Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Framebuffer multiview tests: |
| 7 | // The tests modify and examine the multiview state. |
| 8 | // |
| 9 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 10 | #include "test_utils/MultiviewTest.h" |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 11 | #include "test_utils/gl_raii.h" |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 12 | |
| 13 | using namespace angle; |
| 14 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 15 | namespace |
| 16 | { |
| 17 | std::vector<GLenum> GetDrawBufferRange(size_t numColorAttachments) |
| 18 | { |
| 19 | std::vector<GLenum> drawBuffers(numColorAttachments); |
| 20 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 21 | for (size_t i = 0u; i < drawBuffers.size(); ++i) |
| 22 | { |
| 23 | drawBuffers[i] = static_cast<GLenum>(kBase + i); |
| 24 | } |
| 25 | return drawBuffers; |
| 26 | } |
| 27 | } // namespace |
| 28 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 29 | // Base class for tests that care mostly about draw call validity and not rendering results. |
| 30 | class FramebufferMultiviewTest : public MultiviewTest |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 31 | { |
| 32 | protected: |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 33 | FramebufferMultiviewTest() : MultiviewTest() {} |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 34 | }; |
| 35 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 36 | class FramebufferMultiviewSideBySideClearTest : public FramebufferMultiviewTest |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 37 | { |
| 38 | protected: |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 39 | FramebufferMultiviewSideBySideClearTest() |
| 40 | : mMultiviewFBO(0u), mNonMultiviewFBO(0u), mDepthTex(0u), mDepthStencilTex(0u) |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 41 | {} |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 42 | |
| 43 | void TearDown() override |
| 44 | { |
| 45 | if (mMultiviewFBO != 0) |
| 46 | { |
| 47 | glDeleteFramebuffers(1, &mMultiviewFBO); |
| 48 | mMultiviewFBO = 0u; |
| 49 | } |
| 50 | if (mNonMultiviewFBO != 0) |
| 51 | { |
| 52 | glDeleteTextures(1, &mNonMultiviewFBO); |
| 53 | mNonMultiviewFBO = 0u; |
| 54 | } |
| 55 | if (!mColorTex.empty()) |
| 56 | { |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 57 | GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); |
| 58 | glDeleteTextures(textureCount, mColorTex.data()); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 59 | mColorTex.clear(); |
| 60 | } |
| 61 | if (mDepthStencilTex != 0u) |
| 62 | { |
| 63 | glDeleteTextures(1, &mDepthStencilTex); |
| 64 | mDepthStencilTex = 0u; |
| 65 | } |
| 66 | if (mDepthTex != 0u) |
| 67 | { |
| 68 | glDeleteTextures(1, &mDepthTex); |
| 69 | mDepthTex = 0u; |
| 70 | } |
| 71 | MultiviewTest::TearDown(); |
| 72 | } |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 73 | |
| 74 | void initializeFBOs(size_t numColorBuffers, bool stencil, bool depth) |
| 75 | { |
Jamie Madill | ba319ba | 2018-12-29 10:29:33 -0500 | [diff] [blame^] | 76 | ASSERT_TRUE(mColorTex.empty()); |
| 77 | ASSERT_EQ(0u, mDepthStencilTex); |
| 78 | ASSERT_EQ(0u, mDepthTex); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 79 | const std::vector<GLenum> &drawBuffers = GetDrawBufferRange(numColorBuffers); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 80 | |
| 81 | // Generate textures. |
| 82 | mColorTex.resize(numColorBuffers); |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 83 | GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); |
| 84 | glGenTextures(textureCount, mColorTex.data()); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 85 | if (stencil) |
| 86 | { |
| 87 | glGenTextures(1, &mDepthStencilTex); |
| 88 | } |
| 89 | else if (depth) |
| 90 | { |
| 91 | glGenTextures(1, &mDepthTex); |
| 92 | } |
| 93 | |
Olli Etuaho | 2c8f084 | 2018-09-12 14:44:55 +0300 | [diff] [blame] | 94 | CreateMultiviewBackingTextures(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, 0, 2, 2, 2, |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 95 | mColorTex, mDepthTex, mDepthStencilTex); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 96 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 97 | glGenFramebuffers(1, &mMultiviewFBO); |
| 98 | glGenFramebuffers(1, &mNonMultiviewFBO); |
| 99 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 100 | // Generate multiview fbo and attach textures. |
| 101 | const GLint kViewportOffsets[4] = {1, 0, 3, 0}; |
| 102 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 103 | const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); |
| 104 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 105 | { |
| 106 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, |
| 107 | static_cast<GLenum>(kBase + i), |
| 108 | mColorTex[i], 0, 2, &kViewportOffsets[0]); |
| 109 | } |
| 110 | |
| 111 | if (stencil) |
| 112 | { |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 113 | glFramebufferTextureMultiviewSideBySideANGLE( |
| 114 | GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, mDepthStencilTex, 0, 2, |
| 115 | &kViewportOffsets[0]); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 116 | } |
| 117 | else if (depth) |
| 118 | { |
| 119 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 120 | mDepthTex, 0, 2, &kViewportOffsets[0]); |
| 121 | } |
| 122 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 123 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 124 | // Generate non-multiview fbo and attach textures. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 125 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 126 | for (size_t i = 0u; i < numColorBuffers; ++i) |
| 127 | { |
| 128 | glFramebufferTexture2D(GL_FRAMEBUFFER, static_cast<GLenum>(kBase + i), GL_TEXTURE_2D, |
| 129 | mColorTex[i], 0); |
| 130 | } |
| 131 | if (stencil) |
| 132 | { |
| 133 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 134 | mDepthStencilTex, 0); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 135 | } |
| 136 | else if (depth) |
| 137 | { |
| 138 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, mDepthTex, |
| 139 | 0); |
| 140 | } |
| 141 | glDrawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); |
| 142 | |
| 143 | ASSERT_GL_NO_ERROR(); |
| 144 | } |
| 145 | |
| 146 | void checkAlternatingColumnsOfRedAndGreenInFBO() |
| 147 | { |
| 148 | // column 0 |
| 149 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 150 | EXPECT_PIXEL_COLOR_EQ(0, 1, GLColor::red); |
| 151 | |
| 152 | // column 1 |
| 153 | EXPECT_PIXEL_COLOR_EQ(1, 0, GLColor::green); |
| 154 | EXPECT_PIXEL_COLOR_EQ(1, 1, GLColor::green); |
| 155 | |
| 156 | // column 2 |
| 157 | EXPECT_PIXEL_COLOR_EQ(2, 0, GLColor::red); |
| 158 | EXPECT_PIXEL_COLOR_EQ(2, 1, GLColor::red); |
| 159 | |
| 160 | // column 3 |
| 161 | EXPECT_PIXEL_COLOR_EQ(3, 0, GLColor::green); |
| 162 | EXPECT_PIXEL_COLOR_EQ(3, 1, GLColor::green); |
| 163 | } |
| 164 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 165 | GLuint mMultiviewFBO; |
| 166 | GLuint mNonMultiviewFBO; |
| 167 | |
| 168 | private: |
| 169 | std::vector<GLuint> mColorTex; |
| 170 | GLuint mDepthTex; |
| 171 | GLuint mDepthStencilTex; |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 172 | }; |
| 173 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 174 | class FramebufferMultiviewLayeredClearTest : public FramebufferMultiviewTest |
| 175 | { |
| 176 | protected: |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 177 | FramebufferMultiviewLayeredClearTest() : mMultiviewFBO(0), mDepthTex(0), mDepthStencilTex(0) {} |
| 178 | |
| 179 | void TearDown() override |
| 180 | { |
| 181 | if (mMultiviewFBO != 0) |
| 182 | { |
| 183 | glDeleteFramebuffers(1, &mMultiviewFBO); |
| 184 | mMultiviewFBO = 0u; |
| 185 | } |
| 186 | if (!mNonMultiviewFBO.empty()) |
| 187 | { |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 188 | GLsizei textureCount = static_cast<GLsizei>(mNonMultiviewFBO.size()); |
| 189 | glDeleteTextures(textureCount, mNonMultiviewFBO.data()); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 190 | mNonMultiviewFBO.clear(); |
| 191 | } |
| 192 | if (!mColorTex.empty()) |
| 193 | { |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 194 | GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); |
| 195 | glDeleteTextures(textureCount, mColorTex.data()); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 196 | mColorTex.clear(); |
| 197 | } |
| 198 | if (mDepthStencilTex != 0u) |
| 199 | { |
| 200 | glDeleteTextures(1, &mDepthStencilTex); |
| 201 | mDepthStencilTex = 0u; |
| 202 | } |
| 203 | if (mDepthTex != 0u) |
