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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Langcec35902014-04-16 10:52:36 -04002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Framebuffer.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040011
Jamie Madillcc86d642015-11-24 13:00:07 -050012#include "common/Optional.h"
Jamie Madill231c7f52017-04-26 13:45:37 -040013#include "common/bitset_utils.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040014#include "common/utilities.h"
15#include "libANGLE/Config.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050016#include "libANGLE/Context.h"
Jamie Madill6c1f6712017-02-14 19:08:04 -050017#include "libANGLE/Display.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050018#include "libANGLE/FramebufferAttachment.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040019#include "libANGLE/Renderbuffer.h"
20#include "libANGLE/Surface.h"
21#include "libANGLE/Texture.h"
22#include "libANGLE/formatutils.h"
Jamie Madill8415b5f2016-04-26 13:41:39 -040023#include "libANGLE/renderer/ContextImpl.h"
Geoff Langb5d8f232014-12-04 15:43:01 -050024#include "libANGLE/renderer/FramebufferImpl.h"
Jamie Madill7aea7e02016-05-10 10:39:45 -040025#include "libANGLE/renderer/GLImplFactory.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050026#include "libANGLE/renderer/RenderbufferImpl.h"
Corentin Wallez37c39792015-08-20 14:19:46 -040027#include "libANGLE/renderer/SurfaceImpl.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040028
Jamie Madill362876b2016-06-16 14:46:59 -040029using namespace angle;
30
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000031namespace gl
32{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000033
Jamie Madilld1405e52015-03-05 15:41:39 -050034namespace
35{
Jamie Madill362876b2016-06-16 14:46:59 -040036
Jamie Madill1e5499d2017-04-05 11:22:16 -040037void BindResourceChannel(OnAttachmentDirtyBinding *binding, FramebufferAttachmentObject *resource)
Jamie Madilld1405e52015-03-05 15:41:39 -050038{
Jamie Madill362876b2016-06-16 14:46:59 -040039 binding->bind(resource ? resource->getDirtyChannel() : nullptr);
Jamie Madilld1405e52015-03-05 15:41:39 -050040}
Jamie Madill362876b2016-06-16 14:46:59 -040041
Geoff Lang9f10b772017-05-16 15:51:03 -040042bool CheckAttachmentCompleteness(const Context *context, const FramebufferAttachment &attachment)
43{
44 ASSERT(attachment.isAttached());
45
46 const Extents &size = attachment.getSize();
47 if (size.width == 0 || size.height == 0)
48 {
49 return false;
50 }
51
52 const InternalFormat &format = *attachment.getFormat().info;
53 if (!format.renderSupport(context->getClientVersion(), context->getExtensions()))
54 {
55 return false;
56 }
57
58 if (attachment.type() == GL_TEXTURE)
59 {
60 if (attachment.layer() >= size.depth)
61 {
62 return false;
63 }
64
65 // ES3 specifies that cube map texture attachments must be cube complete.
66 // This language is missing from the ES2 spec, but we enforce it here because some
67 // desktop OpenGL drivers also enforce this validation.
68 // TODO(jmadill): Check if OpenGL ES2 drivers enforce cube completeness.
69 const Texture *texture = attachment.getTexture();
70 ASSERT(texture);
71 if (texture->getTarget() == GL_TEXTURE_CUBE_MAP &&
72 !texture->getTextureState().isCubeComplete())
73 {
74 return false;
75 }
Geoff Lang857c09d2017-05-16 15:55:04 -040076
77 if (!texture->getImmutableFormat())
78 {
79 GLuint attachmentMipLevel = static_cast<GLuint>(attachment.mipLevel());
80
81 // From the ES 3.0 spec, pg 213:
82 // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
83 // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture,
84 // then the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL must be in the
85 // range[levelbase, q], where levelbase is the value of TEXTURE_BASE_LEVEL and q is
86 // the effective maximum texture level defined in the Mipmapping discussion of
87 // section 3.8.10.4.
88 if (attachmentMipLevel < texture->getBaseLevel() ||
89 attachmentMipLevel > texture->getMipmapMaxLevel())
90 {
91 return false;
92 }
93
94 // Form the ES 3.0 spec, pg 213/214:
95 // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
96 // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture and
97 // the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL is not levelbase, then the
98 // texture must be mipmap complete, and if FRAMEBUFFER_ATTACHMENT_OBJECT_NAME names
99 // a cubemap texture, the texture must also be cube complete.
100 if (attachmentMipLevel != texture->getBaseLevel() && !texture->isMipmapComplete())
101 {
102 return false;
103 }
104 }
Geoff Lang9f10b772017-05-16 15:51:03 -0400105 }
106
107 return true;
108};
109
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400110bool CheckAttachmentSampleCompleteness(const Context *context,
111 const FramebufferAttachment &attachment,
112 bool colorAttachment,
113 Optional<int> *samples,
114 Optional<GLboolean> *fixedSampleLocations)
115{
116 ASSERT(attachment.isAttached());
117
118 if (attachment.type() == GL_TEXTURE)
119 {
120 const Texture *texture = attachment.getTexture();
121 ASSERT(texture);
122
123 const ImageIndex &attachmentImageIndex = attachment.getTextureImageIndex();
124
125 // ES3.1 (section 9.4) requires that the value of TEXTURE_FIXED_SAMPLE_LOCATIONS should be
126 // the same for all attached textures.
127 GLboolean fixedSampleloc = texture->getFixedSampleLocations(attachmentImageIndex.type,
128 attachmentImageIndex.mipIndex);
129 if (fixedSampleLocations->valid() && fixedSampleloc != fixedSampleLocations->value())
130 {
131 return false;
132 }
133 else
134 {
135 *fixedSampleLocations = fixedSampleloc;
136 }
137 }
138
139 if (samples->valid())
140 {
141 if (attachment.getSamples() != samples->value())
142 {
143 if (colorAttachment)
144 {
145 // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
146 // all color attachments have the same number of samples for the FBO to be complete.
147 return false;
148 }
149 else
150 {
151 // CHROMIUM_framebuffer_mixed_samples allows a framebuffer to be considered complete
152 // when its depth or stencil samples are a multiple of the number of color samples.
153 if (!context->getExtensions().framebufferMixedSamples)
154 {
155 return false;
156 }
157
158 if ((attachment.getSamples() % std::max(samples->value(), 1)) != 0)
159 {
160 return false;
161 }
162 }
163 }
164 }
165 else
166 {
167 *samples = attachment.getSamples();
168 }
169
170 return true;
171}
172
Jamie Madill362876b2016-06-16 14:46:59 -0400173} // anonymous namespace
Jamie Madilld1405e52015-03-05 15:41:39 -0500174
Jamie Madill6f60d052017-02-22 15:20:11 -0500175// This constructor is only used for default framebuffers.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400176FramebufferState::FramebufferState()
Geoff Lang70d0f492015-12-10 17:45:46 -0500177 : mLabel(),
178 mColorAttachments(1),
Corentin Walleze7557742017-06-01 13:09:57 -0400179 mDrawBufferStates(1, GL_BACK),
Jamie Madill6f60d052017-02-22 15:20:11 -0500180 mReadBufferState(GL_BACK),
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800181 mDefaultWidth(0),
182 mDefaultHeight(0),
183 mDefaultSamples(0),
Jamie Madilla02315b2017-02-23 14:14:47 -0500184 mDefaultFixedSampleLocations(GL_FALSE),
185 mWebGLDepthStencilConsistent(true)
Corentin Wallez37c39792015-08-20 14:19:46 -0400186{
Geoff Langd90d3882017-03-21 10:49:54 -0400187 ASSERT(mDrawBufferStates.size() > 0);
Jamie Madilla4595b82017-01-11 17:36:34 -0500188 mEnabledDrawBuffers.set(0);
Corentin Wallez37c39792015-08-20 14:19:46 -0400189}
190
Jamie Madill48ef11b2016-04-27 15:21:52 -0400191FramebufferState::FramebufferState(const Caps &caps)
Geoff Lang70d0f492015-12-10 17:45:46 -0500192 : mLabel(),
193 mColorAttachments(caps.maxColorAttachments),
Jamie Madilld1405e52015-03-05 15:41:39 -0500194 mDrawBufferStates(caps.maxDrawBuffers, GL_NONE),
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800195 mReadBufferState(GL_COLOR_ATTACHMENT0_EXT),
196 mDefaultWidth(0),
197 mDefaultHeight(0),
198 mDefaultSamples(0),
Jamie Madilla02315b2017-02-23 14:14:47 -0500199 mDefaultFixedSampleLocations(GL_FALSE),
200 mWebGLDepthStencilConsistent(true)
Jamie Madilld1405e52015-03-05 15:41:39 -0500201{
Geoff Langa15472a2015-08-11 11:48:03 -0400202 ASSERT(mDrawBufferStates.size() > 0);
