daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. |
| 8 | |
| 9 | #define GL_APICALL |
| 10 | #include <GLES2/gl2.h> |
| 11 | #include <GLES2/gl2ext.h> |
| 12 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 13 | #include <exception> |
| 14 | #include <limits> |
| 15 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 16 | #include "common/debug.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
| 18 | #include "libGLESv2/main.h" |
| 19 | #include "libGLESv2/mathutil.h" |
| 20 | #include "libGLESv2/utilities.h" |
| 21 | #include "libGLESv2/Buffer.h" |
| 22 | #include "libGLESv2/Context.h" |
| 23 | #include "libGLESv2/Framebuffer.h" |
| 24 | #include "libGLESv2/Program.h" |
| 25 | #include "libGLESv2/Renderbuffer.h" |
| 26 | #include "libGLESv2/Shader.h" |
| 27 | #include "libGLESv2/Texture.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 28 | |
| 29 | extern "C" |
| 30 | { |
| 31 | |
| 32 | void __stdcall glActiveTexture(GLenum texture) |
| 33 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 34 | TRACE("(GLenum texture = 0x%X)", texture); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 35 | |
| 36 | try |
| 37 | { |
| 38 | if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + gl::MAX_TEXTURE_IMAGE_UNITS - 1) |
| 39 | { |
| 40 | return error(GL_INVALID_ENUM); |
| 41 | } |
| 42 | |
| 43 | gl::Context *context = gl::getContext(); |
| 44 | |
| 45 | if (context) |
| 46 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 47 | context->setActiveSampler(texture - GL_TEXTURE0); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 48 | } |
| 49 | } |
| 50 | catch(std::bad_alloc&) |
| 51 | { |
| 52 | return error(GL_OUT_OF_MEMORY); |
| 53 | } |
| 54 | } |
| 55 | |
| 56 | void __stdcall glAttachShader(GLuint program, GLuint shader) |
| 57 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 58 | TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 59 | |
| 60 | try |
| 61 | { |
| 62 | gl::Context *context = gl::getContext(); |
| 63 | |
| 64 | if (context) |
| 65 | { |
| 66 | gl::Program *programObject = context->getProgram(program); |
| 67 | gl::Shader *shaderObject = context->getShader(shader); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 68 | |
daniel@transgaming.com | e9d6ed0 | 2010-04-13 03:26:23 +0000 | [diff] [blame] | 69 | if (!programObject) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 70 | { |
daniel@transgaming.com | e9d6ed0 | 2010-04-13 03:26:23 +0000 | [diff] [blame] | 71 | if (context->getShader(program)) |
| 72 | { |
| 73 | return error(GL_INVALID_OPERATION); |
| 74 | } |
| 75 | else |
| 76 | { |
| 77 | return error(GL_INVALID_VALUE); |
| 78 | } |
| 79 | } |
| 80 | |
| 81 | if (!shaderObject) |
| 82 | { |
| 83 | if (context->getProgram(shader)) |
| 84 | { |
| 85 | return error(GL_INVALID_OPERATION); |
| 86 | } |
| 87 | else |
| 88 | { |
| 89 | return error(GL_INVALID_VALUE); |
| 90 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 91 | } |
| 92 | |
| 93 | if (!programObject->attachShader(shaderObject)) |
| 94 | { |
| 95 | return error(GL_INVALID_OPERATION); |
| 96 | } |
| 97 | } |
| 98 | } |
| 99 | catch(std::bad_alloc&) |
| 100 | { |
| 101 | return error(GL_OUT_OF_MEMORY); |
| 102 | } |
| 103 | } |
| 104 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 105 | void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 106 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 107 | TRACE("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 108 | |
| 109 | try |
| 110 | { |
| 111 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 112 | { |
| 113 | return error(GL_INVALID_VALUE); |
| 114 | } |
| 115 | |
| 116 | gl::Context *context = gl::getContext(); |
| 117 | |
| 118 | if (context) |
| 119 | { |
| 120 | gl::Program *programObject = context->getProgram(program); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 121 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 122 | if (!programObject) |
| 123 | { |
daniel@transgaming.com | 9807983 | 2010-04-13 03:26:29 +0000 | [diff] [blame] | 124 | if (context->getShader(program)) |
| 125 | { |
| 126 | return error(GL_INVALID_OPERATION); |
| 127 | } |
| 128 | else |
| 129 | { |
| 130 | return error(GL_INVALID_VALUE); |
| 131 | } |
| 132 | } |
| 133 | |
| 134 | if (strncmp(name, "gl_", 3) == 0) |
| 135 | { |
| 136 | return error(GL_INVALID_OPERATION); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 137 | } |
| 138 | |
| 139 | programObject->bindAttributeLocation(index, name); |
| 140 | } |
| 141 | } |
| 142 | catch(std::bad_alloc&) |
| 143 | { |
| 144 | return error(GL_OUT_OF_MEMORY); |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | void __stdcall glBindBuffer(GLenum target, GLuint buffer) |
| 149 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 150 | TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 151 | |
| 152 | try |
| 153 | { |
| 154 | gl::Context *context = gl::getContext(); |
| 155 | |
| 156 | if (context) |
| 157 | { |
| 158 | switch (target) |
| 159 | { |
| 160 | case GL_ARRAY_BUFFER: |
| 161 | context->bindArrayBuffer(buffer); |
| 162 | return; |
| 163 | case GL_ELEMENT_ARRAY_BUFFER: |
| 164 | context->bindElementArrayBuffer(buffer); |
| 165 | return; |
| 166 | default: |
| 167 | return error(GL_INVALID_ENUM); |
| 168 | } |
| 169 | } |
| 170 | } |
| 171 | catch(std::bad_alloc&) |
| 172 | { |
| 173 | return error(GL_OUT_OF_MEMORY); |
| 174 | } |
| 175 | } |
| 176 | |
| 177 | void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer) |
| 178 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 179 | TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 180 | |
| 181 | try |
| 182 | { |
| 183 | if (target != GL_FRAMEBUFFER) |
| 184 | { |
| 185 | return error(GL_INVALID_ENUM); |
| 186 | } |
| 187 | |
| 188 | gl::Context *context = gl::getContext(); |
| 189 | |
| 190 | if (context) |
| 191 | { |
| 192 | context->bindFramebuffer(framebuffer); |
| 193 | } |
| 194 | } |
| 195 | catch(std::bad_alloc&) |
| 196 | { |
| 197 | return error(GL_OUT_OF_MEMORY); |
| 198 | } |
| 199 | } |
| 200 | |
| 201 | void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| 202 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 203 | TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 204 | |
| 205 | try |
| 206 | { |
| 207 | if (target != GL_RENDERBUFFER) |
| 208 | { |
| 209 | return error(GL_INVALID_ENUM); |
| 210 | } |
| 211 | |
| 212 | gl::Context *context = gl::getContext(); |
| 213 | |
| 214 | if (context) |
| 215 | { |
| 216 | context->bindRenderbuffer(renderbuffer); |
| 217 | } |
| 218 | } |
| 219 | catch(std::bad_alloc&) |
| 220 | { |
| 221 | return error(GL_OUT_OF_MEMORY); |
| 222 | } |
| 223 | } |
| 224 | |
| 225 | void __stdcall glBindTexture(GLenum target, GLuint texture) |
| 226 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 227 | TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 228 | |
| 229 | try |
| 230 | { |
| 231 | gl::Context *context = gl::getContext(); |
| 232 | |
| 233 | if (context) |
| 234 | { |
| 235 | gl::Texture *textureObject = context->getTexture(texture); |
| 236 | |
| 237 | if (textureObject && textureObject->getTarget() != target && texture != 0) |
| 238 | { |
| 239 | return error(GL_INVALID_OPERATION); |
| 240 | } |
| 241 | |
| 242 | switch (target) |
| 243 | { |
| 244 | case GL_TEXTURE_2D: |
| 245 | context->bindTexture2D(texture); |
| 246 | return; |
| 247 | case GL_TEXTURE_CUBE_MAP: |
| 248 | context->bindTextureCubeMap(texture); |
| 249 | return; |
| 250 | default: |
| 251 | return error(GL_INVALID_ENUM); |
| 252 | } |
| 253 | } |
| 254 | } |
| 255 | catch(std::bad_alloc&) |
| 256 | { |
| 257 | return error(GL_OUT_OF_MEMORY); |
| 258 | } |
| 259 | } |
| 260 | |
| 261 | void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| 262 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 263 | TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", |
| 264 | red, green, blue, alpha); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 265 | |
| 266 | try |
| 267 | { |
| 268 | gl::Context* context = gl::getContext(); |
| 269 | |
| 270 | if (context) |
| 271 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 272 | context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 273 | } |
| 274 | } |
| 275 | catch(std::bad_alloc&) |
| 276 | { |
| 277 | return error(GL_OUT_OF_MEMORY); |
| 278 | } |
| 279 | } |
| 280 | |
| 281 | void __stdcall glBlendEquation(GLenum mode) |
| 282 | { |
| 283 | glBlendEquationSeparate(mode, mode); |
| 284 | } |
| 285 | |
| 286 | void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| 287 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 288 | TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 289 | |
| 290 | try |
| 291 | { |
| 292 | switch (modeRGB) |
| 293 | { |
| 294 | case GL_FUNC_ADD: |
| 295 | case GL_FUNC_SUBTRACT: |
| 296 | case GL_FUNC_REVERSE_SUBTRACT: |
| 297 | break; |
| 298 | default: |
| 299 | return error(GL_INVALID_ENUM); |
| 300 | } |
| 301 | |
| 302 | switch (modeAlpha) |
| 303 | { |
| 304 | case GL_FUNC_ADD: |
| 305 | case GL_FUNC_SUBTRACT: |
| 306 | case GL_FUNC_REVERSE_SUBTRACT: |
| 307 | break; |
| 308 | default: |
| 309 | return error(GL_INVALID_ENUM); |
| 310 | } |
| 311 | |
| 312 | gl::Context *context = gl::getContext(); |
| 313 | |
| 314 | if (context) |
| 315 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 316 | context->setBlendEquation(modeRGB, modeAlpha); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 317 | } |
| 318 | } |
| 319 | catch(std::bad_alloc&) |
| 320 | { |
| 321 | return error(GL_OUT_OF_MEMORY); |
| 322 | } |
| 323 | } |
| 324 | |
| 325 | void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor) |
| 326 | { |
| 327 | glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); |
| 328 | } |
| 329 | |
| 330 | void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| 331 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 332 | TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)", |
| 333 | srcRGB, dstRGB, srcAlpha, dstAlpha); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 334 | |
| 335 | try |
| 336 | { |
| 337 | switch (srcRGB) |
| 338 | { |
| 339 | case GL_ZERO: |
| 340 | case GL_ONE: |
| 341 | case GL_SRC_COLOR: |
| 342 | case GL_ONE_MINUS_SRC_COLOR: |
| 343 | case GL_DST_COLOR: |
| 344 | case GL_ONE_MINUS_DST_COLOR: |
| 345 | case GL_SRC_ALPHA: |
| 346 | case GL_ONE_MINUS_SRC_ALPHA: |
| 347 | case GL_DST_ALPHA: |
| 348 | case GL_ONE_MINUS_DST_ALPHA: |
| 349 | case GL_CONSTANT_COLOR: |
| 350 | case GL_ONE_MINUS_CONSTANT_COLOR: |
| 351 | case GL_CONSTANT_ALPHA: |
| 352 | case GL_ONE_MINUS_CONSTANT_ALPHA: |
| 353 | case GL_SRC_ALPHA_SATURATE: |
| 354 | break; |
| 355 | default: |
| 356 | return error(GL_INVALID_ENUM); |
| 357 | } |
| 358 | |
| 359 | switch (dstRGB) |
| 360 | { |
| 361 | case GL_ZERO: |
| 362 | case GL_ONE: |
| 363 | case GL_SRC_COLOR: |
| 364 | case GL_ONE_MINUS_SRC_COLOR: |
| 365 | case GL_DST_COLOR: |
| 366 | case GL_ONE_MINUS_DST_COLOR: |
| 367 | case GL_SRC_ALPHA: |
| 368 | case GL_ONE_MINUS_SRC_ALPHA: |
| 369 | case GL_DST_ALPHA: |
| 370 | case GL_ONE_MINUS_DST_ALPHA: |
| 371 | case GL_CONSTANT_COLOR: |
| 372 | case GL_ONE_MINUS_CONSTANT_COLOR: |
| 373 | case GL_CONSTANT_ALPHA: |
| 374 | case GL_ONE_MINUS_CONSTANT_ALPHA: |
| 375 | break; |
| 376 | default: |
| 377 | return error(GL_INVALID_ENUM); |
| 378 | } |
| 379 | |
| 380 | switch (srcAlpha) |
| 381 | { |
| 382 | case GL_ZERO: |
| 383 | case GL_ONE: |
| 384 | case GL_SRC_COLOR: |
| 385 | case GL_ONE_MINUS_SRC_COLOR: |
| 386 | case GL_DST_COLOR: |
| 387 | case GL_ONE_MINUS_DST_COLOR: |
| 388 | case GL_SRC_ALPHA: |
| 389 | case GL_ONE_MINUS_SRC_ALPHA: |
| 390 | case GL_DST_ALPHA: |
| 391 | case GL_ONE_MINUS_DST_ALPHA: |
| 392 | case GL_CONSTANT_COLOR: |
| 393 | case GL_ONE_MINUS_CONSTANT_COLOR: |
| 394 | case GL_CONSTANT_ALPHA: |
| 395 | case GL_ONE_MINUS_CONSTANT_ALPHA: |
| 396 | case GL_SRC_ALPHA_SATURATE: |
| 397 | break; |
| 398 | default: |
| 399 | return error(GL_INVALID_ENUM); |
| 400 | } |
| 401 | |
| 402 | switch (dstAlpha) |
| 403 | { |
| 404 | case GL_ZERO: |
| 405 | case GL_ONE: |
| 406 | case GL_SRC_COLOR: |
| 407 | case GL_ONE_MINUS_SRC_COLOR: |
| 408 | case GL_DST_COLOR: |
| 409 | case GL_ONE_MINUS_DST_COLOR: |
| 410 | case GL_SRC_ALPHA: |
| 411 | case GL_ONE_MINUS_SRC_ALPHA: |
| 412 | case GL_DST_ALPHA: |
| 413 | case GL_ONE_MINUS_DST_ALPHA: |
| 414 | case GL_CONSTANT_COLOR: |
| 415 | case GL_ONE_MINUS_CONSTANT_COLOR: |
| 416 | case GL_CONSTANT_ALPHA: |
| 417 | case GL_ONE_MINUS_CONSTANT_ALPHA: |
| 418 | break; |
| 419 | default: |
| 420 | return error(GL_INVALID_ENUM); |
| 421 | } |
| 422 | |
daniel@transgaming.com | fe45365 | 2010-03-16 06:23:28 +0000 | [diff] [blame] | 423 | bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR || |
| 424 | dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR); |
| 425 | |
| 426 | bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA || |
| 427 | dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA); |
| 428 | |
| 429 | if (constantColorUsed && constantAlphaUsed) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 430 | { |
daniel@transgaming.com | fe45365 | 2010-03-16 06:23:28 +0000 | [diff] [blame] | 431 | ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL"); |
| 432 | return error(GL_INVALID_OPERATION); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 433 | } |
| 434 | |
| 435 | gl::Context *context = gl::getContext(); |
| 436 | |
| 437 | if (context) |
| 438 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 439 | context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 440 | } |
| 441 | } |
| 442 | catch(std::bad_alloc&) |
| 443 | { |
| 444 | return error(GL_OUT_OF_MEMORY); |
| 445 | } |
| 446 | } |
| 447 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 448 | void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 449 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 450 | TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 451 | target, size, data, usage); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 452 | |
| 453 | try |
| 454 | { |
| 455 | if (size < 0) |
| 456 | { |
| 457 | return error(GL_INVALID_VALUE); |
| 458 | } |
| 459 | |
| 460 | switch (usage) |
| 461 | { |
| 462 | case GL_STREAM_DRAW: |
| 463 | case GL_STATIC_DRAW: |
| 464 | case GL_DYNAMIC_DRAW: |
| 465 | break; |
| 466 | default: |
| 467 | return error(GL_INVALID_ENUM); |
| 468 | } |
| 469 | |
| 470 | gl::Context *context = gl::getContext(); |
| 471 | |
| 472 | if (context) |
| 473 | { |
| 474 | gl::Buffer *buffer; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 475 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 476 | switch (target) |
| 477 | { |
| 478 | case GL_ARRAY_BUFFER: |
| 479 | buffer = context->getArrayBuffer(); |
| 480 | break; |
| 481 | case GL_ELEMENT_ARRAY_BUFFER: |
| 482 | buffer = context->getElementArrayBuffer(); |
| 483 | break; |
| 484 | default: |
| 485 | return error(GL_INVALID_ENUM); |
| 486 | } |
| 487 | |
| 488 | if (!buffer) |
| 489 | { |
| 490 | return error(GL_INVALID_OPERATION); |
| 491 | } |
| 492 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 493 | buffer->bufferData(data, size, usage); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 494 | } |
| 495 | } |
| 496 | catch(std::bad_alloc&) |
| 497 | { |
| 498 | return error(GL_OUT_OF_MEMORY); |
| 499 | } |
| 500 | } |
| 501 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 502 | void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 503 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 504 | TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 505 | target, offset, size, data); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 506 | |
| 507 | try |
| 508 | { |
daniel@transgaming.com | defa1c3 | 2010-05-18 18:51:45 +0000 | [diff] [blame] | 509 | if (size < 0 || offset < 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 510 | { |
| 511 | return error(GL_INVALID_VALUE); |
| 512 | } |
| 513 | |
daniel@transgaming.com | d4620a3 | 2010-03-21 04:31:28 +0000 | [diff] [blame] | 514 | if (data == NULL) |
| 515 | { |
| 516 | return; |
| 517 | } |
| 518 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 519 | gl::Context *context = gl::getContext(); |
| 520 | |
| 521 | if (context) |
| 522 | { |
| 523 | gl::Buffer *buffer; |
| 524 | |
| 525 | switch (target) |
| 526 | { |
| 527 | case GL_ARRAY_BUFFER: |
| 528 | buffer = context->getArrayBuffer(); |
| 529 | break; |
| 530 | case GL_ELEMENT_ARRAY_BUFFER: |
| 531 | buffer = context->getElementArrayBuffer(); |
| 532 | break; |
| 533 | default: |
| 534 | return error(GL_INVALID_ENUM); |
| 535 | } |
| 536 | |
| 537 | if (!buffer) |
| 538 | { |
| 539 | return error(GL_INVALID_OPERATION); |
| 540 | } |
| 541 | |
daniel@transgaming.com | defa1c3 | 2010-05-18 18:51:45 +0000 | [diff] [blame] | 542 | if ((size_t)size + offset > buffer->size()) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 543 | { |
daniel@transgaming.com | defa1c3 | 2010-05-18 18:51:45 +0000 | [diff] [blame] | 544 | return error(GL_INVALID_VALUE); |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 545 | } |
daniel@transgaming.com | defa1c3 | 2010-05-18 18:51:45 +0000 | [diff] [blame] | 546 | |
| 547 | buffer->bufferSubData(data, size, offset); |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 548 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 549 | } |
| 550 | catch(std::bad_alloc&) |
| 551 | { |
| 552 | return error(GL_OUT_OF_MEMORY); |
| 553 | } |
| 554 | } |
| 555 | |
| 556 | GLenum __stdcall glCheckFramebufferStatus(GLenum target) |
| 557 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 558 | TRACE("(GLenum target = 0x%X)", target); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 559 | |
| 560 | try |
| 561 | { |
| 562 | if (target != GL_FRAMEBUFFER) |
| 563 | { |
| 564 | return error(GL_INVALID_ENUM, 0); |
| 565 | } |
| 566 | |
| 567 | gl::Context *context = gl::getContext(); |
| 568 | |
| 569 | if (context) |
| 570 | { |
| 571 | gl::Framebuffer *framebuffer = context->getFramebuffer(); |
| 572 | |
| 573 | return framebuffer->completeness(); |
| 574 | } |
| 575 | } |
| 576 | catch(std::bad_alloc&) |
| 577 | { |
| 578 | return error(GL_OUT_OF_MEMORY, 0); |
| 579 | } |
| 580 | |
| 581 | return 0; |
| 582 | } |
| 583 | |
| 584 | void __stdcall glClear(GLbitfield mask) |
| 585 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 586 | TRACE("(GLbitfield mask = %X)", mask); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 587 | |
| 588 | try |
| 589 | { |
| 590 | gl::Context *context = gl::getContext(); |
| 591 | |
| 592 | if (context) |
| 593 | { |
| 594 | context->clear(mask); |
| 595 | } |
| 596 | } |
| 597 | catch(std::bad_alloc&) |
| 598 | { |
| 599 | return error(GL_OUT_OF_MEMORY); |
| 600 | } |
| 601 | } |
| 602 | |
| 603 | void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| 604 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 605 | TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", |
| 606 | red, green, blue, alpha); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 607 | |
| 608 | try |
| 609 | { |
| 610 | gl::Context *context = gl::getContext(); |
| 611 | |
| 612 | if (context) |
| 613 | { |
| 614 | context->setClearColor(red, green, blue, alpha); |
| 615 | } |
| 616 | } |
| 617 | catch(std::bad_alloc&) |
| 618 | { |
| 619 | return error(GL_OUT_OF_MEMORY); |
| 620 | } |
| 621 | } |
| 622 | |
| 623 | void __stdcall glClearDepthf(GLclampf depth) |
| 624 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 625 | TRACE("(GLclampf depth = %f)", depth); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 626 | |
| 627 | try |
| 628 | { |
| 629 | gl::Context *context = gl::getContext(); |
| 630 | |
| 631 | if (context) |
| 632 | { |
| 633 | context->setClearDepth(depth); |
| 634 | } |
| 635 | } |
| 636 | catch(std::bad_alloc&) |
| 637 | { |
| 638 | return error(GL_OUT_OF_MEMORY); |
| 639 | } |
| 640 | } |
| 641 | |
| 642 | void __stdcall glClearStencil(GLint s) |
| 643 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 644 | TRACE("(GLint s = %d)", s); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 645 | |
| 646 | try |
| 647 | { |
| 648 | gl::Context *context = gl::getContext(); |
| 649 | |
| 650 | if (context) |
| 651 | { |
| 652 | context->setClearStencil(s); |
| 653 | } |
| 654 | } |
| 655 | catch(std::bad_alloc&) |
| 656 | { |
| 657 | return error(GL_OUT_OF_MEMORY); |
| 658 | } |
| 659 | } |
| 660 | |
| 661 | void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| 662 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 663 | TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)", |
| 664 | red, green, blue, alpha); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 665 | |
| 666 | try |
| 667 | { |
| 668 | gl::Context *context = gl::getContext(); |
| 669 | |
| 670 | if (context) |
| 671 | { |
daniel@transgaming.com | a36f98e | 2010-05-18 18:51:09 +0000 | [diff] [blame] | 672 | context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 673 | } |
| 674 | } |
| 675 | catch(std::bad_alloc&) |
| 676 | { |
| 677 | return error(GL_OUT_OF_MEMORY); |
| 678 | } |
| 679 | } |
| 680 | |
| 681 | void __stdcall glCompileShader(GLuint shader) |
