponentType(outputVariable.type);
Jamie Madill6e18a232019-01-16 13:27:14 -05003654 ComponentType componentType =
3655 GLenumToComponentType(mState.mOutputVariableTypes[location]);
3656 SetComponentTypeMask(componentType, location, &mState.mDrawBufferTypeMask);
Geoff Lange0cff192017-05-30 13:04:56 -04003657 }
3658 }
3659
jchen103fd614d2018-08-13 12:21:58 +08003660 if (version >= ES_3_1)
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003661 {
3662 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
3663 // A link error will be generated if the sum of the number of active image uniforms used in
3664 // all shaders, the number of active shader storage blocks, and the number of active
3665 // fragment shader outputs exceeds the implementation-dependent value of
3666 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
3667 if (combinedImageUniformsCount + combinedShaderStorageBlocksCount +
3668 mState.mActiveOutputVariables.count() >
jchen103fd614d2018-08-13 12:21:58 +08003669 caps.maxCombinedShaderOutputResources)
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003670 {
3671 mInfoLog
3672 << "The sum of the number of active image uniforms, active shader storage blocks "
3673 "and active fragment shader outputs exceeds "
3674 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
jchen103fd614d2018-08-13 12:21:58 +08003675 << caps.maxCombinedShaderOutputResources << ")";
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003676 return false;
3677 }
3678 }
3679
Jamie Madill80a6fc02015-08-21 16:53:16 -04003680 // Skip this step for GLES2 shaders.
jchen103fd614d2018-08-13 12:21:58 +08003681 if (fragmentShader->getShaderVersion() == 100)
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003682 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003683
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003684 mState.mOutputVariables = outputVariables;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003685 // TODO(jmadill): any caps validation here?
3686
Olli Etuaho0ca09752018-09-24 11:00:50 +03003687 for (sh::OutputVariable &outputVariable : mState.mOutputVariables)
3688 {
3689 if (outputVariable.isArray())
3690 {
3691 // We're following the GLES 3.1 November 2016 spec section 7.3.1.1 Naming Active
3692 // Resources and including [0] at the end of array variable names.
3693 outputVariable.name += "[0]";
3694 outputVariable.mappedName += "[0]";
3695 }
3696 }
3697
3698 bool hasSecondaryOutputs = false;
3699
3700 // Reserve locations for output variables whose location is fixed in the shader or through the
3701 // API.
jchen1015015f72017-03-16 13:54:21 +08003702 for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size();
Jamie Madill80a6fc02015-08-21 16:53:16 -04003703 outputVariableIndex++)
3704 {
jchen1015015f72017-03-16 13:54:21 +08003705 const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003706
3707 // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
3708 if (outputVariable.isBuiltIn())
3709 continue;
3710
Olli Etuaho0ca09752018-09-24 11:00:50 +03003711 int baseLocation = getOutputLocationForLink(outputVariable);
3712 if (baseLocation == -1)
3713 {
3714 // Here we're only reserving locations for variables whose location is fixed.
3715 continue;
3716 }
3717
3718 auto *outputLocations = &mState.mOutputLocations;
3719 if (isOutputSecondaryForLink(outputVariable))
3720 {
3721 outputLocations = &mState.mSecondaryOutputLocations;
3722 // Note that this check doesn't need to be before checking baseLocation == -1 above. If
3723 // an output has an index specified it will always also have the location specified.
3724 hasSecondaryOutputs = true;
3725 }
Jamie Madill80a6fc02015-08-21 16:53:16 -04003726
Olli Etuaho465835d2017-09-26 13:34:10 +03003727 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3728 // structures, so we may use getBasicTypeElementCount().
