Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Framebuffer multiview tests: |
| 7 | // The tests modify and examine the multiview state. |
| 8 | // |
| 9 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 10 | #include "test_utils/MultiviewTest.h" |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 11 | #include "test_utils/gl_raii.h" |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 12 | |
| 13 | using namespace angle; |
| 14 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 15 | namespace |
| 16 | { |
| 17 | std::vector<GLenum> GetDrawBufferRange(size_t numColorAttachments) |
| 18 | { |
| 19 | std::vector<GLenum> drawBuffers(numColorAttachments); |
| 20 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 21 | for (size_t i = 0u; i < drawBuffers.size(); ++i) |
| 22 | { |
| 23 | drawBuffers[i] = static_cast<GLenum>(kBase + i); |
| 24 | } |
| 25 | return drawBuffers; |
| 26 | } |
| 27 | } // namespace |
| 28 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 29 | // Base class for tests that care mostly about draw call validity and not rendering results. |
| 30 | class FramebufferMultiviewTest : public MultiviewTest |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 31 | { |
| 32 | protected: |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 33 | FramebufferMultiviewTest() : MultiviewTest() {} |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 34 | }; |
| 35 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 36 | class FramebufferMultiviewSideBySideClearTest : public FramebufferMultiviewTest |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 37 | { |
| 38 | protected: |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 39 | FramebufferMultiviewSideBySideClearTest() |
| 40 | : mMultiviewFBO(0u), mNonMultiviewFBO(0u), mDepthTex(0u), mDepthStencilTex(0u) |
| 41 | { |
| 42 | } |
| 43 | |
| 44 | void TearDown() override |
| 45 | { |
| 46 | if (mMultiviewFBO != 0) |
| 47 | { |
| 48 | glDeleteFramebuffers(1, &mMultiviewFBO); |
| 49 | mMultiviewFBO = 0u; |
| 50 | } |
| 51 | if (mNonMultiviewFBO != 0) |
| 52 | { |
| 53 | glDeleteTextures(1, &mNonMultiviewFBO); |
| 54 | mNonMultiviewFBO = 0u; |
| 55 | } |
| 56 | if (!mColorTex.empty()) |
| 57 | { |
| 58 | glDeleteTextures(mColorTex.size(), mColorTex.data()); |
| 59 | mColorTex.clear(); |
| 60 | } |
| 61 | if (mDepthStencilTex != 0u) |
| 62 | { |
| 63 | glDeleteTextures(1, &mDepthStencilTex); |
| 64 | mDepthStencilTex = 0u; |
| 65 | } |
| 66 | if (mDepthTex != 0u) |
| 67 | { |
| 68 | glDeleteTextures(1, &mDepthTex); |
| 69 | mDepthTex = 0u; |
| 70 | } |
| 71 | MultiviewTest::TearDown(); |
| 72 | } |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 73 | |
| 74 | void initializeFBOs(size_t numColorBuffers, bool stencil, bool depth) |
| 75 | { |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 76 | ASSERT(mColorTex.empty() && mDepthStencilTex == 0u && mDepthTex == 0u); |
| 77 | const std::vector<GLenum> &drawBuffers = GetDrawBufferRange(numColorBuffers); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 78 | |
| 79 | // Generate textures. |
| 80 | mColorTex.resize(numColorBuffers); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 81 | glGenTextures(mColorTex.size(), mColorTex.data()); |
| 82 | if (stencil) |
| 83 | { |
| 84 | glGenTextures(1, &mDepthStencilTex); |
| 85 | } |
| 86 | else if (depth) |
| 87 | { |
| 88 | glGenTextures(1, &mDepthTex); |
| 89 | } |
| 90 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 91 | CreateMultiviewBackingTextures(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, 2, 2, 2, |
| 92 | mColorTex, mDepthTex, mDepthStencilTex); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 93 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 94 | glGenFramebuffers(1, &mMultiviewFBO); |
| 95 | glGenFramebuffers(1, &mNonMultiviewFBO); |
| 96 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 97 | // Generate multiview fbo and attach textures. |
| 98 | const GLint kViewportOffsets[4] = {1, 0, 3, 0}; |
| 99 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 100 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 101 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 102 | { |
| 103 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, |
| 104 | static_cast<GLenum>(kBase + i), |
| 105 | mColorTex[i], 0, 2, &kViewportOffsets[0]); |
| 106 | } |
| 107 | |
| 108 | if (stencil) |
| 109 | { |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 110 | glFramebufferTextureMultiviewSideBySideANGLE( |
| 111 | GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, mDepthStencilTex, 0, 2, |
| 112 | &kViewportOffsets[0]); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 113 | } |
| 114 | else if (depth) |
| 115 | { |
| 116 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 117 | mDepthTex, 0, 2, &kViewportOffsets[0]); |
| 118 | } |
| 119 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 120 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 121 | // Generate non-multiview fbo and attach textures. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 122 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 123 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 124 | { |
| 125 | glFramebufferTexture2D(GL_FRAMEBUFFER, static_cast<GLenum>(kBase + i), GL_TEXTURE_2D, |
| 126 | mColorTex[i], 0); |
| 127 | } |
| 128 | if (stencil) |
| 129 | { |
| 130 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 131 | mDepthStencilTex, 0); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 132 | } |
| 133 | else if (depth) |
| 134 | { |
| 135 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, mDepthTex, |
| 136 | 0); |
| 137 | } |
| 138 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 139 | |
| 140 | ASSERT_GL_NO_ERROR(); |
| 141 | } |
| 142 | |
| 143 | void checkAlternatingColumnsOfRedAndGreenInFBO() |
| 144 | { |
| 145 | // column 0 |
| 146 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 147 | EXPECT_PIXEL_COLOR_EQ(0, 1, GLColor::red); |
| 148 | |
| 149 | // column 1 |
| 150 | EXPECT_PIXEL_COLOR_EQ(1, 0, GLColor::green); |
| 151 | EXPECT_PIXEL_COLOR_EQ(1, 1, GLColor::green); |
| 152 | |
| 153 | // column 2 |
| 154 | EXPECT_PIXEL_COLOR_EQ(2, 0, GLColor::red); |
| 155 | EXPECT_PIXEL_COLOR_EQ(2, 1, GLColor::red); |
| 156 | |
| 157 | // column 3 |
| 158 | EXPECT_PIXEL_COLOR_EQ(3, 0, GLColor::green); |
| 159 | EXPECT_PIXEL_COLOR_EQ(3, 1, GLColor::green); |
| 160 | } |
| 161 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 162 | GLuint mMultiviewFBO; |
| 163 | GLuint mNonMultiviewFBO; |
| 164 | |
| 165 | private: |
| 166 | std::vector<GLuint> mColorTex; |
| 167 | GLuint mDepthTex; |
| 168 | GLuint mDepthStencilTex; |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 169 | }; |
| 170 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 171 | class FramebufferMultiviewLayeredClearTest : public FramebufferMultiviewTest |
| 172 | { |
| 173 | protected: |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 174 | FramebufferMultiviewLayeredClearTest() : mMultiviewFBO(0), mDepthTex(0), mDepthStencilTex(0) {} |
| 175 | |
| 176 | void TearDown() override |
| 177 | { |
| 178 | if (mMultiviewFBO != 0) |
| 179 | { |
| 180 | glDeleteFramebuffers(1, &mMultiviewFBO); |
| 181 | mMultiviewFBO = 0u; |
| 182 | } |
| 183 | if (!mNonMultiviewFBO.empty()) |
| 184 | { |
| 185 | glDeleteTextures(mNonMultiviewFBO.size(), mNonMultiviewFBO.data()); |
| 186 | mNonMultiviewFBO.clear(); |
| 187 | } |
| 188 | if (!mColorTex.empty()) |
| 189 | { |
| 190 | glDeleteTextures(mColorTex.size(), mColorTex.data()); |
| 191 | mColorTex.clear(); |
| 192 | } |
| 193 | if (mDepthStencilTex != 0u) |
| 194 | { |
| 195 | glDeleteTextures(1, &mDepthStencilTex); |
| 196 | mDepthStencilTex = 0u; |
| 197 | } |
| 198 | if (mDepthTex != 0u) |
| 199 | { |
| 200 | glDeleteTextures(1, &mDepthTex); |
| 201 | mDepthTex = 0u; |
| 202 | } |
| 203 | MultiviewTest::TearDown(); |
| 204 | } |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 205 | |
| 206 | void initializeFBOs(int width, |
| 207 | int height, |
| 208 | int numLayers, |
| 209 | int baseViewIndex, |
