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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
Geoff Langeeba6e12014-02-03 13:12:30 -05003// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
Jamie Madille261b442014-06-25 12:42:21 -040019#include "libGLESv2/FramebufferAttachment.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000020#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000021#include "libGLESv2/Program.h"
22#include "libGLESv2/ProgramBinary.h"
23#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000024#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000025#include "libGLESv2/ResourceManager.h"
Brandon Jonesc7a41042014-06-23 12:03:25 -070026#include "libGLESv2/renderer/d3d/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000027#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000028#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040029#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040030#include "libGLESv2/Sampler.h"
Jamie Madill1fc7e2c2014-01-21 16:47:10 -050031#include "libGLESv2/validationES.h"
Geoff Langc8058452014-02-03 12:04:11 -050032#include "libGLESv2/TransformFeedback.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000033
34#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000035
36#undef near
37#undef far
38
39namespace gl
40{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000041
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000042Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000043{
44 ASSERT(robustAccess == false); // Unimplemented
45
Jamie Madill33dc8432013-07-26 11:55:05 -040046 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000047
48 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
49
Geoff Langc0b9ef42014-07-02 10:02:37 -040050 mCaps = mRenderer->getRendererCaps();
51 mTextureCaps = mRenderer->getRendererTextureCaps();
52 mExtensions = mRenderer->getRendererExtensions();
53
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000054 mClientVersion = clientVersion;
55
apatrick@chromium.org144f2802012-07-12 01:42:34 +000056 mState.depthClearValue = 1.0f;
57 mState.stencilClearValue = 0;
58
Geoff Lang0550d032014-01-30 11:29:07 -050059 mState.rasterizer.rasterizerDiscard = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000060 mState.rasterizer.cullFace = false;
61 mState.rasterizer.cullMode = GL_BACK;
62 mState.rasterizer.frontFace = GL_CCW;
63 mState.rasterizer.polygonOffsetFill = false;
64 mState.rasterizer.polygonOffsetFactor = 0.0f;
65 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000066 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040067 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000068 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000069 mState.scissor.x = 0;
70 mState.scissor.y = 0;
71 mState.scissor.width = 0;
72 mState.scissor.height = 0;
73
74 mState.blend.blend = false;
75 mState.blend.sourceBlendRGB = GL_ONE;
76 mState.blend.sourceBlendAlpha = GL_ONE;
77 mState.blend.destBlendRGB = GL_ZERO;
78 mState.blend.destBlendAlpha = GL_ZERO;
79 mState.blend.blendEquationRGB = GL_FUNC_ADD;
80 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
81 mState.blend.sampleAlphaToCoverage = false;
82 mState.blend.dither = true;
83
apatrick@chromium.org144f2802012-07-12 01:42:34 +000084 mState.blendColor.red = 0;
85 mState.blendColor.green = 0;
86 mState.blendColor.blue = 0;
87 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000088
89 mState.depthStencil.depthTest = false;
90 mState.depthStencil.depthFunc = GL_LESS;
91 mState.depthStencil.depthMask = true;
92 mState.depthStencil.stencilTest = false;
93 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilMask = -1;
95 mState.depthStencil.stencilWritemask = -1;
96 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000097 mState.depthStencil.stencilBackMask = - 1;
98 mState.depthStencil.stencilBackWritemask = -1;
99 mState.depthStencil.stencilFail = GL_KEEP;
100 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
102 mState.depthStencil.stencilBackFail = GL_KEEP;
103 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
104 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
105
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000106 mState.stencilRef = 0;
107 mState.stencilBackRef = 0;
108
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.sampleCoverage = false;
110 mState.sampleCoverageValue = 1.0f;
111 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000112 mState.generateMipmapHint = GL_DONT_CARE;
113 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
114
115 mState.lineWidth = 1.0f;
116
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000117 mState.viewport.x = 0;
118 mState.viewport.y = 0;
119 mState.viewport.width = 0;
120 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000121 mState.zNear = 0.0f;
122 mState.zFar = 1.0f;
123
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000124 mState.blend.colorMaskRed = true;
125 mState.blend.colorMaskGreen = true;
126 mState.blend.colorMaskBlue = true;
127 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000128
Geoff Lang7dca1862013-07-30 16:30:46 -0400129 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
130 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
131 {
132 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
133 }
134
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000135 if (shareContext != NULL)
136 {
137 mResourceManager = shareContext->mResourceManager;
138 mResourceManager->addRef();
139 }
140 else
141 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000142 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000143 }
144
145 // [OpenGL ES 2.0.24] section 3.7 page 83:
146 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
147 // and cube map texture state vectors respectively associated with them.
148 // In order that access to these initial textures not be lost, they are treated as texture
149 // objects all of whose names are 0.
150
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000151 mTexture2DZero.set(new Texture2D(mRenderer, 0));
152 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000153 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000154 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000155
Jamie Madilldc356042013-07-19 16:36:57 -0400156 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
157 {
158 mState.samplers[textureUnit] = 0;
159 }
160
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000161 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400162 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000163 bindArrayBuffer(0);
164 bindElementArrayBuffer(0);
165 bindTextureCubeMap(0);
166 bindTexture2D(0);
167 bindReadFramebuffer(0);
168 bindDrawFramebuffer(0);
169 bindRenderbuffer(0);
170
Geoff Lang37dde692014-01-31 16:34:54 -0500171 mState.activeQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
172 mState.activeQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
173 mState.activeQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
174
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000175 bindGenericUniformBuffer(0);
176 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
177 {
178 bindIndexedUniformBuffer(0, i, 0, -1);
179 }
180
181 bindGenericTransformFeedbackBuffer(0);
182 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
183 {
184 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
185 }
186
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000187 bindCopyReadBuffer(0);
188 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000189 bindPixelPackBuffer(0);
190 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000191
Geoff Langc8058452014-02-03 12:04:11 -0500192 // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
193 // In the initial state, a default transform feedback object is bound and treated as
194 // a transform feedback object with a name of zero. That object is bound any time
195 // BindTransformFeedback is called with id of zero
196 mTransformFeedbackZero.set(new TransformFeedback(0));
197 bindTransformFeedback(0);
198
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000199 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000200 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000201
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000202 mInvalidEnum = false;
203 mInvalidValue = false;
204 mInvalidOperation = false;
205 mOutOfMemory = false;
206 mInvalidFramebufferOperation = false;
207
208 mHasBeenCurrent = false;
209 mContextLost = false;
210 mResetStatus = GL_NO_ERROR;
211 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
212 mRobustAccess = robustAccess;
213
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000214 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000215}
216
217Context::~Context()
218{
219 if (mState.currentProgram != 0)
220 {
221 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
222 if (programObject)
223 {
224 programObject->release();
225 }
226 mState.currentProgram = 0;
227 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000228 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000229
230 while (!mFramebufferMap.empty())
231 {
232 deleteFramebuffer(mFramebufferMap.begin()->first);
233 }
234
Jamie Madill33dc8432013-07-26 11:55:05 -0400235 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000236 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400237 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000238 }
239
240 while (!mQueryMap.empty())
241 {
242 deleteQuery(mQueryMap.begin()->first);
243 }
244
Jamie Madill57a89722013-07-02 11:57:03 -0400245 while (!mVertexArrayMap.empty())
246 {
247 deleteVertexArray(mVertexArrayMap.begin()->first);
248 }
249
Geoff Langc8058452014-02-03 12:04:11 -0500250 mTransformFeedbackZero.set(NULL);
251 while (!mTransformFeedbackMap.empty())
252 {
253 deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
254 }
255
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000256 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
257 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000258 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000259 {
260 mState.samplerTexture[type][sampler].set(NULL);
261 }
262 }
263
264 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
265 {
266 mIncompleteTextures[type].set(NULL);
267 }
268
Jamie Madilla857c362013-07-02 11:57:02 -0400269 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
270 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000271 {
Jamie Madilla857c362013-07-02 11:57:02 -0400272 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000273 }
274
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000275 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000276 mState.renderbuffer.set(NULL);
277
Geoff Langc8058452014-02-03 12:04:11 -0500278 mState.transformFeedback.set(NULL);
279
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000280 mTexture2DZero.set(NULL);
281 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000282 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000283 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000284
Geoff Lang37dde692014-01-31 16:34:54 -0500285 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
286 {
287 i->second.set(NULL);
288 }
289
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000290 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000291 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
292 {
293 mState.uniformBuffers[i].set(NULL);
294 }
295
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000296 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000297 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
298 {
299 mState.transformFeedbackBuffers[i].set(NULL);
300 }
301
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000302 mState.copyReadBuffer.set(NULL);
303 mState.copyWriteBuffer.set(NULL);
304
Jamie Madill950a7752013-09-18 14:36:18 -0400305 mState.pack.pixelBuffer.set(NULL);
306 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000307
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000308 mResourceManager->release();
309}
310
daniel@transgaming.comad629872012-11-28 19:32:06 +0000311void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000312{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000313 if (!mHasBeenCurrent)
314 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000315 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000316 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000317
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000318 mNumCompressedTextureFormats = 0;
Geoff Langc0b9ef42014-07-02 10:02:37 -0400319 if (mExtensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000320 {
321 mNumCompressedTextureFormats += 2;
322 }
Geoff Langc0b9ef42014-07-02 10:02:37 -0400323 if (mExtensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000324 {
325 mNumCompressedTextureFormats += 1;
326 }
Geoff Langc0b9ef42014-07-02 10:02:37 -0400327 if (mExtensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000328 {
329 mNumCompressedTextureFormats += 1;
330 }
331
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000332 initRendererString();
Geoff Langcec35902014-04-16 10:52:36 -0400333 initExtensionStrings();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000334
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000335 mState.viewport.x = 0;
336 mState.viewport.y = 0;
337 mState.viewport.width = surface->getWidth();
338 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000339
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000340 mState.scissor.x = 0;
341 mState.scissor.y = 0;
342 mState.scissor.width = surface->getWidth();
343 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000344
345 mHasBeenCurrent = true;
346 }
347
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000348 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000349 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000350
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000351 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
352 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000353 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000354
355 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000356
357 // Store the current client version in the renderer
358 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000359}
360
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000361// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000362void Context::markContextLost()
363{
364 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
365 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
366 mContextLost = true;
367}
368
369bool Context::isContextLost()
370{
371 return mContextLost;
372}
373
Geoff Lang0550d032014-01-30 11:29:07 -0500374void Context::setCap(GLenum cap, bool enabled)
375{
376 switch (cap)
377 {
378 case GL_CULL_FACE: setCullFace(enabled); break;
379 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
380 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
381 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
382 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
383 case GL_STENCIL_TEST: setStencilTest(enabled); break;
384 case GL_DEPTH_TEST: setDepthTest(enabled); break;
385 case GL_BLEND: setBlend(enabled); break;
386 case GL_DITHER: setDither(enabled); break;
387 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
388 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
389 default: UNREACHABLE();
390 }
391}
392
393bool Context::getCap(GLenum cap)
394{
395 switch (cap)
396 {
397 case GL_CULL_FACE: return isCullFaceEnabled();
398 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
399 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
400 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
401 case GL_SCISSOR_TEST: return isScissorTestEnabled();
402 case GL_STENCIL_TEST: return isStencilTestEnabled();
403 case GL_DEPTH_TEST: return isDepthTestEnabled();
404 case GL_BLEND: return isBlendEnabled();
405 case GL_DITHER: return isDitherEnabled();
406 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
407 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
408 default: UNREACHABLE(); return false;
409 }
410}
411
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000412void Context::setClearColor(float red, float green, float blue, float alpha)
413{
414 mState.colorClearValue.red = red;
415 mState.colorClearValue.green = green;
416 mState.colorClearValue.blue = blue;
417 mState.colorClearValue.alpha = alpha;
418}
419
420void Context::setClearDepth(float depth)
421{
422 mState.depthClearValue = depth;
423}
424
425void Context::setClearStencil(int stencil)
426{
427 mState.stencilClearValue = stencil;
428}
429
Geoff Lang0550d032014-01-30 11:29:07 -0500430void Context::setRasterizerDiscard(bool enabled)
431{
432 mState.rasterizer.rasterizerDiscard = enabled;
433}
434
435bool Context::isRasterizerDiscardEnabled() const
436{
437 return mState.rasterizer.rasterizerDiscard;
438}
439
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000440void Context::setCullFace(bool enabled)
441{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000442 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000443}
444
445bool Context::isCullFaceEnabled() const
446{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000447 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000448}
449
450void Context::setCullMode(GLenum mode)
451{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000452 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000453}
454
455void Context::setFrontFace(GLenum front)
456{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000457 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000458}
459
460void Context::setDepthTest(bool enabled)
461{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000462 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000463}
464
465bool Context::isDepthTestEnabled() const
466{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000467 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470void Context::setDepthFunc(GLenum depthFunc)
471{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000472 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000473}
474
475void Context::setDepthRange(float zNear, float zFar)
476{
477 mState.zNear = zNear;
478 mState.zFar = zFar;
479}
480
481void Context::setBlend(bool enabled)
482{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000483 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000484}
485
486bool Context::isBlendEnabled() const
487{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000488 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000489}
490
491void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
492{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000493 mState.blend.sourceBlendRGB = sourceRGB;
494 mState.blend.destBlendRGB = destRGB;
495 mState.blend.sourceBlendAlpha = sourceAlpha;
496 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000497}
498
499void Context::setBlendColor(float red, float green, float blue, float alpha)
500{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000501 mState.blendColor.red = red;
502 mState.blendColor.green = green;
503 mState.blendColor.blue = blue;
504 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000505}
506
507void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
508{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000509 mState.blend.blendEquationRGB = rgbEquation;
510 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000511}
512
513void Context::setStencilTest(bool enabled)
514{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000515 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000516}
517
518bool Context::isStencilTestEnabled() const
519{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000520 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000521}
522
523void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
524{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000525 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000526 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000527 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000528}
529
530void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
531{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000532 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000533 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000534 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000535}
536
537void Context::setStencilWritemask(GLuint stencilWritemask)
538{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000539 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000540}
541
542void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
543{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000544 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000545}
546
547void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
548{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000549 mState.depthStencil.stencilFail = stencilFail;
550 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
551 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000552}
553
554void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
555{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000556 mState.depthStencil.stencilBackFail = stencilBackFail;
557 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
558 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000559}
560
Jamie Madillac528012014-06-20 13:21:23 -0400561const gl::DepthStencilState &Context::getDepthStencilState() const
562{
563 return mState.depthStencil;
564}
565
566GLint Context::getStencilRef() const
567{
568 return mState.stencilRef;
569}
570
571GLint Context::getStencilBackRef() const
572{
573 return mState.stencilBackRef;
574}
575
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000576void Context::setPolygonOffsetFill(bool enabled)
577{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000578 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000579}
580
581bool Context::isPolygonOffsetFillEnabled() const
582{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000583 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000584}
585
586void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
587{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000588 // An application can pass NaN values here, so handle this gracefully
589 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
590 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000591}
592
593void Context::setSampleAlphaToCoverage(bool enabled)
594{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000595 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000596}
597
598bool Context::isSampleAlphaToCoverageEnabled() const
599{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000600 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000601}
602
603void Context::setSampleCoverage(bool enabled)
604{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000605 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000606}
607
608bool Context::isSampleCoverageEnabled() const
609{
610 return mState.sampleCoverage;
611}
612
613void Context::setSampleCoverageParams(GLclampf value, bool invert)
614{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000615 mState.sampleCoverageValue = value;
616 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000617}
618
619void Context::setScissorTest(bool enabled)
620{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000621 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000622}
623
624bool Context::isScissorTestEnabled() const
625{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000626 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000627}
628
629void Context::setDither(bool enabled)
630{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000631 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000632}
633
634bool Context::isDitherEnabled() const
635{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000636 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000637}
638
639void Context::setLineWidth(GLfloat width)
640{
641 mState.lineWidth = width;
642}
643
644void Context::setGenerateMipmapHint(GLenum hint)
645{
646 mState.generateMipmapHint = hint;
647}
648
649void Context::setFragmentShaderDerivativeHint(GLenum hint)
650{
651 mState.fragmentShaderDerivativeHint = hint;
652 // TODO: Propagate the hint to shader translator so we can write
653 // ddx, ddx_coarse, or ddx_fine depending on the hint.
