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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002//
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00003// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
9
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +000010#include "common/version.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011
12#include "libGLESv2/main.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000013#include "libGLESv2/utilities.h"
14#include "libGLESv2/Buffer.h"
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000015#include "libGLESv2/Fence.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000016#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000017#include "libGLESv2/Renderbuffer.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000018#include "libGLESv2/Program.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000019#include "libGLESv2/ProgramBinary.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000020#include "libGLESv2/Texture.h"
daniel@transgaming.com86bdb822012-01-20 18:24:39 +000021#include "libGLESv2/Query.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000022#include "libGLESv2/Context.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000023
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +000024bool validImageSize(GLint level, GLsizei width, GLsizei height)
25{
26 if (level < 0 || width < 0 || height < 0)
27 {
28 return false;
29 }
30
31 if (gl::getContext() && gl::getContext()->supportsNonPower2Texture())
32 {
33 return true;
34 }
35
36 if (level == 0)
37 {
38 return true;
39 }
40
41 if (gl::isPow2(width) && gl::isPow2(height))
42 {
43 return true;
44 }
45
46 return false;
47}
48
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000049// Verify that format/type are one of the combinations from table 3.4.
50bool checkTextureFormatType(GLenum format, GLenum type)
51{
52 // validate <format> by itself (used as secondary key below)
53 switch (format)
54 {
55 case GL_RGBA:
56 case GL_BGRA_EXT:
57 case GL_RGB:
58 case GL_ALPHA:
59 case GL_LUMINANCE:
60 case GL_LUMINANCE_ALPHA:
61 case GL_DEPTH_COMPONENT:
62 case GL_DEPTH_STENCIL_OES:
63 break;
64 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000065 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000066 }
67
68 // invalid <type> -> sets INVALID_ENUM
69 // invalid <format>+<type> combination -> sets INVALID_OPERATION
70 switch (type)
71 {
72 case GL_UNSIGNED_BYTE:
73 switch (format)
74 {
75 case GL_RGBA:
76 case GL_BGRA_EXT:
77 case GL_RGB:
78 case GL_ALPHA:
79 case GL_LUMINANCE:
80 case GL_LUMINANCE_ALPHA:
81 return true;
82 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000083 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000084 }
85
86 case GL_FLOAT:
87 case GL_HALF_FLOAT_OES:
88 switch (format)
89 {
90 case GL_RGBA:
91 case GL_RGB:
92 case GL_ALPHA:
93 case GL_LUMINANCE:
94 case GL_LUMINANCE_ALPHA:
95 return true;
96 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000097 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000098 }
99
100 case GL_UNSIGNED_SHORT_4_4_4_4:
101 case GL_UNSIGNED_SHORT_5_5_5_1:
102 switch (format)
103 {
104 case GL_RGBA:
105 return true;
106 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000107 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000108 }
109
110 case GL_UNSIGNED_SHORT_5_6_5:
111 switch (format)
112 {
113 case GL_RGB:
114 return true;
115 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000116 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000117 }
118
119 case GL_UNSIGNED_SHORT:
120 case GL_UNSIGNED_INT:
121 switch (format)
122 {
123 case GL_DEPTH_COMPONENT:
124 return true;
125 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000126 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000127 }
128
129 case GL_UNSIGNED_INT_24_8_OES:
130 switch (format)
131 {
132 case GL_DEPTH_STENCIL_OES:
133 return true;
134 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000135 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000136 }
137
138 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000139 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000140 }
141}
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000142
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000143bool validateSubImageParams2D(bool compressed, GLsizei width, GLsizei height,
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000144 GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type,
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000145 gl::Texture2D *texture)
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000146{
147 if (!texture)
148 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000149 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000150 }
151
daniel@transgaming.com92f49922012-05-09 15:49:19 +0000152 if (compressed != texture->isCompressed(level))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000153 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000154 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000155 }
156
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000157 if (format != GL_NONE)
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000158 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000159 GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
160 if (internalformat != texture->getInternalFormat(level))
161 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000162 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000163 }
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000164 }
165
166 if (compressed)
167 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000168 if ((width % 4 != 0 && width != texture->getWidth(0)) ||
169 (height % 4 != 0 && height != texture->getHeight(0)))
170 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000171 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000172 }
173 }
174
175 if (xoffset + width > texture->getWidth(level) ||
176 yoffset + height > texture->getHeight(level))
177 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000178 return gl::error(GL_INVALID_VALUE, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000179 }
180
181 return true;
182}
183
184bool validateSubImageParamsCube(bool compressed, GLsizei width, GLsizei height,
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000185 GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type,
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000186 gl::TextureCubeMap *texture)
187{
188 if (!texture)
189 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000190 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000191 }
192
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000193 if (compressed != texture->isCompressed(target, level))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000194 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000195 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000196 }
197
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000198 if (format != GL_NONE)
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000199 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000200 GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
201 if (internalformat != texture->getInternalFormat(target, level))
202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000203 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000204 }
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000205 }
206
207 if (compressed)
208 {
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000209 if ((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
210 (height % 4 != 0 && height != texture->getHeight(target, 0)))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000211 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000212 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000213 }
214 }
215
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000216 if (xoffset + width > texture->getWidth(target, level) ||
217 yoffset + height > texture->getHeight(target, level))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000218 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000219 return gl::error(GL_INVALID_VALUE, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000220 }
221
222 return true;
223}
224
daniel@transgaming.comb7915a52011-11-12 03:14:20 +0000225// check for combinations of format and type that are valid for ReadPixels
226bool validReadFormatType(GLenum format, GLenum type)
227{
228 switch (format)
229 {
230 case GL_RGBA:
231 switch (type)
232 {
233 case GL_UNSIGNED_BYTE:
234 break;
235 default:
236 return false;
237 }
238 break;
239 case GL_BGRA_EXT:
240 switch (type)
241 {
242 case GL_UNSIGNED_BYTE:
243 case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
244 case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
245 break;
246 default:
247 return false;
248 }
249 break;
daniel@transgaming.comb7915a52011-11-12 03:14:20 +0000250 default:
251 return false;
252 }
253 return true;
254}
255
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000256extern "C"
257{
258
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000259// OpenGL ES 2.0 functions
260
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000261void __stdcall glActiveTexture(GLenum texture)
262{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000263 EVENT("(GLenum texture = 0x%X)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000264
265 try
266 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000267 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000268
269 if (context)
270 {
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +0000271 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
272 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000273 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +0000274 }
275
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000276 context->setActiveSampler(texture - GL_TEXTURE0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000277 }
278 }
279 catch(std::bad_alloc&)
280 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000281 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000282 }
283}
284
285void __stdcall glAttachShader(GLuint program, GLuint shader)
286{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000287 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000288
289 try
290 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000291 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000292
293 if (context)
294 {
295 gl::Program *programObject = context->getProgram(program);
296 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000297
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000298 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000299 {
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000300 if (context->getShader(program))
301 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000302 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000303 }
304 else
305 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000306 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000307 }
308 }
309
310 if (!shaderObject)
311 {
312 if (context->getProgram(shader))
313 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000314 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000315 }
316 else
317 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000318 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000319 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000320 }
321
322 if (!programObject->attachShader(shaderObject))
323 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000324 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000325 }
326 }
327 }
328 catch(std::bad_alloc&)
329 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000330 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000331 }
332}
333
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000334void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
335{
336 EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
337
338 try
339 {
340 switch (target)
341 {
342 case GL_ANY_SAMPLES_PASSED_EXT:
343 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
344 break;
345 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000346 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000347 }
348
349 if (id == 0)
350 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000351 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000352 }
353
354 gl::Context *context = gl::getNonLostContext();
355
356 if (context)
357 {
358 context->beginQuery(target, id);
359 }
360 }
361 catch(std::bad_alloc&)
362 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000363 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000364 }
365}
366
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000367void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000368{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000369 EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000370
371 try
372 {
373 if (index >= gl::MAX_VERTEX_ATTRIBS)
374 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000375 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000376 }
377
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000378 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000379
380 if (context)
381 {
382 gl::Program *programObject = context->getProgram(program);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000383
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000384 if (!programObject)
385 {
daniel@transgaming.com98079832010-04-13 03:26:29 +0000386 if (context->getShader(program))
387 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000388 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000389 }
390 else
391 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000392 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000393 }
394 }
395
396 if (strncmp(name, "gl_", 3) == 0)
397 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000398 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000399 }
400
401 programObject->bindAttributeLocation(index, name);
402 }
403 }
404 catch(std::bad_alloc&)
405 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000406 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000407 }
408}
409
410void __stdcall glBindBuffer(GLenum target, GLuint buffer)
411{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000412 EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000413
414 try
415 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000416 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000417
418 if (context)
419 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000420 // Check ES3 specific targets
421 switch (target)
422 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000423 case GL_COPY_READ_BUFFER:
424 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000425 case GL_PIXEL_PACK_BUFFER:
426 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000427 case GL_UNIFORM_BUFFER:
428 case GL_TRANSFORM_FEEDBACK_BUFFER:
429 if (context->getClientVersion() < 3)
430 {
431 return gl::error(GL_INVALID_ENUM);
432 }
433 }
434
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000435 switch (target)
436 {
437 case GL_ARRAY_BUFFER:
438 context->bindArrayBuffer(buffer);
439 return;
440 case GL_ELEMENT_ARRAY_BUFFER:
441 context->bindElementArrayBuffer(buffer);
442 return;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000443 case GL_COPY_READ_BUFFER:
444 context->bindCopyReadBuffer(buffer);
445 return;
446 case GL_COPY_WRITE_BUFFER:
447 context->bindCopyWriteBuffer(buffer);
448 return;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000449 case GL_PIXEL_PACK_BUFFER:
450 context->bindPixelPackBuffer(buffer);
451 return;
452 case GL_PIXEL_UNPACK_BUFFER:
453 context->bindPixelUnpackBuffer(buffer);
454 return;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000455 case GL_UNIFORM_BUFFER:
456 context->bindGenericUniformBuffer(buffer);
457 return;
458 case GL_TRANSFORM_FEEDBACK_BUFFER:
459 context->bindGenericUniformBuffer(buffer);
460 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000461 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000462 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000463 }
464 }
465 }
466 catch(std::bad_alloc&)
467 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000468 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000469 }
470}
471
472void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
473{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000474 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000475
476 try
477 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000478 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000479 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000480 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000481 }
482
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000483 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000484
485 if (context)
486 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000487 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
488 {
489 context->bindReadFramebuffer(framebuffer);
490 }
491
492 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
493 {
494 context->bindDrawFramebuffer(framebuffer);
495 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000496 }
497 }
498 catch(std::bad_alloc&)
499 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000500 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000501 }
502}
503
504void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
505{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000506 EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000507
508 try
509 {
510 if (target != GL_RENDERBUFFER)
511 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000512 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000513 }
514
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000515 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000516
517 if (context)
518 {
519 context->bindRenderbuffer(renderbuffer);
520 }
521 }
522 catch(std::bad_alloc&)
523 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000524 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000525 }
526}
527
528void __stdcall glBindTexture(GLenum target, GLuint texture)
529{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000530 EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000531
532 try
533 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000534 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000535
536 if (context)
537 {
538 gl::Texture *textureObject = context->getTexture(texture);
539
540 if (textureObject && textureObject->getTarget() != target && texture != 0)
541 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000542 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000543 }
544
545 switch (target)
546 {
547 case GL_TEXTURE_2D:
548 context->bindTexture2D(texture);
549 return;
550 case GL_TEXTURE_CUBE_MAP:
551 context->bindTextureCubeMap(texture);
552 return;
553 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000554 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000555 }
556 }
557 }
558 catch(std::bad_alloc&)
559 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000560 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000561 }
562}
563
564void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
565{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000566 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000567 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000568
569 try
570 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000571 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000572
573 if (context)
574 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000575 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000576 }
577 }
578 catch(std::bad_alloc&)
579 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000580 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000581 }
582}
583
584void __stdcall glBlendEquation(GLenum mode)
585{
586 glBlendEquationSeparate(mode, mode);
587}
588
589void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
590{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000591 EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000592
593 try
594 {
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000595 gl::Context *context = gl::getNonLostContext();
596
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000597 switch (modeRGB)
598 {
599 case GL_FUNC_ADD:
600 case GL_FUNC_SUBTRACT:
601 case GL_FUNC_REVERSE_SUBTRACT:
602 break;
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000603
604 case GL_MIN:
605 case GL_MAX:
606 if (context && context->getClientVersion() < 3)
607 {
608 return gl::error(GL_INVALID_ENUM);
609 }
610 break;
611
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000612 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000613 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000614 }
615
616 switch (modeAlpha)
617 {
618 case GL_FUNC_ADD:
619 case GL_FUNC_SUBTRACT:
620 case GL_FUNC_REVERSE_SUBTRACT:
621 break;
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000622
623 case GL_MIN:
624 case GL_MAX:
625 if (context && context->getClientVersion() < 3)
626 {
627 return gl::error(GL_INVALID_ENUM);
628 }
629 break;
630
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000631 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000632 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000633 }
634
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000635 if (context)
636 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000637 context->setBlendEquation(modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000638 }
639 }
640 catch(std::bad_alloc&)
641 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000642 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000643 }
644}
645
646void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
647{
648 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
649}
650
651void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
652{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000653 EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000654 srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000655
656 try
657 {
658 switch (srcRGB)
659 {
660 case GL_ZERO:
661 case GL_ONE:
662 case GL_SRC_COLOR:
663 case GL_ONE_MINUS_SRC_COLOR:
664 case GL_DST_COLOR:
665 case GL_ONE_MINUS_DST_COLOR:
666 case GL_SRC_ALPHA:
667 case GL_ONE_MINUS_SRC_ALPHA:
668 case GL_DST_ALPHA:
669 case GL_ONE_MINUS_DST_ALPHA:
670 case GL_CONSTANT_COLOR:
671 case GL_ONE_MINUS_CONSTANT_COLOR:
672 case GL_CONSTANT_ALPHA:
673 case GL_ONE_MINUS_CONSTANT_ALPHA:
674 case GL_SRC_ALPHA_SATURATE:
675 break;
676 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000677 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000678 }
679
680 switch (dstRGB)
681 {
682 case GL_ZERO:
683 case GL_ONE:
684 case GL_SRC_COLOR:
685 case GL_ONE_MINUS_SRC_COLOR:
686 case GL_DST_COLOR:
687 case GL_ONE_MINUS_DST_COLOR:
688 case GL_SRC_ALPHA:
689 case GL_ONE_MINUS_SRC_ALPHA:
690 case GL_DST_ALPHA:
691 case GL_ONE_MINUS_DST_ALPHA:
692 case GL_CONSTANT_COLOR:
693 case GL_ONE_MINUS_CONSTANT_COLOR:
694 case GL_CONSTANT_ALPHA:
695 case GL_ONE_MINUS_CONSTANT_ALPHA:
696 break;
697 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000698 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000699 }
700
701 switch (srcAlpha)
702 {
703 case GL_ZERO:
704 case GL_ONE:
705 case GL_SRC_COLOR:
706 case GL_ONE_MINUS_SRC_COLOR:
707 case GL_DST_COLOR:
708 case GL_ONE_MINUS_DST_COLOR:
709 case GL_SRC_ALPHA:
710 case GL_ONE_MINUS_SRC_ALPHA:
711 case GL_DST_ALPHA:
712 case GL_ONE_MINUS_DST_ALPHA:
713 case GL_CONSTANT_COLOR:
714 case GL_ONE_MINUS_CONSTANT_COLOR:
715 case GL_CONSTANT_ALPHA:
716 case GL_ONE_MINUS_CONSTANT_ALPHA:
717 case GL_SRC_ALPHA_SATURATE:
718 break;
719 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000720 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000721 }
722
723 switch (dstAlpha)
724 {
725 case GL_ZERO:
726 case GL_ONE:
727 case GL_SRC_COLOR:
728 case GL_ONE_MINUS_SRC_COLOR:
729 case GL_DST_COLOR:
730 case GL_ONE_MINUS_DST_COLOR:
731 case GL_SRC_ALPHA:
732 case GL_ONE_MINUS_SRC_ALPHA:
733 case GL_DST_ALPHA:
734 case GL_ONE_MINUS_DST_ALPHA:
735 case GL_CONSTANT_COLOR:
736 case GL_ONE_MINUS_CONSTANT_COLOR:
737 case GL_CONSTANT_ALPHA:
738 case GL_ONE_MINUS_CONSTANT_ALPHA:
739 break;
740 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000741 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000742 }
743
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000744 bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
745 dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
746
747 bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
748 dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
749
750 if (constantColorUsed && constantAlphaUsed)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000751 {
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000752 ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000753 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000754 }
755
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000756 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000757
758 if (context)
759 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000760 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000761 }
762 }
763 catch(std::bad_alloc&)
764 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000765 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000766 }
767}
768
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000769void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000770{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000771 EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000772 target, size, data, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000773
774 try
775 {
776 if (size < 0)
777 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000778 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000779 }
780
shannon.woods%transgaming.com@gtempaccount.comf2db40b2013-04-13 03:37:09 +0000781 gl::Context *context = gl::getNonLostContext();
782
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000783 switch (usage)
784 {
785 case GL_STREAM_DRAW:
786 case GL_STATIC_DRAW:
787 case GL_DYNAMIC_DRAW:
788 break;
shannon.woods%transgaming.com@gtempaccount.comf2db40b2013-04-13 03:37:09 +0000789
790 case GL_STREAM_READ:
791 case GL_STREAM_COPY:
792 case GL_STATIC_READ:
793 case GL_STATIC_COPY:
794 case GL_DYNAMIC_READ:
795 case GL_DYNAMIC_COPY:
796 if (context && context->getClientVersion() < 3)
797 {
798 return gl::error(GL_INVALID_ENUM);
799 }
800 break;
801
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000802 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000803 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000804 }
805
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000806 if (context)
807 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000808 // Check ES3 specific targets
809 switch (target)
810 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000811 case GL_COPY_READ_BUFFER:
812 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000813 case GL_PIXEL_PACK_BUFFER:
814 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000815 case GL_UNIFORM_BUFFER:
816 case GL_TRANSFORM_FEEDBACK_BUFFER:
817 if (context->getClientVersion() < 3)
818 {
819 return gl::error(GL_INVALID_ENUM);
820 }
821 }
822
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000823 gl::Buffer *buffer;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000824
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000825 switch (target)
826 {
827 case GL_ARRAY_BUFFER:
828 buffer = context->getArrayBuffer();
829 break;
830 case GL_ELEMENT_ARRAY_BUFFER:
831 buffer = context->getElementArrayBuffer();
832 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000833 case GL_COPY_READ_BUFFER:
834 buffer = context->getCopyReadBuffer();
835 break;
836 case GL_COPY_WRITE_BUFFER:
837 buffer = context->getCopyWriteBuffer();
838 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000839 case GL_PIXEL_PACK_BUFFER:
840 buffer = context->getPixelPackBuffer();
841 break;
842 case GL_PIXEL_UNPACK_BUFFER:
843 buffer = context->getPixelUnpackBuffer();
844 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000845 case GL_TRANSFORM_FEEDBACK_BUFFER:
846 buffer = context->getGenericTransformFeedbackBuffer();
847 break;
848 case GL_UNIFORM_BUFFER:
849 buffer = context->getGenericUniformBuffer();
850 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000851 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000852 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000853 }
854
855 if (!buffer)
856 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000857 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000858 }
859
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000860 buffer->bufferData(data, size, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000861 }
862 }
863 catch(std::bad_alloc&)
864 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000865 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000866 }
867}
868
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000869void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000870{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000871 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000872 target, offset, size, data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000873
874 try
875 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000876 if (size < 0 || offset < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000877 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000878 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000879 }
880
daniel@transgaming.comd4620a32010-03-21 04:31:28 +0000881 if (data == NULL)
882 {
883 return;
884 }
885
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000886 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000887
888 if (context)
889 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000890 // Check ES3 specific targets
891 switch (target)
892 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000893 case GL_COPY_READ_BUFFER:
894 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000895 case GL_PIXEL_PACK_BUFFER:
896 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000897 case GL_UNIFORM_BUFFER:
898 case GL_TRANSFORM_FEEDBACK_BUFFER:
899 if (context->getClientVersion() < 3)
900 {
901 return gl::error(GL_INVALID_ENUM);
902 }
903 }
904
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000905 gl::Buffer *buffer;
906
907 switch (target)
908 {
909 case GL_ARRAY_BUFFER:
910 buffer = context->getArrayBuffer();
911 break;
912 case GL_ELEMENT_ARRAY_BUFFER:
913 buffer = context->getElementArrayBuffer();
914 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000915 case GL_COPY_READ_BUFFER:
916 buffer = context->getCopyReadBuffer();
917 break;
918 case GL_COPY_WRITE_BUFFER:
919 buffer = context->getCopyWriteBuffer();
920 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000921 case GL_PIXEL_PACK_BUFFER:
922 buffer = context->getPixelPackBuffer();
923 break;
924 case GL_PIXEL_UNPACK_BUFFER:
925 buffer = context->getPixelUnpackBuffer();
926 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000927 case GL_TRANSFORM_FEEDBACK_BUFFER:
928 buffer = context->getGenericTransformFeedbackBuffer();
929 break;
930 case GL_UNIFORM_BUFFER:
931 buffer = context->getGenericUniformBuffer();
932 break;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000933 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000934 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000935 }
936
937 if (!buffer)
938 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000939 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000940 }
941
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000942 if ((size_t)size + offset > buffer->size())
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000943 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000944 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000945 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000946
947 buffer->bufferSubData(data, size, offset);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000948 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000949 }
950 catch(std::bad_alloc&)
951 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000952 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000953 }
954}
955
956GLenum __stdcall glCheckFramebufferStatus(GLenum target)
957{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000958 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000959
960 try
961 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000962 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000963 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000964 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000965 }
966
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000967 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000968
969 if (context)
970 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000971 gl::Framebuffer *framebuffer = NULL;
972 if (target == GL_READ_FRAMEBUFFER_ANGLE)
973 {
974 framebuffer = context->getReadFramebuffer();
975 }
976 else
977 {
978 framebuffer = context->getDrawFramebuffer();
979 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000980
981 return framebuffer->completeness();
982 }
983 }
984 catch(std::bad_alloc&)
985 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000986 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000987 }
988
989 return 0;
990}
991
992void __stdcall glClear(GLbitfield mask)
993{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000994 EVENT("(GLbitfield mask = 0x%X)", mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000995
996 try
997 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000998 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000999
1000 if (context)
1001 {
1002 context->clear(mask);
1003 }
1004 }
1005 catch(std::bad_alloc&)
1006 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001007 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001008 }
1009}
1010
1011void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
1012{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001013 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001014 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001015
1016 try
1017 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001018 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001019
1020 if (context)
1021 {
1022 context->setClearColor(red, green, blue, alpha);
1023 }
1024 }
1025 catch(std::bad_alloc&)
1026 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001027 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001028 }
1029}
1030
1031void __stdcall glClearDepthf(GLclampf depth)
1032{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001033 EVENT("(GLclampf depth = %f)", depth);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001034
1035 try
1036 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001037 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001038
1039 if (context)
1040 {
1041 context->setClearDepth(depth);
1042 }
1043 }
1044 catch(std::bad_alloc&)
1045 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001046 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001047 }
1048}
1049
1050void __stdcall glClearStencil(GLint s)
1051{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001052 EVENT("(GLint s = %d)", s);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001053
1054 try
1055 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001056 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001057
1058 if (context)
1059 {
1060 context->setClearStencil(s);
1061 }
1062 }
1063 catch(std::bad_alloc&)
1064 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001065 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001066 }
1067}
1068
1069void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1070{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00001071 EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001072 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001073
1074 try
1075 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001076 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001077
1078 if (context)
1079 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00001080 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001081 }
1082 }
1083 catch(std::bad_alloc&)
1084 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001085 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001086 }
1087}
1088
1089void __stdcall glCompileShader(GLuint shader)
1090{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001091 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001092
1093 try
1094 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001095 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001096
1097 if (context)
1098 {
1099 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001100
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001101 if (!shaderObject)
1102 {
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +00001103 if (context->getProgram(shader))
1104 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001105 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +00001106 }
1107 else
1108 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001109 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +00001110 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001111 }
1112
1113 shaderObject->compile();
1114 }
1115 }
1116 catch(std::bad_alloc&)
1117 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001118 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001119 }
1120}
1121
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001122void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
1123 GLint border, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001124{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001125 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001126 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001127 target, level, internalformat, width, height, border, imageSize, data);
1128
1129 try
1130 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001131 if (!validImageSize(level, width, height) || border != 0 || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001132 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001133 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001134 }
1135
daniel@transgaming.com01868132010-08-24 19:21:17 +00001136 switch (internalformat)
1137 {
1138 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1139 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001140 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1141 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001142 break;
1143 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001144 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001145 }
1146
1147 if (border != 0)
1148 {
shannon.woods@transgaming.com0efef902013-02-28 23:21:09 +00001149 return gl::error(GL_INVALID_OPERATION);
1150 }
1151
1152 if (width != 1 && width != 2 && width % 4 != 0)
1153 {
1154 return gl::error(GL_INVALID_OPERATION);
1155 }
1156
1157 if (height != 1 && height != 2 && height % 4 != 0)
1158 {
1159 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001160 }
1161
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001162 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001163
1164 if (context)
1165 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001166 if (level > context->getMaximumTextureLevel())
1167 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001168 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001169 }
1170
1171 switch (target)
1172 {
1173 case GL_TEXTURE_2D:
1174 if (width > (context->getMaximumTextureDimension() >> level) ||
1175 height > (context->getMaximumTextureDimension() >> level))
1176 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001177 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001178 }
1179 break;
1180 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1181 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1182 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1183 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1184 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1185 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1186 if (width != height)
1187 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001188 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001189 }
1190
1191 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1192 height > (context->getMaximumCubeTextureDimension() >> level))
1193 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001194 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001195 }
1196 break;
1197 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001198 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001199 }
1200
gman@chromium.org50c526d2011-08-10 05:19:44 +00001201 switch (internalformat) {
1202 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1203 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1204 if (!context->supportsDXT1Textures())
1205 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001206 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001207 }
1208 break;
1209 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1210 if (!context->supportsDXT3Textures())
1211 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001212 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001213 }
1214 break;
1215 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1216 if (!context->supportsDXT5Textures())
1217 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001218 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001219 }
1220 break;
1221 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001222 }
1223
1224 if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
1225 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001226 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001227 }
1228
1229 if (target == GL_TEXTURE_2D)
1230 {
1231 gl::Texture2D *texture = context->getTexture2D();
1232
1233 if (!texture)
1234 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001235 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001236 }
1237
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001238 if (texture->isImmutable())
1239 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001240 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001241 }
1242
daniel@transgaming.com01868132010-08-24 19:21:17 +00001243 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
1244 }
1245 else
1246 {
1247 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1248
1249 if (!texture)
1250 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001251 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001252 }
1253
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001254 if (texture->isImmutable())
1255 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001256 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001257 }
1258
daniel@transgaming.com01868132010-08-24 19:21:17 +00001259 switch (target)
1260 {
1261 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1262 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1263 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1264 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1265 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1266 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1267 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
1268 break;
1269 default: UNREACHABLE();
1270 }
1271 }
1272 }
1273
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001274 }
1275 catch(std::bad_alloc&)
1276 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001277 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001278 }
1279}
1280
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001281void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
1282 GLenum format, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001283{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001284 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001285 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001286 "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001287 target, level, xoffset, yoffset, width, height, format, imageSize, data);
1288
1289 try
1290 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00001291 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.com41430492010-03-11 20:36:18 +00001292 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001293 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001294 }
1295
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001296 if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001297 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001298 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001299 }
1300
daniel@transgaming.com01868132010-08-24 19:21:17 +00001301 switch (format)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001302 {
daniel@transgaming.com01868132010-08-24 19:21:17 +00001303 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1304 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001305 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1306 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001307 break;
1308 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001309 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001310 }
1311
daniel@transgaming.com01868132010-08-24 19:21:17 +00001312 if (width == 0 || height == 0 || data == NULL)
1313 {
1314 return;
1315 }
1316
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001317 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001318
1319 if (context)
1320 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001321 if (level > context->getMaximumTextureLevel())
1322 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001323 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001324 }
1325
gman@chromium.org50c526d2011-08-10 05:19:44 +00001326 switch (format) {
1327 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1328 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1329 if (!context->supportsDXT1Textures())
1330 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001331 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001332 }
1333 break;
1334 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1335 if (!context->supportsDXT3Textures())
1336 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001337 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001338 }
1339 break;
1340 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1341 if (!context->supportsDXT5Textures())
1342 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001343 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001344 }
1345 break;
1346 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001347 }
1348
1349 if (imageSize != gl::ComputeCompressedSize(width, height, format))
1350 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001351 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001352 }
1353
1354 if (xoffset % 4 != 0 || yoffset % 4 != 0)
1355 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001356 return gl::error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
gman@chromium.org50c526d2011-08-10 05:19:44 +00001357 // does not exist unless DXT textures are supported.
