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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_FRAMEBUFFER_H_
11#define LIBANGLE_FRAMEBUFFER_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Jamie Madill7147f012015-03-05 15:41:40 -050013#include <vector>
Jamie Madillce20c7f2014-09-03 11:56:29 -040014
Jamie Madill362876b2016-06-16 14:46:59 -040015#include "common/Optional.h"
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000016#include "common/angleutils.h"
Jamie Madill7147f012015-03-05 15:41:40 -050017#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050018#include "libANGLE/Debug.h"
Jamie Madill7147f012015-03-05 15:41:40 -050019#include "libANGLE/Error.h"
Jamie Madill2d06b732015-04-20 12:53:28 -040020#include "libANGLE/FramebufferAttachment.h"
Jamie Madill6f683082018-02-28 00:35:16 -050021#include "libANGLE/Observer.h"
Jamie Madill7147f012015-03-05 15:41:40 -050022#include "libANGLE/RefCountObject.h"
Geoff Lang64f23f62014-09-10 14:40:12 -040023
daniel@transgaming.com16418b12012-11-28 19:32:22 +000024namespace rx
25{
Jamie Madill7aea7e02016-05-10 10:39:45 -040026class GLImplFactory;
Geoff Langda88add2014-12-01 10:22:01 -050027class FramebufferImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050028class RenderbufferImpl;
Corentin Wallez37c39792015-08-20 14:19:46 -040029class SurfaceImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050030}
31
32namespace egl
33{
Jamie Madill6c1f6712017-02-14 19:08:04 -050034class Display;
Jamie Madilld1405e52015-03-05 15:41:39 -050035class Surface;
daniel@transgaming.com16418b12012-11-28 19:32:22 +000036}
37
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038namespace gl
39{
Jamie Madill1b94d432015-08-07 13:23:23 -040040class Context;
Jamie Madilldd43e6c2017-03-24 14:18:49 -040041class ContextState;
Jamie Madill48ef11b2016-04-27 15:21:52 -040042class Framebuffer;
Jamie Madillcc129372018-04-12 09:13:18 -040043class ImageIndex;
Geoff Langab75a052014-10-15 12:56:37 -040044class Renderbuffer;
Geoff Langb04dc822014-12-01 12:02:02 -050045class State;
Jamie Madilld1405e52015-03-05 15:41:39 -050046class Texture;
47class TextureCapsMap;
48struct Caps;
Jamie Madilld1405e52015-03-05 15:41:39 -050049struct Extensions;
Geoff Lang9ad4bda2014-12-01 11:03:09 -050050struct Rectangle;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000051
Jamie Madill48ef11b2016-04-27 15:21:52 -040052class FramebufferState final : angle::NonCopyable
53{
54 public:
55 FramebufferState();
56 explicit FramebufferState(const Caps &caps);
57 ~FramebufferState();
58
59 const std::string &getLabel();
Jamie Madill05b35b22017-10-03 09:01:44 -040060 size_t getReadIndex() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040061
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -080062 const FramebufferAttachment *getAttachment(const Context *context, GLenum attachment) const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040063 const FramebufferAttachment *getReadAttachment() const;
Jamie Madill7b57b9d2017-01-13 09:33:38 -050064 const FramebufferAttachment *getFirstNonNullAttachment() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040065 const FramebufferAttachment *getFirstColorAttachment() const;
66 const FramebufferAttachment *getDepthOrStencilAttachment() const;
Corentin Wallezb1d0a2552016-12-19 16:15:54 -050067 const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040068 const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const;
69 const FramebufferAttachment *getDepthAttachment() const;
