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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_FRAMEBUFFER_H_
11#define LIBANGLE_FRAMEBUFFER_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Jamie Madill7147f012015-03-05 15:41:40 -050013#include <vector>
Jamie Madillce20c7f2014-09-03 11:56:29 -040014
Jamie Madill362876b2016-06-16 14:46:59 -040015#include "common/Optional.h"
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000016#include "common/angleutils.h"
Jamie Madill7147f012015-03-05 15:41:40 -050017#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050018#include "libANGLE/Debug.h"
Jamie Madill7147f012015-03-05 15:41:40 -050019#include "libANGLE/Error.h"
Jamie Madill2d06b732015-04-20 12:53:28 -040020#include "libANGLE/FramebufferAttachment.h"
Jamie Madill7147f012015-03-05 15:41:40 -050021#include "libANGLE/RefCountObject.h"
Jamie Madill362876b2016-06-16 14:46:59 -040022#include "libANGLE/signal_utils.h"
Geoff Lang64f23f62014-09-10 14:40:12 -040023
daniel@transgaming.com16418b12012-11-28 19:32:22 +000024namespace rx
25{
Jamie Madill8415b5f2016-04-26 13:41:39 -040026class ContextImpl;
Jamie Madill7aea7e02016-05-10 10:39:45 -040027class GLImplFactory;
Geoff Langda88add2014-12-01 10:22:01 -050028class FramebufferImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050029class RenderbufferImpl;
Corentin Wallez37c39792015-08-20 14:19:46 -040030class SurfaceImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050031}
32
33namespace egl
34{
35class Surface;
daniel@transgaming.com16418b12012-11-28 19:32:22 +000036}
37
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038namespace gl
39{
Jamie Madill1b94d432015-08-07 13:23:23 -040040class Context;
Jamie Madill48ef11b2016-04-27 15:21:52 -040041class Framebuffer;
Geoff Langab75a052014-10-15 12:56:37 -040042class Renderbuffer;
Geoff Langb04dc822014-12-01 12:02:02 -050043class State;
Jamie Madilld1405e52015-03-05 15:41:39 -050044class Texture;
45class TextureCapsMap;
46struct Caps;
Jamie Madilldfde6ab2016-06-09 07:07:18 -070047class ContextState;
Jamie Madilld1405e52015-03-05 15:41:39 -050048struct Extensions;
49struct ImageIndex;
Geoff Lang9ad4bda2014-12-01 11:03:09 -050050struct Rectangle;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000051
Jamie Madill48ef11b2016-04-27 15:21:52 -040052class FramebufferState final : angle::NonCopyable
53{
54 public:
55 FramebufferState();
56 explicit FramebufferState(const Caps &caps);
57 ~FramebufferState();
58
59 const std::string &getLabel();
60
Geoff Lang4b7f12b2016-06-21 16:47:07 -040061 const FramebufferAttachment *getAttachment(GLenum attachment) const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040062 const FramebufferAttachment *getReadAttachment() const;
63 const FramebufferAttachment *getFirstColorAttachment() const;
64 const FramebufferAttachment *getDepthOrStencilAttachment() const;
65 const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const;
66 const FramebufferAttachment *getDepthAttachment() const;
67 const FramebufferAttachment *getStencilAttachment() const;
68 const FramebufferAttachment *getDepthStencilAttachment() const;
69
70 const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
71 GLenum getReadBufferState() const { return mReadBufferState; }
72 const std::vector<FramebufferAttachment> &getColorAttachments() const
73 {
74 return mColorAttachments;
75 }
76
77 bool attachmentsHaveSameDimensions() const;
Geoff Langb21e20d2016-07-19 15:35:41 -040078 bool colorAttachmentsAreUniqueImages() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040079
Geoff Lang4b7f12b2016-06-21 16:47:07 -040080 const FramebufferAttachment *getDrawBuffer(size_t drawBufferIdx) const;
81 size_t getDrawBufferCount() const;
82
Jamie Madill48ef11b2016-04-27 15:21:52 -040083 private:
84 friend class Framebuffer;
85
86 std::string mLabel;
87
88 std::vector<FramebufferAttachment> mColorAttachments;
