Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Framebuffer multiview tests: |
| 7 | // The tests modify and examine the multiview state. |
| 8 | // |
| 9 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 10 | #include "test_utils/MultiviewTest.h" |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 11 | #include "test_utils/gl_raii.h" |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 12 | |
| 13 | using namespace angle; |
| 14 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 15 | namespace |
| 16 | { |
| 17 | std::vector<GLenum> GetDrawBufferRange(size_t numColorAttachments) |
| 18 | { |
| 19 | std::vector<GLenum> drawBuffers(numColorAttachments); |
| 20 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 21 | for (size_t i = 0u; i < drawBuffers.size(); ++i) |
| 22 | { |
| 23 | drawBuffers[i] = static_cast<GLenum>(kBase + i); |
| 24 | } |
| 25 | return drawBuffers; |
| 26 | } |
| 27 | } // namespace |
| 28 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 29 | // Base class for tests that care mostly about draw call validity and not rendering results. |
| 30 | class FramebufferMultiviewTest : public MultiviewTest |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 31 | { |
| 32 | protected: |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 33 | FramebufferMultiviewTest() : MultiviewTest() {} |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 34 | }; |
| 35 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 36 | class FramebufferMultiviewSideBySideClearTest : public FramebufferMultiviewTest |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 37 | { |
| 38 | protected: |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 39 | FramebufferMultiviewSideBySideClearTest() |
| 40 | : mMultiviewFBO(0u), mNonMultiviewFBO(0u), mDepthTex(0u), mDepthStencilTex(0u) |
| 41 | { |
| 42 | } |
| 43 | |
| 44 | void TearDown() override |
| 45 | { |
| 46 | if (mMultiviewFBO != 0) |
| 47 | { |
| 48 | glDeleteFramebuffers(1, &mMultiviewFBO); |
| 49 | mMultiviewFBO = 0u; |
| 50 | } |
| 51 | if (mNonMultiviewFBO != 0) |
| 52 | { |
| 53 | glDeleteTextures(1, &mNonMultiviewFBO); |
| 54 | mNonMultiviewFBO = 0u; |
| 55 | } |
| 56 | if (!mColorTex.empty()) |
| 57 | { |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 58 | GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); |
| 59 | glDeleteTextures(textureCount, mColorTex.data()); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 60 | mColorTex.clear(); |
| 61 | } |
| 62 | if (mDepthStencilTex != 0u) |
| 63 | { |
| 64 | glDeleteTextures(1, &mDepthStencilTex); |
| 65 | mDepthStencilTex = 0u; |
| 66 | } |
| 67 | if (mDepthTex != 0u) |
| 68 | { |
| 69 | glDeleteTextures(1, &mDepthTex); |
| 70 | mDepthTex = 0u; |
| 71 | } |
| 72 | MultiviewTest::TearDown(); |
| 73 | } |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 74 | |
| 75 | void initializeFBOs(size_t numColorBuffers, bool stencil, bool depth) |
| 76 | { |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 77 | ASSERT(mColorTex.empty() && mDepthStencilTex == 0u && mDepthTex == 0u); |
| 78 | const std::vector<GLenum> &drawBuffers = GetDrawBufferRange(numColorBuffers); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 79 | |
| 80 | // Generate textures. |
| 81 | mColorTex.resize(numColorBuffers); |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 82 | GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); |
| 83 | glGenTextures(textureCount, mColorTex.data()); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 84 | if (stencil) |
| 85 | { |
| 86 | glGenTextures(1, &mDepthStencilTex); |
| 87 | } |
| 88 | else if (depth) |
| 89 | { |
| 90 | glGenTextures(1, &mDepthTex); |
| 91 | } |
| 92 | |
Olli Etuaho | 2c8f084 | 2018-09-12 14:44:55 +0300 | [diff] [blame] | 93 | CreateMultiviewBackingTextures(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, 0, 2, 2, 2, |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 94 | mColorTex, mDepthTex, mDepthStencilTex); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 95 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 96 | glGenFramebuffers(1, &mMultiviewFBO); |
| 97 | glGenFramebuffers(1, &mNonMultiviewFBO); |
| 98 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 99 | // Generate multiview fbo and attach textures. |
| 100 | const GLint kViewportOffsets[4] = {1, 0, 3, 0}; |
| 101 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 102 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 103 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 104 | { |
| 105 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, |
| 106 | static_cast<GLenum>(kBase + i), |
| 107 | mColorTex[i], 0, 2, &kViewportOffsets[0]); |
| 108 | } |
| 109 | |
| 110 | if (stencil) |
| 111 | { |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 112 | glFramebufferTextureMultiviewSideBySideANGLE( |
| 113 | GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, mDepthStencilTex, 0, 2, |
| 114 | &kViewportOffsets[0]); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 115 | } |
| 116 | else if (depth) |
| 117 | { |
| 118 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 119 | mDepthTex, 0, 2, &kViewportOffsets[0]); |
| 120 | } |
| 121 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 122 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 123 | // Generate non-multiview fbo and attach textures. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 124 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 125 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 126 | { |
| 127 | glFramebufferTexture2D(GL_FRAMEBUFFER, static_cast<GLenum>(kBase + i), GL_TEXTURE_2D, |
| 128 | mColorTex[i], 0); |
| 129 | } |
| 130 | if (stencil) |
| 131 | { |
| 132 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 133 | mDepthStencilTex, 0); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 134 | } |
| 135 | else if (depth) |
| 136 | { |
| 137 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, mDepthTex, |
| 138 | 0); |
| 139 | } |
| 140 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 141 | |
| 142 | ASSERT_GL_NO_ERROR(); |
| 143 | } |
| 144 | |
| 145 | void checkAlternatingColumnsOfRedAndGreenInFBO() |
| 146 | { |
| 147 | // column 0 |
| 148 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 149 | EXPECT_PIXEL_COLOR_EQ(0, 1, GLColor::red); |
| 150 | |
| 151 | // column 1 |
| 152 | EXPECT_PIXEL_COLOR_EQ(1, 0, GLColor::green); |
| 153 | EXPECT_PIXEL_COLOR_EQ(1, 1, GLColor::green); |
| 154 | |
| 155 | // column 2 |
| 156 | EXPECT_PIXEL_COLOR_EQ(2, 0, GLColor::red); |
| 157 | EXPECT_PIXEL_COLOR_EQ(2, 1, GLColor::red); |
| 158 | |
| 159 | // column 3 |
| 160 | EXPECT_PIXEL_COLOR_EQ(3, 0, GLColor::green); |
| 161 | EXPECT_PIXEL_COLOR_EQ(3, 1, GLColor::green); |
| 162 | } |
| 163 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 164 | GLuint mMultiviewFBO; |
| 165 | GLuint mNonMultiviewFBO; |
| 166 | |
| 167 | private: |
| 168 | std::vector<GLuint> mColorTex; |
| 169 | GLuint mDepthTex; |
| 170 | GLuint mDepthStencilTex; |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 171 | }; |
| 172 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 173 | class FramebufferMultiviewLayeredClearTest : public FramebufferMultiviewTest |
| 174 | { |
| 175 | protected: |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 176 | FramebufferMultiviewLayeredClearTest() : mMultiviewFBO(0), mDepthTex(0), mDepthStencilTex(0) {} |
| 177 | |
| 178 | void TearDown() override |
| 179 | { |
| 180 | if (mMultiviewFBO != 0) |
| 181 | { |
| 182 | glDeleteFramebuffers(1, &mMultiviewFBO); |
| 183 | mMultiviewFBO = 0u; |
| 184 | } |
| 185 | if (!mNonMultiviewFBO.empty()) |
| 186 | { |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 187 | GLsizei textureCount = static_cast<GLsizei>(mNonMultiviewFBO.size()); |
| 188 | glDeleteTextures(textureCount, mNonMultiviewFBO.data()); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 189 | mNonMultiviewFBO.clear(); |
| 190 | } |
| 191 | if (!mColorTex.empty()) |
| 192 | { |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 193 | GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); |
| 194 | glDeleteTextures(textureCount, mColorTex.data()); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 195 | mColorTex.clear(); |
| 196 | } |
| 197 | if (mDepthStencilTex != 0u) |
| 198 | { |
| 199 | glDeleteTextures(1, &mDepthStencilTex); |
