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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002//
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
9// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
10
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011#include "libGLESv2/Framebuffer.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000013#include "libGLESv2/main.h"
daniel@transgaming.com93a81472010-04-20 18:52:58 +000014#include "libGLESv2/utilities.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000015#include "libGLESv2/Texture.h"
16#include "libGLESv2/Context.h"
17#include "libGLESv2/renderer/Renderer.h"
18#include "libGLESv2/Renderbuffer.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000019
20namespace gl
21{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000022
daniel@transgaming.com16418b12012-11-28 19:32:22 +000023Framebuffer::Framebuffer(rx::Renderer *renderer)
24 : mRenderer(renderer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +000026 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
27 {
28 mColorbufferTypes[colorAttachment] = GL_NONE;
29 mDrawBufferStates[colorAttachment] = GL_NONE;
30 }
31 mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
32 mReadBufferState = GL_COLOR_ATTACHMENT0_EXT;
33
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034 mDepthbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000035 mStencilbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000036}
37
38Framebuffer::~Framebuffer()
39{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +000040 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
41 {
42 mColorbufferPointers[colorAttachment].set(NULL);
43 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000044 mDepthbufferPointer.set(NULL);
45 mStencilbufferPointer.set(NULL);
46}
47
48Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
49{
50 gl::Context *context = gl::getContext();
51 Renderbuffer *buffer = NULL;
52
53 if (type == GL_NONE)
54 {
55 buffer = NULL;
56 }
57 else if (type == GL_RENDERBUFFER)
58 {
59 buffer = context->getRenderbuffer(handle);
60 }
apatrick@chromium.org551022e2012-01-23 19:56:54 +000061 else if (IsInternalTextureTarget(type))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000062 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +000063 buffer = context->getTexture(handle)->getRenderbuffer(type);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000064 }
65 else
66 {
67 UNREACHABLE();
68 }
69
70 return buffer;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000071}
72
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +000073void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer)
74{
75 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
76 mColorbufferTypes[colorAttachment] = (colorbuffer != 0) ? type : GL_NONE;
77 mColorbufferPointers[colorAttachment].set(lookupRenderbuffer(type, colorbuffer));
78}
79
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000080void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
81{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000082 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000083 mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000084}
85
86void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
87{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000088 mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000089 mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000090}
91
92void Framebuffer::detachTexture(GLuint texture)
93{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +000094 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000095 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +000096 if (mColorbufferPointers[colorAttachment].id() == texture && IsInternalTextureTarget(mColorbufferTypes[colorAttachment]))
97 {
98 mColorbufferTypes[colorAttachment] = GL_NONE;
99 mColorbufferPointers[colorAttachment].set(NULL);
100 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000101 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +0000102
apatrick@chromium.org551022e2012-01-23 19:56:54 +0000103 if (mDepthbufferPointer.id() == texture && IsInternalTextureTarget(mDepthbufferType))
daniel@transgaming.comfbc09532010-04-26 15:33:41 +0000104 {
105 mDepthbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000106 mDepthbufferPointer.set(NULL);
daniel@transgaming.comfbc09532010-04-26 15:33:41 +0000107 }
108
apatrick@chromium.org551022e2012-01-23 19:56:54 +0000109 if (mStencilbufferPointer.id() == texture && IsInternalTextureTarget(mStencilbufferType))
daniel@transgaming.comfbc09532010-04-26 15:33:41 +0000110 {
111 mStencilbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000112 mStencilbufferPointer.set(NULL);
daniel@transgaming.comfbc09532010-04-26 15:33:41 +0000113 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000114}
115
116void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
117{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000118 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000119 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000120 if (mColorbufferPointers[colorAttachment].id() == renderbuffer && mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER)
121 {
122 mColorbufferTypes[colorAttachment] = GL_NONE;
123 mColorbufferPointers[colorAttachment].set(NULL);
124 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000125 }
126
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000127 if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000128 {
129 mDepthbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000130 mDepthbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000131 }
132
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000133 if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000134 {
135 mStencilbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000136 mStencilbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000137 }
