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Jamie Madillfa05f602015-05-07 13:47:11 -04001//
2// Copyright 2015 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
Corentin Wallezd3970de2015-05-14 11:07:48 -04007#include "test_utils/ANGLETest.h"
Jamie Madill78a9c732016-07-15 11:22:43 -04008#include "test_utils/gl_raii.h"
9
Jamie Madillfa05f602015-05-07 13:47:11 -040010using namespace angle;
Austin Kinross18b931d2014-09-29 12:58:31 -070011
Geoff Lange8a1f782013-10-18 16:14:30 -040012class BlitFramebufferANGLETest : public ANGLETest
13{
Jamie Madillfa05f602015-05-07 13:47:11 -040014 protected:
15 BlitFramebufferANGLETest()
Geoff Lange8a1f782013-10-18 16:14:30 -040016 {
17 setWindowWidth(256);
18 setWindowHeight(256);
Geoff Langefc551f2013-10-31 10:20:28 -040019 setConfigRedBits(8);
20 setConfigGreenBits(8);
21 setConfigBlueBits(8);
22 setConfigAlphaBits(8);
23 setConfigDepthBits(24);
Geoff Lang784cc8f2015-02-05 09:00:54 -050024 setConfigStencilBits(8);
Geoff Lange8a1f782013-10-18 16:14:30 -040025
26 mCheckerProgram = 0;
27 mBlueProgram = 0;
28
29 mOriginalFBO = 0;
30
31 mUserFBO = 0;
32 mUserColorBuffer = 0;
33 mUserDepthStencilBuffer = 0;
34
35 mSmallFBO = 0;
36 mSmallColorBuffer = 0;
37 mSmallDepthStencilBuffer = 0;
38
39 mColorOnlyFBO = 0;
40 mColorOnlyColorBuffer = 0;
41
42 mDiffFormatFBO = 0;
43 mDiffFormatColorBuffer = 0;
44
45 mDiffSizeFBO = 0;
46 mDiffSizeColorBuffer = 0;
47
48 mMRTFBO = 0;
49 mMRTColorBuffer0 = 0;
50 mMRTColorBuffer1 = 0;
Jamie Madillc93d6f32014-04-15 16:12:41 -040051
52 mRGBAColorbuffer = 0;
53 mRGBAFBO = 0;
Kenneth Russell69382852017-07-21 16:38:44 -040054 mRGBAMultisampledRenderbuffer = 0;
55 mRGBAMultisampledFBO = 0;
Jamie Madillc93d6f32014-04-15 16:12:41 -040056
Kenneth Russell69382852017-07-21 16:38:44 -040057 mBGRAColorbuffer = 0;
58 mBGRAFBO = 0;
Jamie Madillc93d6f32014-04-15 16:12:41 -040059 mBGRAMultisampledRenderbuffer = 0;
60 mBGRAMultisampledFBO = 0;
Geoff Lange8a1f782013-10-18 16:14:30 -040061 }
62
63 virtual void SetUp()
64 {
65 ANGLETest::SetUp();
66
Olli Etuaho5804dc82018-04-13 14:11:46 +030067 mCheckerProgram =
68 CompileProgram(essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Checkered());
69 mBlueProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue());
Geoff Lange8a1f782013-10-18 16:14:30 -040070 if (mCheckerProgram == 0 || mBlueProgram == 0)
71 {
72 FAIL() << "shader compilation failed.";
73 }
74
75 EXPECT_GL_NO_ERROR();
76
77 GLint originalFBO;
78 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &originalFBO);
79 if (originalFBO >= 0)
80 {
81 mOriginalFBO = (GLuint)originalFBO;
82 }
83
Geoff Langc4e93662017-05-01 10:45:59 -040084 GLenum format = GL_BGRA_EXT;
85
Geoff Lange8a1f782013-10-18 16:14:30 -040086 glGenFramebuffers(1, &mUserFBO);
87 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
88 glGenTextures(1, &mUserColorBuffer);
89 glGenRenderbuffers(1, &mUserDepthStencilBuffer);
90 glBindTexture(GL_TEXTURE_2D, mUserColorBuffer);
Geoff Lange8a1f782013-10-18 16:14:30 -040091 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mUserColorBuffer, 0);
Geoff Langc4e93662017-05-01 10:45:59 -040092 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format,
93 GL_UNSIGNED_BYTE, nullptr);
Geoff Lange8a1f782013-10-18 16:14:30 -040094 glBindRenderbuffer(GL_RENDERBUFFER, mUserDepthStencilBuffer);
95 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth(), getWindowHeight());
96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mUserDepthStencilBuffer);
97 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mUserDepthStencilBuffer);
98
Corentin Wallez322653b2015-06-17 18:33:56 +020099 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Geoff Lange8a1f782013-10-18 16:14:30 -0400100 ASSERT_GL_NO_ERROR();
101
102 glGenFramebuffers(1, &mSmallFBO);
103 glBindFramebuffer(GL_FRAMEBUFFER, mSmallFBO);
104 glGenTextures(1, &mSmallColorBuffer);
105 glGenRenderbuffers(1, &mSmallDepthStencilBuffer);
106 glBindTexture(GL_TEXTURE_2D, mSmallColorBuffer);
Geoff Langc4e93662017-05-01 10:45:59 -0400107 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth() / 2, getWindowHeight() / 2, 0,
108 format, GL_UNSIGNED_BYTE, nullptr);
Geoff Lange8a1f782013-10-18 16:14:30 -0400109 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mSmallColorBuffer, 0);
110 glBindRenderbuffer(GL_RENDERBUFFER, mSmallDepthStencilBuffer);
111 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth() / 2, getWindowHeight() / 2);
112 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mSmallDepthStencilBuffer);
113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mSmallDepthStencilBuffer);
114
Corentin Wallez322653b2015-06-17 18:33:56 +0200115 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Geoff Lange8a1f782013-10-18 16:14:30 -0400116 ASSERT_GL_NO_ERROR();
117
118 glGenFramebuffers(1, &mColorOnlyFBO);
119 glBindFramebuffer(GL_FRAMEBUFFER, mColorOnlyFBO);
120 glGenTextures(1, &mColorOnlyColorBuffer);
121 glBindTexture(GL_TEXTURE_2D, mColorOnlyColorBuffer);
Geoff Langc4e93662017-05-01 10:45:59 -0400122 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format,
123 GL_UNSIGNED_BYTE, nullptr);
Geoff Lange8a1f782013-10-18 16:14:30 -0400124 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mColorOnlyColorBuffer, 0);
125
Corentin Wallez322653b2015-06-17 18:33:56 +0200126 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Geoff Lange8a1f782013-10-18 16:14:30 -0400127 ASSERT_GL_NO_ERROR();
128
129 glGenFramebuffers(1, &mDiffFormatFBO);
130 glBindFramebuffer(GL_FRAMEBUFFER, mDiffFormatFBO);
131 glGenTextures(1, &mDiffFormatColorBuffer);
132 glBindTexture(GL_TEXTURE_2D, mDiffFormatColorBuffer);
Geoff Langc4e93662017-05-01 10:45:59 -0400133 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB,
134 GL_UNSIGNED_SHORT_5_6_5, nullptr);
Geoff Lange8a1f782013-10-18 16:14:30 -0400135 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mDiffFormatColorBuffer, 0);
136
Corentin Wallez322653b2015-06-17 18:33:56 +0200137 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Geoff Lange8a1f782013-10-18 16:14:30 -0400138 ASSERT_GL_NO_ERROR();
139
140 glGenFramebuffers(1, &mDiffSizeFBO);
141 glBindFramebuffer(GL_FRAMEBUFFER, mDiffSizeFBO);
142 glGenTextures(1, &mDiffSizeColorBuffer);
143 glBindTexture(GL_TEXTURE_2D, mDiffSizeColorBuffer);
Geoff Langc4e93662017-05-01 10:45:59 -0400144 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth() * 2, getWindowHeight() * 2, 0,
145 format, GL_UNSIGNED_BYTE, nullptr);
Geoff Lange8a1f782013-10-18 16:14:30 -0400146 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mDiffSizeColorBuffer, 0);
147
Corentin Wallez322653b2015-06-17 18:33:56 +0200148 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Geoff Lange8a1f782013-10-18 16:14:30 -0400149 ASSERT_GL_NO_ERROR();
150
151 if (extensionEnabled("GL_EXT_draw_buffers"))
152 {
153 glGenFramebuffers(1, &mMRTFBO);
154 glBindFramebuffer(GL_FRAMEBUFFER, mMRTFBO);
