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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
Geoff Langeeba6e12014-02-03 13:12:30 -05003// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
Jamie Madill1fc7e2c2014-01-21 16:47:10 -050030#include "libGLESv2/validationES.h"
Geoff Langc8058452014-02-03 12:04:11 -050031#include "libGLESv2/TransformFeedback.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000032
33#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000034
35#undef near
36#undef far
37
38namespace gl
39{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000040
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000041Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000042{
43 ASSERT(robustAccess == false); // Unimplemented
44
Jamie Madill33dc8432013-07-26 11:55:05 -040045 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046
47 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
48
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000049 mClientVersion = clientVersion;
50
apatrick@chromium.org144f2802012-07-12 01:42:34 +000051 mState.depthClearValue = 1.0f;
52 mState.stencilClearValue = 0;
53
Geoff Lang0550d032014-01-30 11:29:07 -050054 mState.rasterizer.rasterizerDiscard = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000055 mState.rasterizer.cullFace = false;
56 mState.rasterizer.cullMode = GL_BACK;
57 mState.rasterizer.frontFace = GL_CCW;
58 mState.rasterizer.polygonOffsetFill = false;
59 mState.rasterizer.polygonOffsetFactor = 0.0f;
60 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000061 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040062 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000063 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000064 mState.scissor.x = 0;
65 mState.scissor.y = 0;
66 mState.scissor.width = 0;
67 mState.scissor.height = 0;
68
69 mState.blend.blend = false;
70 mState.blend.sourceBlendRGB = GL_ONE;
71 mState.blend.sourceBlendAlpha = GL_ONE;
72 mState.blend.destBlendRGB = GL_ZERO;
73 mState.blend.destBlendAlpha = GL_ZERO;
74 mState.blend.blendEquationRGB = GL_FUNC_ADD;
75 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
76 mState.blend.sampleAlphaToCoverage = false;
77 mState.blend.dither = true;
78
apatrick@chromium.org144f2802012-07-12 01:42:34 +000079 mState.blendColor.red = 0;
80 mState.blendColor.green = 0;
81 mState.blendColor.blue = 0;
82 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000083
84 mState.depthStencil.depthTest = false;
85 mState.depthStencil.depthFunc = GL_LESS;
86 mState.depthStencil.depthMask = true;
87 mState.depthStencil.stencilTest = false;
88 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000089 mState.depthStencil.stencilMask = -1;
90 mState.depthStencil.stencilWritemask = -1;
91 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000092 mState.depthStencil.stencilBackMask = - 1;
93 mState.depthStencil.stencilBackWritemask = -1;
94 mState.depthStencil.stencilFail = GL_KEEP;
95 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
96 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
97 mState.depthStencil.stencilBackFail = GL_KEEP;
98 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
99 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
100
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000101 mState.stencilRef = 0;
102 mState.stencilBackRef = 0;
103
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000104 mState.sampleCoverage = false;
105 mState.sampleCoverageValue = 1.0f;
106 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000107 mState.generateMipmapHint = GL_DONT_CARE;
108 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
109
110 mState.lineWidth = 1.0f;
111
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000112 mState.viewport.x = 0;
113 mState.viewport.y = 0;
114 mState.viewport.width = 0;
115 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000116 mState.zNear = 0.0f;
117 mState.zFar = 1.0f;
118
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000119 mState.blend.colorMaskRed = true;
120 mState.blend.colorMaskGreen = true;
121 mState.blend.colorMaskBlue = true;
122 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000123
Geoff Lang7dca1862013-07-30 16:30:46 -0400124 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
125 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
126 {
127 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
128 }
129
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000130 if (shareContext != NULL)
131 {
132 mResourceManager = shareContext->mResourceManager;
133 mResourceManager->addRef();
134 }
135 else
136 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000137 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000138 }
139
140 // [OpenGL ES 2.0.24] section 3.7 page 83:
141 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
142 // and cube map texture state vectors respectively associated with them.
143 // In order that access to these initial textures not be lost, they are treated as texture
144 // objects all of whose names are 0.
145
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000146 mTexture2DZero.set(new Texture2D(mRenderer, 0));
147 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000148 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000149 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000150
Jamie Madilldc356042013-07-19 16:36:57 -0400151 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
152 {
153 mState.samplers[textureUnit] = 0;
154 }
155
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000156 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400157 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000158 bindArrayBuffer(0);
159 bindElementArrayBuffer(0);
160 bindTextureCubeMap(0);
161 bindTexture2D(0);
162 bindReadFramebuffer(0);
163 bindDrawFramebuffer(0);
164 bindRenderbuffer(0);
165
Geoff Lang37dde692014-01-31 16:34:54 -0500166 mState.activeQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
167 mState.activeQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
168 mState.activeQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
169
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000170 bindGenericUniformBuffer(0);
171 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
172 {
173 bindIndexedUniformBuffer(0, i, 0, -1);
174 }
175
176 bindGenericTransformFeedbackBuffer(0);
177 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
178 {
179 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
180 }
181
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000182 bindCopyReadBuffer(0);
183 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000184 bindPixelPackBuffer(0);
185 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000186
Geoff Langc8058452014-02-03 12:04:11 -0500187 // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
188 // In the initial state, a default transform feedback object is bound and treated as
189 // a transform feedback object with a name of zero. That object is bound any time
190 // BindTransformFeedback is called with id of zero
191 mTransformFeedbackZero.set(new TransformFeedback(0));
192 bindTransformFeedback(0);
193
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000194 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000195 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000196
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000197 mRendererString = NULL;
198
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000199 mInvalidEnum = false;
200 mInvalidValue = false;
201 mInvalidOperation = false;
202 mOutOfMemory = false;
203 mInvalidFramebufferOperation = false;
204
205 mHasBeenCurrent = false;
206 mContextLost = false;
207 mResetStatus = GL_NO_ERROR;
208 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
209 mRobustAccess = robustAccess;
210
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000211 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000212}
213
214Context::~Context()
215{
216 if (mState.currentProgram != 0)
217 {
218 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
219 if (programObject)
220 {
221 programObject->release();
222 }
223 mState.currentProgram = 0;
224 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000225 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000226
227 while (!mFramebufferMap.empty())
228 {
229 deleteFramebuffer(mFramebufferMap.begin()->first);
230 }
231
Jamie Madill33dc8432013-07-26 11:55:05 -0400232 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000233 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400234 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000235 }
236
237 while (!mQueryMap.empty())
238 {
239 deleteQuery(mQueryMap.begin()->first);
240 }
241
Jamie Madill57a89722013-07-02 11:57:03 -0400242 while (!mVertexArrayMap.empty())
243 {
244 deleteVertexArray(mVertexArrayMap.begin()->first);
245 }
246
Geoff Langc8058452014-02-03 12:04:11 -0500247 mTransformFeedbackZero.set(NULL);
248 while (!mTransformFeedbackMap.empty())
249 {
250 deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
251 }
252
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000253 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
254 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000255 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000256 {
257 mState.samplerTexture[type][sampler].set(NULL);
258 }
259 }
260
261 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
262 {
263 mIncompleteTextures[type].set(NULL);
264 }
265
Jamie Madilla857c362013-07-02 11:57:02 -0400266 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
267 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000268 {
Jamie Madilla857c362013-07-02 11:57:02 -0400269 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000270 }
271
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000272 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000273 mState.renderbuffer.set(NULL);
274
Geoff Langc8058452014-02-03 12:04:11 -0500275 mState.transformFeedback.set(NULL);
276
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000277 mTexture2DZero.set(NULL);
278 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000279 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000280 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000281
Geoff Lang37dde692014-01-31 16:34:54 -0500282 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
283 {
284 i->second.set(NULL);
285 }
286
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000287 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000288 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
289 {
290 mState.uniformBuffers[i].set(NULL);
291 }
292
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000293 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000294 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
295 {
296 mState.transformFeedbackBuffers[i].set(NULL);
297 }
298
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000299 mState.copyReadBuffer.set(NULL);
300 mState.copyWriteBuffer.set(NULL);
301
Jamie Madill950a7752013-09-18 14:36:18 -0400302 mState.pack.pixelBuffer.set(NULL);
303 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000304
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000305 mResourceManager->release();
306}
307
daniel@transgaming.comad629872012-11-28 19:32:06 +0000308void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000309{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000310 if (!mHasBeenCurrent)
311 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000312 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000313 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000314 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000315
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000316 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000317 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
318 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
319 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
320 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
321 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000322 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000323 mMaxRenderbufferDimension = mMax2DTextureDimension;
Geoff Langce635692013-09-24 13:56:32 -0400324 mMax2DTextureLevel = log2(mMax2DTextureDimension) + 1;
325 mMaxCubeTextureLevel = log2(mMaxCubeTextureDimension) + 1;
326 mMax3DTextureLevel = log2(mMax3DTextureDimension) + 1;
327 mMax2DArrayTextureLevel = log2(mMax2DTextureDimension) + 1;
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000328 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
Geoff Langce635692013-09-24 13:56:32 -0400329 "Max2DTextureLevel=%d, MaxCubeTextureLevel=%d, Max3DTextureLevel=%d, Max2DArrayTextureLevel=%d, "
Geoff Langcec35902014-04-16 10:52:36 -0400330 "MaxRenderbufferDimension=%d",
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000331 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
Geoff Langce635692013-09-24 13:56:32 -0400332 mMax2DTextureLevel, mMaxCubeTextureLevel, mMax3DTextureLevel, mMax2DArrayTextureLevel,
Geoff Langcec35902014-04-16 10:52:36 -0400333 mMaxRenderbufferDimension);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000334
335 mNumCompressedTextureFormats = 0;
Geoff Langcec35902014-04-16 10:52:36 -0400336 if (getCaps().extensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000337 {
338 mNumCompressedTextureFormats += 2;
339 }
Geoff Langcec35902014-04-16 10:52:36 -0400340 if (getCaps().extensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000341 {
342 mNumCompressedTextureFormats += 1;
343 }
Geoff Langcec35902014-04-16 10:52:36 -0400344 if (getCaps().extensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000345 {
346 mNumCompressedTextureFormats += 1;
347 }
348
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000349 initRendererString();
Geoff Langcec35902014-04-16 10:52:36 -0400350 initExtensionStrings();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000351
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000352 mState.viewport.x = 0;
353 mState.viewport.y = 0;
354 mState.viewport.width = surface->getWidth();
355 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000356
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000357 mState.scissor.x = 0;
358 mState.scissor.y = 0;
359 mState.scissor.width = surface->getWidth();
360 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000361
362 mHasBeenCurrent = true;
363 }
364
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000365 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000366 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000367
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000368 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
369 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000370 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000371
372 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000373
374 // Store the current client version in the renderer
375 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000376}
377
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000378// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000379void Context::markContextLost()
380{
381 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
382 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
383 mContextLost = true;
384}
385
386bool Context::isContextLost()
387{
388 return mContextLost;
389}
390
Geoff Lang0550d032014-01-30 11:29:07 -0500391void Context::setCap(GLenum cap, bool enabled)
392{
393 switch (cap)
394 {
395 case GL_CULL_FACE: setCullFace(enabled); break;
396 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
397 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
398 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
399 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
400 case GL_STENCIL_TEST: setStencilTest(enabled); break;
401 case GL_DEPTH_TEST: setDepthTest(enabled); break;
402 case GL_BLEND: setBlend(enabled); break;
403 case GL_DITHER: setDither(enabled); break;
404 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
405 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
406 default: UNREACHABLE();
407 }
408}
409
410bool Context::getCap(GLenum cap)
411{
412 switch (cap)
413 {
414 case GL_CULL_FACE: return isCullFaceEnabled();
415 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
416 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
417 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
418 case GL_SCISSOR_TEST: return isScissorTestEnabled();
419 case GL_STENCIL_TEST: return isStencilTestEnabled();
420 case GL_DEPTH_TEST: return isDepthTestEnabled();
421 case GL_BLEND: return isBlendEnabled();
422 case GL_DITHER: return isDitherEnabled();
423 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
424 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
425 default: UNREACHABLE(); return false;
426 }
427}
428
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000429void Context::setClearColor(float red, float green, float blue, float alpha)
430{
431 mState.colorClearValue.red = red;
432 mState.colorClearValue.green = green;
433 mState.colorClearValue.blue = blue;
434 mState.colorClearValue.alpha = alpha;
435}
436
437void Context::setClearDepth(float depth)
438{
439 mState.depthClearValue = depth;
440}
441
442void Context::setClearStencil(int stencil)
443{
444 mState.stencilClearValue = stencil;
445}
446
Geoff Lang0550d032014-01-30 11:29:07 -0500447void Context::setRasterizerDiscard(bool enabled)
448{
449 mState.rasterizer.rasterizerDiscard = enabled;
450}
451
452bool Context::isRasterizerDiscardEnabled() const
453{
454 return mState.rasterizer.rasterizerDiscard;
455}
456
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000457void Context::setCullFace(bool enabled)
458{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000459 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000460}
461
462bool Context::isCullFaceEnabled() const
463{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000464 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000465}
466
467void Context::setCullMode(GLenum mode)
468{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000469 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000470}
471
472void Context::setFrontFace(GLenum front)
473{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000474 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000475}
476
477void Context::setDepthTest(bool enabled)
478{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000479 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000480}
481
482bool Context::isDepthTestEnabled() const
483{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000484 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000485}
486
487void Context::setDepthFunc(GLenum depthFunc)
488{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000489 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000490}
491
492void Context::setDepthRange(float zNear, float zFar)
493{
494 mState.zNear = zNear;
495 mState.zFar = zFar;
496}
497
498void Context::setBlend(bool enabled)
499{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000500 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000501}
502
503bool Context::isBlendEnabled() const
504{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000505 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000506}
507
508void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
509{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000510 mState.blend.sourceBlendRGB = sourceRGB;
511 mState.blend.destBlendRGB = destRGB;
512 mState.blend.sourceBlendAlpha = sourceAlpha;
513 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000514}
515
516void Context::setBlendColor(float red, float green, float blue, float alpha)
517{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000518 mState.blendColor.red = red;
519 mState.blendColor.green = green;
520 mState.blendColor.blue = blue;
521 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000522}
523
524void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
525{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000526 mState.blend.blendEquationRGB = rgbEquation;
527 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000528}
529
530void Context::setStencilTest(bool enabled)
531{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000532 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000533}
534
535bool Context::isStencilTestEnabled() const
536{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000537 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000538}
539
540void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
541{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000542 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000543 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000544 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000545}
546
547void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
548{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000549 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000550 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000551 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000552}
553
554void Context::setStencilWritemask(GLuint stencilWritemask)
555{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000556 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000557}
558
559void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
560{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000561 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000562}
563
564void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
565{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000566 mState.depthStencil.stencilFail = stencilFail;
567 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
568 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000569}
570
571void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
572{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000573 mState.depthStencil.stencilBackFail = stencilBackFail;
574 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
575 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000576}
577
Jamie Madillac528012014-06-20 13:21:23 -0400578const gl::DepthStencilState &Context::getDepthStencilState() const
579{
580 return mState.depthStencil;
581}
582
583GLint Context::getStencilRef() const
584{
585 return mState.stencilRef;
586}
587
588GLint Context::getStencilBackRef() const
589{
590 return mState.stencilBackRef;
591}
592
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000593void Context::setPolygonOffsetFill(bool enabled)
594{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000595 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000596}
597
598bool Context::isPolygonOffsetFillEnabled() const
599{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000600 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000601}
602
603void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
604{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000605 // An application can pass NaN values here, so handle this gracefully
606 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
607 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000608}
609
610void Context::setSampleAlphaToCoverage(bool enabled)
611{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000612 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000613}
614
615bool Context::isSampleAlphaToCoverageEnabled() const
616{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000617 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000618}
619
620void Context::setSampleCoverage(bool enabled)
621{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000622 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000623}
624
625bool Context::isSampleCoverageEnabled() const
626{
627 return mState.sampleCoverage;
628}
629
630void Context::setSampleCoverageParams(GLclampf value, bool invert)
631{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000632 mState.sampleCoverageValue = value;
633 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000634}
635
636void Context::setScissorTest(bool enabled)
637{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000638 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000639}
640
641bool Context::isScissorTestEnabled() const
642{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000643 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000644}
645
646void Context::setDither(bool enabled)
647{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000648 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000649}
650
651bool Context::isDitherEnabled() const
652{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000653 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000654}
655
656void Context::setLineWidth(GLfloat width)
657{
658 mState.lineWidth = width;
659}
660
661void Context::setGenerateMipmapHint(GLenum hint)
662{
663 mState.generateMipmapHint = hint;
664}
665
666void Context::setFragmentShaderDerivativeHint(GLenum hint)
667{
668 mState.fragmentShaderDerivativeHint = hint;
669 // TODO: Propagate the hint to shader translator so we can write
670 // ddx, ddx_coarse, or ddx_fine depending on the hint.