Jamie Madillb980c562018-11-27 11:34:27 -05003729 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
Olli Etuaho0ca09752018-09-24 11:00:50 +03003730 unsigned int outputLocationsNeeded = static_cast<unsigned int>(baseLocation) + elementCount;
3731 if (outputLocationsNeeded > outputLocations->size())
3732 {
3733 outputLocations->resize(outputLocationsNeeded);
3734 }
Olli Etuaho465835d2017-09-26 13:34:10 +03003735 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003736 {
Olli Etuaho0ca09752018-09-24 11:00:50 +03003737 const unsigned int location = static_cast<unsigned int>(baseLocation) + elementIndex;
3738 ASSERT(location < outputLocations->size());
3739 if (outputLocations->at(location).used())
Olli Etuahod2551232017-10-26 20:03:33 +03003740 {
Olli Etuaho0ca09752018-09-24 11:00:50 +03003741 mInfoLog << "Location of variable " << outputVariable.name
3742 << " conflicts with another variable.";
3743 return false;
Olli Etuahod2551232017-10-26 20:03:33 +03003744 }
Olli Etuahoc8538042017-09-27 11:20:15 +03003745 if (outputVariable.isArray())
3746 {
Olli Etuaho0ca09752018-09-24 11:00:50 +03003747 (*outputLocations)[location] = VariableLocation(elementIndex, outputVariableIndex);
Olli Etuahoc8538042017-09-27 11:20:15 +03003748 }
3749 else
3750 {
3751 VariableLocation locationInfo;
Jamie Madillb980c562018-11-27 11:34:27 -05003752 locationInfo.index = outputVariableIndex;
3753 (*outputLocations)[location] = locationInfo;
Olli Etuaho0ca09752018-09-24 11:00:50 +03003754 }
3755 }
3756 }
3757
3758 // Here we assign locations for the output variables that don't yet have them. Note that we're
3759 // not necessarily able to fit the variables optimally, since then we might have to try
3760 // different arrangements of output arrays. Now we just assign the locations in the order that
3761 // we got the output variables. The spec isn't clear on what kind of algorithm is required for
3762 // finding locations for the output variables, so this should be acceptable at least for now.
3763 GLuint maxLocation = caps.maxDrawBuffers;
3764 if (hasSecondaryOutputs)
3765 {
3766 // EXT_blend_func_extended: Program outputs will be validated against
3767 // MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT if there's even one output with index one.
3768 maxLocation = extensions.maxDualSourceDrawBuffers;
3769 }
3770
3771 for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size();
3772 outputVariableIndex++)
3773 {
3774 const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex];
3775
3776 // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
3777 if (outputVariable.isBuiltIn())
3778 continue;
3779
3780 if (getOutputLocationForLink(outputVariable) != -1)
3781 {
3782 continue;
3783 }
3784
3785 auto *outputLocations = &mState.mOutputLocations;
3786 if (isOutputSecondaryForLink(outputVariable))
3787 {
3788 outputLocations = &mState.mSecondaryOutputLocations;
3789 }
3790
3791 int baseLocation = 0;
3792 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3793 bool elementsFit = false;
3794 while (!elementsFit)
3795 {
3796 // Try baseLocations starting from 0 one at a time and see if the variable fits.
3797 elementsFit = true;
3798 if (baseLocation + elementCount > maxLocation)
3799 {
3800 // EXT_blend_func_extended: Linking can fail:
3801 // "if the explicit binding assignments do not leave enough space for the linker to
3802 // automatically assign a location for a varying out array, which requires multiple
3803 // contiguous locations."
3804 mInfoLog << "Could not fit output variable into available locations: "
3805 << outputVariable.name;
3806 return false;
3807 }
3808 unsigned int outputLocationsNeeded =
3809 static_cast<unsigned int>(baseLocation) + elementCount;
3810 if (outputLocationsNeeded > outputLocations->size())
3811 {
3812 outputLocations->resize(outputLocationsNeeded);
3813 }
3814 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
3815 {
3816 const unsigned int location =
3817 static_cast<unsigned int>(baseLocation) + elementIndex;
3818 ASSERT(location < outputLocations->size());
3819 if (outputLocations->at(location).used())
3820 {
3821 elementsFit = false;
3822 break;
3823 }
3824 }
3825 if (elementsFit)
3826 {
