daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer |
| 8 | // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Framebuffer.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 12 | #include "libGLESv2/main.h" |
| 13 | #include "libGLESv2/Renderbuffer.h" |
| 14 | #include "libGLESv2/Texture.h" |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 15 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 16 | |
| 17 | namespace gl |
| 18 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 19 | |
| 20 | Framebuffer::Framebuffer() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 21 | { |
| 22 | mColorbufferType = GL_NONE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 23 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 24 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | } |
| 26 | |
| 27 | Framebuffer::~Framebuffer() |
| 28 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 29 | mColorbufferPointer.set(NULL); |
| 30 | mDepthbufferPointer.set(NULL); |
| 31 | mStencilbufferPointer.set(NULL); |
| 32 | } |
| 33 | |
| 34 | Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const |
| 35 | { |
| 36 | gl::Context *context = gl::getContext(); |
| 37 | Renderbuffer *buffer = NULL; |
| 38 | |
| 39 | if (type == GL_NONE) |
| 40 | { |
| 41 | buffer = NULL; |
| 42 | } |
| 43 | else if (type == GL_RENDERBUFFER) |
| 44 | { |
| 45 | buffer = context->getRenderbuffer(handle); |
| 46 | } |
| 47 | else if (IsTextureTarget(type)) |
| 48 | { |
| 49 | buffer = context->getTexture(handle)->getColorbuffer(type); |
| 50 | } |
| 51 | else |
| 52 | { |
| 53 | UNREACHABLE(); |
| 54 | } |
| 55 | |
| 56 | return buffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 57 | } |
| 58 | |
| 59 | void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer) |
| 60 | { |
| 61 | mColorbufferType = type; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 62 | mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 63 | } |
| 64 | |
| 65 | void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) |
| 66 | { |
| 67 | mDepthbufferType = type; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 68 | mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 69 | } |
| 70 | |
| 71 | void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer) |
| 72 | { |
| 73 | mStencilbufferType = type; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 74 | mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 75 | } |
| 76 | |
| 77 | void Framebuffer::detachTexture(GLuint texture) |
| 78 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 79 | if (mColorbufferPointer.id() == texture && IsTextureTarget(mColorbufferType)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 80 | { |
| 81 | mColorbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 82 | mColorbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 83 | } |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 84 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 85 | if (mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType)) |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 86 | { |
| 87 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 88 | mDepthbufferPointer.set(NULL); |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 89 | } |
| 90 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 91 | if (mStencilbufferPointer.id() == texture && IsTextureTarget(mStencilbufferType)) |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 92 | { |
| 93 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 94 | mStencilbufferPointer.set(NULL); |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 95 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 96 | } |
| 97 | |
| 98 | void Framebuffer::detachRenderbuffer(GLuint renderbuffer) |
| 99 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 100 | if (mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 101 | { |
| 102 | mColorbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 103 | mColorbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 104 | } |
| 105 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 106 | if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 107 | { |
| 108 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 109 | mDepthbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 110 | } |
| 111 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 112 | if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 113 | { |
| 114 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 115 | mStencilbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 116 | } |
| 117 | } |
| 118 | |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 119 | unsigned int Framebuffer::getRenderTargetSerial() |
| 120 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 121 | Renderbuffer *colorbuffer = mColorbufferPointer.get(); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 122 | |
| 123 | if (colorbuffer) |
| 124 | { |
| 125 | return colorbuffer->getSerial(); |
| 126 | } |
| 127 | |
| 128 | return 0; |
| 129 | } |
| 130 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 131 | IDirect3DSurface9 *Framebuffer::getRenderTarget() |
| 132 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 133 | Renderbuffer *colorbuffer = mColorbufferPointer.get(); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 134 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 135 | if (colorbuffer) |
| 136 | { |
| 137 | return colorbuffer->getRenderTarget(); |
| 138 | } |
| 139 | |
| 140 | return NULL; |
| 141 | } |
| 142 | |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 143 | unsigned int Framebuffer::getDepthbufferSerial() |
| 144 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 145 | Renderbuffer *depthbuffer = mDepthbufferPointer.get(); |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 146 | |
| 147 | if (depthbuffer) |
| 148 | { |
| 149 | return depthbuffer->getSerial(); |
| 150 | } |
| 151 | |
| 152 | return 0; |
| 153 | } |
| 154 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 155 | Colorbuffer *Framebuffer::getColorbuffer() |
| 156 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 157 | Renderbuffer *rb = mColorbufferPointer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 158 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 159 | if (rb != NULL && rb->isColorbuffer()) |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 160 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 161 | return static_cast<Colorbuffer*>(rb->getStorage()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 162 | } |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 163 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 164 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 165 | return NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 166 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 167 | } |