| 204 | { |
| 205 | glDeleteTextures(1, &mDepthTex); |
| 206 | mDepthTex = 0u; |
| 207 | } |
| 208 | MultiviewTest::TearDown(); |
| 209 | } |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 210 | |
| 211 | void initializeFBOs(int width, |
| 212 | int height, |
| 213 | int numLayers, |
| 214 | int baseViewIndex, |
| 215 | int numViews, |
| 216 | int numColorAttachments, |
| 217 | bool stencil, |
| 218 | bool depth) |
| 219 | { |
Jamie Madill | ba319ba | 2018-12-29 10:29:33 -0500 | [diff] [blame^] | 220 | ASSERT_TRUE(mColorTex.empty()); |
| 221 | ASSERT_EQ(0u, mDepthStencilTex); |
| 222 | ASSERT_EQ(0u, mDepthTex); |
| 223 | ASSERT_LE(baseViewIndex + numViews, numLayers); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 224 | |
| 225 | // Generate textures. |
| 226 | mColorTex.resize(numColorAttachments); |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 227 | GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); |
| 228 | glGenTextures(textureCount, mColorTex.data()); |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 229 | if (stencil) |
| 230 | { |
| 231 | glGenTextures(1, &mDepthStencilTex); |
| 232 | } |
| 233 | else if (depth) |
| 234 | { |
| 235 | glGenTextures(1, &mDepthTex); |
| 236 | } |
| 237 | |
Olli Etuaho | 2c8f084 | 2018-09-12 14:44:55 +0300 | [diff] [blame] | 238 | CreateMultiviewBackingTextures(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, 0, width, height, |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 239 | numLayers, mColorTex, mDepthTex, mDepthStencilTex); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 240 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 241 | glGenFramebuffers(1, &mMultiviewFBO); |
| 242 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 243 | // Generate multiview FBO and attach textures. |
| 244 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 245 | AttachMultiviewTextures(GL_FRAMEBUFFER, GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, width, |
| 246 | numViews, baseViewIndex, mColorTex, mDepthTex, mDepthStencilTex); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 247 | |
| 248 | const auto &drawBuffers = GetDrawBufferRange(numColorAttachments); |
| 249 | glDrawBuffers(numColorAttachments, drawBuffers.data()); |
| 250 | |
| 251 | // Generate non-multiview FBOs and attach textures. |
| 252 | mNonMultiviewFBO.resize(numLayers); |
Shahbaz Youssefi | c409744 | 2018-08-22 12:14:52 -0400 | [diff] [blame] | 253 | GLsizei framebufferCount = static_cast<GLsizei>(mNonMultiviewFBO.size()); |
| 254 | glGenFramebuffers(framebufferCount, mNonMultiviewFBO.data()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 255 | for (int i = 0; i < numLayers; ++i) |
| 256 | { |
| 257 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 258 | for (int j = 0; j < numColorAttachments; ++j) |
| 259 | { |
| 260 | glFramebufferTextureLayer(GL_FRAMEBUFFER, |
| 261 | static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + j), |
| 262 | mColorTex[j], 0, i); |
| 263 | } |
| 264 | if (stencil) |
| 265 | { |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 266 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, |
| 267 | mDepthStencilTex, 0, i); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 268 | } |
| 269 | else if (depth) |
| 270 | { |
| 271 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTex, 0, i); |
| 272 | } |
| 273 | glDrawBuffers(numColorAttachments, drawBuffers.data()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 274 | } |
| 275 | |
| 276 | ASSERT_GL_NO_ERROR(); |
| 277 | } |
| 278 | |
| 279 | GLColor getLayerColor(size_t layer, GLenum attachment, GLint x, GLint y) |
| 280 | { |
Jamie Madill | ba319ba | 2018-12-29 10:29:33 -0500 | [diff] [blame^] | 281 | EXPECT_LT(layer, mNonMultiviewFBO.size()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 282 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[layer]); |
| 283 | glReadBuffer(attachment); |
| 284 | return angle::ReadColor(x, y); |
| 285 | } |
| 286 | |
| 287 | GLColor getLayerColor(size_t layer, GLenum attachment) |
| 288 | { |
| 289 | return getLayerColor(layer, attachment, 0, 0); |
| 290 | } |
| 291 | |
Olli Etuaho | 7a4f6b8 | 2018-08-17 11:38:11 +0300 | [diff] [blame] | 292 | GLuint mMultiviewFBO; |
| 293 | std::vector<GLuint> mNonMultiviewFBO; |
| 294 | |
| 295 | private: |
| 296 | std::vector<GLuint> mColorTex; |
| 297 | GLuint mDepthTex; |
| 298 | GLuint mDepthStencilTex; |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 299 | }; |
| 300 | |
| 301 | // Test that the framebuffer tokens introduced by ANGLE_multiview can be used to query the |
| 302 | // framebuffer state and that their corresponding default values are correctly set. |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 303 | TEST_P(FramebufferMultiviewTest, DefaultState) |
| 304 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 305 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 306 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 307 | GLFramebuffer fbo; |
| 308 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 309 | |
| 310 | GLTexture tex; |
| 311 | glBindTexture(GL_TEXTURE_2D, tex); |
| 312 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 313 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 314 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 315 | GLint numViews = -1; |
| 316 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 317 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 318 | &numViews); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 319 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 320 | EXPECT_EQ(1, numViews); |
| 321 | |
| 322 | GLint baseViewIndex = -1; |
| 323 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 324 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 325 | &baseViewIndex); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 326 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 327 | EXPECT_EQ(0, baseViewIndex); |
| 328 | |
| 329 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 330 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 331 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 332 | &multiviewLayout); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 333 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 334 | EXPECT_EQ(GL_NONE, multiviewLayout); |
| 335 | |
| 336 | GLint viewportOffsets[2] = {-1, -1}; |
| 337 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 338 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 339 | &viewportOffsets[0]); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 340 | ASSERT_GL_NO_ERROR(); |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 341 | EXPECT_EQ(0, viewportOffsets[0]); |
| 342 | EXPECT_EQ(0, viewportOffsets[1]); |
| 343 | } |
| 344 | |
| 345 | // Test that without having the ANGLE_multiview extension, querying for the framebuffer state using |
| 346 | // the ANGLE_multiview tokens results in an INVALID_ENUM error. |
| 347 | TEST_P(FramebufferMultiviewTest, NegativeFramebufferStateQueries) |
| 348 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 349 | GLFramebuffer fbo; |
| 350 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 351 | |
| 352 | GLTexture tex; |
| 353 | glBindTexture(GL_TEXTURE_2D, tex); |
| 354 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 355 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 356 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 357 | GLint numViews = -1; |
| 358 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 359 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 360 | &numViews); |
| 361 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 362 | |
| 363 | GLint baseViewIndex = -1; |
| 364 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 365 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 366 | &baseViewIndex); |
| 367 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 368 | |
| 369 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 370 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 371 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 372 | &multiviewLayout); |
| 373 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 374 | |
| 375 | GLint viewportOffsets[2] = {-1, -1}; |
| 376 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 377 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 378 | &viewportOffsets[0]); |
| 379 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 380 | } |
| 381 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 382 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewSideBySideANGLE |
| 383 | // is called with invalid arguments. |