654 // Ignore for now. It is valid for implementations to ignore hint.
655}
656
657void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
658{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000659 mState.viewport.x = x;
660 mState.viewport.y = y;
661 mState.viewport.width = width;
662 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000663}
664
665void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
666{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000667 mState.scissor.x = x;
668 mState.scissor.y = y;
669 mState.scissor.width = width;
670 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000671}
672
Geoff Langc8325162013-08-09 13:26:56 -0400673void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
674{
675 *x = mState.scissor.x;
676 *y = mState.scissor.y;
677 *width = mState.scissor.width;
678 *height = mState.scissor.height;
679}
680
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000681void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
682{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000683 mState.blend.colorMaskRed = red;
684 mState.blend.colorMaskGreen = green;
685 mState.blend.colorMaskBlue = blue;
686 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000687}
688
689void Context::setDepthMask(bool mask)
690{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000691 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000692}
693
694void Context::setActiveSampler(unsigned int active)
695{
696 mState.activeSampler = active;
697}
698
699GLuint Context::getReadFramebufferHandle() const
700{
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400701 return mState.readFramebuffer->id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000702}
703
704GLuint Context::getDrawFramebufferHandle() const
705{
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400706 return mState.drawFramebuffer->id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000707}
708
709GLuint Context::getRenderbufferHandle() const
710{
711 return mState.renderbuffer.id();
712}
713
Jamie Madilld8db8662013-07-02 11:57:04 -0400714GLuint Context::getVertexArrayHandle() const
715{
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400716 return mState.vertexArray->id();
Jamie Madilld8db8662013-07-02 11:57:04 -0400717}
718
Jamie Madilldc356042013-07-19 16:36:57 -0400719GLuint Context::getSamplerHandle(GLuint textureUnit) const
720{
721 ASSERT(textureUnit < ArraySize(mState.samplers));
722 return mState.samplers[textureUnit];
723}
724
Jamie Madill893ab082014-05-16 16:56:10 -0400725unsigned int Context::getActiveSampler() const
726{
727 return mState.activeSampler;
728}
729
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000730GLuint Context::getArrayBufferHandle() const
731{
732 return mState.arrayBuffer.id();
733}
734
Jamie Madilldb2f14c2014-05-13 13:56:30 -0400735bool Context::isQueryActive() const
736{
737 for (State::ActiveQueryMap::const_iterator i = mState.activeQueries.begin();
738 i != mState.activeQueries.end(); i++)
739 {
740 if (i->second.get() != NULL)
741 {
742 return true;
743 }
744 }
745
746 return false;
747}
748
Jamie Madill45c785d2014-05-13 14:09:34 -0400749const Query *Context::getActiveQuery(GLenum target) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000750{
Geoff Lang37dde692014-01-31 16:34:54 -0500751 // All query types should already exist in the activeQueries map
752 ASSERT(mState.activeQueries.find(target) != mState.activeQueries.end());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000753
Jamie Madill45c785d2014-05-13 14:09:34 -0400754 return mState.activeQueries.at(target).get();
755}
756
757GLuint Context::getActiveQueryId(GLenum target) const
758{
759 const Query *query = getActiveQuery(target);
760 return (query ? query->id() : 0u);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000761}
762
763void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
764{
Jamie Madill57a89722013-07-02 11:57:03 -0400765 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000766}
767
Jamie Madilla857c362013-07-02 11:57:02 -0400768const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000769{
Jamie Madill57a89722013-07-02 11:57:03 -0400770 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000771}
772
Jamie Madilla857c362013-07-02 11:57:02 -0400773const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
774{
775 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
776 return mState.vertexAttribCurrentValues[attribNum];
777}
778
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000779void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000780 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000781{
Jamie Madill57a89722013-07-02 11:57:03 -0400782 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000783}
784
785const void *Context::getVertexAttribPointer(unsigned int attribNum) const
786{
Brandon Jones5bf98292014-06-06 17:19:38 -0700787 return getCurrentVertexArray()->getVertexAttribute(attribNum).pointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000788}
789
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000790void Context::setPackAlignment(GLint alignment)
791{
Jamie Madill950a7752013-09-18 14:36:18 -0400792 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000793}
794
795GLint Context::getPackAlignment() const
796{
Jamie Madill950a7752013-09-18 14:36:18 -0400797 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000798}
799
800void Context::setUnpackAlignment(GLint alignment)
801{
Jamie Madill950a7752013-09-18 14:36:18 -0400802 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000803}
804
805GLint Context::getUnpackAlignment() const
806{
Jamie Madill950a7752013-09-18 14:36:18 -0400807 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000808}
809
810void Context::setPackReverseRowOrder(bool reverseRowOrder)
811{
Jamie Madill950a7752013-09-18 14:36:18 -0400812 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000813}
814
815bool Context::getPackReverseRowOrder() const
816{
Jamie Madill950a7752013-09-18 14:36:18 -0400817 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000818}
819
Jamie Madill88f18f42013-09-18 14:36:19 -0400820const PixelUnpackState &Context::getUnpackState() const
821{
822 return mState.unpack;
823}
824
825const PixelPackState &Context::getPackState() const
826{
827 return mState.pack;
828}
829
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000830GLuint Context::createBuffer()
831{
832 return mResourceManager->createBuffer();
833}
834
835GLuint Context::createProgram()
836{
837 return mResourceManager->createProgram();
838}
839
840GLuint Context::createShader(GLenum type)
841{
842 return mResourceManager->createShader(type);
843}
844
845GLuint Context::createTexture()
846{
847 return mResourceManager->createTexture();
848}
849
850GLuint Context::createRenderbuffer()
851{
852 return mResourceManager->createRenderbuffer();
853}
854
Jamie Madillcd055f82013-07-26 11:55:15 -0400855GLsync Context::createFenceSync(GLenum condition)
856{
857 GLuint handle = mResourceManager->createFenceSync();
858
859 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
860 ASSERT(fenceSync);
861
862 fenceSync->set(condition);
863
864 return reinterpret_cast<GLsync>(handle);
865}
866
Jamie Madill57a89722013-07-02 11:57:03 -0400867GLuint Context::createVertexArray()
868{
869 GLuint handle = mVertexArrayHandleAllocator.allocate();
870
Jamie Madilld1028542013-07-02 11:57:04 -0400871 // Although the spec states VAO state is not initialized until the object is bound,
872 // we create it immediately. The resulting behaviour is transparent to the application,
873 // since it's not currently possible to access the state until the object is bound.
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400874 VertexArray *vertexArray = new VertexArray(mRenderer->createVertexArray(), handle, MAX_VERTEX_ATTRIBS);
875 mVertexArrayMap[handle] = vertexArray;
Jamie Madill57a89722013-07-02 11:57:03 -0400876 return handle;
877}
878
Jamie Madilldc356042013-07-19 16:36:57 -0400879GLuint Context::createSampler()
880{
881 return mResourceManager->createSampler();
882}
883
Geoff Langc8058452014-02-03 12:04:11 -0500884GLuint Context::createTransformFeedback()
885{
886 GLuint handle = mTransformFeedbackAllocator.allocate();
887 TransformFeedback *transformFeedback = new TransformFeedback(handle);
888 transformFeedback->addRef();
889 mTransformFeedbackMap[handle] = transformFeedback;
890 return handle;
891}
892
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000893// Returns an unused framebuffer name
894GLuint Context::createFramebuffer()
895{
896 GLuint handle = mFramebufferHandleAllocator.allocate();
897
898 mFramebufferMap[handle] = NULL;
899
900 return handle;
901}
902
Jamie Madill33dc8432013-07-26 11:55:05 -0400903GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000904{
Jamie Madill33dc8432013-07-26 11:55:05 -0400905 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000906
Jamie Madill33dc8432013-07-26 11:55:05 -0400907 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000908
909 return handle;
910}
911
912// Returns an unused query name
913GLuint Context::createQuery()
914{
915 GLuint handle = mQueryHandleAllocator.allocate();
916
917 mQueryMap[handle] = NULL;
918
919 return handle;
920}
921
922void Context::deleteBuffer(GLuint buffer)
923{
924 if (mResourceManager->getBuffer(buffer))
925 {
926 detachBuffer(buffer);
927 }
Jamie Madill893ab082014-05-16 16:56:10 -0400928
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000929 mResourceManager->deleteBuffer(buffer);
930}
931
932void Context::deleteShader(GLuint shader)
933{
934 mResourceManager->deleteShader(shader);
935}
936
937void Context::deleteProgram(GLuint program)
938{
939 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000940}
941
942void Context::deleteTexture(GLuint texture)
943{
944 if (mResourceManager->getTexture(texture))
945 {
946 detachTexture(texture);
947 }
948
949 mResourceManager->deleteTexture(texture);
950}
951
952void Context::deleteRenderbuffer(GLuint renderbuffer)
953{
954 if (mResourceManager->getRenderbuffer(renderbuffer))
955 {
956 detachRenderbuffer(renderbuffer);
957 }
Jamie Madill893ab082014-05-16 16:56:10 -0400958
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000959 mResourceManager->deleteRenderbuffer(renderbuffer);
960}
961
Jamie Madillcd055f82013-07-26 11:55:15 -0400962void Context::deleteFenceSync(GLsync fenceSync)
963{
964 // The spec specifies the underlying Fence object is not deleted until all current
965 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
966 // and since our API is currently designed for being called from a single thread, we can delete
967 // the fence immediately.