70 const FramebufferAttachment *getStencilAttachment() const;
71 const FramebufferAttachment *getDepthStencilAttachment() const;
72
73 const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
Corentin Walleze7557742017-06-01 13:09:57 -040074 DrawBufferMask getEnabledDrawBuffers() const { return mEnabledDrawBuffers; }
Jamie Madill48ef11b2016-04-27 15:21:52 -040075 GLenum getReadBufferState() const { return mReadBufferState; }
76 const std::vector<FramebufferAttachment> &getColorAttachments() const
77 {
78 return mColorAttachments;
79 }
80
81 bool attachmentsHaveSameDimensions() const;
Geoff Langb21e20d2016-07-19 15:35:41 -040082 bool colorAttachmentsAreUniqueImages() const;
Jamie Madill05b35b22017-10-03 09:01:44 -040083 Box getDimensions() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040084
Geoff Lang4b7f12b2016-06-21 16:47:07 -040085 const FramebufferAttachment *getDrawBuffer(size_t drawBufferIdx) const;
86 size_t getDrawBufferCount() const;
87
JiangYizhouf7bbc8a2016-11-16 09:57:22 +080088 GLint getDefaultWidth() const { return mDefaultWidth; };
89 GLint getDefaultHeight() const { return mDefaultHeight; };
90 GLint getDefaultSamples() const { return mDefaultSamples; };
Geoff Lang92019432017-11-20 13:09:34 -050091 bool getDefaultFixedSampleLocations() const { return mDefaultFixedSampleLocations; };
JiangYizhouf7bbc8a2016-11-16 09:57:22 +080092
Jamie Madill9c335862017-07-18 11:51:38 -040093 bool hasDepth() const;
94 bool hasStencil() const;
95
Martin Radev5c00d0d2017-08-07 10:06:59 +030096 GLenum getMultiviewLayout() const;
97 GLsizei getNumViews() const;
98 const std::vector<Offset> *getViewportOffsets() const;
Martin Radev4e619f52017-08-09 11:50:06 +030099 GLint getBaseViewIndex() const;
Martin Radev5c00d0d2017-08-07 10:06:59 +0300100
Jamie Madill48ef11b2016-04-27 15:21:52 -0400101 private:
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800102 const FramebufferAttachment *getWebGLDepthStencilAttachment() const;
Bryan Bernhart (Intel Americas Inc)5f198102017-12-12 14:21:39 -0800103 const FramebufferAttachment *getWebGLDepthAttachment() const;
104 const FramebufferAttachment *getWebGLStencilAttachment() const;
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800105
Jamie Madill48ef11b2016-04-27 15:21:52 -0400106 friend class Framebuffer;
107
108 std::string mLabel;
109
110 std::vector<FramebufferAttachment> mColorAttachments;
111 FramebufferAttachment mDepthAttachment;
112 FramebufferAttachment mStencilAttachment;
113
114 std::vector<GLenum> mDrawBufferStates;
115 GLenum mReadBufferState;
Corentin Walleze7557742017-06-01 13:09:57 -0400116 DrawBufferMask mEnabledDrawBuffers;
Brandon Jonesc405ae72017-12-06 14:15:03 -0800117 ComponentTypeMask mDrawBufferTypeMask;
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800118
119 GLint mDefaultWidth;
120 GLint mDefaultHeight;
121 GLint mDefaultSamples;
Geoff Lang92019432017-11-20 13:09:34 -0500122 bool mDefaultFixedSampleLocations;
Jamie Madilla02315b2017-02-23 14:14:47 -0500123
124 // It's necessary to store all this extra state so we can restore attachments
125 // when DEPTH_STENCIL/DEPTH/STENCIL is unbound in WebGL 1.
126 FramebufferAttachment mWebGLDepthStencilAttachment;
127 FramebufferAttachment mWebGLDepthAttachment;
128 FramebufferAttachment mWebGLStencilAttachment;
129 bool mWebGLDepthStencilConsistent;
Jamie Madill05b35b22017-10-03 09:01:44 -0400130
131 // Tracks if we need to initialize the resources for each attachment.