671 // Ignore for now. It is valid for implementations to ignore hint.
672}
673
674void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
675{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000676 mState.viewport.x = x;
677 mState.viewport.y = y;
678 mState.viewport.width = width;
679 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000680}
681
682void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
683{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000684 mState.scissor.x = x;
685 mState.scissor.y = y;
686 mState.scissor.width = width;
687 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000688}
689
Geoff Langc8325162013-08-09 13:26:56 -0400690void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
691{
692 *x = mState.scissor.x;
693 *y = mState.scissor.y;
694 *width = mState.scissor.width;
695 *height = mState.scissor.height;
696}
697
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000698void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
699{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000700 mState.blend.colorMaskRed = red;
701 mState.blend.colorMaskGreen = green;
702 mState.blend.colorMaskBlue = blue;
703 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000704}
705
706void Context::setDepthMask(bool mask)
707{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000708 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000709}
710
711void Context::setActiveSampler(unsigned int active)
712{
713 mState.activeSampler = active;
714}
715
716GLuint Context::getReadFramebufferHandle() const
717{
718 return mState.readFramebuffer;
719}
720
721GLuint Context::getDrawFramebufferHandle() const
722{
723 return mState.drawFramebuffer;
724}
725
726GLuint Context::getRenderbufferHandle() const
727{
728 return mState.renderbuffer.id();
729}
730
Jamie Madilld8db8662013-07-02 11:57:04 -0400731GLuint Context::getVertexArrayHandle() const
732{
733 return mState.vertexArray;
734}
735
Jamie Madilldc356042013-07-19 16:36:57 -0400736GLuint Context::getSamplerHandle(GLuint textureUnit) const
737{
738 ASSERT(textureUnit < ArraySize(mState.samplers));
739 return mState.samplers[textureUnit];
740}
741
Jamie Madill893ab082014-05-16 16:56:10 -0400742unsigned int Context::getActiveSampler() const
743{
744 return mState.activeSampler;
745}
746
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000747GLuint Context::getArrayBufferHandle() const
748{
749 return mState.arrayBuffer.id();
750}
751
Jamie Madilldb2f14c2014-05-13 13:56:30 -0400752bool Context::isQueryActive() const
753{
754 for (State::ActiveQueryMap::const_iterator i = mState.activeQueries.begin();
755 i != mState.activeQueries.end(); i++)
756 {
757 if (i->second.get() != NULL)
758 {
759 return true;
760 }
761 }
762
763 return false;
764}
765
Jamie Madill45c785d2014-05-13 14:09:34 -0400766const Query *Context::getActiveQuery(GLenum target) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000767{
Geoff Lang37dde692014-01-31 16:34:54 -0500768 // All query types should already exist in the activeQueries map
769 ASSERT(mState.activeQueries.find(target) != mState.activeQueries.end());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000770
Jamie Madill45c785d2014-05-13 14:09:34 -0400771 return mState.activeQueries.at(target).get();
772}
773
774GLuint Context::getActiveQueryId(GLenum target) const
775{
776 const Query *query = getActiveQuery(target);
777 return (query ? query->id() : 0u);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000778}
779
780void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
781{
Jamie Madill57a89722013-07-02 11:57:03 -0400782 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000783}
784
Jamie Madilla857c362013-07-02 11:57:02 -0400785const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000786{
Jamie Madill57a89722013-07-02 11:57:03 -0400787 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000788}
789
Jamie Madilla857c362013-07-02 11:57:02 -0400790const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
791{
792 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
793 return mState.vertexAttribCurrentValues[attribNum];
794}
795
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000796void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000797 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000798{
Jamie Madill57a89722013-07-02 11:57:03 -0400799 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000800}
801
802const void *Context::getVertexAttribPointer(unsigned int attribNum) const
803{
Brandon Jones5bf98292014-06-06 17:19:38 -0700804 return getCurrentVertexArray()->getVertexAttribute(attribNum).pointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000805}
806
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000807void Context::setPackAlignment(GLint alignment)
808{
Jamie Madill950a7752013-09-18 14:36:18 -0400809 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000810}
811
812GLint Context::getPackAlignment() const
813{
Jamie Madill950a7752013-09-18 14:36:18 -0400814 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000815}
816
817void Context::setUnpackAlignment(GLint alignment)
818{
Jamie Madill950a7752013-09-18 14:36:18 -0400819 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000820}
821
822GLint Context::getUnpackAlignment() const
823{
Jamie Madill950a7752013-09-18 14:36:18 -0400824 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000825}
826
827void Context::setPackReverseRowOrder(bool reverseRowOrder)
828{
Jamie Madill950a7752013-09-18 14:36:18 -0400829 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000830}
831
832bool Context::getPackReverseRowOrder() const
833{
Jamie Madill950a7752013-09-18 14:36:18 -0400834 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000835}
836
Jamie Madill88f18f42013-09-18 14:36:19 -0400837const PixelUnpackState &Context::getUnpackState() const
838{
839 return mState.unpack;
840}
841
842const PixelPackState &Context::getPackState() const
843{
844 return mState.pack;
845}
846
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000847GLuint Context::createBuffer()
848{
849 return mResourceManager->createBuffer();
850}
851
852GLuint Context::createProgram()
853{
854 return mResourceManager->createProgram();
855}
856
857GLuint Context::createShader(GLenum type)
858{
859 return mResourceManager->createShader(type);
860}
861
862GLuint Context::createTexture()
863{
864 return mResourceManager->createTexture();
865}
866
867GLuint Context::createRenderbuffer()
868{
869 return mResourceManager->createRenderbuffer();
870}
871
Jamie Madillcd055f82013-07-26 11:55:15 -0400872GLsync Context::createFenceSync(GLenum condition)
873{
874 GLuint handle = mResourceManager->createFenceSync();
875
876 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
877 ASSERT(fenceSync);
878
879 fenceSync->set(condition);
880
881 return reinterpret_cast<GLsync>(handle);
882}
883
Jamie Madill57a89722013-07-02 11:57:03 -0400884GLuint Context::createVertexArray()
885{
886 GLuint handle = mVertexArrayHandleAllocator.allocate();
887
Jamie Madilld1028542013-07-02 11:57:04 -0400888 // Although the spec states VAO state is not initialized until the object is bound,
889 // we create it immediately. The resulting behaviour is transparent to the application,
890 // since it's not currently possible to access the state until the object is bound.
Brandon Jones5bf98292014-06-06 17:19:38 -0700891 mVertexArrayMap[handle] = new VertexArray(mRenderer->createVertexArray(), handle, MAX_VERTEX_ATTRIBS);
Jamie Madill57a89722013-07-02 11:57:03 -0400892
893 return handle;
894}
895
Jamie Madilldc356042013-07-19 16:36:57 -0400896GLuint Context::createSampler()
897{
898 return mResourceManager->createSampler();
899}
900
Geoff Langc8058452014-02-03 12:04:11 -0500901GLuint Context::createTransformFeedback()
902{
903 GLuint handle = mTransformFeedbackAllocator.allocate();
904 TransformFeedback *transformFeedback = new TransformFeedback(handle);
905 transformFeedback->addRef();
906 mTransformFeedbackMap[handle] = transformFeedback;
907 return handle;
908}
909
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000910// Returns an unused framebuffer name
911GLuint Context::createFramebuffer()
912{
913 GLuint handle = mFramebufferHandleAllocator.allocate();
914
915 mFramebufferMap[handle] = NULL;
916
917 return handle;
918}
919
Jamie Madill33dc8432013-07-26 11:55:05 -0400920GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000921{
Jamie Madill33dc8432013-07-26 11:55:05 -0400922 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000923
Jamie Madill33dc8432013-07-26 11:55:05 -0400924 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000925
926 return handle;
927}
928
929// Returns an unused query name
930GLuint Context::createQuery()
931{
932 GLuint handle = mQueryHandleAllocator.allocate();
933
934 mQueryMap[handle] = NULL;
935
936 return handle;
937}
938
939void Context::deleteBuffer(GLuint buffer)
940{
941 if (mResourceManager->getBuffer(buffer))
942 {
943 detachBuffer(buffer);
944 }
Jamie Madill893ab082014-05-16 16:56:10 -0400945
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000946 mResourceManager->deleteBuffer(buffer);
947}
948
949void Context::deleteShader(GLuint shader)
950{
951 mResourceManager->deleteShader(shader);
952}
953
954void Context::deleteProgram(GLuint program)
955{
956 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000957}
958
959void Context::deleteTexture(GLuint texture)
960{
961 if (mResourceManager->getTexture(texture))
962 {
963 detachTexture(texture);
964 }
965
966 mResourceManager->deleteTexture(texture);
967}
968
969void Context::deleteRenderbuffer(GLuint renderbuffer)
970{
971 if (mResourceManager->getRenderbuffer(renderbuffer))
972 {
973 detachRenderbuffer(renderbuffer);
974 }
Jamie Madill893ab082014-05-16 16:56:10 -0400975
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000976 mResourceManager->deleteRenderbuffer(renderbuffer);
977}
978
Jamie Madillcd055f82013-07-26 11:55:15 -0400979void Context::deleteFenceSync(GLsync fenceSync)
980{
981 // The spec specifies the underlying Fence object is not deleted until all current
982 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
983 // and since our API is currently designed for being called from a single thread, we can delete
984 // the fence immediately.
