daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | 3f74c7a | 2011-05-11 15:36:51 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 12 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 16 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 18 | #include <string> |
| 19 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 20 | #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL) |
| 21 | #define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3 |
| 22 | #endif |
| 23 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 24 | namespace gl |
| 25 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 26 | unsigned int Program::mCurrentSerial = 1; |
daniel@transgaming.com | 8a4dad6 | 2011-09-13 00:54:40 +0000 | [diff] [blame] | 27 | const char *fakepath = "C:\\fakepath"; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 28 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 29 | std::string str(int i) |
| 30 | { |
| 31 | char buffer[20]; |
| 32 | sprintf(buffer, "%d", i); |
| 33 | return buffer; |
| 34 | } |
| 35 | |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 36 | Uniform::Uniform(GLenum type, const std::string &_name, unsigned int arraySize) |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 37 | : type(type), _name(_name), name(Program::undecorateUniform(_name)), arraySize(arraySize) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 38 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 39 | int bytes = UniformTypeSize(type) * arraySize; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 40 | data = new unsigned char[bytes]; |
| 41 | memset(data, 0, bytes); |
| 42 | dirty = true; |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 43 | handlesSet = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 44 | } |
| 45 | |
| 46 | Uniform::~Uniform() |
| 47 | { |
| 48 | delete[] data; |
| 49 | } |
| 50 | |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 51 | bool Uniform::isArray() |
| 52 | { |
daniel@transgaming.com | 51db7fb | 2011-09-20 16:11:06 +0000 | [diff] [blame] | 53 | return _name.compare(0, 3, "ar_") == 0; |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 54 | } |
| 55 | |
| 56 | UniformLocation::UniformLocation(const std::string &_name, unsigned int element, unsigned int index) |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 57 | : name(Program::undecorateUniform(_name)), element(element), index(index) |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 58 | { |
| 59 | } |
| 60 | |
daniel@transgaming.com | 73a5db6 | 2010-10-15 17:58:13 +0000 | [diff] [blame] | 61 | Program::Program(ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle), mSerial(issueSerial()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 62 | { |
| 63 | mFragmentShader = NULL; |
| 64 | mVertexShader = NULL; |
| 65 | |
| 66 | mPixelExecutable = NULL; |
| 67 | mVertexExecutable = NULL; |
| 68 | mConstantTablePS = NULL; |
| 69 | mConstantTableVS = NULL; |
| 70 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 71 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 72 | mValidated = false; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 73 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 74 | unlink(); |
| 75 | |
| 76 | mDeleteStatus = false; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 77 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 78 | mRefCount = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 79 | } |
| 80 | |
| 81 | Program::~Program() |
| 82 | { |
| 83 | unlink(true); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 84 | |
| 85 | if (mVertexShader != NULL) |
| 86 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 87 | mVertexShader->release(); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 88 | } |
| 89 | |
| 90 | if (mFragmentShader != NULL) |
| 91 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 92 | mFragmentShader->release(); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 93 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 94 | } |
| 95 | |
| 96 | bool Program::attachShader(Shader *shader) |
| 97 | { |
| 98 | if (shader->getType() == GL_VERTEX_SHADER) |
| 99 | { |
| 100 | if (mVertexShader) |
| 101 | { |
| 102 | return false; |
| 103 | } |
| 104 | |
| 105 | mVertexShader = (VertexShader*)shader; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 106 | mVertexShader->addRef(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 107 | } |
| 108 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 109 | { |
| 110 | if (mFragmentShader) |
| 111 | { |
| 112 | return false; |
| 113 | } |
| 114 | |
| 115 | mFragmentShader = (FragmentShader*)shader; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 116 | mFragmentShader->addRef(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 117 | } |
| 118 | else UNREACHABLE(); |
| 119 | |
| 120 | return true; |
| 121 | } |
| 122 | |
| 123 | bool Program::detachShader(Shader *shader) |
| 124 | { |
| 125 | if (shader->getType() == GL_VERTEX_SHADER) |
| 126 | { |
| 127 | if (mVertexShader != shader) |
| 128 | { |
| 129 | return false; |
| 130 | } |
| 131 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 132 | mVertexShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 133 | mVertexShader = NULL; |
| 134 | } |
| 135 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 136 | { |
| 137 | if (mFragmentShader != shader) |
| 138 | { |
| 139 | return false; |
| 140 | } |
| 141 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 142 | mFragmentShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 143 | mFragmentShader = NULL; |
| 144 | } |
| 145 | else UNREACHABLE(); |
| 146 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 147 | return true; |
| 148 | } |
| 149 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 150 | int Program::getAttachedShadersCount() const |
| 151 | { |
| 152 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 153 | } |
| 154 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 155 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 156 | { |
| 157 | return mPixelExecutable; |
| 158 | } |
| 159 | |
| 160 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 161 | { |
| 162 | return mVertexExecutable; |
| 163 | } |
| 164 | |
| 165 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 166 | { |
| 167 | if (index < MAX_VERTEX_ATTRIBS) |
| 168 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 169 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 170 | { |
| 171 | mAttributeBinding[i].erase(name); |
| 172 | } |
| 173 | |
| 174 | mAttributeBinding[index].insert(name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 175 | } |
| 176 | } |
| 177 | |
| 178 | GLuint Program::getAttributeLocation(const char *name) |
| 179 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 180 | if (name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 181 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 182 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 183 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 184 | if (mLinkedAttribute[index].name == std::string(name)) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 185 | { |
| 186 | return index; |
| 187 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 188 | } |
| 189 | } |
| 190 | |
| 191 | return -1; |
| 192 | } |
| 193 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 194 | int Program::getSemanticIndex(int attributeIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 195 | { |
daniel@transgaming.com | 733ba93 | 2011-04-14 15:03:48 +0000 | [diff] [blame] | 196 | ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); |
| 197 | |
| 198 | return mSemanticIndex[attributeIndex]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 199 | } |
| 200 | |
daniel@transgaming.com | 9ba680a | 2011-05-11 15:37:11 +0000 | [diff] [blame] | 201 | // Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler |
| 202 | // index (0-15 for the pixel shader and 0-3 for the vertex shader). |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 203 | GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 204 | { |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 205 | GLuint logicalTextureUnit = -1; |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 206 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 207 | switch (type) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 208 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 209 | case SAMPLER_PIXEL: |
| 210 | ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0])); |
| 211 | |
| 212 | if (mSamplersPS[samplerIndex].active) |
| 213 | { |
| 214 | logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit; |
| 215 | } |
| 216 | break; |
| 217 | case SAMPLER_VERTEX: |
| 218 | ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); |
| 219 | |
| 220 | if (mSamplersVS[samplerIndex].active) |
| 221 | { |
| 222 | logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit; |
| 223 | } |
| 224 | break; |
| 225 | default: UNREACHABLE(); |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 226 | } |
| 227 | |
daniel@transgaming.com | 3f74c7a | 2011-05-11 15:36:51 +0000 | [diff] [blame] | 228 | if (logicalTextureUnit >= 0 && logicalTextureUnit < getContext()->getMaximumCombinedTextureImageUnits()) |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 229 | { |
| 230 | return logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 231 | } |
| 232 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 233 | return -1; |
| 234 | } |
| 235 | |
daniel@transgaming.com | 9ba680a | 2011-05-11 15:37:11 +0000 | [diff] [blame] | 236 | // Returns the texture type for a given Direct3D 9 sampler type and |
| 237 | // index (0-15 for the pixel shader and 0-3 for the vertex shader). |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 238 | TextureType Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex) |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 239 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 240 | switch (type) |
| 241 | { |
| 242 | case SAMPLER_PIXEL: |
| 243 | ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0])); |
| 244 | ASSERT(mSamplersPS[samplerIndex].active); |
| 245 | return mSamplersPS[samplerIndex].textureType; |
| 246 | case SAMPLER_VERTEX: |
| 247 | ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); |
| 248 | ASSERT(mSamplersVS[samplerIndex].active); |
| 249 | return mSamplersVS[samplerIndex].textureType; |
| 250 | default: UNREACHABLE(); |
| 251 | } |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 252 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 253 | return TEXTURE_2D; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 254 | } |
| 255 | |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 256 | GLint Program::getUniformLocation(std::string name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 257 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 258 | int subscript = 0; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 259 | |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 260 | // Strip any trailing array operator and retrieve the subscript |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 261 | size_t open = name.find_last_of('['); |
| 262 | size_t close = name.find_last_of(']'); |
| 263 | if (open != std::string::npos && close == name.length() - 1) |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 264 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 265 | subscript = atoi(name.substr(open + 1).c_str()); |
| 266 | name.erase(open); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 267 | } |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 268 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 269 | unsigned int numUniforms = mUniformIndex.size(); |
| 270 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 271 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 272 | if (mUniformIndex[location].name == name && |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 273 | mUniformIndex[location].element == subscript) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 274 | { |
| 275 | return location; |
| 276 | } |
| 277 | } |
| 278 | |
| 279 | return -1; |
| 280 | } |
| 281 | |
| 282 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 283 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 284 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 285 | { |
| 286 | return false; |
| 287 | } |
| 288 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 289 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 290 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 291 | |
| 292 | if (targetUniform->type == GL_FLOAT) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 293 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 294 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 295 | |
| 296 | if (arraySize == 1 && count > 1) |
| 297 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 298 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 299 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 300 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 301 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat), |
| 302 | v, sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 303 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 304 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 305 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 306 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 307 | |
| 308 | if (arraySize == 1 && count > 1) |
| 309 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 310 | |
| 311 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 312 | GLboolean *boolParams = new GLboolean[count]; |
| 313 | |
| 314 | for (int i = 0; i < count; ++i) |
| 315 | { |
| 316 | if (v[i] == 0.0f) |
| 317 | { |
| 318 | boolParams[i] = GL_FALSE; |
| 319 | } |
| 320 | else |
| 321 | { |
| 322 | boolParams[i] = GL_TRUE; |
| 323 | } |
| 324 | } |
| 325 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 326 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 327 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 328 | |
| 329 | delete [] boolParams; |
| 330 | } |
| 331 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 332 | { |
| 333 | return false; |
| 334 | } |
| 335 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 336 | return true; |
| 337 | } |
| 338 | |
| 339 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 340 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 341 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 342 | { |
| 343 | return false; |
| 344 | } |
| 345 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 346 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 347 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 348 | |
| 349 | if (targetUniform->type == GL_FLOAT_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 350 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 351 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 352 | |
| 353 | if (arraySize == 1 && count > 1) |