| 682 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 683 | TRACE("(GLuint shader = %d)", shader); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 684 | |
| 685 | try |
| 686 | { |
| 687 | gl::Context *context = gl::getContext(); |
| 688 | |
| 689 | if (context) |
| 690 | { |
| 691 | gl::Shader *shaderObject = context->getShader(shader); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 692 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 693 | if (!shaderObject) |
| 694 | { |
daniel@transgaming.com | 0cefaf4 | 2010-04-13 03:26:36 +0000 | [diff] [blame] | 695 | if (context->getProgram(shader)) |
| 696 | { |
| 697 | return error(GL_INVALID_OPERATION); |
| 698 | } |
| 699 | else |
| 700 | { |
| 701 | return error(GL_INVALID_VALUE); |
| 702 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 703 | } |
| 704 | |
| 705 | shaderObject->compile(); |
| 706 | } |
| 707 | } |
| 708 | catch(std::bad_alloc&) |
| 709 | { |
| 710 | return error(GL_OUT_OF_MEMORY); |
| 711 | } |
| 712 | } |
| 713 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 714 | void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, |
| 715 | GLint border, GLsizei imageSize, const GLvoid* data) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 716 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 717 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 718 | "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 719 | target, level, internalformat, width, height, border, imageSize, data); |
| 720 | |
| 721 | try |
| 722 | { |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 723 | if (!gl::IsTextureTarget(target)) |
daniel@transgaming.com | 4143049 | 2010-03-11 20:36:18 +0000 | [diff] [blame] | 724 | { |
| 725 | return error(GL_INVALID_ENUM); |
| 726 | } |
| 727 | |
| 728 | if (level < 0 || level > gl::MAX_TEXTURE_LEVELS) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 729 | { |
| 730 | return error(GL_INVALID_VALUE); |
| 731 | } |
| 732 | |
daniel@transgaming.com | 4143049 | 2010-03-11 20:36:18 +0000 | [diff] [blame] | 733 | if (width < 0 || height < 0 || (level > 0 && !gl::isPow2(width)) || (level > 0 && !gl::isPow2(height)) || border != 0 || imageSize < 0) |
| 734 | { |
| 735 | return error(GL_INVALID_VALUE); |
| 736 | } |
| 737 | |
| 738 | return error(GL_INVALID_ENUM); // ultimately we don't support compressed textures |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 739 | } |
| 740 | catch(std::bad_alloc&) |
| 741 | { |
| 742 | return error(GL_OUT_OF_MEMORY); |
| 743 | } |
| 744 | } |
| 745 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 746 | void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 747 | GLenum format, GLsizei imageSize, const GLvoid* data) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 748 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 749 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| 750 | "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 751 | "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 752 | target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| 753 | |
| 754 | try |
| 755 | { |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 756 | if (!gl::IsTextureTarget(target)) |
daniel@transgaming.com | 4143049 | 2010-03-11 20:36:18 +0000 | [diff] [blame] | 757 | { |
| 758 | return error(GL_INVALID_ENUM); |
| 759 | } |
| 760 | |
| 761 | if (level < 0 || level > gl::MAX_TEXTURE_LEVELS) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 762 | { |
| 763 | return error(GL_INVALID_VALUE); |
| 764 | } |
| 765 | |
daniel@transgaming.com | 4143049 | 2010-03-11 20:36:18 +0000 | [diff] [blame] | 766 | if (xoffset < 0 || yoffset < 0 || width < 0 || height < 0 || (level > 0 && !gl::isPow2(width)) || (level > 0 && !gl::isPow2(height)) || imageSize < 0) |
| 767 | { |
| 768 | return error(GL_INVALID_VALUE); |
| 769 | } |
| 770 | |
| 771 | if (xoffset != 0 || yoffset != 0) |
| 772 | { |
| 773 | return error(GL_INVALID_OPERATION); |
| 774 | } |
| 775 | |
| 776 | return error(GL_INVALID_OPERATION); // The texture being operated on is not a compressed texture. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 777 | } |
| 778 | catch(std::bad_alloc&) |
| 779 | { |
| 780 | return error(GL_OUT_OF_MEMORY); |
| 781 | } |
| 782 | } |
| 783 | |
| 784 | void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| 785 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 786 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
| 787 | "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 788 | target, level, internalformat, x, y, width, height, border); |
| 789 | |
| 790 | try |
| 791 | { |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 792 | if (level < 0 || width < 0 || height < 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 793 | { |
| 794 | return error(GL_INVALID_VALUE); |
| 795 | } |
| 796 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 797 | if (level > 0 && (!gl::isPow2(width) || !gl::isPow2(height))) |
| 798 | { |
| 799 | return error(GL_INVALID_VALUE); |
| 800 | } |
| 801 | |
| 802 | switch (target) |
| 803 | { |
| 804 | case GL_TEXTURE_2D: |
| 805 | if (width > (gl::MAX_TEXTURE_SIZE >> level) || height > (gl::MAX_TEXTURE_SIZE >> level)) |
| 806 | { |
| 807 | return error(GL_INVALID_VALUE); |
| 808 | } |
| 809 | break; |
| 810 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| 811 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| 812 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| 813 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| 814 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| 815 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 816 | if (width != height) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 817 | { |
| 818 | return error(GL_INVALID_VALUE); |
| 819 | } |
| 820 | |
| 821 | if (width > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level) || height > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level)) |
| 822 | { |
| 823 | return error(GL_INVALID_VALUE); |
| 824 | } |
| 825 | break; |
| 826 | default: |
| 827 | return error(GL_INVALID_ENUM); |
| 828 | } |
| 829 | |
| 830 | switch (internalformat) |
| 831 | { |
| 832 | case GL_ALPHA: |
| 833 | case GL_LUMINANCE: |
| 834 | case GL_LUMINANCE_ALPHA: |
| 835 | case GL_RGB: |
| 836 | case GL_RGBA: |
| 837 | break; |
| 838 | default: |
| 839 | return error(GL_INVALID_VALUE); |
| 840 | } |
| 841 | |
| 842 | if (border != 0) |
| 843 | { |
| 844 | return error(GL_INVALID_VALUE); |
| 845 | } |
| 846 | |
| 847 | gl::Context *context = gl::getContext(); |
| 848 | |
| 849 | if (context) |
| 850 | { |
daniel@transgaming.com | bbc5779 | 2010-07-28 19:21:05 +0000 | [diff] [blame] | 851 | gl::Framebuffer *framebuffer = context->getFramebuffer(); |
| 852 | if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 853 | { |
| 854 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 855 | } |
| 856 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 857 | gl::Colorbuffer *source = framebuffer->getColorbuffer(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 858 | if (target == GL_TEXTURE_2D) |
| 859 | { |
| 860 | gl::Texture2D *texture = context->getTexture2D(); |
| 861 | |
| 862 | if (!texture) |
| 863 | { |
| 864 | return error(GL_INVALID_OPERATION); |
| 865 | } |
| 866 | |
| 867 | texture->copyImage(level, internalformat, x, y, width, height, source); |
| 868 | } |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 869 | else if (gl::IsCubemapTextureTarget(target)) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 870 | { |
| 871 | gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| 872 | |
| 873 | if (!texture) |
| 874 | { |
| 875 | return error(GL_INVALID_OPERATION); |
| 876 | } |
| 877 | |
| 878 | texture->copyImage(target, level, internalformat, x, y, width, height, source); |
| 879 | } |
| 880 | else |
| 881 | { |
| 882 | UNREACHABLE(); |
| 883 | } |
| 884 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 885 | } |
| 886 | catch(std::bad_alloc&) |
| 887 | { |
| 888 | return error(GL_OUT_OF_MEMORY); |
| 889 | } |
| 890 | } |
| 891 | |
| 892 | void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| 893 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 894 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| 895 | "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 896 | target, level, xoffset, yoffset, x, y, width, height); |
| 897 | |
| 898 | try |
| 899 | { |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 900 | if (!gl::IsTextureTarget(target)) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 901 | { |
| 902 | return error(GL_INVALID_ENUM); |
| 903 | } |
| 904 | |
| 905 | if (level < 0 || level > gl::MAX_TEXTURE_LEVELS || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 906 | { |
| 907 | return error(GL_INVALID_VALUE); |
| 908 | } |
| 909 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 910 | if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) |
| 911 | { |
| 912 | return error(GL_INVALID_VALUE); |
| 913 | } |
| 914 | |
| 915 | if (width == 0 || height == 0) |
| 916 | { |
| 917 | return; |
| 918 | } |
| 919 | |
| 920 | gl::Context *context = gl::getContext(); |
| 921 | |
| 922 | if (context) |
| 923 | { |
daniel@transgaming.com | bbc5779 | 2010-07-28 19:21:05 +0000 | [diff] [blame] | 924 | gl::Framebuffer *framebuffer = context->getFramebuffer(); |
| 925 | if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 926 | { |
| 927 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 928 | } |
| 929 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 930 | gl::Colorbuffer *source = framebuffer->getColorbuffer(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 931 | if (target == GL_TEXTURE_2D) |
| 932 | { |
| 933 | gl::Texture2D *texture = context->getTexture2D(); |
| 934 | |
| 935 | if (!texture) |
| 936 | { |
| 937 | return error(GL_INVALID_OPERATION); |
| 938 | } |
| 939 | |
| 940 | texture->copySubImage(level, xoffset, yoffset, x, y, width, height, source); |
| 941 | } |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 942 | else if (gl::IsCubemapTextureTarget(target)) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 943 | { |
| 944 | gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| 945 | |
| 946 | if (!texture) |
| 947 | { |
| 948 | return error(GL_INVALID_OPERATION); |
| 949 | } |
| 950 | |
| 951 | texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, source); |
| 952 | } |
| 953 | else |
| 954 | { |
| 955 | UNREACHABLE(); |
| 956 | } |
| 957 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 958 | } |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 959 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 960 | catch(std::bad_alloc&) |
| 961 | { |
| 962 | return error(GL_OUT_OF_MEMORY); |
| 963 | } |
| 964 | } |
| 965 | |
| 966 | GLuint __stdcall glCreateProgram(void) |
| 967 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 968 | TRACE("()"); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 969 | |
| 970 | try |
| 971 | { |
| 972 | gl::Context *context = gl::getContext(); |
| 973 | |
| 974 | if (context) |
| 975 | { |
| 976 | return context->createProgram(); |
| 977 | } |
| 978 | } |
| 979 | catch(std::bad_alloc&) |
| 980 | { |
| 981 | return error(GL_OUT_OF_MEMORY, 0); |
| 982 | } |
| 983 | |
| 984 | return 0; |
| 985 | } |
| 986 | |
| 987 | GLuint __stdcall glCreateShader(GLenum type) |
| 988 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 989 | TRACE("(GLenum type = 0x%X)", type); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 990 | |
| 991 | try |
| 992 | { |
| 993 | gl::Context *context = gl::getContext(); |
| 994 | |
| 995 | if (context) |
| 996 | { |
| 997 | switch (type) |
| 998 | { |
| 999 | case GL_FRAGMENT_SHADER: |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1000 | case GL_VERTEX_SHADER: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1001 | return context->createShader(type); |
| 1002 | default: |
| 1003 | return error(GL_INVALID_ENUM, 0); |
| 1004 | } |
| 1005 | } |
| 1006 | } |
| 1007 | catch(std::bad_alloc&) |
| 1008 | { |
| 1009 | return error(GL_OUT_OF_MEMORY, 0); |
| 1010 | } |
| 1011 | |
| 1012 | return 0; |
| 1013 | } |
| 1014 | |
| 1015 | void __stdcall glCullFace(GLenum mode) |
| 1016 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1017 | TRACE("(GLenum mode = 0x%X)", mode); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1018 | |
| 1019 | try |
| 1020 | { |
| 1021 | switch (mode) |
| 1022 | { |
| 1023 | case GL_FRONT: |
| 1024 | case GL_BACK: |
| 1025 | case GL_FRONT_AND_BACK: |
| 1026 | { |
| 1027 | gl::Context *context = gl::getContext(); |
| 1028 | |
| 1029 | if (context) |
| 1030 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1031 | context->setCullMode(mode); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1032 | } |
| 1033 | } |
| 1034 | break; |
| 1035 | default: |
| 1036 | return error(GL_INVALID_ENUM); |
| 1037 | } |
| 1038 | } |
| 1039 | catch(std::bad_alloc&) |
| 1040 | { |
| 1041 | return error(GL_OUT_OF_MEMORY); |
| 1042 | } |
| 1043 | } |
| 1044 | |
| 1045 | void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers) |
| 1046 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1047 | TRACE("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1048 | |
| 1049 | try |
| 1050 | { |
| 1051 | if (n < 0) |
| 1052 | { |
| 1053 | return error(GL_INVALID_VALUE); |
| 1054 | } |
| 1055 | |
| 1056 | gl::Context *context = gl::getContext(); |
| 1057 | |
| 1058 | if (context) |
| 1059 | { |
| 1060 | for (int i = 0; i < n; i++) |
| 1061 | { |
| 1062 | context->deleteBuffer(buffers[i]); |
| 1063 | } |
| 1064 | } |
| 1065 | } |
| 1066 | catch(std::bad_alloc&) |
| 1067 | { |
| 1068 | return error(GL_OUT_OF_MEMORY); |
| 1069 | } |
| 1070 | } |
| 1071 | |
| 1072 | void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) |
| 1073 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1074 | TRACE("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1075 | |
| 1076 | try |
| 1077 | { |
| 1078 | if (n < 0) |
| 1079 | { |
| 1080 | return error(GL_INVALID_VALUE); |
| 1081 | } |
| 1082 | |
| 1083 | gl::Context *context = gl::getContext(); |
| 1084 | |
| 1085 | if (context) |
| 1086 | { |
| 1087 | for (int i = 0; i < n; i++) |
| 1088 | { |
| 1089 | if (framebuffers[i] != 0) |
| 1090 | { |
| 1091 | context->deleteFramebuffer(framebuffers[i]); |
| 1092 | } |
| 1093 | } |
| 1094 | } |
| 1095 | } |
| 1096 | catch(std::bad_alloc&) |
| 1097 | { |
| 1098 | return error(GL_OUT_OF_MEMORY); |
| 1099 | } |
| 1100 | } |
| 1101 | |
| 1102 | void __stdcall glDeleteProgram(GLuint program) |
| 1103 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1104 | TRACE("(GLuint program = %d)", program); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1105 | |
| 1106 | try |
| 1107 | { |
daniel@transgaming.com | 75401e6 | 2010-04-13 03:26:39 +0000 | [diff] [blame] | 1108 | if (program == 0) |
| 1109 | { |
| 1110 | return; |
| 1111 | } |
| 1112 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1113 | gl::Context *context = gl::getContext(); |
| 1114 | |
| 1115 | if (context) |
| 1116 | { |
daniel@transgaming.com | 75401e6 | 2010-04-13 03:26:39 +0000 | [diff] [blame] | 1117 | if (!context->getProgram(program)) |
| 1118 | { |
| 1119 | if(context->getShader(program)) |
| 1120 | { |
| 1121 | return error(GL_INVALID_OPERATION); |
| 1122 | } |
| 1123 | else |
| 1124 | { |
| 1125 | return error(GL_INVALID_VALUE); |
| 1126 | } |
| 1127 | } |
| 1128 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1129 | context->deleteProgram(program); |
| 1130 | } |
| 1131 | } |
| 1132 | catch(std::bad_alloc&) |
| 1133 | { |
| 1134 | return error(GL_OUT_OF_MEMORY); |
| 1135 | } |
| 1136 | } |
| 1137 | |
| 1138 | void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) |
| 1139 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1140 | TRACE("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1141 | |
| 1142 | try |
| 1143 | { |
| 1144 | if (n < 0) |
| 1145 | { |
| 1146 | return error(GL_INVALID_VALUE); |
| 1147 | } |
| 1148 | |
| 1149 | gl::Context *context = gl::getContext(); |
| 1150 | |
| 1151 | if (context) |
| 1152 | { |
daniel@transgaming.com | e2b2212 | 2010-03-11 19:22:14 +0000 | [diff] [blame] | 1153 | for (int i = 0; i < n; i++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1154 | { |
| 1155 | context->deleteRenderbuffer(renderbuffers[i]); |
| 1156 | } |
| 1157 | } |
| 1158 | } |
| 1159 | catch(std::bad_alloc&) |
| 1160 | { |
| 1161 | return error(GL_OUT_OF_MEMORY); |
| 1162 | } |
| 1163 | } |
| 1164 | |
| 1165 | void __stdcall glDeleteShader(GLuint shader) |
| 1166 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1167 | TRACE("(GLuint shader = %d)", shader); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1168 | |
| 1169 | try |
| 1170 | { |
daniel@transgaming.com | 75401e6 | 2010-04-13 03:26:39 +0000 | [diff] [blame] | 1171 | if (shader == 0) |
| 1172 | { |
| 1173 | return; |
| 1174 | } |
| 1175 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1176 | gl::Context *context = gl::getContext(); |
| 1177 | |
| 1178 | if (context) |
| 1179 | { |
daniel@transgaming.com | 75401e6 | 2010-04-13 03:26:39 +0000 | [diff] [blame] | 1180 | if (!context->getShader(shader)) |
| 1181 | { |
| 1182 | if(context->getProgram(shader)) |
| 1183 | { |
| 1184 | return error(GL_INVALID_OPERATION); |
| 1185 | } |
| 1186 | else |
| 1187 | { |
| 1188 | return error(GL_INVALID_VALUE); |
| 1189 | } |
| 1190 | } |
| 1191 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1192 | context->deleteShader(shader); |
| 1193 | } |
| 1194 | } |
| 1195 | catch(std::bad_alloc&) |
| 1196 | { |
| 1197 | return error(GL_OUT_OF_MEMORY); |
| 1198 | } |
| 1199 | } |
| 1200 | |
| 1201 | void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures) |
| 1202 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1203 | TRACE("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1204 | |
| 1205 | try |
| 1206 | { |
| 1207 | if (n < 0) |
| 1208 | { |
| 1209 | return error(GL_INVALID_VALUE); |
| 1210 | } |
| 1211 | |
| 1212 | gl::Context *context = gl::getContext(); |
| 1213 | |
| 1214 | if (context) |
| 1215 | { |
| 1216 | for (int i = 0; i < n; i++) |
| 1217 | { |
| 1218 | if (textures[i] != 0) |
| 1219 | { |
| 1220 | context->deleteTexture(textures[i]); |
| 1221 | } |
| 1222 | } |
| 1223 | } |
| 1224 | } |
| 1225 | catch(std::bad_alloc&) |
| 1226 | { |
| 1227 | return error(GL_OUT_OF_MEMORY); |
| 1228 | } |
| 1229 | } |
| 1230 | |
| 1231 | void __stdcall glDepthFunc(GLenum func) |
| 1232 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1233 | TRACE("(GLenum func = 0x%X)", func); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1234 | |
| 1235 | try |
| 1236 | { |
| 1237 | switch (func) |
| 1238 | { |
| 1239 | case GL_NEVER: |
| 1240 | case GL_ALWAYS: |
| 1241 | case GL_LESS: |
| 1242 | case GL_LEQUAL: |
| 1243 | case GL_EQUAL: |
| 1244 | case GL_GREATER: |
| 1245 | case GL_GEQUAL: |
| 1246 | case GL_NOTEQUAL: |
| 1247 | break; |
| 1248 | default: |
| 1249 | return error(GL_INVALID_ENUM); |
| 1250 | } |
| 1251 | |
| 1252 | gl::Context *context = gl::getContext(); |
| 1253 | |
| 1254 | if (context) |
| 1255 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1256 | context->setDepthFunc(func); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1257 | } |
| 1258 | } |
| 1259 | catch(std::bad_alloc&) |
| 1260 | { |
| 1261 | return error(GL_OUT_OF_MEMORY); |
| 1262 | } |
| 1263 | } |
| 1264 | |
| 1265 | void __stdcall glDepthMask(GLboolean flag) |
| 1266 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1267 | TRACE("(GLboolean flag = %d)", flag); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1268 | |
| 1269 | try |
| 1270 | { |
| 1271 | gl::Context *context = gl::getContext(); |
| 1272 | |
| 1273 | if (context) |
| 1274 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1275 | context->setDepthMask(flag != GL_FALSE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1276 | } |
| 1277 | } |
| 1278 | catch(std::bad_alloc&) |
| 1279 | { |
| 1280 | return error(GL_OUT_OF_MEMORY); |
| 1281 | } |
| 1282 | } |
| 1283 | |
| 1284 | void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) |
| 1285 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1286 | TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1287 | |
| 1288 | try |
| 1289 | { |
| 1290 | gl::Context *context = gl::getContext(); |
| 1291 | |
| 1292 | if (context) |
| 1293 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1294 | context->setDepthRange(zNear, zFar); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1295 | } |
| 1296 | } |
| 1297 | catch(std::bad_alloc&) |
| 1298 | { |
| 1299 | return error(GL_OUT_OF_MEMORY); |
| 1300 | } |
| 1301 | } |
| 1302 | |
| 1303 | void __stdcall glDetachShader(GLuint program, GLuint shader) |
| 1304 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1305 | TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1306 | |
| 1307 | try |
| 1308 | { |
| 1309 | gl::Context *context = gl::getContext(); |
| 1310 | |
| 1311 | if (context) |
| 1312 | { |
daniel@transgaming.com | 73c2c2e | 2010-04-13 03:26:11 +0000 | [diff] [blame] | 1313 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1314 | gl::Program *programObject = context->getProgram(program); |