| 200 | mDepthStencilTex = 0u; |
| 201 | } |
| 202 | if (mDepthTex != 0u) |
| 203 | { |
| 204 | glDeleteTextures(1, &mDepthTex); |
| 205 | mDepthTex = 0u; |
| 206 | } |
| 207 | MultiviewTest::TearDown(); |
| 208 | } |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 209 | |
| 210 | void initializeFBOs(int width, |
| 211 | int height, |
| 212 | int numLayers, |
| 213 | int baseViewIndex, |
| 214 | int numViews, |
| 215 | int numColorAttachments, |
| 216 | bool stencil, |
| 217 | bool depth) |
| 218 | { |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 219 | ASSERT(mColorTex.empty() && mDepthStencilTex == 0u && mDepthTex == 0u); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 220 | ASSERT(baseViewIndex + numViews <= numLayers); |
| 221 | |
| 222 | // Generate textures. |
| 223 | mColorTex.resize(numColorAttachments); |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 224 | GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); |
| 225 | glGenTextures(textureCount, mColorTex.data()); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 226 | if (stencil) |
| 227 | { |
| 228 | glGenTextures(1, &mDepthStencilTex); |
| 229 | } |
| 230 | else if (depth) |
| 231 | { |
| 232 | glGenTextures(1, &mDepthTex); |
| 233 | } |
| 234 | |
Olli Etuaho | 2c8f084 | 2018-09-12 14:44:55 +0300 | [diff] [blame] | 235 | CreateMultiviewBackingTextures(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, 0, width, height, |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 236 | numLayers, mColorTex, mDepthTex, mDepthStencilTex); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 237 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 238 | glGenFramebuffers(1, &mMultiviewFBO); |
| 239 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 240 | // Generate multiview FBO and attach textures. |
| 241 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 242 | AttachMultiviewTextures(GL_FRAMEBUFFER, GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, width, |
| 243 | numViews, baseViewIndex, mColorTex, mDepthTex, mDepthStencilTex); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 244 | |
| 245 | const auto &drawBuffers = GetDrawBufferRange(numColorAttachments); |
| 246 | glDrawBuffers(numColorAttachments, drawBuffers.data()); |
| 247 | |
| 248 | // Generate non-multiview FBOs and attach textures. |
| 249 | mNonMultiviewFBO.resize(numLayers); |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 250 | GLsizei framebufferCount = static_cast<GLsizei>(mNonMultiviewFBO.size()); |
| 251 | glGenFramebuffers(framebufferCount, mNonMultiviewFBO.data()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 252 | for (int i = 0; i < numLayers; ++i) |
| 253 | { |
| 254 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 255 | for (int j = 0; j < numColorAttachments; ++j) |
| 256 | { |
| 257 | glFramebufferTextureLayer(GL_FRAMEBUFFER, |
| 258 | static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + j), |
| 259 | mColorTex[j], 0, i); |
| 260 | } |
| 261 | if (stencil) |
| 262 | { |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 263 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, |
| 264 | mDepthStencilTex, 0, i); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 265 | } |
| 266 | else if (depth) |
| 267 | { |
| 268 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTex, 0, i); |
| 269 | } |
| 270 | glDrawBuffers(numColorAttachments, drawBuffers.data()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 271 | } |
| 272 | |
| 273 | ASSERT_GL_NO_ERROR(); |
| 274 | } |
| 275 | |
| 276 | GLColor getLayerColor(size_t layer, GLenum attachment, GLint x, GLint y) |
| 277 | { |
| 278 | ASSERT(layer < mNonMultiviewFBO.size()); |
| 279 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[layer]); |
| 280 | glReadBuffer(attachment); |
| 281 | return angle::ReadColor(x, y); |
| 282 | } |
| 283 | |
| 284 | GLColor getLayerColor(size_t layer, GLenum attachment) |
| 285 | { |
| 286 | return getLayerColor(layer, attachment, 0, 0); |
| 287 | } |
| 288 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 289 | GLuint mMultiviewFBO; |
| 290 | std::vector<GLuint> mNonMultiviewFBO; |
| 291 | |
| 292 | private: |
| 293 | std::vector<GLuint> mColorTex; |
| 294 | GLuint mDepthTex; |
| 295 | GLuint mDepthStencilTex; |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 296 | }; |
| 297 | |
| 298 | // Test that the framebuffer tokens introduced by ANGLE_multiview can be used to query the |
| 299 | // framebuffer state and that their corresponding default values are correctly set. |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 300 | TEST_P(FramebufferMultiviewTest, DefaultState) |
| 301 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 302 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 303 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 304 | GLFramebuffer fbo; |
| 305 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 306 | |
| 307 | GLTexture tex; |
| 308 | glBindTexture(GL_TEXTURE_2D, tex); |
| 309 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 310 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 311 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 312 | GLint numViews = -1; |
| 313 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 314 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 315 | &numViews); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 316 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 317 | EXPECT_EQ(1, numViews); |
| 318 | |
| 319 | GLint baseViewIndex = -1; |
| 320 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 321 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 322 | &baseViewIndex); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 323 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 324 | EXPECT_EQ(0, baseViewIndex); |
| 325 | |
| 326 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 327 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 328 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 329 | &multiviewLayout); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 330 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 331 | EXPECT_EQ(GL_NONE, multiviewLayout); |
| 332 | |
| 333 | GLint viewportOffsets[2] = {-1, -1}; |
| 334 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 335 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 336 | &viewportOffsets[0]); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 337 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 338 | EXPECT_EQ(0, viewportOffsets[0]); |
| 339 | EXPECT_EQ(0, viewportOffsets[1]); |
| 340 | } |
| 341 | |
| 342 | // Test that without having the ANGLE_multiview extension, querying for the framebuffer state using |
| 343 | // the ANGLE_multiview tokens results in an INVALID_ENUM error. |
| 344 | TEST_P(FramebufferMultiviewTest, NegativeFramebufferStateQueries) |
| 345 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 346 | GLFramebuffer fbo; |
| 347 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 348 | |
| 349 | GLTexture tex; |
| 350 | glBindTexture(GL_TEXTURE_2D, tex); |
| 351 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 352 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 353 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 354 | GLint numViews = -1; |
| 355 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 356 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 357 | &numViews); |
| 358 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 359 | |
| 360 | GLint baseViewIndex = -1; |
| 361 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 362 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 363 | &baseViewIndex); |
| 364 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 365 | |
| 366 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 367 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 368 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 369 | &multiviewLayout); |
| 370 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 371 | |
| 372 | GLint viewportOffsets[2] = {-1, -1}; |
| 373 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 374 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 375 | &viewportOffsets[0]); |
| 376 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 377 | } |
| 378 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 379 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewSideBySideANGLE |
| 380 | // is called with invalid arguments. |
| 381 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewSideBySideArguments) |
| 382 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 383 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 384 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 385 | GLFramebuffer fbo; |
| 386 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 387 | |
| 388 | GLTexture tex; |
| 389 | glBindTexture(GL_TEXTURE_2D, tex); |
| 390 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 391 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 392 | // Negative offsets. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 393 | GLint viewportOffsets[2] = {-1}; |
| 394 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 395 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 396 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 397 | |
| 398 | // Negative number of views. |
| 399 | viewportOffsets[0] = 0; |
| 400 | viewportOffsets[1] = 0; |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 401 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, |
| 402 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 403 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 404 | } |
| 405 | |
| 406 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewLayeredANGLE is |
| 407 | // called with invalid arguments. |
| 408 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewLayeredArguments) |
| 409 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 410 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 411 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 412 | GLFramebuffer fbo; |
| 413 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 414 | |
| 415 | GLTexture tex; |
| 416 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 417 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 418 | ASSERT_GL_NO_ERROR(); |
| 419 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 420 | // Negative base view index. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 421 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 422 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 423 | |
| 424 | // baseViewIndex + numViews is greater than MAX_TEXTURE_LAYERS. |
| 425 | GLint maxTextureLayers = 0; |
| 426 | glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 427 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, |
| 428 | maxTextureLayers, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 429 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 430 | } |
| 431 | |
| 432 | // Test that an INVALID_OPERATION error is generated whenever the ANGLE_multiview extension is not |
| 433 | // available. |
| 434 | TEST_P(FramebufferMultiviewTest, ExtensionNotAvailableCheck) |
| 435 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 436 | GLFramebuffer fbo; |
| 437 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 438 | |
| 439 | GLTexture tex; |
| 440 | glBindTexture(GL_TEXTURE_2D, tex); |
| 441 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 442 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 443 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 444 | const GLint kViewportOffsets[2] = {0}; |
| 445 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 446 | &kViewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 447 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 448 | } |
| 449 | |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 450 | // Test that glFramebufferTextureMultiviewSideBySideANGLE modifies the internal multiview state. |
| 451 | TEST_P(FramebufferMultiviewTest, ModifySideBySideState) |
| 452 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 453 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 454 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 455 | GLFramebuffer fbo; |
| 456 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 457 | |
| 458 | GLTexture tex; |
| 459 | glBindTexture(GL_TEXTURE_2D, tex); |
| 460 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 461 | |
| 462 | const GLint kViewportOffsets[4] = {0, 0, 1, 2}; |
| 463 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 464 | &kViewportOffsets[0]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 465 | ASSERT_GL_NO_ERROR(); |
| 466 | |
| 467 | GLint numViews = -1; |
| 468 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 469 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 470 | &numViews); |
| 471 | ASSERT_GL_NO_ERROR(); |
| 472 | EXPECT_EQ(2, numViews); |
| 473 | |
| 474 | GLint baseViewIndex = -1; |
| 475 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 476 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 477 | &baseViewIndex); |
| 478 | ASSERT_GL_NO_ERROR(); |
| 479 | EXPECT_EQ(0, baseViewIndex); |
| 480 | |
| 481 | GLint multiviewLayout = GL_NONE; |
| 482 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 483 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 484 | &multiviewLayout); |
| 485 | ASSERT_GL_NO_ERROR(); |
| 486 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, multiviewLayout); |
| 487 | |
| 488 | GLint internalViewportOffsets[4] = {-1}; |
| 489 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 490 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 491 | &internalViewportOffsets[0]); |
| 492 | ASSERT_GL_NO_ERROR(); |
| 493 | for (size_t i = 0u; i < 4u; ++i) |
| 494 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 495 | EXPECT_EQ(kViewportOffsets[i], internalViewportOffsets[i]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 496 | } |
| 497 | } |
| 498 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 499 | // Test framebuffer completeness status of a side-by-side framebuffer with color and depth |
| 500 | // attachments. |
| 501 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsSideBySide) |
| 502 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 503 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 504 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 505 | GLFramebuffer fbo; |
| 506 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 507 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 508 | GLTexture tex; |
| 509 | glBindTexture(GL_TEXTURE_2D, tex); |
| 510 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 511 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 512 | const GLint kViewportOffsets[4] = {0, 0, 2, 0}; |
| 513 | const GLint kOtherViewportOffsets[4] = {2, 0, 4, 0}; |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 514 | |
| 515 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st or depth |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 516 | // attachment will be modified to change the framebuffer's status. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 517 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 518 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 519 | ASSERT_GL_NO_ERROR(); |
| 520 | |
| 521 | // Color attachment 1. |
| 522 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 523 | GLTexture otherTex; |
| 524 | glBindTexture(GL_TEXTURE_2D, otherTex); |
| 525 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 526 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 527 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 528 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 529 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 530 | ASSERT_GL_NO_ERROR(); |
| 531 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 532 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 533 | |
| 534 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 535 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 536 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 537 | ASSERT_GL_NO_ERROR(); |
| 538 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 539 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 540 | |
| 541 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 542 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, otherTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 543 | ASSERT_GL_NO_ERROR(); |
| 544 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 545 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 546 | |
| 547 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 548 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 549 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 550 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 551 | ASSERT_GL_NO_ERROR(); |
| 552 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 553 | |
| 554 | // Reset attachment 1 |
| 555 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 556 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 557 | } |
| 558 | |
| 559 | // Depth attachment. |
| 560 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 561 | GLTexture depthTex; |
| 562 | glBindTexture(GL_TEXTURE_2D, depthTex); |
| 563 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 564 | nullptr); |
| 565 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 566 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 567 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 568 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 569 | ASSERT_GL_NO_ERROR(); |
| 570 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 571 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 572 | |
| 573 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 574 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 575 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 576 | ASSERT_GL_NO_ERROR(); |
| 577 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 578 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 579 | |
| 580 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 581 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 582 | ASSERT_GL_NO_ERROR(); |
| 583 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 584 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 585 | |
| 586 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 587 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 588 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 589 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 590 | ASSERT_GL_NO_ERROR(); |
| 591 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 592 | } |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 593 | } |
| 594 | |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 595 | // Test that the active read framebuffer cannot be read from through glCopyTex* if it has multi-view |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 596 | // attachments with a side-by-side layout. |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 597 | TEST_P(FramebufferMultiviewTest, InvalidCopyTex) |
| 598 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 599 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 600 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 601 | GLFramebuffer fbo; |
| 602 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 603 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 604 | GLTexture tex; |
| 605 | glBindTexture(GL_TEXTURE_2D, tex); |
| 606 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 607 | |
| 608 | const GLint kViewportOffsets[2] = {0}; |
| 609 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 610 | &kViewportOffsets[0]); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 611 | ASSERT_GL_NO_ERROR(); |
| 612 | |
| 613 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 614 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 615 | GLTexture tex2; |
| 616 | glBindTexture(GL_TEXTURE_2D, tex2); |
| 617 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 618 | |
| 619 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 620 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 621 | |
| 622 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 623 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 624 | } |
| 625 | |
| 626 | // Test glCopyTexSubImage3D. |
| 627 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 628 | GLTexture tex2; |
| 629 | glBindTexture(GL_TEXTURE_3D, tex2); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 630 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 631 | |
| 632 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 633 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 634 | } |
| 635 | } |
| 636 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 637 | // Test that the active read framebuffer can be read with glCopyTex* if it only has one layered |
| 638 | // view. |
| 639 | TEST_P(FramebufferMultiviewTest, CopyTex) |
| 640 | { |
| 641 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 642 | |
| 643 | GLFramebuffer fbo; |
| 644 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 645 | |
| 646 | GLTexture tex; |
| 647 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 648 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 649 | |
| 650 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 651 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 652 | ASSERT_GL_NO_ERROR(); |
| 653 | |
| 654 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 655 | { |
| 656 | GLTexture tex2; |
| 657 | glBindTexture(GL_TEXTURE_2D, tex2); |
| 658 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 659 | |
| 660 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 661 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 662 | glClear(GL_COLOR_BUFFER_BIT); |
| 663 | |
| 664 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 665 | ASSERT_GL_NO_ERROR(); |
| 666 | |
| 667 | // Test texture contents. |
| 668 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 669 | draw2DTexturedQuad(0.0f, 1.0f, true); |
| 670 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 671 | |
| 672 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 673 | glClearColor(0.0f, 1.0f, 1.0f, 1.0f); |
| 674 | glClear(GL_COLOR_BUFFER_BIT); |
| 675 | |
| 676 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 677 | ASSERT_GL_NO_ERROR(); |
| 678 | |
| 679 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 680 | draw2DTexturedQuad(0.0f, 1.0f, true); |
| 681 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 682 | } |
| 683 | |
| 684 | // Test glCopyTexSubImage3D. |
| 685 | { |
| 686 | GLTexture tex2; |
| 687 | glBindTexture(GL_TEXTURE_3D, tex2); |
| 688 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 689 | |
| 690 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 691 | glClearColor(1.0f, 1.0f, 0.0f, 1.0f); |
| 692 | glClear(GL_COLOR_BUFFER_BIT); |
| 693 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 694 | ASSERT_GL_NO_ERROR(); |
| 695 | |
| 696 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 697 | draw3DTexturedQuad(0.0f, 1.0f, true, 0.0f); |
| 698 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow); |
| 699 | } |
| 700 | } |
| 701 | |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 702 | // Test that glBlitFramebuffer generates an invalid framebuffer operation when either the current |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 703 | // draw framebuffer, or current read framebuffer have multiview attachments with a side-by-side |
| 704 | // layout. |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 705 | TEST_P(FramebufferMultiviewTest, InvalidBlit) |
| 706 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 707 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 708 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 709 | GLFramebuffer fbo; |
| 710 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 711 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 712 | GLTexture tex; |
| 713 | glBindTexture(GL_TEXTURE_2D, tex); |
| 714 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 715 | |
| 716 | const GLint kViewportOffsets[2] = {0}; |
| 717 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 718 | &kViewportOffsets[0]); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 719 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 720 | ASSERT_GL_NO_ERROR(); |
| 721 | |
| 722 | // Blit with the active read framebuffer having multiview attachments. |
| 723 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 724 | glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 725 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 726 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 727 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 728 | } |
| 729 | |
| 730 | // Blit with the active draw framebuffer having multiview attachments. |
| 731 | { |
