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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Program.cpp: Implements the gl::Program class. Implements GL program objects
9// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
10
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +000011#include "libGLESv2/BinaryStream.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000012#include "libGLESv2/ProgramBinary.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000013#include "libGLESv2/renderer/ShaderExecutable.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000014
15#include "common/debug.h"
apatrick@chromium.org90080e32012-07-09 22:15:33 +000016#include "common/version.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000017#include "common/utilities.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000018
19#include "libGLESv2/main.h"
20#include "libGLESv2/Shader.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000021#include "libGLESv2/Program.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000022#include "libGLESv2/renderer/Renderer.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000023#include "libGLESv2/renderer/VertexDataManager.h"
Nicolas Capense6050882013-07-08 10:43:10 -040024#include "libGLESv2/Context.h"
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +000025#include "libGLESv2/Buffer.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000026
Jamie Madillc2141fb2013-08-30 13:21:08 -040027#include "compiler/HLSLLayoutEncoder.h"
28
daniel@transgaming.com88853c52012-12-20 20:56:40 +000029#undef near
30#undef far
31
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000032namespace gl
33{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000034std::string str(int i)
35{
36 char buffer[20];
37 snprintf(buffer, sizeof(buffer), "%d", i);
38 return buffer;
39}
40
Jamie Madill63491ea2013-06-06 11:56:45 -040041std::string arrayString(int i)
42{
43 return "[" + str(i) + "]";
44}
45
Jamie Madill46131a32013-06-20 11:55:50 -040046std::string arrayString(unsigned int i)
47{
48 return (i == GL_INVALID_INDEX ? "" : "[" + str(i) + "]");
49}
50
shannonwoods@chromium.orgb4e07b82013-05-30 00:19:31 +000051namespace gl_d3d
52{
53 std::string TypeString(GLenum type)
54 {
55 switch (type)
56 {
57 case GL_FLOAT: return "float";
58 case GL_FLOAT_VEC2: return "float2";
59 case GL_FLOAT_VEC3: return "float3";
60 case GL_FLOAT_VEC4: return "float4";
shannonwoods@chromium.org5703d882013-05-30 00:19:38 +000061 case GL_INT: return "int";
62 case GL_INT_VEC2: return "int2";
63 case GL_INT_VEC3: return "int3";
64 case GL_INT_VEC4: return "int4";
shannonwoods@chromium.org6b709912013-05-30 00:20:04 +000065 case GL_UNSIGNED_INT: return "uint";
shannonwoods@chromium.org8c788e82013-05-30 00:20:21 +000066 case GL_UNSIGNED_INT_VEC2: return "uint2";
67 case GL_UNSIGNED_INT_VEC3: return "uint3";
68 case GL_UNSIGNED_INT_VEC4: return "uint4";
shannonwoods@chromium.orgb4e07b82013-05-30 00:19:31 +000069 case GL_FLOAT_MAT2: return "float2x2";
70 case GL_FLOAT_MAT3: return "float3x3";
71 case GL_FLOAT_MAT4: return "float4x4";
72 case GL_FLOAT_MAT2x3: return "float2x3";
73 case GL_FLOAT_MAT3x2: return "float3x2";
74 case GL_FLOAT_MAT2x4: return "float2x4";
75 case GL_FLOAT_MAT4x2: return "float4x2";
76 case GL_FLOAT_MAT3x4: return "float3x4";
77 case GL_FLOAT_MAT4x3: return "float4x3";
78 default: UNREACHABLE(); return "invalid-gl-type";
79 }
80 }
81}
82
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +000083namespace
84{
85
86unsigned int parseAndStripArrayIndex(std::string* name)
87{
88 unsigned int subscript = GL_INVALID_INDEX;
89
90 // Strip any trailing array operator and retrieve the subscript
91 size_t open = name->find_last_of('[');
92 size_t close = name->find_last_of(']');
93 if (open != std::string::npos && close == name->length() - 1)
94 {
95 subscript = atoi(name->substr(open + 1).c_str());
96 name->erase(open);
97 }
98
99 return subscript;
100}
101
102}
103
Jamie Madill63491ea2013-06-06 11:56:45 -0400104VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
daniel@transgaming.comdb019952012-12-20 21:13:32 +0000105 : name(name), element(element), index(index)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000106{
107}
108
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000109unsigned int ProgramBinary::mCurrentSerial = 1;
110
daniel@transgaming.com77fbf972012-11-28 21:02:55 +0000111ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000112{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000113 mPixelExecutable = NULL;
114 mVertexExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000115 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000116
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000117 mValidated = false;
118
119 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
120 {
121 mSemanticIndex[index] = -1;
122 }
123
124 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
125 {
126 mSamplersPS[index].active = false;
127 }
128
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000129 for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000130 {
131 mSamplersVS[index].active = false;
132 }
133
134 mUsedVertexSamplerRange = 0;
135 mUsedPixelSamplerRange = 0;
shannon.woods@transgaming.com962d4be2013-01-25 21:55:18 +0000136 mUsesPointSize = false;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000137 mShaderVersion = 100;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000138}
139
140ProgramBinary::~ProgramBinary()
141{
daniel@transgaming.com95892412012-11-28 20:59:09 +0000142 delete mPixelExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000143 mPixelExecutable = NULL;
144
daniel@transgaming.com95892412012-11-28 20:59:09 +0000145 delete mVertexExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000146 mVertexExecutable = NULL;
147
148 delete mGeometryExecutable;
149 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000150
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000151 while (!mUniforms.empty())
152 {
153 delete mUniforms.back();
154 mUniforms.pop_back();
155 }
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +0000156
157 while (!mUniformBlocks.empty())
158 {
159 delete mUniformBlocks.back();
160 mUniformBlocks.pop_back();
161 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000162}
163
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000164unsigned int ProgramBinary::getSerial() const
165{
166 return mSerial;
167}
168
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000169int ProgramBinary::getShaderVersion() const
170{
171 return mShaderVersion;
172}
173
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000174unsigned int ProgramBinary::issueSerial()
175{
176 return mCurrentSerial++;
177}
178
daniel@transgaming.com95892412012-11-28 20:59:09 +0000179rx::ShaderExecutable *ProgramBinary::getPixelExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000180{
181 return mPixelExecutable;
182}
183
daniel@transgaming.com95892412012-11-28 20:59:09 +0000184rx::ShaderExecutable *ProgramBinary::getVertexExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000185{
186 return mVertexExecutable;
187}
188
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000189rx::ShaderExecutable *ProgramBinary::getGeometryExecutable()
190{
191 return mGeometryExecutable;
192}
193
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000194GLuint ProgramBinary::getAttributeLocation(const char *name)
195{
196 if (name)
197 {
198 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
199 {
200 if (mLinkedAttribute[index].name == std::string(name))
201 {
202 return index;
203 }
204 }
205 }
206
207 return -1;
208}
209
210int ProgramBinary::getSemanticIndex(int attributeIndex)
211{
212 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
213
214 return mSemanticIndex[attributeIndex];
215}
216
217// Returns one more than the highest sampler index used.
218GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
219{
220 switch (type)
221 {
222 case SAMPLER_PIXEL:
223 return mUsedPixelSamplerRange;
224 case SAMPLER_VERTEX:
225 return mUsedVertexSamplerRange;
226 default:
227 UNREACHABLE();
228 return 0;
229 }
230}
231
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000232bool ProgramBinary::usesPointSize() const
233{
234 return mUsesPointSize;
235}
236
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000237bool ProgramBinary::usesPointSpriteEmulation() const
238{
239 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
240}
241
242bool ProgramBinary::usesGeometryShader() const
243{
244 return usesPointSpriteEmulation();
245}
246
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000247// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
248// index (0-15 for the pixel shader and 0-3 for the vertex shader).
249GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
250{
251 GLint logicalTextureUnit = -1;
252
253 switch (type)
254 {
255 case SAMPLER_PIXEL:
256 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
257
258 if (mSamplersPS[samplerIndex].active)
259 {
260 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
261 }
262 break;
263 case SAMPLER_VERTEX:
264 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
265
266 if (mSamplersVS[samplerIndex].active)
267 {
268 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
269 }
270 break;
271 default: UNREACHABLE();
272 }
273
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000274 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000275 {
276 return logicalTextureUnit;
277 }
278
279 return -1;
280}
281
282// Returns the texture type for a given Direct3D 9 sampler type and
283// index (0-15 for the pixel shader and 0-3 for the vertex shader).
284TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
285{
286 switch (type)
287 {
288 case SAMPLER_PIXEL:
289 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
290 ASSERT(mSamplersPS[samplerIndex].active);
291 return mSamplersPS[samplerIndex].textureType;
292 case SAMPLER_VERTEX:
293 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
294 ASSERT(mSamplersVS[samplerIndex].active);
295 return mSamplersVS[samplerIndex].textureType;
296 default: UNREACHABLE();
297 }
298
299 return TEXTURE_2D;
300}
301
302GLint ProgramBinary::getUniformLocation(std::string name)
303{
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +0000304 unsigned int subscript = parseAndStripArrayIndex(&name);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000305
306 unsigned int numUniforms = mUniformIndex.size();
307 for (unsigned int location = 0; location < numUniforms; location++)
308 {
shannonwoods@chromium.org0ee85f82013-05-30 00:05:47 +0000309 if (mUniformIndex[location].name == name)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000310 {
shannonwoods@chromium.org0ee85f82013-05-30 00:05:47 +0000311 const int index = mUniformIndex[location].index;
312 const bool isArray = mUniforms[index]->isArray();
313
314 if ((isArray && mUniformIndex[location].element == subscript) ||
315 (subscript == GL_INVALID_INDEX))
316 {
317 return location;
318 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000319 }
320 }
321
322 return -1;
323}
324
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +0000325GLuint ProgramBinary::getUniformIndex(std::string name)
326{
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +0000327 unsigned int subscript = parseAndStripArrayIndex(&name);
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +0000328
329 // The app is not allowed to specify array indices other than 0 for arrays of basic types
330 if (subscript != 0 && subscript != GL_INVALID_INDEX)
331 {
332 return GL_INVALID_INDEX;
333 }
334
335 unsigned int numUniforms = mUniforms.size();
336 for (unsigned int index = 0; index < numUniforms; index++)
337 {
338 if (mUniforms[index]->name == name)
339 {
340 if (mUniforms[index]->isArray() || subscript == GL_INVALID_INDEX)
341 {
342 return index;
343 }
344 }
345 }
346
347 return GL_INVALID_INDEX;
348}
349
shannonwoods@chromium.org42766252013-05-30 00:07:12 +0000350GLuint ProgramBinary::getUniformBlockIndex(std::string name)
351{
352 unsigned int subscript = parseAndStripArrayIndex(&name);
353
354 unsigned int numUniformBlocks = mUniformBlocks.size();
355 for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++)
356 {
357 const UniformBlock &uniformBlock = *mUniformBlocks[blockIndex];
358 if (uniformBlock.name == name)
359 {
360 const bool arrayElementZero = (subscript == GL_INVALID_INDEX && uniformBlock.elementIndex == 0);
361 if (subscript == uniformBlock.elementIndex || arrayElementZero)
362 {
363 return blockIndex;
364 }
365 }
366 }
367
368 return GL_INVALID_INDEX;
369}
370
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000371UniformBlock *ProgramBinary::getUniformBlockByIndex(GLuint blockIndex)
372{
373 ASSERT(blockIndex < mUniformBlocks.size());
374 return mUniformBlocks[blockIndex];
375}
376
Jamie Madilld1e78c92013-06-20 11:55:50 -0400377GLint ProgramBinary::getFragDataLocation(const char *name) const
378{
379 std::string baseName(name);
380 unsigned int arrayIndex;
381 arrayIndex = parseAndStripArrayIndex(&baseName);
382
383 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
384 {
385 const VariableLocation &outputVariable = locationIt->second;
386
387 if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
388 {
389 return static_cast<GLint>(locationIt->first);
390 }
391 }
392
393 return -1;
394}
395
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000396template <typename T>
397bool ProgramBinary::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000398{
399 if (location < 0 || location >= (int)mUniformIndex.size())
400 {
401 return false;
402 }
403
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000404 const int components = UniformComponentCount(targetUniformType);
405 const GLenum targetBoolType = UniformBoolVectorType(targetUniformType);
406
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000407 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
408 targetUniform->dirty = true;
409
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000410 int elementCount = targetUniform->elementCount();
411
412 if (elementCount == 1 && count > 1)
413 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
414
415 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
416
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000417 if (targetUniform->type == targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000418 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000419 T *target = (T*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000420
421 for (int i = 0; i < count; i++)
422 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000423 for (int c = 0; c < components; c++)
424 {
425 target[c] = v[c];
426 }
427 for (int c = components; c < 4; c++)
428 {
429 target[c] = 0;
430 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000431 target += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000432 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000433 }
434 }
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000435 else if (targetUniform->type == targetBoolType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000436 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000437 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000438
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000439 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000440 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000441 for (int c = 0; c < components; c++)
442 {
443 boolParams[c] = (v[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
444 }
445 for (int c = components; c < 4; c++)
446 {
447 boolParams[c] = GL_FALSE;
448 }
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000449 boolParams += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000450 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000451 }
452 }
453 else
454 {
455 return false;
456 }
457
458 return true;
459}
460
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000461bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
462{
463 return setUniform(location, count, v, GL_FLOAT);
464}
465
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000466bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
467{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000468 return setUniform(location, count, v, GL_FLOAT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000469}
470
471bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
472{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000473 return setUniform(location, count, v, GL_FLOAT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000474}
475
476bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
477{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000478 return setUniform(location, count, v, GL_FLOAT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000479}
480
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000481template<typename T>
482void transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000483{
shannonwoods@chromium.org2c2b82b2013-05-30 00:15:12 +0000484 int copyWidth = std::min(targetHeight, srcWidth);
485 int copyHeight = std::min(targetWidth, srcHeight);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000486
487 for (int x = 0; x < copyWidth; x++)
488 {
489 for (int y = 0; y < copyHeight; y++)
490 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000491 target[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000492 }
493 }
494 // clear unfilled right side
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000495 for (int y = 0; y < copyWidth; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000496 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000497 for (int x = copyHeight; x < targetWidth; x++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000498 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000499 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000500 }
501 }
502 // clear unfilled bottom.