3827 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
3828 {
3829 const unsigned int location =
3830 static_cast<unsigned int>(baseLocation) + elementIndex;
3831 if (outputVariable.isArray())
3832 {
3833 (*outputLocations)[location] =
3834 VariableLocation(elementIndex, outputVariableIndex);
3835 }
3836 else
3837 {
3838 VariableLocation locationInfo;
3839 locationInfo.index = outputVariableIndex;
3840 (*outputLocations)[location] = locationInfo;
3841 }
3842 }
3843 }
3844 else
3845 {
3846 ++baseLocation;
Olli Etuahoc8538042017-09-27 11:20:15 +03003847 }
Jamie Madill80a6fc02015-08-21 16:53:16 -04003848 }
3849 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003850
3851 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003852}
Jamie Madill62d31cb2015-09-11 13:25:51 -04003853
Olli Etuaho48fed632017-03-16 12:05:30 +00003854void Program::setUniformValuesFromBindingQualifiers()
3855{
Jamie Madill982f6e02017-06-07 14:33:04 -04003856 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho48fed632017-03-16 12:05:30 +00003857 {
3858 const auto &samplerUniform = mState.mUniforms[samplerIndex];
3859 if (samplerUniform.binding != -1)
3860 {
Olli Etuahod2551232017-10-26 20:03:33 +03003861 GLint location = getUniformLocation(samplerUniform.name);
Olli Etuaho48fed632017-03-16 12:05:30 +00003862 ASSERT(location != -1);
3863 std::vector<GLint> boundTextureUnits;
Olli Etuaho465835d2017-09-26 13:34:10 +03003864 for (unsigned int elementIndex = 0;
3865 elementIndex < samplerUniform.getBasicTypeElementCount(); ++elementIndex)
Olli Etuaho48fed632017-03-16 12:05:30 +00003866 {
3867 boundTextureUnits.push_back(samplerUniform.binding + elementIndex);
3868 }
Jamie Madille3e680c2018-12-03 17:49:08 -05003869
3870 // Here we pass nullptr to avoid a large chain of calls that need a non-const Context.
3871 // We know it's safe not to notify the Context because this is only called after link.
3872 setUniform1iv(nullptr, location, static_cast<GLsizei>(boundTextureUnits.size()),
Olli Etuaho48fed632017-03-16 12:05:30 +00003873 boundTextureUnits.data());
3874 }
3875 }
3876}
3877
Jamie Madill6db1c2e2017-11-08 09:17:40 -05003878void Program::initInterfaceBlockBindings()
Jamie Madill62d31cb2015-09-11 13:25:51 -04003879{
jchen10af713a22017-04-19 09:10:56 +08003880 // Set initial bindings from shader.
3881 for (unsigned int blockIndex = 0; blockIndex < mState.mUniformBlocks.size(); blockIndex++)
3882 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08003883 InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex];
jchen10af713a22017-04-19 09:10:56 +08003884 bindUniformBlock(blockIndex, uniformBlock.binding);
3885 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003886}
3887
Jamie Madille3e680c2018-12-03 17:49:08 -05003888void Program::updateSamplerUniform(Context *context,
3889 const VariableLocation &locationInfo,
Jamie Madille7d84322017-01-10 18:21:59 -05003890 GLsizei clampedCount,
3891 const GLint *v)
3892{
Jamie Madill81c2e252017-09-09 23:32:46 -04003893 ASSERT(mState.isSamplerUniformIndex(locationInfo.index));
Jamie Madillb980c562018-11-27 11:34:27 -05003894 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index);
Jamie Madill7e4eff12018-08-08 15:49:26 -04003895 SamplerBinding &samplerBinding = mState.mSamplerBindings[samplerIndex];
3896 std::vector<GLuint> &boundTextureUnits = samplerBinding.boundTextureUnits;
Jamie Madille7d84322017-01-10 18:21:59 -05003897
Jamie Madill7e4eff12018-08-08 15:49:26 -04003898 if (samplerBinding.unreferenced)
3899 return;
3900
3901 // Update the sampler uniforms.
3902 for (GLsizei arrayIndex = 0; arrayIndex < clampedCount; ++arrayIndex)
3903 {
Jamie Madille3e680c2018-12-03 17:49:08 -05003904 GLint oldTextureUnit = boundTextureUnits[arrayIndex + locationInfo.arrayIndex];
3905 GLint newTextureUnit = v[arrayIndex];
Jamie Madill7e4eff12018-08-08 15:49:26 -04003906
Jamie Madille3e680c2018-12-03 17:49:08 -05003907 if (oldTextureUnit == newTextureUnit)
Jamie Madill7e4eff12018-08-08 15:49:26 -04003908 continue;
3909
Jamie Madille3e680c2018-12-03 17:49:08 -05003910 boundTextureUnits[arrayIndex + locationInfo.arrayIndex] = newTextureUnit;
Jamie Madill7e4eff12018-08-08 15:49:26 -04003911
3912 // Update the reference counts.