985 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
986}
987
Jamie Madill57a89722013-07-02 11:57:03 -0400988void Context::deleteVertexArray(GLuint vertexArray)
989{
990 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
991
992 if (vertexArrayObject != mVertexArrayMap.end())
993 {
994 detachVertexArray(vertexArray);
995
996 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
997 delete vertexArrayObject->second;
998 mVertexArrayMap.erase(vertexArrayObject);
999 }
1000}
1001
Jamie Madilldc356042013-07-19 16:36:57 -04001002void Context::deleteSampler(GLuint sampler)
1003{
1004 if (mResourceManager->getSampler(sampler))
1005 {
1006 detachSampler(sampler);
1007 }
1008
1009 mResourceManager->deleteSampler(sampler);
1010}
1011
Geoff Langc8058452014-02-03 12:04:11 -05001012void Context::deleteTransformFeedback(GLuint transformFeedback)
1013{
1014 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback);
1015 if (iter != mTransformFeedbackMap.end())
1016 {
1017 detachTransformFeedback(transformFeedback);
1018 mTransformFeedbackAllocator.release(transformFeedback);
1019 iter->second->release();
1020 mTransformFeedbackMap.erase(iter);
1021 }
1022}
1023
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001024void Context::deleteFramebuffer(GLuint framebuffer)
1025{
1026 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
1027
1028 if (framebufferObject != mFramebufferMap.end())
1029 {
1030 detachFramebuffer(framebuffer);
1031
1032 mFramebufferHandleAllocator.release(framebufferObject->first);
1033 delete framebufferObject->second;
1034 mFramebufferMap.erase(framebufferObject);
1035 }
1036}
1037
Jamie Madill33dc8432013-07-26 11:55:05 -04001038void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001039{
Jamie Madill33dc8432013-07-26 11:55:05 -04001040 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001041
Jamie Madill33dc8432013-07-26 11:55:05 -04001042 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001043 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001044 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001045 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -04001046 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001047 }
1048}
1049
1050void Context::deleteQuery(GLuint query)
1051{
1052 QueryMap::iterator queryObject = mQueryMap.find(query);
1053 if (queryObject != mQueryMap.end())
1054 {
1055 mQueryHandleAllocator.release(queryObject->first);
1056 if (queryObject->second)
1057 {
1058 queryObject->second->release();
1059 }
1060 mQueryMap.erase(queryObject);
1061 }
1062}
1063
1064Buffer *Context::getBuffer(GLuint handle)
1065{
1066 return mResourceManager->getBuffer(handle);
1067}
1068
Geoff Lang48dcae72014-02-05 16:28:24 -05001069Shader *Context::getShader(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001070{
1071 return mResourceManager->getShader(handle);
1072}
1073
Geoff Lang48dcae72014-02-05 16:28:24 -05001074Program *Context::getProgram(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001075{
1076 return mResourceManager->getProgram(handle);
1077}
1078
1079Texture *Context::getTexture(GLuint handle)
1080{
1081 return mResourceManager->getTexture(handle);
1082}
1083
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001084Renderbuffer *Context::getRenderbuffer(GLuint handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001085{
1086 return mResourceManager->getRenderbuffer(handle);
1087}
1088
Jamie Madillcd055f82013-07-26 11:55:15 -04001089FenceSync *Context::getFenceSync(GLsync handle) const
1090{
1091 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1092}
1093
Jamie Madill57a89722013-07-02 11:57:03 -04001094VertexArray *Context::getVertexArray(GLuint handle) const
1095{
1096 auto vertexArray = mVertexArrayMap.find(handle);
1097
1098 if (vertexArray == mVertexArrayMap.end())
1099 {
1100 return NULL;
1101 }
1102 else
1103 {
1104 return vertexArray->second;
1105 }
1106}
1107
Jamie Madilldc356042013-07-19 16:36:57 -04001108Sampler *Context::getSampler(GLuint handle) const
1109{
1110 return mResourceManager->getSampler(handle);
1111}
1112
Geoff Langc8058452014-02-03 12:04:11 -05001113TransformFeedback *Context::getTransformFeedback(GLuint handle) const
1114{
1115 if (handle == 0)
1116 {
1117 return mTransformFeedbackZero.get();
1118 }
1119 else
1120 {
1121 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(handle);
1122 return (iter != mTransformFeedbackMap.end()) ? iter->second : NULL;
1123 }
1124}
1125
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001126Framebuffer *Context::getReadFramebuffer()
1127{
1128 return getFramebuffer(mState.readFramebuffer);
1129}
1130
1131Framebuffer *Context::getDrawFramebuffer()
1132{
1133 return mBoundDrawFramebuffer;
1134}
1135
Jamie Madill57a89722013-07-02 11:57:03 -04001136VertexArray *Context::getCurrentVertexArray() const
1137{
1138 VertexArray *vao = getVertexArray(mState.vertexArray);
1139 ASSERT(vao != NULL);
1140 return vao;
1141}
1142
Geoff Langc8058452014-02-03 12:04:11 -05001143TransformFeedback *Context::getCurrentTransformFeedback() const
1144{
1145 return mState.transformFeedback.get();
1146}
1147
Jamie Madilldc356042013-07-19 16:36:57 -04001148bool Context::isSampler(GLuint samplerName) const
1149{
1150 return mResourceManager->isSampler(samplerName);
1151}
1152
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001153void Context::bindArrayBuffer(unsigned int buffer)
1154{
1155 mResourceManager->checkBufferAllocation(buffer);
1156
1157 mState.arrayBuffer.set(getBuffer(buffer));
1158}
1159
1160void Context::bindElementArrayBuffer(unsigned int buffer)
1161{
1162 mResourceManager->checkBufferAllocation(buffer);
1163
Jamie Madill57a89722013-07-02 11:57:03 -04001164 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001165}
1166
1167void Context::bindTexture2D(GLuint texture)
1168{
1169 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1170
1171 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1172}
1173
1174void Context::bindTextureCubeMap(GLuint texture)
1175{
1176 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1177
1178 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1179}
1180
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001181void Context::bindTexture3D(GLuint texture)
1182{
1183 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1184
1185 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1186}
1187
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001188void Context::bindTexture2DArray(GLuint texture)
1189{
1190 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1191
1192 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1193}
1194
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001195void Context::bindReadFramebuffer(GLuint framebuffer)
1196{
1197 if (!getFramebuffer(framebuffer))
1198 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001199 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001200 }
1201
1202 mState.readFramebuffer = framebuffer;
1203}
1204
1205void Context::bindDrawFramebuffer(GLuint framebuffer)
1206{
1207 if (!getFramebuffer(framebuffer))
1208 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001209 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001210 }
1211
1212 mState.drawFramebuffer = framebuffer;
1213
1214 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1215}
1216
1217void Context::bindRenderbuffer(GLuint renderbuffer)
1218{
1219 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1220
1221 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1222}
1223
Jamie Madill57a89722013-07-02 11:57:03 -04001224void Context::bindVertexArray(GLuint vertexArray)
1225{
1226 if (!getVertexArray(vertexArray))
1227 {
Brandon Jones5bf98292014-06-06 17:19:38 -07001228 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer->createVertexArray(), vertexArray, MAX_VERTEX_ATTRIBS);
Jamie Madill57a89722013-07-02 11:57:03 -04001229 }
1230
1231 mState.vertexArray = vertexArray;
1232}
1233
Jamie Madilldc356042013-07-19 16:36:57 -04001234void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1235{
1236 ASSERT(textureUnit < ArraySize(mState.samplers));
1237 mResourceManager->checkSamplerAllocation(sampler);
1238
1239 mState.samplers[textureUnit] = sampler;
1240}
1241
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001242void Context::bindGenericUniformBuffer(GLuint buffer)
1243{
1244 mResourceManager->checkBufferAllocation(buffer);
1245
1246 mState.genericUniformBuffer.set(getBuffer(buffer));
1247}
1248
1249void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001250{
1251 mResourceManager->checkBufferAllocation(buffer);
1252
1253 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1254}
1255
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001256void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1257{
1258 mResourceManager->checkBufferAllocation(buffer);
1259
1260 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1261}
1262
1263void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001264{
1265 mResourceManager->checkBufferAllocation(buffer);
1266
1267 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1268}
1269
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001270void Context::bindCopyReadBuffer(GLuint buffer)
1271{
1272 mResourceManager->checkBufferAllocation(buffer);
1273
1274 mState.copyReadBuffer.set(getBuffer(buffer));
1275}
1276
1277void Context::bindCopyWriteBuffer(GLuint buffer)
1278{
1279 mResourceManager->checkBufferAllocation(buffer);
1280
1281 mState.copyWriteBuffer.set(getBuffer(buffer));
1282}
1283
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001284void Context::bindPixelPackBuffer(GLuint buffer)
1285{
1286 mResourceManager->checkBufferAllocation(buffer);
1287
Jamie Madill950a7752013-09-18 14:36:18 -04001288 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001289}
1290
1291void Context::bindPixelUnpackBuffer(GLuint buffer)
1292{
1293 mResourceManager->checkBufferAllocation(buffer);
1294
Jamie Madill950a7752013-09-18 14:36:18 -04001295 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001296}
1297
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001298void Context::useProgram(GLuint program)
1299{
1300 GLuint priorProgram = mState.currentProgram;
1301 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1302
1303 if (priorProgram != program)
1304 {
1305 Program *newProgram = mResourceManager->getProgram(program);
1306 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001307 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001308
1309 if (newProgram)
1310 {
1311 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001312 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001313 }
Jamie Madill893ab082014-05-16 16:56:10 -04001314
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001315 if (oldProgram)
1316 {
1317 oldProgram->release();
1318 }
1319 }
1320}
1321
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001322void Context::linkProgram(GLuint program)
1323{
1324 Program *programObject = mResourceManager->getProgram(program);
1325
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001326 bool linked = programObject->link();
1327
1328 // if the current program was relinked successfully we
1329 // need to install the new executables
1330 if (linked && program == mState.currentProgram)
1331 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001332 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001333 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001334}
1335
1336void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1337{
1338 Program *programObject = mResourceManager->getProgram(program);
1339
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001340 bool loaded = programObject->setProgramBinary(binary, length);
1341
1342 // if the current program was reloaded successfully we
1343 // need to install the new executables
1344 if (loaded && program == mState.currentProgram)
1345 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001346 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001347 }
1348
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001349}
1350
Geoff Langc8058452014-02-03 12:04:11 -05001351void Context::bindTransformFeedback(GLuint transformFeedback)
1352{
1353 TransformFeedback *transformFeedbackObject = getTransformFeedback(transformFeedback);
1354 mState.transformFeedback.set(transformFeedbackObject);
1355}
1356
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001357void Context::beginQuery(GLenum target, GLuint query)
1358{
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001359 Query *queryObject = getQuery(query, true, target);
Jamie Madilldb2f14c2014-05-13 13:56:30 -04001360 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001361
1362 // set query as active for specified target
Geoff Lang37dde692014-01-31 16:34:54 -05001363 mState.activeQueries[target].set(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001364
1365 // begin query
1366 queryObject->begin();
1367}
1368
1369void Context::endQuery(GLenum target)
1370{
Geoff Lang37dde692014-01-31 16:34:54 -05001371 Query *queryObject = mState.activeQueries[target].get();
Jamie Madill45c785d2014-05-13 14:09:34 -04001372 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001373
1374 queryObject->end();
1375
Geoff Lang37dde692014-01-31 16:34:54 -05001376 mState.activeQueries[target].set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001377}
1378
1379void Context::setFramebufferZero(Framebuffer *buffer)
1380{
1381 delete mFramebufferMap[0];
1382 mFramebufferMap[0] = buffer;
1383 if (mState.drawFramebuffer == 0)
1384 {
1385 mBoundDrawFramebuffer = buffer;
1386 }
1387}
1388
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001389void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001390{
Geoff Langcec35902014-04-16 10:52:36 -04001391 const TextureCaps &formatCaps = getCaps().textureCaps.get(internalformat);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001392
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001393 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001394
Geoff Langcec35902014-04-16 10:52:36 -04001395 if (formatCaps.colorRendering)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001396 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001397 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001398 }
Geoff Langcec35902014-04-16 10:52:36 -04001399 else if (formatCaps.depthRendering && formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001400 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001401 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001402 }
Geoff Langcec35902014-04-16 10:52:36 -04001403 else if (formatCaps.depthRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001404 {
1405 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1406 }
Geoff Langcec35902014-04-16 10:52:36 -04001407 else if (formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001408 {
1409 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1410 }
1411 else
1412 {
1413 UNREACHABLE();
1414 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001415 }
1416
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001417 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001418 renderbufferObject->setStorage(renderbuffer);
1419}
1420
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001421Framebuffer *Context::getFramebuffer(unsigned int handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001422{
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001423 FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001424
1425 if (framebuffer == mFramebufferMap.end())
1426 {
1427 return NULL;
1428 }
1429 else
1430 {
1431 return framebuffer->second;
1432 }
1433}
1434
Jamie Madill33dc8432013-07-26 11:55:05 -04001435FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001436{
Jamie Madill33dc8432013-07-26 11:55:05 -04001437 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001438
Jamie Madill33dc8432013-07-26 11:55:05 -04001439 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001440 {
1441 return NULL;
1442 }
1443 else
1444 {
1445 return fence->second;
1446 }
1447}
1448
1449Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1450{
1451 QueryMap::iterator query = mQueryMap.find(handle);
1452
1453 if (query == mQueryMap.end())
1454 {
1455 return NULL;
1456 }
1457 else
1458 {
1459 if (!query->second && create)
1460 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001461 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001462 query->second->addRef();
1463 }
1464 return query->second;
1465 }
1466}
1467
Jamie Madill8c96d582014-03-05 15:01:23 -05001468Buffer *Context::getTargetBuffer(GLenum target) const
1469{
1470 switch (target)
1471 {
1472 case GL_ARRAY_BUFFER: return mState.arrayBuffer.get();
1473 case GL_COPY_READ_BUFFER: return mState.copyReadBuffer.get();
1474 case GL_COPY_WRITE_BUFFER: return mState.copyWriteBuffer.get();
1475 case GL_ELEMENT_ARRAY_BUFFER: return getCurrentVertexArray()->getElementArrayBuffer();
1476 case GL_PIXEL_PACK_BUFFER: return mState.pack.pixelBuffer.get();
1477 case GL_PIXEL_UNPACK_BUFFER: return mState.unpack.pixelBuffer.get();
1478 case GL_TRANSFORM_FEEDBACK_BUFFER: return mState.genericTransformFeedbackBuffer.get();
1479 case GL_UNIFORM_BUFFER: return mState.genericUniformBuffer.get();
1480 default: UNREACHABLE(); return NULL;
1481 }
1482}
1483
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001484Buffer *Context::getArrayBuffer()
1485{
1486 return mState.arrayBuffer.get();
1487}
1488
Jamie Madill7a5f7382014-03-05 15:01:24 -05001489Buffer *Context::getElementArrayBuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001490{
Jamie Madill57a89722013-07-02 11:57:03 -04001491 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001492}
1493
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001494ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001495{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001496 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001497}
1498
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001499Texture *Context::getTargetTexture(GLenum target) const
1500{
1501 if (!ValidTextureTarget(this, target))
1502 {
1503 return NULL;
1504 }
1505
1506 switch (target)
1507 {
1508 case GL_TEXTURE_2D: return getTexture2D();
1509 case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
1510 case GL_TEXTURE_3D: return getTexture3D();
1511 case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
1512 default: return NULL;
1513 }
1514}
1515
1516GLuint Context::getTargetFramebufferHandle(GLenum target) const
1517{
1518 if (!ValidFramebufferTarget(target))
1519 {
1520 return GL_INVALID_INDEX;
1521 }
1522
1523 if (target == GL_READ_FRAMEBUFFER_ANGLE)
1524 {
1525 return mState.readFramebuffer;
1526 }
1527 else
1528 {
1529 return mState.drawFramebuffer;
1530 }
1531}
1532
1533Framebuffer *Context::getTargetFramebuffer(GLenum target) const
1534{
1535 GLuint framebufferHandle = getTargetFramebufferHandle(target);
1536 return (framebufferHandle == GL_INVALID_INDEX ? NULL : getFramebuffer(framebufferHandle));
1537}
1538
1539Texture2D *Context::getTexture2D() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001540{
1541 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1542}
1543
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001544TextureCubeMap *Context::getTextureCubeMap() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001545{
1546 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1547}
1548
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001549Texture3D *Context::getTexture3D() const
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001550{
1551 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1552}
1553
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001554Texture2DArray *Context::getTexture2DArray() const