138}
139
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000140unsigned int Framebuffer::getRenderTargetSerial(unsigned int colorAttachment) const
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000141{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000142 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
143
144 Renderbuffer *colorbuffer = mColorbufferPointers[colorAttachment].get();
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000145
146 if (colorbuffer)
147 {
148 return colorbuffer->getSerial();
149 }
150
151 return 0;
152}
153
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000154unsigned int Framebuffer::getDepthbufferSerial() const
daniel@transgaming.com339ae702010-05-12 03:40:20 +0000155{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000156 Renderbuffer *depthbuffer = mDepthbufferPointer.get();
daniel@transgaming.com339ae702010-05-12 03:40:20 +0000157
158 if (depthbuffer)
159 {
160 return depthbuffer->getSerial();
161 }
162
163 return 0;
164}
165
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000166unsigned int Framebuffer::getStencilbufferSerial() const
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +0000167{
168 Renderbuffer *stencilbuffer = mStencilbufferPointer.get();
169
170 if (stencilbuffer)
171 {
172 return stencilbuffer->getSerial();
173 }
174
175 return 0;
176}
177
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000178Renderbuffer *Framebuffer::getColorbuffer(unsigned int colorAttachment) const
179{
180 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
181 return mColorbufferPointers[colorAttachment].get();
182}
183
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000184Renderbuffer *Framebuffer::getDepthbuffer() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000185{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000186 return mDepthbufferPointer.get();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000187}
188
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000189Renderbuffer *Framebuffer::getStencilbuffer() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000190{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000191 return mStencilbufferPointer.get();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000192}
193
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000194Renderbuffer *Framebuffer::getDepthOrStencilbuffer() const
daniel@transgaming.comd2b47022012-11-28 19:40:10 +0000195{
196 Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
197
198 if (!depthstencilbuffer)
199 {
200 depthstencilbuffer = mStencilbufferPointer.get();
201 }
202
203 return depthstencilbuffer;
204}
205
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000206Renderbuffer *Framebuffer::getReadColorbuffer() const
207{
208 // Will require more logic if glReadBuffers is supported
209 return mColorbufferPointers[0].get();
210}
211
212Renderbuffer *Framebuffer::getFirstColorBuffer() const
213{
214 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
215 {
216 if (mColorbufferTypes[colorAttachment] != GL_NONE)
217 {
218 return mColorbufferPointers[colorAttachment].get();
219 }
220 }
221
222 return NULL;
223}
224
225GLenum Framebuffer::getColorbufferType(unsigned int colorAttachment) const
226{
227 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
228 return mColorbufferTypes[colorAttachment];
229}
230
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000231GLenum Framebuffer::getDepthbufferType() const
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000232{
233 return mDepthbufferType;
234}
235
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000236GLenum Framebuffer::getStencilbufferType() const
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000237{
238 return mStencilbufferType;
239}
240
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000241GLuint Framebuffer::getColorbufferHandle(unsigned int colorAttachment) const
242{
243 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
244 return mColorbufferPointers[colorAttachment].id();
245}
246
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000247GLuint Framebuffer::getDepthbufferHandle() const
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000248{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000249 return mDepthbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000250}
251
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000252GLuint Framebuffer::getStencilbufferHandle() const
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000253{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000254 return mStencilbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000255}
256
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000257GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const
258{
259 return mDrawBufferStates[colorAttachment];
260}
261
262void Framebuffer::setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer)
263{
264 mDrawBufferStates[colorAttachment] = drawBuffer;
265}
266
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000267bool Framebuffer::hasStencil() const
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000268{
269 if (mStencilbufferType != GL_NONE)
270 {
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000271 const Renderbuffer *stencilbufferObject = getStencilbuffer();
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000272
273 if (stencilbufferObject)
274 {
275 return stencilbufferObject->getStencilSize() > 0;
276 }
277 }
278
279 return false;
280}
281
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000282GLenum Framebuffer::completeness() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000283{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000284 int width = 0;
285 int height = 0;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000286 int colorbufferSize = 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000287 int samples = -1;