Jamie Madilld1405e52015-03-05 15:41:39 -0500203 mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
Corentin Walleze7557742017-06-01 13:09:57 -0400204 mEnabledDrawBuffers.set(0);
Jamie Madilld1405e52015-03-05 15:41:39 -0500205}
206
Jamie Madill48ef11b2016-04-27 15:21:52 -0400207FramebufferState::~FramebufferState()
Jamie Madilld1405e52015-03-05 15:41:39 -0500208{
Jamie Madilld1405e52015-03-05 15:41:39 -0500209}
210
Jamie Madill48ef11b2016-04-27 15:21:52 -0400211const std::string &FramebufferState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -0500212{
213 return mLabel;
214}
215
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400216const FramebufferAttachment *FramebufferState::getAttachment(GLenum attachment) const
217{
218 if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
219 {
220 return getColorAttachment(attachment - GL_COLOR_ATTACHMENT0);
221 }
222
223 switch (attachment)
224 {
225 case GL_COLOR:
226 case GL_BACK:
227 return getColorAttachment(0);
228 case GL_DEPTH:
229 case GL_DEPTH_ATTACHMENT:
230 return getDepthAttachment();
231 case GL_STENCIL:
232 case GL_STENCIL_ATTACHMENT:
233 return getStencilAttachment();
234 case GL_DEPTH_STENCIL:
235 case GL_DEPTH_STENCIL_ATTACHMENT:
236 return getDepthStencilAttachment();
237 default:
238 UNREACHABLE();
239 return nullptr;
240 }
241}
242
Jamie Madill48ef11b2016-04-27 15:21:52 -0400243const FramebufferAttachment *FramebufferState::getReadAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -0500244{
Antoine Labour2ec65dc2016-11-30 16:28:58 -0800245 if (mReadBufferState == GL_NONE)
246 {
247 return nullptr;
248 }
Jamie Madill231c7f52017-04-26 13:45:37 -0400249 ASSERT(mReadBufferState == GL_BACK ||
250 (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
251 size_t readIndex = (mReadBufferState == GL_BACK
252 ? 0
253 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
Jamie Madill7147f012015-03-05 15:41:40 -0500254 ASSERT(readIndex < mColorAttachments.size());
Jamie Madill2d06b732015-04-20 12:53:28 -0400255 return mColorAttachments[readIndex].isAttached() ? &mColorAttachments[readIndex] : nullptr;
Jamie Madill7147f012015-03-05 15:41:40 -0500256}
257
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500258const FramebufferAttachment *FramebufferState::getFirstNonNullAttachment() const
259{
260 auto *colorAttachment = getFirstColorAttachment();
261 if (colorAttachment)
262 {
263 return colorAttachment;
264 }
265 return getDepthOrStencilAttachment();
266}
267
Jamie Madill48ef11b2016-04-27 15:21:52 -0400268const FramebufferAttachment *FramebufferState::getFirstColorAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -0500269{
Jamie Madill2d06b732015-04-20 12:53:28 -0400270 for (const FramebufferAttachment &colorAttachment : mColorAttachments)
Jamie Madill7147f012015-03-05 15:41:40 -0500271 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400272 if (colorAttachment.isAttached())
Jamie Madill7147f012015-03-05 15:41:40 -0500273 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400274 return &colorAttachment;
Jamie Madill7147f012015-03-05 15:41:40 -0500275 }
276 }
277
278 return nullptr;
279}
280
Jamie Madill48ef11b2016-04-27 15:21:52 -0400281const FramebufferAttachment *FramebufferState::getDepthOrStencilAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -0500282{
Jamie Madill2d06b732015-04-20 12:53:28 -0400283 if (mDepthAttachment.isAttached())
284 {
285 return &mDepthAttachment;
286 }
287 if (mStencilAttachment.isAttached())
288 {
289 return &mStencilAttachment;
290 }
291 return nullptr;
Jamie Madill7147f012015-03-05 15:41:40 -0500292}
293
Corentin Wallezb1d0a2552016-12-19 16:15:54 -0500294const FramebufferAttachment *FramebufferState::getStencilOrDepthStencilAttachment() const
295{
296 if (mStencilAttachment.isAttached())
297 {
298 return &mStencilAttachment;
299 }
300 return getDepthStencilAttachment();
301}
302
Jamie Madill48ef11b2016-04-27 15:21:52 -0400303const FramebufferAttachment *FramebufferState::getColorAttachment(size_t colorAttachment) const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400304{
305 ASSERT(colorAttachment < mColorAttachments.size());
Jamie Madill231c7f52017-04-26 13:45:37 -0400306 return mColorAttachments[colorAttachment].isAttached() ? &mColorAttachments[colorAttachment]
307 : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400308}
309
Jamie Madill48ef11b2016-04-27 15:21:52 -0400310const FramebufferAttachment *FramebufferState::getDepthAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400311{
Jamie Madill2d06b732015-04-20 12:53:28 -0400312 return mDepthAttachment.isAttached() ? &mDepthAttachment : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400313}
314
Jamie Madill48ef11b2016-04-27 15:21:52 -0400315const FramebufferAttachment *FramebufferState::getStencilAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400316{
Jamie Madill2d06b732015-04-20 12:53:28 -0400317 return mStencilAttachment.isAttached() ? &mStencilAttachment : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400318}
319
Jamie Madill48ef11b2016-04-27 15:21:52 -0400320const FramebufferAttachment *FramebufferState::getDepthStencilAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400321{
322 // A valid depth-stencil attachment has the same resource bound to both the
323 // depth and stencil attachment points.
Jamie Madill2d06b732015-04-20 12:53:28 -0400324 if (mDepthAttachment.isAttached() && mStencilAttachment.isAttached() &&
Jamie Madill44f26482016-11-18 12:49:15 -0500325 mDepthAttachment == mStencilAttachment)
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400326 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400327 return &mDepthAttachment;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400328 }
329
330 return nullptr;
331}
332
Jamie Madill48ef11b2016-04-27 15:21:52 -0400333bool FramebufferState::attachmentsHaveSameDimensions() const
Jamie Madillcc86d642015-11-24 13:00:07 -0500334{
335 Optional<Extents> attachmentSize;
336
Jamie Madill231c7f52017-04-26 13:45:37 -0400337 auto hasMismatchedSize = [&attachmentSize](const FramebufferAttachment &attachment) {
Jamie Madillcc86d642015-11-24 13:00:07 -0500338 if (!attachment.isAttached())
339 {
340 return false;
341 }
342
343 if (!attachmentSize.valid())
344 {
345 attachmentSize = attachment.getSize();
346 return false;
347 }
348
349 return (attachment.getSize() != attachmentSize.value());
350 };
351
352 for (const auto &attachment : mColorAttachments)
353 {
354 if (hasMismatchedSize(attachment))
355 {
356 return false;
357 }
358 }
359
360 if (hasMismatchedSize(mDepthAttachment))
361 {
362 return false;
363 }
364
365 return !hasMismatchedSize(mStencilAttachment);
366}
367
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400368const gl::FramebufferAttachment *FramebufferState::getDrawBuffer(size_t drawBufferIdx) const
369{
370 ASSERT(drawBufferIdx < mDrawBufferStates.size());
371 if (mDrawBufferStates[drawBufferIdx] != GL_NONE)
372 {
373 // ES3 spec: "If the GL is bound to a draw framebuffer object, the ith buffer listed in bufs
374 // must be COLOR_ATTACHMENTi or NONE"
375 ASSERT(mDrawBufferStates[drawBufferIdx] == GL_COLOR_ATTACHMENT0 + drawBufferIdx ||
376 (drawBufferIdx == 0 && mDrawBufferStates[drawBufferIdx] == GL_BACK));
377 return getAttachment(mDrawBufferStates[drawBufferIdx]);
378 }
379 else
380 {
381 return nullptr;
382 }
383}
384
385size_t FramebufferState::getDrawBufferCount() const
386{
387 return mDrawBufferStates.size();
388}
389
Geoff Langb21e20d2016-07-19 15:35:41 -0400390bool FramebufferState::colorAttachmentsAreUniqueImages() const
391{
392 for (size_t firstAttachmentIdx = 0; firstAttachmentIdx < mColorAttachments.size();
393 firstAttachmentIdx++)
394 {
395 const gl::FramebufferAttachment &firstAttachment = mColorAttachments[firstAttachmentIdx];
396 if (!firstAttachment.isAttached())
397 {
398 continue;
399 }
400
401 for (size_t secondAttachmentIdx = firstAttachmentIdx + 1;
402 secondAttachmentIdx < mColorAttachments.size(); secondAttachmentIdx++)
403 {
404 const gl::FramebufferAttachment &secondAttachment =
405 mColorAttachments[secondAttachmentIdx];
406 if (!secondAttachment.isAttached())
407 {
408 continue;
409 }
410
411 if (firstAttachment == secondAttachment)
412 {
413 return false;
414 }
415 }
416 }
417
418 return true;
419}
420