| 1315 | gl::Shader *shaderObject = context->getShader(shader); |
daniel@transgaming.com | 73c2c2e | 2010-04-13 03:26:11 +0000 | [diff] [blame] | 1316 | |
| 1317 | if (!programObject) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1318 | { |
daniel@transgaming.com | 73c2c2e | 2010-04-13 03:26:11 +0000 | [diff] [blame] | 1319 | gl::Shader *shaderByProgramHandle; |
| 1320 | shaderByProgramHandle = context->getShader(program); |
| 1321 | if (!shaderByProgramHandle) |
| 1322 | { |
| 1323 | return error(GL_INVALID_VALUE); |
| 1324 | } |
| 1325 | else |
| 1326 | { |
| 1327 | return error(GL_INVALID_OPERATION); |
| 1328 | } |
| 1329 | } |
| 1330 | |
| 1331 | if (!shaderObject) |
| 1332 | { |
| 1333 | gl::Program *programByShaderHandle = context->getProgram(shader); |
| 1334 | if (!programByShaderHandle) |
| 1335 | { |
| 1336 | return error(GL_INVALID_VALUE); |
| 1337 | } |
| 1338 | else |
| 1339 | { |
| 1340 | return error(GL_INVALID_OPERATION); |
| 1341 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1342 | } |
| 1343 | |
| 1344 | if (!programObject->detachShader(shaderObject)) |
| 1345 | { |
| 1346 | return error(GL_INVALID_OPERATION); |
| 1347 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1348 | } |
| 1349 | } |
| 1350 | catch(std::bad_alloc&) |
| 1351 | { |
| 1352 | return error(GL_OUT_OF_MEMORY); |
| 1353 | } |
| 1354 | } |
| 1355 | |
| 1356 | void __stdcall glDisable(GLenum cap) |
| 1357 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1358 | TRACE("(GLenum cap = 0x%X)", cap); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1359 | |
| 1360 | try |
| 1361 | { |
| 1362 | gl::Context *context = gl::getContext(); |
| 1363 | |
| 1364 | if (context) |
| 1365 | { |
| 1366 | switch (cap) |
| 1367 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1368 | case GL_CULL_FACE: context->setCullFace(false); break; |
| 1369 | case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break; |
| 1370 | case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break; |
| 1371 | case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break; |
| 1372 | case GL_SCISSOR_TEST: context->setScissorTest(false); break; |
| 1373 | case GL_STENCIL_TEST: context->setStencilTest(false); break; |
| 1374 | case GL_DEPTH_TEST: context->setDepthTest(false); break; |
| 1375 | case GL_BLEND: context->setBlend(false); break; |
| 1376 | case GL_DITHER: context->setDither(false); break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1377 | default: |
| 1378 | return error(GL_INVALID_ENUM); |
| 1379 | } |
| 1380 | } |
| 1381 | } |
| 1382 | catch(std::bad_alloc&) |
| 1383 | { |
| 1384 | return error(GL_OUT_OF_MEMORY); |
| 1385 | } |
| 1386 | } |
| 1387 | |
| 1388 | void __stdcall glDisableVertexAttribArray(GLuint index) |
| 1389 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1390 | TRACE("(GLuint index = %d)", index); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1391 | |
| 1392 | try |
| 1393 | { |
| 1394 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 1395 | { |
| 1396 | return error(GL_INVALID_VALUE); |
| 1397 | } |
| 1398 | |
| 1399 | gl::Context *context = gl::getContext(); |
| 1400 | |
| 1401 | if (context) |
| 1402 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1403 | context->setVertexAttribEnabled(index, false); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1404 | } |
| 1405 | } |
| 1406 | catch(std::bad_alloc&) |
| 1407 | { |
| 1408 | return error(GL_OUT_OF_MEMORY); |
| 1409 | } |
| 1410 | } |
| 1411 | |
| 1412 | void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| 1413 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1414 | TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1415 | |
| 1416 | try |
| 1417 | { |
| 1418 | if (count < 0 || first < 0) |
| 1419 | { |
| 1420 | return error(GL_INVALID_VALUE); |
| 1421 | } |
| 1422 | |
| 1423 | gl::Context *context = gl::getContext(); |
| 1424 | |
| 1425 | if (context) |
| 1426 | { |
| 1427 | context->drawArrays(mode, first, count); |
| 1428 | } |
| 1429 | } |
| 1430 | catch(std::bad_alloc&) |
| 1431 | { |
| 1432 | return error(GL_OUT_OF_MEMORY); |
| 1433 | } |
| 1434 | } |
| 1435 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 1436 | void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1437 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 1438 | TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1439 | mode, count, type, indices); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1440 | |
| 1441 | try |
| 1442 | { |
| 1443 | if (count < 0) |
| 1444 | { |
| 1445 | return error(GL_INVALID_VALUE); |
| 1446 | } |
| 1447 | |
| 1448 | switch (type) |
| 1449 | { |
| 1450 | case GL_UNSIGNED_BYTE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1451 | case GL_UNSIGNED_SHORT: |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 1452 | case GL_UNSIGNED_INT: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1453 | break; |
| 1454 | default: |
| 1455 | return error(GL_INVALID_ENUM); |
| 1456 | } |
| 1457 | |
| 1458 | gl::Context *context = gl::getContext(); |
| 1459 | |
| 1460 | if (context) |
| 1461 | { |
| 1462 | context->drawElements(mode, count, type, indices); |
| 1463 | } |
| 1464 | } |
| 1465 | catch(std::bad_alloc&) |
| 1466 | { |
| 1467 | return error(GL_OUT_OF_MEMORY); |
| 1468 | } |
| 1469 | } |
| 1470 | |
| 1471 | void __stdcall glEnable(GLenum cap) |
| 1472 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1473 | TRACE("(GLenum cap = 0x%X)", cap); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1474 | |
| 1475 | try |
| 1476 | { |
| 1477 | gl::Context *context = gl::getContext(); |
| 1478 | |
| 1479 | if (context) |
| 1480 | { |
| 1481 | switch (cap) |
| 1482 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1483 | case GL_CULL_FACE: context->setCullFace(true); break; |
| 1484 | case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break; |
| 1485 | case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break; |
| 1486 | case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break; |
| 1487 | case GL_SCISSOR_TEST: context->setScissorTest(true); break; |
| 1488 | case GL_STENCIL_TEST: context->setStencilTest(true); break; |
| 1489 | case GL_DEPTH_TEST: context->setDepthTest(true); break; |
| 1490 | case GL_BLEND: context->setBlend(true); break; |
| 1491 | case GL_DITHER: context->setDither(true); break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1492 | default: |
| 1493 | return error(GL_INVALID_ENUM); |
| 1494 | } |
| 1495 | } |
| 1496 | } |
| 1497 | catch(std::bad_alloc&) |
| 1498 | { |
| 1499 | return error(GL_OUT_OF_MEMORY); |
| 1500 | } |
| 1501 | } |
| 1502 | |
| 1503 | void __stdcall glEnableVertexAttribArray(GLuint index) |
| 1504 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1505 | TRACE("(GLuint index = %d)", index); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1506 | |
| 1507 | try |
| 1508 | { |
| 1509 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 1510 | { |
| 1511 | return error(GL_INVALID_VALUE); |
| 1512 | } |
| 1513 | |
| 1514 | gl::Context *context = gl::getContext(); |
| 1515 | |
| 1516 | if (context) |
| 1517 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1518 | context->setVertexAttribEnabled(index, true); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1519 | } |
| 1520 | } |
| 1521 | catch(std::bad_alloc&) |
| 1522 | { |
| 1523 | return error(GL_OUT_OF_MEMORY); |
| 1524 | } |
| 1525 | } |
| 1526 | |
| 1527 | void __stdcall glFinish(void) |
| 1528 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1529 | TRACE("()"); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1530 | |
| 1531 | try |
| 1532 | { |
| 1533 | gl::Context *context = gl::getContext(); |
| 1534 | |
| 1535 | if (context) |
| 1536 | { |
| 1537 | context->finish(); |
| 1538 | } |
| 1539 | } |
| 1540 | catch(std::bad_alloc&) |
| 1541 | { |
| 1542 | return error(GL_OUT_OF_MEMORY); |
| 1543 | } |
| 1544 | } |
| 1545 | |
| 1546 | void __stdcall glFlush(void) |
| 1547 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1548 | TRACE("()"); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1549 | |
| 1550 | try |
| 1551 | { |
| 1552 | gl::Context *context = gl::getContext(); |
| 1553 | |
| 1554 | if (context) |
| 1555 | { |
| 1556 | context->flush(); |
| 1557 | } |
| 1558 | } |
| 1559 | catch(std::bad_alloc&) |
| 1560 | { |
| 1561 | return error(GL_OUT_OF_MEMORY); |
| 1562 | } |
| 1563 | } |
| 1564 | |
| 1565 | void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| 1566 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1567 | TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, " |
| 1568 | "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1569 | |
| 1570 | try |
| 1571 | { |
| 1572 | if (target != GL_FRAMEBUFFER || renderbuffertarget != GL_RENDERBUFFER) |
| 1573 | { |
| 1574 | return error(GL_INVALID_ENUM); |
| 1575 | } |
| 1576 | |
| 1577 | gl::Context *context = gl::getContext(); |
| 1578 | |
| 1579 | if (context) |
| 1580 | { |
| 1581 | gl::Framebuffer *framebuffer = context->getFramebuffer(); |
| 1582 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1583 | if (context->getFramebufferHandle() == 0 || !framebuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1584 | { |
| 1585 | return error(GL_INVALID_OPERATION); |
| 1586 | } |
| 1587 | |
| 1588 | switch (attachment) |
| 1589 | { |
| 1590 | case GL_COLOR_ATTACHMENT0: |
| 1591 | framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer); |
| 1592 | break; |
| 1593 | case GL_DEPTH_ATTACHMENT: |
| 1594 | framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer); |
| 1595 | break; |
| 1596 | case GL_STENCIL_ATTACHMENT: |
| 1597 | framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); |
| 1598 | break; |
| 1599 | default: |
| 1600 | return error(GL_INVALID_ENUM); |
| 1601 | } |
| 1602 | } |
| 1603 | } |
| 1604 | catch(std::bad_alloc&) |
| 1605 | { |
| 1606 | return error(GL_OUT_OF_MEMORY); |
| 1607 | } |
| 1608 | } |
| 1609 | |
| 1610 | void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| 1611 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1612 | TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " |
| 1613 | "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1614 | |
| 1615 | try |
| 1616 | { |
| 1617 | if (target != GL_FRAMEBUFFER) |
| 1618 | { |
| 1619 | return error(GL_INVALID_ENUM); |
| 1620 | } |
| 1621 | |
| 1622 | switch (attachment) |
| 1623 | { |
| 1624 | case GL_COLOR_ATTACHMENT0: |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 1625 | case GL_DEPTH_ATTACHMENT: |
| 1626 | case GL_STENCIL_ATTACHMENT: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1627 | break; |
| 1628 | default: |
| 1629 | return error(GL_INVALID_ENUM); |
| 1630 | } |
| 1631 | |
| 1632 | gl::Context *context = gl::getContext(); |
| 1633 | |
| 1634 | if (context) |
| 1635 | { |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1636 | if (texture == 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1637 | { |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1638 | textarget = GL_NONE; |
| 1639 | } |
| 1640 | else |
| 1641 | { |
| 1642 | gl::Texture *tex = context->getTexture(texture); |
| 1643 | |
| 1644 | if (tex == NULL) |
| 1645 | { |
| 1646 | return error(GL_INVALID_OPERATION); |
| 1647 | } |
| 1648 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1649 | switch (textarget) |
| 1650 | { |
| 1651 | case GL_TEXTURE_2D: |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1652 | if (tex->getTarget() != GL_TEXTURE_2D) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1653 | { |
| 1654 | return error(GL_INVALID_OPERATION); |
| 1655 | } |
| 1656 | break; |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1657 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1658 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1659 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1660 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1661 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1662 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1663 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1664 | if (tex->getTarget() != GL_TEXTURE_CUBE_MAP) |
| 1665 | { |
| 1666 | return error(GL_INVALID_OPERATION); |
| 1667 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1668 | break; |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1669 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1670 | default: |
| 1671 | return error(GL_INVALID_ENUM); |
| 1672 | } |
| 1673 | |
| 1674 | if (level != 0) |
| 1675 | { |
| 1676 | return error(GL_INVALID_VALUE); |
| 1677 | } |
| 1678 | } |
| 1679 | |
| 1680 | gl::Framebuffer *framebuffer = context->getFramebuffer(); |
| 1681 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1682 | if (context->getFramebufferHandle() == 0 || !framebuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1683 | { |
| 1684 | return error(GL_INVALID_OPERATION); |
| 1685 | } |
| 1686 | |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 1687 | switch (attachment) |
| 1688 | { |
| 1689 | case GL_COLOR_ATTACHMENT0: framebuffer->setColorbuffer(textarget, texture); break; |
| 1690 | case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break; |
| 1691 | case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break; |
| 1692 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1693 | } |
| 1694 | } |
| 1695 | catch(std::bad_alloc&) |
| 1696 | { |
| 1697 | return error(GL_OUT_OF_MEMORY); |
| 1698 | } |
| 1699 | } |
| 1700 | |
| 1701 | void __stdcall glFrontFace(GLenum mode) |
| 1702 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1703 | TRACE("(GLenum mode = 0x%X)", mode); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1704 | |
| 1705 | try |
| 1706 | { |
| 1707 | switch (mode) |
| 1708 | { |
| 1709 | case GL_CW: |
| 1710 | case GL_CCW: |
| 1711 | { |
| 1712 | gl::Context *context = gl::getContext(); |
| 1713 | |
| 1714 | if (context) |
| 1715 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1716 | context->setFrontFace(mode); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1717 | } |
| 1718 | } |
| 1719 | break; |
| 1720 | default: |
| 1721 | return error(GL_INVALID_ENUM); |
| 1722 | } |
| 1723 | } |
| 1724 | catch(std::bad_alloc&) |
| 1725 | { |
| 1726 | return error(GL_OUT_OF_MEMORY); |
| 1727 | } |
| 1728 | } |
| 1729 | |
| 1730 | void __stdcall glGenBuffers(GLsizei n, GLuint* buffers) |
| 1731 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1732 | TRACE("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1733 | |
| 1734 | try |
| 1735 | { |
| 1736 | if (n < 0) |
| 1737 | { |
| 1738 | return error(GL_INVALID_VALUE); |
| 1739 | } |
| 1740 | |
| 1741 | gl::Context *context = gl::getContext(); |
| 1742 | |
| 1743 | if (context) |
| 1744 | { |
| 1745 | for (int i = 0; i < n; i++) |
| 1746 | { |
| 1747 | buffers[i] = context->createBuffer(); |
| 1748 | } |
| 1749 | } |
| 1750 | } |
| 1751 | catch(std::bad_alloc&) |
| 1752 | { |
| 1753 | return error(GL_OUT_OF_MEMORY); |
| 1754 | } |
| 1755 | } |
| 1756 | |
| 1757 | void __stdcall glGenerateMipmap(GLenum target) |
| 1758 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1759 | TRACE("(GLenum target = 0x%X)", target); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1760 | |
| 1761 | try |
| 1762 | { |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 1763 | gl::Context *context = gl::getContext(); |
| 1764 | |
| 1765 | if (context) |
| 1766 | { |
| 1767 | gl::Texture *texture; |
| 1768 | |
| 1769 | switch (target) |
| 1770 | { |
| 1771 | case GL_TEXTURE_2D: |
| 1772 | texture = context->getTexture2D(); |
| 1773 | break; |
| 1774 | |
| 1775 | case GL_TEXTURE_CUBE_MAP: |
| 1776 | texture = context->getTextureCubeMap(); |
| 1777 | break; |
| 1778 | |
| 1779 | default: |
| 1780 | return error(GL_INVALID_ENUM); |
| 1781 | } |
| 1782 | |
| 1783 | texture->generateMipmaps(); |
| 1784 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1785 | } |
| 1786 | catch(std::bad_alloc&) |
| 1787 | { |
| 1788 | return error(GL_OUT_OF_MEMORY); |
| 1789 | } |
| 1790 | } |
| 1791 | |
| 1792 | void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers) |
| 1793 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1794 | TRACE("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1795 | |
| 1796 | try |
| 1797 | { |
| 1798 | if (n < 0) |
| 1799 | { |
| 1800 | return error(GL_INVALID_VALUE); |
| 1801 | } |
| 1802 | |
| 1803 | gl::Context *context = gl::getContext(); |
| 1804 | |
| 1805 | if (context) |
| 1806 | { |
| 1807 | for (int i = 0; i < n; i++) |
| 1808 | { |
| 1809 | framebuffers[i] = context->createFramebuffer(); |
| 1810 | } |
| 1811 | } |
| 1812 | } |
| 1813 | catch(std::bad_alloc&) |
| 1814 | { |
| 1815 | return error(GL_OUT_OF_MEMORY); |
| 1816 | } |
| 1817 | } |
| 1818 | |
| 1819 | void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) |
| 1820 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1821 | TRACE("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1822 | |
| 1823 | try |
| 1824 | { |
| 1825 | if (n < 0) |
| 1826 | { |
| 1827 | return error(GL_INVALID_VALUE); |
| 1828 | } |
| 1829 | |
| 1830 | gl::Context *context = gl::getContext(); |
| 1831 | |
| 1832 | if (context) |
| 1833 | { |
| 1834 | for (int i = 0; i < n; i++) |
| 1835 | { |
| 1836 | renderbuffers[i] = context->createRenderbuffer(); |
| 1837 | } |
| 1838 | } |
| 1839 | } |
| 1840 | catch(std::bad_alloc&) |
| 1841 | { |
| 1842 | return error(GL_OUT_OF_MEMORY); |
| 1843 | } |
| 1844 | } |
| 1845 | |
| 1846 | void __stdcall glGenTextures(GLsizei n, GLuint* textures) |
| 1847 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1848 | TRACE("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1849 | |
| 1850 | try |
| 1851 | { |
| 1852 | if (n < 0) |
| 1853 | { |
| 1854 | return error(GL_INVALID_VALUE); |
| 1855 | } |
| 1856 | |
| 1857 | gl::Context *context = gl::getContext(); |
| 1858 | |
| 1859 | if (context) |
| 1860 | { |
| 1861 | for (int i = 0; i < n; i++) |
| 1862 | { |
| 1863 | textures[i] = context->createTexture(); |
| 1864 | } |
| 1865 | } |
| 1866 | } |
| 1867 | catch(std::bad_alloc&) |
| 1868 | { |
| 1869 | return error(GL_OUT_OF_MEMORY); |
| 1870 | } |
| 1871 | } |
| 1872 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1873 | void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1874 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1875 | TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, " |
| 1876 | "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)", |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1877 | program, index, bufsize, length, size, type, name); |
| 1878 | |
| 1879 | try |
| 1880 | { |
| 1881 | if (bufsize < 0) |
| 1882 | { |
| 1883 | return error(GL_INVALID_VALUE); |
| 1884 | } |
| 1885 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1886 | gl::Context *context = gl::getContext(); |
| 1887 | |
| 1888 | if (context) |
| 1889 | { |
| 1890 | gl::Program *programObject = context->getProgram(program); |
| 1891 | |
| 1892 | if (!programObject) |
| 1893 | { |
| 1894 | if (context->getShader(program)) |
| 1895 | { |
| 1896 | return error(GL_INVALID_OPERATION); |
| 1897 | } |
| 1898 | else |
| 1899 | { |
| 1900 | return error(GL_INVALID_VALUE); |
| 1901 | } |
| 1902 | } |
| 1903 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1904 | if (index >= (GLuint)programObject->getActiveAttributeCount()) |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1905 | { |
| 1906 | return error(GL_INVALID_VALUE); |
| 1907 | } |
| 1908 | |
| 1909 | programObject->getActiveAttribute(index, bufsize, length, size, type, name); |
| 1910 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1911 | } |
| 1912 | catch(std::bad_alloc&) |
| 1913 | { |
| 1914 | return error(GL_OUT_OF_MEMORY); |
| 1915 | } |
| 1916 | } |
| 1917 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 1918 | void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1919 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1920 | TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 1921 | "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)", |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1922 | program, index, bufsize, length, size, type, name); |
| 1923 | |
| 1924 | try |
| 1925 | { |
| 1926 | if (bufsize < 0) |
| 1927 | { |
| 1928 | return error(GL_INVALID_VALUE); |
| 1929 | } |
| 1930 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1931 | gl::Context *context = gl::getContext(); |
| 1932 | |
| 1933 | if (context) |
| 1934 | { |
| 1935 | gl::Program *programObject = context->getProgram(program); |
| 1936 | |
| 1937 | if (!programObject) |
| 1938 | { |
| 1939 | if (context->getShader(program)) |
| 1940 | { |
| 1941 | return error(GL_INVALID_OPERATION); |
| 1942 | } |
| 1943 | else |
| 1944 | { |
| 1945 | return error(GL_INVALID_VALUE); |
| 1946 | } |
| 1947 | } |
| 1948 | |
| 1949 | if (index >= (GLuint)programObject->getActiveUniformCount()) |
| 1950 | { |
| 1951 | return error(GL_INVALID_VALUE); |
| 1952 | } |
| 1953 | |
| 1954 | programObject->getActiveUniform(index, bufsize, length, size, type, name); |