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000288 bool missingAttachment = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000289
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000290 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000291 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000292 if (mColorbufferTypes[colorAttachment] != GL_NONE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000293 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000294 const Renderbuffer *colorbuffer = getColorbuffer(colorAttachment);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000295
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000296 if (!colorbuffer)
daniel@transgaming.comedc19182010-10-15 17:57:55 +0000297 {
298 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
299 }
daniel@transgaming.comd885df02012-05-31 01:14:36 +0000300
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000301 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000302 {
303 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
304 }
daniel@transgaming.com01868132010-08-24 19:21:17 +0000305
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000306 if (mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER)
307 {
308 if (!gl::IsColorRenderable(colorbuffer->getInternalFormat()))
309 {
310 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
311 }
312 }
313 else if (IsInternalTextureTarget(mColorbufferTypes[colorAttachment]))
314 {
315 GLint internalformat = colorbuffer->getInternalFormat();
316 GLenum format = gl::ExtractFormat(internalformat);
317
318 if (IsCompressed(format) ||
319 format == GL_ALPHA ||
320 format == GL_LUMINANCE ||
321 format == GL_LUMINANCE_ALPHA)
322 {
323 return GL_FRAMEBUFFER_UNSUPPORTED;
324 }
325
326 bool filtering, renderable;
327
328 if ((gl::IsFloat32Format(internalformat) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
329 (gl::IsFloat16Format(internalformat) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
330 {
331 return GL_FRAMEBUFFER_UNSUPPORTED;
332 }
333
334 if (gl::IsDepthTexture(internalformat) || gl::IsStencilTexture(internalformat))
335 {
336 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
337 }
338 }
339 else
340 {
341 UNREACHABLE();
342 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
343 }
344
345 if (!missingAttachment)
346 {
347 // all color attachments must have the same width and height
348 if (colorbuffer->getWidth() != width || colorbuffer->getHeight() != height)
349 {
350 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
351 }
352
353 // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
354 // all color attachments have the same number of samples for the FBO to be complete.
355 if (colorbuffer->getSamples() != samples)
356 {
357 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
358 }
359
360 // all color attachments attachments must have the same number of bitplanes
361 if (gl::ComputePixelSize(colorbuffer->getInternalFormat()) != colorbufferSize)
362 {
363 return GL_FRAMEBUFFER_UNSUPPORTED;
364 }
365
366 // D3D11 does not allow for overlapping RenderTargetViews, so ensure uniqueness
367 for (unsigned int previousColorAttachment = 0; previousColorAttachment < colorAttachment; previousColorAttachment++)
368 {
369 if (mColorbufferPointers[colorAttachment].get() == mColorbufferPointers[previousColorAttachment].get())
370 {
371 return GL_FRAMEBUFFER_UNSUPPORTED;
372 }
373 }
374 }
375 else
376 {
377 width = colorbuffer->getWidth();
378 height = colorbuffer->getHeight();
379 samples = colorbuffer->getSamples();
380 colorbufferSize = gl::ComputePixelSize(colorbuffer->getInternalFormat());
381 missingAttachment = false;
382 }
383 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000384 }
385
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000386 const Renderbuffer *depthbuffer = NULL;
387 const Renderbuffer *stencilbuffer = NULL;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000388
389 if (mDepthbufferType != GL_NONE)
390 {
391 depthbuffer = getDepthbuffer();
392
393 if (!depthbuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000394 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000395 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000396 }
397
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000398 if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000399 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000400 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
401 }
402
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000403 if (mDepthbufferType == GL_RENDERBUFFER)
404 {
405 if (!gl::IsDepthRenderable(depthbuffer->getInternalFormat()))
406 {
407 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
408 }
409 }
410 else if (IsInternalTextureTarget(mDepthbufferType))
411 {
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000412 GLint internalformat = depthbuffer->getInternalFormat();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000413
414 // depth texture attachments require OES/ANGLE_depth_texture
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000415 if (!mRenderer->getDepthTextureSupport())
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000416 {
417 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
418 }
419
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000420 if (!gl::IsDepthTexture(internalformat))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000421 {
422 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
423 }
424 }
425 else
426 {
427 UNREACHABLE();
428 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
429 }
430
431 if (missingAttachment)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000432 {
433 width = depthbuffer->getWidth();
434 height = depthbuffer->getHeight();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000435 samples = depthbuffer->getSamples();