daniel@transgaming.com01868132010-08-24 19:21:17 +00001358 }
1359
1360 if (target == GL_TEXTURE_2D)
1361 {
1362 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001363 if (validateSubImageParams2D(true, width, height, xoffset, yoffset, level, format, GL_NONE, texture))
daniel@transgaming.com01868132010-08-24 19:21:17 +00001364 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001365 texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001366 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001367 }
1368 else if (gl::IsCubemapTextureTarget(target))
1369 {
1370 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001371 if (validateSubImageParamsCube(true, width, height, xoffset, yoffset, target, level, format, GL_NONE, texture))
daniel@transgaming.com01868132010-08-24 19:21:17 +00001372 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001373 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001374 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001375 }
1376 else
1377 {
1378 UNREACHABLE();
1379 }
1380 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001381 }
1382 catch(std::bad_alloc&)
1383 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001384 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001385 }
1386}
1387
1388void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1389{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001390 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001391 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001392 target, level, internalformat, x, y, width, height, border);
1393
1394 try
1395 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001396 if (!validImageSize(level, width, height))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001397 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001398 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001399 }
1400
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001401 if (border != 0)
1402 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001403 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001404 }
1405
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001406 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001407
1408 if (context)
1409 {
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001410 if (level > context->getMaximumTextureLevel())
1411 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001412 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001413 }
1414
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001415 switch (target)
1416 {
1417 case GL_TEXTURE_2D:
1418 if (width > (context->getMaximumTextureDimension() >> level) ||
1419 height > (context->getMaximumTextureDimension() >> level))
1420 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001421 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001422 }
1423 break;
1424 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1425 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1426 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1427 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1428 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1429 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1430 if (width != height)
1431 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001432 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001433 }
1434
1435 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1436 height > (context->getMaximumCubeTextureDimension() >> level))
1437 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001438 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001439 }
1440 break;
1441 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001442 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001443 }
1444
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001445 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001446
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001447 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1448 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001449 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001450 }
1451
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001452 if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001453 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001454 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001455 }
1456
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001457 gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001458 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001459
1460 // [OpenGL ES 2.0.24] table 3.9
1461 switch (internalformat)
1462 {
1463 case GL_ALPHA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001464 if (colorbufferFormat != GL_ALPHA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001465 colorbufferFormat != GL_RGBA4 &&
1466 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001467 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001468 colorbufferFormat != GL_RGBA8_OES)
1469 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001470 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001471 }
1472 break;
1473 case GL_LUMINANCE:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001474 case GL_RGB:
1475 if (colorbufferFormat != GL_RGB565 &&
1476 colorbufferFormat != GL_RGB8_OES &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001477 colorbufferFormat != GL_RGBA4 &&
1478 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001479 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001480 colorbufferFormat != GL_RGBA8_OES)
1481 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001482 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001483 }
1484 break;
1485 case GL_LUMINANCE_ALPHA:
1486 case GL_RGBA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001487 if (colorbufferFormat != GL_RGBA4 &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001488 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001489 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001490 colorbufferFormat != GL_RGBA8_OES)
1491 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001492 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001493 }
1494 break;
1495 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1496 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001497 if (context->supportsDXT1Textures())
1498 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001499 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001500 }
1501 else
1502 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001503 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001504 }
1505 break;
1506 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1507 if (context->supportsDXT3Textures())
1508 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001509 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001510 }
1511 else
1512 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001513 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001514 }
1515 break;
1516 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1517 if (context->supportsDXT5Textures())
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001518 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001519 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001520 }
1521 else
1522 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001523 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001524 }
1525 break;
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001526 case GL_DEPTH_COMPONENT:
1527 case GL_DEPTH_COMPONENT16:
1528 case GL_DEPTH_COMPONENT32_OES:
1529 case GL_DEPTH_STENCIL_OES:
1530 case GL_DEPTH24_STENCIL8_OES:
1531 if (context->supportsDepthTextures())
1532 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001533 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001534 }
1535 else
1536 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001537 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001538 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001539 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001540 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001541 }
1542
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001543 if (target == GL_TEXTURE_2D)
1544 {
1545 gl::Texture2D *texture = context->getTexture2D();
1546
1547 if (!texture)
1548 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001549 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001550 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00001551
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001552 if (texture->isImmutable())
1553 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001554 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001555 }
1556
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001557 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001558 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001559 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001560 {
1561 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1562
1563 if (!texture)
1564 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001565 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001566 }
1567
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001568 if (texture->isImmutable())
1569 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001570 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001571 }
1572
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001573 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001574 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001575 else UNREACHABLE();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001576 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001577 }
1578 catch(std::bad_alloc&)
1579 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001580 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001581 }
1582}
1583
1584void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1585{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001586 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001587 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001588 target, level, xoffset, yoffset, x, y, width, height);
1589
1590 try
1591 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00001592 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001593 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001594 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001595 }
1596
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001597 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001598 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001599 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001600 }
1601
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001602 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
1603 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001604 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001605 }
1606
1607 if (width == 0 || height == 0)
1608 {
1609 return;
1610 }
1611
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001612 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001613
1614 if (context)
1615 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001616 if (level > context->getMaximumTextureLevel())
1617 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001618 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001619 }
1620
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001621 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001622
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001623 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1624 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001625 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001626 }
1627
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001628 if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001629 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001630 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001631 }
1632
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001633 gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001634 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001635 gl::Texture *texture = NULL;
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001636 GLenum textureFormat = GL_RGBA;
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001637
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001638 if (target == GL_TEXTURE_2D)
1639 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001640 gl::Texture2D *tex2d = context->getTexture2D();
1641
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001642 if (!validateSubImageParams2D(false, width, height, xoffset, yoffset, level, GL_NONE, GL_NONE, tex2d))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001643 {
1644 return; // error already registered by validateSubImageParams
1645 }
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001646 textureFormat = gl::ExtractFormat(tex2d->getInternalFormat(level));
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001647 texture = tex2d;
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001648 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001649 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001650 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001651 gl::TextureCubeMap *texcube = context->getTextureCubeMap();
1652
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001653 if (!validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, GL_NONE, GL_NONE, texcube))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001654 {
1655 return; // error already registered by validateSubImageParams
1656 }
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001657 textureFormat = gl::ExtractFormat(texcube->getInternalFormat(target, level));
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001658 texture = texcube;
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001659 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001660 else UNREACHABLE();
1661
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001662 // [OpenGL ES 2.0.24] table 3.9
1663 switch (textureFormat)
1664 {
1665 case GL_ALPHA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001666 if (colorbufferFormat != GL_ALPHA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001667 colorbufferFormat != GL_RGBA4 &&
1668 colorbufferFormat != GL_RGB5_A1 &&
1669 colorbufferFormat != GL_RGBA8_OES)
1670 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001671 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001672 }
1673 break;
1674 case GL_LUMINANCE:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001675 case GL_RGB:
1676 if (colorbufferFormat != GL_RGB565 &&
1677 colorbufferFormat != GL_RGB8_OES &&
1678 colorbufferFormat != GL_RGBA4 &&
1679 colorbufferFormat != GL_RGB5_A1 &&
1680 colorbufferFormat != GL_RGBA8_OES)
1681 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001682 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001683 }
1684 break;
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001685 case GL_LUMINANCE_ALPHA:
1686 case GL_RGBA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001687 if (colorbufferFormat != GL_RGBA4 &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001688 colorbufferFormat != GL_RGB5_A1 &&
1689 colorbufferFormat != GL_RGBA8_OES)
1690 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001691 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001692 }
1693 break;
1694 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1695 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001696 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1697 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001698 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001699 case GL_DEPTH_COMPONENT:
1700 case GL_DEPTH_STENCIL_OES:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001701 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001702 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001703 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001704 }
1705
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001706 texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001707 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001708 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001709
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001710 catch(std::bad_alloc&)
1711 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001712 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001713 }
1714}
1715
1716GLuint __stdcall glCreateProgram(void)
1717{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001718 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001719
1720 try
1721 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001722 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001723
1724 if (context)
1725 {
1726 return context->createProgram();
1727 }
1728 }
1729 catch(std::bad_alloc&)
1730 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001731 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001732 }
1733
1734 return 0;
1735}
1736
1737GLuint __stdcall glCreateShader(GLenum type)
1738{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001739 EVENT("(GLenum type = 0x%X)", type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001740
1741 try
1742 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001743 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001744
1745 if (context)
1746 {
1747 switch (type)
1748 {
1749 case GL_FRAGMENT_SHADER:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001750 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001751 return context->createShader(type);
1752 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001753 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001754 }
1755 }
1756 }
1757 catch(std::bad_alloc&)
1758 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001759 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001760 }
1761
1762 return 0;
1763}
1764
1765void __stdcall glCullFace(GLenum mode)
1766{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001767 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001768
1769 try
1770 {
1771 switch (mode)
1772 {
1773 case GL_FRONT:
1774 case GL_BACK:
1775 case GL_FRONT_AND_BACK:
1776 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001777 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001778
1779 if (context)
1780 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001781 context->setCullMode(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001782 }
1783 }
1784 break;
1785 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001786 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001787 }
1788 }
1789 catch(std::bad_alloc&)
1790 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001791 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001792 }
1793}
1794
1795void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
1796{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001797 EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001798
1799 try
1800 {
1801 if (n < 0)
1802 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001803 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001804 }
1805
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001806 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001807
1808 if (context)
1809 {
1810 for (int i = 0; i < n; i++)
1811 {
1812 context->deleteBuffer(buffers[i]);
1813 }
1814 }
1815 }
1816 catch(std::bad_alloc&)
1817 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001818 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001819 }
1820}
1821
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001822void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
1823{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001824 EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001825
1826 try
1827 {
1828 if (n < 0)
1829 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001830 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001831 }
1832
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001833 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001834
1835 if (context)
1836 {
1837 for (int i = 0; i < n; i++)
1838 {
1839 context->deleteFence(fences[i]);
1840 }
1841 }
1842 }
1843 catch(std::bad_alloc&)
1844 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001845 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001846 }
1847}
1848
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001849void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1850{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001851 EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001852
1853 try
1854 {
1855 if (n < 0)
1856 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001857 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001858 }
1859
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001860 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001861
1862 if (context)
1863 {
1864 for (int i = 0; i < n; i++)
1865 {
1866 if (framebuffers[i] != 0)
1867 {
1868 context->deleteFramebuffer(framebuffers[i]);
1869 }
1870 }
1871 }
1872 }
1873 catch(std::bad_alloc&)
1874 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001875 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001876 }
1877}
1878
1879void __stdcall glDeleteProgram(GLuint program)
1880{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001881 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001882
1883 try
1884 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001885 if (program == 0)
1886 {
1887 return;
1888 }
1889
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001890 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001891
1892 if (context)
1893 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001894 if (!context->getProgram(program))
1895 {
1896 if(context->getShader(program))
1897 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001898 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001899 }
1900 else
1901 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001902 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001903 }
1904 }
1905
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001906 context->deleteProgram(program);
1907 }
1908 }
1909 catch(std::bad_alloc&)
1910 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001911 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001912 }
1913}
1914
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001915void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
1916{
1917 EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
1918
1919 try
1920 {
1921 if (n < 0)
1922 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001923 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001924 }
1925
1926 gl::Context *context = gl::getNonLostContext();
1927
1928 if (context)
1929 {
1930 for (int i = 0; i < n; i++)
1931 {
1932 context->deleteQuery(ids[i]);
1933 }
1934 }
1935 }
1936 catch(std::bad_alloc&)
1937 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001938 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001939 }
1940}
1941
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001942void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1943{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001944 EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001945
1946 try
1947 {
1948 if (n < 0)
1949 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001950 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001951 }
1952
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001953 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001954
1955 if (context)
1956 {
daniel@transgaming.come2b22122010-03-11 19:22:14 +00001957 for (int i = 0; i < n; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001958 {
1959 context->deleteRenderbuffer(renderbuffers[i]);
1960 }
1961 }
1962 }
1963 catch(std::bad_alloc&)
1964 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001965 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001966 }
1967}
1968
1969void __stdcall glDeleteShader(GLuint shader)
1970{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001971 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001972
1973 try
1974 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001975 if (shader == 0)
1976 {
1977 return;
1978 }
1979
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001980 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001981
1982 if (context)
1983 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001984 if (!context->getShader(shader))
1985 {
1986 if(context->getProgram(shader))
1987 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001988 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001989 }
1990 else
1991 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001992 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001993 }
1994 }
1995
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001996 context->deleteShader(shader);
1997 }
1998 }
1999 catch(std::bad_alloc&)
2000 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002001 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002002 }
2003}
2004
2005void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
2006{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002007 EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002008
2009 try
2010 {
2011 if (n < 0)
2012 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002013 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002014 }
2015
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002016 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002017
2018 if (context)
2019 {
2020 for (int i = 0; i < n; i++)
2021 {
2022 if (textures[i] != 0)
2023 {
2024 context->deleteTexture(textures[i]);
2025 }
2026 }
2027 }
2028 }
2029 catch(std::bad_alloc&)
2030 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002031 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002032 }
2033}
2034
2035void __stdcall glDepthFunc(GLenum func)
2036{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002037 EVENT("(GLenum func = 0x%X)", func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002038
2039 try
2040 {
2041 switch (func)
2042 {
2043 case GL_NEVER:
2044 case GL_ALWAYS:
2045 case GL_LESS:
2046 case GL_LEQUAL:
2047 case GL_EQUAL:
2048 case GL_GREATER:
2049 case GL_GEQUAL:
2050 case GL_NOTEQUAL:
2051 break;
2052 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002053 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002054 }
2055
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002056 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002057
2058 if (context)
2059 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002060 context->setDepthFunc(func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002061 }
2062 }
2063 catch(std::bad_alloc&)
2064 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002065 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002066 }
2067}
2068
2069void __stdcall glDepthMask(GLboolean flag)
2070{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00002071 EVENT("(GLboolean flag = %u)", flag);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002072
2073 try
2074 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002075 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002076
2077 if (context)
2078 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002079 context->setDepthMask(flag != GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002080 }
2081 }
2082 catch(std::bad_alloc&)
2083 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002084 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002085 }
2086}
2087
2088void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
2089{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002090 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002091
2092 try
2093 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002094 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002095
2096 if (context)
2097 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002098 context->setDepthRange(zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002099 }
2100 }
2101 catch(std::bad_alloc&)
2102 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002103 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002104 }
2105}
2106
2107void __stdcall glDetachShader(GLuint program, GLuint shader)
2108{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002109 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002110
2111 try
2112 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002113 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002114
2115 if (context)
2116 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002117
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002118 gl::Program *programObject = context->getProgram(program);
2119 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002120
2121 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002122 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002123 gl::Shader *shaderByProgramHandle;
2124 shaderByProgramHandle = context->getShader(program);
2125 if (!shaderByProgramHandle)
2126 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002127 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002128 }
2129 else
2130 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002131 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002132 }
2133 }
2134
2135 if (!shaderObject)
2136 {
2137 gl::Program *programByShaderHandle = context->getProgram(shader);
2138 if (!programByShaderHandle)
2139 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002140 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002141 }
2142 else
2143 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002144 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002145 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002146 }
2147
2148 if (!programObject->detachShader(shaderObject))
2149 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002150 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002151 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002152 }
2153 }
2154 catch(std::bad_alloc&)
2155 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002156 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002157 }
2158}
2159
2160void __stdcall glDisable(GLenum cap)
2161{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002162 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002163
2164 try
2165 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002166 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002167
2168 if (context)
2169 {
2170 switch (cap)
2171 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002172 case GL_CULL_FACE: context->setCullFace(false); break;
2173 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
2174 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
2175 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
2176 case GL_SCISSOR_TEST: context->setScissorTest(false); break;
2177 case GL_STENCIL_TEST: context->setStencilTest(false); break;
2178 case GL_DEPTH_TEST: context->setDepthTest(false); break;
2179 case GL_BLEND: context->setBlend(false); break;
2180 case GL_DITHER: context->setDither(false); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002181 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002182 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002183 }
2184 }
2185 }
2186 catch(std::bad_alloc&)
2187 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002188 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002189 }
2190}
2191
2192void __stdcall glDisableVertexAttribArray(GLuint index)
2193{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002194 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002195
2196 try
2197 {
2198 if (index >= gl::MAX_VERTEX_ATTRIBS)
2199 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002200 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002201 }
2202
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002203 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002204
2205 if (context)
2206 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002207 context->setEnableVertexAttribArray(index, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002208 }
2209 }
2210 catch(std::bad_alloc&)
2211 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002212 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002213 }
2214}
2215
2216void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
2217{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002218 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002219
2220 try
2221 {
2222 if (count < 0 || first < 0)
2223 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002224 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002225 }
2226
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002227 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002228
2229 if (context)
2230 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002231 context->drawArrays(mode, first, count, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002232 }
2233 }
2234 catch(std::bad_alloc&)
2235 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002236 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002237 }
2238}
2239
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002240void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
2241{
2242 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
2243
2244 try
2245 {
2246 if (count < 0 || first < 0 || primcount < 0)
2247 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002248 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002249 }
2250
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002251 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002252 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002253 gl::Context *context = gl::getNonLostContext();
2254
2255 if (context)
2256 {
2257 context->drawArrays(mode, first, count, primcount);
2258 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002259 }
2260 }
2261 catch(std::bad_alloc&)
2262 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002263 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002264 }
2265}
2266
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002267void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002268{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002269 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002270 mode, count, type, indices);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002271
2272 try
2273 {
2274 if (count < 0)
2275 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002276 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002277 }
2278
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002279 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002280
2281 if (context)
2282 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002283 switch (type)
2284 {
2285 case GL_UNSIGNED_BYTE:
2286 case GL_UNSIGNED_SHORT:
2287 break;
2288 case GL_UNSIGNED_INT:
2289 if (!context->supports32bitIndices())
2290 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002291 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00002292 }
2293 break;
2294 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002295 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00002296 }
2297
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002298 context->drawElements(mode, count, type, indices, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002299 }
2300 }
2301 catch(std::bad_alloc&)
2302 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002303 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002304 }
2305}
2306
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002307void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
2308{
2309 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
2310 mode, count, type, indices, primcount);
2311
2312 try
2313 {
2314 if (count < 0 || primcount < 0)
2315 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002316 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002317 }
2318
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002319 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002320 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002321 gl::Context *context = gl::getNonLostContext();
2322
2323 if (context)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002324 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002325 switch (type)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002326 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002327 case GL_UNSIGNED_BYTE:
2328 case GL_UNSIGNED_SHORT:
2329 break;
2330 case GL_UNSIGNED_INT:
2331 if (!context->supports32bitIndices())
2332 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002333 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002334 }
2335 break;
2336 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002337 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002338 }
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002339
2340 context->drawElements(mode, count, type, indices, primcount);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002341 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002342 }
2343 }
2344 catch(std::bad_alloc&)
2345 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002346 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002347 }
2348}
2349
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002350void __stdcall glEnable(GLenum cap)
2351{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002352 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002353
2354 try
2355 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002356 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002357
2358 if (context)
2359 {
2360 switch (cap)
2361 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002362 case GL_CULL_FACE: context->setCullFace(true); break;
2363 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
2364 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
2365 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
2366 case GL_SCISSOR_TEST: context->setScissorTest(true); break;
2367 case GL_STENCIL_TEST: context->setStencilTest(true); break;
2368 case GL_DEPTH_TEST: context->setDepthTest(true); break;
2369 case GL_BLEND: context->setBlend(true); break;
2370 case GL_DITHER: context->setDither(true); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002371 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002372 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002373 }
2374 }
2375 }
2376 catch(std::bad_alloc&)
2377 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002378 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002379 }
2380}
2381
2382void __stdcall glEnableVertexAttribArray(GLuint index)
2383{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002384 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002385
2386 try
2387 {
2388 if (index >= gl::MAX_VERTEX_ATTRIBS)
2389 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002390 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002391 }
2392
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002393 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002394
2395 if (context)
2396 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002397 context->setEnableVertexAttribArray(index, true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002398 }
2399 }
2400 catch(std::bad_alloc&)
2401 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002402 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002403 }
2404}
2405
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002406void __stdcall glEndQueryEXT(GLenum target)
2407{
2408 EVENT("GLenum target = 0x%X)", target);
2409
2410 try
2411 {
2412 switch (target)
2413 {
2414 case GL_ANY_SAMPLES_PASSED_EXT:
2415 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
2416 break;
2417 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002418 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002419 }
2420
2421 gl::Context *context = gl::getNonLostContext();
2422
2423 if (context)
2424 {
2425 context->endQuery(target);
2426 }
2427 }
2428 catch(std::bad_alloc&)
2429 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002430 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002431 }
2432}
2433
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002434void __stdcall glFinishFenceNV(GLuint fence)
2435{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002436 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002437
2438 try
2439 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002440 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002441
2442 if (context)
2443 {
2444 gl::Fence* fenceObject = context->getFence(fence);
2445
2446 if (fenceObject == NULL)
2447 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002448 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002449 }
2450
2451 fenceObject->finishFence();
2452 }
2453 }
2454 catch(std::bad_alloc&)
2455 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002456 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002457 }
2458}
2459
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002460void __stdcall glFinish(void)
2461{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002462 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002463
2464 try
2465 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002466 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002467
2468 if (context)
2469 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00002470 context->sync(true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002471 }
2472 }
2473 catch(std::bad_alloc&)
2474 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002475 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002476 }
2477}
2478
2479void __stdcall glFlush(void)
2480{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002481 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002482
2483 try
2484 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002485 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002486
2487 if (context)
2488 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00002489 context->sync(false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002490 }
2491 }
2492 catch(std::bad_alloc&)
2493 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002494 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002495 }
2496}
2497
2498void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
2499{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002500 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002501 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002502
2503 try
2504 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002505 if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002506 || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002507 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002508 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002509 }
2510
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002511 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002512
2513 if (context)
2514 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002515 gl::Framebuffer *framebuffer = NULL;
2516 GLuint framebufferHandle = 0;
2517 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2518 {
2519 framebuffer = context->getReadFramebuffer();
2520 framebufferHandle = context->getReadFramebufferHandle();
2521 }
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002522 else
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002523 {
2524 framebuffer = context->getDrawFramebuffer();
2525 framebufferHandle = context->getDrawFramebufferHandle();
2526 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002527
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002528 if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002529 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002530 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002531 }
2532
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002533 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002534 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002535 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2536
2537 if (colorAttachment >= context->getMaximumRenderTargets())
2538 {
2539 return gl::error(GL_INVALID_VALUE);
2540 }
2541
2542 framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer);
2543 }
2544 else
2545 {
2546 switch (attachment)
2547 {
2548 case GL_DEPTH_ATTACHMENT:
2549 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2550 break;
2551 case GL_STENCIL_ATTACHMENT:
2552 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2553 break;
2554 default:
2555 return gl::error(GL_INVALID_ENUM);
2556 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002557 }
2558 }
2559 }
2560 catch(std::bad_alloc&)
2561 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002562 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002563 }
2564}
2565
2566void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2567{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002568 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002569 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002570
2571 try
2572 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002573 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002574 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002575 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002576 }
2577
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002578 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002579
2580 if (context)
2581 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002582 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
2583 {
2584 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2585
2586 if (colorAttachment >= context->getMaximumRenderTargets())
2587 {