| 354 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 355 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 356 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 357 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 358 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 2, |
| 359 | v, 2 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 360 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 361 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 362 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 363 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 364 | |
| 365 | if (arraySize == 1 && count > 1) |
| 366 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 367 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 368 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
| 369 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 370 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 371 | |
| 372 | for (int i = 0; i < count * 2; ++i) |
| 373 | { |
| 374 | if (v[i] == 0.0f) |
| 375 | { |
| 376 | boolParams[i] = GL_FALSE; |
| 377 | } |
| 378 | else |
| 379 | { |
| 380 | boolParams[i] = GL_TRUE; |
| 381 | } |
| 382 | } |
| 383 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 384 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 385 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 386 | |
| 387 | delete [] boolParams; |
| 388 | } |
| 389 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 390 | { |
| 391 | return false; |
| 392 | } |
| 393 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 394 | return true; |
| 395 | } |
| 396 | |
| 397 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 398 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 399 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 400 | { |
| 401 | return false; |
| 402 | } |
| 403 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 404 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 405 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 406 | |
| 407 | if (targetUniform->type == GL_FLOAT_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 408 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 409 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 410 | |
| 411 | if (arraySize == 1 && count > 1) |
| 412 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 413 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 414 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 415 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 416 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 3, |
| 417 | v, 3 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 418 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 419 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 420 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 421 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 422 | |
| 423 | if (arraySize == 1 && count > 1) |
| 424 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 425 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 426 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 427 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 428 | |
| 429 | for (int i = 0; i < count * 3; ++i) |
| 430 | { |
| 431 | if (v[i] == 0.0f) |
| 432 | { |
| 433 | boolParams[i] = GL_FALSE; |
| 434 | } |
| 435 | else |
| 436 | { |
| 437 | boolParams[i] = GL_TRUE; |
| 438 | } |
| 439 | } |
| 440 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 441 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 442 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 443 | |
| 444 | delete [] boolParams; |
| 445 | } |
| 446 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 447 | { |
| 448 | return false; |
| 449 | } |
| 450 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 451 | return true; |
| 452 | } |
| 453 | |
| 454 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 455 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 456 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 457 | { |
| 458 | return false; |
| 459 | } |
| 460 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 461 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 462 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 463 | |
| 464 | if (targetUniform->type == GL_FLOAT_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 465 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 466 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 467 | |
| 468 | if (arraySize == 1 && count > 1) |
| 469 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 470 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 471 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 472 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 473 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 474 | v, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 475 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 476 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 477 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 478 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 479 | |
| 480 | if (arraySize == 1 && count > 1) |
| 481 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 482 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 483 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 484 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 485 | |
| 486 | for (int i = 0; i < count * 4; ++i) |
| 487 | { |
| 488 | if (v[i] == 0.0f) |
| 489 | { |
| 490 | boolParams[i] = GL_FALSE; |
| 491 | } |
| 492 | else |
| 493 | { |
| 494 | boolParams[i] = GL_TRUE; |
| 495 | } |
| 496 | } |
| 497 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 498 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 499 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 500 | |
| 501 | delete [] boolParams; |
| 502 | } |
| 503 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 504 | { |
| 505 | return false; |
| 506 | } |
| 507 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 508 | return true; |
| 509 | } |
| 510 | |
| 511 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 512 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 513 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 514 | { |
| 515 | return false; |
| 516 | } |
| 517 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 518 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 519 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 520 | |
| 521 | if (targetUniform->type != GL_FLOAT_MAT2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 522 | { |
| 523 | return false; |
| 524 | } |
| 525 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 526 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 527 | |
| 528 | if (arraySize == 1 && count > 1) |
| 529 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 530 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 531 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 532 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 533 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 534 | value, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 535 | |
| 536 | return true; |
| 537 | } |
| 538 | |
| 539 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 540 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 541 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 542 | { |
| 543 | return false; |
| 544 | } |
| 545 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 546 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 547 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 548 | |
| 549 | if (targetUniform->type != GL_FLOAT_MAT3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 550 | { |
| 551 | return false; |
| 552 | } |
| 553 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 554 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 555 | |
| 556 | if (arraySize == 1 && count > 1) |
| 557 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 558 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 559 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 560 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 561 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 9, |
| 562 | value, 9 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 563 | |
| 564 | return true; |
| 565 | } |
| 566 | |
| 567 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 568 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 569 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 570 | { |
| 571 | return false; |
| 572 | } |
| 573 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 574 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 575 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 576 | |
| 577 | if (targetUniform->type != GL_FLOAT_MAT4) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 578 | { |
| 579 | return false; |
| 580 | } |
| 581 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 582 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 583 | |
| 584 | if (arraySize == 1 && count > 1) |
| 585 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 586 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 587 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 588 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 589 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16, |
| 590 | value, 16 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 591 | |
| 592 | return true; |
| 593 | } |
| 594 | |
| 595 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 596 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 597 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 598 | { |
| 599 | return false; |
| 600 | } |
| 601 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 602 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 603 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 604 | |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 605 | if (targetUniform->type == GL_INT || |
| 606 | targetUniform->type == GL_SAMPLER_2D || |
| 607 | targetUniform->type == GL_SAMPLER_CUBE) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 608 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 609 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 610 | |
| 611 | if (arraySize == 1 && count > 1) |
| 612 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 613 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 614 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 615 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 616 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint), |
| 617 | v, sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 618 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 619 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 620 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 621 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 622 | |
| 623 | if (arraySize == 1 && count > 1) |
| 624 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 625 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 626 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 627 | GLboolean *boolParams = new GLboolean[count]; |
| 628 | |
| 629 | for (int i = 0; i < count; ++i) |
| 630 | { |
| 631 | if (v[i] == 0) |
| 632 | { |
| 633 | boolParams[i] = GL_FALSE; |
| 634 | } |
| 635 | else |
| 636 | { |
| 637 | boolParams[i] = GL_TRUE; |
| 638 | } |
| 639 | } |
| 640 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 641 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 642 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 643 | |
| 644 | delete [] boolParams; |
| 645 | } |
| 646 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 647 | { |
| 648 | return false; |
| 649 | } |
| 650 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 651 | return true; |
| 652 | } |
| 653 | |
| 654 | bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 655 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 656 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 657 | { |
| 658 | return false; |
| 659 | } |
| 660 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 661 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 662 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 663 | |
| 664 | if (targetUniform->type == GL_INT_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 665 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 666 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 667 | |
| 668 | if (arraySize == 1 && count > 1) |
| 669 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 670 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 671 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 672 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 673 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2, |
| 674 | v, 2 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 675 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 676 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 677 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 678 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 679 | |
| 680 | if (arraySize == 1 && count > 1) |
| 681 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 682 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 683 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 684 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 685 | |
| 686 | for (int i = 0; i < count * 2; ++i) |
| 687 | { |
| 688 | if (v[i] == 0) |
| 689 | { |
| 690 | boolParams[i] = GL_FALSE; |
| 691 | } |
| 692 | else |
| 693 | { |
| 694 | boolParams[i] = GL_TRUE; |
| 695 | } |
| 696 | } |
| 697 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 698 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 699 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 700 | |
| 701 | delete [] boolParams; |
| 702 | } |
| 703 | else |
| 704 | { |
| 705 | return false; |
| 706 | } |
| 707 | |
| 708 | return true; |
| 709 | } |
| 710 | |
| 711 | bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 712 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 713 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 714 | { |
| 715 | return false; |
| 716 | } |
| 717 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 718 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 719 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 720 | |
| 721 | if (targetUniform->type == GL_INT_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 722 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 723 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 724 | |
| 725 | if (arraySize == 1 && count > 1) |
| 726 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 727 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 728 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 729 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 730 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3, |