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000503 for (int y = copyWidth; y < targetHeight; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000504 {
505 for (int x = 0; x < targetWidth; x++)
506 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000507 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000508 }
509 }
510}
511
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000512template<typename T>
513void expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
514{
515 int copyWidth = std::min(targetWidth, srcWidth);
516 int copyHeight = std::min(targetHeight, srcHeight);
517
518 for (int y = 0; y < copyHeight; y++)
519 {
520 for (int x = 0; x < copyWidth; x++)
521 {
522 target[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
523 }
524 }
525 // clear unfilled right side
526 for (int y = 0; y < copyHeight; y++)
527 {
528 for (int x = copyWidth; x < targetWidth; x++)
529 {
530 target[y * targetWidth + x] = static_cast<T>(0);
531 }
532 }
533 // clear unfilled bottom.
534 for (int y = copyHeight; y < targetHeight; y++)
535 {
536 for (int x = 0; x < targetWidth; x++)
537 {
538 target[y * targetWidth + x] = static_cast<T>(0);
539 }
540 }
541}
542
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000543template <int cols, int rows>
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000544bool ProgramBinary::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000545{
546 if (location < 0 || location >= (int)mUniformIndex.size())
547 {
548 return false;
549 }
550
551 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
552 targetUniform->dirty = true;
553
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000554 if (targetUniform->type != targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000555 {
556 return false;
557 }
558
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000559 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000560
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000561 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000562 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
563
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000564 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
shannonwoods@chromium.org2c2b82b2013-05-30 00:15:12 +0000565 const unsigned int targetMatrixStride = (4 * rows);
566 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * targetMatrixStride);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000567
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000568 for (int i = 0; i < count; i++)
569 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000570 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
571 if (transpose == GL_FALSE)
572 {
573 transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols);
574 }
575 else
576 {
577 expandMatrix<GLfloat>(target, value, 4, rows, cols, rows);
578 }
shannonwoods@chromium.org2c2b82b2013-05-30 00:15:12 +0000579 target += targetMatrixStride;
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000580 value += cols * rows;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000581 }
582
583 return true;
584}
585
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000586bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000587{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000588 return setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000589}
590
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000591bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000592{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000593 return setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000594}
595
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000596bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000597{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000598 return setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000599}
600
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000601bool ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000602{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000603 return setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000604}
605
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000606bool ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000607{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000608 return setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000609}
610
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000611bool ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000612{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000613 return setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000614}
615
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000616bool ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000617{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000618 return setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000619}
620
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000621bool ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000622{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000623 return setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000624}
625
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000626bool ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000627{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000628 return setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000629}
630
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000631bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
632{
633 if (location < 0 || location >= (int)mUniformIndex.size())
634 {
635 return false;
636 }
637
638 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
639 targetUniform->dirty = true;
640
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000641 int elementCount = targetUniform->elementCount();
642
643 if (elementCount == 1 && count > 1)
644 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
645
646 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
647
Nicolas Capense6050882013-07-08 10:43:10 -0400648 if (targetUniform->type == GL_INT || IsSampler(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000649 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000650 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000651
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000652 for (int i = 0; i < count; i++)
653 {
654 target[0] = v[0];
655 target[1] = 0;
656 target[2] = 0;
657 target[3] = 0;
658 target += 4;
659 v += 1;
660 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000661 }
662 else if (targetUniform->type == GL_BOOL)
663 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000664 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000665
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000666 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000667 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000668 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
669 boolParams[1] = GL_FALSE;
670 boolParams[2] = GL_FALSE;
671 boolParams[3] = GL_FALSE;
672 boolParams += 4;
673 v += 1;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000674 }
675 }
676 else
677 {
678 return false;
679 }
680
681 return true;
682}
683
684bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
685{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000686 return setUniform(location, count, v, GL_INT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000687}
688
689bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
690{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000691 return setUniform(location, count, v, GL_INT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000692}
693
694bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
695{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000696 return setUniform(location, count, v, GL_INT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000697}
698
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +0000699bool ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
700{
701 return setUniform(location, count, v, GL_UNSIGNED_INT);
702}
703
704bool ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
705{
706 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
707}
708
709bool ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
710{
711 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
712}
713
714bool ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
715{
716 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
717}
718
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000719template <typename T>
720bool ProgramBinary::getUniformv(GLint location, GLsizei *bufSize, T *params, GLenum uniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000721{
722 if (location < 0 || location >= (int)mUniformIndex.size())
723 {
724 return false;
725 }
726
727 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
728
729 // sized queries -- ensure the provided buffer is large enough
730 if (bufSize)
731 {
732 int requiredBytes = UniformExternalSize(targetUniform->type);
733 if (*bufSize < requiredBytes)
734 {
735 return false;
736 }
737 }
738
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000739 if (IsMatrixType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000740 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000741 const int rows = VariableRowCount(targetUniform->type);
742 const int cols = VariableColumnCount(targetUniform->type);
743 transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, cols, rows, 4, rows);
744 }
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000745 else if (uniformType == UniformComponentType(targetUniform->type))
746 {
747 unsigned int size = UniformComponentCount(targetUniform->type);
748 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T),
749 size * sizeof(T));
750 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000751 else
752 {
753 unsigned int size = UniformComponentCount(targetUniform->type);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000754 switch (UniformComponentType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000755 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000756 case GL_BOOL:
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000757 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000758 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000759
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000760 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000761 {
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000762 params[i] = (boolParams[i] == GL_FALSE) ? static_cast<T>(0) : static_cast<T>(1);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000763 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000764 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000765 break;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000766
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000767 case GL_FLOAT:
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000768 {
769 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
770
771 for (unsigned int i = 0; i < size; i++)
772 {
773 params[i] = static_cast<T>(floatParams[i]);
774 }
775 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000776 break;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000777
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000778 case GL_INT:
779 {
780 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
781
782 for (unsigned int i = 0; i < size; i++)
783 {
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000784 params[i] = static_cast<T>(intParams[i]);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000785 }
786 }
787 break;
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000788
789 case GL_UNSIGNED_INT:
790 {
791 GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000792
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000793 for (unsigned int i = 0; i < size; i++)
794 {
795 params[i] = static_cast<T>(uintParams[i]);
796 }
797 }
798 break;
799
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000800 default: UNREACHABLE();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000801 }
802 }
803
804 return true;
805}
806
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000807bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
808{
809 return getUniformv(location, bufSize, params, GL_FLOAT);
810}
811
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000812bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
813{
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000814 return getUniformv(location, bufSize, params, GL_INT);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000815}
816
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000817bool ProgramBinary::getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params)
818{
819 return getUniformv(location, bufSize, params, GL_UNSIGNED_INT);
820}
821
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000822void ProgramBinary::dirtyAllUniforms()
823{
824 unsigned int numUniforms = mUniforms.size();
825 for (unsigned int index = 0; index < numUniforms; index++)
826 {
827 mUniforms[index]->dirty = true;
828 }
829}
830
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000831// Applies all the uniforms set for this program object to the renderer
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000832void ProgramBinary::applyUniforms()
833{
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000834 // Retrieve sampler uniform values
835 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub)
836 {
837 Uniform *targetUniform = *ub;
838
839 if (targetUniform->dirty)
840 {
Nicolas Capense6050882013-07-08 10:43:10 -0400841 if (IsSampler(targetUniform->type))
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000842 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000843 int count = targetUniform->elementCount();
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000844 GLint (*v)[4] = (GLint(*)[4])targetUniform->data;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000845
shannonwoods@chromium.org38676dc2013-05-30 00:06:52 +0000846 if (targetUniform->isReferencedByFragmentShader())
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000847 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000848 unsigned int firstIndex = targetUniform->psRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000849
850 for (int i = 0; i < count; i++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000851 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000852 unsigned int samplerIndex = firstIndex + i;
853
854 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000855 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000856 ASSERT(mSamplersPS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000857 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000858 }
859 }
860 }
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000861
shannonwoods@chromium.org38676dc2013-05-30 00:06:52 +0000862 if (targetUniform->isReferencedByVertexShader())
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000863 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000864 unsigned int firstIndex = targetUniform->vsRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000865
866 for (int i = 0; i < count; i++)
867 {
868 unsigned int samplerIndex = firstIndex + i;
869
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000870 if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000871 {
872 ASSERT(mSamplersVS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000873 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000874 }
875 }
876 }
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000877 }
878 }
879 }
880
shannon.woods@transgaming.com358e88d2013-01-25 21:53:11 +0000881 mRenderer->applyUniforms(this, &mUniforms);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000882}
883
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000884bool ProgramBinary::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers)
885{
886 const gl::Buffer *vertexUniformBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = {NULL};
887 const gl::Buffer *fragmentUniformBuffers[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS] = {NULL};
888
889 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
890 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
891
892 ASSERT(boundBuffers.size() == mUniformBlocks.size());
893
894 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); uniformBlockIndex++)
895 {
896 gl::UniformBlock *uniformBlock = getUniformBlockByIndex(uniformBlockIndex);
897 gl::Buffer *uniformBuffer = boundBuffers[uniformBlockIndex];
898
899 ASSERT(uniformBlock && uniformBuffer);
900
901 if (uniformBuffer->size() < uniformBlock->dataSize)
902 {
903 // undefined behaviour
904 return false;
905 }
906
907 ASSERT(uniformBlock->isReferencedByVertexShader() || uniformBlock->isReferencedByFragmentShader());
908
909 if (uniformBlock->isReferencedByVertexShader())
910 {
911 unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS;
912 ASSERT(vertexUniformBuffers[registerIndex] == NULL);
913 ASSERT(registerIndex < mRenderer->getMaxVertexShaderUniformBuffers());
914 vertexUniformBuffers[registerIndex] = uniformBuffer;
915 }
916
917 if (uniformBlock->isReferencedByFragmentShader())
918 {
919 unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS;
920 ASSERT(fragmentUniformBuffers[registerIndex] == NULL);
921 ASSERT(registerIndex < mRenderer->getMaxFragmentShaderUniformBuffers());
922 fragmentUniformBuffers[registerIndex] = uniformBuffer;
923 }
924 }
925
926 return mRenderer->setUniformBuffers(vertexUniformBuffers, fragmentUniformBuffers);
927}
928
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000929// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
930// Returns the number of used varying registers, or -1 if unsuccesful
Jamie Madilla6da33a2013-08-30 13:21:07 -0400931int ProgramBinary::packVaryings(InfoLog &infoLog, const sh::ShaderVariable *packing[][4], FragmentShader *fragmentShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000932{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000933 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000934
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000935 fragmentShader->resetVaryingsRegisterAssignment();
936
Jamie Madillce79dda2013-08-30 13:21:06 -0400937 for (unsigned int varyingIndex = 0; varyingIndex < fragmentShader->mVaryings.size(); varyingIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000938 {
Jamie Madilla6da33a2013-08-30 13:21:07 -0400939 sh::Varying *varying = &fragmentShader->mVaryings[varyingIndex];
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +0000940 GLenum transposedType = TransposeMatrixType(varying->type);
Jamie Madill139b9092013-08-30 13:21:06 -0400941 int n = VariableRowCount(transposedType) * varying->elementCount();
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +0000942 int m = VariableColumnCount(transposedType);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000943 bool success = false;
944
945 if (m == 2 || m == 3 || m == 4)
946 {
947 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
948 {
949 bool available = true;
950
951 for (int y = 0; y < n && available; y++)
952 {
953 for (int x = 0; x < m && available; x++)
954 {
955 if (packing[r + y][x])
956 {
957 available = false;
958 }
959 }
960 }
961
962 if (available)
963 {
Jamie Madill139b9092013-08-30 13:21:06 -0400964 varying->registerIndex = r;
965 varying->elementIndex = 0;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000966
967 for (int y = 0; y < n; y++)
968 {
969 for (int x = 0; x < m; x++)
970 {
971 packing[r + y][x] = &*varying;
972 }
973 }
974
975 success = true;
976 }
977 }
978
979 if (!success && m == 2)
980 {
981 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
982 {
983 bool available = true;
984
985 for (int y = 0; y < n && available; y++)
986 {
987 for (int x = 2; x < 4 && available; x++)
988 {
989 if (packing[r + y][x])
990 {
991 available = false;
992 }
993 }
994 }
995
996 if (available)
997 {
Jamie Madill139b9092013-08-30 13:21:06 -0400998 varying->registerIndex = r;
999 varying->elementIndex = 2;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001000
1001 for (int y = 0; y < n; y++)
1002 {
1003 for (int x = 2; x < 4; x++)
1004 {
1005 packing[r + y][x] = &*varying;
1006 }
1007 }
1008
1009 success = true;
1010 }
1011 }
1012 }
1013 }
1014 else if (m == 1)
1015 {
1016 int space[4] = {0};
1017
1018 for (int y = 0; y < maxVaryingVectors; y++)
1019 {
1020 for (int x = 0; x < 4; x++)
1021 {
1022 space[x] += packing[y][x] ? 0 : 1;
1023 }
1024 }
1025
1026 int column = 0;
1027
1028 for (int x = 0; x < 4; x++)
1029 {
1030 if (space[x] >= n && space[x] < space[column])
1031 {
1032 column = x;
1033 }
1034 }
1035
1036 if (space[column] >= n)
1037 {
1038 for (int r = 0; r < maxVaryingVectors; r++)
1039 {
1040 if (!packing[r][column])
1041 {
Jamie Madill139b9092013-08-30 13:21:06 -04001042 varying->registerIndex = r;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001043
1044 for (int y = r; y < r + n; y++)
1045 {
1046 packing[y][column] = &*varying;
1047 }
1048
1049 break;
1050 }
1051 }
1052
Jamie Madill139b9092013-08-30 13:21:06 -04001053 varying->elementIndex = column;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001054
1055 success = true;
1056 }
1057 }
1058 else UNREACHABLE();
1059
1060 if (!success)
1061 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001062 infoLog.append("Could not pack varying %s", varying->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001063
1064 return -1;
1065 }
1066 }
1067
1068 // Return the number of used registers
1069 int registers = 0;
1070
1071 for (int r = 0; r < maxVaryingVectors; r++)
1072 {
1073 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
1074 {
1075 registers++;
1076 }
1077 }
1078
1079 return registers;
1080}
1081
Jamie Madill46131a32013-06-20 11:55:50 -04001082void ProgramBinary::defineOutputVariables(FragmentShader *fragmentShader)
1083{
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001084 const std::vector<sh::Attribute> &outputVars = fragmentShader->getOutputVariables();
Jamie Madill46131a32013-06-20 11:55:50 -04001085
1086 for (unsigned int outputVariableIndex = 0; outputVariableIndex < outputVars.size(); outputVariableIndex++)
1087 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001088 const sh::Attribute &outputVariable = outputVars[outputVariableIndex];
Jamie Madill46131a32013-06-20 11:55:50 -04001089 const int baseLocation = outputVariable.location == -1 ? 0 : outputVariable.location;
1090
1091 if (outputVariable.arraySize > 0)
1092 {
1093 for (unsigned int elementIndex = 0; elementIndex < outputVariable.arraySize; elementIndex++)
1094 {
1095 const int location = baseLocation + elementIndex;
1096 ASSERT(mOutputVariables.count(location) == 0);
1097 mOutputVariables[location] = VariableLocation(outputVariable.name, elementIndex, outputVariableIndex);
1098 }
1099 }
1100 else
1101 {
1102 ASSERT(mOutputVariables.count(baseLocation) == 0);
1103 mOutputVariables[baseLocation] = VariableLocation(outputVariable.name, GL_INVALID_INDEX, outputVariableIndex);
1104 }
1105 }
1106}
1107
Jamie Madilla6da33a2013-08-30 13:21:07 -04001108bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const sh::ShaderVariable *packing[][4],
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001109 std::string& pixelHLSL, std::string& vertexHLSL,
1110 FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001111{
1112 if (pixelHLSL.empty() || vertexHLSL.empty())
1113 {
1114 return false;
1115 }
1116
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001117 bool usesMRT = fragmentShader->mUsesMultipleRenderTargets;
1118 bool usesFragColor = fragmentShader->mUsesFragColor;
1119 bool usesFragData = fragmentShader->mUsesFragData;
shannon.woods%transgaming.com@gtempaccount.come3fe5dad2013-04-13 03:42:07 +00001120 if (usesFragColor && usesFragData)
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001121 {
1122 infoLog.append("Cannot use both gl_FragColor and gl_FragData in the same fragment shader.");
1123 return false;
1124 }
1125
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001126 // Write the HLSL input/output declarations
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001127 const int shaderModel = mRenderer->getMajorShaderModel();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001128 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001129
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001130 const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0);
1131
shannon.woods%transgaming.com@gtempaccount.come3fe5dad2013-04-13 03:42:07 +00001132 // Two cases when writing to gl_FragColor and using ESSL 1.0:
1133 // - with a 3.0 context, the output color is copied to channel 0
1134 // - with a 2.0 context, the output color is broadcast to all channels
1135 const bool broadcast = (fragmentShader->mUsesFragColor && mRenderer->getCurrentClientVersion() < 3);
1136 const unsigned int numRenderTargets = (broadcast || usesMRT ? mRenderer->getMaxRenderTargets() : 1);
1137
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001138 if (registersNeeded > maxVaryingVectors)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001139 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001140 infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord");
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001141
1142 return false;
1143 }
1144
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001145 vertexShader->resetVaryingsRegisterAssignment();
1146
Jamie Madillce79dda2013-08-30 13:21:06 -04001147 for (unsigned int fragVaryingIndex = 0; fragVaryingIndex < fragmentShader->mVaryings.size(); fragVaryingIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001148 {
Jamie Madilla6da33a2013-08-30 13:21:07 -04001149 sh::Varying *input = &fragmentShader->mVaryings[fragVaryingIndex];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001150 bool matched = false;
1151
Jamie Madillce79dda2013-08-30 13:21:06 -04001152 for (unsigned int vertVaryingIndex = 0; vertVaryingIndex < vertexShader->mVaryings.size(); vertVaryingIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001153 {
Jamie Madilla6da33a2013-08-30 13:21:07 -04001154 sh::Varying *output = &vertexShader->mVaryings[vertVaryingIndex];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001155 if (output->name == input->name)
1156 {
Jamie Madill139b9092013-08-30 13:21:06 -04001157 if (output->type != input->type || output->arraySize != input->arraySize || output->interpolation != input->interpolation)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001158 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001159 infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001160
1161 return false;
1162 }
1163
Jamie Madill139b9092013-08-30 13:21:06 -04001164 output->registerIndex = input->registerIndex;
1165 output->elementIndex = input->elementIndex;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001166
1167 matched = true;
1168 break;
1169 }
1170 }
1171
1172 if (!matched)
1173 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001174 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001175
1176 return false;
1177 }
1178 }
1179
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001180 mUsesPointSize = vertexShader->mUsesPointSize;
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001181 std::string varyingSemantic = (mUsesPointSize && shaderModel == 3) ? "COLOR" : "TEXCOORD";
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001182 std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR";
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001183 std::string positionSemantic = (shaderModel >= 4) ? "SV_Position" : "POSITION";
Jamie Madill2aeb26a2013-07-08 14:02:55 -04001184 std::string depthSemantic = (shaderModel >= 4) ? "SV_Depth" : "DEPTH";
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001185
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001186 std::string varyingHLSL = generateVaryingHLSL(fragmentShader, varyingSemantic);
1187
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001188 // special varyings that use reserved registers
1189 int reservedRegisterIndex = registers;
1190 std::string fragCoordSemantic;
1191 std::string pointCoordSemantic;
1192
1193 if (fragmentShader->mUsesFragCoord)
1194 {
1195 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1196 }
1197
1198 if (fragmentShader->mUsesPointCoord)
1199 {
1200 // Shader model 3 uses a special TEXCOORD semantic for point sprite texcoords.
1201 // In DX11 we compute this in the GS.
