blob: ffba05e09f0e269a8d7a265428cb80c4794f45b9 [file] [log] [blame]
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000010#include "libGLESv2/Framebuffer.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000012#include "libGLESv2/main.h"
13#include "libGLESv2/Renderbuffer.h"
14#include "libGLESv2/Texture.h"
daniel@transgaming.com93a81472010-04-20 18:52:58 +000015#include "libGLESv2/utilities.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000016
17namespace gl
18{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000019
apatrick@chromium.orgff8bdfb2010-09-15 17:27:49 +000020Framebuffer::Framebuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000021{
22 mColorbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000023 mDepthbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000024 mStencilbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025}
26
27Framebuffer::~Framebuffer()
28{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000029 mColorbufferPointer.set(NULL);
30 mDepthbufferPointer.set(NULL);
31 mStencilbufferPointer.set(NULL);
32}
33
34Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
35{
36 gl::Context *context = gl::getContext();
37 Renderbuffer *buffer = NULL;
38
39 if (type == GL_NONE)
40 {
41 buffer = NULL;
42 }
43 else if (type == GL_RENDERBUFFER)
44 {
45 buffer = context->getRenderbuffer(handle);
46 }
47 else if (IsTextureTarget(type))
48 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +000049 buffer = context->getTexture(handle)->getRenderbuffer(type);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000050 }
51 else
52 {
53 UNREACHABLE();
54 }
55
56 return buffer;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000057}
58
59void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer)
60{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000061 mColorbufferType = (colorbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000062 mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000063}
64
65void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
66{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000067 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000068 mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000069}
70
71void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
72{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000073 mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000074 mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000075}
76
77void Framebuffer::detachTexture(GLuint texture)
78{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000079 if (mColorbufferPointer.id() == texture && IsTextureTarget(mColorbufferType))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000080 {
81 mColorbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000082 mColorbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000083 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000084
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000085 if (mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType))
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000086 {
87 mDepthbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000088 mDepthbufferPointer.set(NULL);
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000089 }
90
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000091 if (mStencilbufferPointer.id() == texture && IsTextureTarget(mStencilbufferType))
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000092 {
93 mStencilbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000094 mStencilbufferPointer.set(NULL);
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000095 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000096}
97
98void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
99{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000100 if (mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000101 {
102 mColorbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000103 mColorbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000104 }
105
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000106 if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000107 {
108 mDepthbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000109 mDepthbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000110 }
111
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000112 if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000113 {
114 mStencilbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000115 mStencilbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000116 }
117}
118
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000119unsigned int Framebuffer::getRenderTargetSerial()
120{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000121 Renderbuffer *colorbuffer = mColorbufferPointer.get();
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000122
123 if (colorbuffer)
124 {
125 return colorbuffer->getSerial();
126 }
127
128 return 0;
129}
130
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000131IDirect3DSurface9 *Framebuffer::getRenderTarget()
132{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000133 Renderbuffer *colorbuffer = mColorbufferPointer.get();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000134
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000135 if (colorbuffer)
136 {
137 return colorbuffer->getRenderTarget();
138 }
139
140 return NULL;
141}
142
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +0000143IDirect3DSurface9 *Framebuffer::getDepthStencil()
144{
145 Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
146
147 if (!depthstencilbuffer)
148 {
149 depthstencilbuffer = mStencilbufferPointer.get();
150 }
151
152 if (depthstencilbuffer)
153 {
154 return depthstencilbuffer->getDepthStencil();
155 }
156
157 return NULL;
158}
159