155 glGenTextures(1, &mMRTColorBuffer0);
156 glGenTextures(1, &mMRTColorBuffer1);
157 glBindTexture(GL_TEXTURE_2D, mMRTColorBuffer0);
Geoff Langc4e93662017-05-01 10:45:59 -0400158 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format,
159 GL_UNSIGNED_BYTE, nullptr);
Geoff Lange8a1f782013-10-18 16:14:30 -0400160 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, mMRTColorBuffer0, 0);
161 glBindTexture(GL_TEXTURE_2D, mMRTColorBuffer1);
Geoff Langc4e93662017-05-01 10:45:59 -0400162 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format,
163 GL_UNSIGNED_BYTE, nullptr);
Geoff Lange8a1f782013-10-18 16:14:30 -0400164 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_2D, mMRTColorBuffer1, 0);
165
Corentin Wallez322653b2015-06-17 18:33:56 +0200166 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Geoff Lange8a1f782013-10-18 16:14:30 -0400167 ASSERT_GL_NO_ERROR();
168 }
169
Kenneth Russell69382852017-07-21 16:38:44 -0400170 if (extensionEnabled("GL_ANGLE_framebuffer_multisample") &&
171 extensionEnabled("GL_OES_rgb8_rgba8"))
Jamie Madillc93d6f32014-04-15 16:12:41 -0400172 {
Kenneth Russell69382852017-07-21 16:38:44 -0400173 // RGBA single-sampled framebuffer
Jamie Madillc93d6f32014-04-15 16:12:41 -0400174 glGenTextures(1, &mRGBAColorbuffer);
175 glBindTexture(GL_TEXTURE_2D, mRGBAColorbuffer);
Geoff Langc4e93662017-05-01 10:45:59 -0400176 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA,
177 GL_UNSIGNED_BYTE, nullptr);
Jamie Madillc93d6f32014-04-15 16:12:41 -0400178
179 glGenFramebuffers(1, &mRGBAFBO);
180 glBindFramebuffer(GL_FRAMEBUFFER, mRGBAFBO);
181 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mRGBAColorbuffer, 0);
182
183 ASSERT_GL_NO_ERROR();
Corentin Wallez322653b2015-06-17 18:33:56 +0200184 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Jamie Madillc93d6f32014-04-15 16:12:41 -0400185
Kenneth Russell69382852017-07-21 16:38:44 -0400186 // RGBA multisampled framebuffer
187 glGenRenderbuffers(1, &mRGBAMultisampledRenderbuffer);
188 glBindRenderbuffer(GL_RENDERBUFFER, mRGBAMultisampledRenderbuffer);
189 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 1, GL_RGBA8, getWindowWidth(),
190 getWindowHeight());
Jamie Madillc93d6f32014-04-15 16:12:41 -0400191
Kenneth Russell69382852017-07-21 16:38:44 -0400192 glGenFramebuffers(1, &mRGBAMultisampledFBO);
193 glBindFramebuffer(GL_FRAMEBUFFER, mRGBAMultisampledFBO);
194 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
195 mRGBAMultisampledRenderbuffer);
Jamie Madillc93d6f32014-04-15 16:12:41 -0400196
197 ASSERT_GL_NO_ERROR();
Corentin Wallez322653b2015-06-17 18:33:56 +0200198 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Kenneth Russell69382852017-07-21 16:38:44 -0400199
200 if (extensionEnabled("GL_EXT_texture_format_BGRA8888"))
201 {
202 // BGRA single-sampled framebuffer
203 glGenTextures(1, &mBGRAColorbuffer);
204 glBindTexture(GL_TEXTURE_2D, mBGRAColorbuffer);
205 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, getWindowWidth(), getWindowHeight(), 0,
206 GL_BGRA_EXT, GL_UNSIGNED_BYTE, nullptr);
207
208 glGenFramebuffers(1, &mBGRAFBO);
209 glBindFramebuffer(GL_FRAMEBUFFER, mBGRAFBO);
210 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
211 mBGRAColorbuffer, 0);
212
213 ASSERT_GL_NO_ERROR();
214 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
215
216 // BGRA multisampled framebuffer
217 glGenRenderbuffers(1, &mBGRAMultisampledRenderbuffer);
218 glBindRenderbuffer(GL_RENDERBUFFER, mBGRAMultisampledRenderbuffer);
219 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 1, GL_BGRA8_EXT,
220 getWindowWidth(), getWindowHeight());
221
222 glGenFramebuffers(1, &mBGRAMultisampledFBO);
223 glBindFramebuffer(GL_FRAMEBUFFER, mBGRAMultisampledFBO);
224 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
225 mBGRAMultisampledRenderbuffer);
226
227 ASSERT_GL_NO_ERROR();
228 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
229 }
Jamie Madillc93d6f32014-04-15 16:12:41 -0400230 }
231
Geoff Lange8a1f782013-10-18 16:14:30 -0400232 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
233 }
234
235 virtual void TearDown()
236 {
237 glDeleteProgram(mCheckerProgram);
238 glDeleteProgram(mBlueProgram);
239
240 glDeleteFramebuffers(1, &mUserFBO);
241 glDeleteTextures(1, &mUserColorBuffer);
242 glDeleteRenderbuffers(1, &mUserDepthStencilBuffer);
243
244 glDeleteFramebuffers(1, &mSmallFBO);
245 glDeleteTextures(1, &mSmallColorBuffer);
246 glDeleteRenderbuffers(1, &mSmallDepthStencilBuffer);
247
248 glDeleteFramebuffers(1, &mColorOnlyFBO);
249 glDeleteTextures(1, &mSmallDepthStencilBuffer);
250
251 glDeleteFramebuffers(1, &mDiffFormatFBO);
252 glDeleteTextures(1, &mDiffFormatColorBuffer);
253
254 glDeleteFramebuffers(1, &mDiffSizeFBO);
255 glDeleteTextures(1, &mDiffSizeColorBuffer);
256
257 if (extensionEnabled("GL_EXT_draw_buffers"))
258 {
259 glDeleteFramebuffers(1, &mMRTFBO);
260 glDeleteTextures(1, &mMRTColorBuffer0);
261 glDeleteTextures(1, &mMRTColorBuffer1);
262 }
263
Jamie Madillc93d6f32014-04-15 16:12:41 -0400264 if (mRGBAColorbuffer != 0)
265 {
266 glDeleteTextures(1, &mRGBAColorbuffer);
267 }
268
269 if (mRGBAFBO != 0)
270 {
Kenneth Russell69382852017-07-21 16:38:44 -0400271 glDeleteFramebuffers(1, &mRGBAFBO);
272 }
273
274 if (mRGBAMultisampledRenderbuffer != 0)
275 {
276 glDeleteRenderbuffers(1, &mRGBAMultisampledRenderbuffer);
277 }
278
279 if (mRGBAMultisampledFBO != 0)
280 {
281 glDeleteFramebuffers(1, &mRGBAMultisampledFBO);
282 }
283
284 if (mBGRAColorbuffer != 0)
285 {
286 glDeleteTextures(1, &mBGRAColorbuffer);
287 }
288
289 if (mBGRAFBO != 0)
290 {
291 glDeleteFramebuffers(1, &mBGRAFBO);
Jamie Madillc93d6f32014-04-15 16:12:41 -0400292 }
293
294 if (mBGRAMultisampledRenderbuffer != 0)
295 {
296 glDeleteRenderbuffers(1, &mBGRAMultisampledRenderbuffer);
297 }
298
299 if (mBGRAMultisampledFBO != 0)
300 {
301 glDeleteFramebuffers(1, &mBGRAMultisampledFBO);
302 }
303
Geoff Lange8a1f782013-10-18 16:14:30 -0400304 ANGLETest::TearDown();
305 }
306
Kenneth Russell69382852017-07-21 16:38:44 -0400307 void multisampleTestHelper(GLuint readFramebuffer, GLuint drawFramebuffer)
308 {
309 glClearColor(0.0, 1.0, 0.0, 1.0);
310 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, readFramebuffer);
311 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
312 EXPECT_GL_NO_ERROR();
313
314 glBindFramebuffer(GL_READ_FRAMEBUFFER, readFramebuffer);
315 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFramebuffer);
316 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(),
317 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
318 EXPECT_GL_NO_ERROR();
319
320 glBindFramebuffer(GL_READ_FRAMEBUFFER, drawFramebuffer);
321 EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
322 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
323 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