1202 if (shaderModel == 3)
1203 {
1204 pointCoordSemantic = "TEXCOORD0";
1205 }
1206 else if (shaderModel >= 4)
1207 {
1208 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1209 }
1210 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001211
1212 vertexHLSL += "struct VS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001213 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001214
1215 int semanticIndex = 0;
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001216 const std::vector<sh::Attribute> &activeAttributes = vertexShader->mActiveAttributes;
Jamie Madilldefb6742013-06-20 11:55:51 -04001217 for (unsigned int attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001218 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001219 const sh::Attribute &attribute = activeAttributes[attributeIndex];
Jamie Madilldefb6742013-06-20 11:55:51 -04001220 vertexHLSL += " " + gl_d3d::TypeString(TransposeMatrixType(attribute.type)) + " ";
1221 vertexHLSL += decorateAttribute(attribute.name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001222
Jamie Madilldefb6742013-06-20 11:55:51 -04001223 semanticIndex += AttributeRegisterCount(attribute.type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001224 }
1225
1226 vertexHLSL += "};\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001227 "\n"
1228 "struct VS_OUTPUT\n"
1229 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001230
shannon.woods%transgaming.com@gtempaccount.comee8d3c82013-04-13 03:27:26 +00001231 if (shaderModel < 4)
1232 {
1233 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
1234 }
1235
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001236 vertexHLSL += varyingHLSL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001237
1238 if (fragmentShader->mUsesFragCoord)
1239 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001240 vertexHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001241 }
1242
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001243 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001244 {
1245 vertexHLSL += " float gl_PointSize : PSIZE;\n";
1246 }
1247
shannon.woods%transgaming.com@gtempaccount.comee8d3c82013-04-13 03:27:26 +00001248 if (shaderModel >= 4)
1249 {
1250 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
1251 }
1252
1253 vertexHLSL += "};\n"
daniel@transgaming.com9c4a6252013-01-11 04:07:18 +00001254 "\n"
1255 "VS_OUTPUT main(VS_INPUT input)\n"
1256 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001257
Jamie Madilldefb6742013-06-20 11:55:51 -04001258 for (unsigned int attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001259 {
Jamie Madilldefb6742013-06-20 11:55:51 -04001260 const sh::ShaderVariable &attribute = activeAttributes[attributeIndex];
1261 vertexHLSL += " " + decorateAttribute(attribute.name) + " = ";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001262
Jamie Madilldefb6742013-06-20 11:55:51 -04001263 if (IsMatrixType(attribute.type)) // Matrix
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001264 {
1265 vertexHLSL += "transpose";
1266 }
1267
Jamie Madilldefb6742013-06-20 11:55:51 -04001268 vertexHLSL += "(input." + decorateAttribute(attribute.name) + ");\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001269 }
1270
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001271 if (shaderModel >= 4)
1272 {
1273 vertexHLSL += "\n"
1274 " gl_main();\n"
1275 "\n"
1276 " VS_OUTPUT output;\n"
1277 " output.gl_Position.x = gl_Position.x;\n"
1278 " output.gl_Position.y = -gl_Position.y;\n"
1279 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1280 " output.gl_Position.w = gl_Position.w;\n";
1281 }
1282 else
1283 {
1284 vertexHLSL += "\n"
1285 " gl_main();\n"
1286 "\n"
1287 " VS_OUTPUT output;\n"
shannon.woods@transgaming.com42832a62013-02-28 23:18:38 +00001288 " output.gl_Position.x = gl_Position.x * dx_ViewAdjust.z + dx_ViewAdjust.x * gl_Position.w;\n"
1289 " output.gl_Position.y = -(gl_Position.y * dx_ViewAdjust.w + dx_ViewAdjust.y * gl_Position.w);\n"
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001290 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1291 " output.gl_Position.w = gl_Position.w;\n";
1292 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001293
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001294 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001295 {
daniel@transgaming.com13be3e42012-07-04 19:16:24 +00001296 vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001297 }
1298
1299 if (fragmentShader->mUsesFragCoord)
1300 {
1301 vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1302 }
1303
Jamie Madillce79dda2013-08-30 13:21:06 -04001304 for (unsigned int vertVaryingIndex = 0; vertVaryingIndex < vertexShader->mVaryings.size(); vertVaryingIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001305 {
Jamie Madilla6da33a2013-08-30 13:21:07 -04001306 sh::Varying *varying = &vertexShader->mVaryings[vertVaryingIndex];
Jamie Madill139b9092013-08-30 13:21:06 -04001307 if (varying->registerAssigned())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001308 {
Jamie Madill139b9092013-08-30 13:21:06 -04001309 for (unsigned int elementIndex = 0; elementIndex < varying->elementCount(); elementIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001310 {
Jamie Madill139b9092013-08-30 13:21:06 -04001311 int variableRows = VariableRowCount(TransposeMatrixType(varying->type));
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001312
Jamie Madill139b9092013-08-30 13:21:06 -04001313 for (int row = 0; row < variableRows; row++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001314 {
Jamie Madill139b9092013-08-30 13:21:06 -04001315 int r = varying->registerIndex + elementIndex * variableRows + row;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001316 vertexHLSL += " output.v" + str(r);
1317
1318 bool sharedRegister = false; // Register used by multiple varyings
1319
1320 for (int x = 0; x < 4; x++)
1321 {
1322 if (packing[r][x] && packing[r][x] != packing[r][0])
1323 {
1324 sharedRegister = true;
1325 break;
1326 }
1327 }
1328
1329 if(sharedRegister)
1330 {
1331 vertexHLSL += ".";
1332
1333 for (int x = 0; x < 4; x++)
1334 {
1335 if (packing[r][x] == &*varying)
1336 {
1337 switch(x)
1338 {
1339 case 0: vertexHLSL += "x"; break;
1340 case 1: vertexHLSL += "y"; break;
1341 case 2: vertexHLSL += "z"; break;
1342 case 3: vertexHLSL += "w"; break;
1343 }
1344 }
1345 }
1346 }
1347
Jamie Madill139b9092013-08-30 13:21:06 -04001348 vertexHLSL += " = _" + varying->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001349
Jamie Madill139b9092013-08-30 13:21:06 -04001350 if (varying->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001351 {
Jamie Madill139b9092013-08-30 13:21:06 -04001352 vertexHLSL += arrayString(elementIndex);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001353 }
1354
Jamie Madill139b9092013-08-30 13:21:06 -04001355 if (variableRows > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001356 {
Jamie Madill139b9092013-08-30 13:21:06 -04001357 vertexHLSL += arrayString(row);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001358 }
1359
1360 vertexHLSL += ";\n";
1361 }
1362 }
1363 }
1364 }
1365
1366 vertexHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001367 " return output;\n"
1368 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001369
1370 pixelHLSL += "struct PS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001371 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001372
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001373 pixelHLSL += varyingHLSL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001374
1375 if (fragmentShader->mUsesFragCoord)
1376 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001377 pixelHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001378 }
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001379
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001380 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
1381 {
1382 pixelHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
1383 }
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00001384
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001385 // Must consume the PSIZE element if the geometry shader is not active
1386 // We won't know if we use a GS until we draw
1387 if (vertexShader->mUsesPointSize && shaderModel >= 4)
1388 {
1389 pixelHLSL += " float gl_PointSize : PSIZE;\n";
1390 }
1391
1392 if (fragmentShader->mUsesFragCoord)
1393 {
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001394 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001395 {
1396 pixelHLSL += " float4 dx_VPos : SV_Position;\n";
1397 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001398 else if (shaderModel >= 3)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001399 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001400 pixelHLSL += " float2 dx_VPos : VPOS;\n";
1401 }
1402 }
1403
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001404 pixelHLSL += "};\n"
1405 "\n"
1406 "struct PS_OUTPUT\n"
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001407 "{\n";
1408
Jamie Madill46131a32013-06-20 11:55:50 -04001409 if (mShaderVersion < 300)
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001410 {
Jamie Madill46131a32013-06-20 11:55:50 -04001411 for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++)
1412 {
1413 pixelHLSL += " float4 gl_Color" + str(renderTargetIndex) + " : " + targetSemantic + str(renderTargetIndex) + ";\n";
1414 }
Jamie Madill2aeb26a2013-07-08 14:02:55 -04001415
1416 if (fragmentShader->mUsesFragDepth)
1417 {
1418 pixelHLSL += " float gl_Depth : " + depthSemantic + ";\n";
1419 }
Jamie Madill46131a32013-06-20 11:55:50 -04001420 }
1421 else
1422 {
1423 defineOutputVariables(fragmentShader);
1424
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001425 const std::vector<sh::Attribute> &outputVars = fragmentShader->getOutputVariables();
Jamie Madill46131a32013-06-20 11:55:50 -04001426 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
1427 {
1428 const VariableLocation &outputLocation = locationIt->second;
1429 const sh::ShaderVariable &outputVariable = outputVars[outputLocation.index];
1430 const std::string &elementString = (outputLocation.element == GL_INVALID_INDEX ? "" : str(outputLocation.element));
1431
1432 pixelHLSL += " " + gl_d3d::TypeString(outputVariable.type) +
1433 " out_" + outputLocation.name + elementString +
1434 " : " + targetSemantic + str(locationIt->first) + ";\n";
1435 }
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001436 }
1437
1438 pixelHLSL += "};\n"
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001439 "\n";
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001440
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001441 if (fragmentShader->mUsesFrontFacing)
1442 {
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001443 if (shaderModel >= 4)
1444 {
1445 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
1446 "{\n";
1447 }
1448 else
1449 {
1450 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
1451 "{\n";
1452 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001453 }
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001454 else
1455 {
1456 pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n"
1457 "{\n";
1458 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001459
1460 if (fragmentShader->mUsesFragCoord)
1461 {
1462 pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
1463
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001464 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001465 {
1466 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n"
1467 " gl_FragCoord.y = input.dx_VPos.y;\n";
1468 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001469 else if (shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001470 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001471 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001472 " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001473 }
1474 else
1475 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001476 // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport()
1477 pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n"
1478 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001479 }
1480
daniel@transgaming.com12985182012-12-20 20:56:31 +00001481 pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001482 " gl_FragCoord.w = rhw;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001483 }
1484
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001485 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001486 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001487 pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
1488 pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001489 }
1490
1491 if (fragmentShader->mUsesFrontFacing)
1492 {
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001493 if (shaderModel <= 3)
1494 {
1495 pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
1496 }
1497 else
1498 {
1499 pixelHLSL += " gl_FrontFacing = isFrontFace;\n";
1500 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001501 }
1502
Jamie Madillce79dda2013-08-30 13:21:06 -04001503 for (unsigned int varyingIndex = 0; varyingIndex < fragmentShader->mVaryings.size(); varyingIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001504 {
Jamie Madilla6da33a2013-08-30 13:21:07 -04001505 sh::Varying *varying = &fragmentShader->mVaryings[varyingIndex];
Jamie Madill139b9092013-08-30 13:21:06 -04001506 if (varying->registerAssigned())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001507 {
Jamie Madill139b9092013-08-30 13:21:06 -04001508 for (unsigned int elementIndex = 0; elementIndex < varying->elementCount(); elementIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001509 {
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +00001510 GLenum transposedType = TransposeMatrixType(varying->type);
Jamie Madill139b9092013-08-30 13:21:06 -04001511 int variableRows = VariableRowCount(transposedType);
1512 for (int row = 0; row < variableRows; row++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001513 {
Jamie Madill139b9092013-08-30 13:21:06 -04001514 std::string n = str(varying->registerIndex + elementIndex * variableRows + row);
1515 pixelHLSL += " _" + varying->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001516
Jamie Madill139b9092013-08-30 13:21:06 -04001517 if (varying->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001518 {
Jamie Madill139b9092013-08-30 13:21:06 -04001519 pixelHLSL += arrayString(elementIndex);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001520 }
1521
Jamie Madill139b9092013-08-30 13:21:06 -04001522 if (variableRows > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001523 {
Jamie Madill139b9092013-08-30 13:21:06 -04001524 pixelHLSL += arrayString(row);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001525 }
1526
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +00001527 switch (VariableColumnCount(transposedType))
daniel@transgaming.comf5a2ae52012-12-20 20:52:03 +00001528 {
1529 case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
1530 case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
1531 case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
1532 case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
1533 default: UNREACHABLE();
1534 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001535 }
1536 }
1537 }
1538 else UNREACHABLE();
1539 }
1540
1541 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001542 " gl_main();\n"
1543 "\n"
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001544 " PS_OUTPUT output;\n";
1545
Jamie Madill46131a32013-06-20 11:55:50 -04001546 if (mShaderVersion < 300)
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001547 {
Jamie Madill46131a32013-06-20 11:55:50 -04001548 for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++)
1549 {
1550 unsigned int sourceColorIndex = broadcast ? 0 : renderTargetIndex;
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001551
Jamie Madill46131a32013-06-20 11:55:50 -04001552 pixelHLSL += " output.gl_Color" + str(renderTargetIndex) + " = gl_Color[" + str(sourceColorIndex) + "];\n";
1553 }
Jamie Madill2aeb26a2013-07-08 14:02:55 -04001554
1555 if (fragmentShader->mUsesFragDepth)
1556 {
1557 pixelHLSL += " output.gl_Depth = gl_Depth;\n";
1558 }
Jamie Madill46131a32013-06-20 11:55:50 -04001559 }
1560 else
1561 {
1562 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
1563 {
1564 const VariableLocation &outputLocation = locationIt->second;
1565 const std::string &variableName = "out_" + outputLocation.name;
1566 const std::string &outVariableName = variableName + (outputLocation.element == GL_INVALID_INDEX ? "" : str(outputLocation.element));
1567 const std::string &staticVariableName = variableName + arrayString(outputLocation.element);
1568
1569 pixelHLSL += " output." + outVariableName + " = " + staticVariableName + ";\n";
