blob: ae9c3a46a10152761e96d901dd567c91298a847d [file] [log] [blame]
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7//
alokp@chromium.org774d7062010-07-21 18:55:45 +00008// Implement the top-level of interface to the compiler,
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009// as defined in ShaderLang.h
10//
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000012#include "GLSLANG/ShaderLang.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013
Jamie Madilld4a3a312014-06-25 16:04:56 -040014#include "compiler/translator/Compiler.h"
Geoff Lang17732822013-08-29 13:46:49 -040015#include "compiler/translator/InitializeDll.h"
Jamie Madill5508f392014-02-20 13:31:36 -050016#include "compiler/translator/length_limits.h"
Daniel Bratell73941de2015-02-25 14:34:49 +010017#ifdef ANGLE_ENABLE_HLSL
Geoff Lang17732822013-08-29 13:46:49 -040018#include "compiler/translator/TranslatorHLSL.h"
Daniel Bratell73941de2015-02-25 14:34:49 +010019#endif // ANGLE_ENABLE_HLSL
Geoff Lang17732822013-08-29 13:46:49 -040020#include "compiler/translator/VariablePacker.h"
Jamie Madilla718c1e2014-07-02 15:31:22 -040021#include "angle_gl.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000022
Jamie Madille294bb82014-07-17 14:16:26 -040023namespace
24{
25
26enum ShaderVariableType
27{
28 SHADERVAR_UNIFORM,
29 SHADERVAR_VARYING,
30 SHADERVAR_ATTRIBUTE,
31 SHADERVAR_OUTPUTVARIABLE,
32 SHADERVAR_INTERFACEBLOCK
33};
34
35bool isInitialized = false;
Jamie Madillb4d192c2014-02-26 09:54:10 -050036
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000037//
38// This is the platform independent interface between an OGL driver
alokp@chromium.org774d7062010-07-21 18:55:45 +000039// and the shading language compiler.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000040//
41
Jamie Madille294bb82014-07-17 14:16:26 -040042template <typename VarT>
43const std::vector<VarT> *GetVariableList(const TCompiler *compiler, ShaderVariableType variableType);
44
45template <>
46const std::vector<sh::Uniform> *GetVariableList(const TCompiler *compiler, ShaderVariableType)
47{
48 return &compiler->getUniforms();
49}
50
51template <>
52const std::vector<sh::Varying> *GetVariableList(const TCompiler *compiler, ShaderVariableType)
53{
54 return &compiler->getVaryings();
55}
56
57template <>
58const std::vector<sh::Attribute> *GetVariableList(const TCompiler *compiler, ShaderVariableType variableType)
59{
60 return (variableType == SHADERVAR_ATTRIBUTE ?
61 &compiler->getAttributes() :
62 &compiler->getOutputVariables());
63}
64
65template <>
66const std::vector<sh::InterfaceBlock> *GetVariableList(const TCompiler *compiler, ShaderVariableType)
67{
68 return &compiler->getInterfaceBlocks();
69}
70
71template <typename VarT>
72const std::vector<VarT> *GetShaderVariables(const ShHandle handle, ShaderVariableType variableType)
73{
74 if (!handle)
75 {
76 return NULL;
77 }
78
79 TShHandleBase* base = static_cast<TShHandleBase*>(handle);
80 TCompiler* compiler = base->getAsCompiler();
81 if (!compiler)
82 {
83 return NULL;
84 }
85
86 return GetVariableList<VarT>(compiler, variableType);
87}
88
Zhenyao Mo4de44cb2014-10-29 18:03:46 -070089TCompiler *GetCompilerFromHandle(ShHandle handle)
90{
91 if (!handle)
92 return NULL;
93 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
94 return base->getAsCompiler();
Jamie Madille294bb82014-07-17 14:16:26 -040095}
96
Daniel Bratell73941de2015-02-25 14:34:49 +010097#ifdef ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -070098TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle)
99{
100 if (!handle)
101 return NULL;
102 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
103 return base->getAsTranslatorHLSL();
104}
Daniel Bratell73941de2015-02-25 14:34:49 +0100105#endif // ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700106
107} // namespace anonymous
108
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000109//
Alok Priyadarshib11713f2013-08-01 16:02:39 -0700110// Driver must call this first, once, before doing any other compiler operations.