| 384 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewSideBySideArguments) |
| 385 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 386 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 387 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 388 | GLFramebuffer fbo; |
| 389 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 390 | |
| 391 | GLTexture tex; |
| 392 | glBindTexture(GL_TEXTURE_2D, tex); |
| 393 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 394 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 395 | // Negative offsets. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 396 | GLint viewportOffsets[2] = {-1}; |
| 397 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 398 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 399 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 400 | |
| 401 | // Negative number of views. |
| 402 | viewportOffsets[0] = 0; |
| 403 | viewportOffsets[1] = 0; |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 404 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, |
| 405 | &viewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 406 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 407 | } |
| 408 | |
| 409 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewLayeredANGLE is |
| 410 | // called with invalid arguments. |
| 411 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewLayeredArguments) |
| 412 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 413 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 414 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 415 | GLFramebuffer fbo; |
| 416 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 417 | |
| 418 | GLTexture tex; |
| 419 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 420 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 421 | ASSERT_GL_NO_ERROR(); |
| 422 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 423 | // Negative base view index. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 424 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 425 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 426 | |
| 427 | // baseViewIndex + numViews is greater than MAX_TEXTURE_LAYERS. |
| 428 | GLint maxTextureLayers = 0; |
| 429 | glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 430 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, |
| 431 | maxTextureLayers, 1); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 432 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 433 | } |
| 434 | |
| 435 | // Test that an INVALID_OPERATION error is generated whenever the ANGLE_multiview extension is not |
| 436 | // available. |
| 437 | TEST_P(FramebufferMultiviewTest, ExtensionNotAvailableCheck) |
| 438 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 439 | GLFramebuffer fbo; |
| 440 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 441 | |
| 442 | GLTexture tex; |
| 443 | glBindTexture(GL_TEXTURE_2D, tex); |
| 444 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 445 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 446 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 447 | const GLint kViewportOffsets[2] = {0}; |
| 448 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 449 | &kViewportOffsets[0]); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 450 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 451 | } |
| 452 | |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 453 | // Test that glFramebufferTextureMultiviewSideBySideANGLE modifies the internal multiview state. |
| 454 | TEST_P(FramebufferMultiviewTest, ModifySideBySideState) |
| 455 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 456 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 457 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 458 | GLFramebuffer fbo; |
| 459 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 460 | |
| 461 | GLTexture tex; |
| 462 | glBindTexture(GL_TEXTURE_2D, tex); |
| 463 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 464 | |
| 465 | const GLint kViewportOffsets[4] = {0, 0, 1, 2}; |
| 466 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 467 | &kViewportOffsets[0]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 468 | ASSERT_GL_NO_ERROR(); |
| 469 | |
| 470 | GLint numViews = -1; |
| 471 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 472 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 473 | &numViews); |
| 474 | ASSERT_GL_NO_ERROR(); |
| 475 | EXPECT_EQ(2, numViews); |
| 476 | |
| 477 | GLint baseViewIndex = -1; |
| 478 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 479 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 480 | &baseViewIndex); |
| 481 | ASSERT_GL_NO_ERROR(); |
| 482 | EXPECT_EQ(0, baseViewIndex); |
| 483 | |
| 484 | GLint multiviewLayout = GL_NONE; |
| 485 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 486 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 487 | &multiviewLayout); |
| 488 | ASSERT_GL_NO_ERROR(); |
| 489 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, multiviewLayout); |
| 490 | |
| 491 | GLint internalViewportOffsets[4] = {-1}; |
| 492 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 493 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 494 | &internalViewportOffsets[0]); |
| 495 | ASSERT_GL_NO_ERROR(); |
| 496 | for (size_t i = 0u; i < 4u; ++i) |
| 497 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 498 | EXPECT_EQ(kViewportOffsets[i], internalViewportOffsets[i]); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 499 | } |
| 500 | } |
| 501 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 502 | // Test framebuffer completeness status of a side-by-side framebuffer with color and depth |
| 503 | // attachments. |
| 504 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsSideBySide) |
| 505 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 506 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 507 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 508 | GLFramebuffer fbo; |
| 509 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 510 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 511 | GLTexture tex; |
| 512 | glBindTexture(GL_TEXTURE_2D, tex); |
| 513 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 514 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 515 | const GLint kViewportOffsets[4] = {0, 0, 2, 0}; |
| 516 | const GLint kOtherViewportOffsets[4] = {2, 0, 4, 0}; |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 517 | |
| 518 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st or depth |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 519 | // attachment will be modified to change the framebuffer's status. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 520 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2, |
| 521 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 522 | ASSERT_GL_NO_ERROR(); |
| 523 | |
| 524 | // Color attachment 1. |
| 525 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 526 | GLTexture otherTex; |
| 527 | glBindTexture(GL_TEXTURE_2D, otherTex); |
| 528 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 529 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 530 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 531 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 532 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 533 | ASSERT_GL_NO_ERROR(); |
| 534 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 535 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 536 | |
| 537 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 538 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 539 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 540 | ASSERT_GL_NO_ERROR(); |
| 541 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 542 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 543 | |
| 544 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 545 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, otherTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 546 | ASSERT_GL_NO_ERROR(); |
| 547 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 548 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 549 | |
| 550 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 551 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 552 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex, |
| 553 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 554 | ASSERT_GL_NO_ERROR(); |
| 555 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 556 | |
| 557 | // Reset attachment 1 |
| 558 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 559 | &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 560 | } |