436 missingAttachment = false;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000437 }
438 else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight())
439 {
440 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
441 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000442 else if (samples != depthbuffer->getSamples())
443 {
444 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
445 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000446 }
447
448 if (mStencilbufferType != GL_NONE)
449 {
450 stencilbuffer = getStencilbuffer();
451
452 if (!stencilbuffer)
453 {
454 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
455 }
456
457 if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0)
458 {
459 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
460 }
461
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000462 if (mStencilbufferType == GL_RENDERBUFFER)
463 {
464 if (!gl::IsStencilRenderable(stencilbuffer->getInternalFormat()))
465 {
466 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
467 }
468 }
469 else if (IsInternalTextureTarget(mStencilbufferType))
470 {
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000471 GLint internalformat = stencilbuffer->getInternalFormat();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000472
473 // texture stencil attachments come along as part
474 // of OES_packed_depth_stencil + OES/ANGLE_depth_texture
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000475 if (!mRenderer->getDepthTextureSupport())
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000476 {
477 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
478 }
479
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000480 if (!gl::IsStencilTexture(internalformat))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000481 {
482 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
483 }
484 }
485 else
486 {
487 UNREACHABLE();
488 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
489 }
490
491 if (missingAttachment)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000492 {
493 width = stencilbuffer->getWidth();
494 height = stencilbuffer->getHeight();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000495 samples = stencilbuffer->getSamples();
496 missingAttachment = false;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000497 }
498 else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight())
499 {
500 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
501 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000502 else if (samples != stencilbuffer->getSamples())
503 {
504 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
505 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000506 }
507
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000508 // if we have both a depth and stencil buffer, they must refer to the same object
509 // since we only support packed_depth_stencil and not separate depth and stencil
510 if (depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000511 {
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000512 return GL_FRAMEBUFFER_UNSUPPORTED;
513 }
514
515 // we need to have at least one attachment to be complete
516 if (missingAttachment)
517 {
518 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000519 }
520
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000521 return GL_FRAMEBUFFER_COMPLETE;
522}
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000523
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000524DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
525 : Framebuffer(renderer)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000526{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000527 mColorbufferPointers[0].set(new Renderbuffer(mRenderer, 0, colorbuffer));
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000528
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000529 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000530 mDepthbufferPointer.set(depthStencilRenderbuffer);
531 mStencilbufferPointer.set(depthStencilRenderbuffer);
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000532
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000533 mColorbufferTypes[0] = GL_RENDERBUFFER;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000534 mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
535 mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000536
537 mDrawBufferStates[0] = GL_BACK;
538 mReadBufferState = GL_BACK;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000539}
540
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000541int Framebuffer::getSamples() const
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000542{
543 if (completeness() == GL_FRAMEBUFFER_COMPLETE)
544 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000545 // for a complete framebuffer, all attachments must have the same sample count
546 // in this case return the first nonzero sample size
547 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
548 {
549 if (mColorbufferTypes[colorAttachment] != GL_NONE)
550 {
551 return getColorbuffer(colorAttachment)->getSamples();
552 }
553 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000554 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000555
556 return 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000557}
558
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000559GLenum DefaultFramebuffer::completeness() const
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000560{
shannon.woods@transgaming.com3e3da582013-02-28 23:09:03 +0000561 // The default framebuffer *must* always be complete, though it may not be
562 // subject to the same rules as application FBOs. ie, it could have 0x0 size.
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000563 return GL_FRAMEBUFFER_COMPLETE;
564}
565
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000566}