| 732 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 733 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 734 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 735 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 736 | } |
| 737 | } |
| 738 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 739 | // Test that glBlitFramebuffer succeeds if the current read framebuffer has just one layered view. |
| 740 | TEST_P(FramebufferMultiviewTest, Blit) |
| 741 | { |
| 742 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 743 | |
| 744 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 745 | glClear(GL_COLOR_BUFFER_BIT); |
| 746 | |
| 747 | GLFramebuffer fbo; |
| 748 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 749 | |
| 750 | GLTexture tex; |
| 751 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 752 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 753 | |
| 754 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 755 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 756 | ASSERT_GL_NO_ERROR(); |
| 757 | |
| 758 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 759 | glClear(GL_COLOR_BUFFER_BIT); |
| 760 | |
| 761 | glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
| 762 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 763 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 764 | ASSERT_GL_NO_ERROR(); |
| 765 | |
| 766 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
| 767 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 768 | } |
| 769 | |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 770 | // Test that glReadPixels generates an invalid framebuffer operation error if the current read |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 771 | // framebuffer has a side-by-side multi-view layout. |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 772 | TEST_P(FramebufferMultiviewTest, InvalidReadPixels) |
| 773 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 774 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 775 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 776 | GLFramebuffer fbo; |
| 777 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 778 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 779 | GLTexture tex; |
| 780 | glBindTexture(GL_TEXTURE_2D, tex); |
| 781 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 782 | |
| 783 | const GLint kViewportOffsets[2] = {0}; |
| 784 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 785 | &kViewportOffsets[0]); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 786 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 787 | ASSERT_GL_NO_ERROR(); |
| 788 | |
| 789 | GLColor pixelColor; |
| 790 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 791 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 792 | } |
| 793 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 794 | // Test that glReadPixels succeeds from a layered multiview framebuffer with just one view. |
| 795 | TEST_P(FramebufferMultiviewTest, ReadPixels) |
| 796 | { |
| 797 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 798 | |
| 799 | GLFramebuffer fbo; |
| 800 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 801 | |
| 802 | GLTexture tex; |
| 803 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 804 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 805 | |
| 806 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 807 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 808 | ASSERT_GL_NO_ERROR(); |
| 809 | |
| 810 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 811 | glClear(GL_COLOR_BUFFER_BIT); |
| 812 | |
| 813 | GLColor pixelColor; |
| 814 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 815 | ASSERT_GL_NO_ERROR(); |
| 816 | EXPECT_COLOR_NEAR(GLColor::green, pixelColor, 2); |
| 817 | } |
| 818 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 819 | // Test that glClear clears only the contents of each view if the scissor test is enabled. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 820 | TEST_P(FramebufferMultiviewSideBySideClearTest, ColorBufferClear) |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 821 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 822 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 823 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 824 | initializeFBOs(1, false, false); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 825 | |
| 826 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 827 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 828 | glClearColor(1, 0, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 829 | glClear(GL_COLOR_BUFFER_BIT); |
| 830 | |
| 831 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 832 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 833 | glViewport(0, 0, 1, 2); |
| 834 | glScissor(0, 0, 1, 2); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 835 | glEnable(GL_SCISSOR_TEST); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 836 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 837 | glClearColor(0, 1, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 838 | glClear(GL_COLOR_BUFFER_BIT); |
| 839 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 840 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 841 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 842 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 843 | } |
| 844 | |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 845 | // Test that glFramebufferTextureMultiviewLayeredANGLE modifies the internal multiview state. |
| 846 | TEST_P(FramebufferMultiviewTest, ModifyLayeredState) |
| 847 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 848 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 849 | |
| 850 | GLFramebuffer multiviewFBO; |
| 851 | glBindFramebuffer(GL_FRAMEBUFFER, multiviewFBO); |
| 852 | |
| 853 | GLTexture tex; |
| 854 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 855 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 856 | ASSERT_GL_NO_ERROR(); |
| 857 | |
| 858 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, 2); |
| 859 | ASSERT_GL_NO_ERROR(); |
| 860 | |
| 861 | GLint numViews = -1; |
| 862 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 863 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 864 | &numViews); |
| 865 | ASSERT_GL_NO_ERROR(); |
| 866 | EXPECT_EQ(2, numViews); |
| 867 | |
| 868 | GLint baseViewIndex = -1; |
| 869 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 870 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 871 | &baseViewIndex); |
| 872 | ASSERT_GL_NO_ERROR(); |
| 873 | EXPECT_EQ(1, baseViewIndex); |
| 874 | |
| 875 | GLint multiviewLayout = GL_NONE; |
| 876 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 877 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 878 | &multiviewLayout); |
| 879 | ASSERT_GL_NO_ERROR(); |
| 880 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, multiviewLayout); |
| 881 | |
| 882 | GLint internalViewportOffsets[2] = {-1}; |
| 883 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 884 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 885 | &internalViewportOffsets[0]); |
| 886 | ASSERT_GL_NO_ERROR(); |
| 887 | EXPECT_EQ(0, internalViewportOffsets[0]); |
| 888 | EXPECT_EQ(0, internalViewportOffsets[1]); |
| 889 | } |
| 890 | |
| 891 | // Test framebuffer completeness status of a layered framebuffer with color attachments. |
| 892 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsLayered) |
| 893 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 894 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 895 | |
| 896 | GLFramebuffer fbo; |
| 897 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 898 | |
| 899 | GLTexture tex; |
| 900 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 901 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 902 | |
| 903 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st color |
| 904 | // attachment will be modified to change the framebuffer's status. |
| 905 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 2); |
| 906 | ASSERT_GL_NO_ERROR(); |
| 907 | |
| 908 | GLTexture otherTexLayered; |
| 909 | glBindTexture(GL_TEXTURE_2D_ARRAY, otherTexLayered); |
| 910 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 911 | |
| 912 | // Test framebuffer completeness when the base view index differs. |
| 913 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 914 | 0, 1, 2); |
| 915 | ASSERT_GL_NO_ERROR(); |
| 916 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 917 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 918 | |
| 919 | // Test framebuffer completeness when the 1st attachment has a side-by-side layout. |
| 920 | const int kViewportOffsets[4] = {0, 0, 0, 0}; |
| 921 | GLTexture otherTex2D; |
| 922 | glBindTexture(GL_TEXTURE_2D, otherTex2D); |
| 923 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 924 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex2D, |
| 925 | 0, 2, kViewportOffsets); |
| 926 | ASSERT_GL_NO_ERROR(); |
| 927 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 928 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 929 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 930 | // Test framebuffer completeness when the 1st attachment has a non-multiview layout. |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 931 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0); |
| 932 | ASSERT_GL_NO_ERROR(); |
| 933 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 934 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 935 | |
| 936 | // Test that framebuffer is complete when the number of views, base view index and layouts are |
| 937 | // the same. |
| 938 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 939 | 0, 0, 2); |
| 940 | ASSERT_GL_NO_ERROR(); |
| 941 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 942 | } |
| 943 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 944 | // Test that glClear clears all of the contents if the scissor test is disabled. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 945 | TEST_P(FramebufferMultiviewSideBySideClearTest, ClearWithDisabledScissorTest) |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 946 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 947 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 948 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 949 | initializeFBOs(1, false, false); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 950 | |
| 951 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 952 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 953 | glClearColor(0, 0, 0, 1); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 954 | glClear(GL_COLOR_BUFFER_BIT); |
| 955 | |
| 956 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 957 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 958 | glViewport(0, 0, 1, 2); |
| 959 | glScissor(0, 0, 1, 2); |
| 960 | |
| 961 | glClearColor(1, 0, 0, 1); |
| 962 | glClear(GL_COLOR_BUFFER_BIT); |
| 963 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 964 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 965 | |
| 966 | for (int i = 0; i < 4; ++i) |
| 967 | { |
| 968 | for (int j = 0; j < 2; ++j) |
| 969 | { |
| 970 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 971 | } |
| 972 | } |
| 973 | } |
| 974 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 975 | // Test that glClear clears the depth buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 976 | TEST_P(FramebufferMultiviewSideBySideClearTest, DepthBufferClear) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 977 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 978 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 979 | |
| 980 | // Create program to draw a quad. |
| 981 | const std::string &vs = |
| 982 | "#version 300 es\n" |
| 983 | "in vec3 vPos;\n" |
| 984 | "void main(){\n" |
| 985 | " gl_Position = vec4(vPos, 1.);\n" |
| 986 | "}\n"; |
| 987 | const std::string &fs = |
| 988 | "#version 300 es\n" |
| 989 | "precision mediump float;\n" |
| 990 | "uniform vec3 uCol;\n" |
| 991 | "out vec4 col;\n" |
| 992 | "void main(){\n" |
| 993 | " col = vec4(uCol,1.);\n" |
| 994 | "}\n"; |
| 995 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 996 | glUseProgram(program); |
| 997 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 998 | |
| 999 | initializeFBOs(1, false, true); |
| 1000 | glEnable(GL_DEPTH_TEST); |
| 1001 | |
| 1002 | // Clear the contents of the texture. |
| 1003 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1004 | glClearColor(0, 0, 0, 0); |
| 1005 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 1006 | |
| 1007 | // Dirty the depth and color buffers. |
| 1008 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 1009 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1010 | |
| 1011 | // Switch to the multi-view framebuffer and clear only the rectangles covered by the views. |
| 1012 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1013 | glViewport(0, 0, 1, 2); |
| 1014 | glScissor(0, 0, 1, 2); |
| 1015 | glEnable(GL_SCISSOR_TEST); |
| 1016 | glClear(GL_DEPTH_BUFFER_BIT); |
| 1017 | |
| 1018 | // Draw a fullscreen quad to fill the cleared regions. |
| 1019 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1020 | glViewport(0, 0, 4, 2); |
| 1021 | glScissor(0, 0, 4, 2); |
| 1022 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1023 | drawQuad(program, "vPos", 0.5f, 1.0f, true); |
| 1024 | |
| 1025 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1026 | } |
| 1027 | |
| 1028 | // Test that glClear clears the stencil buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1029 | TEST_P(FramebufferMultiviewSideBySideClearTest, StencilBufferClear) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1030 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1031 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1032 | |
| 1033 | // Create program to draw a quad. |
| 1034 | const std::string &vs = |
| 1035 | "#version 300 es\n" |
| 1036 | "in vec3 vPos;\n" |
| 1037 | "void main(){\n" |
| 1038 | " gl_Position = vec4(vPos, 1.);\n" |
| 1039 | "}\n"; |
| 1040 | const std::string &fs = |
| 1041 | "#version 300 es\n" |
| 1042 | "precision mediump float;\n" |
| 1043 | "uniform vec3 uCol;\n" |
| 1044 | "out vec4 col;\n" |
| 1045 | "void main(){\n" |
| 1046 | " col = vec4(uCol,1.);\n" |
| 1047 | "}\n"; |
| 1048 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 1049 | glUseProgram(program); |
| 1050 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1051 | |
| 1052 | initializeFBOs(1, true, false); |
| 1053 | glEnable(GL_STENCIL_TEST); |
| 1054 | glDisable(GL_DEPTH_TEST); |
| 1055 | |
| 1056 | // Set clear values and clear the whole framebuffer. |
| 1057 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1058 | glClearColor(0, 0, 0, 0); |
| 1059 | glClearStencil(0); |
| 1060 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1061 | |
| 1062 | // Update stencil test to always replace the stencil value with 0xFF. |
| 1063 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1064 | glStencilFunc(GL_ALWAYS, 0xFF, 0); |
| 1065 | |
| 1066 | // Draw a quad which covers the whole texture. |
| 1067 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 1068 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1069 | |
| 1070 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1071 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1072 | glViewport(0, 0, 1, 2); |
| 1073 | glScissor(0, 0, 1, 2); |
| 1074 | glEnable(GL_SCISSOR_TEST); |
| 1075 | glClear(GL_STENCIL_BUFFER_BIT); |
| 1076 | |
| 1077 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1078 | // the test. |
| 1079 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1080 | glViewport(0, 0, 4, 2); |
| 1081 | glScissor(0, 0, 4, 2); |
| 1082 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1083 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1084 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1085 | |
| 1086 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1087 | } |
| 1088 | |
| 1089 | // Test that glClearBufferf clears the color buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1090 | TEST_P(FramebufferMultiviewSideBySideClearTest, ClearBufferF) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1091 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1092 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1093 | |
| 1094 | initializeFBOs(2, false, false); |
| 1095 | |
| 1096 | // Clear the contents of the texture. |
| 1097 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1098 | glClearColor(1, 0, 0, 1); |
| 1099 | glClear(GL_COLOR_BUFFER_BIT); |
| 1100 | |
| 1101 | // Bind and specify viewport/scissor dimensions for each view. |
| 1102 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1103 | glViewport(0, 0, 1, 2); |
| 1104 | glScissor(0, 0, 1, 2); |
| 1105 | glEnable(GL_SCISSOR_TEST); |
| 1106 | |
| 1107 | float kClearValues[4] = {0.f, 1.f, 0.f, 1.f}; |
| 1108 | glClearBufferfv(GL_COLOR, 1, kClearValues); |
| 1109 | |
| 1110 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1111 | |
| 1112 | // Check that glClearBufferfv has not modified the 0th color attachment. |
| 1113 | glReadBuffer(GL_COLOR_ATTACHMENT0); |
| 1114 | for (int i = 0; i < 4; ++i) |
| 1115 | { |
| 1116 | for (int j = 0; j < 2; ++j) |
| 1117 | { |
| 1118 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 1119 | } |
| 1120 | } |
| 1121 | |
| 1122 | // Check that glClearBufferfv has correctly modified the 1th color attachment. |
| 1123 | glReadBuffer(GL_COLOR_ATTACHMENT1); |
| 1124 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1125 | } |
| 1126 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1127 | // Test that glClear clears the contents of the color buffer for only the attached layers to a |
| 1128 | // layered FBO. |
| 1129 | TEST_P(FramebufferMultiviewLayeredClearTest, ColorBufferClear) |
| 1130 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1131 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1132 | |
| 1133 | initializeFBOs(1, 1, 4, 1, 2, 1, false, false); |
| 1134 | |
| 1135 | // Bind and specify viewport/scissor dimensions for each view. |
| 1136 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1137 | |
| 1138 | glClearColor(0, 1, 0, 1); |
| 1139 | glClear(GL_COLOR_BUFFER_BIT); |
| 1140 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1141 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1142 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1143 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1144 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1145 | } |
| 1146 | |
| 1147 | // Test that glClearBufferfv can be used to clear individual color buffers of a layered FBO. |
| 1148 | TEST_P(FramebufferMultiviewLayeredClearTest, ClearIndividualColorBuffer) |
| 1149 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1150 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1151 | |
| 1152 | initializeFBOs(1, 1, 4, 1, 2, 2, false, false); |
| 1153 | |
| 1154 | for (int i = 0; i < 2; ++i) |
| 1155 | { |
| 1156 | for (int layer = 0; layer < 4; ++layer) |
| 1157 | { |
| 1158 | GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1159 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(layer, colorAttachment)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1160 | } |
| 1161 | } |
| 1162 | |
| 1163 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1164 | |
| 1165 | float clearValues0[4] = {0.f, 0.f, 1.f, 1.f}; |
| 1166 | glClearBufferfv(GL_COLOR, 0, clearValues0); |
| 1167 | |
| 1168 | float clearValues1[4] = {0.f, 1.f, 0.f, 1.f}; |
| 1169 | glClearBufferfv(GL_COLOR, 1, clearValues1); |
| 1170 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1171 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1172 | EXPECT_EQ(GLColor::blue, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1173 | EXPECT_EQ(GLColor::blue, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1174 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1175 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1176 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT1)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1177 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); |
| 1178 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1179 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT1)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1180 | } |
| 1181 | |
| 1182 | // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers |
| 1183 | // to a layered FBO. |
| 1184 | TEST_P(FramebufferMultiviewLayeredClearTest, ClearBufferfi) |
| 1185 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1186 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1187 | |
| 1188 | // Create program to draw a quad. |
| 1189 | const std::string &vs = |
| 1190 | "#version 300 es\n" |
| 1191 | "in vec3 vPos;\n" |
| 1192 | "void main(){\n" |
| 1193 | " gl_Position = vec4(vPos, 1.);\n" |
| 1194 | "}\n"; |
| 1195 | const std::string &fs = |
| 1196 | "#version 300 es\n" |
| 1197 | "precision mediump float;\n" |
| 1198 | "uniform vec3 uCol;\n" |
| 1199 | "out vec4 col;\n" |
| 1200 | "void main(){\n" |
| 1201 | " col = vec4(uCol,1.);\n" |
| 1202 | "}\n"; |
| 1203 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 1204 | glUseProgram(program); |
| 1205 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1206 | |
| 1207 | initializeFBOs(1, 1, 4, 1, 2, 1, true, false); |
| 1208 | glEnable(GL_STENCIL_TEST); |
| 1209 | glDisable(GL_DEPTH_TEST); |
| 1210 | |
| 1211 | // Set clear values. |
| 1212 | glClearColor(1, 0, 0, 1); |
| 1213 | glClearStencil(0xFF); |
| 1214 | |
| 1215 | // Clear the color and stencil buffers of each layer. |
| 1216 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1217 | { |
| 1218 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1219 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1220 | } |
| 1221 | |
| 1222 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1223 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1224 | glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); |
| 1225 | |
| 1226 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1227 | // the test. |
| 1228 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1229 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1230 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1231 | { |
| 1232 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1233 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1234 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1235 | } |
| 1236 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1237 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1238 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1239 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1240 | } |
| 1241 | |
| 1242 | // Test that glClear does not clear the content of a detached texture. |
| 1243 | TEST_P(FramebufferMultiviewLayeredClearTest, UnmodifiedDetachedTexture) |
| 1244 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1245 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1246 | |
| 1247 | initializeFBOs(1, 1, 4, 1, 2, 2, false, false); |
| 1248 | |
| 1249 | // Clear all attachments. |
| 1250 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1251 | glClearColor(0, 1, 0, 1); |
| 1252 | glClear(GL_COLOR_BUFFER_BIT); |
| 1253 | |
| 1254 | for (int i = 0; i < 2; ++i) |
| 1255 | { |
| 1256 | GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1257 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, colorAttachment)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1258 | EXPECT_EQ(GLColor::green, getLayerColor(1, colorAttachment)); |
| 1259 | EXPECT_EQ(GLColor::green, getLayerColor(2, colorAttachment)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1260 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, colorAttachment)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1261 | } |
| 1262 | |
| 1263 | // Detach and clear again. |
| 1264 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1265 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, 2); |
| 1266 | glClearColor(1, 1, 0, 1); |
| 1267 | glClear(GL_COLOR_BUFFER_BIT); |
| 1268 | |
| 1269 | // Check that color attachment 0 is modified. |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1270 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1271 | EXPECT_EQ(GLColor::yellow, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1272 | EXPECT_EQ(GLColor::yellow, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1273 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1274 | |
| 1275 | // Check that color attachment 1 is unmodified. |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1276 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT1)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1277 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); |
| 1278 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1279 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT1)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1280 | } |
| 1281 | |