968 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
969}
970
Jamie Madill57a89722013-07-02 11:57:03 -0400971void Context::deleteVertexArray(GLuint vertexArray)
972{
973 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
974
975 if (vertexArrayObject != mVertexArrayMap.end())
976 {
977 detachVertexArray(vertexArray);
978
979 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
980 delete vertexArrayObject->second;
981 mVertexArrayMap.erase(vertexArrayObject);
982 }
983}
984
Jamie Madilldc356042013-07-19 16:36:57 -0400985void Context::deleteSampler(GLuint sampler)
986{
987 if (mResourceManager->getSampler(sampler))
988 {
989 detachSampler(sampler);
990 }
991
992 mResourceManager->deleteSampler(sampler);
993}
994
Geoff Langc8058452014-02-03 12:04:11 -0500995void Context::deleteTransformFeedback(GLuint transformFeedback)
996{
997 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback);
998 if (iter != mTransformFeedbackMap.end())
999 {
1000 detachTransformFeedback(transformFeedback);
1001 mTransformFeedbackAllocator.release(transformFeedback);
1002 iter->second->release();
1003 mTransformFeedbackMap.erase(iter);
1004 }
1005}
1006
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001007void Context::deleteFramebuffer(GLuint framebuffer)
1008{
1009 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
1010
1011 if (framebufferObject != mFramebufferMap.end())
1012 {
1013 detachFramebuffer(framebuffer);
1014
1015 mFramebufferHandleAllocator.release(framebufferObject->first);
1016 delete framebufferObject->second;
1017 mFramebufferMap.erase(framebufferObject);
1018 }
1019}
1020
Jamie Madill33dc8432013-07-26 11:55:05 -04001021void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001022{
Jamie Madill33dc8432013-07-26 11:55:05 -04001023 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001024
Jamie Madill33dc8432013-07-26 11:55:05 -04001025 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001026 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001027 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001028 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -04001029 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001030 }
1031}
1032
1033void Context::deleteQuery(GLuint query)
1034{
1035 QueryMap::iterator queryObject = mQueryMap.find(query);
1036 if (queryObject != mQueryMap.end())
1037 {
1038 mQueryHandleAllocator.release(queryObject->first);
1039 if (queryObject->second)
1040 {
1041 queryObject->second->release();
1042 }
1043 mQueryMap.erase(queryObject);
1044 }
1045}
1046
1047Buffer *Context::getBuffer(GLuint handle)
1048{
1049 return mResourceManager->getBuffer(handle);
1050}
1051
Geoff Lang48dcae72014-02-05 16:28:24 -05001052Shader *Context::getShader(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001053{
1054 return mResourceManager->getShader(handle);
1055}
1056
Geoff Lang48dcae72014-02-05 16:28:24 -05001057Program *Context::getProgram(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001058{
1059 return mResourceManager->getProgram(handle);
1060}
1061
Jamie Madill570f7c82014-07-03 10:38:54 -04001062Texture *Context::getTexture(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001063{
1064 return mResourceManager->getTexture(handle);
1065}
1066
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001067Renderbuffer *Context::getRenderbuffer(GLuint handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001068{
1069 return mResourceManager->getRenderbuffer(handle);
1070}
1071
Jamie Madillcd055f82013-07-26 11:55:15 -04001072FenceSync *Context::getFenceSync(GLsync handle) const
1073{
1074 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1075}
1076
Jamie Madill57a89722013-07-02 11:57:03 -04001077VertexArray *Context::getVertexArray(GLuint handle) const
1078{
1079 auto vertexArray = mVertexArrayMap.find(handle);
1080
1081 if (vertexArray == mVertexArrayMap.end())
1082 {
1083 return NULL;
1084 }
1085 else
1086 {
1087 return vertexArray->second;
1088 }
1089}
1090
Jamie Madilldc356042013-07-19 16:36:57 -04001091Sampler *Context::getSampler(GLuint handle) const
1092{
1093 return mResourceManager->getSampler(handle);
1094}
1095
Geoff Langc8058452014-02-03 12:04:11 -05001096TransformFeedback *Context::getTransformFeedback(GLuint handle) const
1097{
1098 if (handle == 0)
1099 {
1100 return mTransformFeedbackZero.get();
1101 }
1102 else
1103 {
1104 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(handle);
1105 return (iter != mTransformFeedbackMap.end()) ? iter->second : NULL;
1106 }
1107}
1108
Jamie Madill570f7c82014-07-03 10:38:54 -04001109Framebuffer *Context::getReadFramebuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001110{
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04001111 return mState.readFramebuffer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001112}
1113
1114Framebuffer *Context::getDrawFramebuffer()
1115{
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04001116 return mState.drawFramebuffer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001117}
1118
Jamie Madill13f7d7d2014-06-20 13:21:27 -04001119const Framebuffer *Context::getDrawFramebuffer() const
1120{
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04001121 return mState.drawFramebuffer;
Jamie Madill13f7d7d2014-06-20 13:21:27 -04001122}
1123
Jamie Madill57a89722013-07-02 11:57:03 -04001124VertexArray *Context::getCurrentVertexArray() const
1125{
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04001126 ASSERT(mState.vertexArray != NULL);
1127 return mState.vertexArray;
Jamie Madill57a89722013-07-02 11:57:03 -04001128}
1129
Geoff Langc8058452014-02-03 12:04:11 -05001130TransformFeedback *Context::getCurrentTransformFeedback() const
1131{
1132 return mState.transformFeedback.get();
1133}
1134
Jamie Madilldc356042013-07-19 16:36:57 -04001135bool Context::isSampler(GLuint samplerName) const
1136{
1137 return mResourceManager->isSampler(samplerName);
1138}
1139
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001140void Context::bindArrayBuffer(unsigned int buffer)
1141{
1142 mResourceManager->checkBufferAllocation(buffer);
1143
1144 mState.arrayBuffer.set(getBuffer(buffer));
1145}
1146
1147void Context::bindElementArrayBuffer(unsigned int buffer)
1148{
1149 mResourceManager->checkBufferAllocation(buffer);
1150
Jamie Madill57a89722013-07-02 11:57:03 -04001151 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001152}
1153
1154void Context::bindTexture2D(GLuint texture)
1155{
1156 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1157
1158 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1159}
1160
1161void Context::bindTextureCubeMap(GLuint texture)
1162{
1163 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1164
1165 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1166}
1167
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001168void Context::bindTexture3D(GLuint texture)
1169{
1170 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1171
1172 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1173}
1174
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001175void Context::bindTexture2DArray(GLuint texture)
1176{
1177 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1178
1179 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1180}
1181
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001182void Context::bindReadFramebuffer(GLuint framebuffer)
1183{
1184 if (!getFramebuffer(framebuffer))
1185 {
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04001186 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer, framebuffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001187 }
1188
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04001189 mState.readFramebuffer = getFramebuffer(framebuffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001190}
1191
1192void Context::bindDrawFramebuffer(GLuint framebuffer)
1193{
1194 if (!getFramebuffer(framebuffer))
1195 {
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04001196 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer, framebuffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001197 }
1198
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04001199 mState.drawFramebuffer = getFramebuffer(framebuffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001200}
1201
1202void Context::bindRenderbuffer(GLuint renderbuffer)
1203{
1204 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1205
1206 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1207}
1208
Jamie Madill57a89722013-07-02 11:57:03 -04001209void Context::bindVertexArray(GLuint vertexArray)
1210{
1211 if (!getVertexArray(vertexArray))
1212 {
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04001213 VertexArray *vertexArrayObject = new VertexArray(mRenderer->createVertexArray(), vertexArray, MAX_VERTEX_ATTRIBS);
1214 mVertexArrayMap[vertexArray] = vertexArrayObject;
Jamie Madill57a89722013-07-02 11:57:03 -04001215 }
1216
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04001217 mState.vertexArray = getVertexArray(vertexArray);
Jamie Madill57a89722013-07-02 11:57:03 -04001218}
1219
Jamie Madilldc356042013-07-19 16:36:57 -04001220void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1221{
1222 ASSERT(textureUnit < ArraySize(mState.samplers));
1223 mResourceManager->checkSamplerAllocation(sampler);
1224
1225 mState.samplers[textureUnit] = sampler;
1226}
1227
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001228void Context::bindGenericUniformBuffer(GLuint buffer)
1229{
1230 mResourceManager->checkBufferAllocation(buffer);
1231
1232 mState.genericUniformBuffer.set(getBuffer(buffer));
1233}
1234
1235void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001236{
1237 mResourceManager->checkBufferAllocation(buffer);
1238
1239 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1240}
1241
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001242void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1243{
1244 mResourceManager->checkBufferAllocation(buffer);
1245
1246 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1247}
1248
1249void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001250{
1251 mResourceManager->checkBufferAllocation(buffer);
1252
1253 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1254}
1255
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001256void Context::bindCopyReadBuffer(GLuint buffer)
1257{
1258 mResourceManager->checkBufferAllocation(buffer);
1259
1260 mState.copyReadBuffer.set(getBuffer(buffer));
1261}
1262
1263void Context::bindCopyWriteBuffer(GLuint buffer)
1264{
1265 mResourceManager->checkBufferAllocation(buffer);
1266
1267 mState.copyWriteBuffer.set(getBuffer(buffer));
1268}
1269
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001270void Context::bindPixelPackBuffer(GLuint buffer)
1271{
1272 mResourceManager->checkBufferAllocation(buffer);
1273
Jamie Madill950a7752013-09-18 14:36:18 -04001274 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001275}
1276
1277void Context::bindPixelUnpackBuffer(GLuint buffer)
1278{
1279 mResourceManager->checkBufferAllocation(buffer);
1280
Jamie Madill950a7752013-09-18 14:36:18 -04001281 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001282}
1283
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001284void Context::useProgram(GLuint program)
1285{
1286 GLuint priorProgram = mState.currentProgram;
1287 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1288
1289 if (priorProgram != program)
1290 {
1291 Program *newProgram = mResourceManager->getProgram(program);
1292 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001293 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001294
1295 if (newProgram)
1296 {
1297 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001298 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001299 }
Jamie Madill893ab082014-05-16 16:56:10 -04001300
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001301 if (oldProgram)
1302 {
1303 oldProgram->release();
1304 }
1305 }
1306}
1307
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001308void Context::linkProgram(GLuint program)
1309{
1310 Program *programObject = mResourceManager->getProgram(program);
1311
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001312 bool linked = programObject->link();
1313
1314 // if the current program was relinked successfully we
1315 // need to install the new executables
1316 if (linked && program == mState.currentProgram)
1317 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001318 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001319 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001320}
1321
1322void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1323{
1324 Program *programObject = mResourceManager->getProgram(program);
1325
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001326 bool loaded = programObject->setProgramBinary(binary, length);
1327
1328 // if the current program was reloaded successfully we
1329 // need to install the new executables
1330 if (loaded && program == mState.currentProgram)
1331 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001332 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001333 }
1334
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001335}
1336
Jamie Madilld4cfa572014-07-08 10:00:32 -04001337GLuint Context::getCurrentProgram() const
1338{
1339 return mState.currentProgram;
1340}
1341
Geoff Langc8058452014-02-03 12:04:11 -05001342void Context::bindTransformFeedback(GLuint transformFeedback)
1343{
1344 TransformFeedback *transformFeedbackObject = getTransformFeedback(transformFeedback);
1345 mState.transformFeedback.set(transformFeedbackObject);
1346}
1347
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001348void Context::beginQuery(GLenum target, GLuint query)
1349{
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001350 Query *queryObject = getQuery(query, true, target);
Jamie Madilldb2f14c2014-05-13 13:56:30 -04001351 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001352
1353 // set query as active for specified target
Geoff Lang37dde692014-01-31 16:34:54 -05001354 mState.activeQueries[target].set(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001355
1356 // begin query
1357 queryObject->begin();
1358}
1359
1360void Context::endQuery(GLenum target)
1361{
Geoff Lang37dde692014-01-31 16:34:54 -05001362 Query *queryObject = mState.activeQueries[target].get();
Jamie Madill45c785d2014-05-13 14:09:34 -04001363 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001364
1365 queryObject->end();
1366
Geoff Lang37dde692014-01-31 16:34:54 -05001367 mState.activeQueries[target].set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001368}
1369
1370void Context::setFramebufferZero(Framebuffer *buffer)
1371{
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04001372 // First, check to see if the old default framebuffer
1373 // was set for draw or read framebuffer, and change
1374 // the bindings to point to the new one before deleting it.