| 210 | int numViews, |
| 211 | int numColorAttachments, |
| 212 | bool stencil, |
| 213 | bool depth) |
| 214 | { |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 215 | ASSERT(mColorTex.empty() && mDepthStencilTex == 0u && mDepthTex == 0u); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 216 | ASSERT(baseViewIndex + numViews <= numLayers); |
| 217 | |
| 218 | // Generate textures. |
| 219 | mColorTex.resize(numColorAttachments); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 220 | glGenTextures(mColorTex.size(), mColorTex.data()); |
| 221 | if (stencil) |
| 222 | { |
| 223 | glGenTextures(1, &mDepthStencilTex); |
| 224 | } |
| 225 | else if (depth) |
| 226 | { |
| 227 | glGenTextures(1, &mDepthTex); |
| 228 | } |
| 229 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 230 | CreateMultiviewBackingTextures(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, width, height, |
| 231 | numLayers, mColorTex, mDepthTex, mDepthStencilTex); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 232 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 233 | glGenFramebuffers(1, &mMultiviewFBO); |
| 234 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 235 | // Generate multiview FBO and attach textures. |
| 236 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 237 | AttachMultiviewTextures(GL_FRAMEBUFFER, GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, width, |
| 238 | numViews, baseViewIndex, mColorTex, mDepthTex, mDepthStencilTex); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 239 | |
| 240 | const auto &drawBuffers = GetDrawBufferRange(numColorAttachments); |
| 241 | glDrawBuffers(numColorAttachments, drawBuffers.data()); |
| 242 | |
| 243 | // Generate non-multiview FBOs and attach textures. |
| 244 | mNonMultiviewFBO.resize(numLayers); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 245 | glGenFramebuffers(mNonMultiviewFBO.size(), mNonMultiviewFBO.data()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 246 | for (int i = 0; i < numLayers; ++i) |
| 247 | { |
| 248 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 249 | for (int j = 0; j < numColorAttachments; ++j) |
| 250 | { |
| 251 | glFramebufferTextureLayer(GL_FRAMEBUFFER, |
| 252 | static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + j), |
| 253 | mColorTex[j], 0, i); |
| 254 | } |
| 255 | if (stencil) |
| 256 | { |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 257 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, |
| 258 | mDepthStencilTex, 0, i); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 259 | } |
| 260 | else if (depth) |
| 261 | { |
| 262 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTex, 0, i); |
| 263 | } |
| 264 | glDrawBuffers(numColorAttachments, drawBuffers.data()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 265 | } |
| 266 | |
| 267 | ASSERT_GL_NO_ERROR(); |
| 268 | } |
| 269 | |
| 270 | GLColor getLayerColor(size_t layer, GLenum attachment, GLint x, GLint y) |
| 271 | { |
| 272 | ASSERT(layer < mNonMultiviewFBO.size()); |
| 273 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[layer]); |
| 274 | glReadBuffer(attachment); |
| 275 | return angle::ReadColor(x, y); |
| 276 | } |
| 277 | |
| 278 | GLColor getLayerColor(size_t layer, GLenum attachment) |
| 279 | { |
| 280 | return getLayerColor(layer, attachment, 0, 0); |
| 281 | } |
| 282 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 283 | GLuint mMultiviewFBO; |
| 284 | std::vector<GLuint> mNonMultiviewFBO; |
| 285 | |
| 286 | private: |
| 287 | std::vector<GLuint> mColorTex; |
| 288 | GLuint mDepthTex; |
| 289 | GLuint mDepthStencilTex; |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 290 | }; |
| 291 | |
| 292 | // Test that the framebuffer tokens introduced by ANGLE_multiview can be used to query the |
| 293 | // framebuffer state and that their corresponding default values are correctly set. |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 294 | TEST_P(FramebufferMultiviewTest, DefaultState) |
| 295 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 296 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 297 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 298 | GLFramebuffer fbo; |
| 299 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 300 | |
| 301 | GLTexture tex; |
| 302 | glBindTexture(GL_TEXTURE_2D, tex); |
| 303 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 304 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 305 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 306 | GLint numViews = -1; |
| 307 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 308 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 309 | &numViews); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 310 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 311 | EXPECT_EQ(1, numViews); |
| 312 | |
| 313 | GLint baseViewIndex = -1; |
| 314 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 315 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 316 | &baseViewIndex); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 317 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 318 | EXPECT_EQ(0, baseViewIndex); |
| 319 | |
| 320 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 321 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 322 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 323 | &multiviewLayout); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 324 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 325 | EXPECT_EQ(GL_NONE, multiviewLayout); |
| 326 | |
| 327 | GLint viewportOffsets[2] = {-1, -1}; |
| 328 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 329 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 330 | &viewportOffsets[0]); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 331 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 332 | EXPECT_EQ(0, viewportOffsets[0]); |
| 333 | EXPECT_EQ(0, viewportOffsets[1]); |
| 334 | } |
| 335 | |
| 336 | // Test that without having the ANGLE_multiview extension, querying for the framebuffer state using |
| 337 | // the ANGLE_multiview tokens results in an INVALID_ENUM error. |
| 338 | TEST_P(FramebufferMultiviewTest, NegativeFramebufferStateQueries) |
| 339 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 340 | GLFramebuffer fbo; |
| 341 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 342 | |
| 343 | GLTexture tex; |
| 344 | glBindTexture(GL_TEXTURE_2D, tex); |
| 345 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 346 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 347 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 348 | GLint numViews = -1; |
| 349 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 350 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 351 | &numViews); |
| 352 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 353 | |
| 354 | GLint baseViewIndex = -1; |
| 355 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 356 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 357 | &baseViewIndex); |
| 358 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 359 | |
| 360 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 361 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 362 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 363 | &multiviewLayout); |
| 364 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 365 | |
| 366 | GLint viewportOffsets[2] = {-1, -1}; |
| 367 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 368 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 369 | &viewportOffsets[0]); |
| 370 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 371 | } |
| 372 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 373 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewSideBySideANGLE |
| 374 | // is called with invalid arguments. |
| 375 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewSideBySideArguments) |
| 376 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 377 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 378 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 379 | GLFramebuffer fbo; |
