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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7#ifndef COMPILER_OUTPUTHLSL_H_
8#define COMPILER_OUTPUTHLSL_H_
9
alokp@chromium.org4e89d232010-05-14 19:37:21 +000010#include <list>
11#include <set>
12
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000013#include "compiler/intermediate.h"
14#include "compiler/ParseHelper.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000015
16namespace sh
17{
daniel@transgaming.comb5875982010-04-15 20:44:53 +000018class UnfoldSelect;
19
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000020class OutputHLSL : public TIntermTraverser
21{
22 public:
daniel@transgaming.comb5875982010-04-15 20:44:53 +000023 explicit OutputHLSL(TParseContext &context);
24 ~OutputHLSL();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025
daniel@transgaming.com950f9932010-04-13 03:26:14 +000026 void output();
27
daniel@transgaming.comb5875982010-04-15 20:44:53 +000028 TInfoSinkBase &getBodyStream();
29
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +000030 TString typeString(const TType &type);
daniel@transgaming.comb5875982010-04-15 20:44:53 +000031 static TString qualifierString(TQualifier qualifier);
daniel@transgaming.comb5875982010-04-15 20:44:53 +000032 static TString arrayString(const TType &type);
33 static TString initializer(const TType &type);
34 static TString decorate(const TString &string); // Prepend an underscore to avoid naming clashes
35
daniel@transgaming.com950f9932010-04-13 03:26:14 +000036 protected:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000037 void header();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038
daniel@transgaming.com950f9932010-04-13 03:26:14 +000039 // Visit AST nodes and output their code to the body stream
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000040 void visitSymbol(TIntermSymbol*);
41 void visitConstantUnion(TIntermConstantUnion*);
42 bool visitBinary(Visit visit, TIntermBinary*);
43 bool visitUnary(Visit visit, TIntermUnary*);
44 bool visitSelection(Visit visit, TIntermSelection*);
45 bool visitAggregate(Visit visit, TIntermAggregate*);
46 bool visitLoop(Visit visit, TIntermLoop*);
47 bool visitBranch(Visit visit, TIntermBranch*);
48
daniel@transgaming.comb5875982010-04-15 20:44:53 +000049 bool isSingleStatement(TIntermNode *node);
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +000050 bool handleExcessiveLoop(TIntermLoop *node);
daniel@transgaming.com67de6d62010-04-29 03:35:30 +000051 void outputTriplet(Visit visit, const TString &preString, const TString &inString, const TString &postString);
daniel@transgaming.com005c7392010-04-15 20:45:27 +000052 TString argumentString(const TIntermSymbol *symbol);
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +000053 int vectorSize(const TType &type) const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000054
daniel@transgaming.com67de6d62010-04-29 03:35:30 +000055 void addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters);
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +000056 const ConstantUnion *writeConstantUnion(const TType &type, const ConstantUnion *constUnion);
daniel@transgaming.com63691862010-04-29 03:32:42 +000057
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +000058 TString scopeString(unsigned int depthLimit);
59 TString scopedStruct(const TString &typeName);
60 TString structLookup(const TString &typeName);
61
daniel@transgaming.com950f9932010-04-13 03:26:14 +000062 TParseContext &mContext;
daniel@transgaming.comb5875982010-04-15 20:44:53 +000063 UnfoldSelect *mUnfoldSelect;
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +000064 bool mInsideFunction;
daniel@transgaming.com950f9932010-04-13 03:26:14 +000065
66 // Output streams
67 TInfoSinkBase mHeader;
68 TInfoSinkBase mBody;
69 TInfoSinkBase mFooter;
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +000070
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +000071 std::set<std::string> mReferencedUniforms;
72 std::set<std::string> mReferencedAttributes;
73 std::set<std::string> mReferencedVaryings;
74
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +000075 // Parameters determining what goes in the header output
daniel@transgaming.com5024cc42010-04-20 18:52:04 +000076 bool mUsesTexture2D;
77 bool mUsesTexture2D_bias;
78 bool mUsesTexture2DProj;
79 bool mUsesTexture2DProj_bias;
80 bool mUsesTextureCube;
81 bool mUsesTextureCube_bias;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +000082 bool mUsesDepthRange;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +000083 bool mUsesFragCoord;
84 bool mUsesPointCoord;
85 bool mUsesFrontFacing;
86 bool mUsesPointSize;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +000087 bool mUsesXor;
88 bool mUsesMod1;
89 bool mUsesMod2;
90 bool mUsesMod3;
91 bool mUsesMod4;
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +000092 bool mUsesFaceforward1;
93 bool mUsesFaceforward2;
94 bool mUsesFaceforward3;
95 bool mUsesFaceforward4;
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +000096 bool mUsesEqualMat2;
97 bool mUsesEqualMat3;
98 bool mUsesEqualMat4;
99 bool mUsesEqualVec2;
100 bool mUsesEqualVec3;
101 bool mUsesEqualVec4;
102 bool mUsesEqualIVec2;
103 bool mUsesEqualIVec3;
104 bool mUsesEqualIVec4;
105 bool mUsesEqualBVec2;
106 bool mUsesEqualBVec3;
107 bool mUsesEqualBVec4;
daniel@transgaming.com0f189612010-05-07 13:03:36 +0000108 bool mUsesAtan2;
daniel@transgaming.com005c7392010-04-15 20:45:27 +0000109
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000110 typedef std::set<TString> Constructors;
111 Constructors mConstructors;
daniel@transgaming.com63691862010-04-29 03:32:42 +0000112
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000113 typedef std::set<TString> StructNames;
114 StructNames mStructNames;
daniel@transgaming.com63691862010-04-29 03:32:42 +0000115
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000116 typedef std::list<TString> StructDeclarations;
117 StructDeclarations mStructDeclarations;
daniel@transgaming.com63691862010-04-29 03:32:42 +0000118
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000119 typedef std::vector<int> ScopeBracket;
120 ScopeBracket mScopeBracket;
121 unsigned int mScopeDepth;
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +0000122
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +0000123 int mUniqueIndex; // For creating unique names
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000124};
125}
126
127#endif // COMPILER_OUTPUTHLSL_H_