1375 if (mState.drawFramebuffer->id() == 0)
1376 {
1377 mState.drawFramebuffer = buffer;
1378 }
1379
1380 if (mState.readFramebuffer->id() == 0)
1381 {
1382 mState.readFramebuffer = buffer;
1383 }
1384
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001385 delete mFramebufferMap[0];
1386 mFramebufferMap[0] = buffer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001387}
1388
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001389void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001390{
Geoff Langc0b9ef42014-07-02 10:02:37 -04001391 const TextureCaps &formatCaps = getTextureCaps().get(internalformat);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001392
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001393 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001394
Geoff Langcec35902014-04-16 10:52:36 -04001395 if (formatCaps.colorRendering)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001396 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001397 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001398 }
Geoff Langcec35902014-04-16 10:52:36 -04001399 else if (formatCaps.depthRendering && formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001400 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001401 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001402 }
Geoff Langcec35902014-04-16 10:52:36 -04001403 else if (formatCaps.depthRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001404 {
1405 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1406 }
Geoff Langcec35902014-04-16 10:52:36 -04001407 else if (formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001408 {
1409 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1410 }
1411 else
1412 {
1413 UNREACHABLE();
1414 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001415 }
1416
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001417 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001418 renderbufferObject->setStorage(renderbuffer);
1419}
1420
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001421Framebuffer *Context::getFramebuffer(unsigned int handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001422{
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001423 FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001424
1425 if (framebuffer == mFramebufferMap.end())
1426 {
1427 return NULL;
1428 }
1429 else
1430 {
1431 return framebuffer->second;
1432 }
1433}
1434
Jamie Madill33dc8432013-07-26 11:55:05 -04001435FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001436{
Jamie Madill33dc8432013-07-26 11:55:05 -04001437 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001438
Jamie Madill33dc8432013-07-26 11:55:05 -04001439 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001440 {
1441 return NULL;
1442 }
1443 else
1444 {
1445 return fence->second;
1446 }
1447}
1448
1449Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1450{
1451 QueryMap::iterator query = mQueryMap.find(handle);
1452
1453 if (query == mQueryMap.end())
1454 {
1455 return NULL;
1456 }
1457 else
1458 {
1459 if (!query->second && create)
1460 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001461 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001462 query->second->addRef();
1463 }
1464 return query->second;
1465 }
1466}
1467
Jamie Madill8c96d582014-03-05 15:01:23 -05001468Buffer *Context::getTargetBuffer(GLenum target) const
1469{
1470 switch (target)
1471 {
1472 case GL_ARRAY_BUFFER: return mState.arrayBuffer.get();
1473 case GL_COPY_READ_BUFFER: return mState.copyReadBuffer.get();
1474 case GL_COPY_WRITE_BUFFER: return mState.copyWriteBuffer.get();
1475 case GL_ELEMENT_ARRAY_BUFFER: return getCurrentVertexArray()->getElementArrayBuffer();
1476 case GL_PIXEL_PACK_BUFFER: return mState.pack.pixelBuffer.get();
1477 case GL_PIXEL_UNPACK_BUFFER: return mState.unpack.pixelBuffer.get();
1478 case GL_TRANSFORM_FEEDBACK_BUFFER: return mState.genericTransformFeedbackBuffer.get();
1479 case GL_UNIFORM_BUFFER: return mState.genericUniformBuffer.get();
1480 default: UNREACHABLE(); return NULL;
1481 }
1482}
1483
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001484Buffer *Context::getArrayBuffer()
1485{
1486 return mState.arrayBuffer.get();
1487}
1488
Jamie Madill7a5f7382014-03-05 15:01:24 -05001489Buffer *Context::getElementArrayBuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001490{
Jamie Madill57a89722013-07-02 11:57:03 -04001491 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001492}
1493
Jamie Madilld4cfa572014-07-08 10:00:32 -04001494ProgramBinary *Context::getCurrentProgramBinary() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001495{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001496 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001497}
1498
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001499Texture *Context::getTargetTexture(GLenum target) const
1500{
1501 if (!ValidTextureTarget(this, target))
1502 {
1503 return NULL;
1504 }
1505
1506 switch (target)
1507 {
1508 case GL_TEXTURE_2D: return getTexture2D();
1509 case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
1510 case GL_TEXTURE_3D: return getTexture3D();
1511 case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
1512 default: return NULL;
1513 }
1514}
1515
1516GLuint Context::getTargetFramebufferHandle(GLenum target) const
1517{
1518 if (!ValidFramebufferTarget(target))
1519 {
1520 return GL_INVALID_INDEX;
1521 }
1522
1523 if (target == GL_READ_FRAMEBUFFER_ANGLE)
1524 {
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04001525 return mState.readFramebuffer->id();
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001526 }
1527 else
1528 {
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04001529 return mState.drawFramebuffer->id();
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001530 }
1531}
1532
1533Framebuffer *Context::getTargetFramebuffer(GLenum target) const
1534{
1535 GLuint framebufferHandle = getTargetFramebufferHandle(target);
1536 return (framebufferHandle == GL_INVALID_INDEX ? NULL : getFramebuffer(framebufferHandle));
1537}
1538
1539Texture2D *Context::getTexture2D() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001540{
1541 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1542}
1543
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001544TextureCubeMap *Context::getTextureCubeMap() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001545{
1546 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1547}
1548
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001549Texture3D *Context::getTexture3D() const
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001550{
1551 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1552}
1553
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001554Texture2DArray *Context::getTexture2DArray() const
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001555{
1556 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1557}
1558
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001559Buffer *Context::getGenericUniformBuffer()
1560{
1561 return mState.genericUniformBuffer.get();
1562}
1563
1564Buffer *Context::getGenericTransformFeedbackBuffer()
1565{
1566 return mState.genericTransformFeedbackBuffer.get();
1567}
1568
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001569Buffer *Context::getCopyReadBuffer()
1570{
1571 return mState.copyReadBuffer.get();
1572}
1573
1574Buffer *Context::getCopyWriteBuffer()
1575{
1576 return mState.copyWriteBuffer.get();
1577}
1578
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001579Buffer *Context::getPixelPackBuffer()
1580{
Jamie Madill950a7752013-09-18 14:36:18 -04001581 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001582}
1583
1584Buffer *Context::getPixelUnpackBuffer()
1585{
Jamie Madill950a7752013-09-18 14:36:18 -04001586 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001587}
1588
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001589Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001590{
1591 GLuint texid = mState.samplerTexture[type][sampler].id();
1592
1593 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1594 {
1595 switch (type)
1596 {
1597 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001598 case TEXTURE_2D: return mTexture2DZero.get();
1599 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1600 case TEXTURE_3D: return mTexture3DZero.get();
1601 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001602 }
1603 }
1604
1605 return mState.samplerTexture[type][sampler].get();
1606}
1607
Jamie Madill893ab082014-05-16 16:56:10 -04001608void Context::getBooleanv(GLenum pname, GLboolean *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001609{
1610 switch (pname)
1611 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001612 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1613 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1614 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001615 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001616 params[0] = mState.blend.colorMaskRed;
1617 params[1] = mState.blend.colorMaskGreen;
1618 params[2] = mState.blend.colorMaskBlue;
1619 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001620 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001621 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1622 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1623 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1624 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001625 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001626 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1627 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1628 case GL_BLEND: *params = mState.blend.blend; break;
1629 case GL_DITHER: *params = mState.blend.dither; break;
1630 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001631 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isStarted(); break;
1632 case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001633 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001634 UNREACHABLE();
1635 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001636 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001637}
1638
Jamie Madill893ab082014-05-16 16:56:10 -04001639void Context::getFloatv(GLenum pname, GLfloat *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001640{
1641 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1642 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1643 // GetIntegerv as its native query function. As it would require conversion in any
1644 // case, this should make no difference to the calling application.
1645 switch (pname)
1646 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001647 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1648 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1649 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1650 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1651 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001652 case GL_ALIASED_LINE_WIDTH_RANGE:
Geoff Langc0b9ef42014-07-02 10:02:37 -04001653 params[0] = mCaps.minAliasedLineWidth;
1654 params[1] = mCaps.maxAliasedLineWidth;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001655 break;
1656 case GL_ALIASED_POINT_SIZE_RANGE:
Geoff Langc0b9ef42014-07-02 10:02:37 -04001657 params[0] = mCaps.minAliasedPointSize;
1658 params[1] = mCaps.maxAliasedPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001659 break;
1660 case GL_DEPTH_RANGE:
1661 params[0] = mState.zNear;
1662 params[1] = mState.zFar;
1663 break;
1664 case GL_COLOR_CLEAR_VALUE:
1665 params[0] = mState.colorClearValue.red;
1666 params[1] = mState.colorClearValue.green;
1667 params[2] = mState.colorClearValue.blue;
1668 params[3] = mState.colorClearValue.alpha;
1669 break;
1670 case GL_BLEND_COLOR:
1671 params[0] = mState.blendColor.red;
1672 params[1] = mState.blendColor.green;
1673 params[2] = mState.blendColor.blue;
1674 params[3] = mState.blendColor.alpha;
1675 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001676 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langc0b9ef42014-07-02 10:02:37 -04001677 ASSERT(mExtensions.textureFilterAnisotropic);
1678 *params = mExtensions.maxTextureAnisotropy;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001679 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001680 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001681 UNREACHABLE();
1682 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001683 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001684}
1685
Jamie Madill893ab082014-05-16 16:56:10 -04001686void Context::getIntegerv(GLenum pname, GLint *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001687{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001688 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1689 {
1690 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
Geoff Langc0b9ef42014-07-02 10:02:37 -04001691 ASSERT(colorAttachment < mCaps.maxDrawBuffers);
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001692 Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001693 *params = framebuffer->getDrawBufferState(colorAttachment);
Jamie Madill893ab082014-05-16 16:56:10 -04001694 return;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001695 }
1696
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001697 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1698 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1699 // GetIntegerv as its native query function. As it would require conversion in any
Jamie Madill893ab082014-05-16 16:56:10 -04001700 // case, this should make no difference to the calling application. You may find it in
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001701 // Context::getFloatv.
1702 switch (pname)
1703 {
Jamie Madill1caff072013-07-19 16:36:56 -04001704 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1705 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1706 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1707 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
Geoff Langd3ff9002014-05-08 11:19:27 -04001708 case GL_MAX_VARYING_COMPONENTS: *params = mRenderer->getMaxVaryingVectors() * 4; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001709 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1710 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1711 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1712 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1713 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
Geoff Langc0b9ef42014-07-02 10:02:37 -04001714 case GL_MAX_RENDERBUFFER_SIZE: *params = mCaps.maxRenderbufferSize; break;
1715 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mCaps.maxColorAttachments; break;
1716 case GL_MAX_DRAW_BUFFERS_EXT: *params = mCaps.maxDrawBuffers; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001717 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1718 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1719 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1720 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1721 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04001722 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer->id(); break;
1723 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer->id(); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001724 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04001725 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray->id(); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001726 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001727 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1728 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1729 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001730 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1731 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1732 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1733 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1734 case GL_STENCIL_REF: *params = mState.stencilRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001735 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001736 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1737 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001738 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilBackMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001739 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1740 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1741 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1742 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1743 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1744 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1745 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1746 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1747 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1748 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1749 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1750 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1751 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001752 case GL_STENCIL_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilWritemask); break;
1753 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilBackWritemask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001754 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1755 case GL_SUBPIXEL_BITS: *params = 4; break;
Geoff Langc0b9ef42014-07-02 10:02:37 -04001756 case GL_MAX_TEXTURE_SIZE: *params = mCaps.max2DTextureSize; break;
1757 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = mCaps.maxCubeMapTextureSize; break;
1758 case GL_MAX_3D_TEXTURE_SIZE: *params = mCaps.max3DTextureSize; break;
1759 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = mCaps.maxArrayTextureLayers; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001760 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1761 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1762 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1763 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1764 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001765 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1766 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill13a2f852013-12-11 16:35:08 -05001767 case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
1768 case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001769 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackInterleavedComponents(); break;
1770 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mRenderer->getMaxTransformFeedbackBuffers(); break;
1771 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackSeparateComponents(); break;
Jamie Madill893ab082014-05-16 16:56:10 -04001772 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001773 params[0] = mNumCompressedTextureFormats;
1774 break;
1775 case GL_MAX_SAMPLES_ANGLE:
Jamie Madill893ab082014-05-16 16:56:10 -04001776 *params = static_cast<GLint>(getMaxSupportedSamples());
1777 break;
1778 case GL_SAMPLE_BUFFERS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001779 case GL_SAMPLES:
1780 {
1781 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1782 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1783 {
1784 switch (pname)
1785 {
1786 case GL_SAMPLE_BUFFERS:
1787 if (framebuffer->getSamples() != 0)
1788 {
1789 *params = 1;
1790 }
1791 else
1792 {
1793 *params = 0;
1794 }
1795 break;
1796 case GL_SAMPLES:
1797 *params = framebuffer->getSamples();
1798 break;
1799 }
1800 }
Jamie Madill893ab082014-05-16 16:56:10 -04001801 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001802 {
1803 *params = 0;
1804 }
1805 }
1806 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001807 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1808 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1809 {
Geoff Lang005df412013-10-16 14:12:50 -04001810 GLenum internalFormat, format, type;
Jamie Madill893ab082014-05-16 16:56:10 -04001811 getCurrentReadFormatType(&internalFormat, &format, &type);
1812 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1813 *params = format;
1814 else
1815 *params = type;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001816 }
1817 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001818 case GL_MAX_VIEWPORT_DIMS:
1819 {
Geoff Langc0b9ef42014-07-02 10:02:37 -04001820 params[0] = mCaps.maxViewportWidth;
1821 params[1] = mCaps.maxViewportHeight;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001822 }
1823 break;
1824 case GL_COMPRESSED_TEXTURE_FORMATS:
1825 {
Geoff Langc0b9ef42014-07-02 10:02:37 -04001826 if (mExtensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001827 {
1828 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1829 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1830 }
Geoff Langc0b9ef42014-07-02 10:02:37 -04001831 if (mExtensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001832 {
1833 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1834 }
Geoff Langc0b9ef42014-07-02 10:02:37 -04001835 if (mExtensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001836 {
1837 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1838 }
1839 }
1840 break;
1841 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001842 params[0] = mState.viewport.x;
1843 params[1] = mState.viewport.y;
1844 params[2] = mState.viewport.width;
1845 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001846 break;
1847 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001848 params[0] = mState.scissor.x;
1849 params[1] = mState.scissor.y;
1850 params[2] = mState.scissor.width;
1851 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001852 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001853 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1854 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001855 case GL_RED_BITS:
1856 case GL_GREEN_BITS:
1857 case GL_BLUE_BITS:
1858 case GL_ALPHA_BITS:
1859 {
1860 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001861 gl::FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001862
1863 if (colorbuffer)
1864 {
1865 switch (pname)
1866 {
Geoff Lange4a492b2014-06-19 14:14:41 -04001867 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1868 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1869 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1870 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001871 }
1872 }
1873 else
1874 {
1875 *params = 0;
1876 }
1877 }
1878 break;
1879 case GL_DEPTH_BITS:
1880 {
1881 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001882 gl::FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001883
1884 if (depthbuffer)
1885 {
Geoff Lange4a492b2014-06-19 14:14:41 -04001886 *params = depthbuffer->getDepthSize();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001887 }
1888 else
1889 {
1890 *params = 0;
1891 }
1892 }
1893 break;
1894 case GL_STENCIL_BITS:
1895 {
1896 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001897 gl::FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001898
1899 if (stencilbuffer)
1900 {
Geoff Lange4a492b2014-06-19 14:14:41 -04001901 *params = stencilbuffer->getStencilSize();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001902 }
1903 else
1904 {
1905 *params = 0;
1906 }
1907 }
1908 break;
1909 case GL_TEXTURE_BINDING_2D:
Jamie Madill893ab082014-05-16 16:56:10 -04001910 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1911 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001912 break;
1913 case GL_TEXTURE_BINDING_CUBE_MAP:
Jamie Madill893ab082014-05-16 16:56:10 -04001914 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1915 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001916 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001917 case GL_TEXTURE_BINDING_3D:
Jamie Madill893ab082014-05-16 16:56:10 -04001918 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1919 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001920 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001921 case GL_TEXTURE_BINDING_2D_ARRAY:
Jamie Madill893ab082014-05-16 16:56:10 -04001922 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1923 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001924 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001925 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1926 *params = mResetStrategy;
1927 break;
1928 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1929 *params = 1;
1930 break;
1931 case GL_PROGRAM_BINARY_FORMATS_OES:
1932 *params = GL_PROGRAM_BINARY_ANGLE;
1933 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001934 case GL_UNIFORM_BUFFER_BINDING:
1935 *params = mState.genericUniformBuffer.id();
1936 break;
1937 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1938 *params = mState.genericTransformFeedbackBuffer.id();
1939 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001940 case GL_COPY_READ_BUFFER_BINDING:
1941 *params = mState.copyReadBuffer.id();
1942 break;
1943 case GL_COPY_WRITE_BUFFER_BINDING:
1944 *params = mState.copyWriteBuffer.id();
1945 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001946 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001947 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001948 break;
1949 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001950 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001951 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001952 case GL_NUM_EXTENSIONS:
Geoff Langcec35902014-04-16 10:52:36 -04001953 *params = static_cast<GLint>(mExtensionStrings.size());
Geoff Lang23c81692013-08-12 10:46:58 -04001954 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001955 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001956 UNREACHABLE();
1957 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001958 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001959}
1960
Jamie Madill893ab082014-05-16 16:56:10 -04001961void Context::getInteger64v(GLenum pname, GLint64 *params)
Jamie Madill0fda9862013-07-19 16:36:55 -04001962{
1963 switch (pname)
1964 {
1965 case GL_MAX_ELEMENT_INDEX:
Geoff Langc0b9ef42014-07-02 10:02:37 -04001966 *params = mCaps.maxElementIndex;
Jamie Madill0fda9862013-07-19 16:36:55 -04001967 break;
1968 case GL_MAX_UNIFORM_BLOCK_SIZE:
1969 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1970 break;
1971 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1972 {
1973 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1974 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1975 *params = uniformBufferComponents + defaultBufferComponents;
1976 }
1977 break;
1978 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1979 {
1980 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1981 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1982 *params = uniformBufferComponents + defaultBufferComponents;
1983 }
1984 break;
1985 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001986 // We do not wait for server fence objects internally, so report a max timeout of zero.