111// Subsequent calls to this function are no-op.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000112//
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700113bool ShInitialize()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000114{
Jamie Madill477bc782014-02-26 09:54:17 -0500115 if (!isInitialized)
116 {
117 isInitialized = InitProcess();
118 }
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700119 return isInitialized;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000120}
121
122//
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000123// Cleanup symbol tables
124//
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700125bool ShFinalize()
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000126{
Geoff Langf20f0202014-04-28 11:02:07 -0400127 if (isInitialized)
128 {
129 DetachProcess();
130 isInitialized = false;
131 }
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700132 return true;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000133}
134
135//
136// Initialize built-in resources with minimum expected values.
137//
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000138void ShInitBuiltInResources(ShBuiltInResources* resources)
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000139{
Kimmo Kinnunen7c1cfd62014-10-15 14:59:57 +0300140 // Make comparable.
141 memset(resources, 0, sizeof(*resources));
142
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000143 // Constants.
144 resources->MaxVertexAttribs = 8;
145 resources->MaxVertexUniformVectors = 128;
146 resources->MaxVaryingVectors = 8;
147 resources->MaxVertexTextureImageUnits = 0;
148 resources->MaxCombinedTextureImageUnits = 8;
149 resources->MaxTextureImageUnits = 8;
150 resources->MaxFragmentUniformVectors = 16;
151 resources->MaxDrawBuffers = 1;
152
153 // Extensions.
154 resources->OES_standard_derivatives = 0;
zmo@google.com09c323a2011-08-12 18:22:25 +0000155 resources->OES_EGL_image_external = 0;
kbr@chromium.org205fef32011-11-22 20:50:02 +0000156 resources->ARB_texture_rectangle = 0;
shannon.woods@transgaming.com550cd092013-02-28 23:19:54 +0000157 resources->EXT_draw_buffers = 0;
Jamie Madill2aeb26a2013-07-08 14:02:55 -0400158 resources->EXT_frag_depth = 0;
Nicolas Capens46485082014-04-15 13:12:50 -0400159 resources->EXT_shader_texture_lod = 0;
Olli Etuaho853dc1a2014-11-06 17:25:48 +0200160 resources->WEBGL_debug_shader_precision = 0;
Erik Dahlströmea7a2122014-11-17 16:15:57 +0100161 resources->EXT_shader_framebuffer_fetch = 0;
162 resources->NV_shader_framebuffer_fetch = 0;
163 resources->ARM_shader_framebuffer_fetch = 0;
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000164
Olli Etuahoe61209a2014-09-26 12:01:17 +0300165 resources->NV_draw_buffers = 0;
166
shannon.woods%transgaming.com@gtempaccount.comcbb6b6a2013-04-13 03:27:47 +0000167 // Disable highp precision in fragment shader by default.
168 resources->FragmentPrecisionHigh = 0;
169
shannonwoods@chromium.org74b86cf2013-05-30 00:02:58 +0000170 // GLSL ES 3.0 constants.
171 resources->MaxVertexOutputVectors = 16;
172 resources->MaxFragmentInputVectors = 15;
173 resources->MinProgramTexelOffset = -8;
174 resources->MaxProgramTexelOffset = 7;
175
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000176 // Disable name hashing by default.