| 731 | v, 3 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 732 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 733 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 734 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 735 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 736 | |
| 737 | if (arraySize == 1 && count > 1) |
| 738 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 739 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 740 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 741 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 742 | |
| 743 | for (int i = 0; i < count * 3; ++i) |
| 744 | { |
| 745 | if (v[i] == 0) |
| 746 | { |
| 747 | boolParams[i] = GL_FALSE; |
| 748 | } |
| 749 | else |
| 750 | { |
| 751 | boolParams[i] = GL_TRUE; |
| 752 | } |
| 753 | } |
| 754 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 755 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 756 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 757 | |
| 758 | delete [] boolParams; |
| 759 | } |
| 760 | else |
| 761 | { |
| 762 | return false; |
| 763 | } |
| 764 | |
| 765 | return true; |
| 766 | } |
| 767 | |
| 768 | bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 769 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 770 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 771 | { |
| 772 | return false; |
| 773 | } |
| 774 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 775 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 776 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 777 | |
| 778 | if (targetUniform->type == GL_INT_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 779 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 780 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 781 | |
| 782 | if (arraySize == 1 && count > 1) |
| 783 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 784 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 785 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 786 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 787 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4, |
| 788 | v, 4 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 789 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 790 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 791 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 792 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 793 | |
| 794 | if (arraySize == 1 && count > 1) |
| 795 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 796 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 797 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 798 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 799 | |
| 800 | for (int i = 0; i < count * 4; ++i) |
| 801 | { |
| 802 | if (v[i] == 0) |
| 803 | { |
| 804 | boolParams[i] = GL_FALSE; |
| 805 | } |
| 806 | else |
| 807 | { |
| 808 | boolParams[i] = GL_TRUE; |
| 809 | } |
| 810 | } |
| 811 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 812 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 813 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 814 | |
| 815 | delete [] boolParams; |
| 816 | } |
| 817 | else |
| 818 | { |
| 819 | return false; |
| 820 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 821 | |
| 822 | return true; |
| 823 | } |
| 824 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 825 | bool Program::getUniformfv(GLint location, GLfloat *params) |
| 826 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 827 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 828 | { |
| 829 | return false; |
| 830 | } |
| 831 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 832 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 833 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 834 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 835 | |
| 836 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 837 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 838 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 839 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 840 | GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 841 | |
| 842 | for (unsigned int i = 0; i < count; ++i) |
| 843 | { |
| 844 | params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f; |
| 845 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 846 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 847 | break; |
| 848 | case GL_FLOAT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 849 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLfloat), |
| 850 | count * sizeof(GLfloat)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 851 | break; |
| 852 | case GL_INT: |
| 853 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 854 | GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 855 | |
| 856 | for (unsigned int i = 0; i < count; ++i) |
| 857 | { |
| 858 | params[i] = (float)intParams[i]; |
| 859 | } |
| 860 | } |
| 861 | break; |
| 862 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 863 | } |
| 864 | |
| 865 | return true; |
| 866 | } |
| 867 | |
| 868 | bool Program::getUniformiv(GLint location, GLint *params) |
| 869 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 870 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 871 | { |
| 872 | return false; |
| 873 | } |
| 874 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 875 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 876 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 877 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 878 | |
| 879 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 880 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 881 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 882 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 883 | GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 884 | |
| 885 | for (unsigned int i = 0; i < count; ++i) |
| 886 | { |
| 887 | params[i] = (GLint)boolParams[i]; |
| 888 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 889 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 890 | break; |
| 891 | case GL_FLOAT: |
| 892 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 893 | GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 894 | |
| 895 | for (unsigned int i = 0; i < count; ++i) |
| 896 | { |
| 897 | params[i] = (GLint)floatParams[i]; |
| 898 | } |
| 899 | } |
| 900 | break; |
| 901 | case GL_INT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 902 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLint), |
| 903 | count * sizeof(GLint)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 904 | break; |
| 905 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 906 | } |
| 907 | |
| 908 | return true; |
| 909 | } |
| 910 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 911 | void Program::dirtyAllUniforms() |
| 912 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 913 | unsigned int numUniforms = mUniforms.size(); |
| 914 | for (unsigned int index = 0; index < numUniforms; index++) |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 915 | { |
| 916 | mUniforms[index]->dirty = true; |
| 917 | } |
| 918 | } |
| 919 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 920 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 921 | void Program::applyUniforms() |
| 922 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 923 | unsigned int numUniforms = mUniformIndex.size(); |
| 924 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 925 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 926 | if (mUniformIndex[location].element != 0) |
| 927 | { |
| 928 | continue; |
| 929 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 930 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 931 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 932 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 933 | if (targetUniform->dirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 934 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 935 | int arraySize = targetUniform->arraySize; |
| 936 | GLfloat *f = (GLfloat*)targetUniform->data; |
| 937 | GLint *i = (GLint*)targetUniform->data; |
| 938 | GLboolean *b = (GLboolean*)targetUniform->data; |
| 939 | |
| 940 | switch (targetUniform->type) |
| 941 | { |
| 942 | case GL_BOOL: applyUniform1bv(location, arraySize, b); break; |
| 943 | case GL_BOOL_VEC2: applyUniform2bv(location, arraySize, b); break; |
| 944 | case GL_BOOL_VEC3: applyUniform3bv(location, arraySize, b); break; |
| 945 | case GL_BOOL_VEC4: applyUniform4bv(location, arraySize, b); break; |
| 946 | case GL_FLOAT: applyUniform1fv(location, arraySize, f); break; |
| 947 | case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break; |
| 948 | case GL_FLOAT_VEC3: applyUniform3fv(location, arraySize, f); break; |
| 949 | case GL_FLOAT_VEC4: applyUniform4fv(location, arraySize, f); break; |
| 950 | case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break; |
| 951 | case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, arraySize, f); break; |
| 952 | case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, arraySize, f); break; |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 953 | case GL_SAMPLER_2D: |
| 954 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 955 | case GL_INT: applyUniform1iv(location, arraySize, i); break; |
| 956 | case GL_INT_VEC2: applyUniform2iv(location, arraySize, i); break; |
| 957 | case GL_INT_VEC3: applyUniform3iv(location, arraySize, i); break; |
| 958 | case GL_INT_VEC4: applyUniform4iv(location, arraySize, i); break; |
| 959 | default: |
| 960 | UNREACHABLE(); |
| 961 | } |
| 962 | |
| 963 | targetUniform->dirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 964 | } |
| 965 | } |
| 966 | } |
| 967 | |
| 968 | // Compiles the HLSL code of the attached shaders into executable binaries |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 969 | ID3D10Blob *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 970 | { |
| 971 | if (!hlsl) |
| 972 | { |
| 973 | return NULL; |
| 974 | } |
| 975 | |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 976 | DWORD result; |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 977 | UINT flags = 0; |
| 978 | std::string sourceText; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 979 | if (perfActive()) |
| 980 | { |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 981 | flags |= D3DCOMPILE_DEBUG; |
| 982 | #ifdef NDEBUG |
| 983 | flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL; |
| 984 | #else |
| 985 | flags |= D3DCOMPILE_SKIP_OPTIMIZATION; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 986 | #endif |
| 987 | |
| 988 | std::string sourcePath = getTempPath(); |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 989 | sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 990 | writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size()); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 991 | } |
| 992 | else |
| 993 | { |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 994 | flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL; |
| 995 | sourceText = hlsl; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 996 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 997 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 998 | ID3D10Blob *binary = NULL; |
| 999 | ID3D10Blob *errorMessage = NULL; |
daniel@transgaming.com | 8a4dad6 | 2011-09-13 00:54:40 +0000 | [diff] [blame] | 1000 | result = D3DCompile(hlsl, strlen(hlsl), fakepath, NULL, NULL, "main", profile, flags, 0, &binary, &errorMessage); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1001 | |
| 1002 | if (errorMessage) |
| 1003 | { |
| 1004 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1005 | |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 1006 | appendToInfoLogSanitized(message); |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 1007 | TRACE("\n%s", hlsl); |
| 1008 | TRACE("\n%s", message); |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1009 | |
| 1010 | errorMessage->Release(); |
| 1011 | errorMessage = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1012 | } |
| 1013 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1014 | if (FAILED(result)) |
| 1015 | { |
| 1016 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 1017 | { |
| 1018 | error(GL_OUT_OF_MEMORY); |
| 1019 | } |
| 1020 | |
| 1021 | return NULL; |
| 1022 | } |
| 1023 | |
| 1024 | result = D3DXGetShaderConstantTable(static_cast<const DWORD*>(binary->GetBufferPointer()), constantTable); |
| 1025 | |
| 1026 | if (FAILED(result)) |
| 1027 | { |
| 1028 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 1029 | { |
| 1030 | error(GL_OUT_OF_MEMORY); |
| 1031 | } |
| 1032 | |
| 1033 | binary->Release(); |
| 1034 | |
| 1035 | return NULL; |
| 1036 | } |
| 1037 | |
| 1038 | return binary; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1039 | } |
| 1040 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1041 | // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 |
| 1042 | // Returns the number of used varying registers, or -1 if unsuccesful |
| 1043 | int Program::packVaryings(const Varying *packing[][4]) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1044 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1045 | Context *context = getContext(); |
| 1046 | const int maxVaryingVectors = context->getMaximumVaryingVectors(); |
| 1047 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1048 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1049 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1050 | int n = VariableRowCount(varying->type) * varying->size; |
| 1051 | int m = VariableColumnCount(varying->type); |
| 1052 | bool success = false; |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1053 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1054 | if (m == 2 || m == 3 || m == 4) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1055 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1056 | for (int r = 0; r <= maxVaryingVectors - n && !success; r++) |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1057 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1058 | bool available = true; |
| 1059 | |
| 1060 | for (int y = 0; y < n && available; y++) |
| 1061 | { |
| 1062 | for (int x = 0; x < m && available; x++) |
| 1063 | { |
| 1064 | if (packing[r + y][x]) |
| 1065 | { |
| 1066 | available = false; |
| 1067 | } |
| 1068 | } |
| 1069 | } |
| 1070 | |
| 1071 | if (available) |
| 1072 | { |
| 1073 | varying->reg = r; |
| 1074 | varying->col = 0; |
| 1075 | |
| 1076 | for (int y = 0; y < n; y++) |
| 1077 | { |
| 1078 | for (int x = 0; x < m; x++) |
| 1079 | { |
| 1080 | packing[r + y][x] = &*varying; |
| 1081 | } |
| 1082 | } |
| 1083 | |
| 1084 | success = true; |
| 1085 | } |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1086 | } |
| 1087 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1088 | if (!success && m == 2) |
| 1089 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1090 | for (int r = maxVaryingVectors - n; r >= 0 && !success; r--) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1091 | { |