1570 }
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001571 }
1572
1573 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001574 " return output;\n"
1575 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001576
1577 return true;
1578}
1579
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001580std::string ProgramBinary::generateVaryingHLSL(FragmentShader *fragmentShader, const std::string &varyingSemantic) const
1581{
1582 std::string varyingHLSL;
1583
Jamie Madillce79dda2013-08-30 13:21:06 -04001584 for (unsigned int varyingIndex = 0; varyingIndex < fragmentShader->mVaryings.size(); varyingIndex++)
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001585 {
Jamie Madilla6da33a2013-08-30 13:21:07 -04001586 sh::Varying *varying = &fragmentShader->mVaryings[varyingIndex];
Jamie Madill139b9092013-08-30 13:21:06 -04001587 if (varying->registerAssigned())
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001588 {
Jamie Madill139b9092013-08-30 13:21:06 -04001589 for (unsigned int elementIndex = 0; elementIndex < varying->elementCount(); elementIndex++)
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001590 {
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +00001591 GLenum transposedType = TransposeMatrixType(varying->type);
Jamie Madill139b9092013-08-30 13:21:06 -04001592 int variableRows = VariableRowCount(transposedType);
1593 for (int row = 0; row < variableRows; row++)
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001594 {
1595 switch (varying->interpolation)
1596 {
Jamie Madill139b9092013-08-30 13:21:06 -04001597 case sh::INTERPOLATION_SMOOTH: varyingHLSL += " "; break;
1598 case sh::INTERPOLATION_FLAT: varyingHLSL += " nointerpolation "; break;
1599 case sh::INTERPOLATION_CENTROID: varyingHLSL += " centroid "; break;
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001600 default: UNREACHABLE();
1601 }
1602
Jamie Madill139b9092013-08-30 13:21:06 -04001603 std::string n = str(varying->registerIndex + elementIndex * variableRows + row);
shannonwoods@chromium.org5703d882013-05-30 00:19:38 +00001604 std::string typeString = gl_d3d::TypeString(UniformComponentType(transposedType)) + str(VariableColumnCount(transposedType));
shannonwoods@chromium.orgb4e07b82013-05-30 00:19:31 +00001605
shannonwoods@chromium.org5703d882013-05-30 00:19:38 +00001606 varyingHLSL += typeString + " v" + n + " : " + varyingSemantic + n + ";\n";
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001607 }
1608 }
1609 }
1610 else UNREACHABLE();
1611 }
1612
1613 return varyingHLSL;
1614}
1615
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001616bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
1617{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001618 BinaryInputStream stream(binary, length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001619
1620 int format = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001621 stream.read(&format);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001622 if (format != GL_PROGRAM_BINARY_ANGLE)
1623 {
1624 infoLog.append("Invalid program binary format.");
1625 return false;
1626 }
1627
1628 int version = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001629 stream.read(&version);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001630 if (version != VERSION_DWORD)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001631 {
1632 infoLog.append("Invalid program binary version.");
1633 return false;
1634 }
1635
shannonwoods@chromium.orgf97a0842013-05-30 00:10:33 +00001636 int compileFlags = 0;
1637 stream.read(&compileFlags);
1638 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
1639 {
1640 infoLog.append("Mismatched compilation flags.");
1641 return false;
1642 }
1643
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001644 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1645 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001646 stream.read(&mLinkedAttribute[i].type);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001647 std::string name;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001648 stream.read(&name);
1649 mLinkedAttribute[i].name = name;
1650 stream.read(&mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001651 }
1652
1653 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1654 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001655 stream.read(&mSamplersPS[i].active);
1656 stream.read(&mSamplersPS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001657
1658 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001659 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001660 mSamplersPS[i].textureType = (TextureType) textureType;
1661 }
1662
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001663 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001664 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001665 stream.read(&mSamplersVS[i].active);
1666 stream.read(&mSamplersVS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001667
1668 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001669 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001670 mSamplersVS[i].textureType = (TextureType) textureType;
1671 }
1672
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001673 stream.read(&mUsedVertexSamplerRange);
1674 stream.read(&mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001675 stream.read(&mUsesPointSize);
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +00001676 stream.read(&mShaderVersion);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001677
shannon.woods@transgaming.com45886d62013-02-28 23:19:20 +00001678 size_t size;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001679 stream.read(&size);
1680 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001681 {
1682 infoLog.append("Invalid program binary.");
1683 return false;
1684 }
1685
1686 mUniforms.resize(size);
1687 for (unsigned int i = 0; i < size; ++i)
1688 {
1689 GLenum type;
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001690 GLenum precision;
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001691 std::string name;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001692 unsigned int arraySize;
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001693 int blockIndex;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001694
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001695 stream.read(&type);
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001696 stream.read(&precision);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001697 stream.read(&name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001698 stream.read(&arraySize);
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001699 stream.read(&blockIndex);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001700
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001701 int offset;
1702 int arrayStride;
1703 int matrixStride;
1704 bool isRowMajorMatrix;
1705
1706 stream.read(&offset);
1707 stream.read(&arrayStride);
1708 stream.read(&matrixStride);
1709 stream.read(&isRowMajorMatrix);
1710
1711 const sh::BlockMemberInfo blockInfo(offset, arrayStride, matrixStride, isRowMajorMatrix);
1712
1713 mUniforms[i] = new Uniform(type, precision, name, arraySize, blockIndex, blockInfo);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001714
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001715 stream.read(&mUniforms[i]->psRegisterIndex);
1716 stream.read(&mUniforms[i]->vsRegisterIndex);
1717 stream.read(&mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001718 }
1719
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001720 stream.read(&size);
1721 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001722 {
1723 infoLog.append("Invalid program binary.");
1724 return false;
1725 }
1726
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001727 mUniformBlocks.resize(size);
1728 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < size; ++uniformBlockIndex)
1729 {
1730 std::string name;
1731 unsigned int elementIndex;
1732 unsigned int dataSize;
1733
1734 stream.read(&name);
1735 stream.read(&elementIndex);
1736 stream.read(&dataSize);
1737
1738 mUniformBlocks[uniformBlockIndex] = new UniformBlock(name, elementIndex, dataSize);
1739
1740 UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
1741 stream.read(&uniformBlock.psRegisterIndex);
1742 stream.read(&uniformBlock.vsRegisterIndex);
1743
1744 size_t numMembers;
1745 stream.read(&numMembers);
1746 uniformBlock.memberUniformIndexes.resize(numMembers);
1747 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
1748 {
1749 stream.read(&uniformBlock.memberUniformIndexes[blockMemberIndex]);
1750 }
1751 }
1752
1753 stream.read(&size);
1754 if (stream.error())
1755 {
1756 infoLog.append("Invalid program binary.");
1757 return false;
1758 }
1759
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001760 mUniformIndex.resize(size);
1761 for (unsigned int i = 0; i < size; ++i)
1762 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001763 stream.read(&mUniformIndex[i].name);
1764 stream.read(&mUniformIndex[i].element);
1765 stream.read(&mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001766 }
1767
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001768 unsigned int pixelShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001769 stream.read(&pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001770
1771 unsigned int vertexShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001772 stream.read(&vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001773
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001774 unsigned int geometryShaderSize;
1775 stream.read(&geometryShaderSize);
1776
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001777 const char *ptr = (const char*) binary + stream.offset();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001778
daniel@transgaming.com36038542012-11-28 20:59:26 +00001779 const GUID *binaryIdentifier = (const GUID *) ptr;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001780 ptr += sizeof(GUID);
1781
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001782 GUID identifier = mRenderer->getAdapterIdentifier();
1783 if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001784 {
1785 infoLog.append("Invalid program binary.");
1786 return false;
1787 }
1788
1789 const char *pixelShaderFunction = ptr;
1790 ptr += pixelShaderSize;
1791
1792 const char *vertexShaderFunction = ptr;
1793 ptr += vertexShaderSize;
1794
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001795 const char *geometryShaderFunction = geometryShaderSize > 0 ? ptr : NULL;
1796 ptr += geometryShaderSize;
1797
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001798 mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001799 pixelShaderSize, rx::SHADER_PIXEL);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001800 if (!mPixelExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001801 {
1802 infoLog.append("Could not create pixel shader.");
1803 return false;
1804 }
1805
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001806 mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001807 vertexShaderSize, rx::SHADER_VERTEX);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001808 if (!mVertexExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001809 {
1810 infoLog.append("Could not create vertex shader.");
daniel@transgaming.com95892412012-11-28 20:59:09 +00001811 delete mPixelExecutable;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001812 mPixelExecutable = NULL;
1813 return false;
1814 }
1815
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001816 if (geometryShaderFunction != NULL && geometryShaderSize > 0)
1817 {
1818 mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
1819 geometryShaderSize, rx::SHADER_GEOMETRY);
1820 if (!mGeometryExecutable)
1821 {
1822 infoLog.append("Could not create geometry shader.");
1823 delete mPixelExecutable;
1824 mPixelExecutable = NULL;
1825 delete mVertexExecutable;
1826 mVertexExecutable = NULL;
1827 return false;
1828 }
1829 }
1830 else
1831 {
1832 mGeometryExecutable = NULL;
1833 }
1834
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001835 return true;
1836}
1837
1838bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
1839{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001840 BinaryOutputStream stream;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001841
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001842 stream.write(GL_PROGRAM_BINARY_ANGLE);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001843 stream.write(VERSION_DWORD);
shannonwoods@chromium.orgf97a0842013-05-30 00:10:33 +00001844 stream.write(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001845
1846 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1847 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001848 stream.write(mLinkedAttribute[i].type);
1849 stream.write(mLinkedAttribute[i].name);
1850 stream.write(mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001851 }
1852
1853 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1854 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001855 stream.write(mSamplersPS[i].active);
1856 stream.write(mSamplersPS[i].logicalTextureUnit);
1857 stream.write((int) mSamplersPS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001858 }
1859
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001860 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001861 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001862 stream.write(mSamplersVS[i].active);
1863 stream.write(mSamplersVS[i].logicalTextureUnit);
1864 stream.write((int) mSamplersVS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001865 }
1866
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001867 stream.write(mUsedVertexSamplerRange);
1868 stream.write(mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001869 stream.write(mUsesPointSize);
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +00001870 stream.write(mShaderVersion);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001871
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001872 stream.write(mUniforms.size());
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001873 for (unsigned int uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001874 {
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001875 const Uniform &uniform = *mUniforms[uniformIndex];
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001876
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001877 stream.write(uniform.type);
1878 stream.write(uniform.precision);
1879 stream.write(uniform.name);
1880 stream.write(uniform.arraySize);
1881 stream.write(uniform.blockIndex);
1882
1883 stream.write(uniform.blockInfo.offset);
1884 stream.write(uniform.blockInfo.arrayStride);
1885 stream.write(uniform.blockInfo.matrixStride);
1886 stream.write(uniform.blockInfo.isRowMajorMatrix);
1887
1888 stream.write(uniform.psRegisterIndex);
1889 stream.write(uniform.vsRegisterIndex);
1890 stream.write(uniform.registerCount);
1891 }
1892
1893 stream.write(mUniformBlocks.size());
1894 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); ++uniformBlockIndex)
1895 {
1896 const UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
1897
1898 stream.write(uniformBlock.name);
1899 stream.write(uniformBlock.elementIndex);
1900 stream.write(uniformBlock.dataSize);
1901
1902 stream.write(uniformBlock.memberUniformIndexes.size());
1903 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
1904 {
1905 stream.write(uniformBlock.memberUniformIndexes[blockMemberIndex]);
1906 }
1907
1908 stream.write(uniformBlock.psRegisterIndex);
1909 stream.write(uniformBlock.vsRegisterIndex);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001910 }
1911
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001912 stream.write(mUniformIndex.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001913 for (unsigned int i = 0; i < mUniformIndex.size(); ++i)
1914 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001915 stream.write(mUniformIndex[i].name);
1916 stream.write(mUniformIndex[i].element);
1917 stream.write(mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001918 }
1919
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001920 UINT pixelShaderSize = mPixelExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001921 stream.write(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001922
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001923 UINT vertexShaderSize = mVertexExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001924 stream.write(vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001925
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001926 UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
1927 stream.write(geometryShaderSize);
1928