324 EXPECT_PIXEL_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
325 }
326
327 bool checkExtension(const std::string &extension)
328 {
329 if (!extensionEnabled(extension))
330 {
331 std::cout << "Test skipped because " << extension << " not supported." << std::endl;
332 return false;
333 }
334
335 return true;
336 }
337
Geoff Lange8a1f782013-10-18 16:14:30 -0400338 GLuint mCheckerProgram;
339 GLuint mBlueProgram;
340
341 GLuint mOriginalFBO;
342
343 GLuint mUserFBO;
344 GLuint mUserColorBuffer;
345 GLuint mUserDepthStencilBuffer;
346
347 GLuint mSmallFBO;
348 GLuint mSmallColorBuffer;
349 GLuint mSmallDepthStencilBuffer;
350
351 GLuint mColorOnlyFBO;
352 GLuint mColorOnlyColorBuffer;
353
354 GLuint mDiffFormatFBO;
355 GLuint mDiffFormatColorBuffer;
356
357 GLuint mDiffSizeFBO;
358 GLuint mDiffSizeColorBuffer;
359
360 GLuint mMRTFBO;
361 GLuint mMRTColorBuffer0;
362 GLuint mMRTColorBuffer1;
Jamie Madillc93d6f32014-04-15 16:12:41 -0400363
364 GLuint mRGBAColorbuffer;
365 GLuint mRGBAFBO;
Kenneth Russell69382852017-07-21 16:38:44 -0400366 GLuint mRGBAMultisampledRenderbuffer;
367 GLuint mRGBAMultisampledFBO;
Jamie Madillc93d6f32014-04-15 16:12:41 -0400368
Kenneth Russell69382852017-07-21 16:38:44 -0400369 GLuint mBGRAColorbuffer;
370 GLuint mBGRAFBO;
Jamie Madillc93d6f32014-04-15 16:12:41 -0400371 GLuint mBGRAMultisampledRenderbuffer;
372 GLuint mBGRAMultisampledFBO;
Geoff Lange8a1f782013-10-18 16:14:30 -0400373};
374
375// Draw to user-created framebuffer, blit whole-buffer color to original framebuffer.
Jamie Madillfa05f602015-05-07 13:47:11 -0400376TEST_P(BlitFramebufferANGLETest, BlitColorToDefault)
Geoff Lange8a1f782013-10-18 16:14:30 -0400377{
Luc Ferronaf883622018-06-08 15:57:31 -0400378 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
379
Geoff Lange8a1f782013-10-18 16:14:30 -0400380 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
381
382 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
383
Olli Etuaho5804dc82018-04-13 14:11:46 +0300384 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400385
386 EXPECT_GL_NO_ERROR();
387
388 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
389 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
390
391 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
392 GL_COLOR_BUFFER_BIT, GL_NEAREST);
393
394 EXPECT_GL_NO_ERROR();
395
396 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
397
398 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
399 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
400 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
401 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
402}
403
404// Draw to system framebuffer, blit whole-buffer color to user-created framebuffer.
Jamie Madillfa05f602015-05-07 13:47:11 -0400405TEST_P(BlitFramebufferANGLETest, ReverseColorBlit)
Geoff Lange8a1f782013-10-18 16:14:30 -0400406{
Luc Ferronaf883622018-06-08 15:57:31 -0400407 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
408
Geoff Lange8a1f782013-10-18 16:14:30 -0400409 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
410
411 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
412
Olli Etuaho5804dc82018-04-13 14:11:46 +0300413 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400414
415 EXPECT_GL_NO_ERROR();
416
417 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mOriginalFBO);
418 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mUserFBO);
419
420 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
421 GL_COLOR_BUFFER_BIT, GL_NEAREST);
422
423 EXPECT_GL_NO_ERROR();
424
425 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
426
427 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
428 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
429 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
430 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
431}
432
433// blit from user-created FBO to system framebuffer, with the scissor test enabled.
Jamie Madillfa05f602015-05-07 13:47:11 -0400434TEST_P(BlitFramebufferANGLETest, ScissoredBlit)
Geoff Lange8a1f782013-10-18 16:14:30 -0400435{
Luc Ferronaf883622018-06-08 15:57:31 -0400436 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
437
Geoff Lange8a1f782013-10-18 16:14:30 -0400438 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
439
440 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
441
Olli Etuaho5804dc82018-04-13 14:11:46 +0300442 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400443
444 EXPECT_GL_NO_ERROR();
445
446 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
447 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
448
449 glClearColor(1.0, 1.0, 1.0, 1.0);
450 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
451
452 glScissor(getWindowWidth() / 2, 0, getWindowWidth() / 2, getWindowHeight());
453 glEnable(GL_SCISSOR_TEST);
454
455 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
456 GL_COLOR_BUFFER_BIT, GL_NEAREST);
457
458 EXPECT_GL_NO_ERROR();
459
460 glDisable(GL_SCISSOR_TEST);
461
462 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
463
464 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255);
465 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
466 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
467 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 255, 255, 255);
468}
469
470// blit from system FBO to user-created framebuffer, with the scissor test enabled.
Jamie Madillfa05f602015-05-07 13:47:11 -0400471TEST_P(BlitFramebufferANGLETest, ReverseScissoredBlit)
Geoff Lange8a1f782013-10-18 16:14:30 -0400472{
Luc Ferronaf883622018-06-08 15:57:31 -0400473 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
474
Geoff Lange8a1f782013-10-18 16:14:30 -0400475 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
476
477 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
478
Olli Etuaho5804dc82018-04-13 14:11:46 +0300479 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400480
481 EXPECT_GL_NO_ERROR();
482
483 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mUserFBO);
484 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mOriginalFBO);
485
486 glClearColor(1.0, 1.0, 1.0, 1.0);
487 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
488
489 glScissor(getWindowWidth() / 2, 0, getWindowWidth() / 2, getWindowHeight());
490 glEnable(GL_SCISSOR_TEST);
491
492 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
493 GL_COLOR_BUFFER_BIT, GL_NEAREST);
494
495 EXPECT_GL_NO_ERROR();
496
497 glDisable(GL_SCISSOR_TEST);
498
499 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
500
501 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255);
502 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
503 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
504 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 255, 255, 255);
505}
506
507// blit from user-created FBO to system framebuffer, using region larger than buffer.