177 resources->HashFunction = NULL;
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +0000178
179 resources->ArrayIndexClampingStrategy = SH_CLAMP_WITH_CLAMP_INTRINSIC;
Nicolas Capens7d649a02014-02-07 11:24:32 -0500180
181 resources->MaxExpressionComplexity = 256;
182 resources->MaxCallStackDepth = 256;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000183}
184
185//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000186// Driver calls these to create and destroy compiler objects.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000187//
Jamie Madill183bde52014-07-02 15:31:19 -0400188ShHandle ShConstructCompiler(sh::GLenum type, ShShaderSpec spec,
zmo@google.com5601ea02011-06-10 18:23:25 +0000189 ShShaderOutput output,
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000190 const ShBuiltInResources* resources)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000191{
zmo@google.com5601ea02011-06-10 18:23:25 +0000192 TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(type, spec, output));
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000193 TCompiler* compiler = base->getAsCompiler();
194 if (compiler == 0)
195 return 0;
196
197 // Generate built-in symbol table.
alokp@chromium.org07620a52010-09-23 17:53:56 +0000198 if (!compiler->Init(*resources)) {
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000199 ShDestruct(base);
200 return 0;
201 }
202
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000203 return reinterpret_cast<void*>(base);
204}
205
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000206void ShDestruct(ShHandle handle)
207{
208 if (handle == 0)
209 return;
210
211 TShHandleBase* base = static_cast<TShHandleBase*>(handle);
212
213 if (base->getAsCompiler())
214 DeleteCompiler(base->getAsCompiler());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000215}
216
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700217const std::string &ShGetBuiltInResourcesString(const ShHandle handle)
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400218{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700219 TCompiler *compiler = GetCompilerFromHandle(handle);
220 ASSERT(compiler);
221 return compiler->getBuiltInResourcesString();
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400222}
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700223
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000224//
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400225// Do an actual compile on the given strings. The result is left
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000226// in the given compile object.
227//
228// Return: The return value of ShCompile is really boolean, indicating
229// success or failure.
230//
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700231bool ShCompile(
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000232 const ShHandle handle,
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700233 const char *const shaderStrings[],
shannon.woods@transgaming.comd64b3da2013-02-28 23:19:26 +0000234 size_t numStrings,
alokp@chromium.org7beea402010-09-15 21:18:34 +0000235 int compileOptions)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000236{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700237 TCompiler *compiler = GetCompilerFromHandle(handle);
238 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000239
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700240 return compiler->compile(shaderStrings, numStrings, compileOptions);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000241}
242
Dmitry Skiba2539fff2015-06-16 17:56:09 -0700243void ShClearResults(const ShHandle handle)
244{
245 TCompiler *compiler = GetCompilerFromHandle(handle);
246 ASSERT(compiler);
247 compiler->clearResults();
248}
249
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700250int ShGetShaderVersion(const ShHandle handle)
alokp@chromium.org7beea402010-09-15 21:18:34 +0000251{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700252 TCompiler* compiler = GetCompilerFromHandle(handle);
253 ASSERT(compiler);
254 return compiler->getShaderVersion();
255}
alokp@chromium.org7beea402010-09-15 21:18:34 +0000256
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700257ShShaderOutput ShGetShaderOutputType(const ShHandle handle)
258{
259 TCompiler* compiler = GetCompilerFromHandle(handle);
260 ASSERT(compiler);
261 return compiler->getOutputType();
alokp@chromium.org7beea402010-09-15 21:18:34 +0000262}
263
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000264//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000265// Return any compiler log of messages for the application.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000266//
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700267const std::string &ShGetInfoLog(const ShHandle handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000268{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700269 TCompiler *compiler = GetCompilerFromHandle(handle);
270 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000271
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700272 TInfoSink &infoSink = compiler->getInfoSink();
273 return infoSink.info.str();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000274}
275
