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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
8
Geoff Lang0a73dd82014-11-19 16:18:08 -05009#ifndef LIBANGLE_RENDERER_PROGRAMIMPL_H_
10#define LIBANGLE_RENDERER_PROGRAMIMPL_H_
Brandon Jonesc9610c52014-08-25 17:02:59 -070011
12#include "common/angleutils.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/BinaryStream.h"
14#include "libANGLE/Constants.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050015#include "libANGLE/Program.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050016#include "libANGLE/Shader.h"
Brandon Jonesc9610c52014-08-25 17:02:59 -070017
Brandon Jones1a8a7e32014-10-01 12:49:30 -070018#include <map>
19
Jamie Madill53ea9cc2016-05-17 10:12:52 -040020namespace sh
21{
22struct BlockMemberInfo;
23}
24
Brandon Jonesc9610c52014-08-25 17:02:59 -070025namespace rx
26{
Jamie Madillb0a838b2016-11-13 20:02:12 -050027using LinkResult = gl::ErrorOrResult<bool>;
Geoff Lang7dd2e102014-11-10 15:19:26 -050028
Jamie Madilla7d12dc2016-12-13 15:08:19 -050029class ContextImpl;
30
Jamie Madillf0d10f82015-03-31 12:56:52 -040031class ProgramImpl : angle::NonCopyable
Brandon Jonesc9610c52014-08-25 17:02:59 -070032{
Brandon Jones1a8a7e32014-10-01 12:49:30 -070033 public:
Jamie Madill48ef11b2016-04-27 15:21:52 -040034 ProgramImpl(const gl::ProgramState &state) : mState(state) {}
Jamie Madill62d31cb2015-09-11 13:25:51 -040035 virtual ~ProgramImpl() {}
Brandon Jones1a8a7e32014-10-01 12:49:30 -070036
Jamie Madilla7d12dc2016-12-13 15:08:19 -050037 virtual LinkResult load(const ContextImpl *contextImpl,
38 gl::InfoLog &infoLog,
39 gl::BinaryInputStream *stream) = 0;
Geoff Langb543aff2014-09-30 14:52:54 -040040 virtual gl::Error save(gl::BinaryOutputStream *stream) = 0;
Geoff Langc5629752015-12-07 16:29:04 -050041 virtual void setBinaryRetrievableHint(bool retrievable) = 0;
Brandon Jones22502d52014-08-29 16:58:36 -070042
Jamie Madill9082b982016-04-27 15:21:51 -040043 virtual LinkResult link(const gl::ContextState &data, gl::InfoLog &infoLog) = 0;
Jamie Madill36cfd6a2015-08-18 10:46:20 -040044 virtual GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) = 0;
45
Brandon Jones1a8a7e32014-10-01 12:49:30 -070046 virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
47 virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
48 virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0;
49 virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
50 virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
51 virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
52 virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
53 virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
54 virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0;
55 virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
56 virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0;
57 virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
58 virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
59 virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
60 virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
61 virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
62 virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
63 virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
64 virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
65 virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
66 virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -070067
Geoff Lang5d124a62015-09-15 13:03:27 -040068 // TODO: synchronize in syncState when dirty bits exist.
69 virtual void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0;
70
Jamie Madill4a3c2342015-10-08 12:58:45 -040071 // May only be called after a successful link operation.
72 // Return false for inactive blocks.
73 virtual bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const = 0;
74
75 // May only be called after a successful link operation.
76 // Returns false for inactive members.
77 virtual bool getUniformBlockMemberInfo(const std::string &memberUniformName,
78 sh::BlockMemberInfo *memberInfoOut) const = 0;
Sami Väisänen46eaa942016-06-29 10:26:37 +030079 // CHROMIUM_path_rendering
80 // Set parameters to control fragment shader input variable interpolation
81 virtual void setPathFragmentInputGen(const std::string &inputName,
82 GLenum genMode,
83 GLint components,
84 const GLfloat *coeffs) = 0;
Jamie Madill811b6352015-02-09 10:17:09 -050085
Brandon Jones1a8a7e32014-10-01 12:49:30 -070086 protected:
Jamie Madill48ef11b2016-04-27 15:21:52 -040087 const gl::ProgramState &mState;
Brandon Jonesc9610c52014-08-25 17:02:59 -070088};
89
90}
91
Geoff Lang0a73dd82014-11-19 16:18:08 -050092#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_