| 1955 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1956 | } |
| 1957 | catch(std::bad_alloc&) |
| 1958 | { |
| 1959 | return error(GL_OUT_OF_MEMORY); |
| 1960 | } |
| 1961 | } |
| 1962 | |
| 1963 | void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
| 1964 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1965 | TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)", |
| 1966 | program, maxcount, count, shaders); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1967 | |
| 1968 | try |
| 1969 | { |
| 1970 | if (maxcount < 0) |
| 1971 | { |
| 1972 | return error(GL_INVALID_VALUE); |
| 1973 | } |
| 1974 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 1975 | gl::Context *context = gl::getContext(); |
| 1976 | |
| 1977 | if (context) |
| 1978 | { |
| 1979 | gl::Program *programObject = context->getProgram(program); |
| 1980 | |
| 1981 | if (!programObject) |
| 1982 | { |
daniel@transgaming.com | 23953e3 | 2010-04-13 19:53:31 +0000 | [diff] [blame] | 1983 | if (context->getShader(program)) |
| 1984 | { |
| 1985 | return error(GL_INVALID_OPERATION); |
| 1986 | } |
| 1987 | else |
| 1988 | { |
| 1989 | return error(GL_INVALID_VALUE); |
| 1990 | } |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 1991 | } |
| 1992 | |
| 1993 | return programObject->getAttachedShaders(maxcount, count, shaders); |
| 1994 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1995 | } |
| 1996 | catch(std::bad_alloc&) |
| 1997 | { |
| 1998 | return error(GL_OUT_OF_MEMORY); |
| 1999 | } |
| 2000 | } |
| 2001 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 2002 | int __stdcall glGetAttribLocation(GLuint program, const GLchar* name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2003 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 2004 | TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2005 | |
| 2006 | try |
| 2007 | { |
| 2008 | gl::Context *context = gl::getContext(); |
| 2009 | |
| 2010 | if (context) |
| 2011 | { |
daniel@transgaming.com | bb274c3 | 2010-04-13 03:26:21 +0000 | [diff] [blame] | 2012 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2013 | gl::Program *programObject = context->getProgram(program); |
| 2014 | |
| 2015 | if (!programObject) |
| 2016 | { |
daniel@transgaming.com | bb274c3 | 2010-04-13 03:26:21 +0000 | [diff] [blame] | 2017 | if (context->getShader(program)) |
| 2018 | { |
| 2019 | return error(GL_INVALID_OPERATION, -1); |
| 2020 | } |
| 2021 | else |
| 2022 | { |
| 2023 | return error(GL_INVALID_VALUE, -1); |
| 2024 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2025 | } |
| 2026 | |
daniel@transgaming.com | cf4aa87 | 2010-04-13 03:26:27 +0000 | [diff] [blame] | 2027 | if (!programObject->isLinked()) |
| 2028 | { |
| 2029 | return error(GL_INVALID_OPERATION, -1); |
| 2030 | } |
| 2031 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2032 | return programObject->getAttributeLocation(name); |
| 2033 | } |
| 2034 | } |
| 2035 | catch(std::bad_alloc&) |
| 2036 | { |
| 2037 | return error(GL_OUT_OF_MEMORY, -1); |
| 2038 | } |
| 2039 | |
| 2040 | return -1; |
| 2041 | } |
| 2042 | |
| 2043 | void __stdcall glGetBooleanv(GLenum pname, GLboolean* params) |
| 2044 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2045 | TRACE("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2046 | |
| 2047 | try |
| 2048 | { |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2049 | gl::Context *context = gl::getContext(); |
| 2050 | |
| 2051 | if (context) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2052 | { |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2053 | if (!(context->getBooleanv(pname, params))) |
| 2054 | { |
| 2055 | GLenum nativeType; |
| 2056 | unsigned int numParams = 0; |
| 2057 | if (!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| 2058 | return error(GL_INVALID_ENUM); |
| 2059 | |
| 2060 | if (numParams == 0) |
| 2061 | return; // it is known that the pname is valid, but there are no parameters to return |
| 2062 | |
| 2063 | if (nativeType == GL_FLOAT) |
| 2064 | { |
| 2065 | GLfloat *floatParams = NULL; |
| 2066 | floatParams = new GLfloat[numParams]; |
| 2067 | |
| 2068 | context->getFloatv(pname, floatParams); |
| 2069 | |
| 2070 | for (unsigned int i = 0; i < numParams; ++i) |
| 2071 | { |
| 2072 | if (floatParams[i] == 0.0f) |
| 2073 | params[i] = GL_FALSE; |
| 2074 | else |
| 2075 | params[i] = GL_TRUE; |
| 2076 | } |
| 2077 | |
| 2078 | delete [] floatParams; |
| 2079 | } |
| 2080 | else if (nativeType == GL_INT) |
| 2081 | { |
| 2082 | GLint *intParams = NULL; |
| 2083 | intParams = new GLint[numParams]; |
| 2084 | |
| 2085 | context->getIntegerv(pname, intParams); |
| 2086 | |
| 2087 | for (unsigned int i = 0; i < numParams; ++i) |
| 2088 | { |
| 2089 | if (intParams[i] == 0) |
| 2090 | params[i] = GL_FALSE; |
| 2091 | else |
| 2092 | params[i] = GL_TRUE; |
| 2093 | } |
| 2094 | |
| 2095 | delete [] intParams; |
| 2096 | } |
| 2097 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2098 | } |
| 2099 | } |
| 2100 | catch(std::bad_alloc&) |
| 2101 | { |
| 2102 | return error(GL_OUT_OF_MEMORY); |
| 2103 | } |
| 2104 | } |
| 2105 | |
| 2106 | void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| 2107 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2108 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2109 | |
| 2110 | try |
| 2111 | { |
daniel@transgaming.com | aa0ccbd | 2010-04-15 20:45:05 +0000 | [diff] [blame] | 2112 | gl::Context *context = gl::getContext(); |
| 2113 | |
| 2114 | if (context) |
| 2115 | { |
| 2116 | gl::Buffer *buffer; |
| 2117 | |
| 2118 | switch (target) |
| 2119 | { |
| 2120 | case GL_ARRAY_BUFFER: |
| 2121 | buffer = context->getArrayBuffer(); |
| 2122 | break; |
| 2123 | case GL_ELEMENT_ARRAY_BUFFER: |
| 2124 | buffer = context->getElementArrayBuffer(); |
| 2125 | break; |
| 2126 | default: return error(GL_INVALID_ENUM); |
| 2127 | } |
| 2128 | |
| 2129 | if (!buffer) |
| 2130 | { |
| 2131 | // A null buffer means that "0" is bound to the requested buffer target |
| 2132 | return error(GL_INVALID_OPERATION); |
| 2133 | } |
| 2134 | |
| 2135 | switch (pname) |
| 2136 | { |
| 2137 | case GL_BUFFER_USAGE: |
| 2138 | *params = buffer->usage(); |
| 2139 | break; |
| 2140 | case GL_BUFFER_SIZE: |
| 2141 | *params = buffer->size(); |
| 2142 | break; |
| 2143 | default: return error(GL_INVALID_ENUM); |
| 2144 | } |
| 2145 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2146 | } |
| 2147 | catch(std::bad_alloc&) |
| 2148 | { |
| 2149 | return error(GL_OUT_OF_MEMORY); |
| 2150 | } |
| 2151 | } |
| 2152 | |
| 2153 | GLenum __stdcall glGetError(void) |
| 2154 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2155 | TRACE("()"); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2156 | |
| 2157 | gl::Context *context = gl::getContext(); |
| 2158 | |
| 2159 | if (context) |
| 2160 | { |
| 2161 | return context->getError(); |
| 2162 | } |
| 2163 | |
| 2164 | return GL_NO_ERROR; |
| 2165 | } |
| 2166 | |
| 2167 | void __stdcall glGetFloatv(GLenum pname, GLfloat* params) |
| 2168 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2169 | TRACE("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2170 | |
| 2171 | try |
| 2172 | { |
daniel@transgaming.com | 32e58cd | 2010-03-24 09:44:10 +0000 | [diff] [blame] | 2173 | gl::Context *context = gl::getContext(); |
| 2174 | |
| 2175 | if (context) |
| 2176 | { |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2177 | if (!(context->getFloatv(pname, params))) |
daniel@transgaming.com | 32e58cd | 2010-03-24 09:44:10 +0000 | [diff] [blame] | 2178 | { |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2179 | GLenum nativeType; |
| 2180 | unsigned int numParams = 0; |
| 2181 | if (!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| 2182 | return error(GL_INVALID_ENUM); |
| 2183 | |
| 2184 | if (numParams == 0) |
| 2185 | return; // it is known that the pname is valid, but that there are no parameters to return. |
| 2186 | |
| 2187 | if (nativeType == GL_BOOL) |
| 2188 | { |
| 2189 | GLboolean *boolParams = NULL; |
| 2190 | boolParams = new GLboolean[numParams]; |
| 2191 | |
| 2192 | context->getBooleanv(pname, boolParams); |
| 2193 | |
| 2194 | for (unsigned int i = 0; i < numParams; ++i) |
| 2195 | { |
| 2196 | if (boolParams[i] == GL_FALSE) |
| 2197 | params[i] = 0.0f; |
| 2198 | else |
| 2199 | params[i] = 1.0f; |
| 2200 | } |
| 2201 | |
| 2202 | delete [] boolParams; |
| 2203 | } |
| 2204 | else if (nativeType == GL_INT) |
| 2205 | { |
| 2206 | GLint *intParams = NULL; |
| 2207 | intParams = new GLint[numParams]; |
| 2208 | |
| 2209 | context->getIntegerv(pname, intParams); |
| 2210 | |
| 2211 | for (unsigned int i = 0; i < numParams; ++i) |
| 2212 | { |
| 2213 | params[i] = (GLfloat)intParams[i]; |
| 2214 | } |
| 2215 | |
| 2216 | delete [] intParams; |
| 2217 | } |
daniel@transgaming.com | 32e58cd | 2010-03-24 09:44:10 +0000 | [diff] [blame] | 2218 | } |
| 2219 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2220 | } |
| 2221 | catch(std::bad_alloc&) |
| 2222 | { |
| 2223 | return error(GL_OUT_OF_MEMORY); |
| 2224 | } |
| 2225 | } |
| 2226 | |
| 2227 | void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| 2228 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2229 | TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", |
| 2230 | target, attachment, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2231 | |
| 2232 | try |
| 2233 | { |
| 2234 | gl::Context *context = gl::getContext(); |
| 2235 | |
| 2236 | if (context) |
| 2237 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2238 | if (context->getFramebufferHandle() == 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2239 | { |
| 2240 | return error(GL_INVALID_OPERATION); |
| 2241 | } |
| 2242 | |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 2243 | if (target != GL_FRAMEBUFFER) |
| 2244 | { |
| 2245 | return error(GL_INVALID_ENUM); |
| 2246 | } |
| 2247 | |
| 2248 | GLenum attachmentType; |
| 2249 | GLuint attachmentHandle; |
| 2250 | switch (attachment) |
| 2251 | { |
| 2252 | case GL_COLOR_ATTACHMENT0: |
| 2253 | attachmentType = context->getFramebuffer()->getColorbufferType(); |
| 2254 | attachmentHandle = context->getFramebuffer()->getColorbufferHandle(); |
| 2255 | break; |
| 2256 | case GL_DEPTH_ATTACHMENT: |
| 2257 | attachmentType = context->getFramebuffer()->getDepthbufferType(); |
| 2258 | attachmentHandle = context->getFramebuffer()->getDepthbufferHandle(); |
| 2259 | break; |
| 2260 | case GL_STENCIL_ATTACHMENT: |
| 2261 | attachmentType = context->getFramebuffer()->getStencilbufferType(); |
| 2262 | attachmentHandle = context->getFramebuffer()->getStencilbufferHandle(); |
| 2263 | break; |
| 2264 | default: return error(GL_INVALID_ENUM); |
| 2265 | } |
| 2266 | |
| 2267 | GLenum attachmentObjectType; // Type category |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 2268 | if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER) |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 2269 | { |
| 2270 | attachmentObjectType = attachmentType; |
| 2271 | } |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 2272 | else if (gl::IsTextureTarget(attachmentType)) |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 2273 | { |
| 2274 | attachmentObjectType = GL_TEXTURE; |
| 2275 | } |
| 2276 | else UNREACHABLE(); |
| 2277 | |
| 2278 | switch (pname) |
| 2279 | { |
| 2280 | case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| 2281 | *params = attachmentObjectType; |
| 2282 | break; |
| 2283 | case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| 2284 | if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE) |
| 2285 | { |
| 2286 | *params = attachmentHandle; |
| 2287 | } |
| 2288 | else |
| 2289 | { |
| 2290 | return error(GL_INVALID_ENUM); |
| 2291 | } |
| 2292 | break; |
| 2293 | case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
| 2294 | if (attachmentObjectType == GL_TEXTURE) |
| 2295 | { |
| 2296 | *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0 |
| 2297 | } |
| 2298 | else |
| 2299 | { |
| 2300 | return error(GL_INVALID_ENUM); |
| 2301 | } |
| 2302 | break; |
| 2303 | case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
| 2304 | if (attachmentObjectType == GL_TEXTURE) |
| 2305 | { |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 2306 | if (gl::IsCubemapTextureTarget(attachmentType)) |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 2307 | { |
| 2308 | *params = attachmentType; |
| 2309 | } |
| 2310 | else |
| 2311 | { |
| 2312 | *params = 0; |
| 2313 | } |
| 2314 | } |
| 2315 | else |
| 2316 | { |
| 2317 | return error(GL_INVALID_ENUM); |
| 2318 | } |
| 2319 | break; |
| 2320 | default: |
| 2321 | return error(GL_INVALID_ENUM); |
| 2322 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2323 | } |
| 2324 | } |
| 2325 | catch(std::bad_alloc&) |
| 2326 | { |
| 2327 | return error(GL_OUT_OF_MEMORY); |
| 2328 | } |
| 2329 | } |
| 2330 | |
| 2331 | void __stdcall glGetIntegerv(GLenum pname, GLint* params) |
| 2332 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2333 | TRACE("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2334 | |
| 2335 | try |
| 2336 | { |
| 2337 | gl::Context *context = gl::getContext(); |
| 2338 | |
| 2339 | if (context) |
| 2340 | { |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2341 | if (!(context->getIntegerv(pname, params))) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2342 | { |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2343 | GLenum nativeType; |
| 2344 | unsigned int numParams = 0; |
| 2345 | if (!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| 2346 | return error(GL_INVALID_ENUM); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2347 | |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2348 | if (numParams == 0) |
| 2349 | return; // it is known that pname is valid, but there are no parameters to return |
| 2350 | |
| 2351 | if (nativeType == GL_BOOL) |
| 2352 | { |
| 2353 | GLboolean *boolParams = NULL; |
| 2354 | boolParams = new GLboolean[numParams]; |
| 2355 | |
| 2356 | context->getBooleanv(pname, boolParams); |
| 2357 | |
| 2358 | for (unsigned int i = 0; i < numParams; ++i) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2359 | { |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2360 | if (boolParams[i] == GL_FALSE) |
| 2361 | params[i] = 0; |
| 2362 | else |
| 2363 | params[i] = 1; |
| 2364 | } |
| 2365 | |
| 2366 | delete [] boolParams; |
| 2367 | } |
| 2368 | else if (nativeType == GL_FLOAT) |
| 2369 | { |
| 2370 | GLfloat *floatParams = NULL; |
| 2371 | floatParams = new GLfloat[numParams]; |
| 2372 | |
| 2373 | context->getFloatv(pname, floatParams); |
| 2374 | |
| 2375 | for (unsigned int i = 0; i < numParams; ++i) |
| 2376 | { |
daniel@transgaming.com | c164135 | 2010-04-26 15:33:36 +0000 | [diff] [blame] | 2377 | if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2378 | { |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2379 | params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2380 | } |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2381 | else |
| 2382 | params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2383 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2384 | |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2385 | delete [] floatParams; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2386 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2387 | } |
| 2388 | } |
| 2389 | } |
| 2390 | catch(std::bad_alloc&) |
| 2391 | { |
| 2392 | return error(GL_OUT_OF_MEMORY); |
| 2393 | } |
| 2394 | } |
| 2395 | |
| 2396 | void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params) |
| 2397 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2398 | TRACE("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2399 | |
| 2400 | try |
| 2401 | { |
| 2402 | gl::Context *context = gl::getContext(); |
| 2403 | |
| 2404 | if (context) |
| 2405 | { |
| 2406 | gl::Program *programObject = context->getProgram(program); |
| 2407 | |
| 2408 | if (!programObject) |
| 2409 | { |
| 2410 | return error(GL_INVALID_VALUE); |
| 2411 | } |
| 2412 | |
| 2413 | switch (pname) |
| 2414 | { |
| 2415 | case GL_DELETE_STATUS: |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2416 | *params = programObject->isFlaggedForDeletion(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2417 | return; |
| 2418 | case GL_LINK_STATUS: |
| 2419 | *params = programObject->isLinked(); |
| 2420 | return; |
| 2421 | case GL_VALIDATE_STATUS: |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2422 | *params = programObject->isValidated(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2423 | return; |
| 2424 | case GL_INFO_LOG_LENGTH: |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2425 | *params = programObject->getInfoLogLength(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2426 | return; |
| 2427 | case GL_ATTACHED_SHADERS: |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2428 | *params = programObject->getAttachedShadersCount(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2429 | return; |
| 2430 | case GL_ACTIVE_ATTRIBUTES: |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2431 | *params = programObject->getActiveAttributeCount(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2432 | return; |
| 2433 | case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2434 | *params = programObject->getActiveAttributeMaxLength(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2435 | return; |
| 2436 | case GL_ACTIVE_UNIFORMS: |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2437 | *params = programObject->getActiveUniformCount(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2438 | return; |
| 2439 | case GL_ACTIVE_UNIFORM_MAX_LENGTH: |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2440 | *params = programObject->getActiveUniformMaxLength(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2441 | return; |
| 2442 | default: |
| 2443 | return error(GL_INVALID_ENUM); |
| 2444 | } |
| 2445 | } |
| 2446 | } |
| 2447 | catch(std::bad_alloc&) |
| 2448 | { |
| 2449 | return error(GL_OUT_OF_MEMORY); |
| 2450 | } |
| 2451 | } |
| 2452 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 2453 | void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2454 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 2455 | TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2456 | program, bufsize, length, infolog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2457 | |
| 2458 | try |
| 2459 | { |
| 2460 | if (bufsize < 0) |
| 2461 | { |
| 2462 | return error(GL_INVALID_VALUE); |
| 2463 | } |
| 2464 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2465 | gl::Context *context = gl::getContext(); |
| 2466 | |
| 2467 | if (context) |
| 2468 | { |
| 2469 | gl::Program *programObject = context->getProgram(program); |
| 2470 | |
| 2471 | if (!programObject) |
| 2472 | { |
| 2473 | return error(GL_INVALID_VALUE); |
| 2474 | } |
| 2475 | |
| 2476 | programObject->getInfoLog(bufsize, length, infolog); |
| 2477 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2478 | } |
| 2479 | catch(std::bad_alloc&) |
| 2480 | { |
| 2481 | return error(GL_OUT_OF_MEMORY); |
| 2482 | } |
| 2483 | } |
| 2484 | |
| 2485 | void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| 2486 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2487 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2488 | |
| 2489 | try |
| 2490 | { |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2491 | gl::Context *context = gl::getContext(); |
| 2492 | |
| 2493 | if (context) |
| 2494 | { |
| 2495 | if (target != GL_RENDERBUFFER) |
| 2496 | { |
| 2497 | return error(GL_INVALID_ENUM); |
| 2498 | } |
| 2499 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2500 | if (context->getRenderbufferHandle() == 0) |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2501 | { |
| 2502 | return error(GL_INVALID_OPERATION); |
| 2503 | } |
| 2504 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2505 | gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle()); |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2506 | |
| 2507 | switch (pname) |
| 2508 | { |
| 2509 | case GL_RENDERBUFFER_WIDTH: |
| 2510 | *params = renderbuffer->getWidth(); |
| 2511 | break; |
| 2512 | case GL_RENDERBUFFER_HEIGHT: |
| 2513 | *params = renderbuffer->getHeight(); |
| 2514 | break; |
| 2515 | case GL_RENDERBUFFER_INTERNAL_FORMAT: |
| 2516 | *params = renderbuffer->getFormat(); |
| 2517 | break; |
| 2518 | case GL_RENDERBUFFER_RED_SIZE: |
| 2519 | if (renderbuffer->isColorbuffer()) |
| 2520 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2521 | *params = static_cast<gl::Colorbuffer*>(renderbuffer->getStorage())->getRedSize(); |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2522 | } |
| 2523 | else |
| 2524 | { |
| 2525 | *params = 0; |
| 2526 | } |
| 2527 | break; |
| 2528 | case GL_RENDERBUFFER_GREEN_SIZE: |
| 2529 | if (renderbuffer->isColorbuffer()) |
| 2530 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2531 | *params = static_cast<gl::Colorbuffer*>(renderbuffer->getStorage())->getGreenSize(); |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2532 | } |
