daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer |
| 8 | // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Framebuffer.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 12 | #include "libGLESv2/main.h" |
| 13 | #include "libGLESv2/Renderbuffer.h" |
| 14 | #include "libGLESv2/Texture.h" |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 15 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 16 | |
| 17 | namespace gl |
| 18 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 19 | |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 20 | Framebuffer::Framebuffer() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 21 | { |
| 22 | mColorbufferType = GL_NONE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 23 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 24 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | } |
| 26 | |
| 27 | Framebuffer::~Framebuffer() |
| 28 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 29 | mColorbufferPointer.set(NULL); |
| 30 | mDepthbufferPointer.set(NULL); |
| 31 | mStencilbufferPointer.set(NULL); |
| 32 | } |
| 33 | |
| 34 | Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const |
| 35 | { |
| 36 | gl::Context *context = gl::getContext(); |
| 37 | Renderbuffer *buffer = NULL; |
| 38 | |
| 39 | if (type == GL_NONE) |
| 40 | { |
| 41 | buffer = NULL; |
| 42 | } |
| 43 | else if (type == GL_RENDERBUFFER) |
| 44 | { |
| 45 | buffer = context->getRenderbuffer(handle); |
| 46 | } |
| 47 | else if (IsTextureTarget(type)) |
| 48 | { |
| 49 | buffer = context->getTexture(handle)->getColorbuffer(type); |
| 50 | } |
| 51 | else |
| 52 | { |
| 53 | UNREACHABLE(); |
| 54 | } |
| 55 | |
| 56 | return buffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 57 | } |
| 58 | |
| 59 | void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer) |
| 60 | { |
| 61 | mColorbufferType = type; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 62 | mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 63 | } |
| 64 | |
| 65 | void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) |
| 66 | { |
| 67 | mDepthbufferType = type; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 68 | mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 69 | } |
| 70 | |
| 71 | void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer) |
| 72 | { |
| 73 | mStencilbufferType = type; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 74 | mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 75 | } |
| 76 | |
| 77 | void Framebuffer::detachTexture(GLuint texture) |
| 78 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 79 | if (mColorbufferPointer.id() == texture && IsTextureTarget(mColorbufferType)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 80 | { |
| 81 | mColorbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 82 | mColorbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 83 | } |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 84 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 85 | if (mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType)) |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 86 | { |
| 87 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 88 | mDepthbufferPointer.set(NULL); |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 89 | } |
| 90 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 91 | if (mStencilbufferPointer.id() == texture && IsTextureTarget(mStencilbufferType)) |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 92 | { |
| 93 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 94 | mStencilbufferPointer.set(NULL); |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 95 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 96 | } |
| 97 | |
| 98 | void Framebuffer::detachRenderbuffer(GLuint renderbuffer) |
| 99 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 100 | if (mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 101 | { |
| 102 | mColorbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 103 | mColorbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 104 | } |
| 105 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 106 | if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 107 | { |
| 108 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 109 | mDepthbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 110 | } |
| 111 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 112 | if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 113 | { |
| 114 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 115 | mStencilbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 116 | } |
| 117 | } |
| 118 | |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 119 | unsigned int Framebuffer::getRenderTargetSerial() |
| 120 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 121 | Renderbuffer *colorbuffer = mColorbufferPointer.get(); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 122 | |
| 123 | if (colorbuffer) |
| 124 | { |
| 125 | return colorbuffer->getSerial(); |
| 126 | } |
| 127 | |
| 128 | return 0; |
| 129 | } |
| 130 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 131 | IDirect3DSurface9 *Framebuffer::getRenderTarget() |
| 132 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 133 | Renderbuffer *colorbuffer = mColorbufferPointer.get(); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 134 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 135 | if (colorbuffer) |
| 136 | { |
| 137 | return colorbuffer->getRenderTarget(); |
| 138 | } |
| 139 | |
| 140 | return NULL; |
| 141 | } |
| 142 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 143 | IDirect3DSurface9 *Framebuffer::getDepthStencil() |
| 144 | { |
| 145 | Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get(); |
| 146 | |
| 147 | if (!depthstencilbuffer) |
| 148 | { |
| 149 | depthstencilbuffer = mStencilbufferPointer.get(); |
| 150 | } |
| 151 | |
| 152 | if (depthstencilbuffer) |
| 153 | { |
| 154 | return depthstencilbuffer->getDepthStencil(); |
| 155 | } |
| 156 | |
| 157 | return NULL; |
| 158 | } |
| 159 | |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 160 | unsigned int Framebuffer::getDepthbufferSerial() |