| 1092 | bool available = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1093 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1094 | for (int y = 0; y < n && available; y++) |
| 1095 | { |
| 1096 | for (int x = 2; x < 4 && available; x++) |
| 1097 | { |
| 1098 | if (packing[r + y][x]) |
| 1099 | { |
| 1100 | available = false; |
| 1101 | } |
| 1102 | } |
| 1103 | } |
| 1104 | |
| 1105 | if (available) |
| 1106 | { |
| 1107 | varying->reg = r; |
| 1108 | varying->col = 2; |
| 1109 | |
| 1110 | for (int y = 0; y < n; y++) |
| 1111 | { |
| 1112 | for (int x = 2; x < 4; x++) |
| 1113 | { |
| 1114 | packing[r + y][x] = &*varying; |
| 1115 | } |
| 1116 | } |
| 1117 | |
| 1118 | success = true; |
| 1119 | } |
| 1120 | } |
| 1121 | } |
| 1122 | } |
| 1123 | else if (m == 1) |
| 1124 | { |
| 1125 | int space[4] = {0}; |
| 1126 | |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1127 | for (int y = 0; y < maxVaryingVectors; y++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1128 | { |
| 1129 | for (int x = 0; x < 4; x++) |
| 1130 | { |
| 1131 | space[x] += packing[y][x] ? 0 : 1; |
| 1132 | } |
| 1133 | } |
| 1134 | |
| 1135 | int column = 0; |
| 1136 | |
| 1137 | for (int x = 0; x < 4; x++) |
| 1138 | { |
daniel@transgaming.com | 11dd5dd | 2011-02-11 13:28:14 +0000 | [diff] [blame] | 1139 | if (space[x] >= n && space[x] < space[column]) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1140 | { |
| 1141 | column = x; |
| 1142 | } |
| 1143 | } |
| 1144 | |
daniel@transgaming.com | 11dd5dd | 2011-02-11 13:28:14 +0000 | [diff] [blame] | 1145 | if (space[column] >= n) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1146 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1147 | for (int r = 0; r < maxVaryingVectors; r++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1148 | { |
| 1149 | if (!packing[r][column]) |
| 1150 | { |
| 1151 | varying->reg = r; |
| 1152 | |
| 1153 | for (int y = r; y < r + n; y++) |
| 1154 | { |
| 1155 | packing[y][column] = &*varying; |
| 1156 | } |
| 1157 | |
| 1158 | break; |
| 1159 | } |
| 1160 | } |
| 1161 | |
| 1162 | varying->col = column; |
| 1163 | |
| 1164 | success = true; |
| 1165 | } |
| 1166 | } |
| 1167 | else UNREACHABLE(); |
| 1168 | |
| 1169 | if (!success) |
| 1170 | { |
| 1171 | appendToInfoLog("Could not pack varying %s", varying->name.c_str()); |
| 1172 | |
| 1173 | return -1; |
| 1174 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1175 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1176 | |
| 1177 | // Return the number of used registers |
| 1178 | int registers = 0; |
| 1179 | |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1180 | for (int r = 0; r < maxVaryingVectors; r++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1181 | { |
| 1182 | if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3]) |
| 1183 | { |
| 1184 | registers++; |
| 1185 | } |
| 1186 | } |
| 1187 | |
| 1188 | return registers; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1189 | } |
| 1190 | |
| 1191 | bool Program::linkVaryings() |
| 1192 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1193 | if (mPixelHLSL.empty() || mVertexHLSL.empty()) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1194 | { |
| 1195 | return false; |
| 1196 | } |
| 1197 | |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1198 | // Reset the varying register assignments |
| 1199 | for (VaryingList::iterator fragVar = mFragmentShader->varyings.begin(); fragVar != mFragmentShader->varyings.end(); fragVar++) |
| 1200 | { |
| 1201 | fragVar->reg = -1; |
| 1202 | fragVar->col = -1; |
| 1203 | } |
| 1204 | |
| 1205 | for (VaryingList::iterator vtxVar = mVertexShader->varyings.begin(); vtxVar != mVertexShader->varyings.end(); vtxVar++) |
| 1206 | { |
| 1207 | vtxVar->reg = -1; |
| 1208 | vtxVar->col = -1; |
| 1209 | } |
| 1210 | |
| 1211 | // Map the varyings to the register file |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1212 | const Varying *packing[MAX_VARYING_VECTORS_SM3][4] = {NULL}; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1213 | int registers = packVaryings(packing); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1214 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1215 | if (registers < 0) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1216 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1217 | return false; |
| 1218 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1219 | |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1220 | // Write the HLSL input/output declarations |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1221 | Context *context = getContext(); |
| 1222 | const bool sm3 = context->supportsShaderModel3(); |
| 1223 | const int maxVaryingVectors = context->getMaximumVaryingVectors(); |
| 1224 | |
| 1225 | if (registers == maxVaryingVectors && mFragmentShader->mUsesFragCoord) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1226 | { |
| 1227 | appendToInfoLog("No varying registers left to support gl_FragCoord"); |
| 1228 | |
| 1229 | return false; |
| 1230 | } |
| 1231 | |
| 1232 | for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++) |
| 1233 | { |
| 1234 | bool matched = false; |
| 1235 | |
| 1236 | for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++) |
| 1237 | { |
| 1238 | if (output->name == input->name) |
| 1239 | { |
| 1240 | if (output->type != input->type || output->size != input->size) |
| 1241 | { |
| 1242 | appendToInfoLog("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str()); |
| 1243 | |
| 1244 | return false; |
| 1245 | } |
| 1246 | |
| 1247 | output->reg = input->reg; |
| 1248 | output->col = input->col; |
| 1249 | |
| 1250 | matched = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1251 | break; |
| 1252 | } |
| 1253 | } |
| 1254 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1255 | if (!matched) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1256 | { |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1257 | appendToInfoLog("Fragment varying %s does not match any vertex varying", input->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1258 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1259 | return false; |
| 1260 | } |
| 1261 | } |
| 1262 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1263 | std::string varyingSemantic = (sm3 ? "COLOR" : "TEXCOORD"); |
| 1264 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1265 | mVertexHLSL += "struct VS_INPUT\n" |
| 1266 | "{\n"; |
| 1267 | |
| 1268 | int semanticIndex = 0; |
| 1269 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1270 | { |
| 1271 | switch (attribute->type) |
| 1272 | { |
| 1273 | case GL_FLOAT: mVertexHLSL += " float "; break; |
| 1274 | case GL_FLOAT_VEC2: mVertexHLSL += " float2 "; break; |
| 1275 | case GL_FLOAT_VEC3: mVertexHLSL += " float3 "; break; |
| 1276 | case GL_FLOAT_VEC4: mVertexHLSL += " float4 "; break; |
| 1277 | case GL_FLOAT_MAT2: mVertexHLSL += " float2x2 "; break; |
| 1278 | case GL_FLOAT_MAT3: mVertexHLSL += " float3x3 "; break; |
| 1279 | case GL_FLOAT_MAT4: mVertexHLSL += " float4x4 "; break; |
| 1280 | default: UNREACHABLE(); |
| 1281 | } |
| 1282 | |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 1283 | mVertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1284 | |
| 1285 | semanticIndex += VariableRowCount(attribute->type); |
| 1286 | } |
| 1287 | |
| 1288 | mVertexHLSL += "};\n" |
| 1289 | "\n" |
| 1290 | "struct VS_OUTPUT\n" |
| 1291 | "{\n" |
| 1292 | " float4 gl_Position : POSITION;\n"; |
| 1293 | |
| 1294 | for (int r = 0; r < registers; r++) |
| 1295 | { |
| 1296 | int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1)); |
| 1297 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1298 | mVertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1299 | } |
| 1300 | |
| 1301 | if (mFragmentShader->mUsesFragCoord) |
| 1302 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1303 | mVertexHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
| 1304 | } |
| 1305 | |
| 1306 | if (mVertexShader->mUsesPointSize && sm3) |
| 1307 | { |
| 1308 | mVertexHLSL += " float gl_PointSize : PSIZE;\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1309 | } |
| 1310 | |
| 1311 | mVertexHLSL += "};\n" |
| 1312 | "\n" |
| 1313 | "VS_OUTPUT main(VS_INPUT input)\n" |
| 1314 | "{\n"; |
| 1315 | |
| 1316 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1317 | { |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 1318 | mVertexHLSL += " " + decorateAttribute(attribute->name) + " = "; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1319 | |
| 1320 | if (VariableRowCount(attribute->type) > 1) // Matrix |
| 1321 | { |
| 1322 | mVertexHLSL += "transpose"; |
| 1323 | } |
| 1324 | |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 1325 | mVertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1326 | } |
| 1327 | |
| 1328 | mVertexHLSL += "\n" |
| 1329 | " gl_main();\n" |
| 1330 | "\n" |
| 1331 | " VS_OUTPUT output;\n" |
| 1332 | " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1333 | " output.gl_Position.y = gl_Position.y - dx_HalfPixelSize.y * gl_Position.w;\n" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1334 | " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" |
| 1335 | " output.gl_Position.w = gl_Position.w;\n"; |
| 1336 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1337 | if (mVertexShader->mUsesPointSize && sm3) |
| 1338 | { |
| 1339 | mVertexHLSL += " output.gl_PointSize = clamp(gl_PointSize, 1.0, " + str((int)ALIASED_POINT_SIZE_RANGE_MAX_SM3) + ");\n"; |
| 1340 | } |
| 1341 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1342 | if (mFragmentShader->mUsesFragCoord) |
| 1343 | { |
| 1344 | mVertexHLSL += " output.gl_FragCoord = gl_Position;\n"; |
| 1345 | } |
| 1346 | |
| 1347 | for (VaryingList::iterator varying = mVertexShader->varyings.begin(); varying != mVertexShader->varyings.end(); varying++) |
| 1348 | { |
| 1349 | if (varying->reg >= 0) |
| 1350 | { |
| 1351 | for (int i = 0; i < varying->size; i++) |
| 1352 | { |
| 1353 | int rows = VariableRowCount(varying->type); |
| 1354 | |
| 1355 | for (int j = 0; j < rows; j++) |
| 1356 | { |
| 1357 | int r = varying->reg + i * rows + j; |
| 1358 | mVertexHLSL += " output.v" + str(r); |
| 1359 | |
| 1360 | bool sharedRegister = false; // Register used by multiple varyings |
| 1361 | |
| 1362 | for (int x = 0; x < 4; x++) |
| 1363 | { |
| 1364 | if (packing[r][x] && packing[r][x] != packing[r][0]) |
| 1365 | { |
| 1366 | sharedRegister = true; |
| 1367 | break; |
| 1368 | } |
| 1369 | } |
| 1370 | |
| 1371 | if(sharedRegister) |
| 1372 | { |
| 1373 | mVertexHLSL += "."; |
| 1374 | |
| 1375 | for (int x = 0; x < 4; x++) |
| 1376 | { |
| 1377 | if (packing[r][x] == &*varying) |
| 1378 | { |
| 1379 | switch(x) |
| 1380 | { |
| 1381 | case 0: mVertexHLSL += "x"; break; |
| 1382 | case 1: mVertexHLSL += "y"; break; |
| 1383 | case 2: mVertexHLSL += "z"; break; |
| 1384 | case 3: mVertexHLSL += "w"; break; |
| 1385 | } |
| 1386 | } |
| 1387 | } |
| 1388 | } |
| 1389 | |
| 1390 | mVertexHLSL += " = " + varying->name; |
| 1391 | |
| 1392 | if (varying->array) |
| 1393 | { |
| 1394 | mVertexHLSL += "[" + str(i) + "]"; |
| 1395 | } |
| 1396 | |
| 1397 | if (rows > 1) |
| 1398 | { |
| 1399 | mVertexHLSL += "[" + str(j) + "]"; |
| 1400 | } |
| 1401 | |
| 1402 | mVertexHLSL += ";\n"; |
| 1403 | } |
| 1404 | } |
| 1405 | } |
| 1406 | } |
| 1407 | |
| 1408 | mVertexHLSL += "\n" |
| 1409 | " return output;\n" |
| 1410 | "}\n"; |
| 1411 | |
| 1412 | mPixelHLSL += "struct PS_INPUT\n" |
| 1413 | "{\n"; |
| 1414 | |
| 1415 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1416 | { |
| 1417 | if (varying->reg >= 0) |
| 1418 | { |
| 1419 | for (int i = 0; i < varying->size; i++) |
| 1420 | { |
| 1421 | int rows = VariableRowCount(varying->type); |
| 1422 | for (int j = 0; j < rows; j++) |
| 1423 | { |
| 1424 | std::string n = str(varying->reg + i * rows + j); |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1425 | mPixelHLSL += " float4 v" + n + " : " + varyingSemantic + n + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1426 | } |
| 1427 | } |
| 1428 | } |
| 1429 | else UNREACHABLE(); |
| 1430 | } |
| 1431 | |
| 1432 | if (mFragmentShader->mUsesFragCoord) |
| 1433 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1434 | mPixelHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1435 | if (sm3) { |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 1436 | mPixelHLSL += " float2 dx_VPos : VPOS;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1437 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1438 | } |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1439 | |
| 1440 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1441 | { |
| 1442 | mPixelHLSL += " float2 gl_PointCoord : TEXCOORD0;\n"; |
| 1443 | } |
| 1444 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1445 | if (mFragmentShader->mUsesFrontFacing) |
| 1446 | { |
| 1447 | mPixelHLSL += " float vFace : VFACE;\n"; |
| 1448 | } |
| 1449 | |
| 1450 | mPixelHLSL += "};\n" |
| 1451 | "\n" |
| 1452 | "struct PS_OUTPUT\n" |
| 1453 | "{\n" |
| 1454 | " float4 gl_Color[1] : COLOR;\n" |
| 1455 | "};\n" |
| 1456 | "\n" |
| 1457 | "PS_OUTPUT main(PS_INPUT input)\n" |
| 1458 | "{\n"; |
| 1459 | |
| 1460 | if (mFragmentShader->mUsesFragCoord) |
| 1461 | { |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1462 | mPixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n"; |
| 1463 | if (sm3) { |
apatrick@chromium.org | b1092bf | 2011-05-11 19:52:39 +0000 | [diff] [blame] | 1464 | mPixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n" |
| 1465 | " gl_FragCoord.y = 2.0 * dx_Viewport.y - input.dx_VPos.y - 0.5;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1466 | } else { |
| 1467 | mPixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Viewport.x + dx_Viewport.z;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1468 | " gl_FragCoord.y = -(input.gl_FragCoord.y * rhw) * dx_Viewport.y + dx_Viewport.w;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1469 | } |
| 1470 | mPixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_Depth.x + dx_Depth.y;\n" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1471 | " gl_FragCoord.w = rhw;\n"; |
| 1472 | } |
| 1473 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1474 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1475 | { |
apatrick@chromium.org | da4d049 | 2011-01-22 00:16:10 +0000 | [diff] [blame] | 1476 | mPixelHLSL += " gl_PointCoord = input.gl_PointCoord;\n"; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1477 | } |
| 1478 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1479 | if (mFragmentShader->mUsesFrontFacing) |
| 1480 | { |
| 1481 | mPixelHLSL += " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n"; |
| 1482 | } |
| 1483 | |
| 1484 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1485 | { |
| 1486 | if (varying->reg >= 0) |
| 1487 | { |
| 1488 | for (int i = 0; i < varying->size; i++) |
| 1489 | { |
| 1490 | int rows = VariableRowCount(varying->type); |
| 1491 | for (int j = 0; j < rows; j++) |