| 2533 | else |
| 2534 | { |
| 2535 | *params = 0; |
| 2536 | } |
| 2537 | break; |
| 2538 | case GL_RENDERBUFFER_BLUE_SIZE: |
| 2539 | if (renderbuffer->isColorbuffer()) |
| 2540 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2541 | *params = static_cast<gl::Colorbuffer*>(renderbuffer->getStorage())->getBlueSize(); |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2542 | } |
| 2543 | else |
| 2544 | { |
| 2545 | *params = 0; |
| 2546 | } |
| 2547 | break; |
| 2548 | case GL_RENDERBUFFER_ALPHA_SIZE: |
| 2549 | if (renderbuffer->isColorbuffer()) |
| 2550 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2551 | *params = static_cast<gl::Colorbuffer*>(renderbuffer->getStorage())->getAlphaSize(); |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2552 | } |
| 2553 | else |
| 2554 | { |
| 2555 | *params = 0; |
| 2556 | } |
| 2557 | break; |
| 2558 | case GL_RENDERBUFFER_DEPTH_SIZE: |
| 2559 | if (renderbuffer->isDepthbuffer()) |
| 2560 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2561 | *params = static_cast<gl::Depthbuffer*>(renderbuffer->getStorage())->getDepthSize(); |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2562 | } |
| 2563 | else |
| 2564 | { |
| 2565 | *params = 0; |
| 2566 | } |
| 2567 | break; |
| 2568 | case GL_RENDERBUFFER_STENCIL_SIZE: |
| 2569 | if (renderbuffer->isStencilbuffer()) |
| 2570 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2571 | *params = static_cast<gl::Stencilbuffer*>(renderbuffer->getStorage())->getStencilSize(); |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2572 | } |
| 2573 | else |
| 2574 | { |
| 2575 | *params = 0; |
| 2576 | } |
| 2577 | break; |
| 2578 | default: |
| 2579 | return error(GL_INVALID_ENUM); |
| 2580 | } |
| 2581 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2582 | } |
| 2583 | catch(std::bad_alloc&) |
| 2584 | { |
| 2585 | return error(GL_OUT_OF_MEMORY); |
| 2586 | } |
| 2587 | } |
| 2588 | |
| 2589 | void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params) |
| 2590 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2591 | TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2592 | |
| 2593 | try |
| 2594 | { |
| 2595 | gl::Context *context = gl::getContext(); |
| 2596 | |
| 2597 | if (context) |
| 2598 | { |
| 2599 | gl::Shader *shaderObject = context->getShader(shader); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2600 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2601 | if (!shaderObject) |
| 2602 | { |
| 2603 | return error(GL_INVALID_VALUE); |
| 2604 | } |
| 2605 | |
| 2606 | switch (pname) |
| 2607 | { |
| 2608 | case GL_SHADER_TYPE: |
| 2609 | *params = shaderObject->getType(); |
| 2610 | return; |
| 2611 | case GL_DELETE_STATUS: |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2612 | *params = shaderObject->isFlaggedForDeletion(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2613 | return; |
| 2614 | case GL_COMPILE_STATUS: |
| 2615 | *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; |
| 2616 | return; |
| 2617 | case GL_INFO_LOG_LENGTH: |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2618 | *params = shaderObject->getInfoLogLength(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2619 | return; |
| 2620 | case GL_SHADER_SOURCE_LENGTH: |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2621 | *params = shaderObject->getSourceLength(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2622 | return; |
| 2623 | default: |
| 2624 | return error(GL_INVALID_ENUM); |
| 2625 | } |
| 2626 | } |
| 2627 | } |
| 2628 | catch(std::bad_alloc&) |
| 2629 | { |
| 2630 | return error(GL_OUT_OF_MEMORY); |
| 2631 | } |
| 2632 | } |
| 2633 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 2634 | void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2635 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 2636 | TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2637 | shader, bufsize, length, infolog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2638 | |
| 2639 | try |
| 2640 | { |
| 2641 | if (bufsize < 0) |
| 2642 | { |
| 2643 | return error(GL_INVALID_VALUE); |
| 2644 | } |
| 2645 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2646 | gl::Context *context = gl::getContext(); |
| 2647 | |
| 2648 | if (context) |
| 2649 | { |
| 2650 | gl::Shader *shaderObject = context->getShader(shader); |
| 2651 | |
| 2652 | if (!shaderObject) |
| 2653 | { |
| 2654 | return error(GL_INVALID_VALUE); |
| 2655 | } |
| 2656 | |
| 2657 | shaderObject->getInfoLog(bufsize, length, infolog); |
| 2658 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2659 | } |
| 2660 | catch(std::bad_alloc&) |
| 2661 | { |
| 2662 | return error(GL_OUT_OF_MEMORY); |
| 2663 | } |
| 2664 | } |
| 2665 | |
| 2666 | void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
| 2667 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2668 | TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)", |
| 2669 | shadertype, precisiontype, range, precision); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2670 | |
| 2671 | try |
| 2672 | { |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2673 | switch (shadertype) |
| 2674 | { |
| 2675 | case GL_VERTEX_SHADER: |
| 2676 | case GL_FRAGMENT_SHADER: |
| 2677 | break; |
| 2678 | default: |
| 2679 | return error(GL_INVALID_ENUM); |
| 2680 | } |
| 2681 | |
| 2682 | switch (precisiontype) |
| 2683 | { |
| 2684 | case GL_LOW_FLOAT: |
| 2685 | case GL_MEDIUM_FLOAT: |
| 2686 | case GL_HIGH_FLOAT: |
| 2687 | // Assume IEEE 754 precision |
| 2688 | range[0] = 127; |
| 2689 | range[1] = 127; |
daniel@transgaming.com | c5c1538 | 2010-04-23 18:34:49 +0000 | [diff] [blame] | 2690 | *precision = 23; |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2691 | break; |
| 2692 | case GL_LOW_INT: |
| 2693 | case GL_MEDIUM_INT: |
| 2694 | case GL_HIGH_INT: |
| 2695 | // Some (most) hardware only supports single-precision floating-point numbers, |
| 2696 | // which can accurately represent integers up to +/-16777216 |
| 2697 | range[0] = 24; |
| 2698 | range[1] = 24; |
daniel@transgaming.com | c5c1538 | 2010-04-23 18:34:49 +0000 | [diff] [blame] | 2699 | *precision = 0; |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2700 | break; |
| 2701 | default: |
| 2702 | return error(GL_INVALID_ENUM); |
| 2703 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2704 | } |
| 2705 | catch(std::bad_alloc&) |
| 2706 | { |
| 2707 | return error(GL_OUT_OF_MEMORY); |
| 2708 | } |
| 2709 | } |
| 2710 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 2711 | void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2712 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 2713 | TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2714 | shader, bufsize, length, source); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2715 | |
| 2716 | try |
| 2717 | { |
| 2718 | if (bufsize < 0) |
| 2719 | { |
| 2720 | return error(GL_INVALID_VALUE); |
| 2721 | } |
| 2722 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2723 | gl::Context *context = gl::getContext(); |
| 2724 | |
| 2725 | if (context) |
| 2726 | { |
| 2727 | gl::Shader *shaderObject = context->getShader(shader); |
| 2728 | |
| 2729 | if (!shaderObject) |
| 2730 | { |
daniel@transgaming.com | 41187f1 | 2010-04-01 13:39:29 +0000 | [diff] [blame] | 2731 | return error(GL_INVALID_OPERATION); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2732 | } |
| 2733 | |
| 2734 | shaderObject->getSource(bufsize, length, source); |
| 2735 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2736 | } |
| 2737 | catch(std::bad_alloc&) |
| 2738 | { |
| 2739 | return error(GL_OUT_OF_MEMORY); |
| 2740 | } |
| 2741 | } |
| 2742 | |
| 2743 | const GLubyte* __stdcall glGetString(GLenum name) |
| 2744 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2745 | TRACE("(GLenum name = 0x%X)", name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2746 | |
| 2747 | try |
| 2748 | { |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 2749 | gl::Context *context = gl::getContext(); |
| 2750 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2751 | switch (name) |
| 2752 | { |
| 2753 | case GL_VENDOR: |
| 2754 | return (GLubyte*)"TransGaming Inc."; |
| 2755 | case GL_RENDERER: |
| 2756 | return (GLubyte*)"ANGLE"; |
| 2757 | case GL_VERSION: |
| 2758 | return (GLubyte*)"OpenGL ES 2.0 (git-devel "__DATE__ " " __TIME__")"; |
| 2759 | case GL_SHADING_LANGUAGE_VERSION: |
| 2760 | return (GLubyte*)"OpenGL ES GLSL ES 1.00 (git-devel "__DATE__ " " __TIME__")"; |
| 2761 | case GL_EXTENSIONS: |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 2762 | return (GLubyte*)((context != NULL) ? context->getExtensionString() : ""); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2763 | default: |
| 2764 | return error(GL_INVALID_ENUM, (GLubyte*)NULL); |
| 2765 | } |
| 2766 | } |
| 2767 | catch(std::bad_alloc&) |
| 2768 | { |
| 2769 | return error(GL_OUT_OF_MEMORY, (GLubyte*)NULL); |
| 2770 | } |
| 2771 | |
| 2772 | return NULL; |
| 2773 | } |
| 2774 | |
| 2775 | void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) |
| 2776 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2777 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2778 | |
| 2779 | try |
| 2780 | { |
daniel@transgaming.com | 5d2bee9 | 2010-04-20 18:51:56 +0000 | [diff] [blame] | 2781 | gl::Context *context = gl::getContext(); |
| 2782 | |
| 2783 | if (context) |
| 2784 | { |
| 2785 | gl::Texture *texture; |
| 2786 | |
| 2787 | switch (target) |
| 2788 | { |
| 2789 | case GL_TEXTURE_2D: |
| 2790 | texture = context->getTexture2D(); |
| 2791 | break; |
| 2792 | case GL_TEXTURE_CUBE_MAP: |
| 2793 | texture = context->getTextureCubeMap(); |
| 2794 | break; |
| 2795 | default: |
| 2796 | return error(GL_INVALID_ENUM); |
| 2797 | } |
| 2798 | |
| 2799 | switch (pname) |
| 2800 | { |
| 2801 | case GL_TEXTURE_MAG_FILTER: |
| 2802 | *params = (GLfloat)texture->getMagFilter(); |
| 2803 | break; |
| 2804 | case GL_TEXTURE_MIN_FILTER: |
| 2805 | *params = (GLfloat)texture->getMinFilter(); |
| 2806 | break; |
| 2807 | case GL_TEXTURE_WRAP_S: |
| 2808 | *params = (GLfloat)texture->getWrapS(); |
| 2809 | break; |
| 2810 | case GL_TEXTURE_WRAP_T: |
| 2811 | *params = (GLfloat)texture->getWrapT(); |
| 2812 | break; |
| 2813 | default: |
| 2814 | return error(GL_INVALID_ENUM); |
| 2815 | } |
| 2816 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2817 | } |
| 2818 | catch(std::bad_alloc&) |
| 2819 | { |
| 2820 | return error(GL_OUT_OF_MEMORY); |
| 2821 | } |
| 2822 | } |
| 2823 | |
| 2824 | void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) |
| 2825 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2826 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2827 | |
| 2828 | try |
| 2829 | { |
daniel@transgaming.com | 5d2bee9 | 2010-04-20 18:51:56 +0000 | [diff] [blame] | 2830 | gl::Context *context = gl::getContext(); |
| 2831 | |
| 2832 | if (context) |
| 2833 | { |
| 2834 | gl::Texture *texture; |
| 2835 | |
| 2836 | switch (target) |
| 2837 | { |
| 2838 | case GL_TEXTURE_2D: |
| 2839 | texture = context->getTexture2D(); |
| 2840 | break; |
| 2841 | case GL_TEXTURE_CUBE_MAP: |
| 2842 | texture = context->getTextureCubeMap(); |
| 2843 | break; |
| 2844 | default: |
| 2845 | return error(GL_INVALID_ENUM); |
| 2846 | } |
| 2847 | |
| 2848 | switch (pname) |
| 2849 | { |
| 2850 | case GL_TEXTURE_MAG_FILTER: |
| 2851 | *params = texture->getMagFilter(); |
| 2852 | break; |
| 2853 | case GL_TEXTURE_MIN_FILTER: |
| 2854 | *params = texture->getMinFilter(); |
| 2855 | break; |
| 2856 | case GL_TEXTURE_WRAP_S: |
| 2857 | *params = texture->getWrapS(); |
| 2858 | break; |
| 2859 | case GL_TEXTURE_WRAP_T: |
| 2860 | *params = texture->getWrapT(); |
| 2861 | break; |
| 2862 | default: |
| 2863 | return error(GL_INVALID_ENUM); |
| 2864 | } |
| 2865 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2866 | } |
| 2867 | catch(std::bad_alloc&) |
| 2868 | { |
| 2869 | return error(GL_OUT_OF_MEMORY); |
| 2870 | } |
| 2871 | } |
| 2872 | |
| 2873 | void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params) |
| 2874 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2875 | TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2876 | |
| 2877 | try |
| 2878 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 2879 | gl::Context *context = gl::getContext(); |
| 2880 | |
| 2881 | if (context) |
| 2882 | { |
| 2883 | if (program == 0) |
| 2884 | { |
| 2885 | return error(GL_INVALID_VALUE); |
| 2886 | } |
| 2887 | |
| 2888 | gl::Program *programObject = context->getProgram(program); |
| 2889 | |
| 2890 | if (!programObject || !programObject->isLinked()) |
| 2891 | { |
| 2892 | return error(GL_INVALID_OPERATION); |
| 2893 | } |
| 2894 | |
| 2895 | if (!programObject->getUniformfv(location, params)) |
| 2896 | { |
| 2897 | return error(GL_INVALID_OPERATION); |
| 2898 | } |
| 2899 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2900 | } |
| 2901 | catch(std::bad_alloc&) |
| 2902 | { |
| 2903 | return error(GL_OUT_OF_MEMORY); |
| 2904 | } |
| 2905 | } |
| 2906 | |
| 2907 | void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params) |
| 2908 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2909 | TRACE("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2910 | |
| 2911 | try |
| 2912 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 2913 | gl::Context *context = gl::getContext(); |
| 2914 | |
| 2915 | if (context) |
| 2916 | { |
| 2917 | if (program == 0) |
| 2918 | { |
| 2919 | return error(GL_INVALID_VALUE); |
| 2920 | } |
| 2921 | |
| 2922 | gl::Program *programObject = context->getProgram(program); |
| 2923 | |
| 2924 | if (!programObject || !programObject->isLinked()) |
| 2925 | { |
| 2926 | return error(GL_INVALID_OPERATION); |
| 2927 | } |
| 2928 | |
| 2929 | if (!programObject) |
| 2930 | { |
| 2931 | return error(GL_INVALID_OPERATION); |
| 2932 | } |
| 2933 | |
| 2934 | if (!programObject->getUniformiv(location, params)) |
| 2935 | { |
| 2936 | return error(GL_INVALID_OPERATION); |
| 2937 | } |
| 2938 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2939 | } |
| 2940 | catch(std::bad_alloc&) |
| 2941 | { |
| 2942 | return error(GL_OUT_OF_MEMORY); |
| 2943 | } |
| 2944 | } |
| 2945 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 2946 | int __stdcall glGetUniformLocation(GLuint program, const GLchar* name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2947 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 2948 | TRACE("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2949 | |
| 2950 | try |
| 2951 | { |
| 2952 | gl::Context *context = gl::getContext(); |
| 2953 | |
| 2954 | if (strstr(name, "gl_") == name) |
| 2955 | { |
| 2956 | return -1; |
| 2957 | } |
| 2958 | |
| 2959 | if (context) |
| 2960 | { |
| 2961 | gl::Program *programObject = context->getProgram(program); |
| 2962 | |
| 2963 | if (!programObject) |
| 2964 | { |
daniel@transgaming.com | d1abe5b | 2010-04-13 19:53:33 +0000 | [diff] [blame] | 2965 | if (context->getShader(program)) |
| 2966 | { |
| 2967 | return error(GL_INVALID_OPERATION, -1); |
| 2968 | } |
| 2969 | else |
| 2970 | { |
| 2971 | return error(GL_INVALID_VALUE, -1); |
| 2972 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2973 | } |
| 2974 | |
| 2975 | if (!programObject->isLinked()) |
| 2976 | { |
| 2977 | return error(GL_INVALID_OPERATION, -1); |
| 2978 | } |
| 2979 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 2980 | return programObject->getUniformLocation(name, false); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2981 | } |
| 2982 | } |
| 2983 | catch(std::bad_alloc&) |
| 2984 | { |
| 2985 | return error(GL_OUT_OF_MEMORY, -1); |
| 2986 | } |
| 2987 | |
| 2988 | return -1; |
| 2989 | } |
| 2990 | |
| 2991 | void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) |
| 2992 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2993 | TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2994 | |
| 2995 | try |
| 2996 | { |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 2997 | gl::Context *context = gl::getContext(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2998 | |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 2999 | if (context) |
| 3000 | { |
| 3001 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 3002 | { |
| 3003 | return error(GL_INVALID_VALUE); |
| 3004 | } |
| 3005 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3006 | const gl::AttributeState &attribState = context->getVertexAttribState(index); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3007 | |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3008 | switch (pname) |
| 3009 | { |
| 3010 | case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3011 | *params = (GLfloat)(attribState.mEnabled ? GL_TRUE : GL_FALSE); |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3012 | break; |
| 3013 | case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3014 | *params = (GLfloat)attribState.mSize; |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3015 | break; |
| 3016 | case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3017 | *params = (GLfloat)attribState.mStride; |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3018 | break; |
| 3019 | case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3020 | *params = (GLfloat)attribState.mType; |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3021 | break; |
| 3022 | case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3023 | *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3024 | break; |
| 3025 | case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3026 | *params = (GLfloat)attribState.mBoundBuffer.id(); |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3027 | break; |
| 3028 | case GL_CURRENT_VERTEX_ATTRIB: |
| 3029 | for (int i = 0; i < 4; ++i) |
| 3030 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3031 | params[i] = attribState.mCurrentValue[i]; |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3032 | } |
| 3033 | break; |
| 3034 | default: return error(GL_INVALID_ENUM); |
| 3035 | } |
| 3036 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3037 | } |
| 3038 | catch(std::bad_alloc&) |
| 3039 | { |
| 3040 | return error(GL_OUT_OF_MEMORY); |
| 3041 | } |
| 3042 | } |
| 3043 | |
| 3044 | void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) |
| 3045 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3046 | TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3047 | |
| 3048 | try |
| 3049 | { |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3050 | gl::Context *context = gl::getContext(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3051 | |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3052 | if (context) |
| 3053 | { |
| 3054 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 3055 | { |
| 3056 | return error(GL_INVALID_VALUE); |
| 3057 | } |
| 3058 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3059 | const gl::AttributeState &attribState = context->getVertexAttribState(index); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3060 | |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3061 | switch (pname) |
| 3062 | { |
| 3063 | case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3064 | *params = (attribState.mEnabled ? GL_TRUE : GL_FALSE); |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3065 | break; |
| 3066 | case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3067 | *params = attribState.mSize; |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3068 | break; |
| 3069 | case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3070 | *params = attribState.mStride; |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3071 | break; |
| 3072 | case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3073 | *params = attribState.mType; |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3074 | break; |
| 3075 | case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3076 | *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3077 | break; |
| 3078 | case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3079 | *params = attribState.mBoundBuffer.id(); |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3080 | break; |
| 3081 | case GL_CURRENT_VERTEX_ATTRIB: |
| 3082 | for (int i = 0; i < 4; ++i) |
| 3083 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3084 | float currentValue = attribState.mCurrentValue[i]; |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3085 | params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f)); |
| 3086 | } |
| 3087 | break; |
| 3088 | default: return error(GL_INVALID_ENUM); |
| 3089 | } |
| 3090 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3091 | } |
| 3092 | catch(std::bad_alloc&) |
| 3093 | { |
| 3094 | return error(GL_OUT_OF_MEMORY); |
| 3095 | } |
| 3096 | } |
| 3097 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3098 | void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3099 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3100 | TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3101 | |
| 3102 | try |
