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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +00002// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000010#include "libGLESv2/Program.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000012#include "common/debug.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000014#include "libGLESv2/main.h"
15#include "libGLESv2/Shader.h"
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +000016#include "libGLESv2/utilities.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000017
daniel@transgaming.com87891f72011-06-01 15:28:35 +000018#include <string>
19
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +000020#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
21#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
22#endif
23
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000024namespace gl
25{
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000026unsigned int Program::mCurrentSerial = 1;
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +000027const char *fakepath = "C:\\fakepath";
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000028
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +000029std::string str(int i)
30{
31 char buffer[20];
32 sprintf(buffer, "%d", i);
33 return buffer;
34}
35
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000036Uniform::Uniform(GLenum type, const std::string &_name, unsigned int arraySize)
daniel@transgaming.comc72c6412011-09-20 16:09:17 +000037 : type(type), _name(_name), name(Program::undecorateUniform(_name)), arraySize(arraySize)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038{
daniel@transgaming.come918ea22011-11-12 03:15:28 +000039 int bytes = UniformInternalSize(type) * arraySize;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000040 data = new unsigned char[bytes];
41 memset(data, 0, bytes);
42 dirty = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000043}
44
45Uniform::~Uniform()
46{
47 delete[] data;
48}
49
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000050bool Uniform::isArray()
51{
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +000052 return _name.compare(0, 3, "ar_") == 0;
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000053}
54
55UniformLocation::UniformLocation(const std::string &_name, unsigned int element, unsigned int index)
daniel@transgaming.comc72c6412011-09-20 16:09:17 +000056 : name(Program::undecorateUniform(_name)), element(element), index(index)
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +000057{
58}
59
daniel@transgaming.com73a5db62010-10-15 17:58:13 +000060Program::Program(ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle), mSerial(issueSerial())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000061{
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +000062 mDevice = getDevice();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000063 mFragmentShader = NULL;
64 mVertexShader = NULL;
65
66 mPixelExecutable = NULL;
67 mVertexExecutable = NULL;
68 mConstantTablePS = NULL;
69 mConstantTableVS = NULL;
70
daniel@transgaming.comcba50572010-03-28 19:36:09 +000071 mInfoLog = NULL;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +000072 mValidated = false;
daniel@transgaming.comcba50572010-03-28 19:36:09 +000073
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000074 unlink();
75
76 mDeleteStatus = false;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000077
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000078 mRefCount = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000079}
80
81Program::~Program()
82{
83 unlink(true);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +000084
85 if (mVertexShader != NULL)
86 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000087 mVertexShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +000088 }
89
90 if (mFragmentShader != NULL)
91 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000092 mFragmentShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +000093 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000094}
95
96bool Program::attachShader(Shader *shader)
97{
98 if (shader->getType() == GL_VERTEX_SHADER)
99 {
100 if (mVertexShader)
101 {
102 return false;
103 }
104
105 mVertexShader = (VertexShader*)shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000106 mVertexShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000107 }
108 else if (shader->getType() == GL_FRAGMENT_SHADER)
109 {
110 if (mFragmentShader)
111 {
112 return false;
113 }
114
115 mFragmentShader = (FragmentShader*)shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000116 mFragmentShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000117 }
118 else UNREACHABLE();
119
120 return true;
121}
122
123bool Program::detachShader(Shader *shader)
124{
125 if (shader->getType() == GL_VERTEX_SHADER)
126 {
127 if (mVertexShader != shader)
128 {
129 return false;
130 }
131
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000132 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000133 mVertexShader = NULL;
134 }
135 else if (shader->getType() == GL_FRAGMENT_SHADER)
136 {
137 if (mFragmentShader != shader)
138 {
139 return false;
140 }
141
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000142 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000143 mFragmentShader = NULL;
144 }
145 else UNREACHABLE();
146
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000147 return true;
148}
149
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000150int Program::getAttachedShadersCount() const
151{
152 return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0);
153}
154
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000155IDirect3DPixelShader9 *Program::getPixelShader()
156{
157 return mPixelExecutable;
158}
159
160IDirect3DVertexShader9 *Program::getVertexShader()
161{
162 return mVertexExecutable;
163}
164
165void Program::bindAttributeLocation(GLuint index, const char *name)
166{
167 if (index < MAX_VERTEX_ATTRIBS)
168 {
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000169 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
170 {
171 mAttributeBinding[i].erase(name);
172 }
173
174 mAttributeBinding[index].insert(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000175 }
176}
177
178GLuint Program::getAttributeLocation(const char *name)
179{
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000180 if (name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000181 {
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000182 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000183 {
daniel@transgaming.com85423182010-04-22 13:35:27 +0000184 if (mLinkedAttribute[index].name == std::string(name))
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000185 {
186 return index;
187 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000188 }
189 }
190
191 return -1;
192}
193
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000194int Program::getSemanticIndex(int attributeIndex)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000195{
daniel@transgaming.com733ba932011-04-14 15:03:48 +0000196 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
197
198 return mSemanticIndex[attributeIndex];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000199}
200
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +0000201// Returns one more than the highest sampler index used.
202GLint Program::getUsedSamplerRange(SamplerType type)
203{
204 switch (type)
205 {
206 case SAMPLER_PIXEL:
207 return mUsedPixelSamplerRange;
208 case SAMPLER_VERTEX:
209 return mUsedVertexSamplerRange;
210 default:
211 UNREACHABLE();
212 return 0;
213 }
214}
215
daniel@transgaming.com9ba680a2011-05-11 15:37:11 +0000216// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
217// index (0-15 for the pixel shader and 0-3 for the vertex shader).
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000218GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000219{
jbauman@chromium.org8b3c1af2011-10-12 01:21:41 +0000220 GLint logicalTextureUnit = -1;
daniel@transgaming.com4071e662010-05-12 16:51:16 +0000221
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000222 switch (type)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000223 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000224 case SAMPLER_PIXEL:
225 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
226
227 if (mSamplersPS[samplerIndex].active)
228 {
229 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
230 }
231 break;
232 case SAMPLER_VERTEX:
233 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
234
235 if (mSamplersVS[samplerIndex].active)
236 {
237 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
238 }
239 break;
240 default: UNREACHABLE();
daniel@transgaming.com4071e662010-05-12 16:51:16 +0000241 }
242
jbauman@chromium.org8b3c1af2011-10-12 01:21:41 +0000243 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)getContext()->getMaximumCombinedTextureImageUnits())
daniel@transgaming.com4071e662010-05-12 16:51:16 +0000244 {
245 return logicalTextureUnit;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000246 }
247
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000248 return -1;
249}
250
daniel@transgaming.com9ba680a2011-05-11 15:37:11 +0000251// Returns the texture type for a given Direct3D 9 sampler type and
252// index (0-15 for the pixel shader and 0-3 for the vertex shader).
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000253TextureType Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000254{
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000255 switch (type)
256 {
257 case SAMPLER_PIXEL:
258 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
259 ASSERT(mSamplersPS[samplerIndex].active);
260 return mSamplersPS[samplerIndex].textureType;
261 case SAMPLER_VERTEX:
262 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
263 ASSERT(mSamplersVS[samplerIndex].active);
264 return mSamplersVS[samplerIndex].textureType;
265 default: UNREACHABLE();
266 }
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000267
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000268 return TEXTURE_2D;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000269}
270
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000271GLint Program::getUniformLocation(std::string name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000272{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000273 int subscript = 0;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000274
daniel@transgaming.comce864422010-11-18 13:16:49 +0000275 // Strip any trailing array operator and retrieve the subscript
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000276 size_t open = name.find_last_of('[');
277 size_t close = name.find_last_of(']');
278 if (open != std::string::npos && close == name.length() - 1)
daniel@transgaming.coma3bbfd42010-06-07 02:06:09 +0000279 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000280 subscript = atoi(name.substr(open + 1).c_str());
281 name.erase(open);
daniel@transgaming.coma3bbfd42010-06-07 02:06:09 +0000282 }
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000283
daniel@transgaming.comd08ea902010-05-14 19:41:36 +0000284 unsigned int numUniforms = mUniformIndex.size();
285 for (unsigned int location = 0; location < numUniforms; location++)
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000286 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000287 if (mUniformIndex[location].name == name &&
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000288 mUniformIndex[location].element == subscript)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000289 {
290 return location;
291 }
292 }
293
294 return -1;
295}
296
297bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
298{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000299 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000300 {
301 return false;
302 }
303
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000304 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000305 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000306
307 if (targetUniform->type == GL_FLOAT)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000308 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000309 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000310
311 if (arraySize == 1 && count > 1)
312 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
313
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000314 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000315
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000316 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
317
318 for (int i = 0; i < count; i++)
319 {
320 target[0] = v[0];
321 target[1] = 0;
322 target[2] = 0;
323 target[3] = 0;
324 target += 4;
325 v += 1;
326 }
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000327 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000328 else if (targetUniform->type == GL_BOOL)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000329 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000330 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000331
332 if (arraySize == 1 && count > 1)
333 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000334
335 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000336 GLboolean *boolParams = new GLboolean[count];
337
338 for (int i = 0; i < count; ++i)
339 {
340 if (v[i] == 0.0f)
341 {
342 boolParams[i] = GL_FALSE;
343 }
344 else
345 {
346 boolParams[i] = GL_TRUE;
347 }
348 }
349
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000350 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean),
351 boolParams, sizeof(GLboolean) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000352
353 delete [] boolParams;
354 }
355 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000356 {
357 return false;
358 }
359
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000360 return true;
361}
362
363bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
364{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000365 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000366 {
367 return false;
368 }
369
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000370 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000371 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000372
373 if (targetUniform->type == GL_FLOAT_VEC2)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000374 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000375 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000376
377 if (arraySize == 1 && count > 1)
378 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
379
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000380 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000381