Jamie Madillfa05f602015-05-07 13:47:11 -0400508TEST_P(BlitFramebufferANGLETest, OversizedBlit)
Geoff Lange8a1f782013-10-18 16:14:30 -0400509{
Luc Ferronaf883622018-06-08 15:57:31 -0400510 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
511
Geoff Lange8a1f782013-10-18 16:14:30 -0400512 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
513
514 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
515
Olli Etuaho5804dc82018-04-13 14:11:46 +0300516 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400517
518 EXPECT_GL_NO_ERROR();
519
520 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
521 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
522
523 glClearColor(1.0, 1.0, 1.0, 1.0);
524 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
525
526 glBlitFramebufferANGLE(0, 0, getWindowWidth() * 2, getWindowHeight() * 2, 0, 0, getWindowWidth() * 2, getWindowHeight() * 2,
527 GL_COLOR_BUFFER_BIT, GL_NEAREST);
528
529 EXPECT_GL_NO_ERROR();
530
531 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
532
533 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
534 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
535 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
536 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
537}
538
539// blit from system FBO to user-created framebuffer, using region larger than buffer.
Jamie Madillfa05f602015-05-07 13:47:11 -0400540TEST_P(BlitFramebufferANGLETest, ReverseOversizedBlit)
Geoff Lange8a1f782013-10-18 16:14:30 -0400541{
Luc Ferronaf883622018-06-08 15:57:31 -0400542 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
543
Geoff Lange8a1f782013-10-18 16:14:30 -0400544 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
545
546 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
547
Olli Etuaho5804dc82018-04-13 14:11:46 +0300548 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400549
550 EXPECT_GL_NO_ERROR();
551
552 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mUserFBO);
553 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mOriginalFBO);
554
555 glClearColor(1.0, 1.0, 1.0, 1.0);
556 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
557
558 glBlitFramebufferANGLE(0, 0, getWindowWidth() * 2, getWindowHeight() * 2, 0, 0, getWindowWidth() * 2, getWindowHeight() * 2,
559 GL_COLOR_BUFFER_BIT, GL_NEAREST);
560 EXPECT_GL_NO_ERROR();
561
562 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
563
564 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
565 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
566 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
567 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
568}
569
570// blit from user-created FBO to system framebuffer, with depth buffer.
Jamie Madillfa05f602015-05-07 13:47:11 -0400571TEST_P(BlitFramebufferANGLETest, BlitWithDepth)
Geoff Lange8a1f782013-10-18 16:14:30 -0400572{
Luc Ferronaf883622018-06-08 15:57:31 -0400573 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
574
Geoff Lange8a1f782013-10-18 16:14:30 -0400575 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
576
577 glDepthMask(GL_TRUE);
578 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
579
580 glEnable(GL_DEPTH_TEST);
581
Olli Etuaho5804dc82018-04-13 14:11:46 +0300582 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.3f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400583
584 EXPECT_GL_NO_ERROR();
585
586 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
587 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
588
589 glClearColor(1.0, 1.0, 1.0, 1.0);
590 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
591
592 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
593 GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_NEAREST);
594 EXPECT_GL_NO_ERROR();
595
596 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
597
598 // if blit is happening correctly, this quad will not draw, because it is behind the blitted one
Olli Etuaho5804dc82018-04-13 14:11:46 +0300599 drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(), 0.8f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400600
601 glDisable(GL_DEPTH_TEST);
602
603 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
604 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
605 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
606 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
607}
608
609// blit from system FBO to user-created framebuffer, with depth buffer.
Jamie Madillfa05f602015-05-07 13:47:11 -0400610TEST_P(BlitFramebufferANGLETest, ReverseBlitWithDepth)
Geoff Lange8a1f782013-10-18 16:14:30 -0400611{
Luc Ferronaf883622018-06-08 15:57:31 -0400612 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
613
Geoff Lange8a1f782013-10-18 16:14:30 -0400614 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
615
616 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
617
618 glEnable(GL_DEPTH_TEST);
619
Olli Etuaho5804dc82018-04-13 14:11:46 +0300620 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.3f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400621
622 EXPECT_GL_NO_ERROR();
623
624 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mUserFBO);
625 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mOriginalFBO);
626
627 glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
628 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
629
630 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
631 GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_NEAREST);
632 EXPECT_GL_NO_ERROR();
633
634 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
635
636 // if blit is happening correctly, this quad will not draw, because it is behind the blitted one
637
Olli Etuaho5804dc82018-04-13 14:11:46 +0300638 drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(), 0.8f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400639
640 glDisable(GL_DEPTH_TEST);
641
642 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
643 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
644 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
645 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
646}
647
648// blit from one region of the system fbo to another-- this should fail.
Jamie Madillfa05f602015-05-07 13:47:11 -0400649TEST_P(BlitFramebufferANGLETest, BlitSameBufferOriginal)
Geoff Lange8a1f782013-10-18 16:14:30 -0400650{
Luc Ferronaf883622018-06-08 15:57:31 -0400651 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
652
Geoff Lange8a1f782013-10-18 16:14:30 -0400653 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
654
655 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
656
Olli Etuaho5804dc82018-04-13 14:11:46 +0300657 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.3f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400658
659 EXPECT_GL_NO_ERROR();
660
661 glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight(), getWindowWidth() / 2, 0, getWindowWidth(), getWindowHeight(),
662 GL_COLOR_BUFFER_BIT, GL_NEAREST);
663 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
664}
665
666// blit from one region of the system fbo to another.
Jamie Madillfa05f602015-05-07 13:47:11 -0400667TEST_P(BlitFramebufferANGLETest, BlitSameBufferUser)
Geoff Lange8a1f782013-10-18 16:14:30 -0400668{
Luc Ferronaf883622018-06-08 15:57:31 -0400669 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
670
Geoff Lange8a1f782013-10-18 16:14:30 -0400671 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
672
673 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
674
Olli Etuaho5804dc82018-04-13 14:11:46 +0300675 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.3f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400676
677 EXPECT_GL_NO_ERROR();
678
679 glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight(), getWindowWidth() / 2, 0, getWindowWidth(), getWindowHeight(),
680 GL_COLOR_BUFFER_BIT, GL_NEAREST);
681 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
682}
683
Jamie Madillfa05f602015-05-07 13:47:11 -0400684TEST_P(BlitFramebufferANGLETest, BlitPartialColor)
Geoff Lange8a1f782013-10-18 16:14:30 -0400685{
Luc Ferronaf883622018-06-08 15:57:31 -0400686 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
687
Geoff Lange8a1f782013-10-18 16:14:30 -0400688 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
689
690 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
691
Olli Etuaho5804dc82018-04-13 14:11:46 +0300692 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400693
694 EXPECT_GL_NO_ERROR();
695
696 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
697 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
698
699 glClearColor(1.0, 1.0, 1.0, 1.0);
700 glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
701
702 glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight() / 2, 0, getWindowHeight() / 2, getWindowWidth() / 2, getWindowHeight(),
703 GL_COLOR_BUFFER_BIT, GL_NEAREST);
704
705 EXPECT_GL_NO_ERROR();
706
707 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
708
709 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255);
710 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255);
711 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 255, 255, 255);
712 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
713}
714
Jamie Madillfa05f602015-05-07 13:47:11 -0400715TEST_P(BlitFramebufferANGLETest, BlitDifferentSizes)
Geoff Lange8a1f782013-10-18 16:14:30 -0400716{
Luc Ferronaf883622018-06-08 15:57:31 -0400717 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
718
Geoff Lange8a1f782013-10-18 16:14:30 -0400719 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
720
721 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
722
Olli Etuaho5804dc82018-04-13 14:11:46 +0300723 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400724
725 EXPECT_GL_NO_ERROR();
726
727 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mSmallFBO);
728 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
729
730 glClearColor(1.0, 1.0, 1.0, 1.0);
731 glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
732
733 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
734 GL_COLOR_BUFFER_BIT, GL_NEAREST);
735
736 EXPECT_GL_NO_ERROR();
737
738 glBindFramebuffer(GL_FRAMEBUFFER, mSmallFBO);
739
740 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
741
742 EXPECT_GL_NO_ERROR();
743}
744
Jamie Madillfa05f602015-05-07 13:47:11 -0400745TEST_P(BlitFramebufferANGLETest, BlitWithMissingAttachments)
Geoff Lange8a1f782013-10-18 16:14:30 -0400746{
Luc Ferronaf883622018-06-08 15:57:31 -0400747 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
748
Geoff Lange8a1f782013-10-18 16:14:30 -0400749 glBindFramebuffer(GL_FRAMEBUFFER, mColorOnlyFBO);
750
751 glClear(GL_COLOR_BUFFER_BIT);
Olli Etuaho5804dc82018-04-13 14:11:46 +0300752 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.3f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400753
754 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
755 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mColorOnlyFBO);
756
757 glClearColor(1.0, 1.0, 1.0, 1.0);
758 glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
759
He Yunchao66a41a22016-12-15 16:45:05 +0800760 // generate INVALID_OPERATION if the read FBO has no depth attachment
761 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(),
762 getWindowHeight(), GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT,
763 GL_NEAREST);
Geoff Lange8a1f782013-10-18 16:14:30 -0400764
He Yunchao66a41a22016-12-15 16:45:05 +0800765 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
Geoff Lange8a1f782013-10-18 16:14:30 -0400766
He Yunchao66a41a22016-12-15 16:45:05 +0800767 // generate INVALID_OPERATION if the read FBO has no stencil attachment
768 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(),
769 getWindowHeight(), GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
770 GL_NEAREST);
Geoff Lange8a1f782013-10-18 16:14:30 -0400771
He Yunchao66a41a22016-12-15 16:45:05 +0800772 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
Geoff Lange8a1f782013-10-18 16:14:30 -0400773
He Yunchao66a41a22016-12-15 16:45:05 +0800774 // generate INVALID_OPERATION if we read from a missing color attachment
775 glReadBuffer(GL_COLOR_ATTACHMENT1);
776 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(),
777 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
Geoff Lange8a1f782013-10-18 16:14:30 -0400778
He Yunchao66a41a22016-12-15 16:45:05 +0800779 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
Geoff Lange8a1f782013-10-18 16:14:30 -0400780}
781
Jamie Madillfa05f602015-05-07 13:47:11 -0400782TEST_P(BlitFramebufferANGLETest, BlitStencil)
Geoff Lange8a1f782013-10-18 16:14:30 -0400783{
Luc Ferronaf883622018-06-08 15:57:31 -0400784 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
785
Jamie Madill8e1936c2014-12-03 15:20:12 -0500786 // TODO(jmadill): Figure out if we can fix this on D3D9.