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001929 GUID identifier = mRenderer->getAdapterIdentifier();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001930
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001931 GLsizei streamLength = stream.length();
1932 const void *streamData = stream.data();
1933
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001934 GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize + geometryShaderSize;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001935 if (totalLength > bufSize)
1936 {
1937 if (length)
1938 {
1939 *length = 0;
1940 }
1941
1942 return false;
1943 }
1944
1945 if (binary)
1946 {
1947 char *ptr = (char*) binary;
1948
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001949 memcpy(ptr, streamData, streamLength);
1950 ptr += streamLength;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001951
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001952 memcpy(ptr, &identifier, sizeof(GUID));
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001953 ptr += sizeof(GUID);
1954
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001955 memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001956 ptr += pixelShaderSize;
1957
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001958 memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001959 ptr += vertexShaderSize;
1960
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001961 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
1962 {
1963 memcpy(ptr, mGeometryExecutable->getFunction(), geometryShaderSize);
1964 ptr += geometryShaderSize;
1965 }
1966
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001967 ASSERT(ptr - totalLength == binary);
1968 }
1969
1970 if (length)
1971 {
1972 *length = totalLength;
1973 }
1974
1975 return true;
1976}
1977
1978GLint ProgramBinary::getLength()
1979{
1980 GLint length;
1981 if (save(NULL, INT_MAX, &length))
1982 {
1983 return length;
1984 }
1985 else
1986 {
1987 return 0;
1988 }
1989}
1990
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001991bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001992{
1993 if (!fragmentShader || !fragmentShader->isCompiled())
1994 {
1995 return false;
1996 }
1997
1998 if (!vertexShader || !vertexShader->isCompiled())
1999 {
2000 return false;
2001 }
2002
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +00002003 mShaderVersion = vertexShader->getShaderVersion();
2004
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002005 std::string pixelHLSL = fragmentShader->getHLSL();
2006 std::string vertexHLSL = vertexShader->getHLSL();
2007
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00002008 // Map the varyings to the register file
Jamie Madilla6da33a2013-08-30 13:21:07 -04002009 const sh::ShaderVariable *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00002010 int registers = packVaryings(infoLog, packing, fragmentShader);
2011
2012 if (registers < 0)
2013 {
2014 return false;
2015 }
2016
2017 if (!linkVaryings(infoLog, registers, packing, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002018 {
2019 return false;
2020 }
2021
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00002022 bool success = true;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002023
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00002024 if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader))
2025 {
2026 success = false;
2027 }
2028
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002029 if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00002030 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002031 success = false;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002032 }
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00002033
shannonwoods@chromium.org03299882013-05-30 00:05:26 +00002034 // special case for gl_DepthRange, the only built-in uniform (also a struct)
2035 if (vertexShader->mUsesDepthRange || fragmentShader->mUsesDepthRange)
2036 {
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00002037 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, sh::BlockMemberInfo::defaultBlockInfo));
2038 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, sh::BlockMemberInfo::defaultBlockInfo));
2039 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, sh::BlockMemberInfo::defaultBlockInfo));
shannonwoods@chromium.org03299882013-05-30 00:05:26 +00002040 }
2041
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002042 if (!linkUniformBlocks(infoLog, vertexShader->getInterfaceBlocks(), fragmentShader->getInterfaceBlocks()))
2043 {
2044 success = false;
2045 }
2046
Jamie Madilld1ac3c92013-06-25 10:40:30 -04002047 if (success)
2048 {
2049 mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX);
2050 mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL);
2051
2052 if (usesGeometryShader())
2053 {
2054 std::string geometryHLSL = generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader);
2055 mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY);
2056 }
2057
2058 if (!mVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
2059 {
2060 infoLog.append("Failed to create D3D shaders.");
2061 success = false;
2062
2063 delete mVertexExecutable;
2064 mVertexExecutable = NULL;
2065 delete mPixelExecutable;
2066 mPixelExecutable = NULL;
2067 delete mGeometryExecutable;
2068 mGeometryExecutable = NULL;
2069 }
2070 }
2071
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00002072 return success;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002073}
2074
2075// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002076bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002077{
2078 unsigned int usedLocations = 0;
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002079 const std::vector<sh::Attribute> &activeAttributes = vertexShader->mActiveAttributes;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002080
2081 // Link attributes that have a binding location
Jamie Madilldefb6742013-06-20 11:55:51 -04002082 for (unsigned int attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002083 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002084 const sh::Attribute &attribute = activeAttributes[attributeIndex];
Jamie Madilleba4eff2013-06-20 11:55:51 -04002085 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002086
Jamie Madilleba4eff2013-06-20 11:55:51 -04002087 if (location != -1) // Set by glBindAttribLocation or by location layout qualifier
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002088 {
Jamie Madilleba4eff2013-06-20 11:55:51 -04002089 const int rows = AttributeRegisterCount(attribute.type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002090
2091 if (rows + location > MAX_VERTEX_ATTRIBS)
2092 {
Jamie Madilldefb6742013-06-20 11:55:51 -04002093 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002094
2095 return false;
2096 }
2097
Jamie Madilleba4eff2013-06-20 11:55:51 -04002098 for (int row = 0; row < rows; row++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002099 {
Jamie Madilleba4eff2013-06-20 11:55:51 -04002100 const int rowLocation = location + row;
2101 sh::ShaderVariable &linkedAttribute = mLinkedAttribute[rowLocation];
2102
2103 // In GLSL 3.00, attribute aliasing produces a link error
2104 // In GLSL 1.00, attribute aliasing is allowed
2105 if (mShaderVersion >= 300)
2106 {
2107 if (!linkedAttribute.name.empty())
2108 {
2109 infoLog.append("Attribute '%s' aliases attribute '%s' at location %d", attribute.name.c_str(), linkedAttribute.name.c_str(), rowLocation);
2110 return false;
2111 }
2112 }
2113
2114 linkedAttribute = attribute;
2115 usedLocations |= 1 << rowLocation;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002116 }
2117 }
2118 }
2119
2120 // Link attributes that don't have a binding location
Jamie Madilldefb6742013-06-20 11:55:51 -04002121 for (unsigned int attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002122 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002123 const sh::Attribute &attribute = activeAttributes[attributeIndex];
Jamie Madilleba4eff2013-06-20 11:55:51 -04002124 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002125
Jamie Madilleba4eff2013-06-20 11:55:51 -04002126 if (location == -1) // Not set by glBindAttribLocation or by location layout qualifier
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002127 {
Jamie Madilldefb6742013-06-20 11:55:51 -04002128 int rows = AttributeRegisterCount(attribute.type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002129 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
2130
2131 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
2132 {
Jamie Madilldefb6742013-06-20 11:55:51 -04002133 infoLog.append("Too many active attributes (%s)", attribute.name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002134
2135 return false; // Fail to link
2136 }
2137
Jamie Madilldefb6742013-06-20 11:55:51 -04002138 mLinkedAttribute[availableIndex] = attribute;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002139 }
2140 }
2141
2142 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
2143 {
2144 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
Jamie Madillbb22e502013-06-20 11:55:51 -04002145 int rows = AttributeRegisterCount(mLinkedAttribute[attributeIndex].type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002146
2147 for (int r = 0; r < rows; r++)
2148 {
2149 mSemanticIndex[attributeIndex++] = index++;
2150 }
2151 }
2152
2153 return true;
2154}
2155
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002156bool ProgramBinary::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable, const sh::ShaderVariable &fragmentVariable)
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002157{
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002158 if (vertexVariable.type != fragmentVariable.type)
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002159 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002160 infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str());
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002161 return false;
2162 }
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002163 if (vertexVariable.arraySize != fragmentVariable.arraySize)
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002164 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002165 infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str());
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002166 return false;
2167 }
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002168 if (vertexVariable.precision != fragmentVariable.precision)
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002169 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002170 infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str());
Jamie Madill010fffa2013-06-20 11:55:53 -04002171 return false;
2172 }
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002173
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002174 return true;
2175}
2176
2177template <class ShaderVarType>
2178bool ProgramBinary::linkValidateFields(InfoLog &infoLog, const std::string &varName, const ShaderVarType &vertexVar, const ShaderVarType &fragmentVar)
2179{
2180 if (vertexVar.fields.size() != fragmentVar.fields.size())
2181 {
2182 infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", varName.c_str());
2183 return false;
2184 }
2185 const unsigned int numMembers = vertexVar.fields.size();
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002186 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
2187 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002188 const ShaderVarType &vertexMember = vertexVar.fields[memberIndex];
2189 const ShaderVarType &fragmentMember = fragmentVar.fields[memberIndex];
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002190
2191 if (vertexMember.name != fragmentMember.name)
2192 {
2193 infoLog.append("Name mismatch for field %d of %s: (in vertex: '%s', in fragment: '%s')",
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002194 memberIndex, varName.c_str(), vertexVar.name.c_str(), fragmentVar.name.c_str());
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002195 return false;
2196 }
2197
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002198 const std::string memberName = varName + "." + vertexVar.name;
2199 if (!linkValidateVariables(infoLog, memberName, vertexMember, fragmentMember))
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002200 {
2201 return false;
2202 }
2203 }
2204
2205 return true;
2206}
2207
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002208bool ProgramBinary::linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
2209{
2210 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform))
2211 {
2212 return false;
2213 }
2214
2215 if (!linkValidateFields<sh::Uniform>(infoLog, uniformName, vertexUniform, fragmentUniform))
2216 {
2217 return false;
2218 }
2219
2220 return true;
2221}
2222
2223bool ProgramBinary::linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform)
2224{
2225 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform))
2226 {
2227 return false;
2228 }
2229
2230 if (vertexUniform.isRowMajorMatrix != fragmentUniform.isRowMajorMatrix)
2231 {
2232 infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str());
2233 return false;
2234 }
2235
2236 if (!linkValidateFields<sh::InterfaceBlockField>(infoLog, uniformName, vertexUniform, fragmentUniform))
2237 {
2238 return false;
2239 }
2240
2241 return true;
2242}
2243
2244bool ProgramBinary::linkUniforms(InfoLog &infoLog, const std::vector<sh::Uniform> &vertexUniforms, const std::vector<sh::Uniform> &fragmentUniforms)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002245{
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002246 // Check that uniforms defined in the vertex and fragment shaders are identical
2247 typedef std::map<std::string, const sh::Uniform*> UniformMap;
2248 UniformMap linkedUniforms;
2249
2250 for (unsigned int vertexUniformIndex = 0; vertexUniformIndex < vertexUniforms.size(); vertexUniformIndex++)
2251 {
2252 const sh::Uniform &vertexUniform = vertexUniforms[vertexUniformIndex];
2253 linkedUniforms[vertexUniform.name] = &vertexUniform;
2254 }
2255
2256 for (unsigned int fragmentUniformIndex = 0; fragmentUniformIndex < fragmentUniforms.size(); fragmentUniformIndex++)
2257 {
2258 const sh::Uniform &fragmentUniform = fragmentUniforms[fragmentUniformIndex];
2259 UniformMap::const_iterator entry = linkedUniforms.find(fragmentUniform.name);
2260 if (entry != linkedUniforms.end())
2261 {
2262 const sh::Uniform &vertexUniform = *entry->second;
2263 const std::string &uniformName = "uniform " + vertexUniform.name;
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002264 if (!linkValidateVariables(infoLog, uniformName, vertexUniform, fragmentUniform))
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002265 {
2266 return false;
2267 }
2268 }
2269 }
2270
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002271 for (unsigned int uniformIndex = 0; uniformIndex < vertexUniforms.size(); uniformIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002272 {
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002273 if (!defineUniform(GL_VERTEX_SHADER, vertexUniforms[uniformIndex], infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002274 {
2275 return false;
2276 }
2277 }
2278
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002279 for (unsigned int uniformIndex = 0; uniformIndex < fragmentUniforms.size(); uniformIndex++)
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00002280 {
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002281 if (!defineUniform(GL_FRAGMENT_SHADER, fragmentUniforms[uniformIndex], infoLog))
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00002282 {
2283 return false;
2284 }
2285 }
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002286
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002287 return true;
2288}
2289
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002290int totalRegisterCount(const sh::Uniform &uniform)
2291{
2292 int registerCount = 0;
2293
2294 if (!uniform.fields.empty())
2295 {
2296 for (unsigned int fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2297 {
2298 registerCount += totalRegisterCount(uniform.fields[fieldIndex]);
2299 }
2300 }
2301 else
2302 {
2303 registerCount = 1;
2304 }
2305
2306 return (uniform.arraySize > 0) ? uniform.arraySize * registerCount : registerCount;
2307}
2308
Nicolas Capens43e8ba82013-07-09 10:35:15 -04002309TextureType ProgramBinary::getTextureType(GLenum samplerType, InfoLog &infoLog)
2310{
2311 switch(samplerType)
2312 {
2313 case GL_SAMPLER_2D:
2314 case GL_INT_SAMPLER_2D:
2315 case GL_UNSIGNED_INT_SAMPLER_2D:
Nicolas Capenscb127d32013-07-15 17:26:18 -04002316 case GL_SAMPLER_2D_SHADOW:
Nicolas Capens43e8ba82013-07-09 10:35:15 -04002317 return TEXTURE_2D;
2318 case GL_SAMPLER_3D:
2319 case GL_INT_SAMPLER_3D:
2320 case GL_UNSIGNED_INT_SAMPLER_3D:
2321 return TEXTURE_3D;