Jamie Madill7aea7e02016-05-10 10:39:45 -0400421Framebuffer::Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id)
Jamie Madill362876b2016-06-16 14:46:59 -0400422 : mState(caps),
423 mImpl(factory->createFramebuffer(mState)),
424 mId(id),
425 mCachedStatus(),
426 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
427 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000428{
Corentin Wallez37c39792015-08-20 14:19:46 -0400429 ASSERT(mId != 0);
430 ASSERT(mImpl != nullptr);
Jamie Madill362876b2016-06-16 14:46:59 -0400431 ASSERT(mState.mColorAttachments.size() == static_cast<size_t>(caps.maxColorAttachments));
432
Jamie Madill1e5499d2017-04-05 11:22:16 -0400433 for (uint32_t colorIndex = 0;
434 colorIndex < static_cast<uint32_t>(mState.mColorAttachments.size()); ++colorIndex)
Jamie Madill362876b2016-06-16 14:46:59 -0400435 {
Jamie Madill1e5499d2017-04-05 11:22:16 -0400436 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
Jamie Madill362876b2016-06-16 14:46:59 -0400437 }
Corentin Wallez37c39792015-08-20 14:19:46 -0400438}
439
Jamie Madill4928b7c2017-06-20 12:57:39 -0400440Framebuffer::Framebuffer(const egl::Display *display, egl::Surface *surface)
Jamie Madill362876b2016-06-16 14:46:59 -0400441 : mState(),
Jamie Madill6f60d052017-02-22 15:20:11 -0500442 mImpl(surface->getImplementation()->createDefaultFramebuffer(mState)),
Jamie Madill362876b2016-06-16 14:46:59 -0400443 mId(0),
444 mCachedStatus(GL_FRAMEBUFFER_COMPLETE),
445 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
446 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
Corentin Wallez37c39792015-08-20 14:19:46 -0400447{
Geoff Langda88add2014-12-01 10:22:01 -0500448 ASSERT(mImpl != nullptr);
Jamie Madill1e5499d2017-04-05 11:22:16 -0400449 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
Jamie Madill6f60d052017-02-22 15:20:11 -0500450
Jamie Madill4928b7c2017-06-20 12:57:39 -0400451 const Context *proxyContext = display->getProxyContext();
452
453 setAttachmentImpl(proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_BACK, gl::ImageIndex::MakeInvalid(),
454 surface);
Jamie Madill6f60d052017-02-22 15:20:11 -0500455
456 if (surface->getConfig()->depthSize > 0)
457 {
Jamie Madill4928b7c2017-06-20 12:57:39 -0400458 setAttachmentImpl(proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_DEPTH,
459 gl::ImageIndex::MakeInvalid(), surface);
Jamie Madill6f60d052017-02-22 15:20:11 -0500460 }
461
462 if (surface->getConfig()->stencilSize > 0)
463 {
Jamie Madill4928b7c2017-06-20 12:57:39 -0400464 setAttachmentImpl(proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_STENCIL,
465 gl::ImageIndex::MakeInvalid(), surface);
Jamie Madill6f60d052017-02-22 15:20:11 -0500466 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000467}
468
Corentin Wallezccab69d2017-01-27 16:57:15 -0500469Framebuffer::Framebuffer(rx::GLImplFactory *factory)
470 : mState(),
471 mImpl(factory->createFramebuffer(mState)),
472 mId(0),
473 mCachedStatus(GL_FRAMEBUFFER_UNDEFINED_OES),
474 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
475 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
476{
Jamie Madill1e5499d2017-04-05 11:22:16 -0400477 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
Corentin Wallezccab69d2017-01-27 16:57:15 -0500478}
479
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000480Framebuffer::~Framebuffer()
481{
Geoff Langda88add2014-12-01 10:22:01 -0500482 SafeDelete(mImpl);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000483}
484
Jamie Madill4928b7c2017-06-20 12:57:39 -0400485void Framebuffer::onDestroy(const Context *context)
Jamie Madill6c1f6712017-02-14 19:08:04 -0500486{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400487 for (auto &attachment : mState.mColorAttachments)
488 {
489 attachment.detach(context);
490 }
491 mState.mDepthAttachment.detach(context);
492 mState.mStencilAttachment.detach(context);
493 mState.mWebGLDepthAttachment.detach(context);
494 mState.mWebGLStencilAttachment.detach(context);
495 mState.mWebGLDepthStencilAttachment.detach(context);
496
Jamie Madillc564c072017-06-01 12:45:42 -0400497 mImpl->destroy(context);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500498}
499
500void Framebuffer::destroyDefault(const egl::Display *display)
501{
Jamie Madillc564c072017-06-01 12:45:42 -0400502 mImpl->destroyDefault(display);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500503}
504
Geoff Lang70d0f492015-12-10 17:45:46 -0500505void Framebuffer::setLabel(const std::string &label)
506{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400507 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500508}
509
510const std::string &Framebuffer::getLabel() const
511{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400512 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500513}
514
Jamie Madilla02315b2017-02-23 14:14:47 -0500515void Framebuffer::detachTexture(const Context *context, GLuint textureId)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000516{
Jamie Madilla02315b2017-02-23 14:14:47 -0500517 detachResourceById(context, GL_TEXTURE, textureId);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000518}
519
Jamie Madilla02315b2017-02-23 14:14:47 -0500520void Framebuffer::detachRenderbuffer(const Context *context, GLuint renderbufferId)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000521{
Jamie Madilla02315b2017-02-23 14:14:47 -0500522 detachResourceById(context, GL_RENDERBUFFER, renderbufferId);
Jamie Madilld1405e52015-03-05 15:41:39 -0500523}
Jamie Madille261b442014-06-25 12:42:21 -0400524
Jamie Madilla02315b2017-02-23 14:14:47 -0500525void Framebuffer::detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId)
Jamie Madilld1405e52015-03-05 15:41:39 -0500526{
Jamie Madill362876b2016-06-16 14:46:59 -0400527 for (size_t colorIndex = 0; colorIndex < mState.mColorAttachments.size(); ++colorIndex)
Jamie Madilld1405e52015-03-05 15:41:39 -0500528 {
Jamie Madill4928b7c2017-06-20 12:57:39 -0400529 detachMatchingAttachment(context, &mState.mColorAttachments[colorIndex], resourceType,
530 resourceId, DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000531 }
532
Jamie Madilla02315b2017-02-23 14:14:47 -0500533 if (context->isWebGL1())
534 {
535 const std::array<FramebufferAttachment *, 3> attachments = {
536 {&mState.mWebGLDepthStencilAttachment, &mState.mWebGLDepthAttachment,
537 &mState.mWebGLStencilAttachment}};
538 for (FramebufferAttachment *attachment : attachments)
539 {
540 if (attachment->isAttached() && attachment->type() == resourceType &&
541 attachment->id() == resourceId)
542 {
543 resetAttachment(context, attachment->getBinding());
544 }
545 }
546 }
547 else
548 {
Jamie Madill4928b7c2017-06-20 12:57:39 -0400549 detachMatchingAttachment(context, &mState.mDepthAttachment, resourceType, resourceId,
Jamie Madilla02315b2017-02-23 14:14:47 -0500550 DIRTY_BIT_DEPTH_ATTACHMENT);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400551 detachMatchingAttachment(context, &mState.mStencilAttachment, resourceType, resourceId,
Jamie Madilla02315b2017-02-23 14:14:47 -0500552 DIRTY_BIT_STENCIL_ATTACHMENT);
553 }
Jamie Madill362876b2016-06-16 14:46:59 -0400554}
555
Jamie Madill4928b7c2017-06-20 12:57:39 -0400556void Framebuffer::detachMatchingAttachment(const Context *context,
557 FramebufferAttachment *attachment,
Jamie Madill362876b2016-06-16 14:46:59 -0400558 GLenum matchType,
559 GLuint matchId,
560 size_t dirtyBit)
561{
562 if (attachment->isAttached() && attachment->type() == matchType && attachment->id() == matchId)
563 {
Jamie Madill4928b7c2017-06-20 12:57:39 -0400564 attachment->detach(context);
Jamie Madill362876b2016-06-16 14:46:59 -0400565 mDirtyBits.set(dirtyBit);
566 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000567}
568
Corentin Wallez37c39792015-08-20 14:19:46 -0400569const FramebufferAttachment *Framebuffer::getColorbuffer(size_t colorAttachment) const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000570{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400571 return mState.getColorAttachment(colorAttachment);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000572}
573
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400574const FramebufferAttachment *Framebuffer::getDepthbuffer() const