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001555{
1556 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1557}
1558
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001559Buffer *Context::getGenericUniformBuffer()
1560{
1561 return mState.genericUniformBuffer.get();
1562}
1563
1564Buffer *Context::getGenericTransformFeedbackBuffer()
1565{
1566 return mState.genericTransformFeedbackBuffer.get();
1567}
1568
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001569Buffer *Context::getCopyReadBuffer()
1570{
1571 return mState.copyReadBuffer.get();
1572}
1573
1574Buffer *Context::getCopyWriteBuffer()
1575{
1576 return mState.copyWriteBuffer.get();
1577}
1578
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001579Buffer *Context::getPixelPackBuffer()
1580{
Jamie Madill950a7752013-09-18 14:36:18 -04001581 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001582}
1583
1584Buffer *Context::getPixelUnpackBuffer()
1585{
Jamie Madill950a7752013-09-18 14:36:18 -04001586 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001587}
1588
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001589Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001590{
1591 GLuint texid = mState.samplerTexture[type][sampler].id();
1592
1593 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1594 {
1595 switch (type)
1596 {
1597 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001598 case TEXTURE_2D: return mTexture2DZero.get();
1599 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1600 case TEXTURE_3D: return mTexture3DZero.get();
1601 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001602 }
1603 }
1604
1605 return mState.samplerTexture[type][sampler].get();
1606}
1607
Jamie Madill893ab082014-05-16 16:56:10 -04001608void Context::getBooleanv(GLenum pname, GLboolean *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001609{
1610 switch (pname)
1611 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001612 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1613 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1614 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001615 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001616 params[0] = mState.blend.colorMaskRed;
1617 params[1] = mState.blend.colorMaskGreen;
1618 params[2] = mState.blend.colorMaskBlue;
1619 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001620 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001621 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1622 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1623 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1624 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001625 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001626 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1627 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1628 case GL_BLEND: *params = mState.blend.blend; break;
1629 case GL_DITHER: *params = mState.blend.dither; break;
1630 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001631 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isStarted(); break;
1632 case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001633 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001634 UNREACHABLE();
1635 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001636 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001637}
1638
Jamie Madill893ab082014-05-16 16:56:10 -04001639void Context::getFloatv(GLenum pname, GLfloat *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001640{
1641 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1642 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1643 // GetIntegerv as its native query function. As it would require conversion in any
1644 // case, this should make no difference to the calling application.
1645 switch (pname)
1646 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001647 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1648 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1649 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1650 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1651 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001652 case GL_ALIASED_LINE_WIDTH_RANGE:
1653 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1654 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1655 break;
1656 case GL_ALIASED_POINT_SIZE_RANGE:
1657 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1658 params[1] = getMaximumPointSize();
1659 break;
1660 case GL_DEPTH_RANGE:
1661 params[0] = mState.zNear;
1662 params[1] = mState.zFar;
1663 break;
1664 case GL_COLOR_CLEAR_VALUE:
1665 params[0] = mState.colorClearValue.red;
1666 params[1] = mState.colorClearValue.green;
1667 params[2] = mState.colorClearValue.blue;
1668 params[3] = mState.colorClearValue.alpha;
1669 break;
1670 case GL_BLEND_COLOR:
1671 params[0] = mState.blendColor.red;
1672 params[1] = mState.blendColor.green;
1673 params[2] = mState.blendColor.blue;
1674 params[3] = mState.blendColor.alpha;
1675 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001676 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langcec35902014-04-16 10:52:36 -04001677 ASSERT(getCaps().extensions.textureFilterAnisotropic);
1678 *params = getCaps().extensions.maxTextureAnisotropy;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001679 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001680 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001681 UNREACHABLE();
1682 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001683 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001684}
1685
Jamie Madill893ab082014-05-16 16:56:10 -04001686void Context::getIntegerv(GLenum pname, GLint *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001687{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001688 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1689 {
1690 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
Jamie Madill893ab082014-05-16 16:56:10 -04001691 ASSERT(colorAttachment < mRenderer->getMaxRenderTargets());
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001692 Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001693 *params = framebuffer->getDrawBufferState(colorAttachment);
Jamie Madill893ab082014-05-16 16:56:10 -04001694 return;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001695 }
1696
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001697 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1698 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1699 // GetIntegerv as its native query function. As it would require conversion in any
Jamie Madill893ab082014-05-16 16:56:10 -04001700 // case, this should make no difference to the calling application. You may find it in
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001701 // Context::getFloatv.
1702 switch (pname)
1703 {
Jamie Madill1caff072013-07-19 16:36:56 -04001704 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1705 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1706 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1707 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
Geoff Langd3ff9002014-05-08 11:19:27 -04001708 case GL_MAX_VARYING_COMPONENTS: *params = mRenderer->getMaxVaryingVectors() * 4; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001709 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1710 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1711 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1712 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1713 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1714 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1715 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1716 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1717 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1718 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1719 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1720 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1721 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1722 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1723 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1724 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1725 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1726 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001727 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1728 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1729 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001730 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1731 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1732 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1733 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1734 case GL_STENCIL_REF: *params = mState.stencilRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001735 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001736 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1737 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001738 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilBackMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001739 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1740 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1741 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1742 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1743 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1744 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1745 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1746 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1747 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1748 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1749 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1750 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1751 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001752 case GL_STENCIL_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilWritemask); break;
1753 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilBackWritemask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001754 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1755 case GL_SUBPIXEL_BITS: *params = 4; break;
1756 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1757 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1758 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1759 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1760 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1761 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1762 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1763 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1764 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001765 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1766 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill13a2f852013-12-11 16:35:08 -05001767 case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
1768 case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001769 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackInterleavedComponents(); break;
1770 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mRenderer->getMaxTransformFeedbackBuffers(); break;
1771 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackSeparateComponents(); break;
Jamie Madill893ab082014-05-16 16:56:10 -04001772 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001773 params[0] = mNumCompressedTextureFormats;
1774 break;
1775 case GL_MAX_SAMPLES_ANGLE:
Jamie Madill893ab082014-05-16 16:56:10 -04001776 *params = static_cast<GLint>(getMaxSupportedSamples());
1777 break;
1778 case GL_SAMPLE_BUFFERS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001779 case GL_SAMPLES:
1780 {
1781 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1782 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1783 {
1784 switch (pname)
1785 {
1786 case GL_SAMPLE_BUFFERS:
1787 if (framebuffer->getSamples() != 0)
1788 {
1789 *params = 1;
1790 }
1791 else
1792 {
1793 *params = 0;
1794 }
1795 break;
1796 case GL_SAMPLES:
1797 *params = framebuffer->getSamples();
1798 break;
1799 }
1800 }
Jamie Madill893ab082014-05-16 16:56:10 -04001801 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001802 {
1803 *params = 0;
1804 }
1805 }
1806 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001807 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1808 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1809 {
Geoff Lang005df412013-10-16 14:12:50 -04001810 GLenum internalFormat, format, type;
Jamie Madill893ab082014-05-16 16:56:10 -04001811 getCurrentReadFormatType(&internalFormat, &format, &type);
1812 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1813 *params = format;
1814 else
1815 *params = type;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001816 }
1817 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001818 case GL_MAX_VIEWPORT_DIMS:
1819 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001820 params[0] = mMaxViewportDimension;
1821 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001822 }
1823 break;
1824 case GL_COMPRESSED_TEXTURE_FORMATS:
1825 {
Geoff Langcec35902014-04-16 10:52:36 -04001826 if (getCaps().extensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001827 {
1828 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1829 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1830 }
Geoff Langcec35902014-04-16 10:52:36 -04001831 if (getCaps().extensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001832 {
1833 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1834 }
Geoff Langcec35902014-04-16 10:52:36 -04001835 if (getCaps().extensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001836 {
1837 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1838 }
1839 }
1840 break;
1841 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001842 params[0] = mState.viewport.x;
1843 params[1] = mState.viewport.y;
1844 params[2] = mState.viewport.width;
1845 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001846 break;
1847 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001848 params[0] = mState.scissor.x;
1849 params[1] = mState.scissor.y;
1850 params[2] = mState.scissor.width;
1851 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001852 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001853 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1854 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001855 case GL_RED_BITS:
1856 case GL_GREEN_BITS:
1857 case GL_BLUE_BITS:
1858 case GL_ALPHA_BITS:
1859 {
1860 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001861 gl::FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001862
1863 if (colorbuffer)
1864 {
1865 switch (pname)
1866 {
Jamie Madill1e3fa742014-06-16 10:34:00 -04001867 case GL_RED_BITS: *params = colorbuffer->getRedSize(mClientVersion); break;
1868 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(mClientVersion); break;
1869 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(mClientVersion); break;
1870 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(mClientVersion); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001871 }
1872 }
1873 else
1874 {
1875 *params = 0;
1876 }
1877 }
1878 break;
1879 case GL_DEPTH_BITS:
1880 {
1881 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001882 gl::FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001883
1884 if (depthbuffer)
1885 {
Jamie Madill1e3fa742014-06-16 10:34:00 -04001886 *params = depthbuffer->getDepthSize(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001887 }
1888 else
1889 {
1890 *params = 0;
1891 }
1892 }
1893 break;
1894 case GL_STENCIL_BITS:
1895 {
1896 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001897 gl::FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001898
1899 if (stencilbuffer)
1900 {
Jamie Madill1e3fa742014-06-16 10:34:00 -04001901 *params = stencilbuffer->getStencilSize(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001902 }
1903 else
1904 {
1905 *params = 0;
1906 }
1907 }
1908 break;
1909 case GL_TEXTURE_BINDING_2D:
Jamie Madill893ab082014-05-16 16:56:10 -04001910 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1911 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001912 break;
1913 case GL_TEXTURE_BINDING_CUBE_MAP:
Jamie Madill893ab082014-05-16 16:56:10 -04001914 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1915 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001916 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001917 case GL_TEXTURE_BINDING_3D:
Jamie Madill893ab082014-05-16 16:56:10 -04001918 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1919 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001920 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001921 case GL_TEXTURE_BINDING_2D_ARRAY:
Jamie Madill893ab082014-05-16 16:56:10 -04001922 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1923 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001924 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001925 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1926 *params = mResetStrategy;
1927 break;
1928 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1929 *params = 1;
1930 break;
1931 case GL_PROGRAM_BINARY_FORMATS_OES:
1932 *params = GL_PROGRAM_BINARY_ANGLE;
1933 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001934 case GL_UNIFORM_BUFFER_BINDING:
1935 *params = mState.genericUniformBuffer.id();
1936 break;
1937 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1938 *params = mState.genericTransformFeedbackBuffer.id();
1939 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001940 case GL_COPY_READ_BUFFER_BINDING:
1941 *params = mState.copyReadBuffer.id();
1942 break;
1943 case GL_COPY_WRITE_BUFFER_BINDING:
1944 *params = mState.copyWriteBuffer.id();
1945 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001946 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001947 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001948 break;
1949 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001950 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001951 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001952 case GL_NUM_EXTENSIONS:
Geoff Langcec35902014-04-16 10:52:36 -04001953 *params = static_cast<GLint>(mExtensionStrings.size());
Geoff Lang23c81692013-08-12 10:46:58 -04001954 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001955 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001956 UNREACHABLE();
1957 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001958 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001959}
1960
Jamie Madill893ab082014-05-16 16:56:10 -04001961void Context::getInteger64v(GLenum pname, GLint64 *params)
Jamie Madill0fda9862013-07-19 16:36:55 -04001962{
1963 switch (pname)
1964 {
1965 case GL_MAX_ELEMENT_INDEX:
1966 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1967 break;
1968 case GL_MAX_UNIFORM_BLOCK_SIZE:
1969 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1970 break;
1971 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1972 {
1973 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1974 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1975 *params = uniformBufferComponents + defaultBufferComponents;
1976 }
1977 break;
1978 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1979 {
1980 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1981 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1982 *params = uniformBufferComponents + defaultBufferComponents;
1983 }
1984 break;
1985 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001986 // We do not wait for server fence objects internally, so report a max timeout of zero.