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000382 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
383
384 for (int i = 0; i < count; i++)
385 {
386 target[0] = v[0];
387 target[1] = v[1];
388 target[2] = 0;
389 target[3] = 0;
390 target += 4;
391 v += 2;
392 }
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000393 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000394 else if (targetUniform->type == GL_BOOL_VEC2)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000395 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000396 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000397
398 if (arraySize == 1 && count > 1)
399 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
400
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000401 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
402
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000403 GLboolean *boolParams = new GLboolean[count * 2];
404
405 for (int i = 0; i < count * 2; ++i)
406 {
407 if (v[i] == 0.0f)
408 {
409 boolParams[i] = GL_FALSE;
410 }
411 else
412 {
413 boolParams[i] = GL_TRUE;
414 }
415 }
416
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000417 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2,
418 boolParams, 2 * sizeof(GLboolean) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000419
420 delete [] boolParams;
421 }
422 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000423 {
424 return false;
425 }
426
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000427 return true;
428}
429
430bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
431{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000432 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000433 {
434 return false;
435 }
436
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000437 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000438 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000439
440 if (targetUniform->type == GL_FLOAT_VEC3)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000441 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000442 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000443
444 if (arraySize == 1 && count > 1)
445 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
446
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000447 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000448
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000449 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
450
451 for (int i = 0; i < count; i++)
452 {
453 target[0] = v[0];
454 target[1] = v[1];
455 target[2] = v[2];
456 target[3] = 0;
457 target += 4;
458 v += 3;
459 }
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000460 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000461 else if (targetUniform->type == GL_BOOL_VEC3)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000462 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000463 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000464
465 if (arraySize == 1 && count > 1)
466 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
467
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000468 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000469 GLboolean *boolParams = new GLboolean[count * 3];
470
471 for (int i = 0; i < count * 3; ++i)
472 {
473 if (v[i] == 0.0f)
474 {
475 boolParams[i] = GL_FALSE;
476 }
477 else
478 {
479 boolParams[i] = GL_TRUE;
480 }
481 }
482
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000483 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3,
484 boolParams, 3 * sizeof(GLboolean) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000485
486 delete [] boolParams;
487 }
488 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000489 {
490 return false;
491 }
492
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000493 return true;
494}
495
496bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
497{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000498 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000499 {
500 return false;
501 }
502
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000503 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000504 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000505
506 if (targetUniform->type == GL_FLOAT_VEC4)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000507 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000508 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000509
510 if (arraySize == 1 && count > 1)
511 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
512
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000513 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000514
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000515 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4,
516 v, 4 * sizeof(GLfloat) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000517 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000518 else if (targetUniform->type == GL_BOOL_VEC4)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000519 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000520 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000521
522 if (arraySize == 1 && count > 1)
523 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
524
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000525 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000526 GLboolean *boolParams = new GLboolean[count * 4];
527
528 for (int i = 0; i < count * 4; ++i)
529 {
530 if (v[i] == 0.0f)
531 {
532 boolParams[i] = GL_FALSE;
533 }
534 else
535 {
536 boolParams[i] = GL_TRUE;
537 }
538 }
539
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000540 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4,
541 boolParams, 4 * sizeof(GLboolean) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000542
543 delete [] boolParams;
544 }
545 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000546 {
547 return false;
548 }
549
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000550 return true;
551}
552
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000553template<typename T, int targetWidth, int targetHeight, int srcWidth, int srcHeight>
554void transposeMatrix(T *target, const GLfloat *value)
555{
556 int copyWidth = std::min(targetWidth, srcWidth);
557 int copyHeight = std::min(targetHeight, srcHeight);
558
559 for (int x = 0; x < copyWidth; x++)
560 {
561 for (int y = 0; y < copyHeight; y++)
562 {
daniel@transgaming.comc9d81a22011-11-12 03:14:30 +0000563 target[x * targetWidth + y] = (T)value[y * srcWidth + x];
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000564 }
565 }
566 // clear unfilled right side
567 for (int y = 0; y < copyHeight; y++)
568 {
569 for (int x = srcWidth; x < targetWidth; x++)
570 {
daniel@transgaming.comc9d81a22011-11-12 03:14:30 +0000571 target[y * targetWidth + x] = (T)0;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000572 }
573 }
574 // clear unfilled bottom.
575 for (int y = srcHeight; y < targetHeight; y++)
576 {
577 for (int x = 0; x < targetWidth; x++)
578 {
daniel@transgaming.comc9d81a22011-11-12 03:14:30 +0000579 target[y * targetWidth + x] = (T)0;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000580 }
581 }
582}
583
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000584bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value)
585{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000586 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000587 {
588 return false;
589 }
590
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000591 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000592 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000593
594 if (targetUniform->type != GL_FLOAT_MAT2)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000595 {
596 return false;
597 }
598
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000599 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000600
601 if (arraySize == 1 && count > 1)
602 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
603
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000604 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000605
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000606 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8;
607 for (int i = 0; i < count; i++)
608 {
609 transposeMatrix<GLfloat,4,2,2,2>(target, value);
610 target += 8;
611 value += 4;
612 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000613
614 return true;
615}
616
617bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value)
618{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000619 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000620 {
621 return false;
622 }
623
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000624 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000625 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000626
627 if (targetUniform->type != GL_FLOAT_MAT3)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000628 {
629 return false;
630 }
631
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000632 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000633
634 if (arraySize == 1 && count > 1)
635 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
636
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000637 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000638
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000639 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12;
640 for (int i = 0; i < count; i++)
641 {
642 transposeMatrix<GLfloat,4,3,3,3>(target, value);
643 target += 12;
644 value += 9;
645 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000646
647 return true;
648}
649
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000650
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000651bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value)
652{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000653 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000654 {
655 return false;
656 }
657
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000658 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000659 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000660
661 if (targetUniform->type != GL_FLOAT_MAT4)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000662 {
663 return false;
664 }
665
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000666 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000667
668 if (arraySize == 1 && count > 1)
669 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
670
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000671 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000672
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000673 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16);
674 for (int i = 0; i < count; i++)
675 {
676 transposeMatrix<GLfloat,4,4,4,4>(target, value);
677 target += 16;
678 value += 16;
679 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000680
681 return true;
682}
683
684bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
685{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000686 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000687 {
688 return false;
689 }
690
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000691 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000692 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000693
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +0000694 if (targetUniform->type == GL_INT ||
695 targetUniform->type == GL_SAMPLER_2D ||
696 targetUniform->type == GL_SAMPLER_CUBE)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000697 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000698 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000699
700 if (arraySize == 1 && count > 1)
701 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
702
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000703 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000704
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000705 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint),
706 v, sizeof(GLint) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000707 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000708 else if (targetUniform->type == GL_BOOL)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000709 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000710 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000711
712 if (arraySize == 1 && count > 1)
713 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
714
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000715 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000716 GLboolean *boolParams = new GLboolean[count];
717
718 for (int i = 0; i < count; ++i)
719 {
720 if (v[i] == 0)
721 {
722 boolParams[i] = GL_FALSE;
723 }
724 else
725 {
726 boolParams[i] = GL_TRUE;
727 }
728 }
729
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000730 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean),
731 boolParams, sizeof(GLboolean) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000732
733 delete [] boolParams;
734 }
735 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000736 {
737 return false;
738 }
739
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000740 return true;
741}
742
743bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
744{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000745 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000746 {
747 return false;
748 }
749
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000750 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000751 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000752
753 if (targetUniform->type == GL_INT_VEC2)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000754 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000755 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000756
757 if (arraySize == 1 && count > 1)
758 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
759
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000760 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000761
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000762 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2,
763 v, 2 * sizeof(GLint) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000764 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000765 else if (targetUniform->type == GL_BOOL_VEC2)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000766 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000767 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000768
769 if (arraySize == 1 && count > 1)
770 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
771