| 1282 | // Test that glClear clears only the contents within the scissor rectangle of the attached layers. |
| 1283 | TEST_P(FramebufferMultiviewLayeredClearTest, ScissoredClear) |
| 1284 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1285 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1286 | |
| 1287 | initializeFBOs(2, 1, 4, 1, 2, 1, false, false); |
| 1288 | |
| 1289 | // Bind and specify viewport/scissor dimensions for each view. |
| 1290 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1291 | |
| 1292 | glEnable(GL_SCISSOR_TEST); |
| 1293 | glScissor(1, 0, 1, 1); |
| 1294 | glClearColor(0, 1, 0, 1); |
| 1295 | glClear(GL_COLOR_BUFFER_BIT); |
| 1296 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1297 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1298 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0, 1, 0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1299 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1300 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1301 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1302 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1303 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1304 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1305 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1306 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1307 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0, 1, 0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1308 | } |
| 1309 | |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1310 | // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers |
| 1311 | // to a layered FBO. |
| 1312 | TEST_P(FramebufferMultiviewLayeredClearTest, ScissoredClearBufferfi) |
| 1313 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1314 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1315 | |
| 1316 | // Create program to draw a quad. |
| 1317 | const std::string &vs = |
| 1318 | "#version 300 es\n" |
| 1319 | "in vec3 vPos;\n" |
| 1320 | "void main(){\n" |
| 1321 | " gl_Position = vec4(vPos, 1.);\n" |
| 1322 | "}\n"; |
| 1323 | const std::string &fs = |
| 1324 | "#version 300 es\n" |
| 1325 | "precision mediump float;\n" |
| 1326 | "uniform vec3 uCol;\n" |
| 1327 | "out vec4 col;\n" |
| 1328 | "void main(){\n" |
| 1329 | " col = vec4(uCol,1.);\n" |
| 1330 | "}\n"; |
| 1331 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 1332 | glUseProgram(program); |
| 1333 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1334 | |
| 1335 | initializeFBOs(1, 2, 4, 1, 2, 1, true, false); |
| 1336 | glEnable(GL_STENCIL_TEST); |
| 1337 | glDisable(GL_DEPTH_TEST); |
| 1338 | |
| 1339 | // Set clear values. |
| 1340 | glClearColor(1, 0, 0, 1); |
| 1341 | glClearStencil(0xFF); |
| 1342 | |
| 1343 | // Clear the color and stencil buffers of each layer. |
| 1344 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1345 | { |
| 1346 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1347 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1348 | } |
| 1349 | |
| 1350 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1351 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1352 | glEnable(GL_SCISSOR_TEST); |
| 1353 | glScissor(0, 0, 1, 1); |
| 1354 | glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); |
| 1355 | glDisable(GL_SCISSOR_TEST); |
| 1356 | |
| 1357 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1358 | // the test. |
| 1359 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1360 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1361 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1362 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1363 | { |
| 1364 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1365 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1366 | } |
| 1367 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1368 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1369 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1370 | EXPECT_EQ(GLColor::red, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1371 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1372 | EXPECT_EQ(GLColor::red, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1373 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1374 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1375 | } |
| 1376 | |
Martin Radev | 14b2126 | 2017-08-25 13:54:37 +0300 | [diff] [blame] | 1377 | // Test that detaching an attachment does not generate an error whenever the multi-view related |
| 1378 | // arguments are invalid. |
| 1379 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewArgumentsOnDetach) |
| 1380 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1381 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 14b2126 | 2017-08-25 13:54:37 +0300 | [diff] [blame] | 1382 | |
| 1383 | GLFramebuffer fbo; |
| 1384 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1385 | |
| 1386 | // Invalid base view index. |
| 1387 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, -1, 1); |
| 1388 | EXPECT_GL_NO_ERROR(); |
| 1389 | |
| 1390 | // Invalid number of views. |
| 1391 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0, 0); |
| 1392 | EXPECT_GL_NO_ERROR(); |
| 1393 | |
| 1394 | // Invalid number of views. |
| 1395 | const GLint kValidViewportOffsets[2] = {0, 0}; |
| 1396 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0, |
| 1397 | kValidViewportOffsets); |
| 1398 | EXPECT_GL_NO_ERROR(); |
| 1399 | |
| 1400 | // Invalid viewport offsets. |
| 1401 | const GLint kInvalidViewportOffsets[2] = {-1, -1}; |
| 1402 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 1, |
| 1403 | kInvalidViewportOffsets); |
| 1404 | EXPECT_GL_NO_ERROR(); |
| 1405 | } |
| 1406 | |
Martin Radev | 61e710b | 2017-09-05 11:59:52 +0300 | [diff] [blame] | 1407 | // Test that glClear clears the contents of the color buffer whenever all layers of a 2D texture |
| 1408 | // array are attached. The test is added because a special fast code path is used for this case. |
| 1409 | TEST_P(FramebufferMultiviewLayeredClearTest, ColorBufferClearAllLayersAttached) |
| 1410 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1411 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 61e710b | 2017-09-05 11:59:52 +0300 | [diff] [blame] | 1412 | |
| 1413 | initializeFBOs(1, 1, 2, 0, 2, 1, false, false); |
| 1414 | |
| 1415 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1416 | glClearColor(0, 1, 0, 1); |
| 1417 | glClear(GL_COLOR_BUFFER_BIT); |
| 1418 | |
| 1419 | EXPECT_EQ(GLColor::green, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1420 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1421 | } |
| 1422 | |
Olli Etuaho | 2c8f084 | 2018-09-12 14:44:55 +0300 | [diff] [blame] | 1423 | // Test that attaching a multisampled texture array is not possible if all the required extensions |
| 1424 | // are not enabled. |
| 1425 | TEST_P(FramebufferMultiviewTest, NegativeMultisampledFramebufferTest) |
| 1426 | { |
| 1427 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 1428 | |
| 1429 | ANGLE_SKIP_TEST_IF(!ensureExtensionEnabled("GL_OES_texture_storage_multisample_2d_array")); |
| 1430 | |
| 1431 | // We don't enable ANGLE_multiview_multisample |
| 1432 | |
| 1433 | GLTexture multisampleTexture; |
| 1434 | glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, multisampleTexture); |
| 1435 | |
| 1436 | GLFramebuffer fbo; |
| 1437 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1438 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 1439 | multisampleTexture, 0, 0, 2); |
| 1440 | // From the extension spec: "An INVALID_OPERATION error is generated if texture is not zero, and |
| 1441 | // does not name an existing texture object of type TEXTURE_2D_ARRAY." |
| 1442 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1443 | } |
| 1444 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 1445 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewTest, VertexShaderOpenGL(3, 0), GeomShaderD3D11(3, 0)); |
| 1446 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewSideBySideClearTest, |
| 1447 | VertexShaderOpenGL(3, 0), |
| 1448 | GeomShaderD3D11(3, 0)); |
| 1449 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewLayeredClearTest, |
| 1450 | VertexShaderOpenGL(3, 0), |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1451 | GeomShaderD3D11(3, 0)); |