2322 case GL_SAMPLER_CUBE:
Nicolas Capenscb127d32013-07-15 17:26:18 -04002323 case GL_SAMPLER_CUBE_SHADOW:
Nicolas Capens43e8ba82013-07-09 10:35:15 -04002324 return TEXTURE_CUBE;
2325 case GL_INT_SAMPLER_CUBE:
2326 case GL_UNSIGNED_INT_SAMPLER_CUBE:
2327 //UNIMPLEMENTED();
2328 infoLog.append("Integer cube texture sampling is currently not supported by ANGLE and returns a black color.");
2329 return TEXTURE_CUBE;
2330 case GL_SAMPLER_2D_ARRAY:
2331 case GL_INT_SAMPLER_2D_ARRAY:
2332 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
Nicolas Capenscb127d32013-07-15 17:26:18 -04002333 case GL_SAMPLER_2D_ARRAY_SHADOW:
Nicolas Capens43e8ba82013-07-09 10:35:15 -04002334 return TEXTURE_2D_ARRAY;
2335 default: UNREACHABLE();
2336 }
2337
2338 return TEXTURE_2D;
2339}
2340
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002341bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002342{
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002343 if (!constant.fields.empty())
2344 {
2345 if (constant.arraySize > 0)
2346 {
2347 unsigned int elementRegisterIndex = constant.registerIndex;
2348
2349 for (unsigned int elementIndex = 0; elementIndex < constant.arraySize; elementIndex++)
2350 {
2351 for (size_t fieldIndex = 0; fieldIndex < constant.fields.size(); fieldIndex++)
2352 {
2353 const sh::Uniform &field = constant.fields[fieldIndex];
Jamie Madill63491ea2013-06-06 11:56:45 -04002354 const std::string &uniformName = constant.name + arrayString(elementIndex) + "." + field.name;
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002355 const sh::Uniform fieldUniform(field.type, field.precision, uniformName.c_str(), field.arraySize, elementRegisterIndex);
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002356 if (!defineUniform(shader, fieldUniform, infoLog))
2357 {
2358 return false;
2359 }
2360 elementRegisterIndex += totalRegisterCount(field);
2361 }
2362 }
2363 }
2364 else
2365 {
2366 unsigned int fieldRegisterIndex = constant.registerIndex;
2367
2368 for (size_t fieldIndex = 0; fieldIndex < constant.fields.size(); fieldIndex++)
2369 {
2370 const sh::Uniform &field = constant.fields[fieldIndex];
2371 const std::string &uniformName = constant.name + "." + field.name;
2372
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002373 sh::Uniform fieldUniform(field.type, field.precision, uniformName.c_str(), field.arraySize, fieldRegisterIndex);
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002374 fieldUniform.fields = field.fields;
2375
2376 if (!defineUniform(shader, fieldUniform, infoLog))
2377 {
2378 return false;
2379 }
Jamie Madillc2141fb2013-08-30 13:21:08 -04002380 fieldRegisterIndex += sh::HLSLVariableRegisterCount(field);
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00002381 }
2382 }
2383
2384 return true;
2385 }
2386
Nicolas Capense6050882013-07-08 10:43:10 -04002387 if (IsSampler(constant.type))
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002388 {
2389 unsigned int samplerIndex = constant.registerIndex;
2390
2391 do
2392 {
2393 if (shader == GL_VERTEX_SHADER)
2394 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002395 if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits())
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002396 {
2397 mSamplersVS[samplerIndex].active = true;
Nicolas Capens43e8ba82013-07-09 10:35:15 -04002398 mSamplersVS[samplerIndex].textureType = getTextureType(constant.type, infoLog);
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002399 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
2400 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
2401 }
2402 else
2403 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002404 infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits());
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002405 return false;
2406 }
2407 }
2408 else if (shader == GL_FRAGMENT_SHADER)
2409 {
2410 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
2411 {
2412 mSamplersPS[samplerIndex].active = true;
Nicolas Capens43e8ba82013-07-09 10:35:15 -04002413 mSamplersPS[samplerIndex].textureType = getTextureType(constant.type, infoLog);
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002414 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
2415 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
2416 }
2417 else
2418 {
2419 infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
2420 return false;
2421 }
2422 }
2423 else UNREACHABLE();
2424
2425 samplerIndex++;
2426 }
2427 while (samplerIndex < constant.registerIndex + constant.arraySize);
2428 }
2429
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002430 Uniform *uniform = NULL;
2431 GLint location = getUniformLocation(constant.name);
2432
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00002433 if (location >= 0) // Previously defined, type and precision must match
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002434 {
2435 uniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002436 }
2437 else
2438 {
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00002439 uniform = new Uniform(constant.type, constant.precision, constant.name, constant.arraySize, -1, sh::BlockMemberInfo::defaultBlockInfo);
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002440 }
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002441
2442 if (!uniform)
2443 {
2444 return false;
2445 }
2446
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002447 if (shader == GL_FRAGMENT_SHADER)
2448 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002449 uniform->psRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002450 }
2451 else if (shader == GL_VERTEX_SHADER)
2452 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002453 uniform->vsRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002454 }
2455 else UNREACHABLE();
2456
2457 if (location >= 0)
2458 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002459 return uniform->type == constant.type;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002460 }
2461
2462 mUniforms.push_back(uniform);
2463 unsigned int uniformIndex = mUniforms.size() - 1;
2464
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002465 for (unsigned int arrayElementIndex = 0; arrayElementIndex < uniform->elementCount(); arrayElementIndex++)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002466 {
Jamie Madill63491ea2013-06-06 11:56:45 -04002467 mUniformIndex.push_back(VariableLocation(uniform->name, arrayElementIndex, uniformIndex));
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002468 }
2469
shannon.woods@transgaming.comd8136cb2013-02-28 23:14:44 +00002470 if (shader == GL_VERTEX_SHADER)
2471 {
2472 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedVertexUniformVectors() + mRenderer->getMaxVertexUniformVectors())
2473 {
2474 infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", mRenderer->getMaxVertexUniformVectors());
2475 return false;
2476 }
2477 }
2478 else if (shader == GL_FRAGMENT_SHADER)
2479 {
2480 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors())
2481 {
2482 infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors());
2483 return false;
2484 }
2485 }
2486 else UNREACHABLE();
2487
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002488 return true;
2489}
2490
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002491bool ProgramBinary::areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock)
2492{
2493 const char* blockName = vertexInterfaceBlock.name.c_str();
2494
2495 // validate blocks for the same member types
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002496 if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002497 {
2498 infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
2499 return false;
2500 }
2501
2502 if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
2503 {
2504 infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
2505 return false;
2506 }
2507
Jamie Madill9060a4e2013-08-12 16:22:57 -07002508 if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
2509 {
2510 infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName);
2511 return false;
2512 }
2513
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002514 const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size();
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002515 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
2516 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002517 const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
2518 const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002519
2520 if (vertexMember.name != fragmentMember.name)
2521 {
2522 infoLog.append("Name mismatch for field %d of interface block %s: (in vertex: '%s', in fragment: '%s')",
2523 blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
2524 return false;
2525 }
2526
2527 std::string uniformName = "interface block " + vertexInterfaceBlock.name + " member " + vertexMember.name;
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002528 if (!linkValidateVariables(infoLog, uniformName, vertexMember, fragmentMember))
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002529 {
2530 return false;
2531 }
2532 }
2533
2534 return true;
2535}
2536
2537bool ProgramBinary::linkUniformBlocks(InfoLog &infoLog, const sh::ActiveInterfaceBlocks &vertexInterfaceBlocks, const sh::ActiveInterfaceBlocks &fragmentInterfaceBlocks)
2538{
2539 // Check that interface blocks defined in the vertex and fragment shaders are identical
2540 typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
2541 UniformBlockMap linkedUniformBlocks;
2542
2543 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
2544 {
2545 const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
2546 linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
2547 }
2548
2549 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
2550 {
2551 const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
2552 UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
2553 if (entry != linkedUniformBlocks.end())
2554 {
2555 const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
2556 if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
2557 {
2558 return false;
2559 }
2560 }
2561 }
2562
2563 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
2564 {
2565 if (!defineUniformBlock(infoLog, GL_VERTEX_SHADER, vertexInterfaceBlocks[blockIndex]))
2566 {
2567 return false;
2568 }
2569 }
2570
2571 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
2572 {
2573 if (!defineUniformBlock(infoLog, GL_FRAGMENT_SHADER, fragmentInterfaceBlocks[blockIndex]))
2574 {
2575 return false;
2576 }
2577 }
2578
2579 return true;
2580}
2581
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002582void ProgramBinary::defineUniformBlockMembers(const std::vector<sh::InterfaceBlockField> &fields, const std::string &prefix, int blockIndex, BlockInfoItr *blockInfoItr, std::vector<unsigned int> *blockUniformIndexes)
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002583{
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002584 for (unsigned int uniformIndex = 0; uniformIndex < fields.size(); uniformIndex++)
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002585 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002586 const sh::InterfaceBlockField &field = fields[uniformIndex];
2587 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002588
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002589 if (!field.fields.empty())
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002590 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002591 if (field.arraySize > 0)
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002592 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002593 for (unsigned int arrayElement = 0; arrayElement < field.arraySize; arrayElement++)
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002594 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002595 const std::string uniformElementName = fieldName + arrayString(arrayElement);
2596 defineUniformBlockMembers(field.fields, uniformElementName, blockIndex, blockInfoItr, blockUniformIndexes);
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002597 }
2598 }
2599 else
2600 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002601 defineUniformBlockMembers(field.fields, fieldName, blockIndex, blockInfoItr, blockUniformIndexes);
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002602 }
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002603 }
2604 else
2605 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002606 Uniform *newUniform = new Uniform(field.type, field.precision, fieldName, field.arraySize,
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002607 blockIndex, **blockInfoItr);
2608
2609 // add to uniform list, but not index, since uniform block uniforms have no location
2610 blockUniformIndexes->push_back(mUniforms.size());
2611 mUniforms.push_back(newUniform);
2612 (*blockInfoItr)++;
2613 }
2614 }
2615}
2616
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002617bool ProgramBinary::defineUniformBlock(InfoLog &infoLog, GLenum shader, const sh::InterfaceBlock &interfaceBlock)
2618{
2619 // create uniform block entries if they do not exist
2620 if (getUniformBlockIndex(interfaceBlock.name) == GL_INVALID_INDEX)
2621 {
2622 std::vector<unsigned int> blockUniformIndexes;
2623 const unsigned int blockIndex = mUniformBlocks.size();
2624
2625 // define member uniforms
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002626 BlockInfoItr blockInfoItr = interfaceBlock.blockInfo.cbegin();
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002627 defineUniformBlockMembers(interfaceBlock.fields, "", blockIndex, &blockInfoItr, &blockUniformIndexes);
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002628
2629 // create all the uniform blocks
2630 if (interfaceBlock.arraySize > 0)
2631 {
2632 for (unsigned int uniformBlockElement = 0; uniformBlockElement < interfaceBlock.arraySize; uniformBlockElement++)
2633 {
2634 gl::UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, uniformBlockElement, interfaceBlock.dataSize);
2635 newUniformBlock->memberUniformIndexes = blockUniformIndexes;
2636 mUniformBlocks.push_back(newUniformBlock);
2637 }
2638 }
2639 else
2640 {
2641 gl::UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, GL_INVALID_INDEX, interfaceBlock.dataSize);
2642 newUniformBlock->memberUniformIndexes = blockUniformIndexes;
2643 mUniformBlocks.push_back(newUniformBlock);
2644 }
2645 }
2646
2647 // Assign registers to the uniform blocks
2648 const GLuint blockIndex = getUniformBlockIndex(interfaceBlock.name);
2649 const unsigned int elementCount = std::max(1u, interfaceBlock.arraySize);
2650 ASSERT(blockIndex != GL_INVALID_INDEX);
2651 ASSERT(blockIndex + elementCount <= mUniformBlocks.size());
2652
2653 for (unsigned int uniformBlockElement = 0; uniformBlockElement < elementCount; uniformBlockElement++)
2654 {
2655 gl::UniformBlock *uniformBlock = mUniformBlocks[blockIndex + uniformBlockElement];
2656 ASSERT(uniformBlock->name == interfaceBlock.name);
2657
2658 if (!assignUniformBlockRegister(infoLog, uniformBlock, shader, interfaceBlock.registerIndex + uniformBlockElement))
2659 {
2660 return false;
2661 }
2662 }
2663
2664 return true;
2665}
2666
2667bool ProgramBinary::assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex)
2668{
2669 if (shader == GL_VERTEX_SHADER)
2670 {
2671 uniformBlock->vsRegisterIndex = registerIndex;
2672 unsigned int maximumBlocks = mRenderer->getMaxVertexShaderUniformBuffers();
2673
2674 if (registerIndex - mRenderer->getReservedVertexUniformBuffers() >= maximumBlocks)
2675 {
2676 infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", maximumBlocks);
2677 return false;
2678 }
2679 }
2680 else if (shader == GL_FRAGMENT_SHADER)
2681 {
2682 uniformBlock->psRegisterIndex = registerIndex;
2683 unsigned int maximumBlocks = mRenderer->getMaxFragmentShaderUniformBuffers();
2684
2685 if (registerIndex - mRenderer->getReservedFragmentUniformBuffers() >= maximumBlocks)
2686 {
Jamie Madill6fb09f62013-06-21 09:15:31 -04002687 infoLog.append("Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (%u)", maximumBlocks);
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002688 return false;
2689 }
2690 }
2691 else UNREACHABLE();
2692
2693 return true;
2694}
2695
Jamie Madilla6da33a2013-08-30 13:21:07 -04002696std::string ProgramBinary::generateGeometryShaderHLSL(int registers, const sh::ShaderVariable *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002697{
2698 // for now we only handle point sprite emulation
2699 ASSERT(usesPointSpriteEmulation());
2700 return generatePointSpriteHLSL(registers, packing, fragmentShader, vertexShader);
2701}
2702
Jamie Madilla6da33a2013-08-30 13:21:07 -04002703std::string ProgramBinary::generatePointSpriteHLSL(int registers, const sh::ShaderVariable *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002704{
2705 ASSERT(registers >= 0);