Yunchao He9550c602018-02-13 14:47:05 +0800787 // https://code.google.com/p/angleproject/issues/detail?id=2205
788 ANGLE_SKIP_TEST_IF(IsIntel() && IsD3D9());
Jamie Madill8e1936c2014-12-03 15:20:12 -0500789
Geoff Lange8a1f782013-10-18 16:14:30 -0400790 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
791
792 glClear(GL_COLOR_BUFFER_BIT);
793 // fill the stencil buffer with 0x1
794 glStencilFunc(GL_ALWAYS, 0x1, 0xFF);
795 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
Yunchao He9550c602018-02-13 14:47:05 +0800796 glEnable(GL_STENCIL_TEST);
Olli Etuaho5804dc82018-04-13 14:11:46 +0300797 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.3f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400798
799 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
800 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
801
802 glClearColor(1.0, 1.0, 1.0, 1.0);
803 glClearStencil(0x0);
804 glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
805
806 // depth blit request should be silently ignored, because the read FBO has no depth attachment
807 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
808 GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
809
810 EXPECT_GL_NO_ERROR();
811
812 glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
813
814 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
815 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
816 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
817 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
818
819 glStencilFunc(GL_EQUAL, 0x1, 0xFF); // only pass if stencil buffer at pixel reads 0x1
Olli Etuaho5804dc82018-04-13 14:11:46 +0300820 drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(),
821 0.8f); // blue quad will draw if stencil buffer was copied
Geoff Lange8a1f782013-10-18 16:14:30 -0400822 glDisable(GL_STENCIL_TEST);
823
824 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255);
825 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255);
826 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 0, 255, 255);
827 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 0, 255, 255);
828}
829
830// make sure that attempting to blit a partial depth buffer issues an error
Jamie Madillfa05f602015-05-07 13:47:11 -0400831TEST_P(BlitFramebufferANGLETest, BlitPartialDepthStencil)
Geoff Lange8a1f782013-10-18 16:14:30 -0400832{
Luc Ferronaf883622018-06-08 15:57:31 -0400833 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
834
Geoff Lange8a1f782013-10-18 16:14:30 -0400835 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
836
837 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
838
Olli Etuaho5804dc82018-04-13 14:11:46 +0300839 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400840
841 EXPECT_GL_NO_ERROR();
842
843 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
844 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
845
846 glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight() / 2, 0, 0,
847 getWindowWidth() / 2, getWindowHeight() / 2, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
848 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
849}
850
851// Test blit with MRT framebuffers
Jamie Madillfa05f602015-05-07 13:47:11 -0400852TEST_P(BlitFramebufferANGLETest, BlitMRT)
Geoff Lange8a1f782013-10-18 16:14:30 -0400853{
Luc Ferronaf883622018-06-08 15:57:31 -0400854 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
855
Geoff Lange8a1f782013-10-18 16:14:30 -0400856 if (!extensionEnabled("GL_EXT_draw_buffers"))
857 {
858 return;
859 }
860
861 GLenum drawBuffers[] = { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT };
862
863 glBindFramebuffer(GL_FRAMEBUFFER, mMRTFBO);
864 glDrawBuffersEXT(2, drawBuffers);
865
866 glBindFramebuffer(GL_FRAMEBUFFER, mColorOnlyFBO);
867
868 glClear(GL_COLOR_BUFFER_BIT);
Olli Etuaho5804dc82018-04-13 14:11:46 +0300869
870 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f);
871
Geoff Lange8a1f782013-10-18 16:14:30 -0400872 EXPECT_GL_NO_ERROR();
873
874 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mColorOnlyFBO);
875 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mMRTFBO);
876
877 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
878 GL_COLOR_BUFFER_BIT, GL_NEAREST);
879
880 EXPECT_GL_NO_ERROR();
881
882 glBindFramebuffer(GL_FRAMEBUFFER, mMRTFBO);
883
884 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
885 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
886 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
887 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
888
889 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_2D, 0, 0);
890 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mMRTColorBuffer0, 0);
891
892 EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
893 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
894 EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
895 EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
896
897 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mMRTColorBuffer0, 0);
898 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_2D, mMRTColorBuffer1, 0);
899}
900
Kenneth Russell69382852017-07-21 16:38:44 -0400901// Test multisampled framebuffer blits if supported
902TEST_P(BlitFramebufferANGLETest, MultisampledRGBAToRGBA)
903{
Luc Ferronaf883622018-06-08 15:57:31 -0400904 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
905
Kenneth Russell69382852017-07-21 16:38:44 -0400906 if (!checkExtension("GL_ANGLE_framebuffer_multisample"))
907 return;
908
909 if (!checkExtension("GL_OES_rgb8_rgba8"))
910 return;
911
912 multisampleTestHelper(mRGBAMultisampledFBO, mRGBAFBO);
913}
914
915TEST_P(BlitFramebufferANGLETest, MultisampledRGBAToBGRA)
916{
Luc Ferronaf883622018-06-08 15:57:31 -0400917 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
918
Kenneth Russell69382852017-07-21 16:38:44 -0400919 if (!checkExtension("GL_ANGLE_framebuffer_multisample"))
920 return;
921
922 if (!checkExtension("GL_OES_rgb8_rgba8"))
923 return;
924
925 if (!checkExtension("GL_EXT_texture_format_BGRA8888"))
926 return;
927
928 multisampleTestHelper(mRGBAMultisampledFBO, mBGRAFBO);
929}
930
931TEST_P(BlitFramebufferANGLETest, MultisampledBGRAToRGBA)
932{
Luc Ferronaf883622018-06-08 15:57:31 -0400933 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
934
Kenneth Russell69382852017-07-21 16:38:44 -0400935 if (!checkExtension("GL_ANGLE_framebuffer_multisample"))
936 return;
937
938 if (!checkExtension("GL_OES_rgb8_rgba8"))
939 return;
940
941 if (!checkExtension("GL_EXT_texture_format_BGRA8888"))
942 return;
943
944 multisampleTestHelper(mBGRAMultisampledFBO, mRGBAFBO);
945}
946
947TEST_P(BlitFramebufferANGLETest, MultisampledBGRAToBGRA)
948{
Luc Ferronaf883622018-06-08 15:57:31 -0400949 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
950
Kenneth Russell69382852017-07-21 16:38:44 -0400951 if (!checkExtension("GL_ANGLE_framebuffer_multisample"))
952 return;
953
954 if (!checkExtension("GL_OES_rgb8_rgba8"))
955 return;
956
957 if (!checkExtension("GL_EXT_texture_format_BGRA8888"))
958 return;
959
960 multisampleTestHelper(mBGRAMultisampledFBO, mBGRAFBO);
961}
962
Geoff Lange8a1f782013-10-18 16:14:30 -0400963// Make sure that attempts to stretch in a blit call issue an error
Jamie Madillfa05f602015-05-07 13:47:11 -0400964TEST_P(BlitFramebufferANGLETest, ErrorStretching)