2588 return gl::error(GL_INVALID_VALUE);
2589 }
2590 }
2591 else
2592 {
2593 switch (attachment)
2594 {
2595 case GL_DEPTH_ATTACHMENT:
2596 case GL_STENCIL_ATTACHMENT:
2597 break;
2598 default:
2599 return gl::error(GL_INVALID_ENUM);
2600 }
2601 }
2602
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002603 if (texture == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002604 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002605 textarget = GL_NONE;
2606 }
2607 else
2608 {
2609 gl::Texture *tex = context->getTexture(texture);
2610
2611 if (tex == NULL)
2612 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002613 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002614 }
2615
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002616 switch (textarget)
2617 {
2618 case GL_TEXTURE_2D:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002619 {
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002620 if (tex->getTarget() != GL_TEXTURE_2D)
2621 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002622 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002623 }
2624 gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
daniel@transgaming.com92f49922012-05-09 15:49:19 +00002625 if (tex2d->isCompressed(0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002626 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002627 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002628 }
2629 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002630 }
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002631
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002632 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002633 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002634 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002635 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002636 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002637 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002638 {
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002639 if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
2640 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002641 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002642 }
2643 gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
daniel@transgaming.com4df88e82012-05-09 15:49:24 +00002644 if (texcube->isCompressed(textarget, level))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002645 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002646 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002647 }
2648 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002649 }
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002650
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002651 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002652 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002653 }
2654
2655 if (level != 0)
2656 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002657 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002658 }
2659 }
2660
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002661 gl::Framebuffer *framebuffer = NULL;
2662 GLuint framebufferHandle = 0;
2663 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2664 {
2665 framebuffer = context->getReadFramebuffer();
2666 framebufferHandle = context->getReadFramebufferHandle();
2667 }
2668 else
2669 {
2670 framebuffer = context->getDrawFramebuffer();
2671 framebufferHandle = context->getDrawFramebufferHandle();
2672 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002673
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002674 if (framebufferHandle == 0 || !framebuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002675 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002676 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002677 }
2678
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002679 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002680 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002681 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2682
2683 if (colorAttachment >= context->getMaximumRenderTargets())
2684 {
2685 return gl::error(GL_INVALID_VALUE);
2686 }
2687
2688 framebuffer->setColorbuffer(colorAttachment, textarget, texture);
2689 }
2690 else
2691 {
2692 switch (attachment)
2693 {
2694 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
2695 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
2696 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002697 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002698 }
2699 }
2700 catch(std::bad_alloc&)
2701 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002702 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002703 }
2704}
2705
2706void __stdcall glFrontFace(GLenum mode)
2707{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002708 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002709
2710 try
2711 {
2712 switch (mode)
2713 {
2714 case GL_CW:
2715 case GL_CCW:
2716 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002717 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002718
2719 if (context)
2720 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002721 context->setFrontFace(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002722 }
2723 }
2724 break;
2725 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002726 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002727 }
2728 }
2729 catch(std::bad_alloc&)
2730 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002731 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002732 }
2733}
2734
2735void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
2736{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002737 EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002738
2739 try
2740 {
2741 if (n < 0)
2742 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002743 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002744 }
2745
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002746 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002747
2748 if (context)
2749 {
2750 for (int i = 0; i < n; i++)
2751 {
2752 buffers[i] = context->createBuffer();
2753 }
2754 }
2755 }
2756 catch(std::bad_alloc&)
2757 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002758 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002759 }
2760}
2761
2762void __stdcall glGenerateMipmap(GLenum target)
2763{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002764 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002765
2766 try
2767 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002768 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002769
2770 if (context)
2771 {
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002772 switch (target)
2773 {
2774 case GL_TEXTURE_2D:
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002775 {
2776 gl::Texture2D *tex2d = context->getTexture2D();
2777
daniel@transgaming.com92f49922012-05-09 15:49:19 +00002778 if (tex2d->isCompressed(0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002779 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002780 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002781 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00002782 if (tex2d->isDepth(0))
2783 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002784 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00002785 }
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002786
2787 tex2d->generateMipmaps();
2788 break;
2789 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002790
2791 case GL_TEXTURE_CUBE_MAP:
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002792 {
2793 gl::TextureCubeMap *texcube = context->getTextureCubeMap();
2794
daniel@transgaming.com4df88e82012-05-09 15:49:24 +00002795 if (texcube->isCompressed(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002796 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002797 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002798 }
2799
2800 texcube->generateMipmaps();
2801 break;
2802 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002803
2804 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002805 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002806 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002807 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002808 }
2809 catch(std::bad_alloc&)
2810 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002811 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002812 }
2813}
2814
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002815void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
2816{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002817 EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002818
2819 try
2820 {
2821 if (n < 0)
2822 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002823 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002824 }
2825
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002826 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002827
2828 if (context)
2829 {
2830 for (int i = 0; i < n; i++)
2831 {
2832 fences[i] = context->createFence();
2833 }
2834 }
2835 }
2836 catch(std::bad_alloc&)
2837 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002838 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002839 }
2840}
2841
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002842void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
2843{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002844 EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002845
2846 try
2847 {
2848 if (n < 0)
2849 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002850 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002851 }
2852
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002853 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002854
2855 if (context)
2856 {
2857 for (int i = 0; i < n; i++)
2858 {
2859 framebuffers[i] = context->createFramebuffer();
2860 }
2861 }
2862 }
2863 catch(std::bad_alloc&)
2864 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002865 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002866 }
2867}
2868
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002869void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
2870{
2871 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
2872
2873 try
2874 {
2875 if (n < 0)
2876 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002877 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002878 }
2879
2880 gl::Context *context = gl::getNonLostContext();
2881
2882 if (context)
2883 {
2884 for (int i = 0; i < n; i++)
2885 {
2886 ids[i] = context->createQuery();
2887 }
2888 }
2889 }
2890 catch(std::bad_alloc&)
2891 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002892 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002893 }
2894}
2895
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002896void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2897{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002898 EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002899
2900 try
2901 {
2902 if (n < 0)
2903 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002904 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002905 }
2906
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002907 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002908
2909 if (context)
2910 {
2911 for (int i = 0; i < n; i++)
2912 {
2913 renderbuffers[i] = context->createRenderbuffer();
2914 }
2915 }
2916 }
2917 catch(std::bad_alloc&)
2918 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002919 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002920 }
2921}
2922
2923void __stdcall glGenTextures(GLsizei n, GLuint* textures)
2924{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002925 EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002926
2927 try
2928 {
2929 if (n < 0)
2930 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002931 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002932 }
2933
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002934 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002935
2936 if (context)
2937 {
2938 for (int i = 0; i < n; i++)
2939 {
2940 textures[i] = context->createTexture();
2941 }
2942 }
2943 }
2944 catch(std::bad_alloc&)
2945 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002946 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002947 }
2948}
2949
daniel@transgaming.com85423182010-04-22 13:35:27 +00002950void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002951{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002952 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
daniel@transgaming.com85423182010-04-22 13:35:27 +00002953 "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002954 program, index, bufsize, length, size, type, name);
2955
2956 try
2957 {
2958 if (bufsize < 0)
2959 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002960 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002961 }
2962
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002963 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com85423182010-04-22 13:35:27 +00002964
2965 if (context)
2966 {
2967 gl::Program *programObject = context->getProgram(program);
2968
2969 if (!programObject)
2970 {
2971 if (context->getShader(program))
2972 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002973 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002974 }
2975 else
2976 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002977 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002978 }
2979 }
2980
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002981 if (index >= (GLuint)programObject->getActiveAttributeCount())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002982 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002983 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002984 }
2985
2986 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2987 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002988 }
2989 catch(std::bad_alloc&)
2990 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002991 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002992 }
2993}
2994
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002995void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002996{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002997 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002998 "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002999 program, index, bufsize, length, size, type, name);
3000
3001 try
3002 {
3003 if (bufsize < 0)
3004 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003005 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003006 }
3007
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003008 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003009
3010 if (context)
3011 {
3012 gl::Program *programObject = context->getProgram(program);
3013
3014 if (!programObject)
3015 {
3016 if (context->getShader(program))
3017 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003018 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003019 }
3020 else
3021 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003022 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003023 }
3024 }
3025
3026 if (index >= (GLuint)programObject->getActiveUniformCount())
3027 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003028 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003029 }
3030
3031 programObject->getActiveUniform(index, bufsize, length, size, type, name);
3032 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003033 }
3034 catch(std::bad_alloc&)
3035 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003036 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003037 }
3038}
3039
3040void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
3041{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003042 EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003043 program, maxcount, count, shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003044
3045 try
3046 {
3047 if (maxcount < 0)
3048 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003049 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003050 }
3051
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003052 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003053
3054 if (context)
3055 {
3056 gl::Program *programObject = context->getProgram(program);
3057
3058 if (!programObject)
3059 {
daniel@transgaming.com23953e32010-04-13 19:53:31 +00003060 if (context->getShader(program))
3061 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003062 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00003063 }
3064 else
3065 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003066 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00003067 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003068 }
3069
3070 return programObject->getAttachedShaders(maxcount, count, shaders);
3071 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003072 }
3073 catch(std::bad_alloc&)
3074 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003075 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003076 }
3077}
3078
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003079int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003080{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003081 EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003082
3083 try
3084 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003085 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003086
3087 if (context)
3088 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00003089
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003090 gl::Program *programObject = context->getProgram(program);
3091
3092 if (!programObject)
3093 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00003094 if (context->getShader(program))
3095 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003096 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00003097 }
3098 else
3099 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003100 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00003101 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003102 }
3103
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003104 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003105 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00003106 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003107 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00003108 }
3109
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003110 return programBinary->getAttributeLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003111 }
3112 }
3113 catch(std::bad_alloc&)
3114 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003115 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003116 }
3117
3118 return -1;
3119}
3120
3121void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
3122{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003123 EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003124
3125 try
3126 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003127 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003128
3129 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003130 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003131 if (!(context->getBooleanv(pname, params)))
3132 {
3133 GLenum nativeType;
3134 unsigned int numParams = 0;
3135 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003136 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003137
3138 if (numParams == 0)
3139 return; // it is known that the pname is valid, but there are no parameters to return
3140
3141 if (nativeType == GL_FLOAT)
3142 {
3143 GLfloat *floatParams = NULL;
3144 floatParams = new GLfloat[numParams];
3145
3146 context->getFloatv(pname, floatParams);
3147
3148 for (unsigned int i = 0; i < numParams; ++i)
3149 {
3150 if (floatParams[i] == 0.0f)
3151 params[i] = GL_FALSE;
3152 else
3153 params[i] = GL_TRUE;
3154 }
3155
3156 delete [] floatParams;
3157 }
3158 else if (nativeType == GL_INT)
3159 {
3160 GLint *intParams = NULL;
3161 intParams = new GLint[numParams];
3162
3163 context->getIntegerv(pname, intParams);
3164
3165 for (unsigned int i = 0; i < numParams; ++i)
3166 {
3167 if (intParams[i] == 0)
3168 params[i] = GL_FALSE;
3169 else
3170 params[i] = GL_TRUE;
3171 }
3172
3173 delete [] intParams;
3174 }
3175 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003176 }
3177 }
3178 catch(std::bad_alloc&)
3179 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003180 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003181 }
3182}
3183
3184void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
3185{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003186 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003187
3188 try
3189 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003190 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003191
3192 if (context)
3193 {
3194 gl::Buffer *buffer;
3195
3196 switch (target)
3197 {
3198 case GL_ARRAY_BUFFER:
3199 buffer = context->getArrayBuffer();
3200 break;
3201 case GL_ELEMENT_ARRAY_BUFFER:
3202 buffer = context->getElementArrayBuffer();
3203 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003204 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003205 }
3206
3207 if (!buffer)
3208 {
3209 // A null buffer means that "0" is bound to the requested buffer target
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003210 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003211 }
3212
3213 switch (pname)
3214 {
3215 case GL_BUFFER_USAGE:
3216 *params = buffer->usage();
3217 break;
3218 case GL_BUFFER_SIZE:
3219 *params = buffer->size();
3220 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003221 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003222 }
3223 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003224 }
3225 catch(std::bad_alloc&)
3226 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003227 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003228 }
3229}
3230
3231GLenum __stdcall glGetError(void)
3232{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003233 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003234
3235 gl::Context *context = gl::getContext();
3236
3237 if (context)
3238 {
daniel@transgaming.com82b28912011-12-12 21:01:35 +00003239 return context->getError();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003240 }
3241
3242 return GL_NO_ERROR;
3243}
3244
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003245void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
3246{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003247 EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003248
3249 try
3250 {
3251
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003252 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003253
3254 if (context)
3255 {
3256 gl::Fence *fenceObject = context->getFence(fence);
3257
3258 if (fenceObject == NULL)
3259 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003260 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003261 }
3262
3263 fenceObject->getFenceiv(pname, params);
3264 }
3265 }
3266 catch(std::bad_alloc&)
3267 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003268 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003269 }
3270}
3271
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003272void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
3273{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003274 EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003275
3276 try
3277 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003278 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003279
3280 if (context)
3281 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003282 if (!(context->getFloatv(pname, params)))
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003283 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003284 GLenum nativeType;
3285 unsigned int numParams = 0;
3286 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003287 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003288
3289 if (numParams == 0)
3290 return; // it is known that the pname is valid, but that there are no parameters to return.
3291
3292 if (nativeType == GL_BOOL)
3293 {
3294 GLboolean *boolParams = NULL;
3295 boolParams = new GLboolean[numParams];
3296
3297 context->getBooleanv(pname, boolParams);
3298
3299 for (unsigned int i = 0; i < numParams; ++i)
3300 {
3301 if (boolParams[i] == GL_FALSE)
3302 params[i] = 0.0f;
3303 else
3304 params[i] = 1.0f;
3305 }
3306
3307 delete [] boolParams;
3308 }
3309 else if (nativeType == GL_INT)
3310 {
3311 GLint *intParams = NULL;
3312 intParams = new GLint[numParams];
3313
3314 context->getIntegerv(pname, intParams);
3315
3316 for (unsigned int i = 0; i < numParams; ++i)
3317 {
3318 params[i] = (GLfloat)intParams[i];
3319 }
3320
3321 delete [] intParams;
3322 }
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003323 }
3324 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003325 }
3326 catch(std::bad_alloc&)
3327 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003328 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003329 }
3330}
3331
3332void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
3333{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003334 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003335 target, attachment, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003336
3337 try
3338 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003339 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003340
3341 if (context)
3342 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003343 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003344 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003345 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003346 }
3347
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003348 gl::Framebuffer *framebuffer = NULL;
3349 if (target == GL_READ_FRAMEBUFFER_ANGLE)
3350 {
3351 if(context->getReadFramebufferHandle() == 0)
3352 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003353 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003354 }
3355
3356 framebuffer = context->getReadFramebuffer();
3357 }
3358 else
3359 {
3360 if (context->getDrawFramebufferHandle() == 0)
3361 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003362 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003363 }
3364
3365 framebuffer = context->getDrawFramebuffer();
3366 }
3367
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003368 GLenum attachmentType;
3369 GLuint attachmentHandle;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003370
3371 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003372 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003373 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
3374
3375 if (colorAttachment >= context->getMaximumRenderTargets())
3376 {
3377 return gl::error(GL_INVALID_ENUM);
3378 }
3379
3380 attachmentType = framebuffer->getColorbufferType(colorAttachment);
3381 attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment);
3382 }
3383 else
3384 {
3385 switch (attachment)
3386 {
3387 case GL_DEPTH_ATTACHMENT:
3388 attachmentType = framebuffer->getDepthbufferType();
3389 attachmentHandle = framebuffer->getDepthbufferHandle();
3390 break;
3391 case GL_STENCIL_ATTACHMENT:
3392 attachmentType = framebuffer->getStencilbufferType();
3393 attachmentHandle = framebuffer->getStencilbufferHandle();
3394 break;
3395 default: return gl::error(GL_INVALID_ENUM);
3396 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003397 }
3398
3399 GLenum attachmentObjectType; // Type category
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00003400 if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003401 {
3402 attachmentObjectType = attachmentType;
3403 }
apatrick@chromium.org551022e2012-01-23 19:56:54 +00003404 else if (gl::IsInternalTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003405 {
3406 attachmentObjectType = GL_TEXTURE;
3407 }
apatrick@chromium.orga1d80592012-01-25 21:52:10 +00003408 else
3409 {
3410 UNREACHABLE();
3411 return;
3412 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003413
3414 switch (pname)
3415 {
3416 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
3417 *params = attachmentObjectType;
3418 break;
3419 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
3420 if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
3421 {
3422 *params = attachmentHandle;
3423 }
3424 else
3425 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003426 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003427 }
3428 break;
3429 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
3430 if (attachmentObjectType == GL_TEXTURE)
3431 {
3432 *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
3433 }
3434 else
3435 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003436 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003437 }
3438 break;
3439 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
3440 if (attachmentObjectType == GL_TEXTURE)
3441 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00003442 if (gl::IsCubemapTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003443 {
3444 *params = attachmentType;
3445 }
3446 else
3447 {
3448 *params = 0;
3449 }
3450 }
3451 else
3452 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003453 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003454 }
3455 break;
3456 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003457 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003458 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003459 }
3460 }
3461 catch(std::bad_alloc&)
3462 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003463 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003464 }
3465}
3466
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00003467GLenum __stdcall glGetGraphicsResetStatusEXT(void)
3468{
3469 EVENT("()");
3470
3471 try
3472 {
3473 gl::Context *context = gl::getContext();
3474
3475 if (context)
3476 {
3477 return context->getResetStatus();
3478 }
3479
3480 return GL_NO_ERROR;
3481 }
3482 catch(std::bad_alloc&)
3483 {
3484 return GL_OUT_OF_MEMORY;
3485 }
3486}
3487
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003488void __stdcall glGetIntegerv(GLenum pname, GLint* params)
3489{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003490 EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003491
3492 try
3493 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003494 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003495
3496 if (context)
3497 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003498 if (!(context->getIntegerv(pname, params)))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003499 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003500 GLenum nativeType;
3501 unsigned int numParams = 0;
3502 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003503 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003504
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003505 if (numParams == 0)
3506 return; // it is known that pname is valid, but there are no parameters to return
3507
3508 if (nativeType == GL_BOOL)
3509 {
3510 GLboolean *boolParams = NULL;
3511 boolParams = new GLboolean[numParams];
3512
3513 context->getBooleanv(pname, boolParams);
3514
3515 for (unsigned int i = 0; i < numParams; ++i)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003516 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003517 if (boolParams[i] == GL_FALSE)
3518 params[i] = 0;
3519 else
3520 params[i] = 1;
3521 }
3522
3523 delete [] boolParams;
3524 }
3525 else if (nativeType == GL_FLOAT)
3526 {
3527 GLfloat *floatParams = NULL;
3528 floatParams = new GLfloat[numParams];
3529
3530 context->getFloatv(pname, floatParams);
3531
3532 for (unsigned int i = 0; i < numParams; ++i)
3533 {
daniel@transgaming.comc1641352010-04-26 15:33:36 +00003534 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003535 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003536 params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003537 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003538 else
3539 params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003540 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003541
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003542 delete [] floatParams;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003543 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003544 }
3545 }
3546 }
3547 catch(std::bad_alloc&)
3548 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003549 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003550 }
3551}
3552
3553void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
3554{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003555 EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003556
3557 try
3558 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003559 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003560
3561 if (context)
3562 {
3563 gl::Program *programObject = context->getProgram(program);
3564
3565 if (!programObject)
3566 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003567 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003568 }
3569
3570 switch (pname)
3571 {
3572 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003573 *params = programObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003574 return;
3575 case GL_LINK_STATUS:
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003576 *params = programObject->isLinked();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003577 return;
3578 case GL_VALIDATE_STATUS:
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00003579 *params = programObject->isValidated();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003580 return;
3581 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003582 *params = programObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003583 return;
3584 case GL_ATTACHED_SHADERS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003585 *params = programObject->getAttachedShadersCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003586 return;
3587 case GL_ACTIVE_ATTRIBUTES:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003588 *params = programObject->getActiveAttributeCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003589 return;
3590 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003591 *params = programObject->getActiveAttributeMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003592 return;
3593 case GL_ACTIVE_UNIFORMS:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003594 *params = programObject->getActiveUniformCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003595 return;
3596 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003597 *params = programObject->getActiveUniformMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003598 return;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003599 case GL_PROGRAM_BINARY_LENGTH_OES:
apatrick@chromium.org90080e32012-07-09 22:15:33 +00003600 *params = programObject->getProgramBinaryLength();
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003601 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003602 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003603 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003604 }
3605 }
3606 }
3607 catch(std::bad_alloc&)
3608 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003609 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003610 }
3611}
3612
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003613void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003614{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003615 EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003616 program, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003617
3618 try
3619 {
3620 if (bufsize < 0)
3621 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003622 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003623 }
3624
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003625 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003626
3627 if (context)
3628 {
3629 gl::Program *programObject = context->getProgram(program);
3630
3631 if (!programObject)
3632 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003633 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003634 }
3635
3636 programObject->getInfoLog(bufsize, length, infolog);
3637 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003638 }
3639 catch(std::bad_alloc&)
3640 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003641 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003642 }
3643}
3644
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003645void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
3646{
3647 EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
3648
3649 try
3650 {
3651 switch (pname)
3652 {
3653 case GL_CURRENT_QUERY_EXT:
3654 break;
3655 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003656 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003657 }
3658
3659 gl::Context *context = gl::getNonLostContext();
3660
3661 if (context)
3662 {
3663 params[0] = context->getActiveQuery(target);
3664 }
3665 }
3666 catch(std::bad_alloc&)
3667 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003668 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003669 }
3670}
3671
3672void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
3673{
3674 EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
3675
3676 try
3677 {
3678 switch (pname)
3679 {
3680 case GL_QUERY_RESULT_EXT:
3681 case GL_QUERY_RESULT_AVAILABLE_EXT:
3682 break;
3683 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003684 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003685 }
3686 gl::Context *context = gl::getNonLostContext();
3687
3688 if (context)
3689 {
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003690 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
3691
3692 if (!queryObject)
3693 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003694 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003695 }
3696
3697 if (context->getActiveQuery(queryObject->getType()) == id)
3698 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003699 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003700 }
3701
3702 switch(pname)
3703 {
3704 case GL_QUERY_RESULT_EXT:
3705 params[0] = queryObject->getResult();
3706 break;
3707 case GL_QUERY_RESULT_AVAILABLE_EXT:
3708 params[0] = queryObject->isResultAvailable();
3709 break;
3710 default:
3711 ASSERT(false);
3712 }
3713 }
3714 }
3715 catch(std::bad_alloc&)
3716 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003717 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003718 }
3719}
3720
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003721void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3722{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003723 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003724
3725 try
3726 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003727 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003728
3729 if (context)
3730 {
3731 if (target != GL_RENDERBUFFER)
3732 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003733 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003734 }
3735
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003736 if (context->getRenderbufferHandle() == 0)
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003737 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003738 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003739 }
3740
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003741 gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003742
3743 switch (pname)
3744 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003745 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3746 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3747 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
3748 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3749 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3750 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3751 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3752 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3753 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003754 case GL_RENDERBUFFER_SAMPLES_ANGLE:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003755 if (context->getMaxSupportedSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003756 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003757 *params = renderbuffer->getSamples();
3758 }
3759 else
3760 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003761 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003762 }
3763 break;
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003764 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003765 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003766 }
3767 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003768 }
3769 catch(std::bad_alloc&)
3770 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003771 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003772 }
3773}
3774
3775void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
3776{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003777 EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003778
3779 try
3780 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003781 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003782
3783 if (context)
3784 {
3785 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00003786
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003787 if (!shaderObject)
3788 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003789 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003790 }
3791
3792 switch (pname)
3793 {
3794 case GL_SHADER_TYPE:
3795 *params = shaderObject->getType();
3796 return;
3797 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003798 *params = shaderObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003799 return;
3800 case GL_COMPILE_STATUS:
3801 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3802 return;
3803 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003804 *params = shaderObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003805 return;
3806 case GL_SHADER_SOURCE_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003807 *params = shaderObject->getSourceLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003808 return;
zmo@google.coma574f782011-10-03 21:45:23 +00003809 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
3810 *params = shaderObject->getTranslatedSourceLength();
3811 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003812 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003813 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003814 }
3815 }
3816 }
3817 catch(std::bad_alloc&)
3818 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003819 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003820 }
3821}
3822
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003823void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003824{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003825 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003826 shader, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003827
3828 try
3829 {
3830 if (bufsize < 0)
3831 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003832 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003833 }
3834
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003835 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003836
3837 if (context)
3838 {
3839 gl::Shader *shaderObject = context->getShader(shader);
3840
3841 if (!shaderObject)
3842 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003843 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003844 }
3845
3846 shaderObject->getInfoLog(bufsize, length, infolog);
3847 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003848 }
3849 catch(std::bad_alloc&)
3850 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003851 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003852 }
3853}
3854
3855void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3856{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003857 EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003858 shadertype, precisiontype, range, precision);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003859
3860 try
3861 {
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003862 switch (shadertype)
3863 {
3864 case GL_VERTEX_SHADER:
3865 case GL_FRAGMENT_SHADER:
3866 break;
3867 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003868 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003869 }
3870
3871 switch (precisiontype)
3872 {
3873 case GL_LOW_FLOAT:
3874 case GL_MEDIUM_FLOAT:
3875 case GL_HIGH_FLOAT:
3876 // Assume IEEE 754 precision
3877 range[0] = 127;
3878 range[1] = 127;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003879 *precision = 23;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003880 break;
3881 case GL_LOW_INT:
3882 case GL_MEDIUM_INT:
3883 case GL_HIGH_INT:
3884 // Some (most) hardware only supports single-precision floating-point numbers,
3885 // which can accurately represent integers up to +/-16777216
3886 range[0] = 24;
3887 range[1] = 24;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003888 *precision = 0;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003889 break;
3890 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003891 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003892 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003893 }
3894 catch(std::bad_alloc&)
3895 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003896 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003897 }
3898}
3899