| 561 | |
| 562 | // Depth attachment. |
| 563 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 564 | GLTexture depthTex; |
| 565 | glBindTexture(GL_TEXTURE_2D, depthTex); |
| 566 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 567 | nullptr); |
| 568 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 569 | // Test framebuffer completeness when the number of views differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 570 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 571 | 0, 1, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 572 | ASSERT_GL_NO_ERROR(); |
| 573 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 574 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 575 | |
| 576 | // Test framebuffer completeness when the viewport offsets differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 577 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 578 | 0, 2, &kOtherViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 579 | ASSERT_GL_NO_ERROR(); |
| 580 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 581 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 582 | |
| 583 | // Test framebuffer completeness when attachment layouts differ. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 584 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 585 | ASSERT_GL_NO_ERROR(); |
| 586 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 587 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 588 | |
| 589 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 590 | // are the same. |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 591 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTex, |
| 592 | 0, 2, &kViewportOffsets[0]); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 593 | ASSERT_GL_NO_ERROR(); |
| 594 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 595 | } |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 596 | } |
| 597 | |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 598 | // Test that the active read framebuffer cannot be read from through glCopyTex* if it has multi-view |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 599 | // attachments with a side-by-side layout. |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 600 | TEST_P(FramebufferMultiviewTest, InvalidCopyTex) |
| 601 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 602 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 603 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 604 | GLFramebuffer fbo; |
| 605 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 606 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 607 | GLTexture tex; |
| 608 | glBindTexture(GL_TEXTURE_2D, tex); |
| 609 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 610 | |
| 611 | const GLint kViewportOffsets[2] = {0}; |
| 612 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 613 | &kViewportOffsets[0]); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 614 | ASSERT_GL_NO_ERROR(); |
| 615 | |
| 616 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 617 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 618 | GLTexture tex2; |
| 619 | glBindTexture(GL_TEXTURE_2D, tex2); |
| 620 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 621 | |
| 622 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 623 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 624 | |
| 625 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 626 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 627 | } |
| 628 | |
| 629 | // Test glCopyTexSubImage3D. |
| 630 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 631 | GLTexture tex2; |
| 632 | glBindTexture(GL_TEXTURE_3D, tex2); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 633 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 634 | |
| 635 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 636 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 637 | } |
| 638 | } |
| 639 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 640 | // Test that the active read framebuffer can be read with glCopyTex* if it only has one layered |
| 641 | // view. |
| 642 | TEST_P(FramebufferMultiviewTest, CopyTex) |
| 643 | { |
| 644 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 645 | |
| 646 | GLFramebuffer fbo; |
| 647 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 648 | |
| 649 | GLTexture tex; |
| 650 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 651 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 652 | |
| 653 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 654 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 655 | ASSERT_GL_NO_ERROR(); |
| 656 | |
| 657 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 658 | { |
| 659 | GLTexture tex2; |
| 660 | glBindTexture(GL_TEXTURE_2D, tex2); |
| 661 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 662 | |
| 663 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 664 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 665 | glClear(GL_COLOR_BUFFER_BIT); |
| 666 | |
| 667 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 668 | ASSERT_GL_NO_ERROR(); |
| 669 | |
| 670 | // Test texture contents. |
| 671 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 672 | draw2DTexturedQuad(0.0f, 1.0f, true); |
| 673 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 674 | |
| 675 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 676 | glClearColor(0.0f, 1.0f, 1.0f, 1.0f); |
| 677 | glClear(GL_COLOR_BUFFER_BIT); |
| 678 | |
| 679 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 680 | ASSERT_GL_NO_ERROR(); |
| 681 | |
| 682 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 683 | draw2DTexturedQuad(0.0f, 1.0f, true); |
| 684 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 685 | } |
| 686 | |
| 687 | // Test glCopyTexSubImage3D. |
| 688 | { |
| 689 | GLTexture tex2; |
| 690 | glBindTexture(GL_TEXTURE_3D, tex2); |
| 691 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 692 | |
| 693 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 694 | glClearColor(1.0f, 1.0f, 0.0f, 1.0f); |
| 695 | glClear(GL_COLOR_BUFFER_BIT); |
| 696 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 697 | ASSERT_GL_NO_ERROR(); |
| 698 | |
| 699 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 700 | draw3DTexturedQuad(0.0f, 1.0f, true, 0.0f); |
| 701 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow); |
| 702 | } |
| 703 | } |
| 704 | |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 705 | // Test that glBlitFramebuffer generates an invalid framebuffer operation when either the current |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 706 | // draw framebuffer, or current read framebuffer have multiview attachments with a side-by-side |
| 707 | // layout. |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 708 | TEST_P(FramebufferMultiviewTest, InvalidBlit) |
| 709 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 710 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 711 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 712 | GLFramebuffer fbo; |
| 713 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 714 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 715 | GLTexture tex; |
| 716 | glBindTexture(GL_TEXTURE_2D, tex); |
| 717 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 718 | |
| 719 | const GLint kViewportOffsets[2] = {0}; |
| 720 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 721 | &kViewportOffsets[0]); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 722 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 723 | ASSERT_GL_NO_ERROR(); |
| 724 | |
| 725 | // Blit with the active read framebuffer having multiview attachments. |
| 726 | { |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 727 | glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 728 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 729 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 730 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 731 | } |
| 732 | |
| 733 | // Blit with the active draw framebuffer having multiview attachments. |
| 734 | { |
| 735 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 736 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 737 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 738 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 739 | } |
| 740 | } |
| 741 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 742 | // Test that glBlitFramebuffer succeeds if the current read framebuffer has just one layered view. |
| 743 | TEST_P(FramebufferMultiviewTest, Blit) |
| 744 | { |
| 745 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 746 | |