| 3103 | { |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3104 | gl::Context *context = gl::getContext(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3105 | |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3106 | if (context) |
| 3107 | { |
| 3108 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 3109 | { |
| 3110 | return error(GL_INVALID_VALUE); |
| 3111 | } |
| 3112 | |
| 3113 | if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) |
| 3114 | { |
| 3115 | return error(GL_INVALID_ENUM); |
| 3116 | } |
| 3117 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3118 | *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index)); |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3119 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3120 | } |
| 3121 | catch(std::bad_alloc&) |
| 3122 | { |
| 3123 | return error(GL_OUT_OF_MEMORY); |
| 3124 | } |
| 3125 | } |
| 3126 | |
| 3127 | void __stdcall glHint(GLenum target, GLenum mode) |
| 3128 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3129 | TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3130 | |
| 3131 | try |
| 3132 | { |
daniel@transgaming.com | 5949aa1 | 2010-03-21 04:31:15 +0000 | [diff] [blame] | 3133 | switch (target) |
| 3134 | { |
| 3135 | case GL_GENERATE_MIPMAP_HINT: |
| 3136 | switch (mode) |
| 3137 | { |
| 3138 | case GL_FASTEST: |
| 3139 | case GL_NICEST: |
| 3140 | case GL_DONT_CARE: |
| 3141 | break; |
| 3142 | default: |
| 3143 | return error(GL_INVALID_ENUM); |
| 3144 | } |
| 3145 | break; |
| 3146 | default: |
| 3147 | return error(GL_INVALID_ENUM); |
| 3148 | } |
| 3149 | |
| 3150 | gl::Context *context = gl::getContext(); |
| 3151 | if (context) |
| 3152 | { |
| 3153 | if (target == GL_GENERATE_MIPMAP_HINT) |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3154 | context->setGenerateMipmapHint(mode); |
daniel@transgaming.com | 5949aa1 | 2010-03-21 04:31:15 +0000 | [diff] [blame] | 3155 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3156 | } |
| 3157 | catch(std::bad_alloc&) |
| 3158 | { |
| 3159 | return error(GL_OUT_OF_MEMORY); |
| 3160 | } |
| 3161 | } |
| 3162 | |
| 3163 | GLboolean __stdcall glIsBuffer(GLuint buffer) |
| 3164 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3165 | TRACE("(GLuint buffer = %d)", buffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3166 | |
| 3167 | try |
| 3168 | { |
| 3169 | gl::Context *context = gl::getContext(); |
| 3170 | |
| 3171 | if (context && buffer) |
| 3172 | { |
| 3173 | gl::Buffer *bufferObject = context->getBuffer(buffer); |
| 3174 | |
| 3175 | if (bufferObject) |
| 3176 | { |
| 3177 | return GL_TRUE; |
| 3178 | } |
| 3179 | } |
| 3180 | } |
| 3181 | catch(std::bad_alloc&) |
| 3182 | { |
| 3183 | return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| 3184 | } |
| 3185 | |
| 3186 | return GL_FALSE; |
| 3187 | } |
| 3188 | |
| 3189 | GLboolean __stdcall glIsEnabled(GLenum cap) |
| 3190 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3191 | TRACE("(GLenum cap = 0x%X)", cap); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3192 | |
| 3193 | try |
| 3194 | { |
| 3195 | gl::Context *context = gl::getContext(); |
| 3196 | |
| 3197 | if (context) |
| 3198 | { |
| 3199 | switch (cap) |
| 3200 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3201 | case GL_CULL_FACE: return context->isCullFaceEnabled(); |
| 3202 | case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled(); |
| 3203 | case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled(); |
| 3204 | case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); |
| 3205 | case GL_SCISSOR_TEST: return context->isScissorTestEnabled(); |
| 3206 | case GL_STENCIL_TEST: return context->isStencilTestEnabled(); |
| 3207 | case GL_DEPTH_TEST: return context->isDepthTestEnabled(); |
| 3208 | case GL_BLEND: return context->isBlendEnabled(); |
| 3209 | case GL_DITHER: return context->isDitherEnabled(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3210 | default: |
| 3211 | return error(GL_INVALID_ENUM, false); |
| 3212 | } |
| 3213 | } |
| 3214 | } |
| 3215 | catch(std::bad_alloc&) |
| 3216 | { |
| 3217 | return error(GL_OUT_OF_MEMORY, false); |
| 3218 | } |
| 3219 | |
| 3220 | return false; |
| 3221 | } |
| 3222 | |
| 3223 | GLboolean __stdcall glIsFramebuffer(GLuint framebuffer) |
| 3224 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3225 | TRACE("(GLuint framebuffer = %d)", framebuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3226 | |
| 3227 | try |
| 3228 | { |
| 3229 | gl::Context *context = gl::getContext(); |
| 3230 | |
| 3231 | if (context && framebuffer) |
| 3232 | { |
| 3233 | gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); |
| 3234 | |
| 3235 | if (framebufferObject) |
| 3236 | { |
| 3237 | return GL_TRUE; |
| 3238 | } |
| 3239 | } |
| 3240 | } |
| 3241 | catch(std::bad_alloc&) |
| 3242 | { |
| 3243 | return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| 3244 | } |
| 3245 | |
| 3246 | return GL_FALSE; |
| 3247 | } |
| 3248 | |
| 3249 | GLboolean __stdcall glIsProgram(GLuint program) |
| 3250 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3251 | TRACE("(GLuint program = %d)", program); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3252 | |
| 3253 | try |
| 3254 | { |
| 3255 | gl::Context *context = gl::getContext(); |
| 3256 | |
| 3257 | if (context && program) |
| 3258 | { |
| 3259 | gl::Program *programObject = context->getProgram(program); |
| 3260 | |
| 3261 | if (programObject) |
| 3262 | { |
| 3263 | return GL_TRUE; |
| 3264 | } |
| 3265 | } |
| 3266 | } |
| 3267 | catch(std::bad_alloc&) |
| 3268 | { |
| 3269 | return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| 3270 | } |
| 3271 | |
| 3272 | return GL_FALSE; |
| 3273 | } |
| 3274 | |
| 3275 | GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer) |
| 3276 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3277 | TRACE("(GLuint renderbuffer = %d)", renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3278 | |
| 3279 | try |
| 3280 | { |
| 3281 | gl::Context *context = gl::getContext(); |
| 3282 | |
| 3283 | if (context && renderbuffer) |
| 3284 | { |
| 3285 | gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); |
| 3286 | |
| 3287 | if (renderbufferObject) |
| 3288 | { |
| 3289 | return GL_TRUE; |
| 3290 | } |
| 3291 | } |
| 3292 | } |
| 3293 | catch(std::bad_alloc&) |
| 3294 | { |
| 3295 | return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| 3296 | } |
| 3297 | |
| 3298 | return GL_FALSE; |
| 3299 | } |
| 3300 | |
| 3301 | GLboolean __stdcall glIsShader(GLuint shader) |
| 3302 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3303 | TRACE("(GLuint shader = %d)", shader); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3304 | |
| 3305 | try |
| 3306 | { |
| 3307 | gl::Context *context = gl::getContext(); |
| 3308 | |
| 3309 | if (context && shader) |
| 3310 | { |
| 3311 | gl::Shader *shaderObject = context->getShader(shader); |
| 3312 | |
| 3313 | if (shaderObject) |
| 3314 | { |
| 3315 | return GL_TRUE; |
| 3316 | } |
| 3317 | } |
| 3318 | } |
| 3319 | catch(std::bad_alloc&) |
| 3320 | { |
| 3321 | return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| 3322 | } |
| 3323 | |
| 3324 | return GL_FALSE; |
| 3325 | } |
| 3326 | |
| 3327 | GLboolean __stdcall glIsTexture(GLuint texture) |
| 3328 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3329 | TRACE("(GLuint texture = %d)", texture); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3330 | |
| 3331 | try |
| 3332 | { |
| 3333 | gl::Context *context = gl::getContext(); |
| 3334 | |
| 3335 | if (context && texture) |
| 3336 | { |
| 3337 | gl::Texture *textureObject = context->getTexture(texture); |
| 3338 | |
| 3339 | if (textureObject) |
| 3340 | { |
| 3341 | return GL_TRUE; |
| 3342 | } |
| 3343 | } |
| 3344 | } |
| 3345 | catch(std::bad_alloc&) |
| 3346 | { |
| 3347 | return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| 3348 | } |
| 3349 | |
| 3350 | return GL_FALSE; |
| 3351 | } |
| 3352 | |
| 3353 | void __stdcall glLineWidth(GLfloat width) |
| 3354 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3355 | TRACE("(GLfloat width = %f)", width); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3356 | |
| 3357 | try |
| 3358 | { |
| 3359 | if (width <= 0.0f) |
| 3360 | { |
| 3361 | return error(GL_INVALID_VALUE); |
| 3362 | } |
| 3363 | |
daniel@transgaming.com | 32e58cd | 2010-03-24 09:44:10 +0000 | [diff] [blame] | 3364 | gl::Context *context = gl::getContext(); |
| 3365 | |
| 3366 | if (context) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3367 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3368 | context->setLineWidth(width); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3369 | } |
| 3370 | } |
| 3371 | catch(std::bad_alloc&) |
| 3372 | { |
| 3373 | return error(GL_OUT_OF_MEMORY); |
| 3374 | } |
| 3375 | } |
| 3376 | |
| 3377 | void __stdcall glLinkProgram(GLuint program) |
| 3378 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3379 | TRACE("(GLuint program = %d)", program); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3380 | |
| 3381 | try |
| 3382 | { |
| 3383 | gl::Context *context = gl::getContext(); |
| 3384 | |
| 3385 | if (context) |
| 3386 | { |
| 3387 | gl::Program *programObject = context->getProgram(program); |
| 3388 | |
| 3389 | if (!programObject) |
| 3390 | { |
daniel@transgaming.com | 277b714 | 2010-04-13 03:26:44 +0000 | [diff] [blame] | 3391 | if (context->getShader(program)) |
| 3392 | { |
| 3393 | return error(GL_INVALID_OPERATION); |
| 3394 | } |
| 3395 | else |
| 3396 | { |
| 3397 | return error(GL_INVALID_VALUE); |
| 3398 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3399 | } |
| 3400 | |
| 3401 | programObject->link(); |
| 3402 | } |
| 3403 | } |
| 3404 | catch(std::bad_alloc&) |
| 3405 | { |
| 3406 | return error(GL_OUT_OF_MEMORY); |
| 3407 | } |
| 3408 | } |
| 3409 | |
| 3410 | void __stdcall glPixelStorei(GLenum pname, GLint param) |
| 3411 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3412 | TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3413 | |
| 3414 | try |
| 3415 | { |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 3416 | gl::Context *context = gl::getContext(); |
| 3417 | |
| 3418 | if (context) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3419 | { |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 3420 | switch (pname) |
| 3421 | { |
| 3422 | case GL_UNPACK_ALIGNMENT: |
| 3423 | if (param != 1 && param != 2 && param != 4 && param != 8) |
| 3424 | { |
| 3425 | return error(GL_INVALID_VALUE); |
| 3426 | } |
| 3427 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3428 | context->setUnpackAlignment(param); |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 3429 | break; |
| 3430 | |
| 3431 | case GL_PACK_ALIGNMENT: |
| 3432 | if (param != 1 && param != 2 && param != 4 && param != 8) |
| 3433 | { |
| 3434 | return error(GL_INVALID_VALUE); |
| 3435 | } |
| 3436 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3437 | context->setPackAlignment(param); |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 3438 | break; |
| 3439 | |
| 3440 | default: |
| 3441 | return error(GL_INVALID_ENUM); |
| 3442 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3443 | } |
| 3444 | } |
| 3445 | catch(std::bad_alloc&) |
| 3446 | { |
| 3447 | return error(GL_OUT_OF_MEMORY); |
| 3448 | } |
| 3449 | } |
| 3450 | |
| 3451 | void __stdcall glPolygonOffset(GLfloat factor, GLfloat units) |
| 3452 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3453 | TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3454 | |
| 3455 | try |
| 3456 | { |
daniel@transgaming.com | aede630 | 2010-04-29 03:35:48 +0000 | [diff] [blame] | 3457 | gl::Context *context = gl::getContext(); |
| 3458 | |
| 3459 | if (context) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3460 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3461 | context->setPolygonOffsetParams(factor, units); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3462 | } |
| 3463 | } |
| 3464 | catch(std::bad_alloc&) |
| 3465 | { |
| 3466 | return error(GL_OUT_OF_MEMORY); |
| 3467 | } |
| 3468 | } |
| 3469 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3470 | void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3471 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3472 | TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3473 | "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3474 | x, y, width, height, format, type, pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3475 | |
| 3476 | try |
| 3477 | { |
| 3478 | if (width < 0 || height < 0) |
| 3479 | { |
| 3480 | return error(GL_INVALID_VALUE); |
| 3481 | } |
| 3482 | |
| 3483 | switch (format) |
| 3484 | { |
| 3485 | case GL_RGBA: |
| 3486 | switch (type) |
| 3487 | { |
| 3488 | case GL_UNSIGNED_BYTE: |
| 3489 | break; |
| 3490 | default: |
| 3491 | return error(GL_INVALID_OPERATION); |
| 3492 | } |
| 3493 | break; |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 3494 | case GL_BGRA_EXT: |
| 3495 | switch (type) |
| 3496 | { |
| 3497 | case GL_UNSIGNED_BYTE: |
| 3498 | case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: |
| 3499 | case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: |
| 3500 | break; |
| 3501 | default: |
| 3502 | return error(GL_INVALID_OPERATION); |
| 3503 | } |
| 3504 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3505 | case gl::IMPLEMENTATION_COLOR_READ_FORMAT: |
| 3506 | switch (type) |
| 3507 | { |
| 3508 | case gl::IMPLEMENTATION_COLOR_READ_TYPE: |
| 3509 | break; |
| 3510 | default: |
| 3511 | return error(GL_INVALID_OPERATION); |
| 3512 | } |
| 3513 | break; |
| 3514 | default: |
| 3515 | return error(GL_INVALID_OPERATION); |
| 3516 | } |
| 3517 | |
| 3518 | gl::Context *context = gl::getContext(); |
| 3519 | |
| 3520 | if (context) |
| 3521 | { |
| 3522 | context->readPixels(x, y, width, height, format, type, pixels); |
| 3523 | } |
| 3524 | } |
| 3525 | catch(std::bad_alloc&) |
| 3526 | { |
| 3527 | return error(GL_OUT_OF_MEMORY); |
| 3528 | } |
| 3529 | } |
| 3530 | |
| 3531 | void __stdcall glReleaseShaderCompiler(void) |
| 3532 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3533 | TRACE("()"); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3534 | |
| 3535 | try |
| 3536 | { |
| 3537 | gl::Shader::releaseCompiler(); |
| 3538 | } |
| 3539 | catch(std::bad_alloc&) |
| 3540 | { |
| 3541 | return error(GL_OUT_OF_MEMORY); |
| 3542 | } |
| 3543 | } |
| 3544 | |
| 3545 | void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| 3546 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3547 | TRACE("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", |
| 3548 | target, internalformat, width, height); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3549 | |
| 3550 | try |
| 3551 | { |
| 3552 | switch (target) |
| 3553 | { |
| 3554 | case GL_RENDERBUFFER: |
| 3555 | break; |
| 3556 | default: |
| 3557 | return error(GL_INVALID_ENUM); |
| 3558 | } |
| 3559 | |
| 3560 | switch (internalformat) |
| 3561 | { |
| 3562 | case GL_DEPTH_COMPONENT16: |
| 3563 | case GL_RGBA4: |
| 3564 | case GL_RGB5_A1: |
| 3565 | case GL_RGB565: |
| 3566 | case GL_STENCIL_INDEX8: |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 3567 | case GL_DEPTH24_STENCIL8_OES: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3568 | break; |
| 3569 | default: |
| 3570 | return error(GL_INVALID_ENUM); |
| 3571 | } |
| 3572 | |
| 3573 | if (width < 0 || height < 0 || width > gl::MAX_RENDERBUFFER_SIZE || height > gl::MAX_RENDERBUFFER_SIZE) |
| 3574 | { |
| 3575 | return error(GL_INVALID_VALUE); |
| 3576 | } |
| 3577 | |
| 3578 | gl::Context *context = gl::getContext(); |
| 3579 | |
| 3580 | if (context) |
| 3581 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3582 | GLuint handle = context->getRenderbufferHandle(); |
| 3583 | if (handle == 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3584 | { |
| 3585 | return error(GL_INVALID_OPERATION); |
| 3586 | } |
| 3587 | |
| 3588 | switch (internalformat) |
| 3589 | { |
| 3590 | case GL_DEPTH_COMPONENT16: |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3591 | context->setRenderbufferStorage(new gl::Depthbuffer(width, height)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3592 | break; |
| 3593 | case GL_RGBA4: |
| 3594 | case GL_RGB5_A1: |
| 3595 | case GL_RGB565: |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3596 | context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3597 | break; |
| 3598 | case GL_STENCIL_INDEX8: |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3599 | context->setRenderbufferStorage(new gl::Stencilbuffer(width, height)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3600 | break; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 3601 | case GL_DEPTH24_STENCIL8_OES: |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3602 | context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height)); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 3603 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3604 | default: |
| 3605 | return error(GL_INVALID_ENUM); |
| 3606 | } |
| 3607 | } |
| 3608 | } |
| 3609 | catch(std::bad_alloc&) |
| 3610 | { |
| 3611 | return error(GL_OUT_OF_MEMORY); |
| 3612 | } |
| 3613 | } |
| 3614 | |
| 3615 | void __stdcall glSampleCoverage(GLclampf value, GLboolean invert) |
| 3616 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3617 | TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3618 | |
| 3619 | try |
| 3620 | { |
| 3621 | gl::Context* context = gl::getContext(); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 3622 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3623 | if (context) |
| 3624 | { |
daniel@transgaming.com | a36f98e | 2010-05-18 18:51:09 +0000 | [diff] [blame] | 3625 | context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3626 | } |
| 3627 | } |
| 3628 | catch(std::bad_alloc&) |
| 3629 | { |
| 3630 | return error(GL_OUT_OF_MEMORY); |
| 3631 | } |
| 3632 | } |
| 3633 | |
| 3634 | void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| 3635 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3636 | TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3637 | |
| 3638 | try |
| 3639 | { |
| 3640 | if (width < 0 || height < 0) |
| 3641 | { |
| 3642 | return error(GL_INVALID_VALUE); |
| 3643 | } |
| 3644 | |
| 3645 | gl::Context* context = gl::getContext(); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 3646 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3647 | if (context) |
| 3648 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3649 | context->setScissorParams(x, y, width, height); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3650 | } |
| 3651 | } |
| 3652 | catch(std::bad_alloc&) |
| 3653 | { |
| 3654 | return error(GL_OUT_OF_MEMORY); |
| 3655 | } |
| 3656 | } |
| 3657 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3658 | void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3659 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3660 | TRACE("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3661 | "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3662 | n, shaders, binaryformat, binary, length); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3663 | |
| 3664 | try |
| 3665 | { |
daniel@transgaming.com | d1f667f | 2010-04-29 03:38:52 +0000 | [diff] [blame] | 3666 | // No binary shader formats are supported. |
| 3667 | return error(GL_INVALID_ENUM); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3668 | } |
| 3669 | catch(std::bad_alloc&) |
| 3670 | { |
| 3671 | return error(GL_OUT_OF_MEMORY); |
| 3672 | } |
| 3673 | } |
| 3674 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3675 | void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3676 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3677 | TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3678 | shader, count, string, length); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3679 | |
| 3680 | try |
| 3681 | { |
daniel@transgaming.com | 8e6a6be | 2010-04-13 03:26:41 +0000 | [diff] [blame] | 3682 | if (count < 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3683 | { |
| 3684 | return error(GL_INVALID_VALUE); |
| 3685 | } |
| 3686 | |
| 3687 | gl::Context *context = gl::getContext(); |
| 3688 | |
| 3689 | if (context) |
| 3690 | { |
| 3691 | gl::Shader *shaderObject = context->getShader(shader); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 3692 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3693 | if (!shaderObject) |
| 3694 | { |
daniel@transgaming.com | 8e6a6be | 2010-04-13 03:26:41 +0000 | [diff] [blame] | 3695 | if (context->getProgram(shader)) |
| 3696 | { |
| 3697 | return error(GL_INVALID_OPERATION); |
| 3698 | } |
| 3699 | else |
| 3700 | { |
| 3701 | return error(GL_INVALID_VALUE); |
| 3702 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3703 | } |
| 3704 | |
| 3705 | shaderObject->setSource(count, string, length); |
| 3706 | } |
| 3707 | } |
| 3708 | catch(std::bad_alloc&) |
| 3709 | { |
| 3710 | return error(GL_OUT_OF_MEMORY); |
| 3711 | } |
| 3712 | } |
| 3713 | |
| 3714 | void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| 3715 | { |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 3716 | glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3717 | } |