Geoff Lang646559f2013-08-15 11:08:15 -0400575{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400576 return mState.getDepthAttachment();
Geoff Lang646559f2013-08-15 11:08:15 -0400577}
578
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400579const FramebufferAttachment *Framebuffer::getStencilbuffer() const
580{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400581 return mState.getStencilAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400582}
583
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400584const FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
585{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400586 return mState.getDepthStencilAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400587}
588
589const FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
daniel@transgaming.comd2b47022012-11-28 19:40:10 +0000590{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400591 return mState.getDepthOrStencilAttachment();
daniel@transgaming.comd2b47022012-11-28 19:40:10 +0000592}
593
Corentin Wallezb1d0a2552016-12-19 16:15:54 -0500594const FramebufferAttachment *Framebuffer::getStencilOrDepthStencilAttachment() const
595{
596 return mState.getStencilOrDepthStencilAttachment();
597}
598
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400599const FramebufferAttachment *Framebuffer::getReadColorbuffer() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000600{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400601 return mState.getReadAttachment();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000602}
603
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000604GLenum Framebuffer::getReadColorbufferType() const
605{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400606 const FramebufferAttachment *readAttachment = mState.getReadAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400607 return (readAttachment != nullptr ? readAttachment->type() : GL_NONE);
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000608}
609
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400610const FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000611{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400612 return mState.getFirstColorAttachment();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000613}
614
Jamie Madill2d06b732015-04-20 12:53:28 -0400615const FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000616{
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400617 return mState.getAttachment(attachment);
Geoff Lang55ba29c2013-07-11 16:57:53 -0400618}
619
Geoff Langa15472a2015-08-11 11:48:03 -0400620size_t Framebuffer::getDrawbufferStateCount() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000621{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400622 return mState.mDrawBufferStates.size();
Geoff Langa15472a2015-08-11 11:48:03 -0400623}
624
625GLenum Framebuffer::getDrawBufferState(size_t drawBuffer) const
626{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400627 ASSERT(drawBuffer < mState.mDrawBufferStates.size());
628 return mState.mDrawBufferStates[drawBuffer];
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000629}
630
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500631const std::vector<GLenum> &Framebuffer::getDrawBufferStates() const
632{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400633 return mState.getDrawBufferStates();
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500634}
635
Geoff Lang164d54e2014-12-01 10:55:33 -0500636void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000637{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400638 auto &drawStates = mState.mDrawBufferStates;
Jamie Madilld1405e52015-03-05 15:41:39 -0500639
640 ASSERT(count <= drawStates.size());
641 std::copy(buffers, buffers + count, drawStates.begin());
642 std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE);
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500643 mDirtyBits.set(DIRTY_BIT_DRAW_BUFFERS);
Jamie Madilla4595b82017-01-11 17:36:34 -0500644
645 mState.mEnabledDrawBuffers.reset();
646 for (size_t index = 0; index < count; ++index)
647 {
648 if (drawStates[index] != GL_NONE && mState.mColorAttachments[index].isAttached())
649 {
650 mState.mEnabledDrawBuffers.set(index);
651 }
652 }
Geoff Lang9dd95802014-12-01 11:12:59 -0500653}
654
Geoff Langa15472a2015-08-11 11:48:03 -0400655const FramebufferAttachment *Framebuffer::getDrawBuffer(size_t drawBuffer) const
656{
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400657 return mState.getDrawBuffer(drawBuffer);
Geoff Langa15472a2015-08-11 11:48:03 -0400658}
659
Geoff Lange0cff192017-05-30 13:04:56 -0400660GLenum Framebuffer::getDrawbufferWriteType(size_t drawBuffer) const
661{
662 const FramebufferAttachment *attachment = mState.getDrawBuffer(drawBuffer);
663 if (attachment == nullptr)
664 {
665 return GL_NONE;
666 }
667
668 GLenum componentType = attachment->getFormat().info->componentType;
669 switch (componentType)
670 {
671 case GL_INT:
672 case GL_UNSIGNED_INT:
673 return componentType;
674
675 default:
676 return GL_FLOAT;
677 }
678}
679
Geoff Langa15472a2015-08-11 11:48:03 -0400680bool Framebuffer::hasEnabledDrawBuffer() const
681{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400682 for (size_t drawbufferIdx = 0; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
Geoff Langa15472a2015-08-11 11:48:03 -0400683 {
684 if (getDrawBuffer(drawbufferIdx) != nullptr)
685 {
686 return true;
687 }
688 }
689
690 return false;
691}
692
Geoff Lang9dd95802014-12-01 11:12:59 -0500693GLenum Framebuffer::getReadBufferState() const
694{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400695 return mState.mReadBufferState;
Geoff Lang9dd95802014-12-01 11:12:59 -0500696}
697
698void Framebuffer::setReadBuffer(GLenum buffer)
699{
Jamie Madillb885e572015-02-03 16:16:04 -0500700 ASSERT(buffer == GL_BACK || buffer == GL_NONE ||
701 (buffer >= GL_COLOR_ATTACHMENT0 &&
Jamie Madill48ef11b2016-04-27 15:21:52 -0400702 (buffer - GL_COLOR_ATTACHMENT0) < mState.mColorAttachments.size()));
703 mState.mReadBufferState = buffer;
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500704 mDirtyBits.set(DIRTY_BIT_READ_BUFFER);
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000705}
706
Corentin Wallez37c39792015-08-20 14:19:46 -0400707size_t Framebuffer::getNumColorBuffers() const
708{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400709 return mState.mColorAttachments.size();
Corentin Wallez37c39792015-08-20 14:19:46 -0400710}
711
Jamie Madill0df8fe42015-11-24 16:10:24 -0500712bool Framebuffer::hasDepth() const
713{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400714 return (mState.mDepthAttachment.isAttached() && mState.mDepthAttachment.getDepthSize() > 0);
Jamie Madill0df8fe42015-11-24 16:10:24 -0500715}
716
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000717bool Framebuffer::hasStencil() const
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000718{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400719 return (mState.mStencilAttachment.isAttached() &&
720 mState.mStencilAttachment.getStencilSize() > 0);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000721}
722
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000723bool Framebuffer::usingExtendedDrawBuffers() const
724{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400725 for (size_t drawbufferIdx = 1; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000726 {
Geoff Langa15472a2015-08-11 11:48:03 -0400727 if (getDrawBuffer(drawbufferIdx) != nullptr)
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000728 {
729 return true;
730 }
731 }
732
733 return false;
734}
735
Geoff Lang9aded172017-04-05 11:07:56 -0400736void Framebuffer::invalidateCompletenessCache()
737{
738 if (mId != 0)
739 {
740 mCachedStatus.reset();
741 }
742}
743
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400744GLenum Framebuffer::checkStatus(const Context *context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000745{
Corentin Wallezccab69d2017-01-27 16:57:15 -0500746 // The default framebuffer is always complete except when it is surfaceless in which
747 // case it is always unsupported. We return early because the default framebuffer may
748 // not be subject to the same rules as application FBOs. ie, it could have 0x0 size.