| 747 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 748 | glClear(GL_COLOR_BUFFER_BIT); |
| 749 | |
| 750 | GLFramebuffer fbo; |
| 751 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 752 | |
| 753 | GLTexture tex; |
| 754 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 755 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 756 | |
| 757 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 758 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 759 | ASSERT_GL_NO_ERROR(); |
| 760 | |
| 761 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 762 | glClear(GL_COLOR_BUFFER_BIT); |
| 763 | |
| 764 | glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
| 765 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 766 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 767 | ASSERT_GL_NO_ERROR(); |
| 768 | |
| 769 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
| 770 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 771 | } |
| 772 | |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 773 | // Test that glReadPixels generates an invalid framebuffer operation error if the current read |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 774 | // framebuffer has a side-by-side multi-view layout. |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 775 | TEST_P(FramebufferMultiviewTest, InvalidReadPixels) |
| 776 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 777 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 778 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 779 | GLFramebuffer fbo; |
| 780 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 781 | |
Martin Radev | 0f7714e | 2017-08-07 15:13:42 +0300 | [diff] [blame] | 782 | GLTexture tex; |
| 783 | glBindTexture(GL_TEXTURE_2D, tex); |
| 784 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 785 | |
| 786 | const GLint kViewportOffsets[2] = {0}; |
| 787 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, |
| 788 | &kViewportOffsets[0]); |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 789 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 790 | ASSERT_GL_NO_ERROR(); |
| 791 | |
| 792 | GLColor pixelColor; |
| 793 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 794 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 795 | } |
| 796 | |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 797 | // Test that glReadPixels succeeds from a layered multiview framebuffer with just one view. |
| 798 | TEST_P(FramebufferMultiviewTest, ReadPixels) |
| 799 | { |
| 800 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 801 | |
| 802 | GLFramebuffer fbo; |
| 803 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 804 | |
| 805 | GLTexture tex; |
| 806 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 807 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 808 | |
| 809 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); |
| 810 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 811 | ASSERT_GL_NO_ERROR(); |
| 812 | |
| 813 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 814 | glClear(GL_COLOR_BUFFER_BIT); |
| 815 | |
| 816 | GLColor pixelColor; |
| 817 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 818 | ASSERT_GL_NO_ERROR(); |
| 819 | EXPECT_COLOR_NEAR(GLColor::green, pixelColor, 2); |
| 820 | } |
| 821 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 822 | // Test that glClear clears only the contents of each view if the scissor test is enabled. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 823 | TEST_P(FramebufferMultiviewSideBySideClearTest, ColorBufferClear) |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 824 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 825 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 826 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 827 | initializeFBOs(1, false, false); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 828 | |
| 829 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 830 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 831 | glClearColor(1, 0, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 832 | glClear(GL_COLOR_BUFFER_BIT); |
| 833 | |
| 834 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 835 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 836 | glViewport(0, 0, 1, 2); |
| 837 | glScissor(0, 0, 1, 2); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 838 | glEnable(GL_SCISSOR_TEST); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 839 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 840 | glClearColor(0, 1, 0, 1); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 841 | glClear(GL_COLOR_BUFFER_BIT); |
| 842 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 843 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 844 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 845 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 846 | } |
| 847 | |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 848 | // Test that glFramebufferTextureMultiviewLayeredANGLE modifies the internal multiview state. |
| 849 | TEST_P(FramebufferMultiviewTest, ModifyLayeredState) |
| 850 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 851 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 852 | |
| 853 | GLFramebuffer multiviewFBO; |
| 854 | glBindFramebuffer(GL_FRAMEBUFFER, multiviewFBO); |
| 855 | |
| 856 | GLTexture tex; |
| 857 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 858 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 859 | ASSERT_GL_NO_ERROR(); |
| 860 | |
| 861 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, 2); |
| 862 | ASSERT_GL_NO_ERROR(); |
| 863 | |
| 864 | GLint numViews = -1; |
| 865 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 866 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 867 | &numViews); |
| 868 | ASSERT_GL_NO_ERROR(); |
| 869 | EXPECT_EQ(2, numViews); |
| 870 | |
| 871 | GLint baseViewIndex = -1; |
| 872 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 873 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 874 | &baseViewIndex); |
| 875 | ASSERT_GL_NO_ERROR(); |
| 876 | EXPECT_EQ(1, baseViewIndex); |
| 877 | |
| 878 | GLint multiviewLayout = GL_NONE; |
| 879 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 880 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 881 | &multiviewLayout); |
| 882 | ASSERT_GL_NO_ERROR(); |
| 883 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, multiviewLayout); |
| 884 | |
| 885 | GLint internalViewportOffsets[2] = {-1}; |
| 886 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 887 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 888 | &internalViewportOffsets[0]); |
| 889 | ASSERT_GL_NO_ERROR(); |
| 890 | EXPECT_EQ(0, internalViewportOffsets[0]); |
| 891 | EXPECT_EQ(0, internalViewportOffsets[1]); |
| 892 | } |
| 893 | |
| 894 | // Test framebuffer completeness status of a layered framebuffer with color attachments. |
| 895 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsLayered) |
| 896 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 897 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 898 | |
| 899 | GLFramebuffer fbo; |
| 900 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 901 | |
| 902 | GLTexture tex; |
| 903 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 904 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 905 | |
| 906 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st color |
| 907 | // attachment will be modified to change the framebuffer's status. |
| 908 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 2); |
| 909 | ASSERT_GL_NO_ERROR(); |
| 910 | |
| 911 | GLTexture otherTexLayered; |
| 912 | glBindTexture(GL_TEXTURE_2D_ARRAY, otherTexLayered); |
| 913 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 914 | |
| 915 | // Test framebuffer completeness when the base view index differs. |
| 916 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 917 | 0, 1, 2); |
| 918 | ASSERT_GL_NO_ERROR(); |
| 919 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 920 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 921 | |
| 922 | // Test framebuffer completeness when the 1st attachment has a side-by-side layout. |
| 923 | const int kViewportOffsets[4] = {0, 0, 0, 0}; |
| 924 | GLTexture otherTex2D; |
| 925 | glBindTexture(GL_TEXTURE_2D, otherTex2D); |
| 926 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 927 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTex2D, |
| 928 | 0, 2, kViewportOffsets); |
| 929 | ASSERT_GL_NO_ERROR(); |
