Jamie Madill | 7a29e4a | 2014-05-02 10:41:48 -0400 | [diff] [blame] | 1 | #include "ANGLETest.h" |
| 2 | |
| 3 | class ProgramBinaryTest : public ANGLETest |
| 4 | { |
| 5 | protected: |
| 6 | ProgramBinaryTest() |
| 7 | { |
| 8 | setWindowWidth(128); |
| 9 | setWindowHeight(128); |
| 10 | setConfigRedBits(8); |
| 11 | setConfigGreenBits(8); |
| 12 | setConfigBlueBits(8); |
| 13 | setConfigAlphaBits(8); |
| 14 | } |
| 15 | |
| 16 | virtual void SetUp() |
| 17 | { |
| 18 | ANGLETest::SetUp(); |
| 19 | |
| 20 | const std::string vertexShaderSource = SHADER_SOURCE |
| 21 | ( |
| 22 | attribute vec4 inputAttribute; |
| 23 | void main() |
| 24 | { |
| 25 | gl_Position = inputAttribute; |
| 26 | } |
| 27 | ); |
| 28 | |
| 29 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 30 | ( |
| 31 | void main() |
| 32 | { |
| 33 | gl_FragColor = vec4(1,0,0,1); |
| 34 | } |
| 35 | ); |
| 36 | |
| 37 | mProgram = compileProgram(vertexShaderSource, fragmentShaderSource); |
| 38 | if (mProgram == 0) |
| 39 | { |
| 40 | FAIL() << "shader compilation failed."; |
| 41 | } |
| 42 | |
| 43 | glGenBuffers(1, &mBuffer); |
| 44 | glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| 45 | glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_STATIC_DRAW); |
| 46 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 47 | |
| 48 | ASSERT_GL_NO_ERROR(); |
| 49 | } |
| 50 | |
| 51 | virtual void TearDown() |
| 52 | { |
| 53 | glDeleteProgram(mProgram); |
| 54 | glDeleteBuffers(1, &mBuffer); |
| 55 | |
| 56 | ANGLETest::TearDown(); |
| 57 | } |
| 58 | |
| 59 | GLuint mProgram; |
| 60 | GLuint mBuffer; |
| 61 | }; |
| 62 | |
| 63 | // This tests the assumption that float attribs of different size |
| 64 | // should not internally cause a vertex shader recompile (for conversion). |
| 65 | TEST_F(ProgramBinaryTest, float_dynamic_shader_size) |
| 66 | { |
| 67 | glUseProgram(mProgram); |
| 68 | glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| 69 | |
| 70 | glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 8, NULL); |
| 71 | glEnableVertexAttribArray(0); |
| 72 | glDrawArrays(GL_POINTS, 0, 1); |
| 73 | |
| 74 | GLint programLength; |
| 75 | glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &programLength); |
| 76 | |
| 77 | EXPECT_GL_NO_ERROR(); |
| 78 | |
| 79 | for (GLsizei size = 1; size <= 3; size++) |
| 80 | { |
| 81 | glVertexAttribPointer(0, size, GL_FLOAT, GL_FALSE, 8, NULL); |
| 82 | glEnableVertexAttribArray(0); |
| 83 | glDrawArrays(GL_POINTS, 0, 1); |
| 84 | |
| 85 | GLint newProgramLength; |
| 86 | glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &newProgramLength); |
| 87 | EXPECT_GL_NO_ERROR(); |
| 88 | EXPECT_EQ(programLength, newProgramLength); |
| 89 | } |
| 90 | } |