Geoff Lang528ce3c2014-12-01 10:44:07 -0500749 if (mId == 0)
750 {
Corentin Wallezccab69d2017-01-27 16:57:15 -0500751 ASSERT(mCachedStatus.valid());
752 ASSERT(mCachedStatus.value() == GL_FRAMEBUFFER_COMPLETE ||
753 mCachedStatus.value() == GL_FRAMEBUFFER_UNDEFINED_OES);
754 return mCachedStatus.value();
Geoff Lang528ce3c2014-12-01 10:44:07 -0500755 }
756
Jamie Madill362876b2016-06-16 14:46:59 -0400757 if (hasAnyDirtyBit() || !mCachedStatus.valid())
758 {
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400759 mCachedStatus = checkStatusImpl(context);
Jamie Madill362876b2016-06-16 14:46:59 -0400760 }
761
762 return mCachedStatus.value();
763}
764
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400765GLenum Framebuffer::checkStatusImpl(const Context *context)
Jamie Madill362876b2016-06-16 14:46:59 -0400766{
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400767 const ContextState &state = context->getContextState();
768
Jamie Madill362876b2016-06-16 14:46:59 -0400769 ASSERT(mId != 0);
770
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400771 bool hasAttachments = false;
772 Optional<unsigned int> colorbufferSize;
773 Optional<int> samples;
JiangYizhou461d9a32017-01-04 16:37:26 +0800774 Optional<GLboolean> fixedSampleLocations;
775 bool hasRenderbuffer = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000776
Jamie Madill48ef11b2016-04-27 15:21:52 -0400777 for (const FramebufferAttachment &colorAttachment : mState.mColorAttachments)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000778 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400779 if (colorAttachment.isAttached())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000780 {
Geoff Lang9f10b772017-05-16 15:51:03 -0400781 if (!CheckAttachmentCompleteness(context, colorAttachment))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000782 {
783 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
784 }
daniel@transgaming.com01868132010-08-24 19:21:17 +0000785
Geoff Lang677bb6f2017-04-05 12:40:40 -0400786 const InternalFormat &format = *colorAttachment.getFormat().info;
Geoff Lang677bb6f2017-04-05 12:40:40 -0400787 if (format.depthBits > 0 || format.stencilBits > 0)
788 {
789 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
790 }
791
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400792 if (!CheckAttachmentSampleCompleteness(context, colorAttachment, true, &samples,
793 &fixedSampleLocations))
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000794 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400795 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000796 }
797
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400798 // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
799 // in GLES 3.0, there is no such restriction
800 if (state.getClientMajorVersion() < 3)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000801 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400802 if (colorbufferSize.valid())
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000803 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400804 if (format.pixelBytes != colorbufferSize.value())
shannon.woods%transgaming.com@gtempaccount.comc3471522013-04-13 03:34:52 +0000805 {
806 return GL_FRAMEBUFFER_UNSUPPORTED;
807 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000808 }
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400809 else
810 {
811 colorbufferSize = format.pixelBytes;
812 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000813 }
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400814
815 hasRenderbuffer = hasRenderbuffer || (colorAttachment.type() == GL_RENDERBUFFER);
816 hasAttachments = true;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000817 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000818 }
819
Jamie Madill48ef11b2016-04-27 15:21:52 -0400820 const FramebufferAttachment &depthAttachment = mState.mDepthAttachment;
Jamie Madill2d06b732015-04-20 12:53:28 -0400821 if (depthAttachment.isAttached())
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000822 {
Geoff Lang9f10b772017-05-16 15:51:03 -0400823 if (!CheckAttachmentCompleteness(context, depthAttachment))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000824 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000825 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000826 }
827
Geoff Lang677bb6f2017-04-05 12:40:40 -0400828 const InternalFormat &format = *depthAttachment.getFormat().info;
Geoff Lang677bb6f2017-04-05 12:40:40 -0400829 if (format.depthBits == 0)
830 {
831 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000832 }
833
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400834 if (!CheckAttachmentSampleCompleteness(context, depthAttachment, false, &samples,
835 &fixedSampleLocations))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000836 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400837 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000838 }
Sami Väisänena797e062016-05-12 15:23:40 +0300839
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400840 hasRenderbuffer = hasRenderbuffer || (depthAttachment.type() == GL_RENDERBUFFER);
841 hasAttachments = true;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000842 }
843
Jamie Madill48ef11b2016-04-27 15:21:52 -0400844 const FramebufferAttachment &stencilAttachment = mState.mStencilAttachment;
Jamie Madill2d06b732015-04-20 12:53:28 -0400845 if (stencilAttachment.isAttached())
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000846 {
Geoff Lang9f10b772017-05-16 15:51:03 -0400847 if (!CheckAttachmentCompleteness(context, stencilAttachment))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000848 {
849 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
850 }
851
Geoff Lang677bb6f2017-04-05 12:40:40 -0400852 const InternalFormat &format = *stencilAttachment.getFormat().info;
Geoff Lang677bb6f2017-04-05 12:40:40 -0400853 if (format.stencilBits == 0)
854 {
855 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000856 }
857
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400858 if (!CheckAttachmentSampleCompleteness(context, stencilAttachment, false, &samples,
859 &fixedSampleLocations))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000860 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400861 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000862 }
Corentin Wallez086d59a2016-04-29 09:06:49 -0400863
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400864 hasRenderbuffer = hasRenderbuffer || (stencilAttachment.type() == GL_RENDERBUFFER);
865 hasAttachments = true;
866 }
867
868 // Starting from ES 3.0 stencil and depth, if present, should be the same image
869 if (state.getClientMajorVersion() >= 3 && depthAttachment.isAttached() &&
870 stencilAttachment.isAttached() && stencilAttachment != depthAttachment)
871 {
872 return GL_FRAMEBUFFER_UNSUPPORTED;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000873 }
874
Jamie Madilla02315b2017-02-23 14:14:47 -0500875 // Special additional validation for WebGL 1 DEPTH/STENCIL/DEPTH_STENCIL.
876 if (state.isWebGL1())
877 {
878 if (!mState.mWebGLDepthStencilConsistent)
879 {
880 return GL_FRAMEBUFFER_UNSUPPORTED;
881 }
882
883 if (mState.mWebGLDepthStencilAttachment.isAttached())
884 {
885 if (mState.mWebGLDepthStencilAttachment.getDepthSize() == 0 ||
886 mState.mWebGLDepthStencilAttachment.getStencilSize() == 0)
887 {
888 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
889 }
890 }
891 else if (mState.mStencilAttachment.isAttached() &&
892 mState.mStencilAttachment.getDepthSize() > 0)
893 {
894 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
895 }
896 else if (mState.mDepthAttachment.isAttached() &&
897 mState.mDepthAttachment.getStencilSize() > 0)
898 {
899 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
900 }
901 }
902
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400903 // ES3.1(section 9.4) requires that if no image is attached to the framebuffer, and either the
904 // value of the framebuffer's FRAMEBUFFER_DEFAULT_WIDTH or FRAMEBUFFER_DEFAULT_HEIGHT parameters
905 // is zero, the framebuffer is considered incomplete.
JiangYizhou461d9a32017-01-04 16:37:26 +0800906 GLint defaultWidth = mState.getDefaultWidth();
907 GLint defaultHeight = mState.getDefaultHeight();
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400908 if (!hasAttachments && (defaultWidth == 0 || defaultHeight == 0))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000909 {
910 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000911 }
912
Geoff Langa0e0aeb2017-04-12 15:06:29 -0400913 // In ES 2.0 and WebGL, all color attachments must have the same width and height.
Jamie Madillcc86d642015-11-24 13:00:07 -0500914 // In ES 3.0, there is no such restriction.
Geoff Langa0e0aeb2017-04-12 15:06:29 -0400915 if ((state.getClientMajorVersion() < 3 || state.getExtensions().webglCompatibility) &&
916 !mState.attachmentsHaveSameDimensions())
Jamie Madillcc86d642015-11-24 13:00:07 -0500917 {
918 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
919 }
920
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400921 // ES3.1(section 9.4) requires that if the attached images are a mix of renderbuffers and
922 // textures, the value of TEXTURE_FIXED_SAMPLE_LOCATIONS must be TRUE for all attached textures.
JiangYizhou461d9a32017-01-04 16:37:26 +0800923 if (fixedSampleLocations.valid() && hasRenderbuffer && !fixedSampleLocations.value())
924 {
925 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
926 }
927
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400928 syncState(context);
Jamie Madillcc86d642015-11-24 13:00:07 -0500929 if (!mImpl->checkStatus())
930 {
931 return GL_FRAMEBUFFER_UNSUPPORTED;
932 }
933
934 return GL_FRAMEBUFFER_COMPLETE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000935}
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000936
Jamie Madill4928b7c2017-06-20 12:57:39 -0400937Error Framebuffer::discard(const Context *context, size_t count, const GLenum *attachments)
Austin Kinross08332632015-05-05 13:35:47 -0700938{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400939 return mImpl->discard(context, count, attachments);
Austin Kinross08332632015-05-05 13:35:47 -0700940}
941
Jamie Madill4928b7c2017-06-20 12:57:39 -0400942Error Framebuffer::invalidate(const Context *context, size_t count, const GLenum *attachments)
Jamie Madill2d96b9e2014-08-29 15:46:47 -0400943{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400944 return mImpl->invalidate(context, count, attachments);
Jamie Madill2d96b9e2014-08-29 15:46:47 -0400945}
946