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000772 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000773 GLboolean *boolParams = new GLboolean[count * 2];
774
775 for (int i = 0; i < count * 2; ++i)
776 {
777 if (v[i] == 0)
778 {
779 boolParams[i] = GL_FALSE;
780 }
781 else
782 {
783 boolParams[i] = GL_TRUE;
784 }
785 }
786
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000787 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2,
788 boolParams, 2 * sizeof(GLboolean) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000789
790 delete [] boolParams;
791 }
792 else
793 {
794 return false;
795 }
796
797 return true;
798}
799
800bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
801{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000802 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000803 {
804 return false;
805 }
806
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000807 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000808 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000809
810 if (targetUniform->type == GL_INT_VEC3)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000811 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000812 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000813
814 if (arraySize == 1 && count > 1)
815 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
816
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000817 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000818
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000819 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3,
820 v, 3 * sizeof(GLint) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000821 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000822 else if (targetUniform->type == GL_BOOL_VEC3)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000823 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000824 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000825
826 if (arraySize == 1 && count > 1)
827 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
828
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000829 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000830 GLboolean *boolParams = new GLboolean[count * 3];
831
832 for (int i = 0; i < count * 3; ++i)
833 {
834 if (v[i] == 0)
835 {
836 boolParams[i] = GL_FALSE;
837 }
838 else
839 {
840 boolParams[i] = GL_TRUE;
841 }
842 }
843
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000844 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3,
845 boolParams, 3 * sizeof(GLboolean) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000846
847 delete [] boolParams;
848 }
849 else
850 {
851 return false;
852 }
853
854 return true;
855}
856
857bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
858{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000859 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000860 {
861 return false;
862 }
863
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000864 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000865 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000866
867 if (targetUniform->type == GL_INT_VEC4)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000868 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000869 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000870
871 if (arraySize == 1 && count > 1)
872 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
873
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000874 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000875
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000876 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4,
877 v, 4 * sizeof(GLint) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000878 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000879 else if (targetUniform->type == GL_BOOL_VEC4)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000880 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000881 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000882
883 if (arraySize == 1 && count > 1)
884 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
885
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000886 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000887 GLboolean *boolParams = new GLboolean[count * 4];
888
889 for (int i = 0; i < count * 4; ++i)
890 {
891 if (v[i] == 0)
892 {
893 boolParams[i] = GL_FALSE;
894 }
895 else
896 {
897 boolParams[i] = GL_TRUE;
898 }
899 }
900
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000901 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4,
902 boolParams, 4 * sizeof(GLboolean) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000903
904 delete [] boolParams;
905 }
906 else
907 {
908 return false;
909 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000910
911 return true;
912}
913
daniel@transgaming.com9a849122011-11-12 03:18:00 +0000914bool Program::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000915{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000916 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000917 {
918 return false;
919 }
920
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000921 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000922
daniel@transgaming.com9a849122011-11-12 03:18:00 +0000923 // sized queries -- ensure the provided buffer is large enough
924 if (bufSize)
925 {
926 int requiredBytes = UniformExternalSize(targetUniform->type);
927 if (*bufSize < requiredBytes)
928 {
929 return false;
930 }
931 }
932
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000933 switch (targetUniform->type)
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000934 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000935 case GL_FLOAT_MAT2:
936 transposeMatrix<GLfloat,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
937 break;
938 case GL_FLOAT_MAT3:
939 transposeMatrix<GLfloat,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
940 break;
941 case GL_FLOAT_MAT4:
942 transposeMatrix<GLfloat,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
943 break;
944 default:
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000945 {
daniel@transgaming.comedc31502011-11-12 03:14:56 +0000946 unsigned int count = UniformExternalComponentCount(targetUniform->type);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000947 unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000948
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000949 switch (UniformComponentType(targetUniform->type))
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000950 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000951 case GL_BOOL:
952 {
953 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * internalCount;
954
955 for (unsigned int i = 0; i < count; ++i)
956 {
957 params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f;
958 }
959 }
960 break;
961 case GL_FLOAT:
962 memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLfloat),
963 count * sizeof(GLfloat));
964 break;
965 case GL_INT:
966 {
967 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * internalCount;
968
969 for (unsigned int i = 0; i < count; ++i)
970 {
971 params[i] = (float)intParams[i];
972 }
973 }
974 break;
975 default: UNREACHABLE();
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000976 }
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000977 }
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000978 }
979
980 return true;
981}
982
daniel@transgaming.com9a849122011-11-12 03:18:00 +0000983bool Program::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000984{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000985 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000986 {
987 return false;
988 }
989
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000990 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000991
daniel@transgaming.com9a849122011-11-12 03:18:00 +0000992 // sized queries -- ensure the provided buffer is large enough
993 if (bufSize)
994 {
995 int requiredBytes = UniformExternalSize(targetUniform->type);
996 if (*bufSize < requiredBytes)
997 {
998 return false;
999 }
1000 }
1001
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001002 switch (targetUniform->type)
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00001003 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001004 case GL_FLOAT_MAT2:
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00001005 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001006 transposeMatrix<GLint,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00001007 }
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +00001008 break;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001009 case GL_FLOAT_MAT3:
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +00001010 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001011 transposeMatrix<GLint,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +00001012 }
1013 break;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001014 case GL_FLOAT_MAT4:
1015 {
1016 transposeMatrix<GLint,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
1017 }
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +00001018 break;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001019 default:
1020 {
daniel@transgaming.comedc31502011-11-12 03:14:56 +00001021 unsigned int count = UniformExternalComponentCount(targetUniform->type);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001022 unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
1023
1024 switch (UniformComponentType(targetUniform->type))
1025 {
1026 case GL_BOOL:
1027 {
1028 GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * internalCount;
1029
1030 for (unsigned int i = 0; i < count; ++i)
1031 {
1032 params[i] = (GLint)boolParams[i];
1033 }
1034 }
1035 break;
1036 case GL_FLOAT:
1037 {
1038 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * internalCount;
1039
1040 for (unsigned int i = 0; i < count; ++i)
1041 {
1042 params[i] = (GLint)floatParams[i];
1043 }
1044 }
1045 break;
1046 case GL_INT:
1047 memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLint),
1048 count * sizeof(GLint));
1049 break;
1050 default: UNREACHABLE();
1051 }
1052 }
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00001053 }
1054
1055 return true;
1056}
1057
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001058void Program::dirtyAllUniforms()
1059{
daniel@transgaming.comd08ea902010-05-14 19:41:36 +00001060 unsigned int numUniforms = mUniforms.size();
1061 for (unsigned int index = 0; index < numUniforms; index++)
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001062 {
1063 mUniforms[index]->dirty = true;
1064 }
1065}
1066
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001067// Applies all the uniforms set for this program object to the Direct3D 9 device
1068void Program::applyUniforms()
1069{
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00001070 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub) {
1071 Uniform *targetUniform = *ub;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00001072
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001073 if (targetUniform->dirty)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001074 {
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001075 int arraySize = targetUniform->arraySize;
1076 GLfloat *f = (GLfloat*)targetUniform->data;
1077 GLint *i = (GLint*)targetUniform->data;
1078 GLboolean *b = (GLboolean*)targetUniform->data;
1079
1080 switch (targetUniform->type)
1081 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001082 case GL_BOOL: applyUniformnbv(targetUniform, arraySize, 1, b); break;
1083 case GL_BOOL_VEC2: applyUniformnbv(targetUniform, arraySize, 2, b); break;
1084 case GL_BOOL_VEC3: applyUniformnbv(targetUniform, arraySize, 3, b); break;
1085 case GL_BOOL_VEC4: applyUniformnbv(targetUniform, arraySize, 4, b); break;
1086 case GL_FLOAT:
1087 case GL_FLOAT_VEC2:
1088 case GL_FLOAT_VEC3:
1089 case GL_FLOAT_VEC4:
1090 case GL_FLOAT_MAT2:
1091 case GL_FLOAT_MAT3:
1092 case GL_FLOAT_MAT4: applyUniformnfv(targetUniform, f); break;
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +00001093 case GL_SAMPLER_2D:
1094 case GL_SAMPLER_CUBE:
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00001095 case GL_INT: applyUniform1iv(targetUniform, arraySize, i); break;
1096 case GL_INT_VEC2: applyUniform2iv(targetUniform, arraySize, i); break;
1097 case GL_INT_VEC3: applyUniform3iv(targetUniform, arraySize, i); break;
1098 case GL_INT_VEC4: applyUniform4iv(targetUniform, arraySize, i); break;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001099 default:
1100 UNREACHABLE();
1101 }
1102
1103 targetUniform->dirty = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001104 }
1105 }
1106}
1107
1108// Compiles the HLSL code of the attached shaders into executable binaries
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001109ID3D10Blob *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001110{
1111 if (!hlsl)
1112 {
1113 return NULL;
1114 }
1115
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001116 DWORD result;
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001117 UINT flags = 0;
1118 std::string sourceText;
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001119 if (perfActive())
1120 {
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001121 flags |= D3DCOMPILE_DEBUG;
1122#ifdef NDEBUG
1123 flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL;
1124#else
1125 flags |= D3DCOMPILE_SKIP_OPTIMIZATION;
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001126#endif
1127
1128 std::string sourcePath = getTempPath();
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001129 sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl);
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001130 writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001131 }
1132 else
1133 {
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001134 flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL;
1135 sourceText = hlsl;
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001136 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001137
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001138 ID3D10Blob *binary = NULL;
1139 ID3D10Blob *errorMessage = NULL;
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00001140 result = D3DCompile(hlsl, strlen(hlsl), fakepath, NULL, NULL, "main", profile, flags, 0, &binary, &errorMessage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001141
1142 if (errorMessage)
1143 {
1144 const char *message = (const char*)errorMessage->GetBufferPointer();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00001145
daniel@transgaming.com87891f72011-06-01 15:28:35 +00001146 appendToInfoLogSanitized(message);
daniel@transgaming.com0599dc62010-03-21 04:31:36 +00001147 TRACE("\n%s", hlsl);
1148 TRACE("\n%s", message);
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001149
1150 errorMessage->Release();
1151 errorMessage = NULL;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001152 }
1153
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001154 if (FAILED(result))
1155 {
1156 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
1157 {
1158 error(GL_OUT_OF_MEMORY);
1159 }
1160
1161 return NULL;
1162 }
1163
1164 result = D3DXGetShaderConstantTable(static_cast<const DWORD*>(binary->GetBufferPointer()), constantTable);
1165
1166 if (FAILED(result))
1167 {
1168 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
1169 {
1170 error(GL_OUT_OF_MEMORY);
1171 }
1172
1173 binary->Release();
1174
1175 return NULL;
1176 }
1177
1178 return binary;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001179}
1180
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001181// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
1182// Returns the number of used varying registers, or -1 if unsuccesful
1183int Program::packVaryings(const Varying *packing[][4])
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001184{
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001185 Context *context = getContext();
1186 const int maxVaryingVectors = context->getMaximumVaryingVectors();
1187
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001188 for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++)
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001189 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001190 int n = VariableRowCount(varying->type) * varying->size;
1191 int m = VariableColumnCount(varying->type);
1192 bool success = false;
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +00001193
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001194 if (m == 2 || m == 3 || m == 4)
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001195 {
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001196 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +00001197 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001198 bool available = true;
1199
1200 for (int y = 0; y < n && available; y++)
1201 {
1202 for (int x = 0; x < m && available; x++)
1203 {
1204 if (packing[r + y][x])
1205 {
1206 available = false;
1207 }
1208 }
1209 }
1210
1211 if (available)
1212 {
1213 varying->reg = r;
1214 varying->col = 0;
1215
1216 for (int y = 0; y < n; y++)
1217 {
1218 for (int x = 0; x < m; x++)
1219 {
1220 packing[r + y][x] = &*varying;
1221 }
1222 }
1223
1224 success = true;
1225 }
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +00001226 }
1227
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001228 if (!success && m == 2)
1229 {
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001230 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001231 {
1232 bool available = true;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001233
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001234 for (int y = 0; y < n && available; y++)
1235 {
1236 for (int x = 2; x < 4 && available; x++)
1237 {
1238 if (packing[r + y][x])
1239 {
1240 available = false;
1241 }
1242 }
1243 }
1244
1245 if (available)
1246 {
1247 varying->reg = r;
1248 varying->col = 2;
1249
1250 for (int y = 0; y < n; y++)
1251 {
1252 for (int x = 2; x < 4; x++)
1253 {
1254 packing[r + y][x] = &*varying;
1255 }
1256 }
1257
1258 success = true;
1259 }
1260 }
1261 }
1262 }
1263 else if (m == 1)
1264 {
1265 int space[4] = {0};
1266
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001267 for (int y = 0; y < maxVaryingVectors; y++)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001268 {
1269 for (int x = 0; x < 4; x++)
1270 {
1271 space[x] += packing[y][x] ? 0 : 1;
1272 }
1273 }
1274
1275 int column = 0;
1276
1277 for (int x = 0; x < 4; x++)
1278 {
daniel@transgaming.com11dd5dd2011-02-11 13:28:14 +00001279 if (space[x] >= n && space[x] < space[column])
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001280 {
1281 column = x;
1282 }
1283 }
1284
daniel@transgaming.com11dd5dd2011-02-11 13:28:14 +00001285 if (space[column] >= n)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001286 {
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001287 for (int r = 0; r < maxVaryingVectors; r++)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001288 {
1289 if (!packing[r][column])
1290 {
1291 varying->reg = r;
1292
1293 for (int y = r; y < r + n; y++)
1294 {
1295 packing[y][column] = &*varying;
1296 }
1297
1298 break;
1299 }
1300 }
1301
1302 varying->col = column;
1303
1304 success = true;
1305 }
1306 }
1307 else UNREACHABLE();
1308
1309 if (!success)
1310 {
1311 appendToInfoLog("Could not pack varying %s", varying->name.c_str());
1312
1313 return -1;
1314 }
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001315 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001316
1317 // Return the number of used registers
1318 int registers = 0;
1319
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001320 for (int r = 0; r < maxVaryingVectors; r++)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001321 {
1322 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
1323 {
1324 registers++;
1325 }
1326 }
1327
1328 return registers;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001329}
1330
1331bool Program::linkVaryings()
1332{
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001333 if (mPixelHLSL.empty() || mVertexHLSL.empty())
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001334 {
1335 return false;
1336 }
1337
daniel@transgaming.com97750022011-02-11 13:23:13 +00001338 // Reset the varying register assignments
1339 for (VaryingList::iterator fragVar = mFragmentShader->varyings.begin(); fragVar != mFragmentShader->varyings.end(); fragVar++)
1340 {
1341 fragVar->reg = -1;
1342 fragVar->col = -1;
1343 }
1344
1345 for (VaryingList::iterator vtxVar = mVertexShader->varyings.begin(); vtxVar != mVertexShader->varyings.end(); vtxVar++)
1346 {
1347 vtxVar->reg = -1;
1348 vtxVar->col = -1;
1349 }
1350
1351 // Map the varyings to the register file
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001352 const Varying *packing[MAX_VARYING_VECTORS_SM3][4] = {NULL};
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001353 int registers = packVaryings(packing);
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001354
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001355 if (registers < 0)
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001356 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001357 return false;
1358 }
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001359
daniel@transgaming.com97750022011-02-11 13:23:13 +00001360 // Write the HLSL input/output declarations
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001361 Context *context = getContext();
1362 const bool sm3 = context->supportsShaderModel3();
1363 const int maxVaryingVectors = context->getMaximumVaryingVectors();
1364
1365 if (registers == maxVaryingVectors && mFragmentShader->mUsesFragCoord)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001366 {
1367 appendToInfoLog("No varying registers left to support gl_FragCoord");
1368
1369 return false;
1370 }
1371
1372 for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++)
1373 {
1374 bool matched = false;
1375
1376 for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++)
1377 {
1378 if (output->name == input->name)
1379 {
1380 if (output->type != input->type || output->size != input->size)
1381 {
1382 appendToInfoLog("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
1383
1384 return false;
1385 }
1386
1387 output->reg = input->reg;
1388 output->col = input->col;
1389
1390 matched = true;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001391 break;
1392 }
1393 }
1394
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001395 if (!matched)
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001396 {
daniel@transgaming.com97750022011-02-11 13:23:13 +00001397 appendToInfoLog("Fragment varying %s does not match any vertex varying", input->name.c_str());
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001398
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001399 return false;
1400 }
1401 }
1402
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001403 std::string varyingSemantic = (sm3 ? "COLOR" : "TEXCOORD");
1404
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001405 mVertexHLSL += "struct VS_INPUT\n"
1406 "{\n";
1407
1408 int semanticIndex = 0;
1409 for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++)
1410 {
1411 switch (attribute->type)
1412 {
1413 case GL_FLOAT: mVertexHLSL += " float "; break;
1414 case GL_FLOAT_VEC2: mVertexHLSL += " float2 "; break;
1415 case GL_FLOAT_VEC3: mVertexHLSL += " float3 "; break;
1416 case GL_FLOAT_VEC4: mVertexHLSL += " float4 "; break;
1417 case GL_FLOAT_MAT2: mVertexHLSL += " float2x2 "; break;
1418 case GL_FLOAT_MAT3: mVertexHLSL += " float3x3 "; break;
1419 case GL_FLOAT_MAT4: mVertexHLSL += " float4x4 "; break;
1420 default: UNREACHABLE();
1421 }
1422
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001423 mVertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001424
1425 semanticIndex += VariableRowCount(attribute->type);
1426 }
1427
1428 mVertexHLSL += "};\n"
1429 "\n"
1430 "struct VS_OUTPUT\n"
1431 "{\n"
1432 " float4 gl_Position : POSITION;\n";
1433
1434 for (int r = 0; r < registers; r++)
1435 {
1436 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1437
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001438 mVertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001439 }
1440
1441 if (mFragmentShader->mUsesFragCoord)
1442 {
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001443 mVertexHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n";
1444 }
1445
1446 if (mVertexShader->mUsesPointSize && sm3)
1447 {
1448 mVertexHLSL += " float gl_PointSize : PSIZE;\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001449 }
1450
1451 mVertexHLSL += "};\n"
1452 "\n"
1453 "VS_OUTPUT main(VS_INPUT input)\n"
1454 "{\n";
1455
1456 for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++)
1457 {
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001458 mVertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001459
1460 if (VariableRowCount(attribute->type) > 1) // Matrix
1461 {
1462 mVertexHLSL += "transpose";
1463 }
1464
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001465 mVertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001466 }
1467
1468 mVertexHLSL += "\n"
1469 " gl_main();\n"
1470 "\n"
1471 " VS_OUTPUT output;\n"
1472 " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n"
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001473 " output.gl_Position.y = gl_Position.y - dx_HalfPixelSize.y * gl_Position.w;\n"
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001474 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1475 " output.gl_Position.w = gl_Position.w;\n";
1476
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001477 if (mVertexShader->mUsesPointSize && sm3)
1478 {
1479 mVertexHLSL += " output.gl_PointSize = clamp(gl_PointSize, 1.0, " + str((int)ALIASED_POINT_SIZE_RANGE_MAX_SM3) + ");\n";
1480 }
1481
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001482 if (mFragmentShader->mUsesFragCoord)
1483 {
1484 mVertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1485 }
1486
1487 for (VaryingList::iterator varying = mVertexShader->varyings.begin(); varying != mVertexShader->varyings.end(); varying++)
1488 {
1489 if (varying->reg >= 0)
1490 {
1491 for (int i = 0; i < varying->size; i++)
1492 {
1493 int rows = VariableRowCount(varying->type);
1494
1495 for (int j = 0; j < rows; j++)
1496 {
1497 int r = varying->reg + i * rows + j;
1498 mVertexHLSL += " output.v" + str(r);
1499
1500 bool sharedRegister = false; // Register used by multiple varyings
1501
1502 for (int x = 0; x < 4; x++)
1503 {
1504 if (packing[r][x] && packing[r][x] != packing[r][0])
1505 {
1506 sharedRegister = true;
1507 break;
1508 }
1509 }
1510
1511 if(sharedRegister)
1512 {
1513 mVertexHLSL += ".";
1514
1515 for (int x = 0; x < 4; x++)
1516 {
1517 if (packing[r][x] == &*varying)
1518 {
1519 switch(x)
1520 {
1521 case 0: mVertexHLSL += "x"; break;
1522 case 1: mVertexHLSL += "y"; break;
1523 case 2: mVertexHLSL += "z"; break;
1524 case 3: mVertexHLSL += "w"; break;
1525 }
1526 }
1527 }
1528 }
1529
1530 mVertexHLSL += " = " + varying->name;
1531
1532 if (varying->array)
1533 {
1534 mVertexHLSL += "[" + str(i) + "]";
1535 }
1536
1537 if (rows > 1)
1538 {
1539 mVertexHLSL += "[" + str(j) + "]";
1540 }
1541
1542 mVertexHLSL += ";\n";
1543 }
1544 }
1545 }
1546 }
1547
1548 mVertexHLSL += "\n"
1549 " return output;\n"
1550 "}\n";
1551
1552 mPixelHLSL += "struct PS_INPUT\n"
1553 "{\n";
1554
1555 for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++)
1556 {
1557 if (varying->reg >= 0)
1558 {
1559 for (int i = 0; i < varying->size; i++)
1560 {
1561 int rows = VariableRowCount(varying->type);
1562 for (int j = 0; j < rows; j++)
1563 {
1564 std::string n = str(varying->reg + i * rows + j);
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001565 mPixelHLSL += " float4 v" + n + " : " + varyingSemantic + n + ";\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001566 }
1567 }
1568 }
1569 else UNREACHABLE();
1570 }
1571
1572 if (mFragmentShader->mUsesFragCoord)
1573 {
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001574 mPixelHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n";
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001575 if (sm3) {
daniel@transgaming.com996675c2010-11-17 13:06:29 +00001576 mPixelHLSL += " float2 dx_VPos : VPOS;\n";
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001577 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001578 }
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001579
1580 if (mFragmentShader->mUsesPointCoord && sm3)
1581 {
1582 mPixelHLSL += " float2 gl_PointCoord : TEXCOORD0;\n";
1583 }
1584
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001585 if (mFragmentShader->mUsesFrontFacing)
1586 {
1587 mPixelHLSL += " float vFace : VFACE;\n";
1588 }
1589
1590 mPixelHLSL += "};\n"
1591 "\n"
1592 "struct PS_OUTPUT\n"
1593 "{\n"
1594 " float4 gl_Color[1] : COLOR;\n"
1595 "};\n"
1596 "\n"
1597 "PS_OUTPUT main(PS_INPUT input)\n"
1598 "{\n";
1599
1600 if (mFragmentShader->mUsesFragCoord)
1601 {
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001602 mPixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
1603 if (sm3) {
apatrick@chromium.orgb1092bf2011-05-11 19:52:39 +00001604 mPixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
1605 " gl_FragCoord.y = 2.0 * dx_Viewport.y - input.dx_VPos.y - 0.5;\n";
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001606 } else {