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003900void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003901{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003902 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003903 shader, bufsize, length, source);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003904
3905 try
3906 {
3907 if (bufsize < 0)
3908 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003909 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003910 }
3911
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003912 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003913
3914 if (context)
3915 {
3916 gl::Shader *shaderObject = context->getShader(shader);
3917
3918 if (!shaderObject)
3919 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003920 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003921 }
3922
3923 shaderObject->getSource(bufsize, length, source);
3924 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003925 }
3926 catch(std::bad_alloc&)
3927 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003928 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003929 }
3930}
3931
zmo@google.coma574f782011-10-03 21:45:23 +00003932void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3933{
3934 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
3935 shader, bufsize, length, source);
3936
3937 try
3938 {
3939 if (bufsize < 0)
3940 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003941 return gl::error(GL_INVALID_VALUE);
zmo@google.coma574f782011-10-03 21:45:23 +00003942 }
3943
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003944 gl::Context *context = gl::getNonLostContext();
zmo@google.coma574f782011-10-03 21:45:23 +00003945
3946 if (context)
3947 {
3948 gl::Shader *shaderObject = context->getShader(shader);
3949
3950 if (!shaderObject)
3951 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003952 return gl::error(GL_INVALID_OPERATION);
zmo@google.coma574f782011-10-03 21:45:23 +00003953 }
3954
3955 shaderObject->getTranslatedSource(bufsize, length, source);
3956 }
3957 }
3958 catch(std::bad_alloc&)
3959 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003960 return gl::error(GL_OUT_OF_MEMORY);
zmo@google.coma574f782011-10-03 21:45:23 +00003961 }
3962}
3963
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003964const GLubyte* __stdcall glGetString(GLenum name)
3965{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003966 EVENT("(GLenum name = 0x%X)", name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003967
3968 try
3969 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003970 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003971
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003972 switch (name)
3973 {
3974 case GL_VENDOR:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003975 return (GLubyte*)"Google Inc.";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003976 case GL_RENDERER:
daniel@transgaming.comc23ff642011-08-16 20:28:45 +00003977 return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003978 case GL_VERSION:
daniel@transgaming.com1825d8e2012-08-27 16:25:29 +00003979 return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003980 case GL_SHADING_LANGUAGE_VERSION:
daniel@transgaming.com1825d8e2012-08-27 16:25:29 +00003981 return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003982 case GL_EXTENSIONS:
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003983 return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003984 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003985 return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003986 }
3987 }
3988 catch(std::bad_alloc&)
3989 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003990 return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003991 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003992}
3993
3994void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3995{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003996 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003997
3998 try
3999 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004000 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004001
4002 if (context)
4003 {
4004 gl::Texture *texture;
4005
4006 switch (target)
4007 {
4008 case GL_TEXTURE_2D:
4009 texture = context->getTexture2D();
4010 break;
4011 case GL_TEXTURE_CUBE_MAP:
4012 texture = context->getTextureCubeMap();
4013 break;
4014 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004015 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004016 }
4017
4018 switch (pname)
4019 {
4020 case GL_TEXTURE_MAG_FILTER:
4021 *params = (GLfloat)texture->getMagFilter();
4022 break;
4023 case GL_TEXTURE_MIN_FILTER:
4024 *params = (GLfloat)texture->getMinFilter();
4025 break;
4026 case GL_TEXTURE_WRAP_S:
4027 *params = (GLfloat)texture->getWrapS();
4028 break;
4029 case GL_TEXTURE_WRAP_T:
4030 *params = (GLfloat)texture->getWrapT();
4031 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00004032 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
4033 *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
4034 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00004035 case GL_TEXTURE_USAGE_ANGLE:
4036 *params = (GLfloat)texture->getUsage();
4037 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00004038 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
4039 if (!context->supportsTextureFilterAnisotropy())
4040 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004041 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00004042 }
4043 *params = (GLfloat)texture->getMaxAnisotropy();
4044 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004045 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004046 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004047 }
4048 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004049 }
4050 catch(std::bad_alloc&)
4051 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004052 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004053 }
4054}
4055
4056void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
4057{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004058 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004059
4060 try
4061 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004062 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004063
4064 if (context)
4065 {
4066 gl::Texture *texture;
4067
4068 switch (target)
4069 {
4070 case GL_TEXTURE_2D:
4071 texture = context->getTexture2D();
4072 break;
4073 case GL_TEXTURE_CUBE_MAP:
4074 texture = context->getTextureCubeMap();
4075 break;
4076 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004077 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004078 }
4079
4080 switch (pname)
4081 {
4082 case GL_TEXTURE_MAG_FILTER:
4083 *params = texture->getMagFilter();
4084 break;
4085 case GL_TEXTURE_MIN_FILTER:
4086 *params = texture->getMinFilter();
4087 break;
4088 case GL_TEXTURE_WRAP_S:
4089 *params = texture->getWrapS();
4090 break;
4091 case GL_TEXTURE_WRAP_T:
4092 *params = texture->getWrapT();
4093 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00004094 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
4095 *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
4096 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00004097 case GL_TEXTURE_USAGE_ANGLE:
4098 *params = texture->getUsage();
4099 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00004100 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
4101 if (!context->supportsTextureFilterAnisotropy())
4102 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004103 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00004104 }
4105 *params = (GLint)texture->getMaxAnisotropy();
4106 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004107 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004108 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004109 }
4110 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004111 }
4112 catch(std::bad_alloc&)
4113 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004114 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004115 }
4116}
4117
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004118void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
4119{
4120 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
4121 program, location, bufSize, params);
4122
4123 try
4124 {
4125 if (bufSize < 0)
4126 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004127 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004128 }
4129
4130 gl::Context *context = gl::getNonLostContext();
4131
4132 if (context)
4133 {
4134 if (program == 0)
4135 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004136 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004137 }
4138
4139 gl::Program *programObject = context->getProgram(program);
4140
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004141 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004142 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004143 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004144 }
4145
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004146 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4147 if (!programBinary)
4148 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004149 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004150 }
4151
4152 if (!programBinary->getUniformfv(location, &bufSize, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004153 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004154 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004155 }
4156 }
4157 }
4158 catch(std::bad_alloc&)
4159 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004160 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004161 }
4162}
4163
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004164void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
4165{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004166 EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004167
4168 try
4169 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004170 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004171
4172 if (context)
4173 {
4174 if (program == 0)
4175 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004176 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004177 }
4178
4179 gl::Program *programObject = context->getProgram(program);
4180
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004181 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004182 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004183 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004184 }
4185
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004186 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4187 if (!programBinary)
4188 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004189 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004190 }
4191
4192 if (!programBinary->getUniformfv(location, NULL, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004193 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004194 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004195 }
4196 }
4197 }
4198 catch(std::bad_alloc&)
4199 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004200 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004201 }
4202}
4203
4204void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
4205{
4206 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
4207 program, location, bufSize, params);
4208
4209 try
4210 {
4211 if (bufSize < 0)
4212 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004213 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004214 }
4215
4216 gl::Context *context = gl::getNonLostContext();
4217
4218 if (context)
4219 {
4220 if (program == 0)
4221 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004222 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004223 }
4224
4225 gl::Program *programObject = context->getProgram(program);
4226
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004227 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004228 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004229 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004230 }
4231
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004232 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4233 if (!programBinary)
4234 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004235 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004236 }
4237
4238 if (!programBinary->getUniformiv(location, &bufSize, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004239 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004240 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004241 }
4242 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004243 }
4244 catch(std::bad_alloc&)
4245 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004246 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004247 }
4248}
4249
4250void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
4251{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004252 EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004253
4254 try
4255 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004256 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004257
4258 if (context)
4259 {
4260 if (program == 0)
4261 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004262 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004263 }
4264
4265 gl::Program *programObject = context->getProgram(program);
4266
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004267 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004268 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004269 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004270 }
4271
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004272 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4273 if (!programBinary)
4274 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004275 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004276 }
4277
4278 if (!programBinary->getUniformiv(location, NULL, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004279 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004280 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004281 }
4282 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004283 }
4284 catch(std::bad_alloc&)
4285 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004286 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004287 }
4288}
4289
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004290int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004291{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004292 EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004293
4294 try
4295 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004296 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004297
4298 if (strstr(name, "gl_") == name)
4299 {
4300 return -1;
4301 }
4302
4303 if (context)
4304 {
4305 gl::Program *programObject = context->getProgram(program);
4306
4307 if (!programObject)
4308 {
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004309 if (context->getShader(program))
4310 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004311 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004312 }
4313 else
4314 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004315 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004316 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004317 }
4318
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004319 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004320 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004321 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004322 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004323 }
4324
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004325 return programBinary->getUniformLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004326 }
4327 }
4328 catch(std::bad_alloc&)
4329 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004330 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004331 }
4332
4333 return -1;
4334}
4335
4336void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
4337{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004338 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004339
4340 try
4341 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004342 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004343
daniel@transgaming.come0078962010-04-15 20:45:08 +00004344 if (context)
4345 {
4346 if (index >= gl::MAX_VERTEX_ATTRIBS)
4347 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004348 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004349 }
4350
daniel@transgaming.com83921382011-01-08 05:46:00 +00004351 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004352
daniel@transgaming.come0078962010-04-15 20:45:08 +00004353 switch (pname)
4354 {
4355 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00004356 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004357 break;
4358 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004359 *params = (GLfloat)attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004360 break;
4361 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004362 *params = (GLfloat)attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004363 break;
4364 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004365 *params = (GLfloat)attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004366 break;
4367 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004368 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004369 break;
4370 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004371 *params = (GLfloat)attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00004372 break;
4373 case GL_CURRENT_VERTEX_ATTRIB:
4374 for (int i = 0; i < 4; ++i)
4375 {
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00004376 params[i] = attribState.mCurrentValue.FloatValues[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00004377 }
4378 break;
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00004379 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
4380 // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
4381 // the same constant.
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00004382 *params = (GLfloat)attribState.mDivisor;
4383 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004384 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004385 }
4386 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004387 }
4388 catch(std::bad_alloc&)
4389 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004390 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004391 }
4392}
4393
4394void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
4395{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004396 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004397
4398 try
4399 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004400 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004401
daniel@transgaming.come0078962010-04-15 20:45:08 +00004402 if (context)
4403 {
4404 if (index >= gl::MAX_VERTEX_ATTRIBS)
4405 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004406 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004407 }
4408
daniel@transgaming.com83921382011-01-08 05:46:00 +00004409 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004410
daniel@transgaming.come0078962010-04-15 20:45:08 +00004411 switch (pname)
4412 {
4413 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00004414 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004415 break;
4416 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004417 *params = attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004418 break;
4419 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004420 *params = attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004421 break;
4422 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004423 *params = attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004424 break;
4425 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004426 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004427 break;
4428 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004429 *params = attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00004430 break;
4431 case GL_CURRENT_VERTEX_ATTRIB:
4432 for (int i = 0; i < 4; ++i)
4433 {
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00004434 float currentValue = attribState.mCurrentValue.FloatValues[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00004435 params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
4436 }
4437 break;
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00004438 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
4439 // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
4440 // the same constant.
4441 META_ASSERT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00004442 *params = (GLint)attribState.mDivisor;
4443 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004444 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004445 }
4446 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004447 }
4448 catch(std::bad_alloc&)
4449 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004450 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004451 }
4452}
4453
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004454void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004455{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004456 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004457
4458 try
4459 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004460 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004461
daniel@transgaming.come0078962010-04-15 20:45:08 +00004462 if (context)
4463 {
4464 if (index >= gl::MAX_VERTEX_ATTRIBS)
4465 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004466 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004467 }
4468
4469 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
4470 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004471 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004472 }
4473
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004474 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
daniel@transgaming.come0078962010-04-15 20:45:08 +00004475 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004476 }
4477 catch(std::bad_alloc&)
4478 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004479 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004480 }
4481}
4482
4483void __stdcall glHint(GLenum target, GLenum mode)
4484{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004485 EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004486
4487 try
4488 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004489 switch (mode)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004490 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004491 case GL_FASTEST:
4492 case GL_NICEST:
4493 case GL_DONT_CARE:
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004494 break;
4495 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004496 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004497 }
4498
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004499 gl::Context *context = gl::getNonLostContext();
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004500 switch (target)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004501 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004502 case GL_GENERATE_MIPMAP_HINT:
4503 if (context) context->setGenerateMipmapHint(mode);
4504 break;
4505 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
4506 if (context) context->setFragmentShaderDerivativeHint(mode);
4507 break;
4508 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004509 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004510 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004511 }
4512 catch(std::bad_alloc&)
4513 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004514 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004515 }
4516}
4517
4518GLboolean __stdcall glIsBuffer(GLuint buffer)
4519{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004520 EVENT("(GLuint buffer = %d)", buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004521
4522 try
4523 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004524 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004525
4526 if (context && buffer)
4527 {
4528 gl::Buffer *bufferObject = context->getBuffer(buffer);
4529
4530 if (bufferObject)
4531 {
4532 return GL_TRUE;
4533 }
4534 }
4535 }
4536 catch(std::bad_alloc&)
4537 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004538 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004539 }
4540
4541 return GL_FALSE;
4542}
4543
4544GLboolean __stdcall glIsEnabled(GLenum cap)
4545{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004546 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004547
4548 try
4549 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004550 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004551
4552 if (context)
4553 {
4554 switch (cap)
4555 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004556 case GL_CULL_FACE: return context->isCullFaceEnabled();
4557 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
4558 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
4559 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
4560 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
4561 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
4562 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
4563 case GL_BLEND: return context->isBlendEnabled();
4564 case GL_DITHER: return context->isDitherEnabled();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004565 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004566 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004567 }
4568 }
4569 }
4570 catch(std::bad_alloc&)
4571 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004572 return gl::error(GL_OUT_OF_MEMORY, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004573 }
4574
4575 return false;
4576}
4577
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004578GLboolean __stdcall glIsFenceNV(GLuint fence)
4579{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004580 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004581
4582 try
4583 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004584 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004585
4586 if (context)
4587 {
4588 gl::Fence *fenceObject = context->getFence(fence);
4589
4590 if (fenceObject == NULL)
4591 {
4592 return GL_FALSE;
4593 }
4594
4595 return fenceObject->isFence();
4596 }
4597 }
4598 catch(std::bad_alloc&)
4599 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004600 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004601 }
4602
4603 return GL_FALSE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004604}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004605
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004606GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
4607{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004608 EVENT("(GLuint framebuffer = %d)", framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004609
4610 try
4611 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004612 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004613
4614 if (context && framebuffer)
4615 {
4616 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
4617
4618 if (framebufferObject)
4619 {
4620 return GL_TRUE;
4621 }
4622 }
4623 }
4624 catch(std::bad_alloc&)
4625 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004626 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004627 }
4628
4629 return GL_FALSE;
4630}
4631
4632GLboolean __stdcall glIsProgram(GLuint program)
4633{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004634 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004635
4636 try
4637 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004638 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004639
4640 if (context && program)
4641 {
4642 gl::Program *programObject = context->getProgram(program);
4643
4644 if (programObject)
4645 {
4646 return GL_TRUE;
4647 }
4648 }
4649 }
4650 catch(std::bad_alloc&)
4651 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004652 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004653 }
4654
4655 return GL_FALSE;
4656}
4657
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004658GLboolean __stdcall glIsQueryEXT(GLuint id)
4659{
4660 EVENT("(GLuint id = %d)", id);
4661
4662 try
4663 {
4664 if (id == 0)
4665 {
4666 return GL_FALSE;
4667 }
4668
4669 gl::Context *context = gl::getNonLostContext();
4670
4671 if (context)
4672 {
4673 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
4674
4675 if (queryObject)
4676 {
4677 return GL_TRUE;
4678 }
4679 }
4680 }
4681 catch(std::bad_alloc&)
4682 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004683 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004684 }
4685
4686 return GL_FALSE;
4687}
4688
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004689GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
4690{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004691 EVENT("(GLuint renderbuffer = %d)", renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004692
4693 try
4694 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004695 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004696
4697 if (context && renderbuffer)
4698 {
4699 gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
4700
4701 if (renderbufferObject)
4702 {
4703 return GL_TRUE;
4704 }
4705 }
4706 }
4707 catch(std::bad_alloc&)
4708 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004709 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004710 }
4711
4712 return GL_FALSE;
4713}
4714
4715GLboolean __stdcall glIsShader(GLuint shader)
4716{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004717 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004718
4719 try
4720 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004721 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004722
4723 if (context && shader)
4724 {
4725 gl::Shader *shaderObject = context->getShader(shader);
4726
4727 if (shaderObject)
4728 {
4729 return GL_TRUE;
4730 }
4731 }
4732 }
4733 catch(std::bad_alloc&)
4734 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004735 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004736 }
4737
4738 return GL_FALSE;
4739}
4740
4741GLboolean __stdcall glIsTexture(GLuint texture)
4742{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004743 EVENT("(GLuint texture = %d)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004744
4745 try
4746 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004747 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004748
4749 if (context && texture)
4750 {
4751 gl::Texture *textureObject = context->getTexture(texture);
4752
4753 if (textureObject)
4754 {
4755 return GL_TRUE;
4756 }
4757 }
4758 }
4759 catch(std::bad_alloc&)
4760 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004761 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004762 }
4763
4764 return GL_FALSE;
4765}
4766
4767void __stdcall glLineWidth(GLfloat width)
4768{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004769 EVENT("(GLfloat width = %f)", width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004770
4771 try
4772 {
4773 if (width <= 0.0f)
4774 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004775 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004776 }
4777
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004778 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00004779
4780 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004781 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004782 context->setLineWidth(width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004783 }
4784 }
4785 catch(std::bad_alloc&)
4786 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004787 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004788 }
4789}
4790
4791void __stdcall glLinkProgram(GLuint program)
4792{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004793 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004794
4795 try
4796 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004797 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004798
4799 if (context)
4800 {
4801 gl::Program *programObject = context->getProgram(program);
4802
4803 if (!programObject)
4804 {
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004805 if (context->getShader(program))
4806 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004807 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004808 }
4809 else
4810 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004811 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004812 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004813 }
4814
daniel@transgaming.com95d29422012-07-24 18:36:10 +00004815 context->linkProgram(program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004816 }
4817 }
4818 catch(std::bad_alloc&)
4819 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004820 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004821 }
4822}
4823
4824void __stdcall glPixelStorei(GLenum pname, GLint param)
4825{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004826 EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004827
4828 try
4829 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004830 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004831
4832 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004833 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004834 switch (pname)
4835 {
4836 case GL_UNPACK_ALIGNMENT:
4837 if (param != 1 && param != 2 && param != 4 && param != 8)
4838 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004839 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004840 }
4841
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004842 context->setUnpackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004843 break;
4844
4845 case GL_PACK_ALIGNMENT:
4846 if (param != 1 && param != 2 && param != 4 && param != 8)
4847 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004848 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004849 }
4850
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004851 context->setPackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004852 break;
4853
bsalomon@google.com56d46ab2011-11-23 14:53:10 +00004854 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
4855 context->setPackReverseRowOrder(param != 0);
4856 break;
4857
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004858 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004859 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004860 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004861 }
4862 }
4863 catch(std::bad_alloc&)
4864 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004865 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004866 }
4867}
4868
4869void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
4870{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004871 EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004872
4873 try
4874 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004875 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaede6302010-04-29 03:35:48 +00004876
4877 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004878 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004879 context->setPolygonOffsetParams(factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004880 }
4881 }
4882 catch(std::bad_alloc&)
4883 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004884 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004885 }
4886}
4887
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004888void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
4889 GLenum format, GLenum type, GLsizei bufSize,
4890 GLvoid *data)
4891{
4892 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
4893 "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
4894 x, y, width, height, format, type, bufSize, data);
4895
4896 try
4897 {
4898 if (width < 0 || height < 0 || bufSize < 0)
4899 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004900 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004901 }
4902
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004903 gl::Context *context = gl::getNonLostContext();
4904
4905 if (context)
4906 {
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004907 GLenum currentFormat, currentType;
4908
4909 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4910 // and attempting to read back if that's the case is an error. The error will be registered
4911 // by getCurrentReadFormat.
4912 if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
4913 return;
4914
4915 if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
4916 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004917 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004918 }
4919
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004920 context->readPixels(x, y, width, height, format, type, &bufSize, data);
4921 }
4922 }
4923 catch(std::bad_alloc&)
4924 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004925 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004926 }
4927}
4928
4929void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
4930 GLenum format, GLenum type, GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004931{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004932 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004933 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004934 x, y, width, height, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004935
4936 try
4937 {
4938 if (width < 0 || height < 0)
4939 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004940 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004941 }
4942
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004943 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004944
4945 if (context)
4946 {
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004947 GLenum currentFormat, currentType;
4948
4949 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4950 // and attempting to read back if that's the case is an error. The error will be registered
4951 // by getCurrentReadFormat.
4952 if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
4953 return;
4954
4955 if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
4956 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004957 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004958 }
4959
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004960 context->readPixels(x, y, width, height, format, type, NULL, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004961 }
4962 }
4963 catch(std::bad_alloc&)
4964 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004965 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004966 }
4967}
4968
4969void __stdcall glReleaseShaderCompiler(void)
4970{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004971 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004972
4973 try
4974 {
4975 gl::Shader::releaseCompiler();
4976 }
4977 catch(std::bad_alloc&)
4978 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004979 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004980 }
4981}
4982
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004983void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004984{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004985 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004986 target, samples, internalformat, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004987
4988 try
4989 {
4990 switch (target)
4991 {
4992 case GL_RENDERBUFFER:
4993 break;
4994 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004995 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004996 }
4997
daniel@transgaming.comedc19182010-10-15 17:57:55 +00004998 if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004999 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005000 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005001 }
5002
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005003 if (width < 0 || height < 0 || samples < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005004 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005005 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005006 }
5007
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005008 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005009
5010 if (context)
5011 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005012 if (width > context->getMaximumRenderbufferDimension() ||
5013 height > context->getMaximumRenderbufferDimension() ||
5014 samples > context->getMaxSupportedSamples())
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00005015 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005016 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00005017 }
5018
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00005019 GLuint handle = context->getRenderbufferHandle();
5020 if (handle == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005021 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005022 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005023 }
5024
5025 switch (internalformat)
5026 {
5027 case GL_DEPTH_COMPONENT16:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005028 case GL_RGBA4:
5029 case GL_RGB5_A1:
5030 case GL_RGB565:
daniel@transgaming.com63977542010-08-24 19:21:02 +00005031 case GL_RGB8_OES:
5032 case GL_RGBA8_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005033 case GL_STENCIL_INDEX8:
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00005034 case GL_DEPTH24_STENCIL8_OES:
daniel@transgaming.com70062c92012-11-28 19:32:30 +00005035 context->setRenderbufferStorage(width, height, internalformat, samples);
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00005036 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005037 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005038 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005039 }
5040 }
5041 }
5042 catch(std::bad_alloc&)
5043 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005044 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005045 }
5046}
5047
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00005048void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
5049{
5050 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
5051}
5052
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005053void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
5054{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00005055 EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005056
5057 try
5058 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005059 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005060
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005061 if (context)
5062 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00005063 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005064 }
5065 }
5066 catch(std::bad_alloc&)
5067 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005068 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005069 }
5070}
5071
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005072void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
5073{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005074 EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005075
5076 try
5077 {
5078 if (condition != GL_ALL_COMPLETED_NV)
5079 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005080 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005081 }
5082
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005083 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005084
5085 if (context)
5086 {
5087 gl::Fence *fenceObject = context->getFence(fence);
5088
5089 if (fenceObject == NULL)
5090 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005091 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005092 }
5093
5094 fenceObject->setFence(condition);
5095 }
5096 }
5097 catch(std::bad_alloc&)
5098 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005099 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005100 }
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005101}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005102
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005103void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
5104{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005105 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005106
5107 try
5108 {
5109 if (width < 0 || height < 0)
5110 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005111 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005112 }
5113
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005114 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005115
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005116 if (context)
5117 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005118 context->setScissorParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005119 }
5120 }
5121 catch(std::bad_alloc&)
5122 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005123 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005124 }
5125}
5126
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005127void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005128{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005129 EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005130 "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005131 n, shaders, binaryformat, binary, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005132
5133 try
5134 {
daniel@transgaming.comd1f667f2010-04-29 03:38:52 +00005135 // No binary shader formats are supported.