1987 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04001988 break;
1989 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001990 UNREACHABLE();
1991 break;
Jamie Madill0fda9862013-07-19 16:36:55 -04001992 }
Jamie Madill0fda9862013-07-19 16:36:55 -04001993}
1994
Shannon Woods1b2fb852013-08-19 14:28:48 -04001995bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
1996{
1997 switch (target)
1998 {
1999 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2000 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2001 {
2002 *data = mState.transformFeedbackBuffers[index].id();
2003 }
2004 break;
2005 case GL_UNIFORM_BUFFER_BINDING:
2006 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2007 {
2008 *data = mState.uniformBuffers[index].id();
2009 }
2010 break;
2011 default:
2012 return false;
2013 }
2014
2015 return true;
2016}
2017
2018bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
2019{
2020 switch (target)
2021 {
2022 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2023 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2024 {
2025 *data = mState.transformFeedbackBuffers[index].getOffset();
2026 }
2027 break;
2028 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2029 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2030 {
2031 *data = mState.transformFeedbackBuffers[index].getSize();
2032 }
2033 break;
2034 case GL_UNIFORM_BUFFER_START:
2035 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2036 {
2037 *data = mState.uniformBuffers[index].getOffset();
2038 }
2039 break;
2040 case GL_UNIFORM_BUFFER_SIZE:
2041 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2042 {
2043 *data = mState.uniformBuffers[index].getSize();
2044 }
2045 break;
2046 default:
2047 return false;
2048 }
2049
2050 return true;
2051}
2052
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002053bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2054{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002055 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2056 {
2057 *type = GL_INT;
2058 *numParams = 1;
2059 return true;
2060 }
2061
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002062 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2063 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2064 // to the fact that it is stored internally as a float, and so would require conversion
Jamie Madill893ab082014-05-16 16:56:10 -04002065 // if returned from Context::getIntegerv. Since this conversion is already implemented
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002066 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2067 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2068 // application.
2069 switch (pname)
2070 {
2071 case GL_COMPRESSED_TEXTURE_FORMATS:
2072 {
2073 *type = GL_INT;
2074 *numParams = mNumCompressedTextureFormats;
2075 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002076 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002077 case GL_SHADER_BINARY_FORMATS:
2078 {
2079 *type = GL_INT;
2080 *numParams = 0;
2081 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002082 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002083 case GL_MAX_VERTEX_ATTRIBS:
2084 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2085 case GL_MAX_VARYING_VECTORS:
2086 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2087 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2088 case GL_MAX_TEXTURE_IMAGE_UNITS:
2089 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2090 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002091 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002092 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002093 case GL_NUM_SHADER_BINARY_FORMATS:
2094 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2095 case GL_ARRAY_BUFFER_BINDING:
Vladimir Vukicevic1e514352014-05-13 15:53:06 -07002096 //case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
2097 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
2098 case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002099 case GL_RENDERBUFFER_BINDING:
2100 case GL_CURRENT_PROGRAM:
2101 case GL_PACK_ALIGNMENT:
2102 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2103 case GL_UNPACK_ALIGNMENT:
2104 case GL_GENERATE_MIPMAP_HINT:
2105 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2106 case GL_RED_BITS:
2107 case GL_GREEN_BITS:
2108 case GL_BLUE_BITS:
2109 case GL_ALPHA_BITS:
2110 case GL_DEPTH_BITS:
2111 case GL_STENCIL_BITS:
2112 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2113 case GL_CULL_FACE_MODE:
2114 case GL_FRONT_FACE:
2115 case GL_ACTIVE_TEXTURE:
2116 case GL_STENCIL_FUNC:
2117 case GL_STENCIL_VALUE_MASK:
2118 case GL_STENCIL_REF:
2119 case GL_STENCIL_FAIL:
2120 case GL_STENCIL_PASS_DEPTH_FAIL:
2121 case GL_STENCIL_PASS_DEPTH_PASS:
2122 case GL_STENCIL_BACK_FUNC:
2123 case GL_STENCIL_BACK_VALUE_MASK:
2124 case GL_STENCIL_BACK_REF:
2125 case GL_STENCIL_BACK_FAIL:
2126 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2127 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2128 case GL_DEPTH_FUNC:
2129 case GL_BLEND_SRC_RGB:
2130 case GL_BLEND_SRC_ALPHA:
2131 case GL_BLEND_DST_RGB:
2132 case GL_BLEND_DST_ALPHA:
2133 case GL_BLEND_EQUATION_RGB:
2134 case GL_BLEND_EQUATION_ALPHA:
2135 case GL_STENCIL_WRITEMASK:
2136 case GL_STENCIL_BACK_WRITEMASK:
2137 case GL_STENCIL_CLEAR_VALUE:
2138 case GL_SUBPIXEL_BITS:
2139 case GL_MAX_TEXTURE_SIZE:
2140 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2141 case GL_SAMPLE_BUFFERS:
2142 case GL_SAMPLES:
2143 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2144 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2145 case GL_TEXTURE_BINDING_2D:
2146 case GL_TEXTURE_BINDING_CUBE_MAP:
2147 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2148 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2149 case GL_PROGRAM_BINARY_FORMATS_OES:
2150 {
2151 *type = GL_INT;
2152 *numParams = 1;
2153 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002154 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002155 case GL_MAX_SAMPLES_ANGLE:
2156 {
Geoff Langc0b9ef42014-07-02 10:02:37 -04002157 if (mExtensions.framebufferMultisample)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002158 {
2159 *type = GL_INT;
2160 *numParams = 1;
2161 }
2162 else
2163 {
2164 return false;
2165 }
2166 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002167 return true;
Shannon Woods158c4382014-05-06 13:00:07 -04002168 case GL_PIXEL_PACK_BUFFER_BINDING:
2169 case GL_PIXEL_UNPACK_BUFFER_BINDING:
2170 {
Geoff Langc0b9ef42014-07-02 10:02:37 -04002171 if (mExtensions.pixelBufferObject)
Shannon Woods158c4382014-05-06 13:00:07 -04002172 {
2173 *type = GL_INT;
2174 *numParams = 1;
2175 }
2176 else
2177 {
2178 return false;
2179 }
2180 }
2181 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002182 case GL_MAX_VIEWPORT_DIMS:
2183 {
2184 *type = GL_INT;
2185 *numParams = 2;
2186 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002187 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002188 case GL_VIEWPORT:
2189 case GL_SCISSOR_BOX:
2190 {
2191 *type = GL_INT;
2192 *numParams = 4;
2193 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002194 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002195 case GL_SHADER_COMPILER:
2196 case GL_SAMPLE_COVERAGE_INVERT:
2197 case GL_DEPTH_WRITEMASK:
2198 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2199 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2200 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2201 case GL_SAMPLE_COVERAGE:
2202 case GL_SCISSOR_TEST:
2203 case GL_STENCIL_TEST:
2204 case GL_DEPTH_TEST:
2205 case GL_BLEND:
2206 case GL_DITHER:
2207 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2208 {
2209 *type = GL_BOOL;
2210 *numParams = 1;
2211 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002212 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002213 case GL_COLOR_WRITEMASK:
2214 {
2215 *type = GL_BOOL;
2216 *numParams = 4;
2217 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002218 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002219 case GL_POLYGON_OFFSET_FACTOR:
2220 case GL_POLYGON_OFFSET_UNITS:
2221 case GL_SAMPLE_COVERAGE_VALUE:
2222 case GL_DEPTH_CLEAR_VALUE:
2223 case GL_LINE_WIDTH:
2224 {
2225 *type = GL_FLOAT;
2226 *numParams = 1;
2227 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002228 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002229 case GL_ALIASED_LINE_WIDTH_RANGE:
2230 case GL_ALIASED_POINT_SIZE_RANGE:
2231 case GL_DEPTH_RANGE:
2232 {
2233 *type = GL_FLOAT;
2234 *numParams = 2;
2235 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002236 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002237 case GL_COLOR_CLEAR_VALUE:
2238 case GL_BLEND_COLOR:
2239 {
2240 *type = GL_FLOAT;
2241 *numParams = 4;
2242 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002243 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002244 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langc0b9ef42014-07-02 10:02:37 -04002245 if (!mExtensions.maxTextureAnisotropy)
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002246 {
2247 return false;
2248 }
2249 *type = GL_FLOAT;
2250 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002251 return true;
2252 }
2253
2254 if (mClientVersion < 3)
2255 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002256 return false;
2257 }
2258
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002259 // Check for ES3.0+ parameter names
2260 switch (pname)
2261 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002262 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2263 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002264 case GL_UNIFORM_BUFFER_BINDING:
2265 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002266 case GL_COPY_READ_BUFFER_BINDING:
2267 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002268 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002269 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002270 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002271 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002272 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2273 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2274 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Geoff Langd3ff9002014-05-08 11:19:27 -04002275 case GL_MAX_VARYING_COMPONENTS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002276 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002277 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2278 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002279 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002280 case GL_MAJOR_VERSION:
2281 case GL_MINOR_VERSION:
Jamie Madill13a2f852013-12-11 16:35:08 -05002282 case GL_MAX_ELEMENTS_INDICES:
2283 case GL_MAX_ELEMENTS_VERTICES:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002284 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
Jamie Madill2e503552013-12-19 13:48:34 -05002285 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002286 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002287 {
2288 *type = GL_INT;
2289 *numParams = 1;
2290 }
2291 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002292
2293 case GL_MAX_ELEMENT_INDEX:
2294 case GL_MAX_UNIFORM_BLOCK_SIZE:
2295 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2296 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2297 case GL_MAX_SERVER_WAIT_TIMEOUT:
2298 {
2299 *type = GL_INT_64_ANGLEX;
2300 *numParams = 1;
2301 }
2302 return true;
Jamie Madill2e503552013-12-19 13:48:34 -05002303
2304 case GL_TRANSFORM_FEEDBACK_ACTIVE:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002305 case GL_TRANSFORM_FEEDBACK_PAUSED:
Jamie Madill2e503552013-12-19 13:48:34 -05002306 {
2307 *type = GL_BOOL;
2308 *numParams = 1;
2309 }
2310 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002311 }
2312
2313 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002314}
2315
Shannon Woods1b2fb852013-08-19 14:28:48 -04002316bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2317{
2318 if (mClientVersion < 3)
2319 {
2320 return false;
2321 }
2322
2323 switch (target)
2324 {
2325 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2326 case GL_UNIFORM_BUFFER_BINDING:
2327 {
2328 *type = GL_INT;
2329 *numParams = 1;
2330 }
2331 return true;
2332 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2333 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2334 case GL_UNIFORM_BUFFER_START:
2335 case GL_UNIFORM_BUFFER_SIZE:
2336 {
2337 *type = GL_INT_64_ANGLEX;
2338 *numParams = 1;
2339 }
2340 }
2341
2342 return false;
2343}
2344
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002345// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002346// scissor rectangle to the renderer
2347bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002348{
2349 Framebuffer *framebufferObject = getDrawFramebuffer();
Jamie Madill13f7d7d2014-06-20 13:21:27 -04002350 ASSERT(framebufferObject && framebufferObject->completeness() == GL_FRAMEBUFFER_COMPLETE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002351
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002352 mRenderer->applyRenderTarget(framebufferObject);
2353
daniel@transgaming.com12985182012-12-20 20:56:31 +00002354 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002355 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002356 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002357 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002358 }
2359
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002360 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002361
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002362 return true;
2363}
2364
2365// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2366void Context::applyState(GLenum drawMode)
2367{
Nicolas Capensfd396552013-06-18 21:41:30 -04002368 Framebuffer *framebufferObject = getDrawFramebuffer();
2369 int samples = framebufferObject->getSamples();
2370
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002371 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002372 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002373 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002374
2375 unsigned int mask = 0;
2376 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002377 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002378 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002379 {
Jamie Madill893ab082014-05-16 16:56:10 -04002380
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002381 float threshold = 0.5f;
2382
Nicolas Capensfd396552013-06-18 21:41:30 -04002383 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002384 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002385 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002386
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002387 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002388 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002389 threshold += 1.0f;
2390 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002391 }
2392 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002393 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002394
2395 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002396 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002397 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002398 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002399 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002400 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002401 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002402 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002403 }
Geoff Langc142e9d2013-09-30 15:19:47 -04002404 mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002405
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002406 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002407 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002408}
2409
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002410// Applies the shaders and shader constants to the Direct3D 9 device
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002411void Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002412{