2706 ASSERT(vertexShader->mUsesPointSize);
2707 ASSERT(mRenderer->getMajorShaderModel() >= 4);
2708
2709 std::string geomHLSL;
2710
2711 std::string varyingSemantic = "TEXCOORD";
2712
2713 std::string fragCoordSemantic;
2714 std::string pointCoordSemantic;
2715
2716 int reservedRegisterIndex = registers;
2717
2718 if (fragmentShader->mUsesFragCoord)
2719 {
2720 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
2721 }
2722
2723 if (fragmentShader->mUsesPointCoord)
2724 {
2725 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
2726 }
2727
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00002728 geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n"
2729 "\n"
2730 "struct GS_INPUT\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002731 "{\n";
2732
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00002733 std::string varyingHLSL = generateVaryingHLSL(fragmentShader, varyingSemantic);
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002734
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00002735 geomHLSL += varyingHLSL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002736
2737 if (fragmentShader->mUsesFragCoord)
2738 {
2739 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
2740 }
2741
2742 geomHLSL += " float gl_PointSize : PSIZE;\n"
2743 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002744 "};\n"
2745 "\n"
2746 "struct GS_OUTPUT\n"
2747 "{\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002748
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00002749 geomHLSL += varyingHLSL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002750
2751 if (fragmentShader->mUsesFragCoord)
2752 {
2753 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
2754 }
2755
2756 if (fragmentShader->mUsesPointCoord)
2757 {
2758 geomHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
2759 }
2760
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002761 geomHLSL += " float gl_PointSize : PSIZE;\n"
2762 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002763 "};\n"
2764 "\n"
2765 "static float2 pointSpriteCorners[] = \n"
2766 "{\n"
2767 " float2( 0.5f, -0.5f),\n"
2768 " float2( 0.5f, 0.5f),\n"
2769 " float2(-0.5f, -0.5f),\n"
2770 " float2(-0.5f, 0.5f)\n"
2771 "};\n"
2772 "\n"
2773 "static float2 pointSpriteTexcoords[] = \n"
2774 "{\n"
2775 " float2(1.0f, 1.0f),\n"
2776 " float2(1.0f, 0.0f),\n"
2777 " float2(0.0f, 1.0f),\n"
2778 " float2(0.0f, 0.0f)\n"
2779 "};\n"
2780 "\n"
2781 "static float minPointSize = " + str(ALIASED_POINT_SIZE_RANGE_MIN) + ".0f;\n"
2782 "static float maxPointSize = " + str(mRenderer->getMaxPointSize()) + ".0f;\n"
2783 "\n"
2784 "[maxvertexcount(4)]\n"
2785 "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
2786 "{\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002787 " GS_OUTPUT output = (GS_OUTPUT)0;\n"
2788 " output.gl_PointSize = input[0].gl_PointSize;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002789
2790 for (int r = 0; r < registers; r++)
2791 {
2792 geomHLSL += " output.v" + str(r) + " = input[0].v" + str(r) + ";\n";
2793 }
2794
2795 if (fragmentShader->mUsesFragCoord)
2796 {
2797 geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n";
2798 }
2799
2800 geomHLSL += " \n"
2801 " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n"
2802 " float4 gl_Position = input[0].gl_Position;\n"
shannon.woods@transgaming.com771ca2a2013-02-28 23:14:52 +00002803 " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y) * gl_Position.w;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002804
2805 for (int corner = 0; corner < 4; corner++)
2806 {
2807 geomHLSL += " \n"
2808 " output.gl_Position = gl_Position + float4(pointSpriteCorners[" + str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
2809
2810 if (fragmentShader->mUsesPointCoord)
2811 {
2812 geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + str(corner) + "];\n";
2813 }
2814
2815 geomHLSL += " outStream.Append(output);\n";
2816 }
2817
2818 geomHLSL += " \n"
2819 " outStream.RestartStrip();\n"
2820 "}\n";
2821
2822 return geomHLSL;
2823}
2824
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002825// This method needs to match OutputHLSL::decorate
2826std::string ProgramBinary::decorateAttribute(const std::string &name)
2827{
2828 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
2829 {
2830 return "_" + name;
2831 }
2832
2833 return name;
2834}
2835
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002836bool ProgramBinary::isValidated() const
2837{
2838 return mValidated;
2839}
2840
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002841void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002842{
2843 // Skip over inactive attributes
2844 unsigned int activeAttribute = 0;
2845 unsigned int attribute;
2846 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2847 {
2848 if (mLinkedAttribute[attribute].name.empty())
2849 {
2850 continue;
2851 }
2852
2853 if (activeAttribute == index)
2854 {
2855 break;
2856 }
2857
2858 activeAttribute++;
2859 }
2860
2861 if (bufsize > 0)
2862 {
2863 const char *string = mLinkedAttribute[attribute].name.c_str();
2864
2865 strncpy(name, string, bufsize);
2866 name[bufsize - 1] = '\0';
2867
2868 if (length)
2869 {
2870 *length = strlen(name);
2871 }
2872 }
2873
2874 *size = 1; // Always a single 'type' instance
2875
2876 *type = mLinkedAttribute[attribute].type;
2877}
2878
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002879GLint ProgramBinary::getActiveAttributeCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002880{
2881 int count = 0;
2882
2883 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2884 {
2885 if (!mLinkedAttribute[attributeIndex].name.empty())
2886 {
2887 count++;
2888 }
2889 }
2890
2891 return count;
2892}
2893
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002894GLint ProgramBinary::getActiveAttributeMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002895{
2896 int maxLength = 0;
2897
2898 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2899 {
2900 if (!mLinkedAttribute[attributeIndex].name.empty())
2901 {
2902 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2903 }
2904 }
2905
2906 return maxLength;
2907}
2908
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002909void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002910{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002911 ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002912
2913 if (bufsize > 0)
2914 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002915 std::string string = mUniforms[index]->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002916
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002917 if (mUniforms[index]->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002918 {
2919 string += "[0]";
2920 }
2921
2922 strncpy(name, string.c_str(), bufsize);
2923 name[bufsize - 1] = '\0';
2924
2925 if (length)
2926 {
2927 *length = strlen(name);
2928 }
2929 }
2930
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002931 *size = mUniforms[index]->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002932
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002933 *type = mUniforms[index]->type;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002934}
2935
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002936GLint ProgramBinary::getActiveUniformCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002937{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002938 return mUniforms.size();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002939}
2940
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002941GLint ProgramBinary::getActiveUniformMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002942{
2943 int maxLength = 0;
2944
2945 unsigned int numUniforms = mUniforms.size();
2946 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
2947 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002948 if (!mUniforms[uniformIndex]->name.empty())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002949 {
2950 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2951 if (mUniforms[uniformIndex]->isArray())
2952 {
2953 length += 3; // Counting in "[0]".
2954 }
2955 maxLength = std::max(length, maxLength);
2956 }
2957 }
2958
2959 return maxLength;
2960}
2961
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00002962GLint ProgramBinary::getActiveUniformi(GLuint index, GLenum pname) const
2963{
2964 const gl::Uniform& uniform = *mUniforms[index];
2965
2966 switch (pname)
2967 {
2968 case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
2969 case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
shannonwoods@chromium.orgb1dc1b62013-05-30 00:15:43 +00002970 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00002971 case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00002972
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00002973 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
2974 case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
2975 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
2976 case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00002977
2978 default:
2979 UNREACHABLE();
2980 break;
2981 }
2982 return 0;
2983}
2984
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +00002985void ProgramBinary::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
2986{
2987 ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
2988
2989 const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
2990
2991 if (bufSize > 0)
2992 {
2993 std::string string = uniformBlock.name;
2994
2995 if (uniformBlock.isArrayElement())
2996 {
Jamie Madill63491ea2013-06-06 11:56:45 -04002997 string += arrayString(uniformBlock.elementIndex);
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +00002998 }
2999
3000 strncpy(uniformBlockName, string.c_str(), bufSize);
3001 uniformBlockName[bufSize - 1] = '\0';
3002
3003 if (length)
3004 {
3005 *length = strlen(uniformBlockName);
3006 }
3007 }
3008}
3009
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +00003010void ProgramBinary::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
3011{
3012 ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
3013
3014 const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
3015
3016 switch (pname)
3017 {
3018 case GL_UNIFORM_BLOCK_DATA_SIZE:
3019 *params = static_cast<GLint>(uniformBlock.dataSize);
3020 break;
3021 case GL_UNIFORM_BLOCK_NAME_LENGTH:
shannonwoods@chromium.org932cc6b2013-05-30 00:15:37 +00003022 *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0));
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +00003023 break;
3024 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
3025 *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
3026 break;
3027 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
3028 {
3029 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
3030 {
3031 params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
3032 }
3033 }
3034 break;
3035 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
3036 *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader());
3037 break;
3038 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
3039 *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader());
3040 break;
3041 default: UNREACHABLE();
3042 }
3043}
3044
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00003045GLuint ProgramBinary::getActiveUniformBlockCount() const
3046{
3047 return mUniformBlocks.size();
3048}
3049
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00003050GLuint ProgramBinary::getActiveUniformBlockMaxLength() const
3051{
3052 unsigned int maxLength = 0;
3053
3054 unsigned int numUniformBlocks = mUniformBlocks.size();
3055 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
3056 {
3057 const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
3058 if (!uniformBlock.name.empty())
3059 {
3060 const unsigned int length = uniformBlock.name.length() + 1;
3061
3062 // Counting in "[0]".
3063 const unsigned int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0);
3064
3065 maxLength = std::max(length + arrayLength, maxLength);
3066 }
3067 }
3068
3069 return maxLength;
3070}
3071
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003072void ProgramBinary::validate(InfoLog &infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003073{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003074 applyUniforms();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003075 if (!validateSamplers(&infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003076 {
3077 mValidated = false;
3078 }
3079 else
3080 {
3081 mValidated = true;
3082 }
3083}
3084
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003085bool ProgramBinary::validateSamplers(InfoLog *infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003086{
3087 // if any two active samplers in a program are of different types, but refer to the same
3088 // texture image unit, and this is the current program, then ValidateProgram will fail, and
3089 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
3090
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003091 const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003092 TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003093
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003094 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003095 {
3096 textureUnitType[i] = TEXTURE_UNKNOWN;
3097 }
3098
3099 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
3100 {
3101 if (mSamplersPS[i].active)
3102 {
3103 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
3104
3105 if (unit >= maxCombinedTextureImageUnits)
3106 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003107 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003108 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003109 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003110 }
3111
3112 return false;
3113 }
3114
3115 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
3116 {
3117 if (mSamplersPS[i].textureType != textureUnitType[unit])
3118 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003119 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003120 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003121 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003122 }
3123
3124 return false;
3125 }
3126 }
3127 else
3128 {
3129 textureUnitType[unit] = mSamplersPS[i].textureType;
3130 }
3131 }
3132 }
3133
3134 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
3135 {
3136 if (mSamplersVS[i].active)
3137 {
3138 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
3139
3140 if (unit >= maxCombinedTextureImageUnits)
3141 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003142 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003143 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003144 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003145 }
3146
3147 return false;
3148 }
3149
3150 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
3151 {
3152 if (mSamplersVS[i].textureType != textureUnitType[unit])
3153 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003154 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003155 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00003156 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003157 }
3158
3159 return false;
3160 }
3161 }
3162 else
3163 {
3164 textureUnitType[unit] = mSamplersVS[i].textureType;
3165 }
3166 }
3167 }
3168
3169 return true;
3170}
3171
apatrick@chromium.org90080e32012-07-09 22:15:33 +00003172ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
3173{
3174}
3175
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00003176struct AttributeSorter
3177{
3178 AttributeSorter(const int (&semanticIndices)[MAX_VERTEX_ATTRIBS])
3179 : originalIndices(semanticIndices)
3180 {
3181 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
3182 {
3183 indices[i] = i;
3184 }
3185
3186 std::sort(&indices[0], &indices[MAX_VERTEX_ATTRIBS], *this);
3187 }
3188
3189 bool operator()(int a, int b)
3190 {
3191 return originalIndices[a] == -1 ? false : originalIndices[a] < originalIndices[b];
3192 }
3193
3194 int indices[MAX_VERTEX_ATTRIBS];
3195 const int (&originalIndices)[MAX_VERTEX_ATTRIBS];
3196};
3197
3198void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const
3199{
3200 AttributeSorter sorter(mSemanticIndex);
3201
3202 int oldIndices[MAX_VERTEX_ATTRIBS];
3203 rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS];
3204
3205 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
3206 {
3207 oldIndices[i] = mSemanticIndex[i];
3208 oldTranslatedAttributes[i] = attributes[i];
3209 }
3210
3211 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
3212 {
3213 int oldIndex = sorter.indices[i];
3214 sortedSemanticIndices[i] = oldIndices[oldIndex];
3215 attributes[i] = oldTranslatedAttributes[oldIndex];
3216 }
3217}
3218
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003219}