132 angle::BitSet<IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS + 2> mResourceNeedsInit;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400133};
134
Jamie Madill66546be2018-03-08 09:47:20 -0500135class Framebuffer final : public angle::ObserverInterface, public LabeledObject
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000136{
137 public:
Corentin Wallezccab69d2017-01-27 16:57:15 -0500138 // Constructor to build application-defined framebuffers
Jamie Madill7aea7e02016-05-10 10:39:45 -0400139 Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id);
Corentin Wallezccab69d2017-01-27 16:57:15 -0500140 // Constructor to build default framebuffers for a surface
Jamie Madill4928b7c2017-06-20 12:57:39 -0400141 Framebuffer(const egl::Display *display, egl::Surface *surface);
Corentin Wallezccab69d2017-01-27 16:57:15 -0500142 // Constructor to build a fake default framebuffer when surfaceless
143 Framebuffer(rx::GLImplFactory *factory);
144
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500145 ~Framebuffer() override;
Jamie Madill4928b7c2017-06-20 12:57:39 -0400146 void onDestroy(const Context *context);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000147
Geoff Lang70d0f492015-12-10 17:45:46 -0500148 void setLabel(const std::string &label) override;
149 const std::string &getLabel() const override;
150
Jamie Madill51f40ec2016-06-15 14:06:00 -0400151 rx::FramebufferImpl *getImplementation() const { return mImpl; }
Geoff Langda88add2014-12-01 10:22:01 -0500152
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400153 GLuint id() const { return mId; }
154
Jamie Madilla02315b2017-02-23 14:14:47 -0500155 void setAttachment(const Context *context,
156 GLenum type,
Jamie Madill2d06b732015-04-20 12:53:28 -0400157 GLenum binding,
158 const ImageIndex &textureIndex,
159 FramebufferAttachmentObject *resource);
Martin Radev82ef7742017-08-08 17:44:58 +0300160 void setAttachmentMultiviewLayered(const Context *context,
161 GLenum type,
162 GLenum binding,
163 const ImageIndex &textureIndex,
164 FramebufferAttachmentObject *resource,
165 GLsizei numViews,
166 GLint baseViewIndex);
Martin Radev5dae57b2017-07-14 16:15:55 +0300167 void setAttachmentMultiviewSideBySide(const Context *context,
168 GLenum type,
169 GLenum binding,
170 const ImageIndex &textureIndex,
171 FramebufferAttachmentObject *resource,
172 GLsizei numViews,
173 const GLint *viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -0500174 void resetAttachment(const Context *context, GLenum binding);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000175
Jamie Madill8693bdb2017-09-02 15:32:14 -0400176 bool detachTexture(const Context *context, GLuint texture);
177 bool detachRenderbuffer(const Context *context, GLuint renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000178
Corentin Wallez37c39792015-08-20 14:19:46 -0400179 const FramebufferAttachment *getColorbuffer(size_t colorAttachment) const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400180 const FramebufferAttachment *getDepthbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400181 const FramebufferAttachment *getStencilbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400182 const FramebufferAttachment *getDepthStencilBuffer() const;
183 const FramebufferAttachment *getDepthOrStencilbuffer() const;
Corentin Wallezb1d0a2552016-12-19 16:15:54 -0500184 const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400185 const FramebufferAttachment *getReadColorbuffer() const;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000186 GLenum getReadColorbufferType() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400187 const FramebufferAttachment *getFirstColorbuffer() const;
Jamie Madill6dd06ea2017-07-19 13:47:55 -0400188 const FramebufferAttachment *getFirstNonNullAttachment() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000189
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800190 const FramebufferAttachment *getAttachment(const Context *context, GLenum attachment) const;
Martin Radev878c8b12017-07-28 09:51:04 +0300191 GLenum getMultiviewLayout() const;
Martin Radev14a26ae2017-07-24 15:56:29 +0300192 GLsizei getNumViews() const;
Martin Radev4e619f52017-08-09 11:50:06 +0300193 GLint getBaseViewIndex() const;
Martin Radev878c8b12017-07-28 09:51:04 +0300194 const std::vector<Offset> *getViewportOffsets() const;
Geoff Langc90d73a2013-07-22 16:39:23 -0400195
Geoff Langa15472a2015-08-11 11:48:03 -0400196 size_t getDrawbufferStateCount() const;
197 GLenum getDrawBufferState(size_t drawBuffer) const;
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500198 const std::vector<GLenum> &getDrawBufferStates() const;
Geoff Lang164d54e2014-12-01 10:55:33 -0500199 void setDrawBuffers(size_t count, const GLenum *buffers);
Geoff Langa15472a2015-08-11 11:48:03 -0400200 const FramebufferAttachment *getDrawBuffer(size_t drawBuffer) const;
Geoff Lange0cff192017-05-30 13:04:56 -0400201 GLenum getDrawbufferWriteType(size_t drawBuffer) const;
Brandon Jonesc405ae72017-12-06 14:15:03 -0800202 ComponentTypeMask getDrawBufferTypeMask() const;
Brandon Jones76746f92017-11-22 11:44:41 -0800203 DrawBufferMask getDrawBufferMask() const;
Geoff Langa15472a2015-08-11 11:48:03 -0400204 bool hasEnabledDrawBuffer() const;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000205
Geoff Lang9dd95802014-12-01 11:12:59 -0500206 GLenum getReadBufferState() const;
207 void setReadBuffer(GLenum buffer);
208
Corentin Wallez37c39792015-08-20 14:19:46 -0400209 size_t getNumColorBuffers() const;
Jamie Madill0df8fe42015-11-24 16:10:24 -0500210 bool hasDepth() const;
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000211 bool hasStencil() const;
Jamie Madill51f40ec2016-06-15 14:06:00 -0400212
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000213 bool usingExtendedDrawBuffers() const;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000214
Jamie Madill51f40ec2016-06-15 14:06:00 -0400215 // This method calls checkStatus.