1987 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04001988 break;
1989 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001990 UNREACHABLE();
1991 break;
Jamie Madill0fda9862013-07-19 16:36:55 -04001992 }
Jamie Madill0fda9862013-07-19 16:36:55 -04001993}
1994
Shannon Woods1b2fb852013-08-19 14:28:48 -04001995bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
1996{
1997 switch (target)
1998 {
1999 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2000 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2001 {
2002 *data = mState.transformFeedbackBuffers[index].id();
2003 }
2004 break;
2005 case GL_UNIFORM_BUFFER_BINDING:
2006 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2007 {
2008 *data = mState.uniformBuffers[index].id();
2009 }
2010 break;
2011 default:
2012 return false;
2013 }
2014
2015 return true;
2016}
2017
2018bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
2019{
2020 switch (target)
2021 {
2022 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2023 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2024 {
2025 *data = mState.transformFeedbackBuffers[index].getOffset();
2026 }
2027 break;
2028 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2029 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2030 {
2031 *data = mState.transformFeedbackBuffers[index].getSize();
2032 }
2033 break;
2034 case GL_UNIFORM_BUFFER_START:
2035 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2036 {
2037 *data = mState.uniformBuffers[index].getOffset();
2038 }
2039 break;
2040 case GL_UNIFORM_BUFFER_SIZE:
2041 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2042 {
2043 *data = mState.uniformBuffers[index].getSize();
2044 }
2045 break;
2046 default:
2047 return false;
2048 }
2049
2050 return true;
2051}
2052
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002053bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2054{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002055 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2056 {
2057 *type = GL_INT;
2058 *numParams = 1;
2059 return true;
2060 }
2061
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002062 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2063 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2064 // to the fact that it is stored internally as a float, and so would require conversion
Jamie Madill893ab082014-05-16 16:56:10 -04002065 // if returned from Context::getIntegerv. Since this conversion is already implemented
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002066 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2067 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2068 // application.
2069 switch (pname)
2070 {
2071 case GL_COMPRESSED_TEXTURE_FORMATS:
2072 {
2073 *type = GL_INT;
2074 *numParams = mNumCompressedTextureFormats;
2075 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002076 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002077 case GL_SHADER_BINARY_FORMATS:
2078 {
2079 *type = GL_INT;
2080 *numParams = 0;
2081 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002082 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002083 case GL_MAX_VERTEX_ATTRIBS:
2084 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2085 case GL_MAX_VARYING_VECTORS:
2086 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2087 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2088 case GL_MAX_TEXTURE_IMAGE_UNITS:
2089 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2090 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002091 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002092 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002093 case GL_NUM_SHADER_BINARY_FORMATS:
2094 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2095 case GL_ARRAY_BUFFER_BINDING:
Vladimir Vukicevic1e514352014-05-13 15:53:06 -07002096 //case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
2097 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
2098 case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002099 case GL_RENDERBUFFER_BINDING:
2100 case GL_CURRENT_PROGRAM:
2101 case GL_PACK_ALIGNMENT:
2102 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2103 case GL_UNPACK_ALIGNMENT:
2104 case GL_GENERATE_MIPMAP_HINT:
2105 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2106 case GL_RED_BITS:
2107 case GL_GREEN_BITS:
2108 case GL_BLUE_BITS:
2109 case GL_ALPHA_BITS:
2110 case GL_DEPTH_BITS:
2111 case GL_STENCIL_BITS:
2112 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2113 case GL_CULL_FACE_MODE:
2114 case GL_FRONT_FACE:
2115 case GL_ACTIVE_TEXTURE:
2116 case GL_STENCIL_FUNC:
2117 case GL_STENCIL_VALUE_MASK:
2118 case GL_STENCIL_REF:
2119 case GL_STENCIL_FAIL:
2120 case GL_STENCIL_PASS_DEPTH_FAIL:
2121 case GL_STENCIL_PASS_DEPTH_PASS:
2122 case GL_STENCIL_BACK_FUNC:
2123 case GL_STENCIL_BACK_VALUE_MASK:
2124 case GL_STENCIL_BACK_REF:
2125 case GL_STENCIL_BACK_FAIL:
2126 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2127 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2128 case GL_DEPTH_FUNC:
2129 case GL_BLEND_SRC_RGB:
2130 case GL_BLEND_SRC_ALPHA:
2131 case GL_BLEND_DST_RGB:
2132 case GL_BLEND_DST_ALPHA:
2133 case GL_BLEND_EQUATION_RGB:
2134 case GL_BLEND_EQUATION_ALPHA:
2135 case GL_STENCIL_WRITEMASK:
2136 case GL_STENCIL_BACK_WRITEMASK:
2137 case GL_STENCIL_CLEAR_VALUE:
2138 case GL_SUBPIXEL_BITS:
2139 case GL_MAX_TEXTURE_SIZE:
2140 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2141 case GL_SAMPLE_BUFFERS:
2142 case GL_SAMPLES:
2143 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2144 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2145 case GL_TEXTURE_BINDING_2D:
2146 case GL_TEXTURE_BINDING_CUBE_MAP:
2147 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2148 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2149 case GL_PROGRAM_BINARY_FORMATS_OES:
2150 {
2151 *type = GL_INT;
2152 *numParams = 1;
2153 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002154 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002155 case GL_MAX_SAMPLES_ANGLE:
2156 {
Geoff Langcec35902014-04-16 10:52:36 -04002157 if (getCaps().extensions.framebufferMultisample)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002158 {
2159 *type = GL_INT;
2160 *numParams = 1;
2161 }
2162 else
2163 {
2164 return false;
2165 }
2166 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002167 return true;
Shannon Woods158c4382014-05-06 13:00:07 -04002168 case GL_PIXEL_PACK_BUFFER_BINDING:
2169 case GL_PIXEL_UNPACK_BUFFER_BINDING:
2170 {
Geoff Langcec35902014-04-16 10:52:36 -04002171 if (getCaps().extensions.pixelBufferObject)
Shannon Woods158c4382014-05-06 13:00:07 -04002172 {
2173 *type = GL_INT;
2174 *numParams = 1;
2175 }
2176 else
2177 {
2178 return false;
2179 }
2180 }
2181 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002182 case GL_MAX_VIEWPORT_DIMS:
2183 {
2184 *type = GL_INT;
2185 *numParams = 2;
2186 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002187 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002188 case GL_VIEWPORT:
2189 case GL_SCISSOR_BOX:
2190 {
2191 *type = GL_INT;
2192 *numParams = 4;
2193 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002194 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002195 case GL_SHADER_COMPILER:
2196 case GL_SAMPLE_COVERAGE_INVERT:
2197 case GL_DEPTH_WRITEMASK:
2198 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2199 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2200 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2201 case GL_SAMPLE_COVERAGE:
2202 case GL_SCISSOR_TEST:
2203 case GL_STENCIL_TEST:
2204 case GL_DEPTH_TEST:
2205 case GL_BLEND:
2206 case GL_DITHER:
2207 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2208 {
2209 *type = GL_BOOL;
2210 *numParams = 1;
2211 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002212 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002213 case GL_COLOR_WRITEMASK:
2214 {
2215 *type = GL_BOOL;
2216 *numParams = 4;
2217 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002218 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002219 case GL_POLYGON_OFFSET_FACTOR:
2220 case GL_POLYGON_OFFSET_UNITS:
2221 case GL_SAMPLE_COVERAGE_VALUE:
2222 case GL_DEPTH_CLEAR_VALUE:
2223 case GL_LINE_WIDTH:
2224 {
2225 *type = GL_FLOAT;
2226 *numParams = 1;
2227 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002228 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002229 case GL_ALIASED_LINE_WIDTH_RANGE:
2230 case GL_ALIASED_POINT_SIZE_RANGE:
2231 case GL_DEPTH_RANGE:
2232 {
2233 *type = GL_FLOAT;
2234 *numParams = 2;
2235 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002236 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002237 case GL_COLOR_CLEAR_VALUE:
2238 case GL_BLEND_COLOR:
2239 {
2240 *type = GL_FLOAT;
2241 *numParams = 4;
2242 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002243 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002244 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langcec35902014-04-16 10:52:36 -04002245 if (!getCaps().extensions.maxTextureAnisotropy)
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002246 {
2247 return false;
2248 }
2249 *type = GL_FLOAT;
2250 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002251 return true;
2252 }
2253
2254 if (mClientVersion < 3)
2255 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002256 return false;
2257 }
2258
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002259 // Check for ES3.0+ parameter names
2260 switch (pname)
2261 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002262 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2263 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002264 case GL_UNIFORM_BUFFER_BINDING:
2265 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002266 case GL_COPY_READ_BUFFER_BINDING:
2267 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002268 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002269 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002270 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002271 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002272 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2273 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2274 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Geoff Langd3ff9002014-05-08 11:19:27 -04002275 case GL_MAX_VARYING_COMPONENTS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002276 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002277 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2278 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002279 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002280 case GL_MAJOR_VERSION:
2281 case GL_MINOR_VERSION:
Jamie Madill13a2f852013-12-11 16:35:08 -05002282 case GL_MAX_ELEMENTS_INDICES:
2283 case GL_MAX_ELEMENTS_VERTICES:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002284 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
Jamie Madill2e503552013-12-19 13:48:34 -05002285 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002286 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002287 {
2288 *type = GL_INT;
2289 *numParams = 1;
2290 }
2291 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002292
2293 case GL_MAX_ELEMENT_INDEX:
2294 case GL_MAX_UNIFORM_BLOCK_SIZE:
2295 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2296 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2297 case GL_MAX_SERVER_WAIT_TIMEOUT:
2298 {
2299 *type = GL_INT_64_ANGLEX;
2300 *numParams = 1;
2301 }
2302 return true;
Jamie Madill2e503552013-12-19 13:48:34 -05002303
2304 case GL_TRANSFORM_FEEDBACK_ACTIVE:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002305 case GL_TRANSFORM_FEEDBACK_PAUSED:
Jamie Madill2e503552013-12-19 13:48:34 -05002306 {
2307 *type = GL_BOOL;
2308 *numParams = 1;
2309 }
2310 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002311 }
2312
2313 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002314}
2315
Shannon Woods1b2fb852013-08-19 14:28:48 -04002316bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2317{
2318 if (mClientVersion < 3)
2319 {
2320 return false;
2321 }
2322
2323 switch (target)
2324 {
2325 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2326 case GL_UNIFORM_BUFFER_BINDING:
2327 {
2328 *type = GL_INT;
2329 *numParams = 1;
2330 }
2331 return true;
2332 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2333 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2334 case GL_UNIFORM_BUFFER_START:
2335 case GL_UNIFORM_BUFFER_SIZE:
2336 {
2337 *type = GL_INT_64_ANGLEX;
2338 *numParams = 1;
2339 }
2340 }
2341
2342 return false;
2343}
2344
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002345// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002346// scissor rectangle to the renderer
2347bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002348{
2349 Framebuffer *framebufferObject = getDrawFramebuffer();
2350
2351 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2352 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002353 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002354 }
2355
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002356 mRenderer->applyRenderTarget(framebufferObject);
2357
daniel@transgaming.com12985182012-12-20 20:56:31 +00002358 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002359 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002360 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002361 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002362 }
2363
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002364 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002365
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002366 return true;
2367}
2368
2369// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2370void Context::applyState(GLenum drawMode)
2371{
Nicolas Capensfd396552013-06-18 21:41:30 -04002372 Framebuffer *framebufferObject = getDrawFramebuffer();
2373 int samples = framebufferObject->getSamples();
2374
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002375 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002376 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002377 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002378
2379 unsigned int mask = 0;
2380 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002381 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002382 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002383 {
Jamie Madill893ab082014-05-16 16:56:10 -04002384
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002385 float threshold = 0.5f;
2386
Nicolas Capensfd396552013-06-18 21:41:30 -04002387 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002388 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002389 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002390
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002391 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002392 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002393 threshold += 1.0f;
2394 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002395 }
2396 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002397 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002398
2399 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002400 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002401 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002402 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002403 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002404 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002405 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002406 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002407 }
Geoff Langc142e9d2013-09-30 15:19:47 -04002408 mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002409
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002410 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002411 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002412}
2413
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002414// Applies the shaders and shader constants to the Direct3D 9 device
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002415void Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002416{
Jamie Madillc5a83002014-02-14 16:41:25 -05002417 const VertexAttribute *vertexAttributes = getCurrentVertexArray()->getVertexAttributes();
2418
2419 VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