Jamie Madillc5a83002014-02-14 16:41:25 -05002413 const VertexAttribute *vertexAttributes = getCurrentVertexArray()->getVertexAttributes();
2414
2415 VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
2416 VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.vertexAttribCurrentValues);
2417
Geoff Lang04fb89a2014-06-09 15:05:36 -04002418 const Framebuffer *fbo = getDrawFramebuffer();
2419
2420 mRenderer->applyShaders(programBinary, inputLayout, fbo, mState.rasterizer.rasterizerDiscard, transformFeedbackActive);
Geoff Lang0550d032014-01-30 11:29:07 -05002421
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002422 programBinary->applyUniforms();
2423}
2424
Geoff Lang43b00422014-05-12 16:28:07 -04002425size_t Context::getCurrentTexturesAndSamplerStates(ProgramBinary *programBinary, SamplerType type, Texture **outTextures,
2426 TextureType *outTextureTypes, SamplerState *outSamplers)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002427{
Geoff Lang43b00422014-05-12 16:28:07 -04002428 size_t samplerRange = programBinary->getUsedSamplerRange(type);
2429 for (size_t i = 0; i < samplerRange; i++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002430 {
Geoff Lang43b00422014-05-12 16:28:07 -04002431 outTextureTypes[i] = programBinary->getSamplerTextureType(type, i);
2432 GLint textureUnit = programBinary->getSamplerMapping(type, i); // OpenGL texture image unit index
2433 if (textureUnit != -1)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002434 {
Geoff Lang43b00422014-05-12 16:28:07 -04002435 outTextures[i] = getSamplerTexture(textureUnit, outTextureTypes[i]);
Brandon Jonesa328d562014-07-01 13:52:40 -07002436 outTextures[i]->getSamplerStateWithNativeOffset(&outSamplers[i]);
Geoff Lang43b00422014-05-12 16:28:07 -04002437 if (mState.samplers[textureUnit] != 0)
2438 {
2439 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2440 samplerObject->getState(&outSamplers[i]);
2441 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002442 }
Geoff Lang43b00422014-05-12 16:28:07 -04002443 else
Geoff Lange2e0ce02013-09-17 17:05:08 -04002444 {
Geoff Lang43b00422014-05-12 16:28:07 -04002445 outTextures[i] = NULL;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002446 }
2447 }
Geoff Lang43b00422014-05-12 16:28:07 -04002448
2449 return samplerRange;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002450}
2451
Geoff Lang43b00422014-05-12 16:28:07 -04002452void Context::generateSwizzles(Texture *textures[], size_t count)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002453{
Geoff Lang43b00422014-05-12 16:28:07 -04002454 for (size_t i = 0; i < count; i++)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002455 {
Brandon Jonesa328d562014-07-01 13:52:40 -07002456 if (textures[i] && textures[i]->getSamplerState().swizzleRequired())
Geoff Lang43b00422014-05-12 16:28:07 -04002457 {
2458 mRenderer->generateSwizzle(textures[i]);
2459 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002460 }
2461}
2462
2463// For each Direct3D sampler of either the pixel or vertex stage,
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002464// looks up the corresponding OpenGL texture image unit and texture type,
2465// and sets the texture and its addressing/filtering state (or NULL when inactive).
Geoff Lang43b00422014-05-12 16:28:07 -04002466void Context::applyTextures(SamplerType shaderType, Texture *textures[], TextureType *textureTypes, SamplerState *samplers,
2467 size_t textureCount, const FramebufferTextureSerialArray& framebufferSerials,
2468 size_t framebufferSerialCount)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002469{
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002470 // Range of Direct3D samplers of given sampler type
Geoff Lang43b00422014-05-12 16:28:07 -04002471 size_t samplerCount = (shaderType == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS
2472 : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002473
Geoff Lang43b00422014-05-12 16:28:07 -04002474 for (size_t samplerIndex = 0; samplerIndex < textureCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002475 {
Geoff Lang43b00422014-05-12 16:28:07 -04002476 Texture *texture = textures[samplerIndex];
2477 const SamplerState &sampler = samplers[samplerIndex];
2478 TextureType textureType = textureTypes[samplerIndex];
2479
2480 if (texture)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002481 {
Geoff Lang43b00422014-05-12 16:28:07 -04002482 // TODO: std::binary_search may become unavailable using older versions of GCC
2483 if (texture->isSamplerComplete(sampler) &&
2484 !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial()))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002485 {
Geoff Lang43b00422014-05-12 16:28:07 -04002486 mRenderer->setSamplerState(shaderType, samplerIndex, sampler);
2487 mRenderer->setTexture(shaderType, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002488 texture->resetDirty();
2489 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002490 else
2491 {
Geoff Lang43b00422014-05-12 16:28:07 -04002492 Texture *incompleteTexture = getIncompleteTexture(textureType);
2493 mRenderer->setTexture(shaderType, samplerIndex, incompleteTexture);
2494 incompleteTexture->resetDirty();
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002495 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002496 }
2497 else
2498 {
Geoff Lang43b00422014-05-12 16:28:07 -04002499 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002500 }
2501 }
2502
Geoff Lang43b00422014-05-12 16:28:07 -04002503 for (size_t samplerIndex = textureCount; samplerIndex < samplerCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002504 {
Geoff Lang43b00422014-05-12 16:28:07 -04002505 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002506 }
2507}
2508
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002509bool Context::applyUniformBuffers()
2510{
2511 Program *programObject = getProgram(mState.currentProgram);
2512 ProgramBinary *programBinary = programObject->getProgramBinary();
2513
2514 std::vector<gl::Buffer*> boundBuffers;
2515
2516 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2517 {
2518 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2519 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2520 if (boundBuffer.id() == 0)
2521 {
2522 // undefined behaviour
2523 return false;
2524 }
2525 else
2526 {
2527 gl::Buffer *uniformBuffer = boundBuffer.get();
2528 ASSERT(uniformBuffer);
2529 boundBuffers.push_back(uniformBuffer);
2530 }
2531 }
2532
2533 return programBinary->applyUniformBuffers(boundBuffers);
2534}
2535
Geoff Langeeba6e12014-02-03 13:12:30 -05002536bool Context::applyTransformFeedbackBuffers()
2537{
2538 TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
2539 if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
2540 {
2541 Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2542 GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2543 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2544 {
2545 transformFeedbackBuffers[i] = mState.transformFeedbackBuffers[i].get();
2546 transformFeedbackOffsets[i] = mState.transformFeedbackBuffers[i].getOffset();
2547 }
2548 mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets);
2549 return true;
2550 }
2551 else
2552 {
2553 return false;
2554 }
2555}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002556
Geoff Langeeba6e12014-02-03 13:12:30 -05002557void Context::markTransformFeedbackUsage()
2558{
2559 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2560 {
2561 Buffer *buffer = mState.transformFeedbackBuffers[i].get();
2562 if (buffer)
2563 {
2564 buffer->markTransformFeedbackUsage();
2565 }
2566 }
2567}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002568
2569void Context::clear(GLbitfield mask)
2570{
Geoff Lang0550d032014-01-30 11:29:07 -05002571 if (isRasterizerDiscardEnabled())
2572 {
2573 return;
2574 }
2575
Geoff Langda507fe2013-08-20 12:01:42 -04002576 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002577 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2578 {
2579 clearParams.clearColor[i] = false;
2580 }
2581 clearParams.colorFClearValue = mState.colorClearValue;
2582 clearParams.colorClearType = GL_FLOAT;
2583 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2584 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2585 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2586 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2587 clearParams.clearDepth = false;
2588 clearParams.depthClearValue = mState.depthClearValue;
2589 clearParams.clearStencil = false;
2590 clearParams.stencilClearValue = mState.stencilClearValue;
2591 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2592 clearParams.scissorEnabled = mState.scissorTest;
2593 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002594
Geoff Lang0b833232013-08-21 10:13:29 -04002595 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002596 if (mask & GL_COLOR_BUFFER_BIT)
2597 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002598 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002599 {
Geoff Langda507fe2013-08-20 12:01:42 -04002600 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2601 {
2602 clearParams.clearColor[i] = true;
2603 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002604 }
2605 }
2606
2607 if (mask & GL_DEPTH_BUFFER_BIT)
2608 {
Jamie Madille92a3542014-07-03 10:38:58 -04002609 if (mState.depthStencil.depthMask && framebufferObject->getDepthbuffer() != NULL)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002610 {
Geoff Langda507fe2013-08-20 12:01:42 -04002611 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002612 }
2613 }
2614
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002615 if (mask & GL_STENCIL_BUFFER_BIT)
2616 {
Jamie Madille92a3542014-07-03 10:38:58 -04002617 if (framebufferObject->getStencilbuffer() != NULL)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002618 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002619 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002620 if (!depthStencil)
2621 {
2622 ERR("Depth stencil pointer unexpectedly null.");
2623 return;
2624 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002625
Geoff Lange4a492b2014-06-19 14:14:41 -04002626 if (gl::GetStencilBits(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002627 {
Geoff Langda507fe2013-08-20 12:01:42 -04002628 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002629 }
2630 }
2631 }
2632
daniel@transgaming.com12985182012-12-20 20:56:31 +00002633 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002634 {
2635 return;
2636 }
2637
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002638 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002639}
2640
Geoff Lang42359ca2013-08-21 13:25:17 -04002641void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2642{
Geoff Lang0550d032014-01-30 11:29:07 -05002643 if (isRasterizerDiscardEnabled())
2644 {
2645 return;
2646 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002647
Geoff Lang0550d032014-01-30 11:29:07 -05002648 // glClearBufferfv can be called to clear the color buffer or depth buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002649 ClearParameters clearParams = { 0 };
2650
2651 if (buffer == GL_COLOR)
2652 {
2653 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2654 {
2655 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2656 }
2657 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2658 clearParams.colorClearType = GL_FLOAT;
2659 }
2660 else
2661 {
2662 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2663 {
2664 clearParams.clearColor[i] = false;
2665 }
2666 clearParams.colorFClearValue = mState.colorClearValue;
2667 clearParams.colorClearType = GL_FLOAT;
2668 }
2669
2670 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2671 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2672 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2673 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2674
2675 if (buffer == GL_DEPTH)
2676 {
2677 clearParams.clearDepth = true;
2678 clearParams.depthClearValue = values[0];
2679 }
2680 else
2681 {
2682 clearParams.clearDepth = false;
2683 clearParams.depthClearValue = mState.depthClearValue;
2684 }
2685
2686 clearParams.clearStencil = false;
2687 clearParams.stencilClearValue = mState.stencilClearValue;
2688 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2689 clearParams.scissorEnabled = mState.scissorTest;
2690 clearParams.scissor = mState.scissor;
2691
2692 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2693 {
2694 return;
2695 }
2696
2697 mRenderer->clear(clearParams, getDrawFramebuffer());
2698}
2699
2700void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2701{
Geoff Lang0550d032014-01-30 11:29:07 -05002702 if (isRasterizerDiscardEnabled())
2703 {
2704 return;
2705 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002706
Geoff Lang0550d032014-01-30 11:29:07 -05002707 // glClearBufferuv can only be called to clear a color buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002708 ClearParameters clearParams = { 0 };
2709 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2710 {
2711 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2712 }
2713 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2714 clearParams.colorClearType = GL_UNSIGNED_INT;
2715 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2716 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2717 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2718 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2719 clearParams.clearDepth = false;
2720 clearParams.depthClearValue = mState.depthClearValue;
2721 clearParams.clearStencil = false;
2722 clearParams.stencilClearValue = mState.stencilClearValue;
2723 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2724 clearParams.scissorEnabled = mState.scissorTest;
2725 clearParams.scissor = mState.scissor;
2726
2727 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2728 {
2729 return;
2730 }
2731
2732 mRenderer->clear(clearParams, getDrawFramebuffer());
2733}
2734
2735void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2736{
Geoff Lang0550d032014-01-30 11:29:07 -05002737 if (isRasterizerDiscardEnabled())
2738 {
2739 return;
2740 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002741
Geoff Lang0550d032014-01-30 11:29:07 -05002742 // glClearBufferfv can be called to clear the color buffer or stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002743 ClearParameters clearParams = { 0 };
2744
2745 if (buffer == GL_COLOR)
2746 {
2747 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2748 {
2749 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2750 }
2751 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2752 clearParams.colorClearType = GL_INT;
2753 }
2754 else
2755 {
2756 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2757 {
2758 clearParams.clearColor[i] = false;
2759 }
2760 clearParams.colorFClearValue = mState.colorClearValue;
2761 clearParams.colorClearType = GL_FLOAT;
2762 }
2763
2764 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2765 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2766 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2767 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2768
2769 clearParams.clearDepth = false;
2770 clearParams.depthClearValue = mState.depthClearValue;
2771
2772 if (buffer == GL_STENCIL)
2773 {
2774 clearParams.clearStencil = true;
2775 clearParams.stencilClearValue = values[1];
2776 }
2777 else
2778 {
2779 clearParams.clearStencil = false;
2780 clearParams.stencilClearValue = mState.stencilClearValue;
2781 }
2782 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2783
2784 clearParams.scissorEnabled = mState.scissorTest;
2785 clearParams.scissor = mState.scissor;
2786
2787 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2788 {
2789 return;
2790 }
2791
2792 mRenderer->clear(clearParams, getDrawFramebuffer());
2793}
2794
2795void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2796{
Geoff Lang0550d032014-01-30 11:29:07 -05002797 if (isRasterizerDiscardEnabled())
2798 {
2799 return;
2800 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002801
Geoff Lang0550d032014-01-30 11:29:07 -05002802 // glClearBufferfi can only be called to clear a depth stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002803 ClearParameters clearParams = { 0 };