Jamie Madill427064d2018-04-13 16:20:34 -0400216 int getSamples(const Context *context);
JiangYizhoubddc46b2016-12-09 09:50:51 +0800217
Geoff Lang13455072018-05-09 11:24:43 -0400218 Error getSamplePosition(const Context *context, size_t index, GLfloat *xy) const;
JiangYizhoubddc46b2016-12-09 09:50:51 +0800219
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800220 GLint getDefaultWidth() const;
221 GLint getDefaultHeight() const;
222 GLint getDefaultSamples() const;
Geoff Lang92019432017-11-20 13:09:34 -0500223 bool getDefaultFixedSampleLocations() const;
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800224 void setDefaultWidth(GLint defaultWidth);
225 void setDefaultHeight(GLint defaultHeight);
226 void setDefaultSamples(GLint defaultSamples);
Geoff Lang92019432017-11-20 13:09:34 -0500227 void setDefaultFixedSampleLocations(bool defaultFixedSampleLocations);
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800228
Geoff Lang9aded172017-04-05 11:07:56 -0400229 void invalidateCompletenessCache();
230
Jamie Madill427064d2018-04-13 16:20:34 -0400231 GLenum checkStatus(const Context *context);
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400232
Jamie Madill9c335862017-07-18 11:51:38 -0400233 // For when we don't want to check completeness in getSamples().
234 int getCachedSamples(const Context *context);
235
Jamie Madill362876b2016-06-16 14:46:59 -0400236 // Helper for checkStatus == GL_FRAMEBUFFER_COMPLETE.
Jamie Madill427064d2018-04-13 16:20:34 -0400237 bool isComplete(const Context *context);
Jamie Madill51f40ec2016-06-15 14:06:00 -0400238
Jamie Madille92a3542014-07-03 10:38:58 -0400239 bool hasValidDepthStencil() const;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000240
Jamie Madill4928b7c2017-06-20 12:57:39 -0400241 Error discard(const Context *context, size_t count, const GLenum *attachments);
242 Error invalidate(const Context *context, size_t count, const GLenum *attachments);
243 Error invalidateSub(const Context *context,
244 size_t count,
245 const GLenum *attachments,
Jamie Madilld4442552018-02-27 22:03:47 -0500246 const Rectangle &area);
Jamie Madill400a4412014-08-29 15:46:45 -0400247
Jamie Madilld4442552018-02-27 22:03:47 -0500248 Error clear(const Context *context, GLbitfield mask);
249 Error clearBufferfv(const Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -0500250 GLenum buffer,
251 GLint drawbuffer,
252 const GLfloat *values);
Jamie Madilld4442552018-02-27 22:03:47 -0500253 Error clearBufferuiv(const Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -0500254 GLenum buffer,
255 GLint drawbuffer,
256 const GLuint *values);
Jamie Madilld4442552018-02-27 22:03:47 -0500257 Error clearBufferiv(const Context *context,
Jamie Madill9082b982016-04-27 15:21:51 -0400258 GLenum buffer,
259 GLint drawbuffer,
260 const GLint *values);
Jamie Madilld4442552018-02-27 22:03:47 -0500261 Error clearBufferfi(const Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400262 GLenum buffer,
263 GLint drawbuffer,
264 GLfloat depth,
265 GLint stencil);
Geoff Langb04dc822014-12-01 12:02:02 -0500266
Jamie Madill690c8eb2018-03-12 15:20:03 -0400267 // These two methods call syncState() internally.
268 Error getImplementationColorReadFormat(const Context *context, GLenum *formatOut);
269 Error getImplementationColorReadType(const Context *context, GLenum *typeOut);
270
Jamie Madilld4442552018-02-27 22:03:47 -0500271 Error readPixels(const Context *context,
272 const Rectangle &area,
Jamie Madill1b94d432015-08-07 13:23:23 -0400273 GLenum format,
274 GLenum type,
Jamie Madill05b35b22017-10-03 09:01:44 -0400275 void *pixels);
Geoff Langbce529e2014-12-01 12:48:41 -0500276
Jamie Madilld4442552018-02-27 22:03:47 -0500277 Error blit(const Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -0500278 const Rectangle &sourceArea,
279 const Rectangle &destArea,
Geoff Lang242468f2015-09-24 14:15:41 -0400280 GLbitfield mask,
Jamie Madill8415b5f2016-04-26 13:41:39 -0400281 GLenum filter);
Geoff Lang54bd5a42014-12-01 12:51:04 -0500282
Jamie Madill05b35b22017-10-03 09:01:44 -0400283 enum DirtyBitType : size_t
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500284 {
285 DIRTY_BIT_COLOR_ATTACHMENT_0,
286 DIRTY_BIT_COLOR_ATTACHMENT_MAX =
Jamie Madilld4442552018-02-27 22:03:47 -0500287 DIRTY_BIT_COLOR_ATTACHMENT_0 + IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS,
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500288 DIRTY_BIT_DEPTH_ATTACHMENT = DIRTY_BIT_COLOR_ATTACHMENT_MAX,
289 DIRTY_BIT_STENCIL_ATTACHMENT,
290 DIRTY_BIT_DRAW_BUFFERS,
291 DIRTY_BIT_READ_BUFFER,
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800292 DIRTY_BIT_DEFAULT_WIDTH,
293 DIRTY_BIT_DEFAULT_HEIGHT,
294 DIRTY_BIT_DEFAULT_SAMPLES,
295 DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS,
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500296 DIRTY_BIT_UNKNOWN,
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800297 DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500298 };
299
Yunchao He1f679cc2017-11-29 18:06:00 +0800300 using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>;
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500301 bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
302
Jamie Madill19fa1c62018-03-08 09:47:21 -0500303 Error syncState(const Context *context);
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500304
Jamie Madilld4442552018-02-27 22:03:47 -0500305 // Observer implementation
306 void onSubjectStateChange(const Context *context,
307 angle::SubjectIndex index,
308 angle::SubjectMessage message) override;
Jamie Madill362876b2016-06-16 14:46:59 -0400309
Jamie Madilla4595b82017-01-11 17:36:34 -0500310 bool formsRenderingFeedbackLoopWith(const State &state) const;
Jamie Madillfd3dd432017-02-02 19:59:59 -0500311 bool formsCopyingFeedbackLoopWith(GLuint copyTextureID,
312 GLint copyTextureLevel,
313 GLint copyTextureLayer) const;
Jamie Madilla4595b82017-01-11 17:36:34 -0500314
Geoff Langd4fff502017-09-22 11:28:28 -0400315 Error ensureClearAttachmentsInitialized(const Context *context, GLbitfield mask);
316 Error ensureClearBufferAttachmentsInitialized(const Context *context,
317 GLenum buffer,
318 GLint drawbuffer);
Jamie Madill05b35b22017-10-03 09:01:44 -0400319 Error ensureDrawAttachmentsInitialized(const Context *context);
320 Error ensureReadAttachmentInitialized(const Context *context, GLbitfield blitMask);
321 Box getDimensions() const;
322
Jamie Madill42975642017-10-12 12:31:51 -0400323 bool hasTextureAttachment(const Texture *texture) const;
324
Jamie Madill362876b2016-06-16 14:46:59 -0400325 private:
Jamie Madill8693bdb2017-09-02 15:32:14 -0400326 bool detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId);
327 bool detachMatchingAttachment(const Context *context,
Jamie Madill4928b7c2017-06-20 12:57:39 -0400328 FramebufferAttachment *attachment,
Jamie Madill362876b2016-06-16 14:46:59 -0400329 GLenum matchType,
330 GLuint matchId,
331 size_t dirtyBit);
Jamie Madille98b1b52018-03-08 09:47:23 -0500332 GLenum checkStatusWithGLFrontEnd(const Context *context);