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005136 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005137 }
5138 catch(std::bad_alloc&)
5139 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005140 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005141 }
5142}
5143
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +00005144void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005145{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005146 EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005147 shader, count, string, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005148
5149 try
5150 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005151 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005152 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005153 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005154 }
5155
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005156 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005157
5158 if (context)
5159 {
5160 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005161
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005162 if (!shaderObject)
5163 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005164 if (context->getProgram(shader))
5165 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005166 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005167 }
5168 else
5169 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005170 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005171 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005172 }
5173
5174 shaderObject->setSource(count, string, length);
5175 }
5176 }
5177 catch(std::bad_alloc&)
5178 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005179 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005180 }
5181}
5182
5183void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
5184{
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005185 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005186}
5187
5188void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
5189{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005190 EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005191
5192 try
5193 {
5194 switch (face)
5195 {
5196 case GL_FRONT:
5197 case GL_BACK:
5198 case GL_FRONT_AND_BACK:
5199 break;
5200 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005201 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005202 }
5203
5204 switch (func)
5205 {
5206 case GL_NEVER:
5207 case GL_ALWAYS:
5208 case GL_LESS:
5209 case GL_LEQUAL:
5210 case GL_EQUAL:
5211 case GL_GEQUAL:
5212 case GL_GREATER:
5213 case GL_NOTEQUAL:
5214 break;
5215 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005216 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005217 }
5218
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005219 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005220
5221 if (context)
5222 {
5223 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5224 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005225 context->setStencilParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005226 }
5227
5228 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5229 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005230 context->setStencilBackParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005231 }
5232 }
5233 }
5234 catch(std::bad_alloc&)
5235 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005236 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005237 }
5238}
5239
5240void __stdcall glStencilMask(GLuint mask)
5241{
5242 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
5243}
5244
5245void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
5246{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005247 EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005248
5249 try
5250 {
5251 switch (face)
5252 {
5253 case GL_FRONT:
5254 case GL_BACK:
5255 case GL_FRONT_AND_BACK:
5256 break;
5257 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005258 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005259 }
5260
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005261 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005262
5263 if (context)
5264 {
5265 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5266 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005267 context->setStencilWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005268 }
5269
5270 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5271 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005272 context->setStencilBackWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005273 }
5274 }
5275 }
5276 catch(std::bad_alloc&)
5277 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005278 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005279 }
5280}
5281
5282void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
5283{
5284 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
5285}
5286
5287void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
5288{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005289 EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005290 face, fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005291
5292 try
5293 {
5294 switch (face)
5295 {
5296 case GL_FRONT:
5297 case GL_BACK:
5298 case GL_FRONT_AND_BACK:
5299 break;
5300 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005301 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005302 }
5303
5304 switch (fail)
5305 {
5306 case GL_ZERO:
5307 case GL_KEEP:
5308 case GL_REPLACE:
5309 case GL_INCR:
5310 case GL_DECR:
5311 case GL_INVERT:
5312 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005313 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005314 break;
5315 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005316 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005317 }
5318
5319 switch (zfail)
5320 {
5321 case GL_ZERO:
5322 case GL_KEEP:
5323 case GL_REPLACE:
5324 case GL_INCR:
5325 case GL_DECR:
5326 case GL_INVERT:
5327 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005328 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005329 break;
5330 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005331 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005332 }
5333
5334 switch (zpass)
5335 {
5336 case GL_ZERO:
5337 case GL_KEEP:
5338 case GL_REPLACE:
5339 case GL_INCR:
5340 case GL_DECR:
5341 case GL_INVERT:
5342 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005343 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005344 break;
5345 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005346 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005347 }
5348
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005349 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005350
5351 if (context)
5352 {
5353 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5354 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005355 context->setStencilOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005356 }
5357
5358 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5359 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005360 context->setStencilBackOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005361 }
5362 }
5363 }
5364 catch(std::bad_alloc&)
5365 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005366 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005367 }
5368}
5369
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005370GLboolean __stdcall glTestFenceNV(GLuint fence)
5371{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005372 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005373
5374 try
5375 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005376 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005377
5378 if (context)
5379 {
5380 gl::Fence *fenceObject = context->getFence(fence);
5381
5382 if (fenceObject == NULL)
5383 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005384 return gl::error(GL_INVALID_OPERATION, GL_TRUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005385 }
5386
5387 return fenceObject->testFence();
5388 }
5389 }
5390 catch(std::bad_alloc&)
5391 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005392 gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005393 }
5394
5395 return GL_TRUE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005396}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005397
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005398void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
5399 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005400{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005401 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005402 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005403 target, level, internalformat, width, height, border, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005404
5405 try
5406 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00005407 if (!validImageSize(level, width, height))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005408 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005409 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005410 }
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005411
apatrick@chromium.orge057c5d2012-01-26 19:18:24 +00005412 if (internalformat != GLint(format))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005413 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005414 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005415 }
5416
daniel@transgaming.com6377e362012-06-05 19:49:55 +00005417 // validate <type> by itself (used as secondary key below)
5418 switch (type)
5419 {
5420 case GL_UNSIGNED_BYTE:
5421 case GL_UNSIGNED_SHORT_5_6_5:
5422 case GL_UNSIGNED_SHORT_4_4_4_4:
5423 case GL_UNSIGNED_SHORT_5_5_5_1:
5424 case GL_UNSIGNED_SHORT:
5425 case GL_UNSIGNED_INT:
5426 case GL_UNSIGNED_INT_24_8_OES:
5427 case GL_HALF_FLOAT_OES:
5428 case GL_FLOAT:
5429 break;
5430 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005431 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6377e362012-06-05 19:49:55 +00005432 }
5433
5434 // validate <format> + <type> combinations
5435 // - invalid <format> -> sets INVALID_ENUM
5436 // - invalid <format>+<type> combination -> sets INVALID_OPERATION
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005437 switch (format)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005438 {
5439 case GL_ALPHA:
5440 case GL_LUMINANCE:
5441 case GL_LUMINANCE_ALPHA:
5442 switch (type)
5443 {
5444 case GL_UNSIGNED_BYTE:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005445 case GL_FLOAT:
5446 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005447 break;
5448 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005449 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005450 }
5451 break;
5452 case GL_RGB:
5453 switch (type)
5454 {
5455 case GL_UNSIGNED_BYTE:
5456 case GL_UNSIGNED_SHORT_5_6_5:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005457 case GL_FLOAT:
5458 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005459 break;
5460 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005461 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005462 }
5463 break;
5464 case GL_RGBA:
5465 switch (type)
5466 {
5467 case GL_UNSIGNED_BYTE:
5468 case GL_UNSIGNED_SHORT_4_4_4_4:
5469 case GL_UNSIGNED_SHORT_5_5_5_1:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005470 case GL_FLOAT:
5471 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005472 break;
5473 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005474 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005475 }
5476 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00005477 case GL_BGRA_EXT:
5478 switch (type)
5479 {
5480 case GL_UNSIGNED_BYTE:
5481 break;
5482 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005483 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00005484 }
5485 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00005486 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
5487 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00005488 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5489 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00005490 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005491 case GL_DEPTH_COMPONENT:
5492 switch (type)
5493 {
5494 case GL_UNSIGNED_SHORT:
5495 case GL_UNSIGNED_INT:
5496 break;
5497 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005498 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005499 }
5500 break;
5501 case GL_DEPTH_STENCIL_OES:
5502 switch (type)
5503 {
5504 case GL_UNSIGNED_INT_24_8_OES:
5505 break;
5506 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005507 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005508 }
5509 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005510 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005511 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005512 }
5513
5514 if (border != 0)
5515 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005516 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005517 }
5518
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005519 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005520
5521 if (context)
5522 {
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005523 if (level > context->getMaximumTextureLevel())
5524 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005525 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005526 }
5527
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005528 switch (target)
5529 {
5530 case GL_TEXTURE_2D:
5531 if (width > (context->getMaximumTextureDimension() >> level) ||
5532 height > (context->getMaximumTextureDimension() >> level))
5533 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005534 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005535 }
5536 break;
5537 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5538 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5539 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5540 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5541 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5542 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5543 if (width != height)
5544 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005545 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005546 }
5547
5548 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
5549 height > (context->getMaximumCubeTextureDimension() >> level))
5550 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005551 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005552 }
5553 break;
5554 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005555 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005556 }
5557
gman@chromium.org50c526d2011-08-10 05:19:44 +00005558 switch (format) {
5559 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
5560 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
5561 if (context->supportsDXT1Textures())
daniel@transgaming.com01868132010-08-24 19:21:17 +00005562 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005563 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00005564 }
5565 else
5566 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005567 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com01868132010-08-24 19:21:17 +00005568 }
gman@chromium.org50c526d2011-08-10 05:19:44 +00005569 break;
5570 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5571 if (context->supportsDXT3Textures())
5572 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005573 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005574 }
5575 else
5576 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005577 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005578 }
5579 break;
5580 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
5581 if (context->supportsDXT5Textures())
5582 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005583 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005584 }
5585 else
5586 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005587 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005588 }
5589 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005590 case GL_DEPTH_COMPONENT:
5591 case GL_DEPTH_STENCIL_OES:
5592 if (!context->supportsDepthTextures())
5593 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005594 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005595 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005596 if (target != GL_TEXTURE_2D)
5597 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005598 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005599 }
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005600 // OES_depth_texture supports loading depth data and multiple levels,
5601 // but ANGLE_depth_texture does not
5602 if (pixels != NULL || level != 0)
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005603 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005604 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005605 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005606 break;
gman@chromium.org50c526d2011-08-10 05:19:44 +00005607 default:
5608 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00005609 }
5610
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005611 if (type == GL_FLOAT)
5612 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005613 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005614 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005615 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005616 }
5617 }
5618 else if (type == GL_HALF_FLOAT_OES)
5619 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005620 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005621 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005622 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005623 }
5624 }
5625
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005626 if (target == GL_TEXTURE_2D)
5627 {
5628 gl::Texture2D *texture = context->getTexture2D();
5629
5630 if (!texture)
5631 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005632 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005633 }
5634
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005635 if (texture->isImmutable())
5636 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005637 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005638 }
5639
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005640 texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005641 }
5642 else
5643 {
5644 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5645
5646 if (!texture)
5647 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005648 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005649 }
5650
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005651 if (texture->isImmutable())
5652 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005653 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005654 }
5655
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005656 switch (target)
5657 {
5658 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005659 texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005660 break;
5661 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005662 texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005663 break;
5664 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005665 texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005666 break;
5667 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005668 texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005669 break;
5670 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005671 texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005672 break;
5673 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005674 texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005675 break;
5676 default: UNREACHABLE();
5677 }
5678 }
5679 }
5680 }
5681 catch(std::bad_alloc&)
5682 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005683 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005684 }
5685}
5686
5687void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
5688{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005689 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
5690
5691 try
5692 {
5693 gl::Context *context = gl::getNonLostContext();
5694
5695 if (context)
5696 {
5697 gl::Texture *texture;
5698
5699 switch (target)
5700 {
5701 case GL_TEXTURE_2D:
5702 texture = context->getTexture2D();
5703 break;
5704 case GL_TEXTURE_CUBE_MAP:
5705 texture = context->getTextureCubeMap();
5706 break;
5707 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005708 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005709 }
5710
5711 switch (pname)
5712 {
5713 case GL_TEXTURE_WRAP_S:
5714 if (!texture->setWrapS((GLenum)param))
5715 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005716 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005717 }
5718 break;
5719 case GL_TEXTURE_WRAP_T:
5720 if (!texture->setWrapT((GLenum)param))
5721 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005722 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005723 }
5724 break;
5725 case GL_TEXTURE_MIN_FILTER:
5726 if (!texture->setMinFilter((GLenum)param))
5727 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005728 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005729 }
5730 break;
5731 case GL_TEXTURE_MAG_FILTER:
5732 if (!texture->setMagFilter((GLenum)param))
5733 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005734 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005735 }
5736 break;
5737 case GL_TEXTURE_USAGE_ANGLE:
5738 if (!texture->setUsage((GLenum)param))
5739 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005740 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005741 }
5742 break;
5743 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5744 if (!context->supportsTextureFilterAnisotropy())
5745 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005746 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005747 }
5748 if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
5749 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005750 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005751 }
5752 break;
5753 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005754 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005755 }
5756 }
5757 }
5758 catch(std::bad_alloc&)
5759 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005760 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005761 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005762}
5763
5764void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
5765{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005766 glTexParameterf(target, pname, (GLfloat)*params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005767}
5768
5769void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
5770{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005771 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005772
5773 try
5774 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005775 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005776
5777 if (context)
5778 {
5779 gl::Texture *texture;
5780
5781 switch (target)
5782 {
5783 case GL_TEXTURE_2D:
5784 texture = context->getTexture2D();
5785 break;
5786 case GL_TEXTURE_CUBE_MAP:
5787 texture = context->getTextureCubeMap();
5788 break;
5789 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005790 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005791 }
5792
5793 switch (pname)
5794 {
5795 case GL_TEXTURE_WRAP_S:
5796 if (!texture->setWrapS((GLenum)param))
5797 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005798 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005799 }
5800 break;
5801 case GL_TEXTURE_WRAP_T:
5802 if (!texture->setWrapT((GLenum)param))
5803 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005804 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005805 }
5806 break;
5807 case GL_TEXTURE_MIN_FILTER:
5808 if (!texture->setMinFilter((GLenum)param))
5809 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005810 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005811 }
5812 break;
5813 case GL_TEXTURE_MAG_FILTER:
5814 if (!texture->setMagFilter((GLenum)param))
5815 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005816 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005817 }
5818 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00005819 case GL_TEXTURE_USAGE_ANGLE:
5820 if (!texture->setUsage((GLenum)param))
5821 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005822 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00005823 }
5824 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005825 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5826 if (!context->supportsTextureFilterAnisotropy())
5827 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005828 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005829 }
5830 if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
5831 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005832 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005833 }
5834 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005835 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005836 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005837 }
5838 }
5839 }
5840 catch(std::bad_alloc&)
5841 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005842 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005843 }
5844}
5845
5846void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
5847{
5848 glTexParameteri(target, pname, *params);
5849}
5850
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005851void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
5852{
5853 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
5854 target, levels, internalformat, width, height);
5855
5856 try
5857 {
5858 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
5859 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005860 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005861 }
5862
5863 if (width < 1 || height < 1 || levels < 1)
5864 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005865 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005866 }
5867
5868 if (target == GL_TEXTURE_CUBE_MAP && width != height)
5869 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005870 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005871 }
5872
daniel@transgaming.com45b888a2011-11-16 03:56:39 +00005873 if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005874 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005875 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005876 }
5877
5878 GLenum format = gl::ExtractFormat(internalformat);
5879 GLenum type = gl::ExtractType(internalformat);
5880
5881 if (format == GL_NONE || type == GL_NONE)
5882 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005883 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005884 }
5885
5886 gl::Context *context = gl::getNonLostContext();
5887
5888 if (context)
5889 {
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005890 switch (target)
5891 {
5892 case GL_TEXTURE_2D:
5893 if (width > context->getMaximumTextureDimension() ||
5894 height > context->getMaximumTextureDimension())
5895 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005896 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005897 }
5898 break;
5899 case GL_TEXTURE_CUBE_MAP:
5900 if (width > context->getMaximumCubeTextureDimension() ||
5901 height > context->getMaximumCubeTextureDimension())
5902 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005903 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005904 }
5905 break;
5906 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005907 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005908 }
5909
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005910 if (levels != 1 && !context->supportsNonPower2Texture())
5911 {
5912 if (!gl::isPow2(width) || !gl::isPow2(height))
5913 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005914 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005915 }
5916 }
5917
daniel@transgaming.come1077362011-11-11 04:16:50 +00005918 switch (internalformat)
5919 {
5920 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
5921 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
5922 if (!context->supportsDXT1Textures())
5923 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005924 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005925 }
5926 break;
5927 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5928 if (!context->supportsDXT3Textures())
5929 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005930 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005931 }
5932 break;
5933 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
5934 if (!context->supportsDXT5Textures())
5935 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005936 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005937 }
5938 break;
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005939 case GL_RGBA32F_EXT:
5940 case GL_RGB32F_EXT:
5941 case GL_ALPHA32F_EXT:
5942 case GL_LUMINANCE32F_EXT:
5943 case GL_LUMINANCE_ALPHA32F_EXT:
5944 if (!context->supportsFloat32Textures())
5945 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005946 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005947 }
5948 break;
5949 case GL_RGBA16F_EXT:
5950 case GL_RGB16F_EXT:
5951 case GL_ALPHA16F_EXT:
5952 case GL_LUMINANCE16F_EXT:
5953 case GL_LUMINANCE_ALPHA16F_EXT:
5954 if (!context->supportsFloat16Textures())
5955 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005956 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005957 }
5958 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005959 case GL_DEPTH_COMPONENT16:
5960 case GL_DEPTH_COMPONENT32_OES:
5961 case GL_DEPTH24_STENCIL8_OES:
5962 if (!context->supportsDepthTextures())
5963 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005964 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005965 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005966 if (target != GL_TEXTURE_2D)
5967 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005968 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005969 }
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005970 // ANGLE_depth_texture only supports 1-level textures
5971 if (levels != 1)
5972 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005973 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005974 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005975 break;
5976 default:
5977 break;
daniel@transgaming.come1077362011-11-11 04:16:50 +00005978 }
5979
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005980 if (target == GL_TEXTURE_2D)
5981 {
5982 gl::Texture2D *texture = context->getTexture2D();
5983
5984 if (!texture || texture->id() == 0)
5985 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005986 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005987 }
5988
5989 if (texture->isImmutable())
5990 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005991 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005992 }
5993
5994 texture->storage(levels, internalformat, width, height);
5995 }
5996 else if (target == GL_TEXTURE_CUBE_MAP)
5997 {
5998 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5999
6000 if (!texture || texture->id() == 0)
6001 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006002 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00006003 }
6004
6005 if (texture->isImmutable())
6006 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006007 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00006008 }
6009
6010 texture->storage(levels, internalformat, width);
6011 }
6012 else UNREACHABLE();
6013 }
6014 }
6015 catch(std::bad_alloc&)
6016 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006017 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00006018 }
6019}
6020
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006021void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
6022 GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006023{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006024 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006025 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006026 "const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006027 target, level, xoffset, yoffset, width, height, format, type, pixels);
6028
6029 try
6030 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00006031 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006032 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006033 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006034 }
6035
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00006036 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006037 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006038 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006039 }
6040
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006041 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
6042 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006043 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006044 }
6045
daniel@transgaming.com8833dd22012-06-05 19:49:58 +00006046 if (!checkTextureFormatType(format, type))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006047 {
daniel@transgaming.com8833dd22012-06-05 19:49:58 +00006048 return; // error is set by helper function
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006049 }
6050
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006051 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006052
6053 if (context)
6054 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00006055 if (level > context->getMaximumTextureLevel())
6056 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006057 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00006058 }
6059
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006060 if (format == GL_FLOAT)
6061 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00006062 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006063 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006064 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006065 }
6066 }
6067 else if (format == GL_HALF_FLOAT_OES)
6068 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00006069 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006070 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006071 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006072 }
6073 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00006074 else if (gl::IsDepthTexture(format))
6075 {
6076 if (!context->supportsDepthTextures())
6077 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006078 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00006079 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00006080 if (target != GL_TEXTURE_2D)
6081 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006082 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00006083 }
6084 // OES_depth_texture supports loading depth data, but ANGLE_depth_texture does not
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006085 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00006086 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006087
daniel@transgaming.com1d2d3c42012-05-31 01:14:15 +00006088 if (width == 0 || height == 0 || pixels == NULL)
6089 {
6090 return;
6091 }
6092