| 930 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 931 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 932 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 933 | // Test framebuffer completeness when the 1st attachment has a non-multiview layout. |
Martin Radev | 82ef774 | 2017-08-08 17:44:58 +0300 | [diff] [blame] | 934 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0); |
| 935 | ASSERT_GL_NO_ERROR(); |
| 936 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 937 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 938 | |
| 939 | // Test that framebuffer is complete when the number of views, base view index and layouts are |
| 940 | // the same. |
| 941 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, |
| 942 | 0, 0, 2); |
| 943 | ASSERT_GL_NO_ERROR(); |
| 944 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 945 | } |
| 946 | |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 947 | // Test that glClear clears all of the contents if the scissor test is disabled. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 948 | TEST_P(FramebufferMultiviewSideBySideClearTest, ClearWithDisabledScissorTest) |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 949 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 950 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 951 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 952 | initializeFBOs(1, false, false); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 953 | |
| 954 | // Clear the contents of the texture. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 955 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 956 | glClearColor(0, 0, 0, 1); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 957 | glClear(GL_COLOR_BUFFER_BIT); |
| 958 | |
| 959 | // Bind and specify viewport/scissor dimensions for each view. |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 960 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 961 | glViewport(0, 0, 1, 2); |
| 962 | glScissor(0, 0, 1, 2); |
| 963 | |
| 964 | glClearColor(1, 0, 0, 1); |
| 965 | glClear(GL_COLOR_BUFFER_BIT); |
| 966 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 967 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 968 | |
| 969 | for (int i = 0; i < 4; ++i) |
| 970 | { |
| 971 | for (int j = 0; j < 2; ++j) |
| 972 | { |
| 973 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 974 | } |
| 975 | } |
| 976 | } |
| 977 | |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 978 | // Test that glClear clears the depth buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 979 | TEST_P(FramebufferMultiviewSideBySideClearTest, DepthBufferClear) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 980 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 981 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 982 | |
| 983 | // Create program to draw a quad. |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 984 | constexpr char kVS[] = |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 985 | "#version 300 es\n" |
| 986 | "in vec3 vPos;\n" |
| 987 | "void main(){\n" |
| 988 | " gl_Position = vec4(vPos, 1.);\n" |
| 989 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 990 | constexpr char kFS[] = |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 991 | "#version 300 es\n" |
| 992 | "precision mediump float;\n" |
| 993 | "uniform vec3 uCol;\n" |
| 994 | "out vec4 col;\n" |
| 995 | "void main(){\n" |
| 996 | " col = vec4(uCol,1.);\n" |
| 997 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 998 | ANGLE_GL_PROGRAM(program, kVS, kFS); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 999 | glUseProgram(program); |
| 1000 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1001 | |
| 1002 | initializeFBOs(1, false, true); |
| 1003 | glEnable(GL_DEPTH_TEST); |
| 1004 | |
| 1005 | // Clear the contents of the texture. |
| 1006 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1007 | glClearColor(0, 0, 0, 0); |
| 1008 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 1009 | |
| 1010 | // Dirty the depth and color buffers. |
| 1011 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 1012 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1013 | |
| 1014 | // Switch to the multi-view framebuffer and clear only the rectangles covered by the views. |
| 1015 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1016 | glViewport(0, 0, 1, 2); |
| 1017 | glScissor(0, 0, 1, 2); |
| 1018 | glEnable(GL_SCISSOR_TEST); |
| 1019 | glClear(GL_DEPTH_BUFFER_BIT); |
| 1020 | |
| 1021 | // Draw a fullscreen quad to fill the cleared regions. |
| 1022 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1023 | glViewport(0, 0, 4, 2); |
| 1024 | glScissor(0, 0, 4, 2); |
| 1025 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1026 | drawQuad(program, "vPos", 0.5f, 1.0f, true); |
| 1027 | |
| 1028 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1029 | } |
| 1030 | |
| 1031 | // Test that glClear clears the stencil buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1032 | TEST_P(FramebufferMultiviewSideBySideClearTest, StencilBufferClear) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1033 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1034 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1035 | |
| 1036 | // Create program to draw a quad. |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1037 | constexpr char kVS[] = |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1038 | "#version 300 es\n" |
| 1039 | "in vec3 vPos;\n" |
| 1040 | "void main(){\n" |
| 1041 | " gl_Position = vec4(vPos, 1.);\n" |
| 1042 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1043 | constexpr char kFS[] = |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1044 | "#version 300 es\n" |
| 1045 | "precision mediump float;\n" |
| 1046 | "uniform vec3 uCol;\n" |
| 1047 | "out vec4 col;\n" |
| 1048 | "void main(){\n" |
| 1049 | " col = vec4(uCol,1.);\n" |
| 1050 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1051 | ANGLE_GL_PROGRAM(program, kVS, kFS); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1052 | glUseProgram(program); |
| 1053 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1054 | |
| 1055 | initializeFBOs(1, true, false); |
| 1056 | glEnable(GL_STENCIL_TEST); |
| 1057 | glDisable(GL_DEPTH_TEST); |
| 1058 | |
| 1059 | // Set clear values and clear the whole framebuffer. |
| 1060 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1061 | glClearColor(0, 0, 0, 0); |
| 1062 | glClearStencil(0); |
| 1063 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1064 | |
| 1065 | // Update stencil test to always replace the stencil value with 0xFF. |
| 1066 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1067 | glStencilFunc(GL_ALWAYS, 0xFF, 0); |
| 1068 | |
| 1069 | // Draw a quad which covers the whole texture. |
| 1070 | glUniform3f(mColorUniformLoc, 1.0f, 0.0f, 0.0f); |
| 1071 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1072 | |
| 1073 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1074 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1075 | glViewport(0, 0, 1, 2); |
| 1076 | glScissor(0, 0, 1, 2); |
| 1077 | glEnable(GL_SCISSOR_TEST); |
| 1078 | glClear(GL_STENCIL_BUFFER_BIT); |
| 1079 | |
| 1080 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1081 | // the test. |
| 1082 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1083 | glViewport(0, 0, 4, 2); |
| 1084 | glScissor(0, 0, 4, 2); |
| 1085 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1086 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1087 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1088 | |
| 1089 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1090 | } |
| 1091 | |
| 1092 | // Test that glClearBufferf clears the color buffer of each view. |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1093 | TEST_P(FramebufferMultiviewSideBySideClearTest, ClearBufferF) |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1094 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1095 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5c00d0d | 2017-08-07 10:06:59 +0300 | [diff] [blame] | 1096 | |
| 1097 | initializeFBOs(2, false, false); |
| 1098 | |
| 1099 | // Clear the contents of the texture. |
| 1100 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1101 | glClearColor(1, 0, 0, 1); |
| 1102 | glClear(GL_COLOR_BUFFER_BIT); |
| 1103 | |
| 1104 | // Bind and specify viewport/scissor dimensions for each view. |
| 1105 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1106 | glViewport(0, 0, 1, 2); |
| 1107 | glScissor(0, 0, 1, 2); |
| 1108 | glEnable(GL_SCISSOR_TEST); |
| 1109 | |
| 1110 | float kClearValues[4] = {0.f, 1.f, 0.f, 1.f}; |
| 1111 | glClearBufferfv(GL_COLOR, 1, kClearValues); |