Jamie Madille3e680c2018-12-03 17:49:08 -05003913 uint32_t &oldRefCount = mState.mActiveSamplerRefCounts[oldTextureUnit];
3914 uint32_t &newRefCount = mState.mActiveSamplerRefCounts[newTextureUnit];
Jamie Madill7e4eff12018-08-08 15:49:26 -04003915 ASSERT(oldRefCount > 0);
3916 ASSERT(newRefCount < std::numeric_limits<uint32_t>::max());
3917 oldRefCount--;
3918 newRefCount++;
3919
3920 // Check for binding type change.
James Darpiniane4109f22018-12-13 16:25:53 -08003921 TextureType &newSamplerType = mState.mActiveSamplerTypes[newTextureUnit];
3922 TextureType &oldSamplerType = mState.mActiveSamplerTypes[oldTextureUnit];
3923 SamplerFormat &newSamplerFormat = mState.mActiveSamplerFormats[newTextureUnit];
3924 SamplerFormat &oldSamplerFormat = mState.mActiveSamplerFormats[oldTextureUnit];
Jamie Madill7e4eff12018-08-08 15:49:26 -04003925
3926 if (newRefCount == 1)
3927 {
James Darpiniane4109f22018-12-13 16:25:53 -08003928 newSamplerType = samplerBinding.textureType;
3929 newSamplerFormat = samplerBinding.format;
Jamie Madille3e680c2018-12-03 17:49:08 -05003930 mState.mActiveSamplersMask.set(newTextureUnit);
Jamie Madill7e4eff12018-08-08 15:49:26 -04003931 }
James Darpiniane4109f22018-12-13 16:25:53 -08003932 else
Jamie Madill7e4eff12018-08-08 15:49:26 -04003933 {
James Darpiniane4109f22018-12-13 16:25:53 -08003934 if (newSamplerType != samplerBinding.textureType)
3935 {
3936 // Conflict detected. Ensure we reset it properly.
3937 newSamplerType = TextureType::InvalidEnum;
3938 }
3939 if (newSamplerFormat != samplerBinding.format)
3940 {
3941 newSamplerFormat = SamplerFormat::InvalidEnum;
3942 }
Jamie Madill7e4eff12018-08-08 15:49:26 -04003943 }
3944
3945 // Unset previously active sampler.
3946 if (oldRefCount == 0)
3947 {
James Darpiniane4109f22018-12-13 16:25:53 -08003948 oldSamplerType = TextureType::InvalidEnum;
3949 oldSamplerFormat = SamplerFormat::InvalidEnum;
Jamie Madille3e680c2018-12-03 17:49:08 -05003950 mState.mActiveSamplersMask.reset(oldTextureUnit);
Jamie Madill7e4eff12018-08-08 15:49:26 -04003951 }
James Darpiniane4109f22018-12-13 16:25:53 -08003952 else
Jamie Madill7e4eff12018-08-08 15:49:26 -04003953 {
James Darpiniane4109f22018-12-13 16:25:53 -08003954 if (oldSamplerType == TextureType::InvalidEnum ||
3955 oldSamplerFormat == SamplerFormat::InvalidEnum)
3956 {
3957 // Previous conflict. Check if this new change fixed the conflict.
3958 mState.setSamplerUniformTextureTypeAndFormat(oldTextureUnit);
3959 }
Jamie Madille3e680c2018-12-03 17:49:08 -05003960 }
3961
3962 // Notify context.
3963 if (context)
3964 {
3965 context->onSamplerUniformChange(newTextureUnit);
3966 context->onSamplerUniformChange(oldTextureUnit);
Jamie Madill7e4eff12018-08-08 15:49:26 -04003967 }
3968 }
Jamie Madilld68248b2017-09-11 14:34:14 -04003969
3970 // Invalidate the validation cache.