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006093 if (target == GL_TEXTURE_2D)
6094 {
6095 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00006096 if (validateSubImageParams2D(false, width, height, xoffset, yoffset, level, format, type, texture))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006097 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00006098 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006099 }
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006100 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00006101 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006102 {
6103 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00006104 if (validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, format, type, texture))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006105 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00006106 texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006107 }
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006108 }
6109 else
6110 {
6111 UNREACHABLE();
6112 }
6113 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006114 }
6115 catch(std::bad_alloc&)
6116 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006117 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006118 }
6119}
6120
6121void __stdcall glUniform1f(GLint location, GLfloat x)
6122{
6123 glUniform1fv(location, 1, &x);
6124}
6125
6126void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
6127{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006128 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006129
6130 try
6131 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006132 if (count < 0)
6133 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006134 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006135 }
6136
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006137 if (location == -1)
6138 {
6139 return;
6140 }
6141
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006142 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006143
6144 if (context)
6145 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006146 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006147 if (!programBinary)
6148 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006149 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006150 }
6151
6152 if (!programBinary->setUniform1fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006153 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006154 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006155 }
6156 }
6157 }
6158 catch(std::bad_alloc&)
6159 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006160 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006161 }
6162}
6163
6164void __stdcall glUniform1i(GLint location, GLint x)
6165{
6166 glUniform1iv(location, 1, &x);
6167}
6168
6169void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
6170{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006171 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006172
6173 try
6174 {
6175 if (count < 0)
6176 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006177 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006178 }
6179
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006180 if (location == -1)
6181 {
6182 return;
6183 }
6184
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006185 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006186
6187 if (context)
6188 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006189 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006190 if (!programBinary)
6191 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006192 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006193 }
6194
6195 if (!programBinary->setUniform1iv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006196 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006197 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006198 }
6199 }
6200 }
6201 catch(std::bad_alloc&)
6202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006203 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006204 }
6205}
6206
6207void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
6208{
6209 GLfloat xy[2] = {x, y};
6210
6211 glUniform2fv(location, 1, (GLfloat*)&xy);
6212}
6213
6214void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
6215{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006216 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006217
6218 try
6219 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006220 if (count < 0)
6221 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006222 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006223 }
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006224
6225 if (location == -1)
6226 {
6227 return;
6228 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006229
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006230 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006231
6232 if (context)
6233 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006234 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006235 if (!programBinary)
6236 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006237 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006238 }
6239
6240 if (!programBinary->setUniform2fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006241 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006242 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006243 }
6244 }
6245 }
6246 catch(std::bad_alloc&)
6247 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006248 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006249 }
6250}
6251
6252void __stdcall glUniform2i(GLint location, GLint x, GLint y)
6253{
6254 GLint xy[4] = {x, y};
6255
6256 glUniform2iv(location, 1, (GLint*)&xy);
6257}
6258
6259void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
6260{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006261 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006262
6263 try
6264 {
6265 if (count < 0)
6266 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006267 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006268 }
6269
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006270 if (location == -1)
6271 {
6272 return;
6273 }
6274
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006275 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006276
6277 if (context)
6278 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006279 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006280 if (!programBinary)
6281 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006282 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006283 }
6284
6285 if (!programBinary->setUniform2iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006286 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006287 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006288 }
6289 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006290 }
6291 catch(std::bad_alloc&)
6292 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006293 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006294 }
6295}
6296
6297void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
6298{
6299 GLfloat xyz[3] = {x, y, z};
6300
6301 glUniform3fv(location, 1, (GLfloat*)&xyz);
6302}
6303
6304void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
6305{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006306 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006307
6308 try
6309 {
6310 if (count < 0)
6311 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006312 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006313 }
6314
6315 if (location == -1)
6316 {
6317 return;
6318 }
6319
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006320 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006321
6322 if (context)
6323 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006324 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006325 if (!programBinary)
6326 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006327 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006328 }
6329
6330 if (!programBinary->setUniform3fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006331 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006332 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006333 }
6334 }
6335 }
6336 catch(std::bad_alloc&)
6337 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006338 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006339 }
6340}
6341
6342void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
6343{
6344 GLint xyz[3] = {x, y, z};
6345
6346 glUniform3iv(location, 1, (GLint*)&xyz);
6347}
6348
6349void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
6350{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006351 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006352
6353 try
6354 {
6355 if (count < 0)
6356 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006357 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006358 }
6359
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006360 if (location == -1)
6361 {
6362 return;
6363 }
6364
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006365 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006366
6367 if (context)
6368 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006369 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006370 if (!programBinary)
6371 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006372 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006373 }
6374
6375 if (!programBinary->setUniform3iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006376 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006377 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006378 }
6379 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006380 }
6381 catch(std::bad_alloc&)
6382 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006383 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006384 }
6385}
6386
6387void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6388{
6389 GLfloat xyzw[4] = {x, y, z, w};
6390
6391 glUniform4fv(location, 1, (GLfloat*)&xyzw);
6392}
6393
6394void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
6395{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006396 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006397
6398 try
6399 {
6400 if (count < 0)
6401 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006402 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006403 }
6404
6405 if (location == -1)
6406 {
6407 return;
6408 }
6409
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006410 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006411
6412 if (context)
6413 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006414 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006415 if (!programBinary)
6416 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006417 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006418 }
6419
6420 if (!programBinary->setUniform4fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006421 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006422 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006423 }
6424 }
6425 }
6426 catch(std::bad_alloc&)
6427 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006428 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006429 }
6430}
6431
6432void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
6433{
6434 GLint xyzw[4] = {x, y, z, w};
6435
6436 glUniform4iv(location, 1, (GLint*)&xyzw);
6437}
6438
6439void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
6440{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006441 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006442
6443 try
6444 {
6445 if (count < 0)
6446 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006447 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006448 }
6449
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006450 if (location == -1)
6451 {
6452 return;
6453 }
6454
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006455 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006456
6457 if (context)
6458 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006459 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006460 if (!programBinary)
6461 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006462 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006463 }
6464
6465 if (!programBinary->setUniform4iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006466 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006467 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006468 }
6469 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006470 }
6471 catch(std::bad_alloc&)
6472 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006473 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006474 }
6475}
6476
6477void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6478{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006479 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006480 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006481
6482 try
6483 {
6484 if (count < 0 || transpose != GL_FALSE)
6485 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006486 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006487 }
6488
6489 if (location == -1)
6490 {
6491 return;
6492 }
6493
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006494 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006495
6496 if (context)
6497 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006498 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006499 if (!programBinary)
6500 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006501 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006502 }
6503
6504 if (!programBinary->setUniformMatrix2fv(location, count, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006505 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006506 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006507 }
6508 }
6509 }
6510 catch(std::bad_alloc&)
6511 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006512 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006513 }
6514}
6515
6516void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6517{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006518 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006519 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006520
6521 try
6522 {
6523 if (count < 0 || transpose != GL_FALSE)
6524 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006525 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006526 }
6527
6528 if (location == -1)
6529 {
6530 return;
6531 }
6532
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006533 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006534
6535 if (context)
6536 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006537 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006538 if (!programBinary)
6539 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006540 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006541 }
6542
6543 if (!programBinary->setUniformMatrix3fv(location, count, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006544 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006545 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006546 }
6547 }
6548 }
6549 catch(std::bad_alloc&)
6550 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006551 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006552 }
6553}
6554
6555void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6556{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006557 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006558 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006559
6560 try
6561 {
6562 if (count < 0 || transpose != GL_FALSE)
6563 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006564 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006565 }
6566
6567 if (location == -1)
6568 {
6569 return;
6570 }
6571
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006572 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006573
6574 if (context)
6575 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006576 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006577 if (!programBinary)
6578 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006579 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006580 }
6581
6582 if (!programBinary->setUniformMatrix4fv(location, count, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006583 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006584 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006585 }
6586 }
6587 }
6588 catch(std::bad_alloc&)
6589 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006590 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006591 }
6592}
6593
6594void __stdcall glUseProgram(GLuint program)
6595{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006596 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006597
6598 try
6599 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006600 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006601
6602 if (context)
6603 {
6604 gl::Program *programObject = context->getProgram(program);
6605
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006606 if (!programObject && program != 0)
6607 {
6608 if (context->getShader(program))
6609 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006610 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006611 }
6612 else
6613 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006614 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006615 }
6616 }
6617
daniel@transgaming.com716056c2012-07-24 18:38:59 +00006618 if (program != 0 && !programObject->isLinked())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006619 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006620 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006621 }
6622
6623 context->useProgram(program);
6624 }
6625 }
6626 catch(std::bad_alloc&)
6627 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006628 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006629 }
6630}
6631
6632void __stdcall glValidateProgram(GLuint program)
6633{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006634 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006635
6636 try
6637 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006638 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006639
6640 if (context)
6641 {
6642 gl::Program *programObject = context->getProgram(program);
6643
6644 if (!programObject)
6645 {
6646 if (context->getShader(program))
6647 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006648 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006649 }
6650 else
6651 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006652 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006653 }
6654 }
6655
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00006656 programObject->validate();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006657 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006658 }
6659 catch(std::bad_alloc&)
6660 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006661 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006662 }
6663}
6664
6665void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
6666{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006667 EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006668
6669 try
6670 {
6671 if (index >= gl::MAX_VERTEX_ATTRIBS)
6672 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006673 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006674 }
6675
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006676 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006677
6678 if (context)
6679 {
6680 GLfloat vals[4] = { x, 0, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006681 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006682 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006683 }
6684 catch(std::bad_alloc&)
6685 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006686 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006687 }
6688}
6689
6690void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
6691{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006692 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006693
6694 try
6695 {
6696 if (index >= gl::MAX_VERTEX_ATTRIBS)
6697 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006698 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006699 }
6700
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006701 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006702
6703 if (context)
6704 {
6705 GLfloat vals[4] = { values[0], 0, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006706 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006707 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006708 }
6709 catch(std::bad_alloc&)
6710 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006711 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006712 }
6713}
6714
6715void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
6716{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006717 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006718
6719 try
6720 {
6721 if (index >= gl::MAX_VERTEX_ATTRIBS)
6722 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006723 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006724 }
6725
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006726 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006727
6728 if (context)
6729 {
6730 GLfloat vals[4] = { x, y, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006731 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006732 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006733 }
6734 catch(std::bad_alloc&)
6735 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006736 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006737 }
6738}
6739
6740void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
6741{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006742 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006743
6744 try
6745 {
6746 if (index >= gl::MAX_VERTEX_ATTRIBS)
6747 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006748 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006749 }
6750
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006751 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006752
6753 if (context)
6754 {
6755 GLfloat vals[4] = { values[0], values[1], 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006756 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006757 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006758 }
6759 catch(std::bad_alloc&)
6760 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006761 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006762 }
6763}
6764
6765void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6766{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006767 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006768
6769 try
6770 {
6771 if (index >= gl::MAX_VERTEX_ATTRIBS)
6772 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006773 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006774 }
6775
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006776 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006777
6778 if (context)
6779 {
6780 GLfloat vals[4] = { x, y, z, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006781 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006782 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006783 }
6784 catch(std::bad_alloc&)
6785 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006786 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006787 }
6788}
6789
6790void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
6791{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006792 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006793
6794 try
6795 {
6796 if (index >= gl::MAX_VERTEX_ATTRIBS)
6797 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006798 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006799 }
6800
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006801 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006802
6803 if (context)
6804 {
6805 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006806 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006807 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006808 }
6809 catch(std::bad_alloc&)
6810 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006811 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006812 }
6813}
6814
6815void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6816{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006817 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006818
6819 try
6820 {
6821 if (index >= gl::MAX_VERTEX_ATTRIBS)
6822 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006823 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006824 }
6825
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006826 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006827
6828 if (context)
6829 {
6830 GLfloat vals[4] = { x, y, z, w };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006831 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006832 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006833 }
6834 catch(std::bad_alloc&)
6835 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006836 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006837 }
6838}
6839
6840void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
6841{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006842 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006843
6844 try
6845 {
6846 if (index >= gl::MAX_VERTEX_ATTRIBS)
6847 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006848 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006849 }
6850
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006851 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006852
6853 if (context)
6854 {
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006855 context->setVertexAttribf(index, values);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006856 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006857 }
6858 catch(std::bad_alloc&)
6859 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006860 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006861 }
6862}
6863
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006864void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
6865{
6866 EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
6867
6868 try
6869 {
6870 if (index >= gl::MAX_VERTEX_ATTRIBS)
6871 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006872 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006873 }
6874
6875 gl::Context *context = gl::getNonLostContext();
6876
6877 if (context)
6878 {
6879 context->setVertexAttribDivisor(index, divisor);
6880 }
6881 }
6882 catch(std::bad_alloc&)
6883 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006884 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006885 }
6886}
6887
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006888void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006889{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006890 EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006891 "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006892 index, size, type, normalized, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006893
6894 try
6895 {
6896 if (index >= gl::MAX_VERTEX_ATTRIBS)
6897 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006898 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006899 }
6900
6901 if (size < 1 || size > 4)
6902 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006903 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006904 }
6905
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006906 gl::Context *context = gl::getNonLostContext();
6907
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006908 switch (type)
6909 {
6910 case GL_BYTE:
6911 case GL_UNSIGNED_BYTE:
6912 case GL_SHORT:
6913 case GL_UNSIGNED_SHORT:
6914 case GL_FIXED:
6915 case GL_FLOAT:
6916 break;
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006917 case GL_HALF_FLOAT:
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006918 case GL_INT:
6919 case GL_UNSIGNED_INT:
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00006920 case GL_INT_2_10_10_10_REV:
6921 case GL_UNSIGNED_INT_2_10_10_10_REV:
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006922 if (context && context->getClientVersion() < 3)
6923 {
6924 return gl::error(GL_INVALID_ENUM);
6925 }
6926 else
6927 {
6928 break;
6929 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006930 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006931 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006932 }
6933
6934 if (stride < 0)
6935 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006936 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006937 }
6938
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00006939 if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
6940 {
6941 return gl::error(GL_INVALID_OPERATION);
6942 }
6943
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006944 if (context)
6945 {
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +00006946 context->setVertexAttribState(index, context->getArrayBuffer(), size, type,
6947 normalized == GL_TRUE, false, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006948 }
6949 }
6950 catch(std::bad_alloc&)
6951 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006952 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006953 }
6954}
6955
6956void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
6957{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006958 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006959
6960 try
6961 {
6962 if (width < 0 || height < 0)
6963 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006964 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006965 }
6966
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006967 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006968
6969 if (context)
6970 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00006971 context->setViewportParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006972 }
6973 }
6974 catch(std::bad_alloc&)
6975 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006976 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006977 }
6978}
6979
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006980// OpenGL ES 3.0 functions
6981
6982void __stdcall glReadBuffer(GLenum mode)
6983{
6984 EVENT("(GLenum mode = 0x%X)", mode);
6985
6986 try
6987 {
6988 gl::Context *context = gl::getNonLostContext();
6989
6990 if (context)
6991 {
6992 if (context->getClientVersion() < 3)
6993 {
6994 return gl::error(GL_INVALID_OPERATION);
6995 }
6996 }
6997
6998 UNIMPLEMENTED();
6999 }
7000 catch(std::bad_alloc&)
7001 {
7002 return gl::error(GL_OUT_OF_MEMORY);
7003 }
7004}
7005
7006void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
7007{
7008 EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
7009 "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
7010
7011 try
7012 {
7013 gl::Context *context = gl::getNonLostContext();
7014
7015 if (context)
7016 {
7017 if (context->getClientVersion() < 3)
7018 {
7019 return gl::error(GL_INVALID_OPERATION);
7020 }
7021 }
7022
7023 UNIMPLEMENTED();
7024 }
7025 catch(std::bad_alloc&)
7026 {
7027 return gl::error(GL_OUT_OF_MEMORY);
7028 }
7029}
7030
7031void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
7032{
7033 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
7034 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
7035 "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
7036 target, level, internalformat, width, height, depth, border, format, type, pixels);
7037
7038 try
7039 {
7040 gl::Context *context = gl::getNonLostContext();
7041
7042 if (context)
7043 {
7044 if (context->getClientVersion() < 3)
7045 {
7046 return gl::error(GL_INVALID_OPERATION);
7047 }
7048 }
7049
7050 UNIMPLEMENTED();
7051 }
7052 catch(std::bad_alloc&)
7053 {
7054 return gl::error(GL_OUT_OF_MEMORY);
7055 }
7056}
7057
7058void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
7059{
7060 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
7061 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
7062 "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
7063 target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
7064
7065 try
7066 {
7067 gl::Context *context = gl::getNonLostContext();
7068
7069 if (context)
7070 {
7071 if (context->getClientVersion() < 3)
7072 {
7073 return gl::error(GL_INVALID_OPERATION);
7074 }
7075 }
7076
7077 UNIMPLEMENTED();
7078 }
7079 catch(std::bad_alloc&)
7080 {
7081 return gl::error(GL_OUT_OF_MEMORY);
7082 }
7083}
7084
7085void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
7086{
7087 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
7088 "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
7089 target, level, xoffset, yoffset, zoffset, x, y, width, height);
7090
7091 try
7092 {
7093 gl::Context *context = gl::getNonLostContext();
7094
7095 if (context)
7096 {
7097 if (context->getClientVersion() < 3)
7098 {
7099 return gl::error(GL_INVALID_OPERATION);
7100 }
7101 }
7102
7103 UNIMPLEMENTED();
7104 }
7105 catch(std::bad_alloc&)
7106 {
7107 return gl::error(GL_OUT_OF_MEMORY);
7108 }
7109}
7110
7111void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
7112{
7113 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
7114 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
7115 "const GLvoid* data = 0x%0.8p)",
7116 target, level, internalformat, width, height, depth, border, imageSize, data);
7117
7118 try
7119 {
7120 gl::Context *context = gl::getNonLostContext();
7121
7122 if (context)
7123 {
7124 if (context->getClientVersion() < 3)
7125 {
7126 return gl::error(GL_INVALID_OPERATION);
7127 }
7128 }
7129
7130 UNIMPLEMENTED();
7131 }
7132 catch(std::bad_alloc&)
7133 {
7134 return gl::error(GL_OUT_OF_MEMORY);
7135 }
7136}
7137
7138void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
7139{
7140 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
7141 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
7142 "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
7143 target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
7144
7145 try
7146 {
7147 gl::Context *context = gl::getNonLostContext();
7148
7149 if (context)
7150 {
7151 if (context->getClientVersion() < 3)
7152 {
7153 return gl::error(GL_INVALID_OPERATION);
7154 }
7155 }
7156
7157 UNIMPLEMENTED();
7158 }
7159 catch(std::bad_alloc&)
7160 {
7161 return gl::error(GL_OUT_OF_MEMORY);
7162 }
7163}
7164
7165void __stdcall glGenQueries(GLsizei n, GLuint* ids)
7166{
7167 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
7168
7169 try
7170 {
7171 gl::Context *context = gl::getNonLostContext();
7172
7173 if (context)
7174 {
7175 if (context->getClientVersion() < 3)
7176 {
7177 return gl::error(GL_INVALID_OPERATION);
7178 }
7179 }
7180
7181 UNIMPLEMENTED();
7182 }
7183 catch(std::bad_alloc&)
7184 {
7185 return gl::error(GL_OUT_OF_MEMORY);
7186 }
7187}
7188
7189void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids)
7190{
7191 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
7192
7193 try
7194 {
7195 gl::Context *context = gl::getNonLostContext();
7196
7197 if (context)
7198 {
7199 if (context->getClientVersion() < 3)
7200 {