2420 VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.vertexAttribCurrentValues);
2421
Geoff Lang04fb89a2014-06-09 15:05:36 -04002422 const Framebuffer *fbo = getDrawFramebuffer();
2423
2424 mRenderer->applyShaders(programBinary, inputLayout, fbo, mState.rasterizer.rasterizerDiscard, transformFeedbackActive);
Geoff Lang0550d032014-01-30 11:29:07 -05002425
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002426 programBinary->applyUniforms();
2427}
2428
Geoff Lang43b00422014-05-12 16:28:07 -04002429size_t Context::getCurrentTexturesAndSamplerStates(ProgramBinary *programBinary, SamplerType type, Texture **outTextures,
2430 TextureType *outTextureTypes, SamplerState *outSamplers)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002431{
Geoff Lang43b00422014-05-12 16:28:07 -04002432 size_t samplerRange = programBinary->getUsedSamplerRange(type);
2433 for (size_t i = 0; i < samplerRange; i++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002434 {
Geoff Lang43b00422014-05-12 16:28:07 -04002435 outTextureTypes[i] = programBinary->getSamplerTextureType(type, i);
2436 GLint textureUnit = programBinary->getSamplerMapping(type, i); // OpenGL texture image unit index
2437 if (textureUnit != -1)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002438 {
Geoff Lang43b00422014-05-12 16:28:07 -04002439 outTextures[i] = getSamplerTexture(textureUnit, outTextureTypes[i]);
2440 outTextures[i]->getSamplerState(&outSamplers[i]);
2441 if (mState.samplers[textureUnit] != 0)
2442 {
2443 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2444 samplerObject->getState(&outSamplers[i]);
2445 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002446 }
Geoff Lang43b00422014-05-12 16:28:07 -04002447 else
Geoff Lange2e0ce02013-09-17 17:05:08 -04002448 {
Geoff Lang43b00422014-05-12 16:28:07 -04002449 outTextures[i] = NULL;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002450 }
2451 }
Geoff Lang43b00422014-05-12 16:28:07 -04002452
2453 return samplerRange;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002454}
2455
Geoff Lang43b00422014-05-12 16:28:07 -04002456void Context::generateSwizzles(Texture *textures[], size_t count)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002457{
Geoff Lang43b00422014-05-12 16:28:07 -04002458 for (size_t i = 0; i < count; i++)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002459 {
Geoff Lang43b00422014-05-12 16:28:07 -04002460 if (textures[i] && textures[i]->isSwizzled())
2461 {
2462 mRenderer->generateSwizzle(textures[i]);
2463 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002464 }
2465}
2466
2467// For each Direct3D sampler of either the pixel or vertex stage,
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002468// looks up the corresponding OpenGL texture image unit and texture type,
2469// and sets the texture and its addressing/filtering state (or NULL when inactive).
Geoff Lang43b00422014-05-12 16:28:07 -04002470void Context::applyTextures(SamplerType shaderType, Texture *textures[], TextureType *textureTypes, SamplerState *samplers,
2471 size_t textureCount, const FramebufferTextureSerialArray& framebufferSerials,
2472 size_t framebufferSerialCount)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002473{
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002474 // Range of Direct3D samplers of given sampler type
Geoff Lang43b00422014-05-12 16:28:07 -04002475 size_t samplerCount = (shaderType == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS
2476 : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002477
Geoff Lang43b00422014-05-12 16:28:07 -04002478 for (size_t samplerIndex = 0; samplerIndex < textureCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002479 {
Geoff Lang43b00422014-05-12 16:28:07 -04002480 Texture *texture = textures[samplerIndex];
2481 const SamplerState &sampler = samplers[samplerIndex];
2482 TextureType textureType = textureTypes[samplerIndex];
2483
2484 if (texture)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002485 {
Geoff Lang43b00422014-05-12 16:28:07 -04002486 // TODO: std::binary_search may become unavailable using older versions of GCC
2487 if (texture->isSamplerComplete(sampler) &&
2488 !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial()))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002489 {
Geoff Lang43b00422014-05-12 16:28:07 -04002490 mRenderer->setSamplerState(shaderType, samplerIndex, sampler);
2491 mRenderer->setTexture(shaderType, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002492 texture->resetDirty();
2493 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002494 else
2495 {
Geoff Lang43b00422014-05-12 16:28:07 -04002496 Texture *incompleteTexture = getIncompleteTexture(textureType);
2497 mRenderer->setTexture(shaderType, samplerIndex, incompleteTexture);
2498 incompleteTexture->resetDirty();
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002499 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002500 }
2501 else
2502 {
Geoff Lang43b00422014-05-12 16:28:07 -04002503 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002504 }
2505 }
2506
Geoff Lang43b00422014-05-12 16:28:07 -04002507 for (size_t samplerIndex = textureCount; samplerIndex < samplerCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002508 {
Geoff Lang43b00422014-05-12 16:28:07 -04002509 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002510 }
2511}
2512
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002513bool Context::applyUniformBuffers()
2514{
2515 Program *programObject = getProgram(mState.currentProgram);
2516 ProgramBinary *programBinary = programObject->getProgramBinary();
2517
2518 std::vector<gl::Buffer*> boundBuffers;
2519
2520 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2521 {
2522 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2523 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2524 if (boundBuffer.id() == 0)
2525 {
2526 // undefined behaviour
2527 return false;
2528 }
2529 else
2530 {
2531 gl::Buffer *uniformBuffer = boundBuffer.get();
2532 ASSERT(uniformBuffer);
2533 boundBuffers.push_back(uniformBuffer);
2534 }
2535 }
2536
2537 return programBinary->applyUniformBuffers(boundBuffers);
2538}
2539
Geoff Langeeba6e12014-02-03 13:12:30 -05002540bool Context::applyTransformFeedbackBuffers()
2541{
2542 TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
2543 if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
2544 {
2545 Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2546 GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2547 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2548 {
2549 transformFeedbackBuffers[i] = mState.transformFeedbackBuffers[i].get();
2550 transformFeedbackOffsets[i] = mState.transformFeedbackBuffers[i].getOffset();
2551 }
2552 mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets);
2553 return true;
2554 }
2555 else
2556 {
2557 return false;
2558 }
2559}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002560
Geoff Langeeba6e12014-02-03 13:12:30 -05002561void Context::markTransformFeedbackUsage()
2562{
2563 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2564 {
2565 Buffer *buffer = mState.transformFeedbackBuffers[i].get();
2566 if (buffer)
2567 {
2568 buffer->markTransformFeedbackUsage();
2569 }
2570 }
2571}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002572
2573void Context::clear(GLbitfield mask)
2574{
Geoff Lang0550d032014-01-30 11:29:07 -05002575 if (isRasterizerDiscardEnabled())
2576 {
2577 return;
2578 }
2579
Geoff Langda507fe2013-08-20 12:01:42 -04002580 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002581 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2582 {
2583 clearParams.clearColor[i] = false;
2584 }
2585 clearParams.colorFClearValue = mState.colorClearValue;
2586 clearParams.colorClearType = GL_FLOAT;
2587 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2588 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2589 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2590 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2591 clearParams.clearDepth = false;
2592 clearParams.depthClearValue = mState.depthClearValue;
2593 clearParams.clearStencil = false;
2594 clearParams.stencilClearValue = mState.stencilClearValue;
2595 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2596 clearParams.scissorEnabled = mState.scissorTest;
2597 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002598
Geoff Lang0b833232013-08-21 10:13:29 -04002599 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002600 if (mask & GL_COLOR_BUFFER_BIT)
2601 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002602 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002603 {
Geoff Langda507fe2013-08-20 12:01:42 -04002604 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2605 {
2606 clearParams.clearColor[i] = true;
2607 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002608 }
2609 }
2610
2611 if (mask & GL_DEPTH_BUFFER_BIT)
2612 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002613 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002614 {
Geoff Langda507fe2013-08-20 12:01:42 -04002615 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002616 }
2617 }
2618
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002619 if (mask & GL_STENCIL_BUFFER_BIT)
2620 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002621 if (framebufferObject->getStencilbufferType() != GL_NONE)
2622 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002623 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002624 if (!depthStencil)
2625 {
2626 ERR("Depth stencil pointer unexpectedly null.");
2627 return;
2628 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002629
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002630 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002631 {
Geoff Langda507fe2013-08-20 12:01:42 -04002632 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002633 }
2634 }
2635 }
2636
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002637
daniel@transgaming.com12985182012-12-20 20:56:31 +00002638 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002639 {
2640 return;
2641 }
2642
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002643 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002644}
2645
Geoff Lang42359ca2013-08-21 13:25:17 -04002646void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2647{
Geoff Lang0550d032014-01-30 11:29:07 -05002648 if (isRasterizerDiscardEnabled())
2649 {
2650 return;
2651 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002652
Geoff Lang0550d032014-01-30 11:29:07 -05002653 // glClearBufferfv can be called to clear the color buffer or depth buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002654 ClearParameters clearParams = { 0 };
2655
2656 if (buffer == GL_COLOR)
2657 {
2658 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2659 {
2660 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2661 }
2662 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2663 clearParams.colorClearType = GL_FLOAT;
2664 }
2665 else
2666 {
2667 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2668 {
2669 clearParams.clearColor[i] = false;
2670 }
2671 clearParams.colorFClearValue = mState.colorClearValue;
2672 clearParams.colorClearType = GL_FLOAT;
2673 }
2674
2675 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2676 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2677 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2678 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2679
2680 if (buffer == GL_DEPTH)
2681 {
2682 clearParams.clearDepth = true;
2683 clearParams.depthClearValue = values[0];
2684 }
2685 else
2686 {
2687 clearParams.clearDepth = false;
2688 clearParams.depthClearValue = mState.depthClearValue;
2689 }
2690
2691 clearParams.clearStencil = false;
2692 clearParams.stencilClearValue = mState.stencilClearValue;
2693 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2694 clearParams.scissorEnabled = mState.scissorTest;
2695 clearParams.scissor = mState.scissor;
2696
2697 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2698 {
2699 return;
2700 }
2701
2702 mRenderer->clear(clearParams, getDrawFramebuffer());
2703}
2704
2705void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2706{
Geoff Lang0550d032014-01-30 11:29:07 -05002707 if (isRasterizerDiscardEnabled())
2708 {
2709 return;
2710 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002711
Geoff Lang0550d032014-01-30 11:29:07 -05002712 // glClearBufferuv can only be called to clear a color buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002713 ClearParameters clearParams = { 0 };
2714 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2715 {
2716 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2717 }
2718 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2719 clearParams.colorClearType = GL_UNSIGNED_INT;
2720 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2721 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2722 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2723 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2724 clearParams.clearDepth = false;
2725 clearParams.depthClearValue = mState.depthClearValue;
2726 clearParams.clearStencil = false;
2727 clearParams.stencilClearValue = mState.stencilClearValue;
2728 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2729 clearParams.scissorEnabled = mState.scissorTest;
2730 clearParams.scissor = mState.scissor;
2731
2732 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2733 {
2734 return;
2735 }
2736
2737 mRenderer->clear(clearParams, getDrawFramebuffer());
2738}
2739
2740void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2741{
Geoff Lang0550d032014-01-30 11:29:07 -05002742 if (isRasterizerDiscardEnabled())
2743 {
2744 return;
2745 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002746
Geoff Lang0550d032014-01-30 11:29:07 -05002747 // glClearBufferfv can be called to clear the color buffer or stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002748 ClearParameters clearParams = { 0 };
2749
2750 if (buffer == GL_COLOR)
2751 {
2752 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2753 {
2754 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2755 }
2756 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2757 clearParams.colorClearType = GL_INT;
2758 }
2759 else
2760 {
2761 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2762 {
2763 clearParams.clearColor[i] = false;
2764 }
2765 clearParams.colorFClearValue = mState.colorClearValue;
2766 clearParams.colorClearType = GL_FLOAT;
2767 }
2768
2769 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2770 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2771 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2772 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2773
2774 clearParams.clearDepth = false;
2775 clearParams.depthClearValue = mState.depthClearValue;
2776
2777 if (buffer == GL_STENCIL)
2778 {
2779 clearParams.clearStencil = true;
2780 clearParams.stencilClearValue = values[1];
2781 }
2782 else
2783 {
2784 clearParams.clearStencil = false;
2785 clearParams.stencilClearValue = mState.stencilClearValue;
2786 }
2787 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2788
2789 clearParams.scissorEnabled = mState.scissorTest;
2790 clearParams.scissor = mState.scissor;
2791
2792 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2793 {
2794 return;
2795 }
2796
2797 mRenderer->clear(clearParams, getDrawFramebuffer());
2798}
2799
2800void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2801{
Geoff Lang0550d032014-01-30 11:29:07 -05002802 if (isRasterizerDiscardEnabled())
2803 {
2804 return;
2805 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002806
Geoff Lang0550d032014-01-30 11:29:07 -05002807 // glClearBufferfi can only be called to clear a depth stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002808 ClearParameters clearParams = { 0 };
2809 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2810 {
2811 clearParams.clearColor[i] = false;
2812 }
2813 clearParams.colorFClearValue = mState.colorClearValue;
2814 clearParams.colorClearType = GL_FLOAT;
2815 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2816 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2817 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2818 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2819 clearParams.clearDepth = true;
2820 clearParams.depthClearValue = depth;
2821 clearParams.clearStencil = true;
2822 clearParams.stencilClearValue = stencil;