2804 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2805 {
2806 clearParams.clearColor[i] = false;
2807 }
2808 clearParams.colorFClearValue = mState.colorClearValue;
2809 clearParams.colorClearType = GL_FLOAT;
2810 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2811 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2812 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2813 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2814 clearParams.clearDepth = true;
2815 clearParams.depthClearValue = depth;
2816 clearParams.clearStencil = true;
2817 clearParams.stencilClearValue = stencil;
2818 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2819 clearParams.scissorEnabled = mState.scissorTest;
2820 clearParams.scissor = mState.scissor;
2821
2822 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2823 {
2824 return;
2825 }
2826
2827 mRenderer->clear(clearParams, getDrawFramebuffer());
2828}
2829
2830void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2831 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2832{
Jamie Madill26e91952014-03-05 15:01:27 -05002833 gl::Framebuffer *framebuffer = getReadFramebuffer();
Geoff Lang42359ca2013-08-21 13:25:17 -04002834
Geoff Lange4a492b2014-06-19 14:14:41 -04002835 bool isSized = IsSizedInternalFormat(format);
2836 GLenum sizedInternalFormat = (isSized ? format : GetSizedInternalFormat(format, type));
2837 GLuint outputPitch = GetRowPitch(sizedInternalFormat, type, width, mState.pack.alignment);
Geoff Lang42359ca2013-08-21 13:25:17 -04002838
Jamie Madilleb9baab2014-03-24 13:19:43 -04002839 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, mState.pack, pixels);
Geoff Lang42359ca2013-08-21 13:25:17 -04002840}
2841
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002842void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2843{
Jamie Madilld4cfa572014-07-08 10:00:32 -04002844 ASSERT(mState.currentProgram);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002845
Geoff Lange2e0ce02013-09-17 17:05:08 -04002846 ProgramBinary *programBinary = getCurrentProgramBinary();
Jamie Madilld4cfa572014-07-08 10:00:32 -04002847 programBinary->updateSamplerMapping();
Geoff Lange2e0ce02013-09-17 17:05:08 -04002848
Geoff Lang43b00422014-05-12 16:28:07 -04002849 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2850 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2851 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2852 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2853
2854 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2855 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2856 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2857 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2858
2859 generateSwizzles(vsTextures, vsTextureCount);
2860 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002861
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002862 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002863 {
2864 return;
2865 }
2866
daniel@transgaming.com12985182012-12-20 20:56:31 +00002867 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002868 {
2869 return;
2870 }
2871
2872 applyState(mode);
2873
Jamie Madill57a89722013-07-02 11:57:03 -04002874 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002875 if (err != GL_NO_ERROR)
2876 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002877 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002878 }
2879
Geoff Langeeba6e12014-02-03 13:12:30 -05002880 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2881
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002882 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002883
2884 FramebufferTextureSerialArray frameBufferSerials;
2885 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2886
2887 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2888 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002889
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002890 if (!applyUniformBuffers())
2891 {
2892 return;
2893 }
2894
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002895 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002896 {
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002897 mRenderer->drawArrays(mode, count, instances, transformFeedbackActive);
Geoff Langeeba6e12014-02-03 13:12:30 -05002898
2899 if (transformFeedbackActive)
2900 {
2901 markTransformFeedbackUsage();
2902 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002903 }
2904}
2905
2906void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2907{
Jamie Madilld4cfa572014-07-08 10:00:32 -04002908 ASSERT(mState.currentProgram);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002909
2910 ProgramBinary *programBinary = getCurrentProgramBinary();
Jamie Madilld4cfa572014-07-08 10:00:32 -04002911 programBinary->updateSamplerMapping();
Geoff Lange2e0ce02013-09-17 17:05:08 -04002912
Geoff Lang43b00422014-05-12 16:28:07 -04002913 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2914 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2915 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2916 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2917
2918 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2919 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2920 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2921 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2922
2923 generateSwizzles(vsTextures, vsTextureCount);
2924 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002925
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002926 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002927 {
2928 return;
2929 }
2930
daniel@transgaming.com12985182012-12-20 20:56:31 +00002931 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002932 {
2933 return;
2934 }
2935
2936 applyState(mode);
2937
Jamie Madilld4cfa572014-07-08 10:00:32 -04002938 VertexArray *vao = getCurrentVertexArray();
daniel@transgaming.com31240482012-11-28 21:06:41 +00002939 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002940 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002941 if (err != GL_NO_ERROR)
2942 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002943 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002944 }
2945
2946 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002947 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002948 if (err != GL_NO_ERROR)
2949 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002950 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002951 }
2952
Geoff Langeeba6e12014-02-03 13:12:30 -05002953 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2954 // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
2955 // layer.
2956 ASSERT(!transformFeedbackActive);
2957
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002958 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002959
2960 FramebufferTextureSerialArray frameBufferSerials;
2961 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2962
2963 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2964 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002965
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002966 if (!applyUniformBuffers())
2967 {
2968 return;
2969 }
2970
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002971 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002972 {
Jamie Madill57a89722013-07-02 11:57:03 -04002973 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002974 }
2975}
2976
2977// Implements glFlush when block is false, glFinish when block is true
2978void Context::sync(bool block)
2979{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002980 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002981}
2982
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002983void Context::recordInvalidEnum()
2984{
2985 mInvalidEnum = true;
2986}
2987
2988void Context::recordInvalidValue()
2989{
2990 mInvalidValue = true;
2991}
2992
2993void Context::recordInvalidOperation()
2994{
2995 mInvalidOperation = true;
2996}
2997
2998void Context::recordOutOfMemory()
2999{
3000 mOutOfMemory = true;
3001}
3002
3003void Context::recordInvalidFramebufferOperation()
3004{
3005 mInvalidFramebufferOperation = true;
3006}
3007
3008// Get one of the recorded errors and clear its flag, if any.
3009// [OpenGL ES 2.0.24] section 2.5 page 13.
3010GLenum Context::getError()
3011{
3012 if (mInvalidEnum)
3013 {
3014 mInvalidEnum = false;
3015
3016 return GL_INVALID_ENUM;
3017 }
3018
3019 if (mInvalidValue)
3020 {
3021 mInvalidValue = false;
3022
3023 return GL_INVALID_VALUE;
3024 }
3025
3026 if (mInvalidOperation)
3027 {
3028 mInvalidOperation = false;
3029
3030 return GL_INVALID_OPERATION;
3031 }
3032
3033 if (mOutOfMemory)
3034 {
3035 mOutOfMemory = false;
3036
3037 return GL_OUT_OF_MEMORY;
3038 }
3039
3040 if (mInvalidFramebufferOperation)
3041 {
3042 mInvalidFramebufferOperation = false;
3043
3044 return GL_INVALID_FRAMEBUFFER_OPERATION;
3045 }
3046
3047 return GL_NO_ERROR;
3048}
3049
3050GLenum Context::getResetStatus()
3051{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003052 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003053 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00003054 // mResetStatus will be set by the markContextLost callback
3055 // in the case a notification is sent
3056 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003057 }
3058
3059 GLenum status = mResetStatus;
3060
3061 if (mResetStatus != GL_NO_ERROR)
3062 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003063 ASSERT(mContextLost);
3064
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003065 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003066 {
3067 mResetStatus = GL_NO_ERROR;
3068 }
3069 }
Jamie Madill893ab082014-05-16 16:56:10 -04003070
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003071 return status;
3072}
3073
3074bool Context::isResetNotificationEnabled()
3075{
3076 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
3077}
3078
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003079int Context::getClientVersion() const
3080{
3081 return mClientVersion;
3082}
3083
Geoff Langcec35902014-04-16 10:52:36 -04003084const Caps &Context::getCaps() const
3085{
Geoff Langc0b9ef42014-07-02 10:02:37 -04003086 return mCaps;
3087}
3088
3089const TextureCapsMap &Context::getTextureCaps() const
3090{
3091 return mTextureCaps;
3092}
3093
3094const Extensions &Context::getExtensions() const
3095{
3096 return mExtensions;
Geoff Langcec35902014-04-16 10:52:36 -04003097}
3098
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003099int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003100{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003101 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003102}
3103
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003104unsigned int Context::getMaximumCombinedTextureImageUnits() const
3105{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003106 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003107}
3108
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003109unsigned int Context::getMaximumCombinedUniformBufferBindings() const
3110{
3111 return mRenderer->getMaxVertexShaderUniformBuffers() +
3112 mRenderer->getMaxFragmentShaderUniformBuffers();
3113}
3114
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003115int Context::getMaxSupportedSamples() const
3116{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00003117 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003118}
3119
Geoff Lang005df412013-10-16 14:12:50 -04003120GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04003121{
3122 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
3123}
3124
Geoff Lang005df412013-10-16 14:12:50 -04003125GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003126{
3127 return mRenderer->getNumSampleCounts(internalFormat);
3128}
3129
Geoff Lang005df412013-10-16 14:12:50 -04003130void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003131{
3132 mRenderer->getSampleCounts(internalFormat, bufSize, params);
3133}
3134
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003135unsigned int Context::getMaxTransformFeedbackBufferBindings() const
3136{
3137 return mRenderer->getMaxTransformFeedbackBuffers();
3138}
3139
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00003140GLintptr Context::getUniformBufferOffsetAlignment() const
3141{
3142 // setting a large alignment forces uniform buffers to bind with zero offset
3143 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
3144}
3145
Jamie Madill893ab082014-05-16 16:56:10 -04003146void Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003147{
3148 Framebuffer *framebuffer = getReadFramebuffer();
Jamie Madill893ab082014-05-16 16:56:10 -04003149 ASSERT(framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003150
Jamie Madill3c7fa222014-06-05 13:08:51 -04003151 FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
3152 ASSERT(attachment);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003153
Jamie Madill3c7fa222014-06-05 13:08:51 -04003154 *internalFormat = attachment->getActualFormat();
Geoff Lange4a492b2014-06-19 14:14:41 -04003155 *format = gl::GetFormat(attachment->getActualFormat());
3156 *type = gl::GetType(attachment->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003157}
3158
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003159void Context::detachBuffer(GLuint buffer)
3160{
3161 // [OpenGL ES 2.0.24] section 2.9 page 22:
3162 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3163 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3164
3165 if (mState.arrayBuffer.id() == buffer)
3166 {
3167 mState.arrayBuffer.set(NULL);
3168 }
3169
Jamie Madill57a89722013-07-02 11:57:03 -04003170 // mark as freed among the vertex array objects
3171 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003172 {
Jamie Madill57a89722013-07-02 11:57:03 -04003173 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003174 }
3175}
3176
3177void Context::detachTexture(GLuint texture)
3178{
3179 // [OpenGL ES 2.0.24] section 3.8 page 84:
3180 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3181 // rebound to texture object zero
3182
3183 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3184 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003185 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003186 {
3187 if (mState.samplerTexture[type][sampler].id() == texture)
3188 {
3189 mState.samplerTexture[type][sampler].set(NULL);
3190 }
3191 }
3192 }
3193
3194 // [OpenGL ES 2.0.24] section 4.4 page 112:
3195 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
Jamie Madill3c7fa222014-06-05 13:08:51 -04003196 // as if Texture2DAttachment had been called, with a texture of 0, for each attachment point to which this
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003197 // image was attached in the currently bound framebuffer.
3198
3199 Framebuffer *readFramebuffer = getReadFramebuffer();
3200 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3201
3202 if (readFramebuffer)
3203 {
3204 readFramebuffer->detachTexture(texture);
3205 }
3206
3207 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3208 {
3209 drawFramebuffer->detachTexture(texture);
3210 }
3211}
3212
3213void Context::detachFramebuffer(GLuint framebuffer)
3214{
3215 // [OpenGL ES 2.0.24] section 4.4 page 107:
3216 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3217 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3218
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04003219 if (mState.readFramebuffer->id() == framebuffer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003220 {
3221 bindReadFramebuffer(0);
3222 }
3223
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04003224 if (mState.drawFramebuffer->id() == framebuffer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003225 {
3226 bindDrawFramebuffer(0);
3227 }
3228}
3229
3230void Context::detachRenderbuffer(GLuint renderbuffer)
3231{
3232 // [OpenGL ES 2.0.24] section 4.4 page 109:
3233 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3234 // had been executed with the target RENDERBUFFER and name of zero.