| 1492 | { |
| 1493 | std::string n = str(varying->reg + i * rows + j); |
| 1494 | mPixelHLSL += " " + varying->name; |
| 1495 | |
| 1496 | if (varying->array) |
| 1497 | { |
| 1498 | mPixelHLSL += "[" + str(i) + "]"; |
| 1499 | } |
| 1500 | |
| 1501 | if (rows > 1) |
| 1502 | { |
| 1503 | mPixelHLSL += "[" + str(j) + "]"; |
| 1504 | } |
| 1505 | |
| 1506 | mPixelHLSL += " = input.v" + n + ";\n"; |
| 1507 | } |
| 1508 | } |
| 1509 | } |
| 1510 | else UNREACHABLE(); |
| 1511 | } |
| 1512 | |
| 1513 | mPixelHLSL += "\n" |
| 1514 | " gl_main();\n" |
| 1515 | "\n" |
| 1516 | " PS_OUTPUT output;\n" |
| 1517 | " output.gl_Color[0] = gl_Color[0];\n" |
| 1518 | "\n" |
| 1519 | " return output;\n" |
| 1520 | "}\n"; |
| 1521 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1522 | return true; |
| 1523 | } |
| 1524 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1525 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 1526 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 1527 | // a list of uniforms |
| 1528 | void Program::link() |
| 1529 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1530 | unlink(); |
| 1531 | |
| 1532 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 1533 | { |
| 1534 | return; |
| 1535 | } |
| 1536 | |
| 1537 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 1538 | { |
| 1539 | return; |
| 1540 | } |
| 1541 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1542 | mPixelHLSL = mFragmentShader->getHLSL(); |
| 1543 | mVertexHLSL = mVertexShader->getHLSL(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1544 | |
| 1545 | if (!linkVaryings()) |
| 1546 | { |
| 1547 | return; |
| 1548 | } |
| 1549 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1550 | Context *context = getContext(); |
| 1551 | const char *vertexProfile = context->supportsShaderModel3() ? "vs_3_0" : "vs_2_0"; |
| 1552 | const char *pixelProfile = context->supportsShaderModel3() ? "ps_3_0" : "ps_2_0"; |
| 1553 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1554 | ID3D10Blob *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS); |
| 1555 | ID3D10Blob *pixelBinary = compileToBinary(mPixelHLSL.c_str(), pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1556 | |
| 1557 | if (vertexBinary && pixelBinary) |
| 1558 | { |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1559 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1560 | HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 1561 | HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
| 1562 | |
| 1563 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 1564 | { |
| 1565 | return error(GL_OUT_OF_MEMORY); |
| 1566 | } |
| 1567 | |
| 1568 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1569 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1570 | vertexBinary->Release(); |
| 1571 | pixelBinary->Release(); |
| 1572 | vertexBinary = NULL; |
| 1573 | pixelBinary = NULL; |
| 1574 | |
| 1575 | if (mVertexExecutable && mPixelExecutable) |
| 1576 | { |
| 1577 | if (!linkAttributes()) |
| 1578 | { |
| 1579 | return; |
| 1580 | } |
| 1581 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1582 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1583 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1584 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1585 | } |
| 1586 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1587 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1588 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1589 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1590 | } |
| 1591 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1592 | // these uniforms are searched as already-decorated because gl_ and dx_ |
| 1593 | // are reserved prefixes, and do not receive additional decoration |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1594 | mDxDepthRangeLocation = getUniformLocation("dx_DepthRange"); |
| 1595 | mDxDepthLocation = getUniformLocation("dx_Depth"); |
| 1596 | mDxViewportLocation = getUniformLocation("dx_Viewport"); |
| 1597 | mDxHalfPixelSizeLocation = getUniformLocation("dx_HalfPixelSize"); |
| 1598 | mDxFrontCCWLocation = getUniformLocation("dx_FrontCCW"); |
| 1599 | mDxPointsOrLinesLocation = getUniformLocation("dx_PointsOrLines"); |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1600 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1601 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1602 | } |
| 1603 | } |
| 1604 | } |
| 1605 | |
| 1606 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 1607 | bool Program::linkAttributes() |
| 1608 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1609 | unsigned int usedLocations = 0; |
| 1610 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1611 | // Link attributes that have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1612 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1613 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1614 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1615 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1616 | if (location != -1) // Set by glBindAttribLocation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1617 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1618 | if (!mLinkedAttribute[location].name.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1619 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1620 | // Multiple active attributes bound to the same location; not an error |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1621 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1622 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1623 | mLinkedAttribute[location] = *attribute; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1624 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1625 | int rows = VariableRowCount(attribute->type); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1626 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1627 | if (rows + location > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1628 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1629 | appendToInfoLog("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1630 | |
| 1631 | return false; |
| 1632 | } |
| 1633 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1634 | for (int i = 0; i < rows; i++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1635 | { |
| 1636 | usedLocations |= 1 << (location + i); |
| 1637 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1638 | } |
| 1639 | } |
| 1640 | |
| 1641 | // Link attributes that don't have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1642 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1643 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1644 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1645 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1646 | if (location == -1) // Not set by glBindAttribLocation |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1647 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1648 | int rows = VariableRowCount(attribute->type); |
| 1649 | int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1650 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1651 | if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1652 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1653 | appendToInfoLog("Too many active attributes (%s)", attribute->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1654 | |
| 1655 | return false; // Fail to link |
| 1656 | } |
| 1657 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1658 | mLinkedAttribute[availableIndex] = *attribute; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1659 | } |
| 1660 | } |
| 1661 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1662 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1663 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1664 | int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1665 | int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1666 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1667 | for (int r = 0; r < rows; r++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1668 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1669 | mSemanticIndex[attributeIndex++] = index++; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1670 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1671 | } |
| 1672 | |
| 1673 | return true; |
| 1674 | } |
| 1675 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1676 | int Program::getAttributeBinding(const std::string &name) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1677 | { |
| 1678 | for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| 1679 | { |
| 1680 | if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| 1681 | { |
| 1682 | return location; |
| 1683 | } |
| 1684 | } |
| 1685 | |
| 1686 | return -1; |
| 1687 | } |
| 1688 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1689 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 1690 | { |
| 1691 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 1692 | D3DXCONSTANT_DESC constantDescription; |
| 1693 | UINT descriptionCount = 1; |
| 1694 | |
| 1695 | constantTable->GetDesc(&constantTableDescription); |
| 1696 | |
| 1697 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 1698 | { |
| 1699 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1700 | HRESULT result = constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 1701 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1702 | |
| 1703 | if (!defineUniform(constantHandle, constantDescription)) |
| 1704 | { |
| 1705 | return false; |
| 1706 | } |
| 1707 | } |
| 1708 | |
| 1709 | return true; |
| 1710 | } |
| 1711 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1712 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1713 | // Returns true if succesful (uniform not already defined) |
| 1714 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 1715 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1716 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1717 | { |
daniel@transgaming.com | 41b2fbd | 2010-12-13 18:27:12 +0000 | [diff] [blame] | 1718 | for (unsigned int samplerIndex = constantDescription.RegisterIndex; samplerIndex < constantDescription.RegisterIndex + constantDescription.RegisterCount; samplerIndex++) |
| 1719 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1720 | if (mConstantTablePS->GetConstantByName(NULL, constantDescription.Name) != NULL) |
| 1721 | { |
daniel@transgaming.com | 424bb49 | 2011-05-11 15:36:59 +0000 | [diff] [blame] | 1722 | if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
| 1723 | { |
| 1724 | mSamplersPS[samplerIndex].active = true; |
| 1725 | mSamplersPS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D; |
| 1726 | mSamplersPS[samplerIndex].logicalTextureUnit = 0; |
| 1727 | } |
| 1728 | else |
| 1729 | { |
| 1730 | appendToInfoLog("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS); |
| 1731 | return false; |
| 1732 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1733 | } |
| 1734 | |
| 1735 | if (mConstantTableVS->GetConstantByName(NULL, constantDescription.Name) != NULL) |
| 1736 | { |
daniel@transgaming.com | 424bb49 | 2011-05-11 15:36:59 +0000 | [diff] [blame] | 1737 | if (samplerIndex < getContext()->getMaximumVertexTextureImageUnits()) |
| 1738 | { |
| 1739 | mSamplersVS[samplerIndex].active = true; |
| 1740 | mSamplersVS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D; |
| 1741 | mSamplersVS[samplerIndex].logicalTextureUnit = 0; |
| 1742 | } |
| 1743 | else |
| 1744 | { |
| 1745 | appendToInfoLog("Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS (%d).", getContext()->getMaximumVertexTextureImageUnits()); |
| 1746 | return false; |
| 1747 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1748 | } |
daniel@transgaming.com | 41b2fbd | 2010-12-13 18:27:12 +0000 | [diff] [blame] | 1749 | } |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1750 | } |
| 1751 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1752 | switch(constantDescription.Class) |
| 1753 | { |
| 1754 | case D3DXPC_STRUCT: |
| 1755 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1756 | for (unsigned int arrayIndex = 0; arrayIndex < constantDescription.Elements; arrayIndex++) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1757 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1758 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1759 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1760 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 1761 | |
| 1762 | D3DXCONSTANT_DESC fieldDescription; |
| 1763 | UINT descriptionCount = 1; |
| 1764 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1765 | HRESULT result = mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 1766 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1767 | |
| 1768 | std::string structIndex = (constantDescription.Elements > 1) ? ("[" + str(arrayIndex) + "]") : ""; |
| 1769 | |
| 1770 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + structIndex + ".")) |
| 1771 | { |
| 1772 | return false; |
| 1773 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1774 | } |
| 1775 | } |
| 1776 | |
| 1777 | return true; |
| 1778 | } |
| 1779 | case D3DXPC_SCALAR: |
| 1780 | case D3DXPC_VECTOR: |
| 1781 | case D3DXPC_MATRIX_COLUMNS: |
| 1782 | case D3DXPC_OBJECT: |
| 1783 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 1784 | default: |
| 1785 | UNREACHABLE(); |
| 1786 | return false; |
| 1787 | } |
| 1788 | } |
| 1789 | |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1790 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &_name) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1791 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1792 | Uniform *uniform = createUniform(constantDescription, _name); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1793 | |
| 1794 | if(!uniform) |
| 1795 | { |
| 1796 | return false; |
| 1797 | } |
| 1798 | |
| 1799 | // Check if already defined |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1800 | GLint location = getUniformLocation(uniform->name); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1801 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 1802 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1803 | if (location >= 0) |
| 1804 | { |
| 1805 | delete uniform; |
| 1806 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1807 | if (mUniforms[mUniformIndex[location].index]->type != type) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1808 | { |
| 1809 | return false; |
| 1810 | } |
| 1811 | else |
| 1812 | { |
| 1813 | return true; |
| 1814 | } |
| 1815 | } |
| 1816 | |
| 1817 | mUniforms.push_back(uniform); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1818 | unsigned int uniformIndex = mUniforms.size() - 1; |
| 1819 | |
| 1820 | for (unsigned int i = 0; i < uniform->arraySize; ++i) |
| 1821 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1822 | mUniformIndex.push_back(UniformLocation(_name, i, uniformIndex)); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1823 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1824 | |