| 161 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 162 | Renderbuffer *depthbuffer = mDepthbufferPointer.get(); |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 163 | |
| 164 | if (depthbuffer) |
| 165 | { |
| 166 | return depthbuffer->getSerial(); |
| 167 | } |
| 168 | |
| 169 | return 0; |
| 170 | } |
| 171 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 172 | unsigned int Framebuffer::getStencilbufferSerial() |
| 173 | { |
| 174 | Renderbuffer *stencilbuffer = mStencilbufferPointer.get(); |
| 175 | |
| 176 | if (stencilbuffer) |
| 177 | { |
| 178 | return stencilbuffer->getSerial(); |
| 179 | } |
| 180 | |
| 181 | return 0; |
| 182 | } |
| 183 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 184 | Colorbuffer *Framebuffer::getColorbuffer() |
| 185 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 186 | Renderbuffer *rb = mColorbufferPointer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 187 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 188 | if (rb != NULL && rb->isColorbuffer()) |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 189 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 190 | return static_cast<Colorbuffer*>(rb->getStorage()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 191 | } |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 192 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 193 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 194 | return NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 195 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 196 | } |
| 197 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 198 | DepthStencilbuffer *Framebuffer::getDepthbuffer() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 199 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 200 | Renderbuffer *rb = mDepthbufferPointer.get(); |
| 201 | |
| 202 | if (rb != NULL && rb->isDepthbuffer()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 203 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 204 | return static_cast<DepthStencilbuffer*>(rb->getStorage()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 205 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 206 | else |
| 207 | { |
| 208 | return NULL; |
| 209 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 210 | } |
| 211 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 212 | DepthStencilbuffer *Framebuffer::getStencilbuffer() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 213 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 214 | Renderbuffer *rb = mStencilbufferPointer.get(); |
| 215 | |
| 216 | if (rb != NULL && rb->isStencilbuffer()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 217 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 218 | return static_cast<DepthStencilbuffer*>(rb->getStorage()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 219 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 220 | else |
| 221 | { |
| 222 | return NULL; |
| 223 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 224 | } |
| 225 | |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 226 | GLenum Framebuffer::getColorbufferType() |
| 227 | { |
| 228 | return mColorbufferType; |
| 229 | } |
| 230 | |
| 231 | GLenum Framebuffer::getDepthbufferType() |
| 232 | { |
| 233 | return mDepthbufferType; |
| 234 | } |
| 235 | |
| 236 | GLenum Framebuffer::getStencilbufferType() |
| 237 | { |
| 238 | return mStencilbufferType; |
| 239 | } |
| 240 | |
| 241 | GLuint Framebuffer::getColorbufferHandle() |
| 242 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 243 | return mColorbufferPointer.id(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 244 | } |
| 245 | |
| 246 | GLuint Framebuffer::getDepthbufferHandle() |
| 247 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 248 | return mDepthbufferPointer.id(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 249 | } |
| 250 | |
| 251 | GLuint Framebuffer::getStencilbufferHandle() |
| 252 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 253 | return mStencilbufferPointer.id(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 254 | } |
| 255 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 256 | bool Framebuffer::hasStencil() |
| 257 | { |
| 258 | if (mStencilbufferType != GL_NONE) |
| 259 | { |
| 260 | DepthStencilbuffer *stencilbufferObject = getStencilbuffer(); |
| 261 | |
| 262 | if (stencilbufferObject) |
| 263 | { |
| 264 | return stencilbufferObject->getStencilSize() > 0; |
| 265 | } |
| 266 | } |
| 267 | |
| 268 | return false; |
| 269 | } |
| 270 | |
daniel@transgaming.com | d470a1b | 2010-08-24 19:20:48 +0000 | [diff] [blame] | 271 | bool Framebuffer::isMultisample() |
| 272 | { |
| 273 | // If the framebuffer is not complete, attachment samples may be mismatched, and it |
| 274 | // cannot be used as a multisample framebuffer. If it is complete, it is required to |
| 275 | // have a color attachment, and all its attachments must have the same number of samples, |
| 276 | // so the number of samples for the colorbuffer will indicate whether the framebuffer is |
| 277 | // multisampled. |
| 278 | if (completeness() == GL_FRAMEBUFFER_COMPLETE && getColorbuffer()->getSamples() > 0) |
| 279 | { |
| 280 | return true; |
| 281 | } |
| 282 | else |
| 283 | { |
| 284 | return false; |
| 285 | } |
| 286 | } |
| 287 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 288 | GLenum Framebuffer::completeness() |
| 289 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 290 | int width = 0; |
| 291 | int height = 0; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 292 | int samples = -1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 293 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 294 | if (mColorbufferType != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 295 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 296 | Colorbuffer *colorbuffer = getColorbuffer(); |
| 297 | |
| 298 | if (!colorbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 299 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 300 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 301 | } |