Jamie Madill4928b7c2017-06-20 12:57:39 -0400947Error Framebuffer::invalidateSub(const Context *context,
948 size_t count,
949 const GLenum *attachments,
950 const gl::Rectangle &area)
Jamie Madill400a4412014-08-29 15:46:45 -0400951{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400952 return mImpl->invalidateSub(context, count, attachments, area);
Jamie Madill400a4412014-08-29 15:46:45 -0400953}
954
Jamie Madillc564c072017-06-01 12:45:42 -0400955Error Framebuffer::clear(const gl::Context *context, GLbitfield mask)
Geoff Langb04dc822014-12-01 12:02:02 -0500956{
Jamie Madilldfde6ab2016-06-09 07:07:18 -0700957 if (context->getGLState().isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -0500958 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500959 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -0500960 }
961
Jamie Madill8415b5f2016-04-26 13:41:39 -0400962 return mImpl->clear(context, mask);
Geoff Langb04dc822014-12-01 12:02:02 -0500963}
964
Jamie Madillc564c072017-06-01 12:45:42 -0400965Error Framebuffer::clearBufferfv(const gl::Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400966 GLenum buffer,
967 GLint drawbuffer,
968 const GLfloat *values)
Geoff Langb04dc822014-12-01 12:02:02 -0500969{
Jamie Madilldfde6ab2016-06-09 07:07:18 -0700970 if (context->getGLState().isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -0500971 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500972 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -0500973 }
974
Jamie Madill8415b5f2016-04-26 13:41:39 -0400975 return mImpl->clearBufferfv(context, buffer, drawbuffer, values);
Geoff Langb04dc822014-12-01 12:02:02 -0500976}
977
Jamie Madillc564c072017-06-01 12:45:42 -0400978Error Framebuffer::clearBufferuiv(const gl::Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400979 GLenum buffer,
980 GLint drawbuffer,
981 const GLuint *values)
Geoff Langb04dc822014-12-01 12:02:02 -0500982{
Jamie Madilldfde6ab2016-06-09 07:07:18 -0700983 if (context->getGLState().isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -0500984 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500985 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -0500986 }
987
Jamie Madill8415b5f2016-04-26 13:41:39 -0400988 return mImpl->clearBufferuiv(context, buffer, drawbuffer, values);
Geoff Langb04dc822014-12-01 12:02:02 -0500989}
990
Jamie Madillc564c072017-06-01 12:45:42 -0400991Error Framebuffer::clearBufferiv(const gl::Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400992 GLenum buffer,
993 GLint drawbuffer,
994 const GLint *values)
Geoff Langb04dc822014-12-01 12:02:02 -0500995{
Jamie Madilldfde6ab2016-06-09 07:07:18 -0700996 if (context->getGLState().isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -0500997 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500998 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -0500999 }
1000
Jamie Madill8415b5f2016-04-26 13:41:39 -04001001 return mImpl->clearBufferiv(context, buffer, drawbuffer, values);
Geoff Langb04dc822014-12-01 12:02:02 -05001002}
1003
Jamie Madillc564c072017-06-01 12:45:42 -04001004Error Framebuffer::clearBufferfi(const gl::Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -04001005 GLenum buffer,
1006 GLint drawbuffer,
1007 GLfloat depth,
1008 GLint stencil)
Geoff Langb04dc822014-12-01 12:02:02 -05001009{
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001010 if (context->getGLState().isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -05001011 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001012 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -05001013 }
1014
Jamie Madill8415b5f2016-04-26 13:41:39 -04001015 return mImpl->clearBufferfi(context, buffer, drawbuffer, depth, stencil);
Geoff Langb04dc822014-12-01 12:02:02 -05001016}
1017
Jamie Madill4928b7c2017-06-20 12:57:39 -04001018GLenum Framebuffer::getImplementationColorReadFormat(const Context *context) const
Geoff Langbce529e2014-12-01 12:48:41 -05001019{
Jamie Madill4928b7c2017-06-20 12:57:39 -04001020 return mImpl->getImplementationColorReadFormat(context);
Geoff Langbce529e2014-12-01 12:48:41 -05001021}
1022
Jamie Madill4928b7c2017-06-20 12:57:39 -04001023GLenum Framebuffer::getImplementationColorReadType(const Context *context) const
Geoff Langbce529e2014-12-01 12:48:41 -05001024{
Jamie Madill4928b7c2017-06-20 12:57:39 -04001025 return mImpl->getImplementationColorReadType(context);
Geoff Langbce529e2014-12-01 12:48:41 -05001026}
1027
Jamie Madillc564c072017-06-01 12:45:42 -04001028Error Framebuffer::readPixels(const gl::Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -05001029 const Rectangle &area,
Jamie Madill1b94d432015-08-07 13:23:23 -04001030 GLenum format,
1031 GLenum type,
Jamie Madill876429b2017-04-20 15:46:24 -04001032 void *pixels) const
Geoff Langbce529e2014-12-01 12:48:41 -05001033{
Jamie Madill362876b2016-06-16 14:46:59 -04001034 ANGLE_TRY(mImpl->readPixels(context, area, format, type, pixels));
Geoff Lang520c4ae2015-05-05 13:12:36 -04001035
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001036 Buffer *unpackBuffer = context->getGLState().getUnpackState().pixelBuffer.get();
Geoff Lang520c4ae2015-05-05 13:12:36 -04001037 if (unpackBuffer)
1038 {
1039 unpackBuffer->onPixelUnpack();
1040 }
1041
Jamie Madill362876b2016-06-16 14:46:59 -04001042 return NoError();
Geoff Langbce529e2014-12-01 12:48:41 -05001043}
1044
Jamie Madillc564c072017-06-01 12:45:42 -04001045Error Framebuffer::blit(const gl::Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -05001046 const Rectangle &sourceArea,
1047 const Rectangle &destArea,
Geoff Lang242468f2015-09-24 14:15:41 -04001048 GLbitfield mask,
Jamie Madill8415b5f2016-04-26 13:41:39 -04001049 GLenum filter)
Geoff Lang54bd5a42014-12-01 12:51:04 -05001050{
He Yunchao6be602d2016-12-22 14:33:07 +08001051 GLbitfield blitMask = mask;
1052
1053 // Note that blitting is called against draw framebuffer.
1054 // See the code in gl::Context::blitFramebuffer.
1055 if ((mask & GL_COLOR_BUFFER_BIT) && !hasEnabledDrawBuffer())
1056 {
1057 blitMask &= ~GL_COLOR_BUFFER_BIT;
1058 }
1059
1060 if ((mask & GL_STENCIL_BUFFER_BIT) && mState.getStencilAttachment() == nullptr)
1061 {
1062 blitMask &= ~GL_STENCIL_BUFFER_BIT;
1063 }
1064
1065 if ((mask & GL_DEPTH_BUFFER_BIT) && mState.getDepthAttachment() == nullptr)
1066 {
1067 blitMask &= ~GL_DEPTH_BUFFER_BIT;
1068 }
1069
1070 if (!blitMask)
1071 {
1072 return NoError();
1073 }
1074
1075 return mImpl->blit(context, sourceArea, destArea, blitMask, filter);
Geoff Lang54bd5a42014-12-01 12:51:04 -05001076}
1077
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001078int Framebuffer::getSamples(const Context *context)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001079{
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001080 if (complete(context))
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001081 {
Jamie Madill362876b2016-06-16 14:46:59 -04001082 // For a complete framebuffer, all attachments must have the same sample count.
1083 // In this case return the first nonzero sample size.
Jamie Madilla0016b72017-07-14 14:30:46 -04001084 const auto *firstNonNullAttachment = mState.getFirstNonNullAttachment();
1085 if (firstNonNullAttachment)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001086 {
Jamie Madilla0016b72017-07-14 14:30:46 -04001087 ASSERT(firstNonNullAttachment->isAttached());
1088 return firstNonNullAttachment->getSamples();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001089 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001090 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001091
1092 return 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001093}
1094
Corentin Wallezccab69d2017-01-27 16:57:15 -05001095Error Framebuffer::getSamplePosition(size_t index, GLfloat *xy) const
1096{
1097 ANGLE_TRY(mImpl->getSamplePosition(index, xy));
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001098 return NoError();
Corentin Wallezccab69d2017-01-27 16:57:15 -05001099}
1100
Jamie Madille261b442014-06-25 12:42:21 -04001101bool Framebuffer::hasValidDepthStencil() const
1102{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001103 return mState.getDepthStencilAttachment() != nullptr;
Jamie Madille261b442014-06-25 12:42:21 -04001104}
1105
Jamie Madilla02315b2017-02-23 14:14:47 -05001106void Framebuffer::setAttachment(const Context *context,
1107 GLenum type,
Jamie Madill2d06b732015-04-20 12:53:28 -04001108 GLenum binding,
1109 const ImageIndex &textureIndex,
1110 FramebufferAttachmentObject *resource)
Geoff Langab75a052014-10-15 12:56:37 -04001111{
Jamie Madilla02315b2017-02-23 14:14:47 -05001112 // Context may be null in unit tests.
1113 if (!context || !context->isWebGL1())
1114 {
Jamie Madill4928b7c2017-06-20 12:57:39 -04001115 setAttachmentImpl(context, type, binding, textureIndex, resource);
Jamie Madilla02315b2017-02-23 14:14:47 -05001116 return;
1117 }
1118
1119 switch (binding)
1120 {
1121 case GL_DEPTH_STENCIL:
1122 case GL_DEPTH_STENCIL_ATTACHMENT:
Jamie Madill4928b7c2017-06-20 12:57:39 -04001123 mState.mWebGLDepthStencilAttachment.attach(context, type, binding, textureIndex,
1124 resource);
Jamie Madilla02315b2017-02-23 14:14:47 -05001125 break;
1126 case GL_DEPTH:
1127 case GL_DEPTH_ATTACHMENT:
Jamie Madill4928b7c2017-06-20 12:57:39 -04001128 mState.mWebGLDepthAttachment.attach(context, type, binding, textureIndex, resource);
Jamie Madilla02315b2017-02-23 14:14:47 -05001129 break;
1130 case GL_STENCIL:
1131 case GL_STENCIL_ATTACHMENT:
Jamie Madill4928b7c2017-06-20 12:57:39 -04001132 mState.mWebGLStencilAttachment.attach(context, type, binding, textureIndex, resource);
Jamie Madilla02315b2017-02-23 14:14:47 -05001133 break;
1134 default:
Jamie Madill4928b7c2017-06-20 12:57:39 -04001135 setAttachmentImpl(context, type, binding, textureIndex, resource);
Jamie Madilla02315b2017-02-23 14:14:47 -05001136 return;
1137 }
1138
Jamie Madill4928b7c2017-06-20 12:57:39 -04001139 commitWebGL1DepthStencilIfConsistent(context);
Jamie Madilla02315b2017-02-23 14:14:47 -05001140}
1141
Jamie Madill4928b7c2017-06-20 12:57:39 -04001142void Framebuffer::commitWebGL1DepthStencilIfConsistent(const Context *context)
Jamie Madilla02315b2017-02-23 14:14:47 -05001143{
1144 int count = 0;
1145
1146 std::array<FramebufferAttachment *, 3> attachments = {{&mState.mWebGLDepthStencilAttachment,
1147 &mState.mWebGLDepthAttachment,
1148 &mState.mWebGLStencilAttachment}};
1149 for (FramebufferAttachment *attachment : attachments)
1150 {
1151 if (attachment->isAttached())
1152 {
1153 count++;
1154 }
1155 }
1156
1157 mState.mWebGLDepthStencilConsistent = (count <= 1);
1158 if (!mState.mWebGLDepthStencilConsistent)
1159 {
1160 // Inconsistent.