| 3718 | |
| 3719 | void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| 3720 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3721 | TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3722 | |
| 3723 | try |
| 3724 | { |
| 3725 | switch (face) |
| 3726 | { |
| 3727 | case GL_FRONT: |
| 3728 | case GL_BACK: |
| 3729 | case GL_FRONT_AND_BACK: |
| 3730 | break; |
| 3731 | default: |
| 3732 | return error(GL_INVALID_ENUM); |
| 3733 | } |
| 3734 | |
| 3735 | switch (func) |
| 3736 | { |
| 3737 | case GL_NEVER: |
| 3738 | case GL_ALWAYS: |
| 3739 | case GL_LESS: |
| 3740 | case GL_LEQUAL: |
| 3741 | case GL_EQUAL: |
| 3742 | case GL_GEQUAL: |
| 3743 | case GL_GREATER: |
| 3744 | case GL_NOTEQUAL: |
| 3745 | break; |
| 3746 | default: |
| 3747 | return error(GL_INVALID_ENUM); |
| 3748 | } |
| 3749 | |
| 3750 | gl::Context *context = gl::getContext(); |
| 3751 | |
| 3752 | if (context) |
| 3753 | { |
| 3754 | if (face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| 3755 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3756 | context->setStencilParams(func, ref, mask); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3757 | } |
| 3758 | |
| 3759 | if (face == GL_BACK || face == GL_FRONT_AND_BACK) |
| 3760 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3761 | context->setStencilBackParams(func, ref, mask); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3762 | } |
| 3763 | } |
| 3764 | } |
| 3765 | catch(std::bad_alloc&) |
| 3766 | { |
| 3767 | return error(GL_OUT_OF_MEMORY); |
| 3768 | } |
| 3769 | } |
| 3770 | |
| 3771 | void __stdcall glStencilMask(GLuint mask) |
| 3772 | { |
| 3773 | glStencilMaskSeparate(GL_FRONT_AND_BACK, mask); |
| 3774 | } |
| 3775 | |
| 3776 | void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask) |
| 3777 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3778 | TRACE("(GLenum face = 0x%X, GLuint mask = %d)", face, mask); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3779 | |
| 3780 | try |
| 3781 | { |
| 3782 | switch (face) |
| 3783 | { |
| 3784 | case GL_FRONT: |
| 3785 | case GL_BACK: |
| 3786 | case GL_FRONT_AND_BACK: |
| 3787 | break; |
| 3788 | default: |
| 3789 | return error(GL_INVALID_ENUM); |
| 3790 | } |
| 3791 | |
| 3792 | gl::Context *context = gl::getContext(); |
| 3793 | |
| 3794 | if (context) |
| 3795 | { |
| 3796 | if (face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| 3797 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3798 | context->setStencilWritemask(mask); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3799 | } |
| 3800 | |
| 3801 | if (face == GL_BACK || face == GL_FRONT_AND_BACK) |
| 3802 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3803 | context->setStencilBackWritemask(mask); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3804 | } |
| 3805 | } |
| 3806 | } |
| 3807 | catch(std::bad_alloc&) |
| 3808 | { |
| 3809 | return error(GL_OUT_OF_MEMORY); |
| 3810 | } |
| 3811 | } |
| 3812 | |
| 3813 | void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| 3814 | { |
| 3815 | glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); |
| 3816 | } |
| 3817 | |
| 3818 | void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| 3819 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3820 | TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", |
| 3821 | face, fail, zfail, zpass); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3822 | |
| 3823 | try |
| 3824 | { |
| 3825 | switch (face) |
| 3826 | { |
| 3827 | case GL_FRONT: |
| 3828 | case GL_BACK: |
| 3829 | case GL_FRONT_AND_BACK: |
| 3830 | break; |
| 3831 | default: |
| 3832 | return error(GL_INVALID_ENUM); |
| 3833 | } |
| 3834 | |
| 3835 | switch (fail) |
| 3836 | { |
| 3837 | case GL_ZERO: |
| 3838 | case GL_KEEP: |
| 3839 | case GL_REPLACE: |
| 3840 | case GL_INCR: |
| 3841 | case GL_DECR: |
| 3842 | case GL_INVERT: |
| 3843 | case GL_INCR_WRAP: |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 3844 | case GL_DECR_WRAP: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3845 | break; |
| 3846 | default: |
| 3847 | return error(GL_INVALID_ENUM); |
| 3848 | } |
| 3849 | |
| 3850 | switch (zfail) |
| 3851 | { |
| 3852 | case GL_ZERO: |
| 3853 | case GL_KEEP: |
| 3854 | case GL_REPLACE: |
| 3855 | case GL_INCR: |
| 3856 | case GL_DECR: |
| 3857 | case GL_INVERT: |
| 3858 | case GL_INCR_WRAP: |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 3859 | case GL_DECR_WRAP: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3860 | break; |
| 3861 | default: |
| 3862 | return error(GL_INVALID_ENUM); |
| 3863 | } |
| 3864 | |
| 3865 | switch (zpass) |
| 3866 | { |
| 3867 | case GL_ZERO: |
| 3868 | case GL_KEEP: |
| 3869 | case GL_REPLACE: |
| 3870 | case GL_INCR: |
| 3871 | case GL_DECR: |
| 3872 | case GL_INVERT: |
| 3873 | case GL_INCR_WRAP: |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 3874 | case GL_DECR_WRAP: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3875 | break; |
| 3876 | default: |
| 3877 | return error(GL_INVALID_ENUM); |
| 3878 | } |
| 3879 | |
| 3880 | gl::Context *context = gl::getContext(); |
| 3881 | |
| 3882 | if (context) |
| 3883 | { |
| 3884 | if (face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| 3885 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3886 | context->setStencilOperations(fail, zfail, zpass); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3887 | } |
| 3888 | |
| 3889 | if (face == GL_BACK || face == GL_FRONT_AND_BACK) |
| 3890 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3891 | context->setStencilBackOperations(fail, zfail, zpass); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3892 | } |
| 3893 | } |
| 3894 | } |
| 3895 | catch(std::bad_alloc&) |
| 3896 | { |
| 3897 | return error(GL_OUT_OF_MEMORY); |
| 3898 | } |
| 3899 | } |
| 3900 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3901 | void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, |
| 3902 | GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3903 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3904 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3905 | "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3906 | target, level, internalformat, width, height, border, format, type, pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3907 | |
| 3908 | try |
| 3909 | { |
| 3910 | if (level < 0 || width < 0 || height < 0) |
| 3911 | { |
| 3912 | return error(GL_INVALID_VALUE); |
| 3913 | } |
| 3914 | |
| 3915 | if (level > 0 && (!gl::isPow2(width) || !gl::isPow2(height))) |
| 3916 | { |
| 3917 | return error(GL_INVALID_VALUE); |
| 3918 | } |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 3919 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3920 | switch (target) |
| 3921 | { |
| 3922 | case GL_TEXTURE_2D: |
| 3923 | if (width > (gl::MAX_TEXTURE_SIZE >> level) || height > (gl::MAX_TEXTURE_SIZE >> level)) |
| 3924 | { |
| 3925 | return error(GL_INVALID_VALUE); |
| 3926 | } |
| 3927 | break; |
| 3928 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| 3929 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| 3930 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| 3931 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| 3932 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| 3933 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 3934 | if (width != height) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3935 | { |
| 3936 | return error(GL_INVALID_VALUE); |
| 3937 | } |
| 3938 | |
| 3939 | if (width > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level) || height > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level)) |
| 3940 | { |
| 3941 | return error(GL_INVALID_VALUE); |
| 3942 | } |
| 3943 | break; |
| 3944 | default: |
| 3945 | return error(GL_INVALID_ENUM); |
| 3946 | } |
| 3947 | |
| 3948 | if (internalformat != format) |
| 3949 | { |
| 3950 | return error(GL_INVALID_OPERATION); |
| 3951 | } |
| 3952 | |
| 3953 | switch (internalformat) |
| 3954 | { |
| 3955 | case GL_ALPHA: |
| 3956 | case GL_LUMINANCE: |
| 3957 | case GL_LUMINANCE_ALPHA: |
| 3958 | switch (type) |
| 3959 | { |
| 3960 | case GL_UNSIGNED_BYTE: |
| 3961 | break; |
| 3962 | default: |
| 3963 | return error(GL_INVALID_ENUM); |
| 3964 | } |
| 3965 | break; |
| 3966 | case GL_RGB: |
| 3967 | switch (type) |
| 3968 | { |
| 3969 | case GL_UNSIGNED_BYTE: |
| 3970 | case GL_UNSIGNED_SHORT_5_6_5: |
| 3971 | break; |
| 3972 | default: |
| 3973 | return error(GL_INVALID_ENUM); |
| 3974 | } |
| 3975 | break; |
| 3976 | case GL_RGBA: |
| 3977 | switch (type) |
| 3978 | { |
| 3979 | case GL_UNSIGNED_BYTE: |
| 3980 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 3981 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 3982 | break; |
| 3983 | default: |
| 3984 | return error(GL_INVALID_ENUM); |
| 3985 | } |
| 3986 | break; |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 3987 | case GL_BGRA_EXT: |
| 3988 | switch (type) |
| 3989 | { |
| 3990 | case GL_UNSIGNED_BYTE: |
| 3991 | break; |
| 3992 | default: |
| 3993 | return error(GL_INVALID_ENUM); |
| 3994 | } |
| 3995 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3996 | default: |
| 3997 | return error(GL_INVALID_VALUE); |
| 3998 | } |
| 3999 | |
| 4000 | if (border != 0) |
| 4001 | { |
| 4002 | return error(GL_INVALID_VALUE); |
| 4003 | } |
| 4004 | |
| 4005 | gl::Context *context = gl::getContext(); |
| 4006 | |
| 4007 | if (context) |
| 4008 | { |
| 4009 | if (target == GL_TEXTURE_2D) |
| 4010 | { |
| 4011 | gl::Texture2D *texture = context->getTexture2D(); |
| 4012 | |
| 4013 | if (!texture) |
| 4014 | { |
| 4015 | return error(GL_INVALID_OPERATION); |
| 4016 | } |
| 4017 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4018 | texture->setImage(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4019 | } |
| 4020 | else |
| 4021 | { |
| 4022 | gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| 4023 | |
| 4024 | if (!texture) |
| 4025 | { |
| 4026 | return error(GL_INVALID_OPERATION); |
| 4027 | } |
| 4028 | |
| 4029 | switch (target) |
| 4030 | { |
| 4031 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4032 | texture->setImagePosX(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4033 | break; |
| 4034 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4035 | texture->setImageNegX(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4036 | break; |
| 4037 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4038 | texture->setImagePosY(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4039 | break; |
| 4040 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4041 | texture->setImageNegY(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4042 | break; |
| 4043 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4044 | texture->setImagePosZ(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4045 | break; |
| 4046 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4047 | texture->setImageNegZ(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4048 | break; |
| 4049 | default: UNREACHABLE(); |
| 4050 | } |
| 4051 | } |
| 4052 | } |
| 4053 | } |
| 4054 | catch(std::bad_alloc&) |
| 4055 | { |
| 4056 | return error(GL_OUT_OF_MEMORY); |
| 4057 | } |
| 4058 | } |
| 4059 | |
| 4060 | void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| 4061 | { |
| 4062 | glTexParameteri(target, pname, (GLint)param); |
| 4063 | } |
| 4064 | |
| 4065 | void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) |
| 4066 | { |
| 4067 | glTexParameteri(target, pname, (GLint)*params); |
| 4068 | } |
| 4069 | |
| 4070 | void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param) |
| 4071 | { |
daniel@transgaming.com | 00035fe | 2010-05-05 18:49:03 +0000 | [diff] [blame] | 4072 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4073 | |
| 4074 | try |
| 4075 | { |
| 4076 | gl::Context *context = gl::getContext(); |
| 4077 | |
| 4078 | if (context) |
| 4079 | { |
| 4080 | gl::Texture *texture; |
| 4081 | |
| 4082 | switch (target) |
| 4083 | { |
| 4084 | case GL_TEXTURE_2D: |
| 4085 | texture = context->getTexture2D(); |
| 4086 | break; |
| 4087 | case GL_TEXTURE_CUBE_MAP: |
| 4088 | texture = context->getTextureCubeMap(); |
| 4089 | break; |
| 4090 | default: |
| 4091 | return error(GL_INVALID_ENUM); |
| 4092 | } |
| 4093 | |
| 4094 | switch (pname) |
| 4095 | { |
| 4096 | case GL_TEXTURE_WRAP_S: |
| 4097 | if (!texture->setWrapS((GLenum)param)) |
| 4098 | { |
| 4099 | return error(GL_INVALID_ENUM); |
| 4100 | } |
| 4101 | break; |
| 4102 | case GL_TEXTURE_WRAP_T: |
| 4103 | if (!texture->setWrapT((GLenum)param)) |
| 4104 | { |
| 4105 | return error(GL_INVALID_ENUM); |
| 4106 | } |
| 4107 | break; |
| 4108 | case GL_TEXTURE_MIN_FILTER: |
| 4109 | if (!texture->setMinFilter((GLenum)param)) |
| 4110 | { |
| 4111 | return error(GL_INVALID_ENUM); |
| 4112 | } |
| 4113 | break; |
| 4114 | case GL_TEXTURE_MAG_FILTER: |
| 4115 | if (!texture->setMagFilter((GLenum)param)) |
| 4116 | { |
| 4117 | return error(GL_INVALID_ENUM); |
| 4118 | } |
| 4119 | break; |
| 4120 | default: |
| 4121 | return error(GL_INVALID_ENUM); |
| 4122 | } |
| 4123 | } |
| 4124 | } |
| 4125 | catch(std::bad_alloc&) |
| 4126 | { |
| 4127 | return error(GL_OUT_OF_MEMORY); |
| 4128 | } |
| 4129 | } |
| 4130 | |
| 4131 | void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params) |
| 4132 | { |
| 4133 | glTexParameteri(target, pname, *params); |
| 4134 | } |
| 4135 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 4136 | void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 4137 | GLenum format, GLenum type, const GLvoid* pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4138 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4139 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| 4140 | "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 4141 | "const GLvoid* pixels = 0x%0.8p)", |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4142 | target, level, xoffset, yoffset, width, height, format, type, pixels); |
| 4143 | |
| 4144 | try |
| 4145 | { |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 4146 | if (!gl::IsTextureTarget(target)) |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 4147 | { |
| 4148 | return error(GL_INVALID_ENUM); |
| 4149 | } |
| 4150 | |
| 4151 | if (level < 0 || level > gl::MAX_TEXTURE_LEVELS || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4152 | { |
| 4153 | return error(GL_INVALID_VALUE); |
| 4154 | } |
| 4155 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 4156 | if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) |
| 4157 | { |
| 4158 | return error(GL_INVALID_VALUE); |
| 4159 | } |
| 4160 | |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 4161 | if (!gl::CheckTextureFormatType(format, type)) |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 4162 | { |
| 4163 | return error(GL_INVALID_ENUM); |
| 4164 | } |
| 4165 | |
| 4166 | if (width == 0 || height == 0 || pixels == NULL) |
| 4167 | { |
| 4168 | return; |
| 4169 | } |
| 4170 | |
| 4171 | gl::Context *context = gl::getContext(); |
| 4172 | |
| 4173 | if (context) |
| 4174 | { |
| 4175 | if (target == GL_TEXTURE_2D) |
| 4176 | { |
| 4177 | gl::Texture2D *texture = context->getTexture2D(); |
| 4178 | |
| 4179 | if (!texture) |
| 4180 | { |
| 4181 | return error(GL_INVALID_OPERATION); |
| 4182 | } |
| 4183 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4184 | texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 4185 | } |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 4186 | else if (gl::IsCubemapTextureTarget(target)) |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 4187 | { |
| 4188 | gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| 4189 | |
| 4190 | if (!texture) |
| 4191 | { |
| 4192 | return error(GL_INVALID_OPERATION); |
| 4193 | } |
| 4194 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4195 | texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 4196 | } |
| 4197 | else |
| 4198 | { |
| 4199 | UNREACHABLE(); |
| 4200 | } |
| 4201 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4202 | } |
| 4203 | catch(std::bad_alloc&) |
| 4204 | { |
| 4205 | return error(GL_OUT_OF_MEMORY); |
| 4206 | } |
| 4207 | } |
| 4208 | |
| 4209 | void __stdcall glUniform1f(GLint location, GLfloat x) |
| 4210 | { |
| 4211 | glUniform1fv(location, 1, &x); |
| 4212 | } |
| 4213 | |
| 4214 | void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 4215 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4216 | TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4217 | |
| 4218 | try |
| 4219 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4220 | if (count < 0) |
| 4221 | { |
| 4222 | return error(GL_INVALID_VALUE); |
| 4223 | } |
| 4224 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 4225 | if (location == -1) |
| 4226 | { |
| 4227 | return; |
| 4228 | } |
| 4229 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4230 | gl::Context *context = gl::getContext(); |
| 4231 | |
| 4232 | if (context) |
| 4233 | { |
| 4234 | gl::Program *program = context->getCurrentProgram(); |
| 4235 | |
| 4236 | if (!program) |
| 4237 | { |
| 4238 | return error(GL_INVALID_OPERATION); |
| 4239 | } |
| 4240 | |
| 4241 | if (!program->setUniform1fv(location, count, v)) |
| 4242 | { |
| 4243 | return error(GL_INVALID_OPERATION); |
| 4244 | } |
| 4245 | } |
| 4246 | } |
| 4247 | catch(std::bad_alloc&) |
| 4248 | { |
| 4249 | return error(GL_OUT_OF_MEMORY); |
| 4250 | } |
| 4251 | } |
| 4252 | |
| 4253 | void __stdcall glUniform1i(GLint location, GLint x) |
| 4254 | { |
| 4255 | glUniform1iv(location, 1, &x); |
| 4256 | } |
| 4257 | |
| 4258 | void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v) |
| 4259 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4260 | TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4261 | |
| 4262 | try |
| 4263 | { |
| 4264 | if (count < 0) |
| 4265 | { |
| 4266 | return error(GL_INVALID_VALUE); |
| 4267 | } |
| 4268 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 4269 | if (location == -1) |
| 4270 | { |
| 4271 | return; |
| 4272 | } |
| 4273 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4274 | gl::Context *context = gl::getContext(); |
| 4275 | |
| 4276 | if (context) |
| 4277 | { |
| 4278 | gl::Program *program = context->getCurrentProgram(); |
| 4279 | |
| 4280 | if (!program) |
| 4281 | { |
| 4282 | return error(GL_INVALID_OPERATION); |
| 4283 | } |
| 4284 | |
| 4285 | if (!program->setUniform1iv(location, count, v)) |
| 4286 | { |
| 4287 | return error(GL_INVALID_OPERATION); |
| 4288 | } |
| 4289 | } |
| 4290 | } |
| 4291 | catch(std::bad_alloc&) |
| 4292 | { |
| 4293 | return error(GL_OUT_OF_MEMORY); |
| 4294 | } |
| 4295 | } |
| 4296 | |
| 4297 | void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y) |
| 4298 | { |
| 4299 | GLfloat xy[2] = {x, y}; |
| 4300 | |
| 4301 | glUniform2fv(location, 1, (GLfloat*)&xy); |
| 4302 | } |
| 4303 | |
| 4304 | void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v) |
| 4305 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4306 | TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4307 | |
| 4308 | try |
| 4309 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4310 | if (count < 0) |
| 4311 | { |
| 4312 | return error(GL_INVALID_VALUE); |
| 4313 | } |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 4314 | |
| 4315 | if (location == -1) |
| 4316 | { |
| 4317 | return; |
| 4318 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4319 | |
| 4320 | gl::Context *context = gl::getContext(); |
| 4321 | |
| 4322 | if (context) |
| 4323 | { |
| 4324 | gl::Program *program = context->getCurrentProgram(); |
| 4325 | |
| 4326 | if (!program) |
| 4327 | { |
| 4328 | return error(GL_INVALID_OPERATION); |
| 4329 | } |
| 4330 | |
| 4331 | if (!program->setUniform2fv(location, count, v)) |
| 4332 | { |
| 4333 | return error(GL_INVALID_OPERATION); |
| 4334 | } |
| 4335 | } |
| 4336 | } |
| 4337 | catch(std::bad_alloc&) |
| 4338 | { |
| 4339 | return error(GL_OUT_OF_MEMORY); |
| 4340 | } |
| 4341 | } |
| 4342 | |
| 4343 | void __stdcall glUniform2i(GLint location, GLint x, GLint y) |
| 4344 | { |
| 4345 | GLint xy[4] = {x, y}; |
| 4346 | |
| 4347 | glUniform2iv(location, 1, (GLint*)&xy); |
| 4348 | } |
| 4349 | |
| 4350 | void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v) |
| 4351 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4352 | TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4353 | |
| 4354 | try |
| 4355 | { |
| 4356 | if (count < 0) |
| 4357 | { |
| 4358 | return error(GL_INVALID_VALUE); |
| 4359 | } |
| 4360 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 4361 | if (location == -1) |
| 4362 | { |
| 4363 | return; |
| 4364 | } |
| 4365 | |
| 4366 | gl::Context *context = gl::getContext(); |
| 4367 | |
| 4368 | if (context) |
| 4369 | { |
| 4370 | gl::Program *program = context->getCurrentProgram(); |
| 4371 | |
| 4372 | if (!program) |
| 4373 | { |
| 4374 | return error(GL_INVALID_OPERATION); |
| 4375 | } |
| 4376 | |
| 4377 | if (!program->setUniform2iv(location, count, v)) |
| 4378 | { |
| 4379 | return error(GL_INVALID_OPERATION); |