| 168 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 169 | DepthStencilbuffer *Framebuffer::getDepthbuffer() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 170 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 171 | Renderbuffer *rb = mDepthbufferPointer.get(); |
| 172 | |
| 173 | if (rb != NULL && rb->isDepthbuffer()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 174 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 175 | return static_cast<DepthStencilbuffer*>(rb->getStorage()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 176 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 177 | else |
| 178 | { |
| 179 | return NULL; |
| 180 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 181 | } |
| 182 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 183 | DepthStencilbuffer *Framebuffer::getStencilbuffer() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 184 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 185 | Renderbuffer *rb = mStencilbufferPointer.get(); |
| 186 | |
| 187 | if (rb != NULL && rb->isStencilbuffer()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 188 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 189 | return static_cast<DepthStencilbuffer*>(rb->getStorage()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 190 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 191 | else |
| 192 | { |
| 193 | return NULL; |
| 194 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 195 | } |
| 196 | |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 197 | GLenum Framebuffer::getColorbufferType() |
| 198 | { |
| 199 | return mColorbufferType; |
| 200 | } |
| 201 | |
| 202 | GLenum Framebuffer::getDepthbufferType() |
| 203 | { |
| 204 | return mDepthbufferType; |
| 205 | } |
| 206 | |
| 207 | GLenum Framebuffer::getStencilbufferType() |
| 208 | { |
| 209 | return mStencilbufferType; |
| 210 | } |
| 211 | |
| 212 | GLuint Framebuffer::getColorbufferHandle() |
| 213 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 214 | return mColorbufferPointer.id(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 215 | } |
| 216 | |
| 217 | GLuint Framebuffer::getDepthbufferHandle() |
| 218 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 219 | return mDepthbufferPointer.id(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 220 | } |
| 221 | |
| 222 | GLuint Framebuffer::getStencilbufferHandle() |
| 223 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 224 | return mStencilbufferPointer.id(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 225 | } |
| 226 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 227 | GLenum Framebuffer::completeness() |
| 228 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 229 | int width = 0; |
| 230 | int height = 0; |
| 231 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 232 | if (mColorbufferType != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 233 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 234 | Colorbuffer *colorbuffer = getColorbuffer(); |
| 235 | |
| 236 | if (!colorbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 237 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 238 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 239 | } |
| 240 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 241 | if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 242 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 243 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 244 | } |
| 245 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 246 | width = colorbuffer->getWidth(); |
| 247 | height = colorbuffer->getHeight(); |
| 248 | } |
| 249 | else |
| 250 | { |
| 251 | return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
| 252 | } |
| 253 | |
| 254 | DepthStencilbuffer *depthbuffer = NULL; |
| 255 | DepthStencilbuffer *stencilbuffer = NULL; |
| 256 | |
| 257 | if (mDepthbufferType != GL_NONE) |
| 258 | { |
| 259 | depthbuffer = getDepthbuffer(); |
| 260 | |
| 261 | if (!depthbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 262 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 263 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 264 | } |
| 265 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 266 | if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 267 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 268 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 269 | } |
| 270 | |
| 271 | if (width == 0) |
| 272 | { |
| 273 | width = depthbuffer->getWidth(); |
| 274 | height = depthbuffer->getHeight(); |
| 275 | } |
| 276 | else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight()) |
| 277 | { |
| 278 | return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| 279 | } |
| 280 | } |
| 281 | |
| 282 | if (mStencilbufferType != GL_NONE) |
| 283 | { |
| 284 | stencilbuffer = getStencilbuffer(); |
| 285 | |
| 286 | if (!stencilbuffer) |
| 287 | { |
| 288 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 289 | } |
| 290 | |
| 291 | if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0) |
| 292 | { |
| 293 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 294 | } |
| 295 | |
| 296 | if (width == 0) |
| 297 | { |
| 298 | width = stencilbuffer->getWidth(); |
| 299 | height = stencilbuffer->getHeight(); |
| 300 | } |
| 301 | else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight()) |
| 302 | { |
| 303 | return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| 304 | } |
| 305 | } |
| 306 | |
| 307 | if (mDepthbufferType == GL_RENDERBUFFER && mStencilbufferType == GL_RENDERBUFFER) |
| 308 | { |
| 309 | if (depthbuffer->getFormat() != GL_DEPTH24_STENCIL8_OES || |
| 310 | stencilbuffer->getFormat() != GL_DEPTH24_STENCIL8_OES || |
| 311 | depthbuffer->getSerial() != stencilbuffer->getSerial()) |
| 312 | { |
| 313 | return GL_FRAMEBUFFER_UNSUPPORTED; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 314 | } |
| 315 | } |
| 316 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 317 | return GL_FRAMEBUFFER_COMPLETE; |
| 318 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 319 | |
| 320 | DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil) |
| 321 | { |
| 322 | mColorbufferType = GL_RENDERBUFFER; |
| 323 | mDepthbufferType = GL_RENDERBUFFER; |
| 324 | mStencilbufferType = GL_RENDERBUFFER; |
| 325 | |
| 326 | mColorbufferPointer.set(new Renderbuffer(0, color)); |
| 327 | |
| 328 | Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); |
| 329 | mDepthbufferPointer.set(depthStencilRenderbuffer); |
| 330 | mStencilbufferPointer.set(depthStencilRenderbuffer); |
| 331 | } |
| 332 | |
| 333 | GLenum DefaultFramebuffer::completeness() |
| 334 | { |
| 335 | return GL_FRAMEBUFFER_COMPLETE; |
| 336 | } |
| 337 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 338 | } |