1607 mPixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Viewport.x + dx_Viewport.z;\n"
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001608 " gl_FragCoord.y = -(input.gl_FragCoord.y * rhw) * dx_Viewport.y + dx_Viewport.w;\n";
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001609 }
1610 mPixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_Depth.x + dx_Depth.y;\n"
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001611 " gl_FragCoord.w = rhw;\n";
1612 }
1613
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001614 if (mFragmentShader->mUsesPointCoord && sm3)
1615 {
apatrick@chromium.orgda4d0492011-01-22 00:16:10 +00001616 mPixelHLSL += " gl_PointCoord = input.gl_PointCoord;\n";
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001617 }
1618
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001619 if (mFragmentShader->mUsesFrontFacing)
1620 {
1621 mPixelHLSL += " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n";
1622 }
1623
1624 for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++)
1625 {
1626 if (varying->reg >= 0)
1627 {
1628 for (int i = 0; i < varying->size; i++)
1629 {
1630 int rows = VariableRowCount(varying->type);
1631 for (int j = 0; j < rows; j++)
1632 {
1633 std::string n = str(varying->reg + i * rows + j);
1634 mPixelHLSL += " " + varying->name;
1635
1636 if (varying->array)
1637 {
1638 mPixelHLSL += "[" + str(i) + "]";
1639 }
1640
1641 if (rows > 1)
1642 {
1643 mPixelHLSL += "[" + str(j) + "]";
1644 }
1645
1646 mPixelHLSL += " = input.v" + n + ";\n";
1647 }
1648 }
1649 }
1650 else UNREACHABLE();
1651 }
1652
1653 mPixelHLSL += "\n"
1654 " gl_main();\n"
1655 "\n"
1656 " PS_OUTPUT output;\n"
1657 " output.gl_Color[0] = gl_Color[0];\n"
1658 "\n"
1659 " return output;\n"
1660 "}\n";
1661
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001662 return true;
1663}
1664
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001665// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
1666// compiling them into binaries, determining the attribute mappings, and collecting
1667// a list of uniforms
1668void Program::link()
1669{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001670 unlink();
1671
1672 if (!mFragmentShader || !mFragmentShader->isCompiled())
1673 {
1674 return;
1675 }
1676
1677 if (!mVertexShader || !mVertexShader->isCompiled())
1678 {
1679 return;
1680 }
1681
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001682 mPixelHLSL = mFragmentShader->getHLSL();
1683 mVertexHLSL = mVertexShader->getHLSL();
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001684
1685 if (!linkVaryings())
1686 {
1687 return;
1688 }
1689
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001690 Context *context = getContext();
1691 const char *vertexProfile = context->supportsShaderModel3() ? "vs_3_0" : "vs_2_0";
1692 const char *pixelProfile = context->supportsShaderModel3() ? "ps_3_0" : "ps_2_0";
1693
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001694 ID3D10Blob *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS);
1695 ID3D10Blob *pixelBinary = compileToBinary(mPixelHLSL.c_str(), pixelProfile, &mConstantTablePS);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001696
1697 if (vertexBinary && pixelBinary)
1698 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00001699 HRESULT vertexResult = mDevice->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable);
1700 HRESULT pixelResult = mDevice->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001701
1702 if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY)
1703 {
1704 return error(GL_OUT_OF_MEMORY);
1705 }
1706
1707 ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult));
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001708
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001709 vertexBinary->Release();
1710 pixelBinary->Release();
1711 vertexBinary = NULL;
1712 pixelBinary = NULL;
1713
1714 if (mVertexExecutable && mPixelExecutable)
1715 {
1716 if (!linkAttributes())
1717 {
1718 return;
1719 }
1720
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001721 if (!linkUniforms(mConstantTablePS))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001722 {
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001723 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001724 }
1725
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001726 if (!linkUniforms(mConstantTableVS))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001727 {
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001728 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001729 }
1730
daniel@transgaming.coma3bbfd42010-06-07 02:06:09 +00001731 // these uniforms are searched as already-decorated because gl_ and dx_
1732 // are reserved prefixes, and do not receive additional decoration
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001733 mDxDepthRangeLocation = getUniformLocation("dx_DepthRange");
1734 mDxDepthLocation = getUniformLocation("dx_Depth");
1735 mDxViewportLocation = getUniformLocation("dx_Viewport");
1736 mDxHalfPixelSizeLocation = getUniformLocation("dx_HalfPixelSize");
1737 mDxFrontCCWLocation = getUniformLocation("dx_FrontCCW");
1738 mDxPointsOrLinesLocation = getUniformLocation("dx_PointsOrLines");
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00001739
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001740 mLinked = true; // Success
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001741 }
1742 }
1743}
1744
1745// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
1746bool Program::linkAttributes()
1747{
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001748 unsigned int usedLocations = 0;
1749
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001750 // Link attributes that have a binding location
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001751 for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001752 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001753 int location = getAttributeBinding(attribute->name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001754
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001755 if (location != -1) // Set by glBindAttribLocation
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001756 {
daniel@transgaming.com85423182010-04-22 13:35:27 +00001757 if (!mLinkedAttribute[location].name.empty())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001758 {
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001759 // Multiple active attributes bound to the same location; not an error
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001760 }
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001761
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001762 mLinkedAttribute[location] = *attribute;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001763
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001764 int rows = VariableRowCount(attribute->type);
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001765
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001766 if (rows + location > MAX_VERTEX_ATTRIBS)
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001767 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001768 appendToInfoLog("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001769
1770 return false;
1771 }
1772
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001773 for (int i = 0; i < rows; i++)
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001774 {
1775 usedLocations |= 1 << (location + i);
1776 }
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001777 }
1778 }
1779
1780 // Link attributes that don't have a binding location
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001781 for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++)
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001782 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001783 int location = getAttributeBinding(attribute->name);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001784
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001785 if (location == -1) // Not set by glBindAttribLocation
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001786 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001787 int rows = VariableRowCount(attribute->type);
1788 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001789
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001790 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001791 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001792 appendToInfoLog("Too many active attributes (%s)", attribute->name.c_str());
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001793
1794 return false; // Fail to link
1795 }
1796
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001797 mLinkedAttribute[availableIndex] = *attribute;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001798 }
1799 }
1800
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001801 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001802 {
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001803 int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001804 int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1);
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001805
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001806 for (int r = 0; r < rows; r++)
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001807 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001808 mSemanticIndex[attributeIndex++] = index++;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001809 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001810 }
1811
1812 return true;
1813}
1814
daniel@transgaming.com85423182010-04-22 13:35:27 +00001815int Program::getAttributeBinding(const std::string &name)
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001816{
1817 for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++)
1818 {
1819 if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end())
1820 {
1821 return location;
1822 }
1823 }
1824
1825 return -1;
1826}
1827
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001828bool Program::linkUniforms(ID3DXConstantTable *constantTable)
1829{
1830 D3DXCONSTANTTABLE_DESC constantTableDescription;
1831 D3DXCONSTANT_DESC constantDescription;
1832 UINT descriptionCount = 1;
1833
1834 constantTable->GetDesc(&constantTableDescription);
1835
1836 for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++)
1837 {
1838 D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex);
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001839 HRESULT result = constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount);
1840 ASSERT(SUCCEEDED(result));
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001841
1842 if (!defineUniform(constantHandle, constantDescription))
1843 {
1844 return false;
1845 }
1846 }
1847
1848 return true;
1849}
1850
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001851// Adds the description of a constant found in the binary shader to the list of uniforms
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001852// Returns true if succesful (uniform not already defined)
1853bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name)
1854{
daniel@transgaming.com416485f2010-03-16 06:23:23 +00001855 if (constantDescription.RegisterSet == D3DXRS_SAMPLER)
1856 {
daniel@transgaming.comc3336992011-11-14 21:15:45 +00001857 for (unsigned int i = 0; i < constantDescription.RegisterCount; i++)
daniel@transgaming.com41b2fbd2010-12-13 18:27:12 +00001858 {
daniel@transgaming.comc3336992011-11-14 21:15:45 +00001859 D3DXHANDLE psConstant = mConstantTablePS->GetConstantByName(NULL, constantDescription.Name);
1860 D3DXHANDLE vsConstant = mConstantTableVS->GetConstantByName(NULL, constantDescription.Name);
1861
1862 if (psConstant)
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001863 {
daniel@transgaming.comc3336992011-11-14 21:15:45 +00001864 unsigned int samplerIndex = mConstantTablePS->GetSamplerIndex(psConstant) + i;
1865
daniel@transgaming.com424bb492011-05-11 15:36:59 +00001866 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
1867 {
1868 mSamplersPS[samplerIndex].active = true;
1869 mSamplersPS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1870 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00001871 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
daniel@transgaming.com424bb492011-05-11 15:36:59 +00001872 }
1873 else
1874 {
1875 appendToInfoLog("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
1876 return false;
1877 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001878 }
1879
daniel@transgaming.comc3336992011-11-14 21:15:45 +00001880 if (vsConstant)
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001881 {
daniel@transgaming.comc3336992011-11-14 21:15:45 +00001882 unsigned int samplerIndex = mConstantTableVS->GetSamplerIndex(vsConstant) + i;
1883
daniel@transgaming.com424bb492011-05-11 15:36:59 +00001884 if (samplerIndex < getContext()->getMaximumVertexTextureImageUnits())
1885 {
1886 mSamplersVS[samplerIndex].active = true;
1887 mSamplersVS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1888 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00001889 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
daniel@transgaming.com424bb492011-05-11 15:36:59 +00001890 }
1891 else
1892 {
1893 appendToInfoLog("Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS (%d).", getContext()->getMaximumVertexTextureImageUnits());
1894 return false;
1895 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001896 }
daniel@transgaming.com41b2fbd2010-12-13 18:27:12 +00001897 }
daniel@transgaming.com416485f2010-03-16 06:23:23 +00001898 }
1899
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001900 switch(constantDescription.Class)
1901 {
1902 case D3DXPC_STRUCT:
1903 {
daniel@transgaming.comce864422010-11-18 13:16:49 +00001904 for (unsigned int arrayIndex = 0; arrayIndex < constantDescription.Elements; arrayIndex++)
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001905 {
daniel@transgaming.comce864422010-11-18 13:16:49 +00001906 for (unsigned int field = 0; field < constantDescription.StructMembers; field++)
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001907 {
daniel@transgaming.comce864422010-11-18 13:16:49 +00001908 D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field);
1909
1910 D3DXCONSTANT_DESC fieldDescription;
1911 UINT descriptionCount = 1;
1912
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001913 HRESULT result = mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount);
1914 ASSERT(SUCCEEDED(result));
daniel@transgaming.comce864422010-11-18 13:16:49 +00001915
1916 std::string structIndex = (constantDescription.Elements > 1) ? ("[" + str(arrayIndex) + "]") : "";
1917
1918 if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + structIndex + "."))
