Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 1 | #include "ANGLETest.h" |
| 2 | |
| 3 | class GLSLStructTest : public ANGLETest |
| 4 | { |
| 5 | protected: |
| 6 | GLSLStructTest() |
| 7 | { |
| 8 | setWindowWidth(128); |
| 9 | setWindowHeight(128); |
| 10 | setConfigRedBits(8); |
| 11 | setConfigGreenBits(8); |
| 12 | setConfigBlueBits(8); |
| 13 | setConfigAlphaBits(8); |
| 14 | } |
| 15 | }; |
| 16 | |
| 17 | TEST_F(GLSLStructTest, scoped_structs_bug) |
| 18 | { |
| 19 | const std::string vertexShaderSource = SHADER_SOURCE |
| 20 | ( |
| 21 | attribute vec4 inputAttribute; |
| 22 | void main() |
| 23 | { |
| 24 | gl_Position = inputAttribute; |
| 25 | } |
| 26 | ); |
| 27 | |
| 28 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 29 | ( |
| 30 | precision mediump float; |
| 31 | |
| 32 | struct T_0 |
| 33 | { |
| 34 | float f; |
| 35 | }; |
| 36 | |
| 37 | void main() |
| 38 | { |
| 39 | gl_FragColor = vec4(1, 0, 0, 1); |
| 40 | |
| 41 | struct T |
| 42 | { |
| 43 | vec2 v; |
| 44 | }; |
| 45 | |
| 46 | T_0 a; |
| 47 | T b; |
| 48 | |
| 49 | gl_FragColor.a += a.f; |
| 50 | gl_FragColor.a += b.v.x; |
| 51 | } |
| 52 | ); |
| 53 | |
| 54 | GLuint program = compileProgram(vertexShaderSource, fragmentShaderSource); |
| 55 | EXPECT_NE(0u, program); |
| 56 | } |