Geoff Lange8a1f782013-10-18 16:14:30 -0400965{
Luc Ferronaf883622018-06-08 15:57:31 -0400966 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
967
Geoff Lange8a1f782013-10-18 16:14:30 -0400968 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
969
970 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
971
Olli Etuaho5804dc82018-04-13 14:11:46 +0300972 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400973
974 EXPECT_GL_NO_ERROR();
975
976 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
977 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
978
979 glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight() / 2, 0, 0,
980 getWindowWidth(), getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
981 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
982}
983
984// Make sure that attempts to flip in a blit call issue an error
Jamie Madillfa05f602015-05-07 13:47:11 -0400985TEST_P(BlitFramebufferANGLETest, ErrorFlipping)
Geoff Lange8a1f782013-10-18 16:14:30 -0400986{
Luc Ferronaf883622018-06-08 15:57:31 -0400987 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
988
Geoff Lange8a1f782013-10-18 16:14:30 -0400989 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
990
991 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
992
Olli Etuaho5804dc82018-04-13 14:11:46 +0300993 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f);
Geoff Lange8a1f782013-10-18 16:14:30 -0400994
995 EXPECT_GL_NO_ERROR();
996
997 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
998 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
999
1000 glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight() / 2, getWindowWidth() / 2, getWindowHeight() / 2,
1001 0, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
1002 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
1003}
1004
Jamie Madillfa05f602015-05-07 13:47:11 -04001005TEST_P(BlitFramebufferANGLETest, Errors)
Geoff Lange8a1f782013-10-18 16:14:30 -04001006{
Luc Ferronaf883622018-06-08 15:57:31 -04001007 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
1008
Geoff Lange8a1f782013-10-18 16:14:30 -04001009 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
1010
1011 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
1012
Olli Etuaho5804dc82018-04-13 14:11:46 +03001013 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f);
Geoff Lange8a1f782013-10-18 16:14:30 -04001014
1015 EXPECT_GL_NO_ERROR();
1016
1017 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
1018 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
1019
1020 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
1021 GL_COLOR_BUFFER_BIT, GL_LINEAR);
1022 EXPECT_GL_ERROR(GL_INVALID_ENUM);
1023
1024 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
1025 GL_COLOR_BUFFER_BIT | 234, GL_NEAREST);
1026 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1027
1028 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mDiffFormatFBO);
1029
1030 glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
1031 GL_COLOR_BUFFER_BIT, GL_NEAREST);
1032 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
Geoff Lange8a1f782013-10-18 16:14:30 -04001033}
Jamie Madillfa05f602015-05-07 13:47:11 -04001034
Geoff Lange0cc2a42016-01-20 10:58:17 -05001035// TODO(geofflang): Fix the dependence on glBlitFramebufferANGLE without checks and assuming the
1036// default framebuffer is BGRA to enable the GL and GLES backends. (http://anglebug.com/1289)
1037
Jamie Madill78a9c732016-07-15 11:22:43 -04001038class BlitFramebufferTest : public ANGLETest
1039{
1040 protected:
1041 BlitFramebufferTest()
1042 {
1043 setWindowWidth(256);
1044 setWindowHeight(256);
1045 setConfigRedBits(8);
1046 setConfigGreenBits(8);
1047 setConfigBlueBits(8);
1048 setConfigAlphaBits(8);
1049 setConfigDepthBits(24);
1050 setConfigStencilBits(8);
1051 }
Olli Etuahode279592018-04-26 12:25:13 +03001052
1053 void initColorFBO(GLFramebuffer *fbo,
1054 GLRenderbuffer *rbo,
1055 GLenum rboFormat,
1056 GLsizei width,
1057 GLsizei height)
1058 {
1059 glBindRenderbuffer(GL_RENDERBUFFER, *rbo);
1060 glRenderbufferStorage(GL_RENDERBUFFER, rboFormat, width, height);
1061
1062 glBindFramebuffer(GL_FRAMEBUFFER, *fbo);
1063 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *rbo);
1064 }
1065
1066 void initColorFBOWithCheckerPattern(GLFramebuffer *fbo,
1067 GLRenderbuffer *rbo,
1068 GLenum rboFormat,
1069 GLsizei width,
1070 GLsizei height)
1071 {
1072 initColorFBO(fbo, rbo, rboFormat, width, height);
1073
1074 ANGLE_GL_PROGRAM(checkerProgram, essl1_shaders::vs::Passthrough(),
1075 essl1_shaders::fs::Checkered());
1076 glViewport(0, 0, width, height);
1077 glBindFramebuffer(GL_FRAMEBUFFER, *fbo);
1078 drawQuad(checkerProgram.get(), essl1_shaders::PositionAttrib(), 0.5f);
1079 }
Jamie Madill78a9c732016-07-15 11:22:43 -04001080};
1081
Jamie Madill196ca362016-07-12 10:54:04 -04001082// Tests resolving a multisample depth buffer.
1083TEST_P(BlitFramebufferTest, MultisampleDepth)
1084{
Luc Ferronaf883622018-06-08 15:57:31 -04001085 ANGLE_SKIP_TEST_IF(!extensionEnabled("EXT_framebuffer_blit"));
1086
Geoff Langf1bcd012018-04-27 14:21:55 -04001087 // TODO(oetuaho@nvidia.com): http://crbug.com/837717
1088 ANGLE_SKIP_TEST_IF(IsOpenGL() && IsOSX());
1089
Jamie Madill196ca362016-07-12 10:54:04 -04001090 GLRenderbuffer renderbuf;
1091 glBindRenderbuffer(GL_RENDERBUFFER, renderbuf.get());
1092 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_DEPTH_COMPONENT24, 256, 256);
1093
Jamie Madill196ca362016-07-12 10:54:04 -04001094 const std::string &fragment =
1095 "#version 300 es\n"
1096 "out mediump vec4 red;\n"
1097 "void main() {\n"
1098 " red = vec4(1.0, 0.0, 0.0, 1.0);\n"
1099 " gl_FragDepth = 0.5;\n"
1100 "}";
1101
Olli Etuaho5804dc82018-04-13 14:11:46 +03001102 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), fragment);
Jamie Madill196ca362016-07-12 10:54:04 -04001103
1104 GLFramebuffer framebuffer;
1105 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
1106 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
1107 renderbuf.get());
1108
1109 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
1110
1111 glClearDepthf(0.5f);
1112 glClear(GL_DEPTH_BUFFER_BIT);
1113
1114 GLRenderbuffer destRenderbuf;
1115 glBindRenderbuffer(GL_RENDERBUFFER, destRenderbuf.get());
1116 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, 256, 256);
1117
1118 GLFramebuffer resolved;
1119 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolved.get());
1120 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
1121 destRenderbuf.get());
1122
1123 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get());
1124 glBlitFramebuffer(0, 0, 256, 256, 0, 0, 256, 256, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
1125
1126 glBindFramebuffer(GL_FRAMEBUFFER, resolved.get());
1127
1128 GLTexture colorbuf;
1129 glBindTexture(GL_TEXTURE_2D, colorbuf.get());
1130 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256);
1131 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuf.get(), 0);
1132
1133 ASSERT_GL_NO_ERROR();
1134
1135 // Clear to green
1136 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
1137 glClear(GL_COLOR_BUFFER_BIT);
1138 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
1139
1140 // Draw with 0.5f test and the test should pass.
1141 glEnable(GL_DEPTH_TEST);
1142 glDepthFunc(GL_EQUAL);
Olli Etuaho5804dc82018-04-13 14:11:46 +03001143 drawQuad(drawRed.get(), essl3_shaders::PositionAttrib(), 0.5f);
Jamie Madill196ca362016-07-12 10:54:04 -04001144 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
1145
1146 ASSERT_GL_NO_ERROR();
1147}
1148
Jamie Madill78a9c732016-07-15 11:22:43 -04001149// Test resolving a multisampled stencil buffer.
1150TEST_P(BlitFramebufferTest, MultisampleStencil)
1151{
Luc Ferronaf883622018-06-08 15:57:31 -04001152 ANGLE_SKIP_TEST_IF(!extensionEnabled("EXT_framebuffer_blit"));
1153
Olli Etuahode279592018-04-26 12:25:13 +03001154 // Incorrect rendering results seen on AMD Windows OpenGL. http://anglebug.com/2486
1155 ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL() && IsWindows());
1156
Jamie Madill78a9c732016-07-15 11:22:43 -04001157 GLRenderbuffer renderbuf;
1158 glBindRenderbuffer(GL_RENDERBUFFER, renderbuf.get());
1159 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_STENCIL_INDEX8, 256, 256);
1160
Olli Etuaho5804dc82018-04-13 14:11:46 +03001161 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red());
Jamie Madill78a9c732016-07-15 11:22:43 -04001162
1163 GLFramebuffer framebuffer;
1164 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
1165 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
1166 renderbuf.get());
1167
1168 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
1169
1170 // fill the stencil buffer with 0x1
1171 glStencilFunc(GL_ALWAYS, 0x1, 0xFF);
1172 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
1173 glEnable(GL_STENCIL_TEST);
Olli Etuaho5804dc82018-04-13 14:11:46 +03001174 drawQuad(drawRed.get(), essl3_shaders::PositionAttrib(), 0.5f);
Jamie Madill78a9c732016-07-15 11:22:43 -04001175
1176 GLTexture destColorbuf;
1177 glBindTexture(GL_TEXTURE_2D, destColorbuf.get());
1178 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256);
1179
1180 GLRenderbuffer destRenderbuf;
1181 glBindRenderbuffer(GL_RENDERBUFFER, destRenderbuf.get());
1182 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 256, 256);
1183
1184 GLFramebuffer resolved;
1185 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolved.get());
1186 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
1187 destColorbuf.get(), 0);
1188 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
1189 destRenderbuf.get());
1190
1191 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get());
1192 glBlitFramebuffer(0, 0, 256, 256, 0, 0, 256, 256, GL_STENCIL_BUFFER_BIT, GL_NEAREST);
1193
1194 glBindFramebuffer(GL_FRAMEBUFFER, resolved.get());
1195
1196 ASSERT_GL_NO_ERROR();
1197
1198 // Clear to green
1199 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
1200 glClear(GL_COLOR_BUFFER_BIT);
1201 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
1202
1203 // Draw red if the stencil is 0x1, which should be true after the blit/resolve.
1204 glStencilFunc(GL_EQUAL, 0x1, 0xFF);
Olli Etuaho5804dc82018-04-13 14:11:46 +03001205 drawQuad(drawRed.get(), essl3_shaders::PositionAttrib(), 0.5f);
Jamie Madill78a9c732016-07-15 11:22:43 -04001206 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
1207
1208 ASSERT_GL_NO_ERROR();
1209}
1210
Olli Etuahode279592018-04-26 12:25:13 +03001211// Blit an SRGB framebuffer and scale it.
1212TEST_P(BlitFramebufferTest, BlitSRGBToRGBAndScale)
1213{
Luc Ferronaf883622018-06-08 15:57:31 -04001214 ANGLE_SKIP_TEST_IF(!extensionEnabled("EXT_framebuffer_blit"));
1215
Olli Etuahode279592018-04-26 12:25:13 +03001216 constexpr const GLsizei kWidth = 256;
1217 constexpr const GLsizei kHeight = 256;
1218
1219 GLRenderbuffer sourceRBO, targetRBO;
1220 GLFramebuffer sourceFBO, targetFBO;
1221 initColorFBOWithCheckerPattern(&sourceFBO, &sourceRBO, GL_SRGB8_ALPHA8, kWidth * 2,
1222 kHeight * 2);
1223 initColorFBO(&targetFBO, &targetRBO, GL_RGBA8, kWidth, kHeight);
1224
1225 EXPECT_GL_NO_ERROR();
1226
1227 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO);
1228 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO);
1229
1230 glViewport(0, 0, kWidth, kHeight);
1231
1232 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1233 glClear(GL_COLOR_BUFFER_BIT);
1234
1235 // Scale down without flipping.
1236 glBlitFramebuffer(0, 0, kWidth * 2, kHeight * 2, 0, 0, kWidth, kHeight, GL_COLOR_BUFFER_BIT,
1237 GL_NEAREST);
1238
1239 EXPECT_GL_NO_ERROR();
1240
1241 glBindFramebuffer(GL_FRAMEBUFFER, targetFBO);
1242
1243 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, kHeight / 4, GLColor::red);
1244 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::green);
1245 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, 3 * kHeight / 4, GLColor::red);
1246 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::green);
1247
1248 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO);
1249 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO);
1250
1251 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1252 glClear(GL_COLOR_BUFFER_BIT);
1253
1254 // Scale down and flip in the X direction.
1255 glBlitFramebuffer(0, 0, kWidth * 2, kHeight * 2, kWidth, 0, 0, kHeight, GL_COLOR_BUFFER_BIT,
1256 GL_NEAREST);
1257
1258 EXPECT_GL_NO_ERROR();
1259
1260 glBindFramebuffer(GL_FRAMEBUFFER, targetFBO);
1261
1262 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, kHeight / 4, GLColor::green);
1263 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::red);
1264 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, 3 * kHeight / 4, GLColor::green);
1265 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::red);
1266}
1267
1268// Blit a subregion of an SRGB framebuffer to an RGB framebuffer.
1269TEST_P(BlitFramebufferTest, PartialBlitSRGBToRGB)
1270{
Luc Ferronaf883622018-06-08 15:57:31 -04001271 ANGLE_SKIP_TEST_IF(!extensionEnabled("EXT_framebuffer_blit"));
1272
Olli Etuahode279592018-04-26 12:25:13 +03001273 constexpr const GLsizei kWidth = 256;
1274 constexpr const GLsizei kHeight = 256;
1275
1276 GLRenderbuffer sourceRBO, targetRBO;
1277 GLFramebuffer sourceFBO, targetFBO;
1278 initColorFBOWithCheckerPattern(&sourceFBO, &sourceRBO, GL_SRGB8_ALPHA8, kWidth * 2,
1279 kHeight * 2);
1280 initColorFBO(&targetFBO, &targetRBO, GL_RGBA8, kWidth, kHeight);
1281
1282 EXPECT_GL_NO_ERROR();
1283
1284 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO);
1285 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO);
1286
1287 glViewport(0, 0, kWidth, kHeight);
1288
1289 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1290 glClear(GL_COLOR_BUFFER_BIT);
1291
1292 // Blit a part of the source FBO without flipping.