7201 return gl::error(GL_INVALID_OPERATION);
7202 }
7203 }
7204
7205 UNIMPLEMENTED();
7206 }
7207 catch(std::bad_alloc&)
7208 {
7209 return gl::error(GL_OUT_OF_MEMORY);
7210 }
7211}
7212
7213GLboolean __stdcall glIsQuery(GLuint id)
7214{
7215 EVENT("(GLuint id = %u)", id);
7216
7217 try
7218 {
7219 gl::Context *context = gl::getNonLostContext();
7220
7221 if (context)
7222 {
7223 if (context->getClientVersion() < 3)
7224 {
7225 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7226 }
7227 }
7228
7229 UNIMPLEMENTED();
7230 }
7231 catch(std::bad_alloc&)
7232 {
7233 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7234 }
7235
7236 return GL_FALSE;
7237}
7238
7239void __stdcall glBeginQuery(GLenum target, GLuint id)
7240{
7241 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
7242
7243 try
7244 {
7245 gl::Context *context = gl::getNonLostContext();
7246
7247 if (context)
7248 {
7249 if (context->getClientVersion() < 3)
7250 {
7251 return gl::error(GL_INVALID_OPERATION);
7252 }
7253 }
7254
7255 UNIMPLEMENTED();
7256 }
7257 catch(std::bad_alloc&)
7258 {
7259 return gl::error(GL_OUT_OF_MEMORY);
7260 }
7261}
7262
7263void __stdcall glEndQuery(GLenum target)
7264{
7265 EVENT("(GLenum target = 0x%X)", target);
7266
7267 try
7268 {
7269 gl::Context *context = gl::getNonLostContext();
7270
7271 if (context)
7272 {
7273 if (context->getClientVersion() < 3)
7274 {
7275 return gl::error(GL_INVALID_OPERATION);
7276 }
7277 }
7278
7279 UNIMPLEMENTED();
7280 }
7281 catch(std::bad_alloc&)
7282 {
7283 return gl::error(GL_OUT_OF_MEMORY);
7284 }
7285}
7286
7287void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params)
7288{
7289 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
7290
7291 try
7292 {
7293 gl::Context *context = gl::getNonLostContext();
7294
7295 if (context)
7296 {
7297 if (context->getClientVersion() < 3)
7298 {
7299 return gl::error(GL_INVALID_OPERATION);
7300 }
7301 }
7302
7303 UNIMPLEMENTED();
7304 }
7305 catch(std::bad_alloc&)
7306 {
7307 return gl::error(GL_OUT_OF_MEMORY);
7308 }
7309}
7310
7311void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
7312{
7313 EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
7314
7315 try
7316 {
7317 gl::Context *context = gl::getNonLostContext();
7318
7319 if (context)
7320 {
7321 if (context->getClientVersion() < 3)
7322 {
7323 return gl::error(GL_INVALID_OPERATION);
7324 }
7325 }
7326
7327 UNIMPLEMENTED();
7328 }
7329 catch(std::bad_alloc&)
7330 {
7331 return gl::error(GL_OUT_OF_MEMORY);
7332 }
7333}
7334
7335GLboolean __stdcall glUnmapBuffer(GLenum target)
7336{
7337 EVENT("(GLenum target = 0x%X)", target);
7338
7339 try
7340 {
7341 gl::Context *context = gl::getNonLostContext();
7342
7343 if (context)
7344 {
7345 if (context->getClientVersion() < 3)
7346 {
7347 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7348 }
7349 }
7350
7351 UNIMPLEMENTED();
7352 }
7353 catch(std::bad_alloc&)
7354 {
7355 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7356 }
7357
7358 return GL_FALSE;
7359}
7360
7361void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
7362{
7363 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
7364
7365 try
7366 {
7367 gl::Context *context = gl::getNonLostContext();
7368
7369 if (context)
7370 {
7371 if (context->getClientVersion() < 3)
7372 {
7373 return gl::error(GL_INVALID_OPERATION);
7374 }
7375 }
7376
7377 UNIMPLEMENTED();
7378 }
7379 catch(std::bad_alloc&)
7380 {
7381 return gl::error(GL_OUT_OF_MEMORY);
7382 }
7383}
7384
7385void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs)
7386{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007387 try
7388 {
7389 gl::Context *context = gl::getNonLostContext();
7390
7391 if (context)
7392 {
7393 if (context->getClientVersion() < 3)
7394 {
7395 return gl::error(GL_INVALID_OPERATION);
7396 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007397
shannon.woods%transgaming.com@gtempaccount.com7948c5f2013-04-13 03:38:58 +00007398 glDrawBuffersEXT(n, bufs);
7399 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007400 }
7401 catch(std::bad_alloc&)
7402 {
7403 return gl::error(GL_OUT_OF_MEMORY);
7404 }
7405}
7406
7407void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7408{
7409 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7410 location, count, transpose, value);
7411
7412 try
7413 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007414 if (count < 0)
7415 {
7416 return gl::error(GL_INVALID_VALUE);
7417 }
7418
7419 if (location == -1)
7420 {
7421 return;
7422 }
7423
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007424 gl::Context *context = gl::getNonLostContext();
7425
7426 if (context)
7427 {
7428 if (context->getClientVersion() < 3)
7429 {
7430 return gl::error(GL_INVALID_OPERATION);
7431 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007432
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007433 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7434 if (!programBinary)
7435 {
7436 return gl::error(GL_INVALID_OPERATION);
7437 }
7438
7439 if (!programBinary->setUniformMatrix2x3fv(location, count, value))
7440 {
7441 return gl::error(GL_INVALID_OPERATION);
7442 }
7443 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007444 }
7445 catch(std::bad_alloc&)
7446 {
7447 return gl::error(GL_OUT_OF_MEMORY);
7448 }
7449}
7450
7451void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7452{
7453 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7454 location, count, transpose, value);
7455
7456 try
7457 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007458 if (count < 0)
7459 {
7460 return gl::error(GL_INVALID_VALUE);
7461 }
7462
7463 if (location == -1)
7464 {
7465 return;
7466 }
7467
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007468 gl::Context *context = gl::getNonLostContext();
7469
7470 if (context)
7471 {
7472 if (context->getClientVersion() < 3)
7473 {
7474 return gl::error(GL_INVALID_OPERATION);
7475 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007476
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007477 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7478 if (!programBinary)
7479 {
7480 return gl::error(GL_INVALID_OPERATION);
7481 }
7482
7483 if (!programBinary->setUniformMatrix3x2fv(location, count, value))
7484 {
7485 return gl::error(GL_INVALID_OPERATION);
7486 }
7487 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007488 }
7489 catch(std::bad_alloc&)
7490 {
7491 return gl::error(GL_OUT_OF_MEMORY);
7492 }
7493}
7494
7495void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7496{
7497 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7498 location, count, transpose, value);
7499
7500 try
7501 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007502 if (count < 0)
7503 {
7504 return gl::error(GL_INVALID_VALUE);
7505 }
7506
7507 if (location == -1)
7508 {
7509 return;
7510 }
7511
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007512 gl::Context *context = gl::getNonLostContext();
7513
7514 if (context)
7515 {
7516 if (context->getClientVersion() < 3)
7517 {
7518 return gl::error(GL_INVALID_OPERATION);
7519 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007520
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007521 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7522 if (!programBinary)
7523 {
7524 return gl::error(GL_INVALID_OPERATION);
7525 }
7526
7527 if (!programBinary->setUniformMatrix2x4fv(location, count, value))
7528 {
7529 return gl::error(GL_INVALID_OPERATION);
7530 }
7531 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007532 }
7533 catch(std::bad_alloc&)
7534 {
7535 return gl::error(GL_OUT_OF_MEMORY);
7536 }
7537}
7538
7539void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7540{
7541 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7542 location, count, transpose, value);
7543
7544 try
7545 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007546 if (count < 0)
7547 {
7548 return gl::error(GL_INVALID_VALUE);
7549 }
7550
7551 if (location == -1)
7552 {
7553 return;
7554 }
7555
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007556 gl::Context *context = gl::getNonLostContext();
7557
7558 if (context)
7559 {
7560 if (context->getClientVersion() < 3)
7561 {
7562 return gl::error(GL_INVALID_OPERATION);
7563 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007564
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007565 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7566 if (!programBinary)
7567 {
7568 return gl::error(GL_INVALID_OPERATION);
7569 }
7570
7571 if (!programBinary->setUniformMatrix4x2fv(location, count, value))
7572 {
7573 return gl::error(GL_INVALID_OPERATION);
7574 }
7575 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007576 }
7577 catch(std::bad_alloc&)
7578 {
7579 return gl::error(GL_OUT_OF_MEMORY);
7580 }
7581}
7582
7583void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7584{
7585 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7586 location, count, transpose, value);
7587
7588 try
7589 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007590 if (count < 0)
7591 {
7592 return gl::error(GL_INVALID_VALUE);
7593 }
7594
7595 if (location == -1)
7596 {
7597 return;
7598 }
7599
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007600 gl::Context *context = gl::getNonLostContext();
7601
7602 if (context)
7603 {
7604 if (context->getClientVersion() < 3)
7605 {
7606 return gl::error(GL_INVALID_OPERATION);
7607 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007608
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007609 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7610 if (!programBinary)
7611 {
7612 return gl::error(GL_INVALID_OPERATION);
7613 }
7614
7615 if (!programBinary->setUniformMatrix3x4fv(location, count, value))
7616 {
7617 return gl::error(GL_INVALID_OPERATION);
7618 }
7619 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007620 }
7621 catch(std::bad_alloc&)
7622 {
7623 return gl::error(GL_OUT_OF_MEMORY);
7624 }
7625}
7626
7627void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7628{
7629 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7630 location, count, transpose, value);
7631
7632 try
7633 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007634 if (count < 0)
7635 {
7636 return gl::error(GL_INVALID_VALUE);
7637 }
7638
7639 if (location == -1)
7640 {
7641 return;
7642 }
7643
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007644 gl::Context *context = gl::getNonLostContext();
7645
7646 if (context)
7647 {
7648 if (context->getClientVersion() < 3)
7649 {
7650 return gl::error(GL_INVALID_OPERATION);
7651 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007652
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007653 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7654 if (!programBinary)
7655 {
7656 return gl::error(GL_INVALID_OPERATION);
7657 }
7658
7659 if (!programBinary->setUniformMatrix4x3fv(location, count, value))
7660 {
7661 return gl::error(GL_INVALID_OPERATION);
7662 }
7663 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007664 }
7665 catch(std::bad_alloc&)
7666 {
7667 return gl::error(GL_OUT_OF_MEMORY);
7668 }
7669}
7670
7671void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
7672{
7673 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
7674 "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
7675 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
7676
7677 try
7678 {
7679 gl::Context *context = gl::getNonLostContext();
7680
7681 if (context)
7682 {
7683 if (context->getClientVersion() < 3)
7684 {
7685 return gl::error(GL_INVALID_OPERATION);
7686 }
7687 }
7688
7689 UNIMPLEMENTED();
7690 }
7691 catch(std::bad_alloc&)
7692 {
7693 return gl::error(GL_OUT_OF_MEMORY);
7694 }
7695}
7696
7697void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
7698{
7699 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
7700 target, samples, internalformat, width, height);
7701
7702 try
7703 {
7704 gl::Context *context = gl::getNonLostContext();
7705
7706 if (context)
7707 {
7708 if (context->getClientVersion() < 3)
7709 {
7710 return gl::error(GL_INVALID_OPERATION);
7711 }
7712 }
7713
7714 UNIMPLEMENTED();
7715 }
7716 catch(std::bad_alloc&)
7717 {
7718 return gl::error(GL_OUT_OF_MEMORY);
7719 }
7720}
7721
7722void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
7723{
7724 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
7725 target, attachment, texture, level, layer);
7726
7727 try
7728 {
7729 gl::Context *context = gl::getNonLostContext();
7730
7731 if (context)
7732 {
7733 if (context->getClientVersion() < 3)
7734 {
7735 return gl::error(GL_INVALID_OPERATION);
7736 }
7737 }
7738
7739 UNIMPLEMENTED();
7740 }
7741 catch(std::bad_alloc&)
7742 {
7743 return gl::error(GL_OUT_OF_MEMORY);
7744 }
7745}
7746
7747GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
7748{
7749 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
7750 target, offset, length, access);
7751
7752 try
7753 {
7754 gl::Context *context = gl::getNonLostContext();
7755
7756 if (context)
7757 {
7758 if (context->getClientVersion() < 3)
7759 {
7760 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
7761 }
7762 }
7763
7764 UNIMPLEMENTED();
7765 }
7766 catch(std::bad_alloc&)
7767 {
7768 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLvoid*>(NULL));
7769 }
7770
7771 return NULL;
7772}
7773
7774void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
7775{
7776 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
7777
7778 try
7779 {
7780 gl::Context *context = gl::getNonLostContext();
7781
7782 if (context)
7783 {
7784 if (context->getClientVersion() < 3)
7785 {
7786 return gl::error(GL_INVALID_OPERATION);
7787 }
7788 }
7789
7790 UNIMPLEMENTED();
7791 }
7792 catch(std::bad_alloc&)
7793 {
7794 return gl::error(GL_OUT_OF_MEMORY);
7795 }
7796}
7797
7798void __stdcall glBindVertexArray(GLuint array)
7799{
7800 EVENT("(GLuint array = %u)", array);
7801
7802 try
7803 {
7804 gl::Context *context = gl::getNonLostContext();
7805
7806 if (context)
7807 {
7808 if (context->getClientVersion() < 3)
7809 {
7810 return gl::error(GL_INVALID_OPERATION);
7811 }
7812 }
7813
7814 UNIMPLEMENTED();
7815 }
7816 catch(std::bad_alloc&)
7817 {
7818 return gl::error(GL_OUT_OF_MEMORY);
7819 }
7820}
7821
7822void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
7823{
7824 EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
7825
7826 try
7827 {
7828 gl::Context *context = gl::getNonLostContext();
7829
7830 if (context)
7831 {
7832 if (context->getClientVersion() < 3)
7833 {
7834 return gl::error(GL_INVALID_OPERATION);
7835 }
7836 }
7837
7838 UNIMPLEMENTED();
7839 }
7840 catch(std::bad_alloc&)
7841 {
7842 return gl::error(GL_OUT_OF_MEMORY);
7843 }
7844}
7845
7846void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays)
7847{
7848 EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
7849
7850 try
7851 {
7852 gl::Context *context = gl::getNonLostContext();
7853
7854 if (context)
7855 {
7856 if (context->getClientVersion() < 3)
7857 {
7858 return gl::error(GL_INVALID_OPERATION);
7859 }
7860 }
7861
7862 UNIMPLEMENTED();
7863 }
7864 catch(std::bad_alloc&)
7865 {
7866 return gl::error(GL_OUT_OF_MEMORY);
7867 }
7868}
7869
7870GLboolean __stdcall glIsVertexArray(GLuint array)
7871{
7872 EVENT("(GLuint array = %u)", array);
7873
7874 try
7875 {
7876 gl::Context *context = gl::getNonLostContext();
7877
7878 if (context)
7879 {
7880 if (context->getClientVersion() < 3)
7881 {
7882 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7883 }
7884 }
7885
7886 UNIMPLEMENTED();
7887 }
7888 catch(std::bad_alloc&)
7889 {
7890 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7891 }
7892
7893 return GL_FALSE;
7894}
7895
7896void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
7897{
7898 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
7899 target, index, data);
7900
7901 try
7902 {
7903 gl::Context *context = gl::getNonLostContext();
7904
7905 if (context)
7906 {
7907 if (context->getClientVersion() < 3)
7908 {
7909 return gl::error(GL_INVALID_OPERATION);
7910 }
7911 }
7912
7913 UNIMPLEMENTED();
7914 }
7915 catch(std::bad_alloc&)
7916 {
7917 return gl::error(GL_OUT_OF_MEMORY);
7918 }
7919}
7920
7921void __stdcall glBeginTransformFeedback(GLenum primitiveMode)
7922{
7923 EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
7924
7925 try
7926 {
7927 gl::Context *context = gl::getNonLostContext();
7928
7929 if (context)
7930 {
7931 if (context->getClientVersion() < 3)
7932 {
7933 return gl::error(GL_INVALID_OPERATION);
7934 }
7935 }
7936
7937 UNIMPLEMENTED();
7938 }
7939 catch(std::bad_alloc&)
7940 {
7941 return gl::error(GL_OUT_OF_MEMORY);
7942 }
7943}
7944
7945void __stdcall glEndTransformFeedback(void)
7946{
7947 EVENT("(void)");
7948
7949 try
7950 {
7951 gl::Context *context = gl::getNonLostContext();
7952
7953 if (context)
7954 {
7955 if (context->getClientVersion() < 3)
7956 {
7957 return gl::error(GL_INVALID_OPERATION);
7958 }
7959 }
7960
7961 UNIMPLEMENTED();
7962 }
7963 catch(std::bad_alloc&)
7964 {
7965 return gl::error(GL_OUT_OF_MEMORY);
7966 }
7967}
7968
7969void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
7970{
7971 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
7972 target, index, buffer, offset, size);
7973
7974 try
7975 {
7976 gl::Context *context = gl::getNonLostContext();
7977
7978 if (context)
7979 {
7980 if (context->getClientVersion() < 3)
7981 {
7982 return gl::error(GL_INVALID_OPERATION);
7983 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007984
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007985 switch (target)
7986 {
7987 case GL_TRANSFORM_FEEDBACK_BUFFER:
7988 if (index > context->getMaxTransformFeedbackBufferBindings())
7989 {
7990 return gl::error(GL_INVALID_VALUE);
7991 }
7992 break;
7993
7994 case GL_UNIFORM_BUFFER:
7995 if (index >= context->getMaximumCombinedUniformBufferBindings())
7996 {
7997 return gl::error(GL_INVALID_VALUE);
7998 }
7999 break;
8000
8001 default:
8002 return gl::error(GL_INVALID_ENUM);
8003 }
8004
8005 gl::Buffer *bufferObject = context->getBuffer(buffer);
8006 if (!bufferObject)
8007 {
8008 // Buffer index must not have been valid
8009 return gl::error(GL_INVALID_VALUE);
8010 }
8011
8012 if (size <= 0 || static_cast<unsigned int>(offset + size) > bufferObject->size())
8013 {
8014 return gl::error(GL_INVALID_VALUE);
8015 }
8016
8017 switch (target)
8018 {
8019 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00008020 context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
8021 context->bindGenericTransformFeedbackBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00008022 break;
8023
8024 case GL_UNIFORM_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00008025 context->bindIndexedUniformBuffer(buffer, index, offset, size);
8026 context->bindGenericUniformBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00008027 break;
8028
8029 default:
8030 UNREACHABLE();
8031 }
8032 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008033 }
8034 catch(std::bad_alloc&)
8035 {
8036 return gl::error(GL_OUT_OF_MEMORY);
8037 }
8038}
8039
8040void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
8041{
8042 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
8043 target, index, buffer);
8044
8045 try
8046 {
8047 gl::Context *context = gl::getNonLostContext();
8048
8049 if (context)
8050 {
8051 if (context->getClientVersion() < 3)
8052 {
8053 return gl::error(GL_INVALID_OPERATION);
8054 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008055
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00008056 switch (target)
8057 {
8058 case GL_TRANSFORM_FEEDBACK_BUFFER:
8059 if (index > context->getMaxTransformFeedbackBufferBindings())
8060 {
8061 return gl::error(GL_INVALID_VALUE);
8062 }
8063 break;
8064
8065 case GL_UNIFORM_BUFFER:
8066 if (index > context->getMaximumCombinedUniformBufferBindings())
8067 {
8068 return gl::error(GL_INVALID_VALUE);
8069 }
8070 break;
8071
8072 default:
8073 return gl::error(GL_INVALID_ENUM);
8074 }
8075
8076 gl::Buffer *bufferObject = context->getBuffer(buffer);
8077 if (!bufferObject)
8078 {
8079 // Buffer index must not have been valid
8080 return gl::error(GL_INVALID_VALUE);
8081 }
8082
8083 switch (target)
8084 {
8085 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00008086 context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, -1);
8087 context->bindGenericTransformFeedbackBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00008088 break;
8089
8090 case GL_UNIFORM_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00008091 context->bindIndexedUniformBuffer(buffer, index, 0, -1);
8092 context->bindGenericUniformBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00008093 break;
8094
8095 default:
8096 UNREACHABLE();
8097 }
8098 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008099 }
8100 catch(std::bad_alloc&)
8101 {
8102 return gl::error(GL_OUT_OF_MEMORY);
8103 }
8104}
8105
8106void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
8107{
8108 EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
8109 program, count, varyings, bufferMode);
8110
8111 try
8112 {
8113 gl::Context *context = gl::getNonLostContext();
8114
8115 if (context)
8116 {
8117 if (context->getClientVersion() < 3)
8118 {
8119 return gl::error(GL_INVALID_OPERATION);
8120 }
8121 }
8122
8123 UNIMPLEMENTED();
8124 }
8125 catch(std::bad_alloc&)
8126 {
8127 return gl::error(GL_OUT_OF_MEMORY);
8128 }
8129}
8130
8131void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
8132{
8133 EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
8134 "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
8135 program, index, bufSize, length, size, type, name);
8136
8137 try
8138 {
8139 gl::Context *context = gl::getNonLostContext();
8140
8141 if (context)
8142 {
8143 if (context->getClientVersion() < 3)
8144 {
8145 return gl::error(GL_INVALID_OPERATION);
8146 }
8147 }
8148
8149 UNIMPLEMENTED();
8150 }
8151 catch(std::bad_alloc&)
8152 {
8153 return gl::error(GL_OUT_OF_MEMORY);
8154 }
8155}
8156
8157void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
8158{
8159 EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
8160 index, size, type, stride, pointer);
8161
8162 try
8163 {
8164 gl::Context *context = gl::getNonLostContext();
8165
8166 if (context)
8167 {
8168 if (context->getClientVersion() < 3)
8169 {
8170 return gl::error(GL_INVALID_OPERATION);
8171 }
8172 }
8173
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008174 if (index >= gl::MAX_VERTEX_ATTRIBS)
8175 {
8176 return gl::error(GL_INVALID_VALUE);
8177 }
8178
8179 if (size < 1 || size > 4)
8180 {
8181 return gl::error(GL_INVALID_VALUE);
8182 }
8183
8184 switch (type)
8185 {
8186 case GL_BYTE:
8187 case GL_UNSIGNED_BYTE:
8188 case GL_SHORT:
8189 case GL_UNSIGNED_SHORT:
8190 case GL_INT:
8191 case GL_UNSIGNED_INT:
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00008192 case GL_INT_2_10_10_10_REV:
8193 case GL_UNSIGNED_INT_2_10_10_10_REV:
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008194 break;
8195 default:
8196 return gl::error(GL_INVALID_ENUM);
8197 }
8198
8199 if (stride < 0)
8200 {
8201 return gl::error(GL_INVALID_VALUE);
8202 }
8203
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00008204 if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
8205 {
8206 return gl::error(GL_INVALID_OPERATION);
8207 }
8208
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008209 if (context)
8210 {
8211 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, true,
8212 stride, pointer);
8213 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008214 }
8215 catch(std::bad_alloc&)
8216 {
8217 return gl::error(GL_OUT_OF_MEMORY);
8218 }
8219}
8220
8221void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
8222{
8223 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8224 index, pname, params);
8225
8226 try
8227 {
8228 gl::Context *context = gl::getNonLostContext();
8229
8230 if (context)
8231 {
8232 if (context->getClientVersion() < 3)
8233 {
8234 return gl::error(GL_INVALID_OPERATION);
8235 }
8236 }
8237
8238 UNIMPLEMENTED();
8239 }
8240 catch(std::bad_alloc&)
8241 {
8242 return gl::error(GL_OUT_OF_MEMORY);
8243 }
8244}
8245
8246void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
8247{
8248 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
8249 index, pname, params);
8250
8251 try
8252 {
8253 gl::Context *context = gl::getNonLostContext();
8254
8255 if (context)
8256 {
8257 if (context->getClientVersion() < 3)
8258 {
8259 return gl::error(GL_INVALID_OPERATION);
8260 }
8261 }
8262
8263 UNIMPLEMENTED();
8264 }
8265 catch(std::bad_alloc&)
8266 {
8267 return gl::error(GL_OUT_OF_MEMORY);
8268 }
8269}
8270
8271void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
8272{
8273 EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
8274 index, x, y, z, w);
8275
8276 try
8277 {
8278 gl::Context *context = gl::getNonLostContext();
8279
8280 if (context)
8281 {
8282 if (context->getClientVersion() < 3)
8283 {
8284 return gl::error(GL_INVALID_OPERATION);
8285 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008286
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008287 if (index >= gl::MAX_VERTEX_ATTRIBS)
8288 {
8289 return gl::error(GL_INVALID_VALUE);
8290 }
8291
8292 GLint vals[4] = { x, y, z, w };
8293 context->setVertexAttribi(index, vals);
8294 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008295 }
8296 catch(std::bad_alloc&)
8297 {
8298 return gl::error(GL_OUT_OF_MEMORY);
8299 }
8300}
8301
8302void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
8303{
8304 EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
8305 index, x, y, z, w);
8306
8307 try
8308 {
8309 gl::Context *context = gl::getNonLostContext();
8310
8311 if (context)
8312 {
8313 if (context->getClientVersion() < 3)
8314 {
8315 return gl::error(GL_INVALID_OPERATION);
8316 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008317
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008318 if (index >= gl::MAX_VERTEX_ATTRIBS)
8319 {
8320 return gl::error(GL_INVALID_VALUE);
8321 }
8322
8323 GLuint vals[4] = { x, y, z, w };
8324 context->setVertexAttribu(index, vals);
8325 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008326 }
8327 catch(std::bad_alloc&)
8328 {
8329 return gl::error(GL_OUT_OF_MEMORY);
8330 }
8331}
8332
8333void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v)
8334{
8335 EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
8336
8337 try
8338 {
8339 gl::Context *context = gl::getNonLostContext();
8340
8341 if (context)
8342 {
8343 if (context->getClientVersion() < 3)
8344 {
8345 return gl::error(GL_INVALID_OPERATION);
8346 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008347
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008348 if (index >= gl::MAX_VERTEX_ATTRIBS)
8349 {
8350 return gl::error(GL_INVALID_VALUE);
8351 }
8352
8353 context->setVertexAttribi(index, v);
8354 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008355 }
8356 catch(std::bad_alloc&)
8357 {
8358 return gl::error(GL_OUT_OF_MEMORY);
8359 }
8360}
8361
8362void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v)
8363{
8364 EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
8365
8366 try
8367 {
8368 gl::Context *context = gl::getNonLostContext();
8369
8370 if (context)
8371 {
8372 if (context->getClientVersion() < 3)
8373 {
8374 return gl::error(GL_INVALID_OPERATION);
8375 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008376
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008377 if (index >= gl::MAX_VERTEX_ATTRIBS)
8378 {
8379 return gl::error(GL_INVALID_VALUE);
8380 }
8381
8382 context->setVertexAttribu(index, v);
8383 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008384 }
8385 catch(std::bad_alloc&)
8386 {
8387 return gl::error(GL_OUT_OF_MEMORY);
8388 }
8389}
8390
8391void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params)
8392{
8393 EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
8394 program, location, params);
8395
8396 try
8397 {
8398 gl::Context *context = gl::getNonLostContext();
8399
8400 if (context)
8401 {
8402 if (context->getClientVersion() < 3)
8403 {
8404 return gl::error(GL_INVALID_OPERATION);
8405 }
8406 }
8407
8408 UNIMPLEMENTED();
8409 }
8410 catch(std::bad_alloc&)
8411 {
8412 return gl::error(GL_OUT_OF_MEMORY);
8413 }
8414}
8415
8416GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name)
8417{
8418 EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
8419 program, name);
8420
8421 try
8422 {
8423 gl::Context *context = gl::getNonLostContext();
8424
8425 if (context)
8426 {
8427 if (context->getClientVersion() < 3)
8428 {
8429 return gl::error(GL_INVALID_OPERATION, 0);
8430 }
8431 }
8432
8433 UNIMPLEMENTED();
8434 }
8435 catch(std::bad_alloc&)
8436 {
8437 return gl::error(GL_OUT_OF_MEMORY, 0);
8438 }
8439
8440 return 0;
8441}
8442
8443void __stdcall glUniform1ui(GLint location, GLuint v0)
8444{
8445 EVENT("(GLint location = %d, GLuint v0 = %u)",
8446 location, v0);
8447
8448 try
8449 {
8450 gl::Context *context = gl::getNonLostContext();
8451
8452 if (context)
8453 {
8454 if (context->getClientVersion() < 3)
8455 {
8456 return gl::error(GL_INVALID_OPERATION);
8457 }
8458 }
8459
8460 UNIMPLEMENTED();
8461 }
8462 catch(std::bad_alloc&)
8463 {
8464 return gl::error(GL_OUT_OF_MEMORY);
8465 }
8466}
8467
8468void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1)
8469{
8470 EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)",
8471 location, v0, v1);
8472
8473 try
8474 {
8475 gl::Context *context = gl::getNonLostContext();
8476
8477 if (context)
8478 {
8479 if (context->getClientVersion() < 3)
8480 {
8481 return gl::error(GL_INVALID_OPERATION);
8482 }
8483 }
8484
8485 UNIMPLEMENTED();
8486 }
8487 catch(std::bad_alloc&)
8488 {
8489 return gl::error(GL_OUT_OF_MEMORY);
8490 }
8491}
8492
8493void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
8494{
8495 EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u)",
8496 location, v0, v1, v2);
8497
8498 try
8499 {
8500 gl::Context *context = gl::getNonLostContext();
8501
8502 if (context)
8503 {
8504 if (context->getClientVersion() < 3)
8505 {
8506 return gl::error(GL_INVALID_OPERATION);
8507 }
8508 }
8509
8510 UNIMPLEMENTED();
8511 }
8512 catch(std::bad_alloc&)
8513 {
8514 return gl::error(GL_OUT_OF_MEMORY);
8515 }
8516}
8517
8518void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
8519{
8520 EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u, GLuint v3 = %u)",
8521 location, v0, v1, v2, v3);
8522
8523 try
8524 {
8525 gl::Context *context = gl::getNonLostContext();
8526
8527 if (context)
8528 {
8529 if (context->getClientVersion() < 3)
8530 {
8531 return gl::error(GL_INVALID_OPERATION);
8532 }
8533 }
8534
8535 UNIMPLEMENTED();
8536 }
8537 catch(std::bad_alloc&)
8538 {
8539 return gl::error(GL_OUT_OF_MEMORY);
8540 }
8541}
8542
8543void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
8544{
8545 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8546 location, count, value);
8547
8548 try
8549 {
8550 gl::Context *context = gl::getNonLostContext();
8551
8552 if (context)
8553 {
8554 if (context->getClientVersion() < 3)
8555 {
8556 return gl::error(GL_INVALID_OPERATION);
8557 }
8558 }
8559
8560 UNIMPLEMENTED();
8561 }
8562 catch(std::bad_alloc&)
8563 {
8564 return gl::error(GL_OUT_OF_MEMORY);
8565 }
8566}
8567
8568void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
8569{
8570 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8571 location, count, value);
8572
8573 try
8574 {
8575 gl::Context *context = gl::getNonLostContext();
8576
8577 if (context)
8578 {
8579 if (context->getClientVersion() < 3)
8580 {
8581 return gl::error(GL_INVALID_OPERATION);
8582 }
8583 }
8584
8585 UNIMPLEMENTED();
8586 }
8587 catch(std::bad_alloc&)
8588 {
8589 return gl::error(GL_OUT_OF_MEMORY);
8590 }
8591}
8592
8593void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
8594{
8595 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
8596 location, count, value);
8597
8598 try
8599 {
8600 gl::Context *context = gl::getNonLostContext();
8601
8602 if (context)
8603 {
8604 if (context->getClientVersion() < 3)
8605 {
8606 return gl::error(GL_INVALID_OPERATION);
8607 }
8608 }
8609
8610 UNIMPLEMENTED();
8611 }
8612 catch(std::bad_alloc&)
8613 {
8614 return gl::error(GL_OUT_OF_MEMORY);
8615 }
8616}
8617
8618void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
8619{
8620 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8621 location, count, value);
8622
8623 try
8624 {
8625 gl::Context *context = gl::getNonLostContext();
8626
8627 if (context)
8628 {
8629 if (context->getClientVersion() < 3)
8630 {
8631 return gl::error(GL_INVALID_OPERATION);
8632 }
8633 }
8634
8635 UNIMPLEMENTED();
8636 }
8637 catch(std::bad_alloc&)
8638 {
8639 return gl::error(GL_OUT_OF_MEMORY);
8640 }
8641}
8642
8643void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
8644{
8645 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
8646 buffer, drawbuffer, value);
8647
8648 try
8649 {
8650 gl::Context *context = gl::getNonLostContext();
8651
8652 if (context)
8653 {
8654 if (context->getClientVersion() < 3)
8655 {
8656 return gl::error(GL_INVALID_OPERATION);
8657 }
8658 }
8659
8660 UNIMPLEMENTED();
8661 }
8662 catch(std::bad_alloc&)
8663 {
8664 return gl::error(GL_OUT_OF_MEMORY);
8665 }
8666}
8667
8668void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
8669{
8670 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
8671 buffer, drawbuffer, value);
8672
8673 try
8674 {
8675 gl::Context *context = gl::getNonLostContext();
8676
8677 if (context)
8678 {
8679 if (context->getClientVersion() < 3)
8680 {
8681 return gl::error(GL_INVALID_OPERATION);
8682 }
8683 }
8684
8685 UNIMPLEMENTED();
8686 }
8687 catch(std::bad_alloc&)
8688 {
8689 return gl::error(GL_OUT_OF_MEMORY);
8690 }
8691}
8692
8693void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
8694{
8695 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
8696 buffer, drawbuffer, value);
8697
8698 try
8699 {
8700 gl::Context *context = gl::getNonLostContext();
8701
8702 if (context)
8703 {
8704 if (context->getClientVersion() < 3)
8705 {
8706 return gl::error(GL_INVALID_OPERATION);
8707 }
8708 }
8709
8710 UNIMPLEMENTED();
8711 }
8712 catch(std::bad_alloc&)
8713 {
8714 return gl::error(GL_OUT_OF_MEMORY);
8715 }
8716}
8717
8718void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
8719{
8720 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
8721 buffer, drawbuffer, depth, stencil);
8722
8723 try
8724 {
8725 gl::Context *context = gl::getNonLostContext();
8726
8727 if (context)
8728 {
8729 if (context->getClientVersion() < 3)
8730 {
8731 return gl::error(GL_INVALID_OPERATION);
8732 }
8733 }
8734
8735 UNIMPLEMENTED();
8736 }
8737 catch(std::bad_alloc&)
8738 {
8739 return gl::error(GL_OUT_OF_MEMORY);
8740 }
8741}
8742
8743const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index)
8744{
8745 EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
8746
8747 try
8748 {
8749 gl::Context *context = gl::getNonLostContext();
8750
8751 if (context)
8752 {
8753 if (context->getClientVersion() < 3)
8754 {
8755 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLubyte*>(NULL));
8756 }
8757 }
8758
8759 UNIMPLEMENTED();
8760 }
8761 catch(std::bad_alloc&)
8762 {
8763 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLubyte*>(NULL));
8764 }
8765
8766 return NULL;
8767}
8768
8769void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
8770{
8771 EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
8772 readTarget, writeTarget, readOffset, writeOffset, size);
8773
8774 try
8775 {
8776 gl::Context *context = gl::getNonLostContext();
8777
8778 if (context)
8779 {
8780 if (context->getClientVersion() < 3)
8781 {
8782 return gl::error(GL_INVALID_OPERATION);