1161 return;
1162 }
1163
Geoff Lange466c552017-03-17 15:24:12 -04001164 auto getImageIndexIfTextureAttachment = [](const FramebufferAttachment &attachment) {
1165 if (attachment.type() == GL_TEXTURE)
1166 {
1167 return attachment.getTextureImageIndex();
1168 }
1169 else
1170 {
1171 return ImageIndex::MakeInvalid();
1172 }
1173 };
1174
Jamie Madilla02315b2017-02-23 14:14:47 -05001175 if (mState.mWebGLDepthAttachment.isAttached())
1176 {
1177 const auto &depth = mState.mWebGLDepthAttachment;
Jamie Madill4928b7c2017-06-20 12:57:39 -04001178 setAttachmentImpl(context, depth.type(), GL_DEPTH_ATTACHMENT,
Geoff Lange466c552017-03-17 15:24:12 -04001179 getImageIndexIfTextureAttachment(depth), depth.getResource());
Jamie Madill4928b7c2017-06-20 12:57:39 -04001180 setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex::MakeInvalid(),
1181 nullptr);
Jamie Madilla02315b2017-02-23 14:14:47 -05001182 }
1183 else if (mState.mWebGLStencilAttachment.isAttached())
1184 {
1185 const auto &stencil = mState.mWebGLStencilAttachment;
Jamie Madill4928b7c2017-06-20 12:57:39 -04001186 setAttachmentImpl(context, GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex::MakeInvalid(),
1187 nullptr);
1188 setAttachmentImpl(context, stencil.type(), GL_STENCIL_ATTACHMENT,
Geoff Lange466c552017-03-17 15:24:12 -04001189 getImageIndexIfTextureAttachment(stencil), stencil.getResource());
Jamie Madilla02315b2017-02-23 14:14:47 -05001190 }
1191 else if (mState.mWebGLDepthStencilAttachment.isAttached())
1192 {
1193 const auto &depthStencil = mState.mWebGLDepthStencilAttachment;
Jamie Madill4928b7c2017-06-20 12:57:39 -04001194 setAttachmentImpl(context, depthStencil.type(), GL_DEPTH_ATTACHMENT,
Geoff Lange466c552017-03-17 15:24:12 -04001195 getImageIndexIfTextureAttachment(depthStencil),
Jamie Madilla02315b2017-02-23 14:14:47 -05001196 depthStencil.getResource());
Jamie Madill4928b7c2017-06-20 12:57:39 -04001197 setAttachmentImpl(context, depthStencil.type(), GL_STENCIL_ATTACHMENT,
Geoff Lange466c552017-03-17 15:24:12 -04001198 getImageIndexIfTextureAttachment(depthStencil),
Jamie Madilla02315b2017-02-23 14:14:47 -05001199 depthStencil.getResource());
1200 }
1201 else
1202 {
Jamie Madill4928b7c2017-06-20 12:57:39 -04001203 setAttachmentImpl(context, GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex::MakeInvalid(),
1204 nullptr);
1205 setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex::MakeInvalid(),
1206 nullptr);
Jamie Madilla02315b2017-02-23 14:14:47 -05001207 }
1208}
1209
Jamie Madill4928b7c2017-06-20 12:57:39 -04001210void Framebuffer::setAttachmentImpl(const Context *context,
1211 GLenum type,
Jamie Madilla02315b2017-02-23 14:14:47 -05001212 GLenum binding,
1213 const ImageIndex &textureIndex,
1214 FramebufferAttachmentObject *resource)
1215{
Jamie Madilla02315b2017-02-23 14:14:47 -05001216 switch (binding)
1217 {
Jamie Madillb8126692017-04-05 11:22:17 -04001218 case GL_DEPTH_STENCIL:
1219 case GL_DEPTH_STENCIL_ATTACHMENT:
1220 {
1221 // ensure this is a legitimate depth+stencil format
1222 FramebufferAttachmentObject *attachmentObj = resource;
1223 if (resource)
1224 {
Jamie Madill4fd95d52017-04-05 11:22:18 -04001225 const Format &format = resource->getAttachmentFormat(binding, textureIndex);
Jamie Madillb8126692017-04-05 11:22:17 -04001226 if (format.info->depthBits == 0 || format.info->stencilBits == 0)
1227 {
1228 // Attaching nullptr detaches the current attachment.
1229 attachmentObj = nullptr;
1230 }
1231 }
1232
Jamie Madill4928b7c2017-06-20 12:57:39 -04001233 updateAttachment(context, &mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
Jamie Madillb8126692017-04-05 11:22:17 -04001234 &mDirtyDepthAttachmentBinding, type, binding, textureIndex,
1235 attachmentObj);
Jamie Madill4928b7c2017-06-20 12:57:39 -04001236 updateAttachment(context, &mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
Jamie Madillb8126692017-04-05 11:22:17 -04001237 &mDirtyStencilAttachmentBinding, type, binding, textureIndex,
1238 attachmentObj);
1239 return;
1240 }
1241
Jamie Madilla02315b2017-02-23 14:14:47 -05001242 case GL_DEPTH:
1243 case GL_DEPTH_ATTACHMENT:
Jamie Madill4928b7c2017-06-20 12:57:39 -04001244 updateAttachment(context, &mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
Jamie Madillb8126692017-04-05 11:22:17 -04001245 &mDirtyDepthAttachmentBinding, type, binding, textureIndex, resource);
Jamie Madill2d06b732015-04-20 12:53:28 -04001246 break;
Jamie Madillb8126692017-04-05 11:22:17 -04001247
Jamie Madilla02315b2017-02-23 14:14:47 -05001248 case GL_STENCIL:
1249 case GL_STENCIL_ATTACHMENT:
Jamie Madill4928b7c2017-06-20 12:57:39 -04001250 updateAttachment(context, &mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
Jamie Madillb8126692017-04-05 11:22:17 -04001251 &mDirtyStencilAttachmentBinding, type, binding, textureIndex,
1252 resource);
Jamie Madilla02315b2017-02-23 14:14:47 -05001253 break;
Jamie Madillb8126692017-04-05 11:22:17 -04001254
Jamie Madilla02315b2017-02-23 14:14:47 -05001255 case GL_BACK:
Jamie Madill4928b7c2017-06-20 12:57:39 -04001256 mState.mColorAttachments[0].attach(context, type, binding, textureIndex, resource);
Jamie Madilla02315b2017-02-23 14:14:47 -05001257 mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0);
1258 // No need for a resource binding for the default FBO, it's always complete.