| 1825 | return true; |
| 1826 | } |
| 1827 | |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1828 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &_name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1829 | { |
| 1830 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 1831 | { |
| 1832 | switch (constantDescription.Type) |
| 1833 | { |
| 1834 | case D3DXPT_SAMPLER2D: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 1835 | switch (constantDescription.Columns) |
| 1836 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1837 | case 1: return new Uniform(GL_SAMPLER_2D, _name, constantDescription.Elements); |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 1838 | default: UNREACHABLE(); |
| 1839 | } |
| 1840 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1841 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1842 | switch (constantDescription.Columns) |
| 1843 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1844 | case 1: return new Uniform(GL_SAMPLER_CUBE, _name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1845 | default: UNREACHABLE(); |
| 1846 | } |
| 1847 | break; |
| 1848 | case D3DXPT_BOOL: |
| 1849 | switch (constantDescription.Columns) |
| 1850 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1851 | case 1: return new Uniform(GL_BOOL, _name, constantDescription.Elements); |
| 1852 | case 2: return new Uniform(GL_BOOL_VEC2, _name, constantDescription.Elements); |
| 1853 | case 3: return new Uniform(GL_BOOL_VEC3, _name, constantDescription.Elements); |
| 1854 | case 4: return new Uniform(GL_BOOL_VEC4, _name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1855 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1856 | } |
| 1857 | break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1858 | case D3DXPT_INT: |
| 1859 | switch (constantDescription.Columns) |
| 1860 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1861 | case 1: return new Uniform(GL_INT, _name, constantDescription.Elements); |
| 1862 | case 2: return new Uniform(GL_INT_VEC2, _name, constantDescription.Elements); |
| 1863 | case 3: return new Uniform(GL_INT_VEC3, _name, constantDescription.Elements); |
| 1864 | case 4: return new Uniform(GL_INT_VEC4, _name, constantDescription.Elements); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1865 | default: UNREACHABLE(); |
| 1866 | } |
| 1867 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1868 | case D3DXPT_FLOAT: |
| 1869 | switch (constantDescription.Columns) |
| 1870 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1871 | case 1: return new Uniform(GL_FLOAT, _name, constantDescription.Elements); |
| 1872 | case 2: return new Uniform(GL_FLOAT_VEC2, _name, constantDescription.Elements); |
| 1873 | case 3: return new Uniform(GL_FLOAT_VEC3, _name, constantDescription.Elements); |
| 1874 | case 4: return new Uniform(GL_FLOAT_VEC4, _name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1875 | default: UNREACHABLE(); |
| 1876 | } |
| 1877 | break; |
| 1878 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1879 | UNREACHABLE(); |
| 1880 | } |
| 1881 | } |
| 1882 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 1883 | { |
| 1884 | switch (constantDescription.Type) |
| 1885 | { |
| 1886 | case D3DXPT_FLOAT: |
| 1887 | switch (constantDescription.Rows) |
| 1888 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1889 | case 2: return new Uniform(GL_FLOAT_MAT2, _name, constantDescription.Elements); |
| 1890 | case 3: return new Uniform(GL_FLOAT_MAT3, _name, constantDescription.Elements); |
| 1891 | case 4: return new Uniform(GL_FLOAT_MAT4, _name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1892 | default: UNREACHABLE(); |
| 1893 | } |
| 1894 | break; |
| 1895 | default: UNREACHABLE(); |
| 1896 | } |
| 1897 | } |
| 1898 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1899 | |
| 1900 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1901 | } |
| 1902 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1903 | // This method needs to match OutputHLSL::decorate |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 1904 | std::string Program::decorateAttribute(const std::string &name) |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1905 | { |
daniel@transgaming.com | 51db7fb | 2011-09-20 16:11:06 +0000 | [diff] [blame] | 1906 | if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0) |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1907 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1908 | return "_" + name; |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1909 | } |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1910 | |
| 1911 | return name; |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1912 | } |
| 1913 | |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 1914 | std::string Program::undecorateUniform(const std::string &_name) |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1915 | { |
daniel@transgaming.com | 51db7fb | 2011-09-20 16:11:06 +0000 | [diff] [blame] | 1916 | if (_name[0] == '_') |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1917 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1918 | return _name.substr(1); |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1919 | } |
daniel@transgaming.com | 51db7fb | 2011-09-20 16:11:06 +0000 | [diff] [blame] | 1920 | else if (_name.compare(0, 3, "ar_") == 0) |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 1921 | { |
| 1922 | return _name.substr(3); |
| 1923 | } |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1924 | |
| 1925 | return _name; |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1926 | } |
| 1927 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1928 | bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v) |
| 1929 | { |
| 1930 | BOOL *vector = new BOOL[count]; |
| 1931 | for (int i = 0; i < count; i++) |
| 1932 | { |
| 1933 | if (v[i] == GL_FALSE) |
| 1934 | vector[i] = 0; |
| 1935 | else |
| 1936 | vector[i] = 1; |
| 1937 | } |
| 1938 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1939 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1940 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1941 | D3DXHANDLE constantPS; |
| 1942 | D3DXHANDLE constantVS; |
| 1943 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
| 1944 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1945 | IDirect3DDevice9 *device = getDevice(); |
| 1946 | |
| 1947 | if (constantPS) |
| 1948 | { |
| 1949 | mConstantTablePS->SetBoolArray(device, constantPS, vector, count); |
| 1950 | } |
| 1951 | |
| 1952 | if (constantVS) |
| 1953 | { |
| 1954 | mConstantTableVS->SetBoolArray(device, constantVS, vector, count); |
| 1955 | } |
| 1956 | |
| 1957 | delete [] vector; |
| 1958 | |
| 1959 | return true; |
| 1960 | } |
| 1961 | |
| 1962 | bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v) |
| 1963 | { |
| 1964 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1965 | |
| 1966 | for (int i = 0; i < count; i++) |
| 1967 | { |
| 1968 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1969 | (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0); |
| 1970 | |
| 1971 | v += 2; |
| 1972 | } |
| 1973 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1974 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1975 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1976 | D3DXHANDLE constantPS; |
| 1977 | D3DXHANDLE constantVS; |
| 1978 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1979 | IDirect3DDevice9 *device = getDevice(); |
| 1980 | |
| 1981 | if (constantPS) |
| 1982 | { |
| 1983 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1984 | } |
| 1985 | |
| 1986 | if (constantVS) |
| 1987 | { |
| 1988 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1989 | } |
| 1990 | |
| 1991 | delete[] vector; |
| 1992 | |
| 1993 | return true; |
| 1994 | } |
| 1995 | |
| 1996 | bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v) |
| 1997 | { |
| 1998 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1999 | |
| 2000 | for (int i = 0; i < count; i++) |
| 2001 | { |
| 2002 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 2003 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 2004 | (v[2] == GL_FALSE ? 0.0f : 1.0f), 0); |
| 2005 | |
| 2006 | v += 3; |
| 2007 | } |
| 2008 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2009 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2010 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2011 | D3DXHANDLE constantPS; |
| 2012 | D3DXHANDLE constantVS; |
| 2013 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2014 | IDirect3DDevice9 *device = getDevice(); |
| 2015 | |
| 2016 | if (constantPS) |
| 2017 | { |
| 2018 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2019 | } |
| 2020 | |
| 2021 | if (constantVS) |
| 2022 | { |
| 2023 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2024 | } |
| 2025 | |
| 2026 | delete[] vector; |
| 2027 | |
| 2028 | return true; |
| 2029 | } |
| 2030 | |
| 2031 | bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v) |
| 2032 | { |
| 2033 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2034 | |
| 2035 | for (int i = 0; i < count; i++) |
| 2036 | { |
| 2037 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 2038 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 2039 | (v[2] == GL_FALSE ? 0.0f : 1.0f), |
| 2040 | (v[3] == GL_FALSE ? 0.0f : 1.0f)); |
| 2041 | |
| 2042 | v += 3; |
| 2043 | } |
| 2044 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2045 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2046 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2047 | D3DXHANDLE constantPS; |
| 2048 | D3DXHANDLE constantVS; |
| 2049 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2050 | IDirect3DDevice9 *device = getDevice(); |
| 2051 | |
| 2052 | if (constantPS) |
| 2053 | { |
| 2054 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2055 | } |
| 2056 | |
| 2057 | if (constantVS) |
| 2058 | { |
| 2059 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2060 | } |
| 2061 | |
| 2062 | delete [] vector; |
| 2063 | |
| 2064 | return true; |
| 2065 | } |
| 2066 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2067 | bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| 2068 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2069 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2070 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2071 | D3DXHANDLE constantPS; |
| 2072 | D3DXHANDLE constantVS; |
| 2073 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2074 | IDirect3DDevice9 *device = getDevice(); |
| 2075 | |
| 2076 | if (constantPS) |
| 2077 | { |
| 2078 | mConstantTablePS->SetFloatArray(device, constantPS, v, count); |
| 2079 | } |
| 2080 | |
| 2081 | if (constantVS) |
| 2082 | { |
| 2083 | mConstantTableVS->SetFloatArray(device, constantVS, v, count); |
| 2084 | } |
| 2085 | |
| 2086 | return true; |
| 2087 | } |
| 2088 | |
| 2089 | bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 2090 | { |
| 2091 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2092 | |
| 2093 | for (int i = 0; i < count; i++) |
| 2094 | { |
| 2095 | vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0); |
| 2096 | |
| 2097 | v += 2; |
| 2098 | } |
| 2099 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2100 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2101 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2102 | D3DXHANDLE constantPS; |
| 2103 | D3DXHANDLE constantVS; |
| 2104 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2105 | IDirect3DDevice9 *device = getDevice(); |
| 2106 | |
| 2107 | if (constantPS) |
| 2108 | { |
| 2109 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2110 | } |
| 2111 | |
| 2112 | if (constantVS) |
| 2113 | { |
| 2114 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2115 | } |
| 2116 | |
| 2117 | delete[] vector; |
| 2118 | |
| 2119 | return true; |
| 2120 | } |
| 2121 | |
| 2122 | bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 2123 | { |
| 2124 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2125 | |
| 2126 | for (int i = 0; i < count; i++) |
| 2127 | { |
| 2128 | vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0); |
| 2129 | |
| 2130 | v += 3; |
| 2131 | } |
| 2132 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2133 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2134 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2135 | D3DXHANDLE constantPS; |
| 2136 | D3DXHANDLE constantVS; |
| 2137 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2138 | IDirect3DDevice9 *device = getDevice(); |
| 2139 | |
| 2140 | if (constantPS) |
| 2141 | { |
| 2142 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2143 | } |
| 2144 | |
| 2145 | if (constantVS) |
| 2146 | { |
| 2147 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2148 | } |
| 2149 | |
| 2150 | delete[] vector; |
| 2151 | |
| 2152 | return true; |
| 2153 | } |
| 2154 | |
| 2155 | bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 2156 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2157 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2158 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2159 | D3DXHANDLE constantPS; |
| 2160 | D3DXHANDLE constantVS; |
| 2161 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2162 | IDirect3DDevice9 *device = getDevice(); |
| 2163 | |
| 2164 | if (constantPS) |
| 2165 | { |
| 2166 | mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count); |
| 2167 | } |
| 2168 | |
| 2169 | if (constantVS) |
| 2170 | { |
| 2171 | mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count); |
| 2172 | } |
| 2173 | |
| 2174 | return true; |
| 2175 | } |
| 2176 | |
| 2177 | bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 2178 | { |
| 2179 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2180 | |
| 2181 | for (int i = 0; i < count; i++) |
| 2182 | { |
| 2183 | matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0, |
| 2184 | value[1], value[3], 0, 0, |
| 2185 | 0, 0, 1, 0, |
| 2186 | 0, 0, 0, 1); |
| 2187 | |
| 2188 | value += 4; |
| 2189 | } |
| 2190 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2191 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2192 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2193 | D3DXHANDLE constantPS; |
| 2194 | D3DXHANDLE constantVS; |
| 2195 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2196 | IDirect3DDevice9 *device = getDevice(); |
| 2197 | |
| 2198 | if (constantPS) |
| 2199 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2200 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2201 | } |
| 2202 | |
| 2203 | if (constantVS) |
| 2204 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2205 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2206 | } |
| 2207 | |
| 2208 | delete[] matrix; |
| 2209 | |
| 2210 | return true; |
| 2211 | } |
| 2212 | |
| 2213 | bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 2214 | { |
| 2215 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2216 | |
| 2217 | for (int i = 0; i < count; i++) |