1293 glBlitFramebuffer(kWidth, kHeight, kWidth * 2, kHeight * 2, 0, 0, kWidth, kHeight,
1294 GL_COLOR_BUFFER_BIT, GL_NEAREST);
1295
1296 EXPECT_GL_NO_ERROR();
1297
1298 glBindFramebuffer(GL_FRAMEBUFFER, targetFBO);
1299
1300 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, kHeight / 4, GLColor::red);
1301 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::red);
1302 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, 3 * kHeight / 4, GLColor::red);
1303 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::red);
1304
1305 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO);
1306 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO);
1307
1308 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1309 glClear(GL_COLOR_BUFFER_BIT);
1310
1311 // Blit a part of the source FBO and flip in the X direction.
1312 glBlitFramebuffer(kWidth * 2, 0, kWidth, kHeight, kWidth, 0, 0, kHeight, GL_COLOR_BUFFER_BIT,
1313 GL_NEAREST);
1314
1315 EXPECT_GL_NO_ERROR();
1316
1317 glBindFramebuffer(GL_FRAMEBUFFER, targetFBO);
1318
1319 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, kHeight / 4, GLColor::green);
1320 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::green);
1321 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, 3 * kHeight / 4, GLColor::green);
1322 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::green);
1323}
1324
1325// Blit an SRGB framebuffer with an oversized source area (parts outside the source area should be
1326// clipped out).
1327TEST_P(BlitFramebufferTest, BlitSRGBToRGBOversizedSourceArea)
1328{
Luc Ferronaf883622018-06-08 15:57:31 -04001329 ANGLE_SKIP_TEST_IF(!extensionEnabled("EXT_framebuffer_blit"));
1330
Olli Etuahode279592018-04-26 12:25:13 +03001331 constexpr const GLsizei kWidth = 256;
1332 constexpr const GLsizei kHeight = 256;
1333
1334 GLRenderbuffer sourceRBO, targetRBO;
1335 GLFramebuffer sourceFBO, targetFBO;
1336 initColorFBOWithCheckerPattern(&sourceFBO, &sourceRBO, GL_SRGB8_ALPHA8, kWidth, kHeight);
1337 initColorFBO(&targetFBO, &targetRBO, GL_RGBA8, kWidth, kHeight);
1338
1339 EXPECT_GL_NO_ERROR();
1340
1341 glViewport(0, 0, kWidth, kHeight);
1342
1343 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO);
1344 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO);
1345
1346 glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
1347 glClear(GL_COLOR_BUFFER_BIT);
1348
1349 // Blit so that the source area gets placed at the center of the target FBO.
1350 // The width of the source area is 1/4 of the width of the target FBO.
1351 glBlitFramebuffer(-3 * kWidth / 2, -3 * kHeight / 2, 5 * kWidth / 2, 5 * kHeight / 2, 0, 0,
1352 kWidth, kHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST);
1353
1354 EXPECT_GL_NO_ERROR();
1355
1356 glBindFramebuffer(GL_FRAMEBUFFER, targetFBO);
1357
1358 // Source FBO colors can be found in the middle of the target FBO.
1359 EXPECT_PIXEL_COLOR_EQ(7 * kWidth / 16, 7 * kHeight / 16, GLColor::red);
1360 EXPECT_PIXEL_COLOR_EQ(9 * kWidth / 16, 7 * kHeight / 16, GLColor::green);
1361 EXPECT_PIXEL_COLOR_EQ(9 * kWidth / 16, 9 * kHeight / 16, GLColor::red);
1362 EXPECT_PIXEL_COLOR_EQ(7 * kWidth / 16, 9 * kHeight / 16, GLColor::green);
1363
1364 // Clear color should remain around the edges of the target FBO (WebGL 2.0 spec explicitly
1365 // requires this and ANGLE is expected to follow that).
1366 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, kHeight / 4, GLColor::black);
1367 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::black);
1368 EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, 3 * kHeight / 4, GLColor::black);
1369 EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::black);
1370}
1371
Olli Etuaho9aef81c2018-04-30 14:56:15 +03001372// Test blitFramebuffer size overflow checks. WebGL 2.0 spec section 5.41. We do validation for
1373// overflows also in non-WebGL mode to avoid triggering driver bugs.
1374TEST_P(BlitFramebufferTest, BlitFramebufferSizeOverflow)
1375{
Luc Ferronaf883622018-06-08 15:57:31 -04001376 ANGLE_SKIP_TEST_IF(!extensionEnabled("EXT_framebuffer_blit"));
1377
Olli Etuaho9aef81c2018-04-30 14:56:15 +03001378 GLTexture textures[2];
1379 glBindTexture(GL_TEXTURE_2D, textures[0]);
1380 glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4);
1381 glBindTexture(GL_TEXTURE_2D, textures[1]);
1382 glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4);
1383
1384 GLFramebuffer framebuffers[2];
1385 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffers[0]);
1386 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffers[1]);
1387
1388 ASSERT_GL_NO_ERROR();
1389
1390 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0],
1391 0);
1392 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[1],
1393 0);
1394 ASSERT_GL_NO_ERROR();
1395
1396 // srcX
1397 glBlitFramebuffer(-1, 0, std::numeric_limits<GLint>::max(), 4, 0, 0, 4, 4, GL_COLOR_BUFFER_BIT,
1398 GL_NEAREST);
1399 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1400 glBlitFramebuffer(std::numeric_limits<GLint>::max(), 0, -1, 4, 0, 0, 4, 4, GL_COLOR_BUFFER_BIT,
1401 GL_NEAREST);
1402 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1403
1404 // srcY
1405 glBlitFramebuffer(0, -1, 4, std::numeric_limits<GLint>::max(), 0, 0, 4, 4, GL_COLOR_BUFFER_BIT,
1406 GL_NEAREST);
1407 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1408 glBlitFramebuffer(0, std::numeric_limits<GLint>::max(), 4, -1, 0, 0, 4, 4, GL_COLOR_BUFFER_BIT,
1409 GL_NEAREST);
1410 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1411
1412 // dstX
1413 glBlitFramebuffer(0, 0, 4, 4, -1, 0, std::numeric_limits<GLint>::max(), 4, GL_COLOR_BUFFER_BIT,
1414 GL_NEAREST);
1415 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1416 glBlitFramebuffer(0, 0, 4, 4, std::numeric_limits<GLint>::max(), 0, -1, 4, GL_COLOR_BUFFER_BIT,
1417 GL_NEAREST);
1418 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1419
1420 // dstY
1421 glBlitFramebuffer(0, 0, 4, 4, 0, -1, 4, std::numeric_limits<GLint>::max(), GL_COLOR_BUFFER_BIT,
1422 GL_NEAREST);
1423 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1424 glBlitFramebuffer(0, 0, 4, 4, 0, std::numeric_limits<GLint>::max(), 4, -1, GL_COLOR_BUFFER_BIT,
1425 GL_NEAREST);
1426 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1427}
1428
Jamie Madillfa05f602015-05-07 13:47:11 -04001429// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
Austin Kinross2a63b3f2016-02-08 12:29:08 -08001430ANGLE_INSTANTIATE_TEST(BlitFramebufferANGLETest,
1431 ES2_D3D9(),
1432 ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE),
Kenneth Russell69382852017-07-21 16:38:44 -04001433 ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE),
1434 ES2_OPENGL(),
Luc Ferronaf883622018-06-08 15:57:31 -04001435 ES3_OPENGL(),
1436 ES2_VULKAN());
Jamie Madill78a9c732016-07-15 11:22:43 -04001437
Olli Etuahode279592018-04-26 12:25:13 +03001438// We're specifically testing GL 4.4 and GL 4.3 since on versions earlier than 4.4 FramebufferGL
1439// takes a different path for blitting SRGB textures.
1440ANGLE_INSTANTIATE_TEST(BlitFramebufferTest, ES3_D3D11(), ES3_OPENGL(4, 4), ES3_OPENGL(4, 3));