276//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000277// Return any object code.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000278//
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700279const std::string &ShGetObjectCode(const ShHandle handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000280{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700281 TCompiler *compiler = GetCompilerFromHandle(handle);
282 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000283
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700284 TInfoSink &infoSink = compiler->getInfoSink();
285 return infoSink.obj.str();
alokp@chromium.org7beea402010-09-15 21:18:34 +0000286}
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000287
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700288const std::map<std::string, std::string> *ShGetNameHashingMap(
289 const ShHandle handle)
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000290{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700291 TCompiler *compiler = GetCompilerFromHandle(handle);
292 ASSERT(compiler);
293 return &(compiler->getNameMap());
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000294}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000295
Jamie Madille294bb82014-07-17 14:16:26 -0400296const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle)
daniel@transgaming.com043da132012-12-20 21:12:22 +0000297{
Jamie Madille294bb82014-07-17 14:16:26 -0400298 return GetShaderVariables<sh::Uniform>(handle, SHADERVAR_UNIFORM);
299}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000300
Jamie Madille294bb82014-07-17 14:16:26 -0400301const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle)
302{
303 return GetShaderVariables<sh::Varying>(handle, SHADERVAR_VARYING);
304}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000305
Jamie Madille294bb82014-07-17 14:16:26 -0400306const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle)
307{
308 return GetShaderVariables<sh::Attribute>(handle, SHADERVAR_ATTRIBUTE);
309}
310
311const std::vector<sh::Attribute> *ShGetOutputVariables(const ShHandle handle)
312{
313 return GetShaderVariables<sh::Attribute>(handle, SHADERVAR_OUTPUTVARIABLE);
314}
315
316const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle)
317{
318 return GetShaderVariables<sh::InterfaceBlock>(handle, SHADERVAR_INTERFACEBLOCK);
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +0000319}
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400320
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700321bool ShCheckVariablesWithinPackingLimits(
322 int maxVectors, ShVariableInfo *varInfoArray, size_t varInfoArraySize)
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400323{
324 if (varInfoArraySize == 0)
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700325 return true;
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400326 ASSERT(varInfoArray);
Jamie Madilla718c1e2014-07-02 15:31:22 -0400327 std::vector<sh::ShaderVariable> variables;
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400328 for (size_t ii = 0; ii < varInfoArraySize; ++ii)
329 {
Jamie Madilla3fe2b42014-07-18 10:33:13 -0400330 sh::ShaderVariable var(varInfoArray[ii].type, varInfoArray[ii].size);
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400331 variables.push_back(var);
332 }
333 VariablePacker packer;
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700334 return packer.CheckVariablesWithinPackingLimits(maxVectors, variables);
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400335}
Jamie Madill4e1fd412014-07-10 17:50:10 -0400336
337bool ShGetInterfaceBlockRegister(const ShHandle handle,
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700338 const std::string &interfaceBlockName,
Jamie Madill4e1fd412014-07-10 17:50:10 -0400339 unsigned int *indexOut)
340{
Daniel Bratell73941de2015-02-25 14:34:49 +0100341#ifdef ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700342 ASSERT(indexOut);
Jamie Madill4e1fd412014-07-10 17:50:10 -0400343
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700344 TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
345 ASSERT(translator);
Jamie Madill4e1fd412014-07-10 17:50:10 -0400346
347 if (!translator->hasInterfaceBlock(interfaceBlockName))
348 {
349 return false;
350 }
351
352 *indexOut = translator->getInterfaceBlockRegister(interfaceBlockName);
353 return true;
Daniel Bratell73941de2015-02-25 14:34:49 +0100354#else
355 return false;
356#endif // ANGLE_ENABLE_HLSL
Jamie Madill4e1fd412014-07-10 17:50:10 -0400357}
Jamie Madill9fe25e92014-07-18 10:33:08 -0400358
359bool ShGetUniformRegister(const ShHandle handle,
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700360 const std::string &uniformName,
Jamie Madill9fe25e92014-07-18 10:33:08 -0400361 unsigned int *indexOut)
362{
Daniel Bratell73941de2015-02-25 14:34:49 +0100363#ifdef ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700364 ASSERT(indexOut);
365 TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
366 ASSERT(translator);
Jamie Madill9fe25e92014-07-18 10:33:08 -0400367
368 if (!translator->hasUniform(uniformName))
369 {
370 return false;
371 }
372
373 *indexOut = translator->getUniformRegister(uniformName);
374 return true;
Daniel Bratell73941de2015-02-25 14:34:49 +0100375#else
376 return false;
377#endif // ANGLE_ENABLE_HLSL
Jamie Madill9fe25e92014-07-18 10:33:08 -0400378}