89 FramebufferAttachment mDepthAttachment;
90 FramebufferAttachment mStencilAttachment;
91
92 std::vector<GLenum> mDrawBufferStates;
93 GLenum mReadBufferState;
94};
95
Jamie Madill362876b2016-06-16 14:46:59 -040096class Framebuffer final : public LabeledObject, public angle::SignalReceiver
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000097{
98 public:
Jamie Madill7aea7e02016-05-10 10:39:45 -040099 Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id);
Corentin Wallez37c39792015-08-20 14:19:46 -0400100 Framebuffer(rx::SurfaceImpl *surface);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000101 virtual ~Framebuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000102
Geoff Lang70d0f492015-12-10 17:45:46 -0500103 void setLabel(const std::string &label) override;
104 const std::string &getLabel() const override;
105
Jamie Madill51f40ec2016-06-15 14:06:00 -0400106 rx::FramebufferImpl *getImplementation() const { return mImpl; }
Geoff Langda88add2014-12-01 10:22:01 -0500107
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400108 GLuint id() const { return mId; }
109
Jamie Madill2d06b732015-04-20 12:53:28 -0400110 void setAttachment(GLenum type,
111 GLenum binding,
112 const ImageIndex &textureIndex,
113 FramebufferAttachmentObject *resource);
114 void resetAttachment(GLenum binding);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000115
116 void detachTexture(GLuint texture);
117 void detachRenderbuffer(GLuint renderbuffer);
118
Corentin Wallez37c39792015-08-20 14:19:46 -0400119 const FramebufferAttachment *getColorbuffer(size_t colorAttachment) const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400120 const FramebufferAttachment *getDepthbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400121 const FramebufferAttachment *getStencilbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400122 const FramebufferAttachment *getDepthStencilBuffer() const;
123 const FramebufferAttachment *getDepthOrStencilbuffer() const;
124 const FramebufferAttachment *getReadColorbuffer() const;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000125 GLenum getReadColorbufferType() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400126 const FramebufferAttachment *getFirstColorbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000127
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400128 const FramebufferAttachment *getAttachment(GLenum attachment) const;
Geoff Langc90d73a2013-07-22 16:39:23 -0400129
Geoff Langa15472a2015-08-11 11:48:03 -0400130 size_t getDrawbufferStateCount() const;
131 GLenum getDrawBufferState(size_t drawBuffer) const;
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500132 const std::vector<GLenum> &getDrawBufferStates() const;
Geoff Lang164d54e2014-12-01 10:55:33 -0500133 void setDrawBuffers(size_t count, const GLenum *buffers);
Geoff Langa15472a2015-08-11 11:48:03 -0400134 const FramebufferAttachment *getDrawBuffer(size_t drawBuffer) const;
135 bool hasEnabledDrawBuffer() const;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000136
Geoff Lang9dd95802014-12-01 11:12:59 -0500137 GLenum getReadBufferState() const;
138 void setReadBuffer(GLenum buffer);
139
Corentin Wallez37c39792015-08-20 14:19:46 -0400140 size_t getNumColorBuffers() const;
Jamie Madill0df8fe42015-11-24 16:10:24 -0500141 bool hasDepth() const;
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000142 bool hasStencil() const;
Jamie Madill51f40ec2016-06-15 14:06:00 -0400143
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000144 bool usingExtendedDrawBuffers() const;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000145
Jamie Madill51f40ec2016-06-15 14:06:00 -0400146 // This method calls checkStatus.
147 int getSamples(const ContextState &state);
148 GLenum checkStatus(const ContextState &state);
149
Jamie Madill362876b2016-06-16 14:46:59 -0400150 // Helper for checkStatus == GL_FRAMEBUFFER_COMPLETE.