1919 {
1920 return false;
1921 }
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001922 }
1923 }
1924
1925 return true;
1926 }
1927 case D3DXPC_SCALAR:
1928 case D3DXPC_VECTOR:
1929 case D3DXPC_MATRIX_COLUMNS:
1930 case D3DXPC_OBJECT:
1931 return defineUniform(constantDescription, name + constantDescription.Name);
1932 default:
1933 UNREACHABLE();
1934 return false;
1935 }
1936}
1937
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001938bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &_name)
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001939{
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001940 Uniform *uniform = createUniform(constantDescription, _name);
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001941
1942 if(!uniform)
1943 {
1944 return false;
1945 }
1946
1947 // Check if already defined
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001948 GLint location = getUniformLocation(uniform->name);
daniel@transgaming.com0361b922010-03-28 19:36:15 +00001949 GLenum type = uniform->type;
daniel@transgaming.comc7d8a932010-03-16 06:16:45 +00001950
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001951 if (location >= 0)
1952 {
1953 delete uniform;
1954
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00001955 if (mUniforms[mUniformIndex[location].index]->type != type)
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001956 {
1957 return false;
1958 }
1959 else
1960 {
1961 return true;
1962 }
1963 }
1964
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001965 initializeConstantHandles(uniform, &uniform->ps, mConstantTablePS);
1966 initializeConstantHandles(uniform, &uniform->vs, mConstantTableVS);
1967
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001968 mUniforms.push_back(uniform);
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00001969 unsigned int uniformIndex = mUniforms.size() - 1;
1970
1971 for (unsigned int i = 0; i < uniform->arraySize; ++i)
1972 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001973 mUniformIndex.push_back(UniformLocation(_name, i, uniformIndex));
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00001974 }
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001975
1976 return true;
1977}
1978
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001979Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &_name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001980{
1981 if (constantDescription.Rows == 1) // Vectors and scalars
1982 {
1983 switch (constantDescription.Type)
1984 {
1985 case D3DXPT_SAMPLER2D:
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +00001986 switch (constantDescription.Columns)
1987 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001988 case 1: return new Uniform(GL_SAMPLER_2D, _name, constantDescription.Elements);
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +00001989 default: UNREACHABLE();
1990 }
1991 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001992 case D3DXPT_SAMPLERCUBE:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001993 switch (constantDescription.Columns)
1994 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001995 case 1: return new Uniform(GL_SAMPLER_CUBE, _name, constantDescription.Elements);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00001996 default: UNREACHABLE();
1997 }
1998 break;
1999 case D3DXPT_BOOL:
2000 switch (constantDescription.Columns)
2001 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002002 case 1: return new Uniform(GL_BOOL, _name, constantDescription.Elements);
2003 case 2: return new Uniform(GL_BOOL_VEC2, _name, constantDescription.Elements);
2004 case 3: return new Uniform(GL_BOOL_VEC3, _name, constantDescription.Elements);
2005 case 4: return new Uniform(GL_BOOL_VEC4, _name, constantDescription.Elements);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002006 default: UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002007 }
2008 break;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002009 case D3DXPT_INT:
2010 switch (constantDescription.Columns)
2011 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002012 case 1: return new Uniform(GL_INT, _name, constantDescription.Elements);
2013 case 2: return new Uniform(GL_INT_VEC2, _name, constantDescription.Elements);
2014 case 3: return new Uniform(GL_INT_VEC3, _name, constantDescription.Elements);
2015 case 4: return new Uniform(GL_INT_VEC4, _name, constantDescription.Elements);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002016 default: UNREACHABLE();
2017 }
2018 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002019 case D3DXPT_FLOAT:
2020 switch (constantDescription.Columns)
2021 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002022 case 1: return new Uniform(GL_FLOAT, _name, constantDescription.Elements);
2023 case 2: return new Uniform(GL_FLOAT_VEC2, _name, constantDescription.Elements);
2024 case 3: return new Uniform(GL_FLOAT_VEC3, _name, constantDescription.Elements);
2025 case 4: return new Uniform(GL_FLOAT_VEC4, _name, constantDescription.Elements);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002026 default: UNREACHABLE();
2027 }
2028 break;
2029 default:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002030 UNREACHABLE();
2031 }
2032 }
2033 else if (constantDescription.Rows == constantDescription.Columns) // Square matrices
2034 {
2035 switch (constantDescription.Type)
2036 {
2037 case D3DXPT_FLOAT:
2038 switch (constantDescription.Rows)
2039 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002040 case 2: return new Uniform(GL_FLOAT_MAT2, _name, constantDescription.Elements);
2041 case 3: return new Uniform(GL_FLOAT_MAT3, _name, constantDescription.Elements);
2042 case 4: return new Uniform(GL_FLOAT_MAT4, _name, constantDescription.Elements);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002043 default: UNREACHABLE();
2044 }
2045 break;
2046 default: UNREACHABLE();
2047 }
2048 }
2049 else UNREACHABLE();
daniel@transgaming.com86487c22010-03-11 19:41:43 +00002050
2051 return 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002052}
2053
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002054// This method needs to match OutputHLSL::decorate
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002055std::string Program::decorateAttribute(const std::string &name)
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002056{
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002057 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002058 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002059 return "_" + name;
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002060 }
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002061
2062 return name;
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002063}
2064
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002065std::string Program::undecorateUniform(const std::string &_name)
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002066{
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002067 if (_name[0] == '_')
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002068 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002069 return _name.substr(1);
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002070 }
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002071 else if (_name.compare(0, 3, "ar_") == 0)
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002072 {
2073 return _name.substr(3);
2074 }
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002075
2076 return _name;
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002077}
2078
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002079void Program::applyUniformnbv(Uniform *targetUniform, GLsizei count, int width, const GLboolean *v)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002080{
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002081 float *vector = NULL;
2082 BOOL *boolVector = NULL;
2083
2084 if (targetUniform->ps.registerCount && targetUniform->ps.registerSet == D3DXRS_FLOAT4 ||
2085 targetUniform->vs.registerCount && targetUniform->vs.registerSet == D3DXRS_FLOAT4)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002086 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002087 vector = new float[4 * count];
2088
2089 for (int i = 0; i < count; i++)
2090 {
2091 for (int j = 0; j < 4; j++)
2092 {
2093 if (j < width)
2094 {
2095 vector[i * 4 + j] = (v[i * width + j] == GL_FALSE) ? 0.0f : 1.0f;
2096 }
2097 else
2098 {
2099 vector[i * 4 + j] = 0.0f;
2100 }
2101 }
2102 }
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002103 }
2104
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002105 if (targetUniform->ps.registerCount && targetUniform->ps.registerSet == D3DXRS_BOOL ||
2106 targetUniform->vs.registerCount && targetUniform->vs.registerSet == D3DXRS_BOOL)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002107 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002108 boolVector = new BOOL[count * width];
2109 for (int i = 0; i < count * width; i++)
2110 {
2111 boolVector[i] = v[i] != GL_FALSE;
2112 }
2113 }
2114
2115 if (targetUniform->ps.registerCount)
2116 {
2117 if (targetUniform->ps.registerSet == D3DXRS_FLOAT4)
2118 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002119 mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, vector, targetUniform->ps.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002120 }
2121 else if (targetUniform->ps.registerSet == D3DXRS_BOOL)
2122 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002123 mDevice->SetPixelShaderConstantB(targetUniform->ps.registerIndex, boolVector, targetUniform->ps.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002124 }
2125 else UNREACHABLE();
2126 }
2127
2128 if (targetUniform->vs.registerCount)
2129 {
2130 if (targetUniform->vs.registerSet == D3DXRS_FLOAT4)
2131 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002132 mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, vector, targetUniform->vs.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002133 }
2134 else if (targetUniform->vs.registerSet == D3DXRS_BOOL)
2135 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002136 mDevice->SetVertexShaderConstantB(targetUniform->vs.registerIndex, boolVector, targetUniform->vs.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002137 }
2138 else UNREACHABLE();
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002139 }
2140
2141 delete [] vector;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002142 delete [] boolVector;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002143}
2144
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002145bool Program::applyUniformnfv(Uniform *targetUniform, const GLfloat *v)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002146{
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002147 if (targetUniform->ps.registerCount)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002148 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002149 mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, v, targetUniform->ps.registerCount);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002150 }
2151
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002152 if (targetUniform->vs.registerCount)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002153 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002154 mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, v, targetUniform->vs.registerCount);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002155 }
2156
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002157 return true;
2158}
2159
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00002160bool Program::applyUniform1iv(Uniform *targetUniform, GLsizei count, const GLint *v)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002161{
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002162 D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
2163
2164 for (int i = 0; i < count; i++)
2165 {
2166 vector[i] = D3DXVECTOR4((float)v[i], 0, 0, 0);
2167 }
2168
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002169 if (targetUniform->ps.registerCount)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002170 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002171 if (targetUniform->ps.registerSet == D3DXRS_SAMPLER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002172 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002173 unsigned int firstIndex = targetUniform->ps.registerIndex;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002174
daniel@transgaming.coma41e6e32010-12-15 15:45:30 +00002175 for (int i = 0; i < count; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002176 {
daniel@transgaming.coma41e6e32010-12-15 15:45:30 +00002177 unsigned int samplerIndex = firstIndex + i;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00002178
daniel@transgaming.coma41e6e32010-12-15 15:45:30 +00002179 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002180 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002181 ASSERT(mSamplersPS[samplerIndex].active);
2182 mSamplersPS[samplerIndex].logicalTextureUnit = v[i];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002183 }
2184 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002185 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002186 else
2187 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002188 ASSERT(targetUniform->ps.registerSet == D3DXRS_FLOAT4);
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002189 mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, (const float*)vector, targetUniform->ps.registerCount);
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002190 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002191 }
2192
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002193 if (targetUniform->vs.registerCount)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002194 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002195 if (targetUniform->vs.registerSet == D3DXRS_SAMPLER)
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002196 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002197 unsigned int firstIndex = targetUniform->vs.registerIndex;
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002198
2199 for (int i = 0; i < count; i++)
2200 {
2201 unsigned int samplerIndex = firstIndex + i;
2202
2203 if (samplerIndex < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF)
2204 {
2205 ASSERT(mSamplersVS[samplerIndex].active);
2206 mSamplersVS[samplerIndex].logicalTextureUnit = v[i];
2207 }
2208 }
2209 }
2210 else
2211 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002212 ASSERT(targetUniform->vs.registerSet == D3DXRS_FLOAT4);
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002213 mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, (const float *)vector, targetUniform->vs.registerCount);
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002214 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002215 }
2216
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002217 delete [] vector;
2218
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002219 return true;
2220}
2221
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00002222bool Program::applyUniform2iv(Uniform *targetUniform, GLsizei count, const GLint *v)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002223{
2224 D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
2225
2226 for (int i = 0; i < count; i++)
2227 {
2228 vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0);
2229
2230 v += 2;
2231 }
2232
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002233 applyUniformniv(targetUniform, count, vector);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002234
2235 delete[] vector;
2236
2237 return true;
2238}
2239
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00002240bool Program::applyUniform3iv(Uniform *targetUniform, GLsizei count, const GLint *v)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002241{
2242 D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
2243
2244 for (int i = 0; i < count; i++)
2245 {
2246 vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0);
2247
2248 v += 3;
2249 }
2250
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002251 applyUniformniv(targetUniform, count, vector);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002252
2253 delete[] vector;
2254
2255 return true;
2256}
2257
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00002258bool Program::applyUniform4iv(Uniform *targetUniform, GLsizei count, const GLint *v)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002259{
2260 D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
2261
2262 for (int i = 0; i < count; i++)
2263 {
2264 vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]);
2265
2266 v += 4;
2267 }
2268
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002269 applyUniformniv(targetUniform, count, vector);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002270
2271 delete [] vector;
2272
2273 return true;
2274}
2275
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002276void Program::applyUniformniv(Uniform *targetUniform, GLsizei count, const D3DXVECTOR4 *vector)
2277{
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002278 if (targetUniform->ps.registerCount)
2279 {
2280 ASSERT(targetUniform->ps.registerSet == D3DXRS_FLOAT4);
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002281 mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, (const float *)vector, targetUniform->ps.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002282 }
2283
2284 if (targetUniform->vs.registerCount)
2285 {
2286 ASSERT(targetUniform->vs.registerSet == D3DXRS_FLOAT4);
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002287 mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, (const float *)vector, targetUniform->vs.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002288 }
2289}
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002290
2291// append a santized message to the program info log.
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00002292// The D3D compiler includes a fake file path in some of the warning or error
2293// messages, so lets remove all occurrences of this fake file path from the log.
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002294void Program::appendToInfoLogSanitized(const char *message)
2295{
2296 std::string msg(message);
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002297
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00002298 size_t found;
2299 do
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002300 {
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00002301 found = msg.find(fakepath);
2302 if (found != std::string::npos)
2303 {
2304 msg.erase(found, strlen(fakepath));
2305 }
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002306 }
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00002307 while (found != std::string::npos);
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002308
2309 appendToInfoLog("%s\n", msg.c_str());
2310}
2311
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00002312void Program::appendToInfoLog(const char *format, ...)
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002313{
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00002314 if (!format)
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002315 {
2316 return;
2317 }
2318
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00002319 char info[1024];
2320
2321 va_list vararg;
2322 va_start(vararg, format);
2323 vsnprintf(info, sizeof(info), format, vararg);
2324 va_end(vararg);
2325
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002326 size_t infoLength = strlen(info);
2327
2328 if (!mInfoLog)
2329 {
2330 mInfoLog = new char[infoLength + 1];
2331 strcpy(mInfoLog, info);
2332 }
2333 else
2334 {
2335 size_t logLength = strlen(mInfoLog);
2336 char *newLog = new char[logLength + infoLength + 1];
2337 strcpy(newLog, mInfoLog);
2338 strcpy(newLog + logLength, info);
2339
2340 delete[] mInfoLog;
2341 mInfoLog = newLog;
2342 }
2343}
2344
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002345void Program::resetInfoLog()
2346{
2347 if (mInfoLog)
2348 {
2349 delete [] mInfoLog;
daniel@transgaming.com6a20d102010-08-31 13:54:27 +00002350 mInfoLog = NULL;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002351 }
2352}
2353
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +00002354// Returns the program object to an unlinked state, before re-linking, or at destruction
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002355void Program::unlink(bool destroy)
2356{
2357 if (destroy) // Object being destructed
2358 {
2359 if (mFragmentShader)
2360 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00002361 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002362 mFragmentShader = NULL;
2363 }
2364
2365 if (mVertexShader)
2366 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00002367 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002368 mVertexShader = NULL;
2369 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002370 }
2371
2372 if (mPixelExecutable)
2373 {
2374 mPixelExecutable->Release();
2375 mPixelExecutable = NULL;
2376 }
2377
2378 if (mVertexExecutable)
2379 {
2380 mVertexExecutable->Release();
2381 mVertexExecutable = NULL;
2382 }
2383
2384 if (mConstantTablePS)
2385 {
2386 mConstantTablePS->Release();
2387 mConstantTablePS = NULL;
2388 }
2389
2390 if (mConstantTableVS)
2391 {
2392 mConstantTableVS->Release();
2393 mConstantTableVS = NULL;
2394 }
2395
2396 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
2397 {
daniel@transgaming.com85423182010-04-22 13:35:27 +00002398 mLinkedAttribute[index].name.clear();
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00002399 mSemanticIndex[index] = -1;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002400 }
2401
2402 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
2403 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002404 mSamplersPS[index].active = false;
2405 }
2406
2407 for (int index = 0; index < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; index++)
2408 {
2409 mSamplersVS[index].active = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002410 }
2411
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00002412 mUsedVertexSamplerRange = 0;
2413 mUsedPixelSamplerRange = 0;
2414
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002415 while (!mUniforms.empty())
2416 {
2417 delete mUniforms.back();
2418 mUniforms.pop_back();
2419 }
2420
daniel@transgaming.com31754962010-11-28 02:02:52 +00002421 mDxDepthRangeLocation = -1;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002422 mDxDepthLocation = -1;
daniel@transgaming.com4f921eb2010-07-28 19:20:44 +00002423 mDxViewportLocation = -1;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002424 mDxHalfPixelSizeLocation = -1;
2425 mDxFrontCCWLocation = -1;
2426 mDxPointsOrLinesLocation = -1;
2427
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00002428 mUniformIndex.clear();
2429
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00002430 mPixelHLSL.clear();
2431 mVertexHLSL.clear();
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00002432
2433 delete[] mInfoLog;
2434 mInfoLog = NULL;
2435
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002436 mLinked = false;
2437}
2438
2439bool Program::isLinked()
2440{
2441 return mLinked;
2442}
2443
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002444bool Program::isValidated() const
2445{
2446 return mValidated;
2447}
2448
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00002449void Program::release()
2450{
2451 mRefCount--;
2452
2453 if (mRefCount == 0 && mDeleteStatus)
2454 {
2455 mResourceManager->deleteProgram(mHandle);
2456 }
2457}
2458
2459void Program::addRef()
2460{
2461 mRefCount++;
2462}
2463
2464unsigned int Program::getRefCount() const
2465{
2466 return mRefCount;
2467}
2468
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00002469unsigned int Program::getSerial() const
2470{
2471 return mSerial;
2472}
2473
2474unsigned int Program::issueSerial()
2475{
2476 return mCurrentSerial++;
2477}
2478
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002479int Program::getInfoLogLength() const
2480{
2481 if (!mInfoLog)
2482 {
2483 return 0;
2484 }
2485 else
2486 {
2487 return strlen(mInfoLog) + 1;
2488 }
2489}
2490
2491void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
2492{
2493 int index = 0;
2494
2495 if (mInfoLog)
2496 {
2497 while (index < bufSize - 1 && index < (int)strlen(mInfoLog))
2498 {
2499 infoLog[index] = mInfoLog[index];
2500 index++;
2501 }
2502 }
2503
2504 if (bufSize)
2505 {
2506 infoLog[index] = '\0';
2507 }
2508
2509 if (length)
2510 {
2511 *length = index;
2512 }
2513}
2514
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002515void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders)
2516{
2517 int total = 0;
2518
2519 if (mVertexShader)
2520 {
2521 if (total < maxCount)