| 4380 | } |
| 4381 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4382 | } |
| 4383 | catch(std::bad_alloc&) |
| 4384 | { |
| 4385 | return error(GL_OUT_OF_MEMORY); |
| 4386 | } |
| 4387 | } |
| 4388 | |
| 4389 | void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
| 4390 | { |
| 4391 | GLfloat xyz[3] = {x, y, z}; |
| 4392 | |
| 4393 | glUniform3fv(location, 1, (GLfloat*)&xyz); |
| 4394 | } |
| 4395 | |
| 4396 | void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v) |
| 4397 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4398 | TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4399 | |
| 4400 | try |
| 4401 | { |
| 4402 | if (count < 0) |
| 4403 | { |
| 4404 | return error(GL_INVALID_VALUE); |
| 4405 | } |
| 4406 | |
| 4407 | if (location == -1) |
| 4408 | { |
| 4409 | return; |
| 4410 | } |
| 4411 | |
| 4412 | gl::Context *context = gl::getContext(); |
| 4413 | |
| 4414 | if (context) |
| 4415 | { |
| 4416 | gl::Program *program = context->getCurrentProgram(); |
| 4417 | |
| 4418 | if (!program) |
| 4419 | { |
| 4420 | return error(GL_INVALID_OPERATION); |
| 4421 | } |
| 4422 | |
| 4423 | if (!program->setUniform3fv(location, count, v)) |
| 4424 | { |
| 4425 | return error(GL_INVALID_OPERATION); |
| 4426 | } |
| 4427 | } |
| 4428 | } |
| 4429 | catch(std::bad_alloc&) |
| 4430 | { |
| 4431 | return error(GL_OUT_OF_MEMORY); |
| 4432 | } |
| 4433 | } |
| 4434 | |
| 4435 | void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z) |
| 4436 | { |
| 4437 | GLint xyz[3] = {x, y, z}; |
| 4438 | |
| 4439 | glUniform3iv(location, 1, (GLint*)&xyz); |
| 4440 | } |
| 4441 | |
| 4442 | void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v) |
| 4443 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4444 | TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4445 | |
| 4446 | try |
| 4447 | { |
| 4448 | if (count < 0) |
| 4449 | { |
| 4450 | return error(GL_INVALID_VALUE); |
| 4451 | } |
| 4452 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 4453 | if (location == -1) |
| 4454 | { |
| 4455 | return; |
| 4456 | } |
| 4457 | |
| 4458 | gl::Context *context = gl::getContext(); |
| 4459 | |
| 4460 | if (context) |
| 4461 | { |
| 4462 | gl::Program *program = context->getCurrentProgram(); |
| 4463 | |
| 4464 | if (!program) |
| 4465 | { |
| 4466 | return error(GL_INVALID_OPERATION); |
| 4467 | } |
| 4468 | |
| 4469 | if (!program->setUniform3iv(location, count, v)) |
| 4470 | { |
| 4471 | return error(GL_INVALID_OPERATION); |
| 4472 | } |
| 4473 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4474 | } |
| 4475 | catch(std::bad_alloc&) |
| 4476 | { |
| 4477 | return error(GL_OUT_OF_MEMORY); |
| 4478 | } |
| 4479 | } |
| 4480 | |
| 4481 | void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| 4482 | { |
| 4483 | GLfloat xyzw[4] = {x, y, z, w}; |
| 4484 | |
| 4485 | glUniform4fv(location, 1, (GLfloat*)&xyzw); |
| 4486 | } |
| 4487 | |
| 4488 | void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v) |
| 4489 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4490 | TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4491 | |
| 4492 | try |
| 4493 | { |
| 4494 | if (count < 0) |
| 4495 | { |
| 4496 | return error(GL_INVALID_VALUE); |
| 4497 | } |
| 4498 | |
| 4499 | if (location == -1) |
| 4500 | { |
| 4501 | return; |
| 4502 | } |
| 4503 | |
| 4504 | gl::Context *context = gl::getContext(); |
| 4505 | |
| 4506 | if (context) |
| 4507 | { |
| 4508 | gl::Program *program = context->getCurrentProgram(); |
| 4509 | |
| 4510 | if (!program) |
| 4511 | { |
| 4512 | return error(GL_INVALID_OPERATION); |
| 4513 | } |
| 4514 | |
| 4515 | if (!program->setUniform4fv(location, count, v)) |
| 4516 | { |
| 4517 | return error(GL_INVALID_OPERATION); |
| 4518 | } |
| 4519 | } |
| 4520 | } |
| 4521 | catch(std::bad_alloc&) |
| 4522 | { |
| 4523 | return error(GL_OUT_OF_MEMORY); |
| 4524 | } |
| 4525 | } |
| 4526 | |
| 4527 | void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
| 4528 | { |
| 4529 | GLint xyzw[4] = {x, y, z, w}; |
| 4530 | |
| 4531 | glUniform4iv(location, 1, (GLint*)&xyzw); |
| 4532 | } |
| 4533 | |
| 4534 | void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v) |
| 4535 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4536 | TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4537 | |
| 4538 | try |
| 4539 | { |
| 4540 | if (count < 0) |
| 4541 | { |
| 4542 | return error(GL_INVALID_VALUE); |
| 4543 | } |
| 4544 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 4545 | if (location == -1) |
| 4546 | { |
| 4547 | return; |
| 4548 | } |
| 4549 | |
| 4550 | gl::Context *context = gl::getContext(); |
| 4551 | |
| 4552 | if (context) |
| 4553 | { |
| 4554 | gl::Program *program = context->getCurrentProgram(); |
| 4555 | |
| 4556 | if (!program) |
| 4557 | { |
| 4558 | return error(GL_INVALID_OPERATION); |
| 4559 | } |
| 4560 | |
| 4561 | if (!program->setUniform4iv(location, count, v)) |
| 4562 | { |
| 4563 | return error(GL_INVALID_OPERATION); |
| 4564 | } |
| 4565 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4566 | } |
| 4567 | catch(std::bad_alloc&) |
| 4568 | { |
| 4569 | return error(GL_OUT_OF_MEMORY); |
| 4570 | } |
| 4571 | } |
| 4572 | |
| 4573 | void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 4574 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4575 | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)", |
| 4576 | location, count, transpose, value); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4577 | |
| 4578 | try |
| 4579 | { |
| 4580 | if (count < 0 || transpose != GL_FALSE) |
| 4581 | { |
| 4582 | return error(GL_INVALID_VALUE); |
| 4583 | } |
| 4584 | |
| 4585 | if (location == -1) |
| 4586 | { |
| 4587 | return; |
| 4588 | } |
| 4589 | |
| 4590 | gl::Context *context = gl::getContext(); |
| 4591 | |
| 4592 | if (context) |
| 4593 | { |
| 4594 | gl::Program *program = context->getCurrentProgram(); |
| 4595 | |
| 4596 | if (!program) |
| 4597 | { |
| 4598 | return error(GL_INVALID_OPERATION); |
| 4599 | } |
| 4600 | |
| 4601 | if (!program->setUniformMatrix2fv(location, count, value)) |
| 4602 | { |
| 4603 | return error(GL_INVALID_OPERATION); |
| 4604 | } |
| 4605 | } |
| 4606 | } |
| 4607 | catch(std::bad_alloc&) |
| 4608 | { |
| 4609 | return error(GL_OUT_OF_MEMORY); |
| 4610 | } |
| 4611 | } |
| 4612 | |
| 4613 | void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 4614 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4615 | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)", |
| 4616 | location, count, transpose, value); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4617 | |
| 4618 | try |
| 4619 | { |
| 4620 | if (count < 0 || transpose != GL_FALSE) |
| 4621 | { |
| 4622 | return error(GL_INVALID_VALUE); |
| 4623 | } |
| 4624 | |
| 4625 | if (location == -1) |
| 4626 | { |
| 4627 | return; |
| 4628 | } |
| 4629 | |
| 4630 | gl::Context *context = gl::getContext(); |
| 4631 | |
| 4632 | if (context) |
| 4633 | { |
| 4634 | gl::Program *program = context->getCurrentProgram(); |
| 4635 | |
| 4636 | if (!program) |
| 4637 | { |
| 4638 | return error(GL_INVALID_OPERATION); |
| 4639 | } |
| 4640 | |
| 4641 | if (!program->setUniformMatrix3fv(location, count, value)) |
| 4642 | { |
| 4643 | return error(GL_INVALID_OPERATION); |
| 4644 | } |
| 4645 | } |
| 4646 | } |
| 4647 | catch(std::bad_alloc&) |
| 4648 | { |
| 4649 | return error(GL_OUT_OF_MEMORY); |
| 4650 | } |
| 4651 | } |
| 4652 | |
| 4653 | void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 4654 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4655 | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)", |
| 4656 | location, count, transpose, value); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4657 | |
| 4658 | try |
| 4659 | { |
| 4660 | if (count < 0 || transpose != GL_FALSE) |
| 4661 | { |
| 4662 | return error(GL_INVALID_VALUE); |
| 4663 | } |
| 4664 | |
| 4665 | if (location == -1) |
| 4666 | { |
| 4667 | return; |
| 4668 | } |
| 4669 | |
| 4670 | gl::Context *context = gl::getContext(); |
| 4671 | |
| 4672 | if (context) |
| 4673 | { |
| 4674 | gl::Program *program = context->getCurrentProgram(); |
| 4675 | |
| 4676 | if (!program) |
| 4677 | { |
| 4678 | return error(GL_INVALID_OPERATION); |
| 4679 | } |
| 4680 | |
| 4681 | if (!program->setUniformMatrix4fv(location, count, value)) |
| 4682 | { |
| 4683 | return error(GL_INVALID_OPERATION); |
| 4684 | } |
| 4685 | } |
| 4686 | } |
| 4687 | catch(std::bad_alloc&) |
| 4688 | { |
| 4689 | return error(GL_OUT_OF_MEMORY); |
| 4690 | } |
| 4691 | } |
| 4692 | |
| 4693 | void __stdcall glUseProgram(GLuint program) |
| 4694 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4695 | TRACE("(GLuint program = %d)", program); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4696 | |
| 4697 | try |
| 4698 | { |
| 4699 | gl::Context *context = gl::getContext(); |
| 4700 | |
| 4701 | if (context) |
| 4702 | { |
| 4703 | gl::Program *programObject = context->getProgram(program); |
| 4704 | |
daniel@transgaming.com | c847820 | 2010-04-13 19:53:35 +0000 | [diff] [blame] | 4705 | if (!programObject && program != 0) |
| 4706 | { |
| 4707 | if (context->getShader(program)) |
| 4708 | { |
| 4709 | return error(GL_INVALID_OPERATION); |
| 4710 | } |
| 4711 | else |
| 4712 | { |
| 4713 | return error(GL_INVALID_VALUE); |
| 4714 | } |
| 4715 | } |
| 4716 | |
| 4717 | if (program != 0 && !programObject->isLinked()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4718 | { |
| 4719 | return error(GL_INVALID_OPERATION); |
| 4720 | } |
| 4721 | |
| 4722 | context->useProgram(program); |
| 4723 | } |
| 4724 | } |
| 4725 | catch(std::bad_alloc&) |
| 4726 | { |
| 4727 | return error(GL_OUT_OF_MEMORY); |
| 4728 | } |
| 4729 | } |
| 4730 | |
| 4731 | void __stdcall glValidateProgram(GLuint program) |
| 4732 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4733 | TRACE("(GLuint program = %d)", program); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4734 | |
| 4735 | try |
| 4736 | { |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 4737 | gl::Context *context = gl::getContext(); |
| 4738 | |
| 4739 | if (context) |
| 4740 | { |
| 4741 | gl::Program *programObject = context->getProgram(program); |
| 4742 | |
| 4743 | if (!programObject) |
| 4744 | { |
| 4745 | if (context->getShader(program)) |
| 4746 | { |
| 4747 | return error(GL_INVALID_OPERATION); |
| 4748 | } |
| 4749 | else |
| 4750 | { |
| 4751 | return error(GL_INVALID_VALUE); |
| 4752 | } |
| 4753 | } |
| 4754 | |
| 4755 | programObject->validate(); |
| 4756 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4757 | } |
| 4758 | catch(std::bad_alloc&) |
| 4759 | { |
| 4760 | return error(GL_OUT_OF_MEMORY); |
| 4761 | } |
| 4762 | } |
| 4763 | |
| 4764 | void __stdcall glVertexAttrib1f(GLuint index, GLfloat x) |
| 4765 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4766 | TRACE("(GLuint index = %d, GLfloat x = %f)", index, x); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4767 | |
| 4768 | try |
| 4769 | { |
| 4770 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 4771 | { |
| 4772 | return error(GL_INVALID_VALUE); |
| 4773 | } |
| 4774 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 4775 | gl::Context *context = gl::getContext(); |
| 4776 | |
| 4777 | if (context) |
| 4778 | { |
| 4779 | GLfloat vals[4] = { x, 0, 0, 1 }; |
| 4780 | context->setVertexAttrib(index, vals); |
| 4781 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4782 | } |
| 4783 | catch(std::bad_alloc&) |
| 4784 | { |
| 4785 | return error(GL_OUT_OF_MEMORY); |
| 4786 | } |
| 4787 | } |
| 4788 | |
| 4789 | void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values) |
| 4790 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4791 | TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4792 | |
| 4793 | try |
| 4794 | { |
| 4795 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 4796 | { |
| 4797 | return error(GL_INVALID_VALUE); |
| 4798 | } |
| 4799 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 4800 | gl::Context *context = gl::getContext(); |
| 4801 | |
| 4802 | if (context) |
| 4803 | { |
| 4804 | GLfloat vals[4] = { values[0], 0, 0, 1 }; |
| 4805 | context->setVertexAttrib(index, vals); |
| 4806 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4807 | } |
| 4808 | catch(std::bad_alloc&) |
| 4809 | { |
| 4810 | return error(GL_OUT_OF_MEMORY); |
| 4811 | } |
| 4812 | } |
| 4813 | |
| 4814 | void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
| 4815 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4816 | TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4817 | |
| 4818 | try |
| 4819 | { |
| 4820 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 4821 | { |
| 4822 | return error(GL_INVALID_VALUE); |
| 4823 | } |
| 4824 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 4825 | gl::Context *context = gl::getContext(); |
| 4826 | |
| 4827 | if (context) |
| 4828 | { |
| 4829 | GLfloat vals[4] = { x, y, 0, 1 }; |
| 4830 | context->setVertexAttrib(index, vals); |
| 4831 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4832 | } |
| 4833 | catch(std::bad_alloc&) |
| 4834 | { |
| 4835 | return error(GL_OUT_OF_MEMORY); |
| 4836 | } |
| 4837 | } |
| 4838 | |
| 4839 | void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values) |
| 4840 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4841 | TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4842 | |
| 4843 | try |
| 4844 | { |
| 4845 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 4846 | { |
| 4847 | return error(GL_INVALID_VALUE); |
| 4848 | } |
| 4849 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 4850 | gl::Context *context = gl::getContext(); |
| 4851 | |
| 4852 | if (context) |
| 4853 | { |
| 4854 | GLfloat vals[4] = { values[0], values[1], 0, 1 }; |
| 4855 | context->setVertexAttrib(index, vals); |
| 4856 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4857 | } |
| 4858 | catch(std::bad_alloc&) |
| 4859 | { |
| 4860 | return error(GL_OUT_OF_MEMORY); |
| 4861 | } |
| 4862 | } |
| 4863 | |
| 4864 | void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| 4865 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4866 | TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4867 | |
| 4868 | try |
| 4869 | { |
| 4870 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 4871 | { |
| 4872 | return error(GL_INVALID_VALUE); |
| 4873 | } |
| 4874 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 4875 | gl::Context *context = gl::getContext(); |
| 4876 | |
| 4877 | if (context) |
| 4878 | { |
| 4879 | GLfloat vals[4] = { x, y, z, 1 }; |
| 4880 | context->setVertexAttrib(index, vals); |
| 4881 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4882 | } |
| 4883 | catch(std::bad_alloc&) |
| 4884 | { |
| 4885 | return error(GL_OUT_OF_MEMORY); |
| 4886 | } |
| 4887 | } |
| 4888 | |
| 4889 | void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values) |
| 4890 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4891 | TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4892 | |
| 4893 | try |
| 4894 | { |
| 4895 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 4896 | { |
| 4897 | return error(GL_INVALID_VALUE); |
| 4898 | } |
| 4899 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 4900 | gl::Context *context = gl::getContext(); |
| 4901 | |
| 4902 | if (context) |
| 4903 | { |
| 4904 | GLfloat vals[4] = { values[0], values[1], values[2], 1 }; |
| 4905 | context->setVertexAttrib(index, vals); |
| 4906 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4907 | } |
| 4908 | catch(std::bad_alloc&) |
| 4909 | { |
| 4910 | return error(GL_OUT_OF_MEMORY); |
| 4911 | } |
| 4912 | } |
| 4913 | |
| 4914 | void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| 4915 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4916 | TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4917 | |
| 4918 | try |
| 4919 | { |
| 4920 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 4921 | { |
| 4922 | return error(GL_INVALID_VALUE); |
| 4923 | } |
| 4924 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 4925 | gl::Context *context = gl::getContext(); |
| 4926 | |
| 4927 | if (context) |
| 4928 | { |
| 4929 | GLfloat vals[4] = { x, y, z, w }; |
| 4930 | context->setVertexAttrib(index, vals); |
| 4931 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4932 | } |
| 4933 | catch(std::bad_alloc&) |
| 4934 | { |
| 4935 | return error(GL_OUT_OF_MEMORY); |
| 4936 | } |
| 4937 | } |
| 4938 | |
| 4939 | void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values) |
| 4940 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4941 | TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4942 | |
| 4943 | try |
| 4944 | { |
| 4945 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 4946 | { |
| 4947 | return error(GL_INVALID_VALUE); |
| 4948 | } |
| 4949 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 4950 | gl::Context *context = gl::getContext(); |
| 4951 | |
| 4952 | if (context) |
| 4953 | { |
| 4954 | context->setVertexAttrib(index, values); |
| 4955 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4956 | } |
| 4957 | catch(std::bad_alloc&) |
| 4958 | { |
| 4959 | return error(GL_OUT_OF_MEMORY); |
| 4960 | } |
| 4961 | } |
| 4962 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 4963 | void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4964 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4965 | TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 4966 | "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4967 | index, size, type, normalized, stride, ptr); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4968 | |
| 4969 | try |
| 4970 | { |
| 4971 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 4972 | { |
| 4973 | return error(GL_INVALID_VALUE); |
| 4974 | } |
| 4975 | |
| 4976 | if (size < 1 || size > 4) |
| 4977 | { |
| 4978 | return error(GL_INVALID_VALUE); |
| 4979 | } |
| 4980 | |
| 4981 | switch (type) |
| 4982 | { |
| 4983 | case GL_BYTE: |
| 4984 | case GL_UNSIGNED_BYTE: |
| 4985 | case GL_SHORT: |
| 4986 | case GL_UNSIGNED_SHORT: |
| 4987 | case GL_FIXED: |
| 4988 | case GL_FLOAT: |
| 4989 | break; |
| 4990 | default: |
| 4991 | return error(GL_INVALID_ENUM); |
| 4992 | } |
| 4993 | |
| 4994 | if (stride < 0) |
| 4995 | { |
| 4996 | return error(GL_INVALID_VALUE); |
| 4997 | } |
| 4998 | |
| 4999 | gl::Context *context = gl::getContext(); |
| 5000 | |
| 5001 | if (context) |
| 5002 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 5003 | context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5004 | } |
| 5005 | } |
| 5006 | catch(std::bad_alloc&) |
| 5007 | { |
| 5008 | return error(GL_OUT_OF_MEMORY); |
| 5009 | } |
| 5010 | } |
| 5011 | |
| 5012 | void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| 5013 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5014 | TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5015 | |
| 5016 | try |
| 5017 | { |
| 5018 | if (width < 0 || height < 0) |
| 5019 | { |
| 5020 | return error(GL_INVALID_VALUE); |
| 5021 | } |
| 5022 | |
| 5023 | gl::Context *context = gl::getContext(); |
| 5024 | |
| 5025 | if (context) |
| 5026 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 5027 | context->setViewportParams(x, y, width, height); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5028 | } |
| 5029 | } |
| 5030 | catch(std::bad_alloc&) |
| 5031 | { |
| 5032 | return error(GL_OUT_OF_MEMORY); |
| 5033 | } |
| 5034 | } |
| 5035 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 5036 | void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, |
| 5037 | GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5038 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5039 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
| 5040 | "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 5041 | "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)", |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5042 | target, level, internalformat, width, height, depth, border, format, type, pixels); |
| 5043 | |
| 5044 | try |
| 5045 | { |
| 5046 | UNIMPLEMENTED(); // FIXME |
| 5047 | } |
| 5048 | catch(std::bad_alloc&) |
| 5049 | { |
| 5050 | return error(GL_OUT_OF_MEMORY); |
| 5051 | } |
| 5052 | } |
daniel@transgaming.com | ce3d0f2 | 2010-05-04 03:35:14 +0000 | [diff] [blame] | 5053 | |
| 5054 | __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname) |
| 5055 | { |
| 5056 | struct Extension |
| 5057 | { |
| 5058 | const char *name; |
| 5059 | __eglMustCastToProperFunctionPointerType address; |
| 5060 | }; |
| 5061 | |
| 5062 | static const Extension glExtensions[] = |
| 5063 | { |
| 5064 | {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES}, |
| 5065 | }; |
| 5066 | |
| 5067 | for (int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++) |
| 5068 | { |
| 5069 | if (strcmp(procname, glExtensions[ext].name) == 0) |
| 5070 | { |
| 5071 | return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address; |
| 5072 | } |
| 5073 | } |
| 5074 | |
| 5075 | return NULL; |
| 5076 | } |
| 5077 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5078 | } |