| 1112 | |
| 1113 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO); |
| 1114 | |
| 1115 | // Check that glClearBufferfv has not modified the 0th color attachment. |
| 1116 | glReadBuffer(GL_COLOR_ATTACHMENT0); |
| 1117 | for (int i = 0; i < 4; ++i) |
| 1118 | { |
| 1119 | for (int j = 0; j < 2; ++j) |
| 1120 | { |
| 1121 | EXPECT_PIXEL_COLOR_EQ(i, j, GLColor::red); |
| 1122 | } |
| 1123 | } |
| 1124 | |
| 1125 | // Check that glClearBufferfv has correctly modified the 1th color attachment. |
| 1126 | glReadBuffer(GL_COLOR_ATTACHMENT1); |
| 1127 | checkAlternatingColumnsOfRedAndGreenInFBO(); |
| 1128 | } |
| 1129 | |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1130 | // Test that glClear clears the contents of the color buffer for only the attached layers to a |
| 1131 | // layered FBO. |
| 1132 | TEST_P(FramebufferMultiviewLayeredClearTest, ColorBufferClear) |
| 1133 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1134 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1135 | |
| 1136 | initializeFBOs(1, 1, 4, 1, 2, 1, false, false); |
| 1137 | |
| 1138 | // Bind and specify viewport/scissor dimensions for each view. |
| 1139 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1140 | |
| 1141 | glClearColor(0, 1, 0, 1); |
| 1142 | glClear(GL_COLOR_BUFFER_BIT); |
| 1143 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1144 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1145 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1146 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1147 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1148 | } |
| 1149 | |
| 1150 | // Test that glClearBufferfv can be used to clear individual color buffers of a layered FBO. |
| 1151 | TEST_P(FramebufferMultiviewLayeredClearTest, ClearIndividualColorBuffer) |
| 1152 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1153 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1154 | |
| 1155 | initializeFBOs(1, 1, 4, 1, 2, 2, false, false); |
| 1156 | |
| 1157 | for (int i = 0; i < 2; ++i) |
| 1158 | { |
| 1159 | for (int layer = 0; layer < 4; ++layer) |
| 1160 | { |
| 1161 | GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1162 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(layer, colorAttachment)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1163 | } |
| 1164 | } |
| 1165 | |
| 1166 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1167 | |
| 1168 | float clearValues0[4] = {0.f, 0.f, 1.f, 1.f}; |
| 1169 | glClearBufferfv(GL_COLOR, 0, clearValues0); |
| 1170 | |
| 1171 | float clearValues1[4] = {0.f, 1.f, 0.f, 1.f}; |
| 1172 | glClearBufferfv(GL_COLOR, 1, clearValues1); |
| 1173 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1174 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1175 | EXPECT_EQ(GLColor::blue, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1176 | EXPECT_EQ(GLColor::blue, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1177 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1178 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1179 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT1)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1180 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); |
| 1181 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1182 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT1)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1183 | } |
| 1184 | |
| 1185 | // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers |
| 1186 | // to a layered FBO. |
| 1187 | TEST_P(FramebufferMultiviewLayeredClearTest, ClearBufferfi) |
| 1188 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1189 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1190 | |
| 1191 | // Create program to draw a quad. |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1192 | constexpr char kVS[] = |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1193 | "#version 300 es\n" |
| 1194 | "in vec3 vPos;\n" |
| 1195 | "void main(){\n" |
| 1196 | " gl_Position = vec4(vPos, 1.);\n" |
| 1197 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1198 | constexpr char kFS[] = |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1199 | "#version 300 es\n" |
| 1200 | "precision mediump float;\n" |
| 1201 | "uniform vec3 uCol;\n" |
| 1202 | "out vec4 col;\n" |
| 1203 | "void main(){\n" |
| 1204 | " col = vec4(uCol,1.);\n" |
| 1205 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1206 | ANGLE_GL_PROGRAM(program, kVS, kFS); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1207 | glUseProgram(program); |
| 1208 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1209 | |
| 1210 | initializeFBOs(1, 1, 4, 1, 2, 1, true, false); |
| 1211 | glEnable(GL_STENCIL_TEST); |
| 1212 | glDisable(GL_DEPTH_TEST); |
| 1213 | |
| 1214 | // Set clear values. |
| 1215 | glClearColor(1, 0, 0, 1); |
| 1216 | glClearStencil(0xFF); |
| 1217 | |
| 1218 | // Clear the color and stencil buffers of each layer. |
| 1219 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1220 | { |
| 1221 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1222 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1223 | } |
| 1224 | |
| 1225 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1226 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1227 | glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); |
| 1228 | |
| 1229 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1230 | // the test. |
| 1231 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1232 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
| 1233 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1234 | { |
| 1235 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1236 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
| 1237 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1238 | } |
| 1239 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1240 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1241 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
| 1242 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
| 1243 | } |
| 1244 | |
| 1245 | // Test that glClear does not clear the content of a detached texture. |
| 1246 | TEST_P(FramebufferMultiviewLayeredClearTest, UnmodifiedDetachedTexture) |
| 1247 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1248 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1249 | |
| 1250 | initializeFBOs(1, 1, 4, 1, 2, 2, false, false); |
| 1251 | |
| 1252 | // Clear all attachments. |
| 1253 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1254 | glClearColor(0, 1, 0, 1); |
| 1255 | glClear(GL_COLOR_BUFFER_BIT); |
| 1256 | |
| 1257 | for (int i = 0; i < 2; ++i) |
| 1258 | { |
| 1259 | GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1260 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, colorAttachment)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1261 | EXPECT_EQ(GLColor::green, getLayerColor(1, colorAttachment)); |
| 1262 | EXPECT_EQ(GLColor::green, getLayerColor(2, colorAttachment)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1263 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, colorAttachment)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1264 | } |
| 1265 | |
| 1266 | // Detach and clear again. |
| 1267 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1268 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, 2); |
| 1269 | glClearColor(1, 1, 0, 1); |
| 1270 | glClear(GL_COLOR_BUFFER_BIT); |
| 1271 | |
| 1272 | // Check that color attachment 0 is modified. |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1273 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1274 | EXPECT_EQ(GLColor::yellow, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1275 | EXPECT_EQ(GLColor::yellow, getLayerColor(2, GL_COLOR_ATTACHMENT0)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1276 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1277 | |
| 1278 | // Check that color attachment 1 is unmodified. |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1279 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT1)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1280 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); |
| 1281 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1282 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT1)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1283 | } |
| 1284 | |
| 1285 | // Test that glClear clears only the contents within the scissor rectangle of the attached layers. |
| 1286 | TEST_P(FramebufferMultiviewLayeredClearTest, ScissoredClear) |
| 1287 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1288 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1289 | |