Jamie Madill81c2e252017-09-09 23:32:46 -04003971 mCachedValidateSamplersResult.reset();
Jamie Madille7d84322017-01-10 18:21:59 -05003972}
3973
James Darpiniane4109f22018-12-13 16:25:53 -08003974void ProgramState::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex)
Jamie Madill7e4eff12018-08-08 15:49:26 -04003975{
James Darpiniane4109f22018-12-13 16:25:53 -08003976 bool foundBinding = false;
3977 TextureType foundType = TextureType::InvalidEnum;
3978 SamplerFormat foundFormat = SamplerFormat::InvalidEnum;
Jamie Madill7e4eff12018-08-08 15:49:26 -04003979
3980 for (const SamplerBinding &binding : mSamplerBindings)
3981 {
3982 if (binding.unreferenced)
3983 continue;
3984
3985 // A conflict exists if samplers of different types are sourced by the same texture unit.
3986 // We need to check all bound textures to detect this error case.
3987 for (GLuint textureUnit : binding.boundTextureUnits)
3988 {
3989 if (textureUnit == textureUnitIndex)
3990 {
James Darpiniane4109f22018-12-13 16:25:53 -08003991 if (!foundBinding)
Jamie Madill7e4eff12018-08-08 15:49:26 -04003992 {
James Darpiniane4109f22018-12-13 16:25:53 -08003993 foundBinding = true;
3994 foundType = binding.textureType;
3995 foundFormat = binding.format;
Jamie Madill7e4eff12018-08-08 15:49:26 -04003996 }
James Darpiniane4109f22018-12-13 16:25:53 -08003997 else
Jamie Madill7e4eff12018-08-08 15:49:26 -04003998 {
James Darpiniane4109f22018-12-13 16:25:53 -08003999 if (foundType != binding.textureType)
4000 {
4001 foundType = TextureType::InvalidEnum;
4002 }
4003 if (foundFormat != binding.format)
4004 {
4005 foundFormat = SamplerFormat::InvalidEnum;
4006 }
Jamie Madill7e4eff12018-08-08 15:49:26 -04004007 }
4008 }
4009 }
4010 }
4011
James Darpiniane4109f22018-12-13 16:25:53 -08004012 mActiveSamplerTypes[textureUnitIndex] = foundType;
4013 mActiveSamplerFormats[textureUnitIndex] = foundFormat;
Jamie Madill7e4eff12018-08-08 15:49:26 -04004014}
4015
Jamie Madille7d84322017-01-10 18:21:59 -05004016template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004017GLsizei Program::clampUniformCount(const VariableLocation &locationInfo,
4018 GLsizei count,
4019 int vectorSize,
Jamie Madille7d84322017-01-10 18:21:59 -05004020 const T *v)
4021{
Jamie Madill134f93d2017-08-31 17:11:00 -04004022 if (count == 1)
4023 return 1;
4024
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004025 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04004026
Corentin Wallez15ac5342016-11-03 17:06:39 -04004027 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
4028 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03004029 unsigned int remainingElements =
4030 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Corentin Wallez8b7d8142016-11-15 13:40:37 -05004031 GLsizei maxElementCount =
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004032 static_cast<GLsizei>(remainingElements * linkedUniform.getElementComponents());
Corentin Wallez8b7d8142016-11-15 13:40:37 -05004033
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004034 if (count * vectorSize > maxElementCount)
Corentin Wallez8b7d8142016-11-15 13:40:37 -05004035 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004036 return maxElementCount / vectorSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04004037 }
Corentin Wallez8b7d8142016-11-15 13:40:37 -05004038
4039 return count;
Jamie Madill62d31cb2015-09-11 13:25:51 -04004040}
4041
4042template <size_t cols, size_t rows, typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004043GLsizei Program::clampMatrixUniformCount(GLint location,
4044 GLsizei count,
4045 GLboolean transpose,
4046 const T *v)
Jamie Madill62d31cb2015-09-11 13:25:51 -04004047{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004048 const VariableLocation &locationInfo = mState.mUniformLocations[location];
4049
Jamie Madill62d31cb2015-09-11 13:25:51 -04004050 if (!transpose)
4051 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004052 return clampUniformCount(locationInfo, count, cols * rows, v);
Jamie Madill62d31cb2015-09-11 13:25:51 -04004053 }
4054
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004055 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Corentin Wallez15ac5342016-11-03 17:06:39 -04004056
4057 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
4058 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03004059 unsigned int remainingElements =
4060 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04004061 return std::min(count, static_cast<GLsizei>(remainingElements));
Jamie Madill62d31cb2015-09-11 13:25:51 -04004062}
4063
Jamie Madill54164b02017-08-28 15:17:37 -04004064// Driver differences mean that doing the uniform value cast ourselves gives consistent results.