| 2218 | { |
| 2219 | matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0, |
| 2220 | value[1], value[4], value[7], 0, |
| 2221 | value[2], value[5], value[8], 0, |
| 2222 | 0, 0, 0, 1); |
| 2223 | |
| 2224 | value += 9; |
| 2225 | } |
| 2226 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2227 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2228 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2229 | D3DXHANDLE constantPS; |
| 2230 | D3DXHANDLE constantVS; |
| 2231 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2232 | IDirect3DDevice9 *device = getDevice(); |
| 2233 | |
| 2234 | if (constantPS) |
| 2235 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2236 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2237 | } |
| 2238 | |
| 2239 | if (constantVS) |
| 2240 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2241 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2242 | } |
| 2243 | |
| 2244 | delete[] matrix; |
| 2245 | |
| 2246 | return true; |
| 2247 | } |
| 2248 | |
| 2249 | bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 2250 | { |
| 2251 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2252 | |
| 2253 | for (int i = 0; i < count; i++) |
| 2254 | { |
| 2255 | matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12], |
| 2256 | value[1], value[5], value[9], value[13], |
| 2257 | value[2], value[6], value[10], value[14], |
| 2258 | value[3], value[7], value[11], value[15]); |
| 2259 | |
| 2260 | value += 16; |
| 2261 | } |
| 2262 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2263 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2264 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2265 | D3DXHANDLE constantPS; |
| 2266 | D3DXHANDLE constantVS; |
| 2267 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2268 | IDirect3DDevice9 *device = getDevice(); |
| 2269 | |
| 2270 | if (constantPS) |
| 2271 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2272 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2273 | } |
| 2274 | |
| 2275 | if (constantVS) |
| 2276 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2277 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2278 | } |
| 2279 | |
| 2280 | delete[] matrix; |
| 2281 | |
| 2282 | return true; |
| 2283 | } |
| 2284 | |
| 2285 | bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 2286 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2287 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2288 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2289 | D3DXHANDLE constantPS; |
| 2290 | D3DXHANDLE constantVS; |
| 2291 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2292 | IDirect3DDevice9 *device = getDevice(); |
| 2293 | |
| 2294 | if (constantPS) |
| 2295 | { |
| 2296 | D3DXCONSTANT_DESC constantDescription; |
| 2297 | UINT descriptionCount = 1; |
| 2298 | HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2299 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2300 | |
| 2301 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 2302 | { |
| 2303 | unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS); |
| 2304 | |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2305 | for (int i = 0; i < count; i++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2306 | { |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2307 | unsigned int samplerIndex = firstIndex + i; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2308 | |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2309 | if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2310 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2311 | ASSERT(mSamplersPS[samplerIndex].active); |
| 2312 | mSamplersPS[samplerIndex].logicalTextureUnit = v[i]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2313 | } |
| 2314 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2315 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2316 | else |
| 2317 | { |
| 2318 | mConstantTablePS->SetIntArray(device, constantPS, v, count); |
| 2319 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2320 | } |
| 2321 | |
| 2322 | if (constantVS) |
| 2323 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2324 | D3DXCONSTANT_DESC constantDescription; |
| 2325 | UINT descriptionCount = 1; |
| 2326 | HRESULT result = mConstantTableVS->GetConstantDesc(constantVS, &constantDescription, &descriptionCount); |
| 2327 | ASSERT(SUCCEEDED(result)); |
| 2328 | |
| 2329 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 2330 | { |
| 2331 | unsigned int firstIndex = mConstantTableVS->GetSamplerIndex(constantVS); |
| 2332 | |
| 2333 | for (int i = 0; i < count; i++) |
| 2334 | { |
| 2335 | unsigned int samplerIndex = firstIndex + i; |
| 2336 | |
| 2337 | if (samplerIndex < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF) |
| 2338 | { |
| 2339 | ASSERT(mSamplersVS[samplerIndex].active); |
| 2340 | mSamplersVS[samplerIndex].logicalTextureUnit = v[i]; |
| 2341 | } |
| 2342 | } |
| 2343 | } |
| 2344 | else |
| 2345 | { |
| 2346 | mConstantTableVS->SetIntArray(device, constantVS, v, count); |
| 2347 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2348 | } |
| 2349 | |
| 2350 | return true; |
| 2351 | } |
| 2352 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2353 | bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 2354 | { |
| 2355 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2356 | |
| 2357 | for (int i = 0; i < count; i++) |
| 2358 | { |
| 2359 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0); |
| 2360 | |
| 2361 | v += 2; |
| 2362 | } |
| 2363 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2364 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2365 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2366 | D3DXHANDLE constantPS; |
| 2367 | D3DXHANDLE constantVS; |
| 2368 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2369 | IDirect3DDevice9 *device = getDevice(); |
| 2370 | |
| 2371 | if (constantPS) |
| 2372 | { |
| 2373 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2374 | } |
| 2375 | |
| 2376 | if (constantVS) |
| 2377 | { |
| 2378 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2379 | } |
| 2380 | |
| 2381 | delete[] vector; |
| 2382 | |
| 2383 | return true; |
| 2384 | } |
| 2385 | |
| 2386 | bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 2387 | { |
| 2388 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2389 | |
| 2390 | for (int i = 0; i < count; i++) |
| 2391 | { |
| 2392 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0); |
| 2393 | |
| 2394 | v += 3; |
| 2395 | } |
| 2396 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2397 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2398 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2399 | D3DXHANDLE constantPS; |
| 2400 | D3DXHANDLE constantVS; |
| 2401 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2402 | IDirect3DDevice9 *device = getDevice(); |
| 2403 | |
| 2404 | if (constantPS) |
| 2405 | { |
| 2406 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2407 | } |
| 2408 | |
| 2409 | if (constantVS) |
| 2410 | { |
| 2411 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2412 | } |
| 2413 | |
| 2414 | delete[] vector; |
| 2415 | |
| 2416 | return true; |
| 2417 | } |
| 2418 | |
| 2419 | bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 2420 | { |
| 2421 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2422 | |
| 2423 | for (int i = 0; i < count; i++) |
| 2424 | { |
| 2425 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]); |
| 2426 | |
| 2427 | v += 4; |
| 2428 | } |
| 2429 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2430 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2431 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2432 | D3DXHANDLE constantPS; |
| 2433 | D3DXHANDLE constantVS; |
| 2434 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2435 | IDirect3DDevice9 *device = getDevice(); |
| 2436 | |
| 2437 | if (constantPS) |
| 2438 | { |
| 2439 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2440 | } |
| 2441 | |
| 2442 | if (constantVS) |
| 2443 | { |
| 2444 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2445 | } |
| 2446 | |
| 2447 | delete [] vector; |
| 2448 | |
| 2449 | return true; |
| 2450 | } |
| 2451 | |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 2452 | |
| 2453 | // append a santized message to the program info log. |
daniel@transgaming.com | 8a4dad6 | 2011-09-13 00:54:40 +0000 | [diff] [blame] | 2454 | // The D3D compiler includes a fake file path in some of the warning or error |
| 2455 | // messages, so lets remove all occurrences of this fake file path from the log. |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 2456 | void Program::appendToInfoLogSanitized(const char *message) |
| 2457 | { |
| 2458 | std::string msg(message); |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 2459 | |
daniel@transgaming.com | 8a4dad6 | 2011-09-13 00:54:40 +0000 | [diff] [blame] | 2460 | size_t found; |
| 2461 | do |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 2462 | { |
daniel@transgaming.com | 8a4dad6 | 2011-09-13 00:54:40 +0000 | [diff] [blame] | 2463 | found = msg.find(fakepath); |
| 2464 | if (found != std::string::npos) |
| 2465 | { |
| 2466 | msg.erase(found, strlen(fakepath)); |
| 2467 | } |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 2468 | } |
daniel@transgaming.com | 8a4dad6 | 2011-09-13 00:54:40 +0000 | [diff] [blame] | 2469 | while (found != std::string::npos); |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 2470 | |
| 2471 | appendToInfoLog("%s\n", msg.c_str()); |
| 2472 | } |
| 2473 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2474 | void Program::appendToInfoLog(const char *format, ...) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2475 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2476 | if (!format) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2477 | { |
| 2478 | return; |
| 2479 | } |
| 2480 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2481 | char info[1024]; |
| 2482 | |
| 2483 | va_list vararg; |
| 2484 | va_start(vararg, format); |
| 2485 | vsnprintf(info, sizeof(info), format, vararg); |
| 2486 | va_end(vararg); |
| 2487 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2488 | size_t infoLength = strlen(info); |
| 2489 | |
| 2490 | if (!mInfoLog) |
| 2491 | { |
| 2492 | mInfoLog = new char[infoLength + 1]; |
| 2493 | strcpy(mInfoLog, info); |
| 2494 | } |
| 2495 | else |
| 2496 | { |
| 2497 | size_t logLength = strlen(mInfoLog); |
| 2498 | char *newLog = new char[logLength + infoLength + 1]; |
| 2499 | strcpy(newLog, mInfoLog); |
| 2500 | strcpy(newLog + logLength, info); |
| 2501 | |
| 2502 | delete[] mInfoLog; |
| 2503 | mInfoLog = newLog; |
| 2504 | } |
| 2505 | } |
| 2506 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2507 | void Program::resetInfoLog() |
| 2508 | { |
| 2509 | if (mInfoLog) |
| 2510 | { |
| 2511 | delete [] mInfoLog; |
daniel@transgaming.com | 6a20d10 | 2010-08-31 13:54:27 +0000 | [diff] [blame] | 2512 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2513 | } |
| 2514 | } |
| 2515 | |
daniel@transgaming.com | aa5e59b | 2011-10-04 18:43:12 +0000 | [diff] [blame^] | 2516 | // Returns the program object to an unlinked state, before re-linking, or at destruction |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2517 | void Program::unlink(bool destroy) |
| 2518 | { |
| 2519 | if (destroy) // Object being destructed |
| 2520 | { |
| 2521 | if (mFragmentShader) |
| 2522 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2523 | mFragmentShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2524 | mFragmentShader = NULL; |
| 2525 | } |
| 2526 | |
| 2527 | if (mVertexShader) |
| 2528 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2529 | mVertexShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2530 | mVertexShader = NULL; |
| 2531 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2532 | } |
| 2533 | |
| 2534 | if (mPixelExecutable) |
| 2535 | { |
| 2536 | mPixelExecutable->Release(); |
| 2537 | mPixelExecutable = NULL; |
| 2538 | } |
| 2539 | |
| 2540 | if (mVertexExecutable) |
| 2541 | { |
| 2542 | mVertexExecutable->Release(); |
| 2543 | mVertexExecutable = NULL; |
| 2544 | } |
| 2545 | |
| 2546 | if (mConstantTablePS) |
| 2547 | { |
| 2548 | mConstantTablePS->Release(); |
| 2549 | mConstantTablePS = NULL; |
| 2550 | } |
| 2551 | |
| 2552 | if (mConstantTableVS) |
| 2553 | { |
| 2554 | mConstantTableVS->Release(); |
| 2555 | mConstantTableVS = NULL; |
| 2556 | } |
| 2557 | |
| 2558 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 2559 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2560 | mLinkedAttribute[index].name.clear(); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2561 | mSemanticIndex[index] = -1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2562 | } |
| 2563 | |
| 2564 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 2565 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2566 | mSamplersPS[index].active = false; |
| 2567 | } |
| 2568 | |
| 2569 | for (int index = 0; index < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; index++) |
| 2570 | { |
| 2571 | mSamplersVS[index].active = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2572 | } |
| 2573 | |
| 2574 | while (!mUniforms.empty()) |
| 2575 | { |
| 2576 | delete mUniforms.back(); |
| 2577 | mUniforms.pop_back(); |
| 2578 | } |
| 2579 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2580 | mDxDepthRangeLocation = -1; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2581 | mDxDepthLocation = -1; |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2582 | mDxViewportLocation = -1; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2583 | mDxHalfPixelSizeLocation = -1; |
| 2584 | mDxFrontCCWLocation = -1; |
| 2585 | mDxPointsOrLinesLocation = -1; |
| 2586 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2587 | mUniformIndex.clear(); |
| 2588 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 2589 | mPixelHLSL.clear(); |
| 2590 | mVertexHLSL.clear(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 2591 | |
| 2592 | delete[] mInfoLog; |
| 2593 | mInfoLog = NULL; |
| 2594 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2595 | mLinked = false; |
| 2596 | } |
| 2597 | |
| 2598 | bool Program::isLinked() |
| 2599 | { |
| 2600 | return mLinked; |
| 2601 | } |
| 2602 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2603 | bool Program::isValidated() const |
| 2604 | { |
| 2605 | return mValidated; |
| 2606 | } |
| 2607 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2608 | void Program::release() |
| 2609 | { |
| 2610 | mRefCount--; |
| 2611 | |
| 2612 | if (mRefCount == 0 && mDeleteStatus) |
| 2613 | { |
| 2614 | mResourceManager->deleteProgram(mHandle); |
| 2615 | } |
| 2616 | } |
| 2617 | |
| 2618 | void Program::addRef() |
| 2619 | { |
| 2620 | mRefCount++; |
| 2621 | } |
| 2622 | |
| 2623 | unsigned int Program::getRefCount() const |
| 2624 | { |
| 2625 | return mRefCount; |
| 2626 | } |