2823 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2824 clearParams.scissorEnabled = mState.scissorTest;
2825 clearParams.scissor = mState.scissor;
2826
2827 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2828 {
2829 return;
2830 }
2831
2832 mRenderer->clear(clearParams, getDrawFramebuffer());
2833}
2834
2835void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2836 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2837{
Jamie Madill26e91952014-03-05 15:01:27 -05002838 gl::Framebuffer *framebuffer = getReadFramebuffer();
Geoff Lang42359ca2013-08-21 13:25:17 -04002839
Jamie Madill26e91952014-03-05 15:01:27 -05002840 bool isSized = IsSizedInternalFormat(format, mClientVersion);
2841 GLenum sizedInternalFormat = (isSized ? format : GetSizedInternalFormat(format, type, mClientVersion));
Jamie Madilleb9baab2014-03-24 13:19:43 -04002842 GLuint outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, mState.pack.alignment);
Geoff Lang42359ca2013-08-21 13:25:17 -04002843
Jamie Madilleb9baab2014-03-24 13:19:43 -04002844 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, mState.pack, pixels);
Geoff Lang42359ca2013-08-21 13:25:17 -04002845}
2846
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002847void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2848{
2849 if (!mState.currentProgram)
2850 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002851 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002852 }
2853
Geoff Lange2e0ce02013-09-17 17:05:08 -04002854 ProgramBinary *programBinary = getCurrentProgramBinary();
2855 programBinary->applyUniforms();
2856
Geoff Lang43b00422014-05-12 16:28:07 -04002857 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2858 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2859 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2860 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2861
2862 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2863 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2864 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2865 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2866
2867 generateSwizzles(vsTextures, vsTextureCount);
2868 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002869
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002870 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002871 {
2872 return;
2873 }
2874
daniel@transgaming.com12985182012-12-20 20:56:31 +00002875 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002876 {
2877 return;
2878 }
2879
2880 applyState(mode);
2881
Jamie Madill57a89722013-07-02 11:57:03 -04002882 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002883 if (err != GL_NO_ERROR)
2884 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002885 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002886 }
2887
Geoff Langeeba6e12014-02-03 13:12:30 -05002888 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2889
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002890 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002891
2892 FramebufferTextureSerialArray frameBufferSerials;
2893 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2894
2895 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2896 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002897
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002898 if (!applyUniformBuffers())
2899 {
2900 return;
2901 }
2902
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002903 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002904 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002905 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002906 }
2907
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002908 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002909 {
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002910 mRenderer->drawArrays(mode, count, instances, transformFeedbackActive);
Geoff Langeeba6e12014-02-03 13:12:30 -05002911
2912 if (transformFeedbackActive)
2913 {
2914 markTransformFeedbackUsage();
2915 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002916 }
2917}
2918
2919void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2920{
2921 if (!mState.currentProgram)
2922 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002923 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002924 }
2925
Jamie Madill57a89722013-07-02 11:57:03 -04002926 VertexArray *vao = getCurrentVertexArray();
2927 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002928 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002929 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002930 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002931
2932 ProgramBinary *programBinary = getCurrentProgramBinary();
2933 programBinary->applyUniforms();
2934
Geoff Lang43b00422014-05-12 16:28:07 -04002935 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2936 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2937 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2938 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2939
2940 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2941 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2942 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2943 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2944
2945 generateSwizzles(vsTextures, vsTextureCount);
2946 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002947
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002948 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002949 {
2950 return;
2951 }
2952
daniel@transgaming.com12985182012-12-20 20:56:31 +00002953 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002954 {
2955 return;
2956 }
2957
2958 applyState(mode);
2959
daniel@transgaming.com31240482012-11-28 21:06:41 +00002960 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002961 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002962 if (err != GL_NO_ERROR)
2963 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002964 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002965 }
2966
2967 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002968 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002969 if (err != GL_NO_ERROR)
2970 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002971 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002972 }
2973
Geoff Langeeba6e12014-02-03 13:12:30 -05002974 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2975 // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
2976 // layer.
2977 ASSERT(!transformFeedbackActive);
2978
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002979 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002980
2981 FramebufferTextureSerialArray frameBufferSerials;
2982 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2983
2984 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2985 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002986
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002987 if (!applyUniformBuffers())
2988 {
2989 return;
2990 }
2991
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002992 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002993 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002994 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002995 }
2996
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002997 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002998 {
Jamie Madill57a89722013-07-02 11:57:03 -04002999 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003000 }
3001}
3002
3003// Implements glFlush when block is false, glFinish when block is true
3004void Context::sync(bool block)
3005{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00003006 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003007}
3008
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003009void Context::recordInvalidEnum()
3010{
3011 mInvalidEnum = true;
3012}
3013
3014void Context::recordInvalidValue()
3015{
3016 mInvalidValue = true;
3017}
3018
3019void Context::recordInvalidOperation()
3020{
3021 mInvalidOperation = true;
3022}
3023
3024void Context::recordOutOfMemory()
3025{
3026 mOutOfMemory = true;
3027}
3028
3029void Context::recordInvalidFramebufferOperation()
3030{
3031 mInvalidFramebufferOperation = true;
3032}
3033
3034// Get one of the recorded errors and clear its flag, if any.
3035// [OpenGL ES 2.0.24] section 2.5 page 13.
3036GLenum Context::getError()
3037{
3038 if (mInvalidEnum)
3039 {
3040 mInvalidEnum = false;
3041
3042 return GL_INVALID_ENUM;
3043 }
3044
3045 if (mInvalidValue)
3046 {
3047 mInvalidValue = false;
3048
3049 return GL_INVALID_VALUE;
3050 }
3051
3052 if (mInvalidOperation)
3053 {
3054 mInvalidOperation = false;
3055
3056 return GL_INVALID_OPERATION;
3057 }
3058
3059 if (mOutOfMemory)
3060 {
3061 mOutOfMemory = false;
3062
3063 return GL_OUT_OF_MEMORY;
3064 }
3065
3066 if (mInvalidFramebufferOperation)
3067 {
3068 mInvalidFramebufferOperation = false;
3069
3070 return GL_INVALID_FRAMEBUFFER_OPERATION;
3071 }
3072
3073 return GL_NO_ERROR;
3074}
3075
3076GLenum Context::getResetStatus()
3077{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003078 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003079 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00003080 // mResetStatus will be set by the markContextLost callback
3081 // in the case a notification is sent
3082 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003083 }
3084
3085 GLenum status = mResetStatus;
3086
3087 if (mResetStatus != GL_NO_ERROR)
3088 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003089 ASSERT(mContextLost);
3090
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003091 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003092 {
3093 mResetStatus = GL_NO_ERROR;
3094 }
3095 }
Jamie Madill893ab082014-05-16 16:56:10 -04003096
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003097 return status;
3098}
3099
3100bool Context::isResetNotificationEnabled()
3101{
3102 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
3103}
3104
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003105int Context::getClientVersion() const
3106{
3107 return mClientVersion;
3108}
3109
Geoff Langcec35902014-04-16 10:52:36 -04003110const Caps &Context::getCaps() const
3111{
3112 return mRenderer->getCaps();
3113}
3114
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003115int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003116{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003117 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003118}
3119
3120float Context::getMaximumPointSize() const
3121{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00003122 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003123}
3124
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003125unsigned int Context::getMaximumCombinedTextureImageUnits() const
3126{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003127 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003128}
3129
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003130unsigned int Context::getMaximumCombinedUniformBufferBindings() const
3131{
3132 return mRenderer->getMaxVertexShaderUniformBuffers() +
3133 mRenderer->getMaxFragmentShaderUniformBuffers();
3134}
3135
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003136int Context::getMaxSupportedSamples() const
3137{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00003138 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003139}
3140
Geoff Lang005df412013-10-16 14:12:50 -04003141GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04003142{
3143 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
3144}
3145
Geoff Lang005df412013-10-16 14:12:50 -04003146GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003147{
3148 return mRenderer->getNumSampleCounts(internalFormat);
3149}
3150
Geoff Lang005df412013-10-16 14:12:50 -04003151void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003152{
3153 mRenderer->getSampleCounts(internalFormat, bufSize, params);
3154}
3155
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003156unsigned int Context::getMaxTransformFeedbackBufferBindings() const
3157{
3158 return mRenderer->getMaxTransformFeedbackBuffers();
3159}
3160
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00003161GLintptr Context::getUniformBufferOffsetAlignment() const
3162{
3163 // setting a large alignment forces uniform buffers to bind with zero offset
3164 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
3165}
3166
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003167unsigned int Context::getMaximumRenderTargets() const
3168{
3169 return mRenderer->getMaxRenderTargets();
3170}
3171
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003172int Context::getMaximumRenderbufferDimension() const
3173{
3174 return mMaxRenderbufferDimension;
3175}
3176
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003177int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003178{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003179 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003180}
3181
3182int Context::getMaximumCubeTextureDimension() const
3183{
3184 return mMaxCubeTextureDimension;
3185}
3186
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003187int Context::getMaximum3DTextureDimension() const
3188{
3189 return mMax3DTextureDimension;
3190}
3191
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003192int Context::getMaximum2DArrayTextureLayers() const
3193{
3194 return mMax2DArrayTextureLayers;
3195}
3196
Geoff Langce635692013-09-24 13:56:32 -04003197int Context::getMaximum2DTextureLevel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003198{
Geoff Langce635692013-09-24 13:56:32 -04003199 return mMax2DTextureLevel;
3200}
3201
3202int Context::getMaximumCubeTextureLevel() const
3203{
3204 return mMaxCubeTextureLevel;
3205}
3206
3207int Context::getMaximum3DTextureLevel() const
3208{
3209 return mMax3DTextureLevel;
3210}
3211
3212int Context::getMaximum2DArrayTextureLevel() const
3213{
3214 return mMax2DArrayTextureLevel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003215}
3216
Jamie Madill893ab082014-05-16 16:56:10 -04003217void Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003218{
3219 Framebuffer *framebuffer = getReadFramebuffer();
Jamie Madill893ab082014-05-16 16:56:10 -04003220 ASSERT(framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003221
Jamie Madill3c7fa222014-06-05 13:08:51 -04003222 FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
3223 ASSERT(attachment);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003224
Jamie Madill3c7fa222014-06-05 13:08:51 -04003225 *internalFormat = attachment->getActualFormat();
3226 *format = gl::GetFormat(attachment->getActualFormat(), mClientVersion);
3227 *type = gl::GetType(attachment->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003228}
3229
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003230void Context::detachBuffer(GLuint buffer)
3231{
3232 // [OpenGL ES 2.0.24] section 2.9 page 22:
3233 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3234 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3235
3236 if (mState.arrayBuffer.id() == buffer)
3237 {
3238 mState.arrayBuffer.set(NULL);
3239 }
3240
Jamie Madill57a89722013-07-02 11:57:03 -04003241 // mark as freed among the vertex array objects
3242 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003243 {
Jamie Madill57a89722013-07-02 11:57:03 -04003244 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003245 }
3246}
3247
3248void Context::detachTexture(GLuint texture)
3249{
3250 // [OpenGL ES 2.0.24] section 3.8 page 84:
3251 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3252 // rebound to texture object zero
3253
3254 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3255 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003256 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003257 {
3258 if (mState.samplerTexture[type][sampler].id() == texture)
3259 {
3260 mState.samplerTexture[type][sampler].set(NULL);
3261 }
3262 }
3263 }
3264
3265 // [OpenGL ES 2.0.24] section 4.4 page 112:
3266 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
Jamie Madill3c7fa222014-06-05 13:08:51 -04003267 // as if Texture2DAttachment had been called, with a texture of 0, for each attachment point to which this
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003268 // image was attached in the currently bound framebuffer.