4065// EG: on NVIDIA drivers, it was observed that getUniformi for MAX_INT+1 returned MIN_INT.
Jamie Madill62d31cb2015-09-11 13:25:51 -04004066template <typename DestT>
Jamie Madill54164b02017-08-28 15:17:37 -04004067void Program::getUniformInternal(const Context *context,
4068 DestT *dataOut,
4069 GLint location,
4070 GLenum nativeType,
4071 int components) const
Jamie Madill62d31cb2015-09-11 13:25:51 -04004072{
Jamie Madill54164b02017-08-28 15:17:37 -04004073 switch (nativeType)
Jamie Madill62d31cb2015-09-11 13:25:51 -04004074 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04004075 case GL_BOOL:
Jamie Madill54164b02017-08-28 15:17:37 -04004076 {
4077 GLint tempValue[16] = {0};
4078 mProgram->getUniformiv(context, location, tempValue);
4079 UniformStateQueryCastLoop<GLboolean>(
4080 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04004081 break;
Jamie Madill54164b02017-08-28 15:17:37 -04004082 }
4083 case GL_INT:
4084 {
4085 GLint tempValue[16] = {0};
4086 mProgram->getUniformiv(context, location, tempValue);
4087 UniformStateQueryCastLoop<GLint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
4088 components);
4089 break;
4090 }
4091 case GL_UNSIGNED_INT:
4092 {
4093 GLuint tempValue[16] = {0};
4094 mProgram->getUniformuiv(context, location, tempValue);
4095 UniformStateQueryCastLoop<GLuint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
4096 components);
4097 break;
4098 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04004099 case GL_FLOAT:
Jamie Madill54164b02017-08-28 15:17:37 -04004100 {
4101 GLfloat tempValue[16] = {0};
4102 mProgram->getUniformfv(context, location, tempValue);
4103 UniformStateQueryCastLoop<GLfloat>(
4104 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04004105 break;
Jamie Madill54164b02017-08-28 15:17:37 -04004106 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04004107 default:
4108 UNREACHABLE();
Jamie Madill54164b02017-08-28 15:17:37 -04004109 break;
Jamie Madill62d31cb2015-09-11 13:25:51 -04004110 }
4111}
Jamie Madilla4595b82017-01-11 17:36:34 -05004112
4113bool Program::samplesFromTexture(const gl::State &state, GLuint textureID) const
4114{
Jamie Madill44a6fbf2018-10-02 13:38:56 -04004115 ASSERT(mLinkResolved);
Jamie Madilla4595b82017-01-11 17:36:34 -05004116 // Must be called after samplers are validated.
4117 ASSERT(mCachedValidateSamplersResult.valid() && mCachedValidateSamplersResult.value());
4118
4119 for (const auto &binding : mState.mSamplerBindings)
4120 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08004121 TextureType textureType = binding.textureType;
Jamie Madilla4595b82017-01-11 17:36:34 -05004122 for (const auto &unit : binding.boundTextureUnits)
4123 {
4124 GLenum programTextureID = state.getSamplerTextureId(unit, textureType);
4125 if (programTextureID == textureID)
4126 {
4127 // TODO(jmadill): Check for appropriate overlap.
4128 return true;
4129 }
4130 }
4131 }
4132
4133 return false;
4134}
4135
Jamie Madill6f755b22018-10-09 12:48:54 -04004136angle::Result Program::syncState(const Context *context)
Jamie Madill70aeda42018-08-20 12:17:40 -04004137{
4138 if (mDirtyBits.any())
4139 {
Jamie Madill44a6fbf2018-10-02 13:38:56 -04004140 ASSERT(mLinkResolved);
Jamie Madill70aeda42018-08-20 12:17:40 -04004141 ANGLE_TRY(mProgram->syncState(context, mDirtyBits));
4142 mDirtyBits.reset();
4143 }
4144
Jamie Madill7c985f52018-11-29 18:16:17 -05004145 return angle::Result::Continue;
Jamie Madill70aeda42018-08-20 12:17:40 -04004146}
Jamie Madilla2c74982016-12-12 11:20:42 -05004147} // namespace gl