| 380 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 381 | |
| 382 | GLTexture tex; |
| 383 | glBindTexture(GL_TEXTURE_2D, tex); |
| 384 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 385 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 386 | // Negative offsets. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 387 | GLint viewportOffsets[2] = {-1}; |
| 388 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 389 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 390 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 391 | |
| 392 | // Negative number of views. |
| 393 | viewportOffsets[0] = 0; |
| 394 | viewportOffsets[1] = 0; |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 395 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, |
| 396 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 397 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 398 | } |
| 399 | |
| 400 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewLayeredANGLE is |
| 401 | // called with invalid arguments. |
| 402 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewLayeredArguments) |
| 403 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 404 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 405 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 406 | GLFramebuffer fbo; |
| 407 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 408 | |
| 409 | GLTexture tex; |
| 410 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 411 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 412 | ASSERT_GL_NO_ERROR(); |
| 413 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 414 | // Negative base view index. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 415 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 416 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 417 | |
| 418 | // baseViewIndex + numViews is greater than MAX_TEXTURE_LAYERS. |
| 419 | GLint maxTextureLayers = 0; |
| 420 | glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 421 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, |
| 422 | maxTextureLayers, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 423 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 424 | } |
| 425 | |
| 426 | // Test that an INVALID_OPERATION error is generated whenever the ANGLE_multiview extension is not |
| 427 | // available. |
| 428 | TEST_P(FramebufferMultiviewTest, ExtensionNotAvailableCheck) |
| 429 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 430 | GLFramebuffer fbo; |
| 431 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 432 | |
| 433 | GLTexture tex; |
| 434 | glBindTexture(GL_TEXTURE_2D, tex); |
| 435 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 436 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 437 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 438 | const GLint kViewportOffsets[2] = {0}; |
| 439 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 440 | &kViewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 441 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 442 | } |
| 443 | |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 444 | // Test that glFramebufferTextureMultiviewSideBySideANGLE modifies the internal multiview state. |
| 445 | TEST_P(FramebufferMultiviewTest, ModifySideBySideState) |
| 446 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 447 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 448 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 449 | GLFramebuffer fbo; |
| 450 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 451 | |
| 452 | GLTexture tex; |
| 453 | glBindTexture(GL_TEXTURE_2D, tex); |
| 454 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 455 | |
| 456 | const GLint kViewportOffsets[4] = {0, 0, 1, 2}; |
| 457 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 458 | &kViewportOffsets[0]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 459 | ASSERT_GL_NO_ERROR(); |
| 460 | |
| 461 | GLint numViews = -1; |
| 462 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 463 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 464 | &numViews); |
| 465 | ASSERT_GL_NO_ERROR(); |
| 466 | EXPECT_EQ(2, numViews); |
| 467 | |
| 468 | GLint baseViewIndex = -1; |
| 469 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 470 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 471 | &baseViewIndex); |
| 472 | ASSERT_GL_NO_ERROR(); |
| 473 | EXPECT_EQ(0, baseViewIndex); |
| 474 | |
| 475 | GLint multiviewLayout = GL_NONE; |
| 476 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 477 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 478 | &multiviewLayout); |
| 479 | ASSERT_GL_NO_ERROR(); |
| 480 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, multiviewLayout); |
| 481 | |
| 482 | GLint internalViewportOffsets[4] = {-1}; |
| 483 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 484 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 485 | &internalViewportOffsets[0]); |
| 486 | ASSERT_GL_NO_ERROR(); |
| 487 | for (size_t i = 0u; i < 4u; ++i) |
| 488 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 489 | EXPECT_EQ(kViewportOffsets[i], internalViewportOffsets[i]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 490 | } |
| 491 | } |
| 492 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 493 | // Test framebuffer completeness status of a side-by-side framebuffer with color and depth |
| 494 | // attachments. |
| 495 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsSideBySide) |
| 496 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 497 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 498 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 499 | GLFramebuffer fbo; |
| 500 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 501 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 502 | GLTexture tex; |
| 503 | glBindTexture(GL_TEXTURE_2D, tex); |
| 504 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 505 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 506 | const GLint kViewportOffsets[4] = {0, 0, 2, 0}; |
| 507 | const GLint kOtherViewportOffsets[4] = {2, 0, 4, 0}; |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 508 | |
| 509 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st or depth |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 510 | // attachment will be modified to change the framebuffer's status. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 511 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 512 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 513 | ASSERT_GL_NO_ERROR(); |
| 514 | |
| 515 | // Color attachment 1. |
| 516 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 517 | GLTexture otherTex; |
| 518 | glBindTexture(GL_TEXTURE_2D, otherTex); |
| 519 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 520 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 521 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 522 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 523 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 524 | ASSERT_GL_NO_ERROR(); |
| 525 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 526 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 527 | |
| 528 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 529 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 530 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 531 | ASSERT_GL_NO_ERROR(); |
| 532 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 533 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 534 | |
| 535 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 536 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, otherTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 537 | ASSERT_GL_NO_ERROR(); |
| 538 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 539 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 540 | |
| 541 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 542 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 543 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 544 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 545 | ASSERT_GL_NO_ERROR(); |