daniel@transgaming.com339ae702010-05-12 03:40:20 +0000160unsigned int Framebuffer::getDepthbufferSerial()
161{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000162 Renderbuffer *depthbuffer = mDepthbufferPointer.get();
daniel@transgaming.com339ae702010-05-12 03:40:20 +0000163
164 if (depthbuffer)
165 {
166 return depthbuffer->getSerial();
167 }
168
169 return 0;
170}
171
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +0000172unsigned int Framebuffer::getStencilbufferSerial()
173{
174 Renderbuffer *stencilbuffer = mStencilbufferPointer.get();
175
176 if (stencilbuffer)
177 {
178 return stencilbuffer->getSerial();
179 }
180
181 return 0;
182}
183
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000184Colorbuffer *Framebuffer::getColorbuffer()
185{
daniel@transgaming.comf45e81d2011-11-09 17:46:02 +0000186 Renderbuffer *renderbuffer = mColorbufferPointer.get();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000187
daniel@transgaming.comf45e81d2011-11-09 17:46:02 +0000188 if (renderbuffer)
daniel@transgaming.com93a81472010-04-20 18:52:58 +0000189 {
daniel@transgaming.comf45e81d2011-11-09 17:46:02 +0000190 return renderbuffer->getColorbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000191 }
daniel@transgaming.comf45e81d2011-11-09 17:46:02 +0000192
193 return NULL;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000194}
195
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000196DepthStencilbuffer *Framebuffer::getDepthbuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000197{
daniel@transgaming.comf45e81d2011-11-09 17:46:02 +0000198 Renderbuffer *renderbuffer = mDepthbufferPointer.get();
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000199
daniel@transgaming.comf45e81d2011-11-09 17:46:02 +0000200 if (renderbuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000201 {
daniel@transgaming.comf45e81d2011-11-09 17:46:02 +0000202 return renderbuffer->getDepthbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000203 }
daniel@transgaming.comf45e81d2011-11-09 17:46:02 +0000204
205 return NULL;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000206}
207
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000208DepthStencilbuffer *Framebuffer::getStencilbuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000209{
daniel@transgaming.comf45e81d2011-11-09 17:46:02 +0000210 Renderbuffer *renderbuffer = mStencilbufferPointer.get();
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000211
daniel@transgaming.comf45e81d2011-11-09 17:46:02 +0000212 if (renderbuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000213 {
daniel@transgaming.comf45e81d2011-11-09 17:46:02 +0000214 return renderbuffer->getStencilbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000215 }
daniel@transgaming.comf45e81d2011-11-09 17:46:02 +0000216
217 return NULL;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000218}
219
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000220GLenum Framebuffer::getColorbufferType()
221{
222 return mColorbufferType;
223}
224
225GLenum Framebuffer::getDepthbufferType()
226{
227 return mDepthbufferType;
228}
229
230GLenum Framebuffer::getStencilbufferType()
231{
232 return mStencilbufferType;
233}
234
235GLuint Framebuffer::getColorbufferHandle()
236{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000237 return mColorbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000238}
239
240GLuint Framebuffer::getDepthbufferHandle()
241{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000242 return mDepthbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000243}
244
245GLuint Framebuffer::getStencilbufferHandle()
246{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000247 return mStencilbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000248}
249
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000250bool Framebuffer::hasStencil()
251{
252 if (mStencilbufferType != GL_NONE)
253 {
254 DepthStencilbuffer *stencilbufferObject = getStencilbuffer();
255
256 if (stencilbufferObject)
257 {
258 return stencilbufferObject->getStencilSize() > 0;
259 }
260 }
261
262 return false;
263}
264
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000265GLenum Framebuffer::completeness()
266{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000267 int width = 0;
268 int height = 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000269 int samples = -1;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000270
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000271 if (mColorbufferType != GL_NONE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000272 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000273 Colorbuffer *colorbuffer = getColorbuffer();
274
275 if (!colorbuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000276 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000277 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000278 }
279
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000280 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000281 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000282 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000283 }
284
daniel@transgaming.comedc19182010-10-15 17:57:55 +0000285 if (mColorbufferType == GL_RENDERBUFFER)
286 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000287 if (!gl::IsColorRenderable(colorbuffer->getInternalFormat()))
daniel@transgaming.comedc19182010-10-15 17:57:55 +0000288 {
289 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
290 }
291 }
292 else if (IsTextureTarget(mColorbufferType))
daniel@transgaming.com01868132010-08-24 19:21:17 +0000293 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000294 if (IsCompressed(colorbuffer->getInternalFormat()))
daniel@transgaming.com01868132010-08-24 19:21:17 +0000295 {
296 return GL_FRAMEBUFFER_UNSUPPORTED;