3235
3236 if (mState.renderbuffer.id() == renderbuffer)
3237 {
3238 bindRenderbuffer(0);
3239 }
3240
3241 // [OpenGL ES 2.0.24] section 4.4 page 111:
3242 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3243 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3244 // point to which this image was attached in the currently bound framebuffer.
3245
3246 Framebuffer *readFramebuffer = getReadFramebuffer();
3247 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3248
3249 if (readFramebuffer)
3250 {
3251 readFramebuffer->detachRenderbuffer(renderbuffer);
3252 }
3253
3254 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3255 {
3256 drawFramebuffer->detachRenderbuffer(renderbuffer);
3257 }
3258}
3259
Jamie Madill57a89722013-07-02 11:57:03 -04003260void Context::detachVertexArray(GLuint vertexArray)
3261{
3262 // [OpenGL ES 3.0.2] section 2.10 page 43:
3263 // If a vertex array object that is currently bound is deleted, the binding
3264 // for that object reverts to zero and the default vertex array becomes current.
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -04003265 if (mState.vertexArray->id() == vertexArray)
Jamie Madill57a89722013-07-02 11:57:03 -04003266 {
3267 bindVertexArray(0);
3268 }
3269}
3270
Geoff Langc8058452014-02-03 12:04:11 -05003271void Context::detachTransformFeedback(GLuint transformFeedback)
3272{
3273 if (mState.transformFeedback.id() == transformFeedback)
3274 {
3275 bindTransformFeedback(0);
3276 }
3277}
3278
Jamie Madilldc356042013-07-19 16:36:57 -04003279void Context::detachSampler(GLuint sampler)
3280{
3281 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3282 // If a sampler object that is currently bound to one or more texture units is
3283 // deleted, it is as though BindSampler is called once for each texture unit to
3284 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3285 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3286 {
3287 if (mState.samplers[textureUnit] == sampler)
3288 {
3289 mState.samplers[textureUnit] = 0;
3290 }
3291 }
3292}
3293
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003294Texture *Context::getIncompleteTexture(TextureType type)
3295{
3296 Texture *t = mIncompleteTextures[type].get();
3297
3298 if (t == NULL)
3299 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003300 const GLubyte color[] = { 0, 0, 0, 255 };
3301 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003302
3303 switch (type)
3304 {
3305 default:
3306 UNREACHABLE();
3307 // default falls through to TEXTURE_2D
3308
3309 case TEXTURE_2D:
3310 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003311 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003312 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003313 t = incomplete2d;
3314 }
3315 break;
3316
3317 case TEXTURE_CUBE:
3318 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003319 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003320
Jamie Madill88f18f42013-09-18 14:36:19 -04003321 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3322 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3323 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3324 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3325 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3326 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003327
3328 t = incompleteCube;
3329 }
3330 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003331
3332 case TEXTURE_3D:
3333 {
3334 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003335 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003336
3337 t = incomplete3d;
3338 }
3339 break;
3340
3341 case TEXTURE_2D_ARRAY:
3342 {
3343 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003344 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003345
3346 t = incomplete2darray;
3347 }
3348 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003349 }
3350
3351 mIncompleteTextures[type].set(t);
3352 }
3353
3354 return t;
3355}
3356
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003357bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003358{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003359 if (drawMode == GL_POINTS)
3360 {
3361 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3362 // which affects varying interpolation. Since the value of gl_PointSize is
3363 // undefined when not written, just skip drawing to avoid unexpected results.
3364 if (!getCurrentProgramBinary()->usesPointSize())
3365 {
Jamie Madill893ab082014-05-16 16:56:10 -04003366 // This is stictly speaking not an error, but developers should be
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003367 // notified of risking undefined behavior.
3368 ERR("Point rendering without writing to gl_PointSize.");
3369
3370 return true;
3371 }
3372 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003373 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003374 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003375 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003376 {
3377 return true;
3378 }
3379 }
3380
3381 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003382}
3383
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003384void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003385{
3386 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003387 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003388}
3389
3390void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3391{
3392 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003393 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003394}
3395
3396void Context::setVertexAttribi(GLuint index, const GLint values[4])
3397{
3398 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003399 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003400}
3401
3402void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3403{
Jamie Madill57a89722013-07-02 11:57:03 -04003404 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003405}
3406
Jamie Madille29d1672013-07-19 16:36:57 -04003407void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3408{
3409 mResourceManager->checkSamplerAllocation(sampler);
3410
3411 Sampler *samplerObject = getSampler(sampler);
3412 ASSERT(samplerObject);
3413
3414 switch (pname)
3415 {
3416 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3417 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3418 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3419 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3420 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3421 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3422 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3423 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3424 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3425 default: UNREACHABLE(); break;
3426 }
3427}
3428
3429void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3430{
3431 mResourceManager->checkSamplerAllocation(sampler);
3432
3433 Sampler *samplerObject = getSampler(sampler);
3434 ASSERT(samplerObject);
3435
3436 switch (pname)
3437 {
Jamie Madill9675b802013-07-19 16:36:59 -04003438 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3439 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3440 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3441 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3442 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003443 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3444 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003445 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3446 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003447 default: UNREACHABLE(); break;
3448 }
3449}
3450
Jamie Madill9675b802013-07-19 16:36:59 -04003451GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3452{
3453 mResourceManager->checkSamplerAllocation(sampler);
3454
3455 Sampler *samplerObject = getSampler(sampler);
3456 ASSERT(samplerObject);
3457
3458 switch (pname)
3459 {
3460 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3461 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3462 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3463 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3464 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3465 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3466 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3467 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3468 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3469 default: UNREACHABLE(); return 0;
3470 }
3471}
3472
3473GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3474{
3475 mResourceManager->checkSamplerAllocation(sampler);
3476
3477 Sampler *samplerObject = getSampler(sampler);
3478 ASSERT(samplerObject);
3479
3480 switch (pname)
3481 {
3482 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3483 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3484 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3485 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3486 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3487 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3488 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3489 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3490 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3491 default: UNREACHABLE(); return 0;
3492 }
3493}
3494
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003495void Context::initRendererString()
3496{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003497 std::ostringstream rendererString;
3498 rendererString << "ANGLE (";
3499 rendererString << mRenderer->getRendererDescription();
3500 rendererString << ")";
3501
Geoff Langcec35902014-04-16 10:52:36 -04003502 mRendererString = MakeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003503}
3504
Geoff Langc0b9ef42014-07-02 10:02:37 -04003505const std::string &Context::getRendererString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003506{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003507 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003508}
3509
Geoff Langcec35902014-04-16 10:52:36 -04003510void Context::initExtensionStrings()
3511{
Geoff Langc0b9ef42014-07-02 10:02:37 -04003512 mExtensionStrings = mExtensions.getStrings(mClientVersion);
Geoff Langcec35902014-04-16 10:52:36 -04003513
Geoff Langc0b9ef42014-07-02 10:02:37 -04003514 std::ostringstream combinedStringStream;
3515 std::copy(mExtensionStrings.begin(), mExtensionStrings.end(), std::ostream_iterator<std::string>(combinedStringStream, " "));
3516 mExtensionString = combinedStringStream.str();
Geoff Langcec35902014-04-16 10:52:36 -04003517}
3518
Geoff Langc0b9ef42014-07-02 10:02:37 -04003519const std::string &Context::getExtensionString() const
Geoff Langcec35902014-04-16 10:52:36 -04003520{
3521 return mExtensionString;
3522}
3523
Geoff Langc0b9ef42014-07-02 10:02:37 -04003524const std::string &Context::getExtensionString(size_t idx) const
Geoff Langcec35902014-04-16 10:52:36 -04003525{
3526 return mExtensionStrings[idx];
3527}
3528
3529size_t Context::getExtensionStringCount() const
3530{
3531 return mExtensionStrings.size();
3532}
3533
Geoff Lang43b00422014-05-12 16:28:07 -04003534size_t Context::getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray)
Geoff Langcdf22f92013-10-31 10:38:23 -04003535{
Geoff Lang43b00422014-05-12 16:28:07 -04003536 size_t serialCount = 0;
Geoff Langcdf22f92013-10-31 10:38:23 -04003537
3538 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3539 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
3540 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003541 FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i);
3542 if (attachment && attachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003543 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003544 (*outSerialArray)[serialCount++] = attachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003545 }
3546 }
3547
Jamie Madill3c7fa222014-06-05 13:08:51 -04003548 FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer();
3549 if (depthStencilAttachment && depthStencilAttachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003550 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003551 (*outSerialArray)[serialCount++] = depthStencilAttachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003552 }
3553
Geoff Lang43b00422014-05-12 16:28:07 -04003554 std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount);
3555
3556 return serialCount;
Geoff Langcdf22f92013-10-31 10:38:23 -04003557}
3558
Geoff Lang758d5b22013-06-11 11:42:50 -04003559void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3560 GLbitfield mask, GLenum filter)
3561{
3562 Framebuffer *readFramebuffer = getReadFramebuffer();
3563 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3564
3565 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003566 bool blitDepth = false;
3567 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003568 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003569 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003570 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003571 }
3572 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3573 {
Geoff Lang685806d2013-06-12 11:16:36 -04003574 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003575 }
3576 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3577 {
Geoff Lang685806d2013-06-12 11:16:36 -04003578 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003579 }
3580
Geoff Lang125deab2013-08-09 13:34:16 -04003581 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3582 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003583 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003584 {
Geoff Lang125deab2013-08-09 13:34:16 -04003585 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3586 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003587 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003588 }
3589}
3590
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003591void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3592 GLint x, GLint y, GLsizei width, GLsizei height)
3593{
3594 Framebuffer *frameBuffer = NULL;
3595 switch (target)
3596 {
3597 case GL_FRAMEBUFFER:
3598 case GL_DRAW_FRAMEBUFFER:
3599 frameBuffer = getDrawFramebuffer();
3600 break;
3601 case GL_READ_FRAMEBUFFER:
3602 frameBuffer = getReadFramebuffer();
3603 break;
3604 default:
3605 UNREACHABLE();
3606 }
3607
3608 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3609 {
3610 for (int i = 0; i < numAttachments; ++i)
3611 {
3612 rx::RenderTarget *renderTarget = NULL;
3613
3614 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3615 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003616 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3617 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003618 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003619 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003620 }
3621 }
3622 else if (attachments[i] == GL_COLOR)
3623 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003624 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(0);
3625 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003626 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003627 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003628 }
3629 }
3630 else
3631 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003632 gl::FramebufferAttachment *attachment = NULL;
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003633 switch (attachments[i])
3634 {
3635 case GL_DEPTH_ATTACHMENT:
3636 case GL_DEPTH:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003637 attachment = frameBuffer->getDepthbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003638 break;
3639 case GL_STENCIL_ATTACHMENT:
3640 case GL_STENCIL:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003641 attachment = frameBuffer->getStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003642 break;
3643 case GL_DEPTH_STENCIL_ATTACHMENT:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003644 attachment = frameBuffer->getDepthOrStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003645 break;
3646 default:
3647 UNREACHABLE();
3648 }
3649
Jamie Madill3c7fa222014-06-05 13:08:51 -04003650 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003651 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003652 renderTarget = attachment->getDepthStencil();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003653 }
3654 }
3655
3656 if (renderTarget)
3657 {
3658 renderTarget->invalidate(x, y, width, height);
3659 }
3660 }
3661 }
3662}
3663
Jamie Madill7a5f7382014-03-05 15:01:24 -05003664bool Context::hasMappedBuffer(GLenum target) const
3665{
3666 if (target == GL_ARRAY_BUFFER)
3667 {
3668 for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
3669 {
3670 const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
Brandon Jones5bf98292014-06-06 17:19:38 -07003671 gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
Brandon Jonesd38f9262014-06-18 16:26:45 -07003672 if (vertexAttrib.enabled && boundBuffer && boundBuffer->isMapped())
Jamie Madill7a5f7382014-03-05 15:01:24 -05003673 {
3674 return true;
3675 }
3676 }
3677 }
3678 else if (target == GL_ELEMENT_ARRAY_BUFFER)
3679 {
3680 Buffer *elementBuffer = getElementArrayBuffer();
Brandon Jonesd38f9262014-06-18 16:26:45 -07003681 return (elementBuffer && elementBuffer->isMapped());
Jamie Madill7a5f7382014-03-05 15:01:24 -05003682 }
3683 else if (target == GL_TRANSFORM_FEEDBACK_BUFFER)
3684 {
3685 UNIMPLEMENTED();
3686 }
3687 else UNREACHABLE();
3688 return false;
3689}
3690
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003691}
3692
3693extern "C"
3694{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003695gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003696{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003697 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003698}
3699
3700void glDestroyContext(gl::Context *context)
3701{
3702 delete context;
3703
3704 if (context == gl::getContext())
3705 {
3706 gl::makeCurrent(NULL, NULL, NULL);
3707 }
3708}
3709
3710void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3711{
3712 gl::makeCurrent(context, display, surface);
3713}
3714
3715gl::Context *glGetCurrentContext()
3716{
3717 return gl::getContext();
3718}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003719
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003720}