| 302 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 303 | if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 304 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 305 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 306 | } |
| 307 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 308 | if (IsTextureTarget(mColorbufferType)) |
| 309 | { |
| 310 | if (IsCompressed(colorbuffer->getFormat())) |
| 311 | { |
| 312 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 313 | } |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 314 | |
| 315 | if (colorbuffer->isFloatingPoint() && (!getContext()->supportsFloatRenderableTextures() || |
| 316 | !getContext()->supportsHalfFloatRenderableTextures())) |
| 317 | { |
| 318 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 319 | } |
daniel@transgaming.com | b6b2e67 | 2010-10-15 17:57:47 +0000 | [diff] [blame^] | 320 | |
| 321 | if (colorbuffer->getFormat() == GL_LUMINANCE || colorbuffer->getFormat() == GL_LUMINANCE_ALPHA) |
| 322 | { |
| 323 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 324 | } |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 325 | } |
| 326 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 327 | width = colorbuffer->getWidth(); |
| 328 | height = colorbuffer->getHeight(); |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 329 | samples = colorbuffer->getSamples(); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 330 | } |
| 331 | else |
| 332 | { |
| 333 | return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
| 334 | } |
| 335 | |
| 336 | DepthStencilbuffer *depthbuffer = NULL; |
| 337 | DepthStencilbuffer *stencilbuffer = NULL; |
| 338 | |
| 339 | if (mDepthbufferType != GL_NONE) |
| 340 | { |
| 341 | depthbuffer = getDepthbuffer(); |
| 342 | |
| 343 | if (!depthbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 344 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 345 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 346 | } |
| 347 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 348 | if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 349 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 350 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 351 | } |
| 352 | |
| 353 | if (width == 0) |
| 354 | { |
| 355 | width = depthbuffer->getWidth(); |
| 356 | height = depthbuffer->getHeight(); |
| 357 | } |
| 358 | else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight()) |
| 359 | { |
| 360 | return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| 361 | } |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 362 | |
| 363 | if (samples == -1) |
| 364 | { |
| 365 | samples = depthbuffer->getSamples(); |
| 366 | } |
| 367 | else if (samples != depthbuffer->getSamples()) |
| 368 | { |
| 369 | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| 370 | } |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 371 | |
| 372 | if (IsTextureTarget(mDepthbufferType)) |
| 373 | { |
| 374 | if (IsCompressed(depthbuffer->getFormat())) |
| 375 | { |
| 376 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 377 | } |
| 378 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 379 | } |
| 380 | |
| 381 | if (mStencilbufferType != GL_NONE) |
| 382 | { |
| 383 | stencilbuffer = getStencilbuffer(); |
| 384 | |
| 385 | if (!stencilbuffer) |
| 386 | { |
| 387 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 388 | } |
| 389 | |
| 390 | if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0) |
| 391 | { |
| 392 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 393 | } |
| 394 | |
| 395 | if (width == 0) |
| 396 | { |
| 397 | width = stencilbuffer->getWidth(); |
| 398 | height = stencilbuffer->getHeight(); |
| 399 | } |
| 400 | else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight()) |
| 401 | { |
| 402 | return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| 403 | } |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 404 | |
| 405 | if (samples == -1) |
| 406 | { |
| 407 | samples = stencilbuffer->getSamples(); |
| 408 | } |
| 409 | else if (samples != stencilbuffer->getSamples()) |
| 410 | { |
| 411 | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| 412 | } |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 413 | |
| 414 | if (IsTextureTarget(mStencilbufferType)) |
| 415 | { |
| 416 | if (IsCompressed(stencilbuffer->getFormat())) |
| 417 | { |
| 418 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 419 | } |
| 420 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 421 | } |
| 422 | |
| 423 | if (mDepthbufferType == GL_RENDERBUFFER && mStencilbufferType == GL_RENDERBUFFER) |
| 424 | { |
| 425 | if (depthbuffer->getFormat() != GL_DEPTH24_STENCIL8_OES || |
| 426 | stencilbuffer->getFormat() != GL_DEPTH24_STENCIL8_OES || |
| 427 | depthbuffer->getSerial() != stencilbuffer->getSerial()) |
| 428 | { |
| 429 | return GL_FRAMEBUFFER_UNSUPPORTED; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 430 | } |
| 431 | } |
| 432 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 433 | return GL_FRAMEBUFFER_COMPLETE; |
| 434 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 435 | |
| 436 | DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil) |
| 437 | { |
| 438 | mColorbufferType = GL_RENDERBUFFER; |
| 439 | mDepthbufferType = GL_RENDERBUFFER; |
| 440 | mStencilbufferType = GL_RENDERBUFFER; |
| 441 | |
| 442 | mColorbufferPointer.set(new Renderbuffer(0, color)); |
| 443 | |
| 444 | Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); |
| 445 | mDepthbufferPointer.set(depthStencilRenderbuffer); |
| 446 | mStencilbufferPointer.set(depthStencilRenderbuffer); |
| 447 | } |
| 448 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 449 | int Framebuffer::getSamples() |
| 450 | { |
| 451 | if (completeness() == GL_FRAMEBUFFER_COMPLETE) |
| 452 | { |
| 453 | return getColorbuffer()->getSamples(); |
| 454 | } |
| 455 | else |
| 456 | { |
| 457 | return 0; |
| 458 | } |
| 459 | } |
| 460 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 461 | GLenum DefaultFramebuffer::completeness() |
| 462 | { |
| 463 | return GL_FRAMEBUFFER_COMPLETE; |
| 464 | } |
| 465 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 466 | } |