Martin Radev5dae57b2017-07-14 16:15:55 +0300333 void setAttachment(const Context *context,
334 GLenum type,
335 GLenum binding,
336 const ImageIndex &textureIndex,
337 FramebufferAttachmentObject *resource,
338 GLsizei numViews,
339 GLuint baseViewIndex,
340 GLenum multiviewLayout,
341 const GLint *viewportOffsets);
342 void commitWebGL1DepthStencilIfConsistent(const Context *context,
343 GLsizei numViews,
344 GLuint baseViewIndex,
345 GLenum multiviewLayout,
346 const GLint *viewportOffsets);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400347 void setAttachmentImpl(const Context *context,
348 GLenum type,
Jamie Madilla02315b2017-02-23 14:14:47 -0500349 GLenum binding,
350 const ImageIndex &textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +0300351 FramebufferAttachmentObject *resource,
352 GLsizei numViews,
353 GLuint baseViewIndex,
354 GLenum multiviewLayout,
355 const GLint *viewportOffsets);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400356 void updateAttachment(const Context *context,
357 FramebufferAttachment *attachment,
Jamie Madillb8126692017-04-05 11:22:17 -0400358 size_t dirtyBit,
Jamie Madilld4442552018-02-27 22:03:47 -0500359 angle::ObserverBinding *onDirtyBinding,
Jamie Madillb8126692017-04-05 11:22:17 -0400360 GLenum type,
361 GLenum binding,
362 const ImageIndex &textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +0300363 FramebufferAttachmentObject *resource,
364 GLsizei numViews,
365 GLuint baseViewIndex,
366 GLenum multiviewLayout,
367 const GLint *viewportOffsets);
Geoff Lang528ce3c2014-12-01 10:44:07 -0500368
Jamie Madill05b35b22017-10-03 09:01:44 -0400369 void markDrawAttachmentsInitialized(bool color, bool depth, bool stencil);
370 void markBufferInitialized(GLenum bufferType, GLint bufferIndex);
371 Error ensureBufferInitialized(const Context *context, GLenum bufferType, GLint bufferIndex);
372
373 // Checks that we have a partially masked clear:
374 // * some color channels are masked out
375 // * some stencil values are masked out
376 // * scissor test partially overlaps the framebuffer
377 bool partialClearNeedsInit(const Context *context, bool color, bool depth, bool stencil);
378 bool partialBufferClearNeedsInit(const Context *context, GLenum bufferType);
379
Jamie Madilld4442552018-02-27 22:03:47 -0500380 FramebufferAttachment *getAttachmentFromSubjectIndex(angle::SubjectIndex index);
381
Jamie Madill48ef11b2016-04-27 15:21:52 -0400382 FramebufferState mState;
Geoff Langda88add2014-12-01 10:22:01 -0500383 rx::FramebufferImpl *mImpl;
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400384 GLuint mId;
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500385
Jamie Madill362876b2016-06-16 14:46:59 -0400386 Optional<GLenum> mCachedStatus;
Jamie Madilld4442552018-02-27 22:03:47 -0500387 std::vector<angle::ObserverBinding> mDirtyColorAttachmentBindings;
388 angle::ObserverBinding mDirtyDepthAttachmentBinding;
389 angle::ObserverBinding mDirtyStencilAttachmentBinding;
Jamie Madill362876b2016-06-16 14:46:59 -0400390
391 DirtyBits mDirtyBits;
Jamie Madill42975642017-10-12 12:31:51 -0400392
Jamie Madill888081d2018-02-27 00:24:46 -0500393 // The dirty bits guard is checked when we get a dependent state change message. We verify that
394 // we don't set a dirty bit that isn't already set, when inside the dirty bits syncState.
395 Optional<DirtyBits> mDirtyBitsGuard;
396
Jamie Madill42975642017-10-12 12:31:51 -0400397 // A cache of attached textures for quick validation of feedback loops.
398 mutable Optional<std::set<const FramebufferAttachmentObject *>> mAttachedTextures;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000399};
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000400
Jamie Madill362876b2016-06-16 14:46:59 -0400401} // namespace gl
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000402
Jamie Madill231c7f52017-04-26 13:45:37 -0400403#endif // LIBANGLE_FRAMEBUFFER_H_