1259 break;
Jamie Madillb8126692017-04-05 11:22:17 -04001260
Jamie Madilla02315b2017-02-23 14:14:47 -05001261 default:
1262 {
1263 size_t colorIndex = binding - GL_COLOR_ATTACHMENT0;
1264 ASSERT(colorIndex < mState.mColorAttachments.size());
Jamie Madillb8126692017-04-05 11:22:17 -04001265 size_t dirtyBit = DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex;
Jamie Madill4928b7c2017-06-20 12:57:39 -04001266 updateAttachment(context, &mState.mColorAttachments[colorIndex], dirtyBit,
Jamie Madillb8126692017-04-05 11:22:17 -04001267 &mDirtyColorAttachmentBindings[colorIndex], type, binding,
1268 textureIndex, resource);
Jamie Madilla02315b2017-02-23 14:14:47 -05001269
Corentin Walleze7557742017-06-01 13:09:57 -04001270 // TODO(jmadill): ASSERT instead of checking the attachment exists in
1271 // formsRenderingFeedbackLoopWith
Jamie Madilla02315b2017-02-23 14:14:47 -05001272 bool enabled = (type != GL_NONE && getDrawBufferState(colorIndex) != GL_NONE);
1273 mState.mEnabledDrawBuffers.set(colorIndex, enabled);
Jamie Madill2d06b732015-04-20 12:53:28 -04001274 }
Jamie Madilla02315b2017-02-23 14:14:47 -05001275 break;
Geoff Langab75a052014-10-15 12:56:37 -04001276 }
1277}
1278
Jamie Madill4928b7c2017-06-20 12:57:39 -04001279void Framebuffer::updateAttachment(const Context *context,
1280 FramebufferAttachment *attachment,
Jamie Madillb8126692017-04-05 11:22:17 -04001281 size_t dirtyBit,
1282 OnAttachmentDirtyBinding *onDirtyBinding,
1283 GLenum type,
1284 GLenum binding,
1285 const ImageIndex &textureIndex,
1286 FramebufferAttachmentObject *resource)
1287{
Jamie Madill4928b7c2017-06-20 12:57:39 -04001288 attachment->attach(context, type, binding, textureIndex, resource);
Jamie Madillb8126692017-04-05 11:22:17 -04001289 mDirtyBits.set(dirtyBit);
1290 BindResourceChannel(onDirtyBinding, resource);
1291}
1292
Jamie Madilla02315b2017-02-23 14:14:47 -05001293void Framebuffer::resetAttachment(const Context *context, GLenum binding)
Jamie Madill2d06b732015-04-20 12:53:28 -04001294{
Jamie Madilla02315b2017-02-23 14:14:47 -05001295 setAttachment(context, GL_NONE, binding, ImageIndex::MakeInvalid(), nullptr);
Jamie Madill2d06b732015-04-20 12:53:28 -04001296}
1297
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001298void Framebuffer::syncState(const Context *context)
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001299{
1300 if (mDirtyBits.any())
1301 {
Jamie Madillc564c072017-06-01 12:45:42 -04001302 mImpl->syncState(context, mDirtyBits);
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001303 mDirtyBits.reset();
Corentin Wallezccab69d2017-01-27 16:57:15 -05001304 if (mId != 0)
1305 {
1306 mCachedStatus.reset();
1307 }
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001308 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001309}
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001310
Jamie Madill1e5499d2017-04-05 11:22:16 -04001311void Framebuffer::signal(uint32_t token)
Jamie Madill51f40ec2016-06-15 14:06:00 -04001312{
Jamie Madill362876b2016-06-16 14:46:59 -04001313 // TOOD(jmadill): Make this only update individual attachments to do less work.
1314 mCachedStatus.reset();
Jamie Madill51f40ec2016-06-15 14:06:00 -04001315}
1316
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001317bool Framebuffer::complete(const Context *context)
Jamie Madill51f40ec2016-06-15 14:06:00 -04001318{
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001319 return (checkStatus(context) == GL_FRAMEBUFFER_COMPLETE);
1320}
1321
1322bool Framebuffer::cachedComplete() const
1323{
1324 return (mCachedStatus.valid() && mCachedStatus == GL_FRAMEBUFFER_COMPLETE);
Jamie Madill51f40ec2016-06-15 14:06:00 -04001325}
1326
Jamie Madilla4595b82017-01-11 17:36:34 -05001327bool Framebuffer::formsRenderingFeedbackLoopWith(const State &state) const
1328{
1329 const Program *program = state.getProgram();
1330
1331 // TODO(jmadill): Default framebuffer feedback loops.
1332 if (mId == 0)
1333 {
1334 return false;
1335 }
1336
1337 // The bitset will skip inactive draw buffers.
Jamie Madill6de51852017-04-12 09:53:01 -04001338 for (size_t drawIndex : mState.mEnabledDrawBuffers)
Jamie Madilla4595b82017-01-11 17:36:34 -05001339 {
1340 const FramebufferAttachment *attachment = getDrawBuffer(drawIndex);
1341 if (attachment && attachment->type() == GL_TEXTURE)
1342 {
1343 // Validate the feedback loop.
1344 if (program->samplesFromTexture(state, attachment->id()))
1345 {
1346 return true;
1347 }
1348 }
1349 }
1350
Jamie Madill1d37bc52017-02-02 19:59:58 -05001351 // Validate depth-stencil feedback loop.
1352 const auto &dsState = state.getDepthStencilState();
1353
1354 // We can skip the feedback loop checks if depth/stencil is masked out or disabled.
1355 const FramebufferAttachment *depth = getDepthbuffer();
1356 if (depth && depth->type() == GL_TEXTURE && dsState.depthTest && dsState.depthMask)
1357 {
1358 if (program->samplesFromTexture(state, depth->id()))
1359 {
1360 return true;
1361 }
1362 }
1363
1364 // Note: we assume the front and back masks are the same for WebGL.
1365 const FramebufferAttachment *stencil = getStencilbuffer();
1366 ASSERT(dsState.stencilBackWritemask == dsState.stencilWritemask);
1367 if (stencil && stencil->type() == GL_TEXTURE && dsState.stencilTest &&
1368 dsState.stencilWritemask != 0)
1369 {
1370 // Skip the feedback loop check if depth/stencil point to the same resource.
1371 if (!depth || *stencil != *depth)
1372 {
1373 if (program->samplesFromTexture(state, stencil->id()))
1374 {
1375 return true;
1376 }
1377 }
1378 }
1379
Jamie Madilla4595b82017-01-11 17:36:34 -05001380 return false;
1381}
1382
Jamie Madillfd3dd432017-02-02 19:59:59 -05001383bool Framebuffer::formsCopyingFeedbackLoopWith(GLuint copyTextureID,
1384 GLint copyTextureLevel,
1385 GLint copyTextureLayer) const
Jamie Madillf695a3a2017-01-11 17:36:35 -05001386{
1387 if (mId == 0)
1388 {
1389 // It seems impossible to form a texture copying feedback loop with the default FBO.
1390 return false;
1391 }
1392
1393 const FramebufferAttachment *readAttachment = getReadColorbuffer();
1394 ASSERT(readAttachment);
1395
1396 if (readAttachment->isTextureWithId(copyTextureID))
1397 {
Jamie Madillfd3dd432017-02-02 19:59:59 -05001398 const auto &imageIndex = readAttachment->getTextureImageIndex();
1399 if (imageIndex.mipIndex == copyTextureLevel)
Jamie Madillf695a3a2017-01-11 17:36:35 -05001400 {
Jamie Madillfd3dd432017-02-02 19:59:59 -05001401 // Check 3D/Array texture layers.
1402 return imageIndex.layerIndex == ImageIndex::ENTIRE_LEVEL ||
1403 copyTextureLayer == ImageIndex::ENTIRE_LEVEL ||
1404 imageIndex.layerIndex == copyTextureLayer;
Jamie Madillf695a3a2017-01-11 17:36:35 -05001405 }
1406 }
1407 return false;
1408}
1409
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001410GLint Framebuffer::getDefaultWidth() const
1411{
1412 return mState.getDefaultWidth();
1413}
1414
1415GLint Framebuffer::getDefaultHeight() const
1416{
1417 return mState.getDefaultHeight();
1418}
1419
1420GLint Framebuffer::getDefaultSamples() const
1421{
1422 return mState.getDefaultSamples();
1423}
1424
1425GLboolean Framebuffer::getDefaultFixedSampleLocations() const
1426{
1427 return mState.getDefaultFixedSampleLocations();
1428}
1429
1430void Framebuffer::setDefaultWidth(GLint defaultWidth)
1431{
1432 mState.mDefaultWidth = defaultWidth;
1433 mDirtyBits.set(DIRTY_BIT_DEFAULT_WIDTH);
1434}
1435
1436void Framebuffer::setDefaultHeight(GLint defaultHeight)
1437{
1438 mState.mDefaultHeight = defaultHeight;
1439 mDirtyBits.set(DIRTY_BIT_DEFAULT_HEIGHT);
1440}
1441
1442void Framebuffer::setDefaultSamples(GLint defaultSamples)
1443{
1444 mState.mDefaultSamples = defaultSamples;
1445 mDirtyBits.set(DIRTY_BIT_DEFAULT_SAMPLES);
1446}
1447
1448void Framebuffer::setDefaultFixedSampleLocations(GLboolean defaultFixedSampleLocations)
1449{
1450 mState.mDefaultFixedSampleLocations = defaultFixedSampleLocations;
1451 mDirtyBits.set(DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS);
1452}
1453
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001454// TODO(jmadill): Remove this kludge.
1455GLenum Framebuffer::checkStatus(const ValidationContext *context)
1456{
1457 return checkStatus(static_cast<const Context *>(context));
1458}
1459
1460int Framebuffer::getSamples(const ValidationContext *context)
1461{
1462 return getSamples(static_cast<const Context *>(context));
1463}
1464
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001465} // namespace gl