| 546 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 547 | |
| 548 | // Reset attachment 1 |
| 549 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 550 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 551 | } |
| 552 | |
| 553 | // Depth attachment. |
| 554 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 555 | GLTexture depthTex; |
| 556 | glBindTexture(GL_TEXTURE_2D, depthTex); |
| 557 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 558 | nullptr); |
| 559 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 560 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 561 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 562 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 563 | ASSERT_GL_NO_ERROR(); |
| 564 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 565 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 566 | |
| 567 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 568 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 569 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 570 | ASSERT_GL_NO_ERROR(); |
| 571 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 572 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 573 | |
| 574 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 575 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 576 | ASSERT_GL_NO_ERROR(); |
| 577 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 578 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 579 | |
| 580 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 581 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 582 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 583 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 584 | ASSERT_GL_NO_ERROR(); |
| 585 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 586 | } |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 587 | } |
| 588 | |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 589 | // Test that the active read framebuffer cannot be read from through glCopyTex* if it has multi-view |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 590 | // attachments with a side-by-side layout. |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 591 | TEST_P(FramebufferMultiviewTest, InvalidCopyTex) |
| 592 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 593 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 594 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 595 | GLFramebuffer fbo; |
| 596 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 597 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 598 | GLTexture tex; |
| 599 | glBindTexture(GL_TEXTURE_2D, tex); |
| 600 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 601 | |
| 602 | const GLint kViewportOffsets[2] = {0}; |
| 603 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 604 | &kViewportOffsets[0]); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 605 | ASSERT_GL_NO_ERROR(); |
| 606 | |
| 607 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 608 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 609 | GLTexture tex2; |
| 610 | glBindTexture(GL_TEXTURE_2D, tex2); |
| 611 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 612 | |
| 613 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 614 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 615 | |
| 616 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 617 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 618 | } |
| 619 | |
| 620 | // Test glCopyTexSubImage3D. |
| 621 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 622 | GLTexture tex2; |
| 623 | glBindTexture(GL_TEXTURE_3D, tex2); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 624 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 625 | |
| 626 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 627 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 628 | } |
| 629 | } |
| 630 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 631 | // Test that the active read framebuffer can be read with glCopyTex* if it only has one layered |
| 632 | // view. |
| 633 | TEST_P(FramebufferMultiviewTest, CopyTex) |
| 634 | { |
| 635 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 636 | |
| 637 | GLFramebuffer fbo; |
| 638 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 639 | |
| 640 | GLTexture tex; |
| 641 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 642 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 643 | |
| 644 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 645 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 646 | ASSERT_GL_NO_ERROR(); |
| 647 | |
| 648 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 649 | { |
| 650 | GLTexture tex2; |
| 651 | glBindTexture(GL_TEXTURE_2D, tex2); |
| 652 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 653 | |
| 654 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 655 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 656 | glClear(GL_COLOR_BUFFER_BIT); |
| 657 | |
| 658 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 659 | ASSERT_GL_NO_ERROR(); |
| 660 | |
| 661 | // Test texture contents. |
| 662 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 663 | draw2DTexturedQuad(0.0f, 1.0f, true); |
| 664 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 665 | |
| 666 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 667 | glClearColor(0.0f, 1.0f, 1.0f, 1.0f); |
| 668 | glClear(GL_COLOR_BUFFER_BIT); |
| 669 | |
| 670 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 671 | ASSERT_GL_NO_ERROR(); |
| 672 | |
| 673 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 674 | draw2DTexturedQuad(0.0f, 1.0f, true); |
| 675 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 676 | } |
| 677 | |
| 678 | // Test glCopyTexSubImage3D. |
| 679 | { |
| 680 | GLTexture tex2; |
| 681 | glBindTexture(GL_TEXTURE_3D, tex2); |
| 682 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 683 | |
| 684 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 685 | glClearColor(1.0f, 1.0f, 0.0f, 1.0f); |
| 686 | glClear(GL_COLOR_BUFFER_BIT); |
| 687 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 688 | ASSERT_GL_NO_ERROR(); |
| 689 | |
| 690 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 691 | draw3DTexturedQuad(0.0f, 1.0f, true, 0.0f); |
| 692 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow); |
| 693 | } |
| 694 | } |
| 695 | |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 696 | // Test that glBlitFramebuffer generates an invalid framebuffer operation when either the current |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 697 | // draw framebuffer, or current read framebuffer have multiview attachments with a side-by-side |
| 698 | // layout. |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 699 | TEST_P(FramebufferMultiviewTest, InvalidBlit) |
| 700 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 701 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 702 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 703 | GLFramebuffer fbo; |
| 704 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 705 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 706 | GLTexture tex; |
| 707 | glBindTexture(GL_TEXTURE_2D, tex); |
| 708 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 709 | |
| 710 | const GLint kViewportOffsets[2] = {0}; |
| 711 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 712 | &kViewportOffsets[0]); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 713 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 714 | ASSERT_GL_NO_ERROR(); |
| 715 | |
| 716 | // Blit with the active read framebuffer having multiview attachments. |
| 717 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 718 | glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 719 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 720 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 721 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 722 | } |
| 723 | |
| 724 | // Blit with the active draw framebuffer having multiview attachments. |