2522 {
2523 shaders[total] = mVertexShader->getHandle();
2524 }
2525
2526 total++;
2527 }
2528
2529 if (mFragmentShader)
2530 {
2531 if (total < maxCount)
2532 {
2533 shaders[total] = mFragmentShader->getHandle();
2534 }
2535
2536 total++;
2537 }
2538
2539 if (count)
2540 {
2541 *count = total;
2542 }
2543}
2544
daniel@transgaming.com85423182010-04-22 13:35:27 +00002545void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2546{
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002547 // Skip over inactive attributes
2548 unsigned int activeAttribute = 0;
2549 unsigned int attribute;
2550 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
daniel@transgaming.com85423182010-04-22 13:35:27 +00002551 {
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002552 if (mLinkedAttribute[attribute].name.empty())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002553 {
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002554 continue;
daniel@transgaming.com85423182010-04-22 13:35:27 +00002555 }
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002556
2557 if (activeAttribute == index)
2558 {
2559 break;
2560 }
2561
2562 activeAttribute++;
daniel@transgaming.com85423182010-04-22 13:35:27 +00002563 }
2564
2565 if (bufsize > 0)
2566 {
2567 const char *string = mLinkedAttribute[attribute].name.c_str();
2568
2569 strncpy(name, string, bufsize);
2570 name[bufsize - 1] = '\0';
2571
2572 if (length)
2573 {
2574 *length = strlen(name);
2575 }
2576 }
2577
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +00002578 *size = 1; // Always a single 'type' instance
daniel@transgaming.com85423182010-04-22 13:35:27 +00002579
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002580 *type = mLinkedAttribute[attribute].type;
daniel@transgaming.com85423182010-04-22 13:35:27 +00002581}
2582
2583GLint Program::getActiveAttributeCount()
2584{
2585 int count = 0;
2586
2587 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2588 {
2589 if (!mLinkedAttribute[attributeIndex].name.empty())
2590 {
2591 count++;
2592 }
2593 }
2594
2595 return count;
2596}
2597
2598GLint Program::getActiveAttributeMaxLength()
2599{
2600 int maxLength = 0;
2601
2602 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2603 {
2604 if (!mLinkedAttribute[attributeIndex].name.empty())
2605 {
2606 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2607 }
2608 }
2609
2610 return maxLength;
2611}
2612
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002613void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2614{
daniel@transgaming.com996675c2010-11-17 13:06:29 +00002615 // Skip over internal uniforms
2616 unsigned int activeUniform = 0;
2617 unsigned int uniform;
2618 for (uniform = 0; uniform < mUniforms.size(); uniform++)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002619 {
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002620 if (mUniforms[uniform]->name.compare(0, 3, "dx_") == 0)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002621 {
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002622 continue;
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002623 }
daniel@transgaming.com996675c2010-11-17 13:06:29 +00002624
2625 if (activeUniform == index)
2626 {
2627 break;
2628 }
2629
2630 activeUniform++;
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002631 }
2632
daniel@transgaming.com996675c2010-11-17 13:06:29 +00002633 ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount()
2634
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002635 if (bufsize > 0)
2636 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002637 std::string string = mUniforms[uniform]->name;
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002638
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002639 if (mUniforms[uniform]->isArray())
daniel@transgaming.comf3140152010-04-29 03:38:50 +00002640 {
2641 string += "[0]";
2642 }
2643
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002644 strncpy(name, string.c_str(), bufsize);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002645 name[bufsize - 1] = '\0';
2646
2647 if (length)
2648 {
2649 *length = strlen(name);
2650 }
2651 }
2652
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +00002653 *size = mUniforms[uniform]->arraySize;
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002654
2655 *type = mUniforms[uniform]->type;
2656}
2657
2658GLint Program::getActiveUniformCount()
2659{
2660 int count = 0;
2661
daniel@transgaming.comd08ea902010-05-14 19:41:36 +00002662 unsigned int numUniforms = mUniforms.size();
2663 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002664 {
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002665 if (mUniforms[uniformIndex]->name.compare(0, 3, "dx_") != 0)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002666 {
2667 count++;
2668 }
2669 }
2670
2671 return count;
2672}
2673
2674GLint Program::getActiveUniformMaxLength()
2675{
2676 int maxLength = 0;
2677
daniel@transgaming.comd08ea902010-05-14 19:41:36 +00002678 unsigned int numUniforms = mUniforms.size();
2679 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002680 {
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002681 if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.compare(0, 3, "dx_") != 0)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002682 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002683 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2684 if (mUniforms[uniformIndex]->isArray())
zmo@google.com53d73e02011-03-24 21:27:57 +00002685 {
2686 length += 3; // Counting in "[0]".
2687 }
2688 maxLength = std::max(length, maxLength);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002689 }
2690 }
2691
2692 return maxLength;
2693}
2694
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002695void Program::flagForDeletion()
2696{
2697 mDeleteStatus = true;
2698}
2699
2700bool Program::isFlaggedForDeletion() const
2701{
2702 return mDeleteStatus;
2703}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002704
2705void Program::validate()
2706{
2707 resetInfoLog();
2708
2709 if (!isLinked())
2710 {
2711 appendToInfoLog("Program has not been successfully linked.");
2712 mValidated = false;
2713 }
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002714 else
2715 {
daniel@transgaming.comc3a0e942010-04-29 03:35:45 +00002716 applyUniforms();
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002717 if (!validateSamplers(true))
daniel@transgaming.comc3a0e942010-04-29 03:35:45 +00002718 {
daniel@transgaming.comc3a0e942010-04-29 03:35:45 +00002719 mValidated = false;
2720 }
2721 else
2722 {
2723 mValidated = true;
2724 }
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002725 }
2726}
2727
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002728bool Program::validateSamplers(bool logErrors)
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002729{
2730 // if any two active samplers in a program are of different types, but refer to the same
2731 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2732 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002733
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002734 const unsigned int maxCombinedTextureImageUnits = getContext()->getMaximumCombinedTextureImageUnits();
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002735 TextureType textureUnitType[MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF];
2736
2737 for (unsigned int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; ++i)
2738 {
2739 textureUnitType[i] = TEXTURE_UNKNOWN;
2740 }
2741
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00002742 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002743 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002744 if (mSamplersPS[i].active)
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002745 {
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002746 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002747
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002748 if (unit >= maxCombinedTextureImageUnits)
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002749 {
2750 if (logErrors)
2751 {
2752 appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
2753 }
2754
2755 return false;
2756 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002757
2758 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002759 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002760 if (mSamplersPS[i].textureType != textureUnitType[unit])
2761 {
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002762 if (logErrors)
2763 {
2764 appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
2765 }
2766
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002767 return false;
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002768 }
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002769 }
2770 else
2771 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002772 textureUnitType[unit] = mSamplersPS[i].textureType;
2773 }
2774 }
2775 }
2776
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00002777 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002778 {
2779 if (mSamplersVS[i].active)
2780 {
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002781 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002782
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002783 if (unit >= maxCombinedTextureImageUnits)
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002784 {
2785 if (logErrors)
2786 {
2787 appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
2788 }
2789
2790 return false;
2791 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002792
2793 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2794 {
2795 if (mSamplersVS[i].textureType != textureUnitType[unit])
2796 {
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002797 if (logErrors)
2798 {
2799 appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
2800 }
2801
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002802 return false;
2803 }
2804 }
2805 else
2806 {
2807 textureUnitType[unit] = mSamplersVS[i].textureType;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002808 }
2809 }
2810 }
2811
2812 return true;
2813}
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002814
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002815void Program::initializeConstantHandles(Uniform *targetUniform, Uniform::RegisterInfo *ri, ID3DXConstantTable *constantTable)
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002816{
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002817 D3DXHANDLE handle = constantTable->GetConstantByName(0, targetUniform->_name.c_str());
2818 if (handle)
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002819 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002820 UINT descriptionCount = 1;
2821 D3DXCONSTANT_DESC constantDescription;
2822 HRESULT result = constantTable->GetConstantDesc(handle, &constantDescription, &descriptionCount);
2823 ASSERT(SUCCEEDED(result));
2824 ri->registerIndex = constantDescription.RegisterIndex;
2825 ri->registerCount = constantDescription.RegisterCount;
2826 ri->registerSet = constantDescription.RegisterSet;
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002827 }
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002828 else
2829 {
2830 ri->registerCount = 0;
2831 }
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002832}
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002833
daniel@transgaming.com31754962010-11-28 02:02:52 +00002834GLint Program::getDxDepthRangeLocation() const
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002835{
daniel@transgaming.com31754962010-11-28 02:02:52 +00002836 return mDxDepthRangeLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002837}
2838
2839GLint Program::getDxDepthLocation() const
2840{
2841 return mDxDepthLocation;
2842}
2843
daniel@transgaming.com4f921eb2010-07-28 19:20:44 +00002844GLint Program::getDxViewportLocation() const
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002845{
daniel@transgaming.com4f921eb2010-07-28 19:20:44 +00002846 return mDxViewportLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002847}
2848
2849GLint Program::getDxHalfPixelSizeLocation() const
2850{
2851 return mDxHalfPixelSizeLocation;
2852}
2853
2854GLint Program::getDxFrontCCWLocation() const
2855{
2856 return mDxFrontCCWLocation;
2857}
2858
2859GLint Program::getDxPointsOrLinesLocation() const
2860{
2861 return mDxPointsOrLinesLocation;
2862}
2863
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002864}