297 }
daniel@transgaming.com1297d922010-09-01 15:47:47 +0000298
daniel@transgaming.com51887312011-03-21 16:39:03 +0000299 if ((colorbuffer->getType() == GL_FLOAT && !getContext()->supportsFloatRenderableTextures()) ||
300 (colorbuffer->getType() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatRenderableTextures()))
daniel@transgaming.com1297d922010-09-01 15:47:47 +0000301 {
302 return GL_FRAMEBUFFER_UNSUPPORTED;
303 }
daniel@transgaming.comb6b2e672010-10-15 17:57:47 +0000304
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000305 if (colorbuffer->getInternalFormat() == GL_LUMINANCE || colorbuffer->getInternalFormat() == GL_LUMINANCE_ALPHA)
daniel@transgaming.comb6b2e672010-10-15 17:57:47 +0000306 {
307 return GL_FRAMEBUFFER_UNSUPPORTED;
308 }
daniel@transgaming.com01868132010-08-24 19:21:17 +0000309 }
daniel@transgaming.comedc19182010-10-15 17:57:55 +0000310 else UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000311
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000312 width = colorbuffer->getWidth();
313 height = colorbuffer->getHeight();
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000314 samples = colorbuffer->getSamples();
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000315 }
316 else
317 {
318 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
319 }
320
321 DepthStencilbuffer *depthbuffer = NULL;
322 DepthStencilbuffer *stencilbuffer = NULL;
323
324 if (mDepthbufferType != GL_NONE)
325 {
daniel@transgaming.comedc19182010-10-15 17:57:55 +0000326 if (mDepthbufferType != GL_RENDERBUFFER)
327 {
328 return GL_FRAMEBUFFER_UNSUPPORTED; // Requires GL_OES_depth_texture
329 }
330
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000331 depthbuffer = getDepthbuffer();
332
333 if (!depthbuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000334 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000335 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000336 }
337
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000338 if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000339 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000340 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
341 }
342
343 if (width == 0)
344 {
345 width = depthbuffer->getWidth();
346 height = depthbuffer->getHeight();
347 }
348 else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight())
349 {
350 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
351 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000352
353 if (samples == -1)
354 {
355 samples = depthbuffer->getSamples();
356 }
357 else if (samples != depthbuffer->getSamples())
358 {
359 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
360 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000361 }
362
363 if (mStencilbufferType != GL_NONE)
364 {
daniel@transgaming.comedc19182010-10-15 17:57:55 +0000365 if (mStencilbufferType != GL_RENDERBUFFER)
366 {
367 return GL_FRAMEBUFFER_UNSUPPORTED;
368 }
369
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000370 stencilbuffer = getStencilbuffer();
371
372 if (!stencilbuffer)
373 {
374 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
375 }
376
377 if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0)
378 {
379 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
380 }
381
382 if (width == 0)
383 {
384 width = stencilbuffer->getWidth();
385 height = stencilbuffer->getHeight();
386 }
387 else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight())
388 {
389 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
390 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000391
392 if (samples == -1)
393 {
394 samples = stencilbuffer->getSamples();
395 }
396 else if (samples != stencilbuffer->getSamples())
397 {
398 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
399 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000400 }
401
402 if (mDepthbufferType == GL_RENDERBUFFER && mStencilbufferType == GL_RENDERBUFFER)
403 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000404 if (depthbuffer->getInternalFormat() != GL_DEPTH24_STENCIL8_OES ||
405 stencilbuffer->getInternalFormat() != GL_DEPTH24_STENCIL8_OES ||
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000406 depthbuffer->getSerial() != stencilbuffer->getSerial())
407 {
408 return GL_FRAMEBUFFER_UNSUPPORTED;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000409 }
410 }
411
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000412 return GL_FRAMEBUFFER_COMPLETE;
413}
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000414
415DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil)
416{
417 mColorbufferType = GL_RENDERBUFFER;
daniel@transgaming.com73a5db62010-10-15 17:58:13 +0000418 mDepthbufferType = (depthStencil->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
419 mStencilbufferType = (depthStencil->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000420
421 mColorbufferPointer.set(new Renderbuffer(0, color));
422
423 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
424 mDepthbufferPointer.set(depthStencilRenderbuffer);
425 mStencilbufferPointer.set(depthStencilRenderbuffer);
426}
427
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000428int Framebuffer::getSamples()
429{
430 if (completeness() == GL_FRAMEBUFFER_COMPLETE)
431 {
432 return getColorbuffer()->getSamples();
433 }
434 else
435 {
436 return 0;
437 }
438}
439
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000440GLenum DefaultFramebuffer::completeness()
441{
daniel@transgaming.com73a5db62010-10-15 17:58:13 +0000442 // The default framebuffer should always be complete
443 ASSERT(Framebuffer::completeness() == GL_FRAMEBUFFER_COMPLETE);
444
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000445 return GL_FRAMEBUFFER_COMPLETE;
446}
447
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000448}