| 725 | { |
| 726 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 727 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 728 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 729 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 730 | } |
| 731 | } |
| 732 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 733 | // Test that glBlitFramebuffer succeeds if the current read framebuffer has just one layered view. |
| 734 | TEST_P(FramebufferMultiviewTest, Blit) |
| 735 | { |
| 736 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 737 | |
| 738 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 739 | glClear(GL_COLOR_BUFFER_BIT); |
| 740 | |
| 741 | GLFramebuffer fbo; |
| 742 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 743 | |
| 744 | GLTexture tex; |
| 745 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 746 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 747 | |
| 748 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 749 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 750 | ASSERT_GL_NO_ERROR(); |
| 751 | |
| 752 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 753 | glClear(GL_COLOR_BUFFER_BIT); |
| 754 | |
| 755 | glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
| 756 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 757 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 758 | ASSERT_GL_NO_ERROR(); |
| 759 | |
| 760 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
| 761 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 762 | } |
| 763 | |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 764 | // Test that glReadPixels generates an invalid framebuffer operation error if the current read |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 765 | // framebuffer has a side-by-side multi-view layout. |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 766 | TEST_P(FramebufferMultiviewTest, InvalidReadPixels) |
| 767 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 768 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 769 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 770 | GLFramebuffer fbo; |
| 771 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 772 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 773 | GLTexture tex; |
| 774 | glBindTexture(GL_TEXTURE_2D, tex); |
| 775 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 776 | |
| 777 | const GLint kViewportOffsets[2] = {0}; |
| 778 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 779 | &kViewportOffsets[0]); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 780 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 781 | ASSERT_GL_NO_ERROR(); |
| 782 | |
| 783 | GLColor pixelColor; |
| 784 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 785 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 786 | } |
| 787 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 788 | // Test that glReadPixels succeeds from a layered multiview framebuffer with just one view. |
| 789 | TEST_P(FramebufferMultiviewTest, ReadPixels) |
| 790 | { |
| 791 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 792 | |
| 793 | GLFramebuffer fbo; |
| 794 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 795 | |
| 796 | GLTexture tex; |
| 797 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 798 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 799 | |
| 800 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 801 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 802 | ASSERT_GL_NO_ERROR(); |
| 803 | |
| 804 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 805 | glClear(GL_COLOR_BUFFER_BIT); |
| 806 | |
| 807 | GLColor pixelColor; |
| 808 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 809 | ASSERT_GL_NO_ERROR(); |
| 810 | EXPECT_COLOR_NEAR(GLColor::green, pixelColor, 2); |
| 811 | } |
| 812 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 813 | // Test that glClear clears only the contents of each view if the scissor test is enabled. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 814 | TEST_P(FramebufferMultiviewSideBySideClearTest, ColorBufferClear) |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 815 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 816 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 817 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 818 | initializeFBOs(1, false, false); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 819 | |
| 820 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 821 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 822 | glClearColor(1, 0, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 823 | glClear(GL_COLOR_BUFFER_BIT); |
| 824 | |
| 825 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 826 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 827 | glViewport(0, 0, 1, 2); |
| 828 | glScissor(0, 0, 1, 2); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 829 | glEnable(GL_SCISSOR_TEST); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 830 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 831 | glClearColor(0, 1, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 832 | glClear(GL_COLOR_BUFFER_BIT); |
| 833 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 834 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 835 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 836 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 837 | } |
| 838 | |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 839 | // Test that glFramebufferTextureMultiviewLayeredANGLE modifies the internal multiview state. |
| 840 | TEST_P(FramebufferMultiviewTest, ModifyLayeredState) |
| 841 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 842 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 843 | |
| 844 | GLFramebuffer multiviewFBO; |
| 845 | glBindFramebuffer(GL_FRAMEBUFFER, multiviewFBO); |
| 846 | |
| 847 | GLTexture tex; |
| 848 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 849 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 850 | ASSERT_GL_NO_ERROR(); |
| 851 | |
| 852 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, 2); |
| 853 | ASSERT_GL_NO_ERROR(); |
| 854 | |
| 855 | GLint numViews = -1; |
| 856 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 857 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 858 | &numViews); |
| 859 | ASSERT_GL_NO_ERROR(); |
| 860 | EXPECT_EQ(2, numViews); |
| 861 | |
| 862 | GLint baseViewIndex = -1; |
| 863 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 864 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 865 | &baseViewIndex); |
| 866 | ASSERT_GL_NO_ERROR(); |
| 867 | EXPECT_EQ(1, baseViewIndex); |
| 868 | |
| 869 | GLint multiviewLayout = GL_NONE; |
| 870 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 871 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 872 | &multiviewLayout); |
| 873 | ASSERT_GL_NO_ERROR(); |
| 874 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, multiviewLayout); |
| 875 | |
| 876 | GLint internalViewportOffsets[2] = {-1}; |
| 877 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 878 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 879 | &internalViewportOffsets[0]); |
| 880 | ASSERT_GL_NO_ERROR(); |
| 881 | EXPECT_EQ(0, internalViewportOffsets[0]); |
| 882 | EXPECT_EQ(0, internalViewportOffsets[1]); |
| 883 | } |
| 884 | |
| 885 | // Test framebuffer completeness status of a layered framebuffer with color attachments. |
| 886 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsLayered) |
| 887 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 888 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 889 | |
| 890 | GLFramebuffer fbo; |
| 891 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 892 | |
| 893 | GLTexture tex; |
| 894 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 895 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 896 | |
| 897 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st color |
| 898 | // attachment will be modified to change the framebuffer's status. |
| 899 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 2); |