| 2627 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2628 | unsigned int Program::getSerial() const |
| 2629 | { |
| 2630 | return mSerial; |
| 2631 | } |
| 2632 | |
| 2633 | unsigned int Program::issueSerial() |
| 2634 | { |
| 2635 | return mCurrentSerial++; |
| 2636 | } |
| 2637 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2638 | int Program::getInfoLogLength() const |
| 2639 | { |
| 2640 | if (!mInfoLog) |
| 2641 | { |
| 2642 | return 0; |
| 2643 | } |
| 2644 | else |
| 2645 | { |
| 2646 | return strlen(mInfoLog) + 1; |
| 2647 | } |
| 2648 | } |
| 2649 | |
| 2650 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 2651 | { |
| 2652 | int index = 0; |
| 2653 | |
| 2654 | if (mInfoLog) |
| 2655 | { |
| 2656 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 2657 | { |
| 2658 | infoLog[index] = mInfoLog[index]; |
| 2659 | index++; |
| 2660 | } |
| 2661 | } |
| 2662 | |
| 2663 | if (bufSize) |
| 2664 | { |
| 2665 | infoLog[index] = '\0'; |
| 2666 | } |
| 2667 | |
| 2668 | if (length) |
| 2669 | { |
| 2670 | *length = index; |
| 2671 | } |
| 2672 | } |
| 2673 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2674 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 2675 | { |
| 2676 | int total = 0; |
| 2677 | |
| 2678 | if (mVertexShader) |
| 2679 | { |
| 2680 | if (total < maxCount) |
| 2681 | { |
| 2682 | shaders[total] = mVertexShader->getHandle(); |
| 2683 | } |
| 2684 | |
| 2685 | total++; |
| 2686 | } |
| 2687 | |
| 2688 | if (mFragmentShader) |
| 2689 | { |
| 2690 | if (total < maxCount) |
| 2691 | { |
| 2692 | shaders[total] = mFragmentShader->getHandle(); |
| 2693 | } |
| 2694 | |
| 2695 | total++; |
| 2696 | } |
| 2697 | |
| 2698 | if (count) |
| 2699 | { |
| 2700 | *count = total; |
| 2701 | } |
| 2702 | } |
| 2703 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2704 | void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2705 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2706 | // Skip over inactive attributes |
| 2707 | unsigned int activeAttribute = 0; |
| 2708 | unsigned int attribute; |
| 2709 | for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2710 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2711 | if (mLinkedAttribute[attribute].name.empty()) |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2712 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2713 | continue; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2714 | } |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2715 | |
| 2716 | if (activeAttribute == index) |
| 2717 | { |
| 2718 | break; |
| 2719 | } |
| 2720 | |
| 2721 | activeAttribute++; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2722 | } |
| 2723 | |
| 2724 | if (bufsize > 0) |
| 2725 | { |
| 2726 | const char *string = mLinkedAttribute[attribute].name.c_str(); |
| 2727 | |
| 2728 | strncpy(name, string, bufsize); |
| 2729 | name[bufsize - 1] = '\0'; |
| 2730 | |
| 2731 | if (length) |
| 2732 | { |
| 2733 | *length = strlen(name); |
| 2734 | } |
| 2735 | } |
| 2736 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2737 | *size = 1; // Always a single 'type' instance |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2738 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2739 | *type = mLinkedAttribute[attribute].type; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2740 | } |
| 2741 | |
| 2742 | GLint Program::getActiveAttributeCount() |
| 2743 | { |
| 2744 | int count = 0; |
| 2745 | |
| 2746 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2747 | { |
| 2748 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2749 | { |
| 2750 | count++; |
| 2751 | } |
| 2752 | } |
| 2753 | |
| 2754 | return count; |
| 2755 | } |
| 2756 | |
| 2757 | GLint Program::getActiveAttributeMaxLength() |
| 2758 | { |
| 2759 | int maxLength = 0; |
| 2760 | |
| 2761 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2762 | { |
| 2763 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2764 | { |
| 2765 | maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); |
| 2766 | } |
| 2767 | } |
| 2768 | |
| 2769 | return maxLength; |
| 2770 | } |
| 2771 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2772 | void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2773 | { |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2774 | // Skip over internal uniforms |
| 2775 | unsigned int activeUniform = 0; |
| 2776 | unsigned int uniform; |
| 2777 | for (uniform = 0; uniform < mUniforms.size(); uniform++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2778 | { |
daniel@transgaming.com | 51db7fb | 2011-09-20 16:11:06 +0000 | [diff] [blame] | 2779 | if (mUniforms[uniform]->name.compare(0, 3, "dx_") == 0) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2780 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2781 | continue; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2782 | } |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2783 | |
| 2784 | if (activeUniform == index) |
| 2785 | { |
| 2786 | break; |
| 2787 | } |
| 2788 | |
| 2789 | activeUniform++; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2790 | } |
| 2791 | |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2792 | ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount() |
| 2793 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2794 | if (bufsize > 0) |
| 2795 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 2796 | std::string string = mUniforms[uniform]->name; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2797 | |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 2798 | if (mUniforms[uniform]->isArray()) |
daniel@transgaming.com | f314015 | 2010-04-29 03:38:50 +0000 | [diff] [blame] | 2799 | { |
| 2800 | string += "[0]"; |
| 2801 | } |
| 2802 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2803 | strncpy(name, string.c_str(), bufsize); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2804 | name[bufsize - 1] = '\0'; |
| 2805 | |
| 2806 | if (length) |
| 2807 | { |
| 2808 | *length = strlen(name); |
| 2809 | } |
| 2810 | } |
| 2811 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2812 | *size = mUniforms[uniform]->arraySize; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2813 | |
| 2814 | *type = mUniforms[uniform]->type; |
| 2815 | } |
| 2816 | |
| 2817 | GLint Program::getActiveUniformCount() |
| 2818 | { |
| 2819 | int count = 0; |
| 2820 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2821 | unsigned int numUniforms = mUniforms.size(); |
| 2822 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2823 | { |
daniel@transgaming.com | 51db7fb | 2011-09-20 16:11:06 +0000 | [diff] [blame] | 2824 | if (mUniforms[uniformIndex]->name.compare(0, 3, "dx_") != 0) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2825 | { |
| 2826 | count++; |
| 2827 | } |
| 2828 | } |
| 2829 | |
| 2830 | return count; |
| 2831 | } |
| 2832 | |
| 2833 | GLint Program::getActiveUniformMaxLength() |
| 2834 | { |
| 2835 | int maxLength = 0; |
| 2836 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2837 | unsigned int numUniforms = mUniforms.size(); |
| 2838 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2839 | { |
daniel@transgaming.com | 51db7fb | 2011-09-20 16:11:06 +0000 | [diff] [blame] | 2840 | if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.compare(0, 3, "dx_") != 0) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2841 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 2842 | int length = (int)(mUniforms[uniformIndex]->name.length() + 1); |
| 2843 | if (mUniforms[uniformIndex]->isArray()) |
zmo@google.com | 53d73e0 | 2011-03-24 21:27:57 +0000 | [diff] [blame] | 2844 | { |
| 2845 | length += 3; // Counting in "[0]". |
| 2846 | } |
| 2847 | maxLength = std::max(length, maxLength); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2848 | } |
| 2849 | } |
| 2850 | |
| 2851 | return maxLength; |
| 2852 | } |
| 2853 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2854 | void Program::flagForDeletion() |
| 2855 | { |
| 2856 | mDeleteStatus = true; |
| 2857 | } |
| 2858 | |
| 2859 | bool Program::isFlaggedForDeletion() const |
| 2860 | { |
| 2861 | return mDeleteStatus; |
| 2862 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2863 | |
| 2864 | void Program::validate() |
| 2865 | { |
| 2866 | resetInfoLog(); |
| 2867 | |
| 2868 | if (!isLinked()) |
| 2869 | { |
| 2870 | appendToInfoLog("Program has not been successfully linked."); |
| 2871 | mValidated = false; |
| 2872 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2873 | else |
| 2874 | { |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2875 | applyUniforms(); |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2876 | if (!validateSamplers(true)) |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2877 | { |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2878 | mValidated = false; |
| 2879 | } |
| 2880 | else |
| 2881 | { |
| 2882 | mValidated = true; |
| 2883 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2884 | } |
| 2885 | } |
| 2886 | |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2887 | bool Program::validateSamplers(bool logErrors) |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2888 | { |
| 2889 | // if any two active samplers in a program are of different types, but refer to the same |
| 2890 | // texture image unit, and this is the current program, then ValidateProgram will fail, and |
| 2891 | // DrawArrays and DrawElements will issue the INVALID_OPERATION error. |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2892 | |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 2893 | const unsigned int maxCombinedTextureImageUnits = getContext()->getMaximumCombinedTextureImageUnits(); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2894 | TextureType textureUnitType[MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF]; |
| 2895 | |
| 2896 | for (unsigned int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; ++i) |
| 2897 | { |
| 2898 | textureUnitType[i] = TEXTURE_UNKNOWN; |
| 2899 | } |
| 2900 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2901 | for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) |
| 2902 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2903 | if (mSamplersPS[i].active) |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2904 | { |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 2905 | unsigned int unit = mSamplersPS[i].logicalTextureUnit; |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2906 | |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 2907 | if (unit >= maxCombinedTextureImageUnits) |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2908 | { |
| 2909 | if (logErrors) |
| 2910 | { |
| 2911 | appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits); |
| 2912 | } |
| 2913 | |
| 2914 | return false; |
| 2915 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2916 | |
| 2917 | if (textureUnitType[unit] != TEXTURE_UNKNOWN) |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2918 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2919 | if (mSamplersPS[i].textureType != textureUnitType[unit]) |
| 2920 | { |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2921 | if (logErrors) |
| 2922 | { |
| 2923 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit); |
| 2924 | } |
| 2925 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2926 | return false; |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2927 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2928 | } |
| 2929 | else |
| 2930 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2931 | textureUnitType[unit] = mSamplersPS[i].textureType; |
| 2932 | } |
| 2933 | } |
| 2934 | } |
| 2935 | |
| 2936 | for (unsigned int i = 0; i < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; ++i) |
| 2937 | { |
| 2938 | if (mSamplersVS[i].active) |
| 2939 | { |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 2940 | unsigned int unit = mSamplersVS[i].logicalTextureUnit; |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2941 | |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 2942 | if (unit >= maxCombinedTextureImageUnits) |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2943 | { |
| 2944 | if (logErrors) |
| 2945 | { |
| 2946 | appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits); |
| 2947 | } |
| 2948 | |
| 2949 | return false; |
| 2950 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2951 | |
| 2952 | if (textureUnitType[unit] != TEXTURE_UNKNOWN) |
| 2953 | { |
| 2954 | if (mSamplersVS[i].textureType != textureUnitType[unit]) |
| 2955 | { |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2956 | if (logErrors) |
| 2957 | { |
| 2958 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit); |
| 2959 | } |
| 2960 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2961 | return false; |
| 2962 | } |
| 2963 | } |
| 2964 | else |
| 2965 | { |
| 2966 | textureUnitType[unit] = mSamplersVS[i].textureType; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2967 | } |
| 2968 | } |
| 2969 | } |
| 2970 | |
| 2971 | return true; |
| 2972 | } |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2973 | |
| 2974 | void Program::getConstantHandles(Uniform *targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS) |
| 2975 | { |
| 2976 | if (!targetUniform->handlesSet) |
| 2977 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 2978 | targetUniform->psHandle = mConstantTablePS->GetConstantByName(0, targetUniform->_name.c_str()); |
| 2979 | targetUniform->vsHandle = mConstantTableVS->GetConstantByName(0, targetUniform->_name.c_str()); |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2980 | targetUniform->handlesSet = true; |
| 2981 | } |
| 2982 | |
| 2983 | *constantPS = targetUniform->psHandle; |
| 2984 | *constantVS = targetUniform->vsHandle; |
| 2985 | } |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2986 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2987 | GLint Program::getDxDepthRangeLocation() const |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2988 | { |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2989 | return mDxDepthRangeLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2990 | } |
| 2991 | |
| 2992 | GLint Program::getDxDepthLocation() const |
| 2993 | { |
| 2994 | return mDxDepthLocation; |
| 2995 | } |
| 2996 | |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2997 | GLint Program::getDxViewportLocation() const |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2998 | { |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2999 | return mDxViewportLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 3000 | } |
| 3001 | |
| 3002 | GLint Program::getDxHalfPixelSizeLocation() const |
| 3003 | { |
| 3004 | return mDxHalfPixelSizeLocation; |
| 3005 | } |
| 3006 | |
| 3007 | GLint Program::getDxFrontCCWLocation() const |
| 3008 | { |
| 3009 | return mDxFrontCCWLocation; |
| 3010 | } |
| 3011 | |
| 3012 | GLint Program::getDxPointsOrLinesLocation() const |
| 3013 | { |
| 3014 | return mDxPointsOrLinesLocation; |
| 3015 | } |
| 3016 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3017 | } |