151 bool complete(const ContextState &state);
Jamie Madill51f40ec2016-06-15 14:06:00 -0400152
Jamie Madille92a3542014-07-03 10:38:58 -0400153 bool hasValidDepthStencil() const;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000154
Austin Kinross08332632015-05-05 13:35:47 -0700155 Error discard(size_t count, const GLenum *attachments);
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500156 Error invalidate(size_t count, const GLenum *attachments);
157 Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area);
Jamie Madill400a4412014-08-29 15:46:45 -0400158
Jamie Madill8415b5f2016-04-26 13:41:39 -0400159 Error clear(rx::ContextImpl *context, GLbitfield mask);
160 Error clearBufferfv(rx::ContextImpl *context,
Jamie Madillc29968b2016-01-20 11:17:23 -0500161 GLenum buffer,
162 GLint drawbuffer,
163 const GLfloat *values);
Jamie Madill8415b5f2016-04-26 13:41:39 -0400164 Error clearBufferuiv(rx::ContextImpl *context,
Jamie Madillc29968b2016-01-20 11:17:23 -0500165 GLenum buffer,
166 GLint drawbuffer,
167 const GLuint *values);
Jamie Madill8415b5f2016-04-26 13:41:39 -0400168 Error clearBufferiv(rx::ContextImpl *context,
Jamie Madill9082b982016-04-27 15:21:51 -0400169 GLenum buffer,
170 GLint drawbuffer,
171 const GLint *values);
Jamie Madill8415b5f2016-04-26 13:41:39 -0400172 Error clearBufferfi(rx::ContextImpl *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400173 GLenum buffer,
174 GLint drawbuffer,
175 GLfloat depth,
176 GLint stencil);
Geoff Langb04dc822014-12-01 12:02:02 -0500177
Geoff Langbce529e2014-12-01 12:48:41 -0500178 GLenum getImplementationColorReadFormat() const;
179 GLenum getImplementationColorReadType() const;
Jamie Madill8415b5f2016-04-26 13:41:39 -0400180 Error readPixels(rx::ContextImpl *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400181 const gl::Rectangle &area,
182 GLenum format,
183 GLenum type,
184 GLvoid *pixels) const;
Geoff Langbce529e2014-12-01 12:48:41 -0500185
Jamie Madill8415b5f2016-04-26 13:41:39 -0400186 Error blit(rx::ContextImpl *context,
Jamie Madillc29968b2016-01-20 11:17:23 -0500187 const Rectangle &sourceArea,
188 const Rectangle &destArea,
Geoff Lang242468f2015-09-24 14:15:41 -0400189 GLbitfield mask,
Jamie Madill8415b5f2016-04-26 13:41:39 -0400190 GLenum filter);
Geoff Lang54bd5a42014-12-01 12:51:04 -0500191
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500192 enum DirtyBitType
193 {
194 DIRTY_BIT_COLOR_ATTACHMENT_0,
195 DIRTY_BIT_COLOR_ATTACHMENT_MAX =
196 DIRTY_BIT_COLOR_ATTACHMENT_0 + gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS,
197 DIRTY_BIT_DEPTH_ATTACHMENT = DIRTY_BIT_COLOR_ATTACHMENT_MAX,
198 DIRTY_BIT_STENCIL_ATTACHMENT,
199 DIRTY_BIT_DRAW_BUFFERS,
200 DIRTY_BIT_READ_BUFFER,
201 DIRTY_BIT_UNKNOWN,
202 DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN,
203 };
204
205 typedef std::bitset<DIRTY_BIT_MAX> DirtyBits;
206 bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
207
Jamie Madill362876b2016-06-16 14:46:59 -0400208 void syncState();
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500209
Jamie Madill362876b2016-06-16 14:46:59 -0400210 // angle::SignalReceiver implementation
211 void signal(angle::SignalToken token) override;
212
213 private:
Jamie Madilld1405e52015-03-05 15:41:39 -0500214 void detachResourceById(GLenum resourceType, GLuint resourceId);
Jamie Madill362876b2016-06-16 14:46:59 -0400215 void detachMatchingAttachment(FramebufferAttachment *attachment,
216 GLenum matchType,
217 GLuint matchId,
218 size_t dirtyBit);
219 GLenum checkStatusImpl(const ContextState &state);
Geoff Lang528ce3c2014-12-01 10:44:07 -0500220
Jamie Madill48ef11b2016-04-27 15:21:52 -0400221 FramebufferState mState;
Geoff Langda88add2014-12-01 10:22:01 -0500222 rx::FramebufferImpl *mImpl;
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400223 GLuint mId;
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500224
Jamie Madill362876b2016-06-16 14:46:59 -0400225 Optional<GLenum> mCachedStatus;
226 std::vector<angle::ChannelBinding> mDirtyColorAttachmentBindings;
227 angle::ChannelBinding mDirtyDepthAttachmentBinding;
228 angle::ChannelBinding mDirtyStencilAttachmentBinding;
229
230 DirtyBits mDirtyBits;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000231};
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000232
Jamie Madill362876b2016-06-16 14:46:59 -0400233} // namespace gl
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000234
Geoff Lang0a73dd82014-11-19 16:18:08 -0500235#endif // LIBANGLE_FRAMEBUFFER_H_