8783 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008784
shannon.woods%transgaming.com@gtempaccount.com296c3f22013-04-13 03:39:39 +00008785 gl::Buffer *readBuffer = NULL;
8786 switch (readTarget)
8787 {
8788 case GL_ARRAY_BUFFER:
8789 readBuffer = context->getArrayBuffer();
8790 break;
8791 case GL_COPY_READ_BUFFER:
8792 readBuffer = context->getCopyReadBuffer();
8793 break;
8794 case GL_COPY_WRITE_BUFFER:
8795 readBuffer = context->getCopyWriteBuffer();
8796 break;
8797 case GL_ELEMENT_ARRAY_BUFFER:
8798 readBuffer = context->getElementArrayBuffer();
8799 break;
8800 case GL_PIXEL_PACK_BUFFER:
8801 readBuffer = context->getPixelPackBuffer();
8802 break;
8803 case GL_PIXEL_UNPACK_BUFFER:
8804 readBuffer = context->getPixelUnpackBuffer();
8805 break;
8806 case GL_TRANSFORM_FEEDBACK_BUFFER:
8807 readBuffer = context->getGenericTransformFeedbackBuffer();
8808 break;
8809 case GL_UNIFORM_BUFFER:
8810 readBuffer = context->getGenericUniformBuffer();
8811 break;
8812 default:
8813 return gl::error(GL_INVALID_ENUM);
8814 }
8815
8816 gl::Buffer *writeBuffer = NULL;
8817 switch (writeTarget)
8818 {
8819 case GL_ARRAY_BUFFER:
8820 writeBuffer = context->getArrayBuffer();
8821 break;
8822 case GL_COPY_READ_BUFFER:
8823 writeBuffer = context->getCopyReadBuffer();
8824 break;
8825 case GL_COPY_WRITE_BUFFER:
8826 writeBuffer = context->getCopyWriteBuffer();
8827 break;
8828 case GL_ELEMENT_ARRAY_BUFFER:
8829 writeBuffer = context->getElementArrayBuffer();
8830 break;
8831 case GL_PIXEL_PACK_BUFFER:
8832 writeBuffer = context->getPixelPackBuffer();
8833 break;
8834 case GL_PIXEL_UNPACK_BUFFER:
8835 writeBuffer = context->getPixelUnpackBuffer();
8836 break;
8837 case GL_TRANSFORM_FEEDBACK_BUFFER:
8838 writeBuffer = context->getGenericTransformFeedbackBuffer();
8839 break;
8840 case GL_UNIFORM_BUFFER:
8841 writeBuffer = context->getGenericUniformBuffer();
8842 break;
8843 default:
8844 return gl::error(GL_INVALID_ENUM);
8845 }
8846
8847 if (!readBuffer || !writeBuffer)
8848 {
8849 return gl::error(GL_INVALID_OPERATION);
8850 }
8851
8852 if (readOffset < 0 || writeOffset < 0 || size < 0 ||
8853 static_cast<unsigned int>(readOffset + size) > readBuffer->size() ||
8854 static_cast<unsigned int>(writeOffset + size) > writeBuffer->size())
8855 {
8856 return gl::error(GL_INVALID_VALUE);
8857 }
8858
8859 if (readBuffer == writeBuffer && abs(readOffset - writeOffset) < size)
8860 {
8861 return gl::error(GL_INVALID_VALUE);
8862 }
8863
8864 // TODO: Verify that readBuffer and writeBuffer are not currently mapped (GL_INVALID_OPERATION)
8865
8866 writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size);
8867 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008868 }
8869 catch(std::bad_alloc&)
8870 {
8871 return gl::error(GL_OUT_OF_MEMORY);
8872 }
8873}
8874
8875void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
8876{
8877 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
8878 program, uniformCount, uniformNames, uniformIndices);
8879
8880 try
8881 {
8882 gl::Context *context = gl::getNonLostContext();
8883
8884 if (context)
8885 {
8886 if (context->getClientVersion() < 3)
8887 {
8888 return gl::error(GL_INVALID_OPERATION);
8889 }
8890 }
8891
8892 UNIMPLEMENTED();
8893 }
8894 catch(std::bad_alloc&)
8895 {
8896 return gl::error(GL_OUT_OF_MEMORY);
8897 }
8898}
8899
8900void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
8901{
8902 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8903 program, uniformCount, uniformIndices, pname, params);
8904
8905 try
8906 {
8907 gl::Context *context = gl::getNonLostContext();
8908
8909 if (context)
8910 {
8911 if (context->getClientVersion() < 3)
8912 {
8913 return gl::error(GL_INVALID_OPERATION);
8914 }
8915 }
8916
8917 UNIMPLEMENTED();
8918 }
8919 catch(std::bad_alloc&)
8920 {
8921 return gl::error(GL_OUT_OF_MEMORY);
8922 }
8923}
8924
8925GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
8926{
8927 EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
8928
8929 try
8930 {
8931 gl::Context *context = gl::getNonLostContext();
8932
8933 if (context)
8934 {
8935 if (context->getClientVersion() < 3)
8936 {
8937 return gl::error(GL_INVALID_OPERATION, 0);
8938 }
8939 }
8940
8941 UNIMPLEMENTED();
8942 }
8943 catch(std::bad_alloc&)
8944 {
8945 return gl::error(GL_OUT_OF_MEMORY, 0);
8946 }
8947
8948 return 0;
8949}
8950
8951void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
8952{
8953 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8954 program, uniformBlockIndex, pname, params);
8955
8956 try
8957 {
8958 gl::Context *context = gl::getNonLostContext();
8959
8960 if (context)
8961 {
8962 if (context->getClientVersion() < 3)
8963 {
8964 return gl::error(GL_INVALID_OPERATION);
8965 }
8966 }
8967
8968 UNIMPLEMENTED();
8969 }
8970 catch(std::bad_alloc&)
8971 {
8972 return gl::error(GL_OUT_OF_MEMORY);
8973 }
8974}
8975
8976void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
8977{
8978 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
8979 program, uniformBlockIndex, bufSize, length, uniformBlockName);
8980
8981 try
8982 {
8983 gl::Context *context = gl::getNonLostContext();
8984
8985 if (context)
8986 {
8987 if (context->getClientVersion() < 3)
8988 {
8989 return gl::error(GL_INVALID_OPERATION);
8990 }
8991 }
8992
8993 UNIMPLEMENTED();
8994 }
8995 catch(std::bad_alloc&)
8996 {
8997 return gl::error(GL_OUT_OF_MEMORY);
8998 }
8999}
9000
9001void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
9002{
9003 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
9004 program, uniformBlockIndex, uniformBlockBinding);
9005
9006 try
9007 {
9008 gl::Context *context = gl::getNonLostContext();
9009
9010 if (context)
9011 {
9012 if (context->getClientVersion() < 3)
9013 {
9014 return gl::error(GL_INVALID_OPERATION);
9015 }
9016 }
9017
9018 UNIMPLEMENTED();
9019 }
9020 catch(std::bad_alloc&)
9021 {
9022 return gl::error(GL_OUT_OF_MEMORY);
9023 }
9024}
9025
9026void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
9027{
9028 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
9029 mode, first, count, instanceCount);
9030
9031 try
9032 {
9033 gl::Context *context = gl::getNonLostContext();
9034
9035 if (context)
9036 {
9037 if (context->getClientVersion() < 3)
9038 {
9039 return gl::error(GL_INVALID_OPERATION);
9040 }
9041 }
9042
9043 UNIMPLEMENTED();
9044 }
9045 catch(std::bad_alloc&)
9046 {
9047 return gl::error(GL_OUT_OF_MEMORY);
9048 }
9049}
9050
9051void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
9052{
9053 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
9054 mode, count, type, indices, instanceCount);
9055
9056 try
9057 {
9058 gl::Context *context = gl::getNonLostContext();
9059
9060 if (context)
9061 {
9062 if (context->getClientVersion() < 3)
9063 {
9064 return gl::error(GL_INVALID_OPERATION);
9065 }
9066 }
9067
9068 UNIMPLEMENTED();
9069 }
9070 catch(std::bad_alloc&)
9071 {
9072 return gl::error(GL_OUT_OF_MEMORY);
9073 }
9074}
9075
9076GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags)
9077{
9078 EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
9079
9080 try
9081 {
9082 gl::Context *context = gl::getNonLostContext();
9083
9084 if (context)
9085 {
9086 if (context->getClientVersion() < 3)
9087 {
9088 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLsync>(NULL));
9089 }
9090 }
9091
9092 UNIMPLEMENTED();
9093 }
9094 catch(std::bad_alloc&)
9095 {
9096 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLsync>(NULL));
9097 }
9098
9099 return NULL;
9100}
9101
9102GLboolean __stdcall glIsSync(GLsync sync)
9103{
9104 EVENT("(GLsync sync = 0x%0.8p)", sync);
9105
9106 try
9107 {
9108 gl::Context *context = gl::getNonLostContext();
9109
9110 if (context)
9111 {
9112 if (context->getClientVersion() < 3)
9113 {
9114 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9115 }
9116 }
9117
9118 UNIMPLEMENTED();
9119 }
9120 catch(std::bad_alloc&)
9121 {
9122 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9123 }
9124
9125 return GL_FALSE;
9126}
9127
9128void __stdcall glDeleteSync(GLsync sync)
9129{
9130 EVENT("(GLsync sync = 0x%0.8p)", sync);
9131
9132 try
9133 {
9134 gl::Context *context = gl::getNonLostContext();
9135
9136 if (context)
9137 {
9138 if (context->getClientVersion() < 3)
9139 {
9140 return gl::error(GL_INVALID_OPERATION);
9141 }
9142 }
9143
9144 UNIMPLEMENTED();
9145 }
9146 catch(std::bad_alloc&)
9147 {
9148 return gl::error(GL_OUT_OF_MEMORY);
9149 }
9150}
9151
9152GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
9153{
9154 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
9155 sync, flags, timeout);
9156
9157 try
9158 {
9159 gl::Context *context = gl::getNonLostContext();
9160
9161 if (context)
9162 {
9163 if (context->getClientVersion() < 3)
9164 {
9165 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9166 }
9167 }
9168
9169 UNIMPLEMENTED();
9170 }
9171 catch(std::bad_alloc&)
9172 {
9173 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9174 }
9175
9176 return GL_FALSE;
9177}
9178
9179void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
9180{
9181 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
9182 sync, flags, timeout);
9183
9184 try
9185 {
9186 gl::Context *context = gl::getNonLostContext();
9187
9188 if (context)
9189 {
9190 if (context->getClientVersion() < 3)
9191 {
9192 return gl::error(GL_INVALID_OPERATION);
9193 }
9194 }
9195
9196 UNIMPLEMENTED();
9197 }
9198 catch(std::bad_alloc&)
9199 {
9200 return gl::error(GL_OUT_OF_MEMORY);
9201 }
9202}
9203
9204void __stdcall glGetInteger64v(GLenum pname, GLint64* params)
9205{
9206 EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
9207 pname, params);
9208
9209 try
9210 {
9211 gl::Context *context = gl::getNonLostContext();
9212
9213 if (context)
9214 {
9215 if (context->getClientVersion() < 3)
9216 {
9217 return gl::error(GL_INVALID_OPERATION);
9218 }
9219 }
9220
9221 UNIMPLEMENTED();
9222 }
9223 catch(std::bad_alloc&)
9224 {
9225 return gl::error(GL_OUT_OF_MEMORY);
9226 }
9227}
9228
9229void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
9230{
9231 EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
9232 sync, pname, bufSize, length, values);
9233
9234 try
9235 {
9236 gl::Context *context = gl::getNonLostContext();
9237
9238 if (context)
9239 {
9240 if (context->getClientVersion() < 3)
9241 {
9242 return gl::error(GL_INVALID_OPERATION);
9243 }
9244 }
9245
9246 UNIMPLEMENTED();
9247 }
9248 catch(std::bad_alloc&)
9249 {
9250 return gl::error(GL_OUT_OF_MEMORY);
9251 }
9252}
9253
9254void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
9255{
9256 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
9257 target, index, data);
9258
9259 try
9260 {
9261 gl::Context *context = gl::getNonLostContext();
9262
9263 if (context)
9264 {
9265 if (context->getClientVersion() < 3)
9266 {
9267 return gl::error(GL_INVALID_OPERATION);
9268 }
9269 }
9270
9271 UNIMPLEMENTED();
9272 }
9273 catch(std::bad_alloc&)
9274 {
9275 return gl::error(GL_OUT_OF_MEMORY);
9276 }
9277}
9278
9279void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
9280{
9281 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
9282 target, pname, params);
9283
9284 try
9285 {
9286 gl::Context *context = gl::getNonLostContext();
9287
9288 if (context)
9289 {
9290 if (context->getClientVersion() < 3)
9291 {
9292 return gl::error(GL_INVALID_OPERATION);
9293 }
9294 }
9295
9296 UNIMPLEMENTED();
9297 }
9298 catch(std::bad_alloc&)
9299 {
9300 return gl::error(GL_OUT_OF_MEMORY);
9301 }
9302}
9303
9304void __stdcall glGenSamplers(GLsizei count, GLuint* samplers)
9305{
9306 EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
9307
9308 try
9309 {
9310 gl::Context *context = gl::getNonLostContext();
9311
9312 if (context)
9313 {
9314 if (context->getClientVersion() < 3)
9315 {
9316 return gl::error(GL_INVALID_OPERATION);
9317 }
9318 }
9319
9320 UNIMPLEMENTED();
9321 }
9322 catch(std::bad_alloc&)
9323 {
9324 return gl::error(GL_OUT_OF_MEMORY);
9325 }
9326}
9327
9328void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers)
9329{
9330 EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
9331
9332 try
9333 {
9334 gl::Context *context = gl::getNonLostContext();
9335
9336 if (context)
9337 {
9338 if (context->getClientVersion() < 3)
9339 {
9340 return gl::error(GL_INVALID_OPERATION);
9341 }
9342 }
9343
9344 UNIMPLEMENTED();
9345 }
9346 catch(std::bad_alloc&)
9347 {
9348 return gl::error(GL_OUT_OF_MEMORY);
9349 }
9350}
9351
9352GLboolean __stdcall glIsSampler(GLuint sampler)
9353{
9354 EVENT("(GLuint sampler = %u)", sampler);
9355
9356 try
9357 {
9358 gl::Context *context = gl::getNonLostContext();
9359
9360 if (context)
9361 {
9362 if (context->getClientVersion() < 3)
9363 {
9364 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9365 }
9366 }
9367
9368 UNIMPLEMENTED();
9369 }
9370 catch(std::bad_alloc&)
9371 {
9372 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9373 }
9374
9375 return GL_FALSE;
9376}
9377
9378void __stdcall glBindSampler(GLuint unit, GLuint sampler)
9379{
9380 EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
9381
9382 try
9383 {
9384 gl::Context *context = gl::getNonLostContext();
9385
9386 if (context)
9387 {
9388 if (context->getClientVersion() < 3)
9389 {
9390 return gl::error(GL_INVALID_OPERATION);
9391 }
9392 }
9393
9394 UNIMPLEMENTED();
9395 }
9396 catch(std::bad_alloc&)
9397 {
9398 return gl::error(GL_OUT_OF_MEMORY);
9399 }
9400}
9401
9402void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
9403{
9404 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
9405
9406 try
9407 {
9408 gl::Context *context = gl::getNonLostContext();
9409
9410 if (context)
9411 {
9412 if (context->getClientVersion() < 3)
9413 {
9414 return gl::error(GL_INVALID_OPERATION);
9415 }
9416 }
9417
9418 UNIMPLEMENTED();
9419 }
9420 catch(std::bad_alloc&)
9421 {
9422 return gl::error(GL_OUT_OF_MEMORY);
9423 }
9424}
9425
9426void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
9427{
9428 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLint* param = 0x%0.8p)",
9429 sampler, pname, param);
9430
9431 try
9432 {
9433 gl::Context *context = gl::getNonLostContext();
9434
9435 if (context)
9436 {
9437 if (context->getClientVersion() < 3)
9438 {
9439 return gl::error(GL_INVALID_OPERATION);
9440 }
9441 }
9442
9443 UNIMPLEMENTED();
9444 }
9445 catch(std::bad_alloc&)
9446 {
9447 return gl::error(GL_OUT_OF_MEMORY);
9448 }
9449}
9450
9451void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
9452{
9453 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
9454
9455 try
9456 {
9457 gl::Context *context = gl::getNonLostContext();
9458
9459 if (context)
9460 {
9461 if (context->getClientVersion() < 3)
9462 {
9463 return gl::error(GL_INVALID_OPERATION);
9464 }
9465 }
9466
9467 UNIMPLEMENTED();
9468 }
9469 catch(std::bad_alloc&)
9470 {
9471 return gl::error(GL_OUT_OF_MEMORY);
9472 }
9473}
9474
9475void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
9476{
9477 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLfloat* param = 0x%0.8p)", sampler, pname, param);
9478
9479 try
9480 {
9481 gl::Context *context = gl::getNonLostContext();
9482
9483 if (context)
9484 {
9485 if (context->getClientVersion() < 3)
9486 {
9487 return gl::error(GL_INVALID_OPERATION);
9488 }
9489 }
9490
9491 UNIMPLEMENTED();
9492 }
9493 catch(std::bad_alloc&)
9494 {
9495 return gl::error(GL_OUT_OF_MEMORY);
9496 }
9497}
9498
9499void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
9500{
9501 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
9502
9503 try
9504 {
9505 gl::Context *context = gl::getNonLostContext();
9506
9507 if (context)
9508 {
9509 if (context->getClientVersion() < 3)
9510 {
9511 return gl::error(GL_INVALID_OPERATION);
9512 }
9513 }
9514
9515 UNIMPLEMENTED();
9516 }
9517 catch(std::bad_alloc&)
9518 {
9519 return gl::error(GL_OUT_OF_MEMORY);
9520 }
9521}
9522
9523void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
9524{
9525 EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
9526
9527 try
9528 {
9529 gl::Context *context = gl::getNonLostContext();
9530
9531 if (context)
9532 {
9533 if (context->getClientVersion() < 3)
9534 {
9535 return gl::error(GL_INVALID_OPERATION);
9536 }
9537 }
9538
9539 UNIMPLEMENTED();
9540 }
9541 catch(std::bad_alloc&)
9542 {
9543 return gl::error(GL_OUT_OF_MEMORY);
9544 }
9545}
9546
9547void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor)
9548{
9549 EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
9550
9551 try
9552 {
shannon.woods%transgaming.com@gtempaccount.com8736bd62013-04-13 03:35:41 +00009553 if (index >= gl::MAX_VERTEX_ATTRIBS)
9554 {
9555 return gl::error(GL_INVALID_VALUE);
9556 }
9557
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009558 gl::Context *context = gl::getNonLostContext();
9559
9560 if (context)
9561 {
9562 if (context->getClientVersion() < 3)
9563 {
9564 return gl::error(GL_INVALID_OPERATION);
9565 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009566
shannon.woods%transgaming.com@gtempaccount.com8736bd62013-04-13 03:35:41 +00009567 context->setVertexAttribDivisor(index, divisor);
9568 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009569 }
9570 catch(std::bad_alloc&)
9571 {
9572 return gl::error(GL_OUT_OF_MEMORY);
9573 }
9574}
9575
9576void __stdcall glBindTransformFeedback(GLenum target, GLuint id)
9577{
9578 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
9579
9580 try
9581 {
9582 gl::Context *context = gl::getNonLostContext();
9583
9584 if (context)
9585 {
9586 if (context->getClientVersion() < 3)
9587 {
9588 return gl::error(GL_INVALID_OPERATION);
9589 }
9590 }
9591
9592 UNIMPLEMENTED();
9593 }
9594 catch(std::bad_alloc&)
9595 {
9596 return gl::error(GL_OUT_OF_MEMORY);
9597 }
9598}
9599
9600void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
9601{
9602 EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
9603
9604 try
9605 {
9606 gl::Context *context = gl::getNonLostContext();
9607
9608 if (context)
9609 {
9610 if (context->getClientVersion() < 3)
9611 {
9612 return gl::error(GL_INVALID_OPERATION);
9613 }
9614 }
9615
9616 UNIMPLEMENTED();
9617 }
9618 catch(std::bad_alloc&)
9619 {
9620 return gl::error(GL_OUT_OF_MEMORY);
9621 }
9622}
9623
9624void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids)
9625{
9626 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
9627
9628 try
9629 {
9630 gl::Context *context = gl::getNonLostContext();
9631
9632 if (context)
9633 {
9634 if (context->getClientVersion() < 3)
9635 {
9636 return gl::error(GL_INVALID_OPERATION);
9637 }
9638 }
9639
9640 UNIMPLEMENTED();
9641 }
9642 catch(std::bad_alloc&)
9643 {
9644 return gl::error(GL_OUT_OF_MEMORY);
9645 }
9646}
9647
9648GLboolean __stdcall glIsTransformFeedback(GLuint id)
9649{
9650 EVENT("(GLuint id = %u)", id);
9651
9652 try
9653 {
9654 gl::Context *context = gl::getNonLostContext();
9655
9656 if (context)
9657 {
9658 if (context->getClientVersion() < 3)
9659 {
9660 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9661 }
9662 }
9663
9664 UNIMPLEMENTED();
9665 }
9666 catch(std::bad_alloc&)
9667 {
9668 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9669 }
9670
9671 return GL_FALSE;
9672}
9673
9674void __stdcall glPauseTransformFeedback(void)
9675{
9676 EVENT("(void)");
9677
9678 try
9679 {
9680 gl::Context *context = gl::getNonLostContext();
9681
9682 if (context)
9683 {
9684 if (context->getClientVersion() < 3)
9685 {
9686 return gl::error(GL_INVALID_OPERATION);
9687 }
9688 }
9689
9690 UNIMPLEMENTED();
9691 }
9692 catch(std::bad_alloc&)
9693 {
9694 return gl::error(GL_OUT_OF_MEMORY);
9695 }
9696}
9697
9698void __stdcall glResumeTransformFeedback(void)
9699{
9700 EVENT("(void)");
9701
9702 try
9703 {
9704 gl::Context *context = gl::getNonLostContext();
9705
9706 if (context)
9707 {
9708 if (context->getClientVersion() < 3)
9709 {
9710 return gl::error(GL_INVALID_OPERATION);
9711 }
9712 }
9713
9714 UNIMPLEMENTED();
9715 }
9716 catch(std::bad_alloc&)
9717 {
9718 return gl::error(GL_OUT_OF_MEMORY);
9719 }
9720}
9721
9722void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
9723{
9724 EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
9725 program, bufSize, length, binaryFormat, binary);
9726
9727 try
9728 {
9729 gl::Context *context = gl::getNonLostContext();
9730
9731 if (context)
9732 {
9733 if (context->getClientVersion() < 3)
9734 {
9735 return gl::error(GL_INVALID_OPERATION);
9736 }
9737 }
9738
9739 UNIMPLEMENTED();
9740 }
9741 catch(std::bad_alloc&)
9742 {
9743 return gl::error(GL_OUT_OF_MEMORY);
9744 }
9745}
9746
9747void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
9748{
9749 EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
9750 program, binaryFormat, binary, length);
9751
9752 try
9753 {
9754 gl::Context *context = gl::getNonLostContext();
9755
9756 if (context)
9757 {
9758 if (context->getClientVersion() < 3)
9759 {
9760 return gl::error(GL_INVALID_OPERATION);
9761 }
9762 }
9763
9764 UNIMPLEMENTED();
9765 }
9766 catch(std::bad_alloc&)
9767 {
9768 return gl::error(GL_OUT_OF_MEMORY);
9769 }
9770}
9771
9772void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value)
9773{
9774 EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
9775 program, pname, value);
9776
9777 try
9778 {
9779 gl::Context *context = gl::getNonLostContext();
9780
9781 if (context)
9782 {
9783 if (context->getClientVersion() < 3)
9784 {
9785 return gl::error(GL_INVALID_OPERATION);
9786 }
9787 }
9788
9789 UNIMPLEMENTED();
9790 }
9791 catch(std::bad_alloc&)
9792 {
9793 return gl::error(GL_OUT_OF_MEMORY);
9794 }
9795}
9796
9797void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
9798{
9799 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
9800 target, numAttachments, attachments);
9801
9802 try
9803 {
9804 gl::Context *context = gl::getNonLostContext();
9805
9806 if (context)
9807 {
9808 if (context->getClientVersion() < 3)
9809 {
9810 return gl::error(GL_INVALID_OPERATION);
9811 }
9812 }
9813
9814 UNIMPLEMENTED();
9815 }
9816 catch(std::bad_alloc&)
9817 {
9818 return gl::error(GL_OUT_OF_MEMORY);
9819 }
9820}
9821
9822void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
9823{
9824 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
9825 "GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
9826 target, numAttachments, attachments, x, y, width, height);
9827
9828 try
9829 {
9830 gl::Context *context = gl::getNonLostContext();
9831
9832 if (context)
9833 {
9834 if (context->getClientVersion() < 3)
9835 {
9836 return gl::error(GL_INVALID_OPERATION);
9837 }
9838 }
9839
9840 UNIMPLEMENTED();
9841 }
9842 catch(std::bad_alloc&)
9843 {
9844 return gl::error(GL_OUT_OF_MEMORY);
9845 }
9846}
9847
9848void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
9849{
9850 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
9851 target, levels, internalformat, width, height);
9852
9853 try
9854 {
9855 gl::Context *context = gl::getNonLostContext();
9856
9857 if (context)
9858 {
9859 if (context->getClientVersion() < 3)
9860 {
9861 return gl::error(GL_INVALID_OPERATION);
9862 }
9863 }
9864
9865 UNIMPLEMENTED();
9866 }
9867 catch(std::bad_alloc&)
9868 {
9869 return gl::error(GL_OUT_OF_MEMORY);
9870 }
9871}
9872
9873void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
9874{
9875 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
9876 "GLsizei height = %d, GLsizei depth = %d)",
9877 target, levels, internalformat, width, height, depth);
9878
9879 try
9880 {
9881 gl::Context *context = gl::getNonLostContext();
9882
9883 if (context)
9884 {
9885 if (context->getClientVersion() < 3)
9886 {
9887 return gl::error(GL_INVALID_OPERATION);
9888 }
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00009889 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009890 }
9891 catch(std::bad_alloc&)
9892 {
9893 return gl::error(GL_OUT_OF_MEMORY);
9894 }
9895}
9896
9897void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
9898{
9899 EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
9900 "GLint* params = 0x%0.8p)",
9901 target, internalformat, pname, bufSize, params);
9902
9903 try
9904 {
9905 gl::Context *context = gl::getNonLostContext();
9906
9907 if (context)
9908 {
9909 if (context->getClientVersion() < 3)
9910 {
9911 return gl::error(GL_INVALID_OPERATION);
9912 }
9913 }
9914
9915 UNIMPLEMENTED();
9916 }
9917 catch(std::bad_alloc&)
9918 {
9919 return gl::error(GL_OUT_OF_MEMORY);
9920 }
9921}
9922
9923// Extension functions
9924
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009925void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
9926 GLbitfield mask, GLenum filter)
9927{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00009928 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009929 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
9930 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
9931 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
9932
9933 try
9934 {
9935 switch (filter)
9936 {
9937 case GL_NEAREST:
9938 break;
9939 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009940 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009941 }
9942
9943 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
9944 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009945 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009946 }
9947
9948 if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
9949 {
9950 ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009951 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009952 }
9953
daniel@transgaming.com9d788502011-11-09 17:46:55 +00009954 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009955
9956 if (context)
9957 {
9958 if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
9959 {
9960 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009961 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009962 }
9963
9964 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
9965 }
9966 }
9967 catch(std::bad_alloc&)
9968 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009969 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009970 }
9971}
9972
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00009973void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
9974 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009975{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00009976 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00009977 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00009978 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009979 target, level, internalformat, width, height, depth, border, format, type, pixels);
9980
9981 try
9982 {
9983 UNIMPLEMENTED(); // FIXME
9984 }
9985 catch(std::bad_alloc&)
9986 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009987 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009988 }
9989}
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009990
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009991void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
9992 GLenum *binaryFormat, void *binary)
9993{
apatrick@chromium.org90080e32012-07-09 22:15:33 +00009994 EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009995 program, bufSize, length, binaryFormat, binary);
9996
9997 try
9998 {
9999 gl::Context *context = gl::getNonLostContext();
10000
10001 if (context)
10002 {
10003 gl::Program *programObject = context->getProgram(program);
10004
daniel@transgaming.com716056c2012-07-24 18:38:59 +000010005 if (!programObject || !programObject->isLinked())
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010006 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010007 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010008 }
10009
10010 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
10011
10012 if (!programBinary)
10013 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010014 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010015 }
10016
apatrick@chromium.org90080e32012-07-09 22:15:33 +000010017 if (!programBinary->save(binary, bufSize, length))
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010018 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010019 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010020 }
apatrick@chromium.org90080e32012-07-09 22:15:33 +000010021
10022 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010023 }
10024 }
10025 catch(std::bad_alloc&)
10026 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010027 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010028 }
10029}
10030
10031void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
10032 const void *binary, GLint length)
10033{
10034 EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
10035 program, binaryFormat, binary, length);
10036
10037 try
10038 {
10039 gl::Context *context = gl::getNonLostContext();
10040
10041 if (context)
10042 {
10043 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
10044 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010045 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010046 }
10047
10048 gl::Program *programObject = context->getProgram(program);
10049
10050 if (!programObject)
10051 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010052 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010053 }
10054
daniel@transgaming.com95d29422012-07-24 18:36:10 +000010055 context->setProgramBinary(program, binary, length);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010056 }
10057 }
10058 catch(std::bad_alloc&)
10059 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010060 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010061 }
10062}
10063
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010064void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
10065{
10066 EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
10067
10068 try
10069 {
10070 gl::Context *context = gl::getNonLostContext();
10071
10072 if (context)
10073 {
10074 if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets())
10075 {
10076 return gl::error(GL_INVALID_VALUE);
10077 }
10078
10079 if (context->getDrawFramebufferHandle() == 0)
10080 {
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010081 if (n != 1)
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010082 {
10083 return gl::error(GL_INVALID_OPERATION);
10084 }
10085
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010086 if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010087 {
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010088 return gl::error(GL_INVALID_OPERATION);
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010089 }
10090 }
10091 else
10092 {
10093 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
10094 {
10095 const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
10096 if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
10097 {
10098 return gl::error(GL_INVALID_OPERATION);
10099 }
10100 }
10101 }
10102
10103 gl::Framebuffer *framebuffer = context->getDrawFramebuffer();
10104
10105 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
10106 {
10107 framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
10108 }
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010109
10110 for (int colorAttachment = n; colorAttachment < (int)context->getMaximumRenderTargets(); colorAttachment++)
10111 {
10112 framebuffer->setDrawBufferState(colorAttachment, GL_NONE);
10113 }
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010114 }
10115 }
10116 catch (std::bad_alloc&)
10117 {
10118 return gl::error(GL_OUT_OF_MEMORY);
10119 }
10120}
10121
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010122__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
10123{
10124 struct Extension
10125 {
10126 const char *name;
10127 __eglMustCastToProperFunctionPointerType address;
10128 };
10129
10130 static const Extension glExtensions[] =
10131 {
10132 {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
daniel@transgaming.com01868132010-08-24 19:21:17 +000010133 {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
daniel@transgaming.com1fe96c92011-01-14 15:08:44 +000010134 {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000010135 {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
10136 {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
10137 {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
10138 {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
10139 {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
10140 {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
10141 {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
zmo@google.coma574f782011-10-03 21:45:23 +000010142 {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
daniel@transgaming.com0bd1f2f2011-11-11 04:19:03 +000010143 {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT},
daniel@transgaming.com709ed112011-11-12 03:18:10 +000010144 {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
10145 {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT},
10146 {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT},
10147 {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT},
daniel@transgaming.com86bdb822012-01-20 18:24:39 +000010148 {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT},
10149 {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT},
10150 {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT},
10151 {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT},
10152 {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT},
10153 {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT},
10154 {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT},
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +000010155 {"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT},
daniel@transgaming.comdce02fd2012-01-27 15:39:51 +000010156 {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE},
10157 {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE},
10158 {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE},
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010159 {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES},
10160 {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, };
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010161
shannon.woods@transgaming.comd438fd42013-02-28 23:17:45 +000010162 for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++)
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010163 {
10164 if (strcmp(procname, glExtensions[ext].name) == 0)
10165 {
10166 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
10167 }
10168 }
10169
10170 return NULL;
10171}
10172
daniel@transgaming.com17f548c2011-11-09 17:47:02 +000010173// Non-public functions used by EGL
10174
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010175bool __stdcall glBindTexImage(egl::Surface *surface)
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010176{
10177 EVENT("(egl::Surface* surface = 0x%0.8p)",
10178 surface);
10179
10180 try
10181 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000010182 gl::Context *context = gl::getNonLostContext();
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010183
10184 if (context)
10185 {
10186 gl::Texture2D *textureObject = context->getTexture2D();
10187
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010188 if (textureObject->isImmutable())
10189 {
10190 return false;
10191 }
10192
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010193 if (textureObject)
10194 {
10195 textureObject->bindTexImage(surface);
10196 }
10197 }
10198 }
10199 catch(std::bad_alloc&)
10200 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010201 return gl::error(GL_OUT_OF_MEMORY, false);
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010202 }
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010203
10204 return true;
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010205}
10206
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010207}