| 900 | ASSERT_GL_NO_ERROR(); |
| 901 | |
| 902 | GLTexture otherTexLayered; |
| 903 | glBindTexture(GL_TEXTURE_2D_ARRAY, otherTexLayered); |
| 904 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 905 | |
| 906 | // Test framebuffer completeness when the base view index differs. |
| 907 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 908 | 0, 1, 2); |
| 909 | ASSERT_GL_NO_ERROR(); |
| 910 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 911 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 912 | |
| 913 | // Test framebuffer completeness when the 1st attachment has a side-by-side layout. |
| 914 | const int kViewportOffsets[4] = {0, 0, 0, 0}; |
| 915 | GLTexture otherTex2D; |
| 916 | glBindTexture(GL_TEXTURE_2D, otherTex2D); |
| 917 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 918 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex2D, |
| 919 | 0, 2, kViewportOffsets); |
| 920 | ASSERT_GL_NO_ERROR(); |
| 921 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 922 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 923 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 924 | // Test framebuffer completeness when the 1st attachment has a non-multiview layout. |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 925 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0); |
| 926 | ASSERT_GL_NO_ERROR(); |
| 927 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 928 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 929 | |
| 930 | // Test that framebuffer is complete when the number of views, base view index and layouts are |
| 931 | // the same. |
| 932 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 933 | 0, 0, 2); |
| 934 | ASSERT_GL_NO_ERROR(); |
| 935 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 936 | } |
| 937 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 938 | // Test that glClear clears all of the contents if the scissor test is disabled. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 939 | TEST_P(FramebufferMultiviewSideBySideClearTest, ClearWithDisabledScissorTest) |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 940 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 941 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 942 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 943 | initializeFBOs(1, false, false); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 944 | |
| 945 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 946 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 947 | glClearColor(0, 0, 0, 1); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 948 | glClear(GL_COLOR_BUFFER_BIT); |
| 949 | |
| 950 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 951 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 952 | glViewport(0, 0, 1, 2); |
| 953 | glScissor(0, 0, 1, 2); |
| 954 | |
| 955 | glClearColor(1, 0, 0, 1); |
| 956 | glClear(GL_COLOR_BUFFER_BIT); |
| 957 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 958 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 959 | |
| 960 | for (int i = 0; i < 4; ++i) |
| 961 | { |
| 962 | for (int j = 0; j < 2; ++j) |
| 963 | { |
| 964 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 965 | } |
| 966 | } |
| 967 | } |
| 968 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 969 | // Test that glClear clears the depth buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 970 | TEST_P(FramebufferMultiviewSideBySideClearTest, DepthBufferClear) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 971 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 972 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 973 | |
| 974 | // Create program to draw a quad. |
| 975 | const std::string &vs = |
| 976 | "#version 300 es\n" |
| 977 | "in vec3 vPos;\n" |
| 978 | "void main(){\n" |
| 979 | " gl_Position = vec4(vPos, 1.);\n" |
| 980 | "}\n"; |
| 981 | const std::string &fs = |
| 982 | "#version 300 es\n" |
| 983 | "precision mediump float;\n" |
| 984 | "uniform vec3 uCol;\n" |
| 985 | "out vec4 col;\n" |
| 986 | "void main(){\n" |
| 987 | " col = vec4(uCol,1.);\n" |
| 988 | "}\n"; |
| 989 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 990 | glUseProgram(program); |
| 991 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 992 | |
| 993 | initializeFBOs(1, false, true); |
| 994 | glEnable(GL_DEPTH_TEST); |
| 995 | |
| 996 | // Clear the contents of the texture. |
| 997 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 998 | glClearColor(0, 0, 0, 0); |
| 999 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 1000 | |
| 1001 | // Dirty the depth and color buffers. |
| 1002 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 1003 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1004 | |
| 1005 | // Switch to the multi-view framebuffer and clear only the rectangles covered by the views. |
| 1006 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1007 | glViewport(0, 0, 1, 2); |
| 1008 | glScissor(0, 0, 1, 2); |
| 1009 | glEnable(GL_SCISSOR_TEST); |
| 1010 | glClear(GL_DEPTH_BUFFER_BIT); |
| 1011 | |
| 1012 | // Draw a fullscreen quad to fill the cleared regions. |
| 1013 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1014 | glViewport(0, 0, 4, 2); |
| 1015 | glScissor(0, 0, 4, 2); |
| 1016 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1017 | drawQuad(program, "vPos", 0.5f, 1.0f, true); |
| 1018 | |
| 1019 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1020 | } |
| 1021 | |
| 1022 | // Test that glClear clears the stencil buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1023 | TEST_P(FramebufferMultiviewSideBySideClearTest, StencilBufferClear) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1024 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1025 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1026 | |
| 1027 | // Create program to draw a quad. |
| 1028 | const std::string &vs = |
| 1029 | "#version 300 es\n" |
| 1030 | "in vec3 vPos;\n" |
| 1031 | "void main(){\n" |
| 1032 | " gl_Position = vec4(vPos, 1.);\n" |
| 1033 | "}\n"; |
| 1034 | const std::string &fs = |
| 1035 | "#version 300 es\n" |
| 1036 | "precision mediump float;\n" |
| 1037 | "uniform vec3 uCol;\n" |
| 1038 | "out vec4 col;\n" |
| 1039 | "void main(){\n" |
| 1040 | " col = vec4(uCol,1.);\n" |
| 1041 | "}\n"; |
| 1042 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 1043 | glUseProgram(program); |
| 1044 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1045 | |
| 1046 | initializeFBOs(1, true, false); |
| 1047 | glEnable(GL_STENCIL_TEST); |
| 1048 | glDisable(GL_DEPTH_TEST); |
| 1049 | |
| 1050 | // Set clear values and clear the whole framebuffer. |
| 1051 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1052 | glClearColor(0, 0, 0, 0); |
| 1053 | glClearStencil(0); |
| 1054 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1055 | |
| 1056 | // Update stencil test to always replace the stencil value with 0xFF. |
| 1057 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1058 | glStencilFunc(GL_ALWAYS, 0xFF, 0); |
| 1059 | |
| 1060 | // Draw a quad which covers the whole texture. |
| 1061 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 1062 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1063 | |
| 1064 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1065 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1066 | glViewport(0, 0, 1, 2); |
| 1067 | glScissor(0, 0, 1, 2); |
| 1068 | glEnable(GL_SCISSOR_TEST); |
| 1069 | glClear(GL_STENCIL_BUFFER_BIT); |
| 1070 | |
| 1071 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1072 | // the test. |
| 1073 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1074 | glViewport(0, 0, 4, 2); |
| 1075 | glScissor(0, 0, 4, 2); |
| 1076 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1077 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1078 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1079 | |
| 1080 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1081 | } |
| 1082 | |
