Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl. |
| 8 | |
| 9 | #include "libGLESv2/renderer/d3d/ProgramD3D.h" |
| 10 | |
| 11 | #include "common/utilities.h" |
| 12 | #include "libGLESv2/ProgramBinary.h" |
| 13 | #include "libGLESv2/renderer/Renderer.h" |
| 14 | #include "libGLESv2/renderer/ShaderExecutable.h" |
| 15 | #include "libGLESv2/renderer/d3d/DynamicHLSL.h" |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 16 | #include "libGLESv2/renderer/d3d/ShaderD3D.h" |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 17 | #include "libGLESv2/main.h" |
| 18 | |
| 19 | namespace rx |
| 20 | { |
| 21 | |
| 22 | ProgramD3D::ProgramD3D(rx::Renderer *renderer) |
| 23 | : ProgramImpl(), |
| 24 | mRenderer(renderer), |
| 25 | mDynamicHLSL(NULL), |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 26 | mVertexWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE), |
| 27 | mPixelWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE), |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 28 | mVertexUniformStorage(NULL), |
| 29 | mFragmentUniformStorage(NULL) |
| 30 | { |
| 31 | mDynamicHLSL = new rx::DynamicHLSL(renderer); |
| 32 | } |
| 33 | |
| 34 | ProgramD3D::~ProgramD3D() |
| 35 | { |
| 36 | reset(); |
| 37 | SafeDelete(mDynamicHLSL); |
| 38 | } |
| 39 | |
| 40 | ProgramD3D *ProgramD3D::makeProgramD3D(ProgramImpl *impl) |
| 41 | { |
| 42 | ASSERT(HAS_DYNAMIC_TYPE(ProgramD3D*, impl)); |
| 43 | return static_cast<ProgramD3D*>(impl); |
| 44 | } |
| 45 | |
| 46 | const ProgramD3D *ProgramD3D::makeProgramD3D(const ProgramImpl *impl) |
| 47 | { |
| 48 | ASSERT(HAS_DYNAMIC_TYPE(const ProgramD3D*, impl)); |
| 49 | return static_cast<const ProgramD3D*>(impl); |
| 50 | } |
| 51 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 52 | bool ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) |
| 53 | { |
| 54 | stream->readString(&mVertexHLSL); |
| 55 | stream->readInt(&mVertexWorkarounds); |
| 56 | stream->readString(&mPixelHLSL); |
| 57 | stream->readInt(&mPixelWorkarounds); |
| 58 | stream->readBool(&mUsesFragDepth); |
| 59 | |
| 60 | const size_t pixelShaderKeySize = stream->readInt<unsigned int>(); |
| 61 | mPixelShaderKey.resize(pixelShaderKeySize); |
| 62 | for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize; pixelShaderKeyIndex++) |
| 63 | { |
| 64 | stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type); |
| 65 | stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name); |
| 66 | stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source); |
| 67 | stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex); |
| 68 | } |
| 69 | |
| 70 | return true; |
| 71 | } |
| 72 | |
| 73 | bool ProgramD3D::save(gl::BinaryOutputStream *stream) |
| 74 | { |
| 75 | stream->writeString(mVertexHLSL); |
| 76 | stream->writeInt(mVertexWorkarounds); |
| 77 | stream->writeString(mPixelHLSL); |
| 78 | stream->writeInt(mPixelWorkarounds); |
| 79 | stream->writeInt(mUsesFragDepth); |
| 80 | |
| 81 | const std::vector<rx::PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey; |
| 82 | stream->writeInt(pixelShaderKey.size()); |
| 83 | for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size(); pixelShaderKeyIndex++) |
| 84 | { |
| 85 | const rx::PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex]; |
| 86 | stream->writeInt(variable.type); |
| 87 | stream->writeString(variable.name); |
| 88 | stream->writeString(variable.source); |
| 89 | stream->writeInt(variable.outputIndex); |
| 90 | } |
| 91 | |
| 92 | return true; |
| 93 | } |
| 94 | |
| 95 | rx::ShaderExecutable *ProgramD3D::getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature, |
| 96 | const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings, |
| 97 | bool separatedOutputBuffers) |
| 98 | { |
| 99 | std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey, mUsesFragDepth, |
| 100 | outputSignature); |
| 101 | |
| 102 | // Generate new pixel executable |
| 103 | rx::ShaderExecutable *pixelExecutable = mRenderer->compileToExecutable(infoLog, finalPixelHLSL.c_str(), rx::SHADER_PIXEL, |
| 104 | transformFeedbackLinkedVaryings, separatedOutputBuffers, |
| 105 | mPixelWorkarounds); |
| 106 | |
| 107 | return pixelExecutable; |
| 108 | } |
| 109 | |
| 110 | rx::ShaderExecutable *ProgramD3D::getVertexExecutableForInputLayout(gl::InfoLog &infoLog, |
| 111 | const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS], |
| 112 | const sh::Attribute shaderAttributes[], |
| 113 | const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings, |
| 114 | bool separatedOutputBuffers) |
| 115 | { |
| 116 | // Generate new dynamic layout with attribute conversions |
| 117 | std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(mVertexHLSL, inputLayout, shaderAttributes); |
| 118 | |
| 119 | // Generate new vertex executable |
| 120 | rx::ShaderExecutable *vertexExecutable = mRenderer->compileToExecutable(infoLog, finalVertexHLSL.c_str(), |
| 121 | rx::SHADER_VERTEX, |
| 122 | transformFeedbackLinkedVaryings, separatedOutputBuffers, |
| 123 | mVertexWorkarounds); |
| 124 | |
| 125 | return vertexExecutable; |
| 126 | } |
| 127 | |
| 128 | bool ProgramD3D::link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, |
| 129 | const std::vector<std::string> &transformFeedbackVaryings, int *registers, |
| 130 | std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, gl::VariableLocation> *outputVariables) |
| 131 | { |
| 132 | rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation()); |
| 133 | rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader->getImplementation()); |
| 134 | |
| 135 | mPixelHLSL = fragmentShaderD3D->getTranslatedSource(); |
| 136 | mPixelWorkarounds = fragmentShaderD3D->getD3DWorkarounds(); |
| 137 | |
| 138 | mVertexHLSL = vertexShaderD3D->getTranslatedSource(); |
| 139 | mVertexWorkarounds = vertexShaderD3D->getD3DWorkarounds(); |
| 140 | |
| 141 | // Map the varyings to the register file |
| 142 | rx::VaryingPacking packing = { NULL }; |
| 143 | *registers = mDynamicHLSL->packVaryings(infoLog, packing, fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings); |
| 144 | |
| 145 | if (registers < 0) |
| 146 | { |
| 147 | return false; |
| 148 | } |
| 149 | |
| 150 | if (!gl::ProgramBinary::linkVaryings(infoLog, fragmentShader, vertexShader)) |
| 151 | { |
| 152 | return false; |
| 153 | } |
| 154 | |
| 155 | if (!mDynamicHLSL->generateShaderLinkHLSL(infoLog, *registers, packing, mPixelHLSL, mVertexHLSL, |
| 156 | fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings, |
| 157 | linkedVaryings, outputVariables, &mPixelShaderKey, &mUsesFragDepth)) |
| 158 | { |
| 159 | return false; |
| 160 | } |
| 161 | |
| 162 | return true; |
| 163 | } |
| 164 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 165 | void ProgramD3D::initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms) |
| 166 | { |
| 167 | // Compute total default block size |
| 168 | unsigned int vertexRegisters = 0; |
| 169 | unsigned int fragmentRegisters = 0; |
| 170 | for (size_t uniformIndex = 0; uniformIndex < uniforms.size(); uniformIndex++) |
| 171 | { |
| 172 | const gl::LinkedUniform &uniform = *uniforms[uniformIndex]; |
| 173 | |
| 174 | if (!gl::IsSampler(uniform.type)) |
| 175 | { |
| 176 | if (uniform.isReferencedByVertexShader()) |
| 177 | { |
| 178 | vertexRegisters = std::max(vertexRegisters, uniform.vsRegisterIndex + uniform.registerCount); |
| 179 | } |
| 180 | if (uniform.isReferencedByFragmentShader()) |
| 181 | { |
| 182 | fragmentRegisters = std::max(fragmentRegisters, uniform.psRegisterIndex + uniform.registerCount); |
| 183 | } |
| 184 | } |
| 185 | } |
| 186 | |
| 187 | mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u); |
| 188 | mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u); |
| 189 | } |
| 190 | |
| 191 | void ProgramD3D::reset() |
| 192 | { |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 193 | mVertexHLSL.clear(); |
| 194 | mVertexWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE; |
| 195 | |
| 196 | mPixelHLSL.clear(); |
| 197 | mPixelWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE; |
| 198 | mUsesFragDepth = false; |
| 199 | mPixelShaderKey.clear(); |
| 200 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 201 | SafeDelete(mVertexUniformStorage); |
| 202 | SafeDelete(mFragmentUniformStorage); |
| 203 | } |
| 204 | |
| 205 | } |