daniel@transgaming.com | ae4f4d4 | 2012-11-28 19:31:06 +0000 | [diff] [blame^] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances. |
| 8 | |
| 9 | #include "libGLESv2/renderer/Renderer.h" |
| 10 | #include "libGLESv2/renderer/Renderer9.h" |
| 11 | |
| 12 | extern "C" |
| 13 | { |
| 14 | |
| 15 | rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, bool softwareDevice) |
| 16 | { |
| 17 | return new rx::Renderer9(display, hDc, softwareDevice); |
| 18 | } |
| 19 | |
| 20 | void glDestroyRenderer(rx::Renderer *renderer) |
| 21 | { |
| 22 | delete renderer; |
| 23 | } |
| 24 | |
| 25 | } |