| 1083 | // Test that glClearBufferf clears the color buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1084 | TEST_P(FramebufferMultiviewSideBySideClearTest, ClearBufferF) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1085 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1086 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1087 | |
| 1088 | initializeFBOs(2, false, false); |
| 1089 | |
| 1090 | // Clear the contents of the texture. |
| 1091 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1092 | glClearColor(1, 0, 0, 1); |
| 1093 | glClear(GL_COLOR_BUFFER_BIT); |
| 1094 | |
| 1095 | // Bind and specify viewport/scissor dimensions for each view. |
| 1096 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1097 | glViewport(0, 0, 1, 2); |
| 1098 | glScissor(0, 0, 1, 2); |
| 1099 | glEnable(GL_SCISSOR_TEST); |
| 1100 | |
| 1101 | float kClearValues[4] = {0.f, 1.f, 0.f, 1.f}; |
| 1102 | glClearBufferfv(GL_COLOR, 1, kClearValues); |
| 1103 | |
| 1104 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1105 | |
| 1106 | // Check that glClearBufferfv has not modified the 0th color attachment. |
| 1107 | glReadBuffer(GL_COLOR_ATTACHMENT0); |
| 1108 | for (int i = 0; i < 4; ++i) |
| 1109 | { |
| 1110 | for (int j = 0; j < 2; ++j) |
| 1111 | { |
| 1112 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 1113 | } |
| 1114 | } |
| 1115 | |
| 1116 | // Check that glClearBufferfv has correctly modified the 1th color attachment. |
| 1117 | glReadBuffer(GL_COLOR_ATTACHMENT1); |
| 1118 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1119 | } |
| 1120 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1121 | // Test that glClear clears the contents of the color buffer for only the attached layers to a |
| 1122 | // layered FBO. |
| 1123 | TEST_P(FramebufferMultiviewLayeredClearTest, ColorBufferClear) |
| 1124 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1125 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1126 | |
| 1127 | initializeFBOs(1, 1, 4, 1, 2, 1, false, false); |
| 1128 | |
| 1129 | // Bind and specify viewport/scissor dimensions for each view. |
| 1130 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1131 | |
| 1132 | glClearColor(0, 1, 0, 1); |
| 1133 | glClear(GL_COLOR_BUFFER_BIT); |
| 1134 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1135 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1136 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1137 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1138 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1139 | } |
| 1140 | |
| 1141 | // Test that glClearBufferfv can be used to clear individual color buffers of a layered FBO. |
| 1142 | TEST_P(FramebufferMultiviewLayeredClearTest, ClearIndividualColorBuffer) |
| 1143 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1144 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1145 | |
| 1146 | initializeFBOs(1, 1, 4, 1, 2, 2, false, false); |
| 1147 | |
| 1148 | for (int i = 0; i < 2; ++i) |
| 1149 | { |
| 1150 | for (int layer = 0; layer < 4; ++layer) |
| 1151 | { |
| 1152 | GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1153 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(layer, colorAttachment)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1154 | } |
| 1155 | } |
| 1156 | |
| 1157 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1158 | |
| 1159 | float clearValues0[4] = {0.f, 0.f, 1.f, 1.f}; |
| 1160 | glClearBufferfv(GL_COLOR, 0, clearValues0); |
| 1161 | |
| 1162 | float clearValues1[4] = {0.f, 1.f, 0.f, 1.f}; |
| 1163 | glClearBufferfv(GL_COLOR, 1, clearValues1); |
| 1164 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1165 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1166 | EXPECT_EQ(GLColor::blue, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1167 | EXPECT_EQ(GLColor::blue, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1168 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1169 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1170 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT1)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1171 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); |
| 1172 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1173 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT1)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1174 | } |
| 1175 | |
| 1176 | // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers |
| 1177 | // to a layered FBO. |
| 1178 | TEST_P(FramebufferMultiviewLayeredClearTest, ClearBufferfi) |
| 1179 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1180 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1181 | |
| 1182 | // Create program to draw a quad. |
| 1183 | const std::string &vs = |
| 1184 | "#version 300 es\n" |
| 1185 | "in vec3 vPos;\n" |
| 1186 | "void main(){\n" |
| 1187 | " gl_Position = vec4(vPos, 1.);\n" |
| 1188 | "}\n"; |
| 1189 | const std::string &fs = |
| 1190 | "#version 300 es\n" |
| 1191 | "precision mediump float;\n" |
| 1192 | "uniform vec3 uCol;\n" |
| 1193 | "out vec4 col;\n" |
| 1194 | "void main(){\n" |
| 1195 | " col = vec4(uCol,1.);\n" |
| 1196 | "}\n"; |
| 1197 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 1198 | glUseProgram(program); |
| 1199 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1200 | |
| 1201 | initializeFBOs(1, 1, 4, 1, 2, 1, true, false); |
| 1202 | glEnable(GL_STENCIL_TEST); |
| 1203 | glDisable(GL_DEPTH_TEST); |
| 1204 | |
| 1205 | // Set clear values. |
| 1206 | glClearColor(1, 0, 0, 1); |
| 1207 | glClearStencil(0xFF); |
| 1208 | |
| 1209 | // Clear the color and stencil buffers of each layer. |
| 1210 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1211 | { |
| 1212 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1213 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1214 | } |
| 1215 | |
| 1216 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1217 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1218 | glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); |
| 1219 | |
| 1220 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1221 | // the test. |
| 1222 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1223 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1224 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1225 | { |
| 1226 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1227 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1228 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1229 | } |
| 1230 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1231 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1232 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1233 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1234 | } |
| 1235 | |
| 1236 | // Test that glClear does not clear the content of a detached texture. |
| 1237 | TEST_P(FramebufferMultiviewLayeredClearTest, UnmodifiedDetachedTexture) |
| 1238 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1239 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1240 | |
| 1241 | initializeFBOs(1, 1, 4, 1, 2, 2, false, false); |
| 1242 | |
| 1243 | // Clear all attachments. |
| 1244 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1245 | glClearColor(0, 1, 0, 1); |
| 1246 | glClear(GL_COLOR_BUFFER_BIT); |
| 1247 | |
| 1248 | for (int i = 0; i < 2; ++i) |
| 1249 | { |
| 1250 | GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1251 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, colorAttachment)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1252 | EXPECT_EQ(GLColor::green, getLayerColor(1, colorAttachment)); |
| 1253 | EXPECT_EQ(GLColor::green, getLayerColor(2, colorAttachment)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1254 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, colorAttachment)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1255 | } |
| 1256 | |
| 1257 | // Detach and clear again. |
| 1258 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1259 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, 2); |
| 1260 | glClearColor(1, 1, 0, 1); |
| 1261 | glClear(GL_COLOR_BUFFER_BIT); |
| 1262 | |
| 1263 | // Check that color attachment 0 is modified. |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1264 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1265 | EXPECT_EQ(GLColor::yellow, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1266 | EXPECT_EQ(GLColor::yellow, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1267 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1268 | |
| 1269 | // Check that color attachment 1 is unmodified. |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1270 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT1)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1271 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); |
| 1272 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1273 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT1)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1274 | } |
| 1275 | |
| 1276 | // Test that glClear clears only the contents within the scissor rectangle of the attached layers. |
| 1277 | TEST_P(FramebufferMultiviewLayeredClearTest, ScissoredClear) |
| 1278 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1279 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1280 | |
| 1281 | initializeFBOs(2, 1, 4, 1, 2, 1, false, false); |
| 1282 | |
| 1283 | // Bind and specify viewport/scissor dimensions for each view. |
| 1284 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1285 | |
| 1286 | glEnable(GL_SCISSOR_TEST); |
| 1287 | glScissor(1, 0, 1, 1); |
| 1288 | glClearColor(0, 1, 0, 1); |
| 1289 | glClear(GL_COLOR_BUFFER_BIT); |
| 1290 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1291 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1292 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0, 1, 0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1293 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1294 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1295 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1296 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1297 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1298 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1299 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1300 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1301 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0, 1, 0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1302 | } |
| 1303 | |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1304 | // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers |
| 1305 | // to a layered FBO. |
| 1306 | TEST_P(FramebufferMultiviewLayeredClearTest, ScissoredClearBufferfi) |
| 1307 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1308 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1309 | |
| 1310 | // Create program to draw a quad. |
| 1311 | const std::string &vs = |
| 1312 | "#version 300 es\n" |
| 1313 | "in vec3 vPos;\n" |
| 1314 | "void main(){\n" |
| 1315 | " gl_Position = vec4(vPos, 1.);\n" |
| 1316 | "}\n"; |
| 1317 | const std::string &fs = |
| 1318 | "#version 300 es\n" |
| 1319 | "precision mediump float;\n" |
| 1320 | "uniform vec3 uCol;\n" |
| 1321 | "out vec4 col;\n" |
| 1322 | "void main(){\n" |
| 1323 | " col = vec4(uCol,1.);\n" |
| 1324 | "}\n"; |
| 1325 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 1326 | glUseProgram(program); |
| 1327 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1328 | |
| 1329 | initializeFBOs(1, 2, 4, 1, 2, 1, true, false); |
| 1330 | glEnable(GL_STENCIL_TEST); |
| 1331 | glDisable(GL_DEPTH_TEST); |
| 1332 | |
| 1333 | // Set clear values. |
| 1334 | glClearColor(1, 0, 0, 1); |
| 1335 | glClearStencil(0xFF); |
| 1336 | |
| 1337 | // Clear the color and stencil buffers of each layer. |
| 1338 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1339 | { |
| 1340 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1341 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1342 | } |
| 1343 | |
| 1344 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1345 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1346 | glEnable(GL_SCISSOR_TEST); |
| 1347 | glScissor(0, 0, 1, 1); |
| 1348 | glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); |
| 1349 | glDisable(GL_SCISSOR_TEST); |
| 1350 | |
| 1351 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1352 | // the test. |
| 1353 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1354 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1355 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1356 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1357 | { |
| 1358 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1359 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1360 | } |
| 1361 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1362 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1363 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1364 | EXPECT_EQ(GLColor::red, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1365 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1366 | EXPECT_EQ(GLColor::red, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1367 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1368 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1369 | } |
| 1370 | |
Martin Radev | 14b2126 | 2017-08-25 13:54:37 +0300 | [diff] [blame] | 1371 | // Test that detaching an attachment does not generate an error whenever the multi-view related |
| 1372 | // arguments are invalid. |
| 1373 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewArgumentsOnDetach) |
| 1374 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1375 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 14b2126 | 2017-08-25 13:54:37 +0300 | [diff] [blame] | 1376 | |
| 1377 | GLFramebuffer fbo; |
| 1378 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1379 | |
| 1380 | // Invalid base view index. |
| 1381 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, -1, 1); |
| 1382 | EXPECT_GL_NO_ERROR(); |
| 1383 | |
| 1384 | // Invalid number of views. |
| 1385 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0, 0); |
| 1386 | EXPECT_GL_NO_ERROR(); |
| 1387 | |
| 1388 | // Invalid number of views. |
| 1389 | const GLint kValidViewportOffsets[2] = {0, 0}; |
| 1390 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0, |
| 1391 | kValidViewportOffsets); |
| 1392 | EXPECT_GL_NO_ERROR(); |
| 1393 | |
| 1394 | // Invalid viewport offsets. |
| 1395 | const GLint kInvalidViewportOffsets[2] = {-1, -1}; |
| 1396 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 1, |
| 1397 | kInvalidViewportOffsets); |
| 1398 | EXPECT_GL_NO_ERROR(); |
| 1399 | } |
| 1400 | |
Martin Radev | 61e710b | 2017-09-05 11:59:52 +0300 | [diff] [blame] | 1401 | // Test that glClear clears the contents of the color buffer whenever all layers of a 2D texture |
| 1402 | // array are attached. The test is added because a special fast code path is used for this case. |
| 1403 | TEST_P(FramebufferMultiviewLayeredClearTest, ColorBufferClearAllLayersAttached) |
| 1404 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1405 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 61e710b | 2017-09-05 11:59:52 +0300 | [diff] [blame] | 1406 | |
| 1407 | initializeFBOs(1, 1, 2, 0, 2, 1, false, false); |
| 1408 | |
| 1409 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1410 | glClearColor(0, 1, 0, 1); |
| 1411 | glClear(GL_COLOR_BUFFER_BIT); |
| 1412 | |
| 1413 | EXPECT_EQ(GLColor::green, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1414 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1415 | } |
| 1416 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 1417 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewTest, VertexShaderOpenGL(3, 0), GeomShaderD3D11(3, 0)); |
| 1418 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewSideBySideClearTest, |
| 1419 | VertexShaderOpenGL(3, 0), |
| 1420 | GeomShaderD3D11(3, 0)); |
| 1421 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewLayeredClearTest, |
| 1422 | VertexShaderOpenGL(3, 0), |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame^] | 1423 | GeomShaderD3D11(3, 0)); |