3269
3270 Framebuffer *readFramebuffer = getReadFramebuffer();
3271 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3272
3273 if (readFramebuffer)
3274 {
3275 readFramebuffer->detachTexture(texture);
3276 }
3277
3278 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3279 {
3280 drawFramebuffer->detachTexture(texture);
3281 }
3282}
3283
3284void Context::detachFramebuffer(GLuint framebuffer)
3285{
3286 // [OpenGL ES 2.0.24] section 4.4 page 107:
3287 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3288 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3289
3290 if (mState.readFramebuffer == framebuffer)
3291 {
3292 bindReadFramebuffer(0);
3293 }
3294
3295 if (mState.drawFramebuffer == framebuffer)
3296 {
3297 bindDrawFramebuffer(0);
3298 }
3299}
3300
3301void Context::detachRenderbuffer(GLuint renderbuffer)
3302{
3303 // [OpenGL ES 2.0.24] section 4.4 page 109:
3304 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3305 // had been executed with the target RENDERBUFFER and name of zero.
3306
3307 if (mState.renderbuffer.id() == renderbuffer)
3308 {
3309 bindRenderbuffer(0);
3310 }
3311
3312 // [OpenGL ES 2.0.24] section 4.4 page 111:
3313 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3314 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3315 // point to which this image was attached in the currently bound framebuffer.
3316
3317 Framebuffer *readFramebuffer = getReadFramebuffer();
3318 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3319
3320 if (readFramebuffer)
3321 {
3322 readFramebuffer->detachRenderbuffer(renderbuffer);
3323 }
3324
3325 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3326 {
3327 drawFramebuffer->detachRenderbuffer(renderbuffer);
3328 }
3329}
3330
Jamie Madill57a89722013-07-02 11:57:03 -04003331void Context::detachVertexArray(GLuint vertexArray)
3332{
3333 // [OpenGL ES 3.0.2] section 2.10 page 43:
3334 // If a vertex array object that is currently bound is deleted, the binding
3335 // for that object reverts to zero and the default vertex array becomes current.
3336 if (mState.vertexArray == vertexArray)
3337 {
3338 bindVertexArray(0);
3339 }
3340}
3341
Geoff Langc8058452014-02-03 12:04:11 -05003342void Context::detachTransformFeedback(GLuint transformFeedback)
3343{
3344 if (mState.transformFeedback.id() == transformFeedback)
3345 {
3346 bindTransformFeedback(0);
3347 }
3348}
3349
Jamie Madilldc356042013-07-19 16:36:57 -04003350void Context::detachSampler(GLuint sampler)
3351{
3352 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3353 // If a sampler object that is currently bound to one or more texture units is
3354 // deleted, it is as though BindSampler is called once for each texture unit to
3355 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3356 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3357 {
3358 if (mState.samplers[textureUnit] == sampler)
3359 {
3360 mState.samplers[textureUnit] = 0;
3361 }
3362 }
3363}
3364
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003365Texture *Context::getIncompleteTexture(TextureType type)
3366{
3367 Texture *t = mIncompleteTextures[type].get();
3368
3369 if (t == NULL)
3370 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003371 const GLubyte color[] = { 0, 0, 0, 255 };
3372 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003373
3374 switch (type)
3375 {
3376 default:
3377 UNREACHABLE();
3378 // default falls through to TEXTURE_2D
3379
3380 case TEXTURE_2D:
3381 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003382 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003383 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003384 t = incomplete2d;
3385 }
3386 break;
3387
3388 case TEXTURE_CUBE:
3389 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003390 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003391
Jamie Madill88f18f42013-09-18 14:36:19 -04003392 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3393 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3394 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3395 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3396 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3397 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003398
3399 t = incompleteCube;
3400 }
3401 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003402
3403 case TEXTURE_3D:
3404 {
3405 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003406 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003407
3408 t = incomplete3d;
3409 }
3410 break;
3411
3412 case TEXTURE_2D_ARRAY:
3413 {
3414 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003415 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003416
3417 t = incomplete2darray;
3418 }
3419 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003420 }
3421
3422 mIncompleteTextures[type].set(t);
3423 }
3424
3425 return t;
3426}
3427
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003428bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003429{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003430 if (drawMode == GL_POINTS)
3431 {
3432 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3433 // which affects varying interpolation. Since the value of gl_PointSize is
3434 // undefined when not written, just skip drawing to avoid unexpected results.
3435 if (!getCurrentProgramBinary()->usesPointSize())
3436 {
Jamie Madill893ab082014-05-16 16:56:10 -04003437 // This is stictly speaking not an error, but developers should be
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003438 // notified of risking undefined behavior.
3439 ERR("Point rendering without writing to gl_PointSize.");
3440
3441 return true;
3442 }
3443 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003444 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003445 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003446 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003447 {
3448 return true;
3449 }
3450 }
3451
3452 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003453}
3454
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003455void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003456{
3457 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003458 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003459}
3460
3461void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3462{
3463 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003464 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003465}
3466
3467void Context::setVertexAttribi(GLuint index, const GLint values[4])
3468{
3469 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003470 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003471}
3472
3473void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3474{
Jamie Madill57a89722013-07-02 11:57:03 -04003475 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003476}
3477
Jamie Madille29d1672013-07-19 16:36:57 -04003478void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3479{
3480 mResourceManager->checkSamplerAllocation(sampler);
3481
3482 Sampler *samplerObject = getSampler(sampler);
3483 ASSERT(samplerObject);
3484
3485 switch (pname)
3486 {
3487 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3488 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3489 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3490 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3491 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3492 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3493 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3494 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3495 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3496 default: UNREACHABLE(); break;
3497 }
3498}
3499
3500void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3501{
3502 mResourceManager->checkSamplerAllocation(sampler);
3503
3504 Sampler *samplerObject = getSampler(sampler);
3505 ASSERT(samplerObject);
3506
3507 switch (pname)
3508 {
Jamie Madill9675b802013-07-19 16:36:59 -04003509 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3510 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3511 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3512 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3513 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003514 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3515 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003516 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3517 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003518 default: UNREACHABLE(); break;
3519 }
3520}
3521
Jamie Madill9675b802013-07-19 16:36:59 -04003522GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3523{
3524 mResourceManager->checkSamplerAllocation(sampler);
3525
3526 Sampler *samplerObject = getSampler(sampler);
3527 ASSERT(samplerObject);
3528
3529 switch (pname)
3530 {
3531 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3532 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3533 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3534 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3535 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3536 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3537 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3538 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3539 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3540 default: UNREACHABLE(); return 0;
3541 }
3542}
3543
3544GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3545{
3546 mResourceManager->checkSamplerAllocation(sampler);
3547
3548 Sampler *samplerObject = getSampler(sampler);
3549 ASSERT(samplerObject);
3550
3551 switch (pname)
3552 {
3553 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3554 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3555 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3556 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3557 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3558 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3559 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3560 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3561 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3562 default: UNREACHABLE(); return 0;
3563 }
3564}
3565
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003566void Context::initRendererString()
3567{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003568 std::ostringstream rendererString;
3569 rendererString << "ANGLE (";
3570 rendererString << mRenderer->getRendererDescription();
3571 rendererString << ")";
3572
Geoff Langcec35902014-04-16 10:52:36 -04003573 mRendererString = MakeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003574}
3575
3576const char *Context::getRendererString() const
3577{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003578 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003579}
3580
Geoff Langcec35902014-04-16 10:52:36 -04003581void Context::initExtensionStrings()
3582{
3583 std::ostringstream combinedStringStream;
3584
3585 std::vector<std::string> extensions = getCaps().extensions.getStrings(mClientVersion);
3586 for (size_t i = 0; i < extensions.size(); i++)
3587 {
3588 combinedStringStream << extensions[i] << " ";
3589 mExtensionStrings.push_back(MakeStaticString(extensions[i]));
3590 }
3591 mExtensionString = MakeStaticString(combinedStringStream.str());
3592}
3593
3594const char *Context::getExtensionString() const
3595{
3596 return mExtensionString;
3597}
3598
3599const char *Context::getExtensionString(size_t idx) const
3600{
3601 return mExtensionStrings[idx];
3602}
3603
3604size_t Context::getExtensionStringCount() const
3605{
3606 return mExtensionStrings.size();
3607}
3608
Geoff Lang43b00422014-05-12 16:28:07 -04003609size_t Context::getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray)
Geoff Langcdf22f92013-10-31 10:38:23 -04003610{
Geoff Lang43b00422014-05-12 16:28:07 -04003611 size_t serialCount = 0;
Geoff Langcdf22f92013-10-31 10:38:23 -04003612
3613 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3614 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
3615 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003616 FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i);
3617 if (attachment && attachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003618 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003619 (*outSerialArray)[serialCount++] = attachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003620 }
3621 }
3622
Jamie Madill3c7fa222014-06-05 13:08:51 -04003623 FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer();
3624 if (depthStencilAttachment && depthStencilAttachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003625 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003626 (*outSerialArray)[serialCount++] = depthStencilAttachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003627 }
3628
Geoff Lang43b00422014-05-12 16:28:07 -04003629 std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount);
3630
3631 return serialCount;
Geoff Langcdf22f92013-10-31 10:38:23 -04003632}
3633
Geoff Lang758d5b22013-06-11 11:42:50 -04003634void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3635 GLbitfield mask, GLenum filter)
3636{
3637 Framebuffer *readFramebuffer = getReadFramebuffer();
3638 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3639
3640 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003641 bool blitDepth = false;
3642 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003643 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003644 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003645 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003646 }
3647 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3648 {
Geoff Lang685806d2013-06-12 11:16:36 -04003649 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003650 }
3651 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3652 {
Geoff Lang685806d2013-06-12 11:16:36 -04003653 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003654 }
3655
Geoff Lang125deab2013-08-09 13:34:16 -04003656 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3657 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003658 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003659 {
Geoff Lang125deab2013-08-09 13:34:16 -04003660 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3661 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003662 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003663 }
3664}
3665
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003666void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3667 GLint x, GLint y, GLsizei width, GLsizei height)
3668{
3669 Framebuffer *frameBuffer = NULL;
3670 switch (target)
3671 {
3672 case GL_FRAMEBUFFER:
3673 case GL_DRAW_FRAMEBUFFER:
3674 frameBuffer = getDrawFramebuffer();
3675 break;
3676 case GL_READ_FRAMEBUFFER:
3677 frameBuffer = getReadFramebuffer();
3678 break;
3679 default:
3680 UNREACHABLE();
3681 }
3682
3683 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3684 {
3685 for (int i = 0; i < numAttachments; ++i)
3686 {
3687 rx::RenderTarget *renderTarget = NULL;
3688
3689 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3690 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003691 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3692 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003693 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003694 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003695 }
3696 }
3697 else if (attachments[i] == GL_COLOR)
3698 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003699 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(0);
3700 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003701 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003702 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003703 }
3704 }
3705 else
3706 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003707 gl::FramebufferAttachment *attachment = NULL;
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003708 switch (attachments[i])
3709 {
3710 case GL_DEPTH_ATTACHMENT:
3711 case GL_DEPTH:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003712 attachment = frameBuffer->getDepthbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003713 break;
3714 case GL_STENCIL_ATTACHMENT:
3715 case GL_STENCIL:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003716 attachment = frameBuffer->getStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003717 break;
3718 case GL_DEPTH_STENCIL_ATTACHMENT:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003719 attachment = frameBuffer->getDepthOrStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003720 break;
3721 default:
3722 UNREACHABLE();
3723 }
3724
Jamie Madill3c7fa222014-06-05 13:08:51 -04003725 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003726 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003727 renderTarget = attachment->getDepthStencil();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003728 }
3729 }
3730
3731 if (renderTarget)
3732 {
3733 renderTarget->invalidate(x, y, width, height);
3734 }
3735 }
3736 }
3737}
3738
Jamie Madill7a5f7382014-03-05 15:01:24 -05003739bool Context::hasMappedBuffer(GLenum target) const
3740{
3741 if (target == GL_ARRAY_BUFFER)
3742 {
3743 for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
3744 {
3745 const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
Brandon Jones5bf98292014-06-06 17:19:38 -07003746 gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
3747 if (vertexAttrib.enabled && boundBuffer && boundBuffer->mapped())
Jamie Madill7a5f7382014-03-05 15:01:24 -05003748 {
3749 return true;
3750 }
3751 }
3752 }
3753 else if (target == GL_ELEMENT_ARRAY_BUFFER)
3754 {
3755 Buffer *elementBuffer = getElementArrayBuffer();
3756 return (elementBuffer && elementBuffer->mapped());
3757 }
3758 else if (target == GL_TRANSFORM_FEEDBACK_BUFFER)
3759 {
3760 UNIMPLEMENTED();
3761 }
3762 else UNREACHABLE();
3763 return false;
3764}
3765
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003766}
3767
3768extern "C"
3769{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003770gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003771{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003772 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003773}
3774
3775void glDestroyContext(gl::Context *context)
3776{
3777 delete context;
3778
3779 if (context == gl::getContext())
3780 {
3781 gl::makeCurrent(NULL, NULL, NULL);
3782 }
3783}
3784
3785void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3786{
3787 gl::makeCurrent(context, display, surface);
3788}
3789
3790gl::Context *glGetCurrentContext()
3791{
3792 return gl::getContext();
3793}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003794
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003795}