| 1290 | initializeFBOs(2, 1, 4, 1, 2, 1, false, false); |
| 1291 | |
| 1292 | // Bind and specify viewport/scissor dimensions for each view. |
| 1293 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1294 | |
| 1295 | glEnable(GL_SCISSOR_TEST); |
| 1296 | glScissor(1, 0, 1, 1); |
| 1297 | glClearColor(0, 1, 0, 1); |
| 1298 | glClear(GL_COLOR_BUFFER_BIT); |
| 1299 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1300 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1301 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0, 1, 0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1302 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1303 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1304 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1305 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1306 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1307 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0, 1, 0)); |
| 1308 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1309 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1310 | EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0, 1, 0)); |
Martin Radev | 5e424fa | 2017-08-09 16:25:36 +0300 | [diff] [blame] | 1311 | } |
| 1312 | |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1313 | // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers |
| 1314 | // to a layered FBO. |
| 1315 | TEST_P(FramebufferMultiviewLayeredClearTest, ScissoredClearBufferfi) |
| 1316 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1317 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1318 | |
| 1319 | // Create program to draw a quad. |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1320 | constexpr char kVS[] = |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1321 | "#version 300 es\n" |
| 1322 | "in vec3 vPos;\n" |
| 1323 | "void main(){\n" |
| 1324 | " gl_Position = vec4(vPos, 1.);\n" |
| 1325 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1326 | constexpr char kFS[] = |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1327 | "#version 300 es\n" |
| 1328 | "precision mediump float;\n" |
| 1329 | "uniform vec3 uCol;\n" |
| 1330 | "out vec4 col;\n" |
| 1331 | "void main(){\n" |
| 1332 | " col = vec4(uCol,1.);\n" |
| 1333 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1334 | ANGLE_GL_PROGRAM(program, kVS, kFS); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1335 | glUseProgram(program); |
| 1336 | GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); |
| 1337 | |
| 1338 | initializeFBOs(1, 2, 4, 1, 2, 1, true, false); |
| 1339 | glEnable(GL_STENCIL_TEST); |
| 1340 | glDisable(GL_DEPTH_TEST); |
| 1341 | |
| 1342 | // Set clear values. |
| 1343 | glClearColor(1, 0, 0, 1); |
| 1344 | glClearStencil(0xFF); |
| 1345 | |
| 1346 | // Clear the color and stencil buffers of each layer. |
| 1347 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1348 | { |
| 1349 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
| 1350 | glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1351 | } |
| 1352 | |
| 1353 | // Switch to multiview framebuffer and clear portions of the texture. |
| 1354 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1355 | glEnable(GL_SCISSOR_TEST); |
| 1356 | glScissor(0, 0, 1, 1); |
| 1357 | glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); |
| 1358 | glDisable(GL_SCISSOR_TEST); |
| 1359 | |
| 1360 | // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass |
| 1361 | // the test. |
| 1362 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1363 | glStencilFunc(GL_EQUAL, 0x00, 0xFF); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1364 | glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1365 | for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) |
| 1366 | { |
| 1367 | glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); |
Martin Radev | 18b75ba | 2017-08-15 15:50:40 +0300 | [diff] [blame] | 1368 | drawQuad(program, "vPos", 0.0f, 1.0f, true); |
| 1369 | } |
| 1370 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1371 | EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1372 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1373 | EXPECT_EQ(GLColor::red, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1374 | EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1375 | EXPECT_EQ(GLColor::red, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1376 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 0)); |
| 1377 | EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 1)); |
| 1378 | } |
| 1379 | |
Martin Radev | 14b2126 | 2017-08-25 13:54:37 +0300 | [diff] [blame] | 1380 | // Test that detaching an attachment does not generate an error whenever the multi-view related |
| 1381 | // arguments are invalid. |
| 1382 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewArgumentsOnDetach) |
| 1383 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1384 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 14b2126 | 2017-08-25 13:54:37 +0300 | [diff] [blame] | 1385 | |
| 1386 | GLFramebuffer fbo; |
| 1387 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1388 | |
| 1389 | // Invalid base view index. |
| 1390 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, -1, 1); |
| 1391 | EXPECT_GL_NO_ERROR(); |
| 1392 | |
| 1393 | // Invalid number of views. |
| 1394 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0, 0); |
| 1395 | EXPECT_GL_NO_ERROR(); |
| 1396 | |
| 1397 | // Invalid number of views. |
| 1398 | const GLint kValidViewportOffsets[2] = {0, 0}; |
| 1399 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0, |
| 1400 | kValidViewportOffsets); |
| 1401 | EXPECT_GL_NO_ERROR(); |
| 1402 | |
| 1403 | // Invalid viewport offsets. |
| 1404 | const GLint kInvalidViewportOffsets[2] = {-1, -1}; |
| 1405 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 1, |
| 1406 | kInvalidViewportOffsets); |
| 1407 | EXPECT_GL_NO_ERROR(); |
| 1408 | } |
| 1409 | |
Martin Radev | 61e710b | 2017-09-05 11:59:52 +0300 | [diff] [blame] | 1410 | // Test that glClear clears the contents of the color buffer whenever all layers of a 2D texture |
| 1411 | // array are attached. The test is added because a special fast code path is used for this case. |
| 1412 | TEST_P(FramebufferMultiviewLayeredClearTest, ColorBufferClearAllLayersAttached) |
| 1413 | { |
Olli Etuaho | 8acb1b6 | 2018-07-30 16:20:54 +0300 | [diff] [blame] | 1414 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
Martin Radev | 61e710b | 2017-09-05 11:59:52 +0300 | [diff] [blame] | 1415 | |
| 1416 | initializeFBOs(1, 1, 2, 0, 2, 1, false, false); |
| 1417 | |
| 1418 | glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); |
| 1419 | glClearColor(0, 1, 0, 1); |
| 1420 | glClear(GL_COLOR_BUFFER_BIT); |
| 1421 | |
| 1422 | EXPECT_EQ(GLColor::green, getLayerColor(0, GL_COLOR_ATTACHMENT0)); |
| 1423 | EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); |
| 1424 | } |
| 1425 | |
Olli Etuaho | 2c8f084 | 2018-09-12 14:44:55 +0300 | [diff] [blame] | 1426 | // Test that attaching a multisampled texture array is not possible if all the required extensions |
| 1427 | // are not enabled. |
| 1428 | TEST_P(FramebufferMultiviewTest, NegativeMultisampledFramebufferTest) |
| 1429 | { |
| 1430 | ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); |
| 1431 | |
| 1432 | ANGLE_SKIP_TEST_IF(!ensureExtensionEnabled("GL_OES_texture_storage_multisample_2d_array")); |
| 1433 | |
| 1434 | // We don't enable ANGLE_multiview_multisample |
| 1435 | |
| 1436 | GLTexture multisampleTexture; |
| 1437 | glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, multisampleTexture); |
| 1438 | |
| 1439 | GLFramebuffer fbo; |
| 1440 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1441 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 1442 | multisampleTexture, 0, 0, 2); |
| 1443 | // From the extension spec: "An INVALID_OPERATION error is generated if texture is not zero, and |
| 1444 | // does not name an existing texture object of type TEXTURE_2D_ARRAY." |
| 1445 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1446 | } |
| 1447 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 1448 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewTest, VertexShaderOpenGL(3, 0), GeomShaderD3D11(3, 0)); |
| 1449 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewSideBySideClearTest, |
| 1450 | VertexShaderOpenGL(3, 0), |
| 1451 | GeomShaderD3D11(3, 0)); |
| 1452 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewLayeredClearTest, |
| 1453 | VertexShaderOpenGL(3, 0), |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 1454 | GeomShaderD3D11(3, 0)); |