daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // ShaderExecutable.h: Defines a renderer-agnostic class to contain shader |
| 8 | // executable implementation details. |
| 9 | |
| 10 | #ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_ |
| 11 | #define LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_ |
| 12 | |
| 13 | #include "common/angleutils.h" |
| 14 | |
| 15 | namespace rx |
| 16 | { |
| 17 | |
| 18 | class ShaderExecutable |
| 19 | { |
| 20 | public: |
| 21 | ShaderExecutable() {}; |
| 22 | virtual ~ShaderExecutable() {}; |
| 23 | |
| 24 | private: |
| 25 | DISALLOW_COPY_AND_ASSIGN(ShaderExecutable); |
| 26 | }; |
| 27 | |
| 28 | } |
| 29 | |
| 30 | #endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ |